Episode Transcript
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let's get moving. Hey
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y'all, it's time for rolling
1:51
dice and taking names. In
1:53
this episode, the guys discuss
1:55
a couple euro dice games,
1:57
including Nova Era and Bebop.
1:59
Also, they review top tier
2:01
and architects of Amiatis. Do
2:03
you like orange sickles? If
2:05
so, let's hear what the
2:08
guys think of orange cream
2:10
coke in taste buds. Am
2:12
Iatus? Am I Otis? Am
2:14
I Otis? Am I my Otis?
2:16
Oh, we totally butcher the name
2:18
of the show. At least you
2:20
got close to it. Hello, welcome
2:23
to Rolling Dice and Taking Names.
2:25
Wonderful, wonderful. I'm Marty. I'm
2:27
Tony. Have we just exhausted all
2:30
songs that we know and you're
2:32
just randomly grabbing songs now?
2:34
We have a large catalog of
2:36
songs that we've known over our
2:38
past 50 plus years of existence.
2:40
I know. Can we just pick something
2:43
that we know from our own libraries?
2:45
I understand that. Now, is this about
2:47
Johnny Mathis, who just announced...
2:49
that this was his last year of
2:51
tours. Johnny Mathis is still alive? Dang!
2:54
That's why I did this. That's exactly
2:56
why I did this. No, that's not
2:58
why you did this. No, I wanted
3:01
to see your reaction because when I
3:03
heard, Johnny Mathis is still on
3:05
tour? What? Yeah. So he was
3:07
born in 1935. Mm-hmm. That makes
3:09
him 90 years old. I'm telling
3:11
you, Johnny Mathis is retiring from
3:14
touring after almost 70 years of
3:16
crooning. 70 years. Johnny Math
3:18
is a pop music singer, one of
3:20
the best singing artists is finishing.
3:22
Known for his velvet voice and
3:24
the songs, it's not for me
3:26
to say, and wonderful, wonderful, the
3:28
title of this episode. And also,
3:30
I mean, we're gonna be talking about
3:32
dice heroes, and I love my dice
3:34
games. It's wonderful, it's wonderful. And every
3:37
time I hear this, I also think
3:39
of, oh shoot, wonderful, wonderful, wonderful, or
3:41
however he used to say it.
3:43
Did you have to watch that growing
3:45
up? Gosh, yes we did. It was either
3:48
right before or right after he hauled. Yes!
3:50
On Saturday night. And yes, we had to
3:52
watch both. Yeah, going to sit at grandma's
3:54
house. Yeah, it was time. It was time
3:57
because grandma was taking babysitting us because parents
3:59
were out. So it was he, Hall,
4:01
and Lawrence Welk. Yep. I just thought
4:03
it was interesting. Yeah, when I was
4:05
reading that, I was like, you gotta
4:08
be kidding me. And then when I'm
4:10
sitting here trying to think of a
4:12
song, I'm like, I wonder if this
4:14
is gonna blow somebody's mind when I
4:16
talk about this. So question for y'all.
4:18
Those of those who are listening are
4:20
still listening right now to this, riveting
4:23
introduction. Was that mind-blowing? Was that piece
4:25
of trivia totally mind-blowing that you're going
4:27
to sit there and talk about it
4:29
at your next dinner table? When you
4:31
say, kids, guess what? Old Johnny Mathis
4:33
is retiring this year and kids go,
4:35
who? No, what's going to be on
4:38
Discord and what they're going to talk
4:40
about is what they had to watch
4:42
while they're at Grandma's getting babysat. Okay,
4:44
that's a good one. Come out to
4:46
our Discord Channel. Did you have put
4:48
up with Lawrence Welkin He-Haul? Now I
4:50
was okay with some He-Haul because there
4:53
were some very attractive women wearing some
4:55
really tight shorts and some low-cut shirts
4:57
and that show. Oh I just found
4:59
it. I just enjoyed Roy and Buck
5:01
Olin, you know, oh my gosh. I
5:03
just enjoyed the music. I really do.
5:06
I really do. Because I watch the
5:08
Grand Old Opry and I watch that
5:10
show recently. The, what was the Grand
5:12
Old Opry show that was just on?
5:14
I think they were celebrating so many
5:16
years. Oh. And I did not know,
5:18
post Malone, we're watching it. I thought
5:21
post Malone was a rapper. Post Malone
5:23
was a rapper. Post Malone is one
5:25
of those that does a lot of
5:27
different style of music. Is he doing
5:29
country now? Yes he is. He was
5:31
there. Like everybody else. Are all his
5:33
teeth metal? I go, hey, it's a
5:36
thing. I don't know, I don't understand
5:38
it. He's got him a grill, I
5:40
guess. I don't, I don't understand it
5:42
either, but I was like, holy cow.
5:44
It's like Ronnie Millsap was on there.
5:46
And I was like, Ronnie Millsap's still
5:48
alive? That's how old we are. When
5:51
we start seeing people that we knew
5:53
as kids and we go, they're still
5:55
alive? Geez that's crazy. That's crazy. and
5:57
that Randy Travis was there. I knew
5:59
Randy was still alive. Randy Travis from
6:01
Union County, North Carolina, with the forest
6:04
hills. His last name's Treywick, and I
6:06
knew some of his cousins. Okay, there
6:08
you go. See, we're tying it all
6:10
back in, and they got rid of
6:12
the Randy Travis sign outside of Marshall
6:14
and put a big mural up on
6:16
the side of the building. Yeah, well,
6:19
it's like, people drive through and go,
6:21
who? Who? It's not, it's not, exactly
6:23
been relevant, exactly been relevant. Nice segue
6:25
like this. All right. So y'all know
6:27
I'm a big fan of Arkham Heart,
6:29
the LCG. The most recent one's Drown
6:31
City, like it just came out. But
6:34
me and my friend been playing Feast
6:36
of Him Like Vail, which was the
6:38
set from last year. Now, when I
6:40
covered the previous set, Scarlet Keys, I
6:42
wasn't that crazy about the set. It
6:44
was kind of an open world, but
6:46
it was just too open world and
6:49
too crazy. and you have choices of
6:51
where you want to go. You're eventually
6:53
going to go to most places, but
6:55
you're like giving the option, you want
6:57
to go here, here, here, here, which
6:59
I like. It's not really on the
7:02
rails so much. You do get some
7:04
choices as you go. Now, typically, the
7:06
Arkansas campaigns are very much on the
7:08
rails. You're going to go here to
7:10
go to here to go to here.
7:12
I'm not going to spoil anything, but
7:14
I will say. I have ever seen,
7:17
because you know they use cards for
7:19
maps, but there was a concept in
7:21
here that you're in a mine, in
7:23
a mine, and basically there are switches
7:25
in the mine that you use to
7:27
switch tracks, so you need to activate
7:29
switches to get to different parts of
7:32
the map. It was really, really cool,
7:34
and one of the most innovative maps
7:36
I've seen, almost, it became like a
7:38
puzzle. So yeah, we're having to deal
7:40
with the normal stuff, but we're sitting
7:42
there going away. So we need to
7:44
move this over here to get this
7:47
over here to get that over there
7:49
to get to get to the exit
7:51
sort of deal. It was just really
7:53
clever. Okay. Oh, I mean. I like
7:55
that, adding a little something to the
7:57
game, you know, get it off the
7:59
rails per se. Yes, I like that.
8:02
Well, good. Of course, the whole time
8:04
I'm playing it and I'm sitting there
8:06
thinking of Raiders of the Law Start,
8:08
so not Raiders of the Law Start,
8:10
I temple to do. Remember the whole
8:12
mine card scene where they're going along
8:15
and they're shooting the switches to switch
8:17
the tracks and everything? That's what it
8:19
mind, ma'am, because you're kind of doing
8:21
that here. Like, that's possible. So, really
8:23
clever. I'm not going to spoil any
8:25
more of them. I will see, that's
8:27
one of the coolest maps I've seen.
8:30
So, once again, I'm really enjoying it
8:32
more so than the Scarlet Keys right
8:34
now. I think it's really interesting. I
8:36
think it's really than the Scarlet Keys
8:38
right now. I think it's really interesting
8:40
story. It's a good stuff. Okay, well
8:42
I'm glad you keep playing it. I
8:45
mean, since we didn't get to play
8:47
this past week, man, it's been a
8:49
while since I've got to play a
8:51
game. I know, I know, yeah, it's
8:53
been kind of topsy-turvy of stuff going
8:55
on in our lives around here. We
8:57
should get together this week, I hope,
9:00
because we have a game we're going
9:02
to cover in this episode that will
9:04
get together after record this to record
9:06
that segment, because our theme for this
9:08
episode is dice-driven euro games. And so
9:10
we're going to be talking about two
9:13
games that have Dice in them, which
9:15
I've become a fan of. Used to,
9:17
you know, I've said this many times
9:19
before, Dice in Euros, nope, two random,
9:21
two random, and then I'll play the
9:23
Roinsa, How Manifico, and really saw a
9:25
clever way of like, oh, this is
9:28
really good. And now we've played a
9:30
lot of games over the years where
9:32
Dice is just, Coimbra, was another one
9:34
soon after one soon after one soon
9:36
after that, that, that, that we really
9:38
enjoyed, that, that we really enjoyed, that,
9:40
that, that we really enjoyed, that, that,
9:43
that we really enjoyed, that, that, that,
9:45
that, that we really enjoyed, that, that,
9:47
that, that, that, that we really enjoyed,
9:49
that. That we really enjoyed, that, that,
9:51
that, that, that, that, that, that, that.
9:53
See how people can use the randomness
9:55
of dice and really clever ways to
9:58
still various feels very strategic Yes, and
10:00
we'll as you said, we'll talk about
10:02
it talk about some things we like
10:04
some things we didn't like because you
10:06
know, after 12 years You know, we
10:08
know what our taste are. We know
10:11
what it is. It's going to make
10:13
us I was happy with a game
10:15
and I'm not as grumpy as I
10:17
used to be. I will say, Marty,
10:19
did you never play Castles of Burgundy?
10:21
I did play Castles of Burgundy, which
10:23
is also another solid dice-driven game. I
10:26
think I got rid of that. You
10:28
know what, I still have it. It
10:30
was like a revised version, not the
10:32
super mega version with all the plastic
10:34
pieces, but the one before, I still
10:36
have it in shrink and shrink. It's
10:38
like. Hey y'all remember this old game
10:41
and it's still easy to teach. Kind
10:43
of understand. You're not going to play
10:45
it in a retirement home. You'll be
10:47
playing solo games by yourself because no
10:49
one else is going to be able
10:51
to remember the rules five minutes later.
10:53
I don't do solo games either so
10:56
I guess we'll be playing video games.
10:58
You'll be playing video games. That's right.
11:00
Speaking of those. I put a link
11:02
in our show notes about an announcement
11:04
from Arcon Studio who has gotten the
11:06
rights to Starcraft. The old Blizzard video
11:08
game that we used to play and
11:11
they're going to be coming out in
11:13
2026 with the tabletop miniatures game followed
11:15
by board games in 2027 and I
11:17
immediately saw that and of course you
11:19
know what I immediately fought back to.
11:21
The original start trial. It won't be
11:24
that board game. But still I'm like,
11:26
ooh. Tony and I, he's sitting down
11:28
and playing a Starcraft minis game, he
11:30
can bring out some Zurg, I can
11:32
bring out some photos. Sounds kind of
11:34
intriguing to me. That is, and I
11:36
mean, it's one of those things that
11:39
I'm like, okay, you don't have that
11:41
many, I don't want to say factions,
11:43
it's characters, yeah. Races? Well, I mean,
11:45
well, the three races, but in each
11:47
race, there's not like there's 400 type
11:49
of. units. There we go, units. I
11:51
mean, when you think about the protos,
11:54
or she was, the Marines, the Terrens,
11:56
Terrens, you got, you got your flamethrower
11:58
guys, you got your tank guys. Firebats,
12:00
firebats. Yeah, ready to go, sir. That's
12:02
the tank. You know, and then it'll
12:04
be. Interesting to see how they do
12:06
all the ships. So that's the really
12:09
interesting part to me, because right, typically
12:11
miniature games are like either air-based or
12:13
ground-based, but Starcraft is notorious for having
12:15
flying units and ground units, so how
12:17
do you balance between those? It'll be
12:19
super interesting. And then how do you
12:22
incorporate the various like on the Zurich,
12:24
you had to turn in, you know,
12:26
to get a hydro-list or whatever, if
12:28
I remember correctly, there had to be
12:30
mutations or something? that would allow you
12:32
to do that. I remember Korea, it's
12:34
been forever since I played Starcraft. So
12:37
I didn't think about that. I was
12:39
just thinking, oh, I'm just going to
12:41
put a hydroless conserving on a board,
12:43
but wouldn't it be interesting if they
12:45
had some sort of tech tree? Yeah.
