#353 | Like A Worn-Out Recording of A Favorite Song

#353 | Like A Worn-Out Recording of A Favorite Song

Released Monday, 7th April 2025
Good episode? Give it some love!
#353 | Like A Worn-Out Recording of A Favorite Song

#353 | Like A Worn-Out Recording of A Favorite Song

#353 | Like A Worn-Out Recording of A Favorite Song

#353 | Like A Worn-Out Recording of A Favorite Song

Monday, 7th April 2025
Good episode? Give it some love!
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Greetings and Salutations,

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welcome. Greetings and

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Salutations, welcome back

3:36

to Sacred Symbols,

3:38

a PlayStation podcast.

3:41

This is episode

3:43

number 353. My name

3:45

is Colin Moriarty. I'm

3:48

joined as always, Jesus

3:50

Christ. We keep going. Oh,

3:52

of course not. Oh, of course not.

3:54

Hey, keep going. First Reagan, how are you today, my

3:56

friend? Good to see you. The sweatshirt is looking great.

3:58

We don't sell that one anymore. Yeah, this is

4:00

vintage. You'll be able to find this

4:03

in 50 years in a goodwill, assuming

4:05

we still have goodwill on earth. Right.

4:07

But I'm doing pretty good. I'm doing

4:10

pretty good. I'm doing all right. We're

4:12

recording a little bit later today. Yeah,

4:14

thank you. Which was fine by me.

4:17

I can wake up a little bit

4:19

later. But I was like, oh, I

4:21

have more time than usual. I'm going

4:24

to go. We're going to go out.

4:26

I'm going to get myself. There's

4:28

a place here. It actually did

4:30

pretty good, they make a pretty good big egg and

4:32

cheese. I was like, you know, I'm gonna walk over

4:35

there. And I was walking about it and I realized

4:37

I misjudged the distance. So I like, I was trying

4:39

to get back just in time. And so I sprinted

4:41

about halfway. But I made it. I made it. I

4:43

made it. Good. Well, you hit, I mean, obviously,

4:46

here you are. Good to see. Yeah. Got a

4:48

little tough to hair coming out the front, you

4:50

look very handsome. You look very handsome. You look

4:52

very handsome. You look very handsome. Little.

4:54

Little. Little. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah.

4:57

Yeah, thank you for we're recording an

4:59

hour later than we usually do

5:01

because I suspect that this episode

5:03

won't be very long I say that and

5:06

then who knows But also I've been like

5:08

my sleep schedule is just so fucking crazy

5:10

right now I was up until six in

5:12

the morning the other day. Oh shit like

5:14

I just can't sleep And so I'm gonna

5:17

probably get dementia soon and die

5:19

But in the meantime I thought I would

5:21

try to get what I really needed today

5:23

was an extra hour because you know to be

5:25

fully transparent is I think we've discussed in the past

5:28

like the ad market is not great right now for

5:30

a lot of podcast it hasn't been for a while

5:32

like ads are softer and then we randomly got two

5:34

ad reads for this show which I was like oh so I

5:36

have to like write those ads and stuff so I needed

5:38

a little bit more time so I appreciate you guys

5:40

going a little bit later but it's good

5:42

to be here with you Dustin Berman executive

5:44

producer good to see you today how are you Good. Yeah,

5:47

honestly when you said yesterday you

5:49

wanted to record an hour later,

5:51

I was happy. It's been a

5:53

busy few days here in the

5:55

last stand network with the Nintendo

5:57

switch news. So we've got two new

5:59

episodes. out of punching up and the

6:01

one today was Gene had some

6:04

hands-on with the switch too so we

6:06

did a video with him and Brad

6:08

talking about it but the embargo was

6:10

at 9am and I just don't when

6:13

it comes to embargoes I never trust

6:15

a scheduler I'm like I'm not gonna

6:17

be the guy right that fucks

6:19

up someone else's embargo I'm

6:21

just not gonna do it so

6:23

while it wasn't super early I was

6:26

up a little earlier than normal to

6:28

to make sure that that that got

6:30

out on time. So yeah, everybody

6:32

go check out the switch to

6:34

coverage because we did quite a

6:36

lot. Yeah, I just want to

6:39

look, it's just a special episode,

6:41

not even numbered, which is good,

6:43

because that would have really annoyed

6:45

me. I was debating about it,

6:47

which is good, because that would

6:50

have really annoyed me. I was

6:52

debating about it, and then I

6:54

thought about the numbering. I didn't

6:57

even, so technically on patron. So,

6:59

But yeah, just a special episode

7:02

for everybody. Great, now I

7:04

got to pay Gene twice. Yeah, thanks

7:06

a lot. Sorry. Well, no, no, no, he

7:08

wasn't on the first one. Oh,

7:10

okay. Well, you don't, you don't,

7:12

you don't pay me shit for

7:14

the extra punching up episodes. Well,

7:16

it's nothing extra for being

7:18

on punching up. You pay

7:20

pretty well, don't you? Well, I'm, I

7:22

didn't say that. I just said I

7:25

don't get paid anything extra to be

7:27

on punching up. So you're net, you're

7:29

neutral. Yeah, and what you're paying people.

7:31

That's good. To remind people, my back

7:33

hurts, so I'm just going to be leaning back a

7:35

lot, looking like I'm mad. I've been looking at videos and

7:37

I'm like, my arms are always crossed. I'm like, yeah,

7:39

there's always a stern look about you. Yeah, we get into

7:41

that, I think, a little later in the show. Yeah, we

7:43

will. And a lot of people wrote in about Nintendo as

7:46

well. So a lot of people want to talk about

7:48

Nintendo, we want to talk about Nintendo, we will

7:50

talk about Nintendo, we will talk about Nintendo, we

7:52

will talk about that, we will talk about that, we

7:54

will talk about that, of course. There's not a

7:56

huge amount of news otherwise, but that makes perfect

7:58

sense when you think about it because obviously... everyone

8:00

is staying out of the way of Nintendo

8:02

and letting them do their thing. I think

8:05

that's very wise. So we'll talk about that.

8:07

But this is a PlayStation podcast. It's Sacred

8:09

Symbols. Sacred Symbols. The PlayStation Podcast is a

8:11

PlayStation podcast. In Sacred Symbols. Sacred Symbols. The

8:13

PlayStation Podcast in fact is the name. And

8:16

you can get it three days early and

8:18

Ed Free Over. On. And you can get

8:20

it three days early and Ed Free Over.

8:22

And Ed Free Over. Get RSS functionality and

8:25

so on and so forth. There are of

8:27

course dollar and two dollar tiers and ten

8:29

dollar and twenty five dollars tiers depending on

8:31

what you want, but go and explore. Explore

8:33

both the website and yourself at patreon.com/last and

8:36

media. Explore your bodies. Just don't explore yourself

8:38

with the website. Right. explore your but not

8:40

someone else's body but explore your own on

8:42

patreon.com yeah yeah put a piece of tape

8:44

put a piece of tape over your webcam

8:47

whenever you're on patreon on our patreon yeah

8:49

exactly because we are a piece of tape

8:51

over my my laptop camera yeah really I

8:53

remember I was talking about this a long

8:56

time ago Chris but that when I saw

8:58

an image of Mark Zuckerberg in a meeting

9:00

at Facebook with a fucking piece of tape

9:02

over his camera I'm like if he's doing

9:04

it Then obviously something's a miss and then

9:07

of course the reports came out being like

9:09

oh, yeah people at Amazon listen to you

9:11

over the fucking Alexa all the time It's

9:13

like oh good man. Let's have all these

9:15

live cameras live mics great Yeah, yeah, I

9:18

mean the PS5 controller literally has Yeah, I

9:20

want to rip it out. I wish I

9:22

remember when it was announced. I'm like I

9:24

wonder if we could take it apart just

9:27

rip the microphone out of it I mean

9:29

you could yeah, but it like I don't

9:31

like I don't am I'm like I'm like

9:33

I always can hit the button and then

9:35

who knows if it works or not but

9:38

when I turn the control around I always

9:40

hit the button so it turns orange the

9:42

Right yeah it bothers me though that like

9:44

whenever there's something about the orange light on

9:47

the on that mute button that really bothers

9:49

me because I'm just like I don't like

9:51

that all light is on to indicate that

9:53

something is off. You know what I mean?

9:55

Like it's something in my brain that's like,

9:58

I don't, I feel like it should be

10:00

the opposite in some way. Yeah, yeah, exactly.

10:02

I totally agree. Yeah, because yeah, it's, it's,

10:04

it's the IO, it's on. It's funny man,

10:06

like I think, I still have, I'm still

10:09

scarred of the PlayStation Vita version of PlayStation

10:11

All-Stars Battle Royale, Battle Royale, because it would

10:13

go, it would, they must have, they must

10:15

have patched, just, just, just, just, just, just,

10:18

just, just, just, just, just, just, at some,

10:20

at some, at some, at some, at some,

10:22

at some, at some, at some, at some,

10:24

at some, at some, at some, at some,

10:26

at some, at some, at some, at some,

10:29

at some, at some, It was the only

10:31

video game I knew that ever did this

10:33

and I played the shit out of it

10:35

is people know it would your mic would

10:37

just be live Oh, yeah, and like it

10:40

took me rounds to figure out I'm like

10:42

oh my god dude like what have we

10:44

even been saying? You know? Because I think

10:46

like at some point because someone's like oh,

10:49

hey or whatever I'm like what what? What?

10:51

Yeah, the shit out of someone with fucking

10:53

Dan Fortescu or whatever the hell I was

10:55

doing? The laundry room is

10:57

back here, I'm pointing at it.

10:59

And I always walk in there

11:01

naked with my laundry before I

11:03

get in the shower to throw

11:06

it in there. And I'm like,

11:08

what if the camera was just

11:10

on it? I'm just like, you

11:12

just see Colin's fucking plump white

11:14

body. Oh, that fat dong. Fat

11:16

dick. Well. Well, it's going to

11:18

be here with you guys today.

11:20

Sacred Symbols Plus, by the way,

11:22

I mentioned that earlier. That's our

11:24

supplement on patreon.com/Last Day Media for

11:26

our big fans where we get

11:28

into interviews and deep dives, game

11:30

discussions, so on and so forth.

11:32

Recently put up a split fiction,

11:34

review discussion, review discussion, that, and

11:36

so on and so forth. Recently

11:38

put up a split fiction review

11:40

discussion that Dustin and Hoag participated.

