Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:00
Yeah.
0:10
Hello welcome to to North 100 Canadian
0:12
My name is Serge.
0:14
joining me today. I is surge
0:16
joining me today. I a anelli. Hey,
0:18
I got a wheeler. And on
0:21
tech on tech we got a
0:23
James. Dations. Oh, Team Chaos wins. The plot
0:25
plot thickens that that
0:27
everything we do here
0:29
is brought to you
0:31
by you you by you. The support
0:33
of the patron at patron.com/ now at
0:35
time of recording We
0:38
are to 100,000 subs on
0:40
the YouTube channel, and I'm subs
0:42
on the YouTube channel. And I'm
0:45
hoping. we that after
0:47
our last call to action,
0:49
we actually you that threshold. subscribed,
0:51
you could say, so, already subscribed, I
0:53
told you so, but I really would
0:55
love to see please on the channel.
0:57
So please subscribe. We'd really appreciate
0:59
it. It means a lot to us.
1:01
to And I'll never ask again. ask again.
1:03
to to part two of our Foundation's set review. For review
1:05
for our Canadian our set reviews are not reviews
1:07
are not exhaustive. We only talk
1:09
about the cards that we think are
1:11
relevant to the format to the every walker
1:13
because we always know you want you
1:15
want your opinion your even if it's
1:17
not good or not. even Today not be
1:19
covering not. Today green, to gold. red, green, gold,
1:21
card in one land, and one
1:23
and we're doing the main
1:26
set as well as And so that's
1:28
the that's the card pool, that's the the that's
1:30
it. And then the it, start us off. start
1:33
us off. Bolt wave, one red for a
1:35
sorcery. Bolt Wave deals three
1:37
damage to each opponent. You
1:41
may look at this card and
1:43
think it's think it's Lavis Bike And it
1:45
kind of is. it It's not is.
1:47
though. not arcane though. arcane. an It does
1:49
have a couple of differences. Lavisbike
1:51
can actually hit Lavis Bike can Oh,
1:53
good to know. This can get
1:55
around Oh, good to know. This or something of
1:57
that. proof or shroud or something of yeah. It
1:59
does some things. Lavis makes a weird
2:01
card because it dropped out of favor
2:03
in a lot of the red decks
2:06
when there was basically one version of
2:08
red deck wins and nothing else, right?
2:10
They kind of said, hey, this doesn't
2:12
deal with the board. We need to
2:15
deal with the board. Now we are
2:17
at a place where red decks have
2:19
kind of split off into all these
2:22
little splinter kind of builds, where you
2:24
have the decks that carry on the
2:26
DNA of like, hey, we need to
2:28
deal with the board, so we're playing
2:31
every shock and we're playing like pump
2:33
spells. You have the ones that go,
2:35
hey, we need to challenge the board
2:38
and do so by playing more three
2:40
drops. We're not quite medium red, but
2:42
we need to play some bigger things,
2:44
some impactful threes. And then you have
2:47
the decks that say, hey, to hell
2:49
with the board, I'm going to the
2:51
dome. And they tend to still play
2:53
lavas spike. These are the versions of
2:56
Red Deck ones that play your Kessig
2:58
flame breathers, your firebrand archers, basically the
3:00
cards, the thermal alchemists that are mostly
3:03
not thermal alchemists, because some of them
3:05
can also attack. They tend to be
3:07
more of a prowess, kind of build.
3:09
where Lava Spike, not a super exciting
3:12
card when you only have one, but
3:14
when you have redundancy and when you
3:16
also sculpt the rest of your deck
3:19
to include additional cards that go to
3:21
the dome, when you have that density
3:23
of going to the dome, it becomes
3:25
a lot more appealing. Instead of just
3:28
being, oh, this is a card that
3:30
makes them go from 20 to 17,
3:32
this is you get to say this
3:35
is one of the cards that gets
3:37
to circumvent their board so they go
3:39
from 20 to zero. So yeah it
3:41
seems like it's just a okay it's
3:44
Lavis spike too and sometimes it will
3:46
be that but it's a cool talking
3:48
point for how one of the most
3:51
iconic decks in the format has evolved
3:53
over the years to keep up with
3:55
the changes in Magic
3:57
the Gathering, with with
4:00
of cards like of
4:02
cards like psychic frog and a
4:04
that, and and all that. the
4:07
answer is the them.
4:09
Just ignore them. Just kill them.
4:11
Just don't amount. Sick. Chandra flame
4:13
shaper. Five red for a six loyalty for a
4:16
six planeswalker Chandra with plus two. Add three Add three
4:18
red mana. top Exile the your top three
4:20
cards of your library. Choose one,
4:22
you may play that card this
4:24
turn. turn. one, create a token
4:26
that's a copy. a It's a plus
4:28
one. Plus one. Oh gosh, that
4:30
is a plus. a plus one, It's
4:32
eyes did a weird thing, eyes did
4:34
a weird Plus one, create a token
4:36
that's a copy of target creature
4:38
you control, of it has haste
4:40
and, at the beginning of the
4:42
end it has haste and, at the beginning of the end
4:44
step, deals 8 damage token. you
4:47
choose among any number of
4:49
target creatures eight damage divided as you choose
4:51
among any number of don't want to
4:53
miss too many words here. This thing planes It
4:55
doesn't have a cost reduction. words here.
4:57
And what do you do you get for your
4:59
seven mana? manna? The thing is,
5:02
not something you didn't something
5:04
you didn't already have going on.
5:06
dig. dig. there's that. There's there's that.
5:08
There's a flexibility of adding a
5:10
second hasty attacker. It has the third
5:12
It has the third ability You can
5:14
do away. You can creatures damage
5:17
to creatures and That's a That's a
5:19
lot of damage. And still
5:21
have, and you split it however
5:23
you want, you still have
5:25
two You still have two loyalty left over. But
5:27
I don't like this card. I don't
5:29
think it's good. I don't I don't know
5:31
what deck you could possibly convince me.
5:33
convince me it's better than, know, another
5:35
card. card. There are a
5:38
couple of six-man, there are three six-mannish, no, are four
5:40
six -mana Shondras. two of them of them
5:42
are them are, couple good, yeah, two of them are
5:44
playable. Yeah, uncountable Chandra that like kills the board is okay. Yeah,
5:46
and the mom the board one that makes three
5:48
and the yeah, yeah. That one, I was one
5:50
that makes in Time Walks Run, the most yeah,
5:52
yeah, six-man, Chandrara, the the gate recent Sixhondra, The
5:54
most recent of the -mana Shondra. one that Sir
5:56
just oath of the gate watch
5:59
one Sir just mentioned. I do not think
6:01
is playable anymore, unfortunately. That one might have
6:03
gone good, but it was playable a
6:05
was literally playing that in your Time Walk
6:07
deck like last week. No, I'm playing
6:09
Hope's Beacon. Hope's Beacon is the one from
6:11
March of the Machine. That one is
6:13
genuinely good. And the uncounterable emblem, you're going
6:15
to win the game one. We found
6:17
a special place in our heart for that
6:19
one. Kind of reasonable. It could show
6:21
up in a specific kind of metagame and
6:23
like crush. So
6:25
in the realm of expensive Chandra's that
6:27
you're like, wow, that was actually
6:29
pretty good. We already have a couple.
6:33
They're less mana than this. Yeah,
6:35
this one's wild. Like, not
6:37
good wild. All
6:39
right, next up, Drop Kick
6:41
Bomber. This is a three
6:43
mana, two, three goblin warrior
6:45
for two in a red,
6:47
ancient tomb mana. Other goblins
6:49
you control get plus one,
6:51
plus one. And red mana
6:53
until end of turn, another
6:55
target goblin you control gains
6:57
flying. And when this creature
6:59
deals damage, sacrifice it. When
7:01
was the last time we
7:03
got a goblin lord? Like
7:07
a new, just Lord Lord. Dominar
7:09
United within the last year. No, two
7:11
years ago. Okay. Yeah, that Sergeant one.
7:13
Roonvelt Hordemaster. Yeah. This is cool. I
7:15
like this goblin. I think it not
7:17
being red, red pip is pretty spicy
7:19
as a way to get it down.
7:22
Other goblins getting bigger, I think is
7:24
cool. Now, now please keep in
7:26
mind. I am not a goblin pilot.
7:28
I'm not a goblin connoisseur. I am
7:30
the type of person who looks, who
7:32
sits down across from the goblin player
7:34
and I cross my fingers that they
7:36
don't just kill me on turn three.
7:38
So I don't necessarily know how best
7:41
to evaluate it when they want
7:43
it, when they don't because they, you
7:45
know, they want their recruiters, they want
7:47
their matrons and they want a lord
7:49
with their cranco or something shenanigans like
7:51
that. In particular, the the that I
7:53
do not know how to evaluate
7:55
is that activated ability. That second one
7:57
of. can let a goblin get in
8:00
and hit you, but then you sacrifice
8:02
it. And that seems incredible if you
8:04
have like a pile driver for the
8:06
finisher or something like that, like to
8:08
get that last little bit of damage
8:10
through, or if you're fighting for
8:12
the initiative, that seems incredible. But for
8:14
the most part, unlike one of the
8:17
big goblin No idea.
8:19
I just see three of goblin lord and
8:21
I'm like that's probably pretty good It's
8:23
better than adaptive automaton and there are
8:25
still tournament winning goblin decks that play Adaptive
8:27
Atomaton. Okay, I wasn't sure about this.
8:29
so I looked at this card and thought.
8:32
They're getting enough cards now. Maybe Maybe
8:35
this one finally won't make the cut.
8:37
Because I remember you know, early days
8:39
of Highlander, like Mac was playing like
8:41
the portal one one 3 that when
8:43
it attacks, the your Goblin general. Goblin
8:45
general. it's so like, OK, clearly every
8:47
single goblin lord is in this deck,
8:49
right? And we had Runeveld, Horde Master
8:52
time we were talking about this. And
8:54
there's been various other really good goblins
8:56
that have been printed in the last
8:58
10 years, obviously. But I wasn't sure
9:00
if this one makes the cut. But
9:02
yeah, It's better than either after my
9:04
top. nice thing about this is it
9:06
has no downside. Sure. The opportunity cost
9:08
for this lord is so free Short
9:11
of of course, like what else are
9:13
you playing? Yeah, but like I don't
9:15
know. Does this replace Bogart ram gang
9:17
or something? Maybe
9:19
not. I mean three man of three for haste
9:21
with wither. No, I just hope I mean Mac
9:23
is probably mac is still playing it because yeah
9:25
I was facing out one of those on Monday
9:27
night not too long ago, you know that
9:30
I mean, there is a conversation, I guess, to
9:32
have about the Rakdos goblins, John goblins or
9:35
mono red, like this one, you might play in
9:37
a mono red because you cut a bunch
9:39
of some of the Ractos goblins to the lieutenant
9:41
and stuff But but also because it is
9:43
a single red pip. It's kind of appealing that
9:45
you could have like a bayou in playing
9:47
your John goblins. I could still play this. I
9:49
think you're just playing it because it's a
9:51
goblin Lord. And also sometimes it just wins the
9:54
game with this activated ability. You know what?
9:56
I think that's great because I love the shout
9:58
out to goblin blue brigade like style goblins
10:00
get flying for red manna. So it
10:02
was a cool a cool So I'm
10:04
happy to learn just in this
10:06
moment in this moment lords are still real.
10:09
goblin lords die. It's goblins. you'll All
10:11
right, die, it's goblins. All right, Wheeler. Electro two in
10:13
a red for a sorcery that
10:15
says that says a copy of target
10:17
creature you control, except it has
10:19
haste. And at the beginning of
10:21
the And at sacrifice this token. step,
10:24
sacrifice this token. Flashback for two
10:26
red red. There's a
10:29
a combo that that
10:31
uses caster mage. Okay. And
10:33
a and a variant.