12:47
To where you start small and you
12:49
turn them in to turn them into
12:52
bigger units, that would be kind of
12:54
cool. Yeah. I can't remember if they
12:56
mutated. There was something that would happen
12:58
on it other than spreading the green
13:00
stuff on the ground. The purple stuff.
13:02
Uh-huh. The creep. The creep. The creep.
13:04
Oh, I forgot the, yeah, obviously I
13:07
forgot the name of the creep. Oh,
13:09
so cool. How are they going to
13:11
control resources too? So again, how close
13:13
are they going to try to make
13:15
this like the video game? Well, you've
13:17
brought points I hadn't even thought about.
13:20
Well, there'd be resource management. I guess
13:22
I was just immediately just thinking, oh,
13:24
I'm going to build a, I'm just
13:26
thinking 40K with Starcraft use. But will
13:28
they try to implement some of the
13:30
real-time elements of resource management? And you
13:32
don't get to start out with the
13:35
siege tank. No, no, no, no. You
13:37
have to take a little time before
13:39
you can even bring a siege tank
13:41
onto the map because you have to
13:43
develop it, develop the tech to even
13:45
create it. Right. You got build the
13:47
building that produces the siege tank. Now,
13:50
I doubt it'll be that complicated. Maybe
13:52
the board game. It'll be point space.
13:54
It'll be point space. Out there, then
13:56
a ghost is worth this. Right. And
13:58
if you want to nuke somebody, then
14:00
maybe you'll have to research the nuke
14:02
capability. of the ghost. I don't know.
14:05
But interesting, we'll watch it. Well, hold
14:07
on. Let me just read this paragraph
14:09
here. The Starcraft tabletop miniature game will
14:11
allow players to command their favorite factions
14:13
and a dynamic tactical battle staying true
14:15
to the fast-paced and strategic essence of
14:18
the beloved RTS game. That's just a
14:20
lot of words saying, don't worry, we're
14:22
going to do something with the RTS
14:24
game. But jumping to the next year,
14:26
I know there's no way they'll get
14:28
it, but honestly, they would get the
14:30
rights to the original FFG game. and
14:33
to literally just reprint that. With the
14:35
tweaks that were made in Forbidden Stars,
14:37
bring those in to where, remember, Forbidden
14:39
Stars was round-based, you know, we shortened
14:41
the time, add some of those elements
14:43
to the board game, but I would
14:45
be loving life. But honestly, whatever board
14:48
game they come out with, it's going
14:50
to be hard to top that original,
14:52
but anyway, we'll see. We'll see. I
14:54
mean, I never played the Gears of
14:56
War game that came out. That was
14:58
based on it. I heard that was
15:00
a good implementation. So any type of
15:03
video game, board game that has a
15:05
good implementation, yeah, I will definitely take
15:07
a look at it, definitely play it.
15:09
I mean, Starcraft, why would I not
15:11
play it? Right? Now I'm not going
15:13
to spend, now I'm not going to
15:15
spend like, you know, three, four hundred
15:18
dollars on miniatures. I'm just, that's, that
15:20
is outside my realm of miniatures right
15:22
now. You know, I think back to
15:24
our, when we would do private here
15:26
press and those miniaturesures were sitting, yeah.
15:28
They were $60, $70 type stuff, and
15:31
I'm just like, huh? Sure. Again, this
15:33
will be a lifestyle game. If this
15:35
is what you're playing a lot of,
15:37
$300 for miniatures is a lot cheaper
15:39
than a year's worth buying new board
15:41
games. Then play your old board games,
15:43
but yes, I agree with you. People
15:46
say old miniatures are too expensive. I
15:48
totally get that, but you gotta understand
15:50
the people who are playing miniatures are
15:52
playing these same miniatures. keeps cutting miniatures
15:54
and adding new miniatures. Okay, let's not
15:56
talk about games workshop, I understand that.
15:58
But tip. You're going to get a
16:01
lot of mileage out of that miniature
16:03
that you've had for years. Absolutely. It'll
16:05
be interesting. I mean, as with any
16:07
of these, you'll have to have some
16:09
type of organized play, right? That's the
16:11
only way to succeed. Yeah. It's not
16:13
going to be like a local pickup
16:16
and show up at Qdobis or something.
16:18
No, no, no, definitely not. So I
16:20
have signed up for the newsletter and
16:22
we'll just keep up with that. See
16:24
what comes out. I mean, I mean,
16:26
if it's going to be releasing, it's
16:29
going to be releasing next year. they
16:31
will start giving us some details on
16:33
hopefully gameplay. That's what I'm most interested
16:35
in is gameplay. Right. Me too. I
16:37
won't see how they implement the RTS.
16:39
Now there's a game that I'm, you
16:41
know, there's been games out like disc
16:44
golf board games. People takes various sports
16:46
and they kind of bring them into
16:48
a board game. One of them that
16:50
I know is, you know, we all
16:52
know this. It's pickleball. It is taking
16:54
over the country. It's been around for
16:56
a very long time. Matter of fact,
16:59
today when we got home from playing,
17:01
Don and I practicing, because we got
17:03
to get ready for playing against my
17:05
daughter and my son-in-law because they want
17:07
to beat us. Now my elbow is
17:09
hurting a little bit. I've got a
17:11
little pickleball elbow going on. Even after
17:14
we're playing, I don't know what I
17:16
was doing wrong, but you know. And
17:18
it was just so much fun playing
17:20
pickleball today when the ball would hit
17:22
the court and up a little yellow
17:24
puff of clouds would come up from
17:27
the pollen. It was easy to see
17:29
if the ball was in or out.
17:31
We have such pollen issues right now
17:33
here in North Carolina that everything is
17:35
yellow and it's just like, oh man,
17:37
it's killing the sinuses. But we were
17:39
watching it on, Donna was flipping around.
17:42
It may have been on ESBN. And
17:44
they had the PPP. Pickleball, I keep
17:46
thinking of puppet association, but the pickleball
17:48
pros, that's ridiculous. All it is is
17:50
slapping the ball at each other right
17:52
near the net. I can't wait, I
17:54
won't get you out. Take me out
17:57
to play sometime because I've never played.
17:59
I will. I mean, it's simple. rule
18:01
simple strategy you'll do really well with
18:03
tennis that you played you've always enjoyed
18:05
it we'll have to find us a
18:07
court that's halfway between us and we'll
18:09
play us in pickleball I would absolutely
18:12
love to us being a disc off
18:14
I did go out and play disc
18:16
off for the first time oh good
18:18
last week I had had a good
18:20
time took the boys out there so
18:22
uh I never seen this before I
18:24
guess there was one disc that Travis
18:27
is using it was pretty old he
18:29
lets one rip and And it wasn't
18:31
a very good shot and went right
18:33
to a tree and shattered into like
18:35
40 pieces. Oh, that's cool. Whoa, I
18:37
have never seen that before. That was
18:40
some brittle plastic right there, baby. I
18:42
like that. That's an old one. I
18:44
mean, I need to find mine. Mine
18:46
are probably that brittle. I haven't played
18:48
in so long. Yeah. That's just it.
18:50
We can go play by a park
18:52
near you that's off of... South Boulevard,
18:55
we're 521, I think, I forget. Yeah,
18:57
Elon Park. Elon, you got a disc
18:59
off and they got pick-up ball courts
19:01
now. Oh, they got pickleball. Yeah. Is
19:03
it just, you can just, you have
19:05
to sign up or you can just
19:07
go play? I think you can just
19:10
go play or if you're playing, if
19:12
people are there, you put your little
19:14
paddle in a paddle holder and you
19:16
rotate in or something, I don't know
19:18
how this goes. Oh, I am up
19:20
for either one of those. Oh, I
19:22
am up for either one of those.
19:25
I would, I would like to, I
19:27
don't know how this goes. Oh. Oh,
19:29
I am. Oh, I am up for
19:31
either one of either one of either
19:33
one of. Oh, I am. Oh, I
19:35
am. Oh, I am. Oh, I am.
19:38
Oh, I am. Oh, I am. Oh,
19:40
I am. Oh, I am. Oh, I
19:42
am. Oh, I am. Oh, I am.
19:44
Oh, I am. Oh, I am. Oh,
19:46
I am. Oh, I am. Oh, I
19:48
am. Oh, I am. Oh, I am.
19:50
Oh throwing. And then all I'm shown
19:53
now is like, oh, here's somebody throwing
19:55
400 feet and you watch people and
19:57
it's like, how is this humidly possible
19:59
to throw this far? It's insane. If
20:01
I were to take that run-up that
20:03
they take and I've seen some of
20:05
these, I would be falling over off
20:08
the t-bods. It would not be pretty.
20:10
I'm telling you man. Oh and I
20:12
forgot to ask you this. I know
20:14
in our last episode when you released
20:16
it, how painful was it to edit
20:18
out my coughs? Not. Okay. Good. I
20:20
did leave one in at the very
20:23
beginning just to show there's a cough
20:25
in that it was kind of to
20:27
show the point that they were there.
20:29
It wasn't bad, but now you know
20:31
where the mute button is. You'll know
20:33
from now on. I forgot, but I
20:36
think it's up there at the top.
20:38
I just press that little button right
20:40
there. I'm done. Hey, guess what? One
20:42
of our friends, Bert, said, hey. Have
20:44
you guys tried a new drink? And
20:46
he showed it to us and went,
20:48
Bert, we have not. Now we have
20:51
a new segment of Taste Butts. Taste
20:57
buds! Two incredible skulls! They're just a
20:59
bunch of, they're just a bunch of...
21:01
What we got here Tony? We have
21:03
Coca-Cola, orange cream, and I hope it's
21:06
just not like spice and dream or
21:08
whatever else they did, you know, where
21:10
it was nothing but vanilla. They all
21:12
tasted the same to me, so I'm
21:15
really hoping that this is a cream
21:17
sickle. with Coke. Vanessa happened to run
21:19
across zero sugar so I'm holding a
21:21
zero sugar. Where'd she find that? She
21:23
goes to Food Lion Harris Teeter Walmart
21:26
and she just basically goes down the
21:28
drink aisle looking for something interesting. In
21:30
fact, she had one. It's a new
21:32
Pepsi Cherry something and I said yes.
21:35
Great, thank you. I'll take one to
21:37
Tony and the whole family drunk them
21:39
all. So I need to have her
21:41
get another box. Okay, well good for
21:44
the family to do that. I mean,
21:46
Harris-Teter keeps the same ones on the
21:48
shelf always. Oh, yeah, the Dr. Pepper
21:50
Blackberry that we did last time? Gone.
21:52
It's out. Yeah. Can't find it. It's
21:55
good. Yeah, I'll give it that's good.
21:57
All right, I'm ready for this. All
21:59
right, let's pop open orange cream Coca-Cola
22:01
Do you get an orange sickle smell
22:04
from the effervescence? No, I'm getting a
22:06
stupid vanilla taste again. I'm getting a
22:08
hint of orange. Yeah, nothing powerful. Here
22:10
we go. It tastes like the other
22:12
one. Taste vanilla They are just repurposing
22:15
the same thing and sticking it on
22:17
new cans. We have a conspiracy here.
22:19
I taste nothing but vanilla. I do
22:21
not taste orange sickle. Maybe a slight
22:24
hint of orange. Maybe so slight. But
22:26
I'm expecting like a very strong push-up
22:28
type taste. Oh, push-ups. Oh, push-ups are
22:30
so good. And I hadn't had one
22:33
of those in probably decades. Again, for
22:35
dessert, when if I want ice cream
22:37
or Don't want ice cream, I always
22:39
buy the Mayfield orange sickles, orange cream
22:41
sickles. They had to be on sale,
22:44
of course. I don't, I don't buy
22:46
anything unless it's on sale. Yep, no.
