Episode 347: Nova Era, Bebop, Architects of Amytis, Top Tier

Episode 347: Nova Era, Bebop, Architects of Amytis, Top Tier

Released Tuesday, 8th April 2025
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Episode 347: Nova Era, Bebop, Architects of Amytis, Top Tier

Episode 347: Nova Era, Bebop, Architects of Amytis, Top Tier

Episode 347: Nova Era, Bebop, Architects of Amytis, Top Tier

Episode 347: Nova Era, Bebop, Architects of Amytis, Top Tier

Tuesday, 8th April 2025
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Episode Transcript

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0:00

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Brands at unexpectedly low prices. Sierra,

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let's get moving. Hey

1:49

y'all, it's time for rolling

1:51

dice and taking names. In

1:53

this episode, the guys discuss

1:55

a couple euro dice games,

1:57

including Nova Era and Bebop.

1:59

Also, they review top tier

2:01

and architects of Amiatis. Do

2:03

you like orange sickles? If

2:05

so, let's hear what the

2:08

guys think of orange cream

2:10

coke in taste buds. Am

2:12

Iatus? Am I Otis? Am

2:14

I Otis? Am I my Otis?

2:16

Oh, we totally butcher the name

2:18

of the show. At least you

2:20

got close to it. Hello, welcome

2:23

to Rolling Dice and Taking Names.

2:25

Wonderful, wonderful. I'm Marty. I'm

2:27

Tony. Have we just exhausted all

2:30

songs that we know and you're

2:32

just randomly grabbing songs now?

2:34

We have a large catalog of

2:36

songs that we've known over our

2:38

past 50 plus years of existence.

2:40

I know. Can we just pick something

2:43

that we know from our own libraries?

2:45

I understand that. Now, is this about

2:47

Johnny Mathis, who just announced...

2:49

that this was his last year of

2:51

tours. Johnny Mathis is still alive? Dang!

2:54

That's why I did this. That's exactly

2:56

why I did this. No, that's not

2:58

why you did this. No, I wanted

3:01

to see your reaction because when I

3:03

heard, Johnny Mathis is still on

3:05

tour? What? Yeah. So he was

3:07

born in 1935. Mm-hmm. That makes

3:09

him 90 years old. I'm telling

3:11

you, Johnny Mathis is retiring from

3:14

touring after almost 70 years of

3:16

crooning. 70 years. Johnny Math

3:18

is a pop music singer, one of

3:20

the best singing artists is finishing.

3:22

Known for his velvet voice and

3:24

the songs, it's not for me

3:26

to say, and wonderful, wonderful, the

3:28

title of this episode. And also,

3:30

I mean, we're gonna be talking about

3:32

dice heroes, and I love my dice

3:34

games. It's wonderful, it's wonderful. And every

3:37

time I hear this, I also think

3:39

of, oh shoot, wonderful, wonderful, wonderful, or

3:41

however he used to say it.

3:43

Did you have to watch that growing

3:45

up? Gosh, yes we did. It was either

3:48

right before or right after he hauled. Yes!

3:50

On Saturday night. And yes, we had to

3:52

watch both. Yeah, going to sit at grandma's

3:54

house. Yeah, it was time. It was time

3:57

because grandma was taking babysitting us because parents

3:59

were out. So it was he, Hall,

4:01

and Lawrence Welk. Yep. I just thought

4:03

it was interesting. Yeah, when I was

4:05

reading that, I was like, you gotta

4:08

be kidding me. And then when I'm

4:10

sitting here trying to think of a

4:12

song, I'm like, I wonder if this

4:14

is gonna blow somebody's mind when I

4:16

talk about this. So question for y'all.

4:18

Those of those who are listening are

4:20

still listening right now to this, riveting

4:23

introduction. Was that mind-blowing? Was that piece

4:25

of trivia totally mind-blowing that you're going

4:27

to sit there and talk about it

4:29

at your next dinner table? When you

4:31

say, kids, guess what? Old Johnny Mathis

4:33

is retiring this year and kids go,

4:35

who? No, what's going to be on

4:38

Discord and what they're going to talk

4:40

about is what they had to watch

4:42

while they're at Grandma's getting babysat. Okay,

4:44

that's a good one. Come out to

4:46

our Discord Channel. Did you have put

4:48

up with Lawrence Welkin He-Haul? Now I

4:50

was okay with some He-Haul because there

4:53

were some very attractive women wearing some

4:55

really tight shorts and some low-cut shirts

4:57

and that show. Oh I just found

4:59

it. I just enjoyed Roy and Buck

5:01

Olin, you know, oh my gosh. I

5:03

just enjoyed the music. I really do.

5:06

I really do. Because I watch the

5:08

Grand Old Opry and I watch that

5:10

show recently. The, what was the Grand

5:12

Old Opry show that was just on?

5:14

I think they were celebrating so many

5:16

years. Oh. And I did not know,

5:18

post Malone, we're watching it. I thought

5:21

post Malone was a rapper. Post Malone

5:23

was a rapper. Post Malone is one

5:25

of those that does a lot of

5:27

different style of music. Is he doing

5:29

country now? Yes he is. He was

5:31

there. Like everybody else. Are all his

5:33

teeth metal? I go, hey, it's a

5:36

thing. I don't know, I don't understand

5:38

it. He's got him a grill, I

5:40

guess. I don't, I don't understand it

5:42

either, but I was like, holy cow.

5:44

It's like Ronnie Millsap was on there.

5:46

And I was like, Ronnie Millsap's still

5:48

alive? That's how old we are. When

5:51

we start seeing people that we knew

5:53

as kids and we go, they're still

5:55

alive? Geez that's crazy. That's crazy. and

5:57

that Randy Travis was there. I knew

5:59

Randy was still alive. Randy Travis from

6:01

Union County, North Carolina, with the forest

6:04

hills. His last name's Treywick, and I

6:06

knew some of his cousins. Okay, there

6:08

you go. See, we're tying it all

6:10

back in, and they got rid of

6:12

the Randy Travis sign outside of Marshall

6:14

and put a big mural up on

6:16

the side of the building. Yeah, well,

6:19

it's like, people drive through and go,

6:21

who? Who? It's not, it's not, exactly

6:23

been relevant, exactly been relevant. Nice segue

6:25

like this. All right. So y'all know

6:27

I'm a big fan of Arkham Heart,

6:29

the LCG. The most recent one's Drown

6:31

City, like it just came out. But

6:34

me and my friend been playing Feast

6:36

of Him Like Vail, which was the

6:38

set from last year. Now, when I

6:40

covered the previous set, Scarlet Keys, I

6:42

wasn't that crazy about the set. It

6:44

was kind of an open world, but

6:46

it was just too open world and

6:49

too crazy. and you have choices of

6:51

where you want to go. You're eventually

6:53

going to go to most places, but

6:55

you're like giving the option, you want

6:57

to go here, here, here, here, which

6:59

I like. It's not really on the

7:02

rails so much. You do get some

7:04

choices as you go. Now, typically, the

7:06

Arkansas campaigns are very much on the

7:08

rails. You're going to go here to

7:10

go to here to go to here.

7:12

I'm not going to spoil anything, but

7:14

I will say. I have ever seen,

7:17

because you know they use cards for

7:19

maps, but there was a concept in

7:21

here that you're in a mine, in

7:23

a mine, and basically there are switches

7:25

in the mine that you use to

7:27

switch tracks, so you need to activate

7:29

switches to get to different parts of

7:32

the map. It was really, really cool,

7:34

and one of the most innovative maps

7:36

I've seen, almost, it became like a

7:38

puzzle. So yeah, we're having to deal

7:40

with the normal stuff, but we're sitting

7:42

there going away. So we need to

7:44

move this over here to get this

7:47

over here to get that over there

7:49

to get to get to the exit

7:51

sort of deal. It was just really

7:53

clever. Okay. Oh, I mean. I like

7:55

that, adding a little something to the

7:57

game, you know, get it off the

7:59

rails per se. Yes, I like that.

8:02

Well, good. Of course, the whole time

8:04

I'm playing it and I'm sitting there

8:06

thinking of Raiders of the Law Start,

8:08

so not Raiders of the Law Start,

8:10

I temple to do. Remember the whole

8:12

mine card scene where they're going along

8:15

and they're shooting the switches to switch

8:17

the tracks and everything? That's what it

8:19

mind, ma'am, because you're kind of doing

8:21

that here. Like, that's possible. So, really

8:23

clever. I'm not going to spoil any

8:25

more of them. I will see, that's

8:27

one of the coolest maps I've seen.

8:30

So, once again, I'm really enjoying it

8:32

more so than the Scarlet Keys right

8:34

now. I think it's really interesting. I

8:36

think it's really than the Scarlet Keys

8:38

right now. I think it's really interesting

8:40

story. It's a good stuff. Okay, well

8:42

I'm glad you keep playing it. I

8:45

mean, since we didn't get to play

8:47

this past week, man, it's been a

8:49

while since I've got to play a

8:51

game. I know, I know, yeah, it's

8:53

been kind of topsy-turvy of stuff going

8:55

on in our lives around here. We

8:57

should get together this week, I hope,

9:00

because we have a game we're going

9:02

to cover in this episode that will

9:04

get together after record this to record

9:06

that segment, because our theme for this

9:08

episode is dice-driven euro games. And so

9:10

we're going to be talking about two

9:13

games that have Dice in them, which

9:15

I've become a fan of. Used to,

9:17

you know, I've said this many times

9:19

before, Dice in Euros, nope, two random,

9:21

two random, and then I'll play the

9:23

Roinsa, How Manifico, and really saw a

9:25

clever way of like, oh, this is

9:28

really good. And now we've played a

9:30

lot of games over the years where

9:32

Dice is just, Coimbra, was another one

9:34

soon after one soon after one soon

9:36

after that, that, that, that we really

9:38

enjoyed, that, that we really enjoyed, that,

9:40

that, that we really enjoyed, that, that,

9:43

that we really enjoyed, that, that, that,

9:45

that, that we really enjoyed, that, that,

9:47

that, that, that, that we really enjoyed,

9:49

that. That we really enjoyed, that, that,

9:51

that, that, that, that, that, that, that.

9:53

See how people can use the randomness

9:55

of dice and really clever ways to

9:58

still various feels very strategic Yes, and

10:00

we'll as you said, we'll talk about

10:02

it talk about some things we like

10:04

some things we didn't like because you

10:06

know, after 12 years You know, we

10:08

know what our taste are. We know

10:11

what it is. It's going to make

10:13

us I was happy with a game

10:15

and I'm not as grumpy as I

10:17

used to be. I will say, Marty,

10:19

did you never play Castles of Burgundy?

10:21

I did play Castles of Burgundy, which

10:23

is also another solid dice-driven game. I

10:26

think I got rid of that. You

10:28

know what, I still have it. It

10:30

was like a revised version, not the

10:32

super mega version with all the plastic

10:34

pieces, but the one before, I still

10:36

have it in shrink and shrink. It's

10:38

like. Hey y'all remember this old game

10:41

and it's still easy to teach. Kind

10:43

of understand. You're not going to play

10:45

it in a retirement home. You'll be

10:47

playing solo games by yourself because no

10:49

one else is going to be able

10:51

to remember the rules five minutes later.

10:53

I don't do solo games either so

10:56

I guess we'll be playing video games.

10:58

You'll be playing video games. That's right.

11:00

Speaking of those. I put a link

11:02

in our show notes about an announcement

11:04

from Arcon Studio who has gotten the

11:06

rights to Starcraft. The old Blizzard video

11:08

game that we used to play and

11:11

they're going to be coming out in

11:13

2026 with the tabletop miniatures game followed

11:15

by board games in 2027 and I

11:17

immediately saw that and of course you

11:19

know what I immediately fought back to.