11:42

including, I have the notes here

11:44

actually, yeah, we talk a lot

11:46

about like Sony's position of kind

11:48

of putting them, they're the ones.

11:50

that predicated the game of like

11:52

we're going to have like an

11:54

arms race on how games look

11:56

and now they're suffering from it.

11:58

So we talk a lot about

12:00

that. Talk about steam on Xbox

12:02

and the rumors there and then

12:04

we talk about youbsoft which actually

12:06

there was an update today with

12:08

the youbsoft stuff where I'm pretty

12:10

sure they got sued by their

12:12

own shareholders over the deal with

12:14

Tencent to renegotiate the price because

12:16

I think they realize that they're

12:19

going to be stuck with this

12:21

increasingly worthless stock that is prede

12:23

Prince of Persia and steep. or

12:25

whatever, so they need to get

12:27

out of that. So I want

12:29

to talk to Hoag about that.

12:31

We're not going to talk about

12:33

that here. I need to read

12:35

the documentation, but I suspect he'll

12:37

be on the show again soon

12:39

again into all of that. So

12:41

yeah, we'll look forward to that.

12:43

Rajib Basu wrote in on, hello,

12:45

CDC, wrote in on, hello, CDC,

12:47

would you be willing to have

12:49

a temporary recurring segment in the

12:51

coming weeks to talk about the

12:53

last of a season two, complete

12:55

with season two, complete with spoilers.

12:57

No, no, I wouldn't, I wouldn't,

12:59

I wouldn't, I wouldn't, I wouldn't,

13:01

I wouldn't, because I wouldn't, because

13:03

I wouldn't, because I wouldn't, because

13:05

I wouldn't, because I wouldn't, because

13:07

I wouldn't, because I wouldn't, because

13:09

I wouldn't, because I wouldn't, because

13:11

I wouldn't, because I wouldn't, because

13:13

I wouldn't, because I'm, because I'm,

13:15

because I'm, because I'm, And that

13:17

will not be the weekly episode

13:19

of sacred symbols plus. So these

13:21

will be additive episodes of sacred

13:23

symbols plus. I got to figure

13:25

out who's going to participate. The

13:27

one thing that I know is

13:29

that I want it to be

13:32

the same group for every episode

13:34

because what we did the first

13:36

season and whatever that was, 22,

13:38

23. What I recall was that

13:40

we would switch people in sometimes

13:42

and then they have things to

13:44

say or like that we've already,

13:46

in other words, it wasn't a

13:48

continuous conversation. Honestly, Dustin, the group

13:50

that I'm thinking of is me,

13:52

you, and Micah. I don't want

13:54

to put anyone, I mean, anyone

13:56

can participate, but let's be honest,

13:58

I don't feel bad about asking

14:00

you and Micah to do things.

14:02

So, certainly. Right. So, um, that's

14:04

what I'm thinking we're going to

14:06

do. Yeah. The thing that we

14:08

need to figure out how... If

14:10

that's the day we want to

14:12

release those extra episodes. No, I'm

14:14

not worried about the... I'm not

14:16

worried about the scheduling. Oh, okay.

14:18

We'll just... We'll record and publish

14:20

them on Monday or something. Don't

14:22

worry about that. Okay. Yeah, we're

14:24

going to continue to publish things

14:26

on Sundays. In fact, we have

14:28

a few things lined up for

14:30

Sundays that are going to be

14:32

very fun, I think very soon.

14:34

But yeah, don't worry about that.

14:36

Don't fear about that. These will

14:38

just be little supplements, little celebrations.

14:40

Yeah. And until dawn, I think,

14:42

is next Friday? So maybe we'll,

14:44

what will we do? Yeah, maybe

14:47

we'll just go see it and

14:49

record it that day or something,

14:51

I don't know, that night, or

14:53

maybe that weekend, just get it

14:55

out of the way, and then

14:57

that will be a core episode

14:59

of, we can sit on that

15:01

for even a week if we

15:03

want to, we'll figure it out,

15:05

we'll sit on that for even

15:07

a week if we want to,

15:09

we'll figure it out. And leave

15:11

us nice reviews on podcast services.

15:13

You can leave a comment on

15:15

the video. You can like us

15:17

on YouTube. Find us on all

15:19

the different social media platforms. Do

15:21

whatever it is you want to

15:23

do. Just make sure to be

15:25

exploring your body while you're doing

15:27

it. Let's get into some topics

15:29

of discussion. You didn't like that,

15:31

Chris? What? You didn't like that?

15:33

Oh, no. I just, I just,

15:35

I feel like I was going

15:37

to be recurring every now and

15:39

again. No. I'm no stranger to

15:41

that. Yeah, I beat something. There's

15:43

a few things I beat. All

15:45

right. We like to beat things

15:47

down here. Oh, we like to

15:49

beat our meat a little bit

15:51

more deliberately down here. Little more

15:53

finesse. Yeah. It's all in the

15:55

wrist boy. It's all in the

15:57

little more pazares. Ellie. Oh no!

16:00

Al Zafino wrote in to us on

16:03

Patreon. Remember, look for the different threads

16:05

in the newsfeed on Patreon each week

16:07

for the different shows. You can submit

16:09

to them. We pour through them for

16:11

the various shows and then pull your

16:13

inquiries out. So many of you wanted

16:16

to talk about Nintendo. There's only so

16:18

much to say about Nintendo. So not

16:20

a lot of inquiries about other things.

16:22

We had like 200 inquiries or something

16:24

this week, but I would say half

16:27

of them. We're about Nintendo. So we'll

16:29

get there. Hope all as well. Last

16:31

July, Colin was kind enough to read

16:33

my comment about my wife finishing her

16:35

chemo treatments. I'm happy to say she

16:37

recently had her first scan and everything

16:40

came back clean. Her name is Crystal,

16:42

by the way. I believe you guys

16:44

speculated her name was Alberta, which made

16:46

us laugh. I wish I remembered. Her

16:48

name was Alberta, which made us laugh.

16:51

I wish I remember these things. It's

16:53

because his name is Al. No, her

16:55

name is Alberta. I was curious you

16:57

guys ever thought about being the next

16:59

generation of the next generation of gamers.

17:01

Last week you guys made an eye-to-eye

17:04

comment and I explained to my son

17:06

what the brown eye is so he

17:08

understood the reference. He thought it was

17:10

the funniest joke you'd ever heard. You

17:12

guys are speaking to a lot more

17:15

adolescents than you realize. Keep being great

17:17

to stay well. That's crazy. Nine years

17:19

old, the brown eye, I mean, reduce

17:21

it to its essence. That's not that

17:23

bad. No. Little boys telling fart jokes

17:25

and poop jokes and poop jokes and

17:28

they understand it. So like, right. I

17:30

would have a problem if it was

17:32

sexualized if it was sexualized. But actually

17:34

that's totally an agnostic term in my

17:36

opinion. Yeah, so you mean like within

17:39

the first five minutes if we were

17:41

talking about Colin's big flat plumpy dick,

17:43

for example, beating it off. That might

17:45

be fun explaining that one, Al and

17:47

Alberta got a lot to explain to

17:49

little Alberts. It's kind of funny to

17:52

imagine that we would be like some.

17:54

I don't know when I was a

17:56

kid it was like Mark Levin when

17:58

you were you were probably younger it

18:00

was like Rush Limbaugh I love the

18:03

idea of just like we are that

18:05

for like Just some random kids out

18:07

there, you know. Yeah, just just trapped,

18:09

you know, in the car in the

18:11

back seat of a fucking Highlander with

18:13

their fucking dad playing the shit with

18:16

me talking about beating meat in a

18:18

southern man voice. It's a very curious

18:20

situation for... I'm sorry a little one.

18:22

It'll be over soon. Yeah. Dustin, did

18:24

you know what a brown eye was

18:27

when you were nine years old? I

18:29

don't think so. Yeah, it was a

18:31

little, probably behind on some lingo as

18:33

though I have learned some recent lingo.

18:35

My friend Brandon, I've mentioned many times,

18:37

he's always keeping me appraised. I learned

18:40

about the huzz recently, which is just

18:42

another word for hoes. Oh, okay, cool.

18:44

I like that's the huzz. Yeah. So

18:46

I'm trying to keep up to date.

18:48

The sluts. The whores. explaining the brown

18:51

eye to your nine-year-old isn't that bad

18:53

in comparison to all the other shit

18:55

on the show. I'm just thinking about

18:57

a dad explaining that joke and that's

18:59

what got me. Can you, I think

19:01

about this, I obviously don't have children,

19:04

maybe I will one day, but it's

19:06

like, when can you see eye to

19:08

eye with your child? And I'm not

19:10

talking eye to brown eye. In other

19:12

words, I'm gonna, I'm gonna, I'm gonna

19:15

sit down with a little, so Al

19:17

and Alberta, with Alberto. Right? And he's

19:19

nine years old. And they're like, this

19:21

is what the brown eye is. Now

19:23

you kind of have to accept that

19:25

he's not going to tell his friends

19:28

or say something off kilter in school.

19:30

Right? Because then it makes you look

19:32

like a bad parent or like you're

19:34

careless. Sure. When can you be on

19:36

the level with the child in other

19:39

words? Like I'll give you an example.

19:41

When I was in middle school, I've

19:43

said this before, and I've said this.

19:45

They would often like once once every

19:47

few weeks even but like once a

19:49

month would just be like don't go

19:52

to school on Friday we're gonna go

19:54

to a movie and I So I

19:56

used to see like all these movies

19:58

like the first showing. Like the, like,

20:00

and I knew better than the say

20:03

that I was doing that. Right. Right.

20:05

I wasn't going into Catholic school on

20:07

the Monday and being like, yeah, my

20:09

mom and dad brought me to see

20:11

deep impact. You know, sure, yeah. So

20:13

I wonder, so the same thing here

20:16

with Alberto, where I'm like, can we

20:18

trust that he's not going to go

20:20

to school, talk about his teachers brown

20:22

eye or something? And then bring great

20:24

shame on the Zafino family. I don't

20:27

know. That's the gamble. I would argue,

20:29

like, I don't know, like, I feel

20:31

like 10 or 11. He's right on

20:33

that cusp. I don't think it's that

20:35

big of a deal. I just think

20:37

it's, I think the concept of explaining

20:40

that to a child is hilarious. Especially

20:42

like, unprompted. Because like, I'm not sure,

20:44

like, like, we're assuming that the kid

20:46

was like, what's that the kid was

20:48

like, what's that the kid was like,

20:51

what's like, like, like, like, Right, but

20:53

we prompted the question. But the boy

20:55

didn't prompt. That's what I'm saying. I

20:57

wonder if there was even a quag.