10:35
This is a twin flame
10:38
heat is a
10:40
Whatever you know form. whatever
10:42
exactly. exactly. Whatever you want
10:44
to call it. to call it. It's
10:47
seen a little play here and
10:49
there. there, especially with certain changes
10:51
of like time walk Walk being
10:53
six points, Birthing Pod being
10:55
zero points, zero know, just kind
10:57
of a kind of a way
10:59
to approach some of the or
11:01
or the Kiki Poddex is
11:04
just. is just What if
11:06
we have more combos? do we keep
11:08
do we keep up with secret, secret
11:10
walk? It's like, well, we just
11:12
have more combos. Just trying to win
11:14
sooner, right? win This isn't going to
11:16
be isn't gonna over your local scene
11:18
or anything. or But it's a card
11:20
that fits into a shell that already
11:22
has, like, has like, that already wants
11:24
this type of effect, of but
11:26
also also I don't know, making know, making
11:28
copy of your recruiter if you
11:30
really need to and then having
11:32
the then having the like additional value,
11:34
it's kinda spicy. value, it's kind you
11:36
like this this as a
11:38
mid -range card like red-based
11:41
initiative decks? decks? I
11:43
mean, Right,
11:46
like Marty Initiative, does this do enough? or? It
11:48
kind of has like a wacky saw
11:50
half style. That's kind of what I
11:52
was thinking, right? But without the
11:54
like the like part of it. I think
11:56
you want to put those slots
11:59
into recommissions, right? right? you're a helping
12:01
hand kind of card because you
12:03
know if you're in the situation
12:05
that you already have your creature
12:07
that gave the initiative still in
12:09
play probably you can just get
12:12
more value out of it you
12:14
mean like turning it sideways right
12:16
you mean like but recommission helping
12:18
it only get three or less
12:20
which is exactly white plume okay
12:23
but like anime debts like that
12:25
that vibe of card yeah Yeah.
12:27
Yeah. I mean, after cloud shift,
12:29
right? Or... Yeah. Yeah. Like, is
12:31
this... I do love saw and
12:33
have, though. Oh God, saw and
12:36
have. Alright. Ellie. Let's talk about
12:38
frontline heroism. This card is from
12:40
the jumpstart set. It's two under
12:42
red for enchantment that says when
12:44
it enters the battlefield, create a
12:46
one one red soldier with haste.
12:49
Whenever you cast a spell, the
12:51
targets only a single creature you
12:53
control. Create a one-one red soldier
12:55
with haste, then copy that spell,
12:57
the copy targets that token. So
12:59
pretty big get for exactly red-white
13:02
heroic. We talked about this
13:04
deck on the previous podcast. Yeah. When
13:06
we were talking about white cards, the
13:08
first card we talked about got plus
13:11
and plus encounters when it was targeted.
13:13
So this card, certainly a slam dunk,
13:15
I think in any deck that's looking
13:17
to capitalize on heroic triggers and willing
13:20
to play into a bit of the
13:22
mid game. Like this is a three
13:24
mana make a one one. So if
13:26
you're If your deck is more trying
13:29
to set up like an infect sort
13:31
of kill through the heroic cards, and
13:33
then maybe this won't really fit into
13:36
the plan, but as long as you're
13:38
trying to like play a medium-length game
13:40
of magic and capitalize on like big
13:42
heroic triggers, I think you want to
13:45
include this in your game. Everyone is
13:47
talking about Nado and no one is
13:49
talking about Feather. There's a reason for
13:52
that. There may be a reason for
13:54
that. What? Yeah. I like this card.
13:56
Okay. I don't know if it's good.
13:58
I like it. You
14:01
know, my brain had a moment where we're like,
14:03
oh, this is just Galvan Rable master for decks with
14:05
giant growth. Kinda. I
14:07
kind of. play with it. Yeah. Well,
14:09
your giant hosts are now also a creature.
14:11
The tricky thing is, this wants you
14:13
to play the giant growth pre -combat. Sure.
14:16
the tricky thing, right? Which don't really want
14:18
to do to maximize the value because
14:20
of course magic players love to wait for
14:22
value. But this way you get a
14:24
second giant Growth with with haste, so it's
14:27
kind of worth right? Yeah,
14:29
I think I need to put together
14:31
this heroic deck. I would say that
14:33
this actually changes, this lets you be
14:35
proactive with your first pump spell. in
14:38
a way. right? But not the second one.
14:40
Well, the second you can be a little
14:42
reactive, right? Yeah. Like you can, because you're
14:44
just like, well, balls in my court, here's
14:46
a 4 -4 with haste. Like after I giant
14:48
growth my thing, they're like, well, I have
14:50
to now deal with this one, but I'm
14:52
also taking four. And the token doesn't go
14:54
away. That's the goal. You don't sacrifice that
14:56
token. And also there's no line about only
14:58
the first spell. I know that you're talking
15:00
about like sequencing and stuff, but it's worth
15:02
noting, yeah, if you, as many times as
15:04
you want to pump your creatures, you get
15:06
another pumped creature. Yeah, Yeah, God, I
15:08
I actually need to make this deck now.
15:10
I'm just like, I could just be
15:13
playing Eolingus. Yeah. Oh,
15:16
Oh, God, love red, white. All
15:18
right, time to a... Yeah,
15:20
Yeah, the ceiling on this card
15:22
is pretty wild, you know. Would
15:24
you say that it's Wild Defiance? Is it
15:27
similar to the card Wild Defiance? I
15:29
just love that of all of the cards
15:31
that would finally make me play it.
15:33
It's not a good heroic card. It's frontline
15:35
heroism. That's the tipping point. Go on,
15:37
Serge. Surge. these cards dope. This is a
15:39
good heroic card, I think. It's like
15:41
a heroic lord. It's got the word hero
15:44
in it. It does. Yeah, And the
15:46
word aunt. All right. It's a lord for
15:48
your spells. Well, it may be, maybe
15:50
the next card will convince me. General Crete,
15:52
the bolt bringer. This is also from
15:54
Jumpstart. Three 2 -2 legendary Goblin
15:56
soldier for 2 -in -a red. Whenever
15:58
one or more - you control attacks
16:00
a 1 a one one creature
16:02
token that's tapped and attacking.
16:04
tapped creature you control creature you
16:06
control enters deals one damage to
16:09
each opponent. Okay. Thank God. It's
16:11
not a God it's This didn't make the
16:13
difference, but this is a pretty
16:15
pretty cool goblin. Yeah. cool goblin a version
16:17
of the goblin deck goblin deck Actually
16:19
a lot of versions of the goblin deck
16:21
of the want to put as many bodies want
16:23
the battlefield as possible and then slam as
16:26
any number of slam any just
16:28
kill you and this does a
16:30
tremendous job with this and
16:33
also this goblin with Goblin with
16:35
just so funny because you're
16:37
probably dead to to anyways anyways.
16:39
this kills you with you
16:41
through like through like moat or whatever is
16:44
pretty huge. Yeah, yeah, is pretty huge. little
16:46
yeah, finish Just that if they bit of finish
16:48
damage. If they have a creature and
16:50
you can't actually attack or gets in the
16:52
gets in the way that makes it
16:54
just a little bit tricky. Just continue
16:56
to go to develop your board and incidentally
16:58
kill is phenomenal. phenomenal. Now, the one
17:00
thing I don't know the is what the
17:02
density of in a drops looks like in
17:04
a goblin deck these days. That would
17:07
be the one thing you're fighting over
17:09
over is, you know, this is a is a
17:11
three two. of two, two. and
17:13
uh... it's high it's high yeah a lot of all the
17:15
lords are Yeah, a lot of all
17:17
the yeah so this one this one is cool one
17:19
this one is cool to I'm
17:21
just trying to figure out the
17:23
exact moment when it when it
17:25
lands it doesn't have to attack. still
17:27
you still get at least one
17:29
goblin and a the trigger pattern that play
17:31
play then like play it and
17:33
then swing with somebody else Which
17:35
is kind of cool. Yeah, so noting
17:37
it doesn't deal deal one of or another creature
17:39
control enters enters but as you you
17:41
pointed out already. It It token if
17:44
else attacks, attacks, right? of this coming down
17:46
on an empty board down on an deck
17:48
is board and for a makes is like it
17:50
makes one token for each attack step,
17:52
basically. step basically, but it deals one damage for each
17:54
each creature so all of Yeah, so all of
17:56
your other you know, if you you have, you
17:58
you mentioned I think you made the. mana one, but
18:00
also like the three mana one that makes more
18:02
every turn. one single token you have every going to deal
18:04
a damage. single token you
18:06
have enters is gonna deal of
18:09
damage. Yeah, little perforose perferos,
18:11
yeah, perferos vibes. Impact tremors, yeah,
18:13
fantastic. Wheeler onto
18:15
another card from the the
18:18
We have set we have
18:20
Reaper. the red reaper tune
18:22
a a two three
18:24
legendary creature, minatar with
18:27
haste cowards can't block warriors classic
18:29
Whenever one or more more
18:31
you control attack a player,
18:33
player, creature that player controls
18:35
becomes a becomes a coward. Period.
18:37
And... Period. Attacking warriors you control, plus
18:39
X plus zero, where X where X
18:41
is the number of
18:44
cowards your opponents control. This
18:47
card slaps. Yeah. Like I mean
18:50
if they have a
18:52
creature a is attacking
18:54
as a is attacking as a three
18:56
three, with ancient two manna. Medium red or
18:58
like gruel monsters for instance
19:01
are are two decks that
19:03
don't don't. care about as
19:05
much as much just
19:07
because they've in their you
19:09
know, potentially in their Blood Moon, Magus of
19:11
the Moon, Magus of the their... Sundering eruption. They've
19:13
got a eruption. They got a they don't
19:15
progress. They don't care. They're, they're
19:17
killing you dead, just they're just
19:19
doing it ahead of schedule off
19:21
of Man of Dorks or or Ancient
19:23
or whatever. or They also tend to
19:25
play a lot of incidental warriors.
19:28
warriors. So many that I can't
19:30
even think of them. them. just just,
19:32
read a card from one of
19:34
these decks these you're like Oh, that's
19:36
a you're like, oh that's probably both. Yeah,
19:38
they're both Lady, they're would
19:40
be Yeah, this card gets
19:42
big card gets big. It buffs all of
19:44
you, like second one isn't a
19:47
triggered ability, a it's a static
19:49
ability. it's a static ability, so, uh, there's no
19:51
weird ocean antigens where like this you know has
19:53
to to or whatever you do you
19:55
get the timing? do Do you
19:57
get it on the first attack?
19:59
first attack yeah yeah Uh, dope. I dope. this
20:01
card a lot. lot. It's just kind
20:03
of an idiot that hits that a
20:05
lot, a lot. but But like on crop crash. I
20:07
was about to make that comparison.
20:10
Yeah. Which is also just a also just
20:12
a warrior. the way. not blocking is the best blocking
20:14
is the best thing for these
20:16
decks. just it makes it makes it so
20:18
miserable for trying to deal with the
20:20
of pressure of these lists. these lists. I
20:22
actually wonder if this is supposed to
20:25
be like to be like. On Crop Crasher in lore like
20:27
version. Because it's also a it's right?
20:29
a don't know if I can tell.
20:31
right? I don't know if we can you know if
20:33
it. Yeah, I think that might
20:35
be snow you know about it. going
20:37
to that might be maybe not. I'm
20:40
going to say, okay, It does have
20:42
the same stats maybe not. That is okay. Maybe not Minotaur?
20:44
So yeah. It to be like more of
20:46
a Herlun Minotaur and CMC as Loon Minotaur. glad
20:48
you mentioned it's Crasher, like not having to
20:50
exert to get that ability and just
20:52
shutting down a creature is wild. back? Yeah.
20:55
All right, Nellie. Let's talk
20:57
about about Ivora, insatiable air, one
20:59
in a red for a for
21:01
a 1 -1 vampire
21:03
warrior and when this and and
21:05
this enters deals whenever it deals
21:07
combat damage to a player, create
21:09
a a token. And whenever you
21:11
discard a card, put a plus a
21:13
plus one counter on Ivora. on Evora.
