Episode Transcript
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0:00
Since then, though, Nolan has picked
0:02
up the controller, replaced his
0:04
teddy bear with it next to
0:06
him, and gone to sleep, caressing
0:08
it. I do caress, I do
0:10
caress. Yeah, it gets the love
0:12
that it deserves. Welcome
0:35
to New Game Plus. This is
0:38
a retro gaming podcast for three
0:40
guys. It's been seven days playing
0:42
one old game and then we
0:45
talk about it. My name is
0:47
Kenny Nolan. And this is
0:49
episode four hundred and sixty
0:51
one and it is a
0:54
director's episode. Question of the
0:56
week. What one video game
0:58
announcement would break the internet?
1:01
There's an easy answer that I'll
1:03
just get out of the way so
1:05
that we don't have to say it
1:08
each. Is it a sequel? Yeah, it's
1:10
half like three. It's a it's a
1:12
trequil. Yeah, we all had it
1:14
on our list as the low-hanging fruit,
1:17
I think. I wouldn't freak
1:19
out. Honestly, at this point,
1:21
I wouldn't. I wouldn't. I'd
1:23
be freaking out because at
1:25
this point, it's too maimed
1:27
to even be hype. It is. We
1:29
know Nolan wouldn't freak out at
1:31
almost anything though, unless they were
1:33
like, path of exile three. Gross.
1:35
Just out of nowhere. They said
1:38
that, I'd be like, wait. Yeah,
1:40
I don't know what. I've got
1:42
one thing on my list here.
1:44
I've got a list. Um, I
1:46
know I said, but one thing.
1:48
I'm just gonna go through them
1:50
in anything that stands out to
1:52
you. We can dialogue over, sort
1:55
of, okay. Switch 2 canceled? Yeah,
1:57
switch you canceled. I'll be hype
1:59
about that. still stuck on world
2:01
with Starcraft. Hollow Night, a Hollow Night,
2:03
Stoic song, GTA 7 before GTA 6.
2:06
And Ocurena of Time remake. I know
2:08
they've done something like that before Nolan,
2:10
but I'm talking about a like ground
2:13
up remake. At this point, it wouldn't
2:15
break the internet. I don't think, I
2:17
think a lot of people don't even
2:19
know what that game is, unfortunately. Really,
2:22
really. You're thinking too narrow, and I
2:24
know you wanted. Video game announcement, but
2:26
like but here's here's a more likely
2:29
thing don't say mine Russia Ukraine. No,
2:31
no we get a presidential Wow that
2:33
video games are now illegal for minors.
2:36
Look I wasn't too far off. Yeah,
2:38
wait. No, I was so people that
2:40
get or and gold aren't able to
2:42
play video games anymore. Oh our s
2:45
don't act dumb. Listen young people. No
2:47
a fortnight movie that would break the
2:49
interest Oh no! That's right. That's so
2:52
many things. Oh that just happened. The
2:54
Minecraft movie didn't break the internet? Yeah
2:56
it did. Yeah it did. Everyone aimed
2:59
on it and they were like don't
3:01
do this please God and then they
3:03
released the trailer and they were like
3:05
why did y'all do this? Really? It's
3:08
so stupid. It's gonna be exactly what
3:10
little Minecraft boys. Everyone whined about the
3:12
fact that they were gonna make a
3:15
Mario movie and then they did a
3:17
great job with that. I didn't mind
3:19
about that. I thought that was a
3:22
great idea and I knew they'd be
3:24
fine. Because they had that animation team
3:26
that everybody likes. But this is Jack
3:29
Black Real Life with Jason Momoa and
3:31
they're like mining. It's gonna be really
3:33
stupid. And for little babies, you're right.
3:35
That's who they're making it for, which
3:38
is fine. But like most of the
3:40
fan base doesn't want that movie, I
3:42
don't think. Kenny, you want a world
3:45
of Starcraft? I do. But I want
3:47
it like 15, like 15 years ago.
3:49
Right, it's a different world that we
3:52
live in and I don't know if
3:54
I have an MMO in me these
3:56
days, honestly. I certainly don't. Screw that
3:58
now. But do you have a video
4:01
game now? in you or did you
4:03
already was the one that you said
4:05
for Nolan was that yours? Yeah I've
4:08
already said two things. Okay so then
4:10
we all share them. And my was
4:12
the fortnight movie. And mine was GTA
4:15
7. That's a really good one. That's
4:17
funny that comes out before sick. Thank
4:19
you for bearing with us as we
4:21
just had this lengthy discussion. I'm sorry
4:24
you couldn't just mash through the dialogue
4:26
to get to the part that you
4:28
would actually enjoy. Kenny shots fired. Wait,
4:31
you dropped his name. All right. Rude.
4:33
Like in our retro game of the
4:35
week, fire emblem, path of radiance. I
4:38
like games that have path of and
4:40
then overview. We'd like to begin by
4:42
welcoming our newest director Brandon to the
4:45
show. Thank you for joining us today.
4:47
Take a moment and introduce yourself to
4:49
us to our listeners and Tell us
4:51
all why you decided to have us
4:54
and our community play path of radiance
4:56
when you could have selected any game
4:58
in the world you selected this fire
5:01
emblem game. So give us the run
5:03
down. Sure. Hi everyone. I'm Brandon. I'm
5:05
from Northern Illinois here and Been a
5:08
long time listener of the podcast. You
5:10
guys are part of the reason I
5:12
survived the COVID actually. That's how I
5:14
found you guys. So I just needed
5:17
something to keep my mind off things
5:19
and my wife's like, you should find
5:21
a podcast. And I love retro video
5:24
games. I'm a Nintendo diehard fan at
5:26
heart. So that's how I found you.
5:28
We'll be there for the next one
5:31
too. The next pandemic? And also, if
5:33
you raid and review us on iTunes
5:35
or anything else, the cure for COVID
5:37
would be a good tagline there. Let's
5:40
say I had a good ring to
5:42
it. And then, and then path of
5:44
radiance. Why that game? So it's my
5:47
first entry into the Firemoom series, my
5:49
first entry into tactical RPGs actually, and
5:51
it is probably one of my favorite
5:54
games on the Game Cube. I have
5:56
actually played this game 15 times now.
5:58
and I've avidly added for a transfer.
6:01
for the sequel, Radiant Dawn, because if
6:03
you max out your characters and all
6:05
that, you can actually transfer your data
6:07
over. Yeah, and that is a week?
6:10
Was that on week? On week? Yes,
6:12
it was on the week. Yeah, yeah,
6:14
yeah. Yeah. And one of the only
6:17
fire albums I have never played. But
6:19
it is considered one of the best.
6:21
Yeah, I don't know why I haven't
6:24
got around to it. Oh, yeah. I
6:26
love when they give you that option.
6:28
The whole, like, you played a previous
6:30
game and now you get, like, extra,
6:33
you know, bonuses from that for loyalty
6:35
is such a cool developer choice. So
6:37
that's more fun. No, and I'm actually
6:40
surprised that you played that many fire
6:42
emblems. I know that you've been a
6:44
fan of the series. I didn't know
6:47
you've played almost all of the old
6:49
ones, like on the NES and the
6:51
Super Nintendo. Well, the Famicom and the
6:53
Super Fam. Exactly, we didn't have them
6:56
yet in states. I've played all those
6:58
and then, like, the more modern ones,
7:00
there are some re-releases of those old
7:03
games on DS as well, but I
7:05
don't know why I never... I don't
7:07
know, the Wii is weird and I
7:10
was like, I don't feel like breaking
7:12
out the joy cons, that's not what
7:14
they're called, the Wii mode, yeah. Yeah,
7:17
you're dating yourself. Yeah. Fire emblem, half
7:19
of radiance, is the ninth Fire emblem
7:21
title, although only the third to be
7:23
released over here, and it's the first
7:26
to make its way to a home
7:28
console in quite some time. Obviously there
7:30
were earlier titles on Famicons, Super Famicom,
7:33
whatever else. But most of the titles
7:35
before this were handheld specific. Masayuki Horakawa
7:37
led a team from Intelligent Systems in
7:40
producing this title, which was published by
7:42
Nintendo for the Game Cube in 2005.
7:44
You find yourself in the story of
7:46
Ike, who is an up-and-coming mercenary. He's
7:49
following in his father's footsteps by training
7:51
to be a professional soldier. Pretty soon
7:53
though, you and the entire nation are
7:56
surprised by an unexpected invasion into Crimea
7:58
from the nation of of Dane and
8:00
your band of professional soldiers finds
8:02
a girl. Of course, she's a
8:05
princess and you're quickly pulled into
8:07
much broader intrigue across the continent
8:09
of Tellius. I can all of
8:11
them were surprised at the invasion,
8:13
but player was not because of
8:15
how every single player and look.
8:17
Yeah, that's how every game goes.
8:19
Yeah, I don't, that's just their
8:21
thing. I think it's funny that
8:23
they've committed so hard at this
8:25
point that they just, that's how
8:27
every story starts. Yeah. Just game
8:29
tropes. You're like, oh, we rescued
8:31
a crazy woman? Right. Of course
8:33
she's the princess. They don't mind
8:35
leaning really heavily into some of
8:37
the trophy storytelling. I wish Kenny
8:39
liked story because I like listening
8:41
to Kenny talk about story. Like
8:44
when, like, man, I just, he
8:46
doesn't care. Here's a thing he
8:48
just like story. He just doesn't
8:50
like story in video games. And
8:52
I don't mean to do this
8:54
all the time. False. False? balls.
8:56
He just like smashing buttons is
8:58
all it is. It's not the
9:00
primary thing I play video games
9:02
for, but a good well-told story
9:05
is still enjoyable. Well, he just
9:07
doesn't like reading it. That's it.
9:09
In the first play, there's something
9:11
that makes him think that I
9:14
can't, it's like rushed. Look, I
9:16
don't agree with, but I understand
9:18
the first play situation because you're
9:21
trying to entertain and in his
9:23
mind, that's not entertaining. He wants
9:25
these sultry tones to narrate life
9:27
for him and when I deprive
9:29
him of that joy he gets
9:31
salty about it. I simply want
9:33
to ask though and we probably
9:36
shouldn't have gone here this is
9:38
my fault. Kenny this week did
9:40
you engage with the story or
9:42
did you mash a? I mean
9:44
we got a whole podcast to talk about
9:46
this game and what it was
9:48
about including how it tells its
9:50
story. If you want me to
9:52
spoil that a little though. I
9:55
will tell you there was
9:57
a little bit less overwhelming
9:59
text here. a little bit more
10:01
restraint in giving you things that
10:03
mattered and getting quickly to the
10:05
point and the pacing of the
10:07
story pulled me in and kept
10:09
me up to speed generally throughout.
