Episode Transcript
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0:00
Hello and welcome
0:02
to North 100 a
0:04
Canadian Highlander podcast. My
0:06
name is Surge joining
0:09
me today. I've got
0:11
an Ellie. Hey I'm here.
0:13
We've got a Wheeler. I've
0:15
got one drink. And shout
0:17
out to James on Tech.
0:20
I got no drinks. I
0:22
got no drinks. Basic.
0:24
Yeah, this sucks. Sorry.
0:26
A reminder that everything we do
0:28
is brought to you by you
0:31
with your support of the patron
0:33
over at patreon.com/loading ready run. Maybe
0:36
with your support James could finally
0:38
have one drink. Welcome to our,
0:40
what's the full name of the
0:42
set? Tark here, Dragonstorm, set review.
0:44
I just remembered it was Tark here.
0:47
I forgot what the subtext was called.
0:49
A reminder for our set reviews that
0:51
these are not exhaustive. We do not
0:54
want to talk about every single card
0:56
in the set. Only the cards
0:58
that we think are interesting will make
1:00
an impact on the format or that
1:03
we think are worth. having a conversation
1:05
about. We're also covering a hand-picked artisanal
1:07
selection of commander carts, and today
1:09
we're going to be covering white,
1:11
blue, black, and red. Without further
1:14
ado, Wheeler. Take it away. Anna
1:16
Fenza, Unyielding lineage. Two in a
1:18
white for a tutu legendary creature,
1:20
spirit soldier with flash. First strike
1:22
and whenever another non-token creature you
1:25
control dies, Anifenza endures two. Indoor
1:27
is a new mechanic here. Basically
1:29
it's indoor n. And so I'm
1:31
going to use two as the
1:33
example, but it could be indoor
1:35
one, it could be indoor three,
1:38
whatever. You put n, in this
1:40
case two, plus one, plus one
1:42
counters on it, or create a
1:44
two-two white-spirit creature token. If this
1:46
was in deer one-one, you would
1:49
make a one-one spirit token and
1:51
put one counter. Pretty straightforward. and
1:53
very powerful honestly, especially when
1:55
it is given to all
1:57
of your non-token creatures. I
2:00
like this card a lot. Yep.
2:02
I like this card in aristocrat
2:04
style decks. We had seen cards
2:06
like Zathrid necromancer and Rochlung Reanimator.
2:08
Older cards that say whenever a
2:10
creature of a card type, including
2:12
itself, dies, you get to replace
2:14
it with like a 2-2 or
2:16
whatever. And this doesn't do it
2:18
for itself, but giving it to
2:20
your whole team, basically just saying
2:22
like, hey, if I sack my
2:24
blister pod, yeah, my blister, my
2:26
doom traveler, I'm going to get
2:28
another spirit or just make anaphans
2:30
a huge. which is kind of
2:32
exciting. Yep. Also works incredibly well
2:34
actually in some versions of Death
2:36
and Taxes or Mono White. It
2:38
is a three drop and it
2:40
is a legend, but it has
2:42
ancient tomb manna, which works well
2:44
with your ancient tomb and your
2:46
solar ring and your manuscript and
2:49
all that. And just being able
2:51
to flash this in combat and...
2:53
gotcha an opponent because first strike
2:55
is a wild ability that they
2:57
don't print anymore except for on
2:59
rarers like this or only when
3:01
it's attacking. Yeah, first strike on
3:03
your turn or whatever. Yeah, and
3:05
so in a defensive... position you
3:07
could play this first strike and
3:09
kill their thing on their attacks
3:11
and then maybe you blocked elsewhere
3:13
and so end of combat this
3:15
becomes a for four or you
3:17
can block or you could flash
3:19
this in block and then motto
3:21
white has a series of creatures
3:23
that sacrifice themselves to do a
3:25
thing that thing is often protecting
3:27
another creature or creatures which would
3:29
then trigger an offenza. and there
3:31
are some funny interactions with like
3:33
selfless spirit where you sack a
3:35
selfless spirit Anifenza triggers you make
3:37
a tutu and then that tutu
3:39
is now indestructible or you make
3:41
a tutu and or sorry you
3:43
don't make a tutu you make
3:46
Anifenza a four first striker that
3:48
is indestructible. Which if you really
3:50
need a 4-4 first striker indestructible,
3:52
I guess that's kind of nice
3:54
But that just kills things the
3:56
point being this card's really annoying.
3:58
Yep, and it's relatively easy to
4:00
cast So I'm into it. Yeah,
4:02
shout-out to also just like tempo
4:04
flash decks just getting a giant
4:06
pain in the butt flash threat,
4:08
right? Yeah, maybe the one archetype
4:10
you didn't touch and your very
4:12
otherwise thorough review of an offensive
4:14
there. I see Angelus paid you
4:16
off Yeah, like the fact that
4:18
You can now hold, like you
4:20
hold up three manna in white
4:22
to be a white X. There's
4:24
so many cards that it can
4:26
be now. You're like, am I
4:28
playing around idiot bird or a
4:30
threat that's going to kill me,
4:32
right? Even mine sensor, even interrupted,
4:34
this thing, or I mean, there's
4:36
another card down in the list
4:38
that it could be too. Yeah,
4:40
real, real annoying. Nelly. Moving on
4:43
to Clarion Conquer, we've got the
4:45
same Manicost, two and a white
4:47
for a white for a three-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3-3.
4:49
And get this, it says activated
4:51
abilities of artifacts, comma, creatures, comma,
4:53
and planes walkers can't be activated.
4:55
That's right, kids. Happy 2025. For
4:57
one more manna, you get a
4:59
collector oof, one more manna, you
5:01
get a collector oof that also
5:03
turns off creatures and planes walkers.
5:05
Or if you want, you could
5:07
think of it as one less
5:09
mana, even one less white pip
5:11
for what's your name, the angel.
5:13
Right. The angel that turns off
5:15
creatures, that turns off all activities.
5:17
Linvala, one less manna for a
5:19
Linvala, still has three toughness. That
5:21
can't be caracas? Yeah, yeah, can't
5:23
be targeted by caracas and even
5:25
turns off planeswalkers, in case that
5:27
matters. I'm pretty sure there's one
5:29
of those of the points list
5:31
actually. This card is unbelievable. It's
5:33
so good. Yeah, this card's wild.
5:35
It's gonna to attack for three.
5:38
Like, it has flying. They're not
5:40
gonna block it. It doesn't even
5:42
have to. killer planes walkers like
5:44
get used to saving a kill
5:46
spell for this guy. unhinged reference.
5:48
Thanks. Yeah, I guess it is
5:50
worth mentioning that D&T players if
5:52
you've never piloted death in taxes
5:54
before you'll be like but this
5:56
shuts off your mother of ruins
5:58
and all of your equipment D&T
6:00
is a deck that has historically
6:02
played some Nonbows because it just
6:04
kills your opponent. Yeah, and in
6:06
the matchups in the matchups where
6:08
this wins You don't care if
6:10
your mother ruins this attacks as
6:12
a one-one Yeah, arkon of a
6:14
maria means you can't stone forge
6:16
and play the equipment in the
6:18
same turn But it doesn't matter
6:20
because it's arkon of a maria.
6:22
Yeah, you can't you can't remove
6:24
your jette counters to gain life
6:26
or make the clock go faster
6:28
by pumping your creature I kept
6:30
a hand with Seed of the
6:32
Signon as my land. Might as
6:35
well concede. Oh yeah, people have
6:37
never experienced the joy, that is,
6:39
Nulrod and artifact lands before, right?
6:41
Yeah, I don't even play eggs
6:43
anymore. I stopped playing that deck.
6:45
You could stop printing these cards.
6:47
Right, please. Although Wheeler, please, this
6:49
isn't about you. There's feature generations
6:51
of egg players tilting. The last
6:53
time I said that about Highlander.
6:55
It involved Battle of Blitz and
6:57
Time and Time Vault and Time
6:59
volts. minor personal grievance about this
7:01
card. Is anyone else sad that
7:03
it's a dragon? No, I can't,
7:05
when I read the name, I
7:07
kind of expected it to be
7:09
like a vampire, because it has
7:11
conqueror, which is like very, like,
7:13
I don't know, I just wish
7:15
it was a different creature type
7:17
that make it slightly better when
7:19
I killed Wheeler. Sorry, you want
7:21
this to be better? Yeah, like,
7:23
and also just not. What if
7:25
it was like a human, like
7:27
you want to be a bird
7:29
soldier or something? Like a creature
7:32
type that mattered, you know what
7:34
mattered, you know what mattered, you
7:36
know what mattered, you know what
7:38
mattered, you know what mattered, you
7:40
know what I mean? We
7:42
can move on. Also, one last comment
7:44
is surge allowed to talk about the
7:47
next card. One last thing. Because we've
7:49
mostly been focusing on artifacts and creatures.
7:51
Yep. Nice comet idiot. Nice minskin boot
7:53
jerk. Love it. Yeah. All right, next
7:55
up we have descendant. of storms. This
7:57
is a one man of two one
7:59
human soldier nice single white pip. Whenever
8:01
this creature attacks you may pay one
8:03
in a white. If you do it
8:05
endures one so you can put a
8:07
plus and plus one counter on it
8:09
or you can leave a one one
8:12
white spirit creature token behind. worth mentioning
8:14
all these spirit tokens do not have
8:16
flying so this is that weird on
8:18
again off again does the spirit fly
8:20
or not fly that magic has never
8:22
really decided on these are the non-flying
8:24
variety thank you for mentioning that I
8:26
definitely the first endurance card we saw
8:28
I was I was making them fly
8:30
in my head yeah yeah yeah this
8:32
is another unbelievably pushed one man of
8:34
two one with nothing but upside I
8:37
apologize to our old school cat enjoyers
8:39
it might be time to put them
8:41
away Cat. Oh, Savannah Line.
