MTG Foundations Set Review Part 2 || North 100 Ep172

MTG Foundations Set Review Part 2 || North 100 Ep172

Released Friday, 6th December 2024
Good episode? Give it some love!
MTG Foundations Set Review Part 2 || North 100 Ep172

MTG Foundations Set Review Part 2 || North 100 Ep172

MTG Foundations Set Review Part 2 || North 100 Ep172

MTG Foundations Set Review Part 2 || North 100 Ep172

Friday, 6th December 2024
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Episode Transcript

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0:00

Yeah.

0:10

Hello welcome to to North 100 Canadian

0:12

My name is Serge.

0:14

joining me today. I is surge

0:16

joining me today. I a anelli. Hey,

0:18

I got a wheeler. And on

0:21

tech on tech we got a

0:23

James. Dations. Oh, Team Chaos wins. The plot

0:25

plot thickens that that

0:27

everything we do here

0:29

is brought to you

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by you you by you. The support

0:33

of the patron at patron.com/ now at

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time of recording We

0:38

are to 100,000 subs on

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the YouTube channel, and I'm subs

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on the YouTube channel. And I'm

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hoping. we that after

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our last call to action,

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we actually you that threshold. subscribed,

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you could say, so, already subscribed, I

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told you so, but I really would

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love to see please on the channel.

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So please subscribe. We'd really appreciate

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it. It means a lot to us.

1:01

to And I'll never ask again. ask again.

1:03

to to part two of our Foundation's set review. For review

1:05

for our Canadian our set reviews are not reviews

1:07

are not exhaustive. We only talk

1:09

about the cards that we think are

1:11

relevant to the format to the every walker

1:13

because we always know you want you

1:15

want your opinion your even if it's

1:17

not good or not. even Today not be

1:19

covering not. Today green, to gold. red, green, gold,

1:21

card in one land, and one

1:23

and we're doing the main

1:26

set as well as And so that's

1:28

the that's the card pool, that's the the that's

1:30

it. And then the it, start us off. start

1:33

us off. Bolt wave, one red for a

1:35

sorcery. Bolt Wave deals three

1:37

damage to each opponent. You

1:41

may look at this card and

1:43

think it's think it's Lavis Bike And it

1:45

kind of is. it It's not is.

1:47

though. not arcane though. arcane. an It does

1:49

have a couple of differences. Lavisbike

1:51

can actually hit Lavis Bike can Oh,

1:53

good to know. This can get

1:55

around Oh, good to know. This or something of

1:57

that. proof or shroud or something of yeah. It

1:59

does some things. Lavis makes a weird

2:01

card because it dropped out of favor

2:03

in a lot of the red decks

2:06

when there was basically one version of

2:08

red deck wins and nothing else, right?

2:10

They kind of said, hey, this doesn't

2:12

deal with the board. We need to

2:15

deal with the board. Now we are

2:17

at a place where red decks have

2:19

kind of split off into all these

2:22

little splinter kind of builds, where you

2:24

have the decks that carry on the

2:26

DNA of like, hey, we need to

2:28

deal with the board, so we're playing

2:31

every shock and we're playing like pump

2:33

spells. You have the ones that go,

2:35

hey, we need to challenge the board

2:38

and do so by playing more three

2:40

drops. We're not quite medium red, but

2:42

we need to play some bigger things,

2:44

some impactful threes. And then you have

2:47

the decks that say, hey, to hell

2:49

with the board, I'm going to the

2:51

dome. And they tend to still play

2:53

lavas spike. These are the versions of

2:56

Red Deck ones that play your Kessig

2:58

flame breathers, your firebrand archers, basically the

3:00

cards, the thermal alchemists that are mostly

3:03

not thermal alchemists, because some of them

3:05

can also attack. They tend to be

3:07

more of a prowess, kind of build.

3:09

where Lava Spike, not a super exciting

3:12

card when you only have one, but

3:14

when you have redundancy and when you

3:16

also sculpt the rest of your deck

3:19

to include additional cards that go to

3:21

the dome, when you have that density

3:23

of going to the dome, it becomes

3:25

a lot more appealing. Instead of just

3:28

being, oh, this is a card that

3:30

makes them go from 20 to 17,

3:32

this is you get to say this

3:35

is one of the cards that gets

3:37

to circumvent their board so they go

3:39

from 20 to zero. So yeah it

3:41

seems like it's just a okay it's

3:44

Lavis spike too and sometimes it will

3:46

be that but it's a cool talking

3:48

point for how one of the most

3:51

iconic decks in the format has evolved

3:53

over the years to keep up with

3:55

the changes in Magic

3:57

the Gathering, with with

4:00

of cards like of

4:02

cards like psychic frog and a

4:04

that, and and all that. the

4:07

answer is the them.

4:09

Just ignore them. Just kill them.

4:11

Just don't amount. Sick. Chandra flame

4:13

shaper. Five red for a six loyalty for a

4:16

six planeswalker Chandra with plus two. Add three Add three

4:18

red mana. top Exile the your top three

4:20

cards of your library. Choose one,

4:22

you may play that card this

4:24

turn. turn. one, create a token

4:26

that's a copy. a It's a plus

4:28

one. Plus one. Oh gosh, that

4:30

is a plus. a plus one, It's

4:32

eyes did a weird thing, eyes did

4:34

a weird Plus one, create a token

4:36

that's a copy of target creature

4:38

you control, of it has haste

4:40

and, at the beginning of the

4:42

end it has haste and, at the beginning of the end

4:44

step, deals 8 damage token. you

4:47

choose among any number of

4:49

target creatures eight damage divided as you choose

4:51

among any number of don't want to

4:53

miss too many words here. This thing planes It

4:55

doesn't have a cost reduction. words here.

4:57

And what do you do you get for your

4:59

seven mana? manna? The thing is,

5:02

not something you didn't something

5:04

you didn't already have going on.

5:06

dig. dig. there's that. There's there's that.

5:08

There's a flexibility of adding a

5:10

second hasty attacker. It has the third

5:12

It has the third ability You can

5:14

do away. You can creatures damage

5:17

to creatures and That's a That's a

5:19

lot of damage. And still

5:21

have, and you split it however

5:23

you want, you still have

5:25

two You still have two loyalty left over. But

5:27

I don't like this card. I don't

5:29

think it's good. I don't I don't know

5:31

what deck you could possibly convince me.

5:33

convince me it's better than, know, another

5:35

card. card. There are a

5:38

couple of six-man, there are three six-mannish, no, are four

5:40

six -mana Shondras. two of them of them

5:42

are them are, couple good, yeah, two of them are

5:44

playable. Yeah, uncountable Chandra that like kills the board is okay. Yeah,

5:46

and the mom the board one that makes three

5:48

and the yeah, yeah. That one, I was one

5:50

that makes in Time Walks Run, the most yeah,

5:52

yeah, six-man, Chandrara, the the gate recent Sixhondra, The

5:54

most recent of the -mana Shondra. one that Sir

5:56

just oath of the gate watch

5:59

one Sir just mentioned. I do not think

6:01

is playable anymore, unfortunately. That one might have

6:03

gone good, but it was playable a

6:05

was literally playing that in your Time Walk

6:07

deck like last week. No, I'm playing

6:09

Hope's Beacon. Hope's Beacon is the one from

6:11

March of the Machine. That one is

6:13

genuinely good. And the uncounterable emblem, you're going

6:15

to win the game one. We found

6:17

a special place in our heart for that

6:19

one. Kind of reasonable. It could show

6:21

up in a specific kind of metagame and

6:23

like crush. So

6:25

in the realm of expensive Chandra's that

6:27

you're like, wow, that was actually

6:29

pretty good. We already have a couple.

6:33

They're less mana than this. Yeah,

6:35

this one's wild. Like, not

6:37

good wild. All

6:39

right, next up, Drop Kick

6:41

Bomber. This is a three

6:43

mana, two, three goblin warrior

6:45

for two in a red,

6:47

ancient tomb mana. Other goblins

6:49

you control get plus one,

6:51

plus one. And red mana

6:53

until end of turn, another

6:55

target goblin you control gains

6:57

flying. And when this creature

6:59

deals damage, sacrifice it. When

7:01

was the last time we

7:03

got a goblin lord? Like

7:07

a new, just Lord Lord. Dominar

7:09

United within the last year. No, two

7:11

years ago. Okay. Yeah, that Sergeant one.

7:13

Roonvelt Hordemaster. Yeah. This is cool. I

7:15

like this goblin. I think it not

7:17

being red, red pip is pretty spicy

7:19

as a way to get it down.

7:22

Other goblins getting bigger, I think is

7:24

cool. Now, now please keep in

7:26

mind. I am not a goblin pilot.

7:28

I'm not a goblin connoisseur. I am

7:30

the type of person who looks, who

7:32

sits down across from the goblin player

7:34

and I cross my fingers that they

7:36

don't just kill me on turn three.

7:38

So I don't necessarily know how best

7:41

to evaluate it when they want

7:43

it, when they don't because they, you

7:45

know, they want their recruiters, they want

7:47

their matrons and they want a lord

7:49

with their cranco or something shenanigans like

7:51

that. In particular, the the that I

7:53

do not know how to evaluate

7:55

is that activated ability. That second one

7:57

of. can let a goblin get in

8:00

and hit you, but then you sacrifice

8:02

it. And that seems incredible if you

8:04

have like a pile driver for the

8:06

finisher or something like that, like to

8:08

get that last little bit of damage

8:10

through, or if you're fighting for

8:12

the initiative, that seems incredible. But for

8:14

the most part, unlike one of the

8:17

big goblin No idea.

8:19

I just see three of goblin lord and

8:21

I'm like that's probably pretty good It's

8:23

better than adaptive automaton and there are

8:25

still tournament winning goblin decks that play Adaptive

8:27

Atomaton. Okay, I wasn't sure about this.

8:29

so I looked at this card and thought.

8:32

They're getting enough cards now. Maybe Maybe

8:35

this one finally won't make the cut.

8:37

Because I remember you know, early days

8:39

of Highlander, like Mac was playing like

8:41

the portal one one 3 that when

8:43

it attacks, the your Goblin general. Goblin

8:45

general. it's so like, OK, clearly every

8:47

single goblin lord is in this deck,

8:49

right? And we had Runeveld, Horde Master

8:52

time we were talking about this. And

8:54

there's been various other really good goblins

8:56

that have been printed in the last

8:58

10 years, obviously. But I wasn't sure

9:00

if this one makes the cut. But

9:02

yeah, It's better than either after my

9:04

top. nice thing about this is it

9:06

has no downside. Sure. The opportunity cost

9:08

for this lord is so free Short

9:11

of of course, like what else are

9:13

you playing? Yeah, but like I don't

9:15

know. Does this replace Bogart ram gang

9:17

or something? Maybe

9:19

not. I mean three man of three for haste

9:21

with wither. No, I just hope I mean Mac

9:23

is probably mac is still playing it because yeah

9:25

I was facing out one of those on Monday

9:27

night not too long ago, you know that

9:30

I mean, there is a conversation, I guess, to

9:32

have about the Rakdos goblins, John goblins or

9:35

mono red, like this one, you might play in

9:37

a mono red because you cut a bunch

9:39

of some of the Ractos goblins to the lieutenant

9:41

and stuff But but also because it is

9:43

a single red pip. It's kind of appealing that

9:45

you could have like a bayou in playing

9:47

your John goblins. I could still play this. I

9:49

think you're just playing it because it's a

9:51

goblin Lord. And also sometimes it just wins the

9:54

game with this activated ability. You know what?

9:56

I think that's great because I love the shout

9:58

out to goblin blue brigade like style goblins

10:00

get flying for red manna. So it

10:02

was a cool a cool So I'm

10:04

happy to learn just in this

10:06

moment in this moment lords are still real.

10:09

goblin lords die. It's goblins. you'll All

10:11

right, die, it's goblins. All right, Wheeler. Electro two in

10:13

a red for a sorcery that

10:15

says that says a copy of target

10:17

creature you control, except it has

10:19

haste. And at the beginning of

10:21

the And at sacrifice this token. step,

10:24

sacrifice this token. Flashback for two

10:26

red red. There's a

10:29

a combo that that

10:31

uses caster mage. Okay. And

10:33

a and a variant.