10:11
Hey, that's good to hear, Kenny,
10:13
because just so y'all know, Dustin,
10:15
you might know this because you've
10:17
played a couple at this point.
10:19
Well, we all have played a
10:21
couple. Sure, but you played through
10:23
Sacred Stones all the way. So
10:25
yeah, this this game has one
10:27
of the better stories in all
10:29
of fire emblem in my opinion
10:31
And I think in a lot
10:33
of people's opinion Yes, so that's
10:35
good to know Kenny that you
10:37
gave it a chance But all
10:39
fire emblems are pretty story dense
10:41
like that's one of the things
10:43
they're known for like it's tactical
10:45
RPG heavy on the RPG like
10:47
there's a lot of it's heavy
10:49
on the tactical as well But
10:51
there is a lot of a
10:53
lot of story you've got often
10:55
like different factions and governments. It's
10:57
usually across a whole continent or
10:59
multiple continents. So you've got a
11:01
cast of not just one, two,
11:03
four, ten, but a cast, a
11:05
playable cast of dozens and dozens
11:07
and dozens. Yeah, I think there's
11:09
46 characters here, which is more
11:11
characters than some lines total in
11:13
video games that I've enjoyed. You
11:15
know? It's not worth using them
11:17
all though. I'll tell you that
11:19
some of those characters are pointless.
11:21
Oh, we'll get into that. I
11:23
need your full entire tier list.
11:25
We probably give you that. We
11:27
have only played two other fire
11:29
emblems on the podcast. Yes. They
11:31
are sacred stones. Yeah. Sacred stones.
11:33
And a Japanese name that I
11:35
don't remember. Well, we say it
11:37
in English. You say it in
11:39
English as mystery of the. History
11:42
of the emblem. There we go.
11:44
Mystery of the emblem. And this
11:46
is. Kenny already said, but this
11:48
is a Game Cube game. We've
11:50
played a couple of games somewhat
11:52
recently that are also on Game
11:54
Cube, but on... other
11:56
consoles, what's the
11:58
last Gamecube exclusive
12:00
game we played,
12:02
hint, it was
12:04
also a director's
12:06
episode. Pikmin? No,
12:08
not Pikmin. Ooh,
12:10
exclusive. Yeah, because Pikmin
12:12
was on different things well. No, no,
12:14
no, it was exclusive, but like I'm
12:16
just trying to think of other exclusives.
12:18
You're right, it was exclusive. We played
12:20
one since then. I would have said
12:22
Resident Evil 4 because that was a
12:24
director's episode, but that came out on
12:27
PS2 as well. Right, I don't know.
12:29
Pokemon XD Gale of Darkness. Was that
12:31
the one? I think that's the Pokemon
12:33
game you all don't remember, right? It
12:35
is correct. I remember it. Nolan has
12:37
no recollection whatsoever, I don't think I
12:39
played that. I don't think any of
12:41
us did. That didn't happen. It was
12:44
a fever dream. Oh, you guys did.
12:46
We did. Oh, we made you... Oh,
12:48
you did, and I own that game
12:50
actually. Hey. OK. That's a great game.
12:52
So we're not only coming back to
12:54
the Fire Emblem series after a long
12:56
hiatus. We're coming back to the Gamecube
12:58
exclusive after a fairly lengthy hiatus. Another
13:00
reason I chose it because the Gamecube
13:03
is such an underrated, underappreciated system. Hard
13:05
to agree. I mean, it was really
13:07
slept on because PS2 was so prominent
13:09
in Xbox. Yes, it was. Gamecube kind
13:11
of got forgotten about in that time.
13:13
Since then, though, Nolan has picked up
13:15
the controller, replaced his teddy bear with
13:17
it next to him and gone to
13:19
sleep caressing it, so... I do caress.
13:22
do caress. Yeah, it gets the love
13:24
that it deserves. I mean, it is
13:26
the best controller ever made. From Nolan.
13:28
Oh, thank you. Thank you. Whoa, whoa.
13:30
It's a reason. Finally on this podcast.
13:32
That's why it came out on three
13:34
systems after the Gamecube, Dustin, because we
13:36
love it. Because of the controller? What
13:38
are we talking about here? Dave Kemp's
13:41
support for it all the way up
13:43
until now. Yeah, the Gamecube was supported
13:45
on the Wii, the Wii U, and
13:47
the Switch. It is most notably used
13:49
for Smash Brothers. It is like the
13:51
go -to controller. Another game we don't
13:53
really love around. Yes, some of the
13:55
same ones of us do. Cut the
13:57
tapes. Quick
14:00
reminder that the new Game Plus
14:02
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14:24
got to do is head on
14:26
over to Patreon.com/NGP podcast we so
14:28
appreciate your support. Gameplay.
14:32
Every fire emblem we've already
14:34
said has a wide cast of
14:36
characters, but you always have your
14:39
lord, or in some games it's
14:41
not your, the class isn't lord,
14:43
it's Ranger in this case, but
14:45
you have your main character
14:47
that's going through the story. And
14:49
Ike, I think, I know, this is just
14:52
a fact, that Ike was introduced
14:54
to a lot of people through
14:56
Smash Brothers, just like Martha was.
14:58
Oh yeah, just because we didn't
15:00
have the series, right? I was
15:03
introduced to him through this game,
15:05
but he was in Broll. And
15:07
so again, Smash Brothers brings fire
15:09
emblem to people, I think. And
15:11
I mean, or you just confused
15:13
him with Mark because he kind
15:15
of looks just like Mark. He's
15:18
got blue hair, you know. There
15:20
is a there is a look.
15:22
Yeah, this whole universe has. Yeah.
15:24
We talked about it before, but.
15:26
Japan didn't send fire emblem our
15:28
way for the longest time, our North
15:30
Americans, because they thought we were stupid.
15:33
And they're not wrong. Yeah, yeah, the
15:35
right. We had advanced wars, which is
15:37
later, is that what it's called? Yeah.
15:39
It wasn't much later, even the early
15:41
ones? Yeah. Well, yeah, earlier, later than
15:44
96 and stuff, but like, like,
15:46
even, like in the early 2000s
15:48
and stuff, I think was some
15:51
advanced wars, and that was our
15:53
Americanized version of fire emblem. I
15:55
mean, it was like, let's make
15:57
it war. Yeah, you're right, war.
16:00
tanks something they can comprehend if fire
16:02
emblem is anime chess you know then
16:04
this is just yeah it's war chess
16:06
yeah you know I don't know but
16:09
it's um and it was our version
16:11
then eventually what was I guess I
16:13
should have done my research a little
16:15
bit better what was the first fire
16:18
and my favorite one came out in
16:20
2003 sacred stones no fire one's seven's
16:22
called the blazing blade is the trans
16:24
letter name And it was handheld both
16:27
the first two were handheld. Yeah. We
16:29
already said this one was the first
16:31
one to Game Cube a fire emblem
16:33
all has the same kind of you
16:36
said you said Ranger for I didn't
16:38
even know who's Yeah that's a class.
16:40
Oh I didn't even I didn't even
16:42
recognize. But the thing that does make
16:45
him a little bit unique here not
16:47
only is that Ranger is his class
16:49
instead of Lord is that I think
16:52
this is the only one or at
16:54
least at the time was the only.
16:56
protagonist or lead character that wasn't a
16:58
part of the nobility. Like he's just
17:01
kind of a commoner. He's he's a
17:03
mercenary at the beginning of this game.
17:05
And he's a pretty poor one. Like
17:07
he's, I mean, at the opening cut
17:10
scene is him being beaten by his
17:12
dad basically. And then you do the
17:14
tutorial. And if you're Kenny, you're running
17:16
away the whole time. So interesting. We'll
17:19
have to talk about that. And but
17:21
the arc. of Ike in this one,
17:23
I think, was the thing that was
17:25
most interesting to me because he starts
17:28
as a commoner, not as a lord,
17:30
and he doesn't start off as some
17:32
skilled warrior. He's just a part of
17:35
Merck crew, and by later, he's different.
17:37
Immediately more interesting to me as well.
17:39
Like, I love that setup, always have
17:41
in this game. I... I like Ike
17:44
as a lord, he's up there for
17:46
me. Which I've got to ask, and
17:48
I don't mean to just take over
17:50
the conversation the whole time. I've heard
17:53
people say that he's more relatable since
17:55
he's not a lord and he's this.
17:57
I've heard a lot of people when
17:59
they talk about games and movies and
18:02
other things, but games often that... I
18:04
can relate or I can't relate to
18:06
this character. I've never needed to relate
18:08
to any I haven't heard like I
18:11
don't need to see me as the
18:13
protagonist. I'm not cool. I don't need
18:15
to tell tell me their story because
18:17
life is boring. Yes. One thousand percent.
18:20
Now is that you or do you
18:22
like to see yourself in the video
18:24
game? And I know this might be
18:27
privileged because there's a lot of like.
18:29
I don't know. My type of people
18:31
in video games, but I don't know.
18:33
I never need need to see myself
18:36
represented. I'm definitely not a self-insert like
18:38
player either. Yeah. Like I just want
18:40
the character to be who the character
18:42
is. Yeah. I will say though, I
18:45
like the fact that I is like
18:47
a commoner and throughout the story. You
18:49
see how, you know, somebody, like I
18:51
think it's inspiring for people because you
18:54
could see how you can come from
18:56
like being a commoner and work your
18:58
way up in the world and really
19:00
become someone like it doesn't matter if
19:03
you're born into like royalty or privilege
19:05
or whatever it's about your actions and
19:07
what you do with your life that
19:10
defines who you are not your birth
19:12
status. Oh yeah capitalism. Yeah, no, and
19:14
I agree with being inspired by some
19:16
of those things for sure. And I
19:19
do think like for me, why it's
19:21
interesting is because it is different than
19:23
the rest of the stories and the
19:25
rest of the games. Like having a
19:28
commoner that does rise up and become
19:30
something new and different is, yeah, it's
19:32
great. I love that. I mean, sure,
19:34
you've got to help out royalty one
19:37
way or another. Right. But characters are
19:39
a very centralized. Huge thing in the
19:41
series, and it's no exception in this
19:43
game. They start you with in chapter
19:46
one, the game's broken up into chapters
19:48
versus, I mean, you could call them
19:50
stages, they're called chapters because that's it's
19:53
selling a story. They give you a
19:55
group of characters that you can start
19:57
with, you can invest in those, or
19:59
as you progress in the chapter. you
20:02
will come across new characters and you
20:04
might go, oh, I like their look,
20:06
or oh, I like that class, that
20:08
might be interesting, and you can invest
20:11
in them, or you can bench them,
20:13
is what people typically say. But did
20:15
you guys have a standout in like
20:17
the early chapters, like in the first
20:20
ones? Because another trope in fire emblem
20:22
is giving you a Marcus. Oh, you're
20:24
talking about like an overpowered unit. Yeah,
20:26
overpowered. I mean, you get you get
20:29
that year absolutely night. Yeah, titty is
20:31
great. Still color that? You can't. It's
20:33
crazy. Set in sacred stones. How do
20:35
you pronounce it? titanium. Oh, titanium. It's
20:38
probably tautania. It's a tautonia. It's a
20:40
tautonia. Oh, tautanium. My bad. For sure.