8:43
Yeah. Michael's dead hands, right? I
8:45
mean, this one is so good.
8:47
Yeah, this is clarion spirit, but
8:49
you get the you get the
8:52
option of a plus one plus
8:54
one. You also are sure of
8:56
the following. The first time. The
8:58
first time you attack with this,
9:00
like you turn one, play this,
9:02
turn two, hold manna up, attack,
9:04
see if they've got anything, and
9:07
then either like. Whatever, I don't
9:09
know, I just like the flexibility.
9:11
The one difference between this and
9:13
Usher the Fall and being, Usher
9:15
the Fall and being a one
9:17
man or two one that is
9:19
a spirit that poops out humans,
9:22
but the humans are off a
9:24
boast activation, which means that you
9:26
can activate that after you've attacked.
9:28
After after, yeah, you got, yeah.
9:30
You commit to this on a
9:32
tax, which means that you can
9:34
spend manna, and then your partner
9:37
goes, well, they've spent their man,
9:39
I get to throw credit. to
9:41
a one nano card that grows
9:43
and or makes an army and
9:45
just happens to have two relevant
9:47
creature types. Yeah, it's just not
9:49
strictly better than sure. Yeah, sure.
9:52
Yeah, still right. Wheeler. Elspeth Storm
9:54
Slayer. Three white white for a
9:56
five loyalty legendary planes walker Elspeth.
9:58
If one or more tokens would
10:00
be created under your control, twice
10:02
that many of those tokens are
10:05
created instead. Plus one. Create a
10:07
one-one white soldier creature token, which,
10:09
because Elspeth is presumably still in
10:11
play, although somebody could kill it
10:13
in response, this plus one will
10:15
make two soldier tokens. Zero. Put
10:17
a one-one counter on each creature
10:20
you control. Those creatures gain flying
10:22
until your next turn. And minus
10:24
three, destroyed target creature and opponent
10:26
controls with man of value three
10:28
or greater. So this may come
10:30
as a surprise. because I tend
10:32
to poo-poo planes walkers, especially planes
10:35
walkers in the year of our
10:37
Lord 2025. I like this card.
10:39
Pussing a plus ability that makes
10:41
multiple blockers is gross, right? Like,
10:43
comet's really good for a variety
10:45
of reasons. One of those reasons
10:47
is that you just get two
10:50
bodies and a bajilian loyalty. And
10:52
this is less loyalty than comet
10:54
because... magic the gathering, but you
10:56
know, it is similarly annoying. That
10:58
zero is busted. Like that zero
11:00
is just my entire team is
11:02
bigger and I'm going to crunch
11:05
over the top. I am going
11:07
to like Alpha Strike and kill
11:09
you. And then minus three, metal
11:11
value three or greater is huge.
11:13
Very funny that it doesn't kill
11:15
psychic frog, but abhorrenoculars, murk tide
11:18
region, baro goiff, like all of
11:20
the like big, big threats that
11:22
we have seen, especially through the
11:24
past couple of sets, just get
11:26
got by this card. Except for
11:28
Clarion Conquer. Except for Clarion Conquer.
11:30
No. No, it kills Clarion Conquer.
11:33
No. Because you can't activate the
11:35
abilities, yeah. No, yeah, yeah, yeah.
11:37
Where are you playing this? Obviously,
11:39
it's good on paper, but does
11:41
it have a home? So tokens.
11:43
So tokens, as an archetype, has
11:45
really blossomed in the past couple
11:48
of years. It was, you know,
11:50
for a long time, it was
11:52
reserved for memes or. like, oh,
11:54
that's the token, like the player
11:56
that plays tokens. Weird to call
11:58
them the token player, but it's
12:00
the player that plays tokens and
12:03
you're like, yeah, that's their thing.
12:05
No, it's terrifying and there are,
12:07
you can basically do it anyway,
12:09
as long as you have white.
12:11
And one factor of these token
12:13
stacks is that they're all often
12:15
on, well, they're, basically all of
12:18
them are on triple mocks ancient
12:20
tomb. Some could be on mocks,
12:22
mocks, mocks, and then a tomb
12:24
is. really what they are looking
12:26
to do because the cards that
12:28
they actually like the individual cards
12:30
they play are well they look
12:33
like commander cards. Yeah this and
12:35
I think this card can slot
12:37
in it as the top end
12:39
whether or not it's five men
12:41
up play it zero win the
12:43
game or just five men up
12:46
make some things. and then still
12:48
win the game. Five mana, kill
12:50
your thing, attack, and my jacked
12:52
rabbit is going to make like
12:54
eight tokens instead of four? Yeah,
12:56
like there's actually a lot of
12:58
board states where this card for
13:01
this manna deals more damage than
13:03
fourth Aeralingus. Yeah. So like just
13:05
keep that in mind. These token
13:07
decks, they're just make tokens so
13:09
much. Yeah. Yeah, this card. I
13:11
can't believe. I'm shocked
13:14
at how much I like a
13:16
five man of planes walk. That
13:18
is weird, doesn't it? When you
13:20
attach a pointed procession as the
13:22
static ability, anointed procession, as the
13:24
static ability of a five man
13:26
of planes walk, you're like, is
13:28
this good? You know, one of
13:30
the most busted four man of
13:32
commander cards, and white, you're like,
13:34
is this good? You know, one
13:36
of the most busted four man
13:38
of commander cards, and white, not
13:40
green, you know? Yeah, I mean,
13:42
I guess, I'd not to... I
13:44
keep talking about this card too
13:46
much longer, but it is worth
13:48
mentioning that that static ability is
13:50
something that is for Mano worth
13:52
of cards. Right? Like, that's not
13:54
nothing. You can't get that ability
13:56
for too mano. You can't. All
13:58
right, Nelson. Sage of the Sky.
14:00
2 and a white again this
14:02
three manna with only one white
14:04
pip casting cost for a human
14:06
monk not legendary With two power
14:08
and three toughness that says when
14:10
you cast this spell if you've
14:12
cast another spell this turn Copy
14:14
this spell the copy becomes a
14:16
token in reminder text so get
14:18
your copy tokens out and it
14:20
has flying and life link so
14:22
As long as you've can-tripped, unsuspended,
14:24
I don't know, yeah, taxian pro,
14:26
plate a mocks, you'll imagine this
14:28
on turn two? Yeah, call skull
14:30
clamp first or whatever, I don't
14:32
know, any other spell you've cast,
14:34
you get two, two, three flying
14:36
lifelinks, cool, I guess, I mean,
14:38
this is you have elspeth. Sure,
14:40
you get, you get, gross, you
14:42
get three, yeah, exactly. So, like,
14:44
like, like, like, like, like, like,
14:46
like, like, like, like, like, a
14:48
whole lot to really puzzle out
14:50
about this one. It is a
14:52
three drop, very hotly contested spot.
14:54
And it's also kind of a
14:56
weird card to evaluate, like which
14:58
other two power flyers for three
15:00
man a card am I cutting
15:02
to fit this in? You know
15:04
what I mean? Like it's kind
15:06
of, it's a tokens card, I
15:08
guess. I don't know what I
15:11
was looking at this. My first
15:13
thought was like, like, Jess Guy.
15:15
Sure. But I don't know if
15:17
it has... if it's good enough
15:19
to replace other things that are
15:21
in it, because I'm just thinking
15:23
of decks that play cheap can
15:25
trips. And the best cheap can
15:27
trips in the format to me
15:29
are white, blue, and red. For
15:31
sure. Now, it pairs super, yeah,
15:33
pairs super well with white one
15:35
drops, but it doesn't have flash.
15:37
It's not like, it's not necessarily,
15:39
I don't know, it could be
15:41
a tempo card just because it's
15:43
like four power for three mana.
15:45
I mean, fairly, like, as just
15:47
like a value card. I mean,
15:49
it is annoying in a just
15:51
guy deck and maybe I'm under
15:53
selling it because making two bodies
15:55
that are two threes, like this,
15:57
if you manage to get the
15:59
copy, there. it's you're still getting
16:01
something even if they fury, which
16:03
is a pretty big get. And
16:05
the Flyers, great at taking back
16:07
the initiative and the monarch and
16:09
all that stuff, which can be
16:11
helpful for something like Jess Guy. But
16:13
like, it's such a competitive. like slot.
16:16
Like jescai has like what two flex
16:18
slots now? Sure. And I don't know
16:20
if this is making it when it's
16:22
off at ancient two manna. It's just
16:24
so easy to splash. It's so easy
16:27
to splash. Right. But I think like
16:29
to go back to tokens. Sure. I
16:31
think if you are exploring a tokens
16:33
build, especially one that might only be
16:36
two mana or two colors. then this
16:38
card gets a little more exciting where
16:40
I'm not excited for it necessarily just
16:42
because it makes a token copy.
16:45
It's just that's the type of
16:47
gameplay those decks like their their
16:49
strength comes from the fact that
16:51
nothing you do like trades one
16:54
for one with their cards. and
16:56
they just have anthems or ways
16:58
of like really pushing damage and
17:00
they have cheap cards they just
17:03
like double spelling with this card
17:05
is super easy they are a
17:07
mock stack already so like we
17:09
we hit that prerequisite
17:12
this card would have like being
17:14
one of the best things to do
17:16
in like 2020 Highlander and or 2019
17:18
Highlander but now in 2025 Highlander it's
17:20
like Damn, I wish this card was
17:22
good enough to be playing. And maybe
17:25
it is, but my read is like,
17:27
you know, I'm a little. You're not sure,
17:29
yeah. I don't know, dude, we got a
17:31
Johnny Nicottal pariah. Yeah, yeah, exactly. No,
17:33
this card seems like it's so wildly
17:35
powerful, and yet we're not sure where
17:37
to put it. Now, I will say,
17:39
Bright Glass, your hook has been fairly
17:41
popular, and Osla Pride is almost always
17:43
in those decks. So, so, and this.
