Tarkir: Dragonstorm Set Review Part 1 || North 100 Ep178

Tarkir: Dragonstorm Set Review Part 1 || North 100 Ep178

Released Friday, 28th March 2025
Good episode? Give it some love!
Tarkir: Dragonstorm Set Review Part 1 || North 100 Ep178

Tarkir: Dragonstorm Set Review Part 1 || North 100 Ep178

Tarkir: Dragonstorm Set Review Part 1 || North 100 Ep178

Tarkir: Dragonstorm Set Review Part 1 || North 100 Ep178

Friday, 28th March 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

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0:00

Hello and welcome

0:02

to North 100 a

0:04

Canadian Highlander podcast. My

0:06

name is Surge joining

0:09

me today. I've got

0:11

an Ellie. Hey I'm here.

0:13

We've got a Wheeler. I've

0:15

got one drink. And shout

0:17

out to James on Tech.

0:20

I got no drinks. I

0:22

got no drinks. Basic.

0:24

Yeah, this sucks. Sorry.

0:26

A reminder that everything we do

0:28

is brought to you by you

0:31

with your support of the patron

0:33

over at patreon.com/loading ready run. Maybe

0:36

with your support James could finally

0:38

have one drink. Welcome to our,

0:40

what's the full name of the

0:42

set? Tark here, Dragonstorm, set review.

0:44

I just remembered it was Tark here.

0:47

I forgot what the subtext was called.

0:49

A reminder for our set reviews that

0:51

these are not exhaustive. We do not

0:54

want to talk about every single card

0:56

in the set. Only the cards

0:58

that we think are interesting will make

1:00

an impact on the format or that

1:03

we think are worth. having a conversation

1:05

about. We're also covering a hand-picked artisanal

1:07

selection of commander carts, and today

1:09

we're going to be covering white,

1:11

blue, black, and red. Without further

1:14

ado, Wheeler. Take it away. Anna

1:16

Fenza, Unyielding lineage. Two in a

1:18

white for a tutu legendary creature,

1:20

spirit soldier with flash. First strike

1:22

and whenever another non-token creature you

1:25

control dies, Anifenza endures two. Indoor

1:27

is a new mechanic here. Basically

1:29

it's indoor n. And so I'm

1:31

going to use two as the

1:33

example, but it could be indoor

1:35

one, it could be indoor three,

1:38

whatever. You put n, in this

1:40

case two, plus one, plus one

1:42

counters on it, or create a

1:44

two-two white-spirit creature token. If this

1:46

was in deer one-one, you would

1:49

make a one-one spirit token and

1:51

put one counter. Pretty straightforward. and

1:53

very powerful honestly, especially when

1:55

it is given to all

1:57

of your non-token creatures. I

2:00

like this card a lot. Yep.

2:02

I like this card in aristocrat

2:04

style decks. We had seen cards

2:06

like Zathrid necromancer and Rochlung Reanimator.

2:08

Older cards that say whenever a

2:10

creature of a card type, including

2:12

itself, dies, you get to replace

2:14

it with like a 2-2 or

2:16

whatever. And this doesn't do it

2:18

for itself, but giving it to

2:20

your whole team, basically just saying

2:22

like, hey, if I sack my

2:24

blister pod, yeah, my blister, my

2:26

doom traveler, I'm going to get

2:28

another spirit or just make anaphans

2:30

a huge. which is kind of

2:32

exciting. Yep. Also works incredibly well

2:34

actually in some versions of Death

2:36

and Taxes or Mono White. It

2:38

is a three drop and it

2:40

is a legend, but it has

2:42

ancient tomb manna, which works well

2:44

with your ancient tomb and your

2:46

solar ring and your manuscript and

2:49

all that. And just being able

2:51

to flash this in combat and...

2:53

gotcha an opponent because first strike

2:55

is a wild ability that they

2:57

don't print anymore except for on

2:59

rarers like this or only when

3:01

it's attacking. Yeah, first strike on

3:03

your turn or whatever. Yeah, and

3:05

so in a defensive... position you

3:07

could play this first strike and

3:09

kill their thing on their attacks

3:11

and then maybe you blocked elsewhere

3:13

and so end of combat this

3:15

becomes a for four or you

3:17

can block or you could flash

3:19

this in block and then motto

3:21

white has a series of creatures

3:23

that sacrifice themselves to do a

3:25

thing that thing is often protecting

3:27

another creature or creatures which would

3:29

then trigger an offenza. and there

3:31

are some funny interactions with like

3:33

selfless spirit where you sack a

3:35

selfless spirit Anifenza triggers you make

3:37

a tutu and then that tutu

3:39

is now indestructible or you make

3:41

a tutu and or sorry you

3:43

don't make a tutu you make

3:46

Anifenza a four first striker that

3:48

is indestructible. Which if you really

3:50

need a 4-4 first striker indestructible,

3:52

I guess that's kind of nice

3:54

But that just kills things the

3:56

point being this card's really annoying.

3:58

Yep, and it's relatively easy to

4:00

cast So I'm into it. Yeah,

4:02

shout-out to also just like tempo

4:04

flash decks just getting a giant

4:06

pain in the butt flash threat,

4:08

right? Yeah, maybe the one archetype

4:10

you didn't touch and your very

4:12

otherwise thorough review of an offensive

4:14

there. I see Angelus paid you

4:16

off Yeah, like the fact that

4:18

You can now hold, like you

4:20

hold up three manna in white

4:22

to be a white X. There's

4:24

so many cards that it can

4:26

be now. You're like, am I

4:28

playing around idiot bird or a

4:30

threat that's going to kill me,

4:32

right? Even mine sensor, even interrupted,

4:34

this thing, or I mean, there's

4:36

another card down in the list

4:38

that it could be too. Yeah,

4:40

real, real annoying. Nelly. Moving on

4:43

to Clarion Conquer, we've got the

4:45

same Manicost, two and a white

4:47

for a white for a three-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3.

4:49

And get this, it says activated

4:51

abilities of artifacts, comma, creatures, comma,

4:53

and planes walkers can't be activated.

4:55

That's right, kids. Happy 2025. For

4:57

one more manna, you get a

4:59

collector oof, one more manna, you

5:01

get a collector oof that also

5:03

turns off creatures and planes walkers.

5:05

Or if you want, you could

5:07

think of it as one less

5:09

mana, even one less white pip

5:11

for what's your name, the angel.

5:13

Right. The angel that turns off

5:15

creatures, that turns off all activities.

5:17

Linvala, one less manna for a

5:19

Linvala, still has three toughness. That

5:21

can't be caracas? Yeah, yeah, can't

5:23

be targeted by caracas and even

5:25

turns off planeswalkers, in case that

5:27

matters. I'm pretty sure there's one

5:29

of those of the points list

5:31

actually. This card is unbelievable. It's

5:33

so good. Yeah, this card's wild.

5:35

It's gonna to attack for three.

5:38

Like, it has flying. They're not

5:40

gonna block it. It doesn't even

5:42

have to. killer planes walkers like

5:44

get used to saving a kill

5:46

spell for this guy. unhinged reference.

5:48

Thanks. Yeah, I guess it is

5:50

worth mentioning that D&T players if

5:52

you've never piloted death in taxes

5:54

before you'll be like but this

5:56

shuts off your mother of ruins

5:58

and all of your equipment D&T

6:00

is a deck that has historically

6:02

played some Nonbows because it just

6:04

kills your opponent. Yeah, and in

6:06

the matchups in the matchups where

6:08

this wins You don't care if

6:10

your mother ruins this attacks as

6:12

a one-one Yeah, arkon of a

6:14

maria means you can't stone forge

6:16

and play the equipment in the

6:18

same turn But it doesn't matter

6:20

because it's arkon of a maria.

6:22

Yeah, you can't you can't remove

6:24

your jette counters to gain life

6:26

or make the clock go faster

6:28

by pumping your creature I kept

6:30

a hand with Seed of the

6:32

Signon as my land. Might as

6:35

well concede. Oh yeah, people have

6:37

never experienced the joy, that is,

6:39

Nulrod and artifact lands before, right?

6:41

Yeah, I don't even play eggs

6:43

anymore. I stopped playing that deck.

6:45

You could stop printing these cards.

6:47

Right, please. Although Wheeler, please, this

6:49

isn't about you. There's feature generations

6:51

of egg players tilting. The last

6:53

time I said that about Highlander.

6:55

It involved Battle of Blitz and

6:57

Time and Time Vault and Time

6:59

volts. minor personal grievance about this

7:01

card. Is anyone else sad that

7:03

it's a dragon? No, I can't,

7:05

when I read the name, I

7:07

kind of expected it to be

7:09

like a vampire, because it has

7:11

conqueror, which is like very, like,

7:13

I don't know, I just wish

7:15

it was a different creature type

7:17

that make it slightly better when

7:19

I killed Wheeler. Sorry, you want

7:21

this to be better? Yeah, like,

7:23

and also just not. What if

7:25

it was like a human, like

7:27

you want to be a bird

7:29

soldier or something? Like a creature

7:32

type that mattered, you know what

7:34

mattered, you know what mattered, you

7:36

know what mattered, you know what

7:38

mattered, you know what mattered, you

7:40

know what I mean? We

7:42

can move on. Also, one last comment

7:44

is surge allowed to talk about the

7:47

next card. One last thing. Because we've

7:49

mostly been focusing on artifacts and creatures.

7:51

Yep. Nice comet idiot. Nice minskin boot

7:53

jerk. Love it. Yeah. All right, next

7:55

up we have descendant. of storms. This

7:57

is a one man of two one

7:59

human soldier nice single white pip. Whenever

8:01

this creature attacks you may pay one

8:03

in a white. If you do it

8:05

endures one so you can put a

8:07

plus and plus one counter on it

8:09

or you can leave a one one

8:12

white spirit creature token behind. worth mentioning

8:14

all these spirit tokens do not have

8:16

flying so this is that weird on

8:18

again off again does the spirit fly

8:20

or not fly that magic has never

8:22

really decided on these are the non-flying

8:24

variety thank you for mentioning that I

8:26

definitely the first endurance card we saw

8:28

I was I was making them fly

8:30

in my head yeah yeah yeah this

8:32

is another unbelievably pushed one man of

8:34

two one with nothing but upside I

8:37

apologize to our old school cat enjoyers

8:39

it might be time to put them

8:41

away Cat. Oh, Savannah Line.