20:42
I was close. Yeah. Great unit I
20:45
wreck some people are like no don't
20:47
use them. They're already promoted like they
20:49
Um Brandon's it's a waste of X
20:51
P give the X P to other
20:54
underlevel characters and yeah do that but
20:56
don't bench your Marcus character. There's two
20:58
good. They're way too quick call in
21:00
your Marcus character. Okay. I also play
21:03
on hard mode and you have to
21:05
use them like earlier strongly disagree. I
21:07
have been hard mode five times I
21:09
disarm her I never use her I
21:12
Your life's miserable for the first 10
21:14
chapters? No! Yeah. But why? Is it
21:16
because you kind of guys want to
21:18
make the game harder for yourself? Like
21:21
she, here's the thing, I wouldn't use
21:23
her if she leaves the party or
21:25
whatever, but she stays with you. So
21:28
like, why would you not? Yes. Harder.
21:30
Don't. It hurts the other player, gross.
21:32
Yeah, sure. You've got to balance it
21:34
off. But use her. Like. strategically and
21:37
so that your other characters can get
21:39
the easier units and you can maybe
21:41
take her down a difficult path because
21:43
the map design in this game is
21:46
fantastic and really challenging unlike a lot
21:48
of the other fire emblem games that
21:50
can get kind of cookie cutter. Nolan
21:52
talks about benching characters. It's the choice
21:55
you're gonna have to make to figure
21:57
out who else you're gonna have to
21:59
play. For a lot of us,
22:01
it's not benching characters that defines
22:04
your roster, it's the fact that
22:06
your characters are dying off and
22:08
they're getting cold because this game
22:10
has permedeth. It does. It's another
22:13
fire emblem staple. And Kenny, I
22:15
was thinking about that this week
22:17
and I never put two and
22:19
two together. I think that's why I
22:21
like hardcore mode and ate my
22:23
ARPGs and like any game that
22:25
offers a one death solution. I
22:27
love the challenge of that. Fire
22:29
and One Path of Radio. Yeah,
22:31
because when I play these games,
22:33
if I characterize, I don't reset.
22:35
I play Iron Man, I just
22:38
got. You're the only one though,
22:40
like, it's such a bad, forced
22:42
mechanic. It's not great, and they
22:44
know it's not. That's why in
22:46
recent Fire Imblems, what do they
22:48
allow you to do? No. Those
22:50
games suck. I'm sorry. The reason
22:52
it is good is because it
22:54
makes gameplay decisions matter. Good
22:56
game design. That's flawless game design. Actually,
22:58
when your when your choices have weight,
23:00
Kenny, you agree with this. So don't
23:03
try to rebuttal. No, no, no, I'm
23:05
going to take it a step further.
23:07
It's only fun when you have that
23:09
kind of mechanic, if you can't save
23:11
scum, and the nature of these games
23:13
mean if you want to go and
23:15
unkill that character, you just start the
23:17
fight over. That's fine. No, no, no,
23:19
no, no. It's only fun if the
23:21
decisions you make. If the decisions you
23:23
make. are always the determining factor and
23:25
that's not the case in fire emblem
23:28
it's not the case in this game
23:30
you can make fine decisions and then
23:32
the game roll the rolls behind the
23:35
scenes can make it to where it
23:37
doesn't matter how well you plan you
23:39
could still lose and the characters that's
23:41
how the end works too right and
23:44
life and life And I don't like
23:46
it! I love games that don't let
23:48
you just be God mode. And I
23:51
just, I like this as a fundamental
23:53
mechanic of dead is dead on your
23:55
characters. Way better. Way
23:57
better. You've always enjoyed pain.
24:00
your video games. You always enjoy
24:02
that and in real life. I
24:04
have historically never in a fire
24:06
emblem allowed any character to die
24:08
until this week. This week I
24:10
allowed a character to die. Who
24:12
do you not like? I think
24:14
Who was it? Well, it's not
24:16
just that. It's, it's, I think,
24:19
just that. Did you hear it?
24:21
Yeah, I understand that your majors
24:23
and your healers need to be
24:25
weaker to some degree or have
24:27
some, if you're gonna give them
24:29
strings on one hand, you need
24:31
to limit their movement or you
24:33
need to limit their, uh, their
24:35
defense or something. You know, they
24:38
do need to have some kind
24:40
of balance like that. You have
24:42
to get them experienced to level
24:44
them up to make them strong
24:46
enough that they can be viable
24:48
in battle. And once they're viable
24:50
in battle, they're very strong. But
24:52
you can't get them the experience
24:55
because they can never make it
24:57
to an enemy to fight them
24:59
in the first place. You put
25:01
them behind your other troops. They
25:03
can't get there. They're too slow.
25:05
They're too slow. I let him
25:07
stay dead. I don't care all
25:09
use. All use, all within the
25:11
areas to heal. I'm not gonna...
25:14
He is too slow. He doesn't
25:16
get enough experience. He's only healing
25:18
for 6-H-P and then he gets
25:20
6 experience. That's not... It's poorly
25:22
tuned. It's poorly tuned. And they're
25:24
too slow to even get into
25:26
battle. The battle's done before they
25:28
can even get to the first
25:30
person. He's not there to fight.
25:33
We can talk about the other
25:35
guy that starts with the letter
25:37
S. This is the winment. Thank
25:39
you. Um, he don't. He is
25:41
there. What about say about Sorn?
25:43
He's great. Okay. I love him.
25:45
Okay. Does he ever get to
25:47
fight anybody? No, because he's so
25:50
far away. You know, you go
25:52
use him properly then. I do
25:54
know. I go. No, no, no,
25:56
no. Yeah, we clearly do. Please
25:58
you know if I played again.
26:00
I'd let rise die again. If
26:02
you know, dude, if you told
26:04
me that only for story reasons
26:06
and not for functionality reasons, I'd
26:09
give you a break. But he's
26:11
a great useful care. Oh, he's
26:13
very useful. He's vital. Yes, he
26:15
is. Vital. He's very important for
26:17
story as well. If you let
26:19
him tell you, you miss out
26:21
story wise on a whole bunch
26:23
of stories. I don't even understand
26:25
how that makes sense. How can
26:28
you have, because I, my understanding,
26:30
every character can die except you,
26:32
permit death except you, Ike? Game
26:34
over, Ike dies. Correct. So what
26:36
happens if you're rolling the whole
26:38
game with Ike? You don't got
26:40
any story anymore? Well you do,
26:42
but you will miss out on
26:45
parts of the story. It depends
26:47
on who's alive, because after each
26:49
chapter, when you get to the
26:51
base part, you have your support
26:53
stats, you have your other information.
26:55
You have certain characters who aren't
26:57
in your party, you're going to
26:59
miss out on those parts of
27:01
the story. Yeah, but I'm saying
27:04
if Ike's your only guy that's
27:06
alive, and I know that's probably
27:08
not actually possible, without some kind
27:10
of cheap. Or maybe that's ridiculously
27:12
strong. They say Ike, I've heard
27:14
rumors that Ike is a weak
27:16
lord in the series. You can
27:18
take hike by himself and beat
27:20
this game, honestly. Okay, then you
27:23
can literally permaloose all the rest
27:25
of the characters. What story is
27:27
there then? Because in each cut
27:29
scene in between the, you know,
27:31
the battles, there's a lot of
27:33
dialogue. That actually sounds great to
27:35
me. Okay. 46 characters is overwhelming.
27:37
I want a traditional RPG. Yeah.
27:40
Let me just take Ike through
27:42
his stuff. You're still going to
27:44
get the core story of the
27:46
game as you progress. really great
27:48
about these games is the support
27:50
conversations that the relationship. So in
27:52
the base, you can talk if
27:54
I forget the role. because each
27:56
firearm alone has different rules about
27:59
how you unlock support conversations. I
28:01
believe it's the traditional one still
28:03
in path of radiance where if
28:05
you are fighting alongside another unit
28:07
like spatially you get this hidden
28:09
XP bar for lack of a
28:11
better term that that goes up
28:13
and you can hit break points
28:15
and start conversations with them in
28:18
the base and you get their
28:20
backstory and they have like Ike
28:22
has a different backstory with Taitiana
28:24
than he then he has with
28:26
mist and sorin, whoever else he
28:28
can support with. And it goes
28:30
from C to S or C
28:32
to A, A conversations. C, B,
28:35
A, and then you get bonuses
28:37
in battle for higher ranks of
28:39
support conversations if you're close to
28:41
that unit. It's a great hidden
28:43
mechanic. and it's tied to the
28:45
story. I think it's another staple
28:47
of the series and I think
28:49
it's done well. I'd buy it.
28:51
It's that whole like mom lifted
28:54
a car off their kids' strength.
28:56
Like when you care about someone,
28:58
you're gonna go to back for
29:00
them. And I think it's a
29:02
fun mechanic that like isn't required,
29:04
but that encourages you to learn
29:06
the characters a little bit more,
29:08
encourages you to think one level
29:10
deeper in battle when you are
29:13
trying to try hard and be
29:15
strategic. And like it's an optional
29:17
thing. but it's a nice sort
29:19
of extra set of flavor that
29:21
you can get into and gives
29:23
you more reason if you have
29:25
favorite characters to like kind of
29:27
just focus on and use them
29:30
all together just tons of options
29:32
and huge replayability factor too that's
29:34
actually the reason why I replayed
29:36
FE7 so much growing up was
29:38
like I want to support Matthew
29:40
and um guy and see what
29:42
that does and I like you
29:44
know do you know this whole
29:46
conversation started with what are our
29:49
favorite characters at the early game
29:51
that we never answered well hold
29:53
on Brandon I want to I
29:55
want to clear up here so
29:57
uh no what it is is
29:59
they got to be within three
30:01
spaces of each other and it
30:03
It's about how many chapters they're
30:05
around each other. And like, for
30:08
example, Soren and Ike, if you
30:10
keep them around each other, and
30:12
on your menu screen for your
30:14
characters, if you tab over, you
30:16
can see the support boost. But
30:18
like, Sorn and Ike, they have
30:20
like one of the best ones.