17:45
gains life and makes a copy right
17:48
so like it does play well enough
17:50
with also at pride that like possibly
17:52
we could start seeing mainstream adapt
17:54
adaptation it is also a card
17:56
that just gets better on like
17:59
turn six like there are a
18:01
lot of cards that we evaluate as
18:03
especially in more controlling or mid-range decks
18:05
where like we think about the A
18:08
plus B like very early on. Yeah
18:10
like this is a turn 1 or
18:12
2 card. Just like imagine on turn
18:14
5 or 6 against like a blue-white
18:17
X pilot and they've exhausted some of
18:19
their your resources and then they're like
18:21
a slight of hand cast this. Yeah
18:24
this is a cast trigger. It's important
18:26
to point out that most cards that
18:28
most cards that aren't like 10 Man
18:30
El Droszies don't have cast triggers. Most
18:33
of them have ETB triggers. Yes. So,
18:35
yeah. A lot of flexibility. We'll see.
18:37
I could ask, I'm 50-50 on this
18:40
card. I could be like, we'll never
18:42
talk about it again. Oh, wow. I'm
18:44
60-4. Or I could see your 6040.
18:46
I'm more on team. Like, if I
18:49
don't try this, I would not be
18:51
surprised to see it see, like a
18:53
fair amount of play. It's just so
18:56
much. Am I pronouncing that right? Karen.
18:58
Yeah, it has flash, it has flying,
19:00
and when this creature enters, return up
19:02
to one other target non-land permanent, you
19:05
control to its owner's hand, if it
19:07
was a token, draw a card. So
19:09
it's funny because when I first started
19:11
getting back into magic pretty heavily was
19:14
around the time of like original time
19:16
spiral and Sun Main Lion White Main
19:18
Line was one of my absolute favorite
19:21
cards at that time because I just
19:23
loved that ability and White Main Line
19:25
had the downside which did not say
19:27
up to one card. Right. So if
19:30
you had an empty board, I mean,
19:32
the amount of players who played that
19:34
card, especially when like Timespar were Master
19:37
came back and like, wait, I have
19:39
to return it to my own hand,
19:41
it feels, it feels really bad. But
19:43
that's not what this card is. This
19:46
card has, it's fixed. It has flying,
19:48
which the other one didn't. I mean,
19:50
White Main was a two-two, two, this
19:53
is a two-one, so slight downside. I
19:55
like this a like this a lot.
19:57
It has flash, it has flying, it
19:59
lets you reset so many powerful ETBs,
20:02
it lets you dodge removal spells, or
20:04
you can just play it out. And
20:06
our format is very heavy in incidental
20:08
tokens. I mean even if you just
20:11
want to like cash in a food
20:13
token to draw a card or something
20:15
like that or if your opponent goes
20:18
to blow up your car instruct or
20:20
one of your other tokens or something
20:22
like that or you just want to
20:24
cash in like a bad trade in
20:27
combat you can just return it to
20:29
your hand and draw a card off
20:31
it. I don't think it's a massive
20:34
game changer. I just think it offers
20:36
a lot of flexibility. I think the
20:38
FM Ray players are going to want
20:40
to try it right? It's kind of
20:43
dope with initiative cards with initiative cards
20:45
too. like if your opponent has taken
20:47
it back where you get to like
20:50
play this return your initiative card untapped
20:52
hit them take the initiative play your
20:54
initiative card take the go through another
20:56
room of the dungeon make sure you
20:59
do it in that order yes it
21:01
doesn't work the other way around if
21:03
you're if you're autopilot like trying to
21:05
play motto while you also answer your
21:08
kids question and you just play your
21:10
initiative creature first then you can't take
21:12
back the initiative no one knows from
21:15
the hard way of doing that though.
21:17
We just ordered smart enough. You know,
21:19
I saw someone else. We're trying to
21:21
warn you. Yeah. Also, is that the
21:24
weather light in the background? Don't worry
21:26
about it. Okay. Wheeler. We have a
21:28
card from the commander product. It is
21:31
tempest technique. This is three and a
21:33
white for an enchantment aura that has
21:35
storm. Enchant creature control. Enchant creature gets
21:37
plus one plus one for each enchantment
21:40
you control. So it is a very
21:42
expensive ethereal armor, or a slightly worse
21:44
ancestral mask in terms of the wattage,
21:47
I guess. But boy, howdy is this
21:49
very fun. And honestly, pretty effective in
21:51
like an Enchantress Tech that cares about.
21:53
Well, turning things sideways. So like the
21:56
Sanctum, stompy, bestow, beat-down style decks where
21:58
you're just loading up on a creature.
22:00
And those decks draw a lot of
22:02
cards or can multi-spell quite easily with
22:05
the help of, well, those are decks
22:07
that just play a bunch of one-man
22:09
enchantments. They have Sarah Sanctum, Sanctum, they
22:12
are often on Moxon as well. And
22:14
so it's not unrealistic, like, to have
22:16
a spot where this tempest technique is
22:18
going to make two additional copies. Like
22:21
that is a pretty, and that's a
22:23
reasonable, rounded spell. Yeah, yeah, yeah, for
22:25
sure. And then that's just, you know,
22:28
with just the tempest techniques alone, that's
22:30
getting plus nine plus nine, not factoring.
22:32
And you didn't cantrip off of anything
22:34
else. Or that, yeah, your first couple
22:37
of spells were not enchant. Yeah, this
22:39
card's dope. Okay, you say attacking for
22:41
40 with our Gothian Enchantress. Well, I
22:44
think you'll find her Gothian Enchantress, it's
22:46
shroud, my dear boy. Oh, no. For
22:48
during Enchantress. There you go, there you
22:50
go. Yeah, you say attacking for 40
22:53
with Redirian Enchantress. And then you say
22:55
attacking for 400,000 with Rediran Enchantress. Okay.
22:57
Yeah, those are rookie numbers, Wheeler. Well,
22:59
we're given 20 life points. That's all
23:02
I need to get rid of. Yeah,
23:04
niche card, but honestly, very exciting, because
23:06
the four drop slot in those decks
23:09
for like the big enchantment you're playing,
23:11
I always played Sage's reverie, which is
23:13
actually from the previous Tarkier block that
23:15
like draws cards and gives plus one,
23:18
but that's a little clunky. This one.
23:20
This one hits though. Should end the
23:22
game. I really like that it only
23:25
costs a white man for the sanctum.
23:27
Like, relevantly you can play your other
23:29
stuff, and then if you can keep
23:31
your sanctum untapped until you run out
23:34
of other spells, it'll always do it,
23:36
right? Trying to remember the name of
23:38
my foredrop in that deck. What's the
23:41
two white white Pegasus that... Oh, Arcon
23:43
of Sons. Grace. Yeah, yeah, I just
23:45
mean for the oras. I like playing
23:47
one thick aura in those decks. And
23:50
this is going to become my thick
23:52
oras. This is like granddaddy Knights Valor,
23:54
you know, it's like it's expensive enchantment,
23:56
but really is worth it. Oh, yeah.
23:59
Moving on to Voice of Victory, one
24:01
in a wait for a one-three human
24:03
bard with Mobilized Two in the star
24:06
first mobilize card, what this ability... means
24:08
is whenever this creature attacks create two,
24:10
so it's the mobilized number there, can
24:12
be mobilized and so it could be
24:15
a different number of, but this time
24:17
it's two, tapped and attacking one-one red
24:19
warrior creature chickens, sacrifice them at the
24:22
beginning of your next end step. So
24:24
it always makes one-one red warriors that
24:26
are tapped and attacking and it always
24:28
sacrifices them at the end step, but
24:31
it might make a different number. And
24:33
then it also says your opponents can't
24:35
cast spells during your turn. So we
24:37
got a new sort of Grand Abolisher-esque,
24:40
or no, sorry, Grand Arbiter? Grand Abolisher.
24:42
Grand Abolisher. Grand Abolisher is the one
24:44
that you can't search your library. Okay,
24:47
great. Yeah, anyways, one of the ones.
24:49
No, no, no, I just gave Wheeler
24:51
psychic damage with my, Grand Abolisher. Yeah,
24:53
keep moving. All right. Anyways, you know,
24:56
New Hate Bear just dropped, accepted attacks
24:58
for three. pumped more by anthems, so
25:00
like specifically for token strategies or aristocrat
25:03
strategies, this one is a lot better
25:05
than a 3-3-4-2. For D&T, it's got
25:07
a third toughness. I don't know if
25:09
we have an ability on a creature
25:12
that has more than two toughness yet,
25:14
so that's maybe an exciting bump up,
25:16
and yeah, I don't know, just attacks
25:19
for more damage for the same manner
25:21
as well. Seems like a strict, not
25:23
strict, but potential upgrade. It's pretty good.
25:25
Pretty good. I do want to give
25:28
a shout-out to the random ox. There's
25:30
like a three-man-a-zero-four ox that has mobilized
25:32
three and I was like, oh yeah,
25:34
that card's pretty cool. I was like,
25:37
it didn't feel worth like having a
25:39
whole slot for it, but like some
25:41
of the mobilized cards in white are
25:44
kind of neat and and fulfill. So
25:46
this is very interesting for the first
25:48
time. in the history of our set
25:50
review, which goes back, I don't even
25:53
know how many years right now, possibly
25:55
10 years? Tenish, for sure. Seven or
25:57
eight. Yeah, because 2018 we filmed Road
26:00
Quest and the set, and it was
26:02
old then. So anyways, for the first
26:04
time in the history of the set
26:06
review, We don't have a single card
26:09
to talk about in a color wedge,
26:11
which is wild. And we spent some
26:13
time looking, and we're like, I guess
26:16
we could kind of talk about, like,
26:18
the legendary creature, like, no, or there's
26:20
the new compulsive research, like, three men,
26:22
a draw, but pitch something, we're like,
26:25
those aren't really playable in 2025. And
26:27
so ultimately we decided, we're not gonna
26:29
talk about any blue cards. And if
26:31
you think we're wrong, let us know
26:34
down below, but we think they're just,
26:36
they're not interesting. Well, they're also just
26:38
they're not power. Yeah, they're kind of
26:41
some of them are interesting. That's fair.