8:43

Yeah. Michael's dead hands, right? I

8:45

mean, this one is so good.

8:47

Yeah, this is clarion spirit, but

8:49

you get the you get the

8:52

option of a plus one plus

8:54

one. You also are sure of

8:56

the following. The first time. The

8:58

first time you attack with this,

9:00

like you turn one, play this,

9:02

turn two, hold manna up, attack,

9:04

see if they've got anything, and

9:07

then either like. Whatever, I don't

9:09

know, I just like the flexibility.

9:11

The one difference between this and

9:13

Usher the Fall and being, Usher

9:15

the Fall and being a one

9:17

man or two one that is

9:19

a spirit that poops out humans,

9:22

but the humans are off a

9:24

boast activation, which means that you

9:26

can activate that after you've attacked.

9:28

After after, yeah, you got, yeah.

9:30

You commit to this on a

9:32

tax, which means that you can

9:34

spend manna, and then your partner

9:37

goes, well, they've spent their man,

9:39

I get to throw credit. to

9:41

a one nano card that grows

9:43

and or makes an army and

9:45

just happens to have two relevant

9:47

creature types. Yeah, it's just not

9:49

strictly better than sure. Yeah, sure.

9:52

Yeah, still right. Wheeler. Elspeth Storm

9:54

Slayer. Three white white for a

9:56

five loyalty legendary planes walker Elspeth.

9:58

If one or more tokens would

10:00

be created under your control, twice

10:02

that many of those tokens are

10:05

created instead. Plus one. Create a

10:07

one-one white soldier creature token, which,

10:09

because Elspeth is presumably still in

10:11

play, although somebody could kill it

10:13

in response, this plus one will

10:15

make two soldier tokens. Zero. Put

10:17

a one-one counter on each creature

10:20

you control. Those creatures gain flying

10:22

until your next turn. And minus

10:24

three, destroyed target creature and opponent

10:26

controls with man of value three

10:28

or greater. So this may come

10:30

as a surprise. because I tend

10:32

to poo-poo planes walkers, especially planes

10:35

walkers in the year of our

10:37

Lord 2025. I like this card.

10:39

Pussing a plus ability that makes

10:41

multiple blockers is gross, right? Like,

10:43

comet's really good for a variety

10:45

of reasons. One of those reasons

10:47

is that you just get two

10:50

bodies and a bajilian loyalty. And

10:52

this is less loyalty than comet

10:54

because... magic the gathering, but you

10:56

know, it is similarly annoying. That

10:58

zero is busted. Like that zero

11:00

is just my entire team is

11:02

bigger and I'm going to crunch

11:05

over the top. I am going

11:07

to like Alpha Strike and kill

11:09

you. And then minus three, metal

11:11

value three or greater is huge.

11:13

Very funny that it doesn't kill

11:15

psychic frog, but abhorrenoculars, murk tide

11:18

region, baro goiff, like all of

11:20

the like big, big threats that

11:22

we have seen, especially through the

11:24

past couple of sets, just get

11:26

got by this card. Except for

11:28

Clarion Conquer. Except for Clarion Conquer.

11:30

No. No, it kills Clarion Conquer.

11:33

No. Because you can't activate the

11:35

abilities, yeah. No, yeah, yeah, yeah.

11:37

Where are you playing this? Obviously,

11:39

it's good on paper, but does

11:41

it have a home? So tokens.

11:43

So tokens, as an archetype, has

11:45

really blossomed in the past couple

11:48

of years. It was, you know,

11:50

for a long time, it was

11:52

reserved for memes or. like, oh,

11:54

that's the token, like the player

11:56

that plays tokens. Weird to call

11:58

them the token player, but it's

12:00

the player that plays tokens and

12:03

you're like, yeah, that's their thing.

12:05

No, it's terrifying and there are,

12:07

you can basically do it anyway,

12:09

as long as you have white.

12:11

And one factor of these token

12:13

stacks is that they're all often

12:15

on, well, they're, basically all of

12:18

them are on triple mocks ancient

12:20

tomb. Some could be on mocks,

12:22

mocks, mocks, and then a tomb

12:24

is. really what they are looking

12:26

to do because the cards that

12:28

they actually like the individual cards

12:30

they play are well they look

12:33

like commander cards. Yeah this and

12:35

I think this card can slot

12:37

in it as the top end

12:39

whether or not it's five men

12:41

up play it zero win the

12:43

game or just five men up

12:46

make some things. and then still

12:48

win the game. Five mana, kill

12:50

your thing, attack, and my jacked

12:52

rabbit is going to make like

12:54

eight tokens instead of four? Yeah,

12:56

like there's actually a lot of

12:58

board states where this card for

13:01

this manna deals more damage than

13:03

fourth Aeralingus. Yeah. So like just

13:05

keep that in mind. These token

13:07

decks, they're just make tokens so

13:09

much. Yeah. Yeah, this card. I

13:11

can't believe. I'm shocked

13:14

at how much I like a

13:16

five man of planes walk. That

13:18

is weird, doesn't it? When you

13:20

attach a pointed procession as the

13:22

static ability, anointed procession, as the

13:24

static ability of a five man

13:26

of planes walk, you're like, is

13:28

this good? You know, one of

13:30

the most busted four man of

13:32

commander cards, and white, you're like,

13:34

is this good? You know, one

13:36

of the most busted four man

13:38

of commander cards, and white, not

13:40

green, you know? Yeah, I mean,

13:42

I guess, I'd not to... I

13:44

keep talking about this card too

13:46

much longer, but it is worth

13:48

mentioning that that static ability is

13:50

something that is for Mano worth

13:52

of cards. Right? Like, that's not

13:54

nothing. You can't get that ability

13:56

for too mano. You can't. All

13:58

right, Nelson. Sage of the Sky.

14:00

2 and a white again this

14:02

three manna with only one white

14:04

pip casting cost for a human

14:06

monk not legendary With two power

14:08

and three toughness that says when

14:10

you cast this spell if you've

14:12

cast another spell this turn Copy

14:14

this spell the copy becomes a

14:16

token in reminder text so get

14:18

your copy tokens out and it

14:20

has flying and life link so

14:22

As long as you've can-tripped, unsuspended,

14:24

I don't know, yeah, taxian pro,

14:26

plate a mocks, you'll imagine this

14:28

on turn two? Yeah, call skull

14:30

clamp first or whatever, I don't

14:32

know, any other spell you've cast,

14:34

you get two, two, three flying

14:36

lifelinks, cool, I guess, I mean,

14:38

this is you have elspeth. Sure,

14:40

you get, you get, gross, you

14:42

get three, yeah, exactly. So, like,

14:44

like, like, like, like, like, like,

14:46

like, like, like, like, like, a

14:48

whole lot to really puzzle out

14:50

about this one. It is a

14:52

three drop, very hotly contested spot.

14:54

And it's also kind of a

14:56

weird card to evaluate, like which

14:58

other two power flyers for three

15:00

man a card am I cutting

15:02

to fit this in? You know

15:04

what I mean? Like it's kind

15:06

of, it's a tokens card, I

15:08

guess. I don't know what I

15:11

was looking at this. My first

15:13

thought was like, like, Jess Guy.

15:15

Sure. But I don't know if

15:17

it has... if it's good enough

15:19

to replace other things that are

15:21

in it, because I'm just thinking

15:23

of decks that play cheap can

15:25

trips. And the best cheap can

15:27

trips in the format to me

15:29

are white, blue, and red. For

15:31

sure. Now, it pairs super, yeah,

15:33

pairs super well with white one

15:35

drops, but it doesn't have flash.

15:37

It's not like, it's not necessarily,

15:39

I don't know, it could be

15:41

a tempo card just because it's

15:43

like four power for three mana.

15:45

I mean, fairly, like, as just

15:47

like a value card. I mean,

15:49

it is annoying in a just

15:51

guy deck and maybe I'm under

15:53

selling it because making two bodies

15:55

that are two threes, like this,

15:57

if you manage to get the

15:59

copy, there. it's you're still getting

16:01

something even if they fury, which

16:03

is a pretty big get. And

16:05

the Flyers, great at taking back

16:07

the initiative and the monarch and

16:09

all that stuff, which can be

16:11

helpful for something like Jess Guy. But

16:13

like, it's such a competitive. like slot.

16:16

Like jescai has like what two flex

16:18

slots now? Sure. And I don't know

16:20

if this is making it when it's

16:22

off at ancient two manna. It's just

16:24

so easy to splash. It's so easy

16:27

to splash. Right. But I think like

16:29

to go back to tokens. Sure. I

16:31

think if you are exploring a tokens

16:33

build, especially one that might only be

16:36

two mana or two colors. then this

16:38

card gets a little more exciting where

16:40

I'm not excited for it necessarily just

16:42

because it makes a token copy.

16:45

It's just that's the type of

16:47

gameplay those decks like their their

16:49

strength comes from the fact that

16:51

nothing you do like trades one

16:54

for one with their cards. and

16:56

they just have anthems or ways

16:58

of like really pushing damage and

17:00

they have cheap cards they just

17:03

like double spelling with this card

17:05

is super easy they are a

17:07

mock stack already so like we

17:09

we hit that prerequisite

17:12

this card would have like being

17:14

one of the best things to do

17:16

in like 2020 Highlander and or 2019

17:18

Highlander but now in 2025 Highlander it's

17:20

like Damn, I wish this card was

17:22

good enough to be playing. And maybe

17:25

it is, but my read is like,

17:27

you know, I'm a little. You're not sure,

17:29

yeah. I don't know, dude, we got a

17:31

Johnny Nicottal pariah. Yeah, yeah, exactly. No,

17:33

this card seems like it's so wildly

17:35

powerful, and yet we're not sure where

17:37

to put it. Now, I will say,

17:39

Bright Glass, your hook has been fairly

17:41

popular, and Osla Pride is almost always

17:43

in those decks. So, so, and this.