30:22
Like, if you keep them together
30:25
and their support gets to A
30:27
level, Soren will basically dodge every
30:29
attack. Oh yeah, he becomes a beast
30:31
if he levels up with Ike.
30:33
And like if you pair like
30:35
Nifini and Brom, she's a tank.
30:37
Oh, interesting. Yeah, she's my go-to.
30:39
I like not knowing the specific
30:41
bonuses. I think that's fun to
30:44
try to like figure that out
30:46
later as you unlock it. Like
30:48
I don't I don't remember if
30:51
the more modern entries reveal those
30:53
stats or if they keep them
30:55
kind of like behind the scenes
30:57
still, but I. people always figure them
30:59
out whether they're surface or not and
31:01
it can be fun to do that
31:03
one or two times by the time
31:05
you've played the game 15 times though
31:07
you're gonna have a sense of who
31:10
gets along well with who and like regardless
31:12
that's just how that's gonna go well
31:14
I have the players guide I'm a
31:16
big strategy guy when I play games
31:18
like this because I want to know
31:20
all the information and yeah so like I've
31:23
even gone as far as like
31:25
make notes for like my starting
31:27
position for my units, how to
31:29
do the first or second move
31:31
for the best playthroughs, like what
31:33
items can you not bypass this
31:35
point, like how to maximize your
31:37
support at each chapter. Like I've
31:39
really, really gotten into this game.
31:41
There's even a YouTube channel that
31:43
goes through and shows you in
31:45
hard mode how to get through
31:47
the prison chapter stealthwise to get
31:49
the mass bonus experience. And I
31:51
actually studied that video so much I
31:53
wrote down a... step by step by turn
31:56
how to do it for people and have
31:58
helped people get through that chat. Are
32:00
you talking about Chapter 10? I
32:02
believe so the one where you're
32:04
getting the Feeney and Brahmin and
32:06
all that. Yeah, the prison, yeah,
32:08
that chapter is pretty brutal. Yeah,
32:10
if you get through its stealth,
32:12
you get like 900 bonus experience.
32:14
You talked about one of the
32:16
important things that you do is
32:18
like finding all of the weapons
32:20
that your characters need. I think
32:22
it's worth pointing out that there
32:24
is durability. on your weapons in
32:26
this game, which is not always
32:28
a mechanic that you have. And
32:30
you also have weapon selection choices
32:32
as well, which is super helpful
32:34
because, like many other fire emblem
32:36
games, you've got the triangle system,
32:38
the rock, paper, scissors, axe, sword,
32:41
lance, strategic circle that you've got
32:43
to pay attention to. Yeah, strategic
32:45
circle is crazy when it's a
32:47
triangle. Way you could have said
32:49
that incorrectly because that's not how
32:51
they line up It's a triangle
32:53
you can list them in any
32:55
order and that's how they line
32:57
up No, it's no because I
32:59
want to know one is better
33:01
than the other I was listing
33:03
them in a circle and a
33:05
triangle fits exactly in a circle
33:07
everything dust a second way your
33:09
reasoning is crazy to y'all are
33:11
both crazy brand is going to
33:13
explain the triangle really quick. Yeah.
33:15
We should actually explain it And
33:17
at some point, y'all will allow
33:19
me to get back to the
33:21
character question, which I don't know
33:23
why we're allowing us to go
33:25
about. This is crazy. So it's
33:27
sword to axe that has an
33:29
advantage, axe to lance it has
33:31
an advantage, and lance the sword
33:33
that has an advantage, and lance
33:35
the sword that has an advantage.
33:37
And if you think about a
33:40
real-life battle, that's exactly how it
33:42
would work out. Yeah. You know,
33:44
you can get in on like
33:46
a Lance user pretty decent and
33:48
a Lance can get to a
33:50
sword person pretty easy. A gun
33:52
would beat him all. Guns a
33:54
coward's weapon. Yeah. Ike would never.
33:56
Okay, Dustin's favorite unit. Speaking of
33:58
Ike, he's a character. Oh. You
34:01
just want to tell us who
34:03
your favorite character is and you
34:05
won't want to ask any other
34:07
question for ever ago. Answer, Nolan's
34:09
question. It's clearly not rice, so
34:12
who is it? Rice dead. Yeah.
34:14
Poor rice. Rest in peace. I
34:16
hate shh. Shinone Shinan? I don't
34:18
know. All of these are as
34:20
a person because he's very racist,
34:22
which is a big part of
34:24
the story here, which you wouldn't
34:26
expect in a fire emblem, I
34:28
don't think. Although maybe there are
34:30
some of those kinds, because you
34:32
always have different instructions. Yeah, that's
34:34
a big plot point here is
34:37
the lagoons. And the other. is
34:39
mounted, which by the way, I
34:41
think in any fire emblem, your
34:43
mounted units are just opie. Like,
34:45
they can move so crazy, they
34:47
do so much damage. Mobility is
34:49
super. Well, your favorite, especially being
34:51
able to get in and then
34:53
back out when you need to.
34:55
It's crazy. Your favorite and least
34:57
favorite line up with truth. Yes,
35:00
mounted units are amazing. Archers and
35:02
fire emblem typically suck. They have
35:04
one purpose and it's to. kill
35:06
flying units really well and that
35:08
happens you know that that happens
35:10
and they can be fine but
35:12
they need like they need to
35:14
be promoted all the way and
35:16
then have like the best bows
35:18
in the game to give them
35:20
extra range and stuff to be
35:23
good so that lines up majors
35:25
are better yeah majors are better
35:27
than archers yeah yeah can never
35:29
get to any enemy I also
35:31
really liked Marcia because she is
35:33
She's a little bit later in
35:35
the early game, but first Pegasus
35:37
night being a yes I think
35:39
she's the first peg night you
35:41
get right so just being able
35:43
to I'm telling you any mounted
35:45
unit is just right strong so
35:48
not I agree Marci is my
35:50
answer I love that oh really
35:52
yes yes not only for what
35:54
you said get in get out
35:56
but but for being able to
35:58
pick up units and keep them
36:00
safe like and transport them out
36:02
of battle if they're into something
36:04
dangerous. Huge mechanic. Very good. All
36:06
right, Kenny, did you have a
36:08
favorite, least favorite? No, I'm surprised
36:10
that two of the ones you
36:13
listed as some of your favorites
36:15
were favorites though, Boyd and whatever
36:17
forgettable. You're just trying to make
36:19
me mad that. No, it's Boyd
36:21
and Oscar, Kenny. Yeah, they're brothers.
36:23
The first character that I lost
36:25
and I was like, oh, maybe
36:27
I'll just let him stay dead.
36:29
No, no, no. I went back
36:31
and like a normal person replayed
36:33
the map and saved him. But
36:35
how did you lose him? He
36:38
got it. I, uh, I sent
36:40
him out too far by himself.
36:42
And it was, it was for strategy.
36:44
I learned. And he, I, I, I
36:46
treated him like I treated Satania and
36:48
he's not that strong. No. And so
36:50
I sent him off to like. skirmish
36:52
little thing and try and get out
36:55
of there and he didn't have quite
36:57
the mobility and then he got swarmed.
36:59
I learned my lesson. We did better
37:01
with him in the future, but he
37:03
was my first casualty. That's unfortunate man.
37:05
Paladin's one of my favorite classes in
37:07
all fire emblem and he gets. Which
37:09
is to Tanya, right? Yes, which is
37:11
to Teton. She starts as one, but if you
37:14
get Oscar up there, I mean, it's GGs.
37:16
Brandon, who are a couple of your favorites?
37:18
My favorite is probably Naphini who you get
37:20
when you rescue her from there like I
37:22
said I feel like she's very underrated I've
37:24
read online a lot of people like oh
37:27
she's not that good unless you invest about
37:29
at a time in her investing yeah
37:31
yeah I'm like you just use some
37:33
bonus exp on her right away get
37:35
her levels up and like I said
37:37
if you pair her with brom she
37:39
is a tank and especially in the
37:41
sequel oh Naphini is a boy she
37:44
will take out entire chapters by herself
37:46
she can become a general I love
37:48
that character yeah that's fun Uh, a
37:50
hell breeder or whatever? Oh, there's like
37:52
a different game for it. Yeah, okay.
37:54
Yeah, that's what, uh, that's what, uh,
37:56
gat street, right? Oh, my god. General's,
37:58
yeah, she's the other one. So she's
38:00
one of my favorites. I also
38:02
like Marcia as well. And then
38:04
Boyd Oscar. Yeah, and. He's 46
38:06
kids. He just keeps going. No,
38:08
I also like Jill a lot.
38:11
Another. Oh, yes. Jill is awesome.
38:13
Unit. She is a unit and
38:15
a unit. And I like Asterid
38:17
as well. Did you just say?
38:19
Seven times. They just said it
38:21
too. But, and I followed. I
38:23
also like Iliana. I think she's
38:25
better than Soren. You think so?
38:27
Like stat-wise? If you invest in
38:29
her, she's awesome. For folks who
38:31
didn't play along with us this
38:33
week, we should explain the difference
38:35
between the races that you come
38:37
to learn about here. Oh yeah.
38:40
Because that's an important thing with
38:42
like gameplay elements, especially as you
38:44
get later into the game, and
38:46
aren't just playing as the humans.
38:48
The Bayork is in this. World
38:50
but also get to play as
38:52
the I'm gonna pronounce it wrong
38:54
the the lag is the lag
38:56
is the laggoe How would you
38:58
say it? That's probably better. You've
39:00
got three or is just those
39:02
two? It's sleep. Those are like
39:04
the primary ones, but and yeah
39:06
more not more. Well, I wasn't
39:09
saying units. No, he's saying races.
39:11
It's just the two different races
39:13
or is there three? I think
39:15
it's just two. It's two races,
39:17
but there are four types of
39:19
lagoons, which is worth pointing out.
39:21
You have the beast tribe, you
39:23
have the bird tribe, which you
39:25
have hawks, and you have the-
39:27
That's the honest. Nolan? I don't
39:29
like birds, guys. Squire's straight for
39:31
real ones. I forget what the
39:33
other one is. What's the other
39:36
one? No. Because you got the
39:38
hawk birds and then you got
39:40
the black birds. I forget what
39:42
they are. I think they're raven.
39:44
Oh, raven and heron. There we
39:46
go, yes. And then heron, yeah.
39:48
And the dragon as well. So
39:50
you've got different categories in each
39:52
of the broader. But anyway, they're
39:54
beast people. Yeah, their main thing
39:56
is they're animals. And they are
39:58
very different from your other units
40:00
as well, gameplay wise. The mechanic
40:02
with those characters is, they're very
40:05
strong when they are in animal
40:07
form. Correct. When they are in
40:09
animal form, which is the trick.