10:35

This is a twin flame

10:38

heat is a

10:40

Whatever you know form. whatever

10:42

exactly. exactly. Whatever you want

10:44

to call it. to call it. It's

10:47

seen a little play here and

10:49

there. there, especially with certain changes

10:51

of like time walk Walk being

10:53

six points, Birthing Pod being

10:55

zero points, zero know, just kind

10:57

of a kind of a way

10:59

to approach some of the or

11:01

or the Kiki Poddex is

11:04

just. is just What if

11:06

we have more combos? do we keep

11:08

do we keep up with secret, secret

11:10

walk? It's like, well, we just

11:12

have more combos. Just trying to win

11:14

sooner, right? win This isn't going to

11:16

be isn't gonna over your local scene

11:18

or anything. or But it's a card

11:20

that fits into a shell that already

11:22

has, like, has like, that already wants

11:24

this type of effect, of but

11:26

also also I don't know, making know, making

11:28

copy of your recruiter if you

11:30

really need to and then having

11:32

the then having the like additional value,

11:34

it's kinda spicy. value, it's kind you

11:36

like this this as a

11:38

mid -range card like red-based

11:41

initiative decks? decks? I

11:43

mean, Right,

11:46

like Marty Initiative, does this do enough? or? It

11:48

kind of has like a wacky saw

11:50

half style. That's kind of what I

11:52

was thinking, right? But without the

11:54

like the like part of it. I think

11:56

you want to put those slots

11:59

into recommissions, right? right? you're a helping

12:01

hand kind of card because you

12:03

know if you're in the situation

12:05

that you already have your creature

12:07

that gave the initiative still in

12:09

play probably you can just get

12:12

more value out of it you

12:14

mean like turning it sideways right

12:16

you mean like but recommission helping

12:18

it only get three or less

12:20

which is exactly white plume okay

12:23

but like anime debts like that

12:25

that vibe of card yeah Yeah.

12:27

Yeah. I mean, after cloud shift,

12:29

right? Or... Yeah. Yeah. Like, is

12:31

this... I do love saw and

12:33

have, though. Oh God, saw and

12:36

have. Alright. Ellie. Let's talk about

12:38

frontline heroism. This card is from

12:40

the jumpstart set. It's two under

12:42

red for enchantment that says when

12:44

it enters the battlefield, create a

12:46

one one red soldier with haste.

12:49

Whenever you cast a spell, the

12:51

targets only a single creature you

12:53

control. Create a one-one red soldier

12:55

with haste, then copy that spell,

12:57

the copy targets that token. So

12:59

pretty big get for exactly red-white

13:02

heroic. We talked about this

13:04

deck on the previous podcast. Yeah. When

13:06

we were talking about white cards, the

13:08

first card we talked about got plus

13:11

and plus encounters when it was targeted.

13:13

So this card, certainly a slam dunk,

13:15

I think in any deck that's looking

13:17

to capitalize on heroic triggers and willing

13:20

to play into a bit of the

13:22

mid game. Like this is a three

13:24

mana make a one one. So if

13:26

you're If your deck is more trying

13:29

to set up like an infect sort

13:31

of kill through the heroic cards, and

13:33

then maybe this won't really fit into

13:36

the plan, but as long as you're

13:38

trying to like play a medium-length game

13:40

of magic and capitalize on like big

13:42

heroic triggers, I think you want to

13:45

include this in your game. Everyone is

13:47

talking about Nado and no one is

13:49

talking about Feather. There's a reason for

13:52

that. There may be a reason for

13:54

that. What? Yeah. I like this card.

13:56

Okay. I don't know if it's good.

13:58

I like it. You

14:01

know, my brain had a moment where we're like,

14:03

oh, this is just Galvan Rable master for decks with

14:05

giant growth. Kinda. I

14:07

kind of. play with it. Yeah. Well,

14:09

your giant hosts are now also a creature.

14:11

The tricky thing is, this wants you

14:13

to play the giant growth pre -combat. Sure.

14:16

the tricky thing, right? Which don't really want

14:18

to do to maximize the value because

14:20

of course magic players love to wait for

14:22

value. But this way you get a

14:24

second giant Growth with with haste, so it's

14:27

kind of worth right? Yeah,

14:29

I think I need to put together

14:31

this heroic deck. I would say that

14:33

this actually changes, this lets you be

14:35

proactive with your first pump spell. in

14:38

a way. right? But not the second one.

14:40

Well, the second you can be a little

14:42

reactive, right? Yeah. Like you can, because you're

14:44

just like, well, balls in my court, here's

14:46

a 4 -4 with haste. Like after I giant

14:48

growth my thing, they're like, well, I have

14:50

to now deal with this one, but I'm

14:52

also taking four. And the token doesn't go

14:54

away. That's the goal. You don't sacrifice that

14:56

token. And also there's no line about only

14:58

the first spell. I know that you're talking

15:00

about like sequencing and stuff, but it's worth

15:02

noting, yeah, if you, as many times as

15:04

you want to pump your creatures, you get

15:06

another pumped creature. Yeah, Yeah, God, I

15:08

I actually need to make this deck now.

15:10

I'm just like, I could just be

15:13

playing Eolingus. Yeah. Oh,

15:16

Oh, God, love red, white. All

15:18

right, time to a... Yeah,

15:20

Yeah, the ceiling on this card

15:22

is pretty wild, you know. Would

15:24

you say that it's Wild Defiance? Is it

15:27

similar to the card Wild Defiance? I

15:29

just love that of all of the cards

15:31

that would finally make me play it.

15:33

It's not a good heroic card. It's frontline

15:35

heroism. That's the tipping point. Go on,

15:37

Serge. Surge. these cards dope. This is a

15:39

good heroic card, I think. It's like

15:41

a heroic lord. It's got the word hero

15:44

in it. It does. Yeah, And the

15:46

word aunt. All right. It's a lord for

15:48

your spells. Well, it may be, maybe

15:50

the next card will convince me. General Crete,

15:52

the bolt bringer. This is also from

15:54

Jumpstart. Three 2 -2 legendary Goblin

15:56

soldier for 2 -in -a red. Whenever

15:58

one or more - you control attacks

16:00

a 1 a one one creature

16:02

token that's tapped and attacking.

16:04

tapped creature you control creature you

16:06

control enters deals one damage to

16:09

each opponent. Okay. Thank God. It's

16:11

not a God it's This didn't make the

16:13

difference, but this is a pretty

16:15

pretty cool goblin. Yeah. cool goblin a version

16:17

of the goblin deck goblin deck Actually

16:19

a lot of versions of the goblin deck

16:21

of the want to put as many bodies want

16:23

the battlefield as possible and then slam as

16:26

any number of slam any just

16:28

kill you and this does a

16:30

tremendous job with this and

16:33

also this goblin with Goblin with

16:35

just so funny because you're

16:37

probably dead to to anyways anyways.

16:39

this kills you with you

16:41

through like through like moat or whatever is

16:44

pretty huge. Yeah, yeah, is pretty huge. little

16:46

yeah, finish Just that if they bit of finish

16:48

damage. If they have a creature and

16:50

you can't actually attack or gets in the

16:52

gets in the way that makes it

16:54

just a little bit tricky. Just continue

16:56

to go to develop your board and incidentally

16:58

kill is phenomenal. phenomenal. Now, the one

17:00

thing I don't know the is what the

17:02

density of in a drops looks like in

17:04

a goblin deck these days. That would

17:07

be the one thing you're fighting over

17:09

over is, you know, this is a is a

17:11

three two. of two, two. and

17:13

uh... it's high it's high yeah a lot of all the

17:15

lords are Yeah, a lot of all

17:17

the yeah so this one this one is cool one

17:19

this one is cool to I'm

17:21

just trying to figure out the

17:23

exact moment when it when it

17:25

lands it doesn't have to attack. still

17:27

you still get at least one

17:29

goblin and a the trigger pattern that play

17:31

play then like play it and

17:33

then swing with somebody else Which

17:35

is kind of cool. Yeah, so noting

17:37

it doesn't deal deal one of or another creature

17:39

control enters enters but as you you

17:41

pointed out already. It It token if

17:44

else attacks, attacks, right? of this coming down

17:46

on an empty board down on an deck

17:48

is board and for a makes is like it

17:50

makes one token for each attack step,

17:52

basically. step basically, but it deals one damage for each

17:54

each creature so all of Yeah, so all of

17:56

your other you know, if you you have, you

17:58

you mentioned I think you made the. mana one, but

18:00

also like the three mana one that makes more

18:02

every turn. one single token you have every going to deal

18:04

a damage. single token you

18:06

have enters is gonna deal of

18:09

damage. Yeah, little perforose perferos,

18:11

yeah, perferos vibes. Impact tremors, yeah,

18:13

fantastic. Wheeler onto

18:15

another card from the the

18:18

We have set we have

18:20

Reaper. the red reaper tune

18:22

a a two three

18:24

legendary creature, minatar with

18:27

haste cowards can't block warriors classic

18:29

Whenever one or more more

18:31

you control attack a player,

18:33

player, creature that player controls

18:35

becomes a becomes a coward. Period.

18:37

And... Period. Attacking warriors you control, plus

18:39

X plus zero, where X where X

18:41

is the number of

18:44

cowards your opponents control. This

18:47

card slaps. Yeah. Like I mean

18:50

if they have a

18:52

creature a is attacking

18:54

as a is attacking as a three

18:56

three, with ancient two manna. Medium red or

18:58

like gruel monsters for instance

19:01

are are two decks that

19:03

don't don't. care about as

19:05

much as much just

19:07

because they've in their you

19:09

know, potentially in their Blood Moon, Magus of

19:11

the Moon, Magus of the their... Sundering eruption. They've

19:13

got a eruption. They got a they don't

19:15

progress. They don't care. They're, they're

19:17

killing you dead, just they're just

19:19

doing it ahead of schedule off

19:21

of Man of Dorks or or Ancient

19:23

or whatever. or They also tend to

19:25

play a lot of incidental warriors.

19:28

warriors. So many that I can't

19:30

even think of them. them. just just,

19:32

read a card from one of

19:34

these decks these you're like Oh, that's

19:36

a you're like, oh that's probably both. Yeah,

19:38

they're both Lady, they're would

19:40

be Yeah, this card gets

19:42

big card gets big. It buffs all of

19:44

you, like second one isn't a

19:47

triggered ability, a it's a static

19:49

ability. it's a static ability, so, uh, there's no

19:51

weird ocean antigens where like this you know has

19:53

to to or whatever you do you

19:55

get the timing? do Do you

19:57

get it on the first attack?

19:59

first attack yeah yeah Uh, dope. I dope. this

20:01

card a lot. lot. It's just kind

20:03

of an idiot that hits that a

20:05

lot, a lot. but But like on crop crash. I

20:07

was about to make that comparison.

20:10

Yeah. Which is also just a also just

20:12

a warrior. the way. not blocking is the best blocking

20:14

is the best thing for these

20:16

decks. just it makes it makes it so

20:18

miserable for trying to deal with the

20:20

of pressure of these lists. these lists. I

20:22

actually wonder if this is supposed to

20:25

be like to be like. On Crop Crasher in lore like

20:27

version. Because it's also a it's right?

20:29

a don't know if I can tell.

20:31

right? I don't know if we can you know if

20:33

it. Yeah, I think that might

20:35

be snow you know about it. going

20:37

to that might be maybe not. I'm

20:40

going to say, okay, It does have

20:42

the same stats maybe not. That is okay. Maybe not Minotaur?

20:44

So yeah. It to be like more of

20:46

a Herlun Minotaur and CMC as Loon Minotaur. glad

20:48

you mentioned it's Crasher, like not having to

20:50

exert to get that ability and just

20:52

shutting down a creature is wild. back? Yeah.

20:55

All right, Nellie. Let's talk

20:57

about about Ivora, insatiable air, one

20:59

in a red for a for

21:01

a 1 -1 vampire

21:03

warrior and when this and and

21:05

this enters deals whenever it deals

21:07

combat damage to a player, create

21:09

a a token. And whenever you

21:11

discard a card, put a plus a

21:13

plus one counter on Ivora. on Evora.