21:16
So away, we were Right away, we
21:18
were talking about Inti and which which
21:20
are like the two two of like
21:22
of like creatures I'm used to facing
21:24
down used to often. This one really likes
21:26
Inti as well as, you know, Faithless
21:28
looting, it says says So I'm pretty sure if you so
21:30
I'm pretty sure if you discard
21:32
two cards at the same time You'll
21:34
get two plus one plus one say one
21:37
or more cards cards. that's exciting every
21:39
card that you discard you discard this
21:41
thing big big. Also just little protection from
21:43
from good old zero points mine twist you are
21:45
getting getting wrecked. but you have have
21:47
Vora least at least she's value Oh, the value.
21:49
Discard 5, don't care. And hey, I just hey
21:51
I just mentioned like the bottom
21:53
like least exciting thing about
21:55
what's great about this card it's
21:57
only two mana it's only
21:59
one more manna than the card we
22:01
play just to dome them for
22:03
one and get a blood token
22:05
the epicure the epicure of blood
22:08
the vampire german or whatever what's
22:10
do you remember what's called therein
22:12
epicure yeah well there in epicure
22:14
thank you yeah anyways I like
22:16
it a lot so question for
22:18
the room yeah because vampires have
22:20
as a kindred family have typically
22:22
existed in three colors white black
22:24
and red and in original in
22:26
a straw I feel they really
22:28
got pushed in red and black
22:30
and then as far as our
22:33
meta has become concerned vampires is
22:35
like a black white deck we
22:37
don't really see a lot of
22:39
the red even like a splash
22:41
or anything like that and I'm
22:43
curious if Evora sort of makes
22:45
that change into some of those
22:47
because like what red gets you
22:49
is what are the best like
22:51
slift creatures ever the Falcon Rath
22:53
air I think is what it's
22:55
named the one strong Kirk Noble
22:58
part of me that yeah I
23:00
mean maybe I just maybe I
23:02
just remember that because of playing
23:04
in standard and around that environment
23:06
because that card was a house
23:08
There's one or two Lords you
23:10
can play as well, right? Well,
23:12
you get access to like, the
23:14
Olivia Voldarins, the like, flying four,
23:16
four, or the three, one with
23:18
haste and like, sack outlet. Like,
23:20
it does some really cool stuff.
23:23
And there's also the three men,
23:25
a three, three, three, first strike,
23:27
Florian. Florian. Yeah, like, there's some,
23:29
there's some, what black, what Red
23:31
doesn't get you access to, it
23:33
doesn't get you access to Lordss,
23:35
it, it, it doesn't get you
23:37
access to, I would like to
23:39
suggest something a little different from
23:41
vampires, just Ractos. Like Ractos Mid-range
23:43
is a deck that has popped
23:45
up in other formats off the
23:48
back of a lot of powerful
23:50
cards that we have seen printed
23:52
in the past couple years, right?
23:54
Your blood tithe harvester, your fable
23:56
mirror breaker, graveyard trespass, or a
23:58
shield red orchish ballmaster. all this
24:00
crap, right? Just, crap this
24:02
and there's this
24:05
not just of like
24:07
your card advantage, not just
24:09
from card advantage, but but from, not even
24:11
not even card advantage, but but
24:13
card flow, right? A lot of lot of
24:16
discard. Like, when you you talk about
24:18
the the NT, Lalia, right, The benefit of
24:20
that is you discard to
24:22
the NT. to the NT. which which
24:24
lets you you thing, a you and thing
24:26
and then gets bigger. Like the neck bone
24:28
is connected to the shoulder bone kind
24:30
of thing. kind And so now. so
24:33
now. that we talked about
24:35
the identity of Rakdos quite a
24:37
bit on this podcast. on this podcast. think
24:39
we seen we've seen seen what it
24:41
looks like. and getting And getting cards
24:43
like is is exactly what it
24:45
wants. It's like, It's I okay You
24:47
got your theme, your card quality
24:49
is high. Now sell me on some
24:51
kind of like synergy. and And
24:53
cards like this do that. Cause okay
24:55
I'll show you synergy. Here's a
24:57
a two-drop with synergy that that creates the
24:59
blood tokens. Like like it's Yeah, I'm I'm
25:01
very excited to try it. Maybe
25:03
that deck exists and is a
25:06
a stat, but it's more of
25:08
like a mid -range list that just
25:10
happens to be like, that just happens to
25:12
be like, oh, sore and vain ripper, oopsie-doupsy. But yeah, I'm
25:14
so, I'm not gonna spoil my not
25:16
going to spoil my thoughts
25:18
on this card and whether
25:20
or not it is my favorite
25:22
the set. of is. It is. Really?
25:24
Yeah, I'm so I'm so stoked
25:26
for this card for what and
25:28
just the the too, right? too, right?
25:30
Like we recorded I North 100 with
25:32
the pile with the discard theme of a party thrashor
25:34
and Veronica, like. fallout, like, yeah,
25:37
this This card's dope. ETV or Attack
25:39
as trample, doesn't matter matter how
25:41
you discard This thing's like
25:43
a a Tar Maguif. Also I Also,
25:45
I really like blood tokens. That's so
25:48
fun. I'm so low on
25:50
blood tokens. Yeah, you and huh? huh? All right,
25:52
all all right all right like, you
25:54
like it's like you know
25:56
half of looting was like free
25:58
from another card another card. does look
26:01
bad against Orchish Bow Masters,
26:03
but only if they have
26:05
it right away. Yeah. Next
26:07
up, Kellen, Planar, Trail, Blazer.
26:09
This is a one-man-a-two-one, done.
26:12
Gooden. legendary creature, human fairy
26:14
scout, with two activities. The
26:16
first activateability, one in red.
26:18
If Kellen is a scout,
26:20
it becomes a human fairy
26:23
detective and gains Whenever
26:25
Helen deals combat damage to a
26:28
player, exile the top card of
26:30
your library, you may play that
26:32
card this turn. Then, second activated
26:35
ability, two in a red, if
26:37
Helen is a detective, it becomes
26:39
a three-two human fairy rogue and
26:42
gains double strike. Does
26:44
it also lose the first ability?
26:46
No. But it does lose the
26:49
first creature type, right? Like the
26:51
creature type? So it becomes a,
26:53
yeah, human fairy detective? If it's
26:56
a scout, it is now a
26:58
human fairy detective and gains this
27:00
ability. And then if it's
27:02
a detective, it becomes a human fairy
27:04
and gains double strike. It does not
27:06
lose the ability. It just gains. Also,
27:08
I don't know why you're talking about
27:10
all that. None of that's written on this
27:13
card. This is just a one man.
27:15
This is a red two one for
27:17
one. All right, so I hate to
27:19
tell this to you Red Deck wins
27:21
boomers. You could finally get rid of
27:23
your jackal pup. And
27:26
yet somehow we got Norin in
27:29
the last set we get this
27:31
one here I'm gonna still see
27:33
some jackass winning an event with
27:36
Tattermunch Mania. Yeah, I can't, I'm
27:38
gonna throw my buddy Shane. You
27:40
can pitch it to force a
27:43
vigor. Oh my god, my buddy
27:45
Shane showed up at Monday night
27:47
the other day and I can't
27:50
remember if he was playing Tattermunch
27:52
and a jackal pup or just,
27:54
it's just... There
27:57
you go. All right. And.
27:59
red deck wins. Well, maybe
28:01
red white maybe Red white humans. It is
28:03
a a human, yeah. doesn't stop
28:05
being a human being and ever. And yeah,
28:07
that that deck likes cheap cards. cards. I
28:09
mean, the downside to this is obviously
28:12
investing six into this card and getting a
28:14
bounce to Krakus. a you know, to crack us, a
28:16
lot of ways to kill it. of ways
28:18
playing kill it. But threat on one. Man, there's
28:20
so many good, so many good one drops
28:22
these days. good, so many good one drops
28:24
these days. Yeah. Yeah. This is
28:26
kind of like fair like fair if
28:28
you want to you want to it
28:30
in that in that but it's like, but
28:32
you just compared the you Raghavan,
28:35
right? the card to Rogavon, right? many and you know, how
28:37
many legendary two one mana, two ones
28:39
you want to play? ones you want to play?
28:41
Yeah. Wheeler. Speer, no, seer slicer goblin,
28:43
Goblin. That's like a
28:45
spear. Well, that's more of
28:47
a of a halberd. Seer slicer Searslicer
28:49
Goblin, one in red
28:51
for one, goblin warrior, with raid. At the
28:53
beginning of your end step, if the beginning
28:56
of your end turn, you attack
28:58
this turn you create a goblin
29:00
creature token This is a This
29:02
is a goblin that that makes goblins
29:04
when you attack with with your...
29:06
Goblins. Whoa, didn't see see
29:08
that last word word the
29:11
only the only downsides for other than
29:13
the existence of fury
29:15
and of fury and also a
29:17
pride is pride, is their two drops
29:19
of of It's just like
29:22
we've got galleon Goblin We
29:24
got we recruiter. We we...
29:27
Ember Haller and people like, are
29:29
like, you're like bushwhacker kicked. just, the
29:31
surge on that other the surge
29:33
on that other But
29:35
But it's been getting
29:37
a lot better, like like
29:39
Roonveld Hoardmaster, right? The new lord. it
29:41
actually has a good
29:43
set of two drops.
29:45
a good set of two drops. And this
29:47
is one, three, right right?
29:49
Yeah. And this is like an
29:51
addition to that, is
29:53
that now it's just it's a goblin that
29:55
makes more goblins and it's it's
29:57
a two Doesn't matter if it's the
29:59
next one. one. still losing fury and orchus bow
30:01
masters. matter. You might not have
30:03
it. I'm still winning the
30:05
event. still winning it's fine. We'll lose
30:08
this game to Fury. lose this game
30:10
to fury. Yeah, here. role player
30:12
here. Nelly. Twin flame tyrant. Three red for a
30:14
three five for a flying. And if
30:16
a with flying would deal damage to
30:18
an would deal or a to
30:20
an opponent or a
30:22
permanent and opponent trolls. It
30:24
deals double that damage
30:27
instead instead. All right. This is
30:29
a cool big with two heads. two heads.
30:31
And I'm gonna need to explain to me
30:33
why it's on the list. why it's on like
30:35
a fantastic card for like a So this card
30:37
has started seeing So play
30:39
in modern and in modern and
30:41
pioneer. Whoa. Yeah. Okay. Typically in fable the mirror
30:43
breaker decks. Okay. Or like decks that can
30:45
Or like decks that can
30:47
accelerate a little bit.
30:49
Yeah, if you have player, play
30:51
Breaker token it attacks for
30:53
for right? right? I know
30:55
what you're thinking. it
30:58
looks but it not well with the with the not
31:00
well with a win worse scenario with the fable right it's
31:02
not a it's not for 12 you You
31:04
make a copy and you're hitting
31:06
them for 24. for 24 okay sure I was
31:08
sure. was imagining this one can't attack yeah
31:10
because you did like the have a right then
31:12
the turn and then the turn that the table taps you've
31:14
got six mana this and then you swing
31:16
at them with the at them with the with
31:19
the fable yeah if this can attack
31:21
too, it's lethal. Yeah, and like yeah and
31:23
like I I don't know. Maybe I'm
31:25
just a sucker for sucker for Five Man a lot
31:27
of them back in the day. lot of them
31:29
back in the day. Yeah, it does have
31:31
an ability that can just kill
31:33
people, the turn you play it,
31:35
right? the turn you play it, right? Yeah, is for
31:37
sure. Yeah, depending on what your
31:40
board presence is. The fact that
31:42
it doesn't have the fact that a
31:44
lot of this style of effect
31:46
because like a if non style damage you
31:48
control like, dealt, or damage you
31:50
- O 'Nar or whatever, dealt, or all
31:52
name is, O damage. Oh, oh, oh hair.
