Episode Transcript
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Greetings and Salutations,
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welcome. Greetings and
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Salutations, welcome back
3:36
to Sacred Symbols,
3:38
a PlayStation podcast.
3:41
This is episode
3:43
number 353. My name
3:45
is Colin Moriarty. I'm
3:48
joined as always, Jesus
3:50
Christ. We keep going. Oh,
3:52
of course not. Oh, of course not.
3:54
Hey, keep going. First Reagan, how are you today, my
3:56
friend? Good to see you. The sweatshirt is looking great.
3:58
We don't sell that one anymore. Yeah, this is
4:00
vintage. You'll be able to find this
4:03
in 50 years in a goodwill, assuming
4:05
we still have goodwill on earth. Right.
4:07
But I'm doing pretty good. I'm doing
4:10
pretty good. I'm doing all right. We're
4:12
recording a little bit later today. Yeah,
4:14
thank you. Which was fine by me.
4:17
I can wake up a little bit
4:19
later. But I was like, oh, I
4:21
have more time than usual. I'm going
4:24
to go. We're going to go out.
4:26
I'm going to get myself. There's
4:28
a place here. It actually did
4:30
pretty good, they make a pretty good big egg and
4:32
cheese. I was like, you know, I'm gonna walk over
4:35
there. And I was walking about it and I realized
4:37
I misjudged the distance. So I like, I was trying
4:39
to get back just in time. And so I sprinted
4:41
about halfway. But I made it. I made it. I
4:43
made it. Good. Well, you hit, I mean, obviously,
4:46
here you are. Good to see. Yeah. Got a
4:48
little tough to hair coming out the front, you
4:50
look very handsome. You look very handsome. You look
4:52
very handsome. You look very handsome. Little.
4:54
Little. Little. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah.
4:57
Yeah, thank you for we're recording an
4:59
hour later than we usually do
5:01
because I suspect that this episode
5:03
won't be very long I say that and
5:06
then who knows But also I've been like
5:08
my sleep schedule is just so fucking crazy
5:10
right now I was up until six in
5:12
the morning the other day. Oh shit like
5:14
I just can't sleep And so I'm gonna
5:17
probably get dementia soon and die
5:19
But in the meantime I thought I would
5:21
try to get what I really needed today
5:23
was an extra hour because you know to be
5:25
fully transparent is I think we've discussed in the past
5:28
like the ad market is not great right now for
5:30
a lot of podcast it hasn't been for a while
5:32
like ads are softer and then we randomly got two
5:34
ad reads for this show which I was like oh so I
5:36
have to like write those ads and stuff so I needed
5:38
a little bit more time so I appreciate you guys
5:40
going a little bit later but it's good
5:42
to be here with you Dustin Berman executive
5:44
producer good to see you today how are you Good. Yeah,
5:47
honestly when you said yesterday you
5:49
wanted to record an hour later,
5:51
I was happy. It's been a
5:53
busy few days here in the
5:55
last stand network with the Nintendo
5:57
switch news. So we've got two new
5:59
episodes. out of punching up and the
6:01
one today was Gene had some
6:04
hands-on with the switch too so we
6:06
did a video with him and Brad
6:08
talking about it but the embargo was
6:10
at 9am and I just don't when
6:13
it comes to embargoes I never trust
6:15
a scheduler I'm like I'm not gonna
6:17
be the guy right that fucks
6:19
up someone else's embargo I'm
6:21
just not gonna do it so
6:23
while it wasn't super early I was
6:26
up a little earlier than normal to
6:28
to make sure that that that got
6:30
out on time. So yeah, everybody
6:32
go check out the switch to
6:34
coverage because we did quite a
6:36
lot. Yeah, I just want to
6:39
look, it's just a special episode,
6:41
not even numbered, which is good,
6:43
because that would have really annoyed
6:45
me. I was debating about it,
6:47
which is good, because that would
6:50
have really annoyed me. I was
6:52
debating about it, and then I
6:54
thought about the numbering. I didn't
6:57
even, so technically on patron. So,
6:59
But yeah, just a special episode
7:02
for everybody. Great, now I
7:04
got to pay Gene twice. Yeah, thanks
7:06
a lot. Sorry. Well, no, no, no, he
7:08
wasn't on the first one. Oh,
7:10
okay. Well, you don't, you don't,
7:12
you don't pay me shit for
7:14
the extra punching up episodes. Well,
7:16
it's nothing extra for being
7:18
on punching up. You pay
7:20
pretty well, don't you? Well, I'm, I
7:22
didn't say that. I just said I
7:25
don't get paid anything extra to be
7:27
on punching up. So you're net, you're
7:29
neutral. Yeah, and what you're paying people.
7:31
That's good. To remind people, my back
7:33
hurts, so I'm just going to be leaning back a
7:35
lot, looking like I'm mad. I've been looking at videos and
7:37
I'm like, my arms are always crossed. I'm like, yeah,
7:39
there's always a stern look about you. Yeah, we get into
7:41
that, I think, a little later in the show. Yeah, we
7:43
will. And a lot of people wrote in about Nintendo as
7:46
well. So a lot of people want to talk about
7:48
Nintendo, we want to talk about Nintendo, we will
7:50
talk about Nintendo, we will talk about Nintendo, we
7:52
will talk about that, we will talk about that, we
7:54
will talk about that, of course. There's not a
7:56
huge amount of news otherwise, but that makes perfect
7:58
sense when you think about it because obviously... everyone
8:00
is staying out of the way of Nintendo
8:02
and letting them do their thing. I think
8:05
that's very wise. So we'll talk about that.
8:07
But this is a PlayStation podcast. It's Sacred
8:09
Symbols. Sacred Symbols. The PlayStation Podcast is a
8:11
PlayStation podcast. In Sacred Symbols. Sacred Symbols. The
8:13
PlayStation Podcast in fact is the name. And
8:16
you can get it three days early and
8:18
Ed Free Over. On. And you can get
8:20
it three days early and Ed Free Over.
8:22
And Ed Free Over. Get RSS functionality and
8:25
so on and so forth. There are of
8:27
course dollar and two dollar tiers and ten
8:29
dollar and twenty five dollars tiers depending on
8:31
what you want, but go and explore. Explore
8:33
both the website and yourself at patreon.com/last and
8:36
media. Explore your bodies. Just don't explore yourself
8:38
with the website. Right. explore your but not
8:40
someone else's body but explore your own on
8:42
patreon.com yeah yeah put a piece of tape
8:44
put a piece of tape over your webcam
8:47
whenever you're on patreon on our patreon yeah
8:49
exactly because we are a piece of tape
8:51
over my my laptop camera yeah really I
8:53
remember I was talking about this a long
8:56
time ago Chris but that when I saw
8:58
an image of Mark Zuckerberg in a meeting
9:00
at Facebook with a fucking piece of tape
9:02
over his camera I'm like if he's doing
9:04
it Then obviously something's a miss and then
9:07
of course the reports came out being like
9:09
oh, yeah people at Amazon listen to you
9:11
over the fucking Alexa all the time It's
9:13
like oh good man. Let's have all these
9:15
live cameras live mics great Yeah, yeah, I
9:18
mean the PS5 controller literally has Yeah, I
9:20
want to rip it out. I wish I
9:22
remember when it was announced. I'm like I
9:24
wonder if we could take it apart just
9:27
rip the microphone out of it I mean
9:29
you could yeah, but it like I don't
9:31
like I don't am I'm like I'm like
9:33
I always can hit the button and then
9:35
who knows if it works or not but
9:38
when I turn the control around I always
9:40
hit the button so it turns orange the
9:42
Right yeah it bothers me though that like
9:44
whenever there's something about the orange light on
9:47
the on that mute button that really bothers
9:49
me because I'm just like I don't like
9:51
that all light is on to indicate that
9:53
something is off. You know what I mean?
9:55
Like it's something in my brain that's like,
9:58
I don't, I feel like it should be
10:00
the opposite in some way. Yeah, yeah, exactly.
10:02
I totally agree. Yeah, because yeah, it's, it's,
10:04
it's the IO, it's on. It's funny man,
10:06
like I think, I still have, I'm still
10:09
scarred of the PlayStation Vita version of PlayStation
10:11
All-Stars Battle Royale, Battle Royale, because it would
10:13
go, it would, they must have, they must
10:15
have patched, just, just, just, just, just, just,
10:18
just, just, just, just, just, just, at some,
10:20
at some, at some, at some, at some,
10:22
at some, at some, at some, at some,
10:24
at some, at some, at some, at some,
10:26
at some, at some, at some, at some,
10:29
at some, at some, It was the only
10:31
video game I knew that ever did this
10:33
and I played the shit out of it
10:35
is people know it would your mic would
10:37
just be live Oh, yeah, and like it
10:40
took me rounds to figure out I'm like
10:42
oh my god dude like what have we
10:44
even been saying? You know? Because I think
10:46
like at some point because someone's like oh,
10:49
hey or whatever I'm like what what? What?
10:51
Yeah, the shit out of someone with fucking
10:53
Dan Fortescu or whatever the hell I was
10:55
doing? The laundry room is
10:57
back here, I'm pointing at it.
10:59
And I always walk in there
11:01
naked with my laundry before I
11:03
get in the shower to throw
11:06
it in there. And I'm like,
11:08
what if the camera was just
11:10
on it? I'm just like, you
11:12
just see Colin's fucking plump white
11:14
body. Oh, that fat dong. Fat
11:16
dick. Well. Well, it's going to
11:18
be here with you guys today.
11:20
Sacred Symbols Plus, by the way,
11:22
I mentioned that earlier. That's our
11:24
supplement on patreon.com/Last Day Media for
11:26
our big fans where we get
11:28
into interviews and deep dives, game
11:30
discussions, so on and so forth.
11:32
Recently put up a split fiction,
11:34
review discussion, review discussion, that, and
11:36
so on and so forth. Recently
11:38
put up a split fiction review
11:40
discussion that Dustin and Hoag participated.
11:42
including, I have the notes here
11:44
actually, yeah, we talk a lot
11:46
about like Sony's position of kind
11:48
of putting them, they're the ones.
11:50
that predicated the game of like
11:52
we're going to have like an
11:54
arms race on how games look
11:56
and now they're suffering from it.
11:58
So we talk a lot about
12:00
that. Talk about steam on Xbox
12:02
and the rumors there and then
12:04
we talk about youbsoft which actually
12:06
there was an update today with
12:08
the youbsoft stuff where I'm pretty
12:10
sure they got sued by their
12:12
own shareholders over the deal with
12:14
Tencent to renegotiate the price because
12:16
I think they realize that they're
12:19
going to be stuck with this
12:21
increasingly worthless stock that is prede
12:23
Prince of Persia and steep. or
12:25
whatever, so they need to get
12:27
out of that. So I want
12:29
to talk to Hoag about that.
12:31
We're not going to talk about
12:33
that here. I need to read
12:35
the documentation, but I suspect he'll
12:37
be on the show again soon
12:39
again into all of that. So
12:41
yeah, we'll look forward to that.
12:43
Rajib Basu wrote in on, hello,
12:45
CDC, wrote in on, hello, CDC,
12:47
would you be willing to have
12:49
a temporary recurring segment in the
12:51
coming weeks to talk about the
12:53
last of a season two, complete
12:55
with season two, complete with spoilers.
12:57
No, no, I wouldn't, I wouldn't,
12:59
I wouldn't, I wouldn't, I wouldn't,
13:01
I wouldn't, because I wouldn't, because
13:03
I wouldn't, because I wouldn't, because
13:05
I wouldn't, because I wouldn't, because
13:07
I wouldn't, because I wouldn't, because
13:09
I wouldn't, because I wouldn't, because
13:11
I wouldn't, because I wouldn't, because
13:13
I wouldn't, because I'm, because I'm,
13:15
because I'm, because I'm, And that
13:17
will not be the weekly episode
13:19
of sacred symbols plus. So these
13:21
will be additive episodes of sacred
13:23
symbols plus. I got to figure
13:25
out who's going to participate. The
13:27
one thing that I know is
13:29
that I want it to be
13:32
the same group for every episode
13:34
because what we did the first
13:36
season and whatever that was, 22,
13:38
23. What I recall was that
13:40
we would switch people in sometimes
13:42
and then they have things to
13:44
say or like that we've already,
13:46
in other words, it wasn't a
13:48
continuous conversation. Honestly, Dustin, the group
13:50
that I'm thinking of is me,
13:52
you, and Micah. I don't want
13:54
to put anyone, I mean, anyone
13:56
can participate, but let's be honest,
13:58
I don't feel bad about asking
14:00
you and Micah to do things.
14:02
So, certainly. Right. So, um, that's
14:04
what I'm thinking we're going to
14:06
do. Yeah. The thing that we
14:08
need to figure out how... If
14:10
that's the day we want to
14:12
release those extra episodes. No, I'm
14:14
not worried about the... I'm not
14:16
worried about the scheduling. Oh, okay.
14:18
We'll just... We'll record and publish
14:20
them on Monday or something. Don't
14:22
worry about that. Okay. Yeah, we're
14:24
going to continue to publish things
14:26
on Sundays. In fact, we have
14:28
a few things lined up for
14:30
Sundays that are going to be
14:32
very fun, I think very soon.
14:34
But yeah, don't worry about that.
14:36
Don't fear about that. These will
14:38
just be little supplements, little celebrations.
14:40
Yeah. And until dawn, I think,
14:42
is next Friday? So maybe we'll,
14:44
what will we do? Yeah, maybe
14:47
we'll just go see it and
14:49
record it that day or something,
14:51
I don't know, that night, or
14:53
maybe that weekend, just get it
14:55
out of the way, and then
14:57
that will be a core episode
14:59
of, we can sit on that
15:01
for even a week if we
15:03
want to, we'll figure it out,
15:05
we'll sit on that for even
15:07
a week if we want to,
15:09
we'll figure it out. And leave
15:11
us nice reviews on podcast services.
15:13
You can leave a comment on
15:15
the video. You can like us
15:17
on YouTube. Find us on all
15:19
the different social media platforms. Do
15:21
whatever it is you want to
15:23
do. Just make sure to be
15:25
exploring your body while you're doing
15:27
it. Let's get into some topics
15:29
of discussion. You didn't like that,
15:31
Chris? What? You didn't like that?
15:33
Oh, no. I just, I just,
15:35
I feel like I was going
15:37
to be recurring every now and
15:39
again. No. I'm no stranger to
15:41
that. Yeah, I beat something. There's
15:43
a few things I beat. All
15:45
right. We like to beat things
15:47
down here. Oh, we like to
15:49
beat our meat a little bit
15:51
more deliberately down here. Little more
15:53
finesse. Yeah. It's all in the
15:55
wrist boy. It's all in the
15:57
little more pazares. Ellie. Oh no!
16:00
Al Zafino wrote in to us on
16:03
Patreon. Remember, look for the different threads
16:05
in the newsfeed on Patreon each week
16:07
for the different shows. You can submit
16:09
to them. We pour through them for
16:11
the various shows and then pull your
16:13
inquiries out. So many of you wanted
16:16
to talk about Nintendo. There's only so
16:18
much to say about Nintendo. So not
16:20
a lot of inquiries about other things.
16:22
We had like 200 inquiries or something
16:24
this week, but I would say half
16:27
of them. We're about Nintendo. So we'll
16:29
get there. Hope all as well. Last
16:31
July, Colin was kind enough to read
16:33
my comment about my wife finishing her
16:35
chemo treatments. I'm happy to say she
16:37
recently had her first scan and everything
16:40
came back clean. Her name is Crystal,
16:42
by the way. I believe you guys
16:44
speculated her name was Alberta, which made
16:46
us laugh. I wish I remembered. Her
16:48
name was Alberta, which made us laugh.
16:51
I wish I remember these things. It's
16:53
because his name is Al. No, her
16:55
name is Alberta. I was curious you
16:57
guys ever thought about being the next
16:59
generation of the next generation of gamers.
17:01
Last week you guys made an eye-to-eye
17:04
comment and I explained to my son
17:06
what the brown eye is so he
17:08
understood the reference. He thought it was
17:10
the funniest joke you'd ever heard. You
17:12
guys are speaking to a lot more
17:15
adolescents than you realize. Keep being great
17:17
to stay well. That's crazy. Nine years
17:19
old, the brown eye, I mean, reduce
17:21
it to its essence. That's not that
17:23
bad. No. Little boys telling fart jokes
17:25
and poop jokes and poop jokes and
17:28
they understand it. So like, right. I
17:30
would have a problem if it was
17:32
sexualized if it was sexualized. But actually
17:34
that's totally an agnostic term in my
17:36
opinion. Yeah, so you mean like within
17:39
the first five minutes if we were
17:41
talking about Colin's big flat plumpy dick,
17:43
for example, beating it off. That might
17:45
be fun explaining that one, Al and
17:47
Alberta got a lot to explain to
17:49
little Alberts. It's kind of funny to
17:52
imagine that we would be like some.
17:54
I don't know when I was a
17:56
kid it was like Mark Levin when
17:58
you were you were probably younger it
18:00
was like Rush Limbaugh I love the
18:03
idea of just like we are that
18:05
for like Just some random kids out
18:07
there, you know. Yeah, just just trapped,
18:09
you know, in the car in the
18:11
back seat of a fucking Highlander with
18:13
their fucking dad playing the shit with
18:16
me talking about beating meat in a
18:18
southern man voice. It's a very curious
18:20
situation for... I'm sorry a little one.
18:22
It'll be over soon. Yeah. Dustin, did
18:24
you know what a brown eye was
18:27
when you were nine years old? I
18:29
don't think so. Yeah, it was a
18:31
little, probably behind on some lingo as
18:33
though I have learned some recent lingo.
18:35
My friend Brandon, I've mentioned many times,
18:37
he's always keeping me appraised. I learned
18:40
about the huzz recently, which is just
18:42
another word for hoes. Oh, okay, cool.
18:44
I like that's the huzz. Yeah. So
18:46
I'm trying to keep up to date.
18:48
The sluts. The whores. explaining the brown
18:51
eye to your nine-year-old isn't that bad
18:53
in comparison to all the other shit
18:55
on the show. I'm just thinking about
18:57
a dad explaining that joke and that's
18:59
what got me. Can you, I think
19:01
about this, I obviously don't have children,
19:04
maybe I will one day, but it's
19:06
like, when can you see eye to
19:08
eye with your child? And I'm not
19:10
talking eye to brown eye. In other
19:12
words, I'm gonna, I'm gonna, I'm gonna
19:15
sit down with a little, so Al
19:17
and Alberta, with Alberto. Right? And he's
19:19
nine years old. And they're like, this
19:21
is what the brown eye is. Now
19:23
you kind of have to accept that
19:25
he's not going to tell his friends
19:28
or say something off kilter in school.
19:30
Right? Because then it makes you look
19:32
like a bad parent or like you're
19:34
careless. Sure. When can you be on
19:36
the level with the child in other
19:39
words? Like I'll give you an example.
19:41
When I was in middle school, I've
19:43
said this before, and I've said this.
19:45
They would often like once once every
19:47
few weeks even but like once a
19:49
month would just be like don't go
19:52
to school on Friday we're gonna go
19:54
to a movie and I So I
19:56
used to see like all these movies
19:58
like the first showing. Like the, like,
20:00
and I knew better than the say
20:03
that I was doing that. Right. Right.
20:05
I wasn't going into Catholic school on
20:07
the Monday and being like, yeah, my
20:09
mom and dad brought me to see
20:11
deep impact. You know, sure, yeah. So
20:13
I wonder, so the same thing here
20:16
with Alberto, where I'm like, can we
20:18
trust that he's not going to go
20:20
to school, talk about his teachers brown
20:22
eye or something? And then bring great
20:24
shame on the Zafino family. I don't
20:27
know. That's the gamble. I would argue,
20:29
like, I don't know, like, I feel
20:31
like 10 or 11. He's right on
20:33
that cusp. I don't think it's that
20:35
big of a deal. I just think
20:37
it's, I think the concept of explaining
20:40
that to a child is hilarious. Especially
20:42
like, unprompted. Because like, I'm not sure,
20:44
like, like, we're assuming that the kid
20:46
was like, what's that the kid was
20:48
like, what's that the kid was like,
20:51
what's like, like, like, like, Right, but
20:53
we prompted the question. But the boy
20:55
didn't prompt. That's what I'm saying. I
20:57
wonder if there was even a quag.
20:59
I like the idea of like us
21:01
saying that and then him just turning
21:04
with a blank stare being like, you
21:06
want me to explain this son? So
21:08
you don't repeat this? I don't know.
21:10
I mean kids are saying all sorts
21:12
of crazy shit anyway, whatever. I don't
21:15
even know what they're talking about half
21:17
the time. Now I realize like the
21:19
new term people say is crashing crashing
21:21
crashing. It's funny because it's like, I
21:23
don't even feel like, like who, I
21:26
really love the etymology of these things
21:28
and how unknowable they were, like who
21:30
started that? Someone started saying that. I
21:32
think about that with so many different
21:34
things. Of course the great example is
21:36
420, right? And how they have tracked
21:39
down where that came from and like
21:41
Santa fucking cruise or something in the
21:43
60s and they used to meet at
21:45
420 after school to smoke. But it's
21:47
like, how did that just become a
21:50
thing? And then someone innocuously, like one
21:52
day was like, yeah, I'm off school,
21:54
I can meet at 420. And then
21:56
like, fucking 70 years later, it's just
21:58
like part of the vernacular. I find
22:00
that quite interesting, personally. It's awesome. Yeah.
22:03
Well, you can even see like now,
22:05
maybe we discussed this lightly, but when
22:07
we, growing up, even five years ago, he said
22:09
a goon, it's like, oh, it's a henchman.
22:11
Right. But now to goon, being a goon, being
22:13
a gooner, completely different.
22:16
Definitely. Hockey goon is like the
22:18
name I would think of the most
22:20
with that, like that was like a
22:22
tournament. Well, that's like a tournament. Well,
22:24
that's like a whole different. Well, that's
22:26
like a whole different. You
22:28
can't even begin to imagine.
22:31
You're slapping your nuts around
22:33
with a hockey stick, perhaps?
22:35
Ooh. It's like the fucking
22:37
ice capades. Alsifino, thank you
22:40
for writing in. Alberta? Be
22:42
well. And congrats to his
22:44
wife, who's cancer-free. Yeah, that's why
22:46
I said Alberta. Oh, right, right.
22:48
I thought that was the kid.
22:51
I thought that was the kid.
22:53
No, Alberto, yeah. He's going up
22:55
in Alcatres after this. We're on
22:57
one today. We got a little,
23:00
we got a little bit of
23:02
a, got a little bit of
23:04
a routine going on here. Yeah.
23:06
What's the thing that you sent
23:09
us, Colin, where he's like, let
23:11
us sit down and do improv,
23:13
improviseable, oh, is that Lee of
23:16
Decid? Yeah, I'm improvisational comedy. In
23:18
improvisational comedy. Oh, no, it's not
23:20
Ted, what's, what's that British show?
23:22
Oh, what's that British show? Yeah, I know
23:25
what you're talking about. One of the very short-lived,
23:27
all other things he does is short-lip, that's British.
23:29
But yeah, I know, I didn't know, I wasn't even familiar with
23:31
it until I saw that clip, and I just thought it was
23:33
so funny. By the way, you guys didn't respond to the
23:35
clip that I sent you last week of the guy talking about
23:37
how he has four days and one day. Did you did
23:39
you what you know I do remember that now,
23:42
but it was late at night and I thought
23:44
I'll watch it tomorrow and then I forgot
23:46
Dude, it's so funny because there's it's
23:48
a video that's so funny on like
23:50
seven different levels that you have to
23:52
watch it over and over again to
23:54
get the To get why it's so funny
23:56
like it's funny immediately, but like if
23:59
you continue to watch it, there's other things that are
24:01
funny about it. It's a guy basically saying that he lives his life
24:03
in six-hour increments. Oh, I did see this. I have seen this. I
24:05
remember when you said it, I was like, I think I've seen that
24:07
before. And what's funny about it, like my favorite part about it, is
24:09
he says something, well, here, hold on, I'll see if I can get
24:11
it loud enough. Oh man. People love it when we do this on
24:13
the snark tank when we pull up, when we pull up videos on
24:15
videos on our videos on our videos on our phones, when we pull
24:17
up videos on our phones, when we pull up videos on our phones,
24:19
when we pull up videos on our phones, on our phones, on our
24:21
phones, you, you, you, on, on, on, on, on, on, on our phones,
24:23
on, on, on, on, on, on, on, on, on, on, on, on, on,
24:25
on, on, on is
24:27
6 a.m. to noon and I'm
24:29
not crazy. You're crazy for thinking
24:31
it takes 24 hours just like
24:33
some dude in the cave did
24:35
300 years ago. My second day
24:37
starts at noon and goes till
24:39
6 p.m. That's day two. And
24:41
then the next day is 6
24:43
p.m. midnight. What I've done now
24:45
is I've changed a manipulated time.
24:47
I now get 21 days a
24:49
week. Stack it up over 10
24:51
years and you're fucking dead. But...
24:53
Dude, there's the funniest thing is
24:55
in the beginning. See if you
24:58
can identify what's funny about this,
25:00
because when Mike and I identified
25:02
that this is what he said,
25:04
I thought it was the funniest
25:06
part of the video, hold on.
25:08
This is why I wanted to
25:10
get into it. He said 6am
25:12
to noon, and I'm not crazy.