17:45

gains life and makes a copy right

17:48

so like it does play well enough

17:50

with also at pride that like possibly

17:52

we could start seeing mainstream adapt

17:54

adaptation it is also a card

17:56

that just gets better on like

17:59

turn six like there are a

18:01

lot of cards that we evaluate as

18:03

especially in more controlling or mid-range decks

18:05

where like we think about the A

18:08

plus B like very early on. Yeah

18:10

like this is a turn 1 or

18:12

2 card. Just like imagine on turn

18:14

5 or 6 against like a blue-white

18:17

X pilot and they've exhausted some of

18:19

their your resources and then they're like

18:21

a slight of hand cast this. Yeah

18:24

this is a cast trigger. It's important

18:26

to point out that most cards that

18:28

most cards that aren't like 10 Man

18:30

El Droszies don't have cast triggers. Most

18:33

of them have ETB triggers. Yes. So,

18:35

yeah. A lot of flexibility. We'll see.

18:37

I could ask, I'm 50-50 on this

18:40

card. I could be like, we'll never

18:42

talk about it again. Oh, wow. I'm

18:44

60-4. Or I could see your 6040.

18:46

I'm more on team. Like, if I

18:49

don't try this, I would not be

18:51

surprised to see it see, like a

18:53

fair amount of play. It's just so

18:56

much. Am I pronouncing that right? Karen.

18:58

Yeah, it has flash, it has flying,

19:00

and when this creature enters, return up

19:02

to one other target non-land permanent, you

19:05

control to its owner's hand, if it

19:07

was a token, draw a card. So

19:09

it's funny because when I first started

19:11

getting back into magic pretty heavily was

19:14

around the time of like original time

19:16

spiral and Sun Main Lion White Main

19:18

Line was one of my absolute favorite

19:21

cards at that time because I just

19:23

loved that ability and White Main Line

19:25

had the downside which did not say

19:27

up to one card. Right. So if

19:30

you had an empty board, I mean,

19:32

the amount of players who played that

19:34

card, especially when like Timespar were Master

19:37

came back and like, wait, I have

19:39

to return it to my own hand,

19:41

it feels, it feels really bad. But

19:43

that's not what this card is. This

19:46

card has, it's fixed. It has flying,

19:48

which the other one didn't. I mean,

19:50

White Main was a two-two, two, this

19:53

is a two-one, so slight downside. I

19:55

like this a like this a lot.

19:57

It has flash, it has flying, it

19:59

lets you reset so many powerful ETBs,

20:02

it lets you dodge removal spells, or

20:04

you can just play it out. And

20:06

our format is very heavy in incidental

20:08

tokens. I mean even if you just

20:11

want to like cash in a food

20:13

token to draw a card or something

20:15

like that or if your opponent goes

20:18

to blow up your car instruct or

20:20

one of your other tokens or something

20:22

like that or you just want to

20:24

cash in like a bad trade in

20:27

combat you can just return it to

20:29

your hand and draw a card off

20:31

it. I don't think it's a massive

20:34

game changer. I just think it offers

20:36

a lot of flexibility. I think the

20:38

FM Ray players are going to want

20:40

to try it right? It's kind of

20:43

dope with initiative cards with initiative cards

20:45

too. like if your opponent has taken

20:47

it back where you get to like

20:50

play this return your initiative card untapped

20:52

hit them take the initiative play your

20:54

initiative card take the go through another

20:56

room of the dungeon make sure you

20:59

do it in that order yes it

21:01

doesn't work the other way around if

21:03

you're if you're autopilot like trying to

21:05

play motto while you also answer your

21:08

kids question and you just play your

21:10

initiative creature first then you can't take

21:12

back the initiative no one knows from

21:15

the hard way of doing that though.

21:17

We just ordered smart enough. You know,

21:19

I saw someone else. We're trying to

21:21

warn you. Yeah. Also, is that the

21:24

weather light in the background? Don't worry

21:26

about it. Okay. Wheeler. We have a

21:28

card from the commander product. It is

21:31

tempest technique. This is three and a

21:33

white for an enchantment aura that has

21:35

storm. Enchant creature control. Enchant creature gets

21:37

plus one plus one for each enchantment

21:40

you control. So it is a very

21:42

expensive ethereal armor, or a slightly worse

21:44

ancestral mask in terms of the wattage,

21:47

I guess. But boy, howdy is this

21:49

very fun. And honestly, pretty effective in

21:51

like an Enchantress Tech that cares about.

21:53

Well, turning things sideways. So like the

21:56

Sanctum, stompy, bestow, beat-down style decks where

21:58

you're just loading up on a creature.

22:00

And those decks draw a lot of

22:02

cards or can multi-spell quite easily with

22:05

the help of, well, those are decks

22:07

that just play a bunch of one-man

22:09

enchantments. They have Sarah Sanctum, Sanctum, they

22:12

are often on Moxon as well. And

22:14

so it's not unrealistic, like, to have

22:16

a spot where this tempest technique is

22:18

going to make two additional copies. Like

22:21

that is a pretty, and that's a

22:23

reasonable, rounded spell. Yeah, yeah, yeah, for

22:25

sure. And then that's just, you know,

22:28

with just the tempest techniques alone, that's

22:30

getting plus nine plus nine, not factoring.

22:32

And you didn't cantrip off of anything

22:34

else. Or that, yeah, your first couple

22:37

of spells were not enchant. Yeah, this

22:39

card's dope. Okay, you say attacking for

22:41

40 with our Gothian Enchantress. Well, I

22:44

think you'll find her Gothian Enchantress, it's

22:46

shroud, my dear boy. Oh, no. For

22:48

during Enchantress. There you go, there you

22:50

go. Yeah, you say attacking for 40

22:53

with Redirian Enchantress. And then you say

22:55

attacking for 400,000 with Rediran Enchantress. Okay.

22:57

Yeah, those are rookie numbers, Wheeler. Well,

22:59

we're given 20 life points. That's all

23:02

I need to get rid of. Yeah,

23:04

niche card, but honestly, very exciting, because

23:06

the four drop slot in those decks

23:09

for like the big enchantment you're playing,

23:11

I always played Sage's reverie, which is

23:13

actually from the previous Tarkier block that

23:15

like draws cards and gives plus one,

23:18

but that's a little clunky. This one.

23:20

This one hits though. Should end the

23:22

game. I really like that it only

23:25

costs a white man for the sanctum.

23:27

Like, relevantly you can play your other

23:29

stuff, and then if you can keep

23:31

your sanctum untapped until you run out

23:34

of other spells, it'll always do it,

23:36

right? Trying to remember the name of

23:38

my foredrop in that deck. What's the

23:41

two white white Pegasus that... Oh, Arcon

23:43

of Sons. Grace. Yeah, yeah, I just

23:45

mean for the oras. I like playing

23:47

one thick aura in those decks. And

23:50

this is going to become my thick

23:52

oras. This is like granddaddy Knights Valor,

23:54

you know, it's like it's expensive enchantment,

23:56

but really is worth it. Oh, yeah.

23:59

Moving on to Voice of Victory, one

24:01

in a wait for a one-three human

24:03

bard with Mobilized Two in the star

24:06

first mobilize card, what this ability... means

24:08

is whenever this creature attacks create two,

24:10

so it's the mobilized number there, can

24:12

be mobilized and so it could be

24:15

a different number of, but this time

24:17

it's two, tapped and attacking one-one red

24:19

warrior creature chickens, sacrifice them at the

24:22

beginning of your next end step. So

24:24

it always makes one-one red warriors that

24:26

are tapped and attacking and it always

24:28

sacrifices them at the end step, but

24:31

it might make a different number. And

24:33

then it also says your opponents can't

24:35

cast spells during your turn. So we

24:37

got a new sort of Grand Abolisher-esque,

24:40

or no, sorry, Grand Arbiter? Grand Abolisher.

24:42

Grand Abolisher. Grand Abolisher is the one

24:44

that you can't search your library. Okay,

24:47

great. Yeah, anyways, one of the ones.

24:49

No, no, no, I just gave Wheeler

24:51

psychic damage with my, Grand Abolisher. Yeah,

24:53

keep moving. All right. Anyways, you know,

24:56

New Hate Bear just dropped, accepted attacks

24:58

for three. pumped more by anthems, so

25:00

like specifically for token strategies or aristocrat

25:03

strategies, this one is a lot better

25:05

than a 3-3-4-2. For D&T, it's got

25:07

a third toughness. I don't know if

25:09

we have an ability on a creature

25:12

that has more than two toughness yet,

25:14

so that's maybe an exciting bump up,

25:16

and yeah, I don't know, just attacks

25:19

for more damage for the same manner

25:21

as well. Seems like a strict, not

25:23

strict, but potential upgrade. It's pretty good.