22:48
No. I mean, I'm probably going to
22:50
finish this, but this, I tell what
22:53
that's a do not buy another box
22:55
of this. So, no, we got two
22:57
thumbs down on the orange cream zero
22:59
Coke Coke. I think you've had, if
23:01
you've had, if you've had, if you've
23:04
had, if you've had, if you've had,
23:06
if you've had, any other, any other,
23:08
any other, any other, any other, any
23:10
other, any other, any other, any other,
23:13
any other, any other, any other, any
23:15
other, any other, any other, any other,
23:17
any other, any other, any other, any
23:19
other, any other, any other, any other,
23:22
any other, any other, other, other, It
23:24
tastes exactly like all that other, I
23:26
forget all the flavors they were doing,
23:28
Rainbow Spice or unicorn, I don't remember.
23:30
Maybe there's a slight orange, but not
23:33
much. Okay, so what I've been craving
23:35
ice cream wise is an ice cream
23:37
sandwich. Okay. I want an ice cream
23:39
sandwich so bad, and I've yet to
23:42
go out and get one. I'm just
23:44
going to have to break down and
23:46
do it because... I love ice cream
23:48
sounds. I do too, especially Neapolitans. I
23:50
just like classic vanilla ice cream. Neapolitans
23:53
are good. Neapolitans, yeah. I always eat
23:55
strawberry in first. So let me ask
23:57
you, which do you like better? A,
23:59
ice cream sandwich or an Eskimo? An
24:02
Igloo. with the chocolate covered like a
24:04
Klondike bar my gosh Klondike bar Eskimo
24:06
Igles an Eskimo pie right and there's
24:08
an Eskimo pie a Klondike part yeah
24:11
a Klondike actually I prefer a ice
24:13
cream sandwich same here yeah because I
24:15
don't want the chocolate get all in
24:17
my hands and messy and I eat
24:19
them so fast and then I get
24:22
an ice cream headache the only bad
24:24
thing about the ice cream sandwich is
24:26
it starts melting as you take the
24:28
bite And the ice cream squishes out
24:31
the side of the sandwich. Go back
24:33
to elementary and middle school days. You
24:35
get the ice cream sandwiches. And we
24:37
would all love that. And we'd all
24:39
lift this on the edges and then
24:42
crush them on the side. To keep
24:44
it like a little. Yeah. So there's
24:46
tricks. Everything goes like what you did
24:48
in elementary school. It does. Everything you
24:51
need to know in life. You learned
24:53
in elementary school. Sharing. How to use
24:55
not to eat. That's a that's a
24:57
useful skill. I'm just trying to remember
25:00
basic math It's a helpful thing to
25:02
have I'm writing your letters. See? Well,
25:04
you didn't you could have stopped at
25:06
fourth grade Tells of fourth grade nothing
25:08
Judy Blume love that book. Oh, I
25:11
don't remember that one You know Tells
25:13
of fourth grade. I loved it. Okay.
25:15
Good book. All right. Let's get some
25:17
reviews All
25:21
right, we know that you can
25:23
head over to shop portal games.com
25:25
and get all that has great
25:27
games But what you really need
25:29
to be doing for your entertainment
25:31
is getting on to the YouTube's
25:33
and heading over and subscribing To
25:35
the portal games studio website And
25:37
you can watch Ignasi. He's telling
25:39
you all about all these new
25:41
games. Here's here's some of the
25:43
titles for you everybody Ignasi is
25:45
really disturbed this week I mean
25:47
that's clickmate right there, but he's
25:49
going to be talking about a
25:51
new one race too early in
25:54
his first war game. Very very
25:56
excited for that. I was wanting
25:58
to get a copy of that
26:00
to play. preview for him. And
26:02
he said they only made four.
26:04
So he said he only sent
26:06
it to big war game media
26:08
content creators. That's fair. Because he
26:10
feels that's going to be the
26:12
audience. I said, you don't know
26:14
how popular entry level war games
26:16
are becoming for mainstream gamers. He
26:18
thinks this game is not going
26:20
to do that great. Tony, I
26:22
want to prove him wrong. Y'all
26:24
make sure to check out this
26:26
game because I like games we
26:28
played in the past from. other
26:30
companies like phalanx like race to
26:32
Berlin and stuff great historical theme
26:34
games that feel like a euro
26:36
you'll want to go check out
26:38
race to Berlin let's prove it
26:40
nicely wrong and show that not
26:43
only board gamers would enjoy this
26:45
game but any game yeah I
26:47
mean if you go to a
26:49
short you can see a quick
26:51
um they're prepping for race to
26:53
Berlin also bohemians has solo so
26:55
if you're interested in any of
26:57
that information I mean he's just
26:59
released that one the week of
27:01
March 25 So you can get
27:03
out there, resurgence, he tells you
27:05
about resurgence, which we covered here.
27:07
That's a very well-designed worker placement
27:09
game with an interesting tack tree.
27:11
So there's a lot of stuff
27:13
over there. If you're not, I
27:15
mean, yeah, you can go to
27:17
his website, shop portal games.com, order
27:19
up the games. But if you
27:21
want information about the games and
27:23
where Ignacy is taking the company,
27:25
be sure to subscribe to his
27:27
YouTube. Portal Games at Portal Games
27:30
Studio. A brand new game from
27:32
Ceman Games called Nova Era, designed
27:34
by Andrea Charvesio. This is a
27:36
euro game with some dice mechanisms.
27:38
It's supposed to have like a
27:40
sieve field to it, engine building
27:42
field, which I believe it does.
27:44
Now Tony, when you look at
27:46
the, uh, the box, it says
27:48
two to four players, 60 minutes.
27:50
That's a lot. Or we
27:52
suck at playing. There ain't no way.
27:54
I think times do we have to
27:56
play to prove. You ain't gonna get
27:59
four players done in 60 minutes. There's
28:01
too much AP. Too much A freaking
28:03
P and advanced planning. If you remove
28:05
any types of AP, maybe 60 minutes,
28:07
because the game itself is easy. You
28:09
spend a diet, you take action. The
28:11
problem is is. Well how do I
28:13
want to spin this dye? When it
28:15
comes my turn. Which cards, oh which
28:18
cards are now available? Oh did we
28:20
adjust everything? Not even that, this has
28:22
drafting in it. Right. A lot of
28:24
the AP was honestly the drafting portion
28:26
because you're going to be drafting the
28:28
dice to use on your turn. Color
28:30
and value matters. So before you draft
28:32
you're literally through your head trying to
28:34
plan out. your entire term because those
28:37
three dice are going to give you
28:39
three actions. So you're trying to go
28:41
through the list of actions that you're
28:43
going to have available to you, which
28:45
one of those you want to use,
28:47
which dice would make sense to do
28:49
that, which values would help you the
28:51
most, but then you got to help
28:54
mitigate that because values of the dice
28:56
you draft are too high, it will
28:58
have negative effects for you because... The
29:00
higher value die makes things cheaper in
29:02
the long run. So that's kind of
29:04
the, you can't do it every time
29:06
because it will hurt you in the
29:08
end. So there's eight steps to this
29:10
game and as we go through them,
29:13
you'll get to hear about the various
29:15
actions that you do from that same.
29:17
I'm already talking about the unrest, which
29:19
can lead to civil war. The first
29:21
step is you get to roll dice
29:23
and you get to place three of
29:25
those dice into dice zones. Randomly you're
29:27
going to pull from a bag, three
29:29
dice roll, put them into zones for
29:32
you to draft from, because a player
29:34
will draft from a zone. That is
29:36
the hard choice that you're going to
29:38
say, okay, what, because the dice colors
29:40
matter, they'll help you buy certain things,
29:42
the cards that are out there, and
29:44
I just won't say that, and there's,
29:46
you know, we'll talk about the various
29:49
cards. So there's your thought process. If
29:51
I take this dice, place where I'm
29:53
going to buy technology cards, there's no
29:55
red cards out there. And you're like,
29:57
oh, how is this going to benefit?
29:59
Well, now I got to use... these
30:01
dice for something else, which you can
30:03
do. But is it really necessary? So,
30:05
you know, the dice are, they allow
30:08
you to buy certain technologies and they
30:10
allow you to get resources. And all
30:12
that is part of that AP that's
30:14
going on. In your very first action,
30:16
it's actually step number two. Pick dice.
30:18
I like that. Yeah, that takes a
30:20
little bit of time. And once everybody
30:22
has drafted a set of three dice,
30:24
there's going to be three left over.
30:27
Now this part's pretty cool. There are
30:29
five. different colored disaster tracks on the
30:31
main board. For every dye that wasn't
30:33
drafted, you're going to move a marker
30:35
down a disaster track based on the
30:37
color and the value. So if the
30:39
green has three, you'll move it down
30:41
three. And if it ever gets to
30:44
the end of the track, or space
30:46
number 10, that's going to cause a
30:48
disaster that you have to deal with
30:50
at the end of your turn. So
30:52
that's another thing you have to consider,
30:54
Tony, especially if you're the last person
30:56
drafting, because you now know whichever dice
30:58
you don't you don't take. Could possibly
31:00
trigger a disaster, which means you not
31:03
have to plan for during your turn
31:05
or you may do it because I
31:07
know that I'm going to be fine
31:09
if this disaster keys off So at
31:11
the at the end of the round
31:13
after everybody spent all their dice I
31:15
see other people they're going to suffer
31:17
from this because they have not protected
31:19
themselves from riots or invasions or whatever
31:22
that may occur from this disaster You
31:24
know you need to plan for that
31:26
you want high dice numbers But then
31:28
sometimes you really don't want them too
31:30
high because you want to be able
31:32
to not have to deal with these
31:34
disasters. I like this part of the
31:36
game. This was I like how we
31:39
what that calls us to have to
31:41
deal with and think through. There's four
31:43
kind of main technologies you have. There's
31:45
the green, red, yellow, and blue and
31:47
they kind of represent finance, economy, etc.
31:49
So those are the different color cards
31:51
that you can buy, but there's also
31:53
a black dye that can be used
31:55
to buy people which you talk about
31:58
in a second, but that means there's
32:00
also a black track. After you check
32:02
for disasters, you check for Dark Age.
32:04
If the black dye has driven the
32:06
marker all the way to the end
32:08
of the track, everybody loses one dye,
32:10
and the remaining dice they have are
32:12
reduced by one. Their value is reduced
32:14
by one. Their value is reduced by
32:17
one. So it's another thing you gotta
32:19
consider doing this whole draft mechanic, and
32:21
we hadn't even gotten to the main
32:23
part of the round of spending your
32:25
dice for spending your dice for spending.
32:27
We've picked the dice out of the
32:29
zone. We've advanced some disasters. If there's
32:31
any black dye, we've got to check
32:34
and we advance it. We've got to
32:36
check for dark ages because they're going
32:38
to hurt us with our dice. Now
32:40
we get to actually do all the
32:42
big main actions. We're going to be
32:44
spending our dice. Now we're going to
32:46
be spending our dice. We're going to
32:48
go clockwise. The first person caught in
32:50
clockwise order will get to then draft
32:53
next and so forth and so on.
32:55
And during this. Spending the dice, it
32:57
reverses direction. Counterclockwise. So that means the
32:59
first to draft will be the last
33:01
to go in around. That also produced
33:03
some AP for us. 100% because now
33:05
you're thinking about that, right? It's like,
33:07
well crap. If I'm first to draft,
33:09
that means I'm going to be last
33:12
to go. So what I want to
33:14
do, even still, let's see you're eyeing
33:16
a card. So there's a technology set
33:18
of cards that have been dealt out
33:20
randomly, and there's three errors that you're
33:22
going to play through, so error one
33:24
cards have been dealt. For four players,
33:26
it's going to be a six by
33:29
four grid, meaning there's going to be
33:31
six by four grid, meaning there's going
33:33
to be six columns, four rows. Here's
33:35
one of the rules, and here's where
33:37
I'm going to have a little bit
33:39
of an issue when we get to
33:41
the negatives. You can only get cards
33:43
that there's at the very bottom on
33:45
the very last row. Whatever card is
33:48
available on the last visible or last
33:50
row is what's going to be available
33:52
to you in a column So now
33:54
you say if I'm first to draft.