25:14
You're crazy for thinking it takes
25:16
24 hours, just like some dude
25:18
in a cave did 300 years
25:20
ago. Yeah, yeah. That is the
25:22
funniest part of the video. It
25:24
is pretty good. It's fun, dude.
25:26
I, he thinks caveman times are
25:28
300 years. Yeah, exactly. Well, I
25:30
guess it would be if under
25:32
his understanding of time, it kind
25:34
of would be, you know? There's
25:36
like, there's, there's a time dilation
25:38
argument there. Where like if he
25:40
thinks that much, if he thinks
25:42
there's 21 days in like a
25:44
day or something, how does that
25:46
stack up over time? Like would
25:48
it be further away or closer
25:50
or closer? I don't know. That
25:52
video is insane. I sent you
25:54
a video of this clip of
25:56
some guy watching that Kanye interview
25:58
and he just... Oh yeah. And
26:00
he skips. He's like, oh I
26:02
just... I just skipped 10 seconds
26:04
into this Kani interview. And it's
26:06
just like the guy walking into
26:08
Kani's house and you see the
26:10
phone, skip 10 seconds and he
26:12
walks out in the black KK
26:14
get up. It's like, it's incredible,
26:16
it's incredible. There are two responses
26:18
to this that I think are
26:20
funny is one is the guy
26:22
saying like things are getting crazy
26:24
because now things are being measured
26:26
in days per day, which I
26:28
think is like the funniest. Yep,
26:30
that sounds like... Oh my god,
26:32
that, the caveman 300 years ago
26:34
thing like that is the fucking,
26:36
I was belly laughing when I
26:38
heard that, I was fucking brilliant,
26:40
is he's fucking brilliant, is he
26:42
being facetious? I don't know, but
26:44
he's definitely dominating me, I mean
26:46
there's like no doubt that a
26:48
guy like that with that kind
26:50
of drive, he does more in
26:52
one of his six hour days
26:54
than I do in probably a
26:56
week. Well yeah, he's psychotic. He's
26:58
clearly a psychopath. That's insane and
27:00
his family hates him. Yeah Fucking
27:02
awesome. I love my god. That's
27:04
like one of my favorite. That's
27:06
a low-key. That's a fucking banger
27:08
of a video in mind. Yeah.
27:10
It sums up the internet bro
27:12
culture, especially like so well. It's
27:14
so good. That guy's a fucking
27:16
artist. I don't know if he
27:18
knows it or not. Sacred Symbols
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watching the latest from one of
31:38
my favorite YouTube channels, Idiots and
31:40
Cars, highly recommended. I don't know
31:42
this channel, and I'm very eager
31:44
to get into it, especially because
31:46
there are apparently 150 episodes of
31:48
it at least. When I noticed
31:50
something peculiar, in Idiots and Cars,
31:52
number 150, at the 342 mark,
31:54
you can see a Florida man
31:56
driving in reverse down the left
31:58
lane of some four-lane road. The
32:00
background audio is of our very own Sacred
32:02
Symbols podcast playing with Chris Reagan going on
32:04
about some final fantasy nerd shit. The question
32:06
is who is this mysterious Sacred Symbols listener
32:08
capturing the latest escapades of Florida Man?
32:11
What else have you caught Florida Man doing while
32:13
listening to Dustin Drone on for 15 to 20
32:15
minutes about each topic every show? There's a link.
32:17
So if you guys want to find it, it's idiots
32:19
and cars number 150 from the YouTube channel idiots
32:21
and cars, which is a hundred ninety five thousand,
32:24
idiots and cars, which is a hundred ninety five.
32:26
And the time stamp is 222
32:28
seconds, so that would be 342.
32:30
And Sacred Symbols is clear as
32:33
day playing in the background. Chris,
32:35
what's going on with you? Because
32:37
this happened to your other show,
32:39
Snark Tank, as well. Yeah. Another
32:41
online funny video situation. This is
32:43
a... This reminds me that yes,
32:46
the show actually does get
32:48
listened to by people, and it's not
32:50
just a fake game that someone's
32:53
coordinating on me. It's surreal
32:55
to see this. I love this shit,
32:57
but like it does kind of put
32:59
into perspective, it's like, oh yeah, there
33:01
are a lot of people, like genuinely
33:04
listening. It doesn't feel that
33:06
way, like it feels that way,
33:08
like it feels that way, like it feels
33:10
that way when we do a live show,
33:12
you know what I mean? Or like when
33:15
we're in person meeting, but like most of
33:17
the time it just kind of feels like
33:19
numbers on a board, doesn't really seem
33:21
like, I understand now. that I'm in
33:23
like a live studio space with like
33:25
an audience or whatever but like if
33:27
you're out of that space for it's
33:29
very easy to forget. And so seeing
33:31
shit like this like makes my day
33:33
man I love this. The yeah the
33:35
last one was Star Tank in like
33:37
the background of some dash cam footage
33:39
of some other guy getting into a crazy
33:42
accident and it's weird it's it's cool I
33:44
love stuff like this and it also reminds
33:46
me that like oh we're just the mathematics
33:49
of it for both of my shows it's just like
33:51
oh it's cool to know that Both of these things
33:53
are popular enough to be seen in like the wilderness
33:55
in this capacity. You know what I mean? Like it's
33:57
cool, because I don't really think about it that way.
34:00
I think we just meet up here
34:02
and tell horrible dick jokes. Yeah. Talk
34:04
about crank and hogs. Crank and hogs.
34:06
On the new season of crank and
34:09
hogs. Oof. Dustin, any thoughts on being,
34:11
well you weren't in it I guess,
34:13
but we're there nonetheless. In spirit, that
34:16
was a pretty funny clip too. Yeah.
34:18
Well we hear stories of things that
34:20
happen to people all the time while
34:23
they're listening to the show but it's
34:25
a rare moment where one of these
34:27
is captured on video and so I
34:30
absolutely love seeing this so and it's
34:32
it's just I love that someone just
34:34
found it out in the wild too
34:37
these these types of things happen every
34:39
once in a while where someone's I
34:41
mean Instagram video from I don't know
34:44
if it was some like fitness Instagram
34:46
Tik Talk guy And at one point
34:48
in the video, there's a guy that's
34:51
like in the background wearing a sacred
34:53
symbol shirt, just like mysterious, you know,
34:55
there is, just for a second. It's
34:58
like George Lucas going into the office
35:00
building. Yeah, in the documentary. So it's
35:02
nice, it's fun. So please, you know,
35:05
if you are listening to Sacred and
35:07
you got a dash cam, if you
35:09
wreck your car, send it in. Or
35:12
have a loved one, send it in
35:14
if you're, you know, you know, dead.
35:16
We talk about George Lucas way too
35:19
much for a PlayStation podcast, but I
35:21
still don't understand what he's doing in
35:23
some of these shots that he's in.
35:26
Like where are you going? You're George
35:28
Lucas, like what are you even doing?
35:30
You know, you're going, you're eating a
35:33
Panda Express? I'm just vibing out. But
35:35
no, Pan Express is fine, it's just,
35:37
if I were George Lucas, I would
35:40
hire someone to make me an exact
35:42
replica of whatever it is I wanted
35:44
in my house. Right. Like, I don't
35:47
know, I'm just like, go, go, you
35:49
don't need to be at the fucking
35:51
mall, George. Go back to the Skywalker
35:54
Ranch. Yeah, like, he really can just
35:56
do what, like, there are people who
35:58
are infinitely less famous than him, or
36:01
infinitely less influential than him, I should
36:03
say, who also can do whatever they
36:05
want. You know what I mean? Like,
36:08
what the fucking, like, and then meanwhile.
36:10
Yeah, George Lucas has just ate a
36:12
food, not even in a panda expression,
36:15
like a mall food court. Right. Yeah,
36:17
with like a panda express. Right. Like
36:19
that's even, I don't know if that's
36:22
crazier or less cra, you know what
36:24
I mean? Like, is it crazier for
36:26
him to be in a mall in
36:29
the first place? Right. Dana panda express,
36:31
like I kind of feel that way.
36:33
Yeah, you're right. I think you're right.
36:36
And I feel like there's a gambit
36:38
in his mind in his mind. Even
36:40
people that are not really very connected
36:43
to Star Wars or India or anything
36:45
like that know who George Lucas is
36:47
I mean But it can't be me
36:50
right? Right. Yeah, like it can't be
36:52
me. It couldn't it couldn't be him.
36:54
Yeah, and I wonder if that's Because
36:57
dead up if I saw George Lucas
36:59
in a fucking food court. I would
37:01
100% know is him and I'd be
37:04
like I'm going to talk to George
37:06
Lucas See what happens. I think there's
37:08
too much doubt in people. I think
37:11
everybody's like, yeah, that can't be him.
37:13
And he's probably sitting there, man, like,
37:15
I'm hidden in plain sight. Like a
37:18
Jedi. Like a Jedi. Like a Jedi
37:20
assassin. They'll never find me. Gonna eat
37:22
my Chinese cholupa, or whatever the fuck
37:25
they make it. I've never had Pan
37:27
Express in my life, actually. I've had
37:29
it last time in high school. And
37:32
there was something, you know when you're
37:34
a kid and you just don't understand
37:36
anything, so there's like something almost like
37:38
romanticized about it, it's like, oh, it's
37:41
fall, mall food, Chinese food, that's awesome.
37:43
And then like years later, you're like,
37:45
dude, you like were surrounded by amazing.
37:48
Sajuan Chinese food like you could trip
37:50
over. I know, I know. I know.
37:52
China Express or like whatever, you had
37:55
to express? It's like, come on man.
37:57
It's how I felt when I was
37:59
like 10 years old that my parents
38:02
would order like dominoes. I was like,
38:04
what are you doing? Yeah, that's going
38:06
on. Yeah, that's crazy. Yeah, that's crazy.
38:09
Yeah, that, that, that, that, to be
38:11
fair, like, I don't know, 99 thin
38:13
crusts crust dominoes, kind of slapped in
38:16
a way that like, kind of slapped
38:18
in a way that like, like, like,
38:20
like, like, like, like, like, like, like,
38:23
like, like, like, like, like, like, like,
38:25
like, like, like, like, like, like, like,
38:27
like, like, like, like, like, like, like,
38:30
like, like, like, like, like, like, like,
38:32
like, like, like, like, right we ordered
38:34
delivery dominoes like what it's important in
38:37
the history of dominoes that we remember
38:39
that dominoes was actually good once and
38:41
then it got bad and that was
38:44
the whole ad campaign right and they
38:46
got better and they got better again
38:48
and I all we've I mean we
38:51
talked about this way too much for
38:53
a sacred for a PlayStation podcast but
38:55
it's like sometimes I'm in the mood
38:58
for bad pizza yeah sometimes I want
39:00
bad pizza like I'm like yeah Papa
39:02
John sounds like it's really good right
39:05
now I'm getting on it Just pepperoni
39:07
basic. Yeah, a little more this George
39:09
Lucas sitting in a dominoes like I
39:12
want everything on one pie Hot and
39:14
ready the pepperoni is the key to
39:16
all of this I want the pepperonies
39:19
to emanate from the center. It's like
39:21
a Fibonacci spiral. It's it twirls I
39:23
don't know what the fuck we're talking
39:26
about I know it's like not even
39:28
Andreas Len Artson wrote in and said
39:30
hi, during your plastic straw discussion last
39:33
week, I couldn't stop thinking about the
39:35
Swedish word for it. The word is
39:37
sugrur, which translates to sucking pipe. Just
39:40
thought I should share, all the best
39:42
from Sweden. I don't understand what's going
39:44
on with foreign languages of any kind.
39:47
I don't know why some of them
39:49
are so comical. You know, everyone always
39:51
makes fun of Dutch, but I feel
39:54
like some other really strong competitors in
39:56
the world. the Scandinavian languages are probably
39:58
in that. in that conversation,
40:00
if I'm being honest. Yeah, absolutely. Speaking
40:03
of sucking pipe. You're like, all right,
40:05
so it's sugar-ore with a little line
40:07
over the O. I don't even know.
40:10
Is it a line or is that
40:12
a new layout? What is that? No,
40:14
it's two dots. It is two dots.
40:17
It is two dots. It looks like
40:19
a line from here. Probably because I'm
40:21
blind, I'm blind, I don't know. I
40:24
have no idea. I have no idea.
40:26
I have no idea. I can't speak
40:28
Swedish on it. That's my, that's the
40:31
only way that I could even get
40:33
close to that area of the world.
40:35
Right. Everybody's Russian over there to me.
40:38
But could, so, sucking pipe is, is
40:40
the word for straw, but is there
40:42
also a Swedish euphemism for that because
40:45
it's so sexual. Right. I don't know.
40:47
Probably, probably Hergen-Durgen or some shit. Hergen-Durgen,
40:49
Hergen-Gendurgen. Oh my goodness. Hopball as well
40:52
as well in Sweden-Swen-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S Andres, thank you
40:54
for writing in. Sir Jordan said, hey
40:56
Colin, do you have any new gardening
40:59
or log on care plans this year?
41:01
How are the perennials coming in? I
41:03
just thought I got a quick check
41:05
on the best house in the neighborhood.
41:08
Thanks for all the entertainment. I'll hang
41:10
up and listen now. Let me tell
41:12
you something. So glad you asked. Few
41:15
things going on in the world of
41:17
Collins Yard. Number one, I got two
41:19
mose in before anyone got one in
41:22
this year. Okay? Because the grass is
41:24
fucking roaring, roaring, roaring, roaring, roaring, roaring,
41:26
roaring, roaring back. aerated, we've overseeded, we've
41:29
put the nitrates on it, we've done
41:31
all sorts of things to it, then
41:33
by we mean the person I pay
41:36
to do that. And now, and you
41:38
know, and then it starts to turn,
41:40
you know, and then it's spring, there's
41:43
just a little, little hint, little whisper
41:45
of heat and sun, and these things
41:47
are fucking roaring back, and I got
41:50
a mow the lawn, so I've already
41:52
done it twice, it's been a lot
41:54
of fun. Everything seems to be coming
41:57
back nicely. The ginkgo tree is budding
41:59
very nicely. The
42:01
crate myrtle out front looking good.
42:03
It's very boring, isn't it? I'm
42:05
sorry. I realize as I got
42:07
older, these are one of the
42:09
few joys I have in my
42:11
life as the yard. Kind of just
42:13
poking around out there, keeping it
42:15
nice. The perennials are looking good.
42:17
Thank you. We're going to get annual
42:20
soon. Get going with those as
42:22
well. Shout off all the fellow
42:24
yard enthusiasts. I know you're out there.
42:26
I hear from you ever went
42:28
on again. Enjoy your mow as
42:30
well. Colin using a cat
42:32
is a living fleshlight wrote in. Oh my
42:34
god. So it said hello sacred crew. Yeah
42:36
that was a little disturbing isn't it? Yeah.
42:39
Benjamin Franklin. I feel like this is a
42:41
little unfair yeah because like they're paying for
42:43
me to say that on the show but
42:45
now they're kind of getting twice as much
42:47
value by like I feel like the second
42:49
you see a name like this you shouldn't
42:52
be you shouldn't read it. You know what
42:54
I mean? Because they're double dipping in some
42:56
sense. It's interesting. Okay. I don't know. I
42:58
don't know. I don't know. I don't like
43:00
it. Let's ponder it. Let's ponder it. So
43:02
it's a low sacred crew. Benjamin Franklin once
43:04
said he'd give up excessive eating, drinking, and
43:07
even chess in favor of exercise so he
43:09
can get rid of his crippling gout, but
43:11
he never did. With that in mind, what
43:13
things do you indulge in that are clearly
43:15
bad for? when I was losing weight about
43:17
a little over a year ago now. There's
43:19
nothing that I engulf in that's like really
43:22
that bad that I think of. I mean,
43:24
I'll never give up coffee ever. Yeah, but
43:26
is it coffee for you? No. I mean,
43:28
it can be. I've drank enough coffee to
43:30
make it bad for me. You know, you're
43:32
riding a razor's edge of total meltdown sometimes.
43:34
It's zero calories, right? If you drink it
43:37
black. Yeah. I've always confused by that like
43:39
how can that possible. Surely like how could
43:41
it exist as something you know but also
43:43
be zero calories like water I get. This
43:45
is very mysterious. Well why does water why
43:47
does water make sense and the other thing
43:49
doesn't? Hmm. It's not a nutrient it's like
43:52
the it's like the I don't know my
43:54
chemistry well enough anymore but it's like the
43:56
agent or something or whatever it is it's
43:58
like the the conduit by which everything works
44:00
like everything has water in it. So it
44:02
would make sense that it, yeah, but I
44:04
guess you're right, like I just, I don't
44:07
really understand how that works. But I believe-
44:09
They're gonna be honest with you. I really
44:11
still to this day don't even fully understand
44:13
what a calorie is. People talk about like
44:15
on burning calories and it's like, and I've
44:17
heard the explanation a million times, but to
44:19
me, like when I hear it, I'm like,
44:22
I fail to connect it to anything of
44:24
meaning. A unit of energy equivalent to the
44:26
heat energy needed to raise the temperature of
44:28
one gram of water by one degree Celsius.
44:30
The fuck does that mean to me? You
44:32
know what I mean? Like, when you hear
44:34
that, you're like, oh, I guess a lot
44:37
of these are bad. Like, I don't know.
44:39
I have no idea what the fuck this
44:41
means. Yeah. Food is the thing, though, for
44:43
me, I think. Where I'm just like, I
44:45
don't know. Pizza's not good for me, but
44:47
like, I don't, I don't, I don't, I
44:49
don't, I don't, whatever. Right. Right. Right. Like,
44:52
like, like, like, like, like, like, like, so
44:54
little, like, so little, so little, so little,
44:56
so little, so little, so little, so little,
44:58
so little, so little, so little, so little
45:00
in this, so little in this, like, like,
45:02
like, so little in this, like, like, like,
45:04
like, like, like It gives me as much
45:07
joy as a good slice, or like a
45:09
good like a good meal, or like a
45:11
good drink, like, eh, whatever. Eating is definitely
45:13
for me too. The weed's probably, probably bad
45:15
too, although, did we talk about this, well,
45:17
maybe this is one of the reasons why
45:19
I shouldn't stop smoking, I don't remember if
45:22
we talked about this on this show or
45:24
another show, but it came up recently that
45:26
I was like, maybe it was on consolation,
45:28
that doctors just don't seem to give a
45:30
fuck. I always come, you know, they ask,
45:32
do you drink? Do you smoke? Do you
45:34
work out? Do you, and so I'm like,
45:37
do you drink? Yeah, occasionally. Like, sure, yeah.
45:39
Do you smoke? And then I'll always say,
45:41
I don't smoke cigarettes or tobacco, I smoke
45:43
weed. And they're like, yeah, we mean tobacco.
45:45
And then they move on to the next
45:47
question, like it didn't matter. It happens every
45:49
time with like a dozen doctors in my
45:52
own. I'm like, so
45:54
no one seems to
45:56
give a shit. Like
45:58
no one has ever
46:00
in a doctor's appointment
46:02
ever been like, you
46:04
should stop smoking marijuana. No,
46:08
never happened. Never happened to me. I've
46:10
been told to drink less. I've been told
46:12
to eat less. I've been told to
46:14
eat better and all the rest. And but
46:16
never that never like, yeah, you should.
46:18
So I don't worry so much about that.
46:21
I worry more about the food. And
46:23
it's the same thing where like I have
46:25
great blood pressure. I'm not diabetic or
46:27
anything. And I'm of a reasonably healthy weight.
46:30
But and I work out every day. I
46:32
do a ton of cardio, but my cholesterol
46:34
is like really high. And
46:37
right, where they tried to put me on
46:39
a statin last year and I just didn't do
46:41
it mostly because I was going to do
46:43
it. And then every fucking person I talked to
46:45
was like, oh, you shouldn't do that. Like
46:48
I was like, why OK? OK, so I
46:50
was like, all right. I guess I'm just not
46:52
going to do it. And I just ignored
46:54
it. And I actually have a check up like
46:56
the one year check up with this person
46:58
in May maybe. So we'll see. But I've tried
47:00
to just check the cholesterol by eating less
47:02
mayonnaise, less cheese and fewer eggs and hoping that
47:04
that kind of does the trick. But I
47:06
think I mean, I could eat way better than
47:08
I do. And again, I only do OMAD
47:10
because it's the only way to stop myself from
47:12
eating like a glutton. So
47:15
that it's become it's been so many
47:17
years now that it's not even a problem
47:19
or even something I think about. Yeah.
47:21
I think the way that I think about
47:23
it is like the way I think.
47:25
Like if you have up this way, if
47:28
you have five
47:30
thousand dollars and a hundred years left
47:32
to live, you're not particularly rich, right? Like
47:34
it's not a particular that's like a
47:36
poultry sum of money in comparison. But if
47:38
you've got five thousand dollars and you've
47:40
got a week left, you have a pretty
47:42
good week, I think. Yeah, sure. And
47:44
so for me, I'm thinking like, if I,
47:46
you know, if I eat this burger
47:48
and it shaves off a little bit of
47:50
time, it actually increases the value of
47:53
the money that I have ever so slightly.
47:55
That's interesting. Yeah, it's my way of
47:57
diluting myself into killing myself slowly. Well, I
47:59
mean sure it is dark to say
48:01
but I generally agree with you where I'm
48:03
like I would rather just die sooner
48:05
and eat what I want like I I'm definitely
48:07
gonna watch To me and you can clog
48:09
your arteries and have a heart attack and have
48:11
a stroke And there's all sorts of ways
48:13
you can die, but the one major thing is
48:15
like watching one's weight I think and just
48:17
like I won't let myself and haven't
48:19
let myself get very
48:22
heavy at all because That
48:24
I know is a precursor to a bunch of
48:26
problems for you So as long as I like
48:28
keep that in check and work out. I've realized
48:30
in doing all the walking I've been doing I'm
48:32
walking a 10k every day Good.
48:35
It's like that's yet. It feels good and it's like but
48:37
it's like That's got to mean
48:39
something You know counteracting in
48:41
my body somewhere like the
48:43
cheese or something right exactly trying And
48:47
by the way, I just rod dog those those walks. I
48:49
don't even listen anything. I'm literally
48:51
just like I'm literally just
48:53
stoically thinking about my life Not
48:56
on the phone and nothing like that Yeah,
48:58
it's nice to be out there be sometimes that
49:00
my old job where it's like you had
49:02
like a stressful day or something You
49:04
just got to drive home with no no
49:06
music right nothing right. You just got
49:09
a Gotta be You
49:12
know totally absolutely 100 % I look forward to
49:14
it actually All right, let's
49:16
get into this thing that we were gonna talk about
49:18
earlier Gavin wrote in instead a CDC colon Why do
49:20
you look pissed off on camera? Seriously, I listen
49:22
to your podcast in video form and oftentimes when
49:24
Chris or Dustin are venting away on a topic
49:26
My eyes are sometimes drawn towards Collins screen and
49:28
you often just looks incensed I feel frightened every
49:30
time and almost guilty for looking at Colin when watching
49:32
the show anyway Keep up the great content.
49:34
I don't know if I have resting bitch face I
49:36
guess I kind of do but I don't Mean
49:38
to I I get into a
49:40
zone where I'm a listening face Where
49:44
I could feel it in my own my own head
49:47
actually like my eyes sharpen a
49:49
little bit and I I'm listen. I'm
49:51
that's like my listening mode and There's
49:54
like a pressure on my eyes like I don't know if people
49:56
can understand what I'm saying I'm like almost looking in a direction and
49:58
like and taking in the words The cross-arm
50:00
thing that I realize I've been doing
50:02
recently, though, has been mostly for my
50:04
back. It feels good to do this.
50:07
Yeah. So that's why I've been doing
50:09
it. But yeah, those two things taken
50:11
in concert with each other, I think,
50:13
can lead to an intimidating image. Not
50:15
intimidating, who's intimidated by me. But an
50:18
image of anger and resentment. And I
50:20
assure you, I don't feel that way.
50:22
I'm just... This is just my this
50:24
is my body. This is who I
50:26
am. Yeah, can't do anything about it
50:28
I'm very cognizant of that because I've
50:31
been told for a long time that
50:33
like I look at my resting face
50:35
is deeply like I think an uncle
50:37
told me like a long like when
50:39
I was like seven or something like
50:42
you look like you're about to fire
50:44
me just before Christmas and I was
50:46
like oh I should do something about
50:48
that so I've thought like I kind
50:50
of just like I kind of just
50:52
like I kind of just like I
50:55
kind of just like I kind of
50:57
just like I kind of just like
50:59
I Because then it helps me. You
51:01
know, it benefits me to look that
51:03
way. But yeah, some people have serious
51:05
faces. Just as what is. That happened
51:08
to me a lot when I first
51:10
started on this show is that people
51:12
were saying I looked angry. I've kind
51:14
of like Chris adapted in some ways
51:16
where if I feel like I'm smiling
51:19
a little bit, it's actually a neutral
51:21
face. So I've learned to just kind
51:23
of do that a little bit most
51:25
of the time. Um,
51:27
maybe I should be like...
51:30
Wow! How about that? Is
51:32
that a good face? Dude,
51:34
is that Chris's resting face?
51:36
I don't know if I've
51:38
ever seen his face from
51:40
Chris. Yeah. This is me,
51:42
this, this is me just
51:44
like sitting there and... That's
51:46
what I, that's why I
51:48
look at when I'm in
51:50
front of the computer. It's
51:52
completely like... I'm not on
51:54
this video, I'm probably like...