11:21

The original start trial. It won't be

11:24

that board game. But still I'm like,

11:26

ooh. Tony and I, he's sitting down

11:28

and playing a Starcraft minis game, he

11:30

can bring out some Zurg, I can

11:32

bring out some photos. Sounds kind of

11:34

intriguing to me. That is, and I

11:36

mean, it's one of those things that

11:39

I'm like, okay, you don't have that

11:41

many, I don't want to say factions,

11:43

it's characters, yeah. Races? Well, I mean,

11:45

well, the three races, but in each

11:47

race, there's not like there's 400 type

11:49

of. units. There we go, units. I

11:51

mean, when you think about the protos,

11:54

or she was, the Marines, the Terrens,

11:56

Terrens, you got, you got your flamethrower

11:58

guys, you got your tank guys. Firebats,

12:00

firebats. Yeah, ready to go, sir. That's

12:02

the tank. You know, and then it'll

12:04

be. Interesting to see how they do

12:06

all the ships. So that's the really

12:09

interesting part to me, because right, typically

12:11

miniature games are like either air-based or

12:13

ground-based, but Starcraft is notorious for having

12:15

flying units and ground units, so how

12:17

do you balance between those? It'll be

12:19

super interesting. And then how do you

12:22

incorporate the various like on the Zurich,

12:24

you had to turn in, you know,

12:26

to get a hydro-list or whatever, if

12:28

I remember correctly, there had to be

12:30

mutations or something? that would allow you

12:32

to do that. I remember Korea, it's

12:34

been forever since I played Starcraft. So

12:37

I didn't think about that. I was

12:39

just thinking, oh, I'm just going to

12:41

put a hydroless conserving on a board,

12:43

but wouldn't it be interesting if they

12:45

had some sort of tech tree? Yeah.

12:47

To where you start small and you

12:49

turn them in to turn them into

12:52

bigger units, that would be kind of

12:54

cool. Yeah. I can't remember if they

12:56

mutated. There was something that would happen

12:58

on it other than spreading the green

13:00

stuff on the ground. The purple stuff.

13:02

Uh-huh. The creep. The creep. The creep.

13:04

Oh, I forgot the, yeah, obviously I

13:07

forgot the name of the creep. Oh,

13:09

so cool. How are they going to

13:11

control resources too? So again, how close

13:13

are they going to try to make

13:15

this like the video game? Well, you've

13:17

brought points I hadn't even thought about.

13:20

Well, there'd be resource management. I guess

13:22

I was just immediately just thinking, oh,

13:24

I'm going to build a, I'm just

13:26

thinking 40K with Starcraft use. But will

13:28

they try to implement some of the

13:30

real-time elements of resource management? And you

13:32

don't get to start out with the

13:35

siege tank. No, no, no, no. You

13:37

have to take a little time before

13:39

you can even bring a siege tank

13:41

onto the map because you have to

13:43

develop it, develop the tech to even

13:45

create it. Right. You got build the

13:47

building that produces the siege tank. Now,

13:50

I doubt it'll be that complicated. Maybe

13:52

the board game. It'll be point space.

13:54

It'll be point space. Out there, then

13:56

a ghost is worth this. Right. And

13:58

if you want to nuke somebody, then

14:00

maybe you'll have to research the nuke

14:02

capability. of the ghost. I don't know.

14:05

But interesting, we'll watch it. Well, hold

14:07

on. Let me just read this paragraph

14:09

here. The Starcraft tabletop miniature game will

14:11

allow players to command their favorite factions

14:13

and a dynamic tactical battle staying true

14:15

to the fast-paced and strategic essence of

14:18

the beloved RTS game. That's just a

14:20

lot of words saying, don't worry, we're

14:22

going to do something with the RTS

14:24

game. But jumping to the next year,

14:26

I know there's no way they'll get

14:28

it, but honestly, they would get the

14:30

rights to the original FFG game. and

14:33

to literally just reprint that. With the

14:35

tweaks that were made in Forbidden Stars,

14:37

bring those in to where, remember, Forbidden

14:39

Stars was round-based, you know, we shortened

14:41

the time, add some of those elements

14:43

to the board game, but I would

14:45

be loving life. But honestly, whatever board

14:48

game they come out with, it's going

14:50

to be hard to top that original,

14:52

but anyway, we'll see. We'll see. I

14:54

mean, I never played the Gears of

14:56

War game that came out. That was

14:58

based on it. I heard that was

15:00

a good implementation. So any type of

15:03

video game, board game that has a

15:05

good implementation, yeah, I will definitely take

15:07

a look at it, definitely play it.

15:09

I mean, Starcraft, why would I not

15:11

play it? Right? Now I'm not going

15:13

to spend, now I'm not going to

15:15

spend like, you know, three, four hundred

15:18

dollars on miniatures. I'm just, that's, that

15:20

is outside my realm of miniatures right

15:22

now. You know, I think back to

15:24

our, when we would do private here

15:26

press and those miniaturesures were sitting, yeah.

15:28

They were $60, $70 type stuff, and

15:31

I'm just like, huh? Sure. Again, this

15:33

will be a lifestyle game. If this

15:35

is what you're playing a lot of,

15:37

$300 for miniatures is a lot cheaper

15:39

than a year's worth buying new board

15:41

games. Then play your old board games,

15:43

but yes, I agree with you. People

15:46

say old miniatures are too expensive. I

15:48

totally get that, but you gotta understand

15:50

the people who are playing miniatures are

15:52

playing these same miniatures. keeps cutting miniatures

15:54

and adding new miniatures. Okay, let's not

15:56

talk about games workshop, I understand that.

15:58

But tip. You're going to get a

16:01

lot of mileage out of that miniature

16:03

that you've had for years. Absolutely. It'll

16:05

be interesting. I mean, as with any

16:07

of these, you'll have to have some

16:09

type of organized play, right? That's the

16:11

only way to succeed. Yeah. It's not

16:13

going to be like a local pickup

16:16

and show up at Qdobis or something.

16:18

No, no, no, definitely not. So I

16:20

have signed up for the newsletter and

16:22

we'll just keep up with that. See

16:24

what comes out. I mean, I mean,

16:26

if it's going to be releasing, it's

16:29

going to be releasing next year. they

16:31

will start giving us some details on

16:33

hopefully gameplay. That's what I'm most interested

16:35

in is gameplay. Right. Me too. I

16:37

won't see how they implement the RTS.

16:39

Now there's a game that I'm, you

16:41

know, there's been games out like disc

16:44

golf board games. People takes various sports

16:46

and they kind of bring them into

16:48

a board game. One of them that

16:50

I know is, you know, we all

16:52

know this. It's pickleball. It is taking

16:54

over the country. It's been around for

16:56

a very long time. Matter of fact,

16:59

today when we got home from playing,

17:01

Don and I practicing, because we got

17:03

to get ready for playing against my

17:05

daughter and my son-in-law because they want

17:07

to beat us. Now my elbow is

17:09

hurting a little bit. I've got a

17:11

little pickleball elbow going on. Even after

17:14

we're playing, I don't know what I

17:16

was doing wrong, but you know. And

17:18

it was just so much fun playing

17:20

pickleball today when the ball would hit

17:22

the court and up a little yellow

17:24

puff of clouds would come up from

17:27

the pollen. It was easy to see

17:29

if the ball was in or out.

17:31

We have such pollen issues right now

17:33

here in North Carolina that everything is

17:35

yellow and it's just like, oh man,

17:37

it's killing the sinuses. But we were

17:39

watching it on, Donna was flipping around.

17:42

It may have been on ESBN. And

17:44

they had the PPP. Pickleball, I keep

17:46

thinking of puppet association, but the pickleball

17:48

pros, that's ridiculous. All it is is

17:50

slapping the ball at each other right

17:52

near the net. I can't wait, I

17:54

won't get you out. Take me out

17:57

to play sometime because I've never played.

17:59

I will. I mean, it's simple. rule

18:01

simple strategy you'll do really well with

18:03

tennis that you played you've always enjoyed

18:05

it we'll have to find us a

18:07

court that's halfway between us and we'll

18:09

play us in pickleball I would absolutely

18:12

love to us being a disc off

18:14

I did go out and play disc

18:16

off for the first time oh good

18:18

last week I had had a good

18:20

time took the boys out there so

18:22

uh I never seen this before I

18:24

guess there was one disc that Travis

18:27

is using it was pretty old he

18:29

lets one rip and And it wasn't

18:31

a very good shot and went right

18:33

to a tree and shattered into like

18:35

40 pieces. Oh, that's cool. Whoa, I

18:37

have never seen that before. That was

18:40

some brittle plastic right there, baby. I

18:42

like that. That's an old one. I

18:44

mean, I need to find mine. Mine

18:46

are probably that brittle. I haven't played

18:48

in so long. Yeah. That's just it.

18:50

We can go play by a park

18:52

near you that's off of... South Boulevard,

18:55

we're 521, I think, I forget. Yeah,

18:57

Elon Park. Elon, you got a disc

18:59

off and they got pick-up ball courts

19:01

now. Oh, they got pickleball. Yeah. Is

19:03

it just, you can just, you have

19:05

to sign up or you can just

19:07

go play? I think you can just

19:10

go play or if you're playing, if

19:12

people are there, you put your little

19:14

paddle in a paddle holder and you

19:16

rotate in or something, I don't know

19:18

how this goes. Oh, I am up

19:20

for either one of those. Oh, I

19:22

am up for either one of those.

19:25

I would, I would like to, I

19:27

don't know how this goes. Oh. Oh,

19:29

I am. Oh, I am up for

19:31

either one of either one of either

19:33

one of. Oh, I am. Oh, I

19:35

am. Oh, I am. Oh, I am.

19:38

Oh, I am. Oh, I am. Oh,

19:40

I am. Oh, I am. Oh, I

19:42

am. Oh, I am. Oh, I am.

19:44

Oh, I am. Oh, I am. Oh,

19:46

I am. Oh, I am. Oh, I

19:48

am. Oh, I am. Oh, I am.

19:50

Oh throwing. And then all I'm shown

19:53

now is like, oh, here's somebody throwing

19:55

400 feet and you watch people and

19:57

it's like, how is this humidly possible

19:59

to throw this far? It's insane. If

20:01

I were to take that run-up that

20:03

they take and I've seen some of

20:05

these, I would be falling over off

20:08

the t-bods. It would not be pretty.

20:10

I'm telling you man. Oh and I

20:12

forgot to ask you this. I know

20:14

in our last episode when you released

20:16

it, how painful was it to edit

20:18

out my coughs? Not. Okay. Good. I

20:20

did leave one in at the very

20:23

beginning just to show there's a cough

20:25

in that it was kind of to

20:27

show the point that they were there.

20:29

It wasn't bad, but now you know

20:31

where the mute button is. You'll know

20:33

from now on. I forgot, but I

20:36

think it's up there at the top.

20:38

I just press that little button right

20:40

there. I'm done. Hey, guess what? One

20:42

of our friends, Bert, said, hey. Have

20:44

you guys tried a new drink? And

20:46

he showed it to us and went,

20:48

Bert, we have not. Now we have

20:51

a new segment of Taste Butts. Taste

20:57

buds! Two incredible skulls! They're just a

20:59

bunch of, they're just a bunch of...

21:01

What we got here Tony? We have

21:03

Coca-Cola, orange cream, and I hope it's

21:06

just not like spice and dream or

21:08

whatever else they did, you know, where

21:10

it was nothing but vanilla. They all

21:12

tasted the same to me, so I'm

21:15

really hoping that this is a cream

21:17

sickle. with Coke. Vanessa happened to run

21:19

across zero sugar so I'm holding a

21:21

zero sugar. Where'd she find that? She

21:23

goes to Food Lion Harris Teeter Walmart

21:26

and she just basically goes down the

21:28

drink aisle looking for something interesting. In

21:30

fact, she had one. It's a new

21:32

Pepsi Cherry something and I said yes.

21:35

Great, thank you. I'll take one to

21:37

Tony and the whole family drunk them

21:39

all. So I need to have her

21:41

get another box. Okay, well good for

21:44

the family to do that. I mean,

21:46

Harris-Teter keeps the same ones on the

21:48

shelf always. Oh, yeah, the Dr. Pepper

21:50

Blackberry that we did last time? Gone.

21:52

It's out. Yeah. Can't find it. It's

21:55

good. Yeah, I'll give it that's good.

21:57

All right, I'm ready for this. All

21:59

right, let's pop open orange cream Coca-Cola

22:01

Do you get an orange sickle smell

22:04

from the effervescence? No, I'm getting a

22:06

stupid vanilla taste again. I'm getting a

22:08

hint of orange. Yeah, nothing powerful. Here

22:10

we go. It tastes like the other

22:12

one. Taste vanilla They are just repurposing

22:15

the same thing and sticking it on

22:17

new cans. We have a conspiracy here.