33:56
I really want that one card right
33:58
there But you know that there's going
34:00
to be in a four-player game three
34:02
people to go before me which might
34:04
take that card and all of a
34:07
sudden the dice you drafted doesn't have
34:09
the same value that I had before
34:11
because now you don't get to use
34:13
it for what you want to use
34:15
it for. That's right. Okay now we're
34:17
into spending dice. Now the dice like
34:19
I said and Marty mentioned that we
34:21
are going to be spending dice because
34:24
the number of pips equal the amount
34:26
of resources that dice can contribute to
34:28
whatever you're buying. I've got five little
34:30
pips on a dice and a card
34:32
calls me from the... tableau and develop
34:34
that technology from the display or from
34:36
the cards in my hand. Colors matter
34:38
so if I want to develop a
34:40
red card I got to spend red
34:43
dice. Let's say the card costs me
34:45
my pips are three and the card
34:47
costs me five. Maybe I have collected
34:49
some of the resources that can then
34:51
be offset. Or let's just say I
34:53
don't have the color of the card
34:55
I want to develop. I can still
34:57
spend a dye and spend all the...
34:59
resource tokens that I have that equal
35:02
that, and I can now develop that
35:04
one. So what you're doing is you
35:06
are developing your technology that goes into
35:08
your board and these cards have the
35:10
ability to give you some type of
35:12
instant triggers, maybe there is some production
35:14
phase, and some of them may even
35:16
have objective scoring. You know, it all
35:19
depends on what's out there, they're all
35:21
different. And there's a couple other things
35:23
that are on this card that make
35:25
them interesting in this game. Things are
35:27
kind of normal. You're learning papyrus. The
35:29
world is beginning. Age two, maybe we
35:31
now got a printing press or something.
35:33
That is going to make something go
35:35
obsolete. You don't need this anymore. You're
35:38
not going to do that. You're going
35:40
to use the printing press. So if
35:42
somebody were to play a technology, that
35:44
now gets rid of a card that
35:46
someone gets rid of the papyrus card.
35:48
I played printing press. Marty has papyrus.
35:50
Hey, Marty. Get rid of that. Unreal
35:52
how this impacted some of our turns.
35:54
And this is probably one of the
35:57
negatives, right? As those... obsolescent cards could
35:59
absolutely destroy you. And here's the thing
36:01
y'all. There are a lot of cards
36:03
from each era. This is great. Because
36:05
that means every time you play the
36:07
game, you're going to see a lot
36:09
of different mix of different technology cards.
36:11
Using Tony's example, printing press may not
36:14
even be out there available. It will
36:16
not make Papyrus obsolete because there's nothing
36:18
else that could make it obsolete. But
36:20
what if so happens, it is one
36:22
of the ones put out in the
36:24
tablow or the draft area of the
36:26
table to get. And when it's gone
36:28
just means it's removed from your tablet
36:30
and go to your discard pile. And
36:33
let me tell you, not having developed
36:35
cards in your four technologies is going
36:37
to be bad in the long run
36:39
because bad things are going to happen
36:41
to cards. They're going to get damaged,
36:43
which will cause them to flip down.
36:45
These disasters that we talked about earlier,
36:47
that's what they do. If there's a
36:49
red disaster, it means you must take
36:52
a red technology card and put it
36:54
face down. If you don't have a
36:56
red technology, you have to take one
36:58
of your other cards and actually discard
37:00
it, which is even worse. Because a
37:02
damaged card can be repaired, which is
37:04
one of the things you can do
37:06
with your die. You can spend a
37:09
die to repair two of your cards,
37:11
just basically foot them back up. So
37:13
buying technology cards and getting them to
37:15
play is part of the engine building
37:17
part of the game. And that was
37:19
one of the things for me that
37:21
I was like, okay, I can obsolete
37:23
my own stuff and get a victory
37:25
point. but I'm wiping out some of
37:28
my production so I could waste a
37:30
turn, pick up that card so no
37:32
one else could obsolete it, and then
37:34
protect myself. But that to me just
37:36
at times, it was a hard decision
37:38
to make. You know, I was like,
37:40
oh man, I don't really don't want
37:42
to deal with that. So, and that
37:44
was just putting a card in play,
37:47
y'all. That's putting your card from play,
37:49
either one you grab from the table
37:51
or one from your hand. to go
37:53
and grab a card and put it
37:55
into your hand. Why do you want
37:57
to do this? To keep somebody else
37:59
from getting it saved for a future
38:01
turn. which maybe you don't have the
38:04
resources right now to do it, but
38:06
you hope next round that you do.
38:08
So that's a kind of a way
38:10
to protect yourself from somebody else getting
38:12
a card, spend a die, put into
38:14
your hand. Another action that you that
38:16
you may have is, all right, we
38:18
talked about the black dice. The black
38:20
dice give you the ability, every error
38:23
there are going to be personalities out.
38:25
Caesar, Cleopatra, Napoleon, that kind of stuff,
38:27
depending on what error they're. get those
38:29
individuals. But there are no black resources.
38:31
So if Napoleon is five and your
38:33
black dice is only three, you can
38:35
still draft him, that's okay. You can
38:37
still take him and put him in
38:39
your personalities area, but you will pay
38:42
an unrest on your board for doing
38:44
that because it was negative. You will
38:46
have to go up two on unrest.
38:48
And remember, unrest will cause bad things
38:50
happen to dice and cards if they
38:52
occur. Basically, the bad thing is all
38:54
your dice would be reduced by one
38:56
if it gets to a certain zone
38:59
in the unrest period. All of them.
39:01
Yeah, all of them, not just one,
39:03
every single one. But Tony, there's a
39:05
benefit to that if you have a
39:07
die of five and the card only
39:09
costs three, you get to reduce unrest
39:11
by two. There you go. So it
39:13
behooves you to get a higher value
39:15
and then pick a leader if it
39:18
works to your advantage for getting victory
39:20
points at the end of that round.
39:22
Then that's what you'll do. You'll do
39:24
that. Oh wait, it's a higher value.
39:26
What did that do? Oh, that just
39:28
forced you to go up on unrest
39:30
when you pick that freaking dice zone.
39:32
See how this is working, y'all? See
39:34
what this is thing game is doing
39:37
to you? See what this is thing
39:39
game is doing to you? Another thing
39:41
you can do with your die just
39:43
gain resources. Tony talked about having resources
39:45
available to play. If you need to
39:47
pay the difference in the die that
39:49
you. I can do that for every...
39:51
color of the dye that's out there
39:54
and that's how I offset the cost.
39:56
the value of my die does not
39:58
meet the cost of the card. And
40:00
sometimes you're like, well, isn't that a
40:02
waste of turn? Not if a card's
40:04
not available for you for that technology.
40:06
Maybe you want to bank some of
40:08
those resources for later. And some of
40:10
the cards in the third era cost
40:13
more than six. So you're going to
40:15
have to supplement with some resources. You
40:17
don't have to do that. Now there
40:19
are cards, of course, that allow you
40:21
to reduce the cost. Imagine that. good
40:23
technology, tech tree type game are going
40:25
to do that. The other thing you
40:27
can do, which is a completely wasted
40:29
turn, unless you don't have anything else
40:32
to do with it, reduce unrest by
40:34
one by only using a black dice.
40:36
Because you can't, you're not going to
40:38
buy a personality, maybe they're all gone,
40:40
or you don't want them. Then you
40:42
can just spend a black dice regardless
40:44
of the pips and reduce unrest by
40:46
one. Now there is another action here
40:49
called expand territory but it works just
40:51
like getting a card because the territories
40:53
come out in the second and third
40:55
era. They're out in the tablet for
40:57
you to draft from Northern or Technologies
40:59
except there's a territory space on your
41:01
board that they would go and their
41:03
requirements. A territory may say, hey you
41:05
need one green and two blue in
41:08
order to get this one and if
41:10
you do you qualify. you can pay
41:12
and get that and put it into
41:14
into into play. So that's just another
41:16
type of card that is out there
41:18
that could potentially give you some in-game
41:20
scoring victory points, etc. Again, as part
41:22
of your engine building part of the
41:24
game. Right. And one of the final
41:27
things I think that we the last
41:29
one we haven't covered is Marty talked
41:31
about damaged cars that could happen during
41:33
disasters or shoot some people could do
41:35
some attacks to you during this game
41:37
as well. You will have damaged cars,
41:39
cards that are now flipped over in
41:41
your tableau, spend a dice to repair
41:44
two damaged cards to now flip over
41:46
in your tableau, spend a dice to
41:48
repair two damaged cards, pretty nice to
41:50
repair two damaged cards. Pretty simple, straightforward.
41:52
It's a good use of a one
41:54
or a dice that's your, gives you
41:56
no benefit at and see if it's
41:58
advanced all the way to the end
42:00
of the track. If it does, you
42:03
must damage one technology matching the disaster
42:05
color. And if you can't, you must
42:07
put one territory or one technology of
42:09
another color into the past, or the
42:11
past is basically the discard pile. And
42:13
then Tony, next thing you mission to
42:15
production. During the production phase, you're going
42:17
to look over your tableau. Any card
42:19
that has a gear icon, you just
42:22
grab those resources. Pretty simple. If you
42:24
remember to look for the right production and
42:26
all the cards that you got. Now we're going
42:28
to clean this thing up. We're done
42:31
with part one of the round.
42:33
There's three parts to it. And
42:35
now if you're not at the end
42:37
of it, pass the first player token,
42:39
move the round marker, keep going.
42:41
If it's not a scoring, roll
42:43
some dice. If it is at the end
42:46
of a round, after the third turn,
42:48
you will then go and say, hmm,
42:50
is this the end of the game?
42:52
Well, guess what? You'll do some final
42:54
scoring. If not. then you will also
42:56
be able to start looking at some of
42:59
those cards where you may be able
43:01
to get advanced technologies into your hand.
43:03
If you bought something, there's cards they
43:05
will have a term on them and
43:07
it is called evolution. And you will
43:10
be able to pull those into your
43:12
hand that you'll be able to develop
43:14
in the next round. These are pretty
43:16
powerful cards. And they will also make
43:18
other things go obsolete that you didn't
43:21
see on the board. So you may
43:23
be able to... I don't know hamper
43:25
other people's efforts in gaining production. And
43:28
there's actually a little bit of scoring
43:30
at the end of error because you're
43:32
going to look at any card with
43:35
a scoring icon, score that, plus you're
43:37
going to get one point for every
43:39
technology color that you developed. And
43:41
if you have a majority in
43:44
a technology you'll gain an additional
43:46
point. One thing you don't do is
43:48
your personalities? They've died. Cleopatra
43:51
didn't live into error too. So
43:53
she's gone. So then you basically
43:55
after the end of an
43:57
era you wipe all the
43:59
air. cards off the board, deal
44:01
out the next era, and you're going
44:04
to continue. So basically the drafting of
44:06
dice and spending of dice will occur
44:08
nine times, three times per era. And
44:10
then after the final round, you go
44:13
through that scoring I just talked about
44:15
with one point for every technology you
44:17
developed and look at majorities and stuff,
44:19
plus any end game scoring, a person
44:22
with the most points wins. There you
44:24
go. That's how you play the game.
44:26
Again, the the flow of this game
44:28
is very simple. It has a fantastic
44:31
flow chart on the back. It makes
44:33
sense. You can teach this game quick.
44:35
But there is going to be some
44:38
AP when you're staring at those cards
44:40
and what do I get? And this
44:42
was one of the negatives I have
44:44
about the game. Remember when I said
44:47
that you can only take technologies that
44:49
are on the very bottom row or
44:51
the very bottom of each column? If
44:53
I don't need any of those, then
44:56
what do I do with this dye
44:58
that I drafted? Because somebody else got
45:00
the card before me. I wish there
45:02
was some way. Well, as a side
45:05
note, there are some personalities and a
45:07
couple cards that say buy a card
45:09
from anywhere in the table. Those exist,
45:12
but they're few and far between. I
45:14
almost wish it would let me take
45:16
any card in a row, but let
45:18
me pay a penalty. Hey, if you
45:21
want the third card from the bottom,
45:23
you can get it. but it's gonna
45:25
cost you three extra resources to go
45:27
up that high and get it. We've
45:30
played a lot of games that have
45:32
that, right? Right. One on the very
45:34
end is the cheapest. If you want
45:37
the one on the other end, you're
45:39
gonna have to pay to get to
45:41
it. Yes. Sort of deal. I wish
45:43
I had something like that to make
45:46
the entire table of technologies available to
45:48
you every time you want to research
45:50
one. Like, I agree. It's like, why,
45:52
what am I even doing? What am
45:55
I even been developing? As a move
45:57
into error too, maybe the cards aren't
45:59
in the right spot hoping people will
46:01
take them. So I guess in a
46:04
way you can spend a dice to
46:06
put one in your hand with no
46:08
intent of using it ever. But that
46:11
may unlock something that someone else will
46:13
grab that you wanted, right? So yeah,
46:15
I'm with you. I wish there was
46:17
more opportunity to somehow get technologies. And
46:20
I know they play tested and they
46:22
ran through this multiple times with the
46:24
game, leave it to us and you
46:26
know, oh, we've played it a couple
46:29
times and I'm sure they've thought of
46:31
this and they tried it out probably.