26:43
But they're like there's a can trip
26:45
that has a mechanic that we haven't
26:47
talked about yet that is like, oh,
26:50
I could technically draw two cards off
26:52
this, but No, like yeah Yeah, it's
26:54
like a birthday escape. We think in
26:57
another year, anyone who's tried the model
26:59
blue cards from Turkey or will have
27:01
forgotten about them and replaced them. Yeah,
27:03
sorry. Engagement bait, let us know what
27:06
you think and then we'll move on
27:08
to Wheeler with Black. Sure, okay. After
27:10
last from the loam is another commander
27:13
card that costs five black, black, black,
27:15
hold. It has delve. It's a sorcery.
27:17
Yeah, it's just got actual factual delve.
27:19
For each player, choose up to one
27:22
target creature card in that player's graveyard.
27:24
Put those cards onto the battlefield under
27:26
your control, there's zombies in addition to
27:28
their other types. So this card, I
27:31
think, is kind of busted. Three mana,
27:33
uh, you, yeah, just the floor of
27:35
del five, which is not that difficult
27:38
in a reanimator deck that is just
27:40
filling its graveyard with crap and big
27:42
idiots. To just pay three mana. sorcery,
27:44
get back my arcon of cruelty. And
27:47
if your opponent just happens to have
27:49
cards, great, I'll take one of those
27:51
too. Why not? I think in the
27:54
current meta of people running value reanimate
27:56
because discard is so powerful and people
27:58
throwing stuff in their graveyard. is even
28:00
better because like you said the hypothetical
28:03
of what are the chances your opponent
28:05
has a creature in their graveyard you're
28:07
like have you seen the red black
28:10
year-end winning deck list I think everybody's
28:12
pitching to their graveyard in 2021 yeah
28:14
graveyard strategies are pretty busted thankfully the
28:16
grave well thankfully the graveyard hate has
28:19
also gotten a lot better but It
28:21
speaks volumes that there are decks running
28:23
fair reanimate for points. Reanimate is pointed.
28:25
This card isn't reanimate, but it's very
28:28
good. You're allowed to pay more than
28:30
one manna for reanimation effect and still
28:32
be really happy. Yes, necromancy still sees
28:35
regular play in reanimation decks. Even the
28:37
initiative, five manna ones still seeing play
28:39
this year. yes five man from the
28:41
catamatics yeah yeah yeah this cards three
28:44
mana potentially get back two things where
28:46
i would honestly a reanimate if a
28:48
reanimator deck casts zombify like four manna
28:51
bring it back nothing else you that's
28:53
still zombify on an attraction yeah you
28:55
still might be facing now this ark
28:57
kind of cruelty that you're gonna lose
29:00
and and and just what what do
29:02
reanimator decks need more of that they
29:04
never print Cheap reanimation cards and now
29:07
we've gotten metamorphosis fanatic and this card
29:09
recently which is just Cool, thanks glad
29:11
of it. Yep, all right, a venture
29:13
of the fallen two and a black
29:16
for a two four human warrior with
29:18
death touch and mobilize X where X
29:20
is the number of creature cards in
29:22
your graveyard as a reminder mobilize means
29:25
make attacking red warriors equal to the
29:27
mobilized number so This is an interesting
29:29
card. It looks a bit like Preacher
29:32
of the Schism, which was a card
29:34
that I initially kind of undervalued. Because
29:36
I was like three men, only two
29:38
power. I don't think I need to
29:41
worry about the rest. It turns out
29:43
Preacher the Schism, the words on it,
29:45
make up for it. It's fine. So,
29:48
you know, that body, immediately I'm gonna
29:50
be like, is this worth it. talking
29:52
about everybody loading up their graveyards with
29:54
creatures this one's not going to be
29:57
affected by what your opponent does it's
29:59
just the creatures in your graveyard so
30:01
assuming you're playing plenty of like looting
30:04
card flow self-mill and just lots of
30:06
creature cards in Any of the strategies
30:08
that can work next to there's a
30:10
several Yeah, this is a three drop
30:13
that looks to attack for ten or
30:15
whatever and it has death touch So
30:17
it even could just offer a trade
30:19
on your opponent's turn before you on
30:22
top of it Blockingness is an yeah,
30:24
right? I don't know. There's a real
30:26
very real chance to laugh enough to
30:29
double block this so you're attacking for
30:31
a million and you possibly like two
30:33
for one of them and yes For
30:35
everyone looking to sacrifice those tokens, they
30:38
don't get sacrificed during combat. They get
30:40
sacrificed during the end steps My little
30:42
my little recurring nightmare brain was just
30:45
thinking about that interaction honestly They're going
30:47
to be around during your main phase
30:49
for them Very likely, you know, yeah,
30:51
but my opponent's not going to be
30:54
around during my second main phase I'm
30:56
just dredging myself and attacking with this
30:58
yeah, yeah, yeah, yeah, I honestly between
31:01
afterlife of the loam and a venture
31:03
of the loam and a venture of
31:05
the fallen I I am overdue to
31:07
revisit recurring nightmare as an architect in
31:10
2025. It got so much better, so
31:12
much better. But next up, we have
31:14
desperate measures. So this is a one
31:16
minute instant for a single black pip
31:19
target creature gets plus one minus one.
31:21
until end of turn. When it dies
31:23
under your control this turn draw two
31:26
cards and the way I like to
31:28
think about this card is it's like
31:30
a modal dark blast I realize it's
31:32
not dark blast because it's plus one
31:35
minus one and on the other hand
31:37
it's village rights so it's not that
31:39
exciting but the flexibility that it offers
31:42
is because you can kill your opponent's
31:44
bird if you just want to get
31:46
rid of something or on your side
31:48
you can change combat math on a
31:51
2-2 so it trades with a 3-3
31:53
and then draw two cards off it
31:55
or kind of clamp your own creature.
31:58
I don't know how much play this
32:00
is going to see but speculatively... Maybe
32:02
an aristocrat's deck would like a removal
32:04
spell that also draws them cards to
32:07
get things going. It's cool. It's neat.
32:09
It's flexible. I think if I'm playing
32:11
Village Rights and the other Village Rights
32:13
corrupty conviction, I think I'm playing this
32:16
one as well. Like Village Rights are
32:18
just kind of underplayed in general. And
32:20
I think this one has a little
32:23
more flex, I mean, certainly more flexibility.
32:25
But I think this one's a bit
32:27
more appealing if you're only going to
32:29
want to play one. Sure. Cool card.
32:32
Next up we have Carsey Revenent. One
32:34
Black Black for a 3-3 flying death
32:36
touch lifelink vampire. So it's kind of
32:39
like a vampire nighthog. One more power.
32:41
One more power. It also has a
32:43
new ability called Renew. That Q. For
32:45
two in a black you excel this
32:48
card from your graveyard. And that's that's
32:50
Renew. Basically, you pay a cost, exile
32:52
for the graveyard, do only as a
32:55
sorcery, then have an effect. Kind of
32:57
like a new scavenge? Yes. The effect
32:59
for this is put a flying counter,
33:01
a death touch counter, and a life
33:04
link counter on target creature. So it's
33:06
a three man or three, three, vampire
33:08
nighthog. That when it dies, you can
33:10
later pay three and exile it to
33:13
turn something else into a vampire nighthog.
33:15
And notably, all of those counters have
33:17
to target the same creature. Yes. You
33:20
are loading. You are loading I mean,
33:22
I really want this to be good.
33:24
At the very least, it's not an
33:26
embarrassing card to include in a flex
33:29
slot. And I can see spots where
33:31
like a Rachdos mid-range deck or a
33:33
black green deck or something is going
33:36
to want to play this because, you
33:38
know, it dies to bolt for sure,
33:40
but it also, when left unchecked, unchecked,
33:42
is just incredibly annoying. And then even
33:45
when checked, I'm going to make something
33:47
else incredibly annoying. But like imagine just
33:49
like growing a thing like growing in
33:51
a vora or an inty or just
33:54
giving your barrel go flying Yeah, yeah,
33:56
yeah Like even if only one of
33:58
the counters matters Yeah, yeah, yeah, yeah,
34:01
right like surprise white black vampires not
34:03
mentioned seems like a pretty good include
34:05
Well as the premier vampire pilot of
34:07
the format I would Certainly include this
34:10
because it's a good vampire and the
34:12
vampires deck already plays bad Yeah, it
34:14
still has so many bad vampires. It's
34:17
getting better, but yeah, it's not a
34:19
two drop for that deck, but you
34:21
know what? I'll take anything that is
34:23
good it's good Benjamin Wheeler is the
34:26
premier vampire pilot of the former. Did
34:28
you see what he did to me
34:30
with welcoming vampire? Did I hear that right?
34:32
Oh man, it was it was a bad
34:34
day to be Sergei Hager. I just love,
34:37
I love Nighthawks, but I love that this
34:39
card, there must be someone, someone who's seen
34:41
the Nighthawk fans, that was a darn D,
34:43
because it's just like, yo dog, hurt you
34:45
like, Nighthawk. It's dope. I love the kitchen
34:47
sink. Give me all of it. Awesome.
34:50
All right, Nellie. Rot curse rakshasa is
34:52
a very interesting creature. One in a
34:54
black for a five five demon with
34:56
trample and decayed. Decade. Decade is back
34:59
from midnight hunt, right? The instrad mechanic.
35:01
Previously only printed on zombie tokens. Only
35:03
on zombie tokens, but it is a
35:05
it is a keyword mechanic. So it
35:08
means as a reminder that this creature
35:10
can't block and when it attacks sacrificed
35:12
an end of combat combat. So that.