20:59

I like the idea of like us

21:01

saying that and then him just turning

21:04

with a blank stare being like, you

21:06

want me to explain this son? So

21:08

you don't repeat this? I don't know.

21:10

I mean kids are saying all sorts

21:12

of crazy shit anyway, whatever. I don't

21:15

even know what they're talking about half

21:17

the time. Now I realize like the

21:19

new term people say is crashing crashing

21:21

crashing. It's funny because it's like, I

21:23

don't even feel like, like who, I

21:26

really love the etymology of these things

21:28

and how unknowable they were, like who

21:30

started that? Someone started saying that. I

21:32

think about that with so many different

21:34

things. Of course the great example is

21:36

420, right? And how they have tracked

21:39

down where that came from and like

21:41

Santa fucking cruise or something in the

21:43

60s and they used to meet at

21:45

420 after school to smoke. But it's

21:47

like, how did that just become a

21:50

thing? And then someone innocuously, like one

21:52

day was like, yeah, I'm off school,

21:54

I can meet at 420. And then

21:56

like, fucking 70 years later, it's just

21:58

like part of the vernacular. I find

22:00

that quite interesting, personally. It's awesome. Yeah.

22:03

Well, you can even see like now,

22:05

maybe we discussed this lightly, but when

22:07

we, growing up, even five years ago, he said

22:09

a goon, it's like, oh, it's a henchman.

22:11

Right. But now to goon, being a goon, being

22:13

a gooner, completely different.

22:16

Definitely. Hockey goon is like the

22:18

name I would think of the most

22:20

with that, like that was like a

22:22

tournament. Well, that's like a tournament. Well,

22:24

that's like a whole different. Well, that's

22:26

like a whole different. You

22:28

can't even begin to imagine.

22:31

You're slapping your nuts around

22:33

with a hockey stick, perhaps?

22:35

Ooh. It's like the fucking

22:37

ice capades. Alsifino, thank you

22:40

for writing in. Alberta? Be

22:42

well. And congrats to his

22:44

wife, who's cancer-free. Yeah, that's why

22:46

I said Alberta. Oh, right, right.

22:48

I thought that was the kid.

22:51

I thought that was the kid.

22:53

No, Alberto, yeah. He's going up

22:55

in Alcatres after this. We're on

22:57

one today. We got a little,

23:00

we got a little bit of

23:02

a, got a little bit of

23:04

a routine going on here. Yeah.

23:06

What's the thing that you sent

23:09

us, Colin, where he's like, let

23:11

us sit down and do improv,

23:13

improviseable, oh, is that Lee of

23:16

Decid? Yeah, I'm improvisational comedy. In

23:18

improvisational comedy. Oh, no, it's not

23:20

Ted, what's, what's that British show?

23:22

Oh, what's that British show? Yeah, I know

23:25

what you're talking about. One of the very short-lived,

23:27

all other things he does is short-lip, that's British.

23:29

But yeah, I know, I didn't know, I wasn't even familiar with

23:31

it until I saw that clip, and I just thought it was

23:33

so funny. By the way, you guys didn't respond to the

23:35

clip that I sent you last week of the guy talking about

23:37

how he has four days and one day. Did you did

23:39

you what you know I do remember that now,

23:42

but it was late at night and I thought

23:44

I'll watch it tomorrow and then I forgot

23:46

Dude, it's so funny because there's it's

23:48

a video that's so funny on like

23:50

seven different levels that you have to

23:52

watch it over and over again to

23:54

get the To get why it's so funny

23:56

like it's funny immediately, but like if

23:59

you continue to watch it, there's other things that are

24:01

funny about it. It's a guy basically saying that he lives his life

24:03

in six-hour increments. Oh, I did see this. I have seen this. I

24:05

remember when you said it, I was like, I think I've seen that

24:07

before. And what's funny about it, like my favorite part about it, is

24:09

he says something, well, here, hold on, I'll see if I can get

24:11

it loud enough. Oh man. People love it when we do this on

24:13

the snark tank when we pull up, when we pull up videos on

24:15

videos on our videos on our videos on our phones, when we pull

24:17

up videos on our phones, when we pull up videos on our phones,

24:19

when we pull up videos on our phones, on our phones, on our

24:21

phones, you, you, you, on, on, on, on, on, on, on our phones,

24:23

on, on, on, on, on, on, on, on, on, on, on, on, on,

24:25

on, on, on is

24:27

6 a.m. to noon and I'm

24:29

not crazy. You're crazy for thinking

24:31

it takes 24 hours just like

24:33

some dude in the cave did

24:35

300 years ago. My second day

24:37

starts at noon and goes till

24:39

6 p.m. That's day two. And

24:41

then the next day is 6

24:43

p.m. midnight. What I've done now

24:45

is I've changed a manipulated time.

24:47

I now get 21 days a

24:49

week. Stack it up over 10

24:51

years and you're fucking dead. But...

24:53

Dude, there's the funniest thing is

24:55

in the beginning. See if you

24:58

can identify what's funny about this,

25:00

because when Mike and I identified

25:02

that this is what he said,

25:04

I thought it was the funniest

25:06

part of the video, hold on.

25:08

This is why I wanted to

25:10

get into it. He said 6am

25:12

to noon, and I'm not crazy.

25:14

You're crazy for thinking it takes

25:16

24 hours, just like some dude

25:18

in a cave did 300 years

25:20

ago. Yeah, yeah. That is the

25:22

funniest part of the video. It

25:24

is pretty good. It's fun, dude.

25:26

I, he thinks caveman times are

25:28

300 years. Yeah, exactly. Well, I

25:30

guess it would be if under

25:32

his understanding of time, it kind

25:34

of would be, you know? There's

25:36

like, there's, there's a time dilation

25:38

argument there. Where like if he

25:40

thinks that much, if he thinks

25:42

there's 21 days in like a

25:44

day or something, how does that

25:46

stack up over time? Like would

25:48

it be further away or closer

25:50

or closer? I don't know. That

25:52

video is insane. I sent you

25:54

a video of this clip of

25:56

some guy watching that Kanye interview

25:58

and he just... Oh yeah. And

26:00

he skips. He's like, oh I

26:02

just... I just skipped 10 seconds

26:04

into this Kani interview. And it's

26:06

just like the guy walking into

26:08

Kani's house and you see the

26:10

phone, skip 10 seconds and he

26:12

walks out in the black KK

26:14

get up. It's like, it's incredible,

26:16

it's incredible. There are two responses

26:18

to this that I think are

26:20

funny is one is the guy

26:22

saying like things are getting crazy

26:24

because now things are being measured

26:26

in days per day, which I

26:28

think is like the funniest. Yep,

26:30

that sounds like... Oh my god,

26:32

that, the caveman 300 years ago

26:34

thing like that is the fucking,

26:36

I was belly laughing when I

26:38

heard that, I was fucking brilliant,

26:40

is he's fucking brilliant, is he

26:42

being facetious? I don't know, but

26:44

he's definitely dominating me, I mean

26:46

there's like no doubt that a

26:48

guy like that with that kind

26:50

of drive, he does more in

26:52

one of his six hour days

26:54

than I do in probably a

26:56

week. Well yeah, he's psychotic. He's

26:58

clearly a psychopath. That's insane and

27:00

his family hates him. Yeah Fucking

27:02

awesome. I love my god. That's

27:04

like one of my favorite. That's

27:06

a low-key. That's a fucking banger

27:08

of a video in mind. Yeah.

27:10

It sums up the internet bro

27:12

culture, especially like so well. It's

27:14

so good. That guy's a fucking

27:16

artist. I don't know if he

27:18

knows it or not. Sacred Symbols

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31:38

my favorite YouTube channels, Idiots and

31:40

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31:42

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31:44

to get into it, especially because

31:46

there are apparently 150 episodes of

31:48

it at least. When I noticed

31:50

something peculiar, in Idiots and Cars,

31:52

number 150, at the 342 mark,

31:54

you can see a Florida man

31:56

driving in reverse down the left

31:58

lane of some four-lane road. The

32:00

background audio is of our very own Sacred

32:02

Symbols podcast playing with Chris Reagan going on

32:04

about some final fantasy nerd shit. The question

32:06

is who is this mysterious Sacred Symbols listener

32:08

capturing the latest escapades of Florida Man?

32:11

What else have you caught Florida Man doing while

32:13

listening to Dustin Drone on for 15 to 20

32:15

minutes about each topic every show? There's a link.

32:17

So if you guys want to find it, it's idiots

32:19

and cars number 150 from the YouTube channel idiots

32:21

and cars, which is a hundred ninety five thousand,

32:24

idiots and cars, which is a hundred ninety five.

32:26

And the time stamp is 222

32:28

seconds, so that would be 342.

32:30

And Sacred Symbols is clear as

32:33

day playing in the background. Chris,

32:35

what's going on with you? Because

32:37

this happened to your other show,

32:39

Snark Tank, as well. Yeah. Another

32:41

online funny video situation. This is

32:43

a... This reminds me that yes,

32:46

the show actually does get

32:48

listened to by people, and it's not

32:50

just a fake game that someone's

32:53

coordinating on me. It's surreal

32:55

to see this. I love this shit,

32:57

but like it does kind of put

32:59

into perspective, it's like, oh yeah, there

33:01

are a lot of people, like genuinely

33:04

listening. It doesn't feel that

33:06

way, like it feels that way,

33:08

like it feels that way, like it feels

33:10

that way when we do a live show,

33:12

you know what I mean? Or like when

33:15

we're in person meeting, but like most of

33:17

the time it just kind of feels like

33:19

numbers on a board, doesn't really seem

33:21

like, I understand now. that I'm in

33:23

like a live studio space with like

33:25

an audience or whatever but like if

33:27

you're out of that space for it's

33:29

very easy to forget. And so seeing

33:31

shit like this like makes my day

33:33

man I love this. The yeah the

33:35

last one was Star Tank in like

33:37

the background of some dash cam footage

33:39

of some other guy getting into a crazy

33:42

accident and it's weird it's it's cool I

33:44

love stuff like this and it also reminds

33:46

me that like oh we're just the mathematics

33:49

of it for both of my shows it's just like

33:51

oh it's cool to know that Both of these things

33:53

are popular enough to be seen in like the wilderness

33:55

in this capacity. You know what I mean? Like it's

33:57

cool, because I don't really think about it that way.