31:54
Oh hair. Oh hair. Sure. O
31:56
'Hare, yeah. was like 'Hare, to
31:58
you! Thank you. like there are
32:01
cards that have similar issue abilities, but
32:03
they they're all very particular about where
32:05
they show up. Torbrand too, another like
32:08
card that was really dominant for the
32:10
red decks back in the day. And
32:12
like in Canlander, red decks would even
32:14
go up to four to play it,
32:17
but Caracas is Caracas and red decks
32:19
of all different. Yeah, it was a
32:21
little awkward when you drew your like
32:24
off-color mocks plus mistress factory. Yeah, like,
32:26
ooh. I guess in medium red, it's
32:28
like this thing is two four four
32:31
haste's. You just have to already have
32:33
two four fours on the board when
32:35
you play it. Maybe, like, I mean,
32:37
like the upside is pretty huge. Yeah,
32:40
like on curve this can just still
32:42
kill people. Maybe like, like, Maybe I
32:44
fell victim to like the same thing
32:47
old people do on Facebook, where I
32:49
just like saw somebody dying to this.
32:51
I'm like, oh, well, I mean, that's
32:54
just one time. You know, it's whatever.
32:56
Then I saw another screenshot of somebody
32:58
dying to this. And I'm like, oh
33:00
my God, it could happen to me.
33:03
I need to warn people. They made
33:05
a twin flame tyrant. I mean, I
33:07
guess it makes me, the fact this
33:10
is on the list, makes me want
33:12
to ask. Like, you know
33:14
what I mean? I thought you
33:16
were going to go a completely
33:18
different risk. Oh, okay, all right.
33:20
Yeah, just the diverging path was
33:22
like, yes, yes. I was like,
33:24
oh, yeah. Oh, I'm sleeping on
33:26
my cavern of souls. I'm gonna
33:28
name Dragon. Look, I know we're
33:30
not playing this for the five-man-a-35
33:32
flying body that doesn't have a-
33:35
Hey, let's talk about the other
33:37
half, right? Five-man-a-a-a-a-six-five-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a- Yeah. What do
33:39
you mean not for the body?
33:41
Look at this thing. I do
33:43
think that there is likely a
33:45
build of Medium Red that is
33:47
harder on the dragons that can,
33:49
like, have some play, right? Your
33:51
points are like, soul ring, ancient
33:53
to manuscript, and you just get
33:55
to play a dragon. You play
33:57
Seating Song. turbo iron storm no
33:59
yeah well the only okay so
34:01
I recently built a medium red
34:03
deck for another Highlander format and
34:05
the only dragon synergy card that
34:07
I played was the war of
34:09
the spark sarcon But like there
34:11
are a few different, because that
34:13
card actually cares about how many
34:15
dragons you have. It's like five
34:17
men of planes walker, but it's
34:19
starting to make a four four
34:21
four or a plus to make
34:23
your planes walkers attack with A's.
34:25
And then if they attack you,
34:27
your dragons, you'll damage to them.
34:30
Yeah. But like there are a
34:32
few like dragon kindred cards that
34:34
are like kind of exciting. So
34:36
watch out. You might die to
34:38
this card. It's a mythic. Yeah.
34:40
You'll lose to this card if
34:42
you'll lose to this card if
34:44
they on tap with it. Let's
34:46
move on to green. Our first
34:48
card is Dionys, Elvish Arch Druid.
34:50
This is from the Jumpstart Project.
34:52
Project. Product. Yep. Formana 3-3 legendary
34:54
elf druid for 3 in a
34:56
green. Elves you control have. Whenever
34:58
this creature becomes tapped during your
35:00
turn, untap it and put a
35:02
plus 1 plus 1 counter on
35:04
it. This ability triggers only once
35:06
each turn. So we have that
35:08
sort of like exploiting brain. meme
35:10
or the first one you're like,
35:12
ah, elves big. And on the
35:14
other one you have, oh my
35:16
god, that's so much manna. Oh
35:18
my god, that's so much manna.
35:20
And then the third level from
35:23
that, you're like plus one plus
35:25
one counters. You're like, soul cauldron!
35:30
Because a shout out to an
35:32
episode of North 100 Showdown that
35:34
just went down, which was Wheeler
35:37
on green black elves with soul
35:39
cauldron, just doing some absolutely beautiful
35:41
and or disgusting things. Nice. And
35:44
yeah, so this is, this is,
35:46
like, this is a mid range
35:49
card, this is a combo card,
35:51
this is a mid range combo
35:53
card, right? Like. I'm in the
35:56
mid range store. Exactly, exactly. I
35:58
don't see you, dog. It
36:01
is a is a
36:03
4 of 3-3 legend. There is downside,
36:05
but also you're gonna get
36:07
so much You're going to get so much value
36:09
out of this, even if you play it. it. and
36:12
they go to immediately kill it, you
36:14
can just tap all of your tap all
36:16
to make mana. to make I need to
36:18
tap my tap my elvish arc of the mana
36:20
to cast this card. to cast this card yeah yeah
36:22
it's yeah This is very this is such
36:24
a cool card. Most of the four
36:26
drops we've been trying to talk about
36:28
on these trying to talk also a dark ritual.
36:30
aren't also a dark ritual yeah All
36:33
right, Wheeler. My next card go forth
36:35
from the from the drunk. One green for an
36:37
instant that says, choose an instant library for a
36:39
basic land one it, put library for
36:41
a basic shuffle, or it put in
36:43
your hand Then shuffle plus two, plus
36:46
two, until one of turn I'm a a
36:48
sucker for of the land and
36:50
I'm a sucker for a bump
36:52
spell, because two two decks that I
36:54
like to play that I
36:57
don't play nearly enough of enough of.
36:59
where I used to play play is the rug
37:01
the deck, the timier the where you want a bunch where
37:03
you want a bunch of palm
37:05
spells, but you're also playing like. 29
37:07
to 30 lands. 30 lands of
37:10
both take advantage of both these it's a pump spell
37:12
if it's a pump need, you need you
37:14
got a pump spell here Hey, if
37:16
you need to hit a to hit a and hit
37:18
a land. And in fact. Love in fact hasn't
37:20
hasn't gotten any new creatures. not
37:23
not gonna play Infect we we
37:25
get a new set with more
37:27
of those. return to to I mean I
37:29
mean, they printed toxic it was just.
37:32
just close. Hey, there's that one good
37:34
one. one. the
37:36
one man oh the venerated rod yeah the rock priest is
37:38
is the new on got black ones
37:40
like fine the it's like a one-one It's like
37:42
a 1 touch every time you say Every
37:44
time you say toxic, I
37:46
think Britney Spears. Yeah, yeah it know
37:48
that You don't have to tell
37:50
me. you don't have to tell
37:53
me. me you don't have to tell me yeah it's
37:55
cheap cute role -player that
37:57
has game in, like, exactly exactly
37:59
two decks maybe the like gruel blitz
38:01
or naya heroic, whatever kind of deck
38:03
you want to like build it as.
38:05
Naya heroic. I mean, yeah, sure, why
38:07
not? Fine's basic. I wonder if there's
38:09
like, it might eventually matter in the
38:12
build of Charbelcher because like. That that
38:14
deck is pretty set right now in
38:16
terms of like not having to play
38:18
too many lands because of all the
38:20
Transforming or the dual phase yes But
38:22
like maybe it'll be a I honestly
38:24
thought he was gonna say Charbal trip
38:26
I haven't played. There's no basic force
38:28
in Charbal church. No, there were we
38:30
played one you can do it over.
38:32
Yeah, sorry In my seven land belcher
38:34
list, I played one basically. But that
38:36
deck did just want every lay of
38:39
the land. The problem is that now
38:41
we just have too many lay the
38:43
lands. Yeah, there's a lot. And so
38:45
I just would rather play the one
38:47
that is like, hey, you either get
38:49
lay of the land or you get
38:51
diabolic tutor. I would rather go with
38:53
the tutor. Sure. Yeah. All right, Nellie.
38:55
Let's talk about loot, exuberant, explorer. For
38:57
two in a green, you get a
38:59
one for legendary beast noble with, you
39:01
may play an additional land on each
39:03
of your turns, and four green greens,
39:05
so six mana and tap loot, look
39:08
at the top six cards of your
39:10
library, you may reveal a creature card
39:12
with man of value less than are
39:14
equal to the number of lands you
39:16
control from among them, and put it
39:18
onto the battlefield, put the rest on
39:20
the bottom in a random order. Okay,
39:22
so this is an expensive ability that
39:24
does require tapping loot, so you'll want
39:26
to be able to untap with loot
39:28
in order to get value out of
39:30
that. It's also just a one-four blocker
39:32
with a copy of exploration strapped to
39:34
it. So if you're playing lands. I
39:39
would recommend trying this card out
39:41
because it's a horn turtle that
39:43
will stuff your opponents ragavan from
39:45
attacking into you unless they have
39:48
Caracas. I mean, I think if
39:50
you're still playing Azusa, maybe you
39:52
finally replace Azusa with this. She's
39:54
so vulnerable. She's so bad. I
39:57
want her to be good. I
39:59
know, I know, I know. But
40:01
this? it's got a lot of
40:03
common. It's got a lot in
40:06
common with the Zusa, except it
40:08
actually can participate in the board.
40:10
And then later on, might do
40:12
something? Yeah, if you're taking advantage
40:15
of a second land play for
40:17
a turn, you know that six
40:19
manas is not impossible. That doesn't
40:21
say sorcery. Like, I'm just pulling
40:24
cards out of my ass, but.
40:27
they're having played against lands lists with
40:29
all these cards in it. Sure. Like
40:31
creating a loop where you have like
40:33
the repeatable, like you have your crucible,
40:35
you have infinite land drops, whatever. Like
40:38
what are we doing with it? Is
40:40
using need for speed and Caracas. Okay.
40:42
So need for speed, the one man
40:44
enchantment, Sakalind, give a thing haste. Krakis,
40:46
obviously bouncing it. So you activate it,
40:48
Krakis your thing, Sakalangs, replay it. Yeah,
40:51
yeah. So it does let you just
40:53
win the game if you have. You'll
40:55
need for speed. Yeah, need for speed
40:57
or arena of glory or I don't
40:59
know, bunch of things which can be
41:02
relevant. This sounds really stupid. Can be
41:04
relevant in a world where. Maybe you
41:06
can't draw your deck with waterlog grove
41:08
because of like a, I don't know,
41:10
a shield grid or a nurse sit
41:12
and play. All breech or whatever. You
41:15
know a bad card? You know a
41:17
bad card that I played in lands
41:19
for way too long that I think
41:21
this actually legitimately replaces? A Zusa? Not
41:23
a Zusa. And I can't remember the
41:26
name of it right now, but it's
41:28
a three man of five five. Wayward
41:30
sword-toothed. Wayward sword-toothed. That was like, that
41:32
was a favorite of mine, like a
41:34
pet card in that deck, because it's
41:37
like, oh, it's just an exploration, until
41:39
it becomes a five-five. And you're like,
41:41
surge, man, I don't know. Don't be
41:43
too hard on yourself. You're going to
41:45
talk about other cards I was playing,
41:47
man. Like at least it's not the
41:50
animal. What's that what you're going to
41:52
say? Don't be too hard on yourself.
41:54
are you are you
41:56
talking about? My landslides has
41:58
no bad cards.
42:01
Anyways, retreat to bad cards.
42:03
Anyways, retreat to Coral Helm. Hey. Oh,
42:05
Tony, you know. right, next
42:07
up, it's me
42:09
and I'm going to
42:11
talk about the about
42:14
the Moss Born Hydra. You
42:16
couldn't have a a core
42:18
set project. project, a project. Sure,
42:20
set unless you you had one big dumb hydra.
42:22
It's like you need a
42:24
big dumb dragon and a big
42:26
dumb hydra, drum, and a big
42:28
dumb spider. big are, and a
42:30
big dumb angel, need right? of
42:32
You need one it sure. And
42:34
a sphinx and a demon. Or
42:36
and a demon. Or They're all in
42:39
there. Anyways, this is the hydra.