51:56
So I'm sorry I didn't.
51:59
to come off that way,
52:01
Gavin. Thank you for writing him. Jeff
52:03
wrote in and said, hey guys, I hope the
52:05
listeners can learn something from my recent
52:07
experience. Years ago, you read my submission
52:10
about how my wife eats all of
52:12
her food layer by layer. For example,
52:14
she eats a lot of her food
52:16
layer by layer. For example, she eats
52:18
a sandwich by eating the slice of
52:21
bread by layer. For example, she eats a
52:23
sandwich by eating the slice of the slice
52:25
of bread, then each of the work with
52:27
work. Her friend immediately made a comment about
52:29
the strange way that my wife eats. She
52:31
said that her husband listened to a video
52:33
game podcast and remembered overhearing them talking about
52:35
this exact situation. I was hoping my wife wouldn't equate it
52:37
to me as the write-in years ago. She also doesn't listen to the
52:39
show, she also doesn't listen to the show, but knows that I did
52:41
years ago. She also doesn't listen to the show, but knows that I
52:43
do, but knows that I do, but knows that I do. But knows
52:45
that the show, but knows that I do, but knows that I do,
52:47
but knows that I do, but knows that I do, I do, I do, but knows that I
52:49
do, I do, I do, I do, I do, but knows that I do, I do, I do, I do,
52:52
but knows that I do, I do, but, I do, I do, I do, but, I do, I do, I
52:54
do, I do, but, I do, but, I do, but, Also a husband
52:56
of the new friend, please stand
52:58
down and don't mention this
53:00
post to your wife for God's
53:03
sake. Oh, we got another one
53:05
on the clock. Oh, Jesus Christ.
53:07
Very exciting. Listen, Jeff, I'm
53:09
gonna, I'm gonna level with
53:11
you. Your wife is an Eldrich
53:13
creature that is eating her food
53:15
wrong, and you're not in the
53:18
wrong for noticing it. If you
53:20
eat a burger like that in
53:22
front of me, if I present
53:24
you, a burger, Toppings, all the rest,
53:26
and you take off the top bun
53:28
and start eating it. And you eat
53:30
the entire thing. Without touching any
53:33
other part of the burger, I'm
53:35
the problem for noticing that. I
53:37
don't think so. Sorry about that.
53:39
I'm wondering about the mechanics of
53:41
other food. Does she, like for a
53:43
taco, does she dump out the meat?
53:46
You know and eat the the
53:48
shell? I wouldn't think what she
53:50
does is she opens the taco
53:52
eats the meat out and then
53:54
eats the the tortilla. Right
53:57
right. That's weird. I'm sorry
53:59
that's I'm sorry, I know some
54:01
good lawyers if you need one. So
54:03
let me know. Jesus Christ, man.
54:05
It's funny though, because he's literally
54:07
doing the exact thing that got
54:10
him in trouble in the first
54:12
place while telling people to not
54:14
shit where they eat. Right. Like, hey,
54:17
don't write in with the quirks about
54:19
your wife to this show. He wants
54:21
out. After he literally just said that
54:23
she's pissed. Yeah. So now this could
54:25
reach it. Who knows? Could reach it.
54:28
Who knows? I'm familiar with. But
54:30
like this is crazy, like I
54:32
mean dude, he wants the divorce,
54:34
he's like, yeah, like I mean
54:36
like, here's something that could have
54:38
fixed all this. Was that you? No.
54:41
Like it's not, it's not like you're
54:43
lying about like some crazy, like
54:45
it's a white lie, it's not,
54:47
it's not crazy, you know, although
54:49
if you're scared enough to do
54:51
that I guess. Yeah, but you
54:53
clearly want to be out of
54:55
here. So like, you know, Godspeed,
54:58
Jeff, spelled wrong. Yeah, G. Off.
55:00
Yeah, G. Off. Uh, you know. Survive.
55:02
Survive. You know, that's like,
55:04
I always think about Robertite
55:07
Jr. in, uh, Traffic
55:09
Thunder, where he's like
55:11
begging Ben Stiller to
55:13
like survive all those
55:15
bullet wounds. He's like,
55:18
survive, survive. I love that
55:20
movie. That movie. It's great.
55:22
Jeff, good luck to you. And
55:25
be well. Yeah, be well, all right, let's get into
55:27
some game conversations here. It's time. Yeah, wasted enough time.
55:29
Oh, can I bring one thing up? Because I saw this I saw this
55:31
just before the show. It doesn't really mean anything because we
55:33
don't really know I mean, it's it's very much a kind
55:35
of a nothing thing, but like the Marathon Twitter account just
55:37
became active again after like a year or some or like
55:39
many many, many, many months. They just tweeted like some like
55:41
kind of like kind of like, like, like, like, like, like,
55:43
like, like, like, like, like, like, like, like, like, like, like,
55:45
like, like, like, like, like, like, like, like, like, like, like, like,
55:47
like, like, like, like, like, like, like, like, like, like, like, like,
55:49
like, like, like, like, like, like, like, like, like, like, like, like,
55:51
like, like, like Or at least based on my history
55:53
with Bungee, it seems like that's what it's going to
55:56
be. It could just be nothing, but it seems like
55:58
they're active again. Indicates that. might be
56:00
seeing something about Marathon pretty
56:02
soon. That was literally just before
56:05
we sat down to record this. Yeah,
56:07
I'm looking at it now. Yeah, Marathon,
56:09
the game, their Twitter account. And there's
56:11
not much to talk about really
56:13
with it, but it's worth mentioning.
56:15
I wonder what's in it. I wonder
56:17
what's, I wonder what's, I wonder what's,
56:20
I wonder what this is. Yeah, there'll
56:22
be some sleuts out there figuring
56:24
it out, it's not a bad idea. Oh yeah. Oh
56:27
yeah, someone's gonna break this thing open. This is pretty cool. Okay,
56:30
cool. Good eye. Yeah. Other things that I wanted to bring up
56:32
here, just a quick shout out, Devin McCarthy wrote in, said
56:34
Sacred Gents, quick shout out to the great work Barry's
56:36
doing over at Lillimo, picked up super perils of baking,
56:38
picked up Superperils of baking, picked up Superperils
56:40
of baking, picked up Superperils of baking, picked
56:42
up Superparals of Baking'am, picked up Superperils, picked up
56:44
Superperils of the great work Barry's, Latchi, Latch Key Kid
56:46
Latch Key Kid, Latch Key Kid, Latch Key Kid, Living,
56:48
Living, Latch Key Kid, Living, Latch Key Kid, Living, Living,
56:50
Latch Key Kid, Latch, Latch, Latch, Latch, Latch, Latch, Latch,
56:53
Latch, Latch, Latch, Latch, Latch, Latch, Latch, Latch, Latch,
56:55
Yeah, slip up and see flawless runs split across
56:57
my screen, I dial a little inside. But those
56:59
railiard cart levels are dialed in just
57:01
right and keep me for coming back for
57:03
more. This whole game is a reminder that
57:06
not everything needs to be a $100 hour
57:08
$80 epic. Sometimes you just want something fun,
57:10
sharp and satisfying. That takes you
57:12
back a bit. Massive props Barry. Thank you
57:14
and fuck me, of course. But
57:17
props, props, props, the Barry. He
57:19
did a great job with superperils
57:21
of baking. And we're all not
57:23
in the camp, but it's going
57:25
in the camp soon. Thank you
57:28
and thank you and fuck me
57:30
is awesome. Saying fuck me
57:32
is such a fuck is so
57:34
funny. It is good. This podcast
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today or visit angie.com. Scrupulous
1:00:51
Freddy wrote in and said, hey fats, this one's for
1:00:53
Colin. Is it just me or did you exhibit
1:00:55
a complete 180 on your opinion regarding smaller interstitial
1:00:57
games last week? I distinctly remember that you agreed
1:00:59
with Sean Layton in the past about a greater
1:01:02
push for games like Miles Morales and Lost Legacy.
1:01:04
Why then would a 12 or 15 hour God
1:01:06
of war side game be a wasteful endeavor? Curious
1:01:08
to learn your thoughts. First of all, and I'm not
1:01:10
going to say very much about this, is that like, like,
1:01:12
I have one source that if he... like told me what
1:01:14
the game is basically and I just haven't
1:01:17
been able to verify it yet I don't
1:01:19
know if you saw it Dustin I saw that
1:01:21
come through very interesting yeah I
1:01:23
haven't verified that I haven't worked
1:01:25
to verify that information yet but maybe I
1:01:27
will and if it comes out before we
1:01:29
are able to you know for the news
1:01:32
is it comes out or leaks before that
1:01:34
we'll let you know what what it is at
1:01:36
that time but um yeah so um The
1:01:38
thing with, is it interesting writing, because I
1:01:40
saw a few people who have written it
1:01:43
about this, is no, I don't feel like
1:01:45
I have, because it's about the people that
1:01:47
are doing those games. I believe that
1:01:49
Sony should explore smaller games, interstitial
1:01:51
games, even in big series,
1:01:54
if that's what you want to do. But
1:01:56
I don't think that that's a good use of
1:01:58
time for major studios, no. I think the
1:02:00
major studios have so much writing on
1:02:02
their product, they need to work on the
1:02:05
big products. And then there should be an association
1:02:07
of smaller studios that are able to
1:02:09
work on some of these games. I
1:02:11
think some of these studios are just
1:02:13
a little too precious with their IP,
1:02:15
which I appreciate and respect, but I
1:02:17
appreciate and respect, but at some of
1:02:19
these studios are just a little too precious
1:02:21
with their IP, which I appreciate and
1:02:23
respect, if you want to, the
1:02:26
contradiction personally, but I do appreciate
1:02:28
you writing about. I respect that.
1:02:30
This is a PlayStation podcast, but
1:02:32
Nintendo is a relevant mover and
1:02:34
shaker in our industry. PlayStation games
1:02:36
are now on switch. Whether it's MLB
1:02:38
the show, whether it's Horizon, Lego Horizon
1:02:40
Adventures, whether it's Pat upon one and
1:02:42
two, and so on and so forth.
1:02:44
Freedom Wars, it's not incredibly uncommon
1:02:46
now, and I think it's going to
1:02:49
happen more and more, particularly from
1:02:51
the second party and external stuff.
1:02:53
But the big news here is
1:02:55
the announcement of switch to the proper
1:02:57
announcement of it including what it's going
1:03:00
to be and all the rest and so I
1:03:02
want to just say this up top like a
1:03:04
lot of you wrote in about just the same
1:03:06
stuff like the price the cartridges the
1:03:08
games I see you I can only use a
1:03:10
few of these questions though. So I'm sorry that
1:03:13
so many of you wrote in about that I
1:03:15
saw your your write-ins I just can't
1:03:17
use your stuff Ben wrote in and said
1:03:19
hey CDC. What are your thoughts on the
1:03:21
switch to pricing to pricing? And he calls
1:03:23
at the base PS5 like a base like
1:03:25
that you would play, which is kind of
1:03:27
sounds cool. And the games still will
1:03:30
seemingly cost $80 digital and $90 physical.
1:03:32
I don't think that $90 physical thing
1:03:34
for it personally is true, but we'll
1:03:36
get into that. Is this a sign of the
1:03:38
times? Will PlayStation soon follow suit
1:03:40
and raise their game prices? So
1:03:42
it's an interesting way to look at
1:03:44
it. Before we get into those questions
1:03:46
about how it affects others, I assume
1:03:48
we should get everything on the everything
1:03:50
on the record. taking Gene's place there
1:03:53
because he was at the event. And so I don't
1:03:55
want you to feel like you need to be too
1:03:57
redundant, but we should get some of this stuff
1:03:59
out there. I have questions too,
1:04:01
because I'm not really fully aware
1:04:03
of what's going on either. I
1:04:05
mean, I read everything, but I didn't
1:04:07
watch the presentation. So switch two
1:04:09
is announced, $450, $80, $80 games,
1:04:12
at least some of them, but
1:04:14
that's their top line. And what are
1:04:16
our thoughts here? How do you feel
1:04:18
about what was shown? Are you excited?
1:04:20
What is it, June 6 or something
1:04:22
like that? Four or fifth? Early, early
1:04:24
June, whatever. What are your thoughts?
1:04:27
Yeah, I'm very excited. I think
1:04:29
the hardware is actually a lot
1:04:31
more impressive than I thought it
1:04:33
would be. It's got a 1080P
1:04:36
screen, which we knew, but the
1:04:38
part that this was rumored a
1:04:40
few weeks ago, I wasn't sure
1:04:42
what to think about it, but
1:04:45
now it's true. It's 120 hertz
1:04:47
screen and HDR. So,
1:04:49
pretty impressive. Unexpected for
1:04:52
that. The hardware I think looks
1:04:54
great and it was just confirmed
1:04:56
today that it is using DLS
1:04:58
upscaling and has retracing in it.
1:05:00
And some of the examples of
1:05:02
different things we've seen on it look
1:05:04
really good. It's running, I just saw
1:05:07
today, I'm a little curious about the
1:05:09
technical aspects, but I saw that Breath
1:05:11
of the Wild and Tears of the
1:05:13
Kingdom are running at 4K60 on it,
1:05:15
which there has been rumors about a
1:05:17
60FPS version of Breathof Breath of the
1:05:20
Wild for a while, but. 4K60 on
1:05:22
this handheld is pretty awesome, pretty
1:05:24
cool. The new games of course I
1:05:26
thought look really fun, both of
1:05:28
them really interesting to me as
1:05:31
far as Mario Car World and
1:05:33
the Donkey Kong game. And you
1:05:35
touched on this Colin but Ben
1:05:37
says here about the $80 digital
1:05:39
90 dollar physical. This is something
1:05:41
we talked about on punching up
1:05:43
because that was the reporting we
1:05:45
saw from insider gaming because they
1:05:47
had seen some kind of leak of
1:05:49
or something posted about in some
1:05:51
non-U.S. territory, non-U.S. country about
1:05:54
that being the pricing. Since
1:05:56
then, both Best Buy Target
1:05:58
Walmart have listed. their pre-orders,
1:06:00
and that's not the case. So Mario Cart
1:06:03
World is $80 physical or digital. There's no difference
1:06:05
in price. I ranted pretty hard about that
1:06:07
on the episode, but we're working off the
1:06:09
information that we had at the time. Yeah,
1:06:11
that's the danger of doing that. That's why
1:06:14
I'm not crazy about even doing the live
1:06:16
stream stuff, because it's just like, we don't
1:06:18
really know. I have to read the
1:06:20
press releases and study. Yeah, so that's
1:06:22
not the case. But yeah, I mean,
1:06:25
a huge part of the conversation as
1:06:27
Ben brings up here is the 449
1:06:29
price point and the games. I think
1:06:31
the hardware, I kind of expected it
1:06:33
to be $500 just because of how
1:06:36
the market is looking at the price
1:06:38
of newer devices like PS5 Pro and
1:06:40
Steam Deck and things like that
1:06:42
and Nintendo being Nintendo. I expected
1:06:44
to be 500. A lot of
1:06:47
people expected 400. So I think
1:06:49
for 49 for what you're getting
1:06:51
seemingly with the better specs than
1:06:54
I expected. I think that's totally
1:06:56
reasonable. But yeah, the big
1:06:58
thing is about the price of
1:07:00
the games. And Nintendo is really
1:07:02
kind of exploring different price points
1:07:04
for a lot of games. We haven't
1:07:07
seen people really, I mean, we've seen
1:07:09
PlayStation do this a little bit with
1:07:11
smaller games being a little cheaper, but
1:07:14
the Donkey Kong game is $70 and
1:07:16
Mario Kart world will be 80. So
1:07:18
it's not even a flat. 80 across
1:07:20
the board. There is some
1:07:22
shenanigans with their upgrade
1:07:24
pricing like if you buy a
1:07:26
switch to edition of Breath of
1:07:28
the Wild. I believe that it
1:07:31
is 80. So, oh no, no. It's tears
1:07:33
of the kingdom is 80 because
1:07:35
the regular, the pricing
1:07:37
is all over the place. I
1:07:39
can't even remember it now. It's
1:07:41
okay. No, be good. So, um, do
1:07:44
we want to get into the price
1:07:46
stuff now? Like, well, I've tried, I,
1:07:48
looking ahead here. Let me see. Let me see.
1:07:50
Let's get it, let's get everyone's thoughts, I
1:07:52
guess, before I. Okay, well, let's get, let's
1:07:55
get Chris on the, on the record and see
1:07:57
what he thinks, because I have no idea what
1:07:59
Chris thinks. Chris, where are you on
1:08:01
the switch too? Yeah, I mean, I was not
1:08:03
the mark for this thing anyway, to
1:08:06
be fair. Like I was kind of,
1:08:08
I was only curious to see what
1:08:10
would be there from like a, from
1:08:12
just like a, from a cross sectionality
1:08:14
aspect. Like I wonder if there's gonna
1:08:16
be any PlayStation stuff there. I wonder
1:08:19
if there's gonna be any Xbox stuff
1:08:21
there. And these spoilers, not really, not
1:08:23
at all. So that kind of was
1:08:25
just the only thing that I was
1:08:27
really curious about. I was really never
1:08:30
going to get this hardware, or at
1:08:32
least at the very least, I wasn't
1:08:34
going to get it on like, I wasn't
1:08:36
a mark for a day one purchase, maybe like
1:08:39
later down the line. But I don't know,
1:08:41
I think 449 is like a reasonable kind
1:08:43
of price. I just think 80 bucks is kind
1:08:45
of, I don't know. But it is going to
1:08:47
be, this is how it, this is the nature
1:08:49
of economics and inflation and inflation
1:08:51
and all that stuff, like, like, like,
1:08:54
like, like. I don't know if I'm going
1:08:56
to pay $80 for a video again.
1:08:58
Generally. But that, you know, things
1:09:00
are going to, things are expensive
1:09:03
now. And things are going to
1:09:05
get way crazier if the news
1:09:07
is any indication. So like, enjoy
1:09:09
it while it's this low. Yeah,
1:09:11
I was thinking the same thing.
1:09:13
It's not even the Chinese tariffs
1:09:15
are significant, but
1:09:17
there's actually tariffs against like
1:09:20
Vietnam and others where things have
1:09:22
kind of been. Yeah Taiwan right
1:09:24
where but my suspicion is is
1:09:27
that like perhaps these are
1:09:29
negotiating tactics to just get
1:09:31
everyone the drop back to zero
1:09:33
like percent hours for everyone but
1:09:35
I just don't know the the only thing
1:09:38
I I get afraid of is like how
1:09:40
what is what is the tolerance of
1:09:42
the video game companies to
1:09:44
withstand these costs and the answer
1:09:46
is there isn't probably much of a
1:09:48
tolerance but none of them will be
1:09:51
dealing with it. really except for the
1:09:53
hardware manufacturers because I think that all
1:09:55
people are going to do is not by physical
1:09:57
games unless you're like a real physical game.
1:09:59
Like, the easy way to circuit, the games
1:10:02
are not really going to be that affected
1:10:04
by it because it's like the easy way
1:10:06
to circumvent that's because they're digital packages
1:10:09
and they're not going to be tariff.
1:10:11
Doesn't matter where they come from. But the
1:10:13
hardware is going to be a problem and
1:10:15
that's why we know Sony has onshore
1:10:17
like apparently hundreds of thousands of
1:10:19
PS5s at least in preparation for like
1:10:22
above and beyond what their normal cycle
1:10:24
of consoles coming in just to get
1:10:26
ahead of them and because now the
1:10:28
tariffs are up. as of that they
1:10:30
were recording, actually, they begin.
1:10:32
So anything that's coming up
1:10:34
now is going to be tariffed. So
1:10:36
I do believe that we will
1:10:38
see hardware, console, hardware, go up
1:10:41
in price. It has to, actually.
1:10:43
Like there's just no way that
1:10:45
these companies are going to eat that,
1:10:48
I don't think. You know, it's
1:10:50
just too much money. It's not
1:10:52
going to be Brazilian style, like,
1:10:54
$2,000 for a console, but it's going
1:10:56
to be. If the tariffs are 25. something
1:10:58
like that, $125 tax on it. So this
1:11:01
is kind of the disappointing thing
1:11:03
to me about the tariff policy, about
1:11:05
the way it's being deployed is like,
1:11:07
even as a protectionist, I don't think
1:11:09
there are just there just needs to be
1:11:11
a bunch of carveouts and I'm not saying
1:11:13
that because we care about video games. Rather,
1:11:15
it's like, there are just a bunch of
1:11:18
things we're not going to do. And so like
1:11:20
charging more for those things doesn't really
1:11:22
make any sense. It's like, go after cars
1:11:24
and TVs and TVs and TVs and
1:11:27
fucking phones. I don't care. But console
1:11:29
gaming consoles aren't going to be made
1:11:31
in the United States or in
1:11:33
Western Europe like that. There's not. So
1:11:35
it's it's weird to go out or not go
1:11:37
after that, but to just have this all
1:11:40
inclusive policy, I think, as opposed to being
1:11:42
like very surgical, but widespread if that's what
1:11:44
you want to be. So that's the thing
1:11:46
that like to me, I feel like could
1:11:49
affect our space in terms of the cost
1:11:51
in that in some sense, the 449 pricing
1:11:53
seems like It's baking in a
1:11:55
$50 price increase or something that
1:11:57
would be right. Yeah, because there
1:11:59
They must have, Mike and I were talking
1:12:02
about this on our walk yesterday, is like
1:12:04
they must have a lot of hardware here
1:12:06
already. You would assume. So, and these
1:12:08
companies are not stupid. If anything, they
1:12:10
knew that, you know, the administration
1:12:12
was fairly transparent about the
1:12:15
day this was gonna happen, which was the
1:12:17
second going into effect of third, and so
1:12:19
hopefully these guys were able to move, but
1:12:21
I don't know how fast you can move,
1:12:23
I don't pretend to understand the
1:12:26
logistics of these sorts of situations.
1:12:28
But what else, so there's that
1:12:30
big component of it and I
1:12:32
think that's really important. And
1:12:34
I don't want to ignore that. But as far
1:12:36
as the hardware itself, it's like, I
1:12:38
think the price is just too high. I was
1:12:40
surprised that even at 449 I think
1:12:42
that that's too expensive. But that's a
1:12:45
relative term because it doesn't matter. It's
1:12:47
like what people will tolerate and I
1:12:49
think that I'm all over the map here. Let
1:12:51
me reduce it to this. It
1:12:53
doesn't really matter what happens with the switch to
1:12:56
as far as pricing or availability is concerned because
1:12:58
there's a group of people that are just going
1:13:00
to buy it, support it, and get it out
1:13:02
there. And that group of people is bigger in
1:13:04
Nintendo's history than it's ever been. If you
1:13:06
look at the NES to the S&ES, which
1:13:08
is the only generations in Nintendo's history, where
1:13:11
they had a successful second launch, right? So
1:13:13
like a console came out and then a
1:13:15
subsequent console came out and was actually really
1:13:17
successful. But even then it went from 62 million
1:13:19
to 50 million to 50 million. And, which
1:13:21
is crazy, the Super Nintendo is
1:13:23
so good. And then it went from, at
1:13:25
the N64, 32 million, Game Cube, 22 million,
1:13:28
and it was, you know, it was
1:13:30
not good until the Wii. But you're
1:13:32
thinking about a switch that has sold
1:13:34
150 million in counting. Now, even
1:13:36
if a lot of people have
1:13:38
multiple switches, I mean, that's still
1:13:40
120 million people or something. Like,
1:13:43
whatever it is. That's a huge group
1:13:45
of latent switch fans. And unlike the
1:13:47
Wii era. Which was the only other Nintendo
1:13:49
era where they had an enormous amount of
1:13:51
console players like that. The WERA died,
1:13:53
like halfway through and just kind of went away.
1:13:55
Even though it was still there, it didn't really
1:13:57
care. No one really cared. That's why I was...
1:14:00
so surprised, Skyward Sword selling
1:14:02
three million coffee or something
1:14:04
at the time, I was like, that was so
1:14:06
bad. Because they had like, you know, 80
1:14:08
million wheeze or something in the wild. It's
1:14:10
different now. So even if the baselines remain
1:14:12
kind of similar in the same, even if
1:14:14
you had a drop off that was like
1:14:17
the Wii U, you would still be looking
1:14:19
at 30 or 40 million switches to
1:14:21
people in the first few years that are
1:14:23
really interested in one. What
1:14:25
happens beyond that I don't know. I
1:14:28
think it's unreasonable to expect
1:14:30
that they'll make another
1:14:32
unit that will sell 150
1:14:34
million units. Yeah. I just,
1:14:36
that's really tough. It's crazy that
1:14:39
they did that. I think a lot of
1:14:41
it was ingenious what they've
1:14:43
done with it. They revived and
1:14:45
made a whole new hybrid vertical
1:14:47
that has given everyone permission
1:14:50
to pursue this tech. They've
1:14:52
kept things cheap. They're heavily
1:14:55
relied on their own games. This
1:14:57
seems to be less something they're
1:14:59
trying to do less now. A lot of third
1:15:01
party stuff. Hi, I'm Angie Hicks,
1:15:03
co-founder of Angie. When you use
1:15:06
Angie for your home projects, you
1:15:08
know all your jobs will be
1:15:10
done well. Roof repair? Done well.