34:00

I think we just meet up here

34:02

and tell horrible dick jokes. Yeah. Talk

34:04

about crank and hogs. Crank and hogs.

34:06

On the new season of crank and

34:09

hogs. Oof. Dustin, any thoughts on being,

34:11

well you weren't in it I guess,

34:13

but we're there nonetheless. In spirit, that

34:16

was a pretty funny clip too. Yeah.

34:18

Well we hear stories of things that

34:20

happen to people all the time while

34:23

they're listening to the show but it's

34:25

a rare moment where one of these

34:27

is captured on video and so I

34:30

absolutely love seeing this so and it's

34:32

it's just I love that someone just

34:34

found it out in the wild too

34:37

these these types of things happen every

34:39

once in a while where someone's I

34:41

mean Instagram video from I don't know

34:44

if it was some like fitness Instagram

34:46

Tik Talk guy And at one point

34:48

in the video, there's a guy that's

34:51

like in the background wearing a sacred

34:53

symbol shirt, just like mysterious, you know,

34:55

there is, just for a second. It's

34:58

like George Lucas going into the office

35:00

building. Yeah, in the documentary. So it's

35:02

nice, it's fun. So please, you know,

35:05

if you are listening to Sacred and

35:07

you got a dash cam, if you

35:09

wreck your car, send it in. Or

35:12

have a loved one, send it in

35:14

if you're, you know, you know, dead.

35:16

We talk about George Lucas way too

35:19

much for a PlayStation podcast, but I

35:21

still don't understand what he's doing in

35:23

some of these shots that he's in.

35:26

Like where are you going? You're George

35:28

Lucas, like what are you even doing?

35:30

You know, you're going, you're eating a

35:33

Panda Express? I'm just vibing out. But

35:35

no, Pan Express is fine, it's just,

35:37

if I were George Lucas, I would

35:40

hire someone to make me an exact

35:42

replica of whatever it is I wanted

35:44

in my house. Right. Like, I don't

35:47

know, I'm just like, go, go, you

35:49

don't need to be at the fucking

35:51

mall, George. Go back to the Skywalker

35:54

Ranch. Yeah, like, he really can just

35:56

do what, like, there are people who

35:58

are infinitely less famous than him, or

36:01

infinitely less influential than him, I should

36:03

say, who also can do whatever they

36:05

want. You know what I mean? Like,

36:08

what the fucking, like, and then meanwhile.

36:10

Yeah, George Lucas has just ate a

36:12

food, not even in a panda expression,

36:15

like a mall food court. Right. Yeah,

36:17

with like a panda express. Right. Like

36:19

that's even, I don't know if that's

36:22

crazier or less cra, you know what

36:24

I mean? Like, is it crazier for

36:26

him to be in a mall in

36:29

the first place? Right. Dana panda express,

36:31

like I kind of feel that way.

36:33

Yeah, you're right. I think you're right.

36:36

And I feel like there's a gambit

36:38

in his mind in his mind. Even

36:40

people that are not really very connected

36:43

to Star Wars or India or anything

36:45

like that know who George Lucas is

36:47

I mean But it can't be me

36:50

right? Right. Yeah, like it can't be

36:52

me. It couldn't it couldn't be him.

36:54

Yeah, and I wonder if that's Because

36:57

dead up if I saw George Lucas

36:59

in a fucking food court. I would

37:01

100% know is him and I'd be

37:04

like I'm going to talk to George

37:06

Lucas See what happens. I think there's

37:08

too much doubt in people. I think

37:11

everybody's like, yeah, that can't be him.

37:13

And he's probably sitting there, man, like,

37:15

I'm hidden in plain sight. Like a

37:18

Jedi. Like a Jedi. Like a Jedi

37:20

assassin. They'll never find me. Gonna eat

37:22

my Chinese cholupa, or whatever the fuck

37:25

they make it. I've never had Pan

37:27

Express in my life, actually. I've had

37:29

it last time in high school. And

37:32

there was something, you know when you're

37:34

a kid and you just don't understand

37:36

anything, so there's like something almost like

37:38

romanticized about it, it's like, oh, it's

37:41

fall, mall food, Chinese food, that's awesome.

37:43

And then like years later, you're like,

37:45

dude, you like were surrounded by amazing.

37:48

Sajuan Chinese food like you could trip

37:50

over. I know, I know. I know.

37:52

China Express or like whatever, you had

37:55

to express? It's like, come on man.

37:57

It's how I felt when I was

37:59

like 10 years old that my parents

38:02

would order like dominoes. I was like,

38:04

what are you doing? Yeah, that's going

38:06

on. Yeah, that's crazy. Yeah, that's crazy.

38:09

Yeah, that, that, that, that, to be

38:11

fair, like, I don't know, 99 thin

38:13

crusts crust dominoes, kind of slapped in

38:16

a way that like, kind of slapped

38:18

in a way that like, like, like,

38:20

like, like, like, like, like, like, like,

38:23

like, like, like, like, like, like, like,

38:25

like, like, like, like, like, like, like,

38:27

like, like, like, like, like, like, like,

38:30

like, like, like, like, like, like, like,

38:32

like, like, like, like, right we ordered

38:34

delivery dominoes like what it's important in

38:37

the history of dominoes that we remember

38:39

that dominoes was actually good once and

38:41

then it got bad and that was

38:44

the whole ad campaign right and they

38:46

got better and they got better again

38:48

and I all we've I mean we

38:51

talked about this way too much for

38:53

a sacred for a PlayStation podcast but

38:55

it's like sometimes I'm in the mood

38:58

for bad pizza yeah sometimes I want

39:00

bad pizza like I'm like yeah Papa

39:02

John sounds like it's really good right

39:05

now I'm getting on it Just pepperoni

39:07

basic. Yeah, a little more this George

39:09

Lucas sitting in a dominoes like I

39:12

want everything on one pie Hot and

39:14

ready the pepperoni is the key to

39:16

all of this I want the pepperonies

39:19

to emanate from the center. It's like

39:21

a Fibonacci spiral. It's it twirls I

39:23

don't know what the fuck we're talking

39:26

about I know it's like not even

39:28

Andreas Len Artson wrote in and said

39:30

hi, during your plastic straw discussion last

39:33

week, I couldn't stop thinking about the

39:35

Swedish word for it. The word is

39:37

sugrur, which translates to sucking pipe. Just

39:40

thought I should share, all the best

39:42

from Sweden. I don't understand what's going

39:44

on with foreign languages of any kind.

39:47

I don't know why some of them

39:49

are so comical. You know, everyone always

39:51

makes fun of Dutch, but I feel

39:54

like some other really strong competitors in

39:56

the world. the Scandinavian languages are probably

39:58

in that. in that conversation,

40:00

if I'm being honest. Yeah, absolutely. Speaking

40:03

of sucking pipe. You're like, all right,

40:05

so it's sugar-ore with a little line

40:07

over the O. I don't even know.

40:10

Is it a line or is that

40:12

a new layout? What is that? No,

40:14

it's two dots. It is two dots.

40:17

It is two dots. It looks like

40:19

a line from here. Probably because I'm

40:21

blind, I'm blind, I don't know. I

40:24

have no idea. I have no idea.

40:26

I have no idea. I can't speak

40:28

Swedish on it. That's my, that's the

40:31

only way that I could even get

40:33

close to that area of the world.

40:35

Right. Everybody's Russian over there to me.

40:38

But could, so, sucking pipe is, is

40:40

the word for straw, but is there

40:42

also a Swedish euphemism for that because

40:45

it's so sexual. Right. I don't know.

40:47

Probably, probably Hergen-Durgen or some shit. Hergen-Durgen,

40:49

Hergen-Gendurgen. Oh my goodness. Hopball as well

40:52

as well in Sweden-Swen-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-Swed-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S-S Andres, thank you

40:54

for writing in. Sir Jordan said, hey

40:56

Colin, do you have any new gardening

40:59

or log on care plans this year?

41:01

How are the perennials coming in? I

41:03

just thought I got a quick check

41:05

on the best house in the neighborhood.

41:08

Thanks for all the entertainment. I'll hang

41:10

up and listen now. Let me tell

41:12

you something. So glad you asked. Few

41:15

things going on in the world of

41:17

Collins Yard. Number one, I got two

41:19

mose in before anyone got one in

41:22

this year. Okay? Because the grass is

41:24

fucking roaring, roaring, roaring, roaring, roaring, roaring,

41:26

roaring, roaring back. aerated, we've overseeded, we've

41:29

put the nitrates on it, we've done

41:31

all sorts of things to it, then

41:33

by we mean the person I pay

41:36

to do that. And now, and you

41:38

know, and then it starts to turn,

41:40

you know, and then it's spring, there's

41:43

just a little, little hint, little whisper

41:45

of heat and sun, and these things

41:47

are fucking roaring back, and I got

41:50

a mow the lawn, so I've already

41:52

done it twice, it's been a lot

41:54

of fun. Everything seems to be coming

41:57

back nicely. The ginkgo tree is budding

41:59

very nicely. The

42:01

crate myrtle out front looking good.

42:03

It's very boring, isn't it? I'm

42:05

sorry. I realize as I got

42:07

older, these are one of the

42:09

few joys I have in my

42:11

life as the yard. Kind of just

42:13

poking around out there, keeping it

42:15

nice. The perennials are looking good.

42:17

Thank you. We're going to get annual

42:20

soon. Get going with those as

42:22

well. Shout off all the fellow

42:24

yard enthusiasts. I know you're out there.

42:26

I hear from you ever went

42:28

on again. Enjoy your mow as

42:30

well. Colin using a cat

42:32

is a living fleshlight wrote in. Oh my

42:34

god. So it said hello sacred crew. Yeah

42:36

that was a little disturbing isn't it? Yeah.