40:11
They have a meter that builds,
40:13
that allows them to assume that
40:15
form and get their abilities. And
40:17
most of them, if not all
40:19
of them, are melee, and you
40:21
have like, they're not a. Are
40:23
any of them ranged? I think
40:25
they're all melee. All melee. They
40:27
hit very hard, but when they're
40:29
out of that form, they're very
40:31
vulnerable. And personally, I don't like
40:34
dealing with them. They're good. I
40:36
do use the more damage they
40:38
take, the faster they transform to.
40:40
A little bit of risk reward.
40:42
Right, which I don't like. I
40:44
don't like taking damage mechanics because
40:46
I like to play carefully. So.
40:48
Oh yeah, no. I'm not a
40:50
fan of them either. No one's
40:52
the whole reason these countries are
40:54
at war. Like that! I didn't
40:56
mean I didn't like them. We
40:58
don't like using them, Dustin. I
41:00
don't like using them. They're just
41:03
not the best choice of characters,
41:05
honestly. Except for the heron. When
41:07
you get the heron... I don't
41:09
remember what that is. He looks
41:11
like an angel. And he transforms
41:13
into a swan. Tabarn? You get
41:15
him. The character to barn? Is
41:17
he what you're talking about? No,
41:19
no, no, no. He is, you
41:21
probably didn't get that far in
41:23
the game. I didn't. But he,
41:25
okay, yeah, he is a support
41:27
character and you can use him
41:29
for a distance when he's in
41:32
his human form. He can reactivate
41:34
four people. That's insane. Wow. Yeah,
41:36
that is huge. So. So you
41:38
just get four people all around
41:40
him reactivate them and you can
41:42
use four people twice. He is
41:44
a like S-tier character for sure.
41:46
Yeah dancers always are like reactivating
41:48
a unit that's already gone on
41:50
the field. is just a P.
41:52
Yeah, it's awesome. I know that
41:54
this is going to be hard
41:56
to believe if you are a
41:58
fan of the New Game Plus
42:01
podcast, but we are nearing the
42:03
end of our gameplay section and
42:05
haven't talked about how to play
42:07
the game yet. I have scattered
42:09
in very, very many important game
42:11
mechanics. We have talked about fire
42:13
emblem two podcast episodes before, so
42:15
it's the same. We said anime
42:17
chess. It really is out. It's
42:19
a grid-like stage where you're able
42:21
to move your units around. Each
42:23
unit is different. than the other
42:25
and they have different, they have
42:27
different abilities. We've talked about the,
42:30
you know, the weapon circle according
42:32
to Kinney and how those interact
42:34
with one another. Every triangle can
42:36
fit in a circle. Which has
42:38
no bearing to the conversation. But
42:40
you're moving these units around and
42:42
you have a different, one thing
42:44
that I really respect about the
42:46
fire emblem series at large, but
42:48
particularly path of radiance because I
42:50
feel like every, I really felt
42:52
like more than my. previous fire
42:54
emblem experience, that each stage is
42:56
different, not just in its layout,
42:59
but each stage is different in
43:01
what is being asked of you.
43:03
Now, they're gonna have to cycle
43:05
through some of them, but you've
43:07
got a lot of different wind
43:09
conditions. You've got C's, route, escape,
43:11
defend, survive, just are just some
43:13
of the few, but like, they're
43:15
drastically different. So on one, you
43:17
might be trying, you're overwhelmed, and
43:19
there are more reinforcements coming in.
43:21
You don't need to stay and
43:23
fight. You need to try to
43:25
get out, escape, so you have
43:28
to try to get to a
43:30
particular point on the map. And
43:32
once you get there, then no
43:34
matter how many rounds in or
43:36
how many enemies left, you've completed
43:38
that battle. There's another one where
43:40
it's survive. You have to survive
43:42
six, you know, or so rounds.
43:44
And so it's just like waves.
43:46
It's hard. Defend up and try
43:48
to survive as much as possible.
43:50
You've of course got the ones
43:52
that are clear the map that
43:54
are clear the map and stuff.
43:57
tethered into the story. I really
43:59
appreciate. I also love that within
44:01
those maps, there's also other interactibles. There's
44:03
bushes you can stand on that kill you.
44:05
There's houses you can go talk to people
44:07
that are optional, but that they may thank
44:09
you for coming in and rescuing them and
44:12
give you an item or give you something
44:14
helpful. There's all kinds of things to do
44:16
that are sort of, I don't know, icing,
44:18
like stuff that they wouldn't have to put
44:20
in there, but they were like, if we're
44:22
letting someone go in and. Spend all of
44:25
this time doing things if they're going to
44:27
be thorough and explore and be creative. We're
44:29
going to reward them for that. Yeah, later
44:31
in the game there's also desert, there's
44:33
like hills and rocks and things that
44:35
will affect like if you can avoid
44:38
or if your accuracy is lower and
44:40
things like that too. So many of
44:42
the things on the field that really
44:44
impact the gameplay too, which is awesome
44:46
because like you said, Dustin, it really
44:49
makes it feel different every stage you
44:51
go to. And it gives us that
44:53
more realistic feel like when you're in
44:55
the desert, your heavy units will not
44:57
move very far. Well, because you think
45:00
about sand, right? If you're wearing armor,
45:02
you're going to sink. You know, and that's...
45:04
Some games, it's not like that. You know,
45:06
it's just, it's the same, even though it's
45:08
different, it doesn't impact that. Where fire them,
45:11
it's more realistic, and I like that. I
45:13
mean just to add on to that like
45:15
there are some where there's bridges so that
45:17
you have to cross so that serves as
45:20
choke points there are some that are like
45:22
in the forest but there are some that
45:24
are in a fortress you know which are
45:26
similarly spelled but very different experiences in the
45:29
game I I just really felt more than
45:31
any other fire emblem that I was doing
45:33
something very different on each stage. And
45:35
that's a really hard thing to do
45:37
with so many chapters. And so many
45:39
fire emblem games. But I really do
45:41
think they did it here. Speaking of
45:44
bridges later in the game, there's a
45:46
bridge level that has booty traps on
45:48
it. Where if you step on the
45:50
wrong space, you fall down on spikes
45:52
and it paralyzes you for like a
45:54
turn or two. It's pretty brutal. Because
45:56
it's like reinforced bridge bridge by the
45:58
enemy. That's another interesting aspect. There's really
46:00
no good way to tell it's just
46:02
random and you just you might get
46:04
messed up wherever you land and you're
46:06
like, oh great. One of the things
46:08
that I really respect about this game
46:11
is that. It's got so many options
46:13
for you to customize and tailor your
46:15
experience so it's more enjoyable for you.
46:17
Now I've seen in another fire and
46:19
limbs where you can turn off the
46:21
battle animations and people like y'all just
46:23
do it for speed as if you're
46:25
not trying to get into the story
46:27
and really watch him slide across and
46:29
do a crit hit with the sword.
46:32
Like I never turn those off. I
46:34
just turned like dialogue speed up and
46:36
I turn battle speed up and movement
46:38
speed and some of those things but
46:40
you've got so many options and then
46:42
on top of that. In contrast to
46:44
last week's game, which was red alert,
46:46
that had no tutorial, this game has
46:48
a robust tutorial that... It's completely optional.
46:50
Like you can turn it on, you
46:52
can turn it off, you can decide
46:55
early on, you can decide to watch
46:57
them later. And they are so helpful.
46:59
It's not just text, it's a visual
47:01
showing you how to do each and
47:03
every component. Now, here's a thing. I
47:05
played fire in them, so I really
47:07
didn't need them, but it was a
47:09
good refresher and they were pretty quick.
47:11
It was just so nice. I'm just
47:13
talking about from, they thought about so
47:15
many things from the options to customize
47:18
your experience to customize your experience to
47:20
the. to the tutorial, so many things
47:22
make it where it doesn't necessarily make
47:24
the game easier, but it does make
47:26
the game easier to play. That's what
47:28
it is. It doesn't make it easier,
47:30
but easier to play. Let's you play
47:32
it the way you want to and
47:34
still give you the experience of the
47:36
game, both from characters and strategy viewpoints,
47:38
but also UI and customization and all
47:41
those other things as well. Just, they
47:43
really went the last mile in making
47:45
a fully fleshed out game and world
47:47
experience. I just wish you could have
47:49
had a choice in where your level
47:51
ups went. Like, I know you mentioned
47:53
at your first by Kenny that always
47:55
just kind of randomized, you don't really
47:57
get a choice. And I don't know
47:59
if you guys were unlucky enough to
48:02
get it, but sometimes you'll level up
48:04
with no stat changes. at all, which
48:06
is horrible. There were, like, it's terrible.
48:08
It is, y'all, listen. One or two
48:10
times where I got, like, it's terrible.
48:12
One stat, I got so sad. Same.
48:14
One's better than nothing. Why is that
48:16
fine? Yeah. Why is that not fine
48:18
here, but it is fine in, like,
48:20
rogue lights, where you, I mean, you
48:22
deal with it. Like, that's the run.
48:25
You're, oh no, my sore in this,
48:27
this run is like, kind of bad.
48:29
I need to replace them. So 37
48:31
hours later when I play the game
48:33
again, then Soren will be viable? That's
48:35
not fun. That is fun. That's good.
48:37
New experience replayability is a good mechanic.
48:39
I don't want to automate. If they
48:41
let you automatically assign those stats, come
48:43
on. It would be too easy. Wait.
48:45
Dustin plays D&D without dice. No, no,
48:48
listen, I don't, I don't think that
48:50
you should select where the stats go.
48:52
I do think that would not be,
48:54
that's not what it is. But I
48:56
do think it could have been a
48:58
little bit more balanced. I don't think
49:00
you need a level up where you
49:02
have zero things increasing or even just
49:04
one. I think that it should have
49:06
been fine tuned a little bit more,
49:09
where you have a little bit more.
49:11
I had one level up where I
49:13
think I only missed one or two
49:15
stats, everything else went up. And I
49:17
felt like such a boss. I was
49:19
like, what? We're about to do some
49:21
work. So you like you get the
49:23
you get the lows, but you get
49:25
the highs too. And so I don't
49:27
know, I'm kind of with Nolan here.
49:29
I think overall, I think it works.
49:32
Ageed. Correct me if I'm wrong. What
49:34
I believe this is the first Firemoom
49:36
game that is in 3D. You're right.
49:39
Yes, you're right, but like that is
49:41
one of the biggest things about this
49:43
game. So you that you should be
49:45
confident on now. I knew this game
49:48
was in 3D. I wasn't 100% confident
49:50
that it was like the very first
49:52
one to do it was correct me
49:55
if I'm wrong. This game's in 3D.