1:15:12
Kitchen Sink install? Done well. Deck
1:15:14
upgrades? Done well. Electrical upgrade? Done
1:15:17
well. Angie's been connecting homeowners with
1:15:19
skilled pros for nearly 30 years.
1:15:21
So we know the difference between
1:15:23
done and done well. Hire high
1:15:25
quality pros at angie.com. So I
1:15:27
feel like they're in a good
1:15:30
position and it's not a matter
1:15:32
if it's interesting to me
1:15:34
or not, because it's not interesting
1:15:36
to me at all. I don't
1:15:38
think it was a, it's an
1:15:40
especially intriguing machine. I'm not the
1:15:42
target audience. Right. And while I
1:15:44
was really surprised by how fickle
1:15:46
the Nintendo audience was with the
1:15:48
Wii U, I just don't think
1:15:50
that that's gonna happen again
1:15:53
because the switch has remained relevant
1:15:55
and is bigger than the Wii and
1:15:57
a more hardcore machine than the Wii.
1:15:59
And so I just think that that's
1:16:01
going to have more inertia into the next
1:16:04
generation. But do I think, and I think
1:16:06
it could be a hundred million unit
1:16:08
seller. It's not going to be like some
1:16:10
little thing. But I just think, think
1:16:13
about PS2 getting into 150, it's like
1:16:15
that's never going to, that's like
1:16:17
not really possible. Like there's,
1:16:19
there's, there's a whole confluence
1:16:21
of things that got it
1:16:23
to that. International availability, it
1:16:25
was manufactured, So that PS5 is
1:16:27
probably going to get to 100
1:16:29
million is pretty great because it
1:16:31
doesn't have any of those
1:16:33
advantages and so Nintendo needs to
1:16:36
look at it the same way Right I think
1:16:38
our understanding of like what a
1:16:40
console's ceiling for sales is like
1:16:42
it's kind of grossly like skewed
1:16:44
because of those things where it's like okay
1:16:47
you have like yeah the PS2 like
1:16:49
you said with the DVD player and
1:16:51
then you have the Wii which was
1:16:53
marketed as like People in the gaming
1:16:55
space knew it was a game console,
1:16:57
but it was kind of marketed outside
1:16:59
of that. Like my mom had a
1:17:01
Wii, you know, and she wasn't playing
1:17:03
games on it. She just had like
1:17:05
Wii Fit and stuff. So like that
1:17:08
audience was like so much more casual.
1:17:10
So like there were a lot of wheeze
1:17:12
out there, but like not a lot of
1:17:14
them were being used in a way
1:17:16
that was like really doing much for
1:17:18
the studios that were making games for
1:17:21
it. They used once for like wee
1:17:23
bowling and then never again, you know, that's
1:17:25
I don't think that's I don't think
1:17:27
that's true with the switch necessarily I
1:17:29
think the switch is like it is
1:17:31
a casual machine in this in some
1:17:33
sense But it's not marketed towards
1:17:36
like people who wouldn't use it
1:17:38
You know, it's actually like a bit
1:17:40
of sophisticated tech especially back especially back
1:17:43
when it came out in 2017 and
1:17:45
I remember being like transfixed by how
1:17:47
interesting of an idea it was and
1:17:50
that's a new one for that reason
1:17:52
because the curiosity is like kind of not
1:17:54
there. This is more iterative. This is more,
1:17:56
you know, sned to any S kind of
1:17:58
situation where it's like this. is the same thing
1:18:01
but better. I could do more. It's got a
1:18:03
little more features a little bit, but
1:18:05
like not really. Like the mouse thing is
1:18:07
cool. I think like, I think the only
1:18:09
thing that's really compelling me to get
1:18:11
this machine later down the line really
1:18:14
is the inclusion of mouse controls for
1:18:16
like certain games. Like I think that's
1:18:18
like a really interesting and a
1:18:20
really smart idea. But um. Yeah, it's
1:18:23
just I think you're gonna have some peel
1:18:25
off with the people who just jumped on
1:18:27
to this new Nintendo thing that was exciting
1:18:29
and new and innovative and novel Now that
1:18:31
you have something that is more iterative and
1:18:33
not poking that same curiosity or intrigue, but
1:18:35
it's still going to be a shit ton
1:18:38
of people The second there's a new
1:18:40
animal crossing the second there's a new
1:18:42
3d Mario game the second there's a new
1:18:44
Zelda the second there's a new smash
1:18:46
people or if there is going to be a new
1:18:48
smash I don't even know what their opinion on
1:18:50
that is but You know that's it's gonna
1:18:52
it's gonna do very very well, but
1:18:55
I do think that ceiling is kind of
1:18:57
I think it's a manufactured ceiling
1:18:59
in somewhere Now the one thing I want
1:19:01
to what I want to leave this
1:19:03
for now and then we'll get into
1:19:06
what we're going to talk about next
1:19:08
Dustin with game pricing and all the rest
1:19:10
and all the other stuff you want to
1:19:12
talk about is I think it would
1:19:14
be incredibly foolish to
1:19:16
underestimate Nintendo I've made
1:19:18
this mistake multiple times and
1:19:20
a reluctant Nintendo fan when you know during
1:19:22
the I really came to love the Game
1:19:24
Cube but I wasn't blown away by it
1:19:26
until a little ways in you know I had
1:19:29
it immediately but I was still like all the
1:19:31
PS2 and even the little bit of the
1:19:33
Dreamcast and other things and and certainly
1:19:35
in the Wii era I was like I can't
1:19:37
fuck this company is dead to me and then
1:19:39
during the Wii era I'm like maybe this company's
1:19:41
dead like it seemed that it's hard
1:19:43
to imagine that that was kind of we
1:19:46
were talking earnestly at that that time I
1:19:48
remember very clearly the op-eds and the
1:19:50
thing pieces and the podcast or whatever,
1:19:52
will Nintendo publish their games on
1:19:54
PlayStation? Like that was an actual
1:19:56
thing people were saying because the Wii
1:19:58
U is selling so poor and the 3DS
1:20:01
was, did respectively at 70, 75 million,
1:20:03
but you know, it took a while. And
1:20:05
as you guys might remember, it
1:20:07
launched really poorly and they dropped the
1:20:09
price. It seemed like they were in trouble.
1:20:12
Like they, and I remember even making
1:20:14
the case at the time, and I
1:20:16
still think it's, it's, it's not correct
1:20:18
obviously, but I think it would
1:20:20
be awesome as if they just
1:20:23
stopped making hardware and put their
1:20:25
games and like focused on extracting
1:20:27
power out of other people's machines.
1:20:29
The one thing that I think this
1:20:31
is very unintuitive, and I
1:20:33
think people don't understand
1:20:35
this, is that PlayStation
1:20:38
makes way more money than
1:20:40
Nintendo. Like more than two times,
1:20:42
I think, the amount of revenue.
1:20:44
This is because Nintendo is
1:20:47
very reliant on itself.
1:20:49
And Sony is very reliant
1:20:51
on everyone else. What I
1:20:53
mean by that is Sony is getting
1:20:55
30% cuts of every game you can
1:20:58
imagine, many of them are not going
1:21:00
to be on switch and aren't on
1:21:02
switch. People play fortnight there, people play
1:21:04
all these different, you know, they're
1:21:06
just getting a shit ton of latent
1:21:09
money. Nintendo doesn't have that,
1:21:11
they rely on their own, they have a
1:21:13
little bit of that obviously, but
1:21:15
not nearly as much, and they're
1:21:17
very reliant on their own product.
1:21:19
And so... They have a way to
1:21:21
kind of be patient, burn things slowly.
1:21:24
They just have way greater control
1:21:26
economically over their own
1:21:28
situation in a way that they never
1:21:30
did before. And it would be really
1:21:32
surprising to me, I guess, is what
1:21:35
I'm saying. It would be very
1:21:37
surprising to me if switch 2 wasn't
1:21:39
a hit. Because then that really means
1:21:41
that even the switch stuff is
1:21:43
fickle and then you really never
1:21:45
know. And really the only company.
1:21:48
And it sounds fan boyish, but it's just
1:21:50
an observation. The only the
1:21:52
only gaming hardware company that really
1:21:55
has had successive like uninterrupted hit
1:21:57
consoles is PlayStation. And
1:22:00
none of them selling fewer than
1:22:02
85 million units and the
1:22:05
PS3 or PS5 is obviously going
1:22:07
to pass that this year probably.
1:22:09
So yeah. It's interesting to
1:22:12
just think about the different
1:22:14
ways that they approach the
1:22:16
same problem and how
1:22:18
complementary they are to each other.
1:22:20
Like PS5 and switch can live
1:22:22
together and will switch to. If
1:22:24
anything, I think switch two will
1:22:27
be more aggressive about going after
1:22:29
the games that would typically not
1:22:31
be available on it. I
1:22:34
think Borderlands for for instance
1:22:36
is interesting. Now is it gonna run
1:22:38
at 30 frames a second, 1080P,
1:22:41
maybe? I don't know. Dude,
1:22:43
Cyberpunk is running at 40. On an
1:22:45
old build, that's what Gene said,
1:22:47
I think. Oh, baby. All right, now,
1:22:49
Dustin, what did you want to
1:22:51
talk back to software? Well, no,
1:22:53
the game pricing thing, I think, is
1:22:55
the main thing, at least when, for
1:22:58
punching up a lot of people
1:23:00
writing in, and I'm assuming a
1:23:02
lot of people wrote in here,
1:23:04
just because people are wondering, what
1:23:07
an $80 game means for the
1:23:09
rest of the industry. I'm a
1:23:11
little, I was thinking about this
1:23:13
this morning, is that part of
1:23:15
the problem for me, I really
1:23:17
want to know how Mario Cart
1:23:20
world does at $80 dollars. Is
1:23:22
the desire for Mario Cart high
1:23:24
enough in the consumer's
1:23:26
minds that it can withstand
1:23:28
an $80 price point, thus sending
1:23:31
a signal potentially? The
1:23:33
problem is it's a packing
1:23:35
game. So most people are going
1:23:37
to get it with a console and
1:23:40
then it's a $50 game. So
1:23:42
it's not really a good testbed,
1:23:44
but... All you know for weeks on the
1:23:46
show we've been talking and not just us
1:23:48
but everyone has been talking about this idea
1:23:50
of like could grant theft auto be the
1:23:53
game that breaks the barrier breaks the seal
1:23:55
of a game that is a AAA game
1:23:57
that costs more than $70 at launch that
1:23:59
isn't like a. special edition or
1:24:01
something like that. And so
1:24:04
I'm curious. I kind of think
1:24:06
that I think that this game
1:24:08
will be successful regardless
1:24:10
of the price tag.
1:24:13
I think other Nintendo
1:24:15
IP could also be
1:24:17
successful at $80. I'm not saying
1:24:19
I like spending more money for
1:24:21
a game, but I just think
1:24:23
that the market has shown
1:24:26
that it will withstand that.
1:24:28
because of the desire for
1:24:30
the product is high enough.
1:24:32
And will that mean that
1:24:34
Ghost of Yote comes out? And
1:24:36
they're like, all right, well,
1:24:38
Nintendo did it. They got the pass.
1:24:41
Could we do it too? Yeah, it's an
1:24:43
interesting question. I want
1:24:45
to get into this. The
1:24:48
unfortunately named cum materia wrote
1:24:50
in. Oh. Said, hey CDC. A
1:24:52
long time listener, first time
1:24:54
write in. So Nintendo has finally revealed
1:24:56
the price of their new console of the
1:24:59
Nintendo Switch 2 and its software, and it
1:25:01
has sparked the conversation about game
1:25:03
pricing again. On one hand, I
1:25:05
understand where the outrage comes from
1:25:07
because wages have stagnated with productivity
1:25:09
overcoming it, it's seemingly decreasing, it's
1:25:11
seemingly decreasing our purchasing power to
1:25:14
decades, it's seemingly decreasing our purchasing
1:25:16
power to decades prior, it's seemingly
1:25:18
decreasing our purchasing power to decades
1:25:20
prior to decades prior, it's seemingly decreasing
1:25:22
our purchasing power to the production from,
1:25:24
for them or their own somehow. My
1:25:26
question is what needs to change
1:25:28
in order to come close to appeasing
1:25:30
both sides and is it even possible?
1:25:33
Does it come from a further
1:25:35
exploration of scope and respective pricing
1:25:37
as Colin has mentioned? Thank you
1:25:39
guys for your time. Also I've
1:25:41
been listening to Colin Talk PlayStation
1:25:44
since I was eight years old because of
1:25:46
my older brother turning 23 this month.
1:25:48
So thanks for all the hard work over
1:25:50
the years and I hope you feel old I
1:25:52
do. Thank you Tom material. So there is
1:25:54
a tension here because, and I think it
1:25:57
is an important topic, Dustin, to talk about,
1:25:59
and we'll get. Chris on the record
1:26:01
too is like, many things economically
1:26:04
can be true at the same
1:26:06
time. There's no doubt that there
1:26:08
is a problem comparable to
1:26:10
the cost of living, what
1:26:12
people are earning on average, and
1:26:15
then what even luxury is
1:26:17
like gaming cost, and the
1:26:19
discrepancy between these things.
1:26:21
People's wages aren't keeping
1:26:24
up with inflation. Things are
1:26:26
not great economically. They haven't
1:26:28
been for years. I mean,
1:26:30
we've talked about this is like,
1:26:32
I'm so sick of the smoke and mirrors
1:26:34
economy stuff. It's kind of why I, it's
1:26:36
part of the reason why I support shaking
1:26:39
things up and trying different things
1:26:41
with protectionism and so
1:26:43
on in some cases is, it's like,
1:26:46
who's benefiting just the rich and
1:26:48
the wealthy, the working poor are
1:26:50
desperate, the middle class is becoming
1:26:53
increasingly desperate. So it's not a great
1:26:55
situation out there. And that. is the, and
1:26:57
it bothers me when statistics
1:26:59
are like, oh, the unemployment rate is
1:27:01
this and all the rest, I'm like,
1:27:03
I just feel like we all understand
1:27:05
that a lot of this stuff is
1:27:08
fake. It's always revised later, it's never
1:27:10
right, and it's about the pain you feel
1:27:12
inside, like when you go to the pump
1:27:14
or when you're at the grocery store
1:27:16
or whatever, it's just, it's your
1:27:18
like reality. It's like, it's the
1:27:21
lived experience as it were, if you
1:27:23
want to use that term. And
1:27:26
that's the cloud over everything.
1:27:28
But it doesn't also change
1:27:30
the realities on the ground
1:27:32
for the manufacturer of the different
1:27:35
things that we buy and purchase
1:27:37
or whatever. And the only thing
1:27:39
that I guess is relevant
1:27:41
is what people can withstand
1:27:44
before they simply don't buy
1:27:46
something anymore. That's the real
1:27:49
sticking point. And I honestly
1:27:51
don't think $80 games is going
1:27:53
to change much. We
1:27:55
said before that because of the
1:27:58
because inflation got so crazy. during
1:28:00
COVID, like horrible, which is
1:28:02
part of the problem we find
1:28:04
ourselves in is like this just
1:28:06
latent, like we basically lost 20% of
1:28:08
the value of our money. Like no
1:28:11
one wants to talk about that because
1:28:13
it's horrible to think about, right?
1:28:15
And that needs to be ameliorated
1:28:18
and fixed while the cost of
1:28:20
manufacture goes up, while all these
1:28:22
trade wars happen, while all this
1:28:24
shit is going on. And it makes
1:28:26
for a very unsteady situation
1:28:28
situation. I'm
1:28:30
concerned about, the thing is that we have
1:28:32
so many things to be concerned about
1:28:34
that, I'm like, I don't even care
1:28:37
about the gaming industry in this regard,
1:28:39
it's like, whatever man. Like what's
1:28:41
gonna happen to what is gonna happen
1:28:43
to what we have, bigger fish to fry.
1:28:45
But I think that if you want to
1:28:47
just be in real terms, like the Nintendo
1:28:49
fan base is I think hardcore enough
1:28:51
to buy an $80 or Mario card game
1:28:53
by the millions, and basically manufacture
1:28:55
some level of consent as
1:28:58
you're companies to go, but
1:29:00
I don't think I would love
1:29:02
for Sony to be solid
1:29:04
enough to know that they
1:29:06
shouldn't do this in the
1:29:09
generation. That like these
1:29:11
price increases don't typically
1:29:13
happen in the generation.
1:29:16
They did in the PS3
1:29:18
generation. Well, actually not. It
1:29:20
was like the PS2 to
1:29:23
PS3 generation was the jump to
1:29:25
60. The jump to 70 happened with the
1:29:27
PS5 generation. The jump to 80 I think should
1:29:29
just happen with first party and second
1:29:32
party in the PS6 generation. And I think
1:29:34
everyone can kind of absorb that. But
1:29:36
Nintendo did everyone a big solid and
1:29:38
the one company that I think about
1:29:41
more imminently in this regard is take
1:29:43
two. Because I think they're just gonna
1:29:45
charge $80 for grandeth auto anyway. I think
1:29:47
that was always gonna be their plan. But
1:29:49
I think that they understood that there was going to
1:29:51
be some sort of PR consequence for it. Probably
1:29:53
wouldn't have really been that consequential because they're making
1:29:55
so much money on the game anyway. But now
1:29:57
they're just like, oh, like, we can still do it. We were going.
1:30:00
going to anyway, I mean
1:30:02
this is my hypothesis, and we
1:30:04
don't even have to worry about
1:30:06
the PR, I mean the PR will be
1:30:08
totally disingenuous because
1:30:11
look at Nintendo and we're
1:30:13
selling Grand Theft Auto 6,
1:30:15
not like a billion dollar
1:30:17
game, not respectfully
1:30:19
a Mario car game that could
1:30:21
run on the PS4. So I think there's,
1:30:24
so in other words all of
1:30:26
this can be true. And actually
1:30:28
just is true, it's all fucked up.
1:30:30
But I think the mistake people make
1:30:33
is they're like, because the worker
1:30:35
is suffering, games shouldn't go
1:30:37
up in price. And I'm like, it's not
1:30:39
that easy. The tension is in between
1:30:41
them about what the worker can
1:30:43
withstand. But if the worker needs
1:30:45
to be paid more, doesn't the person
1:30:48
making the games? If price
1:30:50
of manufacturers going up for all
1:30:52
of these items, wouldn't it be the
1:30:54
same for games? This is the thing
1:30:56
that people have to kind of
1:30:58
internalize, I think, because
1:31:01
it's also true. And I'll say,
1:31:03
my personal take is $70 to $80
1:31:05
isn't that big of a deal. But
1:31:07
if you really have a, and I think
1:31:09
that if you can't afford an
1:31:12
$80 game, you can't afford a
1:31:14
$70 game based on the value
1:31:16
of $10, unfortunately. I wish $10
1:31:19
was like a really meaningful amount
1:31:21
of money still, but it's not.
1:31:24
It sucks. That's like, you know, you can get
1:31:26
like a, you know, a fucking super-sized
1:31:28
meal at McDonald's maybe, or something.
1:31:30
It's crazy how much the value of dollar
1:31:33
the dollar has eroded. So my thing is,
1:31:35
is like, if people are scared off by
1:31:37
that price, I think I get it, money's tight.
1:31:39
It's really hard out there. I'm totally
1:31:41
sympathetic to it. And maybe we should
1:31:43
just be not focusing on luxury things
1:31:45
like this at all, by old games,
1:31:47
old hardware. But I
1:31:49
just think that that resistance against these prevailing
1:31:51
wins is not going to matter and Nintendo's
1:31:53
going to make a lot of money doing
1:31:55
this. And it's just given others permission
1:31:57
to do it too. But I just hope it doesn't have.
1:32:00
this generation with everything. That would be
1:32:02
lame. I still think $70 is a
1:32:04
good price point. It sucks that inflation
1:32:06
ate it, but I just don't think
1:32:08
people are going to respond well to
1:32:11
some of that stuff. Comparable that what
1:32:13
Nintendo is able to get away with.
1:32:15
So that's a lot. Chris, do you
1:32:17
have anything you'd like to add? Take
1:32:20
it away. Well, I don't know. I
1:32:22
think I'm in agreement with you that
1:32:24
70 to 80 is not... a huge
1:32:26
jump but I am I also find
1:32:29
myself thinking like 80 like it's not
1:32:31
so much about the jump so much
1:32:33
as it is that literally the number
1:32:35
80 for a video game I think
1:32:37
there's just something it's almost like there's
1:32:40
like a threshold about that where it's
1:32:42
like seven with a seven you're kind
1:32:44
of dancing on the line and then
1:32:46
eight you're like damn near ten you
1:32:49
know it feels there's like a I
1:32:51
don't even know what like a psychological
1:32:53
thing where it's like that's damn near
1:32:55
a hundred you're a hundred you know
1:32:58
That's, or at least that's whenever I,
1:33:00
whenever I see something, it's like 80
1:33:02
bucks, I think. Yeah, that's like that.
1:33:04
That's like the threshold where you're starting
1:33:06
to think about a hundred, yeah, I
1:33:09
absolutely agree. There's like magnetism to the
1:33:11
rounding, where it's just like, oh, it's
1:33:13
80, and then it's like, a hundred,
1:33:15
just kind of feels that way to
1:33:18
people. And the same thing happens in
1:33:20
reverse, it feels, 99 feels closer to
1:33:22
one. than it does to 20 for
1:33:24
some reason. Yeah, it obviously works because
1:33:27
it's been a thing forever, you know.
1:33:29
Exactly. So like I understand people and
1:33:31
I mean, I understand the realities of
1:33:33
it, I understand the, you know, the
1:33:36
cost of manufacturing. I also understand people
1:33:38
who look at something like Mario card
1:33:40
or any game really with an $80
1:33:42
price point and they just kind of
1:33:44
have a line that they're just like,
1:33:47
I don't know, man. I don't know
1:33:49
about this, especially when... Especially when it
1:33:51
just is so... Like there's... I guess
1:33:53
with Nintendo it's not this, but the
1:33:56
general audience is like, I can just
1:33:58
wait for sale or it'll come out
1:34:00
on like... some service or whatever, like
1:34:02
I think a lot of people are
1:34:05
being acclimated to that as well. And
1:34:07
so like that's going to become a
1:34:09
little bit more enticing I think as
1:34:11
a result of this kind of, if
1:34:13
this is like an overall push, which
1:34:16
I don't think it is, or I
1:34:18
don't think it will be, until something
1:34:20
makes that jump. I just, I don't
1:34:22
know, I think we are living in
1:34:25
a very strange period in time where
1:34:27
you're going to see everything shoot up.
1:34:29
And I don't, I don't progrudge people
1:34:31
for looking at this and being like,
1:34:34
damn, one more thing. Yeah, because realistically,
1:34:36
like, a long ass time ago, luxuries
1:34:38
were expensive and a lot of necessities
1:34:40
were expensive and a lot of necessities
1:34:43
were comparatively cheap. Like you think about
1:34:45
the cost of a house in like,
1:34:47
you know, the 50s or whatever, versus
1:34:49
even just the price of like a
1:34:51
luxury kind of what an apartment does.
1:34:54
relative and so like I think as
1:34:56
our luxuries have gotten cheaper and our
1:34:58
necessities have gotten exponentially more expensive that's
1:35:00
been kind of like a balancing act
1:35:03
to cushion the blow of a lot
1:35:05
of this it's why somebody people are
1:35:07
like it's why somebody people have like
1:35:09
a great 4k TV for 250 bucks
1:35:12
right now that would that would be
1:35:14
insane you know I know people who
1:35:16
bought 10 thousand dollars TVs in the
1:35:18
90s yeah totally dude I remember that's
1:35:20
different And now I think we're going
1:35:23
to start seeing luxuries get up to
1:35:25
that level. And I don't know if
1:35:27
people can, I don't know if necessarily
1:35:29
people can withstand it, but we'll find
1:35:32
out. I think Mario Kart is still
1:35:34
going to sell exceptionally well. I think
1:35:36
that audience is very dedicated. It's also
1:35:38
a bundle. So I think a lot
1:35:41
of people are just going to default
1:35:43
to that and like, you know, $500
1:35:45
for like an Xbox or 60 elite.
1:35:47
So to me, it's... to be whenever.
1:35:49
Yeah, it's the most expensive Nintendo hardware
1:35:52
ever, I mean it must be. that's
1:35:54
really interesting yeah yeah but it's not
1:35:56
it's not 599 US dollars you know
1:35:58
like it's not again it's it is
1:36:01
that psychological kind of like once you
1:36:03
pass a certain numbers I think that's
1:36:05
why it's 449 to and five and
1:36:07
500 for the bundle I think it's
1:36:10
like we can't go 550 like there's
1:36:12
something about that where it's like 550
1:36:14
might as well be a thousand dollars
1:36:16
like to some people like genuinely yeah
1:36:19
the way that they in the way
1:36:21
that price psychology works but I don't
1:36:23
know. I think Nintendo's going to sell
1:36:25
a shit ton of these. Yeah, it's
1:36:27
a launch game. Launch first party games
1:36:30
do well. Yeah, it's going to be
1:36:32
great, I'm sure. I'm not a Mario
1:36:34
Car person, but I'm sure it's going
1:36:36
to be. It's going to be really
1:36:39
great. Yeah, I think, well, Dustin, do
1:36:41
you want to get back in here?