42:41
this is the hydra. zero. is zero zero. elemental
42:43
and a green for two and a green,
42:45
This creature enters with one one
42:47
plus one counter on it. on
42:49
it. Landfall. Whenever a
42:51
land you control enters, double the
42:53
number of plus one plus one
42:55
counters on this creature. creature. It's It's
42:58
extremely straightforward. This is the sort of thing that
43:00
is quickly going to get out of hand. quickly going
43:02
to could also of dealt with early
43:04
and nothing will happen. and nothing
43:07
will happen. Pick your know. I
43:09
don't know. Yeah, I mean, mean they trade a
43:11
card for it. They They a card for it. card
43:13
Otherwise. it. Otherwise. Are
43:15
you play this over this You're gonna kill
43:17
it. It's to kill a lot like George
43:19
except except Landfall. Oh, Mana George. of George. I
43:21
don't I know if I'm playing know of
43:23
George Mana George what I was gonna say
43:25
though, right? Cuz like this is to say though,
43:27
a long tradition of a long threats at
43:29
three threats at three manna in green and blue and
43:31
blue. Right, and maybe maybe this
43:34
is like my my talking. talking
43:36
about was the the blue the blue one
43:38
something you put a something you put a pulse wake
43:40
thrasher wake thrasher counter though turn just oh all right,
43:42
but I don't know just just
43:44
thinking about that I like I don't
43:46
I don't even know if the thinking about
43:48
that it's those This is a fun
43:50
one it's like I out of know if the plus one
43:53
like you forgot when I those both
43:55
of you with though like it can get out
43:57
of did I kill you with landfall? I know, if you've had
43:59
that match, I killed you. you would landfall. You might have
44:01
to landfall mirror and I won. That
44:03
doesn't sound right. This card's, I honestly
44:05
think this card's like very good because
44:07
sure it's three mana and it starts
44:09
off as a one one, but then
44:11
in all the situations where they don't
44:13
kill it, it's not like other growth
44:15
threats where you like chip chip them
44:17
up. Like you don't like add little
44:20
stacks and then eventually hit them. This
44:22
is more like a combo card. So
44:24
one fetch line makes us a... What's
44:26
like other growth threats? So
44:28
one Fetchland makes is a four four?
44:30
Yeah. Yeah. And then, well the thing
44:32
is you just mean to make four
44:34
land plays for a lethal attack, right?
44:36
You make a land play for a
44:38
four, four. You make a land play
44:40
for an eight, eight. And then you
44:42
make a landplay for a 1616. I
44:45
didn't know, I didn't know how math
44:47
worked. It's like, I don't know, exponential
44:49
growth and compound interest, man, like. My
44:51
mind if I hit you with a
44:53
hell of a segue that'll tie this
44:55
conversation together? Hit me. So the next
44:57
card is called Sith Cap Cub. This
44:59
isn't a segue, this is the next
45:01
card. Well no, trust me, they're two,
45:04
these two cards are very similar. Sith
45:06
Cat Club from jumpstart. One in a
45:08
green. For a two-two cat with trample
45:10
and landfall. Whenever a land you control
45:12
enters, put a one-one-one counters on that
45:14
creature instead. Is this a reference to
45:16
like the first ever, it wasn't even
45:18
called Landfall at the time? Like wasn't
45:20
one of the first, like whenever Land
45:23
comes into play, it was Sythe Cat
45:25
or something? Well there was Syth Tiger
45:27
from original Zendekar that had to deal
45:29
with Lands, and then they made Sythcat
45:31
Leopard, which is a one man of
45:33
one, one, one, one, and Landfall gets
45:35
plus one, plus one. Oh, so maybe
45:37
it's not a direct nod, but it's
45:39
definitely within that fan. It's a zendicar
45:42
cat. This is a zendicar cat for
45:44
sure. Okay, this one is cracked. I
45:46
like this better than the hydrant, but
45:48
the hydros, I think, is also very
45:50
good. Right. That's what I'm saying is
45:52
that they're like, both of these cards
45:54
are cheap-ish-ish green creatures that deal with
45:56
one-one counters and lands. I mean, together
45:58
they're busted, they're busted. that
46:01
they are joined they join Brisley Bill yeah
46:03
right and glyph elemental yeah cards that we
46:05
have received this year that are very powerful
46:07
like plus one plus one counter cards that
46:10
also deal with lands and maybe there's a
46:12
world where the counters list kind of has
46:14
this lands sub-theme maybe not as hard as
46:16
my yeah not as hard as my step
46:19
link stack but like you know maybe playing
46:21
these cards with like neither alquary having the
46:23
crop rotation for like sigeri step or something
46:25
like i don't know in the sigeri step
46:28
back i i think that this card is
46:30
a bit better in just like a general
46:32
sense than the hydra is. But I wanted
46:34
to tie them together because, well, they're the
46:37
same card. Yeah. It's just one of them
46:39
is outstanding. Can we talk about how they
46:41
both have trample, which is so huge. Oh
46:43
my God. Yeah, I mean, for the counters
46:46
deck, one of the big issues is like,
46:48
great. You have 1818. Yeah, I jump block.
46:50
I think that literally happened in one of
46:52
our matches where I'm like, all right, I'll
46:55
attack you with this 24-24 creature and you're
46:57
like, I'll block with this insect. It's like,
46:59
okay, great. You just really need ways to
47:01
push through damage and any threat with trample.
47:04
Like maybe, I say, maybe we're under valuing
47:06
the hydro, but I think we're all on
47:08
board with the hydro. I think the hydro
47:10
is great. To be clear. No, I'm back,
47:13
I'm back, I'm back, I think it's okay.
47:15
in general, but then once you're like, oh,
47:17
right, trample. Yeah, I need trample. Yeah, yeah,
47:19
yeah. So I mean, I'm immediately comparing it
47:22
now to Landfall, Agro, All-Star, the Mammoth. Oh,
47:24
because of the, because of the Mammoth, the,
47:26
because of the Mammoth, the, because of the
47:28
Mammoth. Yeah, it's a Land on the Mammoth.
47:31
Yeah, it's like, here, hold this, hold this,
47:33
hold, hold this, hold this, hold this, hold
47:35
this, hold this, hold this, hold this, hold
47:37
this, hold this, hold this, hold this, hold
47:40
this, hold this, hold this, hold this, hold,
47:42
hold, hold, hold this, hold, hold, hold, hold,
47:44
hold, hold, hold, hold, hold this, hold, hold,
47:46
hold, hold, hold, hold, hold, hold, hold, hold,
47:49
hold, hold, hold, hold, hold, hold, hold, hold,
47:51
hold, hold, hold card's still still
47:53
probably. think that this is
47:55
a larger conversation to
47:58
have. I think I think MH3
48:00
may have may have poisoned
48:02
people's brains that like, you should
48:04
you should just still
48:07
play stupid mammoth. Yeah, get Get
48:09
your countryside back in
48:11
there. in there. You live in this way.
48:13
Now going back to
48:16
that arc mage of ruins conversation. But
48:19
yeah, both these trample, landfall plus and
48:21
plus encounter encounter think are very good.
48:23
very good. Yeah, this one's better in the
48:25
dream scenario where you only have lands
48:27
and the the moss born Hydra better in
48:29
the okay, not everything is Not everything is perfect, and
48:31
I just need to get through with this one this
48:33
one's so good, this it so good. I'd put it in.
48:35
Yeah, yeah, that's fair. I'm other into playing this one just
48:37
fair. it's a I don't know. I'm more
48:39
into playing this one just because it's
48:41
a two like gets out like gets out course. Yeah,
48:43
but the like gets out gets out of hand.
48:45
Yeah The the is a a build around
48:47
the scythe cat is good enough to
48:49
be cat lot of we have skipped over
48:51
the fact that of cards Double the
48:53
counters and it doesn't matter how those
48:55
counters get on the card and our
48:57
deck is built around putting counters on
49:00
creatures Yeah, so like, you know counters get on
49:02
the to two to four to eight, deck
49:04
is like around putting counters on creatures. we go So like,
49:06
you know, the you know. of like goes to one
49:08
to 6, 12, 80. to eight, etc. That's that
49:10
little right? right? All right, so we
49:12
like both those creatures, but we
49:14
can move on now. move on now. about
49:16
Talk about Speaker of the the Tajuru. No, Spinner
49:18
of of Souls. Sorry, that one
49:21
was highlighted. This is a crazy good
49:23
one. We're gonna talk about we're going to
49:25
talk about Zutina after we talk
49:27
about this incredible spider. spider. Sorry,
49:30
that's my bad, bad not yours. yours. Two a
49:32
a green a a three spider spirit with reach and whenever and
49:34
whenever another non -token creature you control
49:36
dies, from you may reveal cards from the
49:38
top of your library a you reveal
49:40
a creature card. card Put that card into
49:42
your hand the the rest on the
49:44
bottom of your library in a random in
49:47
a random order. So we get, I think get, I
49:49
think it's like an evolutionary leap
49:51
activation, pretty much the same templating
49:53
as that card. Every Every time one
49:55
of your other non -token creatures
49:57
dies dies and at at minimum we get a a
49:59
three. reach for three mana with
50:01
two of it being generic requirements.
50:03
So if you are still jamming
50:05
ancient tomb at one point or
50:07
any of the other ways that
50:09
you accelerate, this can come down
50:11
early. I like this card because
50:13
the block's super well, the stats
50:15
are okay, and in any of
50:17
the kind of fun recent like
50:19
activity that people have been doing
50:21
with The nightmare Yeah, thorny nightmare
50:23
or playing recurring nightmare or if
50:25
you're playing looping aristocrats Yeah, you
50:27
can get a bunch of value
50:29
as soon as this comes down.
50:31
So instead of like an ETB
50:33
It does have an ability that's
50:35
available right away and gets you
50:37
value I'm gonna be real with
50:39
you really quick. I definitely thought
50:41
the spider only cared when it
50:43
died. It got to replace itself.
50:46
No, actually, when all of the
50:48
other creatures. When it dies, it
50:50
just dies. And it is, it
50:52
is dead to lightning bulls. That's
50:54
another, yeah. Yeah, it doesn't, it
50:56
doesn't get you anything what it
50:58
does. It's the exact opposite of
51:00
what I thought it did. Right,
51:02
fair not. Well, reading the card.
51:04
I don't read cards, man. Yeah.
51:06
It blocks your opponents, undermountain adventurer,
51:08
or, and like, you know, trades
51:10
with some of their removal spells,
51:12
or it gets you some value
51:14
from your other things dying because
51:16
you're playing it next to cards
51:18
that say sacrifice a creature. And
51:20
that's why I like this card.
51:22
I do like this in the
51:24
context of aristocrats or in sacrificing
51:26
creatures. Maybe like green black mid
51:28
range too, but yes. Yeah, right.
51:30
See that's when you lose me.
51:32
If I'm playing this and I'm
51:34
like. Cashing in like playing
51:36
abs and crats or gent jun
51:38
crats or whatever then sure okay
51:40
my but I'm not in it
51:42
for the mid-range plan I don't
51:45
like the stat line the fact
51:47
that it doesn't trigger off itself
51:49
that just like it's a god-dam
51:51
spider with three toughness like you
51:53
have four on the two five
51:55
yeah it's basically be like hey
51:57
you can bolt me tax for
51:59
four right so in four three-color
52:02
absent or John Crats, you know,
52:04
now you're doubling up on your.
52:06
But that's the thing is that
52:08
I don't know if I want
52:10
to play green in my Crats
52:12
deck now. Like, Mardu to me
52:14
seems like the most appealing. John
52:16
could be pretty good because he
52:18
ended up getting, you know, the
52:21
accelerants and, and grist and whatnot.
52:23
But like, Yeah, I am more
52:25
convinced by this card than I
52:27
was initially, but also I am
52:29
still not impressed with the, hey,
52:31
I've played a three man, a
52:33
four, three reach. You know, like,
52:35
I feel like nobody talks about
52:37
Lanaward Green Widow. They were playing
52:40
it for a little while though.