22:19

I taste nothing but vanilla. I do

22:21

not taste orange sickle. Maybe a slight

22:24

hint of orange. Maybe so slight. But

22:26

I'm expecting like a very strong push-up

22:28

type taste. Oh, push-ups. Oh, push-ups are

22:30

so good. And I hadn't had one

22:33

of those in probably decades. Again, for

22:35

dessert, when if I want ice cream

22:37

or Don't want ice cream, I always

22:39

buy the Mayfield orange sickles, orange cream

22:41

sickles. They had to be on sale,

22:44

of course. I don't, I don't buy

22:46

anything unless it's on sale. Yep, no.

22:48

No. I mean, I'm probably going to

22:50

finish this, but this, I tell what

22:53

that's a do not buy another box

22:55

of this. So, no, we got two

22:57

thumbs down on the orange cream zero

22:59

Coke Coke. I think you've had, if

23:01

you've had, if you've had, if you've

23:04

had, if you've had, if you've had,

23:06

if you've had, any other, any other,

23:08

any other, any other, any other, any

23:10

other, any other, any other, any other,

23:13

any other, any other, any other, any

23:15

other, any other, any other, any other,

23:17

any other, any other, any other, any

23:19

other, any other, any other, any other,

23:22

any other, any other, other, other, It

23:24

tastes exactly like all that other, I

23:26

forget all the flavors they were doing,

23:28

Rainbow Spice or unicorn, I don't remember.

23:30

Maybe there's a slight orange, but not

23:33

much. Okay, so what I've been craving

23:35

ice cream wise is an ice cream

23:37

sandwich. Okay. I want an ice cream

23:39

sandwich so bad, and I've yet to

23:42

go out and get one. I'm just

23:44

going to have to break down and

23:46

do it because... I love ice cream

23:48

sounds. I do too, especially Neapolitans. I

23:50

just like classic vanilla ice cream. Neapolitans

23:53

are good. Neapolitans, yeah. I always eat

23:55

strawberry in first. So let me ask

23:57

you, which do you like better? A,

23:59

ice cream sandwich or an Eskimo? An

24:02

Igloo. with the chocolate covered like a

24:04

Klondike bar my gosh Klondike bar Eskimo

24:06

Igles an Eskimo pie right and there's

24:08

an Eskimo pie a Klondike part yeah

24:11

a Klondike actually I prefer a ice

24:13

cream sandwich same here yeah because I

24:15

don't want the chocolate get all in

24:17

my hands and messy and I eat

24:19

them so fast and then I get

24:22

an ice cream headache the only bad

24:24

thing about the ice cream sandwich is

24:26

it starts melting as you take the

24:28

bite And the ice cream squishes out

24:31

the side of the sandwich. Go back

24:33

to elementary and middle school days. You

24:35

get the ice cream sandwiches. And we

24:37

would all love that. And we'd all

24:39

lift this on the edges and then

24:42

crush them on the side. To keep

24:44

it like a little. Yeah. So there's

24:46

tricks. Everything goes like what you did

24:48

in elementary school. It does. Everything you

24:51

need to know in life. You learned

24:53

in elementary school. Sharing. How to use

24:55

not to eat. That's a that's a

24:57

useful skill. I'm just trying to remember

25:00

basic math It's a helpful thing to

25:02

have I'm writing your letters. See? Well,

25:04

you didn't you could have stopped at

25:06

fourth grade Tells of fourth grade nothing

25:08

Judy Blume love that book. Oh, I

25:11

don't remember that one You know Tells

25:13

of fourth grade. I loved it. Okay.

25:15

Good book. All right. Let's get some

25:17

reviews All

25:21

right, we know that you can

25:23

head over to shop portal games.com

25:25

and get all that has great

25:27

games But what you really need

25:29

to be doing for your entertainment

25:31

is getting on to the YouTube's

25:33

and heading over and subscribing To

25:35

the portal games studio website And

25:37

you can watch Ignasi. He's telling

25:39

you all about all these new

25:41

games. Here's here's some of the

25:43

titles for you everybody Ignasi is

25:45

really disturbed this week I mean

25:47

that's clickmate right there, but he's

25:49

going to be talking about a

25:51

new one race too early in

25:54

his first war game. Very very

25:56

excited for that. I was wanting

25:58

to get a copy of that

26:00

to play. preview for him. And

26:02

he said they only made four.

26:04

So he said he only sent

26:06

it to big war game media

26:08

content creators. That's fair. Because he

26:10

feels that's going to be the

26:12

audience. I said, you don't know

26:14

how popular entry level war games

26:16

are becoming for mainstream gamers. He

26:18

thinks this game is not going

26:20

to do that great. Tony, I

26:22

want to prove him wrong. Y'all

26:24

make sure to check out this

26:26

game because I like games we

26:28

played in the past from. other

26:30

companies like phalanx like race to

26:32

Berlin and stuff great historical theme

26:34

games that feel like a euro

26:36

you'll want to go check out

26:38

race to Berlin let's prove it

26:40

nicely wrong and show that not

26:43

only board gamers would enjoy this

26:45

game but any game yeah I

26:47

mean if you go to a

26:49

short you can see a quick

26:51

um they're prepping for race to

26:53

Berlin also bohemians has solo so

26:55

if you're interested in any of

26:57

that information I mean he's just

26:59

released that one the week of

27:01

March 25 So you can get

27:03

out there, resurgence, he tells you

27:05

about resurgence, which we covered here.

27:07

That's a very well-designed worker placement

27:09

game with an interesting tack tree.

27:11

So there's a lot of stuff

27:13

over there. If you're not, I

27:15

mean, yeah, you can go to

27:17

his website, shop portal games.com, order

27:19

up the games. But if you

27:21

want information about the games and

27:23

where Ignacy is taking the company,

27:25

be sure to subscribe to his

27:27

YouTube. Portal Games at Portal Games

27:30

Studio. A brand new game from

27:32

Ceman Games called Nova Era, designed

27:34

by Andrea Charvesio. This is a

27:36

euro game with some dice mechanisms.

27:38

It's supposed to have like a

27:40

sieve field to it, engine building

27:42

field, which I believe it does.

27:44

Now Tony, when you look at

27:46

the, uh, the box, it says

27:48

two to four players, 60 minutes.

27:50

That's a lot. Or we

27:52

suck at playing. There ain't no way.

27:54

I think times do we have to

27:56

play to prove. You ain't gonna get

27:59

four players done in 60 minutes. There's

28:01

too much AP. Too much A freaking

28:03

P and advanced planning. If you remove

28:05

any types of AP, maybe 60 minutes,

28:07

because the game itself is easy. You

28:09

spend a diet, you take action. The

28:11

problem is is. Well how do I

28:13

want to spin this dye? When it

28:15

comes my turn. Which cards, oh which

28:18

cards are now available? Oh did we

28:20

adjust everything? Not even that, this has

28:22

drafting in it. Right. A lot of

28:24

the AP was honestly the drafting portion

28:26

because you're going to be drafting the

28:28

dice to use on your turn. Color

28:30

and value matters. So before you draft

28:32

you're literally through your head trying to

28:34

plan out. your entire term because those

28:37

three dice are going to give you

28:39

three actions. So you're trying to go

28:41

through the list of actions that you're

28:43

going to have available to you, which

28:45

one of those you want to use,

28:47

which dice would make sense to do

28:49

that, which values would help you the

28:51

most, but then you got to help

28:54

mitigate that because values of the dice

28:56

you draft are too high, it will

28:58

have negative effects for you because... The

29:00

higher value die makes things cheaper in

29:02

the long run. So that's kind of

29:04

the, you can't do it every time

29:06

because it will hurt you in the

29:08

end. So there's eight steps to this

29:10

game and as we go through them,

29:13

you'll get to hear about the various

29:15

actions that you do from that same.

29:17

I'm already talking about the unrest, which

29:19

can lead to civil war. The first

29:21

step is you get to roll dice

29:23

and you get to place three of

29:25

those dice into dice zones. Randomly you're

29:27

going to pull from a bag, three

29:29

dice roll, put them into zones for

29:32

you to draft from, because a player

29:34

will draft from a zone. That is

29:36

the hard choice that you're going to

29:38

say, okay, what, because the dice colors

29:40

matter, they'll help you buy certain things,

29:42

the cards that are out there, and

29:44

I just won't say that, and there's,

29:46

you know, we'll talk about the various

29:49

cards. So there's your thought process. If

29:51

I take this dice, place where I'm

29:53

going to buy technology cards, there's no

29:55

red cards out there. And you're like,

29:57

oh, how is this going to benefit?

29:59

Well, now I got to use... these

30:01

dice for something else, which you can

30:03

do. But is it really necessary? So,

30:05

you know, the dice are, they allow

30:08

you to buy certain technologies and they

30:10

allow you to get resources. And all

30:12

that is part of that AP that's

30:14

going on. In your very first action,

30:16

it's actually step number two. Pick dice.

30:18

I like that. Yeah, that takes a

30:20

little bit of time. And once everybody

30:22

has drafted a set of three dice,

30:24

there's going to be three left over.

30:27

Now this part's pretty cool. There are

30:29

five. different colored disaster tracks on the

30:31

main board. For every dye that wasn't

30:33

drafted, you're going to move a marker

30:35

down a disaster track based on the

30:37

color and the value. So if the

30:39

green has three, you'll move it down

30:41

three. And if it ever gets to

30:44

the end of the track, or space

30:46

number 10, that's going to cause a

30:48

disaster that you have to deal with

30:50

at the end of your turn. So

30:52

that's another thing you have to consider,

30:54

Tony, especially if you're the last person

30:56

drafting, because you now know whichever dice

30:58

you don't you don't take. Could possibly

31:00

trigger a disaster, which means you not

31:03

have to plan for during your turn

31:05

or you may do it because I

31:07

know that I'm going to be fine

31:09

if this disaster keys off So at

31:11

the at the end of the round

31:13

after everybody spent all their dice I

31:15

see other people they're going to suffer

31:17

from this because they have not protected

31:19

themselves from riots or invasions or whatever

31:22

that may occur from this disaster You

31:24

know you need to plan for that

31:26

you want high dice numbers But then

31:28

sometimes you really don't want them too

31:30

high because you want to be able

31:32

to not have to deal with these

31:34

disasters. I like this part of the

31:36

game. This was I like how we

31:39

what that calls us to have to

31:41

deal with and think through. There's four

31:43

kind of main technologies you have. There's

31:45

the green, red, yellow, and blue and

31:47

they kind of represent finance, economy, etc.

31:49

So those are the different color cards

31:51

that you can buy, but there's also

31:53

a black dye that can be used

31:55

to buy people which you talk about

31:58

in a second, but that means there's

32:00

also a black track. After you check

32:02

for disasters, you check for Dark Age.

32:04

If the black dye has driven the

32:06

marker all the way to the end

32:08

of the track, everybody loses one dye,

32:10

and the remaining dice they have are

32:12

reduced by one. Their value is reduced

32:14

by one. Their value is reduced by

32:17

one. So it's another thing you gotta

32:19

consider doing this whole draft mechanic, and

32:21

we hadn't even gotten to the main

32:23

part of the round of spending your

32:25

dice for spending your dice for spending.

32:27

We've picked the dice out of the

32:29

zone. We've advanced some disasters. If there's

32:31

any black dye, we've got to check

32:34

and we advance it. We've got to

32:36

check for dark ages because they're going

32:38

to hurt us with our dice. Now

32:40

we get to actually do all the

32:42

big main actions. We're going to be

32:44

spending our dice. Now we're going to

32:46

be spending our dice. We're going to

32:48

go clockwise. The first person caught in

32:50

clockwise order will get to then draft

32:53

next and so forth and so on.

32:55

And during this. Spending the dice, it

32:57

reverses direction. Counterclockwise. So that means the

32:59

first to draft will be the last

33:01

to go in around. That also produced

33:03

some AP for us. 100% because now

33:05

you're thinking about that, right? It's like,

33:07

well crap. If I'm first to draft,

33:09

that means I'm going to be last

33:12

to go. So what I want to

33:14

do, even still, let's see you're eyeing

33:16

a card. So there's a technology set

33:18

of cards that have been dealt out

33:20

randomly, and there's three errors that you're

33:22

going to play through, so error one

33:24

cards have been dealt. For four players,

33:26

it's going to be a six by

33:29

four grid, meaning there's going to be

33:31

six by four grid, meaning there's going

33:33

to be six columns, four rows. Here's

33:35

one of the rules, and here's where

33:37

I'm going to have a little bit

33:39

of an issue when we get to

33:41

the negatives. You can only get cards

33:43

that there's at the very bottom on

33:45

the very last row. Whatever card is

33:48

available on the last visible or last

33:50

row is what's going to be available

33:52

to you in a column So now

33:54

you say if I'm first to draft.