1:36:43
Do you have anything else you want
1:36:45
to say? You know games game developers
1:36:48
taking care of and things like that
1:36:50
I was thinking about this a lot
1:36:52
and I was looking and it is
1:36:54
interesting that Nintendo From what I was
1:36:56
reading is for that region of Japan
1:36:59
the second highest average salary as far
1:37:01
as overall their employees Paid significantly better
1:37:03
than other developers. They also Are not
1:37:05
completely immune to layoffs, but in this
1:37:08
season of layoffs the only thing we
1:37:10
heard about was when they There was
1:37:12
a contracting team that was reorganized where
1:37:14
some of them were let go. They
1:37:17
actually weren't Nintendo employees because they were
1:37:19
bringing it internal. So it's a very
1:37:21
secure job. And the last thing about
1:37:23
a lot of people want is that
1:37:26
their games to work and be of
1:37:28
high quality when they come out. And
1:37:30
not everyone's gonna like Nintendo games. That's
1:37:32
fine. But consistently when I get a
1:37:34
Nintendo game and I put in my
1:37:37
switch. I just instinctually go and click
1:37:39
update and not every time, but often
1:37:41
there is no day one update and
1:37:43
the game works. works at launch. Now,
1:37:46
of course, there are sometimes performance issues,
1:37:48
often though with mainline Nintendo games, not
1:37:50
really. So Nintendo kind of has a
1:37:52
lot of these qualities that people want.
1:37:55
And as you said earlier, Colin too,
1:37:57
it's not like they are making money
1:37:59
like Sony. Oh, and last thing, people
1:38:01
always complain about CEOs making too much
1:38:03
money. I look today, how much do
1:38:06
you think the CEO of Nintendo makes?
1:38:08
A few million, probably. It's like two
1:38:10
million. Yeah, it's crazy. I mean, that's
1:38:12
that's an embarrassing, like, yeah. So it's
1:38:15
like, I'm telling you, I'm telling you
1:38:17
right now, two million dollars for the
1:38:19
stress of running Nintendo is not worth
1:38:21
it. Like, that's, I would, you need
1:38:24
10 million at least, something like that.
1:38:26
Yeah, right. So, it feels a little
1:38:28
hypocritical to me, seeing a lot of,
1:38:30
I don't know, I, I'm risking, sounding,
1:38:32
very corporate, very corporate apologist, want to
1:38:35
see as far as wages, security, quality
1:38:37
of games at launch, fair compensation, reasonable
1:38:39
comp, well honestly, unreasonable for our argument
1:38:41
of their CEO. And it's like, now,
1:38:44
and again, Nintendo, man, they have had
1:38:46
some real shitty business practices on own,
1:38:48
defend everything. They're releasing that fucking tutorial
1:38:50
like, the game that should be a
1:38:53
packing game it's like welcome switch to
1:38:55
charging six bucks for that it's like
1:38:57
you know come on that's dumb so
1:38:59
clearly they're not perfect by any means
1:39:02
and yeah when I was host of
1:39:04
punching up we always joke that we
1:39:06
were like the most hateful Nintendo podcast
1:39:08
of the Nintendo podcast because of how
1:39:10
much we shit on them but it's
1:39:13
just I don't take a step back
1:39:15
look at the situation yeah I agree
1:39:17
and I want to reiterate, $2 million
1:39:19
for them to see you of Nintendo
1:39:22
is an embarrassment. I can't believe they
1:39:24
let him even get paid that little.
1:39:26
You have any idea! crazy that's that
1:39:28
that job is. Yeah. Let's see here.
1:39:31
Yeah, through Carrow makes 2.51 million. Yeah,
1:39:33
that's that's I'm sure he has. Yeah,
1:39:35
because that's like. Yeah, yeah, yeah, yeah.
1:39:37
Um, that seems fine. It's a great.
1:39:39
I mean, it's a great. I mean,
1:39:42
it's a great. That's a great wage
1:39:44
for amazing. For a lot of the
1:39:46
I'm saying to be like the chief
1:39:48
executive, a decision maker of a company
1:39:51
like that is so heavy. I mean,
1:39:53
I mean, I don't know, maybe I'm
1:39:55
at the lunch, but again, you and
1:39:57
I talk about this all the time
1:40:00
where I'm like, I don't think CEO
1:40:02
should make 25 million, 50 million. It's
1:40:04
like, no, I think that's ridiculous, but
1:40:06
they should make a good amount of
1:40:09
money. It's crazy. I just look at
1:40:11
it as just like, I feel like,
1:40:13
how many times have we looked at
1:40:15
a decision that's made by a company
1:40:17
where like we could have told you
1:40:20
that that was a bad call? You
1:40:22
know, and so part of me thinks
1:40:24
it's like, it's like, it's like, it's
1:40:26
like, it's like, it's like, it's like,
1:40:29
it's like, it's like, it's like, it's
1:40:31
like, it's like, it's like, it's like,
1:40:33
it's like, it's like, it's like, it's
1:40:35
like, it's like, it's like, it's like,
1:40:38
it's like, it's like, it's like, it's
1:40:40
like, it's like, it Generally, I feel
1:40:42
like you'd know what the right decision
1:40:44
would be to make is. I feel
1:40:46
you got to really fumble over yourself
1:40:49
to. Oh man, all right, here's a,
1:40:51
here's a packet, all right, we're not
1:40:53
going to do a switch to, we're
1:40:55
going to make it, the Wii two
1:40:58
or whatever, it's like, you know, it's
1:41:00
not going to do a switch too,
1:41:02
we're going to make it, the Wii
1:41:04
two, two, or the Wii, apparently they
1:41:07
considered that, I think. But I think
1:41:09
they're just too gun shy about, they
1:41:11
don't want to get cute with naming
1:41:13
conventions ever since like the Wii U,
1:41:16
I think. Right. I think they just,
1:41:18
I think they just want to have
1:41:20
a clear, concise, like listen, this is
1:41:22
the second one of the thing that
1:41:24
you love. So go here. And the
1:41:27
Super Switch is like, is that like
1:41:29
a, what is that? Is that just
1:41:31
like a 4K switch or like, is
1:41:33
that the Oled? Like, you know, I
1:41:36
think they just want to avoid all
1:41:38
to avoid all that. Yeah, and that
1:41:40
that 2.5 million number was from 2023
1:41:42
and is important to consider like the
1:41:45
cost of living in Japan and even
1:41:47
today is much lower here. So, well,
1:41:49
much lower there. I don't, I don't
1:41:51
know. But yeah, I looked also, Phil
1:41:53
Spencer, how much do you think Phil,
1:41:56
Phil makes? Oh, Jesus. Is that public?
1:41:58
I don't know. I would, I would
1:42:00
assume five, between four and seven probably
1:42:02
would be an appropriate number for that
1:42:05
job. I'm seeing, I'm trying to find
1:42:07
an actual news source. The thing that
1:42:09
keeps coming up. that people are discussing
1:42:11
is 10 yeah that's that's probably sign
1:42:14
all right you know these are I
1:42:16
mean it's a man I'm not saying
1:42:18
I want to be clear like I'm
1:42:20
not saying like that's not a lot
1:42:22
of money what I'm saying is that
1:42:25
these jobs deserve a lot of money
1:42:27
like I believe that like I know
1:42:29
some of them are horrible at their
1:42:31
job and don't deserve shit but everything
1:42:34
is at the nexus of that executive
1:42:36
suite right like right at a company
1:42:38
with 20,000 a hundred thousand whatever the
1:42:40
whatever these companies various companies have. I
1:42:43
mean, not Nintendo, of course, not that
1:42:45
big, but I don't know. I think
1:42:47
that rampant CEO pay, it's like the
1:42:49
cost of, it's like, um, Billy, the
1:42:52
very existence of billionaires, doesn't preclude the
1:42:54
existence, the existence of billionaires, doesn't preclude
1:42:56
the existence, like I don't think billionaires,
1:42:58
like I don't think billionaires should even
1:43:00
be a thing, really, like it's crazy,
1:43:03
you know, so that's what I mean.
1:43:05
Somewhere in the book. I agree. I
1:43:07
support people being filthy, filthy, rich. But
1:43:09
I do think like that's, you know.
1:43:12
There's just, there's a thing where it's
1:43:14
like too much like we will exist.
1:43:16
I mean, it's not going to be
1:43:18
that long from now. It might have
1:43:21
been Elon Musk if it wasn't for
1:43:23
all, like how unpopular he's become. But
1:43:25
there will be a person with a
1:43:27
trillion dollars. And at that point, it's
1:43:29
like, what? But a billion it's crazy.
1:43:32
Like I just feel like I always
1:43:34
I always think about it in time
1:43:36
like I talked about it recently was
1:43:38
like I think about it in time
1:43:41
right where it's like a million seconds
1:43:43
is I think like 13 days or
1:43:45
something like that right and a billion
1:43:47
seconds is 31 years like that's like
1:43:50
the discrepancy like seconds like I don't
1:43:52
think you can have a billion dollars
1:43:54
and not have stolen it basically like
1:43:56
I don't think it's I don't think
1:43:59
it's possible to earn that money you
1:44:01
can make up many many millions I
1:44:03
think it's totally valid but like come
1:44:05
on I can see a way of
1:44:07
latently making investments in making billions of
1:44:10
dollars but it is maybe but it
1:44:12
is a it's like it's a red
1:44:14
flag I don't know it's vulture in
1:44:16
some sense I just I don't know.
1:44:19
I don't know how many times I
1:44:21
can say, like I don't know what
1:44:23
to, like I am so satisfied with
1:44:25
the little bit that I have. Exactly.
1:44:28
That I can't even imagine what it
1:44:30
would be like to have that much
1:44:32
money. Exactly. All would materially change I
1:44:34
guess is like the niceness of things
1:44:36
I have because it wouldn't change anything
1:44:39
else. Right. So I just thought I,
1:44:41
it's crazy for me. Like I would
1:44:43
be giving away money at that point.
1:44:45
And I mean that straight up. I
1:44:48
would just be building the Moriarty Institute
1:44:50
of History at Northeastern University. I would
1:44:52
go back to my high school and
1:44:54
build a new football stadium or something.
1:44:57
I would just I would give a
1:44:59
book. Remember I said one of my
1:45:01
if I was a billionaire the thing
1:45:03
I would do is like urban blight
1:45:06
where I would like go in the
1:45:08
cities like Detroit and Cleveland and place
1:45:10
like that and just rip down all
1:45:12
these old buildings and just let nature
1:45:14
reclaim it. I would do shit like
1:45:17
that. I wouldn't just sit on it.
1:45:19
Right. Those buildings are server buildings are
1:45:21
server server server farms are server farms
1:45:23
are server farms now. Right exactly yeah,
1:45:26
that's where we actually live right now
1:45:28
in one of them because we're in
1:45:30
a pod and we don't Oh, yeah,
1:45:32
we don't even know yeah, which is
1:45:35
server. That's crazy. That's so terrible. It's
1:45:37
actually kind of real. There's like a
1:45:39
lot of abandoned buildings that are just
1:45:41
like they got they got servers up
1:45:43
the ass like mining cryptocurrency and shit
1:45:46
It's fucking wild Yeah, it's like Mr.
1:45:48
It's like Mr. Nothing creepy about that
1:45:50
all right So that's all, is that
1:45:52
all we have to say about Nintendo?
1:45:55
I mean, we spent a lot of
1:45:57
time on it. I don't mind talking
1:45:59
about Nintendo, of course. I love Nintendo,
1:46:01
loved them. Anyway, I mean, and I
1:46:04
still, I still think that they're an
1:46:06
exceptional company. I mean, what you said.
1:46:08
about them is exactly right Dustin by
1:46:10
the way and I because I think
1:46:12
you said like it comes off as
1:46:15
a little apologist I know it's exactly
1:46:17
right they are a quality oriented laser
1:46:19
focused company they make bad decisions they
1:46:21
make catastrophic decisions and they're like virtual
1:46:24
boy was fucking horrible yeah we used
1:46:26
sucked You know, and obviously they lost.
1:46:28
It's crazy to think that they went
1:46:30
from 62 NES, 62 million NES, to
1:46:33
50 million SES, to 32 million NES,
1:46:35
to 32 million N64, is to 22
1:46:37
million game cubes. Like they were losing.
1:46:39
So it's not like they were always
1:46:42
in good shape. But they always made
1:46:44
great games. And I know because I
1:46:46
was playing all of them for many
1:46:48
years. And like you said, the games
1:46:50
are just work. They have a high
1:46:53
quality kind of concept of how things
1:46:55
go. Even when things were catastrophically broken
1:46:57
or had like bugs in them, I
1:46:59
remember, like Metroid other M and things
1:47:02
like that, it was never, and which
1:47:04
is not even an internal game, it's
1:47:06
like not, it's never like crazy. Right.
1:47:08
It's like TellTales, I remember TellTales game
1:47:11
of Thrones was just deleting your saves.
1:47:13
Right? Like things like that don't happen.
1:47:15
No. Or you played Borderlands Three for
1:47:17
like, for the wrong three days and
1:47:19
just in Save Your Progress. Oh, okay.
1:47:22
It's a crazy world out there, man,
1:47:24
with like quality assurance for a lot.
1:47:26
Yeah, so they have a seal of
1:47:28
approval that's pretty good, I think, like,
1:47:31
especially for the first party. Like, no
1:47:33
one can, no one can take that
1:47:35
away from them for sure. And perhaps
1:47:37
to them for not, um, not lying
1:47:40
about stuff that I would have been
1:47:42
like, maybe you should fudge this a
1:47:44
little, because like there's... There's a scene
1:47:46
where like they talk about the game
1:47:49
chat or whatever. It's like you could
1:47:51
even stream your gameplay to your friends
1:47:53
And it's like at like 10 frames
1:47:55
a second. Yeah, I'm like 40 p.
1:47:57
Yeah like for 80 p and it's
1:48:00
like it's like a damn slide. It's
1:48:02
impossible to follow it. It's just like
1:48:04
that's that's so funny because that's definitely
1:48:06
how it's gonna work and would have
1:48:09
been like this is Milo He's a
1:48:11
real little boy you're gonna He was
1:48:13
selling a little boy in a machine.
1:48:15
It's so crazy. I was watching Kyle
1:48:18
Bossman's video about five takeaways from the
1:48:20
Nintendo switch. He brought up a great
1:48:22
point that the C button, the chat
1:48:24
feature is gonna be free for a
1:48:26
year, but after that it's gonna be
1:48:29
a pay to press button because you
1:48:31
have to have the subscription to use
1:48:33
chat so everyone's controller. A little paid
1:48:35
button there. That is funny. The idea
1:48:38
of that feels kind of nefarious in
1:48:40
some way, like, you know, it's almost
1:48:42
like, all right, let's get them, let's
1:48:44
have it free for a year and
1:48:47
get everybody really accustomed to using it.
1:48:49
And then, like, we'll take it away
1:48:51
and then they'll have to, they'll have
1:48:53
to, because it'll be baked into their
1:48:55
routine of using the machine. Yeah. It's
1:48:58
really not that bad at all. No.
1:49:00
Yeah. All right, well, we'll keep an
1:49:02
eye on this. Nintendo, switch two, early
1:49:04
June. Mike is obviously gonna get one,
1:49:07
so I'll have one to mess around
1:49:09
with. The one thing I was saying
1:49:11
on Summon Sign was, I didn't know
1:49:13
that Metro, Metro Prime, I just always
1:49:16
thought Metro Prime for was a switch
1:49:18
two game. And I'm like
1:49:20
profoundly less excited about it for some
1:49:22
reason now that it's it's just it's
1:49:24
like the Stinky switch game that they're
1:49:26
just oh yeah It runs a 4k
1:49:28
60. I saw that I saw that
1:49:30
it even runs it crazy at 120
1:49:33
is that true 120 1088 that's and
1:49:35
and and the mouse control is actually
1:49:37
pretty cool. That's one thing I think
1:49:39
is pretty cool. I hope yeah that
1:49:41
the mouse becomes a thing that convinces
1:49:43
Sony to return to an official mouse
1:49:45
and gets more mouse and keyboard support
1:49:47
You know, like there were branded mice
1:49:50
for PS1 and PS2 and stuff, but
1:49:52
we've kind of gone away from that
1:49:54
and playing a game like civilization, that
1:49:56
would be all you need. And that's
1:49:58
what they were showing it, I think,
1:50:00
for was SIB7, and it's like you
1:50:02
really just need a mouse for this
1:50:04
game. It'll be so nice. to be
1:50:07
able to do that, just put it
1:50:09
on the arm of your chair on
1:50:11
your couch or something or on your
1:50:13
lap. Yeah, it's great. That's a great
1:50:15
idea. I think people who are like
1:50:17
talking about how like there's not enough
1:50:19
different about it. It's like I think
1:50:21
it's kind of in the middle ground
1:50:23
where it's like it is the same
1:50:26
form factor in the same general concept,
1:50:28
but I think that mouse thing is
1:50:30
a pretty big deal. I think it's
1:50:32
a same form factor in the same
1:50:34
general concept, but I think that mouse
1:50:36
thing. Yeah, oh yeah, absolutely. I'm excited.
1:50:38
Cool, very well. All right, let's get
1:50:40
into some other small news items here.
1:50:43
This has been going around this, this
1:50:45
is from Elinia Analytics, which is an
1:50:47
analysis firm now. Dustin, are we allowed
1:50:49
to talk about what you, that we
1:50:51
might interview this, we're maybe have the
1:50:53
opportunity to interview the person that did
1:50:55
this story. Well, he, okay, yeah, I'm
1:50:57
reviewing the message now. He offered to
1:51:00
guest. So I asked him for his
1:51:02
email, no reply yet, so maybe we
1:51:04
get coasted here, but. Yeah, Reese Elliot
1:51:06
is the guy's name, spelled R-H-Y-S. It's
1:51:08
always a very sophisticated way to spell
1:51:10
it, you know. And it's interesting. So
1:51:12
from Elenia Analytics, it's how well have
1:51:14
Xbox games on PlayStation been selling so
1:51:16
far, it differs. And they write in
1:51:19
part, quote, it's undeniable. Xbox is now
1:51:21
a third-party publisher. Games that would have
1:51:23
once been silent on Xbox consoles are
1:51:25
now on steam and even PlayStation. This
1:51:27
is fantastic for gamers, but it's also
1:51:29
great, no critical for Xbox. The brand
1:51:31
has frankly been struggling on the console
1:51:33
front due to stagnating on the console
1:51:36
front due to stagnating Xbox. Xbox's plan
1:51:38
was stagnating on the console front due
1:51:40
to stagnating Xbox game pass. Xbox's plan
1:51:42
was always to shift from a box
1:51:44
to a brand and we're almost there.
1:51:46
While Xbox games have now dominated PlayStation
1:51:48
charge at launch, the actual numbers have
1:51:50
been a black box until now. In
1:51:53
this article, our Best in Class methodology
1:51:55
for copies sold across PlayStation and Steam
1:51:57
finally should light on how Xbox games
1:51:59
are doing on other platforms. So there
1:52:01
is a... methodology here and this is
1:52:03
what they just said I will get
1:52:05
into the numbers and I want to
1:52:07
know what you guys think of them
1:52:10
and in some sense I believe them
1:52:12
because like what what do I know
1:52:14
I mean maybe but it's like I
1:52:16
can't imagine how they would be able
1:52:18
to garner this information that's like what
1:52:20
I've been trying to wrap my brain
1:52:22
around is like how do you possibly
1:52:24
know and maybe what we could talk
1:52:26
to this guy about when he he's
1:52:29
on because I'm confused by that. Steam
1:52:31
is a lot easier to gauge than
1:52:33
the closed platforms like Xbox and PlayStation.
1:52:35
And I don't know if you guys
1:52:37
remember back in the day, it used
1:52:39
to be much more common like in
1:52:41
the PS3 and Xbox 360 era, when
1:52:43
there would be like online leaderboards, and
1:52:46
you could just go backwards up one
1:52:48
page, and it would bring you to
1:52:50
the last leader on the leader board,
1:52:52
which would give you the number of
1:52:54
players of the game. And the companies,
1:52:56
because this was like a new generation
1:52:58
of always connected consoles connected consoles. Because
1:53:00
we were starting to write stories being
1:53:03
like, all right, so it seems like
1:53:05
this many people are playing this game,
1:53:07
this many people have connected to this
1:53:09
game and so on and they don't
1:53:11
want that kind of information. So it's
1:53:13
quite obscure. And as I've said in
1:53:15
the past, it's not really necessarily clear,
1:53:17
especially for games in the physical media
1:53:19
and that are available on lots of
1:53:22
different platforms like GOG and all these
1:53:24
other places, it's not even, it's hard
1:53:26
to even know really what you really
1:53:28
what you sold. You know like a
1:53:30
baseline number at some number, like a
1:53:32
baseline number at some point, at some
1:53:34
point, if you sell enough. With all
1:53:36
that said maybe we'll be able to
1:53:39
talk to this guy and so hopefully
1:53:41
he gets back to you with email
1:53:43
address and we'll get him on the
1:53:45
show. But here's what he says. Quote,
1:53:47
C of Thieves, Rares Co-op Pirate Romp
1:53:49
that came to Xbox and PC in
1:53:51
2018 and had PlayStation in April of
1:53:53
2014, sold 1.8 million copies on PlayStation.
1:53:56
On PlayStation. Sold 432,200 copies like that's
1:53:58
such an exact number. I'm very curious
1:54:00
Now these might be garnered from leaderboards
1:54:02
and stuff like that in those games
1:54:04
But as far as I know that
1:54:06
stuff is very obscure now so So
1:54:08
it seems like the game's already on
1:54:10
steam so it doesn't really matter. But
1:54:12
there are other games that haven't done
1:54:15
as well. Or I guess depending on
1:54:17
how you look at it. High-Fi Rush,
1:54:19
a rhythm based platformer action game which
1:54:21
came to Xbox and PC in 2023
1:54:23
and PlayStation in March 2024, sold 137,200
1:54:25
copies on PlayStation. I bought one of
1:54:27
them. I never played it though. Pentiment.
1:54:29
A historical adventure game from Obsidian that
1:54:32
came to Xbox and PC in 2022
1:54:34
in the PlayStation in February 2024 sold
1:54:36
14,000 copies. That seems really low, sadly
1:54:38
low, considering that game is fucking awesome.
1:54:40
And I was one of those 14,000
1:54:42
if that's the true number. And then
1:54:44
Age of Mythology retold, a remake of
1:54:46
classic RTS, came to Xbox and PC
1:54:49
in September, 2024 and PS5 last month,
1:54:51
sold 41,000 copies on PlayStation so far.
1:54:53
So these numbers are quite scattered. And
1:54:55
interesting, the age of mythology just came
1:54:57
out and selling 40,000, I don't think,
1:54:59
is so bad. High-Fi rush, 137,000, I
1:55:01
think that's very respectable. I would, I
1:55:03
don't know, dude, like, did it sell
1:55:05
137,000 copies on Xbox? I think it's
1:55:08
a fairly reasonable question to ask. Yeah.
1:55:10
So I'm sure they're pretty happy with
1:55:12
that. Pentiment, 14,000 copies makes it so
1:55:14
that it's not really even worth it.
1:55:16
But that surprised me that it really
1:55:18
sold that badly that's so that's such
1:55:20
a bummer That doesn't really surprise me
1:55:22
at all though for Pentiman because Pentiman
1:55:25
is such a that is such a
1:55:27
specific That game is exactly for 14,000
1:55:29
people You know like it's it's not
1:55:31
I'm actually surprised that it's so that
1:55:33
it did 261,000 on on steam like
1:55:35
I don't know it just seemed like
1:55:37
such it seems like such a very
1:55:39
specific like niche kind of game where
1:55:42
like you know that it's not a
1:55:44
stream game really it's not it's it's
1:55:46
not a traditional video game and in
1:55:48
my opinion really like i remember playing
1:55:50
through it and i was like this
1:55:52
is kind of more of, I almost
1:55:54
felt like, I don't even know, like
1:55:56
an interactive museum or something, like I
1:55:58
don't know, there's something weird about it
1:56:01
that like it just didn't even register
1:56:03
to me as a game as I
1:56:05
was playing it. It felt like something
1:56:07
different. Yeah, it is different. It is
1:56:09
definitely different. I loved it, but yeah,
1:56:11
I can see I can see most
1:56:13
people not being into it. And so
1:56:15
yeah, maybe 14,000 is reasonable. And you
1:56:18
can even imagine some of those were
1:56:20
curious buyers just within seeing an seeing
1:56:22
an Xbox game out there. But Hi-Fi,
1:56:24
yeah, did pretty well, but what do
1:56:26
we think? Dustin, let's get you on
1:56:28
the record here. The C of Thieves,
1:56:30
1.8 million. We had a last reporting
1:56:32
that Jazz Coordinate Windows Central months ago
1:56:35
had said that they'd sold more than
1:56:37
a million. So that seems pretty successful,
1:56:39
that's pretty successful, that seems pretty successful.
1:56:41
That's a six-year-old, that's a six-year-old, that's
1:56:43
a million. So that seems pretty successful,
1:56:45
that's a six-year-year-old, that. That's a six-one,
1:56:47
one, one, one, one, one, one, on
1:56:49
the record, on the record on the
1:56:51
record, on the record, on the record,
1:56:54
on the record, on the record, on
1:56:56
the record, on the record, on the
1:56:58
record, on the record, on the record,
1:57:00
on the record, on the record, on
1:57:02
the record, on the record, on the
1:57:04
record, on the record, on the record,
1:57:06
on the record, on the record, on
1:57:08
the What do you think? Yeah, there's
1:57:11
a, on this website, you can see
1:57:13
there's charts that you can see how
1:57:15
much they sold in comparison to Steam.