42:39

Benjamin Franklin. I feel like this is a

42:41

little unfair yeah because like they're paying for

42:43

me to say that on the show but

42:45

now they're kind of getting twice as much

42:47

value by like I feel like the second

42:49

you see a name like this you shouldn't

42:52

be you shouldn't read it. You know what

42:54

I mean? Because they're double dipping in some

42:56

sense. It's interesting. Okay. I don't know. I

42:58

don't know. I don't know. I don't like

43:00

it. Let's ponder it. Let's ponder it. So

43:02

it's a low sacred crew. Benjamin Franklin once

43:04

said he'd give up excessive eating, drinking, and

43:07

even chess in favor of exercise so he

43:09

can get rid of his crippling gout, but

43:11

he never did. With that in mind, what

43:13

things do you indulge in that are clearly

43:15

bad for? when I was losing weight about

43:17

a little over a year ago now. There's

43:19

nothing that I engulf in that's like really

43:22

that bad that I think of. I mean,

43:24

I'll never give up coffee ever. Yeah, but

43:26

is it coffee for you? No. I mean,

43:28

it can be. I've drank enough coffee to

43:30

make it bad for me. You know, you're

43:32

riding a razor's edge of total meltdown sometimes.

43:34

It's zero calories, right? If you drink it

43:37

black. Yeah. I've always confused by that like

43:39

how can that possible. Surely like how could

43:41

it exist as something you know but also

43:43

be zero calories like water I get. This

43:45

is very mysterious. Well why does water why

43:47

does water make sense and the other thing

43:49

doesn't? Hmm. It's not a nutrient it's like

43:52

the it's like the I don't know my

43:54

chemistry well enough anymore but it's like the

43:56

agent or something or whatever it is it's

43:58

like the the conduit by which everything works

44:00

like everything has water in it. So it

44:02

would make sense that it, yeah, but I

44:04

guess you're right, like I just, I don't

44:07

really understand how that works. But I believe-

44:09

They're gonna be honest with you. I really

44:11

still to this day don't even fully understand

44:13

what a calorie is. People talk about like

44:15

on burning calories and it's like, and I've

44:17

heard the explanation a million times, but to

44:19

me, like when I hear it, I'm like,

44:22

I fail to connect it to anything of

44:24

meaning. A unit of energy equivalent to the

44:26

heat energy needed to raise the temperature of

44:28

one gram of water by one degree Celsius.

44:30

The fuck does that mean to me? You

44:32

know what I mean? Like, when you hear

44:34

that, you're like, oh, I guess a lot

44:37

of these are bad. Like, I don't know.

44:39

I have no idea what the fuck this

44:41

means. Yeah. Food is the thing, though, for

44:43

me, I think. Where I'm just like, I

44:45

don't know. Pizza's not good for me, but

44:47

like, I don't, I don't, I don't, I

44:49

don't, I don't, whatever. Right. Right. Right. Like,

44:52

like, like, like, like, like, like, like, so

44:54

little, like, so little, so little, so little,

44:56

so little, so little, so little, so little,

44:58

so little, so little, so little, so little

45:00

in this, so little in this, like, like,

45:02

like, so little in this, like, like, like,

45:04

like, like, like It gives me as much

45:07

joy as a good slice, or like a

45:09

good like a good meal, or like a

45:11

good drink, like, eh, whatever. Eating is definitely

45:13

for me too. The weed's probably, probably bad

45:15

too, although, did we talk about this, well,

45:17

maybe this is one of the reasons why

45:19

I shouldn't stop smoking, I don't remember if

45:22

we talked about this on this show or

45:24

another show, but it came up recently that

45:26

I was like, maybe it was on consolation,

45:28

that doctors just don't seem to give a

45:30

fuck. I always come, you know, they ask,

45:32

do you drink? Do you smoke? Do you

45:34

work out? Do you, and so I'm like,

45:37

do you drink? Yeah, occasionally. Like, sure, yeah.

45:39

Do you smoke? And then I'll always say,

45:41

I don't smoke cigarettes or tobacco, I smoke

45:43

weed. And they're like, yeah, we mean tobacco.

45:45

And then they move on to the next

45:47

question, like it didn't matter. It happens every

45:49

time with like a dozen doctors in my

45:52

own. I'm like, so

45:54

no one seems to

45:56

give a shit. Like

45:58

no one has ever

46:00

in a doctor's appointment

46:02

ever been like, you

46:04

should stop smoking marijuana. No,

46:08

never happened. Never happened to me. I've

46:10

been told to drink less. I've been told

46:12

to eat less. I've been told to

46:14

eat better and all the rest. And but

46:16

never that never like, yeah, you should.

46:18

So I don't worry so much about that.

46:21

I worry more about the food. And

46:23

it's the same thing where like I have

46:25

great blood pressure. I'm not diabetic or

46:27

anything. And I'm of a reasonably healthy weight.

46:30

But and I work out every day. I

46:32

do a ton of cardio, but my cholesterol

46:34

is like really high. And

46:37

right, where they tried to put me on

46:39

a statin last year and I just didn't do

46:41

it mostly because I was going to do

46:43

it. And then every fucking person I talked to

46:45

was like, oh, you shouldn't do that. Like

46:48

I was like, why OK? OK, so I

46:50

was like, all right. I guess I'm just not

46:52

going to do it. And I just ignored

46:54

it. And I actually have a check up like

46:56

the one year check up with this person

46:58

in May maybe. So we'll see. But I've tried

47:00

to just check the cholesterol by eating less

47:02

mayonnaise, less cheese and fewer eggs and hoping that

47:04

that kind of does the trick. But I

47:06

think I mean, I could eat way better than

47:08

I do. And again, I only do OMAD

47:10

because it's the only way to stop myself from

47:12

eating like a glutton. So

47:15

that it's become it's been so many

47:17

years now that it's not even a problem

47:19

or even something I think about. Yeah.

47:21

I think the way that I think about

47:23

it is like the way I think.

47:25

Like if you have up this way, if

47:28

you have five

47:30

thousand dollars and a hundred years left

47:32

to live, you're not particularly rich, right? Like

47:34

it's not a particular that's like a

47:36

poultry sum of money in comparison. But if

47:38

you've got five thousand dollars and you've

47:40

got a week left, you have a pretty

47:42

good week, I think. Yeah, sure. And

47:44

so for me, I'm thinking like, if I,

47:46

you know, if I eat this burger

47:48

and it shaves off a little bit of

47:50

time, it actually increases the value of

47:53

the money that I have ever so slightly.

47:55

That's interesting. Yeah, it's my way of

47:57

diluting myself into killing myself slowly. Well, I

47:59

mean sure it is dark to say

48:01

but I generally agree with you where I'm

48:03

like I would rather just die sooner

48:05

and eat what I want like I I'm definitely

48:07

gonna watch To me and you can clog

48:09

your arteries and have a heart attack and have

48:11

a stroke And there's all sorts of ways

48:13

you can die, but the one major thing is

48:15

like watching one's weight I think and just

48:17

like I won't let myself and haven't

48:19

let myself get very

48:22

heavy at all because That

48:24

I know is a precursor to a bunch of

48:26

problems for you So as long as I like

48:28

keep that in check and work out. I've realized

48:30

in doing all the walking I've been doing I'm

48:32

walking a 10k every day Good.

48:35

It's like that's yet. It feels good and it's like but

48:37

it's like That's got to mean

48:39

something You know counteracting in

48:41

my body somewhere like the

48:43

cheese or something right exactly trying And

48:47

by the way, I just rod dog those those walks. I

48:49

don't even listen anything. I'm literally

48:51

just like I'm literally just

48:53

stoically thinking about my life Not

48:56

on the phone and nothing like that Yeah,

48:58

it's nice to be out there be sometimes that

49:00

my old job where it's like you had

49:02

like a stressful day or something You

49:04

just got to drive home with no no

49:06

music right nothing right. You just got

49:09

a Gotta be You

49:12

know totally absolutely 100 % I look forward to

49:14

it actually All right, let's

49:16

get into this thing that we were gonna talk about

49:18

earlier Gavin wrote in instead a CDC colon Why do

49:20

you look pissed off on camera? Seriously, I listen

49:22

to your podcast in video form and oftentimes when

49:24

Chris or Dustin are venting away on a topic

49:26

My eyes are sometimes drawn towards Collins screen and

49:28

you often just looks incensed I feel frightened every

49:30

time and almost guilty for looking at Colin when watching

49:32

the show anyway Keep up the great content.

49:34

I don't know if I have resting bitch face I

49:36

guess I kind of do but I don't Mean

49:38

to I I get into a

49:40

zone where I'm a listening face Where

49:44

I could feel it in my own my own head

49:47

actually like my eyes sharpen a

49:49

little bit and I I'm listen. I'm

49:51

that's like my listening mode and There's

49:54

like a pressure on my eyes like I don't know if people

49:56

can understand what I'm saying I'm like almost looking in a direction and

49:58

like and taking in the words The cross-arm

50:00

thing that I realize I've been doing

50:02

recently, though, has been mostly for my

50:04

back. It feels good to do this.

50:07

Yeah. So that's why I've been doing

50:09

it. But yeah, those two things taken

50:11

in concert with each other, I think,

50:13

can lead to an intimidating image. Not

50:15

intimidating, who's intimidated by me. But an

50:18

image of anger and resentment. And I

50:20

assure you, I don't feel that way.

50:22

I'm just... This is just my this

50:24

is my body. This is who I

50:26

am. Yeah, can't do anything about it

50:28

I'm very cognizant of that because I've

50:31

been told for a long time that

50:33

like I look at my resting face

50:35

is deeply like I think an uncle

50:37

told me like a long like when

50:39

I was like seven or something like

50:42

you look like you're about to fire

50:44

me just before Christmas and I was

50:46

like oh I should do something about

50:48

that so I've thought like I kind

50:50

of just like I kind of just

50:52

like I kind of just like I

50:55

kind of just like I kind of

50:57

just like I kind of just like

50:59

I Because then it helps me. You

51:01

know, it benefits me to look that

51:03

way. But yeah, some people have serious

51:05

faces. Just as what is. That happened

51:08

to me a lot when I first

51:10

started on this show is that people

51:12

were saying I looked angry. I've kind

51:14

of like Chris adapted in some ways

51:16

where if I feel like I'm smiling

51:19

a little bit, it's actually a neutral

51:21

face. So I've learned to just kind

51:23

of do that a little bit most

51:25

of the time. Um,

51:27

maybe I should be like...

51:30

Wow! How about that? Is

51:32

that a good face? Dude,

51:34

is that Chris's resting face?