33:56

I really want that one card right

33:58

there But you know that there's going

34:00

to be in a four-player game three

34:02

people to go before me which might

34:04

take that card and all of a

34:07

sudden the dice you drafted doesn't have

34:09

the same value that I had before

34:11

because now you don't get to use

34:13

it for what you want to use

34:15

it for. That's right. Okay now we're

34:17

into spending dice. Now the dice like

34:19

I said and Marty mentioned that we

34:21

are going to be spending dice because

34:24

the number of pips equal the amount

34:26

of resources that dice can contribute to

34:28

whatever you're buying. I've got five little

34:30

pips on a dice and a card

34:32

calls me from the... tableau and develop

34:34

that technology from the display or from

34:36

the cards in my hand. Colors matter

34:38

so if I want to develop a

34:40

red card I got to spend red

34:43

dice. Let's say the card costs me

34:45

my pips are three and the card

34:47

costs me five. Maybe I have collected

34:49

some of the resources that can then

34:51

be offset. Or let's just say I

34:53

don't have the color of the card

34:55

I want to develop. I can still

34:57

spend a dye and spend all the...

34:59

resource tokens that I have that equal

35:02

that, and I can now develop that

35:04

one. So what you're doing is you

35:06

are developing your technology that goes into

35:08

your board and these cards have the

35:10

ability to give you some type of

35:12

instant triggers, maybe there is some production

35:14

phase, and some of them may even

35:16

have objective scoring. You know, it all

35:19

depends on what's out there, they're all

35:21

different. And there's a couple other things

35:23

that are on this card that make

35:25

them interesting in this game. Things are

35:27

kind of normal. You're learning papyrus. The

35:29

world is beginning. Age two, maybe we

35:31

now got a printing press or something.

35:33

That is going to make something go

35:35

obsolete. You don't need this anymore. You're

35:38

not going to do that. You're going

35:40

to use the printing press. So if

35:42

somebody were to play a technology, that

35:44

now gets rid of a card that

35:46

someone gets rid of the papyrus card.

35:48

I played printing press. Marty has papyrus.

35:50

Hey, Marty. Get rid of that. Unreal

35:52

how this impacted some of our turns.

35:54

And this is probably one of the

35:57

negatives, right? As those... obsolescent cards could

35:59

absolutely destroy you. And here's the thing

36:01

y'all. There are a lot of cards

36:03

from each era. This is great. Because

36:05

that means every time you play the

36:07

game, you're going to see a lot

36:09

of different mix of different technology cards.

36:11

Using Tony's example, printing press may not

36:14

even be out there available. It will

36:16

not make Papyrus obsolete because there's nothing

36:18

else that could make it obsolete. But

36:20

what if so happens, it is one

36:22

of the ones put out in the

36:24

tablow or the draft area of the

36:26

table to get. And when it's gone

36:28

just means it's removed from your tablet

36:30

and go to your discard pile. And

36:33

let me tell you, not having developed

36:35

cards in your four technologies is going

36:37

to be bad in the long run

36:39

because bad things are going to happen

36:41

to cards. They're going to get damaged,

36:43

which will cause them to flip down.

36:45

These disasters that we talked about earlier,

36:47

that's what they do. If there's a

36:49

red disaster, it means you must take

36:52

a red technology card and put it

36:54

face down. If you don't have a

36:56

red technology, you have to take one

36:58

of your other cards and actually discard

37:00

it, which is even worse. Because a

37:02

damaged card can be repaired, which is

37:04

one of the things you can do

37:06

with your die. You can spend a

37:09

die to repair two of your cards,

37:11

just basically foot them back up. So

37:13

buying technology cards and getting them to

37:15

play is part of the engine building

37:17

part of the game. And that was

37:19

one of the things for me that

37:21

I was like, okay, I can obsolete

37:23

my own stuff and get a victory

37:25

point. but I'm wiping out some of

37:28

my production so I could waste a

37:30

turn, pick up that card so no

37:32

one else could obsolete it, and then

37:34

protect myself. But that to me just

37:36

at times, it was a hard decision

37:38

to make. You know, I was like,

37:40

oh man, I don't really don't want

37:42

to deal with that. So, and that

37:44

was just putting a card in play,

37:47

y'all. That's putting your card from play,

37:49

either one you grab from the table

37:51

or one from your hand. to go

37:53

and grab a card and put it

37:55

into your hand. Why do you want

37:57

to do this? To keep somebody else

37:59

from getting it saved for a future

38:01

turn. which maybe you don't have the

38:04

resources right now to do it, but

38:06

you hope next round that you do.

38:08

So that's a kind of a way

38:10

to protect yourself from somebody else getting

38:12

a card, spend a die, put into

38:14

your hand. Another action that you that

38:16

you may have is, all right, we

38:18

talked about the black dice. The black

38:20

dice give you the ability, every error

38:23

there are going to be personalities out.

38:25

Caesar, Cleopatra, Napoleon, that kind of stuff,

38:27

depending on what error they're. get those

38:29

individuals. But there are no black resources.

38:31

So if Napoleon is five and your

38:33

black dice is only three, you can

38:35

still draft him, that's okay. You can

38:37

still take him and put him in

38:39

your personalities area, but you will pay

38:42

an unrest on your board for doing

38:44

that because it was negative. You will

38:46

have to go up two on unrest.

38:48

And remember, unrest will cause bad things

38:50

happen to dice and cards if they

38:52

occur. Basically, the bad thing is all

38:54

your dice would be reduced by one

38:56

if it gets to a certain zone

38:59

in the unrest period. All of them.

39:01

Yeah, all of them, not just one,

39:03

every single one. But Tony, there's a

39:05

benefit to that if you have a

39:07

die of five and the card only

39:09

costs three, you get to reduce unrest

39:11

by two. There you go. So it

39:13

behooves you to get a higher value

39:15

and then pick a leader if it

39:18

works to your advantage for getting victory

39:20

points at the end of that round.

39:22

Then that's what you'll do. You'll do

39:24

that. Oh wait, it's a higher value.

39:26

What did that do? Oh, that just

39:28

forced you to go up on unrest

39:30

when you pick that freaking dice zone.

39:32

See how this is working, y'all? See

39:34

what this is thing game is doing

39:37

to you? See what this is thing

39:39

game is doing to you? Another thing

39:41

you can do with your die just

39:43

gain resources. Tony talked about having resources

39:45

available to play. If you need to

39:47

pay the difference in the die that

39:49

you. I can do that for every...

39:51

color of the dye that's out there

39:54

and that's how I offset the cost.

39:56

the value of my die does not

39:58

meet the cost of the card. And

40:00

sometimes you're like, well, isn't that a

40:02

waste of turn? Not if a card's

40:04

not available for you for that technology.

40:06

Maybe you want to bank some of

40:08

those resources for later. And some of

40:10

the cards in the third era cost

40:13

more than six. So you're going to

40:15

have to supplement with some resources. You

40:17

don't have to do that. Now there

40:19

are cards, of course, that allow you

40:21

to reduce the cost. Imagine that. good

40:23

technology, tech tree type game are going

40:25

to do that. The other thing you

40:27

can do, which is a completely wasted

40:29

turn, unless you don't have anything else

40:32

to do with it, reduce unrest by

40:34

one by only using a black dice.

40:36

Because you can't, you're not going to

40:38

buy a personality, maybe they're all gone,

40:40

or you don't want them. Then you

40:42

can just spend a black dice regardless

40:44

of the pips and reduce unrest by

40:46

one. Now there is another action here

40:49

called expand territory but it works just

40:51

like getting a card because the territories

40:53

come out in the second and third

40:55

era. They're out in the tablet for

40:57

you to draft from Northern or Technologies

40:59

except there's a territory space on your

41:01

board that they would go and their

41:03

requirements. A territory may say, hey you

41:05

need one green and two blue in

41:08

order to get this one and if

41:10

you do you qualify. you can pay

41:12

and get that and put it into

41:14

into into play. So that's just another

41:16

type of card that is out there

41:18

that could potentially give you some in-game

41:20

scoring victory points, etc. Again, as part

41:22

of your engine building part of the

41:24

game. Right. And one of the final

41:27

things I think that we the last

41:29

one we haven't covered is Marty talked

41:31

about damaged cars that could happen during

41:33

disasters or shoot some people could do

41:35

some attacks to you during this game

41:37

as well. You will have damaged cars,

41:39

cards that are now flipped over in

41:41

your tableau, spend a dice to repair

41:44

two damaged cards to now flip over

41:46

in your tableau, spend a dice to

41:48

repair two damaged cards, pretty nice to

41:50

repair two damaged cards. Pretty simple, straightforward.

41:52

It's a good use of a one

41:54

or a dice that's your, gives you

41:56

no benefit at and see if it's

41:58

advanced all the way to the end

42:00

of the track. If it does, you

42:03

must damage one technology matching the disaster

42:05

color. And if you can't, you must

42:07

put one territory or one technology of

42:09

another color into the past, or the

42:11

past is basically the discard pile. And

42:13

then Tony, next thing you mission to

42:15

production. During the production phase, you're going

42:17

to look over your tableau. Any card

42:19

that has a gear icon, you just

42:22

grab those resources. Pretty simple. If you

42:24

remember to look for the right production and

42:26

all the cards that you got. Now we're going

42:28

to clean this thing up. We're done

42:31

with part one of the round.

42:33

There's three parts to it. And

42:35

now if you're not at the end

42:37

of it, pass the first player token,

42:39

move the round marker, keep going.

42:41

If it's not a scoring, roll

42:43

some dice. If it is at the end

42:46

of a round, after the third turn,

42:48

you will then go and say, hmm,

42:50

is this the end of the game?

42:52

Well, guess what? You'll do some final

42:54

scoring. If not. then you will also

42:56

be able to start looking at some of

42:59

those cards where you may be able

43:01

to get advanced technologies into your hand.

43:03

If you bought something, there's cards they

43:05

will have a term on them and

43:07

it is called evolution. And you will

43:10

be able to pull those into your

43:12

hand that you'll be able to develop

43:14

in the next round. These are pretty

43:16

powerful cards. And they will also make

43:18

other things go obsolete that you didn't

43:21

see on the board. So you may

43:23

be able to... I don't know hamper

43:25

other people's efforts in gaining production. And

43:28

there's actually a little bit of scoring

43:30

at the end of error because you're

43:32

going to look at any card with

43:35

a scoring icon, score that, plus you're

43:37

going to get one point for every

43:39

technology color that you developed. And

43:41

if you have a majority in

43:44

a technology you'll gain an additional

43:46

point. One thing you don't do is

43:48

your personalities? They've died. Cleopatra

43:51

didn't live into error too. So

43:53

she's gone. So then you basically

43:55

after the end of an

43:57

era you wipe all the

43:59

air. cards off the board, deal

44:01

out the next era, and you're going

44:04

to continue. So basically the drafting of

44:06

dice and spending of dice will occur

44:08

nine times, three times per era. And

44:10

then after the final round, you go

44:13

through that scoring I just talked about

44:15

with one point for every technology you

44:17

developed and look at majorities and stuff,

44:19

plus any end game scoring, a person

44:22

with the most points wins. There you

44:24

go. That's how you play the game.

44:26

Again, the the flow of this game

44:28

is very simple. It has a fantastic

44:31

flow chart on the back. It makes

44:33

sense. You can teach this game quick.

