Episode Transcript
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0:00
weekend, Retronauts, I ask you
0:02
to use your imagination. Welcome.
0:28
This was supposed to be a visual
0:30
presentation, but for some reason it's not
0:32
working. So I'm going to ask you
0:34
to visualize the things that we're talking
0:36
about. It's a really great slideshow. We're
0:38
going to have an awesome time up
0:40
here. I hope the same can
0:42
be said for you out there. Let's
0:44
quickly introduce ourselves. Oh, look, it's
0:46
such. I wish you could all
0:48
see this. Maybe we should turn
0:50
our backs to the audience and
0:52
you guys can squint at the
0:54
screen. Like Michelangelo's David. Yeah, exactly. Wait,
0:59
what? There's
1:01
no nudity here. So
1:05
this is Chrono Trigger, 30 years
1:07
of the greatest RPG of all
1:09
time. There's an asterisk after greatest
1:11
because we refuse to commit. So
1:13
we are, I'm Jeremy
1:15
Parrish. I'm Kevin Bunch.
1:19
And usually there is a
1:22
pretty different retronauts mix at
1:24
this show, but everyone's scared
1:26
to travel internationally right now
1:28
for some reason. So it's
1:30
us. You're stuck with the
1:32
American folks. So
1:34
let me present to
1:36
you the question, what is
1:38
Chrono Trigger? You've
1:40
heard of it, right? Well,
1:44
I'm going to give you a rundown anyway. Otherwise, we're not
1:46
going to fill an hour. It's
1:49
a super NES role -playing
1:51
game, debuted in 1996, published
1:53
by Squaresoft at the end
1:55
of the system's life, near
1:57
the end of the system's
1:59
life. It dragged on for a little
2:01
while longer, but after this, that was kind
2:04
of it. That was the last of
2:06
the big shows, other than Yoshi's Island, Street
2:08
Fighter Alpha 2. Originally,
2:10
this game cost about $90, $80,
2:13
$90. There's a
2:15
lot of talk this week. about the
2:17
cost of next generation games for Nintendo
2:19
Switch. But I got to say, Chrono
2:21
Trigger was a time traveler, appropriate to
2:23
the theme of the game, and looked
2:25
forward. I had 30 years and said,
2:27
we are going to price ourselves like
2:29
a 2025 game. And
2:31
that was in 1990 dollars, which were
2:33
very strong and powerful. And
2:36
yet, I would
2:38
argue that that game was worth every penny.
2:40
I certainly paid that much, and I
2:42
rung $90 of entertainment out of it, and
2:44
then some. You
2:48
know, this didn't actually have any
2:50
special, you know, extremely unusual chips
2:52
in it. There was no Super
2:55
FX. There was no,
2:57
what's that? I mean, it was a
2:59
big rom, but it didn't
3:01
have the chip that they used
3:03
in Street Fighter Alpha 2 or anything
3:05
like that. There was no, like,
3:07
encoded data. There were no, you know,
3:09
songs that had to be compressed,
3:11
like in Star Ocean and so forth.
3:13
So it was just a big
3:15
honking game. And that's why it
3:17
cost a lot. Just the Toriyama tax then.
3:20
Right. And it was $90, $90
3:22
for a game that was
3:24
like 15 hours long. And
3:26
yet, nevertheless, it is the
3:28
greatest asterisk RPG of all
3:30
time. I have
3:33
a little clip here which was going to be
3:35
very funny and appeal to those of you who
3:37
like Madmen. Let's see if you can hear the
3:39
audio at least. Yeah,
3:47
there we go. Thanks, Don Draper. Thanks for
3:49
leading in. All right. So
3:51
it's now talking time. And there's a funny
3:53
graphic here of the guy from Clash of
3:55
Demonet going, ah, because it's a talking time
3:58
in the game. But you can't see that.
4:00
Guys, when did you first play Chrono Trigger? I'll
4:03
let you go first. That
4:09
was probably all your
4:11
parents could afford to get
4:13
you for Christmas. It
4:23
might be the greatest Christmas of all
4:25
time. The greatest Christmas asterisk
4:27
of all time. As
4:31
for myself, I remember
4:33
reading about it in Nintendo Power and thinking, wow,
4:35
this game looks really cool. I don't know that I
4:37
can afford it. And flash forward a few years
4:39
to when I had a job in high school. And
4:41
I was at the Gibraltar Trade Center in
4:43
Michigan. See, someone
4:45
else knows what it is. We were
4:47
discussing this earlier. And one
4:50
of the booths there, someone was
4:52
selling a box copy for
4:54
$70, a whole $20 price cut.
4:57
And I picked that up and I played the
4:59
absolute crap out of it for a couple
5:01
of years straight. That's a lot of Chrono Trigger.
5:04
But it does lend itself to that kind
5:06
of place. So myself, I bought it I
5:09
think launch day, I pre -ordered
5:11
it, and it was very, very
5:13
expensive, so I traded in my
5:15
copy of Final Fantasy 3 slash
5:18
6. I wasn't fortunate like Brian.
5:20
I had to pay for it
5:22
myself, so... That's true. I
5:24
rung the content out of that one, too.
5:26
I played it like three times through Inside.
5:28
That's probably enough. I need to move on.