51:36

I don't know if I've

51:38

ever seen his face from

51:40

Chris. Yeah. This is me,

51:42

this, this is me just

51:44

like sitting there and... That's

51:46

what I, that's why I

51:48

look at when I'm in

51:50

front of the computer. It's

51:52

completely like... I'm not on

51:54

this video, I'm probably like...

51:56

So I'm sorry I didn't.

51:59

to come off that way,

52:01

Gavin. Thank you for writing him. Jeff

52:03

wrote in and said, hey guys, I hope the

52:05

listeners can learn something from my recent

52:07

experience. Years ago, you read my submission

52:10

about how my wife eats all of

52:12

her food layer by layer. For example,

52:14

she eats a lot of her food

52:16

layer by layer. For example, she eats

52:18

a sandwich by eating the slice of

52:21

bread by layer. For example, she eats a

52:23

sandwich by eating the slice of the slice

52:25

of bread, then each of the work with

52:27

work. Her friend immediately made a comment about

52:29

the strange way that my wife eats. She

52:31

said that her husband listened to a video

52:33

game podcast and remembered overhearing them talking about

52:35

this exact situation. I was hoping my wife wouldn't equate it

52:37

to me as the write-in years ago. She also doesn't listen to the

52:39

show, she also doesn't listen to the show, but knows that I did

52:41

years ago. She also doesn't listen to the show, but knows that I

52:43

do, but knows that I do, but knows that I do. But knows

52:45

that the show, but knows that I do, but knows that I do,

52:47

but knows that I do, but knows that I do, I do, I do, but knows that I

52:49

do, I do, I do, I do, I do, but knows that I do, I do, I do, I do,

52:52

but knows that I do, I do, but, I do, I do, I do, but, I do, I do, I

52:54

do, I do, but, I do, but, I do, but, Also a husband

52:56

of the new friend, please stand

52:58

down and don't mention this

53:00

post to your wife for God's

53:03

sake. Oh, we got another one

53:05

on the clock. Oh, Jesus Christ.

53:07

Very exciting. Listen, Jeff, I'm

53:09

gonna, I'm gonna level with

53:11

you. Your wife is an Eldrich

53:13

creature that is eating her food

53:15

wrong, and you're not in the

53:18

wrong for noticing it. If you

53:20

eat a burger like that in

53:22

front of me, if I present

53:24

you, a burger, Toppings, all the rest,

53:26

and you take off the top bun

53:28

and start eating it. And you eat

53:30

the entire thing. Without touching any

53:33

other part of the burger, I'm

53:35

the problem for noticing that. I

53:37

don't think so. Sorry about that.

53:39

I'm wondering about the mechanics of

53:41

other food. Does she, like for a

53:43

taco, does she dump out the meat?

53:46

You know and eat the the

53:48

shell? I wouldn't think what she

53:50

does is she opens the taco

53:52

eats the meat out and then

53:54

eats the the tortilla. Right

53:57

right. That's weird. I'm sorry

53:59

that's I'm sorry, I know some

54:01

good lawyers if you need one. So

54:03

let me know. Jesus Christ, man.

54:05

It's funny though, because he's literally

54:07

doing the exact thing that got

54:10

him in trouble in the first

54:12

place while telling people to not

54:14

shit where they eat. Right. Like, hey,

54:17

don't write in with the quirks about

54:19

your wife to this show. He wants

54:21

out. After he literally just said that

54:23

she's pissed. Yeah. So now this could

54:25

reach it. Who knows? Could reach it.

54:28

Who knows? I'm familiar with. But

54:30

like this is crazy, like I

54:32

mean dude, he wants the divorce,

54:34

he's like, yeah, like I mean

54:36

like, here's something that could have

54:38

fixed all this. Was that you? No.

54:41

Like it's not, it's not like you're

54:43

lying about like some crazy, like

54:45

it's a white lie, it's not,

54:47

it's not crazy, you know, although

54:49

if you're scared enough to do

54:51

that I guess. Yeah, but you

54:53

clearly want to be out of

54:55

here. So like, you know, Godspeed,

54:58

Jeff, spelled wrong. Yeah, G. Off.

55:00

Yeah, G. Off. Uh, you know. Survive.

55:02

Survive. You know, that's like,

55:04

I always think about Robertite

55:07

Jr. in, uh, Traffic

55:09

Thunder, where he's like

55:11

begging Ben Stiller to

55:13

like survive all those

55:15

bullet wounds. He's like,

55:18

survive, survive. I love that

55:20

movie. That movie. It's great.

55:22

Jeff, good luck to you. And

55:25

be well. Yeah, be well, all right, let's get into

55:27

some game conversations here. It's time. Yeah, wasted enough time.

55:29

Oh, can I bring one thing up? Because I saw this I saw this

55:31

just before the show. It doesn't really mean anything because we

55:33

don't really know I mean, it's it's very much a kind

55:35

of a nothing thing, but like the Marathon Twitter account just

55:37

became active again after like a year or some or like

55:39

many many, many, many months. They just tweeted like some like

55:41

kind of like kind of like, like, like, like, like, like,

55:43

like, like, like, like, like, like, like, like, like, like, like,

55:45

like, like, like, like, like, like, like, like, like, like, like, like,

55:47

like, like, like, like, like, like, like, like, like, like, like, like,

55:49

like, like, like, like, like, like, like, like, like, like, like, like,

55:51

like, like, like Or at least based on my history

55:53

with Bungee, it seems like that's what it's going to

55:56

be. It could just be nothing, but it seems like

55:58

they're active again. Indicates that. might be

56:00

seeing something about Marathon pretty

56:02

soon. That was literally just before

56:05

we sat down to record this. Yeah,

56:07

I'm looking at it now. Yeah, Marathon,

56:09

the game, their Twitter account. And there's

56:11

not much to talk about really

56:13

with it, but it's worth mentioning.

56:15

I wonder what's in it. I wonder

56:17

what's, I wonder what's, I wonder what's,

56:20

I wonder what this is. Yeah, there'll

56:22

be some sleuts out there figuring

56:24

it out, it's not a bad idea. Oh yeah. Oh

56:27

yeah, someone's gonna break this thing open. This is pretty cool. Okay,

56:30

cool. Good eye. Yeah. Other things that I wanted to bring up

56:32

here, just a quick shout out, Devin McCarthy wrote in, said

56:34

Sacred Gents, quick shout out to the great work Barry's

56:36

doing over at Lillimo, picked up super perils of baking,

56:38

picked up Superperils of baking, picked up Superperils

56:40

of baking, picked up Superperils of baking, picked

56:42

up Superparals of Baking'am, picked up Superperils, picked up

56:44

Superperils of the great work Barry's, Latchi, Latch Key Kid

56:46

Latch Key Kid, Latch Key Kid, Latch Key Kid, Living,

56:48

Living, Latch Key Kid, Living, Latch Key Kid, Living, Living,

56:50

Latch Key Kid, Latch, Latch, Latch, Latch, Latch, Latch, Latch,

56:53

Latch, Latch, Latch, Latch, Latch, Latch, Latch, Latch, Latch,

56:55

Yeah, slip up and see flawless runs split across

56:57

my screen, I dial a little inside. But those

56:59

railiard cart levels are dialed in just

57:01

right and keep me for coming back for

57:03

more. This whole game is a reminder that

57:06

not everything needs to be a $100 hour

57:08

$80 epic. Sometimes you just want something fun,

57:10

sharp and satisfying. That takes you

57:12

back a bit. Massive props Barry. Thank you

57:14

and fuck me, of course. But

57:17

props, props, props, the Barry. He

57:19

did a great job with superperils

57:21

of baking. And we're all not

57:23

in the camp, but it's going

57:25

in the camp soon. Thank you

57:28

and thank you and fuck me

57:30

is awesome. Saying fuck me

57:32

is such a fuck is so

57:34

funny. It is good. This podcast

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today or visit angie.com. Scrupulous

1:00:51

Freddy wrote in and said, hey fats, this one's for

1:00:53

Colin. Is it just me or did you exhibit

1:00:55

a complete 180 on your opinion regarding smaller interstitial

1:00:57

games last week? I distinctly remember that you agreed

1:00:59

with Sean Layton in the past about a greater

1:01:02

push for games like Miles Morales and Lost Legacy.

1:01:04

Why then would a 12 or 15 hour God

1:01:06

of war side game be a wasteful endeavor? Curious

1:01:08

to learn your thoughts. First of all, and I'm not

1:01:10

going to say very much about this, is that like, like,

1:01:12

I have one source that if he... like told me what

1:01:14

the game is basically and I just haven't

1:01:17

been able to verify it yet I don't

1:01:19

know if you saw it Dustin I saw that

1:01:21

come through very interesting yeah I

1:01:23

haven't verified that I haven't worked

1:01:25

to verify that information yet but maybe I

1:01:27

will and if it comes out before we

1:01:29

are able to you know for the news

1:01:32

is it comes out or leaks before that

1:01:34

we'll let you know what what it is at

1:01:36

that time but um yeah so um The

1:01:38

thing with, is it interesting writing, because I

1:01:40

saw a few people who have written it

1:01:43

about this, is no, I don't feel like

1:01:45

I have, because it's about the people that

1:01:47

are doing those games. I believe that

1:01:49

Sony should explore smaller games, interstitial

1:01:51

games, even in big series,

1:01:54

if that's what you want to do. But

1:01:56

I don't think that that's a good use of

1:01:58

time for major studios, no. I think the

1:02:00

major studios have so much writing on

1:02:02

their product, they need to work on the

1:02:05

big products. And then there should be an association

1:02:07

of smaller studios that are able to

1:02:09

work on some of these games. I

1:02:11

think some of these studios are just

1:02:13

a little too precious with their IP,

1:02:15

which I appreciate and respect, but I

1:02:17

appreciate and respect, but at some of

1:02:19

these studios are just a little too precious

1:02:21

with their IP, which I appreciate and

1:02:23

respect, if you want to, the

1:02:26

contradiction personally, but I do appreciate

1:02:28

you writing about. I respect that.

1:02:30

This is a PlayStation podcast, but

1:02:32

Nintendo is a relevant mover and

1:02:34

shaker in our industry. PlayStation games

1:02:36

are now on switch. Whether it's MLB

1:02:38

the show, whether it's Horizon, Lego Horizon

1:02:40

Adventures, whether it's Pat upon one and

1:02:42

two, and so on and so forth.

1:02:44

Freedom Wars, it's not incredibly uncommon

1:02:46

now, and I think it's going to

1:02:49

happen more and more, particularly from

1:02:51

the second party and external stuff.