44:35

But there is going to be some

44:38

AP when you're staring at those cards

44:40

and what do I get? And this

44:42

was one of the negatives I have

44:44

about the game. Remember when I said

44:47

that you can only take technologies that

44:49

are on the very bottom row or

44:51

the very bottom of each column? If

44:53

I don't need any of those, then

44:56

what do I do with this dye

44:58

that I drafted? Because somebody else got

45:00

the card before me. I wish there

45:02

was some way. Well, as a side

45:05

note, there are some personalities and a

45:07

couple cards that say buy a card

45:09

from anywhere in the table. Those exist,

45:12

but they're few and far between. I

45:14

almost wish it would let me take

45:16

any card in a row, but let

45:18

me pay a penalty. Hey, if you

45:21

want the third card from the bottom,

45:23

you can get it. but it's gonna

45:25

cost you three extra resources to go

45:27

up that high and get it. We've

45:30

played a lot of games that have

45:32

that, right? Right. One on the very

45:34

end is the cheapest. If you want

45:37

the one on the other end, you're

45:39

gonna have to pay to get to

45:41

it. Yes. Sort of deal. I wish

45:43

I had something like that to make

45:46

the entire table of technologies available to

45:48

you every time you want to research

45:50

one. Like, I agree. It's like, why,

45:52

what am I even doing? What am

45:55

I even been developing? As a move

45:57

into error too, maybe the cards aren't

45:59

in the right spot hoping people will

46:01

take them. So I guess in a

46:04

way you can spend a dice to

46:06

put one in your hand with no

46:08

intent of using it ever. But that

46:11

may unlock something that someone else will

46:13

grab that you wanted, right? So yeah,

46:15

I'm with you. I wish there was

46:17

more opportunity to somehow get technologies. And

46:20

I know they play tested and they

46:22

ran through this multiple times with the

46:24

game, leave it to us and you

46:26

know, oh, we've played it a couple

46:29

times and I'm sure they've thought of

46:31

this and they tried it out probably.

46:33

But it just seemed like it hampered

46:35

some of our progress in the game.

46:38

turns. So it's not like you have

46:40

a lot of opportunity to adjust strategy

46:42

or adjust the way you're going. Especially

46:45

after you've committed to the dice that

46:47

you've gotten. And so that's where I

46:49

talked about, you talked about drafting first,

46:51

beginning last, is a risk, especially if

46:54

you're drafting to get a card and

46:56

somebody gets the card before you. And

46:58

then it's like, well, what do I

47:00

do with this die now? Right. And

47:03

there were sometimes, you remember when I

47:05

said, for every color that you developed,

47:07

at least one technology, you'll get a

47:10

point at the end of the round.

47:12

Sometimes I'll say I didn't have a

47:14

green, it's like, I just want a

47:16

green, so I can get a victory

47:19

point at the end. Or let's say

47:21

there, I see a green disaster is

47:23

going to happen. I need a green

47:25

in place to be able to damage.

47:28

And if there's not one available to

47:30

me, I am screwed. So not only

47:32

did I lose a victory point, but

47:34

I also lost another card because a

47:37

green one was never available to me

47:39

because the way they were dealt out,

47:41

you know? Yeah, I know this happened

47:44

and we were kidding around, but sometimes

47:46

it was like, you just did what

47:48

I needed to do. 100%? Well, when

47:50

there's only a choice of just six

47:53

cards each turn, there's a good chance

47:55

that after three other people have gone,

47:57

they're gonna take one of those cards

47:59

of those six that you needed. We've

48:02

played this multiple times and we kept

48:04

thinking we're just going to get better

48:06

and better and every time we played

48:08

we literally clocked in about the same

48:11

amount of time each time. We did.

48:13

Well, it was about two hours. Two

48:15

hours. Yeah. Yeah. I don't want to

48:18

say it wasn't unenjoyable because it no,

48:20

you know, it was. Yeah, but there

48:22

were some frustrations. It's part of the

48:24

game. I'm going to lose a card

48:27

that I needed for production that will

48:29

help me play a card if this

48:31

were to occur. I didn't have as

48:33

many opportunities to offset riot. Oh, and

48:36

by the way, if someone is able

48:38

to get certain personalities. that drafting those

48:40

dice first gives you the ability to

48:43

possibly get to personalities that will allow

48:45

you to produce every round a victory

48:47

point. That's another thing that we found.

48:49

Victory parts points are hard to come

48:52

by and when somebody can jump a

48:54

few victory points ahead it's hard to

48:56

make those up. And you can't stop

48:58

them. I know. And so once they

49:01

get that little bit of a lead,

49:03

as long as they maintain that, it's

49:05

hard to find something to catch them.

49:07

Because they were smart. They drafted correctly,

49:10

grabbed that personality, it made use of

49:12

a good engine. It's just that once

49:14

their engine was going, I couldn't find

49:17

a way to create my own engine

49:19

to close that gap at that point.

49:21

Right, I agree. I mean, would I

49:23

play it again? Sure, because I like,

49:26

because I like driving it's got a

49:28

unique way of using the dice. So

49:30

I enjoyed that aspect of the game.

49:32

I enjoyed being able to think I

49:35

had a strategy. It never worked. But

49:37

I like having to, hey I got

49:39

this, I'm doing well, oh crap, no

49:41

I'm not. He's over there generating, I

49:44

think he's cheating. I think he's cheating.

49:46

I know he's cheating. I know he's

49:48

cheating. I mean I'm saying already going

49:51

Mark, how did you get all those

49:53

freaking resources? You're cheating somehow. The flow

49:55

of the game, I think it flows

49:57

well. Again, it's easy to teach. It's

50:00

just the AP and some of those

50:02

little nitpicks I had about just getting

50:04

the cars that you need. just you

50:06

see them on the table and you

50:09

can't get to them. It's like if

50:11

I just had that card and nobody

50:13

would get the card before and you

50:16

would have a no way to get

50:18

the card before to get the card

50:20

before to unlock it to even get

50:22

to it that sort of deal. Yeah

50:25

but you could like I said you

50:27

could always spend a dice to unlock

50:29

that card next by taking the one

50:31

below it right? But then if you

50:34

look around the table and go oh

50:36

look Tony has enough to buy the

50:38

card that I want if I unlock

50:40

it if I unlock it. And oh,

50:43

Tony goes, oh thanks for unlocking that

50:45

card for me. I will not take

50:47

that card that you wanted. Right. So

50:50

that's the risk you take. And one

50:52

thing I found is it seemed like

50:54

we were all, you know, hell bent

50:56

on certain tracks. So the randomness of

50:59

the cards coming out is pretty cool.

51:01

But I wonder if there's any balance

51:03

there? Probably not. But yeah, you know,

51:05

all in all, no, no, there. Interesting

51:08

game. It's got some very nice mechanics

51:10

to it that I enjoy playing. Yeah,

51:12

there's there's not very many. So this

51:14

is Nova era out now from Ceman

51:17

games. Five minute initiative begins in three

51:19

two one. All right, we got to

51:21

play this game called Top Tier by

51:24

Amars Zumba Dom Kursiki, Tyler Otuschi, that

51:26

I know that's terrible and I am

51:28

apologizing. from publisher indie boards and cards.

51:30

Now everybody is doing their tier list,

51:33

their favorite tier list, Superior, A, B,

51:35

C, D. If you haven't seen a

51:37

tier list, you're living in a cave

51:39

because you know they're everywhere. That's what

51:42

you're doing here. Basically, there's going to

51:44

be one person and he is going

51:46

to get a secret question that he

51:49

will be ranking tiers. Everybody else is

51:51

going to take the tier cards and

51:53

write down some name. It's a name

51:55

of a person of a like link

51:58

or Bubafel. or Sherlock, or Superman, or

52:00

Spider-Man, fictional, non-fictional. Yeah, it could be

52:02

any of that. Eisenhower, however you want

52:04

to go, they're gonna turn those all

52:07

into you, and you're gonna look at

52:09

them based on your thing, and you're

52:11

gonna rank them from superior to D,

52:13

and you are going to then put

52:16

the... Secretly, secretly, yes, key, put them

52:18

out on the cards, the numbers that

52:20

you ranked them, then you are going

52:23

to show your criteria, and those people

52:25

who gave you the names, now have

52:27

to match, now have to match, Try

52:29

to figure out what's how you tiered

52:32

them and you're going to get points

52:34

based on how many you got correct

52:36

The one time I played it. I

52:38

played it if we ever score eight

52:41

Correct, because there's eight cards. We won

52:43

the game. We can stop playing so

52:45

can you give give an example of

52:47

a tier of a question of a

52:50

question? Yeah, what was one of the

52:52

questions? Someone who is most likely to

52:54

keep a secret Okay, so then you've

52:57

got these eight random names these people

52:59

wrote down that you secretly ranked yourself

53:01

from S-tier to E and then everybody

53:03

else tries to do it and you

53:06

hope they match. Did you say E?

53:08

Is it go to D? Sorry, D.

53:10

Sorry, S-D. Sorry, S-D. Sorry, yeah, so

53:12

they're doing that. Then you show them

53:15

the rank and you celebrate, yay, we

53:17

got so many ride. Oh, we suck.

53:19

So it's a light party game. Yeah,

53:22

let's, let's, let's, let's, let's, let's, let's,

53:24

let's, let's, four, four, four, four, four,

53:26

four, four, four, four, four, four, four,

53:28

four, four. Bert, it was, you mean

53:31

Bert, three, that sucked. Yep, need more

53:33

people. Need more people. You've got to

53:35

have more people, but you don't want

53:37

a whole bunch. Now I gave the

53:40

rules of basically just give me some

53:42

names, y'all, and it was fun because

53:44

they just did, they wrote down names.

53:46

I got somebody's all their ants. They

53:49

wrote down three of their ant names.

53:51

I didn't give them any context to

53:53

it, right? I got somebody who did

53:56

a certain genre like Spider-Man Superman, you

53:58

know, there wasn't much. difference between them

54:00

or it was hard to tell what

54:02

they did. So the first game was

54:05

a dud, but then they got into

54:07

it. They enjoyed trying to come up

54:09

with names. Oh, okay. So did you

54:11

find that once, did it create discussions

54:14

of like... Why did Tony rank these

54:16

like this? Or no, this guy's better

54:18

at doing this than what this other

54:20

guy is. One of the ones I

54:23

remember is, who would make the best

54:25

of Batman's sidekick of all these different

54:27

people? So then you, I think the

54:30

whole thing is supposed to promote discussions

54:32

among the group and just have fun.

54:34

Like the old, who can beat who,

54:36

Superman versus Hulk, you know, sort of

54:39

deal? Right. And I mean, the names

54:41

are, they call them the contenders the

54:43

contenders for their ranking for their ranking.

54:45

All right, because when we three played

54:48

you me and Bert we're all I've

54:50

hate to say it now We're not

54:52

my like-minded, but we all are in

54:55

the same arenas, right? Sure. Now I've

54:57

got people who are not so I

54:59

got I had some people throw out

55:01

various history people along with comic Names.

55:04

Yeah, so that made it an interesting

55:06

and believe it or not they actually

55:08

We were able to get eight out

55:10

of eight one time. Wow, wow, that's

55:13

cool. That's really cool. So it seemed

55:15

to be pretty much of a hit

55:17

with your group. It was. They really

55:19

enjoyed it. They liked the discussion that

55:22

everybody was having outside of, you know,

55:24

well, who do you think and why

55:26

do you think they were there? And

55:29

then yelling at the person that says,

55:31

that's the stupidest ranking ever. Why did

55:33

you put them there? It sounds like

55:35

a good family holiday game. Right. Because

55:38

I like how you taught the rules.

55:40

It's just like, just give me names

55:42

and we'll go from there. That was

55:44

smart. Yeah. And it was so much

55:47

fun. I had no clue who Aunt

55:49

Jan was, who Aunt Beatrice was, and

55:51

who that was. So when I had

55:53

to give them a ranking based on

55:56

the tier of the question I had,

55:58

I had no way to rank them

56:00

against other people. And everybody suddenly goes,

56:03

oh, you need the ability to. Gage

56:05

people now sounds like if I ever

56:07

teach this game put down names of

56:09

people that others would know. Exactly. Yeah,

56:12

yeah. So that's cool. Party game from

56:14

any boards and cards. I played it,

56:16

but it sounds like I didn't play

56:18

it with enough people, so I'd like

56:21

to play it with more people. That'd

56:23

be good if you had eight total,

56:25

because then everybody or nine, basically, because

56:28

everybody gets to write down a name

56:30

and the one person will be doing

56:32

the guessing. That would be cool. The

56:34

only problem I see with that is

56:37

there may be a lot more AP.

56:39

Okay, that is top tier from indie,

56:41

boards, and cards. Five minute initiative is

56:43

complete. Now, I know you go over

56:46

to miniature market, proves what they got,

56:48

I mean, you're browsing there, you're trying

56:50

to see what all they've got, all

56:52

the new stuff, you've signed up for

56:55

their newsletter. Now these ads are going

56:57

to head you over to there. YouTube

56:59

channel because not only are they previewing

57:02

product but they're also playing the product.