49:57
I give a GBA which I mean
49:59
the. 2GBA titles before it and all
50:02
the ones before that in Japan were
50:04
not 3D. They were pixel art, 2D
50:06
games. Which I loved the art
50:09
of the other fire emblem games,
50:11
particularly the character portraits. I've always
50:13
thought those are so. interesting and
50:16
unique to look at. I was
50:18
concerned with going to three. My
50:21
honestly, my biggest concern was that
50:23
we weren't going to have those
50:25
kind of portraits, that kind of
50:28
art. I really like that. I'm
50:30
happy to report that I think
50:33
the feel of the fire emblem,
50:35
even with the art, is still
50:37
here. And You're only in 3D
50:40
on the cutscenes, which are not
50:42
too many, and we can talk
50:44
about those, and on the battlefield.
50:46
But all of the dialogue, which
50:48
there's a lot of, and the
50:51
storytelling, is still kind of the
50:53
flat surface that you would expect
50:55
from a fire emblem. So you
50:57
still have the portraits, you still
51:00
have these kind of comic book-like.
51:02
styled characters during the dialogue sequences
51:04
that you would have from other
51:06
fire emblems. They're just slightly animated.
51:08
So like they'll blink or there
51:11
might be a slight nod of
51:13
the head, which they probably may
51:15
have done in other games as well.
51:18
But I think this is still very,
51:20
even on the art front, still
51:22
very fire emblems. We have
51:24
to lose anything. Yeah. And I
51:26
think the character models. in the
51:28
3D space. The portraits are great.
51:31
It's a different style than the
51:33
pixel art. It's obviously not as
51:35
pixel-y. But they did a really
51:37
good job, I think. I like
51:39
that tone of the visuals. But
51:42
then the 3D aspects too, honestly? I thought
51:44
coming back to this, I was going to
51:46
be like, oof, that's kind of rough, but
51:48
it's not that rough. Like, they are stiff
51:50
at times. Yeah, there were a few animations
51:52
that I was like, eh, that looks pretty
51:54
unrealistic. Or, you know, there were some moments
51:57
where it kind of showed that it was
51:59
their first one. but nothing that I
52:01
was like problematic to me just places
52:03
that I was like that could have
52:05
used a little more polish. But like
52:08
you're playing chess so you don't need
52:10
them to you don't need the night
52:12
to rear up on his back legs
52:14
like they're doing what they're doing. They're
52:16
doing what they're doing. They're figures. I
52:19
don't know what kind of chess you
52:21
play and play battle chess. It was
52:23
really cool to see the beginning of
52:25
where the series was going after this.
52:28
in awakening in the 3DS, it was,
52:30
it's a different kind of 3D because
52:32
it was a smaller screen and it
52:34
wasn't a home console, but like they
52:37
didn't go back to, well, they kind
52:39
of did actually in awakening, it's more,
52:41
it's more the traditional style, I take
52:43
that back, but to me, I've played
52:46
Engage, which I think is the most
52:48
recent one on the switch. It is,
52:50
looks a lot like this game, honestly,
52:52
in a lot of ways, and I'm
52:55
really impressed when they can take a
52:57
series. intelligent systems in this case from
52:59
2D to 3D. Very huge jump for
53:01
a lot of these companies, especially around
53:04
this time, and they successfully did it.
53:06
completely successfully. One of the areas you're
53:08
going to see 3D is in the
53:10
cutscenes. There's a cutscene up front that's
53:13
just an anime. I mean it's like
53:15
it's a fully cartoon anime experience that
53:17
is done remarkably well. I mean like
53:19
it looks really good. There's voice acting
53:21
all throughout this game during the cutscenes.
53:24
That's also new. You're kind of... over
53:26
the top cartoony right but like I
53:28
think it I think it all worked
53:30
really really well particularly for the time
53:33
yeah I mean it feels like you're
53:35
watching an enemy which for the Game
53:37
Cube era was amazing graphics on that
53:39
system you never saw that before and
53:42
it was like wow until this day
53:44
like even like now you go back
53:46
and you play this and like wow
53:48
these graphics look way ahead at their
53:51
time like it's beautiful it doesn't look
53:53
bad like you go back to play
53:55
some games like oh this is rough
53:57
to play you can play this today
54:00
and still feel really at home with
54:02
like Graphically how it looks like the
54:04
voice animation like it's it's beautiful. I
54:06
would say this isn't the earliest game
54:09
cube game So it's like later in
54:11
the game cubes life cycle. So there
54:13
was you know more time where where
54:15
things at advanced But I don't think
54:18
but we always talk about when you
54:20
go when you go from 2d to
54:22
3d There are some aging factors that
54:24
we typically see I look I do
54:27
agree that when you're on the battlefield.
54:29
That's where you'll notice some things. Yeah
54:31
But nothing in my opinion was detrimental
54:33
in this game due to the switch
54:35
from 2D to 3. It still functions
54:38
perfectly as a fire emblem game. And
54:40
so nice that you do have the
54:42
option to shift your camera when you
54:44
are on the battlefield, that was helpful
54:47
sometimes even like tactically. In the new
54:49
one you can fully swivel the whole
54:51
thing. Like you can really. Which is
54:53
so nice for a game of this
54:56
type. So that was a great thing
54:58
for them to implement. Nolan Brandon when
55:00
it comes to the music. And for
55:02
me, for me, it feels like fire
55:05
emblem and it's good for that. Gotcha.
55:07
None of the tracks stand out to
55:09
me. It's very fantasy, very fire emblem,
55:11
but I want to hear from the
55:14
fire emblem guys of like what, what
55:16
is, how does this OST line up
55:18
with, you know, some of the others?
55:20
Second best? My second favorite favorite. Awaken?
55:23
Okay. Yes, the soundtrack is massive for
55:25
Awakening and every track is like orchestral
55:27
and amazing. Okay. Yeah, I will say
55:29
I think the music in this game
55:32
is beautiful. I mean, it's not the
55:34
best, but I think for the setting
55:36
for each, like, where they're using the
55:38
music for the individual characters, like I
55:40
do think there's a lot of diversity
55:43
with it. I like that every character
55:45
has their own music, every type of
55:47
interaction and combat has different music, like
55:49
when you're shifting from something. like good
55:52
to bad or whatever like you could
55:54
definitely hear like the the sudden change
55:56
in music you're like oh you know
55:58
something's coming especially like the black night
56:01
whenever you hear his music come on
56:03
it's like oh geez star hole one
56:05
of my favorites yeah I pulled up
56:07
a list a couple of years ago
56:10
IG and put out a top 10
56:12
listed the best tactics RPGs of all
56:14
time they have path of radiance at
56:16
number eight of all time yeah they've
56:19
ended their top 10 I think it's
56:21
the yeah it's the only fire emblem
56:23
there so it's their I'm not surprised
56:25
they picked that one to put on
56:28
the list either It's interesting. I thought
56:30
you were going to ask us to
56:32
guess, and I was going to guess
56:34
six. Guess. You were going to just
56:37
hire. I mean, you already, you all,
56:39
the largest answer, but. No, and do
56:41
you want to guess? I'm going to
56:43
guess eight? Yeah. What's number one? Just
56:45
curious. This can be some random series.
56:48
No, no, no. It's Final Fantasy Tactics.
56:50
It's a good game. I know it's
56:52
a good game. You've got other games
56:54
on, oh no, no, no, sorry, Fire
56:57
emblem Path of Radiance is not the
56:59
only, it's not even the highest, three
57:01
houses is not. I was gonna say,
57:03
like, if this came out before three
57:06
houses, because my sister's a bigger Fire
57:08
emblem fan than me, she played every
57:10
single one of them, and three houses
57:12
is by every single one of them,
57:15
and three houses is by far her
57:17
favorite, but if I were to rank
57:19
for you, the Fire emblem games. Your
57:21
sister will be pissed off. Your sister
57:24
will be pissed on that one. And
57:26
I've got more to say on that
57:28
in summary section, but no. There's a
57:30
lot of other fire emblem games in
57:33
the series we've talked about and we've
57:35
even alluded to them right now. I
57:37
think that someone or I think said
57:39
16 up front, I think there's 17
57:42
core entries and five spin-offs right now.
57:44
And we still haven't got them all
57:46
in the US, which is unfortunate. Some
57:48
of them are still Japanese exclusive. It's
57:51
so sad. Genealogy of the holy war
57:53
I think is still Japan exclusive. 776
57:55
or whatever I think? Translated by fans
57:57
for emulation? There's ways to play them,
57:59
yes, just official. releases, there's some still
58:02
in Japan. And then we set it,
58:04
but it's so interesting and such a
58:06
good thing, but the story of Path
58:08
of Radiance continues in its direct sequel,
58:11
Radient Dawn. And thankfully, Reese would still
58:13
be dead in that game. Oh God, terrible,
58:15
no! He would not. And then,
58:17
hardcore fans will probably know that
58:19
one of the reasons Path of
58:21
Radiance has talked about in the
58:23
retro gaming community is because of
58:26
how rare and expensive the physical
58:28
media is. Because I believe they
58:30
only released to... 250 copies in
58:32
the US. It was a very
58:34
limited release when it came out.
58:36
I didn't know that was the
58:38
first entry like for like the
58:40
3d count. Yeah, and they didn't
58:42
think it was going to do
58:44
very well. You know, like I picked
58:46
up mine back in the day for like
58:49
25 bucks from Game Stop. You
58:51
know, lucky. Dustin, tell me the
58:53
prices and I'll tell you something
58:55
after that. It's $157 used or
58:57
loose. Yeah. It is $425 new.
58:59
I own this game. Yeah, it's, you
59:02
got lucky, it came down. Back
59:04
in when my sister was looking
59:06
for a copy, it was 250
59:08
used. That's crazy. I didn't realize
59:11
there were so few copies that,
59:13
that, that tracks. Yeah, that's why,
59:15
yeah, if you have a copy,
59:17
you're lucky, like myself, I've had
59:19
mine since 2007, so I'm very
59:22
grateful and I still have my
59:24
OG Game Cube that I play it on.
59:26
Nice. Oh, that's great. Can I have it?
59:28
Something I wanted to mention about age two
59:31
that I think is a really big factor
59:33
with this game is for a transfer run
59:35
like on the Wii. You had to have
59:37
an original Wii that had the Game Cube
59:40
port because later in the Wii's life
59:42
cycle, they took away the Game Cube
59:44
option because you would need to put
59:46
in your Game Cube memory card with
59:48
your completed file on this. to be able
59:50
to do a transfer run to get all
59:52
your staff boost. Unfortunately, like my sister who
59:55
has a newer Wii, she can't do a
59:57
transfer run because she doesn't have that Game
59:59
Cube port on. I didn't realize they removed
1:00:01
that. Yeah, that's frustrating. They ain't got
1:00:03
a dongle? No, I don't think so.