21:16

So away, we were Right away, we

21:18

were talking about Inti and which which

21:20

are like the two two of like

21:22

of like creatures I'm used to facing

21:24

down used to often. This one really likes

21:26

Inti as well as, you know, Faithless

21:28

looting, it says says So I'm pretty sure if you so

21:30

I'm pretty sure if you discard

21:32

two cards at the same time You'll

21:34

get two plus one plus one say one

21:37

or more cards cards. that's exciting every

21:39

card that you discard you discard this

21:41

thing big big. Also just little protection from

21:43

from good old zero points mine twist you are

21:45

getting getting wrecked. but you have have

21:47

Vora least at least she's value Oh, the value.

21:49

Discard 5, don't care. And hey, I just hey

21:51

I just mentioned like the bottom

21:53

like least exciting thing about

21:55

what's great about this card it's

21:57

only two mana it's only

21:59

one more manna than the card we

22:01

play just to dome them for

22:03

one and get a blood token

22:05

the epicure the epicure of blood

22:08

the vampire german or whatever what's

22:10

do you remember what's called therein

22:12

epicure yeah well there in epicure

22:14

thank you yeah anyways I like

22:16

it a lot so question for

22:18

the room yeah because vampires have

22:20

as a kindred family have typically

22:22

existed in three colors white black

22:24

and red and in original in

22:26

a straw I feel they really

22:28

got pushed in red and black

22:30

and then as far as our

22:33

meta has become concerned vampires is

22:35

like a black white deck we

22:37

don't really see a lot of

22:39

the red even like a splash

22:41

or anything like that and I'm

22:43

curious if Evora sort of makes

22:45

that change into some of those

22:47

because like what red gets you

22:49

is what are the best like

22:51

slift creatures ever the Falcon Rath

22:53

air I think is what it's

22:55

named the one strong Kirk Noble

22:58

part of me that yeah I

23:00

mean maybe I just maybe I

23:02

just remember that because of playing

23:04

in standard and around that environment

23:06

because that card was a house

23:08

There's one or two Lords you

23:10

can play as well, right? Well,

23:12

you get access to like, the

23:14

Olivia Voldarins, the like, flying four,

23:16

four, or the three, one with

23:18

haste and like, sack outlet. Like,

23:20

it does some really cool stuff.

23:23

And there's also the three men,

23:25

a three, three, three, first strike,

23:27

Florian. Florian. Yeah, like, there's some,

23:29

there's some, what black, what Red

23:31

doesn't get you access to, it

23:33

doesn't get you access to Lordss,

23:35

it, it, it doesn't get you

23:37

access to, I would like to

23:39

suggest something a little different from

23:41

vampires, just Ractos. Like Ractos Mid-range

23:43

is a deck that has popped

23:45

up in other formats off the

23:48

back of a lot of powerful

23:50

cards that we have seen printed

23:52

in the past couple years, right?

23:54

Your blood tithe harvester, your fable

23:56

mirror breaker, graveyard trespass, or a

23:58

shield red orchish ballmaster. all this

24:00

crap, right? Just, crap this

24:02

and there's this

24:05

not just of like

24:07

your card advantage, not just

24:09

from card advantage, but but from, not even

24:11

not even card advantage, but but

24:13

card flow, right? A lot of lot of

24:16

discard. Like, when you you talk about

24:18

the the NT, Lalia, right, The benefit of

24:20

that is you discard to

24:22

the NT. to the NT. which which

24:24

lets you you thing, a you and thing

24:26

and then gets bigger. Like the neck bone

24:28

is connected to the shoulder bone kind

24:30

of thing. kind And so now. so

24:33

now. that we talked about

24:35

the identity of Rakdos quite a

24:37

bit on this podcast. on this podcast. think

24:39

we seen we've seen seen what it

24:41

looks like. and getting And getting cards

24:43

like is is exactly what it

24:45

wants. It's like, It's I okay You

24:47

got your theme, your card quality

24:49

is high. Now sell me on some

24:51

kind of like synergy. and And

24:53

cards like this do that. Cause okay

24:55

I'll show you synergy. Here's a

24:57

a two-drop with synergy that that creates the

24:59

blood tokens. Like like it's Yeah, I'm I'm

25:01

very excited to try it. Maybe

25:03

that deck exists and is a

25:06

a stat, but it's more of

25:08

like a mid -range list that just

25:10

happens to be like, that just happens to

25:12

be like, oh, sore and vain ripper, oopsie-doupsy. But yeah, I'm

25:14

so, I'm not gonna spoil my not

25:16

going to spoil my thoughts

25:18

on this card and whether

25:20

or not it is my favorite

25:22

the set. of is. It is. Really?

25:24

Yeah, I'm so I'm so stoked

25:26

for this card for what and

25:28

just the the too, right? too, right?

25:30

Like we recorded I North 100 with

25:32

the pile with the discard theme of a party thrashor

25:34

and Veronica, like. fallout, like, yeah,

25:37

this This card's dope. ETV or Attack

25:39

as trample, doesn't matter matter how

25:41

you discard This thing's like

25:43

a a Tar Maguif. Also I Also,

25:45

I really like blood tokens. That's so

25:48

fun. I'm so low on

25:50

blood tokens. Yeah, you and huh? huh? All right,

25:52

all all right all right like, you

25:54

like it's like you know

25:56

half of looting was like free

25:58

from another card another card. does look

26:01

bad against Orchish Bow Masters,

26:03

but only if they have

26:05

it right away. Yeah. Next

26:07

up, Kellen, Planar, Trail, Blazer.

26:09

This is a one-man-a-two-one, done.

26:12

Gooden. legendary creature, human fairy

26:14

scout, with two activities. The

26:16

first activateability, one in red.

26:18

If Kellen is a scout,

26:20

it becomes a human fairy

26:23

detective and gains Whenever

26:25

Helen deals combat damage to a

26:28

player, exile the top card of

26:30

your library, you may play that

26:32

card this turn. Then, second activated

26:35

ability, two in a red, if

26:37

Helen is a detective, it becomes

26:39

a three-two human fairy rogue and

26:42

gains double strike. Does

26:44

it also lose the first ability?

26:46

No. But it does lose the

26:49

first creature type, right? Like the

26:51

creature type? So it becomes a,

26:53

yeah, human fairy detective? If it's

26:56

a scout, it is now a

26:58

human fairy detective and gains this

27:00

ability. And then if it's

27:02

a detective, it becomes a human fairy

27:04

and gains double strike. It does not

27:06

lose the ability. It just gains. Also,

27:08

I don't know why you're talking about

27:10

all that. None of that's written on this

27:13

card. This is just a one man.

27:15

This is a red two one for

27:17

one. All right, so I hate to

27:19

tell this to you Red Deck wins

27:21

boomers. You could finally get rid of

27:23

your jackal pup. And

27:26

yet somehow we got Norin in

27:29

the last set we get this

27:31

one here I'm gonna still see

27:33

some jackass winning an event with

27:36

Tattermunch Mania. Yeah, I can't, I'm

27:38

gonna throw my buddy Shane. You

27:40

can pitch it to force a

27:43

vigor. Oh my god, my buddy

27:45

Shane showed up at Monday night

27:47

the other day and I can't

27:50

remember if he was playing Tattermunch

27:52

and a jackal pup or just,

27:54

it's just... There

27:57

you go. All right. And.

27:59

red deck wins. Well, maybe

28:01

red white maybe Red white humans. It is

28:03

a a human, yeah. doesn't stop

28:05

being a human being and ever. And yeah,

28:07

that that deck likes cheap cards. cards. I

28:09

mean, the downside to this is obviously

28:12

investing six into this card and getting a

28:14

bounce to Krakus. a you know, to crack us, a

28:16

lot of ways to kill it. of ways

28:18

playing kill it. But threat on one. Man, there's

28:20

so many good, so many good one drops

28:22

these days. good, so many good one drops

28:24

these days. Yeah. Yeah. This is

28:26

kind of like fair like fair if

28:28

you want to you want to it

28:30

in that in that but it's like, but

28:32

you just compared the you Raghavan,

28:35

right? the card to Rogavon, right? many and you know, how

28:37

many legendary two one mana, two ones

28:39

you want to play? ones you want to play?

28:41

Yeah. Wheeler. Speer, no, seer slicer goblin,

28:43

Goblin. That's like a

28:45

spear. Well, that's more of

28:47

a of a halberd. Seer slicer Searslicer

28:49

Goblin, one in red

28:51

for one, goblin warrior, with raid. At the

28:53

beginning of your end step, if the beginning

28:56

of your end turn, you attack

28:58

this turn you create a goblin

29:00

creature token This is a This

29:02

is a goblin that that makes goblins

29:04

when you attack with with your...

29:06

Goblins. Whoa, didn't see see

29:08

that last word word the

29:11

only the only downsides for other than

29:13

the existence of fury

29:15

and of fury and also a

29:17

pride is pride, is their two drops

29:19

of of It's just like

29:22

we've got galleon Goblin We

29:24

got we recruiter. We we...

29:27

Ember Haller and people like, are

29:29

like, you're like bushwhacker kicked. just, the

29:31

surge on that other the surge

29:33

on that other But

29:35

But it's been getting

29:37

a lot better, like like

29:39

Roonveld Hoardmaster, right? The new lord. it

29:41

actually has a good

29:43

set of two drops.

29:45

a good set of two drops. And this

29:47

is one, three, right right?

29:49

Yeah. And this is like an

29:51

addition to that, is

29:53

that now it's just it's a goblin that

29:55

makes more goblins and it's it's

29:57

a two Doesn't matter if it's the

29:59

next one. one. still losing fury and orchus bow

30:01

masters. matter. You might not have

30:03

it. I'm still winning the

30:05

event. still winning it's fine. We'll lose

30:08

this game to Fury. lose this game

30:10

to fury. Yeah, here. role player

30:12

here. Nelly. Twin flame tyrant. Three red for a

30:14

three five for a flying. And if

30:16

a with flying would deal damage to

30:18

an would deal or a to

30:20

an opponent or a

30:22

permanent and opponent trolls. It

30:24

deals double that damage

30:27

instead instead. All right. This is

30:29

a cool big with two heads. two heads.

30:31

And I'm gonna need to explain to me

30:33

why it's on the list. why it's on like

30:35

a fantastic card for like a So this card

30:37

has started seeing So play

30:39

in modern and in modern and

30:41

pioneer. Whoa. Yeah. Okay. Typically in fable the mirror

30:43

breaker decks. Okay. Or like decks that can

30:45

Or like decks that can

30:47

accelerate a little bit.

30:49

Yeah, if you have player, play

30:51

Breaker token it attacks for

30:53

for right? right? I know

30:55

what you're thinking. it

30:58

looks but it not well with the with the not

31:00

well with a win worse scenario with the fable right it's

31:02

not a it's not for 12 you You

31:04

make a copy and you're hitting

31:06

them for 24. for 24 okay sure I was

31:08

sure. was imagining this one can't attack yeah

31:10

because you did like the have a right then

31:12

the turn and then the turn that the table taps you've

31:14

got six mana this and then you swing

31:16

at them with the at them with the with

31:19

the fable yeah if this can attack

31:21

too, it's lethal. Yeah, and like yeah and

31:23

like I I don't know. Maybe I'm

31:25

just a sucker for sucker for Five Man a lot

31:27

of them back in the day. lot of them

31:29

back in the day. Yeah, it does have

31:31

an ability that can just kill

31:33

people, the turn you play it,

31:35

right? the turn you play it, right? Yeah, is for

31:37

sure. Yeah, depending on what your

31:40

board presence is. The fact that

31:42

it doesn't have the fact that a

31:44

lot of this style of effect

31:46

because like a if non style damage you

31:48

control like, dealt, or damage you

31:50

- O 'Nar or whatever, dealt, or all

31:52

name is, O damage. Oh, oh, oh hair.