57:04

Maybe you want to see, is this

57:06

a game for me? And I'm tired

57:08

of watching all these other YouTubeers tell

57:11

me about games. I want to see

57:13

real-life people. People who sell these games

57:15

play it, see what they think. Get

57:17

that unbiased thoughts. So be sure to

57:20

subscribe to their miniature market, YouTube channel.

57:22

It will keep you from getting those

57:24

ones like Marty told you about in

57:26

the show. Where he's like getting all

57:29

this vague stuff now? Go watch a

57:31

miniature market YouTube video And now you'll

57:33

be getting all these board game Videos

57:36

popping up and not some strange one

57:38

not some weird one like I got

57:40

one the other day talked about how

57:42

tanks in World War two were designed

57:45

and I'm like where did this come

57:47

from? Oh, I'm sorry. I'm digressing head

57:49

over to miniature market.com get those games

57:51

Get ready for the summer vacations. Be

57:54

sure to have something for all those

57:56

young children at your house ready to

57:58

play miniaturemarket.com. I love music,

58:01

so anytime I get a chance to

58:03

play a music theme game, I'm going

58:05

to be anxious to try it. And

58:07

this latest game, Tony, that you and

58:09

I got to play is a game

58:11

called Bebop. This is designed by Robert

58:13

Ho Vacamian, and it is from bite

58:15

wing games. Now, Tony, here's the overview,

58:17

you see if this makes sense. You

58:19

know, we're going to go to a

58:21

park, we're going to watch some bands.

58:23

So our board is actually a map

58:25

of the park. and in this park

58:27

there's different stages around the area and

58:29

the park is a map is broken

58:31

up into heck spaces. Tony when you

58:33

get to a park you want to

58:35

get the best seat right it's like

58:37

I want to go ahead you know

58:39

how it is when you go to

58:41

the beach or to a show or

58:43

something like that and you're carrying in

58:45

your seats and you're trying to plant

58:47

where you want to sit the safer

58:49

family and everything like that that's exactly

58:51

one of the things you're trying to

58:53

do you're bringing in chairs that you're

58:56

trying to claim spots in front of

58:58

a Once you get your seats, you've

59:00

got to say, well, who's going to

59:02

sit where? Each of the stages are

59:04

featuring different musicians. Some are horn players,

59:06

some keyboard players, some percussionist, and you're

59:08

going to have dice that represent people

59:10

that you're going to put into those

59:12

seats for the goal of trying to

59:14

get the area majority of the same

59:16

sort of fans of your fans around

59:18

a stage in order to score points.

59:20

Tony, did I kind of capture the

59:22

whole theme of what we're trying to

59:24

do here? You definitely gave it a

59:26

theme? I'll give it a theme. I'll

59:28

give you. I'll give you. I'll give

59:30

you. I'll give you. I'll give you.

59:32

I'll give you. I'll give you. I'll

59:34

give you. I'll give you. I'll give

59:36

you. I'll give you. I'll give you.

59:38

I'll give you. I'll give you. I'll

59:40

give you. I mean from my state,

59:42

from my standpoint is I'm placing a

59:44

hexagon and I'm placing a colored dice

59:46

to try to match symbols based on

59:48

the symbols on the board. Okay, yes.

59:50

When you break it down to something

59:53

very simple like that, but I will

59:55

say that the player turns in this

59:57

game are very simple. On your turn,

59:59

you have two options. Everybody has hex

1:00:01

shaped tiles of their color. You can

1:00:03

either place a tile on the board,

1:00:05

which is called claiming a seat. You

1:00:07

can take one of the dye that

1:00:09

you have in front of you, one

1:00:11

of three dice that represents one of

1:00:13

the three inches. and five different families,

1:00:15

there's five different color dye basically, and

1:00:17

you can place those in one of

1:00:19

the seats that you've already placed on

1:00:21

the board. And when you do that,

1:00:23

you'll have a chance to score, which

1:00:25

we'll talk about in a bit. So

1:00:27

the gameplay is simple. Either place a

1:00:29

hex tile on the board, or place

1:00:31

a dye, then draft a new one

1:00:33

to take its place. Simple operation. I

1:00:35

was like, okay, how can this game

1:00:37

create any AP, but it can? Anytime

1:00:39

you get dice in games like this,

1:00:41

sometimes your selection or choice may be

1:00:43

limited. I did appreciate in this game

1:00:45

where you said, you know, when you

1:00:48

place a seat that you are able

1:00:50

to re-roll a die to hopefully better

1:00:52

what symbol you're going to try to

1:00:54

match. I also enjoyed the randomness of

1:00:56

putting the various instruments out on the

1:00:58

board or the stages. With this game,

1:01:00

I was like, okay, when we get

1:01:02

to the scoring, I kind of got

1:01:04

lost because there were multiple ways, certain

1:01:06

things had to be a... in out

1:01:08

there for you to score. And so

1:01:10

I'm not sure where you wanted to

1:01:12

go with this on the scoring, but

1:01:14

I know one way, which is where

1:01:16

I focus, which I think I failed

1:01:18

miserably when we played this game. And

1:01:20

that was if you placed dies in

1:01:22

a group family, such that the color

1:01:24

and symbols are all the same, you

1:01:26

get victory points. For every die that's

1:01:28

in it like adjacent to the one

1:01:30

you just placed. Yeah. And here's what's

1:01:32

cool is, it doesn't matter. It doesn't

1:01:34

matter. if it's in somebody else's seat

1:01:36

or not. It just has to be

1:01:38

matching color dye, even if it's somebody

1:01:40

else to place it there. Right. And

1:01:43

I was like, okay, so I need

1:01:45

to be thinking about that as I'm

1:01:47

placing out the dye. Well, that's not

1:01:49

where the scoring is. The scoring is

1:01:51

actually getting enough people around the stage

1:01:53

that gives you the ability then to

1:01:55

look at it and say, oh, we're

1:01:57

all here to listen to listen to

1:01:59

the piano player around this one particular

1:02:01

stage and... Hey, all these pianos are

1:02:03

here and if... I place my piano

1:02:05

dice here, then we will score that

1:02:07

stage based on, I guess it was,

1:02:09

the majority. Yes, once a stage is

1:02:11

surrounded, so once all the seats are

1:02:13

filled around a stage, that will trigger

1:02:15

a scoring. And like you said, each

1:02:17

stage has different instruments, one of three,

1:02:19

that's placed out randomly at the beginning

1:02:21

of the game. And so if the

1:02:23

piano is up on the stage, you're

1:02:25

going to count all the piano dice

1:02:27

that are around it. whoever owns the

1:02:29

most of that dice that was placed,

1:02:31

gets that token off the board and

1:02:33

gets victory points that start at 12

1:02:35

points for each instrument, but they go

1:02:38

down each time. So the more times

1:02:40

that the piano is claimed, the piano

1:02:42

token is claimed, it's going to be

1:02:44

less valuable over time. And I think

1:02:46

this is where I started getting myself

1:02:48

confused with the family groupings of dice

1:02:50

of all the same color of the

1:02:52

same color of the same instrument. but

1:02:54

they may not be around the stage,

1:02:56

therefore does that count in the majority?

1:02:58

And I started getting myself very flustered

1:03:00

in this game with that. Yeah, so

1:03:02

this one thing you have to look

1:03:04

at on the rules is that if

1:03:06

there's a contiguous line of same color

1:03:08

connected dies with the same instrument, it

1:03:10

doesn't have to be exactly adjacent to

1:03:12

the stage, as long as a dye

1:03:14

is adjacent to another dye the same

1:03:16

color that is adjacent to the stage.

1:03:18

You could strategically place your dye two

1:03:20

or three rows back. But as long

1:03:22

as you can trace a path up

1:03:24

to the stage, then you will get

1:03:26

to count in the majority scoring. Even

1:03:28

if someone else's dice is there, but

1:03:30

as long as their dice is the

1:03:32

same color and instrument, then it does

1:03:35

count. That's where I was like, okay.

1:03:37

I'm already jumping into some of the

1:03:39

mechanics of the game, because I think

1:03:41

you've pretty well covered the rules of

1:03:43

the game, where strategy, I completely missed.

1:03:45

It glossed over me. I was of

1:03:47

the mindset of, you know what, maybe

1:03:49

if I built out, kind of like

1:03:51

the longest road, like the longest road.

1:03:53

in Caton or ticket to ride. I

1:03:55

was saying they're trying to build a

1:03:57

long road of percussion instruments. to connect

1:03:59

multiple stages so that when we scored

1:04:01

I would have this huge network. That's

1:04:03

correct. That's how you should do it.

1:04:05

Well, the problem was people were claiming

1:04:07

stages. We were all doing our own.

1:04:09

Your family was in one side of

1:04:11

the park. My family was on the

1:04:13

other side of the park. Bert and

1:04:15

Mark were on their sides of the

1:04:17

park and we kind of were, you

1:04:19

know, they were gathering up around these

1:04:21

little stages and scoring them before I

1:04:23

could build my contiguous road. And I

1:04:25

found that... And I found like, oh,

1:04:27

he just scored 12 points. Then he

1:04:30

scores 11. Then he scores 10. I'm

1:04:32

like, I'm not going to recover from

1:04:34

this. Yeah, so Bert and I kind

1:04:36

of did the same thing early on.

1:04:38

There's different size stages. There's three stage

1:04:40

spaces, two and one. So the three

1:04:42

space stages will have one of each

1:04:44

instrument. And the two space stages, you

1:04:46

just randomly put one of the instruments

1:04:48

out there. They just can't be matching.

1:04:50

And then the single stages get one.

1:04:52

So it's obviously easier to encirier to

1:04:54

encirkel. one of the single instrument stages

1:04:56

and quickly score fast. So that's what

1:04:58

I was trying to do. I was

1:05:00

trying to find the small stages, especially

1:05:02

if two small stages were near each

1:05:04

other with the same instrument, and then

1:05:06

I could build a contiguous line between

1:05:08

them, surround them, and then do that

1:05:10

scoring. So I think Bert and I

1:05:12

were kind of in the same mindset,

1:05:14

and we actually, he and I finished

1:05:16

first and second. I think that's why,

1:05:18

because we got some of that early

1:05:20

scoring. Yes. Oh, oh, absolutely. I mean,

1:05:22

and from a strategy standpoint. Maybe I

1:05:25

needed to put one of my seats

1:05:27

over there with your family. Even though

1:05:29

I don't like your music, I'll go

1:05:31

over there. I need to be part

1:05:33

of, if I have placed a different

1:05:35

color dye with the same symbol, I

1:05:37

may not have scored the single points

1:05:39

as much. But it could help me

1:05:41

with majority later. Exactly. Yeah, that's what

1:05:43

and that's and that's important because you

1:05:45

want to claim these tokens because at

1:05:47

the very end of the game, which

1:05:49

triggers after everybody has placed every seat

1:05:51

out on the board and had and

1:05:53

put a die in a die in

1:05:55

a die in it. Then you're going

1:05:57

to evaluate the board. Now as you

1:05:59

play, when light color... dice are put

1:06:01

together like purple. When a group of

1:06:03

two or more is placed out there

1:06:05

there's a little token to indicate who

1:06:07

is the what group is the largest

1:06:09

purple group and you track that as

1:06:11

you play so as somebody places a

1:06:13

four a dot a fourth die somewhere

1:06:15

then you'll move the token over there

1:06:17

to represent the largest purple group is

1:06:19

here. So you're gonna do that for

1:06:22

each of the five colors. That's important

1:06:24

at the end because each of those

1:06:26

groups are going to be evaluated. and

1:06:28

whoever has the most instruments in that

1:06:30

group will get to score. So for

1:06:32

example in that purple group, let's say

1:06:34

I have the most piano die sitting

1:06:36

in my seats in the purple group

1:06:38

and if so because I have the

1:06:40

majority I will score one point for

1:06:42

every piano token I've claimed over the

1:06:44

course of the game. That's resolved for

1:06:46

each instrument in each family and then

1:06:48

for every family. Right. And that big

1:06:50

road that I was trying to build

1:06:52

is useless. If it's not matching colors,

1:06:54

yes, 100%. Or if it's not part

1:06:56

of the largest family. Yeah, but let's

1:06:58

say the purple, I had all this

1:07:00

percussion sitting in there and they were

1:07:02

all the right color. The problem was,

1:07:04

I didn't claim enough percussion tokens to

1:07:06

make it useful. And also those points

1:07:08

at the end of the game weren't

1:07:10

that much. It's all in the scoring

1:07:12

of surrounding of surrounding the stage. And

1:07:14

I think that's important for people when

1:07:17

they play this game. that you need

1:07:19

to figure out how do I get

1:07:21

part of the listening to help combat

1:07:23

the other players? So yeah, I mean,

1:07:25

it's a very simple game that plays

1:07:27

up to four players, 45 to 60

1:07:29

minutes, which is spot on. We got

1:07:31

four players, we got four players, 45

1:07:33

to 60 minutes, we got four players,

1:07:35

we got four players, four, five to

1:07:37

60 minutes, which is spot on. We

1:07:39

got four players in four players, we

1:07:41

got four players in a market. We

1:07:43

got four players in the market. So

1:07:45

I go randomly to the bag and

1:07:47

if I didn't pull one, it's like,

1:07:49

well crap. So then you're with the

1:07:51

dice you have that you have left

1:07:53

in front of you of the three

1:07:55

that you have to place. Then you're

1:07:57

looking all of around these stages on

1:07:59

the board. Where can I plop a

1:08:01

seat real quick to claim? something. Now

1:08:03

there are some special seats that can

1:08:05

do things like to bump somebody else's

1:08:07

seat out of the way or allow

1:08:09

you to place two seats at once

1:08:12

or allow you to place a seat

1:08:14

and immediately put a die in it.