35:14
So that was. those Gerald zombies from
35:17
his drive that would just happen once
35:19
and you can sacrifice them for something
35:21
else or you could attack with them
35:23
once and they could never block. So
35:25
they're the slow ominous horde of two
35:27
two zombies that would eventually attack your
35:29
opponent altogether usually. It also has renew
35:31
so X black black when it's in
35:33
your graveyard you can exile from a
35:35
graveyard of sorcery and it puts a
35:37
decayed counter on each of X target
35:39
creatures. Okay so to review two men
35:41
of five five, five, trampled demon, can't
35:43
block. dies as soon as you attack
35:45
with it. Well, it gets to deal
35:47
damage once. And then in your graveyard,
35:49
X, black, black, for like, weird removal
35:52
spell-ish, put decayed counters on assuming
35:54
your opponent's creatures, but maybe you
35:56
just need a way to get your creatures
35:58
off the table. You can now. back with
36:00
them and they'll get sacrificed. It's
36:02
also great, it's just like graveyard
36:04
monoback falter. Yes, then they can't
36:06
block, that's right. Yes, relevantly it
36:08
removes them from blocking your creatures.
36:11
That's, that's, yeah, thank you. Yes,
36:13
that's, that's, that's, that's, that's, that's,
36:15
that's, that's the cool part. I
36:17
don't know, because. If the target
36:19
more than one thing with the
36:21
renewed ability, you need four man,
36:23
which is a lot, but like
36:25
maybe just starting with one is
36:27
worth. They just take two of
36:29
their lifeline creatures can't block anymore,
36:31
and if they attack with it,
36:33
then they die. So I legitimately
36:35
love comparing this to like vaccine
36:38
devil, right? Like if red decks
36:40
are happy to play one man
36:42
of four damage, like it's the
36:44
same sort of weird math, like
36:46
it's a weird burn spell, like
36:48
it's a weird burn spell. The
36:50
thing is we learned that Vexing
36:52
Devil is bad. I mean... Look,
36:54
I'm guilty of it too, but
36:56
I think as a whole this
36:58
podcast is a little stuck in
37:00
2018. Oh yeah. I get all
37:02
peaked. I get why. But you
37:04
know, it's just like red decks
37:07
are not willing to play Vexing
37:09
Devil. That's true. Usually. But... Mono
37:11
Black is not mono red. That
37:13
color does not have the luxury
37:15
of playing only good cards and
37:17
being like, oh, I got an
37:19
upgrade to shock. So I love
37:21
the cycle, this is more boomer
37:23
magic, the cycle of terrible. overpowered
37:25
but massive downside demons that black
37:27
has had historically like the number
37:29
of desecration demons and stuff whatever
37:31
some gyms what yeah you get
37:33
a six six with flying and
37:36
trample but you can't win the
37:38
game right or whatever right I
37:40
think this one is the design
37:42
space is interesting enough to me
37:44
that I feel like I could
37:46
still learn plenty about how this
37:48
will play out in various decks
37:50
so I'm curious about it might
37:52
not end up being powerful enough
37:54
to make it's okay I'm I'm
37:56
kind of surprised you're not like,
37:58
hell yeah, slamming this him on
38:00
a black, hitting you for like
38:02
five, drawing, I'm gonna unearth it,
38:05
it's hit me five again. It's
38:07
tragic, but I have also learned
38:09
a little bit, like I'm still
38:11
that guy. So black, red, you
38:13
play the demon, you attack it,
38:15
dies, you want earth, you hit
38:17
him again, and then you fling
38:19
it. Oh, you can flame you
38:21
can flame with the sacrifice trigger
38:23
on the stack. That's 15 damage
38:25
for four manna Nellie. Two cards?
38:27
Then you just play your vexing
38:29
devil and then they can't even
38:31
sacrifice their polluted Delta. All right,
38:34
shall we move on? Please talk
38:36
about a card. All right, next
38:38
up we have the scavenger regent.
38:40
This is a format of four
38:42
four dragon with flying and ward
38:44
one discarded card, which is very
38:46
cool. kind of like an adventure
38:48
we haven't talked about this mechanic
38:50
yet so for x black black
38:52
sorcery omen each non- dragon creature
38:54
gets minus x minus x until
38:56
end of turn then shuffle this
38:58
card into its owner's library so
39:00
we have this interesting flexibility of
39:03
a modal card obviously previously adventures
39:05
would go into the exile zone
39:07
so you'd always get to double
39:09
spell in this case you can
39:11
i don't know trying to think
39:13
of a deluge Like what do
39:15
you call a minus x minus
39:17
x rath language? It's like a
39:19
mutilate or something. Some sort of
39:21
sweeper. Yeah, so get some interesting
39:23
flexibility. I'm just excited about a
39:25
format of flying dragon with war
39:27
discarded card with only one black
39:29
pip. Like that's that's pretty cool
39:32
just as a threat. It's it
39:34
works in black x decks as
39:36
I mean. Ward is really strong
39:38
and Ward discard a card has
39:40
the fascinating Templating where they have
39:42
to pay the card and then
39:44
you could still respond after that
39:46
Yes, right like you can count
39:48
her after they they commit to
39:50
it like that is that is
39:52
an annoying ward ability. I don't
39:54
know I'm high on this I
39:56
like it in sort of mid-rangey
39:58
style decks it is a four
40:01
drop, but I think it is
40:03
a it's a pretty threatening it's
40:05
a threat that's going to stick
40:07
around. It is kind of cool
40:09
that you can Ella Damry's call
40:11
for a board wipe. It's an
40:13
expensive board wipe that may hit
40:15
your own stuff but like that's
40:17
not Nothing there's not really an
40:19
adventure card that sees play that
40:21
is going to the giant is
40:23
like seven man The realm yeah
40:25
realm cloak giant is just that's
40:27
so much I mean admittedly if
40:30
you're gonna kill everything you might
40:32
have to spend that much depending
40:34
on what your opponent's got how
40:36
big the new token is or
40:38
whatever but still another flexible option
40:40
I mean we did just talk
40:42
about how good tokens is right
40:44
yeah yeah having something like this
40:46
even if it is just three
40:48
manner or four manna to get
40:50
rid of the little ones then
40:52
Yeah, it's reasonable kills all those
40:54
stupid cat tokens from a Johnny,
40:56
you know, but not a Johnny
40:59
and then a Johnny flips and
41:01
As we go for two, but
41:03
it kills also out pride. Yeah,
41:05
that's all taken. Yeah, you know,
41:07
important. All right Wheeler Sadice region
41:09
of the Meyer one in a
41:11
black for a one three legendary
41:13
zombie snake warlock That's a lot.
41:15
With TAP, sacrifice a creature you
41:17
control with Man of Value X
41:19
other than Sadisi. Return target creature
41:21
card with Man of Value X
41:23
plus one from your graveyard to
41:25
the battlefield. Activate only as a
41:28
sorcery. This card's dope. Yeah. And
41:30
powerful. But dope and powerful are
41:32
different from good. This kind of
41:34
pulls off a birthing pod-esque play
41:36
pattern. but using your graveyard as
41:38
the resource. It's a two mana
41:40
card, which is, I mean, it
41:42
does get Caracas, but it's a
41:44
two mana card, so it's less
41:46
of an issue. I want to
41:48
really like this, and I would
41:50
be curious about this card in
41:52
certain dredge strategies or recurring nightmare
41:54
style strategies, because there's no mana
41:57
associated with activating this. that is
41:59
going to be, it's so much
42:01
easier. Anytime, even if it's like
42:03
a one mana activation, like that
42:05
can make or break a turn,
42:07
especially a turn where you're just
42:09
like having cards changing zones and
42:11
wanting to do things. Help me
42:13
out here. They're the only, the
42:15
only. previous version of this
42:17
card that I can think about that
42:20
had this was four manna. It was
42:22
like a four mana two two or
42:24
four one and one one. It wasn't
42:26
graveyard keeper but it was like graveyard
42:28
something. It had a tap ability sacrifice
42:31
a creature you control returning a creature
42:33
you had from your graveyard to play.
42:35
Well, there's Hell's Caretaker. Hell's Caretaker, which
42:37
is from legends. There's like a four-minute
42:40
one-one. One-one, you can do it only
42:42
during your, only during your upkeep. Yeah.
42:44
And I love, I mean, Magic Boomer,
42:46
I love that card and I always
42:48
wanted to make it good and it
42:51
was always so bad. And seeing that
42:53
design space, I mean, it has a
42:55
limitation where you have to pot it
42:57
like this where Hell's Caretaker could do
42:59
anything from your graveyard, but with a
43:02
much stricter time requirement. I mean, when
43:04
it has popped up, like there's a
43:06
whisper from Dominaria, which is kind of
43:08
similar, but when it pops up, again,
43:11
it's usually at a more expensive man
43:13
of value. And it's just a two
43:15
drop. There's just so much leniency can
43:17
be given to one drops and two
43:19
drops. And that one thing I haven't
43:22
even mentioned, it's a two drop zombie.
43:24
Any time a good zombie comes up,
43:26
we talked about it in the aether
43:28
drift review. I only care about it
43:31
if it's two manna. You could print
43:33
out like, there was like a pretty
43:35
good four drop zombie where I'm like,
43:37
yeah, this is pretty good. I might
43:39
play it. But at the end of
43:42
the day, who cares? It's a four
43:44
drop. Of course it's good. This is
43:46
a two drop. Yep. That's the biggest
43:48
issue with zombies is that your two
43:50
drops are like, right. Go zombies. Moving
43:53
on? Well, yeah. The same thing is
43:55
go birds, like a Canadian cheering on
43:57
an American football team, right? Absolutely. Well,
43:59
I remember we said the same thing.