52:42
Like I've seen Lanaward Green Widow
52:44
in Blackbould. If you said gruel
52:46
I might be convinced but like
52:48
I like I kind of like
52:50
it in medium gruel just because
52:52
it's like easy to cast off
52:54
an ancient tomb or a red
52:56
mocks Medium gruel. Yeah, it's like
52:59
gruel monsters sure sure sure yeah
53:01
All right, the last card we're going
53:03
to talk about, huge surprise, no one
53:06
could have seen this coming. Satina, speaker
53:08
of the Tajuru. This is a legendary
53:10
three man, a two to elf scout
53:12
for two and a green from the
53:14
jumpstart product. I keep, I'm like, I'm
53:16
not going to screw it up. I'm
53:19
not going to screw it up, screws
53:21
it up. You can just not say
53:23
it. You can just say it from
53:25
jumpstart. Jumpstart. When Satina enters, search your
53:27
library for basic land card and put
53:29
it onto the battlefield tapped and then
53:31
shuffle. Whenever Satina attacks, you may return
53:34
a land you control to its owner's
53:36
hand. When you do, put a plus
53:38
one plus one counter on target creature.
53:40
Okay. Wow. Would you like to do
53:42
you want? I mean... Okay. Willardie's
53:45
like get up and go do a dance.
53:48
Oh yeah, okay, okay, okay, okay. It wasn't
53:50
enough. You, it's your, how long can we
53:52
wait? No, no, no, no, I'll take the
53:54
next one. You go. Okay, bye. Okay, okay.
53:56
Yeah, you can talk at last show. yeah.
53:59
Okay. a spoiler. okay. She's, I
54:01
mean, I mean, spin her.
54:03
up. up. Okay. So it's a far
54:05
haven elf. So it's
54:07
a a wood elf. Yeah. It finds
54:10
the basic into play tapped. Great, finds
54:12
the basic does get Great,
54:14
that's fine. It does
54:16
get yeah. I who cares?
54:18
Hell the rant more. Yeah. I
54:21
be be myself. in myself. Yeah.
54:23
That's second ability? Yeah. Being a May
54:25
is great. is great. always
54:27
you don't always have to commit to
54:29
it. even if if you are deck that that
54:31
cares about hitting land drops and and mana,
54:33
which a lot of, you know, green
54:36
a lot of green X landex do, you don't don't
54:38
necessarily need to in it back into your
54:40
hand if you want to cast a big
54:42
thing, which is great. which is great. I
54:44
be able to able to put the counter anywhere,
54:47
also also great. I I just want
54:49
to play this with Mystic Sanctuary. Sanctuary.
54:51
Yeah. fact that this finds finds a
54:53
land, which means it can find it
54:55
can find to then then Time Walk, Sanctuary,
54:57
put Time Walk back on top, back
54:59
on top, return the Mystic Sanctuary to
55:01
my hand, put it in play
55:03
put it in play, I just. I just... this
55:05
this so much. so This resets Caracas.
55:08
resets Academy. This resets Cradle.
55:10
This resets I don't know. I
55:12
mean, you I mean, you
55:14
could, right? be could
55:16
be right, right, a token attack
55:18
we bring back the saga do
55:20
it again it again. It's slow, but. Who cares? cares?
55:23
get to do to do it again. I think it's
55:25
I think it's a play pattern that
55:27
a lot of people don't appreciate how
55:29
strong it is until maybe the first
55:31
time you sit across from a really,
55:33
a really, a really a really well elves player, the power
55:35
and the power and flexibility that hand can
55:37
your hand can play. And I'm not
55:40
talking about like the the commander bounce or whatever,
55:42
but like, no, no, no, no, you know,
55:44
a man bounce a thing, a thing creature, a
55:46
do this do this you can do some
55:48
really busted stuff. This mind you's a
55:50
little bit more clunky you was you're attacking. bit
55:52
get to do a flow to
55:54
mana trick, but you're attacking so you
55:56
powerful. to do a float a man a trick, but it
55:59
it's it's it's than it looks, I'm trying
56:01
to think it could work. Yeah, absolutely. It's very unassuming.
56:03
Yeah. But
56:05
even returning, oh,
56:08
I just had a land with
56:10
an ETB in my mind. That wasn't
56:12
Mystic Sanctuary. You mentioned Segeri's Step
56:14
when talking about the last land's cards,
56:16
and are we just going to
56:18
be jamming teetering peaks again in 2025?
56:20
Like, we got the Time Walk
56:22
Mystic Sanctuary deck, and then on the
56:25
other side, there's all these landfall
56:27
aggro creatures. I mean, we're all missing
56:29
the most obvious land, style of
56:31
land with an ETB that has just
56:33
taken over our format is like,
56:35
even just returning surveil lands. Sure. It's
56:37
pretty huge. Returning the double faced
56:39
modal cards. That's pretty huge. I
56:42
I can't. If you told me
56:44
that the cards I'd be most
56:46
excited about for the set review
56:48
were Jumpstart Uncommons with anime art,
56:50
I would be I would be
56:52
like, now you're lying, dude. There's
56:54
like an egg in here or
56:56
something. Explains a lot, to be
56:59
honest. Yeah. What? Foundations,
57:01
Jumpstart's a hell of a set. Yeah.
57:03
Yeah, I like this card. Me too. All
57:05
right. So I'm to talk about the
57:07
new Alessia and then Nelson. No spoilers. No.
57:10
All right. Back to Serge. We're at
57:12
our gold cards here. Alessia, who laughs at
57:14
fate is a three mana, two, two,
57:16
legendary human warrior for one, a black and
57:18
a red. She has first strike whenever
57:20
she attacks, but a plus one, plus one
57:22
counter on her and raid at the
57:24
beginning of your end step. you attack this
57:26
turn, return another target creature with mana
57:28
value less than or equal to Alessia's power
57:30
from your graveyard to your hand. Wow.
57:33
I love this card to the
57:35
battlefield, battlefield to the battlefield. Thank you,
57:37
James. I love this card even
57:40
more. Sorry, I knew what this card
57:42
did. I just I just use
57:44
the wrong words. So thank you for
57:46
that. Now, important to note for
57:48
this raid, Alessia doesn't have to attack
57:50
any creature you you play can
57:52
attack. And we were talking earlier about
57:54
the potential identity of a ractose
57:56
deck and so played alongside cards like
57:59
Inti, where. you can up your own
58:01
play by discarding cards and then bring
58:03
them back with them back stuff like
58:05
that is stuff like powerful
58:08
powerful. And don't know if she
58:10
slices she dices, she's a a human
58:12
warrior, you know, as we're you know, as
58:14
we're saying, of vulnerability, this of vulnerability. This
58:16
is a legendary to a it dies
58:18
to a stiff the plus but on the
58:20
plus side, it has a lot
58:22
of upside cart generates card advantage, which
58:25
is something that I sometimes worry a
58:27
little bit bit. within the the red black
58:29
deck, even like you have card velocity, but
58:31
not necessarily card advantage and this
58:33
can sort of tip that. tip that. I
58:35
like that it kind of gets around, at
58:38
least the first Crackus at least the because you
58:40
could be, activation guess if they have Crackus
58:42
you could be, well I get you still, but. I
58:44
mean, if you play this into Crackus
58:46
untapped, I think that's on you. Yeah, but... mean
58:48
if have a Crackus, but you haven't played
58:50
a Legendary yet and they tapped it
58:52
already. I You know, that's you get one turn
58:54
of Yeah, I'm playing this, and we're actually
58:56
going to be on parody for mana.
58:58
You're going to tap your Crackus and I'm
59:00
going to get back a on you. Yeah, yeah, but,
59:02
yeah, yeah, or something like that? Yeah, say they have.
59:05
All so let's go let's go to Nelly now. Yeah.
59:07
to tell you about tell of Anthem
59:09
a green and a white It's an
59:11
enchantment and it says creatures you
59:13
control white, plus one enchantment, and it says, kind
59:15
of best version of this effect. We've
59:17
ever seen I really like that
59:19
they called it an landmark that's already
59:21
like so of That's the first that
59:23
was the first card that we had
59:25
that did this that we kind
59:27
of glommed around It wasn't the very
59:29
first card that ever did this
59:31
but it is a card that was
59:33
like the simplest version. Well well no so don't
59:35
I'll pull my glasses off my neck.
59:37
you. Yeah, earlier There's earlier versions of
59:39
all your creatures, a or creatures of
59:41
a specific, you know, but variety glorious anthem is
59:44
the one that appeared but in a corset is the
59:46
one that appeared in a core
59:48
set line of of the simplest line of
59:50
text. I think it's exactly the
59:52
same text box that this one has.
59:54
one has just just cost one white white and then
59:56
we had a green green shifted version
59:58
of version of that that was also. also I
1:00:00
had the word Anthem and it's Guy
1:00:03
is Anthem. Guy is Anthem. And so
1:00:05
now we're seeing a marriage of the
1:00:07
two colors and it only costs two
1:00:09
manna. So great get for tokens strategies.
1:00:11
Anthem's, we don't see a ton of
1:00:14
you. They're kind of in a weird
1:00:16
place. I was thinking about. They're just
1:00:18
so good, but you never want to
1:00:20
include them in your deck. Yeah. You're
1:00:23
excited if it's attached to a creature
1:00:25
or a planes walker. So
1:00:28
now we've got one that is
1:00:30
a permanent that only costs two
1:00:32
mana. So something we could see
1:00:34
like getting discarded to a faithful
1:00:36
suiting and brought back. Pitch to
1:00:39
your solitude and or endurance. Exactly.
1:00:41
You know, like we could see
1:00:43
it, you know, coming back off
1:00:45
the various cards that do that
1:00:47
do that. But yeah, mostly I
1:00:50
see this next to cards that
1:00:52
make tokens. I could see this
1:00:54
in Sanctum Stompy. I was thinking
1:00:56
about that to myself. It is
1:00:58
cheap. It is an enchantment. Gives
1:01:01
your chances at least one power.
1:01:03
It is cheap and it is
1:01:05
an enchantment. It's a cheap enchantment
1:01:07
of both your colors that buffs
1:01:09
your board in some way shape
1:01:12
and form. And it's new. It's
1:01:14
got to be better than some
1:01:16
of the other crap. I like
1:01:18
this deck, but come on, hopeful
1:01:20
idol one. Hey, that has Life
1:01:23
Link. Yeah, but it's a creature.
1:01:25
Yeah, we just... Yeah, I know.
1:01:27
It's so bad I mispronounced I'd
1:01:29
Dolan. Yeah. All right, next up,
1:01:31
Elanda, Saint of Dusk. This is
1:01:34
a form and a four-for legendary
1:01:36
vampire night for two, a white
1:01:38
and a black. Life Link and
1:01:40
hex proof from instance. As long
1:01:42
as your life total is greater
1:01:45
than your starting life, Atlanta gets
1:01:47
plus one plus one and has
1:01:49
Menace. Alanda gets an additional plus
1:01:51
five plus five as long as
1:01:53
your life total is at least
1:01:56
ten greater than your starting life
1:01:58
total. I mean, it's just a
1:02:00
big dumb vampire finisher. a payload
1:02:02
to payload payoff, payload off. Whoa,
1:02:04
please don't. Did I say that
1:02:07
wrong? Yes, don't say that again.
1:02:09
No, okay. To life game strategies,
1:02:11
it's expensive, but it does have
1:02:13
some protection. The hex proof from
1:02:15
instance at least blanks. Some of
1:02:18
the stuff that'll kill it. If
1:02:21
only Caracas was an instant. Yeah,
1:02:23
I'm not, I'm not too excited
1:02:25
about this because it's, it's, it's,
1:02:27
it's, unless you're a vampire enjoyer,
1:02:29
it's not gonna be too much,
1:02:31
but it's gonna be very big.
1:02:33
In that deck it will end
1:02:35
games very quickly. Yeah, I'll die
1:02:37
to this card and I'll be
1:02:39
like, I can't believe they're playing
1:02:41
this card. Yeah. Hacksproof from instance,
1:02:44
like most of the good removal
1:02:46
is an instant. Yeah. You know,
1:02:48
so like, that's not nothing. For
1:02:50
a legend. That is a scary
1:02:52
line of text. Yeah. It does
1:02:54
get dealt with by planeswalkers pretty
1:02:56
easily. Yeah. It's
1:02:58
not really ahead of the curve, right? Like you
1:03:00
look at this versus Questing Beast and you're like,
1:03:02
you gotta have a lot of synergy to make
1:03:04
this one good. Yeah, I would have killed for
1:03:07
this in 2018. Yeah, yeah, exactly. Like there would
1:03:09
have been a moment for this to shine. The
1:03:11
problem is these days like what this offers you,
1:03:13
you can just get for less money. You only
1:03:15
get so many four drops near deck, especially in
1:03:18
an Orzov deck, and just like it's hard to
1:03:20
play this hard to play this one. Speaking
1:03:23
of four drops in Warsaw, but this
1:03:26
one I will play, don't worry, fiendish
1:03:28
panda. Why is it so good? Two
1:03:30
white and a black for a three-two
1:03:32
bare demon with whatever you gain life
1:03:35
put a one-one counter on this creature.