1:08:16

Those are just special seats that each

1:08:18

one each person has one of that

1:08:20

does give a little twist as you're

1:08:22

playing the game. But yeah overall so

1:08:24

this is a kind of it's very

1:08:26

much a lightweight family game. I think

1:08:28

you do just have to grock how

1:08:30

the scoring happens. Whether it's when you

1:08:32

place the diet and you score based

1:08:34

in groups and then scoring around the

1:08:36

stage I think that's the part that's

1:08:38

probably the best to show examples as

1:08:40

you teach so people understand it. Yeah,

1:08:42

and we were I was just missing

1:08:44

the complete strategy behind it. I did

1:08:46

like the dice mitigation of having bad

1:08:48

instruments, precautions, piano, trumpet. If I if

1:08:50

I needed my yellow to actually be

1:08:52

a percussion I could roll. I could

1:08:54

roll my dice and see if I

1:08:56

got a drum set I like that

1:08:58

you didn't. where you weren't stuck, you

1:09:00

know, but I also like the fact

1:09:02

that they limited, hey, you can only

1:09:04

hold three seats, if you cannot hold

1:09:07

any more than three seats on the

1:09:09

ground, you have to then assign someone.

1:09:11

That I think was very key, that

1:09:13

you can only put out three hexagons

1:09:15

that are empty. Yeah, I like that

1:09:17

too, so you can't claim a bunch

1:09:19

of seats, then fill it with dice.

1:09:21

Yeah, nothing, nothing pisses me more than

1:09:23

people blocking off chairs on the cruise

1:09:25

ship. You know, putting their towels there

1:09:27

and they don't show up for four

1:09:29

hours. I'm gonna throw your freaking towel

1:09:31

in the bin and move on people.

1:09:33

Or you put your chains in. That's

1:09:35

why I was trying to do the

1:09:37

theme of, you know, those people who

1:09:39

basically bring out hands full of chairs

1:09:41

and then try to reserve them. It's

1:09:43

like, no, somebody's gonna sit there. It's

1:09:45

like, sorry dude, they're not here, move

1:09:47

your chair. We try to bring out

1:09:49

the positives in all these games and

1:09:51

all these games. I will say of

1:09:53

all these dice games. I will say.

1:09:55

I will say. That's just my take

1:09:57

from this and I you know I

1:09:59

wasn't as engaged there was something even

1:10:01

though you try to get that theme

1:10:04

out there I don't know it just

1:10:06

it just kind of glossed over I

1:10:08

kind of glossed over it I was

1:10:10

looking for, you know, the game ends

1:10:12

after I fill up all my seats.

1:10:14

Well, how quickly can I do that,

1:10:16

you know? Right. Especially when I felt

1:10:18

like it was a runaway leader because

1:10:20

you and Bert were surrounding the stage

1:10:22

and I was like, okay, obviously I

1:10:24

have the wrong strategy. Can we reset

1:10:26

this board? Can we reset this board?

1:10:28

Because you and Bert were surrounding the

1:10:30

stage and I was like, okay, obviously

1:10:32

I have the wrong strategy. Can we

1:10:34

reset? No. Okay. So it's a style

1:10:36

of music that was like in the

1:10:38

50s and 60s, uses a lot of

1:10:40

brass and stuff. I became a big

1:10:42

fan of it probably about five or

1:10:44

six years ago. Just every once in

1:10:46

a while, or you're going to YouTube

1:10:48

and say, show you bebop music, I

1:10:50

think it's something that you'll like. If

1:10:52

you like big bandish style of music,

1:10:54

check out bebop style of music. Okay,

1:10:56

well, that's all I got for this

1:10:59

one. Anything else on your side? Yeah,

1:11:01

so I will say compared to the

1:11:03

game that we played in this episode,

1:11:05

the dice game, this is definitely on

1:11:07

the lighter side. So if you're looking

1:11:09

for something a little bit heavier, this

1:11:11

probably isn't it. But if you're looking

1:11:13

for something for maybe family or friends

1:11:15

that only plays in 45 to 60

1:11:17

minutes and just make sure they understand

1:11:19

the scoring, it is very simple. Place

1:11:21

a seat on the seat on the

1:11:23

board. or place a diet and it's

1:11:25

really that straightforward. So this is bebop,

1:11:27

it's got a really nice production, nice

1:11:29

dice. It comes with two maps, it's

1:11:31

double-sided, so you could play with different

1:11:33

setups each time. There's a lot of

1:11:35

variability to it, so it will not

1:11:37

be the same every single time. This

1:11:39

is from bite wing games. If you

1:11:41

play it, let us know what you

1:11:43

think. Hey there

1:11:46

travelers Kaley Quoko here. Sorry to

1:11:48

interrupt your music great artist BT

1:11:50

Dubs But wouldn't you rather be

1:11:52

there to hear it live with

1:11:54

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1:11:56

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Romeric Goinare? Published by There's no

1:12:20

way y'all. La Bote de Jou,

1:12:22

you know, I'm going to France

1:12:24

in about six months. I better

1:12:26

get better at this. This is

1:12:28

a fun, cute two-player game. You're

1:12:30

playing tic-tac-tac-toe. I guess kind of,

1:12:32

yeah. Yeah, you are. Real quick.

1:12:34

On your turn, you place one

1:12:36

of your architects. out onto the

1:12:38

main board to claim a tile.

1:12:40

And these tiles have various types

1:12:42

of architecture to them. Gardens, walls,

1:12:44

you know, I believe there were

1:12:46

eight of them. There were six

1:12:48

of them. Six of them. Six?

1:12:50

You sure? All right. Gardens, markets,

1:12:52

walls, palaces, residence, and theaters. Okay.

1:12:54

Each of them has a special

1:12:57

ability that when you place them

1:12:59

on your board, you could potentially

1:13:01

get some points, you may be

1:13:03

able to... Take an additional card

1:13:05

that's in the market that allows

1:13:07

you to score other victory points

1:13:09

at the end of the game.

1:13:11

The key to this game though

1:13:13

is making sure that you are

1:13:15

putting your tiles on the board

1:13:17

to achieve main in-game scoring objectives

1:13:19

before someone else. But the real

1:13:21

kicker is you are playing tick-tack-toe.

1:13:23

You are trying to get three

1:13:25

in a row. so that you

1:13:27

can then place that special tile

1:13:29

out on the end game scoring

1:13:31

board and you want to someone,

1:13:33

but that may be detrimental to

1:13:35

what you actually want to achieve.

1:13:37

Now these tiles all have different

1:13:39

colors on them that equate to

1:13:41

what could be scoring bonuses of,

1:13:43

you know, if you match this

1:13:45

pattern with these colors, you're going

1:13:47

to get it. So there's multiple

1:13:49

things going on with these tiles.

1:13:51

Love the game. Absolutely love the

1:13:53

game. Now, Mari's going to tell

1:13:55

you his rules. She's a three

1:13:57

by three grid just in the

1:13:59

middle of the table. So you've

1:14:01

got nine tiles that you can

1:14:03

choose from. You can't choose a

1:14:05

tile that already has a worker

1:14:07

on it. So if Tony has

1:14:10

a worker on it or I

1:14:12

do, can't take it that round.

1:14:14

So I put a worker, pick

1:14:16

up a tile. Now you said,

1:14:18

I can't tell where you say

1:14:20

end a game or I-in game.

1:14:22

The cards that you can collect

1:14:24

over time are I-in game scoring.

1:14:26

If you can get a tick-tack-dough.

1:14:28

or a tick tag code. Out

1:14:30

there, you can merely take one

1:14:32

of your tokens and put it

1:14:34

on another scoring board that scores

1:14:36

end game points for something like,

1:14:38

hey, you're going to get certain

1:14:40

number points for every spot on

1:14:42

your board that only has a

1:14:44

stack of tiles one tall or

1:14:46

two tall or three tall. Because

1:14:48

if you take tiles onto your

1:14:50

board, they can stack up over

1:14:52

time. and you probably want to

1:14:54

do this because it's okay if

1:14:56

you cover up previous things because

1:14:58

maybe what you just cover up

1:15:00

will give you more victory points.

1:15:02

Like for example, the walls is

1:15:04

very easy. When you place a

1:15:06

wall you're going to get two

1:15:08

points per wall that's visible on

1:15:10

the outer edge of your board.

1:15:12

So obviously you're going to want

1:15:14

to put walls on the edge.

1:15:16

Residences you're going to gain one

1:15:18

point per different building that's visible

1:15:21

on your board. So each of

1:15:23

these tiles score differently, which will

1:15:25

depend on when you want to

1:15:27

get. If you have placed three

1:15:29

in a row, you immediately take

1:15:31

those back into your pool, or

1:15:33

if you've placed four workers that

1:15:35

come back. Yes, there are four

1:15:37

workers that you can place totally

1:15:39

on the board. But that's how

1:15:41

you get your workers back. So

1:15:43

there is, Tony, some hate drafting

1:15:45

going on potentially. Because I know

1:15:47

that when I played June like

1:15:49

the second game you had like

1:15:51

walls galore and it's like I

1:15:53

am not going to let you

1:15:55

get another wall or like you

1:15:57

said I'll purposely block your three

1:15:59

in a row because I don't

1:16:01

get your score I don't want

1:16:03

when you're scoring tokens going out

1:16:05

in the board which should get

1:16:07

you additional points at the end

1:16:09

of the game right and then

1:16:11

on on the side even though

1:16:13

you're hate driving you're hate drafting

1:16:15

yourself as well because you know

1:16:17

what your in-game scores that give

1:16:19

you victory points right then or

1:16:21

at the end as well by

1:16:23

matching the color patterns and you

1:16:25

really can mess yourself up so

1:16:27

you've got to say oh man

1:16:29

I really need to strategically place

1:16:32

this and there's the piece I

1:16:34

need and then you go out

1:16:36

and put your put your architect

1:16:38

on you're like when is he

1:16:40

going to pull those backs because

1:16:42

I know the one underneath it

1:16:44

is the exact one I'm going

1:16:46

to need can I wait that

1:16:48

long or do I need to

1:16:50

now shift my patterns yeah great

1:16:52

game. And we played it like

1:16:54

right back to back because the

1:16:56

setup is nothing. It's like literally

1:16:58

you just mix all the tiles

1:17:00

up and then you stack in

1:17:02

tiles of five again back on

1:17:04

the board and the game ends

1:17:06

as soon as two stacks of

1:17:08

tiles on the main board are

1:17:10

gone. As soon as that happens

1:17:12

you're gonna take an even number

1:17:14

of turns and the game stops.

1:17:16

So that's another strategic thing Tony.