31:54

Oh hair. Oh hair. Sure. O

31:56

'Hare, yeah. was like 'Hare, to

31:58

you! Thank you. like there are

32:01

cards that have similar issue abilities, but

32:03

they they're all very particular about where

32:05

they show up. Torbrand too, another like

32:08

card that was really dominant for the

32:10

red decks back in the day. And

32:12

like in Canlander, red decks would even

32:14

go up to four to play it,

32:17

but Caracas is Caracas and red decks

32:19

of all different. Yeah, it was a

32:21

little awkward when you drew your like

32:24

off-color mocks plus mistress factory. Yeah, like,

32:26

ooh. I guess in medium red, it's

32:28

like this thing is two four four

32:31

haste's. You just have to already have

32:33

two four fours on the board when

32:35

you play it. Maybe, like, I mean,

32:37

like the upside is pretty huge. Yeah,

32:40

like on curve this can just still

32:42

kill people. Maybe like, like, Maybe I

32:44

fell victim to like the same thing

32:47

old people do on Facebook, where I

32:49

just like saw somebody dying to this.

32:51

I'm like, oh, well, I mean, that's

32:54

just one time. You know, it's whatever.

32:56

Then I saw another screenshot of somebody

32:58

dying to this. And I'm like, oh

33:00

my God, it could happen to me.

33:03

I need to warn people. They made

33:05

a twin flame tyrant. I mean, I

33:07

guess it makes me, the fact this

33:10

is on the list, makes me want

33:12

to ask. Like, you know

33:14

what I mean? I thought you

33:16

were going to go a completely

33:18

different risk. Oh, okay, all right.

33:20

Yeah, just the diverging path was

33:22

like, yes, yes. I was like,

33:24

oh, yeah. Oh, I'm sleeping on

33:26

my cavern of souls. I'm gonna

33:28

name Dragon. Look, I know we're

33:30

not playing this for the five-man-a-35

33:32

flying body that doesn't have a-

33:35

Hey, let's talk about the other

33:37

half, right? Five-man-a-a-a-a-six-five-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a- Yeah. What do

33:39

you mean not for the body?

33:41

Look at this thing. I do

33:43

think that there is likely a

33:45

build of Medium Red that is

33:47

harder on the dragons that can,

33:49

like, have some play, right? Your

33:51

points are like, soul ring, ancient

33:53

to manuscript, and you just get

33:55

to play a dragon. You play

33:57

Seating Song. turbo iron storm no

33:59

yeah well the only okay so

34:01

I recently built a medium red

34:03

deck for another Highlander format and

34:05

the only dragon synergy card that

34:07

I played was the war of

34:09

the spark sarcon But like there

34:11

are a few different, because that

34:13

card actually cares about how many

34:15

dragons you have. It's like five

34:17

men of planes walker, but it's

34:19

starting to make a four four

34:21

four or a plus to make

34:23

your planes walkers attack with A's.

34:25

And then if they attack you,

34:27

your dragons, you'll damage to them.

34:30

Yeah. But like there are a

34:32

few like dragon kindred cards that

34:34

are like kind of exciting. So

34:36

watch out. You might die to

34:38

this card. It's a mythic. Yeah.

34:40

You'll lose to this card if

34:42

you'll lose to this card if

34:44

they on tap with it. Let's

34:46

move on to green. Our first

34:48

card is Dionys, Elvish Arch Druid.

34:50

This is from the Jumpstart Project.

34:52

Project. Product. Yep. Formana 3-3 legendary

34:54

elf druid for 3 in a

34:56

green. Elves you control have. Whenever

34:58

this creature becomes tapped during your

35:00

turn, untap it and put a

35:02

plus 1 plus 1 counter on

35:04

it. This ability triggers only once

35:06

each turn. So we have that

35:08

sort of like exploiting brain. meme

35:10

or the first one you're like,

35:12

ah, elves big. And on the

35:14

other one you have, oh my

35:16

god, that's so much manna. Oh

35:18

my god, that's so much manna.

35:20

And then the third level from

35:23

that, you're like plus one plus

35:25

one counters. You're like, soul cauldron!

35:30

Because a shout out to an

35:32

episode of North 100 Showdown that

35:34

just went down, which was Wheeler

35:37

on green black elves with soul

35:39

cauldron, just doing some absolutely beautiful

35:41

and or disgusting things. Nice. And

35:44

yeah, so this is, this is,

35:46

like, this is a mid range

35:49

card, this is a combo card,

35:51

this is a mid range combo

35:53

card, right? Like. I'm in the

35:56

mid range store. Exactly, exactly. I

35:58

don't see you, dog. It

36:01

is a is a

36:03

4 of 3-3 legend. There is downside,

36:05

but also you're gonna get

36:07

so much You're going to get so much value

36:09

out of this, even if you play it. it. and

36:12

they go to immediately kill it, you

36:14

can just tap all of your tap all

36:16

to make mana. to make I need to

36:18

tap my tap my elvish arc of the mana

36:20

to cast this card. to cast this card yeah yeah

36:22

it's yeah This is very this is such

36:24

a cool card. Most of the four

36:26

drops we've been trying to talk about

36:28

on these trying to talk also a dark ritual.

36:30

aren't also a dark ritual yeah All

36:33

right, Wheeler. My next card go forth

36:35

from the from the drunk. One green for an

36:37

instant that says, choose an instant library for a

36:39

basic land one it, put library for

36:41

a basic shuffle, or it put in

36:43

your hand Then shuffle plus two, plus

36:46

two, until one of turn I'm a a

36:48

sucker for of the land and

36:50

I'm a sucker for a bump

36:52

spell, because two two decks that I

36:54

like to play that I

36:57

don't play nearly enough of enough of.

36:59

where I used to play play is the rug

37:01

the deck, the timier the where you want a bunch where

37:03

you want a bunch of palm

37:05

spells, but you're also playing like. 29

37:07

to 30 lands. 30 lands of

37:10

both take advantage of both these it's a pump spell

37:12

if it's a pump need, you need you

37:14

got a pump spell here Hey, if

37:16

you need to hit a to hit a and hit

37:18

a land. And in fact. Love in fact hasn't

37:20

hasn't gotten any new creatures. not

37:23

not gonna play Infect we we

37:25

get a new set with more

37:27

of those. return to to I mean I

37:29

mean, they printed toxic it was just.

37:32

just close. Hey, there's that one good

37:34

one. one. the

37:36

one man oh the venerated rod yeah the rock priest is

37:38

is the new on got black ones

37:40

like fine the it's like a one-one It's like

37:42

a 1 touch every time you say Every

37:44

time you say toxic, I

37:46

think Britney Spears. Yeah, yeah it know

37:48

that You don't have to tell

37:50

me. you don't have to tell

37:53

me. me you don't have to tell me yeah it's

37:55

cheap cute role -player that

37:57

has game in, like, exactly exactly

37:59

two decks maybe the like gruel blitz

38:01

or naya heroic, whatever kind of deck

38:03

you want to like build it as.

38:05

Naya heroic. I mean, yeah, sure, why

38:07

not? Fine's basic. I wonder if there's

38:09

like, it might eventually matter in the

38:12

build of Charbelcher because like. That that

38:14

deck is pretty set right now in

38:16

terms of like not having to play

38:18

too many lands because of all the

38:20

Transforming or the dual phase yes But

38:22

like maybe it'll be a I honestly

38:24

thought he was gonna say Charbal trip

38:26

I haven't played. There's no basic force

38:28

in Charbal church. No, there were we

38:30

played one you can do it over.

38:32

Yeah, sorry In my seven land belcher

38:34

list, I played one basically. But that

38:36

deck did just want every lay of

38:39

the land. The problem is that now

38:41

we just have too many lay the

38:43

lands. Yeah, there's a lot. And so

38:45

I just would rather play the one

38:47

that is like, hey, you either get

38:49

lay of the land or you get

38:51

diabolic tutor. I would rather go with

38:53

the tutor. Sure. Yeah. All right, Nellie.

38:55

Let's talk about loot, exuberant, explorer. For

38:57

two in a green, you get a

38:59

one for legendary beast noble with, you

39:01

may play an additional land on each

39:03

of your turns, and four green greens,

39:05

so six mana and tap loot, look

39:08

at the top six cards of your

39:10

library, you may reveal a creature card

39:12

with man of value less than are

39:14

equal to the number of lands you

39:16

control from among them, and put it

39:18

onto the battlefield, put the rest on

39:20

the bottom in a random order. Okay,

39:22

so this is an expensive ability that

39:24

does require tapping loot, so you'll want

39:26

to be able to untap with loot

39:28

in order to get value out of

39:30

that. It's also just a one-four blocker

39:32

with a copy of exploration strapped to

39:34

it. So if you're playing lands. I

39:39

would recommend trying this card out

39:41

because it's a horn turtle that

39:43

will stuff your opponents ragavan from

39:45

attacking into you unless they have

39:48

Caracas. I mean, I think if

39:50

you're still playing Azusa, maybe you

39:52

finally replace Azusa with this. She's

39:54

so vulnerable. She's so bad. I

39:57

want her to be good. I

39:59

know, I know, I know. But

40:01

this? it's got a lot of

40:03

common. It's got a lot in

40:06

common with the Zusa, except it

40:08

actually can participate in the board.

40:10

And then later on, might do

40:12

something? Yeah, if you're taking advantage

40:15

of a second land play for

40:17

a turn, you know that six

40:19

manas is not impossible. That doesn't

40:21

say sorcery. Like, I'm just pulling

40:24

cards out of my ass, but.

40:27

they're having played against lands lists with

40:29

all these cards in it. Sure. Like

40:31

creating a loop where you have like

40:33

the repeatable, like you have your crucible,

40:35

you have infinite land drops, whatever. Like

40:38

what are we doing with it? Is

40:40

using need for speed and Caracas. Okay.

40:42

So need for speed, the one man

40:44

enchantment, Sakalind, give a thing haste. Krakis,

40:46

obviously bouncing it. So you activate it,

40:48

Krakis your thing, Sakalangs, replay it. Yeah,

40:51

yeah. So it does let you just

40:53

win the game if you have. You'll

40:55

need for speed. Yeah, need for speed

40:57

or arena of glory or I don't

40:59

know, bunch of things which can be

41:02

relevant. This sounds really stupid. Can be

41:04

relevant in a world where. Maybe you

41:06

can't draw your deck with waterlog grove

41:08

because of like a, I don't know,

41:10

a shield grid or a nurse sit

41:12

and play. All breech or whatever. You

41:15

know a bad card? You know a

41:17

bad card that I played in lands

41:19

for way too long that I think

41:21

this actually legitimately replaces? A Zusa? Not

41:23

a Zusa. And I can't remember the

41:26

name of it right now, but it's

41:28

a three man of five five. Wayward

41:30

sword-toothed. Wayward sword-toothed. That was like, that

41:32

was a favorite of mine, like a

41:34

pet card in that deck, because it's

41:37

like, oh, it's just an exploration, until

41:39

it becomes a five-five. And you're like,

41:41

surge, man, I don't know. Don't be

41:43

too hard on yourself. You're going to

41:45

talk about other cards I was playing,

41:47

man. Like at least it's not the

41:50

animal. What's that what you're going to

41:52

say? Don't be too hard on yourself.

41:54

are you are you

41:56

talking about? My landslides has

41:58

no bad cards.

42:01

Anyways, retreat to bad cards.

42:03

Anyways, retreat to Coral Helm. Hey. Oh,

42:05

Tony, you know. right, next

42:07

up, it's me

42:09

and I'm going to

42:11

talk about the about

42:14

the Moss Born Hydra. You

42:16

couldn't have a a core

42:18

set project. project, a project. Sure,

42:20

set unless you you had one big dumb hydra.

42:22

It's like you need a

42:24

big dumb dragon and a big

42:26

dumb hydra, drum, and a big

42:28

dumb spider. big are, and a

42:30

big dumb angel, need right? of

42:32

You need one it sure. And

42:34

a sphinx and a demon. Or

42:36

and a demon. Or They're all in

42:39

there. Anyways, this is the hydra.