1:00:05
No, for like the memory card, though,
1:00:07
Dustin. You got to put the memory
1:00:09
card in your Wii, and they removed
1:00:11
that on the newer Wii, because they
1:00:14
figured that halfway through the Wii's life,
1:00:16
nobody's really bringing Game Cube games for
1:00:18
backward compatibility anymore. So to save money,
1:00:20
they took that away. I would love
1:00:22
for Nintendo to re-release this as like
1:00:24
a dual pack. with both games where
1:00:26
you could finish one and be like
1:00:28
do you want to continue and go
1:00:30
right on into the next one. That'd
1:00:32
be awesome. They don't believe in fire.
1:00:34
Nintendo hates us. I know that fire
1:00:37
emblem they've never put in the I
1:00:39
mean there's a lot of entries but
1:00:41
they've never put in yeah it's not
1:00:43
the same as Mario or some of
1:00:45
the other things obviously but But even
1:00:47
with sales, like it is actually tremendously
1:00:49
low comparatively speaking. But they have re-released
1:00:51
some fire emblem and stuff, right? So
1:00:53
like, yeah. I think it's prime. I
1:00:55
think it's gonna happen on switch too,
1:00:57
especially now that we did an episode.
1:01:00
Oh yeah, they'll listen and just be
1:01:02
like, oh, we'll do that for you
1:01:04
boys. Yeah, you know how it works.
1:01:06
Nintendo hates her fans, I feel like
1:01:08
they don't care about us. The decisions
1:01:10
they make I don't understand and I
1:01:12
feel like they have forgotten about the
1:01:14
game cute mostly I'll talk to the
1:01:16
CEO will see what I can
1:01:18
do final thoughts At the end
1:01:21
of each and every one of
1:01:23
our episodes we determine whether or
1:01:25
not the game gets our vote
1:01:27
for new game plus status, which
1:01:29
is our general thumbs up or
1:01:31
thumbs down. It does require the
1:01:33
majority of the vote to swing
1:01:35
one way or the other. We
1:01:37
typically do not do this on
1:01:39
a director episode, but Brandon, before
1:01:41
we recorded, requested that we do
1:01:43
this, I told him that we
1:01:45
don't want to hurt our guest
1:01:48
feelings, but he said bring it.
1:01:50
It's not gonna change his opinion
1:01:52
one way or the other. So
1:01:54
Nolan will let you start at
1:01:56
least so that we'll begin in
1:01:58
Brandon's camp. What did you think
1:02:00
of path of radiance? Okay, obviously
1:02:02
give a new game plus. I
1:02:04
really really love this game. I
1:02:06
rank it very high on my
1:02:08
list of fish. Fire emblem games
1:02:10
and just best ones that I
1:02:12
think are the best designed and
1:02:14
well-written and because that's one of
1:02:17
the big issues with this franchise
1:02:19
is poorly written characters dialogue cheesiness
1:02:21
and if you care about those
1:02:23
things it can really distract you
1:02:25
like I get it and I
1:02:27
think I would tell us to
1:02:29
avoid some of the games it's
1:02:31
so bad but this one's good
1:02:33
and and did something very different
1:02:35
so I love this game but
1:02:37
I do want to say Revis
1:02:39
it now, after having more of
1:02:41
the more modern fire emblems under
1:02:44
my belt, engage three houses, fates,
1:02:46
and this is gonna be a
1:02:48
controversial take for some, but this
1:02:50
was the beginning of the end.
1:02:52
And by the end, I mean
1:02:54
classic style, no shipping, no kids,
1:02:56
like no birth units, fire emblems.
1:02:58
You can see the wheels turning
1:03:00
on the creators of the voice,
1:03:02
like they introduced the voice acting.
1:03:04
They got even more anime with
1:03:06
it. And they were like, what
1:03:08
if we had them so they
1:03:11
can ship them and they get
1:03:13
married and have kids and you
1:03:15
can use the units? And that's
1:03:17
my problem with three houses. That
1:03:19
game is not a fire emblem
1:03:21
game. It is a dating sim
1:03:23
first. I like anime chess, not
1:03:25
chess, and a rant of rant.
1:03:27
Okay. I don't think moving to
1:03:29
3D added or subtracted anything from
1:03:31
the fire emblem formula. And I'm
1:03:33
okay with that. I mean, I'm
1:03:35
glad that it didn't subtract, but
1:03:37
it didn't add anything. Honestly, this
1:03:40
felt just like any other fire
1:03:42
emblem game, which if you are
1:03:44
a fan of the fire emblem
1:03:46
series says good things. If you're
1:03:48
not, I guess it says it's
1:03:50
just more of the same. Honestly,
1:03:52
and... The people Brandon and others
1:03:54
would be able to like pick
1:03:56
out all of the new things
1:03:58
and the change. and for me,
1:04:00
I'm sure I could point out a
1:04:02
few new things or things that
1:04:04
were like completely added or changed,
1:04:07
but honestly, it just felt like
1:04:09
fire and bloom. It didn't feel
1:04:11
like anything new or changed to
1:04:13
me. The story of course is
1:04:15
different, and the story is good.
1:04:17
The story is robust. There is,
1:04:19
I do give Kenny some credit
1:04:21
and he hasn't necessarily said, but
1:04:23
there's a lot of reading, a
1:04:25
lot of, and I'm not going
1:04:27
to mash through. I'm going to
1:04:29
read, I'm going to try to
1:04:31
internalize, I'm going to try
1:04:33
to understand the story and figure
1:04:35
out what's going on. There are
1:04:37
some fire emblem tropes that I
1:04:39
don't love, Permideth being one of
1:04:41
them. I respect that in more
1:04:43
recent iterations of fire emblem, they
1:04:46
give you the ability to turn
1:04:48
that off. I've already made my
1:04:50
piece about slow units that can't
1:04:52
even get into the frame, etc.
1:04:55
However, this is a fire emblem
1:04:57
game. And fire emblem is a
1:04:59
good series that puts love into
1:05:02
the creation of the franchise. There's
1:05:04
a lot of interesting characters here.
1:05:06
They're not all like, I didn't
1:05:09
get to 40. I probably got
1:05:11
to, I don't know, 15 characters.
1:05:13
And they're all somewhat interesting.
1:05:16
They all have their own.
1:05:18
unique things about them that
1:05:21
make them worth wanting to
1:05:23
build out except the really
1:05:25
racist archer and and Reese.
1:05:28
I think this is another
1:05:30
fire emblem entry that doesn't
1:05:32
move the franchise forward in
1:05:35
any crazy way but definitely
1:05:37
doesn't detract is a good
1:05:39
solid entry in the series
1:05:42
and I give it my vote for
1:05:44
new game plus status. Kenny. This
1:05:46
one. Got great music, decent visuals,
1:05:48
fairly good pacing, assuming that you
1:05:50
can embrace the long battles and
1:05:53
the fact that you're gonna have
1:05:55
to read and scroll through some
1:05:57
text and story. That's just fire
1:05:59
emblem. But it leads to a pretty
1:06:01
fun game. There's lots of really nice
1:06:04
stuff that they put in here that
1:06:06
they could have not included. Just very
1:06:08
sort of fleshed out. The game, the
1:06:10
story, the whole package feels very full
1:06:12
and meaningful without feeling bloated or too
1:06:14
meandering, which I think is one of
1:06:16
the things that some fire emblem games
1:06:19
I feel like have fought with, where
1:06:21
I'm carrying too much about too many
1:06:23
people too broadly. 46 characters is too
1:06:25
many. I'm still not a huge fan
1:06:27
of just the amount of walls of
1:06:29
text I'm getting with this type of
1:06:32
game in general, but this one didn't
1:06:34
cause problems for me like some of
1:06:36
them have in the past. So I
1:06:38
think there's even a decent chance that
1:06:40
I will revisit my run through and
1:06:42
possibly finish playing through. which I certainly
1:06:45
don't do often and I think is
1:06:47
a really good sign. Realistically, I probably
1:06:49
won't. My intention is to and often
1:06:51
I'm like, okay, well, let's put that
1:06:53
game in the back burners, we never
1:06:55
have to touch it again. You know,
1:06:57
and it's not one of those. And
1:07:00
that is big. So, all of that
1:07:02
to say, a new game plus for
1:07:04
me as well. Brandon, wrap it up.
1:07:06
I am honestly surprised, Kenny. I did
1:07:08
not think you would give a new
1:07:10
game plus. So thank you so much
1:07:13
for that. It makes me so happy.
1:07:15
Yeah I will agree with you Nolan
1:07:17
I do like the handheld option this
1:07:19
is another reason I really wish they
1:07:21
would bring it to switch where you
1:07:23
had the option to play it on
1:07:26
TV or handheld you know that is
1:07:28
one of the drawbacks I feel like
1:07:30
is I have to be tied down
1:07:32
to my TV to play this game
1:07:34
but overall I loved it I thought
1:07:36
the music was great I think the
1:07:38
graphics hold up to this day it's
1:07:41
beautiful you can go back and enjoy
1:07:43
it even if it's your first time
1:07:45
playing here in 2025. You can still
1:07:47
really enjoy this game, but it does
1:07:49
not look rough. And I really love
1:07:51
the diversity in the story. I think
1:07:54
it brings so much here. You do
1:07:56
have racism in here, you have prejudice,
1:07:58
you have like, you know, different struggles
1:08:00
and things that I think people can
1:08:02
relate to. And it's even educational in
1:08:04
a way, because it's like, wow, you
1:08:07
can really learn to love characters or
1:08:09
hate characters. Like I. I think he's
1:08:11
a race as big and I cannot
1:08:13
stand that guy. But I think it's
1:08:15
very eye opening too that, you know,
1:08:17
they're not sugarcoding it. You're gonna encounter
1:08:19
people in the real world who are
1:08:22
like this, like, and it really addresses
1:08:24
that and teaches you how to cope
1:08:26
with it. And even with him being
1:08:28
as racist as he is, I still
1:08:30
try so hard to work with him.
1:08:32
And, you know, later in the game,
1:08:35
you see, like, that he can. I
1:08:37
don't want to spoil anything, but you'll
1:08:39
see progression later in the game where
1:08:41
some of these characters, how they originally
1:08:43
started out looking at things one way,
1:08:45
you know, over time can start changing,
1:08:48
seeing things different with persuasion and having
1:08:50
their eyes opened up bigger scenarios. So,
1:08:52
you know, overall, like I said, everything
1:08:54
around this game, I think it's amazing.