1:02:53

But the big news here is

1:02:55

the announcement of switch to the proper

1:02:57

announcement of it including what it's going

1:03:00

to be and all the rest and so I

1:03:02

want to just say this up top like a

1:03:04

lot of you wrote in about just the same

1:03:06

stuff like the price the cartridges the

1:03:08

games I see you I can only use a

1:03:10

few of these questions though. So I'm sorry that

1:03:13

so many of you wrote in about that I

1:03:15

saw your your write-ins I just can't

1:03:17

use your stuff Ben wrote in and said

1:03:19

hey CDC. What are your thoughts on the

1:03:21

switch to pricing to pricing? And he calls

1:03:23

at the base PS5 like a base like

1:03:25

that you would play, which is kind of

1:03:27

sounds cool. And the games still will

1:03:30

seemingly cost $80 digital and $90 physical.

1:03:32

I don't think that $90 physical thing

1:03:34

for it personally is true, but we'll

1:03:36

get into that. Is this a sign of the

1:03:38

times? Will PlayStation soon follow suit

1:03:40

and raise their game prices? So

1:03:42

it's an interesting way to look at

1:03:44

it. Before we get into those questions

1:03:46

about how it affects others, I assume

1:03:48

we should get everything on the everything

1:03:50

on the record. taking Gene's place there

1:03:53

because he was at the event. And so I don't

1:03:55

want you to feel like you need to be too

1:03:57

redundant, but we should get some of this stuff

1:03:59

out there. I have questions too,

1:04:01

because I'm not really fully aware

1:04:03

of what's going on either. I

1:04:05

mean, I read everything, but I didn't

1:04:07

watch the presentation. So switch two

1:04:09

is announced, $450, $80, $80 games,

1:04:12

at least some of them, but

1:04:14

that's their top line. And what are

1:04:16

our thoughts here? How do you feel

1:04:18

about what was shown? Are you excited?

1:04:20

What is it, June 6 or something

1:04:22

like that? Four or fifth? Early, early

1:04:24

June, whatever. What are your thoughts?

1:04:27

Yeah, I'm very excited. I think

1:04:29

the hardware is actually a lot

1:04:31

more impressive than I thought it

1:04:33

would be. It's got a 1080P

1:04:36

screen, which we knew, but the

1:04:38

part that this was rumored a

1:04:40

few weeks ago, I wasn't sure

1:04:42

what to think about it, but

1:04:45

now it's true. It's 120 hertz

1:04:47

screen and HDR. So,

1:04:49

pretty impressive. Unexpected for

1:04:52

that. The hardware I think looks

1:04:54

great and it was just confirmed

1:04:56

today that it is using DLS

1:04:58

upscaling and has retracing in it.

1:05:00

And some of the examples of

1:05:02

different things we've seen on it look

1:05:04

really good. It's running, I just saw

1:05:07

today, I'm a little curious about the

1:05:09

technical aspects, but I saw that Breath

1:05:11

of the Wild and Tears of the

1:05:13

Kingdom are running at 4K60 on it,

1:05:15

which there has been rumors about a

1:05:17

60FPS version of Breathof Breath of the

1:05:20

Wild for a while, but. 4K60 on

1:05:22

this handheld is pretty awesome, pretty

1:05:24

cool. The new games of course I

1:05:26

thought look really fun, both of

1:05:28

them really interesting to me as

1:05:31

far as Mario Car World and

1:05:33

the Donkey Kong game. And you

1:05:35

touched on this Colin but Ben

1:05:37

says here about the $80 digital

1:05:39

90 dollar physical. This is something

1:05:41

we talked about on punching up

1:05:43

because that was the reporting we

1:05:45

saw from insider gaming because they

1:05:47

had seen some kind of leak of

1:05:49

or something posted about in some

1:05:51

non-U.S. territory, non-U.S. country about

1:05:54

that being the pricing. Since

1:05:56

then, both Best Buy Target

1:05:58

Walmart have listed. their pre-orders,

1:06:00

and that's not the case. So Mario Cart

1:06:03

World is $80 physical or digital. There's no difference

1:06:05

in price. I ranted pretty hard about that

1:06:07

on the episode, but we're working off the

1:06:09

information that we had at the time. Yeah,

1:06:11

that's the danger of doing that. That's why

1:06:14

I'm not crazy about even doing the live

1:06:16

stream stuff, because it's just like, we don't

1:06:18

really know. I have to read the

1:06:20

press releases and study. Yeah, so that's

1:06:22

not the case. But yeah, I mean,

1:06:25

a huge part of the conversation as

1:06:27

Ben brings up here is the 449

1:06:29

price point and the games. I think

1:06:31

the hardware, I kind of expected it

1:06:33

to be $500 just because of how

1:06:36

the market is looking at the price

1:06:38

of newer devices like PS5 Pro and

1:06:40

Steam Deck and things like that

1:06:42

and Nintendo being Nintendo. I expected

1:06:44

to be 500. A lot of

1:06:47

people expected 400. So I think

1:06:49

for 49 for what you're getting

1:06:51

seemingly with the better specs than

1:06:54

I expected. I think that's totally

1:06:56

reasonable. But yeah, the big

1:06:58

thing is about the price of

1:07:00

the games. And Nintendo is really

1:07:02

kind of exploring different price points

1:07:04

for a lot of games. We haven't

1:07:07

seen people really, I mean, we've seen

1:07:09

PlayStation do this a little bit with

1:07:11

smaller games being a little cheaper, but

1:07:14

the Donkey Kong game is $70 and

1:07:16

Mario Kart world will be 80. So

1:07:18

it's not even a flat. 80 across

1:07:20

the board. There is some

1:07:22

shenanigans with their upgrade

1:07:24

pricing like if you buy a

1:07:26

switch to edition of Breath of

1:07:28

the Wild. I believe that it

1:07:31

is 80. So, oh no, no. It's tears

1:07:33

of the kingdom is 80 because

1:07:35

the regular, the pricing

1:07:37

is all over the place. I

1:07:39

can't even remember it now. It's

1:07:41

okay. No, be good. So, um, do

1:07:44

we want to get into the price

1:07:46

stuff now? Like, well, I've tried, I,

1:07:48

looking ahead here. Let me see. Let me see.

1:07:50

Let's get it, let's get everyone's thoughts, I

1:07:52

guess, before I. Okay, well, let's get, let's

1:07:55

get Chris on the, on the record and see

1:07:57

what he thinks, because I have no idea what

1:07:59

Chris thinks. Chris, where are you on

1:08:01

the switch too? Yeah, I mean, I was not

1:08:03

the mark for this thing anyway, to

1:08:06

be fair. Like I was kind of,

1:08:08

I was only curious to see what

1:08:10

would be there from like a, from

1:08:12

just like a, from a cross sectionality

1:08:14

aspect. Like I wonder if there's gonna

1:08:16

be any PlayStation stuff there. I wonder

1:08:19

if there's gonna be any Xbox stuff

1:08:21

there. And these spoilers, not really, not

1:08:23

at all. So that kind of was

1:08:25

just the only thing that I was

1:08:27

really curious about. I was really never

1:08:30

going to get this hardware, or at

1:08:32

least at the very least, I wasn't

1:08:34

going to get it on like, I wasn't

1:08:36

a mark for a day one purchase, maybe like

1:08:39

later down the line. But I don't know,

1:08:41

I think 449 is like a reasonable kind

1:08:43

of price. I just think 80 bucks is kind

1:08:45

of, I don't know. But it is going to

1:08:47

be, this is how it, this is the nature

1:08:49

of economics and inflation and inflation

1:08:51

and all that stuff, like, like, like,

1:08:54

like, like. I don't know if I'm going

1:08:56

to pay $80 for a video again.

1:08:58

Generally. But that, you know, things

1:09:00

are going to, things are expensive

1:09:03

now. And things are going to

1:09:05

get way crazier if the news

1:09:07

is any indication. So like, enjoy

1:09:09

it while it's this low. Yeah,

1:09:11

I was thinking the same thing.

1:09:13

It's not even the Chinese tariffs

1:09:15

are significant, but

1:09:17

there's actually tariffs against like

1:09:20

Vietnam and others where things have

1:09:22

kind of been. Yeah Taiwan right

1:09:24

where but my suspicion is is

1:09:27

that like perhaps these are

1:09:29

negotiating tactics to just get

1:09:31

everyone the drop back to zero

1:09:33

like percent hours for everyone but

1:09:35

I just don't know the the only thing

1:09:38

I I get afraid of is like how

1:09:40

what is what is the tolerance of

1:09:42

the video game companies to

1:09:44

withstand these costs and the answer

1:09:46

is there isn't probably much of a

1:09:48

tolerance but none of them will be

1:09:51

dealing with it. really except for the

1:09:53

hardware manufacturers because I think that all

1:09:55

people are going to do is not by physical

1:09:57

games unless you're like a real physical game.

1:09:59

Like, the easy way to circuit, the games

1:10:02

are not really going to be that affected

1:10:04

by it because it's like the easy way

1:10:06

to circumvent that's because they're digital packages

1:10:09

and they're not going to be tariff.

1:10:11

Doesn't matter where they come from. But the

1:10:13

hardware is going to be a problem and

1:10:15

that's why we know Sony has onshore

1:10:17

like apparently hundreds of thousands of

1:10:19

PS5s at least in preparation for like

1:10:22

above and beyond what their normal cycle

1:10:24

of consoles coming in just to get

1:10:26

ahead of them and because now the

1:10:28

tariffs are up. as of that they

1:10:30

were recording, actually, they begin.

1:10:32

So anything that's coming up

1:10:34

now is going to be tariffed. So

1:10:36

I do believe that we will

1:10:38

see hardware, console, hardware, go up

1:10:41

in price. It has to, actually.