1:03:37
I'm not into that. I don't care
1:03:39
about that. Yeah, no, that doesn't matter
1:03:41
to you at all, hey. No. The
1:03:44
second part is where I'm at. When
1:03:46
this creature dies, return another target non-bear
1:03:48
creature card with ban of value less
1:03:50
than or equal to this creature's power
1:03:53
from your graveyard to play. So let's
1:03:55
talk about Safie Eric's daughter. right. Safie
1:03:57
Eric Stutter a is a
1:03:59
2 a two-two that
1:04:02
has sacrificed Safi when
1:04:04
Safie when put into
1:04:06
the Creature this turn, the
1:04:08
it to play. this
1:04:11
turn return it to play. This with
1:04:13
with this pan, combos with
1:04:15
the Panda. with the also
1:04:17
combos with with the Panda. Safie
1:04:19
also combos with loyal
1:04:21
retainers. The Uh, the three
1:04:23
man, a one, one to return a
1:04:26
return a legend from your
1:04:28
graveyard to play, to play. There there
1:04:30
is redundancy. your in your combo deck. involving
1:04:33
Safie Eric's daughter. I
1:04:35
like that a lot. This is a
1:04:37
is a deck that I've
1:04:39
played before as kind of
1:04:41
like a splinter from the the
1:04:43
more traditional Sandra Bullock
1:04:46
pattern rector style decks.
1:04:50
I kind of want to see it
1:04:52
make a comeback, a especially because because it can
1:04:54
play play blood artists? can be can
1:04:56
be your way of killing. Like you
1:04:58
get infinite sacks and or death triggers, or
1:05:00
what are you doing with it? What
1:05:03
are you Kind of ties into that
1:05:05
white card we talked about, we talked about. The
1:05:07
like rally, the ranks, I think is what
1:05:09
it was called. is New Rally it was
1:05:11
called. Yeah, the new Ancestors style card where card
1:05:13
where you just want to play a
1:05:15
bunch of to play a if it dies,
1:05:17
it dies. But also it you bring
1:05:19
them all back, you get a
1:05:21
bunch of triggers bring them all death triggers. of
1:05:23
And the panda just fits nicely
1:05:25
on the curve of on the curve of like,
1:05:27
yep, like an into this
1:05:30
into them. and combo killed them.
1:05:32
I'm curious can Can you
1:05:34
bring up up body from
1:05:36
new Nukapena? Oh yeah, two black-black for a three ogre
1:05:38
rogue? Does that, does that does this
1:05:40
does that do the same
1:05:42
thing or slightly different? different? Whenever,
1:05:44
whenever another non-token creature you
1:05:47
control dies, dies, can When it
1:05:49
dies, return another target another creature
1:05:51
card with equal or lesser
1:05:53
card with equal or lesser power, not
1:05:55
man of, was, wait, wait, though, because Safi
1:05:57
also one. my has a mean
1:06:00
This card can fit into that. I guess
1:06:02
one of my concerns is that that connive
1:06:04
is. It's not a may. Not a may.
1:06:06
So you, I mean, it's very unlikely. If
1:06:08
you're in a bit of trouble there. Yeah,
1:06:10
you might deck yourself before you kill them,
1:06:12
which sounds goofy to say. That might not
1:06:14
pop up too. You could probably sculpt scenarios
1:06:16
where that doesn't. Typically in our format, you
1:06:18
have more cards in your library than your
1:06:20
opponent has life points. Yeah,
1:06:22
but what I mean is you need
1:06:25
to like dig for the piece. Yeah,
1:06:27
and then get there. It's funny because
1:06:29
this one has been a like a
1:06:31
little pet cart of mine in recurring
1:06:34
nightmare decks for a while. And I've
1:06:36
been cutting it recently, but I was
1:06:38
like, oh, yeah, the value. Right. There
1:06:40
you go. Redundancy. Yeah. Is there a
1:06:43
turbo initiative version of like that Saffey
1:06:45
loop that people have tried yet or
1:06:47
no? turbo initiative. You could just like
1:06:49
dome them for five if you go
1:06:51
through it every time and you get
1:06:54
the dig every time you loop like
1:06:56
has that does that work? You would
1:06:58
need to well not to side tangent
1:07:00
too much but pattern rector if you're
1:07:03
playing a version of pattern rector that
1:07:05
isn't on the cauldron familiar like Samwise
1:07:07
plan which Why aren't you doing that?
1:07:09
Sure. But if you're not, one of
1:07:12
the ways, like, and you want to
1:07:14
be more of a mid-range shell, you
1:07:16
can combo loop with an initiative creature,
1:07:18
where you just continuously go through the
1:07:21
dungeon and trap them today. Yeah, yeah,
1:07:23
yeah. Yeah. Only take us
1:07:25
home with the gold cards. Last
1:07:27
gold card we're going to talk
1:07:29
about today is Coma World Eeder.
1:07:31
Three, green, blue, blue, seven manna
1:07:33
for a legendary 812 serpent with
1:07:36
this can't be countered, trample, ward
1:07:38
four, and whenever Coma deals combat
1:07:40
damage to a player, create 433
1:07:42
blue serpent creature tokens named Coma's
1:07:44
Coyle. All right. So maybe, maybe
1:07:46
not like... the absolute best reanimator
1:07:48
target, but you could include it
1:07:50
in that spread as well if
1:07:52
what you're looking for is word
1:07:54
for. It's tied. ward with Kappa
1:07:57
Canyon Year. But probably where you're
1:07:59
really looking for this card is
1:08:01
taking advantage of the can't be
1:08:03
countered claws as an option for
1:08:05
your big band control finishers that
1:08:07
matter in the control mirror. It's
1:08:09
hard to target. It can't be
1:08:11
hit by counter spells, which is
1:08:13
super relevant in the matches where
1:08:15
it matters at all. and then
1:08:18
if you can get in with
1:08:20
it once, you pretty much won
1:08:22
the game, it's eight power trample,
1:08:24
so that might be enough on
1:08:26
its own, but you're gonna have
1:08:28
12 more power spread across four
1:08:30
bodies. I will say versus previous
1:08:32
coma. You can't then also like
1:08:34
use it to play defense other
1:08:36
than just like setting back and
1:08:39
blocking with your A12 the first
1:08:41
turn or blocking with your other
1:08:43
creatures that you get in the
1:08:45
future. Previous coma if you were
1:08:47
heading for that one as a
1:08:49
as a finisher would allow you
1:08:51
to like tap down their stuff
1:08:53
on their turn and not get
1:08:55
attacked. But this one is also
1:08:58
good. So big. It's big, yeah,
1:09:00
it's an 812. I could see
1:09:02
somebody natural ordering into this. Sure.
1:09:04
It's green. Atrax is cool. Yeah,
1:09:06
I like Atraps as the like
1:09:08
it's not great of a de
1:09:10
facto target lately. It is a
1:09:12
green card, but I mean, Atrax
1:09:14
it doesn't have word. Yeah. So
1:09:16
if like your card, if your
1:09:19
bonus cards don't matter, if the
1:09:21
if the board is what what
1:09:23
matters and you need to like
1:09:25
natural order into something that. They
1:09:28
have to pay five mana to
1:09:30
crack us. Atrex is really appealing
1:09:32
in concept for these natural order
1:09:34
decks because you're like, well, I
1:09:36
get the seven seven and I
1:09:38
draw a million cards. And then
1:09:40
in practice, it's like, well, I
1:09:42
lost the creature. I used my
1:09:44
natural order. Now I'm up a
1:09:46
creature. And then I draw like
1:09:48
two to four cars. Yeah, maybe
1:09:50
four. Like it's good. Don't get
1:09:52
me wrong. But then like, atrex
1:09:54
is not the hardest thing in
1:09:56
the world to deal with to
1:09:58
deal with. I mean, anecdotally, I
1:10:00
remember somebody a tracks into play
1:10:02
every turn for like four turns
1:10:04
in a row and I just
1:10:06
kept caracasing it and just tacking
1:10:08
them. Yeah. I kind of gated
1:10:10
by my man. If I was
1:10:12
a coma I wouldn't be able
1:10:14
to do anything. Right. Right. It's
1:10:16
it's it's kind of worth looking
1:10:18
at. I was playing Rachel Weeks.
1:10:20
and we both had natural order
1:10:22
into Atraxa in both of our
1:10:24
decks. And I did my Atraxa
1:10:26
and I got like the worst.
1:10:28
I got like, you know, a
1:10:31
fetch landed an elf. And then
1:10:33
she hit six creature types or
1:10:35
like six different card types. It's
1:10:37
just like, well, how do I
1:10:39
hold all of these answers? Like
1:10:41
we are not the same. Overlord
1:10:43
of the Bailmerk has a triax,
1:10:45
a dax eaten nice. You know,
1:10:47
just like, oh, a daxa dax
1:10:49
eaten nice. You know. Just like,
1:10:51
like, like, like, like, like, like,
1:10:53
like, how. All right, surge. Yeah,
1:10:55
colorless. Let's talk about the sire
1:10:57
of seven deaths. This is a
1:10:59
seven-manna-al-drazi, seven-seven. And if you didn't
1:11:01
know, it has seven keywords. First
1:11:03
strike, vigilance, menace, trample, reach, lifelink,
1:11:05
ward pay seven life, which is
1:11:07
very cool. Now, As far as
1:11:09
old Rosie, like this one's cool,
1:11:11
don't get me wrong, this is
1:11:13
undoubtedly cool, it's so flavorful, it
1:11:15
does so much. I like my
1:11:17
old Rosie's to have an ETB
1:11:19
or a cash trigger or an
1:11:21
annihilator or something like that. I
1:11:23
think it... I don't want to
1:11:25
channel into this, I don't want
1:11:27
to reanimate into this, you could
1:11:29
do both, and it would be
1:11:31
fine. I just like my Eldrazi
1:11:33
a little bit bigger. Counterpoint. We
1:11:35
just cast it. Yeah. I think
1:11:37
Eldrazi is like one of the
1:11:39
most under explored things that we
1:11:41
can do in our format. Where,
1:11:43
like, think how broken ancient tomb
1:11:45
is? Yeah. By playing Eldrazi, we
1:11:47
end up getting like three more
1:11:50
ancient tombs in our deck. you
1:11:52
had a mono green list that
1:11:54
was actually very it was closer
1:11:56
to mono colorless right because there's
1:11:58
the green machine there's from um
1:12:00
world wait no what was the one
1:12:02
that introduced colorless manna what's that was
1:12:04
that oh of the oh right oh
1:12:06
with had a lot of very interesting
1:12:09
like cheaper aldrazi ones that required colorless
1:12:11
manna and then also had I don't
1:12:13
just yeah just kind of explored the
1:12:15
whole thing like colored aldrazi with the
1:12:17
devoid mechanic as well yeah I mean
1:12:19
modern horizons three also introduced some of
1:12:21
the most broken Eldrosi that kind of
1:12:23
fit into that kind of line as
1:12:25
well. It's just something that hasn't been
1:12:27
explored outside of like, what if we
1:12:29
made the biggest idiot in the world?