42:41

this is the hydra. zero. is zero zero. elemental

42:43

and a green for two and a green,

42:45

This creature enters with one one

42:47

plus one counter on it. on

42:49

it. Landfall. Whenever a

42:51

land you control enters, double the

42:53

number of plus one plus one

42:55

counters on this creature. creature. It's It's

42:58

extremely straightforward. This is the sort of thing that

43:00

is quickly going to get out of hand. quickly going

43:02

to could also of dealt with early

43:04

and nothing will happen. and nothing

43:07

will happen. Pick your know. I

43:09

don't know. Yeah, I mean, mean they trade a

43:11

card for it. They They a card for it. card

43:13

Otherwise. it. Otherwise. Are

43:15

you play this over this You're gonna kill

43:17

it. It's to kill a lot like George

43:19

except except Landfall. Oh, Mana George. of George. I

43:21

don't I know if I'm playing know of

43:23

George Mana George what I was gonna say

43:25

though, right? Cuz like this is to say though,

43:27

a long tradition of a long threats at

43:29

three threats at three manna in green and blue and

43:31

blue. Right, and maybe maybe this

43:34

is like my my talking. talking

43:36

about was the the blue the blue one

43:38

something you put a something you put a pulse wake

43:40

thrasher wake thrasher counter though turn just oh all right,

43:42

but I don't know just just

43:44

thinking about that I like I don't

43:46

I don't even know if the thinking about

43:48

that it's those This is a fun

43:50

one it's like I out of know if the plus one

43:53

like you forgot when I those both

43:55

of you with though like it can get out

43:57

of did I kill you with landfall? I know, if you've had

43:59

that match, I killed you. you would landfall. You might have

44:01

to landfall mirror and I won. That

44:03

doesn't sound right. This card's, I honestly

44:05

think this card's like very good because

44:07

sure it's three mana and it starts

44:09

off as a one one, but then

44:11

in all the situations where they don't

44:13

kill it, it's not like other growth

44:15

threats where you like chip chip them

44:17

up. Like you don't like add little

44:20

stacks and then eventually hit them. This

44:22

is more like a combo card. So

44:24

one fetch line makes us a... What's

44:26

like other growth threats? So

44:28

one Fetchland makes is a four four?

44:30

Yeah. Yeah. And then, well the thing

44:32

is you just mean to make four

44:34

land plays for a lethal attack, right?

44:36

You make a land play for a

44:38

four, four. You make a land play

44:40

for an eight, eight. And then you

44:42

make a landplay for a 1616. I

44:45

didn't know, I didn't know how math

44:47

worked. It's like, I don't know, exponential

44:49

growth and compound interest, man, like. My

44:51

mind if I hit you with a

44:53

hell of a segue that'll tie this

44:55

conversation together? Hit me. So the next

44:57

card is called Sith Cap Cub. This

44:59

isn't a segue, this is the next

45:01

card. Well no, trust me, they're two,

45:04

these two cards are very similar. Sith

45:06

Cat Club from jumpstart. One in a

45:08

green. For a two-two cat with trample

45:10

and landfall. Whenever a land you control

45:12

enters, put a one-one-one counters on that

45:14

creature instead. Is this a reference to

45:16

like the first ever, it wasn't even

45:18

called Landfall at the time? Like wasn't

45:20

one of the first, like whenever Land

45:23

comes into play, it was Sythe Cat

45:25

or something? Well there was Syth Tiger

45:27

from original Zendekar that had to deal

45:29

with Lands, and then they made Sythcat

45:31

Leopard, which is a one man of

45:33

one, one, one, one, and Landfall gets

45:35

plus one, plus one. Oh, so maybe

45:37

it's not a direct nod, but it's

45:39

definitely within that fan. It's a zendicar

45:42

cat. This is a zendicar cat for

45:44

sure. Okay, this one is cracked. I

45:46

like this better than the hydrant, but

45:48

the hydros, I think, is also very

45:50

good. Right. That's what I'm saying is

45:52

that they're like, both of these cards

45:54

are cheap-ish-ish green creatures that deal with

45:56

one-one counters and lands. I mean, together

45:58

they're busted, they're busted. that

46:01

they are joined they join Brisley Bill yeah

46:03

right and glyph elemental yeah cards that we

46:05

have received this year that are very powerful

46:07

like plus one plus one counter cards that

46:10

also deal with lands and maybe there's a

46:12

world where the counters list kind of has

46:14

this lands sub-theme maybe not as hard as

46:16

my yeah not as hard as my step

46:19

link stack but like you know maybe playing

46:21

these cards with like neither alquary having the

46:23

crop rotation for like sigeri step or something

46:25

like i don't know in the sigeri step

46:28

back i i think that this card is

46:30

a bit better in just like a general

46:32

sense than the hydra is. But I wanted

46:34

to tie them together because, well, they're the

46:37

same card. Yeah. It's just one of them

46:39

is outstanding. Can we talk about how they

46:41

both have trample, which is so huge. Oh

46:43

my God. Yeah, I mean, for the counters

46:46

deck, one of the big issues is like,

46:48

great. You have 1818. Yeah, I jump block.

46:50

I think that literally happened in one of

46:52

our matches where I'm like, all right, I'll

46:55

attack you with this 24-24 creature and you're

46:57

like, I'll block with this insect. It's like,

46:59

okay, great. You just really need ways to

47:01

push through damage and any threat with trample.

47:04

Like maybe, I say, maybe we're under valuing

47:06

the hydro, but I think we're all on

47:08

board with the hydro. I think the hydro

47:10

is great. To be clear. No, I'm back,

47:13

I'm back, I'm back, I think it's okay.

47:15

in general, but then once you're like, oh,

47:17

right, trample. Yeah, I need trample. Yeah, yeah,

47:19

yeah. So I mean, I'm immediately comparing it

47:22

now to Landfall, Agro, All-Star, the Mammoth. Oh,

47:24

because of the, because of the Mammoth, the,

47:26

because of the Mammoth, the, because of the

47:28

Mammoth. Yeah, it's a Land on the Mammoth.

47:31

Yeah, it's like, here, hold this, hold this,

47:33

hold, hold this, hold this, hold this, hold

47:35

this, hold this, hold this, hold this, hold

47:37

this, hold this, hold this, hold this, hold

47:40

this, hold this, hold this, hold this, hold,

47:42

hold, hold, hold this, hold, hold, hold, hold,

47:44

hold, hold, hold, hold, hold this, hold, hold,

47:46

hold, hold, hold, hold, hold, hold, hold, hold,

47:49

hold, hold, hold, hold, hold, hold, hold, hold,

47:51

hold, hold, hold card's still still

47:53

probably. think that this is

47:55

a larger conversation to

47:58

have. I think I think MH3

48:00

may have may have poisoned

48:02

people's brains that like, you should

48:04

you should just still

48:07

play stupid mammoth. Yeah, get Get

48:09

your countryside back in

48:11

there. in there. You live in this way.

48:13

Now going back to

48:16

that arc mage of ruins conversation. But

48:19

yeah, both these trample, landfall plus and

48:21

plus encounter encounter think are very good.

48:23

very good. Yeah, this one's better in the

48:25

dream scenario where you only have lands

48:27

and the the moss born Hydra better in

48:29

the okay, not everything is Not everything is perfect, and

48:31

I just need to get through with this one this

48:33

one's so good, this it so good. I'd put it in.

48:35

Yeah, yeah, that's fair. I'm other into playing this one just

48:37

fair. it's a I don't know. I'm more

48:39

into playing this one just because it's

48:41

a two like gets out like gets out course. Yeah,

48:43

but the like gets out gets out of hand.

48:45

Yeah The the is a a build around

48:47

the scythe cat is good enough to

48:49

be cat lot of we have skipped over

48:51

the fact that of cards Double the

48:53

counters and it doesn't matter how those

48:55

counters get on the card and our

48:57

deck is built around putting counters on

49:00

creatures Yeah, so like, you know counters get on

49:02

the to two to four to eight, deck

49:04

is like around putting counters on creatures. we go So like,

49:06

you know, the you know. of like goes to one

49:08

to 6, 12, 80. to eight, etc. That's that

49:10

little right? right? All right, so we

49:12

like both those creatures, but we

49:14

can move on now. move on now. about

49:16

Talk about Speaker of the the Tajuru. No, Spinner

49:18

of of Souls. Sorry, that one

49:21

was highlighted. This is a crazy good

49:23

one. We're gonna talk about we're going to

49:25

talk about Zutina after we talk

49:27

about this incredible spider. spider. Sorry,

49:30

that's my bad, bad not yours. yours. Two a

49:32

a green a a three spider spirit with reach and whenever and

49:34

whenever another non -token creature you control

49:36

dies, from you may reveal cards from the

49:38

top of your library a you reveal

49:40

a creature card. card Put that card into

49:42

your hand the the rest on the

49:44

bottom of your library in a random in

49:47

a random order. So we get, I think get, I

49:49

think it's like an evolutionary leap

49:51

activation, pretty much the same templating

49:53

as that card. Every Every time one

49:55

of your other non -token creatures

49:57

dies dies and at at minimum we get a a

49:59

three. reach for three mana with

50:01

two of it being generic requirements.

50:03

So if you are still jamming

50:05

ancient tomb at one point or

50:07

any of the other ways that

50:09

you accelerate, this can come down

50:11

early. I like this card because

50:13

the block's super well, the stats

50:15

are okay, and in any of

50:17

the kind of fun recent like

50:19

activity that people have been doing

50:21

with The nightmare Yeah, thorny nightmare

50:23

or playing recurring nightmare or if

50:25

you're playing looping aristocrats Yeah, you

50:27

can get a bunch of value

50:29

as soon as this comes down.

50:31

So instead of like an ETB

50:33

It does have an ability that's

50:35

available right away and gets you

50:37

value I'm gonna be real with

50:39

you really quick. I definitely thought

50:41

the spider only cared when it

50:43

died. It got to replace itself.

50:46

No, actually, when all of the

50:48

other creatures. When it dies, it

50:50

just dies. And it is, it

50:52

is dead to lightning bulls. That's

50:54

another, yeah. Yeah, it doesn't, it

50:56

doesn't get you anything what it

50:58

does. It's the exact opposite of

51:00

what I thought it did. Right,

51:02

fair not. Well, reading the card.

51:04

I don't read cards, man. Yeah.

51:06

It blocks your opponents, undermountain adventurer,

51:08

or, and like, you know, trades

51:10

with some of their removal spells,

51:12

or it gets you some value

51:14

from your other things dying because

51:16

you're playing it next to cards

51:18

that say sacrifice a creature. And

51:20

that's why I like this card.

51:22

I do like this in the

51:24

context of aristocrats or in sacrificing

51:26

creatures. Maybe like green black mid

51:28

range too, but yes. Yeah, right.

51:30

See that's when you lose me.

51:32

If I'm playing this and I'm

51:34

like. Cashing in like playing

51:36

abs and crats or gent jun

51:38

crats or whatever then sure okay

51:40

my but I'm not in it

51:42

for the mid-range plan I don't

51:45

like the stat line the fact

51:47

that it doesn't trigger off itself

51:49

that just like it's a god-dam

51:51

spider with three toughness like you

51:53

have four on the two five

51:55

yeah it's basically be like hey

51:57

you can bolt me tax for

51:59

four right so in four three-color

52:02

absent or John Crats, you know,

52:04

now you're doubling up on your.

52:06

But that's the thing is that

52:08

I don't know if I want

52:10

to play green in my Crats

52:12

deck now. Like, Mardu to me

52:14

seems like the most appealing. John

52:16

could be pretty good because he

52:18

ended up getting, you know, the

52:21

accelerants and, and grist and whatnot.

52:23

But like, Yeah, I am more

52:25

convinced by this card than I

52:27

was initially, but also I am

52:29

still not impressed with the, hey,

52:31

I've played a three man, a

52:33

four, three reach. You know, like,

52:35

I feel like nobody talks about

52:37

Lanaward Green Widow. They were playing

52:40

it for a little while though.