1:57:17
So Sea of Thieves on Steam so
1:57:19
far has sold 13.3 million versus PlayStation's
1:57:21
1.8. Of course, it's been on Steam
1:57:23
years longer and has also probably had
1:57:25
many sales on Steam at this point,
1:57:28
but I think regardless, 13.3 million. pretty
1:57:30
good. And the gap is even, well,
1:57:32
is it lower? Grounded was 4.1 million
1:57:34
on steam and then 436,000, 100,000, as
1:57:36
you mentioned, for grounded. So interesting comparison
1:57:38
point there, but yeah, I think that
1:57:40
Sea of Thieves, that's the game that
1:57:42
is just so surprising in general, just
1:57:45
because when it launched, people were not
1:57:47
very impressed with it, and they've really
1:57:49
kind of made something. incredible out of
1:57:51
it. People that play it love it.
1:57:53
He continues to be one of Xbox's
1:57:55
biggest success in terms of multiplayer. their
1:57:57
live service type games. So, and as
1:57:59
far as Penn to me, yeah, it's
1:58:01
a shame, but I'm kind of with
1:58:04
Chris that I'm not surprised, just a
1:58:06
little too weird, I think for like
1:58:08
a bigger adoption than that. But of
1:58:10
course, weird, not saying anything about the
1:58:12
quality of it at all. I haven't
1:58:14
played it personally, but yeah, 14K. The
1:58:16
biggest question for me is that these
1:58:18
are all kind of small fry compared
1:58:21
to what they could do. and what
1:58:23
eventually will do. Yeah, gears and halo
1:58:25
and for I mean for it's a
1:58:27
horizon I think is gonna be fairly
1:58:29
big too. Oh right, yeah. And then
1:58:31
if they go day and date with
1:58:33
and I think they might with games
1:58:35
like Fable and some of these other
1:58:38
things I think that they can they
1:58:40
can push quite a few games too
1:58:42
but again I'm not I don't mean
1:58:44
to be super skeptical I'm always just
1:58:46
inherently skeptical of numbers that come from
1:58:48
the ether like this or from mysterious
1:58:50
means just because. I've been in the
1:58:52
industry for so long and I have
1:58:54
seen people throw around numbers for games
1:58:57
that are just not accurate. And sometimes
1:58:59
that's confirmed, sometimes you just hear that
1:59:01
behind the scenes, sometimes it is accurate,
1:59:03
and I would just love to know
1:59:05
what the methodology is behind, sometimes it
1:59:07
is accurate, and I would just love
1:59:09
to know what the methodology is behind,
1:59:11
whatever formula or whatever insight you're using,
1:59:14
that would be able to tell you
1:59:16
how a smattering of games like that,
1:59:18
like, how that could be. So, again,
1:59:20
maybe we'll talk. Very interesting. But in
1:59:22
the meantime, fun data to talk about
1:59:24
and digest. Next story up is a
1:59:26
quick one. I just thought I'd put
1:59:28
this out there because it's funny. This
1:59:31
comes from Dilebs, the French web magazine
1:59:33
that we cite often. They seem to
1:59:35
have some sort of insight into PlayStation,
1:59:37
retail channels, and digital channels. I don't
1:59:39
really know what. They're kind of mysterious
1:59:41
about it, but they always report things
1:59:43
before. They're announced and this next one
1:59:45
is that the last of us is
1:59:47
reportedly getting a new special edition on
1:59:50
PS5. says, quote, according to our information,
1:59:52
a new special edition of a game
1:59:54
and the last of us franchises in
1:59:56
the works with a physical release on
1:59:58
PS5. However, we haven't yet been able
2:00:00
to determine which game it is. It
2:00:02
will be. Will it be for the
2:00:04
first installment, the second, a pack of
2:00:07
both, or even a hypothetical part three?
2:00:09
I mean, come like us. Only time
2:00:11
will tell. However, we can already tell
2:00:13
you the price of the special edition.
2:00:15
It will cost $119 and $199.99 US
2:00:17
dollars. It will therefore be available in
2:00:19
European and North American and North American
2:00:21
and North American and North American and
2:00:24
North American and North American regions. Everything
2:00:26
seems to indicate that this is the
2:00:28
officialization of this edition as well as
2:00:30
the opening of pre-orders would take place
2:00:32
very soon and a time window that
2:00:34
we estimate to be within two months.
2:00:36
I wonder if this is the last
2:00:38
of us one and two together. That
2:00:40
would be the only thing that would
2:00:43
justify that price unless it was a
2:00:45
true special edition where they're going to
2:00:47
release some sort of physical stuff. It
2:00:49
has to be, they didn't say it
2:00:51
here. They don't seem mega clued in
2:00:53
on this, I guess it's like it's
2:00:55
like it. It's got to be something
2:00:57
to do with the HBO show, right?
2:01:00
And once the HBO show airs or
2:01:02
is finished airing so that it wouldn't
2:01:04
be a spoiler, then you're like here
2:01:06
is the last of us part two,
2:01:08
something, part one and two together, I
2:01:10
don't know what it is, because these
2:01:12
games are all available, have been available
2:01:14
multiple times, but that it is becoming
2:01:17
a joke that Sony keeps, and I
2:01:19
think rightfully a joke, that they keep
2:01:21
re-releasing shit. I mean
2:01:23
like we made fun of this stuff
2:01:25
before it got this ridiculous so like
2:01:27
I think this is mega funny now
2:01:29
I think this it's it's it's beyond
2:01:31
ridiculous now and I just think it's
2:01:33
I just think it's funny that they're
2:01:35
doing something like this again like God
2:01:37
bless make your money like I I
2:01:39
I do want to say like I
2:01:41
want a preface that like while I
2:01:43
do think this is hilarious and I
2:01:45
think it's absurd that they're doing this
2:01:47
it is ultimately the fault of people
2:01:49
for continuing to buy it and make
2:01:51
it a reasonable thing. Like whenever people
2:01:53
complain about, oh, they put Skyroom on
2:01:55
everything. And it's like, yeah, because people
2:01:57
buy. skyram on everything. You know, they
2:01:59
wouldn't do it if people weren't buying
2:02:01
it. So this seems to indicate that
2:02:03
people are totally down and, you know,
2:02:05
they have telemetry that tells them that
2:02:07
like, yeah, people will buy this. This
2:02:09
is like a big game. So it's
2:02:11
like, yeah, I don't blame them. Go
2:02:13
ahead, go do it. But it's a
2:02:15
little, it's a little tacky, I think,
2:02:17
is the word. Yeah, that's a good
2:02:19
way of putting it, especially with backwards
2:02:21
compatibility, multiple re-rel releases. It's like just.
2:02:23
But I also understand the instinct, the
2:02:25
corporate instinct to say like, well, we
2:02:27
have this other thing going on here.
2:02:29
We gotta, you know, take advantage of
2:02:31
it. HBO show is huge. It's critically
2:02:33
acclaimed. People are going to watch it.
2:02:35
We're going to watch it. We're going
2:02:37
to watch it. We're going to sell
2:02:39
more games. Like, I would imagine the
2:02:41
HBO show has been a fairly good
2:02:43
thing for Sony PlayStation. I'd be very
2:02:45
curious to know how many copies of
2:02:48
this thing they've sold. I bet you
2:02:50
would, you'd be surprised. I've heard things
2:02:52
behind the scenes, I'm not going to
2:02:54
say. So, Dustin, anything you want to
2:02:56
add? Are you going to get the
2:02:58
last part two, re-release part two remastered?
2:03:00
No, no, no, no. No. I think
2:03:02
that this could be, it could be
2:03:04
ridiculous, but it also could be, if
2:03:06
it is a dual pack, let's say
2:03:08
it includes plastas part one. Last was
2:03:10
part two, which I was trying to
2:03:12
tell if the, let's, the, the PS5
2:03:14
port, if there's a physical, I mean,
2:03:16
there is a physical version of it.
2:03:18
It was sold out on Amazon. So
2:03:20
I wonder if they're like thinking about
2:03:22
how they want to have the product
2:03:24
that's like, hey, here's both Last of
2:03:26
Us games, it's in a double pack,
2:03:28
it's going to cost, you would hope
2:03:30
a tiny bit cheaper, but maybe not.
2:03:32
So. In that sense, it's like hey,
2:03:34
you watch the show, now play the
2:03:36
game, here's what you need, and it's
2:03:38
a reasonable price for both. It's not
2:03:40
going to appeal to us. And most
2:03:42
of the people that live in this
2:03:44
show that have played those games and
2:03:46
probably already owned them. So in that
2:03:48
sense, it's not that bad. But at
2:03:50
the same time, it's like, man, just
2:03:52
they're already out there. They've been on
2:03:54
sale a million times. But again, the
2:03:56
corporate mind, like, have the product on
2:03:58
the shelf ready to point them to
2:04:00
make sense. Yeah, it's important note too.
2:04:02
I should have brought this up through.
2:04:04
during the Nintendo conversation is that Sony
2:04:06
does drop the prices of its games.
2:04:08
Like Nintendo doesn't. That's why the $80
2:04:10
price point is actually so sticky, like,
2:04:12
well, they just stay with it, as
2:04:14
opposed to the greater flexibility of finding
2:04:16
games for cheap. So stop buying it.
2:04:18
Right. Right. Right. Yeah. Right. Right. Right.
2:04:20
Right. Right. Yeah. Right. Right. Right. Right.
2:04:22
Right. Right. Right. Right. Right. Right. Right.
2:04:24
Right. Right. Right. Right. Right. Okay, few
2:04:26
other things. I thought this was interesting.
2:04:28
I wanted to run this by you.
2:04:30
Push Square wrote about it though. It
2:04:32
comes from Bloomberg. I just don't have
2:04:34
a Bloomberg subscription so I can't read
2:04:36
it fully. Kale Adam, who's a listener
2:04:38
of the show and has been on
2:04:40
the show before, says W.B Games reportedly
2:04:42
cancels, who's a listener of the show
2:04:44
and has been on the show before,
2:04:46
says W.B.B. Games reportedly cancel, game, an
2:04:48
unannounced game expansion of an unannounced game
2:04:50
expansion of Hogwarts game, a Hogwarts game
2:04:52
expansion of Hogwarts game, a Hager, a
2:04:54
Hoguember, it, it, it, it, it, it,
2:04:56
it, it, it, it, it, it, it,
2:04:58
it, it, it, it, it, it, it,
2:05:00
it, it, it, it's, it's, it, it's,
2:05:02
it's, it's, it's, it's, it's, it's, it's,
2:05:04
it's, it's, and has, a Bloomberg report,
2:05:06
which reveals that the paid DLC was
2:05:08
supposed to launch alongside a definitive edition
2:05:10
of Hogwarts legacy. Apparently, the cancellation was
2:05:12
due to concerns that, quote, the amount
2:05:14
of content was not substantial enough to
2:05:16
justify the price being considered, end quote.
2:05:18
Bloomberg asked W.B. for comment, but the
2:05:20
publisher declined. This is a little bit
2:05:22
of a surprise to me, and I
2:05:24
think shows how much of a cluster
2:05:26
fuck it right now. Warner, not only
2:05:28
did we report about the cluster fuck
2:05:30
it. Sony San, or not Sony San
2:05:32
Diego, of W.B. San Diego that I
2:05:34
reported on about their canceled cart racer
2:05:36
a few weeks ago, and we obviously
2:05:38
know that Multivers went belly up less
2:05:40
than a year after they bought the
2:05:42
studio outright, Rocksteady is many years away
2:05:44
from releasing their next game, likely gonna.
2:05:46
to be on PlayStation 6, just an
2:05:48
absolute mess. It's interesting that they couldn't
2:05:51
even harness the strength of Hogwarts Legacy.
2:05:53
It's so obvious that Hogwarts Legacy is
2:05:55
fucking huge, dude. And like, how do
2:05:57
you not have a fully prepared plan
2:05:59
to go pursue as much expansion content
2:06:01
as you can while you spool up
2:06:03
the next game? Really drop ball, dude.
2:06:05
I think Hogwarts legacy is even bigger
2:06:07
than they thought it was going to
2:06:09
be. And it's, and it's, it's, it's,
2:06:11
it's, it was a, part of it
2:06:13
was like it was a culture war
2:06:15
kind of icon, so I think some
2:06:17
people bought it there, but I'm really,
2:06:19
I think it's just a lot of
2:06:21
Harry Potter fans out there. And it's
2:06:23
like, damn dude, what are you guys
2:06:25
doing? So I don't, I'm not a
2:06:27
huge fan of the game, I played
2:06:29
it for 10 hours, or whatever. Just
2:06:31
wanted to throw out out there, I
2:06:33
just wanted to throw out there, I
2:06:35
don't to throw out there, I don't
2:06:37
to throw out there, I don't to
2:06:39
throw out there, I don't to throw
2:06:41
out there, I don't, I don't, I
2:06:43
don't, I mean, I don't, I don't,
2:06:45
I mean, I mean, I mean, I
2:06:47
mean, I mean, I mean, I mean,
2:06:49
I mean, I mean, I mean, I
2:06:51
mean, I mean You don't feel like
2:06:53
there's enough content to release it at
2:06:55
a certain price. Just make the price
2:06:57
what you feel is appropriate for the
2:06:59
content you've already fucking made. Indeed. Thoughts?
2:07:01
Indeed. Yeah, no, it's very radical. I
2:07:03
mean, that's my crazy here that it's
2:07:05
like, they did all this work and
2:07:07
they're releasing Hogwarts legacy, they're doing a
2:07:09
switch to update. So the game's gonna
2:07:11
have a little bit of a pop
2:07:13
when that comes out. It's like just,
2:07:15
there are millions of people that bought
2:07:17
this game. that if you just were
2:07:19
like, hey, we did the steel C
2:07:21
pack, the steel C thing, 10 bucks,
2:07:23
20 bucks, I don't know. Yeah, yeah.
2:07:25
So why waste it? I don't know,
2:07:27
there's something, there's something deeper here, I
2:07:29
don't know, like I don't, I don't,
2:07:31
I don't, I don't buy that, especially
2:07:33
from a corporate, like, oh, oh, we
2:07:35
didn't think that there was enough worth
2:07:37
charging for, it's like, I think there's
2:07:39
something more here. Yeah, it could be.
2:07:41
They charged for suicide so I killed
2:07:43
the Justice League, you know what I
2:07:45
mean? Like, I don't know. And then
2:07:47
they decided not to when they put
2:07:49
on PSPL. Yeah, you know, a big
2:07:51
game store. Yeah, so like there's something
2:07:53
off about this, just the idea of
2:07:55
like, it comes across as trying to
2:07:57
be the good guy, you know, whereas
2:07:59
it's like, we didn't, we actually didn't
2:08:01
think it was valuable enough to sell,
2:08:03
or like we actually didn't feel like
2:08:05
there was enough to charge you for
2:08:07
it. It's like, as opposed to what?
2:08:09
Yeah, I think it's higher history, like,
2:08:11
are you kidding? Yeah, it does seem
2:08:13
like a bit of a, it's interesting,
2:08:15
it's an interesting perspective you're sharing, it's
2:08:18
perspective you're sharing, like, like, like, like, it's,
2:08:20
it's, it's, it's, it's an interesting, it's, it's, it's
2:08:22
an interesting, it's, it's, it's, it's, it's an interesting, it's,
2:08:24
it's, it's, it's, it's, it's, it's, it's, it's, it's, it's,
2:08:26
it's, it's, it's, it's, it's as opposed to
2:08:29
saying, this is Warner we're talking about,
2:08:31
right? So the reality is that, and
2:08:33
I know this is getting so trite
2:08:35
to say this, it's like they're gonna
2:08:37
write it down. Like there, and Jesus
2:08:39
Christ, it took years, people
2:08:42
finally extracted that Wiley Coyote
2:08:44
movie from them, you know, because they
2:08:46
were just like, no, we'll just, we're
2:08:48
just gonna write it off. Thanks though
2:08:50
for the offer. So I think that that
2:08:52
is probably the case that there's like
2:08:55
this is not worth it. just work
2:08:57
on the next game. But it's crazy,
2:08:59
I really feel like they dropped the
2:09:01
ball with Hogwarts Legacy in some sense,
2:09:03
just because that was such a, that's
2:09:05
one of the greatest selling games of
2:09:08
the generation easily. Like, not even close.
2:09:10
So, definitely top five. I mean,
2:09:12
up there, non-annualized game. So, um. Yeah, like,
2:09:15
you mean, like, not counting like sports
2:09:17
stuff and things like that. Like, like,
2:09:19
Hall of Duty or something like that.
2:09:21
But like, Hogwarts legacy is like. 20
2:09:23
plus million is a pretty crazy amount
2:09:25
of copies and they just even this
2:09:28
is what we were saying about you
2:09:30
we saw the assassins created like the
2:09:32
company is so badly run and is
2:09:34
so bloated that nothing can save them
2:09:36
and that's a great example of this
2:09:38
too like you sold how many copies
2:09:40
of the I mean think about that
2:09:42
year like they own the Lego studios
2:09:45
and released Lego Star Wars which was
2:09:47
probably the other best-selling game of
2:09:49
that year and they couldn't make it
2:09:51
work that's fucking crazy Yeah,
2:09:53
that's like that's just fumbling
2:09:56
The the plates like not knowing what
2:09:58
you're doing and it's very frustrating.
2:10:00
If I worked over there, man, I'd
2:10:02
be very frustrated because and now they're
2:10:04
just totally beholden to like certain IP
2:10:06
and they just have to dig themselves
2:10:09
out over many years to ever get
2:10:11
the idea like the idea that they
2:10:13
would invest in something like fear or
2:10:15
something like that ever again is off
2:10:18
the table. All right. Where are we
2:10:20
here? Oh yeah. Okay. So some sales
2:10:22
numbers. Monster Hunter Wilds. in one month,
2:10:24
pretty incredible. Dustin, you're one of those
2:10:27
copies. Have you been messing around with
2:10:29
it anymore? People must be playing it,
2:10:31
right? I mean, obviously this is an
2:10:33
incredible sale success, but I don't feel
2:10:35
like I see very much about it
2:10:38
in my own little circles, my own
2:10:40
travels around the internet. It seems like
2:10:42
people are kind of done with it.
2:10:44
Hit it and quit it. As they
2:10:47
might say it. Yeah, there's definitely monster
2:10:49
hunter people there still playing and grinding
2:10:51
for different armor sets and things like
2:10:53
that things like that. I've put it
2:10:55
on hold for now because I got
2:10:58
to the end of the game. I
2:11:00
did some in-game grinding, not anywhere near
2:11:02
as much as other people, but at
2:11:04
this point now, it's a game for
2:11:07
me that they're going to continue to
2:11:09
release new monsters, new hunts, new things
2:11:11
to do. So just a game that
2:11:13
I can come back to every few
2:11:15
months with new content, but yeah, 10
2:11:18
million in a month is crazy. Yeah,
2:11:20
I was thinking about this game because...
2:11:22
Not to bring up Nintendo again, but
2:11:24
a lot of arguments are like, people
2:11:27
aren't buying games as much anymore and
2:11:29
they can't withstand the price. I'm like,
2:11:31
what the fuck are you talking about?
2:11:33
People are still buying lots of games
2:11:35
at high prices. There's just, there's just,
2:11:38
there are fewer bigger winners. Right. A
2:11:40
game, dude, the best selling PS1 game
2:11:42
is like 10 or 11 million. They
2:11:44
did that in a month. So obviously
2:11:47
everything is a function of a few
2:11:49
products doing very well. A lot of
2:11:51
games on PS1 sold really well. But
2:11:53
like it was like. 500,000 copies, a
2:11:56
million copies, 1.5 million copies. Now that's
2:11:58
considered like devastating. And you need to
2:12:00
sell this many copies and there's just
2:12:02
so many games to go around. I
2:12:04
think that there's like, there's got to
2:12:07
be a mathematical equation of like the
2:12:09
total gaming population has a tolerance of
2:12:11
X amount of games to buy a
2:12:13
year and each release erodes that why
2:12:16
amount. So Grand Theft 06 is a
2:12:18
great example. Like that's just going to
2:12:20
take a whole piece of that big
2:12:22
slice of that pie right right off
2:12:24
the bat. And so Monster Hunter Wild
2:12:27
I think is a great success story,
2:12:29
but it means a lot of other
2:12:31
games aren't going to sell as well.
2:12:33
That's just the nature of the opportunity
2:12:36
cost, I guess. The other thing I
2:12:38
wanted to bring up here, because I'm
2:12:40
thinking about a side quest episode about
2:12:42
this, I wouldn't have time to do
2:12:44
it anytime soon, but about announcing how
2:12:47
many players you've reached. And obviously we
2:12:49
were criticizing assassins created for this. Death
2:12:51
Stranding just did the same thing. They
2:12:53
announced that they had 20 million players.
2:12:56
Interestingly, I don't want to say rightfully
2:12:58
so, but interestingly, that Death Stranding was
2:13:00
at like the 5 million units sold
2:13:02
range on PS4 or PS5 and PC.
2:13:04
And this indicates that, let's assume they
2:13:07
sold a couple more million copies. It's
2:13:09
like two-thirds of your players didn't pay
2:13:11
for your game. And why is it
2:13:13
that big of a deal to have...
2:13:16
It's cool to have that many players,
2:13:18
but it's not really a meaningful metric.
2:13:20
And so I wanted to, so death
2:13:22
stranding 20 million players, okay cool, and
2:13:24
we love that game, so it's not
2:13:27
a big deal, I'm happy for their
2:13:29
success. But then Adam Fall from rebellion,
2:13:31
they announce that they have 1.5 million
2:13:33
players. Now this is relevant, I bought
2:13:36
the game, but this is relevant because
2:13:38
it's on game pass. Right. And I'm
2:13:40
like, so, if it's on a subscription
2:13:42
service, why does it matter how many
2:13:45
people played it? I don't understand, that's
2:13:47
not really a relevant statistic to me.
2:13:49
I want to know sales figures. So
2:13:51
it's interesting to be able to contract.
2:13:53
the confidence of Capcom saying Monster Hunter
2:13:56
Wild's 10 million sold. And then Adamfall
2:13:58
from a small studio. I mean, I'm
2:14:00
not, and I like Adamfall, I beat
2:14:02
it. Yeah, it's, but it's like 1.5
2:14:05
million players and I'm like, yeah, this
2:14:07
is not a useful metric. That might
2:14:09
be useful for you internally, but I
2:14:11
feel like it's missing the forest for
2:14:13
the trees and deceiving, it's a form
2:14:16
of deception about how a game is
2:14:18
really performing, good or bad, in my
2:14:20
opinion. The issue is it's like the
2:14:22
lowest common denominator is not the right
2:14:25
term that's like to insult it. I
2:14:27
just feel like a lot of these
2:14:29
press releases depending on who's making them
2:14:31
are for the person who's just casually
2:14:33
paying attention if if that who sees
2:14:36
like oh shit that's stranding 20 million
2:14:38
players that in their mind translates to
2:14:40
sold. I think for your average person,
2:14:42
and so they're thinking like, damn, that's
2:14:45
a big game. And even if it
2:14:47
isn't sold, it's like, what does it
2:14:49
matter to them? What does it matter
2:14:51
to your average person? How much a
2:14:53
cave sells? They just kind of feel
2:14:56
like, oh, that's popular. A lot of
2:14:58
people are playing it. Maybe I'll go
2:15:00
try it out or whatever. It's a
2:15:02
similar thing with, like, Adam Fall is
2:15:05
like a smaller kind of studio. They're
2:15:07
just like, the amount sold is always
2:15:09
going to be less than players if
2:15:11
subscriptions are in there and so yeah
2:15:13
why wouldn't you I guess in some
2:15:16
sense be like yeah we got 20
2:15:18
million players on death stranding I get
2:15:20
it's not useful to us as people
2:15:22
who like extract this and like talk
2:15:25
about it's like it's not useful to
2:15:27
us as people who like extract this
2:15:29
and like talk about it in like
2:15:31
a deep way for like data analytics
2:15:34
but the overwhelming majority of people are
2:15:36
just not in that space at all
2:15:38
yeah sure it's like that's great uh...
2:15:40
granted it's free to play so like
2:15:42
although they had the campaign that you
2:15:45
had to pay i don't know what
2:15:47
right but even the free to play
2:15:49
stuff is like that to me is
2:15:51
like it's like alright so it's free
2:15:54
to play like who gives a shit
2:15:56
if you have any people playing like
2:15:58
there's there's just a It's free. Yeah,
2:16:00
yeah, you can extrapolate some level of
2:16:02
like damn 20 million people playing this
2:16:05
free-to-play game That's like you can't extract
2:16:07
like an exact number or like even
2:16:09
like a ballpark But you can assume
2:16:11
that's like the ass a lot of
2:16:14
microtrans actions man like they're making a
2:16:16
boatload even if like a fraction of
2:16:18
those people are spending a lot of
2:16:20
money like that's pretty good But death
2:16:22
rounding isn't one of those games Also,
2:16:25
what subscription services death rounding on is
2:16:27
a pisps like what is it? I
2:16:29
don't? Actually, I just closed the window.
2:16:31
Because I know it's on Game Pass.
2:16:34
No. So what the fuck is it
2:16:36
on? Let me see. It was a
2:16:38
PlayStation Xbox, Steam, IOS, and Amazon, Luna.