1:12:31
Sure. Instead of just being like, what
1:12:33
if we paid the seven man a
1:12:35
creature on turn four? just mono green
1:12:37
and you probably also have channel but
1:12:39
you're expecting to like faircast some of
1:12:41
you could be I mean you could
1:12:43
be mono green you could probably be
1:12:45
like a green base but with other
1:12:47
colors because you just want to play
1:12:50
like you probably want to get red
1:12:52
in there so you could play the
1:12:54
the line breaker one of the MH3
1:12:56
ones I do love that card yeah
1:12:58
I don't know there's just enough of
1:13:00
these that it's worth looking into because
1:13:02
I mean these these cards are just
1:13:04
killing everything else everywhere so. I did
1:13:06
some experimenting this year with mono green
1:13:08
Eldrazi as well trying to hit like
1:13:10
that sort of after MH3 it's kind
1:13:12
of like the like fax machine curve
1:13:14
that goes all the way to 10
1:13:16
and then also Titans or whatever so
1:13:18
like it does have channel and then
1:13:20
it's like trying to decide whether you
1:13:22
want to play your reca or just
1:13:24
give that to another one sort of
1:13:26
spots like whether you want to go
1:13:28
that way and Yeah, this card, it's
1:13:31
just in an interesting position where it's
1:13:33
like, you could channel into it, you
1:13:35
wouldn't feel terrible about that line of
1:13:37
play because at least your life link.
1:13:39
Yeah, it has the life link and
1:13:41
if your opponent kills it, they had
1:13:43
to pay as much life as you
1:13:45
did to channel it. Yeah, a card
1:13:47
and a life, yeah. You know, so
1:13:49
you're feeling okay about that, but also
1:13:51
if your deck set up for it,
1:13:53
maybe just cast it on turn four
1:13:55
or five. sanctuary. It taps taps
1:13:57
a colus and then has generic
1:13:59
this land becomes
1:14:01
a 3 -3 creature
1:14:03
with vigilance and all
1:14:05
creature types. It's
1:14:07
still a land. Notably,
1:14:09
it's not until It's
1:14:12
still a land. Notably, it's not
1:14:14
until into turn. Kiss your
1:14:16
stocking stones goodbye. Oh shit.
1:14:18
Sorry. I did the thing where I
1:14:20
read this card the thing, I did the thing where
1:14:22
I read this card and I was like, is
1:14:24
know, I don't Vigilance is nice, but
1:14:26
I to pay for every turn for
1:14:29
a mutivolt. Yeah it's just forever stones for
1:14:31
four yeah it has vigilance yeah sick Yeah. I'm
1:14:33
I'm suddenly okay with this car nice yeah
1:14:35
it becomes a becomes a human. yeah it
1:14:37
Yeah. becomes a and a coward an
1:14:39
goblin. elf that gets a plus
1:14:41
and plus encounter encounter when you Yeah.
1:14:44
attempts yeah a I think it's worth
1:14:46
for it's to explore this or
1:14:48
decks that have this or lying
1:14:50
around. excess manna lying around are in a
1:14:52
weird spot where. spot where when
1:14:54
you're building your deck, your you're building
1:14:56
your you're deck or whatever, or even
1:14:58
goblins, you're like, even I don't really
1:15:00
want to play like, I don't really want to do
1:15:02
I? And then you fight against
1:15:04
someone that's just like, oh yeah, I'm
1:15:06
playing this deck. Of course I'm
1:15:08
playing like, oh yeah, I'm you die? deck, of course
1:15:11
you're just like, creature playing against Yeah, and
1:15:13
deck. just I just wish I had
1:15:15
a creature this deck, of stupid playing these Yeah,
1:15:17
exactly. And maybe this just fits that
1:15:19
role. think that role. permanently
1:15:21
becoming the creature. becoming the creature
1:15:23
having those creature types. having those
1:15:26
appealing and then you
1:15:28
know the stuff that
1:15:30
applies to basically all
1:15:32
these to basically all these creature lands where
1:15:34
they dodge like abrupt decay style they
1:15:36
are just kind of annoying
1:15:38
to deal with like prismatic
1:15:40
ending can't muck muck it. It turns out
1:15:42
it turns out that it's still a land
1:15:44
actually. Oh no, prismatic ending Wait. No, it it. Wait, no
1:15:47
it can. Because No, because you have to not?
1:15:49
say non you but it It doesn't say non-land, but
1:15:51
it for all the colors you put
1:15:53
into it and you have to put
1:15:55
in one white man and no matter
1:15:57
what, one white man, no matter it or
1:15:59
less? is Anyway. or less? can't be wrong.
1:16:01
He can miss. He's human. That's
1:16:03
it I'm human. That's it. I
1:16:06
thought you could hit in boxing
1:16:08
with prismatic. You can. Yeah. Yeah.
1:16:10
Never mind. We're good. We're good.
1:16:13
We're good. We don't need to
1:16:15
shame me anymore for. We're not.
1:16:17
This is an. We're good. We're
1:16:20
good. We don't need to shame
1:16:22
me anymore. We're not. This is.
1:16:24
He's human. That's it. I'm streaming.
1:16:27
Mine streaming. Mine. Mine. Mine. Well,
1:16:29
I'd never lose a dime. I noticed.
1:16:32
Now, my friends, let's talk about our
1:16:34
closing thoughts of the set, and I'll
1:16:36
go first, because I only have one
1:16:38
thing that I want to add, and
1:16:40
that is that I really, really, really
1:16:42
like foundations. this this set is hitting
1:16:44
like look Bloomberg was great it was
1:16:46
cute there are fuzzy animals we like
1:16:48
the vibe of it stuff like that
1:16:51
dusk morning like i don't know if
1:16:53
i like the horror static this is
1:16:55
the most magic feeling magic sets that
1:16:57
i've experienced in a very very very
1:16:59
long time and at first i was
1:17:01
like oh This is only going to
1:17:03
be a set of reprints and that's
1:17:05
okay because it's going to be an
1:17:07
important foundation for like standard and for
1:17:10
people getting into it. And then we
1:17:12
have done 90 minute episodes to talk
1:17:14
about the set for three hours and
1:17:16
some absolute bangers that have been added
1:17:18
to this as well. This set is
1:17:20
great. It makes me very happy and
1:17:22
it and it soothes my old magic
1:17:24
boomer heart, you know. Nellie.
1:17:28
Yeah, let's double some plus one
1:17:30
plus one counters on creatures. Oh
1:17:32
yeah. Absolutely. And Cowards can ever
1:17:34
block Warriors. Famous card? What's your
1:17:36
favorite card? Yeah, I think my...
1:17:38
I think my favorite card, I
1:17:40
think the card are probably going
1:17:43
to play the most out of
1:17:45
this set is Sythcad Club. Yeah,
1:17:47
Sythcad Club. Sythcad Club. Sythcad Club,
1:17:49
please. Joe Exotic will be there.
1:17:51
Anyways, yeah, some great new Green
1:17:53
and White plus and plus one
1:17:55
counters cards and zombies getting a
1:17:58
few. is great, another, another blood
1:18:00
artist. Blood article, God, aristocrats, let's
1:18:02
go. There were so, there were,
1:18:04
there were several cards during these
1:18:06
last two podcasts that we didn't
1:18:08
talk about for very much because
1:18:10
they're just like straightforward, include buff
1:18:13
cards, and then a few cards
1:18:15
that were pretty interesting. And yeah,
1:18:17
I agree, it does feel like
1:18:19
a magic set. So that's cool.
1:18:22
The biggest winners from
1:18:24
this set are goblins
1:18:26
plus one plus one
1:18:28
counters Ractos mid range
1:18:30
yeah and Coming to
1:18:32
a front paper fight
1:18:34
red white heroic absolutely
1:18:37
heroic and aristocrats. Yeah
1:18:39
and so like. That's
1:18:41
a pretty healthy spread of decks
1:18:43
to get some legitimate upgrades, right?
1:18:45
Yeah, the set is a banger.
1:18:47
It's a top, it's a TTBB,
1:18:49
a top to bottom banger. There's
1:18:51
some cool combo cards in there.
1:18:53
There's some niche kind of like
1:18:55
arc type cards. There are some
1:18:57
decision points. That's all I want
1:18:59
from Magic the Gathering. Is I
1:19:01
want my decisions to feel like
1:19:03
they matter, right? And some of
1:19:05
the sets that we've had this
1:19:07
here. My decision doesn't matter unless
1:19:09
that decision is, do I include
1:19:11
emperor of bones in my black
1:19:13
deck? Where am I an idiot?
1:19:15
You know? Like, I don't want
1:19:18
to always be in that world.
1:19:20
I want to be in the
1:19:22
world where I'm like... Am I
1:19:24
going to play the, like, Dynas
1:19:26
in my elf deck? Probably, but
1:19:28
there's a conversation to have about
1:19:30
it being a four man, a
1:19:32
three, three, legend without an need
1:19:34
to be, right? That's an interesting
1:19:36
thing to work through, or Satina,
1:19:38
like, am I really playing this
1:19:40
juiced up Farhaven elf in my,
1:19:42
like, scape shift extra turns deck?
1:19:44
Like, or land stack? I'm an
1:19:46
agro deck, and my mossbourne hydro
1:19:48
doesn't work, because after three, I'm
1:19:50
only gonna make. And while you're
1:19:52
saying that, there might be somebody
1:19:54
else in some different country that
1:19:56
has had that exact same conversation,
1:19:58
but came to a different conclusion.
1:20:00
And that is dope. don't get
1:20:02
that a lot, we don't get
1:20:04
that on this level that is
1:20:06
like just blanket appealing to magic
1:20:08
players as well. Not even speaking
1:20:10
like aesthetically, just the way the
1:20:12
card, they're like simple, elegant, but
1:20:14
we can talk about them for
1:20:16
three hours. Yeah, yeah, that's great.
1:20:19
What's your favorite card? It's
1:20:21
got to be a toss-up between Avora,
1:20:23
the the blood one, Satina, because I
1:20:25
mean I love a borderland Ranger and
1:20:27
I love a I love a far
1:20:29
haven elf. And I kind of like...
1:20:32
I really like that giant. Like big
1:20:34
three-five man of giant? Yeah. Major ruins?
1:20:36
I like that giant. I'm looking for
1:20:38
it to maybe change my mind on
1:20:40
that one. Yeah. I didn't say my
1:20:42
favorite card. It might actually be frontline
1:20:45
heroism. Sure. It might be. We'll see.
1:20:47
That's just my kind of garbage. Yeah.
1:20:49
Or that white enchantment creature for his
1:20:51
tank him stomping. Oh, the idolin. Yeah,
1:20:53
idolin. The idolan's pretty pushed. Yeah. Yeah.
1:20:55
But, sorry, will it continue? No, that's,
1:20:58
that's, that's all I got. The set
1:21:00
is, like, even PlayGone. I mean, thinking
1:21:02
about that stupid starfish for this entire
1:21:04
episode, because I'm like. Did the CDH
1:21:06
players know something that would do they
1:21:09
know? You know, there's a green mythic
1:21:11
from Bloomboro this year that also cares
1:21:13
about creatures having more toughness than their
1:21:15
power. It's like a five drop and
1:21:17
maybe... Oh, the Australian turtle. Australian turtle?
1:21:19
Wait, wait, five drop? Oh my God.
1:21:22
It is a fight. It is a
1:21:24
five drop that cares about land. Some
1:21:26
sort of band door and deck balls.
1:21:28
I don't know. All right friends, that
1:21:30
is going to do it for our
1:21:32
foundation set review. Thank you very much.
1:21:35
Hope you've enjoyed it. As always, if
1:21:37
there's any cards that you think we
1:21:39
missed or that you want to talk
1:21:41
about, hit us up in the comments
1:21:43
down below. While you're down there, hopefully,
1:21:45
as you're watching this episode, we ticked
1:21:48
over the tremendous milestone that was a
1:21:50
hundred thousand subs on this channel. never
1:21:52
want to to bring
1:21:54
this up again. We're
1:21:56
so close. Please
1:21:59
push us up over
1:22:01
that limit. Thank
1:22:03
you. What an incredible
1:22:05
milestone milestone. that
1:22:07
everything we do is brought to you
1:22:09
by we do is brought to you by you with your over
1:22:11
the patron at been surge joined by the
1:22:14
I was here ready run. I've been surge
1:22:16
joined by Nellie. I was to James Shout out to
1:22:18
James I'm not going to do I'm
1:22:20
not my man. again. My We appreciate you
1:22:22
watching and we will see you
1:22:24
next time. next time. Bye bye.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More