46:33
But it just seemed like it hampered
46:35
some of our progress in the game.
46:38
turns. So it's not like you have
46:40
a lot of opportunity to adjust strategy
46:42
or adjust the way you're going. Especially
46:45
after you've committed to the dice that
46:47
you've gotten. And so that's where I
46:49
talked about, you talked about drafting first,
46:51
beginning last, is a risk, especially if
46:54
you're drafting to get a card and
46:56
somebody gets the card before you. And
46:58
then it's like, well, what do I
47:00
do with this die now? Right. And
47:03
there were sometimes, you remember when I
47:05
said, for every color that you developed,
47:07
at least one technology, you'll get a
47:10
point at the end of the round.
47:12
Sometimes I'll say I didn't have a
47:14
green, it's like, I just want a
47:16
green, so I can get a victory
47:19
point at the end. Or let's say
47:21
there, I see a green disaster is
47:23
going to happen. I need a green
47:25
in place to be able to damage.
47:28
And if there's not one available to
47:30
me, I am screwed. So not only
47:32
did I lose a victory point, but
47:34
I also lost another card because a
47:37
green one was never available to me
47:39
because the way they were dealt out,
47:41
you know? Yeah, I know this happened
47:44
and we were kidding around, but sometimes
47:46
it was like, you just did what
47:48
I needed to do. 100%? Well, when
47:50
there's only a choice of just six
47:53
cards each turn, there's a good chance
47:55
that after three other people have gone,
47:57
they're gonna take one of those cards
47:59
of those six that you needed. We've
48:02
played this multiple times and we kept
48:04
thinking we're just going to get better
48:06
and better and every time we played
48:08
we literally clocked in about the same
48:11
amount of time each time. We did.
48:13
Well, it was about two hours. Two
48:15
hours. Yeah. Yeah. I don't want to
48:18
say it wasn't unenjoyable because it no,
48:20
you know, it was. Yeah, but there
48:22
were some frustrations. It's part of the
48:24
game. I'm going to lose a card
48:27
that I needed for production that will
48:29
help me play a card if this
48:31
were to occur. I didn't have as
48:33
many opportunities to offset riot. Oh, and
48:36
by the way, if someone is able
48:38
to get certain personalities. that drafting those
48:40
dice first gives you the ability to
48:43
possibly get to personalities that will allow
48:45
you to produce every round a victory
48:47
point. That's another thing that we found.
48:49
Victory parts points are hard to come
48:52
by and when somebody can jump a
48:54
few victory points ahead it's hard to
48:56
make those up. And you can't stop
48:58
them. I know. And so once they
49:01
get that little bit of a lead,
49:03
as long as they maintain that, it's
49:05
hard to find something to catch them.
49:07
Because they were smart. They drafted correctly,
49:10
grabbed that personality, it made use of
49:12
a good engine. It's just that once
49:14
their engine was going, I couldn't find
49:17
a way to create my own engine
49:19
to close that gap at that point.
49:21
Right, I agree. I mean, would I
49:23
play it again? Sure, because I like,
49:26
because I like driving it's got a
49:28
unique way of using the dice. So
49:30
I enjoyed that aspect of the game.
49:32
I enjoyed being able to think I
49:35
had a strategy. It never worked. But
49:37
I like having to, hey I got
49:39
this, I'm doing well, oh crap, no
49:41
I'm not. He's over there generating, I
49:44
think he's cheating. I think he's cheating.
49:46
I know he's cheating. I know he's
49:48
cheating. I mean I'm saying already going
49:51
Mark, how did you get all those
49:53
freaking resources? You're cheating somehow. The flow
49:55
of the game, I think it flows
49:57
well. Again, it's easy to teach. It's
50:00
just the AP and some of those
50:02
little nitpicks I had about just getting
50:04
the cars that you need. just you
50:06
see them on the table and you
50:09
can't get to them. It's like if
50:11
I just had that card and nobody
50:13
would get the card before and you
50:16
would have a no way to get
50:18
the card before to get the card
50:20
before to unlock it to even get
50:22
to it that sort of deal. Yeah
50:25
but you could like I said you
50:27
could always spend a dice to unlock
50:29
that card next by taking the one
50:31
below it right? But then if you
50:34
look around the table and go oh
50:36
look Tony has enough to buy the
50:38
card that I want if I unlock
50:40
it if I unlock it. And oh,
50:43
Tony goes, oh thanks for unlocking that
50:45
card for me. I will not take
50:47
that card that you wanted. Right. So
50:50
that's the risk you take. And one
50:52
thing I found is it seemed like
50:54
we were all, you know, hell bent
50:56
on certain tracks. So the randomness of
50:59
the cards coming out is pretty cool.
51:01
But I wonder if there's any balance
51:03
there? Probably not. But yeah, you know,
51:05
all in all, no, no, there. Interesting
51:08
game. It's got some very nice mechanics
51:10
to it that I enjoy playing. Yeah,
51:12
there's there's not very many. So this
51:14
is Nova era out now from Ceman
51:17
games. Five minute initiative begins in three
51:19
two one. All right, we got to
51:21
play this game called Top Tier by
51:24
Amars Zumba Dom Kursiki, Tyler Otuschi, that
51:26
I know that's terrible and I am
51:28
apologizing. from publisher indie boards and cards.
51:30
Now everybody is doing their tier list,
51:33
their favorite tier list, Superior, A, B,
51:35
C, D. If you haven't seen a
51:37
tier list, you're living in a cave
51:39
because you know they're everywhere. That's what
51:42
you're doing here. Basically, there's going to
51:44
be one person and he is going
51:46
to get a secret question that he
51:49
will be ranking tiers. Everybody else is
51:51
going to take the tier cards and
51:53
write down some name. It's a name
51:55
of a person of a like link
51:58
or Bubafel. or Sherlock, or Superman, or
52:00
Spider-Man, fictional, non-fictional. Yeah, it could be
52:02
any of that. Eisenhower, however you want
52:04
to go, they're gonna turn those all
52:07
into you, and you're gonna look at
52:09
them based on your thing, and you're
52:11
gonna rank them from superior to D,
52:13
and you are going to then put
52:16
the... Secretly, secretly, yes, key, put them
52:18
out on the cards, the numbers that
52:20
you ranked them, then you are going
52:23
to show your criteria, and those people
52:25
who gave you the names, now have
52:27
to match, now have to match, Try
52:29
to figure out what's how you tiered
52:32
them and you're going to get points
52:34
based on how many you got correct
52:36
The one time I played it. I
52:38
played it if we ever score eight
52:41
Correct, because there's eight cards. We won
52:43
the game. We can stop playing so
52:45
can you give give an example of
52:47
a tier of a question of a
52:50
question? Yeah, what was one of the
52:52
questions? Someone who is most likely to
52:54
keep a secret Okay, so then you've
52:57
got these eight random names these people
52:59
wrote down that you secretly ranked yourself
53:01
from S-tier to E and then everybody
53:03
else tries to do it and you
53:06
hope they match. Did you say E?
53:08
Is it go to D? Sorry, D.
53:10
Sorry, S-D. Sorry, S-D. Sorry, yeah, so
53:12
they're doing that. Then you show them
53:15
the rank and you celebrate, yay, we
53:17
got so many ride. Oh, we suck.
53:19
So it's a light party game. Yeah,
53:22
let's, let's, let's, let's, let's, let's, let's,
53:24
let's, let's, four, four, four, four, four,
53:26
four, four, four, four, four, four, four,
53:28
four, four. Bert, it was, you mean
53:31
Bert, three, that sucked. Yep, need more
53:33
people. Need more people. You've got to
53:35
have more people, but you don't want
53:37
a whole bunch. Now I gave the
53:40
rules of basically just give me some
53:42
names, y'all, and it was fun because
53:44
they just did, they wrote down names.
53:46
I got somebody's all their ants. They
53:49
wrote down three of their ant names.
53:51
I didn't give them any context to
53:53
it, right? I got somebody who did
53:56
a certain genre like Spider-Man Superman, you
53:58
know, there wasn't much. difference between them
54:00
or it was hard to tell what
54:02
they did. So the first game was
54:05
a dud, but then they got into
54:07
it. They enjoyed trying to come up
54:09
with names. Oh, okay. So did you
54:11
find that once, did it create discussions
54:14
of like... Why did Tony rank these
54:16
like this? Or no, this guy's better
54:18
at doing this than what this other
54:20
guy is. One of the ones I
54:23
remember is, who would make the best
54:25
of Batman's sidekick of all these different
54:27
people? So then you, I think the
54:30
whole thing is supposed to promote discussions
54:32
among the group and just have fun.
54:34
Like the old, who can beat who,
54:36
Superman versus Hulk, you know, sort of
54:39
deal? Right. And I mean, the names
54:41
are, they call them the contenders the
54:43
contenders for their ranking for their ranking.
54:45
All right, because when we three played
54:48
you me and Bert we're all I've
54:50
hate to say it now We're not
54:52
my like-minded, but we all are in
54:55
the same arenas, right? Sure. Now I've
54:57
got people who are not so I
54:59
got I had some people throw out
55:01
various history people along with comic Names.
55:04
Yeah, so that made it an interesting
55:06
and believe it or not they actually
55:08
We were able to get eight out
55:10
of eight one time. Wow, wow, that's
55:13
cool. That's really cool. So it seemed
55:15
to be pretty much of a hit
55:17
with your group. It was. They really
55:19
enjoyed it. They liked the discussion that
55:22
everybody was having outside of, you know,
55:24
well, who do you think and why
55:26
do you think they were there? And
55:29
then yelling at the person that says,
55:31
that's the stupidest ranking ever. Why did
55:33
you put them there? It sounds like
55:35
a good family holiday game. Right. Because
55:38
I like how you taught the rules.
55:40
It's just like, just give me names
55:42
and we'll go from there. That was
55:44
smart. Yeah. And it was so much
55:47
fun. I had no clue who Aunt
55:49
Jan was, who Aunt Beatrice was, and
55:51
who that was. So when I had
55:53
to give them a ranking based on
55:56
the tier of the question I had,
55:58
I had no way to rank them
56:00
against other people. And everybody suddenly goes,
56:03
oh, you need the ability to. Gage
56:05
people now sounds like if I ever
56:07
teach this game put down names of
56:09
people that others would know. Exactly. Yeah,
56:12
yeah. So that's cool. Party game from
56:14
any boards and cards. I played it,
56:16
but it sounds like I didn't play
56:18
it with enough people, so I'd like
56:21
to play it with more people. That'd
56:23
be good if you had eight total,
56:25
because then everybody or nine, basically, because
56:28
everybody gets to write down a name
56:30
and the one person will be doing
56:32
the guessing. That would be cool. The
56:34
only problem I see with that is
56:37
there may be a lot more AP.
56:39
Okay, that is top tier from indie,
56:41
boards, and cards. Five minute initiative is
56:43
complete. Now, I know you go over
56:46
to miniature market, proves what they got,
56:48
I mean, you're browsing there, you're trying
56:50
to see what all they've got, all
56:52
the new stuff, you've signed up for
56:55
their newsletter. Now these ads are going
56:57
to head you over to there. YouTube
56:59
channel because not only are they previewing
57:02
product but they're also playing the product.
57:04
Maybe you want to see, is this
57:06
a game for me? And I'm tired
57:08
of watching all these other YouTubeers tell
57:11
me about games. I want to see
57:13
real-life people. People who sell these games
57:15
play it, see what they think. Get
57:17
that unbiased thoughts. So be sure to
57:20
subscribe to their miniature market, YouTube channel.