25:25

Pretty good. I do want to give

25:28

a shout-out to the random ox. There's

25:30

like a three-man-a-zero-four ox that has mobilized

25:32

three and I was like, oh yeah,

25:34

that card's pretty cool. I was like,

25:37

it didn't feel worth like having a

25:39

whole slot for it, but like some

25:41

of the mobilized cards in white are

25:44

kind of neat and and fulfill. So

25:46

this is very interesting for the first

25:48

time. in the history of our set

25:50

review, which goes back, I don't even

25:53

know how many years right now, possibly

25:55

10 years? Tenish, for sure. Seven or

25:57

eight. Yeah, because 2018 we filmed Road

26:00

Quest and the set, and it was

26:02

old then. So anyways, for the first

26:04

time in the history of the set

26:06

review, We don't have a single card

26:09

to talk about in a color wedge,

26:11

which is wild. And we spent some

26:13

time looking, and we're like, I guess

26:16

we could kind of talk about, like,

26:18

the legendary creature, like, no, or there's

26:20

the new compulsive research, like, three men,

26:22

a draw, but pitch something, we're like,

26:25

those aren't really playable in 2025. And

26:27

so ultimately we decided, we're not gonna

26:29

talk about any blue cards. And if

26:31

you think we're wrong, let us know

26:34

down below, but we think they're just,

26:36

they're not interesting. Well, they're also just

26:38

they're not power. Yeah, they're kind of

26:41

some of them are interesting. That's fair.

26:43

But they're like there's a can trip

26:45

that has a mechanic that we haven't

26:47

talked about yet that is like, oh,

26:50

I could technically draw two cards off

26:52

this, but No, like yeah Yeah, it's

26:54

like a birthday escape. We think in

26:57

another year, anyone who's tried the model

26:59

blue cards from Turkey or will have

27:01

forgotten about them and replaced them. Yeah,

27:03

sorry. Engagement bait, let us know what

27:06

you think and then we'll move on

27:08

to Wheeler with Black. Sure, okay. After

27:10

last from the loam is another commander

27:13

card that costs five black, black, black,

27:15

hold. It has delve. It's a sorcery.

27:17

Yeah, it's just got actual factual delve.

27:19

For each player, choose up to one

27:22

target creature card in that player's graveyard.

27:24

Put those cards onto the battlefield under

27:26

your control, there's zombies in addition to

27:28

their other types. So this card, I

27:31

think, is kind of busted. Three mana,

27:33

uh, you, yeah, just the floor of

27:35

del five, which is not that difficult

27:38

in a reanimator deck that is just

27:40

filling its graveyard with crap and big

27:42

idiots. To just pay three mana. sorcery,

27:44

get back my arcon of cruelty. And

27:47

if your opponent just happens to have

27:49

cards, great, I'll take one of those

27:51

too. Why not? I think in the

27:54

current meta of people running value reanimate

27:56

because discard is so powerful and people

27:58

throwing stuff in their graveyard. is even

28:00

better because like you said the hypothetical

28:03

of what are the chances your opponent

28:05

has a creature in their graveyard you're

28:07

like have you seen the red black

28:10

year-end winning deck list I think everybody's

28:12

pitching to their graveyard in 2021 yeah

28:14

graveyard strategies are pretty busted thankfully the

28:16

grave well thankfully the graveyard hate has

28:19

also gotten a lot better but It

28:21

speaks volumes that there are decks running

28:23

fair reanimate for points. Reanimate is pointed.

28:25

This card isn't reanimate, but it's very

28:28

good. You're allowed to pay more than

28:30

one manna for reanimation effect and still

28:32

be really happy. Yes, necromancy still sees

28:35

regular play in reanimation decks. Even the

28:37

initiative, five manna ones still seeing play

28:39

this year. yes five man from the

28:41

catamatics yeah yeah yeah this cards three

28:44

mana potentially get back two things where

28:46

i would honestly a reanimate if a

28:48

reanimator deck casts zombify like four manna

28:51

bring it back nothing else you that's

28:53

still zombify on an attraction yeah you

28:55

still might be facing now this ark

28:57

kind of cruelty that you're gonna lose

29:00

and and and just what what do

29:02

reanimator decks need more of that they

29:04

never print Cheap reanimation cards and now

29:07

we've gotten metamorphosis fanatic and this card

29:09

recently which is just Cool, thanks glad

29:11

of it. Yep, all right, a venture

29:13

of the fallen two and a black

29:16

for a two four human warrior with

29:18

death touch and mobilize X where X

29:20

is the number of creature cards in

29:22

your graveyard as a reminder mobilize means

29:25

make attacking red warriors equal to the

29:27

mobilized number so This is an interesting

29:29

card. It looks a bit like Preacher

29:32

of the Schism, which was a card

29:34

that I initially kind of undervalued. Because

29:36

I was like three men, only two

29:38

power. I don't think I need to

29:41

worry about the rest. It turns out

29:43

Preacher the Schism, the words on it,

29:45

make up for it. It's fine. So,

29:48

you know, that body, immediately I'm gonna

29:50

be like, is this worth it. talking

29:52

about everybody loading up their graveyards with

29:54

creatures this one's not going to be

29:57

affected by what your opponent does it's

29:59

just the creatures in your graveyard so

30:01

assuming you're playing plenty of like looting

30:04

card flow self-mill and just lots of

30:06

creature cards in Any of the strategies

30:08

that can work next to there's a

30:10

several Yeah, this is a three drop

30:13

that looks to attack for ten or

30:15

whatever and it has death touch So

30:17

it even could just offer a trade

30:19

on your opponent's turn before you on

30:22

top of it Blockingness is an yeah,

30:24

right? I don't know. There's a real

30:26

very real chance to laugh enough to

30:29

double block this so you're attacking for

30:31

a million and you possibly like two

30:33

for one of them and yes For

30:35

everyone looking to sacrifice those tokens, they

30:38

don't get sacrificed during combat. They get

30:40

sacrificed during the end steps My little

30:42

my little recurring nightmare brain was just

30:45

thinking about that interaction honestly They're going

30:47

to be around during your main phase

30:49

for them Very likely, you know, yeah,

30:51

but my opponent's not going to be

30:54

around during my second main phase I'm

30:56

just dredging myself and attacking with this

30:58

yeah, yeah, yeah, yeah, I honestly between

31:01

afterlife of the loam and a venture

31:03

of the loam and a venture of

31:05

the fallen I I am overdue to

31:07

revisit recurring nightmare as an architect in

31:10

2025. It got so much better, so

31:12

much better. But next up, we have

31:14

desperate measures. So this is a one

31:16

minute instant for a single black pip

31:19

target creature gets plus one minus one.

31:21

until end of turn. When it dies

31:23

under your control this turn draw two

31:26

cards and the way I like to

31:28

think about this card is it's like

31:30

a modal dark blast I realize it's

31:32

not dark blast because it's plus one

31:35

minus one and on the other hand

31:37

it's village rights so it's not that

31:39

exciting but the flexibility that it offers

31:42

is because you can kill your opponent's

31:44

bird if you just want to get

31:46

rid of something or on your side

31:48

you can change combat math on a

31:51

2-2 so it trades with a 3-3

31:53

and then draw two cards off it

31:55

or kind of clamp your own creature.

31:58

I don't know how much play this

32:00

is going to see but speculatively... Maybe

32:02

an aristocrat's deck would like a removal

32:04

spell that also draws them cards to

32:07

get things going. It's cool. It's neat.

32:09

It's flexible. I think if I'm playing

32:11

Village Rights and the other Village Rights

32:13

corrupty conviction, I think I'm playing this

32:16

one as well. Like Village Rights are

32:18

just kind of underplayed in general. And

32:20

I think this one has a little

32:23

more flex, I mean, certainly more flexibility.

32:25

But I think this one's a bit

32:27

more appealing if you're only going to

32:29

want to play one. Sure. Cool card.

32:32

Next up we have Carsey Revenent. One

32:34

Black Black for a 3-3 flying death

32:36

touch lifelink vampire. So it's kind of

32:39

like a vampire nighthog. One more power.

32:41

One more power. It also has a

32:43

new ability called Renew. That Q. For

32:45

two in a black you excel this

32:48

card from your graveyard. And that's that's

32:50

Renew. Basically, you pay a cost, exile

32:52

for the graveyard, do only as a

32:55

sorcery, then have an effect. Kind of

32:57

like a new scavenge? Yes. The effect

32:59

for this is put a flying counter,

33:01

a death touch counter, and a life

33:04

link counter on target creature. So it's

33:06

a three man or three, three, vampire

33:08

nighthog. That when it dies, you can

33:10

later pay three and exile it to

33:13

turn something else into a vampire nighthog.

33:15

And notably, all of those counters have

33:17

to target the same creature. Yes. You

33:20

are loading. You are loading I mean,

33:22

I really want this to be good.

33:24

At the very least, it's not an

33:26

embarrassing card to include in a flex

33:29

slot. And I can see spots where

33:31

like a Rachdos mid-range deck or a

33:33

black green deck or something is going

33:36

to want to play this because, you

33:38

know, it dies to bolt for sure,

33:40

but it also, when left unchecked, unchecked,

33:42

is just incredibly annoying. And then even

33:45

when checked, I'm going to make something

33:47

else incredibly annoying. But like imagine just

33:49

like growing a thing like growing in

33:51

a vora or an inty or just

33:54

giving your barrel go flying Yeah, yeah,

33:56

yeah Like even if only one of

33:58

the counters matters Yeah, yeah, yeah, yeah,

34:01

right like surprise white black vampires not

34:03

mentioned seems like a pretty good include

34:05

Well as the premier vampire pilot of

34:07

the format I would Certainly include this

34:10

because it's a good vampire and the

34:12

vampires deck already plays bad Yeah, it

34:14

still has so many bad vampires. It's

34:17

getting better, but yeah, it's not a

34:19

two drop for that deck, but you

34:21

know what? I'll take anything that is

34:23

good it's good Benjamin Wheeler is the

34:26

premier vampire pilot of the former. Did

34:28

you see what he did to me

34:30

with welcoming vampire? Did I hear that right?

34:32

Oh man, it was it was a bad

34:34

day to be Sergei Hager. I just love,

34:37

I love Nighthawks, but I love that this

34:39

card, there must be someone, someone who's seen

34:41

the Nighthawk fans, that was a darn D,

34:43

because it's just like, yo dog, hurt you

34:45

like, Nighthawk. It's dope. I love the kitchen

34:47

sink. Give me all of it. Awesome.