44:02
with Zole Asher and Foundations, it was
44:04
like, yeah, two-drop zombies. Two-drop zombies. And
44:06
they're stacking them up. Maybe it's the
44:08
year of the zombies. Sinkhole Surveyor. another
44:10
two drop but not a zombie it
44:13
is a bird go birds one and
44:15
a black for a one three bird
44:17
scout with flying and whenever this creature
44:19
attacks you lose one life and this
44:22
creature endures as a reminder endures means
44:24
put a plus one sorry it endures
44:26
one meaning put one plus one plus
44:28
one counter on it or create a
44:30
one one white spirit creature token that
44:33
doesn't fly okay so the immediately thing
44:35
I think is Look at what they
44:37
have, like the invincible meme, it's like,
44:39
look at what they have to do
44:41
to have a fraction of the legislature.
44:44
The other, they look black legislature! We're
44:46
all sad, y'all can't say a legislature
44:48
this morning for some reason, sorry. Red
44:50
leather, yellow leather, anyways. So it's not
44:53
as good as ledger shredder for various
44:55
reasons, even though it looks a lot
44:57
like it. That doesn't mean we need
44:59
to discount it entirely. This creature can
45:01
create additional bodies that get sacrificed every
45:04
turn, every time it attacks, if that's
45:06
your favorite thing to do. It can
45:08
also slowly get bigger and it can
45:10
make you lose one life, which there
45:13
seem to be, I don't know, slowly
45:15
creeping up a bunch of cars, especially
45:17
for meether drift, that kind of care
45:19
about if you lost life this turn.
45:21
It's like 4% of your deck if
45:24
you're playing Death Shadow Baby. Please watch
45:26
that F&M. Leave me a nice comment.
45:28
But yeah, I don't know. It's too
45:30
mana. It's a growth threat in black,
45:32
which we don't have a lot of,
45:35
period. And it also makes additional bodies.
45:37
So it has some value for the
45:39
aristocrat strategies. The growth threat is interesting
45:41
because black is one of the plus
45:44
one plus one counter decks matters with
45:46
the snake. Oh my god. I had
45:48
its winding constrict. With winding constrict. Exactly.
45:50
So like that is upside on exactly
45:52
that. Exactly that is Yeah, like from
45:55
a green point of view, it's like
45:57
this is a flying creature that puts
45:59
plus and plus from counters on itself.
46:01
Yeah, that. That part's cool is if
46:03
you are a black X counters deck
46:06
You got a flyer, which is something
46:08
that deck doesn't have. I don't know
46:10
man. I look at this card and
46:12
go this is such a dope card
46:15
shame. I will never get to play
46:17
it Sure, it's kind of where it
46:19
is. It's hard to find a home
46:21
for it. It says 80% of the
46:23
way to being playable in Canadian. Yeah,
46:26
right. All right. Let's move on to
46:28
red manifer sorcery sorcery sorcery Deal two
46:30
damage to any target and then brand
46:32
new mechanic harmonize. So harmonize for five
46:35
red red. How harmonize works is you
46:37
may cast this card from your graveyard
46:39
for its harmonize cost. You may tap
46:41
a creature you control to reduce that
46:43
cost by X where X is its
46:46
power. Then exile the spell. So this
46:48
is a new version of like, convoke
46:50
flashback. Where if you have a creature
46:52
with five power, you can tap it
46:54
and reduces it. You can only pay
46:57
the, um... the generic mani can't reduce
46:59
the colored cost from this. So this
47:01
is two damage twice. Firebolt. With kind
47:03
of a cool way around it. New
47:06
Firebolt just dropped. Yeah. We're still playing
47:08
Firebolt in 2025. That's the that's evaluation
47:10
of it. Firebolt's a bit stronger, but
47:12
this is like, I don't know, who
47:14
cares if it's stronger? I'm playing both.
47:17
Yeah. There are versions of red that
47:19
don't play every shock. I personally think
47:21
they're wrong, but I get it. You're
47:23
barrow-goiff-pilled and you can't stand it. There's
47:26
a fascinating amount of math you can
47:28
do of how much damage per manna
47:30
you need your burn spells to do.
47:32
And I don't, I mean, this is
47:34
going back to the 2018 conversation. I
47:37
remember burn players literally doing that math
47:39
and like, okay, if it costs one
47:41
man, it has to do X. If
47:43
it's two man, it has to do.
47:45
x plus one or whatever and your
47:48
break points at three where it had
47:50
to do four damage right it could
47:52
you couldn't do three matter for three
47:54
damage yeah I don't know what that
47:57
math looks like in 2025, but I
47:59
guess our vibe math, napkin math is
48:01
this is good? Yeah, it's just the
48:03
next to the prowess creatures or the
48:05
gut or snipe family of creatures that
48:08
care about you casting a spell and
48:10
then your opponent takes damage. The fact
48:12
that you get to put the spell
48:14
on the stack twice, even if it's
48:17
way later in the game, you know, allows
48:19
it to be included. Makes it, makes
48:21
it playable. Wheeler. Yes.
48:23
Hello. Corey steel cutter here.
48:25
One in a red for
48:27
an artifact equipment that says
48:29
equipped creature gets plus one
48:31
plus one has haste and
48:33
trample and then has flurry.
48:35
Flurry. being I guess a
48:37
keyword ability that you might
48:39
be familiar with. It's just
48:41
whenever you cast your second
48:43
spell each turn blank. The
48:45
blank in this case is
48:47
creating a one one white
48:49
monk creature token with prowess
48:51
and the option to attach this
48:54
equipment to that token and then
48:56
equip costs for two gives trample
48:58
and haste and then if this
49:01
is your second spell which is
49:03
pretty likely in decks that care
49:05
about equipment. They have a bunch
49:07
of cheap creatures or they have
49:10
a bunch of cheap equipment tutors
49:12
can come with a body and
49:14
this attached. I think I
49:16
like this card. It does fit.
49:19
nicely into my approach to the
49:21
Red White equipment deck in that
49:23
it is more value oriented and
49:26
very annoying. And so just like
49:28
any time you can have an
49:31
equipment that also comes with a
49:33
body, that's great. The fact that
49:35
this equipment gives trample and haste
49:38
is huge even though the equip
49:40
cost is, you know, an actual
49:42
cost associated with it. I don't
49:44
think I'm playing this. basically anywhere
49:47
else. I'm not super excited to
49:49
play this right in a deck
49:51
that cannot reliably tutor for it.
49:53
Not too excited to play this
49:55
in something like medium red or
49:57
red deck wins. But if I
49:59
am. playing a deck with steel shapers
50:01
gift, a deck with like mother of
50:04
ruins, giver of ruins, and those kind
50:06
of protect developments that I'm into playing
50:08
this card. Yeah, there's that line of
50:10
your second spell per turn. You're like,
50:13
ah, legislature does that. Therefore, I want
50:15
to put this with my ledger shredder
50:17
and you're like, well. I think if
50:19
you have a stone forge mystic in
50:21
your deck and like. There are a
50:24
lot of sweepers in your meta. This
50:26
is the only equipment I think they've
50:28
ever printed that produces multiple bodies. There's
50:30
all the living weapons and for mered
50:33
and cards that are great. But this
50:35
one, those are on ETB. This is,
50:37
yeah, this one threatens to keep pooping
50:39
out monks. Yeah. So it might be
50:42
relevant for your stone forge mystic equipment
50:44
package. I should put a little asterisk
50:46
here because I could see this being
50:48
played in a young pyromancer, third path
50:50
icon of class. style deck with a
50:53
bunch of can trips, specifically because it
50:55
is an artifact, which is, uh, it
50:57
pushes you towards delirium, which is, yeah,
50:59
you're Darcy, you're unholy heat, that type
51:02
of card. This one's very, very, very,
51:04
very, yeah, actually now the image, I
51:06
might try it in like 29 Land,
51:08
is it. Yeah, I, I think it's
51:10
a lock for the equipment strategy. Outside
51:13
of that. I can see a world
51:15
where you want to play this, but
51:17
you really need to like be able
51:19
to reliably double spell. If you're just
51:22
like, I double spelled once and got
51:24
a monk, then we're not, I'm not
51:26
into it. But if I'm like thoughts
51:28
scouring, then yeah. Can I cook for
51:31
a second? Sure. Go off king. Is
51:33
there a new equipment strategy somewhere where
51:35
we haven't explored before where you're really
51:37
taking advantage of all the utility equipment
51:39
they've been printing lately? Like we're all
51:42
playing pre-war formal-war formal wear. There's the
51:44
chain saw in a guardian armor from
51:46
foundation. It's a three men of one
51:48
that flash makes an indestructible. So celestial
51:51
armor. There's the chain saw from dusk
51:53
morn. Like there's actually some really really
51:55
interesting utility that's coming from this. The
51:57
issue is of course the amount of.
52:00
Equipment tutors you have because you have
52:03
stone forge you have relic seeker you
52:05
have the one man of sorcery talked
52:07
about before steel shapers gift so while
52:09
you have This incredible toolkit that you
52:12
can draw from now is there enough
52:14
utility and reliably getting into your hand?
52:16
Are you just like affemorating your stone
52:18
forge mystic like this this is where
52:21
my personal build for equipment is? like
52:23
the direction that it goes because your
52:25
tutors go beyond that you have the
52:28
Helen that has the adventure tutor. The
52:30
Helen Adventure Tutors is very cool. Fighter
52:32
class and if you are feeling nasty
52:34
open the armory which can also find
52:37
like an aura. But yeah, that's that
52:39
is the direction of utility and annoyance
52:41
Right like like beep beep you're dead.
52:43
Yeah think about what equipment does as
52:46
a whole it modifies creatures so that
52:48
no matter what you have you you
52:50
have a threat or you have some
52:53
additional value and so what if we
52:55
took that mindset and Just really ground
52:57
that down right like just made it
52:59
so it is an arc type that
53:02
is just so god damn annoying and
53:04
has so much flexibility, right? Your tutor,
53:06
like you think these tutor chains, right?