52:42

Like I've seen Lanaward Green Widow

52:44

in Blackbould. If you said gruel

52:46

I might be convinced but like

52:48

I like I kind of like

52:50

it in medium gruel just because

52:52

it's like easy to cast off

52:54

an ancient tomb or a red

52:56

mocks Medium gruel. Yeah, it's like

52:59

gruel monsters sure sure sure yeah

53:01

All right, the last card we're going

53:03

to talk about, huge surprise, no one

53:06

could have seen this coming. Satina, speaker

53:08

of the Tajuru. This is a legendary

53:10

three man, a two to elf scout

53:12

for two and a green from the

53:14

jumpstart product. I keep, I'm like, I'm

53:16

not going to screw it up. I'm

53:19

not going to screw it up, screws

53:21

it up. You can just not say

53:23

it. You can just say it from

53:25

jumpstart. Jumpstart. When Satina enters, search your

53:27

library for basic land card and put

53:29

it onto the battlefield tapped and then

53:31

shuffle. Whenever Satina attacks, you may return

53:34

a land you control to its owner's

53:36

hand. When you do, put a plus

53:38

one plus one counter on target creature.

53:40

Okay. Wow. Would you like to do

53:42

you want? I mean... Okay. Willardie's

53:45

like get up and go do a dance.

53:48

Oh yeah, okay, okay, okay, okay. It wasn't

53:50

enough. You, it's your, how long can we

53:52

wait? No, no, no, no, I'll take the

53:54

next one. You go. Okay, bye. Okay, okay.

53:56

Yeah, you can talk at last show. yeah.

53:59

Okay. a spoiler. okay. She's, I

54:01

mean, I mean, spin her.

54:03

up. up. Okay. So it's a far

54:05

haven elf. So it's

54:07

a a wood elf. Yeah. It finds

54:10

the basic into play tapped. Great, finds

54:12

the basic does get Great,

54:14

that's fine. It does

54:16

get yeah. I who cares?

54:18

Hell the rant more. Yeah. I

54:21

be be myself. in myself. Yeah.

54:23

That's second ability? Yeah. Being a May

54:25

is great. is great. always

54:27

you don't always have to commit to

54:29

it. even if if you are deck that that

54:31

cares about hitting land drops and and mana,

54:33

which a lot of, you know, green

54:36

a lot of green X landex do, you don't don't

54:38

necessarily need to in it back into your

54:40

hand if you want to cast a big

54:42

thing, which is great. which is great. I

54:44

be able to able to put the counter anywhere,

54:47

also also great. I I just want

54:49

to play this with Mystic Sanctuary. Sanctuary.

54:51

Yeah. fact that this finds finds a

54:53

land, which means it can find it

54:55

can find to then then Time Walk, Sanctuary,

54:57

put Time Walk back on top, back

54:59

on top, return the Mystic Sanctuary to

55:01

my hand, put it in play

55:03

put it in play, I just. I just... this

55:05

this so much. so This resets Caracas.

55:08

resets Academy. This resets Cradle.

55:10

This resets I don't know. I

55:12

mean, you I mean, you

55:14

could, right? be could

55:16

be right, right, a token attack

55:18

we bring back the saga do

55:20

it again it again. It's slow, but. Who cares? cares?

55:23

get to do to do it again. I think it's

55:25

I think it's a play pattern that

55:27

a lot of people don't appreciate how

55:29

strong it is until maybe the first

55:31

time you sit across from a really,

55:33

a really, a really a really well elves player, the power

55:35

and the power and flexibility that hand can

55:37

your hand can play. And I'm not

55:40

talking about like the the commander bounce or whatever,

55:42

but like, no, no, no, no, you know,

55:44

a man bounce a thing, a thing creature, a

55:46

do this do this you can do some

55:48

really busted stuff. This mind you's a

55:50

little bit more clunky you was you're attacking. bit

55:52

get to do a flow to

55:54

mana trick, but you're attacking so you

55:56

powerful. to do a float a man a trick, but it

55:59

it's it's it's than it looks, I'm trying

56:01

to think it could work. Yeah, absolutely. It's very unassuming.

56:03

Yeah. But

56:05

even returning, oh,

56:08

I just had a land with

56:10

an ETB in my mind. That wasn't

56:12

Mystic Sanctuary. You mentioned Segeri's Step

56:14

when talking about the last land's cards,

56:16

and are we just going to

56:18

be jamming teetering peaks again in 2025?

56:20

Like, we got the Time Walk

56:22

Mystic Sanctuary deck, and then on the

56:25

other side, there's all these landfall

56:27

aggro creatures. I mean, we're all missing

56:29

the most obvious land, style of

56:31

land with an ETB that has just

56:33

taken over our format is like,

56:35

even just returning surveil lands. Sure. It's

56:37

pretty huge. Returning the double faced

56:39

modal cards. That's pretty huge. I

56:42

I can't. If you told me

56:44

that the cards I'd be most

56:46

excited about for the set review

56:48

were Jumpstart Uncommons with anime art,

56:50

I would be I would be

56:52

like, now you're lying, dude. There's

56:54

like an egg in here or

56:56

something. Explains a lot, to be

56:59

honest. Yeah. What? Foundations,

57:01

Jumpstart's a hell of a set. Yeah.

57:03

Yeah, I like this card. Me too. All

57:05

right. So I'm to talk about the

57:07

new Alessia and then Nelson. No spoilers. No.

57:10

All right. Back to Serge. We're at

57:12

our gold cards here. Alessia, who laughs at

57:14

fate is a three mana, two, two,

57:16

legendary human warrior for one, a black and

57:18

a red. She has first strike whenever

57:20

she attacks, but a plus one, plus one

57:22

counter on her and raid at the

57:24

beginning of your end step. you attack this

57:26

turn, return another target creature with mana

57:28

value less than or equal to Alessia's power

57:30

from your graveyard to your hand. Wow.

57:33

I love this card to the

57:35

battlefield, battlefield to the battlefield. Thank you,

57:37

James. I love this card even

57:40

more. Sorry, I knew what this card

57:42

did. I just I just use

57:44

the wrong words. So thank you for

57:46

that. Now, important to note for

57:48

this raid, Alessia doesn't have to attack

57:50

any creature you you play can

57:52

attack. And we were talking earlier about

57:54

the potential identity of a ractose

57:56

deck and so played alongside cards like

57:59

Inti, where. you can up your own

58:01

play by discarding cards and then bring

58:03

them back with them back stuff like

58:05

that is stuff like powerful

58:08

powerful. And don't know if she

58:10

slices she dices, she's a a human

58:12

warrior, you know, as we're you know, as

58:14

we're saying, of vulnerability, this of vulnerability. This

58:16

is a legendary to a it dies

58:18

to a stiff the plus but on the

58:20

plus side, it has a lot

58:22

of upside cart generates card advantage, which

58:25

is something that I sometimes worry a

58:27

little bit bit. within the the red black

58:29

deck, even like you have card velocity, but

58:31

not necessarily card advantage and this

58:33

can sort of tip that. tip that. I

58:35

like that it kind of gets around, at

58:38

least the first Crackus at least the because you

58:40

could be, activation guess if they have Crackus

58:42

you could be, well I get you still, but. I

58:44

mean, if you play this into Crackus

58:46

untapped, I think that's on you. Yeah, but... mean

58:48

if have a Crackus, but you haven't played

58:50

a Legendary yet and they tapped it

58:52

already. I You know, that's you get one turn

58:54

of Yeah, I'm playing this, and we're actually

58:56

going to be on parody for mana.

58:58

You're going to tap your Crackus and I'm

59:00

going to get back a on you. Yeah, yeah, but,

59:02

yeah, yeah, or something like that? Yeah, say they have.

59:05

All so let's go let's go to Nelly now. Yeah.

59:07

to tell you about tell of Anthem

59:09

a green and a white It's an

59:11

enchantment and it says creatures you

59:13

control white, plus one enchantment, and it says, kind

59:15

of best version of this effect. We've

59:17

ever seen I really like that

59:19

they called it an landmark that's already

59:21

like so of That's the first that

59:23

was the first card that we had

59:25

that did this that we kind

59:27

of glommed around It wasn't the very

59:29

first card that ever did this

59:31

but it is a card that was

59:33

like the simplest version. Well well no so don't

59:35

I'll pull my glasses off my neck.

59:37

you. Yeah, earlier There's earlier versions of

59:39

all your creatures, a or creatures of

59:41

a specific, you know, but variety glorious anthem is

59:44

the one that appeared but in a corset is the

59:46

one that appeared in a core

59:48

set line of of the simplest line of

59:50

text. I think it's exactly the

59:52

same text box that this one has.

59:54

one has just just cost one white white and then

59:56

we had a green green shifted version

59:58

of version of that that was also. also I

1:00:00

had the word Anthem and it's Guy

1:00:03

is Anthem. Guy is Anthem. And so

1:00:05

now we're seeing a marriage of the

1:00:07

two colors and it only costs two

1:00:09

manna. So great get for tokens strategies.

1:00:11

Anthem's, we don't see a ton of

1:00:14

you. They're kind of in a weird

1:00:16

place. I was thinking about. They're just

1:00:18

so good, but you never want to

1:00:20

include them in your deck. Yeah. You're

1:00:23

excited if it's attached to a creature

1:00:25

or a planes walker. So

1:00:28

now we've got one that is

1:00:30

a permanent that only costs two

1:00:32

mana. So something we could see

1:00:34

like getting discarded to a faithful

1:00:36

suiting and brought back. Pitch to

1:00:39

your solitude and or endurance. Exactly.

1:00:41

You know, like we could see

1:00:43

it, you know, coming back off

1:00:45

the various cards that do that

1:00:47

do that. But yeah, mostly I

1:00:50

see this next to cards that

1:00:52

make tokens. I could see this

1:00:54

in Sanctum Stompy. I was thinking

1:00:56

about that to myself. It is

1:00:58

cheap. It is an enchantment. Gives

1:01:01

your chances at least one power.

1:01:03

It is cheap and it is

1:01:05

an enchantment. It's a cheap enchantment

1:01:07

of both your colors that buffs

1:01:09

your board in some way shape

1:01:12

and form. And it's new. It's

1:01:14

got to be better than some

1:01:16

of the other crap. I like

1:01:18

this deck, but come on, hopeful

1:01:20

idol one. Hey, that has Life

1:01:23

Link. Yeah, but it's a creature.

1:01:25

Yeah, we just... Yeah, I know.

1:01:27

It's so bad I mispronounced I'd

1:01:29

Dolan. Yeah. All right, next up,

1:01:31

Elanda, Saint of Dusk. This is

1:01:34

a form and a four-for legendary

1:01:36

vampire night for two, a white

1:01:38

and a black. Life Link and

1:01:40

hex proof from instance. As long

1:01:42

as your life total is greater

1:01:45

than your starting life, Atlanta gets

1:01:47

plus one plus one and has

1:01:49

Menace. Alanda gets an additional plus

1:01:51

five plus five as long as

1:01:53

your life total is at least

1:01:56

ten greater than your starting life

1:01:58

total. I mean, it's just a

1:02:00

big dumb vampire finisher. a payload

1:02:02

to payload payoff, payload off. Whoa,

1:02:04

please don't. Did I say that

1:02:07

wrong? Yes, don't say that again.

1:02:09

No, okay. To life game strategies,

1:02:11

it's expensive, but it does have

1:02:13

some protection. The hex proof from

1:02:15

instance at least blanks. Some of

1:02:18

the stuff that'll kill it. If

1:02:21

only Caracas was an instant. Yeah,

1:02:23

I'm not, I'm not too excited

1:02:25

about this because it's, it's, it's,

1:02:27

it's, unless you're a vampire enjoyer,

1:02:29

it's not gonna be too much,

1:02:31

but it's gonna be very big.

1:02:33

In that deck it will end

1:02:35

games very quickly. Yeah, I'll die

1:02:37

to this card and I'll be

1:02:39

like, I can't believe they're playing

1:02:41

this card. Yeah. Hacksproof from instance,

1:02:44

like most of the good removal

1:02:46

is an instant. Yeah. You know,

1:02:48

so like, that's not nothing. For

1:02:50

a legend. That is a scary

1:02:52

line of text. Yeah. It does

1:02:54

get dealt with by planeswalkers pretty

1:02:56

easily. Yeah. It's

1:02:58

not really ahead of the curve, right? Like you

1:03:00

look at this versus Questing Beast and you're like,

1:03:02

you gotta have a lot of synergy to make

1:03:04

this one good. Yeah, I would have killed for

1:03:07

this in 2018. Yeah, yeah, exactly. Like there would

1:03:09

have been a moment for this to shine. The

1:03:11

problem is these days like what this offers you,

1:03:13

you can just get for less money. You only

1:03:15

get so many four drops near deck, especially in

1:03:18

an Orzov deck, and just like it's hard to

1:03:20

play this hard to play this one. Speaking

1:03:23

of four drops in Warsaw, but this

1:03:26

one I will play, don't worry, fiendish

1:03:28

panda. Why is it so good? Two

1:03:30

white and a black for a three-two

1:03:32

bare demon with whatever you gain life

1:03:35

put a one-one counter on this creature.