34:50

All right, Nellie. Rot curse rakshasa is

34:52

a very interesting creature. One in a

34:54

black for a five five demon with

34:56

trample and decayed. Decade. Decade is back

34:59

from midnight hunt, right? The instrad mechanic.

35:01

Previously only printed on zombie tokens. Only

35:03

on zombie tokens, but it is a

35:05

it is a keyword mechanic. So it

35:08

means as a reminder that this creature

35:10

can't block and when it attacks sacrificed

35:12

an end of combat combat. So that.

35:14

So that was. those Gerald zombies from

35:17

his drive that would just happen once

35:19

and you can sacrifice them for something

35:21

else or you could attack with them

35:23

once and they could never block. So

35:25

they're the slow ominous horde of two

35:27

two zombies that would eventually attack your

35:29

opponent altogether usually. It also has renew

35:31

so X black black when it's in

35:33

your graveyard you can exile from a

35:35

graveyard of sorcery and it puts a

35:37

decayed counter on each of X target

35:39

creatures. Okay so to review two men

35:41

of five five, five, trampled demon, can't

35:43

block. dies as soon as you attack

35:45

with it. Well, it gets to deal

35:47

damage once. And then in your graveyard,

35:49

X, black, black, for like, weird removal

35:52

spell-ish, put decayed counters on assuming

35:54

your opponent's creatures, but maybe you

35:56

just need a way to get your creatures

35:58

off the table. You can now. back with

36:00

them and they'll get sacrificed. It's

36:02

also great, it's just like graveyard

36:04

monoback falter. Yes, then they can't

36:06

block, that's right. Yes, relevantly it

36:08

removes them from blocking your creatures.

36:11

That's, that's, yeah, thank you. Yes,

36:13

that's, that's, that's, that's, that's, that's,

36:15

that's, that's the cool part. I

36:17

don't know, because. If the target

36:19

more than one thing with the

36:21

renewed ability, you need four man,

36:23

which is a lot, but like

36:25

maybe just starting with one is

36:27

worth. They just take two of

36:29

their lifeline creatures can't block anymore,

36:31

and if they attack with it,

36:33

then they die. So I legitimately

36:35

love comparing this to like vaccine

36:38

devil, right? Like if red decks

36:40

are happy to play one man

36:42

of four damage, like it's the

36:44

same sort of weird math, like

36:46

it's a weird burn spell, like

36:48

it's a weird burn spell. The

36:50

thing is we learned that Vexing

36:52

Devil is bad. I mean... Look,

36:54

I'm guilty of it too, but

36:56

I think as a whole this

36:58

podcast is a little stuck in

37:00

2018. Oh yeah. I get all

37:02

peaked. I get why. But you

37:04

know, it's just like red decks

37:07

are not willing to play Vexing

37:09

Devil. That's true. Usually. But... Mono

37:11

Black is not mono red. That

37:13

color does not have the luxury

37:15

of playing only good cards and

37:17

being like, oh, I got an

37:19

upgrade to shock. So I love

37:21

the cycle, this is more boomer

37:23

magic, the cycle of terrible. overpowered

37:25

but massive downside demons that black

37:27

has had historically like the number

37:29

of desecration demons and stuff whatever

37:31

some gyms what yeah you get

37:33

a six six with flying and

37:36

trample but you can't win the

37:38

game right or whatever right I

37:40

think this one is the design

37:42

space is interesting enough to me

37:44

that I feel like I could

37:46

still learn plenty about how this

37:48

will play out in various decks

37:50

so I'm curious about it might

37:52

not end up being powerful enough

37:54

to make it's okay I'm I'm

37:56

kind of surprised you're not like,

37:58

hell yeah, slamming this him on

38:00

a black, hitting you for like

38:02

five, drawing, I'm gonna unearth it,

38:05

it's hit me five again. It's

38:07

tragic, but I have also learned

38:09

a little bit, like I'm still

38:11

that guy. So black, red, you

38:13

play the demon, you attack it,

38:15

dies, you want earth, you hit

38:17

him again, and then you fling

38:19

it. Oh, you can flame you

38:21

can flame with the sacrifice trigger

38:23

on the stack. That's 15 damage

38:25

for four manna Nellie. Two cards?

38:27

Then you just play your vexing

38:29

devil and then they can't even

38:31

sacrifice their polluted Delta. All right,

38:34

shall we move on? Please talk

38:36

about a card. All right, next

38:38

up we have the scavenger regent.

38:40

This is a format of four

38:42

four dragon with flying and ward

38:44

one discarded card, which is very

38:46

cool. kind of like an adventure

38:48

we haven't talked about this mechanic

38:50

yet so for x black black

38:52

sorcery omen each non- dragon creature

38:54

gets minus x minus x until

38:56

end of turn then shuffle this

38:58

card into its owner's library so

39:00

we have this interesting flexibility of

39:03

a modal card obviously previously adventures

39:05

would go into the exile zone

39:07

so you'd always get to double

39:09

spell in this case you can

39:11

i don't know trying to think

39:13

of a deluge Like what do

39:15

you call a minus x minus

39:17

x rath language? It's like a

39:19

mutilate or something. Some sort of

39:21

sweeper. Yeah, so get some interesting

39:23

flexibility. I'm just excited about a

39:25

format of flying dragon with war

39:27

discarded card with only one black

39:29

pip. Like that's that's pretty cool

39:32

just as a threat. It's it

39:34

works in black x decks as

39:36

I mean. Ward is really strong

39:38

and Ward discard a card has

39:40

the fascinating Templating where they have

39:42

to pay the card and then

39:44

you could still respond after that

39:46

Yes, right like you can count

39:48

her after they they commit to

39:50

it like that is that is

39:52

an annoying ward ability. I don't

39:54

know I'm high on this I

39:56

like it in sort of mid-rangey

39:58

style decks it is a four

40:01

drop, but I think it is

40:03

a it's a pretty threatening it's

40:05

a threat that's going to stick

40:07

around. It is kind of cool

40:09

that you can Ella Damry's call

40:11

for a board wipe. It's an

40:13

expensive board wipe that may hit

40:15

your own stuff but like that's

40:17

not Nothing there's not really an

40:19

adventure card that sees play that

40:21

is going to the giant is

40:23

like seven man The realm yeah

40:25

realm cloak giant is just that's

40:27

so much I mean admittedly if

40:30

you're gonna kill everything you might

40:32

have to spend that much depending

40:34

on what your opponent's got how

40:36

big the new token is or

40:38

whatever but still another flexible option

40:40

I mean we did just talk

40:42

about how good tokens is right

40:44

yeah yeah having something like this

40:46

even if it is just three

40:48

manner or four manna to get

40:50

rid of the little ones then

40:52

Yeah, it's reasonable kills all those

40:54

stupid cat tokens from a Johnny,

40:56

you know, but not a Johnny

40:59

and then a Johnny flips and

41:01

As we go for two, but

41:03

it kills also out pride. Yeah,

41:05

that's all taken. Yeah, you know,

41:07

important. All right Wheeler Sadice region

41:09

of the Meyer one in a

41:11

black for a one three legendary

41:13

zombie snake warlock That's a lot.

41:15

With TAP, sacrifice a creature you

41:17

control with Man of Value X

41:19

other than Sadisi. Return target creature

41:21

card with Man of Value X

41:23

plus one from your graveyard to

41:25

the battlefield. Activate only as a

41:28

sorcery. This card's dope. Yeah. And

41:30

powerful. But dope and powerful are

41:32

different from good. This kind of

41:34

pulls off a birthing pod-esque play

41:36

pattern. but using your graveyard as

41:38

the resource. It's a two mana

41:40

card, which is, I mean, it

41:42

does get Caracas, but it's a

41:44

two mana card, so it's less

41:46

of an issue. I want to

41:48

really like this, and I would

41:50

be curious about this card in

41:52

certain dredge strategies or recurring nightmare

41:54

style strategies, because there's no mana

41:57

associated with activating this. that is

41:59

going to be, it's so much

42:01

easier. Anytime, even if it's like

42:03

a one mana activation, like that

42:05

can make or break a turn,

42:07

especially a turn where you're just

42:09

like having cards changing zones and

42:11

wanting to do things. Help me

42:13

out here. They're the only, the

42:15

only. previous version of this

42:17

card that I can think about that

42:20

had this was four manna. It was

42:22

like a four mana two two or

42:24

four one and one one. It wasn't

42:26

graveyard keeper but it was like graveyard

42:28

something. It had a tap ability sacrifice

42:31

a creature you control returning a creature

42:33

you had from your graveyard to play.

42:35

Well, there's Hell's Caretaker. Hell's Caretaker, which

42:37

is from legends. There's like a four-minute

42:40

one-one. One-one, you can do it only

42:42

during your, only during your upkeep. Yeah.

42:44

And I love, I mean, Magic Boomer,

42:46

I love that card and I always

42:48

wanted to make it good and it

42:51

was always so bad. And seeing that

42:53

design space, I mean, it has a

42:55

limitation where you have to pot it

42:57

like this where Hell's Caretaker could do

42:59

anything from your graveyard, but with a

43:02

much stricter time requirement. I mean, when

43:04

it has popped up, like there's a

43:06

whisper from Dominaria, which is kind of

43:08

similar, but when it pops up, again,

43:11

it's usually at a more expensive man

43:13

of value. And it's just a two

43:15

drop. There's just so much leniency can

43:17

be given to one drops and two

43:19

drops. And that one thing I haven't

43:22

even mentioned, it's a two drop zombie.

43:24

Any time a good zombie comes up,

43:26

we talked about it in the aether

43:28

drift review. I only care about it

43:31

if it's two manna. You could print

43:33

out like, there was like a pretty

43:35

good four drop zombie where I'm like,

43:37

yeah, this is pretty good. I might

43:39

play it. But at the end of

43:42

the day, who cares? It's a four

43:44

drop. Of course it's good. This is

43:46

a two drop. Yep. That's the biggest

43:48

issue with zombies is that your two

43:50

drops are like, right. Go zombies. Moving

43:53

on? Well, yeah. The same thing is

43:55

go birds, like a Canadian cheering on

43:57

an American football team, right? Absolutely. Well,

43:59

I remember we said the same thing.