1:08:56
I love it. I've played through this
1:08:58
game so many times. It is absolutely
1:09:01
my... favorite Firemblum. I love the sequel,
1:09:03
but this one is what brought me
1:09:05
to Firelum. I love it, and the
1:09:07
story only continues, and I will tell
1:09:09
anybody if you played this one, you
1:09:11
have to play the sequel. I mean,
1:09:13
it's like Kenny says, this particular series,
1:09:16
the sequel did it better in every
1:09:18
way. Like it really did. Well, thank
1:09:20
you for bringing Firemblen Path of Radiance
1:09:22
to our community this week and, uh...
1:09:24
I guess Fire emblem Path of Radiance
1:09:26
is new game plus certified. Oh yeah.
1:09:29
But what did you think on our
1:09:31
YouTube poll? 45% said yes, it's worth
1:09:33
playing today. 4% said no, go play
1:09:35
something else. And 51% have never played
1:09:37
it before. And 51% have never played
1:09:39
it before. And 51% have never played
1:09:42
it before. They didn't have a game.
1:09:44
Well, it's not a popular series too.
1:09:46
Yeah. And it's rare. Like it's never
1:09:48
been re-released. Everyone knows three houses. Most
1:09:50
people don't know this one and it's
1:09:52
got a phenomenal story. 250 sounds criminally
1:09:54
low by the way. I know, it
1:09:57
is. I think Japan must have been
1:09:59
right, right? It doesn't, it doesn't so
1:10:01
well, yeah, they're right. Yeah. We're done.
1:10:03
Which, by the way, imagine a crossover
1:10:05
series between advanced wars and fighting. No,
1:10:07
I'm not going to do that. Yes.
1:10:10
I can take a sword to a
1:10:12
tank. There's something there. And watch, it's
1:10:14
going to happen. It's going to happen.
1:10:16
Many from our community played along this
1:10:18
week and rode in. Here's a few
1:10:20
of your thoughts. T. Morris said, I
1:10:23
don't like 95% of anime. I tried
1:10:25
Final Fantasy tactics 20 plus years ago
1:10:27
and basically swore off strategy RPG. but
1:10:29
you're gonna love fire them. I decided
1:10:31
to give this a go anyway knowing
1:10:33
that my taste has changed drastically and
1:10:35
I love games I can take a
1:10:38
small small bites out of. I might
1:10:40
now understand why food culture as Titania
1:10:42
is incredible. I'm only about halfway through
1:10:44
which is all I'll be able to
1:10:46
do this week due to work but
1:10:48
it's already made me add all others
1:10:51
in the series to my backlog. Easy
1:10:53
and I hope the last half of
1:10:55
the game sends this up into the
1:10:57
top games of all time. Whoa. Oh
1:10:59
nice. You've got a, by the way,
1:11:01
you have a lot of time ahead
1:11:04
of you to play through the series.
1:11:06
And maybe you do like anime. You
1:11:08
just had to see the anime girls,
1:11:10
I guess. Garlile. Garlile said, the upgraded
1:11:12
to 3D may not have come with
1:11:14
the most gorgeous textures and the models
1:11:16
don't look so hot if you pay
1:11:19
too much attention, but the style is
1:11:21
also extremely distinctive and clear. They animate
1:11:23
well and give the battlefields a close
1:11:25
quarter feeling more than ever before. The
1:11:27
solid presentation also combines well with the
1:11:29
game just nailing everything else in the
1:11:32
franchise formula. Generally solid map design and
1:11:34
a variety, memorable and useful characters, a
1:11:36
solid soundtrack and one of the best-filled
1:11:38
stories in the franchise, which can stand
1:11:40
alone even if it's just the first
1:11:42
half. It's one of the series' easiest,
1:11:45
even on its hardest settings, but that
1:11:47
also makes it a great jumping-on point.
1:11:49
It's one of the most beloved in
1:11:51
the franchise and probably in my own
1:11:53
top three. I'm assuming. Yeah, valid. The
1:11:55
gaming dream. it said selling path of
1:11:58
radiance to game stop for a couple
1:12:00
of dollars or score credit is my
1:12:02
greatest regret in all the hell store
1:12:04
credit every time that I see either
1:12:06
of these games on sale for hundreds
1:12:08
of dollars it sends a shiver of
1:12:10
depression down my spine and this isn't
1:12:13
just because the game is worth a
1:12:15
lot it's also just a fantastic game
1:12:17
sure it doesn't have a lot of
1:12:19
the quality of life features of modern
1:12:21
fire emblem games released since awakening but
1:12:23
it is excellently designed in nearly every
1:12:26
way I've only played the game for
1:12:28
a couple of hours this week, but
1:12:30
I really enjoyed revisiting it. And
1:12:32
I plan on continuing my playthrough
1:12:34
in the weeks to come. Easy.
1:12:36
NGP for me. I'm liking all
1:12:38
the positivity that we're here. Yeah.
1:12:40
NGP community likes fire emblem, dude.
1:12:42
Even though, maybe it's just because
1:12:44
it's not a bunch of Americans.
1:12:46
We've got Canadians on here, and
1:12:48
we've got these people on here.
1:12:50
For now, though, it is time
1:12:53
for us to set aside path
1:12:55
of radiance, although Kenny going to
1:12:57
come back to it. older any
1:12:59
console any genre randomizing now believe
1:13:01
it or not we're remaining on
1:13:03
the game cube if you would like to really
1:13:05
wow I'll take that well okay for sure
1:13:07
yeah but it's one of those that
1:13:09
was on at all so you've got
1:13:12
game cue PlayStation 2 Xbox still could
1:13:14
be okay you've also got PC-boka you've
1:13:16
also got PC-boka you've
1:13:18
also got
1:13:21
PC-a-b-b-k-b-b-oka you've
1:13:23
also got
1:13:26
PC-like-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a It released
1:13:28
in 2003 and it was developed
1:13:30
by shiny entertainment and
1:13:32
published by info grains.
1:13:34
Oh screwed. This sounds
1:13:36
terrible. I don't know.
1:13:39
It is based on a different
1:13:41
media, something from a
1:13:43
different media. Saw a movie. Show.
1:13:45
Or like a newspaper article.
1:13:47
Correct. It's one of those. One
1:13:50
of those two. I'm saying movie.
1:13:52
I think it's a movie. It
1:13:55
features over an hour
1:13:57
of original footage from
1:14:00
the film. Okay. Is it a
1:14:02
Harry Potter game? Oh no. We
1:14:04
are playing an action and venture
1:14:06
game and it is enter the
1:14:08
Matrix. Oh wow. This is probably
1:14:11
bad, but what if it's good?
1:14:13
How cool would it be? It's
1:14:15
not though probably because it's the
1:14:17
first game based on the Matrix
1:14:20
film series. It's concurrent with the
1:14:22
story of Matrix reloaded. Is that
1:14:24
number two? Yes, that's the sequel.
1:14:26
And it was written and directed
1:14:28
and directed by the... Wachowski, Wukowski,
1:14:31
which are the ones that did
1:14:33
the films, right? Oh, okay. Interesting.
1:14:35
That might just be crediting them,
1:14:37
though, because it's based on it.
1:14:40
I don't know. But if the
1:14:42
Ed handed it, it could be
1:14:44
okay. Well, find a copy of
1:14:46
enter the matrix for any of
1:14:48
those consoles or even your PC,
1:14:51
if you would like, enter the
1:14:53
matrix, find it. Get a copy,
1:14:55
play along with us for the
1:14:57
next seven days. Enter the discord
1:15:00
by going to discord. G slash
1:15:02
new game plus. Enter the patron
1:15:04
because we're not creative around here.
1:15:06
I'll say we. Thank you to
1:15:08
those of you who support us
1:15:11
on patron.com. Including some new patrons
1:15:13
who are supporting us for the
1:15:15
first week this time, including William
1:15:17
and Cody, who is our newest
1:15:20
producer level supporter. Thank you for
1:15:22
your support. Of course, we want
1:15:24
to say a shout out to
1:15:26
our directors, Bro Jim, Dustin's 5
1:15:28
o'clock Shadow, Super Hybrid, Zigfried, Mystic,
1:15:31
and Tins, and of course, this
1:15:33
episode, Brandon, thanks for being here.
1:15:35
Absolutely. We appreciate it so much,
1:15:37
and to our many producer level
1:15:40
supporters as well, including. Adam and
1:15:42
Anton and Ben Bill, Ark, Craig,
1:15:44
Dagny, Dan Willett, Garlile, Guardian, Kate,
1:15:46
Halix, Harold, Hey Brother, Jay, Jordan,
1:15:48
George Orbinks, Justin, Clem, Levi, Maxima,
1:15:51
Megatread, Miss Muso, not enough dog,
1:15:53
Radmack, Retroman, Sage, and Sasser, Scotty,
1:15:55
Sean, a snakematic, swaggy taco fish,
1:15:57
psychomantis, Thomas, Tins, Turtle, Unbatable, and
1:16:00
Zion, we appreciate every single one
1:16:02
of you. Thank God. It wasn't
1:16:04
a mouthful this time. Brandon, would
1:16:06
you like people to find you
1:16:08
online? And if so, where? Sure,
1:16:11
they can find me on discord.
1:16:13
That's where I'm mostly at. I'm
1:16:15
always open to chat with people.
1:16:17
And I just want to give
1:16:20
a shout out to remember the
1:16:22
game podcast. Well, I'm on here
1:16:24
too. It's another retro gaming podcast
1:16:26
that I love. If you guys
1:16:28
haven't, listen to it. Check it.
1:16:31
Check it. Canadian, no no no
1:16:33
no. We like Canadians, mostly. Your
1:16:35
discord is scorch 57 2004? That
1:16:37
is correct. All right. You can
1:16:40
find us on our social media,
1:16:42
Facebook, Twitter, TikTok, and YouTube links
1:16:44
during the show notes. Listen directly
1:16:46
on any podcast provider of your
1:16:48
choice. Make sure you subscribe. So
1:16:51
you are the first to get
1:16:53
new NGP episodes and while you're
1:16:55
at it, please leave a kind
1:16:57
rating and review. Our episode artwork
1:17:00
was created by our friend Dave.
1:17:02
Our video episode was edited and
1:17:04
produced by our friend Dan Will
1:17:06
It. Join us next week as
1:17:08
we play enter the Matrix. I'm
1:17:11
still permanently dead. Um, Astrid Best
1:17:13
Grill. And who are you, Brandon?
1:17:15
I am Ike. And this has
1:17:17
been New Game Plus. You
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