1:17:18

If I feel like I'm in

1:17:20

the lead I may keep drafting

1:17:22

from a particular stack to try

1:17:24

to try to empty that and

1:17:26

end the game. So for me,

1:17:28

this game is a must buy

1:17:30

to keep in the collection for

1:17:32

two players. It was just that

1:17:34

much fun. I know we don't

1:17:36

say a lot of must buys

1:17:38

around here, but I really like

1:17:40

this game. I know Donna loves

1:17:43

playing games, so I can't wait

1:17:45

to get her a take on

1:17:47

it. And I also feel like

1:17:49

it moves so fast. And the

1:17:51

teach is nothing. You place a

1:17:53

worker and you pick the tile

1:17:55

and you score it. So the

1:17:57

thing is learning how the tiles

1:17:59

score. But Tony, I love there's

1:18:01

two sides to the tiles too,

1:18:03

an A version and a B

1:18:05

version. And we played the B

1:18:07

version and those score just a

1:18:09

tad differently. In fact, the B

1:18:11

version is a little bit tougher

1:18:13

to score. So you have kind

1:18:15

of an easier mode of scoring

1:18:17

and then. more difficult. So yes,

1:18:19

this game is architects of Amitus.

1:18:21

I also too think it's a

1:18:23

must buy small box, two player

1:18:25

game, 30 minutes, tile draft, tile

1:18:27

placement. It's a good one. Five

1:18:29

minute initiative is complete. Not that

1:18:31

I'm keeping up with it. But

1:18:33

March Madness is still going on.

1:18:35

I mean, our men's team who

1:18:37

made the final four last year

1:18:39

didn't even make the ACC tournament

1:18:41

and our women who was supposed

1:18:43

to do really good and March

1:18:45

Madness got knocked out. But anyway,

1:18:47

it's a good game. That was

1:18:49

a good game. It was a

1:18:51

good game. It was just, that

1:18:54

was my only hope. You're all

1:18:56

last hope. But anyway. Game Toppers

1:18:58

LLC still has March Madness going

1:19:00

on and will into April and

1:19:02

what they're going to do is

1:19:04

they have a bunch of overstock

1:19:06

clearance items including topper packages and

1:19:08

there's 15% off all accessories and

1:19:10

again that's all accessories including leg

1:19:12

kits and dining covers for your

1:19:14

topper packages so maybe you buy

1:19:16

one of the overstock clearance. Toppers

1:19:18

and then get 15% off the

1:19:20

accessories for that topper. Plus all

1:19:22

the mats are 15% off. You

1:19:24

know we rave on and on

1:19:26

about those mats. We love those.

1:19:28

So now is a good time

1:19:30

to head over to Game ToppersLLC.com

1:19:32

for the March Madness sale for

1:19:34

clearance of overstock items. 15% off

1:19:36

all accessories. Go check it out

1:19:38

now. Well, we're recording on a

1:19:40

Sunday night, and that means Marty went to

1:19:43

a Star Wars unlimited event You know, I

1:19:45

hate that I live so far away now

1:19:47

You know, it's an hour and a half

1:19:49

over there. I wish you would come sometime.

1:19:51

I know just come once dude There were

1:19:54

18 people there today. That's awesome last week.

1:19:56

It was 19 this week is 18. There

1:19:58

has become a strong Star Wars and Limited

1:20:00

community. The problem is everybody's there to win

1:20:02

and bringing it. I was like, I made

1:20:05

a deck for fun. I made a deck

1:20:07

for fun. It was kind of a theme

1:20:09

deck to see if it would work. It

1:20:11

did not. Here's a thing. I was so

1:20:13

close. To win it going two and one,

1:20:16

I ended up 0-1-3. But it was that

1:20:18

close to where I was just this far

1:20:20

from getting. the right synergy between some of

1:20:22

my cards and not drawing a card I

1:20:24

desperately needed in the last game to take

1:20:27

care of my opponent. Oh my gosh, they

1:20:29

had an annoying card in play that was

1:20:31

just devastating me and I have three copies

1:20:33

of a card in my deck to take

1:20:35

care of that card and in the two

1:20:38

games I played her and lost I never

1:20:40

drew that card once and I even mulliganed

1:20:42

for it. I mulliganed to try to get

1:20:44

it in my hand to keep it in

1:20:46

my hand. and I never drew it. Okay,

1:20:49

now I'm interested. What are they? What cards

1:20:51

were they? Basically, it's a real simple one.

1:20:53

It's called Confiscate. It's get rid of an

1:20:55

upgrade. She had a real powerful upgrade that

1:20:57

she put on one of her cards that

1:21:00

I just needed desperately to get rid of.

1:21:02

For the cost of one, I could just

1:21:04

go get rid of that. Easy-peasy. And just

1:21:06

never got on it. She had a really

1:21:08

cool deck. But here's the cool thing. Everybody.

1:21:11

Everybody. Everybody is so nice, man. So there

1:21:13

were some cards I were missing. And I

1:21:15

put in the Discord Channel, does anybody having

1:21:17

these cars they want to trade? Two people

1:21:19

came up, said, Marty, I heard you need

1:21:22

some of these cards, you need these? I

1:21:24

went, oh man, thank you, they were rares.

1:21:26

I said, thank you, how much to owe

1:21:28

you? Went, nothing man, they're like a buck,

1:21:30

buck 25, peace, don't worry about it. So

1:21:33

I gave people, like six rares, right on

1:21:35

the spot for free. And I thought, this

1:21:37

is so this is so cool. This is

1:21:39

what makes lifestyle games, this is what makes

1:21:41

lifestyle games, lifestyle games fun. when you see

1:21:44

the same people every week and people are

1:21:46

nice and just want to help each other

1:21:48

out. That's cool. That's right. Or were they

1:21:50

over there in the corner saying, God, we

1:21:52

need to take pity on this dude? There's

1:21:55

probably a lot of that too. You know,

1:21:57

he goes, oh and three every week. Does

1:21:59

this old man even know how to play

1:22:01

games? What's going on here? Oh, that's just,

1:22:03

I just don't, I just don't get to

1:22:06

play enough is the problem. I just don't

1:22:08

get to play enough because I'm sitting there

1:22:10

and a guy's like, yeah, I play tested

1:22:12

this deck like six times, so I think

1:22:14

it's good to go. And I'm sitting there

1:22:17

sleaving my deck. Yeah, this is the first

1:22:19

time I've ever played this. Are they testing

1:22:21

them online? No, they just play with each

1:22:23

other. A lot of them are really good

1:22:25

friends. I do know one guy that does

1:22:28

test them online. There is a site online.

1:22:30

You can go play test decks. And they

1:22:32

may need to do that. You know, there's

1:22:34

Magic Arena, so maybe I just need to

1:22:37

hop on line and build some decks and

1:22:39

just play like that. Maybe I'll give that

1:22:41

a shot and see how that works. But

1:22:43

again, mine was kind of a gimmick deck.

1:22:45

It's never, it was never meant to be

1:22:48

a top tier or anything like that or

1:22:50

anything like that or anything like that. Oh,

1:22:52

it was mainly jump to light speed. I

1:22:54

think that's why so many people were playing

1:22:56

because it's such a good set. I don't

1:22:59

know if you've opened your box yet, but

1:23:01

the, uh, there's some really cool cards and

1:23:03

really fun mechanics in that one. No, I

1:23:05

have not, matter of fact, I even forgot

1:23:07

that you gave it to me recently. So

1:23:10

I need to get that out there on

1:23:12

the table. I have opened and sorted. Wow,

1:23:14

did you already order your binder? Last time

1:23:16

I ordered a order multiple. I need to

1:23:18

get on miniature market and do that. You

1:23:21

need to get over there on. Yes, you

1:23:23

do. But I mean, I know there's going

1:23:25

to be one next Sunday, so if you're

1:23:27

free one Sunday, let me know. Okay, we'll

1:23:29

go over there. It'll be a blast. They

1:23:32

play at 2 o'clock. If it's constructed, it

1:23:34

goes by quick, because you only play three

1:23:36

rounds. So you're out. At the latest you're

1:23:38

out at five, which is nice. You know,

1:23:40

I have restrictions on my license about driving

1:23:43

in the dark. I'm kidding. Also, speaking of

1:23:45

card games, I hadn't got a chance to

1:23:47

play with you yet, but I really wanted

1:23:49

to show you the demo decks. I've got

1:23:51

a hub world. Oh yeah. I won't play

1:23:54

that. Yeah. Earthborn Rangers. new LCG which feels

1:23:56

like Net Runner I've got to play one

1:23:58

game at work with the guy I play

1:24:00

Arkham Har with I've got them in the

1:24:02

bag so maybe this Thursday if you get

1:24:05

there early enough we'll get that a shot.

1:24:07

I kind of gave you a quick overview

1:24:09

of the game we'll try it out. I

1:24:11

will look at that calendar and try to

1:24:13

block it a little time and try to

1:24:16

block it a little time so I can

1:24:18

get out of work early yes that's the

1:24:20

way it can go. And of course I'll

1:24:22

always meet for lunch any time you always

1:24:24

meet for lunch but yeah one day one

1:24:27

day one day one day I'll get back

1:24:29

to that I'll get back to that fine

1:24:31

to that fine to that fine to that

1:24:33

fine to that fine to that fine schedule.

1:24:35

I'll get back to that fine schedule. All

1:24:38

right with that I got nothing else you

1:24:40

got anything else to share. Do you go

1:24:42

by Age of Empires 2 definitive edition? I

1:24:44

do not buy definitive edition I already have

1:24:46

it. But by the definitive edition. What makes

1:24:49

it so definitive? Because it's better graphics and

1:24:51

it's still supported and it's getting new facts.

1:24:53

I forgot how deep that game was. That's

1:24:55

a stinking good RTS. I remember seeing here's

1:24:57

my problem. This is the one that's had

1:25:00

the tribute shades and all that in it

1:25:02

right? Yes. So I'm sitting there going, do

1:25:04

I need to, do I really want to?

1:25:06

No, that's fine, that's fine. Let me know

1:25:08

when you want to crank up Star Cratch

1:25:11

remastered, I'll do that. Okay, is that the

1:25:13

one where we try to play against the

1:25:15

computer and it wiped us out because our

1:25:17

machines are so powerful? Yeah, you know, the

1:25:19

AI or the computer sitting there, I mean.

1:25:22

Oh, who were playing against us so powerful?

1:25:24

Yeah, it's like, we used to be good

1:25:26

at this bad boy. Oh yeah, I think

1:25:28

we used to play. God, we played co-op

1:25:30

all the time and basically we'd play against,

1:25:33

we try, like we'd play against one easy,

1:25:35

then one medium, then two easy, then one

1:25:37

easy, one medium, and try to be able

1:25:39

to beat two medium, I think. It was

1:25:41

kind of the goal, but yeah. Anyway, I'll

1:25:44

play anything you want, you just let me

1:25:46

know when. All right, I'll have to do

1:25:48

that. All right dude, well with that I

1:25:50

am going to keep going to do. Hey

1:25:53

y'all, thanks for listening come over to

1:25:55

our discord channel. Let us know did

1:25:57

you watch Lawrence? Well, and he And

1:25:59

if you did, what kind of memories

1:26:01

do you have of that show? Remember

1:26:03

to follow us on social media at

1:26:05

Dyson names. We're kind of everywhere. And

1:26:07

if you're not a member of our

1:26:09

discord, you just go to our website,

1:26:12

roll dice, take names, dot com, click

1:26:14

the link. And remember, that's what we

1:26:16

do all our contest also. You can

1:26:18

hold me to it. I promise you,

1:26:20

the next song I use will be

1:26:22

more relevant. I had better have heard

1:26:24

of it and not have to look

1:26:26

it up anywhere. Done. So,

1:26:30

Hello, it's Ian from Respect

1:26:32

the Crit. An inclusive tabletop

1:26:34

RPG actual play podcast about

1:26:36

exploring new worlds. Our camera

1:26:38

pans down on the world

1:26:40

of Ward Mantel. New characters.

1:26:42

Carolis would like to make

1:26:44

a counteroffer. Chinese two scoops

1:26:46

Charazar. If that's your voice,

1:26:48

I'm going to be so

1:26:50

excited. Yeah. And playing whatever

1:26:52

we want to play. Sabak!

1:26:54

What a great game. From

1:26:56

Dungeons and Dragons. Can you

1:26:58

roll another D2020? for the next 72

1:27:01

hours are 12 years old. Oh no!

1:27:03

To the post apocalypse, he's a

1:27:05

vault dwell. You could probably tell

1:27:07

with the jumpsuit and everything like

1:27:09

that. Hey, Lance, you gotta tell

1:27:11

me where your vault is. It's

1:27:13

not gonna happen. We've got stories

1:27:15

in all kinds of settings, including.

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