44:02

with Zole Asher and Foundations, it was

44:04

like, yeah, two-drop zombies. Two-drop zombies. And

44:06

they're stacking them up. Maybe it's the

44:08

year of the zombies. Sinkhole Surveyor. another

44:10

two drop but not a zombie it

44:13

is a bird go birds one and

44:15

a black for a one three bird

44:17

scout with flying and whenever this creature

44:19

attacks you lose one life and this

44:22

creature endures as a reminder endures means

44:24

put a plus one sorry it endures

44:26

one meaning put one plus one plus

44:28

one counter on it or create a

44:30

one one white spirit creature token that

44:33

doesn't fly okay so the immediately thing

44:35

I think is Look at what they

44:37

have, like the invincible meme, it's like,

44:39

look at what they have to do

44:41

to have a fraction of the legislature.

44:44

The other, they look black legislature! We're

44:46

all sad, y'all can't say a legislature

44:48

this morning for some reason, sorry. Red

44:50

leather, yellow leather, anyways. So it's not

44:53

as good as ledger shredder for various

44:55

reasons, even though it looks a lot

44:57

like it. That doesn't mean we need

44:59

to discount it entirely. This creature can

45:01

create additional bodies that get sacrificed every

45:04

turn, every time it attacks, if that's

45:06

your favorite thing to do. It can

45:08

also slowly get bigger and it can

45:10

make you lose one life, which there

45:13

seem to be, I don't know, slowly

45:15

creeping up a bunch of cars, especially

45:17

for meether drift, that kind of care

45:19

about if you lost life this turn.

45:21

It's like 4% of your deck if

45:24

you're playing Death Shadow Baby. Please watch

45:26

that F&M. Leave me a nice comment.

45:28

But yeah, I don't know. It's too

45:30

mana. It's a growth threat in black,

45:32

which we don't have a lot of,

45:35

period. And it also makes additional bodies.

45:37

So it has some value for the

45:39

aristocrat strategies. The growth threat is interesting

45:41

because black is one of the plus

45:44

one plus one counter decks matters with

45:46

the snake. Oh my god. I had

45:48

its winding constrict. With winding constrict. Exactly.

45:50

So like that is upside on exactly

45:52

that. Exactly that is Yeah, like from

45:55

a green point of view, it's like

45:57

this is a flying creature that puts

45:59

plus and plus from counters on itself.

46:01

Yeah, that. That part's cool is if

46:03

you are a black X counters deck

46:06

You got a flyer, which is something

46:08

that deck doesn't have. I don't know

46:10

man. I look at this card and

46:12

go this is such a dope card

46:15

shame. I will never get to play

46:17

it Sure, it's kind of where it

46:19

is. It's hard to find a home

46:21

for it. It says 80% of the

46:23

way to being playable in Canadian. Yeah,

46:26

right. All right. Let's move on to

46:28

red manifer sorcery sorcery sorcery Deal two

46:30

damage to any target and then brand

46:32

new mechanic harmonize. So harmonize for five

46:35

red red. How harmonize works is you

46:37

may cast this card from your graveyard

46:39

for its harmonize cost. You may tap

46:41

a creature you control to reduce that

46:43

cost by X where X is its

46:46

power. Then exile the spell. So this

46:48

is a new version of like, convoke

46:50

flashback. Where if you have a creature

46:52

with five power, you can tap it

46:54

and reduces it. You can only pay

46:57

the, um... the generic mani can't reduce

46:59

the colored cost from this. So this

47:01

is two damage twice. Firebolt. With kind

47:03

of a cool way around it. New

47:06

Firebolt just dropped. Yeah. We're still playing

47:08

Firebolt in 2025. That's the that's evaluation

47:10

of it. Firebolt's a bit stronger, but

47:12

this is like, I don't know, who

47:14

cares if it's stronger? I'm playing both.

47:17

Yeah. There are versions of red that

47:19

don't play every shock. I personally think

47:21

they're wrong, but I get it. You're

47:23

barrow-goiff-pilled and you can't stand it. There's

47:26

a fascinating amount of math you can

47:28

do of how much damage per manna

47:30

you need your burn spells to do.

47:32

And I don't, I mean, this is

47:34

going back to the 2018 conversation. I

47:37

remember burn players literally doing that math

47:39

and like, okay, if it costs one

47:41

man, it has to do X. If

47:43

it's two man, it has to do.

47:45

x plus one or whatever and your

47:48

break points at three where it had

47:50

to do four damage right it could

47:52

you couldn't do three matter for three

47:54

damage yeah I don't know what that

47:57

math looks like in 2025, but I

47:59

guess our vibe math, napkin math is

48:01

this is good? Yeah, it's just the

48:03

next to the prowess creatures or the

48:05

gut or snipe family of creatures that

48:08

care about you casting a spell and

48:10

then your opponent takes damage. The fact

48:12

that you get to put the spell

48:14

on the stack twice, even if it's

48:17

way later in the game, you know, allows

48:19

it to be included. Makes it, makes

48:21

it playable. Wheeler. Yes.

48:23

Hello. Corey steel cutter here.

48:25

One in a red for

48:27

an artifact equipment that says

48:29

equipped creature gets plus one

48:31

plus one has haste and

48:33

trample and then has flurry.

48:35

Flurry. being I guess a

48:37

keyword ability that you might

48:39

be familiar with. It's just

48:41

whenever you cast your second

48:43

spell each turn blank. The

48:45

blank in this case is

48:47

creating a one one white

48:49

monk creature token with prowess

48:51

and the option to attach this

48:54

equipment to that token and then

48:56

equip costs for two gives trample

48:58

and haste and then if this

49:01

is your second spell which is

49:03

pretty likely in decks that care

49:05

about equipment. They have a bunch

49:07

of cheap creatures or they have

49:10

a bunch of cheap equipment tutors

49:12

can come with a body and

49:14

this attached. I think I

49:16

like this card. It does fit.

49:19

nicely into my approach to the

49:21

Red White equipment deck in that

49:23

it is more value oriented and

49:26

very annoying. And so just like

49:28

any time you can have an

49:31

equipment that also comes with a

49:33

body, that's great. The fact that

49:35

this equipment gives trample and haste

49:38

is huge even though the equip

49:40

cost is, you know, an actual

49:42

cost associated with it. I don't

49:44

think I'm playing this. basically anywhere

49:47

else. I'm not super excited to

49:49

play this right in a deck

49:51

that cannot reliably tutor for it.

49:53

Not too excited to play this

49:55

in something like medium red or

49:57

red deck wins. But if I

49:59

am. playing a deck with steel shapers

50:01

gift, a deck with like mother of

50:04

ruins, giver of ruins, and those kind

50:06

of protect developments that I'm into playing

50:08

this card. Yeah, there's that line of

50:10

your second spell per turn. You're like,

50:13

ah, legislature does that. Therefore, I want

50:15

to put this with my ledger shredder

50:17

and you're like, well. I think if

50:19

you have a stone forge mystic in

50:21

your deck and like. There are a

50:24

lot of sweepers in your meta. This

50:26

is the only equipment I think they've

50:28

ever printed that produces multiple bodies. There's

50:30

all the living weapons and for mered

50:33

and cards that are great. But this

50:35

one, those are on ETB. This is,

50:37

yeah, this one threatens to keep pooping

50:39

out monks. Yeah. So it might be

50:42

relevant for your stone forge mystic equipment

50:44

package. I should put a little asterisk

50:46

here because I could see this being

50:48

played in a young pyromancer, third path

50:50

icon of class. style deck with a

50:53

bunch of can trips, specifically because it

50:55

is an artifact, which is, uh, it

50:57

pushes you towards delirium, which is, yeah,

50:59

you're Darcy, you're unholy heat, that type

51:02

of card. This one's very, very, very,

51:04

very, yeah, actually now the image, I

51:06

might try it in like 29 Land,

51:08

is it. Yeah, I, I think it's

51:10

a lock for the equipment strategy. Outside

51:13

of that. I can see a world

51:15

where you want to play this, but

51:17

you really need to like be able

51:19

to reliably double spell. If you're just

51:22

like, I double spelled once and got

51:24

a monk, then we're not, I'm not

51:26

into it. But if I'm like thoughts

51:28

scouring, then yeah. Can I cook for

51:31

a second? Sure. Go off king. Is

51:33

there a new equipment strategy somewhere where

51:35

we haven't explored before where you're really

51:37

taking advantage of all the utility equipment

51:39

they've been printing lately? Like we're all

51:42

playing pre-war formal-war formal wear. There's the

51:44

chain saw in a guardian armor from

51:46

foundation. It's a three men of one

51:48

that flash makes an indestructible. So celestial

51:51

armor. There's the chain saw from dusk

51:53

morn. Like there's actually some really really

51:55

interesting utility that's coming from this. The

51:57

issue is of course the amount of.

52:00

Equipment tutors you have because you have

52:03

stone forge you have relic seeker you

52:05

have the one man of sorcery talked

52:07

about before steel shapers gift so while

52:09

you have This incredible toolkit that you

52:12

can draw from now is there enough

52:14

utility and reliably getting into your hand?

52:16

Are you just like affemorating your stone

52:18

forge mystic like this this is where

52:21

my personal build for equipment is? like

52:23

the direction that it goes because your

52:25

tutors go beyond that you have the

52:28

Helen that has the adventure tutor. The

52:30

Helen Adventure Tutors is very cool. Fighter

52:32

class and if you are feeling nasty

52:34

open the armory which can also find

52:37

like an aura. But yeah, that's that

52:39

is the direction of utility and annoyance

52:41

Right like like beep beep you're dead.