57:22
It will keep you from getting those
57:24
ones like Marty told you about in
57:26
the show. Where he's like getting all
57:29
this vague stuff now? Go watch a
57:31
miniature market YouTube video And now you'll
57:33
be getting all these board game Videos
57:36
popping up and not some strange one
57:38
not some weird one like I got
57:40
one the other day talked about how
57:42
tanks in World War two were designed
57:45
and I'm like where did this come
57:47
from? Oh, I'm sorry. I'm digressing head
57:49
over to miniature market.com get those games
57:51
Get ready for the summer vacations. Be
57:54
sure to have something for all those
57:56
young children at your house ready to
57:58
play miniaturemarket.com. I love music,
58:01
so anytime I get a chance to
58:03
play a music theme game, I'm going
58:05
to be anxious to try it. And
58:07
this latest game, Tony, that you and
58:09
I got to play is a game
58:11
called Bebop. This is designed by Robert
58:13
Ho Vacamian, and it is from bite
58:15
wing games. Now, Tony, here's the overview,
58:17
you see if this makes sense. You
58:19
know, we're going to go to a
58:21
park, we're going to watch some bands.
58:23
So our board is actually a map
58:25
of the park. and in this park
58:27
there's different stages around the area and
58:29
the park is a map is broken
58:31
up into heck spaces. Tony when you
58:33
get to a park you want to
58:35
get the best seat right it's like
58:37
I want to go ahead you know
58:39
how it is when you go to
58:41
the beach or to a show or
58:43
something like that and you're carrying in
58:45
your seats and you're trying to plant
58:47
where you want to sit the safer
58:49
family and everything like that that's exactly
58:51
one of the things you're trying to
58:53
do you're bringing in chairs that you're
58:56
trying to claim spots in front of
58:58
a Once you get your seats, you've
59:00
got to say, well, who's going to
59:02
sit where? Each of the stages are
59:04
featuring different musicians. Some are horn players,
59:06
some keyboard players, some percussionist, and you're
59:08
going to have dice that represent people
59:10
that you're going to put into those
59:12
seats for the goal of trying to
59:14
get the area majority of the same
59:16
sort of fans of your fans around
59:18
a stage in order to score points.
59:20
Tony, did I kind of capture the
59:22
whole theme of what we're trying to
59:24
do here? You definitely gave it a
59:26
theme? I'll give it a theme. I'll
59:28
give you. I'll give you. I'll give
59:30
you. I'll give you. I'll give you.
59:32
I'll give you. I'll give you. I'll
59:34
give you. I'll give you. I'll give
59:36
you. I'll give you. I'll give you.
59:38
I'll give you. I'll give you. I'll
59:40
give you. I mean from my state,
59:42
from my standpoint is I'm placing a
59:44
hexagon and I'm placing a colored dice
59:46
to try to match symbols based on
59:48
the symbols on the board. Okay, yes.
59:50
When you break it down to something
59:53
very simple like that, but I will
59:55
say that the player turns in this
59:57
game are very simple. On your turn,
59:59
you have two options. Everybody has hex
1:00:01
shaped tiles of their color. You can
1:00:03
either place a tile on the board,
1:00:05
which is called claiming a seat. You
1:00:07
can take one of the dye that
1:00:09
you have in front of you, one
1:00:11
of three dice that represents one of
1:00:13
the three inches. and five different families,
1:00:15
there's five different color dye basically, and
1:00:17
you can place those in one of
1:00:19
the seats that you've already placed on
1:00:21
the board. And when you do that,
1:00:23
you'll have a chance to score, which
1:00:25
we'll talk about in a bit. So
1:00:27
the gameplay is simple. Either place a
1:00:29
hex tile on the board, or place
1:00:31
a dye, then draft a new one
1:00:33
to take its place. Simple operation. I
1:00:35
was like, okay, how can this game
1:00:37
create any AP, but it can? Anytime
1:00:39
you get dice in games like this,
1:00:41
sometimes your selection or choice may be
1:00:43
limited. I did appreciate in this game
1:00:45
where you said, you know, when you
1:00:48
place a seat that you are able
1:00:50
to re-roll a die to hopefully better
1:00:52
what symbol you're going to try to
1:00:54
match. I also enjoyed the randomness of
1:00:56
putting the various instruments out on the
1:00:58
board or the stages. With this game,
1:01:00
I was like, okay, when we get
1:01:02
to the scoring, I kind of got
1:01:04
lost because there were multiple ways, certain
1:01:06
things had to be a... in out
1:01:08
there for you to score. And so
1:01:10
I'm not sure where you wanted to
1:01:12
go with this on the scoring, but
1:01:14
I know one way, which is where
1:01:16
I focus, which I think I failed
1:01:18
miserably when we played this game. And
1:01:20
that was if you placed dies in
1:01:22
a group family, such that the color
1:01:24
and symbols are all the same, you
1:01:26
get victory points. For every die that's
1:01:28
in it like adjacent to the one
1:01:30
you just placed. Yeah. And here's what's
1:01:32
cool is, it doesn't matter. It doesn't
1:01:34
matter. if it's in somebody else's seat
1:01:36
or not. It just has to be
1:01:38
matching color dye, even if it's somebody
1:01:40
else to place it there. Right. And
1:01:43
I was like, okay, so I need
1:01:45
to be thinking about that as I'm
1:01:47
placing out the dye. Well, that's not
1:01:49
where the scoring is. The scoring is
1:01:51
actually getting enough people around the stage
1:01:53
that gives you the ability then to
1:01:55
look at it and say, oh, we're
1:01:57
all here to listen to listen to
1:01:59
the piano player around this one particular
1:02:01
stage and... Hey, all these pianos are
1:02:03
here and if... I place my piano
1:02:05
dice here, then we will score that
1:02:07
stage based on, I guess it was,
1:02:09
the majority. Yes, once a stage is
1:02:11
surrounded, so once all the seats are
1:02:13
filled around a stage, that will trigger
1:02:15
a scoring. And like you said, each
1:02:17
stage has different instruments, one of three,
1:02:19
that's placed out randomly at the beginning
1:02:21
of the game. And so if the
1:02:23
piano is up on the stage, you're
1:02:25
going to count all the piano dice
1:02:27
that are around it. whoever owns the
1:02:29
most of that dice that was placed,
1:02:31
gets that token off the board and
1:02:33
gets victory points that start at 12
1:02:35
points for each instrument, but they go
1:02:38
down each time. So the more times
1:02:40
that the piano is claimed, the piano
1:02:42
token is claimed, it's going to be
1:02:44
less valuable over time. And I think
1:02:46
this is where I started getting myself
1:02:48
confused with the family groupings of dice
1:02:50
of all the same color of the
1:02:52
same color of the same instrument. but
1:02:54
they may not be around the stage,
1:02:56
therefore does that count in the majority?
1:02:58
And I started getting myself very flustered
1:03:00
in this game with that. Yeah, so
1:03:02
this one thing you have to look
1:03:04
at on the rules is that if
1:03:06
there's a contiguous line of same color
1:03:08
connected dies with the same instrument, it
1:03:10
doesn't have to be exactly adjacent to
1:03:12
the stage, as long as a dye
1:03:14
is adjacent to another dye the same
1:03:16
color that is adjacent to the stage.
1:03:18
You could strategically place your dye two
1:03:20
or three rows back. But as long
1:03:22
as you can trace a path up
1:03:24
to the stage, then you will get
1:03:26
to count in the majority scoring. Even
1:03:28
if someone else's dice is there, but
1:03:30
as long as their dice is the
1:03:32
same color and instrument, then it does
1:03:35
count. That's where I was like, okay.
1:03:37
I'm already jumping into some of the
1:03:39
mechanics of the game, because I think
1:03:41
you've pretty well covered the rules of
1:03:43
the game, where strategy, I completely missed.
1:03:45
It glossed over me. I was of
1:03:47
the mindset of, you know what, maybe
1:03:49
if I built out, kind of like
1:03:51
the longest road, like the longest road.
1:03:53
in Caton or ticket to ride. I
1:03:55
was saying they're trying to build a
1:03:57
long road of percussion instruments. to connect
1:03:59
multiple stages so that when we scored
1:04:01
I would have this huge network. That's
1:04:03
correct. That's how you should do it.
1:04:05
Well, the problem was people were claiming
1:04:07
stages. We were all doing our own.
1:04:09
Your family was in one side of
1:04:11
the park. My family was on the
1:04:13
other side of the park. Bert and
1:04:15
Mark were on their sides of the
1:04:17
park and we kind of were, you
1:04:19
know, they were gathering up around these
1:04:21
little stages and scoring them before I
1:04:23
could build my contiguous road. And I
1:04:25
found that... And I found like, oh,
1:04:27
he just scored 12 points. Then he
1:04:30
scores 11. Then he scores 10. I'm
1:04:32
like, I'm not going to recover from
1:04:34
this. Yeah, so Bert and I kind
1:04:36
of did the same thing early on.
1:04:38
There's different size stages. There's three stage
1:04:40
spaces, two and one. So the three
1:04:42
space stages will have one of each
1:04:44
instrument. And the two space stages, you
1:04:46
just randomly put one of the instruments
1:04:48
out there. They just can't be matching.
1:04:50
And then the single stages get one.
1:04:52
So it's obviously easier to encirier to
1:04:54
encirkel. one of the single instrument stages
1:04:56
and quickly score fast. So that's what
1:04:58
I was trying to do. I was
1:05:00
trying to find the small stages, especially
1:05:02
if two small stages were near each
1:05:04
other with the same instrument, and then
1:05:06
I could build a contiguous line between
1:05:08
them, surround them, and then do that
1:05:10
scoring. So I think Bert and I
1:05:12
were kind of in the same mindset,
1:05:14
and we actually, he and I finished
1:05:16
first and second. I think that's why,
1:05:18
because we got some of that early
1:05:20
scoring. Yes. Oh, oh, absolutely. I mean,
1:05:22
and from a strategy standpoint. Maybe I
1:05:25
needed to put one of my seats
1:05:27
over there with your family. Even though
1:05:29
I don't like your music, I'll go
1:05:31
over there. I need to be part
1:05:33
of, if I have placed a different
1:05:35
color dye with the same symbol, I
1:05:37
may not have scored the single points
1:05:39
as much. But it could help me
1:05:41
with majority later. Exactly. Yeah, that's what
1:05:43
and that's and that's important because you
1:05:45
want to claim these tokens because at
1:05:47
the very end of the game, which
1:05:49
triggers after everybody has placed every seat
1:05:51
out on the board and had and
1:05:53
put a die in a die in
1:05:55
a die in it. Then you're going
1:05:57
to evaluate the board. Now as you
1:05:59
play, when light color... dice are put
1:06:01
together like purple. When a group of
1:06:03
two or more is placed out there
1:06:05
there's a little token to indicate who
1:06:07
is the what group is the largest
1:06:09
purple group and you track that as
1:06:11
you play so as somebody places a
1:06:13
four a dot a fourth die somewhere
1:06:15
then you'll move the token over there
1:06:17
to represent the largest purple group is
1:06:19
here. So you're gonna do that for
1:06:22
each of the five colors. That's important
1:06:24
at the end because each of those
1:06:26
groups are going to be evaluated. and
1:06:28
whoever has the most instruments in that
1:06:30
group will get to score. So for
1:06:32
example in that purple group, let's say
1:06:34
I have the most piano die sitting
1:06:36
in my seats in the purple group
1:06:38
and if so because I have the
1:06:40
majority I will score one point for
1:06:42
every piano token I've claimed over the
1:06:44
course of the game. That's resolved for
1:06:46
each instrument in each family and then
1:06:48
for every family. Right. And that big
1:06:50
road that I was trying to build
1:06:52
is useless. If it's not matching colors,
1:06:54
yes, 100%. Or if it's not part
1:06:56
of the largest family. Yeah, but let's
1:06:58
say the purple, I had all this
1:07:00
percussion sitting in there and they were
1:07:02
all the right color. The problem was,
1:07:04
I didn't claim enough percussion tokens to
1:07:06
make it useful. And also those points
1:07:08
at the end of the game weren't
1:07:10
that much. It's all in the scoring
1:07:12
of surrounding of surrounding the stage. And
1:07:14
I think that's important for people when
1:07:17
they play this game. that you need
1:07:19
to figure out how do I get
1:07:21
part of the listening to help combat
1:07:23
the other players? So yeah, I mean,
1:07:25
it's a very simple game that plays
1:07:27
up to four players, 45 to 60
1:07:29
minutes, which is spot on. We got
1:07:31
four players, we got four players, 45
1:07:33
to 60 minutes, we got four players,
1:07:35
we got four players, four, five to
1:07:37
60 minutes, which is spot on. We
1:07:39
got four players in four players, we
1:07:41
got four players in a market. We
1:07:43
got four players in the market. So
1:07:45
I go randomly to the bag and
1:07:47
if I didn't pull one, it's like,
1:07:49
well crap. So then you're with the
1:07:51
dice you have that you have left
1:07:53
in front of you of the three
1:07:55
that you have to place. Then you're
1:07:57
looking all of around these stages on
1:07:59
the board. Where can I plop a
1:08:01
seat real quick to claim? something. Now
1:08:03
there are some special seats that can
1:08:05
do things like to bump somebody else's
1:08:07
seat out of the way or allow
1:08:09
you to place two seats at once
1:08:12
or allow you to place a seat
1:08:14
and immediately put a die in it.