53:08
I think it can ruin your evening
53:11
armory edition. Yeah, kind of. I mean,
53:13
that's not, like when people think ruin
53:15
your evening, they think like, oh, I'm
53:18
soul warden and spore frog style cards.
53:20
But realistically, those decks are just a
53:22
form of lower curved mid range that
53:24
look to. uh... lock out the opponent
53:27
or make it so that they can
53:29
never trade profitably like they're less pressure
53:31
oriented than like a tarmaguev seed rhino
53:33
style i mean again boomer reference but
53:36
you get what i mean if they're
53:38
less pressure oriented and they're more just
53:40
like no dude your cards just don't
53:43
matter like what are you gonna do
53:45
kill my guidusoles for the third time
53:47
too bad i'm gonna bring it back
53:49
again That's kind of the avenue that
53:52
this style of deck goes down. I
53:54
am cooking so hard right now in
53:56
my brain. I am. Okay, well, we're
53:58
gonna take search to the hospital, but
54:01
first. Let's talk about fleeting effigy. A
54:03
one red mana two two elemental. Yeah,
54:05
that looks like a logo for a
54:08
shoe company. It has haste and at
54:10
the beginning of your end step return
54:12
this creature to its owner's hand only
54:14
if it's still in the battlefield. And
54:17
it has weird fire breathing for two
54:19
in a red. It gets plus two
54:21
power until an intern. Yeah, you put
54:23
three mana into it to deal two
54:26
more damage. Yeah, I don't know. Important.
54:28
New member of the Goblin guide family
54:30
or reinforced Ronan. There was a card,
54:32
there was a Vyashino sand stalker, something
54:35
like that. Zurgo as well, it was
54:37
kind of weird like this. Dash, yeah,
54:39
Dash and, Dash and Zurgo has two
54:42
manner, right? Same as Raghavan. Right, so
54:44
there's Raghavan and Zurgo and Reinforce Ronin.
54:46
There's lighting. Frostling or whatever? Yeah, or
54:48
lightning? Lightning berserker. There was one from
54:51
the previous cons walk with dash that
54:53
had fire breathing that would occasionally. And
54:55
that was a one drop. Could you
54:57
compare this to actually like early ball
55:00
lightenings? Like the one man of cycle,
55:02
one man of three one haste trample
55:04
sacrifice? Spark elemental? Mark elemental, right? Like
55:07
kind of. Yeah, for sure. They're all
55:09
part of the family of ephemeral creatures,
55:11
right? Spark elemental, if you're curious. You
55:13
can keep casting. The first time we
55:16
saw this ability was I think via
55:18
Shina. I can't remember what kind of
55:20
Vashino was. There's like one red red
55:22
for a four two. Via Shino Sandstalker.
55:25
That Sandstalker. And that one, that one
55:27
saw a bit of like serious play.
55:29
Yeah, and I played it in like
55:32
casual decks before Highlander was even thing
55:34
for me. But that was three man
55:36
of four two. So on rate, this
55:38
man's, this one's a one's a one's
55:41
a one-one-a-a-a-a-one-a-a-a-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two-two one is like a pretty
55:43
big step down from two because the
55:45
kind of play patterns you want involves
55:47
like, okay, this is sort of like
55:50
a tax on my mana every single
55:52
turns like I've sinkholed myself, but now
55:54
I have this tutu that has haste,
55:57
you know, and so it's like, as
55:59
long as I keep paying it, then.
56:01
It had to haste the first turn.
56:03
I also get to keep attacking every
56:06
turn after that. But also you're casting
56:08
a spell. We've seen already in white
56:10
and red, but there's other cards that
56:12
aren't from Tarkey or Dragon Storm that
56:15
care about you casting additional spells. It
56:17
is a creature, so it's not a
56:19
non-creature spell. But there's other cards, care,
56:22
but you're casting two spells at turns.
56:24
So this turns that on super well.
56:26
There's plenty of cards that care about
56:28
creatures entering the battlefields entering the battlefield,
56:31
like creatures entering the battlefield, like, Nukapana.
56:33
And so it just, it works well
56:35
in a bunch of weird situations that
56:37
will force you to kind of come
56:40
out of your shell when you're thinking
56:42
about creatures as your deck building. This
56:44
might be an upside, not a downside.
56:46
Exactly. Yeah, you can use this ability.
56:49
You might even have games where you
56:51
end up casting it, not attacking, and
56:53
then just so you can cast the
56:56
following. Like the floors that we're already
56:58
playing, a very similar card to this
57:00
in the Reinforce Ronan. And we would
57:02
want more. Like, reinforce, run, you can
57:05
cycle when that two-two body is no
57:07
longer relevant. But the fleeting FG has
57:09
the, oh, I'm not really relevant on
57:11
the board as a two-two, but am
57:14
I more relevant on the board as
57:16
a four-two? And that's kind of nice.
57:18
Not to mention not being an artifact
57:21
means there are less, like, it's just
57:23
less vulnerable. Right. It's a little worse
57:25
at turning on your Darcy in the
57:27
same deck, but it is... It's got
57:30
this other flexible aspect. I'm surprised search
57:32
hasn't mentioned this card with like risen
57:34
reef where you get to I was
57:36
going to get that. It's an elemental.
57:39
Yeah. Yeah. I was look I didn't
57:41
want to jump in with my weird
57:43
shell evental thing but I was going
57:46
to get there I was going to
57:48
get there Iraq commander players. You can
57:50
pitch it to fury. Which commander do
57:52
I play four color in now? Yeah.
57:55
Anyways watch out this thing's going to
57:57
attack you to death. Beep be. Next
58:00
up we have the magnetic helkite.
58:02
This is a format of four
58:04
or five dragon for two red
58:06
red. It has flying. And when
58:08
this creature enters, destroy target non-basic
58:11
land and opponent controls. Its controller
58:13
searches their library for basic land,
58:15
puts it onto the battlefield tap
58:17
with a stun counter on it,
58:19
and then shuffles. So this is
58:21
really cool and I mean we've
58:23
seen land destruction printed on red
58:26
creatures before looking at you avalanche
58:28
riders. But this is probably the
58:30
best body that they've attached it
58:32
to. And the fact that they,
58:34
I mean, they get to find
58:36
a basic, which kind of sucks.
58:38
It's not just like a wasteland
58:41
effect, but the stun counter is
58:43
really annoying. And we are a
58:45
format that has a lot of
58:47
really annoying utility lands. Like I'd
58:49
much rather turn my opponent's versus
58:51
saga into a basic land that's
58:54
tapped or their Caracas or their
58:56
Academy. And it's a dragon. Medium
58:58
red. Yeah, there's kind of like
59:00
a funny little Ponza strategy. Like
59:02
you've seen versions of gruel monsters
59:04
kind of dip into this with
59:06
the mags of the moons and
59:09
whatnot. And this card's actually really
59:11
bad when paired with blood moons.
59:13
But you know, the overall theme
59:15
of like I'm going to muck
59:17
with your manna and also here's
59:19
a four or five. Especially because
59:21
there's redundancy we have. Krenko's Buzz
59:24
Crusher from MKM and Obsidian Charma
59:26
from MH2 which are both like
59:28
reasonable cards that can come down
59:30
as four drop cards I had
59:32
a schedule that mess with people's
59:34
manna. Like for me this one's
59:36
a strict upgrade from Buzzcrusher because
59:39
you really do get one turn
59:41
of avalanche riders Yeah, like avalanche
59:43
riders If you don't play Highlander
59:45
like it's in a really weird
59:47
spot in terms of its like
59:49
history at the game It might
59:51
be completely done, but like probably
59:54
like it took a long time
59:56
of like, no, no one plays
59:58
this to then. Oh, no, someone
1:00:00
figures out another home for it
1:00:02
with the new card drops and
1:00:04
now the manicurves are a bit
1:00:06
different or everyone's playing three color
1:00:09
or four color now, so like
1:00:11
it's more relevant. Like it took
1:00:13
a long time before we're sort
1:00:15
of like, okay, okay, avalanche riders.
1:00:17
You tricked me enough times, right?
1:00:19
And so. It's just because that
1:00:21
ability is so rare and relevant
1:00:24
like creature destroys land less than
1:00:26
five manna still You know so
1:00:28
we can come down in an
1:00:30
early part of the game and
1:00:32
mess your opponent's manna up such
1:00:34
that you can gain enough of
1:00:36
advantage on that to try to
1:00:38
win the game And this your
1:00:40
opponent's mana up such that you
1:00:42
can gain enough of advantage on
1:00:45
that to try to win the
1:00:47
game And this one it gives
1:00:49
you only one turn of success
1:00:51
Imagine this, turn three Avon mind
1:00:53
sensor, turn four magnetic hellkite. Ooh.
1:00:55
Yeah, that's cruel. Right? It's, look,
1:00:57
it's niche, but unless... The land
1:00:59
in Shuffle Masters or whatever. Lane
1:01:01
in Arborer. Thank you. That's what
1:01:04
I was trying to, that's what
1:01:06
I said before the ball assuring
1:01:08
it. Arborer. Arborer. Back up mind
1:01:10
sensor and then boom, hellkite and
1:01:13
then ephemerate the hell kite. No
1:01:15
non basic lands for you. Yeah, could
1:01:17
you hear it. Stadium Headliner. One
1:01:19
red for a one, one, goblin
1:01:22
warrior with mobilize one. So whenever
1:01:24
this attacks, you create a one,
1:01:26
one, red warrior token tap and
1:01:28
attacking. And you can pay one
1:01:30
red and a generic manna to
1:01:33
sacrifice this creature. It deals damage
1:01:35
equal to the number of creatures
1:01:37
you control to target creature. I
1:01:39
think this card's pretty good. Yeah.