52:43

Yeah think about what equipment does as

52:46

a whole it modifies creatures so that

52:48

no matter what you have you you

52:50

have a threat or you have some

52:53

additional value and so what if we

52:55

took that mindset and Just really ground

52:57

that down right like just made it

52:59

so it is an arc type that

53:02

is just so god damn annoying and

53:04

has so much flexibility, right? Your tutor,

53:06

like you think these tutor chains, right?

53:08

I think it can ruin your evening

53:11

armory edition. Yeah, kind of. I mean,

53:13

that's not, like when people think ruin

53:15

your evening, they think like, oh, I'm

53:18

soul warden and spore frog style cards.

53:20

But realistically, those decks are just a

53:22

form of lower curved mid range that

53:24

look to. uh... lock out the opponent

53:27

or make it so that they can

53:29

never trade profitably like they're less pressure

53:31

oriented than like a tarmaguev seed rhino

53:33

style i mean again boomer reference but

53:36

you get what i mean if they're

53:38

less pressure oriented and they're more just

53:40

like no dude your cards just don't

53:43

matter like what are you gonna do

53:45

kill my guidusoles for the third time

53:47

too bad i'm gonna bring it back

53:49

again That's kind of the avenue that

53:52

this style of deck goes down. I

53:54

am cooking so hard right now in

53:56

my brain. I am. Okay, well, we're

53:58

gonna take search to the hospital, but

54:01

first. Let's talk about fleeting effigy. A

54:03

one red mana two two elemental. Yeah,

54:05

that looks like a logo for a

54:08

shoe company. It has haste and at

54:10

the beginning of your end step return

54:12

this creature to its owner's hand only

54:14

if it's still in the battlefield. And

54:17

it has weird fire breathing for two

54:19

in a red. It gets plus two

54:21

power until an intern. Yeah, you put

54:23

three mana into it to deal two

54:26

more damage. Yeah, I don't know. Important.

54:28

New member of the Goblin guide family

54:30

or reinforced Ronan. There was a card,

54:32

there was a Vyashino sand stalker, something

54:35

like that. Zurgo as well, it was

54:37

kind of weird like this. Dash, yeah,

54:39

Dash and, Dash and Zurgo has two

54:42

manner, right? Same as Raghavan. Right, so

54:44

there's Raghavan and Zurgo and Reinforce Ronin.

54:46

There's lighting. Frostling or whatever? Yeah, or

54:48

lightning? Lightning berserker. There was one from

54:51

the previous cons walk with dash that

54:53

had fire breathing that would occasionally. And

54:55

that was a one drop. Could you

54:57

compare this to actually like early ball

55:00

lightenings? Like the one man of cycle,

55:02

one man of three one haste trample

55:04

sacrifice? Spark elemental? Mark elemental, right? Like

55:07

kind of. Yeah, for sure. They're all

55:09

part of the family of ephemeral creatures,

55:11

right? Spark elemental, if you're curious. You

55:13

can keep casting. The first time we

55:16

saw this ability was I think via

55:18

Shina. I can't remember what kind of

55:20

Vashino was. There's like one red red

55:22

for a four two. Via Shino Sandstalker.

55:25

That Sandstalker. And that one, that one

55:27

saw a bit of like serious play.

55:29

Yeah, and I played it in like

55:32

casual decks before Highlander was even thing

55:34

for me. But that was three man

55:36

of four two. So on rate, this

55:38

man's, this one's a one's a one's

55:41

a one-one-a-a-a-a-one-a-a-a-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two one is like a pretty

55:43

big step down from two because the

55:45

kind of play patterns you want involves

55:47

like, okay, this is sort of like

55:50

a tax on my mana every single

55:52

turns like I've sinkholed myself, but now

55:54

I have this tutu that has haste,

55:57

you know, and so it's like, as

55:59

long as I keep paying it, then.

56:01

It had to haste the first turn.

56:03

I also get to keep attacking every

56:06

turn after that. But also you're casting

56:08

a spell. We've seen already in white

56:10

and red, but there's other cards that

56:12

aren't from Tarkey or Dragon Storm that

56:15

care about you casting additional spells. It

56:17

is a creature, so it's not a

56:19

non-creature spell. But there's other cards, care,

56:22

but you're casting two spells at turns.

56:24

So this turns that on super well.

56:26

There's plenty of cards that care about

56:28

creatures entering the battlefields entering the battlefield,

56:31

like creatures entering the battlefield, like, Nukapana.

56:33

And so it just, it works well

56:35

in a bunch of weird situations that

56:37

will force you to kind of come

56:40

out of your shell when you're thinking

56:42

about creatures as your deck building. This

56:44

might be an upside, not a downside.

56:46

Exactly. Yeah, you can use this ability.

56:49

You might even have games where you

56:51

end up casting it, not attacking, and

56:53

then just so you can cast the

56:56

following. Like the floors that we're already

56:58

playing, a very similar card to this

57:00

in the Reinforce Ronan. And we would

57:02

want more. Like, reinforce, run, you can

57:05

cycle when that two-two body is no

57:07

longer relevant. But the fleeting FG has

57:09

the, oh, I'm not really relevant on

57:11

the board as a two-two, but am

57:14

I more relevant on the board as

57:16

a four-two? And that's kind of nice.

57:18

Not to mention not being an artifact

57:21

means there are less, like, it's just

57:23

less vulnerable. Right. It's a little worse

57:25

at turning on your Darcy in the

57:27

same deck, but it is... It's got

57:30

this other flexible aspect. I'm surprised search

57:32

hasn't mentioned this card with like risen

57:34

reef where you get to I was

57:36

going to get that. It's an elemental.

57:39

Yeah. Yeah. I was look I didn't

57:41

want to jump in with my weird

57:43

shell evental thing but I was going

57:46

to get there I was going to

57:48

get there Iraq commander players. You can

57:50

pitch it to fury. Which commander do

57:52

I play four color in now? Yeah.

57:55

Anyways watch out this thing's going to

57:57

attack you to death. Beep be. Next

58:00

up we have the magnetic helkite.

58:02

This is a format of four

58:04

or five dragon for two red

58:06

red. It has flying. And when

58:08

this creature enters, destroy target non-basic

58:11

land and opponent controls. Its controller

58:13

searches their library for basic land,

58:15

puts it onto the battlefield tap

58:17

with a stun counter on it,

58:19

and then shuffles. So this is

58:21

really cool and I mean we've

58:23

seen land destruction printed on red

58:26

creatures before looking at you avalanche

58:28

riders. But this is probably the

58:30

best body that they've attached it

58:32

to. And the fact that they,

58:34

I mean, they get to find

58:36

a basic, which kind of sucks.

58:38

It's not just like a wasteland

58:41

effect, but the stun counter is

58:43

really annoying. And we are a

58:45

format that has a lot of

58:47

really annoying utility lands. Like I'd

58:49

much rather turn my opponent's versus

58:51

saga into a basic land that's

58:54

tapped or their Caracas or their

58:56

Academy. And it's a dragon. Medium

58:58

red. Yeah, there's kind of like

59:00

a funny little Ponza strategy. Like

59:02

you've seen versions of gruel monsters

59:04

kind of dip into this with

59:06

the mags of the moons and

59:09

whatnot. And this card's actually really

59:11

bad when paired with blood moons.

59:13

But you know, the overall theme

59:15

of like I'm going to muck

59:17

with your manna and also here's

59:19

a four or five. Especially because

59:21

there's redundancy we have. Krenko's Buzz

59:24

Crusher from MKM and Obsidian Charma

59:26

from MH2 which are both like

59:28

reasonable cards that can come down

59:30

as four drop cards I had

59:32

a schedule that mess with people's

59:34

manna. Like for me this one's

59:36

a strict upgrade from Buzzcrusher because

59:39

you really do get one turn

59:41

of avalanche riders Yeah, like avalanche

59:43

riders If you don't play Highlander

59:45

like it's in a really weird

59:47

spot in terms of its like

59:49

history at the game It might

59:51

be completely done, but like probably

59:54

like it took a long time

59:56

of like, no, no one plays

59:58

this to then. Oh, no, someone

1:00:00

figures out another home for it

1:00:02

with the new card drops and

1:00:04

now the manicurves are a bit

1:00:06

different or everyone's playing three color

1:00:09

or four color now, so like

1:00:11

it's more relevant. Like it took

1:00:13

a long time before we're sort

1:00:15

of like, okay, okay, avalanche riders.

1:00:17

You tricked me enough times, right?

1:00:19

And so. It's just because that

1:00:21

ability is so rare and relevant

1:00:24

like creature destroys land less than

1:00:26

five manna still You know so

1:00:28

we can come down in an

1:00:30

early part of the game and

1:00:32

mess your opponent's manna up such

1:00:34

that you can gain enough of

1:00:36

advantage on that to try to

1:00:38

win the game And this your

1:00:40

opponent's mana up such that you

1:00:42

can gain enough of advantage on

1:00:45

that to try to win the

1:00:47

game And this one it gives

1:00:49

you only one turn of success

1:00:51

Imagine this, turn three Avon mind

1:00:53

sensor, turn four magnetic hellkite. Ooh.

1:00:55

Yeah, that's cruel. Right? It's, look,

1:00:57

it's niche, but unless... The land

1:00:59

in Shuffle Masters or whatever. Lane

1:01:01

in Arborer. Thank you. That's what

1:01:04

I was trying to, that's what

1:01:06

I said before the ball assuring

1:01:08

it. Arborer. Arborer. Back up mind

1:01:10

sensor and then boom, hellkite and

1:01:13

then ephemerate the hell kite. No

1:01:15

non basic lands for you. Yeah, could

1:01:17

you hear it. Stadium Headliner. One

1:01:19

red for a one, one, goblin

1:01:22

warrior with mobilize one. So whenever

1:01:24

this attacks, you create a one,

1:01:26

one, red warrior token tap and

1:01:28

attacking. And you can pay one

1:01:30

red and a generic manna to

1:01:33

sacrifice this creature. It deals damage

1:01:35

equal to the number of creatures

1:01:37

you control to target creature. I

1:01:39

think this card's pretty good. Yeah.