1:03:37

I'm not into that. I don't care

1:03:39

about that. Yeah, no, that doesn't matter

1:03:41

to you at all, hey. No. The

1:03:44

second part is where I'm at. When

1:03:46

this creature dies, return another target non-bear

1:03:48

creature card with ban of value less

1:03:50

than or equal to this creature's power

1:03:53

from your graveyard to play. So let's

1:03:55

talk about Safie Eric's daughter. right. Safie

1:03:57

Eric Stutter a is a

1:03:59

2 a two-two that

1:04:02

has sacrificed Safi when

1:04:04

Safie when put into

1:04:06

the Creature this turn, the

1:04:08

it to play. this

1:04:11

turn return it to play. This with

1:04:13

with this pan, combos with

1:04:15

the Panda. with the also

1:04:17

combos with with the Panda. Safie

1:04:19

also combos with loyal

1:04:21

retainers. The Uh, the three

1:04:23

man, a one, one to return a

1:04:26

return a legend from your

1:04:28

graveyard to play, to play. There there

1:04:30

is redundancy. your in your combo deck. involving

1:04:33

Safie Eric's daughter. I

1:04:35

like that a lot. This is a

1:04:37

is a deck that I've

1:04:39

played before as kind of

1:04:41

like a splinter from the the

1:04:43

more traditional Sandra Bullock

1:04:46

pattern rector style decks.

1:04:50

I kind of want to see it

1:04:52

make a comeback, a especially because because it can

1:04:54

play play blood artists? can be can

1:04:56

be your way of killing. Like you

1:04:58

get infinite sacks and or death triggers, or

1:05:00

what are you doing with it? What

1:05:03

are you Kind of ties into that

1:05:05

white card we talked about, we talked about. The

1:05:07

like rally, the ranks, I think is what

1:05:09

it was called. is New Rally it was

1:05:11

called. Yeah, the new Ancestors style card where card

1:05:13

where you just want to play a

1:05:15

bunch of to play a if it dies,

1:05:17

it dies. But also it you bring

1:05:19

them all back, you get a

1:05:21

bunch of triggers bring them all death triggers. of

1:05:23

And the panda just fits nicely

1:05:25

on the curve of on the curve of like,

1:05:27

yep, like an into this

1:05:30

into them. and combo killed them.

1:05:32

I'm curious can Can you

1:05:34

bring up up body from

1:05:36

new Nukapena? Oh yeah, two black-black for a three ogre

1:05:38

rogue? Does that, does that does this

1:05:40

does that do the same

1:05:42

thing or slightly different? different? Whenever,

1:05:44

whenever another non-token creature you

1:05:47

control dies, dies, can When it

1:05:49

dies, return another target another creature

1:05:51

card with equal or lesser

1:05:53

card with equal or lesser power, not

1:05:55

man of, was, wait, wait, though, because Safi

1:05:57

also one. my has a mean

1:06:00

This card can fit into that. I guess

1:06:02

one of my concerns is that that connive

1:06:04

is. It's not a may. Not a may.

1:06:06

So you, I mean, it's very unlikely. If

1:06:08

you're in a bit of trouble there. Yeah,

1:06:10

you might deck yourself before you kill them,

1:06:12

which sounds goofy to say. That might not

1:06:14

pop up too. You could probably sculpt scenarios

1:06:16

where that doesn't. Typically in our format, you

1:06:18

have more cards in your library than your

1:06:20

opponent has life points. Yeah,

1:06:22

but what I mean is you need

1:06:25

to like dig for the piece. Yeah,

1:06:27

and then get there. It's funny because

1:06:29

this one has been a like a

1:06:31

little pet cart of mine in recurring

1:06:34

nightmare decks for a while. And I've

1:06:36

been cutting it recently, but I was

1:06:38

like, oh, yeah, the value. Right. There

1:06:40

you go. Redundancy. Yeah. Is there a

1:06:43

turbo initiative version of like that Saffey

1:06:45

loop that people have tried yet or

1:06:47

no? turbo initiative. You could just like

1:06:49

dome them for five if you go

1:06:51

through it every time and you get

1:06:54

the dig every time you loop like

1:06:56

has that does that work? You would

1:06:58

need to well not to side tangent

1:07:00

too much but pattern rector if you're

1:07:03

playing a version of pattern rector that

1:07:05

isn't on the cauldron familiar like Samwise

1:07:07

plan which Why aren't you doing that?

1:07:09

Sure. But if you're not, one of

1:07:12

the ways, like, and you want to

1:07:14

be more of a mid-range shell, you

1:07:16

can combo loop with an initiative creature,

1:07:18

where you just continuously go through the

1:07:21

dungeon and trap them today. Yeah, yeah,

1:07:23

yeah. Yeah. Only take us

1:07:25

home with the gold cards. Last

1:07:27

gold card we're going to talk

1:07:29

about today is Coma World Eeder.

1:07:31

Three, green, blue, blue, seven manna

1:07:33

for a legendary 812 serpent with

1:07:36

this can't be countered, trample, ward

1:07:38

four, and whenever Coma deals combat

1:07:40

damage to a player, create 433

1:07:42

blue serpent creature tokens named Coma's

1:07:44

Coyle. All right. So maybe, maybe

1:07:46

not like... the absolute best reanimator

1:07:48

target, but you could include it

1:07:50

in that spread as well if

1:07:52

what you're looking for is word

1:07:54

for. It's tied. ward with Kappa

1:07:57

Canyon Year. But probably where you're

1:07:59

really looking for this card is

1:08:01

taking advantage of the can't be

1:08:03

countered claws as an option for

1:08:05

your big band control finishers that

1:08:07

matter in the control mirror. It's

1:08:09

hard to target. It can't be

1:08:11

hit by counter spells, which is

1:08:13

super relevant in the matches where

1:08:15

it matters at all. and then

1:08:18

if you can get in with

1:08:20

it once, you pretty much won

1:08:22

the game, it's eight power trample,

1:08:24

so that might be enough on

1:08:26

its own, but you're gonna have

1:08:28

12 more power spread across four

1:08:30

bodies. I will say versus previous

1:08:32

coma. You can't then also like

1:08:34

use it to play defense other

1:08:36

than just like setting back and

1:08:39

blocking with your A12 the first

1:08:41

turn or blocking with your other

1:08:43

creatures that you get in the

1:08:45

future. Previous coma if you were

1:08:47

heading for that one as a

1:08:49

as a finisher would allow you

1:08:51

to like tap down their stuff

1:08:53

on their turn and not get

1:08:55

attacked. But this one is also

1:08:58

good. So big. It's big, yeah,

1:09:00

it's an 812. I could see

1:09:02

somebody natural ordering into this. Sure.

1:09:04

It's green. Atrax is cool. Yeah,

1:09:06

I like Atraps as the like

1:09:08

it's not great of a de

1:09:10

facto target lately. It is a

1:09:12

green card, but I mean, Atrax

1:09:14

it doesn't have word. Yeah. So

1:09:16

if like your card, if your

1:09:19

bonus cards don't matter, if the

1:09:21

if the board is what what

1:09:23

matters and you need to like

1:09:25

natural order into something that. They

1:09:28

have to pay five mana to

1:09:30

crack us. Atrex is really appealing

1:09:32

in concept for these natural order

1:09:34

decks because you're like, well, I

1:09:36

get the seven seven and I

1:09:38

draw a million cards. And then

1:09:40

in practice, it's like, well, I

1:09:42

lost the creature. I used my

1:09:44

natural order. Now I'm up a

1:09:46

creature. And then I draw like

1:09:48

two to four cars. Yeah, maybe

1:09:50

four. Like it's good. Don't get

1:09:52

me wrong. But then like, atrex

1:09:54

is not the hardest thing in

1:09:56

the world to deal with to

1:09:58

deal with. I mean, anecdotally, I

1:10:00

remember somebody a tracks into play

1:10:02

every turn for like four turns

1:10:04

in a row and I just

1:10:06

kept caracasing it and just tacking

1:10:08

them. Yeah. I kind of gated

1:10:10

by my man. If I was

1:10:12

a coma I wouldn't be able

1:10:14

to do anything. Right. Right. It's

1:10:16

it's it's kind of worth looking

1:10:18

at. I was playing Rachel Weeks.

1:10:20

and we both had natural order

1:10:22

into Atraxa in both of our

1:10:24

decks. And I did my Atraxa

1:10:26

and I got like the worst.

1:10:28

I got like, you know, a

1:10:31

fetch landed an elf. And then

1:10:33

she hit six creature types or

1:10:35

like six different card types. It's

1:10:37

just like, well, how do I

1:10:39

hold all of these answers? Like

1:10:41

we are not the same. Overlord

1:10:43

of the Bailmerk has a triax,

1:10:45

a dax eaten nice. You know,

1:10:47

just like, oh, a daxa dax

1:10:49

eaten nice. You know. Just like,

1:10:51

like, like, like, like, like, like,

1:10:53

like, how. All right, surge. Yeah,

1:10:55

colorless. Let's talk about the sire

1:10:57

of seven deaths. This is a

1:10:59

seven-manna-al-drazi, seven-seven. And if you didn't

1:11:01

know, it has seven keywords. First

1:11:03

strike, vigilance, menace, trample, reach, lifelink,

1:11:05

ward pay seven life, which is

1:11:07

very cool. Now, As far as

1:11:09

old Rosie, like this one's cool,

1:11:11

don't get me wrong, this is

1:11:13

undoubtedly cool, it's so flavorful, it

1:11:15

does so much. I like my

1:11:17

old Rosie's to have an ETB

1:11:19

or a cash trigger or an

1:11:21

annihilator or something like that. I

1:11:23

think it... I don't want to

1:11:25

channel into this, I don't want

1:11:27

to reanimate into this, you could

1:11:29

do both, and it would be

1:11:31

fine. I just like my Eldrazi

1:11:33

a little bit bigger. Counterpoint. We

1:11:35

just cast it. Yeah. I think

1:11:37

Eldrazi is like one of the

1:11:39

most under explored things that we

1:11:41

can do in our format. Where,

1:11:43

like, think how broken ancient tomb

1:11:45

is? Yeah. By playing Eldrazi, we

1:11:47

end up getting like three more

1:11:50

ancient tombs in our deck. you

1:11:52

had a mono green list that

1:11:54

was actually very it was closer

1:11:56

to mono colorless right because there's

1:11:58

the green machine there's from um

1:12:00

world wait no what was the one

1:12:02

that introduced colorless manna what's that was

1:12:04

that oh of the oh right oh

1:12:06

with had a lot of very interesting

1:12:09

like cheaper aldrazi ones that required colorless

1:12:11

manna and then also had I don't

1:12:13

just yeah just kind of explored the

1:12:15

whole thing like colored aldrazi with the

1:12:17

devoid mechanic as well yeah I mean

1:12:19

modern horizons three also introduced some of

1:12:21

the most broken Eldrosi that kind of

1:12:23

fit into that kind of line as

1:12:25

well. It's just something that hasn't been

1:12:27

explored outside of like, what if we

1:12:29

made the biggest idiot in the world?