1:01:41
Like it is only a one
1:01:44
one. And so while unblocked it
1:01:46
can attack for two, it might
1:01:48
be a little awkward attacking
1:01:50
into certain things. But at
1:01:53
the end of the day,
1:01:55
you're paying one manna for
1:01:57
a card that makes additional
1:01:59
bodies. pushes damage and has kind
1:02:01
of an incredible ability. One of the
1:02:04
things that we kind of hinted to,
1:02:06
that Red can struggle with, are some
1:02:08
of the bigger booty cards that have
1:02:11
been printed in the past year, cards
1:02:13
like psychic frog, cards like abhorrent ochulus,
1:02:15
barrow goif, especially children, and This being
1:02:18
an activity ability that you can use
1:02:20
at instant speed, which is a little
1:02:22
awkward because you sack the creature Yeah,
1:02:25
it doesn't and then it's not counting
1:02:27
itself. Right. But like it is still
1:02:29
something that you can play out get
1:02:31
some value from it and then cash
1:02:34
it in with another card or sometimes
1:02:36
even just cashed in by itself to
1:02:38
get rid of some of these bigger
1:02:41
booty threats. Also, it's a goblin. Like
1:02:43
I'm excited to try this out in
1:02:45
goblins that's yeah it's a gawl's there
1:02:48
it's a goblin I'm excited to try
1:02:50
it out and mention it's it's been
1:02:52
yeah it's been a good like last
1:02:55
14 months or so just being like
1:02:57
okay so this goblin goes in goblins
1:02:59
well we talked about goblins in aether
1:03:02
drift and at the end of the
1:03:04
day there was only like one of
1:03:06
the goblin because I recently brewed three
1:03:09
different goblin decks and only one of
1:03:11
the goblins the the the rab master
1:03:13
got in but this one is a
1:03:16
weird deck where people look at it
1:03:18
they're like Oh, so you just get
1:03:20
to be an idiot and then I'm
1:03:22
dead. And it's like, no, the Gobbins
1:03:25
is passed. So much utility across its
1:03:27
cards. And it's so, it's trying to
1:03:29
get the most juice out of that
1:03:32
fruit. Well, I think, unlike a lot
1:03:34
of the other struggling typles that we
1:03:36
talk about, like zombies. Goblins is an
1:03:39
archetype that has depth. It's not starved
1:03:41
for one and two drops. And so
1:03:43
when a new one comes out, you're
1:03:46
not like, oh, thank God a playable
1:03:48
two drop. You're like, okay. Well, this
1:03:50
is like number 82 in the two
1:03:53
drop slot that I could go for,
1:03:55
depending on how I want to build
1:03:57
that. When I was brewing these goblins
1:04:00
decks, I was like, all right, that's
1:04:02
the creatures, we have 62 creatures, okay,
1:04:04
gotta make some cuts. Yeah, nice. Okay,
1:04:07
let's talk about. but it has haste
1:04:09
and an ETB. and haste on an
1:04:11
attack trigger. So like, you know, if
1:04:13
they just tapped their crack is for
1:04:16
mana, you could get at least one
1:04:18
hit of possibly both abilities, like resolving
1:04:20
and giving you value before it gets
1:04:23
bounced. And even if it does get
1:04:25
bounced, they need to like, yeah, they
1:04:27
have to, well, and they have to
1:04:30
like keep their crack is untapped for
1:04:32
your main phase. Like, if you have
1:04:34
enough mana, maybe they, you know, or
1:04:37
they have to get you and begin
1:04:39
combat, right? You could replay it post
1:04:41
combat. There's a lot of good things
1:04:44
going on here. Really, most of the
1:04:46
legendaries in the set that we're looking
1:04:48
at versus Caracas, like Caracas seems like
1:04:51
it was a consideration at Watsy or
1:04:53
something. But yeah, this is an exciting
1:04:55
new faithless looting on a creature. Well,
1:04:57
you just card first, you rummage twice,
1:05:00
you rummage, but still, card flow, you
1:05:02
know, fill your graveyard slash, draw more
1:05:04
cards, body that offers you. spells back
1:05:07
you you have to pay manner for
1:05:09
the spells but or you play land
1:05:11
whatever yeah exactly exiles cards at random
1:05:14
so you might get a land or
1:05:16
your wasteland get your your fetch land
1:05:18
back yeah so in says you may
1:05:21
play So from Aetherdrift, one of the
1:05:23
emerging archetypes that I think we've been
1:05:25
really pushing on the show is the
1:05:28
Discard Matters ones with the Mako, the
1:05:30
Stingray, Captain Howler. I mean this goes
1:05:32
up there with the psychic frog deck,
1:05:35
the Discard Matters card, like Veronica, any
1:05:37
of those. It's so funny to be
1:05:39
like, oh yeah, this this archetype is
1:05:42
very real and getting increasingly pushed and
1:05:44
we get... this, which seems like such
1:05:46
an easy shooting in that deck. Inti,
1:05:48
Lelia, Tersa, right? Yeah, I was gonna
1:05:51
say, so many words for a card
1:05:53
that could be summarized in, I would
1:05:55
play it in the deck that won
1:05:58
the last year's like world championship equivalent
1:06:00
easily. Easily, right? And it would slot
1:06:02
into the straw, one of the strongest
1:06:05
burgeoning arc types in the format. Yeah.
1:06:07
Like it's, this card's don't like a
1:06:09
vora into this card. Whoop. This might
1:06:12
be one of the best cards in
1:06:14
the best cards in the set in
1:06:16
the set. Incredible. Well, you disagree? Sorry,
1:06:19
in a vacuum, yeah, but like, you
1:06:21
can't always, you can't judge cards in
1:06:23
a vacuum, right? Like, where it shows
1:06:26
up, it's just like, oh, you were
1:06:28
doing this thing? What a coincidence, I
1:06:30
was doing this thing. I was doing
1:06:32
this thing. It does kind of bother
1:06:35
me, it doesn't say threshold. It is
1:06:37
a weird wording, for sure. But that's,
1:06:39
you know, so it goes. All right,
1:06:42
let's talk about the last card today,
1:06:44
it's a wild card today, it's a
1:06:46
wild ride. This is a one man
1:06:49
of sorcery. I mean, it's kind of,
1:06:51
kind of sad to make this last
1:06:53
cart we're talking about, but it's cool.
1:06:56
So it's a one man of common
1:06:58
sorcery. Target creature gets plus three plus
1:07:00
so and gains haste until end of
1:07:03
turn. It also has harmonized four and
1:07:05
a red. You know what, bud, just
1:07:07
for that, I'm going to berserk you
1:07:10
on the next showdown. Yeah. I mean,
1:07:12
don't get me wrong, this is an
1:07:14
extremely powerful effect. Make any card that's
1:07:17
already kind of cracked, absolutely busted. Yes,
1:07:19
please. Oh, I love reckless charge. We
1:07:21
don't, yeah, it's only our second reckless
1:07:23
charge. This is a functional reprint-ish, reckless
1:07:26
charge to flash it back costs two
1:07:28
in a red, and this has harmonized
1:07:30
four in a red. So. for the
1:07:33
decks that want reckless charge, probably mostly
1:07:35
worse than reckless charge. But yeah, sure,
1:07:37
theoretically, you could tap a four drop
1:07:40
and pass the second reckless charge for
1:07:42
one man. I do feel like when
1:07:44
I flashback reckless charge, I do have
1:07:47
five manna. You know, I'm here for
1:07:49
like one manna, my questing druid, gets
1:07:51
a counter, now it's for a bajillion.
1:07:54
God, I just want to build like
1:07:56
gruel blitz with this card. And it's.
1:07:58
So funny because the two like iconic
1:08:01
flashback cheap cards from Odyssey block. Well,
1:08:03
not the two iconic red two of
1:08:05
the most iconic fire bolt and reckless
1:08:08
charge. Yeah. Got harmonized variants. Yeah. Love
1:08:10
it. Love it. So this set review
1:08:12
alone. I want to build red white
1:08:14
equipment. I want to build a recurring
1:08:17
nightmare deck. And I want to build
1:08:19
the discard deck. Okay. Yeah. Yeah. And
1:08:21
I can only pick one. Right. Right.
1:08:24
Not to time stamp this, but literally
1:08:26
yesterday I did a deck building, a
1:08:28
deck building, Canada deck building stream, where
1:08:31
I built a mono white tokens kind
1:08:33
of control deck based off of the
1:08:35
deck that was quite good in standard
1:08:38
and a bit in pioneer and whatnot.
1:08:40
Oh, and yeah, caretaker down. And now
1:08:42
there's just like five new cards. Yeah.
1:08:45
And like. tokens is having played it
1:08:47
recently no matter the version is cracked
1:08:49
Yep, and you just get more cards
1:08:52
and yeah, it's card redundancy for all
1:08:54
the decks that care about redundancy like
1:08:56
I don't want to play this new
1:08:58
This new nighthock with Ozilith. Just like
1:09:01
keep making everything. Mommy! Uh-huh. Love it.
1:09:03
All right. Well, that's going to do
1:09:05
it for part one of our set
1:09:08
review as usual. If you think there's
1:09:10
any cards that we missed that you
1:09:12
want us to talk about, hit us
1:09:15
in the comments down below. Reminder that
1:09:17
everything we do is brought to you
1:09:19
by you with your support over the
1:09:22
patron at patron.com/a loading ready run. I've
1:09:24
been surge joined by Nellie. I was
1:09:26
here. A Wheeler? I got like a
1:09:29
quarter of my drink left. Oh, how
1:09:31
peculiar. I have a third. Depends on
1:09:33
how you see it. That's fair. Shout
1:09:36
out to James on Tech. I'm so
1:09:38
thirsty. Thank you so much for watching
1:09:40
and we will see you with part
1:09:43
two coming up later. Bye-bye!
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