1:01:41

Like it is only a one

1:01:44

one. And so while unblocked it

1:01:46

can attack for two, it might

1:01:48

be a little awkward attacking

1:01:50

into certain things. But at

1:01:53

the end of the day,

1:01:55

you're paying one manna for

1:01:57

a card that makes additional

1:01:59

bodies. pushes damage and has kind

1:02:01

of an incredible ability. One of the

1:02:04

things that we kind of hinted to,

1:02:06

that Red can struggle with, are some

1:02:08

of the bigger booty cards that have

1:02:11

been printed in the past year, cards

1:02:13

like psychic frog, cards like abhorrent ochulus,

1:02:15

barrow goif, especially children, and This being

1:02:18

an activity ability that you can use

1:02:20

at instant speed, which is a little

1:02:22

awkward because you sack the creature Yeah,

1:02:25

it doesn't and then it's not counting

1:02:27

itself. Right. But like it is still

1:02:29

something that you can play out get

1:02:31

some value from it and then cash

1:02:34

it in with another card or sometimes

1:02:36

even just cashed in by itself to

1:02:38

get rid of some of these bigger

1:02:41

booty threats. Also, it's a goblin. Like

1:02:43

I'm excited to try this out in

1:02:45

goblins that's yeah it's a gawl's there

1:02:48

it's a goblin I'm excited to try

1:02:50

it out and mention it's it's been

1:02:52

yeah it's been a good like last

1:02:55

14 months or so just being like

1:02:57

okay so this goblin goes in goblins

1:02:59

well we talked about goblins in aether

1:03:02

drift and at the end of the

1:03:04

day there was only like one of

1:03:06

the goblin because I recently brewed three

1:03:09

different goblin decks and only one of

1:03:11

the goblins the the the rab master

1:03:13

got in but this one is a

1:03:16

weird deck where people look at it

1:03:18

they're like Oh, so you just get

1:03:20

to be an idiot and then I'm

1:03:22

dead. And it's like, no, the Gobbins

1:03:25

is passed. So much utility across its

1:03:27

cards. And it's so, it's trying to

1:03:29

get the most juice out of that

1:03:32

fruit. Well, I think, unlike a lot

1:03:34

of the other struggling typles that we

1:03:36

talk about, like zombies. Goblins is an

1:03:39

archetype that has depth. It's not starved

1:03:41

for one and two drops. And so

1:03:43

when a new one comes out, you're

1:03:46

not like, oh, thank God a playable

1:03:48

two drop. You're like, okay. Well, this

1:03:50

is like number 82 in the two

1:03:53

drop slot that I could go for,

1:03:55

depending on how I want to build

1:03:57

that. When I was brewing these goblins

1:04:00

decks, I was like, all right, that's

1:04:02

the creatures, we have 62 creatures, okay,

1:04:04

gotta make some cuts. Yeah, nice. Okay,

1:04:07

let's talk about. but it has haste

1:04:09

and an ETB. and haste on an

1:04:11

attack trigger. So like, you know, if

1:04:13

they just tapped their crack is for

1:04:16

mana, you could get at least one

1:04:18

hit of possibly both abilities, like resolving

1:04:20

and giving you value before it gets

1:04:23

bounced. And even if it does get

1:04:25

bounced, they need to like, yeah, they

1:04:27

have to, well, and they have to

1:04:30

like keep their crack is untapped for

1:04:32

your main phase. Like, if you have

1:04:34

enough mana, maybe they, you know, or

1:04:37

they have to get you and begin

1:04:39

combat, right? You could replay it post

1:04:41

combat. There's a lot of good things

1:04:44

going on here. Really, most of the

1:04:46

legendaries in the set that we're looking

1:04:48

at versus Caracas, like Caracas seems like

1:04:51

it was a consideration at Watsy or

1:04:53

something. But yeah, this is an exciting

1:04:55

new faithless looting on a creature. Well,

1:04:57

you just card first, you rummage twice,

1:05:00

you rummage, but still, card flow, you

1:05:02

know, fill your graveyard slash, draw more

1:05:04

cards, body that offers you. spells back

1:05:07

you you have to pay manner for

1:05:09

the spells but or you play land

1:05:11

whatever yeah exactly exiles cards at random

1:05:14

so you might get a land or

1:05:16

your wasteland get your your fetch land

1:05:18

back yeah so in says you may

1:05:21

play So from Aetherdrift, one of the

1:05:23

emerging archetypes that I think we've been

1:05:25

really pushing on the show is the

1:05:28

Discard Matters ones with the Mako, the

1:05:30

Stingray, Captain Howler. I mean this goes

1:05:32

up there with the psychic frog deck,

1:05:35

the Discard Matters card, like Veronica, any

1:05:37

of those. It's so funny to be

1:05:39

like, oh yeah, this this archetype is

1:05:42

very real and getting increasingly pushed and

1:05:44

we get... this, which seems like such

1:05:46

an easy shooting in that deck. Inti,

1:05:48

Lelia, Tersa, right? Yeah, I was gonna

1:05:51

say, so many words for a card

1:05:53

that could be summarized in, I would

1:05:55

play it in the deck that won

1:05:58

the last year's like world championship equivalent

1:06:00

easily. Easily, right? And it would slot

1:06:02

into the straw, one of the strongest

1:06:05

burgeoning arc types in the format. Yeah.

1:06:07

Like it's, this card's don't like a

1:06:09

vora into this card. Whoop. This might

1:06:12

be one of the best cards in

1:06:14

the best cards in the set in

1:06:16

the set. Incredible. Well, you disagree? Sorry,

1:06:19

in a vacuum, yeah, but like, you

1:06:21

can't always, you can't judge cards in

1:06:23

a vacuum, right? Like, where it shows

1:06:26

up, it's just like, oh, you were

1:06:28

doing this thing? What a coincidence, I

1:06:30

was doing this thing. I was doing

1:06:32

this thing. It does kind of bother

1:06:35

me, it doesn't say threshold. It is

1:06:37

a weird wording, for sure. But that's,

1:06:39

you know, so it goes. All right,

1:06:42

let's talk about the last card today,

1:06:44

it's a wild card today, it's a

1:06:46

wild ride. This is a one man

1:06:49

of sorcery. I mean, it's kind of,

1:06:51

kind of sad to make this last

1:06:53

cart we're talking about, but it's cool.

1:06:56

So it's a one man of common

1:06:58

sorcery. Target creature gets plus three plus

1:07:00

so and gains haste until end of

1:07:03

turn. It also has harmonized four and

1:07:05

a red. You know what, bud, just

1:07:07

for that, I'm going to berserk you

1:07:10

on the next showdown. Yeah. I mean,

1:07:12

don't get me wrong, this is an

1:07:14

extremely powerful effect. Make any card that's

1:07:17

already kind of cracked, absolutely busted. Yes,

1:07:19

please. Oh, I love reckless charge. We

1:07:21

don't, yeah, it's only our second reckless

1:07:23

charge. This is a functional reprint-ish, reckless

1:07:26

charge to flash it back costs two

1:07:28

in a red, and this has harmonized

1:07:30

four in a red. So. for the

1:07:33

decks that want reckless charge, probably mostly

1:07:35

worse than reckless charge. But yeah, sure,

1:07:37

theoretically, you could tap a four drop

1:07:40

and pass the second reckless charge for

1:07:42

one man. I do feel like when

1:07:44

I flashback reckless charge, I do have

1:07:47

five manna. You know, I'm here for

1:07:49

like one manna, my questing druid, gets

1:07:51

a counter, now it's for a bajillion.

1:07:54

God, I just want to build like

1:07:56

gruel blitz with this card. And it's.

1:07:58

So funny because the two like iconic

1:08:01

flashback cheap cards from Odyssey block. Well,

1:08:03

not the two iconic red two of

1:08:05

the most iconic fire bolt and reckless

1:08:08

charge. Yeah. Got harmonized variants. Yeah. Love

1:08:10

it. Love it. So this set review

1:08:12

alone. I want to build red white

1:08:14

equipment. I want to build a recurring

1:08:17

nightmare deck. And I want to build

1:08:19

the discard deck. Okay. Yeah. Yeah. And

1:08:21

I can only pick one. Right. Right.

1:08:24

Not to time stamp this, but literally

1:08:26

yesterday I did a deck building, a

1:08:28

deck building, Canada deck building stream, where

1:08:31

I built a mono white tokens kind

1:08:33

of control deck based off of the

1:08:35

deck that was quite good in standard

1:08:38

and a bit in pioneer and whatnot.

1:08:40

Oh, and yeah, caretaker down. And now

1:08:42

there's just like five new cards. Yeah.

1:08:45

And like. tokens is having played it

1:08:47

recently no matter the version is cracked

1:08:49

Yep, and you just get more cards

1:08:52

and yeah, it's card redundancy for all

1:08:54

the decks that care about redundancy like

1:08:56

I don't want to play this new

1:08:58

This new nighthock with Ozilith. Just like

1:09:01

keep making everything. Mommy! Uh-huh. Love it.

1:09:03

All right. Well, that's going to do

1:09:05

it for part one of our set

1:09:08

review as usual. If you think there's

1:09:10

any cards that we missed that you

1:09:12

want us to talk about, hit us

1:09:15

in the comments down below. Reminder that

1:09:17

everything we do is brought to you

1:09:19

by you with your support over the

1:09:22

patron at patron.com/a loading ready run. I've

1:09:24

been surge joined by Nellie. I was

1:09:26

here. A Wheeler? I got like a

1:09:29

quarter of my drink left. Oh, how

1:09:31

peculiar. I have a third. Depends on

1:09:33

how you see it. That's fair. Shout

1:09:36

out to James on Tech. I'm so

1:09:38

thirsty. Thank you so much for watching

1:09:40

and we will see you with part

1:09:43

two coming up later. Bye-bye!

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