1:12:31

Sure. Instead of just being like, what

1:12:33

if we paid the seven man a

1:12:35

creature on turn four? just mono green

1:12:37

and you probably also have channel but

1:12:39

you're expecting to like faircast some of

1:12:41

you could be I mean you could

1:12:43

be mono green you could probably be

1:12:45

like a green base but with other

1:12:47

colors because you just want to play

1:12:50

like you probably want to get red

1:12:52

in there so you could play the

1:12:54

the line breaker one of the MH3

1:12:56

ones I do love that card yeah

1:12:58

I don't know there's just enough of

1:13:00

these that it's worth looking into because

1:13:02

I mean these these cards are just

1:13:04

killing everything else everywhere so. I did

1:13:06

some experimenting this year with mono green

1:13:08

Eldrazi as well trying to hit like

1:13:10

that sort of after MH3 it's kind

1:13:12

of like the like fax machine curve

1:13:14

that goes all the way to 10

1:13:16

and then also Titans or whatever so

1:13:18

like it does have channel and then

1:13:20

it's like trying to decide whether you

1:13:22

want to play your reca or just

1:13:24

give that to another one sort of

1:13:26

spots like whether you want to go

1:13:28

that way and Yeah, this card, it's

1:13:31

just in an interesting position where it's

1:13:33

like, you could channel into it, you

1:13:35

wouldn't feel terrible about that line of

1:13:37

play because at least your life link.

1:13:39

Yeah, it has the life link and

1:13:41

if your opponent kills it, they had

1:13:43

to pay as much life as you

1:13:45

did to channel it. Yeah, a card

1:13:47

and a life, yeah. You know, so

1:13:49

you're feeling okay about that, but also

1:13:51

if your deck set up for it,

1:13:53

maybe just cast it on turn four

1:13:55

or five. sanctuary. It taps taps

1:13:57

a colus and then has generic

1:13:59

this land becomes

1:14:01

a 3 -3 creature

1:14:03

with vigilance and all

1:14:05

creature types. It's

1:14:07

still a land. Notably,

1:14:09

it's not until It's

1:14:12

still a land. Notably, it's not

1:14:14

until into turn. Kiss your

1:14:16

stocking stones goodbye. Oh shit.

1:14:18

Sorry. I did the thing where I

1:14:20

read this card the thing, I did the thing where

1:14:22

I read this card and I was like, is

1:14:24

know, I don't Vigilance is nice, but

1:14:26

I to pay for every turn for

1:14:29

a mutivolt. Yeah it's just forever stones for

1:14:31

four yeah it has vigilance yeah sick Yeah. I'm

1:14:33

I'm suddenly okay with this car nice yeah

1:14:35

it becomes a becomes a human. yeah it

1:14:37

Yeah. becomes a and a coward an

1:14:39

goblin. elf that gets a plus

1:14:41

and plus encounter encounter when you Yeah.

1:14:44

attempts yeah a I think it's worth

1:14:46

for it's to explore this or

1:14:48

decks that have this or lying

1:14:50

around. excess manna lying around are in a

1:14:52

weird spot where. spot where when

1:14:54

you're building your deck, your you're building

1:14:56

your you're deck or whatever, or even

1:14:58

goblins, you're like, even I don't really

1:15:00

want to play like, I don't really want to do

1:15:02

I? And then you fight against

1:15:04

someone that's just like, oh yeah, I'm

1:15:06

playing this deck. Of course I'm

1:15:08

playing like, oh yeah, I'm you die? deck, of course

1:15:11

you're just like, creature playing against Yeah, and

1:15:13

deck. just I just wish I had

1:15:15

a creature this deck, of stupid playing these Yeah,

1:15:17

exactly. And maybe this just fits that

1:15:19

role. think that role. permanently

1:15:21

becoming the creature. becoming the creature

1:15:23

having those creature types. having those

1:15:26

appealing and then you

1:15:28

know the stuff that

1:15:30

applies to basically all

1:15:32

these to basically all these creature lands where

1:15:34

they dodge like abrupt decay style they

1:15:36

are just kind of annoying

1:15:38

to deal with like prismatic

1:15:40

ending can't muck muck it. It turns out

1:15:42

it turns out that it's still a land

1:15:44

actually. Oh no, prismatic ending Wait. No, it it. Wait, no

1:15:47

it can. Because No, because you have to not?

1:15:49

say non you but it It doesn't say non-land, but

1:15:51

it for all the colors you put

1:15:53

into it and you have to put

1:15:55

in one white man and no matter

1:15:57

what, one white man, no matter it or

1:15:59

less? is Anyway. or less? can't be wrong.

1:16:01

He can miss. He's human. That's

1:16:03

it I'm human. That's it. I

1:16:06

thought you could hit in boxing

1:16:08

with prismatic. You can. Yeah. Yeah.

1:16:10

Never mind. We're good. We're good.

1:16:13

We're good. We don't need to

1:16:15

shame me anymore for. We're not.

1:16:17

This is an. We're good. We're

1:16:20

good. We don't need to shame

1:16:22

me anymore. We're not. This is.

1:16:24

He's human. That's it. I'm streaming.

1:16:27

Mine streaming. Mine. Mine. Mine. Well,

1:16:29

I'd never lose a dime. I noticed.

1:16:32

Now, my friends, let's talk about our

1:16:34

closing thoughts of the set, and I'll

1:16:36

go first, because I only have one

1:16:38

thing that I want to add, and

1:16:40

that is that I really, really, really

1:16:42

like foundations. this this set is hitting

1:16:44

like look Bloomberg was great it was

1:16:46

cute there are fuzzy animals we like

1:16:48

the vibe of it stuff like that

1:16:51

dusk morning like i don't know if

1:16:53

i like the horror static this is

1:16:55

the most magic feeling magic sets that

1:16:57

i've experienced in a very very very

1:16:59

long time and at first i was

1:17:01

like oh This is only going to

1:17:03

be a set of reprints and that's

1:17:05

okay because it's going to be an

1:17:07

important foundation for like standard and for

1:17:10

people getting into it. And then we

1:17:12

have done 90 minute episodes to talk

1:17:14

about the set for three hours and

1:17:16

some absolute bangers that have been added

1:17:18

to this as well. This set is

1:17:20

great. It makes me very happy and

1:17:22

it and it soothes my old magic

1:17:24

boomer heart, you know. Nellie.

1:17:28

Yeah, let's double some plus one

1:17:30

plus one counters on creatures. Oh

1:17:32

yeah. Absolutely. And Cowards can ever

1:17:34

block Warriors. Famous card? What's your

1:17:36

favorite card? Yeah, I think my...

1:17:38

I think my favorite card, I

1:17:40

think the card are probably going

1:17:43

to play the most out of

1:17:45

this set is Sythcad Club. Yeah,

1:17:47

Sythcad Club. Sythcad Club. Sythcad Club,

1:17:49

please. Joe Exotic will be there.

1:17:51

Anyways, yeah, some great new Green

1:17:53

and White plus and plus one

1:17:55

counters cards and zombies getting a

1:17:58

few. is great, another, another blood

1:18:00

artist. Blood article, God, aristocrats, let's

1:18:02

go. There were so, there were,

1:18:04

there were several cards during these

1:18:06

last two podcasts that we didn't

1:18:08

talk about for very much because

1:18:10

they're just like straightforward, include buff

1:18:13

cards, and then a few cards

1:18:15

that were pretty interesting. And yeah,

1:18:17

I agree, it does feel like

1:18:19

a magic set. So that's cool.

1:18:22

The biggest winners from

1:18:24

this set are goblins

1:18:26

plus one plus one

1:18:28

counters Ractos mid range

1:18:30

yeah and Coming to

1:18:32

a front paper fight

1:18:34

red white heroic absolutely

1:18:37

heroic and aristocrats. Yeah

1:18:39

and so like. That's

1:18:41

a pretty healthy spread of decks

1:18:43

to get some legitimate upgrades, right?

1:18:45

Yeah, the set is a banger.

1:18:47

It's a top, it's a TTBB,

1:18:49

a top to bottom banger. There's

1:18:51

some cool combo cards in there.

1:18:53

There's some niche kind of like

1:18:55

arc type cards. There are some

1:18:57

decision points. That's all I want

1:18:59

from Magic the Gathering. Is I

1:19:01

want my decisions to feel like

1:19:03

they matter, right? And some of

1:19:05

the sets that we've had this

1:19:07

here. My decision doesn't matter unless

1:19:09

that decision is, do I include

1:19:11

emperor of bones in my black

1:19:13

deck? Where am I an idiot?

1:19:15

You know? Like, I don't want

1:19:18

to always be in that world.

1:19:20

I want to be in the

1:19:22

world where I'm like... Am I

1:19:24

going to play the, like, Dynas

1:19:26

in my elf deck? Probably, but

1:19:28

there's a conversation to have about

1:19:30

it being a four man, a

1:19:32

three, three, legend without an need

1:19:34

to be, right? That's an interesting

1:19:36

thing to work through, or Satina,

1:19:38

like, am I really playing this

1:19:40

juiced up Farhaven elf in my,

1:19:42

like, scape shift extra turns deck?

1:19:44

Like, or land stack? I'm an

1:19:46

agro deck, and my mossbourne hydro

1:19:48

doesn't work, because after three, I'm

1:19:50

only gonna make. And while you're

1:19:52

saying that, there might be somebody

1:19:54

else in some different country that

1:19:56

has had that exact same conversation,

1:19:58

but came to a different conclusion.

1:20:00

And that is dope. don't get

1:20:02

that a lot, we don't get

1:20:04

that on this level that is

1:20:06

like just blanket appealing to magic

1:20:08

players as well. Not even speaking

1:20:10

like aesthetically, just the way the

1:20:12

card, they're like simple, elegant, but

1:20:14

we can talk about them for

1:20:16

three hours. Yeah, yeah, that's great.

1:20:19

What's your favorite card? It's

1:20:21

got to be a toss-up between Avora,

1:20:23

the the blood one, Satina, because I

1:20:25

mean I love a borderland Ranger and

1:20:27

I love a I love a far

1:20:29

haven elf. And I kind of like...

1:20:32

I really like that giant. Like big

1:20:34

three-five man of giant? Yeah. Major ruins?

1:20:36

I like that giant. I'm looking for

1:20:38

it to maybe change my mind on

1:20:40

that one. Yeah. I didn't say my

1:20:42

favorite card. It might actually be frontline

1:20:45

heroism. Sure. It might be. We'll see.

1:20:47

That's just my kind of garbage. Yeah.

1:20:49

Or that white enchantment creature for his

1:20:51

tank him stomping. Oh, the idolin. Yeah,

1:20:53

idolin. The idolan's pretty pushed. Yeah. Yeah.

1:20:55

But, sorry, will it continue? No, that's,

1:20:58

that's, that's all I got. The set

1:21:00

is, like, even PlayGone. I mean, thinking

1:21:02

about that stupid starfish for this entire

1:21:04

episode, because I'm like. Did the CDH

1:21:06

players know something that would do they

1:21:09

know? You know, there's a green mythic

1:21:11

from Bloomboro this year that also cares

1:21:13

about creatures having more toughness than their

1:21:15

power. It's like a five drop and

1:21:17

maybe... Oh, the Australian turtle. Australian turtle?

1:21:19

Wait, wait, five drop? Oh my God.

1:21:22

It is a fight. It is a

1:21:24

five drop that cares about land. Some

1:21:26

sort of band door and deck balls.

1:21:28

I don't know. All right friends, that

1:21:30

is going to do it for our

1:21:32

foundation set review. Thank you very much.

1:21:35

Hope you've enjoyed it. As always, if

1:21:37

there's any cards that you think we

1:21:39

missed or that you want to talk

1:21:41

about, hit us up in the comments

1:21:43

down below. While you're down there, hopefully,

1:21:45

as you're watching this episode, we ticked

1:21:48

over the tremendous milestone that was a

1:21:50

hundred thousand subs on this channel. never

1:21:52

want to to bring

1:21:54

this up again. We're

1:21:56

so close. Please

1:21:59

push us up over

1:22:01

that limit. Thank

1:22:03

you. What an incredible

1:22:05

milestone milestone. that

1:22:07

everything we do is brought to you

1:22:09

by we do is brought to you by you with your over

1:22:11

the patron at been surge joined by the

1:22:14

I was here ready run. I've been surge

1:22:16

joined by Nellie. I was to James Shout out to

1:22:18

James I'm not going to do I'm

1:22:20

not my man. again. My We appreciate you

1:22:22

watching and we will see you

1:22:24

next time. next time. Bye bye.

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