5:30
So then Chrono Trigger, I bought and quit
5:33
my summer job so that I could just
5:35
sit around playing it, and then I didn't
5:37
have any more money again. It's really great
5:39
how it just kind of feeds itself. So
5:43
here we go into the time warp,
5:45
which if you could see, you'd be
5:47
like, oh, chronotrographics, but you can't. So
5:49
the question is, why is it the
5:51
greatest asterisk RPG of all time? You
5:54
may well ask. And
5:56
we're going to answer that. But
5:58
generally speaking, the TLDR is the
6:00
stars simply lined up, and it's
6:02
just one of those things. It
6:04
just was one of those games
6:06
where everything fell into place and
6:09
made it amazing. So
6:11
point one, I've got a ten
6:13
point list here because everything, we
6:15
think in terms of tens,
6:18
decimals, it was
6:20
created by the Dream Team. And
6:22
that's not the Dream Team that
6:24
Nintendo would tout a year later
6:26
for Ultra 64. This
6:29
was not about Crystal Dynamics or
6:31
no, no, Robotech Crystal Dreams made by
6:33
Game Tech. That's it. No
6:35
Game Tech here. No.
6:37
Midway. Nope, nope. The
6:40
dream team in this case
6:42
were Yuji Hori. There's
6:44
a from Dragon Quest Rocket Slime, the
6:46
Chrono Twigger Super Tank with a
6:48
King Slime sitting on top. If you
6:50
could see this, you would be
6:52
like, that Jeremy Perry, she put together
6:54
a great presentation. Yuji
6:58
Hori, of course, is the creative
7:00
lead behind Dragon Quest since its
7:02
beginning and continues to be. Someday
7:05
we will see Dragon Quest XII or
7:07
even hints of what Dragon Quest XII is
7:09
and you'll be like that. Yuji Hori
7:11
is back at it again. The
7:14
rest of the Dream Team
7:16
comprised Hiro Nobu Sakaguchi and Yoshinori
7:18
Kitase who I have represented
7:20
here with Mog and Umaru as
7:22
their most recent project had
7:24
been Final Fantasy VI. Sakaguchi
7:27
would kind of drift away from
7:29
the games at this point and go
7:31
on to make a movie which
7:33
was certainly a personal choice and Yoshinori
7:36
Kitase would make some of the
7:38
most successful RPGs of all time with
7:40
Final Fantasy 7, 8, 10, etc. But
7:43
you have Dragon Quest and Final Fantasy
7:45
combined here. Amazing. And finally there is
7:47
Akira Toriyama who in this case is
7:49
a frog looking guy because we don't
7:52
know what he actually looked like. He
7:54
never Never showed his face, so we
7:56
just assume he looked like the king
7:58
of the frogs that lived in Chrono
8:00
Trigger. Yeah,
8:04
he always wore a gas
8:06
mask. We don't know. Could
8:09
be anyone. I mean,
8:11
the frog is probably
8:13
a disguise too. But you
8:15
have four highly respected
8:17
industry veterans getting together, bringing
8:20
two very different sensibilities
8:22
to this game. really
8:24
feels like this is where this was
8:26
them at the height of their their
8:28
power so to speak too because they
8:31
had usually Hori coming off of dragon
8:33
quest five and i think six was
8:35
coming out around the same time following
8:37
up final fantasy six with this is
8:39
absolutely wild and Toriyama finally got to
8:41
take a break from drawing dragon ball
8:43
for you know 10 years so he
8:45
got he got to sleep and rest
8:48
and work on chrono trigger Yeah,
9:05
if you check my YouTube channel, I've
9:08
got a video rip of a VHS
9:10
tape that V Jump Magazine distributed just
9:12
to promote Chrono Trigger before the game
9:14
came out in Japan. You
9:17
know, I paid a lot of money for that
9:19
tape and it was worth it. Just like Chrono Trigger
9:21
itself. It's like, ah, here's some kind of music,
9:23
music that's a little off from the final version. That's
9:25
such a great relic. How
9:27
would you guys describe the difference
9:29
between Final Fantasy and Dragon Quest?
9:31
Because they do have very different
9:34
creative ethos. Ethosies?
9:36
Ethoses? Ethes? I
9:39
feel like for my
9:41
money, Dragon Quest is willing
9:43
to be a lot
9:45
more... in terms of like mechanics
9:47
and what you're actually doing, and
9:49
the story lines as well,
9:51
but they're also willing to be
9:53
a lot sillier with character
9:55
designs and enemy designs and the
9:58
jokes, so to speak. And
10:00
the final fantasy is almost by
10:02
definition something different every time,
10:04
right? Yeah. Because they never, I
10:06
might not want to say never, but
10:08
rarely would they ever take a set
10:10
of leaves with a Dragon Quest game. Like
10:13
one that's inherently more experimental. When
10:15
When they tried to make
10:17
Dragon Quest IX a sort of
10:19
action RPG, the outcry
10:21
from fans was so powerful
10:23
and profound that they actually
10:25
went back and changed how
10:27
the game worked. They the
10:30
fundamental gameplay of Dragon Quest
10:32
IX because they realized... is
10:34
not going to go well.
10:36
So yeah, people expect certain things from
10:38
Dragon Quest, whereas Fantasy, people want
10:40
things, but I think also they've learned
10:43
at this point like, like, who
10:45
knows what Final Fantasy 17 is going
10:47
to be like? It's anyone's guess. This
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