Extended reality (XR) experiences hold the potential to transform the way we learn, work, and collaborate. Specifically, it can make educational experiences more interactive, engaging and ultimately drive higher learning outcomes. In this episode, we feature Jan Plass, who discusses the affordances of XR technology, provides examples of XR learning experiences and shares his expectations for its impact on the education landscape. Jan Plass is a Professor at New York University, Paulette Goddard Chair, and Director of CREATE.
Learn more about Jan Plass:
CREATE LabLooking Inside CellsOn the Morning You WakeVerizon AR/VR Learning Apps (i.e. Visceral Science, Mapper's Delight, UNSUNG, Looking Inside Cells etc.)NN/g ARTICLES & TRAINING COURSESAugmented/Virtual Reality vs. Computer Screens10 Usability Heuristics Applied to Virtual RealityVirtual Reality and User ExperienceEmerging Patterns in Interface Design (full-day/2 half-day UXC course)
CHAPTERS:0:00-3:13 - Intro3:13-5:35 - What is XR?5:35-8:54 - XR as a Learning Opportunity8:54-12:19 - Examples of XR for learning 12:19-15:30 - Evidence of Learning with VR Technology15:30-18.51 - Can VR features Induce Emotions and Result in Better Learning Outcomes?18:51-23.45 - Comparing UX in 2D and 3D spaces?23:45-27:41 - Accessibility and Inclusivity in XR27:41 - XR Development: The Role of Affordances
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More