1:08:16
Those are just special seats that each
1:08:18
one each person has one of that
1:08:20
does give a little twist as you're
1:08:22
playing the game. But yeah overall so
1:08:24
this is a kind of it's very
1:08:26
much a lightweight family game. I think
1:08:28
you do just have to grock how
1:08:30
the scoring happens. Whether it's when you
1:08:32
place the diet and you score based
1:08:34
in groups and then scoring around the
1:08:36
stage I think that's the part that's
1:08:38
probably the best to show examples as
1:08:40
you teach so people understand it. Yeah,
1:08:42
and we were I was just missing
1:08:44
the complete strategy behind it. I did
1:08:46
like the dice mitigation of having bad
1:08:48
instruments, precautions, piano, trumpet. If I if
1:08:50
I needed my yellow to actually be
1:08:52
a percussion I could roll. I could
1:08:54
roll my dice and see if I
1:08:56
got a drum set I like that
1:08:58
you didn't. where you weren't stuck, you
1:09:00
know, but I also like the fact
1:09:02
that they limited, hey, you can only
1:09:04
hold three seats, if you cannot hold
1:09:07
any more than three seats on the
1:09:09
ground, you have to then assign someone.
1:09:11
That I think was very key, that
1:09:13
you can only put out three hexagons
1:09:15
that are empty. Yeah, I like that
1:09:17
too, so you can't claim a bunch
1:09:19
of seats, then fill it with dice.
1:09:21
Yeah, nothing, nothing pisses me more than
1:09:23
people blocking off chairs on the cruise
1:09:25
ship. You know, putting their towels there
1:09:27
and they don't show up for four
1:09:29
hours. I'm gonna throw your freaking towel
1:09:31
in the bin and move on people.
1:09:33
Or you put your chains in. That's
1:09:35
why I was trying to do the
1:09:37
theme of, you know, those people who
1:09:39
basically bring out hands full of chairs
1:09:41
and then try to reserve them. It's
1:09:43
like, no, somebody's gonna sit there. It's
1:09:45
like, sorry dude, they're not here, move
1:09:47
your chair. We try to bring out
1:09:49
the positives in all these games and
1:09:51
all these games. I will say of
1:09:53
all these dice games. I will say.
1:09:55
I will say. That's just my take
1:09:57
from this and I you know I
1:09:59
wasn't as engaged there was something even
1:10:01
though you try to get that theme
1:10:04
out there I don't know it just
1:10:06
it just kind of glossed over I
1:10:08
kind of glossed over it I was
1:10:10
looking for, you know, the game ends
1:10:12
after I fill up all my seats.
1:10:14
Well, how quickly can I do that,
1:10:16
you know? Right. Especially when I felt
1:10:18
like it was a runaway leader because
1:10:20
you and Bert were surrounding the stage
1:10:22
and I was like, okay, obviously I
1:10:24
have the wrong strategy. Can we reset
1:10:26
this board? Can we reset this board?
1:10:28
Because you and Bert were surrounding the
1:10:30
stage and I was like, okay, obviously
1:10:32
I have the wrong strategy. Can we
1:10:34
reset? No. Okay. So it's a style
1:10:36
of music that was like in the
1:10:38
50s and 60s, uses a lot of
1:10:40
brass and stuff. I became a big
1:10:42
fan of it probably about five or
1:10:44
six years ago. Just every once in
1:10:46
a while, or you're going to YouTube
1:10:48
and say, show you bebop music, I
1:10:50
think it's something that you'll like. If
1:10:52
you like big bandish style of music,
1:10:54
check out bebop style of music. Okay,
1:10:56
well, that's all I got for this
1:10:59
one. Anything else on your side? Yeah,
1:11:01
so I will say compared to the
1:11:03
game that we played in this episode,
1:11:05
the dice game, this is definitely on
1:11:07
the lighter side. So if you're looking
1:11:09
for something a little bit heavier, this
1:11:11
probably isn't it. But if you're looking
1:11:13
for something for maybe family or friends
1:11:15
that only plays in 45 to 60
1:11:17
minutes and just make sure they understand
1:11:19
the scoring, it is very simple. Place
1:11:21
a seat on the seat on the
1:11:23
board. or place a diet and it's
1:11:25
really that straightforward. So this is bebop,
1:11:27
it's got a really nice production, nice
1:11:29
dice. It comes with two maps, it's
1:11:31
double-sided, so you could play with different
1:11:33
setups each time. There's a lot of
1:11:35
variability to it, so it will not
1:11:37
be the same every single time. This
1:11:39
is from bite wing games. If you
1:11:41
play it, let us know what you
1:11:43
think. Hey there
1:11:46
travelers Kaley Quoko here. Sorry to
1:11:48
interrupt your music great artist BT
1:11:50
Dubs But wouldn't you rather be
1:11:52
there to hear it live with
1:11:54
Priceline you can get out of
1:11:56
your dreams and into your dream
1:11:58
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1:12:18
Romeric Goinare? Published by There's no
1:12:20
way y'all. La Bote de Jou,
1:12:22
you know, I'm going to France
1:12:24
in about six months. I better
1:12:26
get better at this. This is
1:12:28
a fun, cute two-player game. You're
1:12:30
playing tic-tac-tac-toe. I guess kind of,
1:12:32
yeah. Yeah, you are. Real quick.
1:12:34
On your turn, you place one
1:12:36
of your architects. out onto the
1:12:38
main board to claim a tile.
1:12:40
And these tiles have various types
1:12:42
of architecture to them. Gardens, walls,
1:12:44
you know, I believe there were
1:12:46
eight of them. There were six
1:12:48
of them. Six of them. Six?
1:12:50
You sure? All right. Gardens, markets,
1:12:52
walls, palaces, residence, and theaters. Okay.
1:12:54
Each of them has a special
1:12:57
ability that when you place them
1:12:59
on your board, you could potentially
1:13:01
get some points, you may be
1:13:03
able to... Take an additional card
1:13:05
that's in the market that allows
1:13:07
you to score other victory points
1:13:09
at the end of the game.
1:13:11
The key to this game though
1:13:13
is making sure that you are
1:13:15
putting your tiles on the board
1:13:17
to achieve main in-game scoring objectives
1:13:19
before someone else. But the real
1:13:21
kicker is you are playing tick-tack-toe.
1:13:23
You are trying to get three
1:13:25
in a row. so that you
1:13:27
can then place that special tile
1:13:29
out on the end game scoring
1:13:31
board and you want to someone,
1:13:33
but that may be detrimental to
1:13:35
what you actually want to achieve.
1:13:37
Now these tiles all have different
1:13:39
colors on them that equate to
1:13:41
what could be scoring bonuses of,
1:13:43
you know, if you match this
1:13:45
pattern with these colors, you're going
1:13:47
to get it. So there's multiple
1:13:49
things going on with these tiles.
1:13:51
Love the game. Absolutely love the
1:13:53
game. Now, Mari's going to tell
1:13:55
you his rules. She's a three
1:13:57
by three grid just in the
1:13:59
middle of the table. So you've
1:14:01
got nine tiles that you can
1:14:03
choose from. You can't choose a
1:14:05
tile that already has a worker
1:14:07
on it. So if Tony has
1:14:10
a worker on it or I
1:14:12
do, can't take it that round.
1:14:14
So I put a worker, pick
1:14:16
up a tile. Now you said,
1:14:18
I can't tell where you say
1:14:20
end a game or I-in game.
1:14:22
The cards that you can collect
1:14:24
over time are I-in game scoring.
1:14:26
If you can get a tick-tack-dough.
1:14:28
or a tick tag code. Out
1:14:30
there, you can merely take one
1:14:32
of your tokens and put it
1:14:34
on another scoring board that scores
1:14:36
end game points for something like,
1:14:38
hey, you're going to get certain
1:14:40
number points for every spot on
1:14:42
your board that only has a
1:14:44
stack of tiles one tall or
1:14:46
two tall or three tall. Because
1:14:48
if you take tiles onto your
1:14:50
board, they can stack up over
1:14:52
time. and you probably want to
1:14:54
do this because it's okay if
1:14:56
you cover up previous things because
1:14:58
maybe what you just cover up
1:15:00
will give you more victory points.
1:15:02
Like for example, the walls is
1:15:04
very easy. When you place a
1:15:06
wall you're going to get two
1:15:08
points per wall that's visible on
1:15:10
the outer edge of your board.
1:15:12
So obviously you're going to want
1:15:14
to put walls on the edge.
1:15:16
Residences you're going to gain one
1:15:18
point per different building that's visible
1:15:21
on your board. So each of
1:15:23
these tiles score differently, which will
1:15:25
depend on when you want to
1:15:27
get. If you have placed three
1:15:29
in a row, you immediately take
1:15:31
those back into your pool, or
1:15:33
if you've placed four workers that
1:15:35
come back. Yes, there are four
1:15:37
workers that you can place totally
1:15:39
on the board. But that's how
1:15:41
you get your workers back. So
1:15:43
there is, Tony, some hate drafting
1:15:45
going on potentially. Because I know
1:15:47
that when I played June like
1:15:49
the second game you had like
1:15:51
walls galore and it's like I
1:15:53
am not going to let you
1:15:55
get another wall or like you
1:15:57
said I'll purposely block your three
1:15:59
in a row because I don't
1:16:01
get your score I don't want
1:16:03
when you're scoring tokens going out
1:16:05
in the board which should get
1:16:07
you additional points at the end
1:16:09
of the game right and then
1:16:11
on on the side even though
1:16:13
you're hate driving you're hate drafting
1:16:15
yourself as well because you know
1:16:17
what your in-game scores that give
1:16:19
you victory points right then or
1:16:21
at the end as well by
1:16:23
matching the color patterns and you
1:16:25
really can mess yourself up so
1:16:27
you've got to say oh man
1:16:29
I really need to strategically place
1:16:32
this and there's the piece I
1:16:34
need and then you go out
1:16:36
and put your put your architect
1:16:38
on you're like when is he
1:16:40
going to pull those backs because
1:16:42
I know the one underneath it
1:16:44
is the exact one I'm going
1:16:46
to need can I wait that
1:16:48
long or do I need to
1:16:50
now shift my patterns yeah great
1:16:52
game. And we played it like
1:16:54
right back to back because the
1:16:56
setup is nothing. It's like literally
1:16:58
you just mix all the tiles
1:17:00
up and then you stack in
1:17:02
tiles of five again back on
1:17:04
the board and the game ends
1:17:06
as soon as two stacks of
1:17:08
tiles on the main board are
1:17:10
gone. As soon as that happens
1:17:12
you're gonna take an even number
1:17:14
of turns and the game stops.
1:17:16
So that's another strategic thing Tony.