2:16:40
But it doesn't say anything about Game
2:16:42
Pass. Yeah, I don't know what the
2:16:45
fuck that even means then. Because I
2:16:47
can't think of a subscription service that
2:16:49
it would be on to even for
2:16:51
players to not mean sold. You know
2:16:54
what I mean? Like unless it was
2:16:56
on PSPS Plus plus and I'm not
2:16:58
remembering. What? Right. And it was also
2:17:00
on extra as a year ago. I
2:17:03
don't know if it still is. I
2:17:05
see. Oh yeah, he has Plus, of
2:17:07
course. So anyway, do you have anything
2:17:09
you want to add about this? Dustin,
2:17:11
about the sales, the number of players
2:17:14
and all this? I just, I don't
2:17:16
mean to be like an old man
2:17:18
yelling of clouds. I just, I'm like,
2:17:20
what is the use of this really?
2:17:23
I know it's a PR hit. But
2:17:25
I know it's a PR hit. It's
2:17:27
like it looks a little weak that
2:17:29
you're not saying how many copies you
2:17:31
sold if I'm being honest. It looks
2:17:34
a little weak to me. Yeah, there's
2:17:36
there's definitely partially that I think that
2:17:38
it's weird because it's not exactly measurable,
2:17:40
but it is if you are an
2:17:43
investor or something for one of these
2:17:45
companies you're reading headlines or want to
2:17:47
hear like, oh, there's this many people
2:17:49
that are engaging with the product. There's
2:17:51
interest in the product. I guess that
2:17:54
does look good, but as you guys
2:17:56
were saying that it's not... It doesn't
2:17:58
have substance to it, necessarily. Yeah, I'm
2:18:00
looking like for some other more recent
2:18:03
numbers to see. I can't really find
2:18:05
too much other stuff as far as
2:18:07
others that have either announced sales or
2:18:09
player numbers. But anyway, I don't know.
2:18:11
It's just something to talk about on
2:18:14
a slow week, I guess. Few more
2:18:16
things. Good news. This comes from automaton
2:18:18
media, who we've been citing more and
2:18:20
more on the show. They write, Anemusha
2:18:23
Way of the Sword confirms linear progression,
2:18:25
about 20 hours of playtime, and enough
2:18:27
bloodshed for an 18 plus rating. So
2:18:29
it says, quote, in a recent interview
2:18:31
with Femitsu, Capcom revealed new details about
2:18:34
Anemusha Way of the Sword, the Anemusha
2:18:36
Franchise's new main line, first new main
2:18:38
line entry in 20 years. Director Chaturo
2:18:40
Nai, and producer, Kodawaki, that totally mispronounced
2:18:43
that, confirmed that this new Anemusha will
2:18:45
stick to the series to the series
2:18:47
roots, will stick to the series roots,
2:18:49
They gave a rough estimate of about
2:18:52
20 hours to clear the game while
2:18:54
confirming that the game will include not
2:18:56
only action, but some gameplay elements that
2:18:58
will force players to use their heads.
2:19:00
Although they do not clarify, this will
2:19:03
expand upon previous entries, puzzles. Yeah, the
2:19:05
game was already puzzle oriented. I thought
2:19:07
this was just great news. I just
2:19:09
wanted to share that. I'm so looking
2:19:12
forward to Anemusha Way of the Sword.
2:19:14
I am such a big old Squanemusha
2:19:16
fan. I love those games. It is
2:19:18
a linear game and I think 20
2:19:20
hours is even pretty long. I mean
2:19:23
that would make it the longest onymusha
2:19:25
game by far. So, of the four
2:19:27
of them that exist right now. So,
2:19:29
just wanted to throw this out there.
2:19:32
I was especially thinking of you Chris
2:19:34
when I looked at this story just
2:19:36
because I know you and I are,
2:19:38
and Dustin is too, like, I love
2:19:40
open world games, I love games that
2:19:43
are nonlinear, but I feel like there's
2:19:45
a lost love for the linear catered
2:19:47
experience and this and this is exactly
2:19:49
what it's exactly what it's going to
2:19:52
be, which is. But it, and yes,
2:19:54
the Sarah rating, it's weird that it
2:19:56
already has a rating, because it's not
2:19:58
coming out until 2026. And it'll be
2:20:00
on PlayStation 5. But Anamusha 2 is
2:20:03
being re-released. far sooner. I want to
2:20:05
say in May or June or something
2:20:07
like that, which will be awesome. Yeah,
2:20:09
I'm in for that. Oh yeah, me
2:20:12
too. I'm going to go back, I
2:20:14
think, right before that comes out, I'm
2:20:16
going to just go back, because I
2:20:18
played on Yamusha One when it was
2:20:20
ported, but go back and Platinum. Because
2:20:23
the Platinum is just, it's not that
2:20:25
time consuming, because the hardest part will
2:20:27
probably be like that optional hoard mode
2:20:29
style thing that they have. That shit's
2:20:32
pretty tough as pretty tough as I.
2:20:34
now this year. And there's a website
2:20:36
in Japan up for it at JP.
2:20:38
Final fantasy.com/FFIX 25th. I just wanted to
2:20:41
point this out because I think this
2:20:43
is a resource that we're going to
2:20:45
have to start celebrating or start paying
2:20:47
attention to. Of course, June 7th specifically
2:20:49
is Final Fantasy 9th, 25th anniversary in
2:20:52
Japan. And they are celebrating it with
2:20:54
some books and music and some like,
2:20:56
like, you know, clothing and things of
2:20:58
this nature, but the mysterious thing that's
2:21:01
missing is the game. You have to
2:21:03
assume that Final Fantasy 9 remake, which
2:21:05
again was leaked all the way back
2:21:07
in 2021, via the Invidia G-Force leak,
2:21:09
which has been completely reliable. They were
2:21:12
obviously shooting for this year, I assume.
2:21:14
I wonder if they're going to make
2:21:16
it. And it seems awfully quiet, but
2:21:18
maybe you just keep your cards close
2:21:21
to your chest and let them finish.
2:21:23
But I would love to see a
2:21:25
surprise Final Fantasy 9 remake of some
2:21:27
sort. Again, not to the extent that
2:21:29
Final Fantasy 7 was remained, but something
2:21:32
that celebrates this really great game. So
2:21:34
it's something to keep an eye on.
2:21:36
Do you have any thoughts about this
2:21:38
Dustin? And a lot of people were
2:21:41
talking about this. There's a little bit
2:21:43
of consternation in some RPG circles about
2:21:45
the lack of respect Final Fantasy 9
2:21:47
is getting this year. I feel like
2:21:49
the intention was to have it ready
2:21:52
and maybe even announced and released around
2:21:54
this time, but since it's been so
2:21:56
long, we've been constantly asking like where
2:21:58
this. Invitealike that hasn't happened yet and
2:22:01
It reads to me like there was
2:22:03
some kind of development trouble, as you
2:22:05
remember from Final Fantasy Seven remake, that
2:22:07
game needed to be taken in-house because
2:22:10
Cyber Connect was originally on it for
2:22:12
some reason, which is just crazy. I
2:22:14
don't know if it's something to that
2:22:16
extent, but it reads to me like
2:22:18
there's something happening behind the scenes that
2:22:21
are not going to hit this, but
2:22:23
they didn't want to not acknowledge the
2:22:25
anniversary. They've already got... plenty of merchandise
2:22:27
for sale based around Final Fantasy 9
2:22:30
so they're happy to sell you that
2:22:32
they're going to acknowledge it would be
2:22:34
nice at the very least if it
2:22:36
gets announced sometime this year but and
2:22:38
even happen I guess still to some
2:22:41
degree there's there's a possibility that this
2:22:43
game did end up getting canceled at
2:22:45
some point but yeah I think it's
2:22:47
still happening yeah have to wait a
2:22:50
little longer I think so too. Finally
2:22:52
I just came up because they release
2:22:54
a new game or a new story
2:22:56
trailer for it but um The Builder
2:22:58
Rocket Boy developed an IO-published game Mine's
2:23:01
Eye, which is coming out June 10th.
2:23:03
This is from Director Bensley Benzies, who's
2:23:05
best known as the producer of basically
2:23:07
all the Grand Theft Auto games and
2:23:10
some other stuff at Rockstar as well.
2:23:12
Very important person. He left after Grand
2:23:14
Theft Auto 5 launched. And I just
2:23:16
wanted to, I was curious if you
2:23:18
guys were into this at all. I
2:23:21
think this game looks fucking dope. And
2:23:23
it's described here. a linear action adventure
2:23:25
game played from a third person though
2:23:27
it has a phopen world like phope
2:23:30
and world similar to mafia definitive edition
2:23:32
i think that sounds fucking great as
2:23:34
far as a setting because that does
2:23:36
feel naturally even though it's you're only
2:23:38
going from place to place there's nothing
2:23:41
you're only going from place to place
2:23:43
there's nothing really going on I think
2:23:45
it's a lot of fun and I
2:23:47
feel like people are kind of shitting
2:23:50
on this game we're not really paying
2:23:52
attention to it I think a lot
2:23:54
of photo game but like a photo
2:23:56
game but like a little more tailored
2:23:59
a little more tailored Are you guys
2:24:01
into this or are you gonna play
2:24:03
it? I want to see more when
2:24:05
I... I watched this story trailer and
2:24:07
of course we've talked about the other
2:24:10
trailers as well. And I heard Maddie
2:24:12
say this on Duke when I was
2:24:14
editing it last night and I agree
2:24:16
with him that it just feels a
2:24:19
little generic. It's like, oh, the robots
2:24:21
are gaining sentience. Oh, they're going to
2:24:23
be human. It's just from a story
2:24:25
and I mean, particularly the visual perspective
2:24:27
too. There's. For my
2:24:29
taste, other than the graphics are beautiful,
2:24:32
well rendered, from an art stop perspective,
2:24:34
this game has nothing. That really draws
2:24:36
me to it at all. But the
2:24:39
gameplay is great, the story is great,
2:24:41
then hell yeah, I'm definitely in to
2:24:43
check it out, despite that. So I
2:24:46
just, I need to meet, see more,
2:24:48
I need to know what the game
2:24:50
is. One that I'll probably wait to
2:24:53
see what reviews say about it. Yeah,
2:24:55
I'm I'm all over this. I'm definitely
2:24:57
going to get this. I think it
2:25:00
looks good. I like the style because
2:25:02
it reminds me a little bit of,
2:25:04
well, it just feels like it belongs
2:25:07
in the real world. It's not fantastical.
2:25:09
It looks like California to me. I
2:25:11
mean, I don't know if that's what
2:25:14
it is. Right. Yeah. But with robots
2:25:16
in it and shit. Not unlike Detroit
2:25:18
in some sense where I felt that
2:25:20
that game was relatively grounded too, although
2:25:23
very. a very different kind of game,
2:25:25
but the studios in Scotland and yeah,
2:25:27
it's it's within the confines of that
2:25:30
game everywhere that they're working on. It's
2:25:32
like in that universe, which is like
2:25:34
an MMO, I think. So I'm looking
2:25:37
forward to it. And I'm looking at
2:25:39
the comments and I agree. I got
2:25:41
mafia vibes from it too, like that's
2:25:44
totally. I'm into, I want single player
2:25:46
games like this. So. that don't have
2:25:48
a multiplayer component. It's just like, no,
2:25:51
this is like what Grand Theft Auto
2:25:53
was. And I'm like, cool, I dig
2:25:55
that. So I'm gonna go out and
2:25:58
support. Leslie, one of the time comes
2:26:00
June 10th, but yeah, I don't know.
2:26:02
Chris, are you, uh, are you gonna
2:26:05
play mine, Zai? Uh, I'm interesting. I'm
2:26:07
kind of in the middle. Like, I'm
2:26:09
kind of in agreement with, uh, both
2:26:11
of what you guys are saying. Like,
2:26:14
I do think it looks, a little,
2:26:16
like, both of what you guys are
2:26:18
saying. Like, I do think it looks
2:26:21
a little, like, like, there's something that
2:26:23
I don't know what it is. Yeah,
2:26:25
like I don't know it kind of
2:26:28
I don't know it's like it looks
2:26:30
like Snapchat filters or something like there's
2:26:32
something going on I'm not entirely sure
2:26:35
what it is but I do also
2:26:37
kind of miss this These open-world games
2:26:39
that weren't grant that daughter that used
2:26:42
to be a little bit more like
2:26:44
there's like sleeping dogs and mafia is
2:26:46
a good example And so to get
2:26:49
another one that you know It isn't
2:26:51
a rock star game. It's just kind
2:26:53
of another studio trying their hand at
2:26:55
something like this. I think that's cool.
2:26:58
And I think that's a worthy endeavor
2:27:00
to kind of fill that space. Curious
2:27:02
timing for a game like this, I
2:27:05
guess, given it's like the one year
2:27:07
of millennia that a GTA Granitha Auto
2:27:09
game is going to come out. But
2:27:12
yeah, I'm intrigued. I think I would
2:27:14
want to have a pretty good idea
2:27:16
of how this thing plays or like
2:27:19
what the structure is going to be
2:27:21
like. If I see anywhere that like
2:27:23
this is an 80 hour game, I
2:27:26
got it. I got it. I doubt
2:27:28
it. I doubt it. Yeah, like right.
2:27:30
I doubt it too, but I'm just
2:27:33
saying like that's give me like an
2:27:35
Anamusha type thing and I'm all in.
2:27:37
Why not? Yeah, but uh, yeah, I'm
2:27:40
kind of in the middle on it.
2:27:42
Yeah, it looks like a little bit
2:27:44
about popcorn flick or something. It's, uh,
2:27:46
exactly. Yeah, something that I'll be interested
2:27:49
to check out. Just wanted to check
2:27:51
check base, touch base with that, because
2:27:53
people do seem skeptical of it, and
2:27:56
I guess I got it. We'll see
2:27:58
soon enough. All right, let's get into
2:28:00
what we're playing. Did I hear him?
2:28:03
Now it's a tick for me, unfortunately.
2:28:05
It's getting more real playing. I'll start
2:28:07
real quick, because I'm not going to
2:28:10
belabor it. I've talked about these games
2:28:12
last week, and I talked about them
2:28:14
on some inside. I played and beat
2:28:17
Adamfall. I did it in about 15
2:28:19
hours. I like a lot of it.
2:28:21
I think it's good. I think it's
2:28:24
really interesting. It's mysterious. It's intriguing. I
2:28:26
think it's really not very fine mechanically.
2:28:28
I think there's inconsistent. attempt to not
2:28:30
tell you anything and the choices it
2:28:33
makes in that regard. However, I talked
2:28:35
about this great deal on some and
2:28:37
sign and we're going to get into
2:28:40
a review discussion and spoiler cast on
2:28:42
this next week with, or I am
2:28:44
with Maddie who also beat it, and
2:28:47
so I'll get much deeper into, or
2:28:49
I am with Maddie who also beat
2:28:51
it, and so I'll get much deeper
2:28:54
into the weeds in the game itself
2:28:56
because it's so experiential that I don't
2:28:58
really want to spoil it if people
2:29:01
are going to play it. So let's
2:29:03
move on. Chris, I know you're still
2:29:05
playing the same games we talked about
2:29:08
on some inside Adam Fall and assassin
2:29:10
screen shadows. Do you want to speak
2:29:12
on them here? Yeah, I mean, I
2:29:15
do think, I've gotten a little bit
2:29:17
further in Adam Fall and I've seen
2:29:19
a little bit more of, I've seen
2:29:21
a little bit more of the map,
2:29:24
I've seen a little bit more of,
2:29:26
you know, the crafting system, but I'm
2:29:28
still like... Yeah, like we kind of
2:29:31
talked a lot about it on Some
2:29:33
and Sign, so I would recommend going
2:29:35
to watch that episode that we both
2:29:38
did together. We get really, really in
2:29:40
depth on pretty much everything. You're welcome
2:29:42
to join, Maddie and I, if you,
2:29:45
at finish it in time, which would
2:29:47
be no, it's... It would be no
2:29:49
problem between now and then, but it's
2:29:52
up to you. That would be great.
2:29:54
I have... It's like a wedding weekend,
2:29:56
though. So like... Oh, yeah, it's like
2:29:59
a wedding. I yeah so I like
2:30:01
it a great deal I'm really into
2:30:03
the I like the the tone of
2:30:06
it I like the vibe of it
2:30:08
I like what you're doing. I like
2:30:10
that I feel really really disincentivized to
2:30:12
be combated. Like I've been sneaking around
2:30:15
like I don't think I've really outside
2:30:17
of my first like accidental altercation with
2:30:19
an enemy. I haven't killed anybody like
2:30:22
I'm going through it completely kind of
2:30:24
silently and slinking around I'm scared to
2:30:26
get into combat because I feel like
2:30:29
I never run into one enemy. It's
2:30:31
always like 12 guys whistling. in the
2:30:33
fucking woods and it's like horrifying I
2:30:36
don't want to start any trouble but
2:30:38
I'm really into it there's like some
2:30:40
mechanical things that I think are kind
2:30:43
of annoying like if I'm remembering correctly
2:30:45
you use your deepad kind of to
2:30:47
swap between your different like hot keys
2:30:50
and then there's also you have certain
2:30:52
tools that are that are mapped to
2:30:54
the face buttons and when you when
2:30:56
you open a tool It brings up
2:30:59
the radial for the for the D-pad
2:31:01
and it kind of stays a little
2:31:03
bit longer It's like it's really like
2:31:06
nitpicky kind of things like where it's
2:31:08
just like I wish that was like
2:31:10
a little bit smaller a little bit
2:31:13
more, you know Elegantly placed within the
2:31:15
UI It's but it's really small Kind
2:31:17
of things right now. I think what
2:31:20
you said earlier about it being like
2:31:22
not mechanically fine is probably the best
2:31:24
way to go about it Like it's
2:31:27
not a fucking train wreck by any
2:31:29
means at all, but it's there's definitely
2:31:31
some Friction I guess I would say
2:31:34
between some of the design elements, but
2:31:36
I'm enjoying it a great deal. I'm
2:31:38
still pretty early and assassin treat shadows.
2:31:41
I've gotten a little bit further in
2:31:43
I'm noticing that The pacing is so
2:31:45
disjointed in this game, I think it's
2:31:47
because of the dual protagonist, like I
2:31:50
don't know man, it's weird, like I'll
2:31:52
be tutorialized on something that I've done,
2:31:54
I've done been doing for like 15
2:31:57
hours, like what is going on? And
2:31:59
they... They lock the experience points behind
2:32:01
a very specific currency that you have
2:32:04
to go do specific things to unlock,
2:32:06
which in theory is like a better
2:32:08
alternative to grinding for a long time.
2:32:11
In theory, but it just kind of
2:32:13
makes it so you're still spending the
2:32:15
same amount of time that you would
2:32:18
spend grinding, but in this game, it's
2:32:20
more like they set you on a
2:32:22
path to do it as opposed to
2:32:25
letting you do it in whatever way
2:32:27
you want. and that's actually kind of,
2:32:29
I don't know, I feel like it's
2:32:31
a bit of a step back, like
2:32:34
I think I would rather be able
2:32:36
to increase my equipment and upgrade my
2:32:38
character based on doing the things that
2:32:41
I want to do, open world, like
2:32:43
if I want to, like I want
2:32:45
this to be a stealth game entirely,
2:32:48
and so I'm going out like, you
2:32:50
know, stealthing these different, um... Outposts, and
2:32:52
then I'm realizing that I'm not really
2:32:55
getting much out of it, because you
2:32:57
can only progress based on getting these
2:32:59
specific points that are attached to specific
2:33:02
missions and specific activities that are, by
2:33:04
the way, very, very far away from
2:33:06
each other, which I think is kind
2:33:09
of intentional to just get you spending
2:33:11
time in the world. But I don't
2:33:13
know. There's like cracks there for sure.
2:33:16
It's still enjoyable experience, but I'm definitely
2:33:18
seeing the cracks here in a game
2:33:20
that I feel like was deeply restructured.
2:33:22
Like it feels like, you know, whether
2:33:25
or not that's literally true, but it's
2:33:27
like, we need to start this a
2:33:29
little bit later in the story to
2:33:32
get people like really into it. And
2:33:34
then it feels like, oh, man, we
2:33:36
made all that. This is a little
2:33:39
bit later in the story to get
2:33:41
people like really into it. And then
2:33:43
it feels like, ah, man, we made
2:33:46
all that earlier stuff. So let's like
2:33:48
put it behind these extra, like, let's
2:33:50
do a literally true, but it. It's
2:33:53
the sensation that I get when I'm
2:33:55
playing it. I get that. But yeah,
2:33:57
that's really all I have to say
2:34:00
about it. That's anything new. Yeah, I'll
2:34:02
be interested to see if you beat
2:34:04
it and if you do which ending
2:34:06
you go for. Because I was basically
2:34:09
able to. I was basically able to
2:34:11
kind of unlock two paths of this,
2:34:13
they're, they're, I don't even want to
2:34:16
say how many, there are quite a
2:34:18
few ways to get out of the
2:34:20
game. Are you talking about Adam Fuller?
2:34:23
Yeah, yeah, yeah, yeah, sorry. And, and
2:34:25
yeah, I'm intrigued by, if you're able
2:34:27
to beat that specific game and join
2:34:30
us, again, you probably won't be able
2:34:32
to, just because I feel like no
2:34:34
one's. What are you guys recording? Monday.
2:34:37
So it's not going to really work
2:34:39
for your wedding. But just because you
2:34:41
are, like no one seems to really
2:34:44
be, like it was talked about for
2:34:46
a minute and then no one really
2:34:48
seems to be talking about it anymore.
2:34:51
It was on Game Pass and I
2:34:53
think people were excited about it, but
2:34:55
I think it's intimidating a lot of
2:34:57
people. Sorry, by the way, I got
2:35:00
a text about my suit. I was
2:35:02
distracting to them. All right, Dustin. Oh
2:35:04
my God, stop texting me. Sorry. I
2:35:07
got to get rid of this. I
2:35:09
want this watch just for my like,
2:35:11
my, um, the fitness stuff. Yeah, right.
2:35:14
Yeah, right. Yeah, doing your watch out
2:35:16
just, yeah, turn all the notifications off.
2:35:18
It's like your watch out, just, yeah,
2:35:21
turn all the notifications off. It's like,
2:35:23
it's actually what woke me up today
2:35:25
is because my, my, my accountant was
2:35:28
email, like, it's distracting the fuck out
2:35:30
of me, I'm sorry about that. I'm
2:35:32
sorry about that. Okay, Dustin Schedule 1
2:35:35
now when I was on with Jaffe
2:35:37
for Moriarty cross Jaffe which goes live
2:35:39
tomorrow from when this is publishing on
2:35:42
patron Schedule 1 was a game he
2:35:44
actually brought up. Oh really? Yeah, so
2:35:46
I'm interested to see what you think
2:35:48
of it. Yeah, so Schedule 1 is
2:35:51
an early access PC game. Don't get
2:35:53
it confused with Schedule 1 syndicate. The
2:35:55
PlayStation store clone. I think it's been
2:35:58
removed because when I go on the
2:36:00
PlayStation store website and click on it,
2:36:02
it doesn't show up. But PlayStation again,
2:36:05
now you're listening, why is it even
2:36:07
showing up? Who's letting it in? Who's
2:36:09
the watchman here? Anyway, new, by the
2:36:12
way, new games on PSN profiles, just
2:36:14
uploaded, whole digging master, and the jumping
2:36:16
cheese maze. Oh, hell yeah, dude. spoiler
2:36:19
cast next week. Yeah for jumping cheese
2:36:21
maze that would be awesome. That would
2:36:23
be funny to do on an April
2:36:26
1st if the April 1st fell on
2:36:28
a Saturday one year and we just
2:36:30
do like a two and a half
2:36:32
hour. You know like my name is
2:36:35
Mayo or something. Yeah, spoiler cast, spoiler
2:36:37
cast. Yeah. So yeah, schedule one is
2:36:39
an early access PC game. You guys
2:36:42
remember me talking about TCG card shop,
2:36:44
Sam and of course arcade Paradise more
2:36:46
recently and this is another management game.
2:36:49
I don't know. There's something about them
2:36:51
right now that I'm really into. But
2:36:53
the spin on this one is that
2:36:56
this is a game about making and
2:36:58
selling drugs. So we've been playing it
2:37:00
co-op, so it's me and Ben Brandon
2:37:03
and our friend Justin, got a little
2:37:05
drug den going on. Nice. And when
2:37:07
you start this game, it's cool because
2:37:10
you're just in like a shitty hotel
2:37:12
room. You get a couple growers, start
2:37:14
growing your OG cush. And you got
2:37:17
to like pick up the seeds from
2:37:19
the special seed guy who meets you
2:37:21
somewhere you do a dead drop And
2:37:23
so you got to harvest the the
2:37:26
the buds you got to pack them
2:37:28
up. You got to describe the graphics
2:37:30
because it's the graphics that make it
2:37:33
all so funny to me Yeah, I
2:37:35
was looking at it. It's very funny.
2:37:37
The graphics are I mean, they're kind
2:37:40
of cartoony But not at the same
2:37:42
time like this gun play part where
2:37:44
I was like this is so funny.