1:17:18
If I feel like I'm in
1:17:20
the lead I may keep drafting
1:17:22
from a particular stack to try
1:17:24
to try to empty that and
1:17:26
end the game. So for me,
1:17:28
this game is a must buy
1:17:30
to keep in the collection for
1:17:32
two players. It was just that
1:17:34
much fun. I know we don't
1:17:36
say a lot of must buys
1:17:38
around here, but I really like
1:17:40
this game. I know Donna loves
1:17:43
playing games, so I can't wait
1:17:45
to get her a take on
1:17:47
it. And I also feel like
1:17:49
it moves so fast. And the
1:17:51
teach is nothing. You place a
1:17:53
worker and you pick the tile
1:17:55
and you score it. So the
1:17:57
thing is learning how the tiles
1:17:59
score. But Tony, I love there's
1:18:01
two sides to the tiles too,
1:18:03
an A version and a B
1:18:05
version. And we played the B
1:18:07
version and those score just a
1:18:09
tad differently. In fact, the B
1:18:11
version is a little bit tougher
1:18:13
to score. So you have kind
1:18:15
of an easier mode of scoring
1:18:17
and then. more difficult. So yes,
1:18:19
this game is architects of Amitus.
1:18:21
I also too think it's a
1:18:23
must buy small box, two player
1:18:25
game, 30 minutes, tile draft, tile
1:18:27
placement. It's a good one. Five
1:18:29
minute initiative is complete. Not that
1:18:31
I'm keeping up with it. But
1:18:33
March Madness is still going on.
1:18:35
I mean, our men's team who
1:18:37
made the final four last year
1:18:39
didn't even make the ACC tournament
1:18:41
and our women who was supposed
1:18:43
to do really good and March
1:18:45
Madness got knocked out. But anyway,
1:18:47
it's a good game. That was
1:18:49
a good game. It was a
1:18:51
good game. It was just, that
1:18:54
was my only hope. You're all
1:18:56
last hope. But anyway. Game Toppers
1:18:58
LLC still has March Madness going
1:19:00
on and will into April and
1:19:02
what they're going to do is
1:19:04
they have a bunch of overstock
1:19:06
clearance items including topper packages and
1:19:08
there's 15% off all accessories and
1:19:10
again that's all accessories including leg
1:19:12
kits and dining covers for your
1:19:14
topper packages so maybe you buy
1:19:16
one of the overstock clearance. Toppers
1:19:18
and then get 15% off the
1:19:20
accessories for that topper. Plus all
1:19:22
the mats are 15% off. You
1:19:24
know we rave on and on
1:19:26
about those mats. We love those.
1:19:28
So now is a good time
1:19:30
to head over to Game ToppersLLC.com
1:19:32
for the March Madness sale for
1:19:34
clearance of overstock items. 15% off
1:19:36
all accessories. Go check it out
1:19:38
now. Well, we're recording on a
1:19:40
Sunday night, and that means Marty went to
1:19:43
a Star Wars unlimited event You know, I
1:19:45
hate that I live so far away now
1:19:47
You know, it's an hour and a half
1:19:49
over there. I wish you would come sometime.
1:19:51
I know just come once dude There were
1:19:54
18 people there today. That's awesome last week.
1:19:56
It was 19 this week is 18. There
1:19:58
has become a strong Star Wars and Limited
1:20:00
community. The problem is everybody's there to win
1:20:02
and bringing it. I was like, I made
1:20:05
a deck for fun. I made a deck
1:20:07
for fun. It was kind of a theme
1:20:09
deck to see if it would work. It
1:20:11
did not. Here's a thing. I was so
1:20:13
close. To win it going two and one,
1:20:16
I ended up 0-1-3. But it was that
1:20:18
close to where I was just this far
1:20:20
from getting. the right synergy between some of
1:20:22
my cards and not drawing a card I
1:20:24
desperately needed in the last game to take
1:20:27
care of my opponent. Oh my gosh, they
1:20:29
had an annoying card in play that was
1:20:31
just devastating me and I have three copies
1:20:33
of a card in my deck to take
1:20:35
care of that card and in the two
1:20:38
games I played her and lost I never
1:20:40
drew that card once and I even mulliganed
1:20:42
for it. I mulliganed to try to get
1:20:44
it in my hand to keep it in
1:20:46
my hand. and I never drew it. Okay,
1:20:49
now I'm interested. What are they? What cards
1:20:51
were they? Basically, it's a real simple one.
1:20:53
It's called Confiscate. It's get rid of an
1:20:55
upgrade. She had a real powerful upgrade that
1:20:57
she put on one of her cards that
1:21:00
I just needed desperately to get rid of.
1:21:02
For the cost of one, I could just
1:21:04
go get rid of that. Easy-peasy. And just
1:21:06
never got on it. She had a really
1:21:08
cool deck. But here's the cool thing. Everybody.
1:21:11
Everybody. Everybody is so nice, man. So there
1:21:13
were some cards I were missing. And I
1:21:15
put in the Discord Channel, does anybody having
1:21:17
these cars they want to trade? Two people
1:21:19
came up, said, Marty, I heard you need
1:21:22
some of these cards, you need these? I
1:21:24
went, oh man, thank you, they were rares.
1:21:26
I said, thank you, how much to owe
1:21:28
you? Went, nothing man, they're like a buck,
1:21:30
buck 25, peace, don't worry about it. So
1:21:33
I gave people, like six rares, right on
1:21:35
the spot for free. And I thought, this
1:21:37
is so this is so cool. This is
1:21:39
what makes lifestyle games, this is what makes
1:21:41
lifestyle games, lifestyle games fun. when you see
1:21:44
the same people every week and people are
1:21:46
nice and just want to help each other
1:21:48
out. That's cool. That's right. Or were they
1:21:50
over there in the corner saying, God, we
1:21:52
need to take pity on this dude? There's
1:21:55
probably a lot of that too. You know,
1:21:57
he goes, oh and three every week. Does
1:21:59
this old man even know how to play
1:22:01
games? What's going on here? Oh, that's just,
1:22:03
I just don't, I just don't get to
1:22:06
play enough is the problem. I just don't
1:22:08
get to play enough because I'm sitting there
1:22:10
and a guy's like, yeah, I play tested
1:22:12
this deck like six times, so I think
1:22:14
it's good to go. And I'm sitting there
1:22:17
sleaving my deck. Yeah, this is the first
1:22:19
time I've ever played this. Are they testing
1:22:21
them online? No, they just play with each
1:22:23
other. A lot of them are really good
1:22:25
friends. I do know one guy that does
1:22:28
test them online. There is a site online.
1:22:30
You can go play test decks. And they
1:22:32
may need to do that. You know, there's
1:22:34
Magic Arena, so maybe I just need to
1:22:37
hop on line and build some decks and
1:22:39
just play like that. Maybe I'll give that
1:22:41
a shot and see how that works. But
1:22:43
again, mine was kind of a gimmick deck.
1:22:45
It's never, it was never meant to be
1:22:48
a top tier or anything like that or
1:22:50
anything like that or anything like that. Oh,
1:22:52
it was mainly jump to light speed. I
1:22:54
think that's why so many people were playing
1:22:56
because it's such a good set. I don't
1:22:59
know if you've opened your box yet, but
1:23:01
the, uh, there's some really cool cards and
1:23:03
really fun mechanics in that one. No, I
1:23:05
have not, matter of fact, I even forgot
1:23:07
that you gave it to me recently. So
1:23:10
I need to get that out there on
1:23:12
the table. I have opened and sorted. Wow,
1:23:14
did you already order your binder? Last time
1:23:16
I ordered a order multiple. I need to
1:23:18
get on miniature market and do that. You
1:23:21
need to get over there on. Yes, you
1:23:23
do. But I mean, I know there's going
1:23:25
to be one next Sunday, so if you're
1:23:27
free one Sunday, let me know. Okay, we'll
1:23:29
go over there. It'll be a blast. They
1:23:32
play at 2 o'clock. If it's constructed, it
1:23:34
goes by quick, because you only play three
1:23:36
rounds. So you're out. At the latest you're
1:23:38
out at five, which is nice. You know,
1:23:40
I have restrictions on my license about driving
1:23:43
in the dark. I'm kidding. Also, speaking of
1:23:45
card games, I hadn't got a chance to
1:23:47
play with you yet, but I really wanted
1:23:49
to show you the demo decks. I've got
1:23:51
a hub world. Oh yeah. I won't play
1:23:54
that. Yeah. Earthborn Rangers. new LCG which feels
1:23:56
like Net Runner I've got to play one
1:23:58
game at work with the guy I play
1:24:00
Arkham Har with I've got them in the
1:24:02
bag so maybe this Thursday if you get
1:24:05
there early enough we'll get that a shot.
1:24:07
I kind of gave you a quick overview
1:24:09
of the game we'll try it out. I
1:24:11
will look at that calendar and try to
1:24:13
block it a little time and try to
1:24:16
block it a little time so I can
1:24:18
get out of work early yes that's the
1:24:20
way it can go. And of course I'll
1:24:22
always meet for lunch any time you always
1:24:24
meet for lunch but yeah one day one
1:24:27
day one day one day I'll get back
1:24:29
to that I'll get back to that fine
1:24:31
to that fine to that fine to that
1:24:33
fine to that fine to that fine schedule.
1:24:35
I'll get back to that fine schedule. All
1:24:38
right with that I got nothing else you
1:24:40
got anything else to share. Do you go
1:24:42
by Age of Empires 2 definitive edition? I
1:24:44
do not buy definitive edition I already have
1:24:46
it. But by the definitive edition. What makes
1:24:49
it so definitive? Because it's better graphics and
1:24:51
it's still supported and it's getting new facts.
1:24:53
I forgot how deep that game was. That's
1:24:55
a stinking good RTS. I remember seeing here's
1:24:57
my problem. This is the one that's had
1:25:00
the tribute shades and all that in it
1:25:02
right? Yes. So I'm sitting there going, do
1:25:04
I need to, do I really want to?
1:25:06
No, that's fine, that's fine. Let me know
1:25:08
when you want to crank up Star Cratch
1:25:11
remastered, I'll do that. Okay, is that the
1:25:13
one where we try to play against the
1:25:15
computer and it wiped us out because our
1:25:17
machines are so powerful? Yeah, you know, the
1:25:19
AI or the computer sitting there, I mean.
1:25:22
Oh, who were playing against us so powerful?
1:25:24
Yeah, it's like, we used to be good
1:25:26
at this bad boy. Oh yeah, I think
1:25:28
we used to play. God, we played co-op
1:25:30
all the time and basically we'd play against,
1:25:33
we try, like we'd play against one easy,
1:25:35
then one medium, then two easy, then one
1:25:37
easy, one medium, and try to be able
1:25:39
to beat two medium, I think. It was
1:25:41
kind of the goal, but yeah. Anyway, I'll
1:25:44
play anything you want, you just let me
1:25:46
know when. All right, I'll have to do
1:25:48
that. All right dude, well with that I
1:25:50
am going to keep going to do. Hey
1:25:53
y'all, thanks for listening come over to
1:25:55
our discord channel. Let us know did
1:25:57
you watch Lawrence? Well, and he And
1:25:59
if you did, what kind of memories
1:26:01
do you have of that show? Remember
1:26:03
to follow us on social media at
1:26:05
Dyson names. We're kind of everywhere. And
1:26:07
if you're not a member of our
1:26:09
discord, you just go to our website,
1:26:12
roll dice, take names, dot com, click
1:26:14
the link. And remember, that's what we
1:26:16
do all our contest also. You can
1:26:18
hold me to it. I promise you,
1:26:20
the next song I use will be
1:26:22
more relevant. I had better have heard
1:26:24
of it and not have to look
1:26:26
it up anywhere. Done. So,
1:26:30
Hello, it's Ian from Respect
1:26:32
the Crit. An inclusive tabletop
1:26:34
RPG actual play podcast about
1:26:36
exploring new worlds. Our camera
1:26:38
pans down on the world
1:26:40
of Ward Mantel. New characters.
1:26:42
Carolis would like to make
1:26:44
a counteroffer. Chinese two scoops
1:26:46
Charazar. If that's your voice,
1:26:48
I'm going to be so
1:26:50
excited. Yeah. And playing whatever
1:26:52
we want to play. Sabak!
1:26:54
What a great game. From
1:26:56
Dungeons and Dragons. Can you
1:26:58
roll another D2020? for the next 72
1:27:01
hours are 12 years old. Oh no!
1:27:03
To the post apocalypse, he's a
1:27:05
vault dwell. You could probably tell
1:27:07
with the jumpsuit and everything like
1:27:09
that. Hey, Lance, you gotta tell
1:27:11
me where your vault is. It's
1:27:13
not gonna happen. We've got stories
1:27:15
in all kinds of settings, including.
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