2:37:47
Yeah Whether it's meant to be or
2:37:49
if it's just a literally mega low
2:37:51
budget and they didn't expect anyone was
2:37:54
going to care about it, but it's
2:37:56
yeah, it's just got like a clean
2:37:58
but very old polygonal thing going, I
2:38:01
guess is what you would call. Yeah,
2:38:03
dude, and the character created this game
2:38:05
is fucking awesome. In fact, I'm even
2:38:07
gonna, I took a screenshot, my friend
2:38:10
Brandon, I'll put a comparison of him
2:38:12
in real life versus character in game,
2:38:14
it's amazing. He looks like cracked out
2:38:17
Brandon in it. So, hey, on my
2:38:19
character, we decided we were all going
2:38:21
to be shortless, no shoes, like eyes
2:38:24
slightly dilated. Cause we're, dude, we're always
2:38:26
smoking our own product, it's a great
2:38:28
idea. So yeah, you eventually make your
2:38:31
product and you gotta go out, you
2:38:33
gotta find your people, like you gotta
2:38:35
offer some samples, people get interested, start
2:38:38
getting a little network of your money.
2:38:40
There are cops out and about that
2:38:42
there's a curfew, so that's one of
2:38:45
the most likely times where they can
2:38:47
get you, and they can search you,
2:38:49
but there's a mechanic where there's like
2:38:52
an arrow over your inventory bar, and
2:38:54
if you hold that item, when the
2:38:56
arrows above, you can conceal it. So
2:38:58
you got to be careful like space
2:39:01
out where your weed is and stuff
2:39:03
like that in order to not get
2:39:05
caught by the police. Eventually you get
2:39:08
dealers and so you've got to provide
2:39:10
product to the dealers. They have their
2:39:12
own client list that you got to
2:39:15
send them out. And the operation kind
2:39:17
of just continues growing at that point
2:39:19
where we're at the point now where
2:39:22
we have four locations. Three of them
2:39:24
we have hired staff to manage. So
2:39:26
one of them, well two of them
2:39:29
are all weed. One of them new
2:39:31
product on the market, we got meth.
2:39:33
So we've got meth that we're trying
2:39:36
to introduce to people. Another interesting mechanic
2:39:38
is that you can modify the weed
2:39:40
with mixers. So you can add some
2:39:43
like Red Bull in your weed and
2:39:45
it makes a different type of strain
2:39:47
that has different qualities to it. And
2:39:49
so different customers want different. types of
2:39:52
things. And so there's more, I guess,
2:39:54
innocent things you mix in like Red
2:39:56
Bull or Coca-Cola, not cocaine. yet. You
2:39:59
mix those in, you get some properties,
2:40:01
but then you can start mixing like
2:40:03
gasoline, Viagra. For some reason, horse seamen
2:40:06
is an ingredient that you can mix
2:40:08
into the weed, which is great. And
2:40:10
dude, it's funny, because I was mentioning
2:40:13
you could smoke your own product. So
2:40:15
some of these effects apply to you
2:40:17
where one of them, Brandon smoked it,
2:40:20
and then his head just slowly started
2:40:22
getting larger, just ever so slightly. Some
2:40:24
of them have like energizing effects and
2:40:27
they'll make your character run faster. So
2:40:29
there's like different buffs as well. And
2:40:31
there's just a lot of really fun
2:40:33
little things in the game too where
2:40:36
there's a casino, you can go bet
2:40:38
all your money that you earned if
2:40:40
you want. You got to have a
2:40:43
laundering operations. So we have a laundry
2:40:45
mat, we have a post office, we
2:40:47
have a car wash that we can
2:40:50
launder our money in because you can
2:40:52
only deposit so much money. in the
2:40:54
traditional means. So you got to have
2:40:57
that operation going as well. And I'm
2:40:59
very excited because we just unlocked someone
2:41:01
who's going to help us start our
2:41:04
cocaine operation. So hopefully can get some
2:41:06
more profits from that as well. But
2:41:08
as silly as this game sounds, the
2:41:11
sense of progression, all the different management
2:41:13
aspects of it are really fun. It
2:41:15
isn't really access. So it does have
2:41:18
some bugs, but surprisingly, pretty... Pretty feature
2:41:20
rich, I would say, overall right now
2:41:22
with the different types of drugs you
2:41:24
can make. The different people you sell
2:41:27
to, the dealers, all these different elements
2:41:29
coming together, it's a really awesome sim
2:41:31
game. And the silly elements to it
2:41:34
just make it even better. So Schedule
2:41:36
One, check it out on PC. And
2:41:38
this game is blowing up big time.
2:41:41
So I'm assuming once they finish it,
2:41:43
they said early access period, I think
2:41:45
for like two years. So it might
2:41:48
be a while till there's a console
2:41:50
version of this game. Yeah, I wouldn't,
2:41:52
I was just looking it up and
2:41:55
trying to find information on that. Insider
2:41:57
Gaming had information. saying that on their
2:41:59
discord, the question comes up a lot
2:42:02
and the answer is no, that they're
2:42:04
like not gonna make a console version.
2:42:06
Probably not until, like you're saying, like
2:42:08
the game is fully out. I think
2:42:11
there's only a few of them, like
2:42:13
you said, and it has 50,000 reviews
2:42:15
almost on steam, overwhelmingly positive. She just
2:42:18
came out 10 days ago or so,
2:42:20
so it looks really fun. I mean...
2:42:22
It's silly, but I loved that game
2:42:25
just that you played on the calculator
2:42:27
or like drug wars or whatever you
2:42:29
know I'm talking about like it was
2:42:32
like it was a I don't know.
2:42:34
Are you guys too young for that?
2:42:36
Like on TI or the TI whatever
2:42:39
it was called the TI 83. There
2:42:41
was a game that was called the
2:42:43
TI 83. There was a game that
2:42:46
was like very common that people had
2:42:48
in my my generation. I think it
2:42:50
was just called drug wars on your
2:42:53
calculator. And it's cool that they're doing
2:42:55
something like that, that I wonder if
2:42:57
this kind of stuff is allowed. I
2:42:59
would assume it is? Like why wouldn't
2:43:02
it be? Like I don't know. Obviously
2:43:04
Steam is very libertarian and less fair,
2:43:06
but I wonder on the platforms, it's
2:43:09
like this is a glorification of drugs
2:43:11
or it got, I must have an
2:43:13
ESRB rating? I guess. It's in early
2:43:16
access. I don't know if it needs
2:43:18
to. I think this would inherently just
2:43:20
be rated M though, right? I'm
2:43:23
not seeing any SRB rating on the
2:43:26
steam page. Yeah, like, so I don't
2:43:28
know how that all works. And, but
2:43:30
then again, it's like, there are movies
2:43:33
about drugs, violence, sex, that are rated
2:43:35
are. But I'm just curious if there
2:43:37
will be any sort of fidgetiness about
2:43:40
it, because if you just, it's very
2:43:42
similar to Grand Theft Auto, if you
2:43:44
just take it in the spirit that
2:43:47
it's in, it's fun, and it's silly.
2:43:49
I think it looks great. And I
2:43:51
think the art style is. Sublime like
2:43:53
I'm not even kidding. I'm not even
2:43:56
kidding. Like I think it's fucking perfect
2:43:58
It's so fucking goofy. You know exact
2:44:00
right ourselves for what the game is
2:44:03
Because if it was realistic it would
2:44:05
feel kind of like tri-hard or like,
2:44:07
there would be something about it that
2:44:10
would be really wrong. There's a trailer
2:44:12
on steam where it's like there's a
2:44:14
video at 34 seconds of this particular
2:44:17
video. It's the schedule one gameplay trailer.
2:44:19
There's like a video at 34 seconds
2:44:21
of this particular video. It's the schedule
2:44:24
one gameplay trailer. There's like a guy,
2:44:26
it looks like a tall south part
2:44:28
on his head and he's in his
2:44:30
underwear and he just runs at. The
2:44:33
player character and the guy just stabs
2:44:35
are very funny. I just see you
2:44:37
guys, it's in the Sacred Symbols channel
2:44:40
in our staff chat, the picture of
2:44:42
Brandon that I mentioned earlier, but you
2:44:44
guys, you guys have seen him before.
2:44:47
Yeah, that's awesome. Why is he looks
2:44:49
so tired? Yeah, dude, you can get
2:44:51
tattoos in the game and we were
2:44:54
really early on. And so, like Ben
2:44:56
and I are like working really hard
2:44:58
trying to get our operation going and
2:45:01
Brandon, we don't know what he's doing.
2:45:03
He comes back in. He's got this
2:45:05
super shitty eagle eagle Like, dude, how'd
2:45:08
you get that? He's like, oh, you
2:45:10
just gotta go to the tattoo shop.
2:45:12
Like, oh, interesting. And because it's early
2:45:14
in the game and we're tight on
2:45:17
money, Ben's like, wait. I thought we
2:45:19
had like 300 more dollars. Brain's like,
2:45:21
oh, don't worry about it. Don't worry
2:45:24
about it. Don't worry about it. Don't
2:45:26
worry about it. Yeah, Brandon was just
2:45:28
out spending it. It's ridiculous. The other
2:45:31
thing, I forgot to write this on
2:45:33
the, on the, the doc here for
2:45:35
you guys, but I have been checking
2:45:38
out Hitman on PlayStation VR as well.
2:45:40
Ten dollar fee to unlock the VR
2:45:42
version, which I feel like is pretty
2:45:45
fair. Yeah. I played it for about
2:45:47
an hour the first time and I
2:45:49
was doing the tutorials, even though I
2:45:51
know how to play Hitman, I don't
2:45:54
know how to play it in VR.
2:45:56
And by the end of that hour,
2:45:58
I was feeling a little... ill because
2:46:01
I haven't been playing a lot of
2:46:03
VR recently so I don't have my
2:46:05
sea legs anymore quite the same. And
2:46:08
it's really well done. I'm amazed at
2:46:10
how good it looks visually. It looks
2:46:12
really comparable to the PS5 game. Very
2:46:15
sharp. I don't, it obviously benefits like
2:46:17
all games benefit from the immersion of
2:46:19
VR. But Hitman is one of those
2:46:22
games that can be really finicky about
2:46:24
like if a character sees you or
2:46:26
you do something slightly wrong. So I
2:46:28
don't know if that lends as well
2:46:31
to VR. In fact, when I was
2:46:33
playing it, I was like, man, it's
2:46:35
cool. It's cool to be walking around
2:46:38
like the Paris level with the runway.
2:46:40
I'm like, man, this is so cool.
2:46:42
I don't know if I enjoy playing
2:46:45
this game like this though. It's neat
2:46:47
and I'm sure some people would be
2:46:49
super into it. a much quicker period
2:46:52
of time I started to feel sick.
2:46:54
But I already what kind of was
2:46:56
feeling, at that point, so it wasn't
2:46:59
a good idea to play at all.
2:47:01
I'm going to return to it because
2:47:03
there's something about it. It's really intriguing
2:47:05
to me because I love hitman, I
2:47:08
love VR, so it makes sense. But
2:47:10
at the very least, for those of
2:47:12
you interested, it's a very, in my
2:47:15
opinion, seems like a very high quality
2:47:17
port, unlike the PSBR one port that
2:47:19
was absolutely terrible. Hitman already. Cool. Sounds
2:47:22
great. Oh yeah. If you're not getting
2:47:24
sick. Yeah. I was looking up on
2:47:26
ESRB just for out of curiosity of
2:47:29
Schedule 1's on there. It isn't. It
2:47:31
isn't. Then I just couldn't find any
2:47:33
game with the word schedule in it
2:47:36
at all. I guess that would make
2:47:38
some sort of sense. But then I
2:47:40
looked for Herbroxia and Herbroxia 1's on
2:47:42
there, but not Herbroxia 2. We definitely
2:47:45
have ESRB ratings for both. Again, as
2:47:47
far as Adam falls concerned, we will
2:47:49
do a spoiler cast and re-discussion for
2:47:52
that imminently. I don't know if enough
2:47:54
people have played assassin screen shadows to
2:47:56
do anything for that would be nice.
2:47:59
to do something for it. But I
2:48:01
don't know if there's any interest off
2:48:03
the kind of... You know, Maddie and
2:48:06
Cog, we're playing it? I don't know
2:48:08
if they finished it though. I don't
2:48:10
know if Maddie was playing it and
2:48:13
then he's done. I know Locke started
2:48:15
it and he's out. Yeah, well that's,
2:48:17
yeah, I mean I would want people
2:48:20
to be if possible. Yeah. Okay. Well
2:48:22
there's really no big news this week
2:48:24
except for one thing that I saw.
2:48:26
It's more of a nerdy. The game
2:48:29
business.com which is the new Jeff Keely
2:48:31
funded operation that seems to be running
2:48:33
on sub stack so that's good because
2:48:36
sub stack is an awesome platform if
2:48:38
we're never we're never going to leave
2:48:40
patron I love patron deeply loyal to
2:48:43
patron but I have a thought in
2:48:45
my mind like what if patron went
2:48:47
away or we couldn't use it anymore
2:48:50
because it wasn't possible sub stack would
2:48:52
be where I think we would go
2:48:54
do you guys use it at all
2:48:57
do you read anyone or listen anyone
2:48:59
there it's a great website it's a
2:49:01
great website It's very modular and interesting
2:49:03
and it's what's cool about it is
2:49:06
it's it it incorporates It's not it's
2:49:08
not on like patron it And that
2:49:10
it incorporates like you know the written
2:49:13
word and audio and video and all
2:49:15
that kind of stuff But it's much
2:49:17
bigger in like political philosophical academic spheres
2:49:20
as opposed to patron is kind of
2:49:22
the the standard in like entertainment RAM
2:49:24
and so on so anyway So this
2:49:27
was written by Christopher Dr Christopher Drink
2:49:29
called my completely accurate reporting on Concord
2:49:31
laughing stock of the industry, which I
2:49:34
didn't really appreciate. I never talked to
2:49:36
this person before, so I'm not much
2:49:38
of a fan of his for saying
2:49:40
that and throwing Venemay away for something
2:49:43
that's not wrong. But he did write
2:49:45
here how six million call of duty
2:49:47
players sent Hell Divers to into a
2:49:50
salesman. I highly recommend this story. It's
2:49:52
basically the the... It's basically bringing you
2:49:54
an interview that he conducted and there's
2:49:57
a as a video for it as
2:49:59
well. And I don't know if the
2:50:01
video I think the video runs in
2:50:04
their own. It's a proprietary thing. Yeah,
2:50:06
because I was trying to like find
2:50:08
like where it would be. But I
2:50:11
think it's just a, yeah, it's just
2:50:13
a short proprietary video. So that's unfortunate.
2:50:15
But they basically anyway spoke to someone
2:50:17
at Arrowhead. It's Shams, Georgani, who is
2:50:20
the new CEO of Arrowhead. He took
2:50:22
over the mantle after Hell Divers 2
2:50:24
came out. And I just thought I
2:50:27
would bring this story up because I
2:50:29
highly recommend people reading it. Again. Again
2:50:31
it's from. the game business and I
2:50:34
shared it with the guys as well
2:50:36
and asked them to read it to
2:50:38
see if there's anything interesting that they
2:50:41
wanted to pull out of it. And
2:50:43
there are a lot of interesting things
2:50:45
about turning the game around and they
2:50:48
talk about games getting a 19% the
2:50:50
game getting a 19% the game and
2:50:52
the game getting a 19% the game
2:50:55
getting a 19% user score and that
2:50:57
they were able to turn it around
2:50:59
back to like 94% or something and
2:51:01
they were really inspired by was in
2:51:04
the beginning so it's. No offense much
2:51:06
more impressive what hello games did. Yeah
2:51:08
But I was curious if anything stood
2:51:11
out to you either of you in
2:51:13
this article that you wanted to dig
2:51:15
deeper into if not we can move
2:51:18
on from it But Dustin speak to
2:51:20
me about this piece from the game
2:51:22
business dot com. Yeah, it's a few
2:51:25
things I I found it interesting how
2:51:27
I talked about how they were designing
2:51:29
the game for a niche market that
2:51:32
would enjoy a brutally difficult hilarious game
2:51:34
like hell divers, but then I can't
2:51:36
find it in the exact article, call
2:51:38
of duty. He mentions like all these,
2:51:41
then we have six million call of
2:51:43
duty players who bought the game that
2:51:45
are interested in different things than what
2:51:48
we set out to do. So a
2:51:50
lot of the articles talking about how
2:51:52
like they wanted to adapt to the
2:51:55
market that it bought the game. at
2:51:57
the same time staying true to who
2:51:59
they were and are as a studio.
2:52:02
So that was kind of interesting that
2:52:04
they the success for a lot of
2:52:06
companies I think would be like, okay,
2:52:09
we're pivoting to do exactly this. And
2:52:11
you can see that they definitely did
2:52:13
have to change somewhat because a lot
2:52:15
of their updates are what drove people
2:52:18
away from the game as far as
2:52:20
making it brutally hard to the point
2:52:22
of not being fun and turning some
2:52:25
people away from it. The other thing
2:52:27
that I thought was really interesting was
2:52:29
there's a section about how the industry,
2:52:32
when you get a success like this
2:52:34
very quickly, the gut impulse is to
2:52:36
grow and hire as fast as possible
2:52:39
to continue the growth and how that's
2:52:41
not necessarily sustainable and is what has
2:52:43
created a lot of these instances of
2:52:46
mass layoffs is the gut reaction to
2:52:48
just higher, higher, higher, higher, keep pushing,
2:52:50
pushing, pushing, and so. He talks about
2:52:52
being a, wanting to be a good
2:52:55
role model for sustainable growth for the
2:52:57
industry. And I think that's cool, because
2:52:59
we talked about so many times on
2:53:02
the show how someone at the top
2:53:04
makes a dumb decision and hires a
2:53:06
bunch of people based off of success
2:53:09
that is maybe earned and valid, but
2:53:11
not necessarily forever. And so having the
2:53:13
respect for your employees where, certainly I'm
2:53:16
positive, I think they mentioned the article
2:53:18
that they. They have grown since and
2:53:20
have hired more people, but it wasn't
2:53:23
necessarily the hiring frenzy that you would
2:53:25
have seen in many other instances of
2:53:27
a game like this having success. Yeah,
2:53:29
he notes in the conversation, he says,
2:53:32
quote, he's talking about Gension impact specifically,
2:53:34
and he says, quote, they have 1,500
2:53:36
developers working on stuff, but it's still
2:53:39
not enough for the players, despite us
2:53:41
dropping really cool updates, new factions, new
2:53:43
factions, we just can't keep up, nobody
2:53:46
can. So at some point it might
2:53:48
not even be worth really trying, really
2:53:50
trying. I thought it was notable too
2:53:53
he says at some point quote we
2:53:55
were the same people who were 12
2:53:57
months ago, but suddenly we're in a
2:54:00
different league. We were playing in like
2:54:02
Division 3 and now we're in Champions
2:54:04
League and it takes time for us to
2:54:06
figure that out. We are being scrutinized against
2:54:08
a different standard. We need to rise to
2:54:11
the occasion, but there's a bit of lagging
2:54:13
effect to that as we catch up." So that
2:54:15
they were, they're widely, largely unprepared, which I
2:54:17
think makes sense. The way Sony was treating
2:54:19
hell divers before it came out indicated to
2:54:21
me that they didn't truly believe believe in
2:54:23
it. But it turned out great. I'm not to say
2:54:25
it was going to die or fail like Concord
2:54:27
did. I don't think that was the case either.
2:54:29
Like the original Hell Divers is still played by tens
2:54:32
of thousands of people a week, which
2:54:34
is really interesting. A game is 10 years old.
2:54:36
So Hell Divers too would have found its audience and
2:54:38
it's a great game, but I don't think anyone
2:54:40
anticipated it was going to be like this.
2:54:42
Did anything else stick out to you Chris
2:54:44
that you wanted to bring up before we
2:54:46
moved on? I don't know? their finger on
2:54:49
the pulse at least in the sense
2:54:51
of like understanding what went wrong because
2:54:53
I do feel like oftentimes you'll hear
2:54:55
maybe not oftentimes but I've heard
2:54:57
many times when something doesn't work
2:54:59
out or you know a project doesn't
2:55:01
pan out or a game fails or
2:55:03
a film fails like there's always like
2:55:05
some lip service that is paid to it
2:55:07
where they're just like oh these are the
2:55:10
reasons and a lot of the times
2:55:12
those reasons are like just really incorrect.
2:55:14
Or just like, or they don't seem
2:55:16
to have a good understanding of what
2:55:18
really happened, or why this thing didn't
2:55:20
catch fire the way it was supposed
2:55:22
to, or, you know, and it seems
2:55:24
like, you know, when they said, when
2:55:26
they said that, it says here that we
2:55:28
got away from the core fantasy of
2:55:30
hell divers, it literally says on the
2:55:32
box, kill monsters with overpowered weapons. And
2:55:35
in our strive to find balance, we
2:55:37
ended up balancing the game in a
2:55:39
way where the core fantasy died.
2:55:42
That's like a really. That's so
2:55:44
much more accurate of an admission
2:55:46
or like an understanding of why
2:55:48
Any game that I've seen that
2:55:50
has admitted to struggling Like
2:55:53
that's so accurate. It's crazy
2:55:55
like it struck me as
2:55:57
uniquely accurate in the realm of
2:55:59
like you know, public PR for, you
2:56:01
know, struggled projects. It's just like,
2:56:04
oh, you know. There was something,
2:56:06
I can't remember where a game
2:56:08
recently where, or in the last
2:56:10
couple months where there was like
2:56:12
a story where it was like,
2:56:14
oh, it was the engine. Oh,
2:56:16
it was the engine really. It
2:56:18
was just like, maybe. But I
2:56:20
think it's like a million other
2:56:22
things. Right, right. Well, like, it's
2:56:24
nice to see that there's, you
2:56:26
know, that there's people that who
2:56:28
are in a leading position that
2:56:30
truly understand at the very least,
2:56:32
like, what the slip up was
2:56:34
and can hopefully, like, you know,
2:56:36
accurately learn from that and not,
2:56:38
you know, learning the wrong lessons
2:56:40
is very, very easy, I think,
2:56:42
in this kind of space. So
2:56:45
it's good. I agree. Yeah, they
2:56:47
got there in the end. I
2:56:49
still think. We said
2:56:51
it at the beginning too when Helldiver
2:56:53
started kind of going off the reservation
2:56:55
a little bit where I was like,
2:56:57
what are you doing? I'm still curious
2:57:00
like why their instinct was to make
2:57:02
some of the decisions they made. They
2:57:04
do explain it a little bit, but
2:57:07
I don't know that my first blush
2:57:09
instinct of seeing a game so popular
2:57:11
to be to tweak it like that.
2:57:13
To me, I think you're missing out
2:57:16
on everything that makes the game special
2:57:18
to people. You're fucking it up. I
2:57:21
think they were... The game was too
2:57:23
big and people were too invested in
2:57:25
it. In some way, ironically, I think
2:57:28
charging for the game saved it. Because
2:57:30
if they made the same choices and
2:57:32
people were more fickle about their investments,
2:57:35
I don't think that they would have
2:57:37
recaptured a group of people, although the
2:57:39
game is authentically great. I mean, I'm
2:57:42
not saying that it's not, I loved
2:57:44
it. I played it for 50 hours
2:57:46
or something like that. It's a lot
2:57:49
for me for a multiplayer game. Yeah,
2:57:51
it's a there's so much more to
2:57:53
be said and I would love to
2:57:56
know get more and more into the
2:57:58
weeds Although I think that they have
2:58:00
said more than to your point Chris
2:58:03
more than they really have had to
2:58:05
they've They've taken it on the chin
2:58:07
in some sense. Yeah, and but I'm
2:58:10
but I think that that's a teetering
2:58:12
edge where I think if you replayed
2:58:14
that sequence Ten times I don't think
2:58:17
that there would have been there would
2:58:19
have been a few times where it
2:58:21
would never came back Yeah, I would
2:58:24
think most of it. I think most
2:58:26
I think they kind of lucked out.
2:58:28
I think like they had like a
2:58:31
maybe I think I like a 30%
2:58:33
chance of like getting by you know,
2:58:35
and I think they did it did
2:58:38
it but like a That's same, it's
2:58:40
always at a razor's edge man, it's
2:58:42
the same spirit that made the game
2:58:45
to begin with, so you can't hate
2:58:47
on it too much. Yeah. I like
2:58:49
in this they talk about how things
2:58:52
are in a really bad spot and
2:58:54
there was nothing they could do to
2:58:56
immediately fix things because I think it's
2:58:59
sweet and right they were going on
2:59:01
a three month break. Yeah, that struck
2:59:03
me as just like man. That's awesome.
2:59:05
I like that's awesome. The next line
2:59:08
after they talk about how things were
2:59:10
in a bad spot, they're going on
2:59:12
break. It says, that's when Herman called.
2:59:15
And it's just a single line. That's
2:59:17
when Herman called. It reminded me that
2:59:19
the Face Time image of Colin, Herman
2:59:22
is calling you. And he was like
2:59:24
very serious. The news reasonably so everyone
2:59:26
wants to stay out of the way
2:59:29
I get it I think things will
2:59:31
be back to normal form Next week
2:59:33
hopefully there's all these rumors that Oblivion
2:59:36
is gonna come out. We've been talking
2:59:38
about this for weeks. That's been talking
2:59:40
about we've been talking about this for
2:59:43
weeks. That's gonna come out. We've been
2:59:45
talking about this for weeks. That's gonna
2:59:47
come out. We've been talking about this
2:59:50
for weeks. That's going to come out
2:59:52
either this day or this day and
2:59:54
I'm like I'm not the way it
2:59:57
works Like you don't just choose a
2:59:59
release
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