1:10:43

Like there's just no way that

1:10:45

these companies are going to eat that,

1:10:48

I don't think. You know, it's

1:10:50

just too much money. It's not

1:10:52

going to be Brazilian style, like,

1:10:54

$2,000 for a console, but it's going

1:10:56

to be. If the tariffs are 25. something

1:10:58

like that, $125 tax on it. So this

1:11:01

is kind of the disappointing thing

1:11:03

to me about the tariff policy, about

1:11:05

the way it's being deployed is like,

1:11:07

even as a protectionist, I don't think

1:11:09

there are just there just needs to be

1:11:11

a bunch of carveouts and I'm not saying

1:11:13

that because we care about video games. Rather,

1:11:15

it's like, there are just a bunch of

1:11:18

things we're not going to do. And so like

1:11:20

charging more for those things doesn't really

1:11:22

make any sense. It's like, go after cars

1:11:24

and TVs and TVs and TVs and

1:11:27

fucking phones. I don't care. But console

1:11:29

gaming consoles aren't going to be made

1:11:31

in the United States or in

1:11:33

Western Europe like that. There's not. So

1:11:35

it's it's weird to go out or not go

1:11:37

after that, but to just have this all

1:11:40

inclusive policy, I think, as opposed to being

1:11:42

like very surgical, but widespread if that's what

1:11:44

you want to be. So that's the thing

1:11:46

that like to me, I feel like could

1:11:49

affect our space in terms of the cost

1:11:51

in that in some sense, the 449 pricing

1:11:53

seems like It's baking in a

1:11:55

$50 price increase or something that

1:11:57

would be right. Yeah, because there

1:11:59

They must have, Mike and I were talking

1:12:02

about this on our walk yesterday, is like

1:12:04

they must have a lot of hardware here

1:12:06

already. You would assume. So, and these

1:12:08

companies are not stupid. If anything, they

1:12:10

knew that, you know, the administration

1:12:12

was fairly transparent about the

1:12:15

day this was gonna happen, which was the

1:12:17

second going into effect of third, and so

1:12:19

hopefully these guys were able to move, but

1:12:21

I don't know how fast you can move,

1:12:23

I don't pretend to understand the

1:12:26

logistics of these sorts of situations.

1:12:28

But what else, so there's that

1:12:30

big component of it and I

1:12:32

think that's really important. And

1:12:34

I don't want to ignore that. But as far

1:12:36

as the hardware itself, it's like, I

1:12:38

think the price is just too high. I was

1:12:40

surprised that even at 449 I think

1:12:42

that that's too expensive. But that's a

1:12:45

relative term because it doesn't matter. It's

1:12:47

like what people will tolerate and I

1:12:49

think that I'm all over the map here. Let

1:12:51

me reduce it to this. It

1:12:53

doesn't really matter what happens with the switch to

1:12:56

as far as pricing or availability is concerned because

1:12:58

there's a group of people that are just going

1:13:00

to buy it, support it, and get it out

1:13:02

there. And that group of people is bigger in

1:13:04

Nintendo's history than it's ever been. If you

1:13:06

look at the NES to the S&ES, which

1:13:08

is the only generations in Nintendo's history, where

1:13:11

they had a successful second launch, right? So

1:13:13

like a console came out and then a

1:13:15

subsequent console came out and was actually really

1:13:17

successful. But even then it went from 62 million

1:13:19

to 50 million to 50 million. And, which

1:13:21

is crazy, the Super Nintendo is

1:13:23

so good. And then it went from, at

1:13:25

the N64, 32 million, Game Cube, 22 million,

1:13:28

and it was, you know, it was

1:13:30

not good until the Wii. But you're

1:13:32

thinking about a switch that has sold

1:13:34

150 million in counting. Now, even

1:13:36

if a lot of people have

1:13:38

multiple switches, I mean, that's still

1:13:40

120 million people or something. Like,

1:13:43

whatever it is. That's a huge group

1:13:45

of latent switch fans. And unlike the

1:13:47

Wii era. Which was the only other Nintendo

1:13:49

era where they had an enormous amount of

1:13:51

console players like that. The WERA died,

1:13:53

like halfway through and just kind of went away.

1:13:55

Even though it was still there, it didn't really

1:13:57

care. No one really cared. That's why I was...

1:14:00

so surprised, Skyward Sword selling

1:14:02

three million coffee or something

1:14:04

at the time, I was like, that was so

1:14:06

bad. Because they had like, you know, 80

1:14:08

million wheeze or something in the wild. It's

1:14:10

different now. So even if the baselines remain

1:14:12

kind of similar in the same, even if

1:14:14

you had a drop off that was like

1:14:17

the Wii U, you would still be looking

1:14:19

at 30 or 40 million switches to

1:14:21

people in the first few years that are

1:14:23

really interested in one. What

1:14:25

happens beyond that I don't know. I

1:14:28

think it's unreasonable to expect

1:14:30

that they'll make another

1:14:32

unit that will sell 150

1:14:34

million units. Yeah. I just,

1:14:36

that's really tough. It's crazy that

1:14:39

they did that. I think a lot of

1:14:41

it was ingenious what they've

1:14:43

done with it. They revived and

1:14:45

made a whole new hybrid vertical

1:14:47

that has given everyone permission

1:14:50

to pursue this tech. They've

1:14:52

kept things cheap. They're heavily

1:14:55

relied on their own games. This

1:14:57

seems to be less something they're

1:14:59

trying to do less now. A lot of third

1:15:01

party stuff. Hi, I'm Angie Hicks,

1:15:03

co-founder of Angie. When you use

1:15:06

Angie for your home projects, you

1:15:08

know all your jobs will be

1:15:10

done well. Roof repair? Done well.

1:15:12

Kitchen Sink install? Done well. Deck

1:15:14

upgrades? Done well. Electrical upgrade? Done

1:15:17

well. Angie's been connecting homeowners with

1:15:19

skilled pros for nearly 30 years.

1:15:21

So we know the difference between

1:15:23

done and done well. Hire high

1:15:25

quality pros at angie.com. So I

1:15:27

feel like they're in a good

1:15:30

position and it's not a matter

1:15:32

if it's interesting to me

1:15:34

or not, because it's not interesting

1:15:36

to me at all. I don't

1:15:38

think it was a, it's an

1:15:40

especially intriguing machine. I'm not the

1:15:42

target audience. Right. And while I

1:15:44

was really surprised by how fickle

1:15:46

the Nintendo audience was with the

1:15:48

Wii U, I just don't think

1:15:50

that that's gonna happen again

1:15:53

because the switch has remained relevant

1:15:55

and is bigger than the Wii and

1:15:57

a more hardcore machine than the Wii.

1:15:59

And so I just think that that's

1:16:01

going to have more inertia into the next

1:16:04

generation. But do I think, and I think

1:16:06

it could be a hundred million unit

1:16:08

seller. It's not going to be like some

1:16:10

little thing. But I just think, think

1:16:13

about PS2 getting into 150, it's like

1:16:15

that's never going to, that's like

1:16:17

not really possible. Like there's,

1:16:19

there's, there's a whole confluence

1:16:21

of things that got it

1:16:23

to that. International availability, it

1:16:25

was manufactured, So that PS5 is

1:16:27

probably going to get to 100

1:16:29

million is pretty great because it

1:16:31

doesn't have any of those

1:16:33

advantages and so Nintendo needs to

1:16:36

look at it the same way Right I think

1:16:38

our understanding of like what a

1:16:40

console's ceiling for sales is like

1:16:42

it's kind of grossly like skewed

1:16:44

because of those things where it's like okay

1:16:47

you have like yeah the PS2 like

1:16:49

you said with the DVD player and

1:16:51

then you have the Wii which was

1:16:53

marketed as like People in the gaming

1:16:55

space knew it was a game console,

1:16:57

but it was kind of marketed outside

1:16:59

of that. Like my mom had a

1:17:01

Wii, you know, and she wasn't playing

1:17:03

games on it. She just had like

1:17:05

Wii Fit and stuff. So like that

1:17:08

audience was like so much more casual.

1:17:10

So like there were a lot of wheeze

1:17:12

out there, but like not a lot of

1:17:14

them were being used in a way

1:17:16

that was like really doing much for

1:17:18

the studios that were making games for

1:17:21

it. They used once for like wee

1:17:23

bowling and then never again, you know, that's

1:17:25

I don't think that's I don't think

1:17:27

that's true with the switch necessarily I

1:17:29

think the switch is like it is

1:17:31

a casual machine in this in some

1:17:33

sense But it's not marketed towards

1:17:36

like people who wouldn't use it

1:17:38

You know, it's actually like a bit

1:17:40

of sophisticated tech especially back especially back

1:17:43

when it came out in 2017 and

1:17:45

I remember being like transfixed by how

1:17:47

interesting of an idea it was and

1:17:50

that's a new one for that reason

1:17:52

because the curiosity is like kind of not

1:17:54

there. This is more iterative. This is more,

1:17:56

you know, sned to any S kind of

1:17:58

situation where it's like this. is the same thing

1:18:01

but better. I could do more. It's got a

1:18:03

little more features a little bit, but

1:18:05

like not really. Like the mouse thing is

1:18:07

cool. I think like, I think the only

1:18:09

thing that's really compelling me to get

1:18:11

this machine later down the line really

1:18:14

is the inclusion of mouse controls for

1:18:16

like certain games. Like I think that's

1:18:18

like a really interesting and a

1:18:20

really smart idea. But um. Yeah, it's

1:18:23

just I think you're gonna have some peel

1:18:25

off with the people who just jumped on

1:18:27

to this new Nintendo thing that was exciting

1:18:29

and new and innovative and novel Now that

1:18:31

you have something that is more iterative and

1:18:33

not poking that same curiosity or intrigue, but

1:18:35

it's still going to be a shit ton

1:18:38

of people The second there's a new

1:18:40

animal crossing the second there's a new

1:18:42

3d Mario game the second there's a new

1:18:44

Zelda the second there's a new smash

1:18:46

people or if there is going to be a new

1:18:48

smash I don't even know what their opinion on

1:18:50

that is but You know that's it's gonna

1:18:52

it's gonna do very very well, but

1:18:55

I do think that ceiling is kind of

1:18:57

I think it's a manufactured ceiling

1:18:59

in somewhere Now the one thing I want

1:19:01

to what I want to leave this

1:19:03

for now and then we'll get into

1:19:06

what we're going to talk about next

1:19:08

Dustin with game pricing and all the rest

1:19:10

and all the other stuff you want to

1:19:12

talk about is I think it would

1:19:14

be incredibly foolish to

1:19:16

underestimate Nintendo I've made

1:19:18

this mistake multiple times and

1:19:20

a reluctant Nintendo fan when you know during

1:19:22

the I really came to love the Game

1:19:24

Cube but I wasn't blown away by it

1:19:26

until a little ways in you know I had

1:19:29

it immediately but I was still like all the

1:19:31

PS2 and even the little bit of the

1:19:33

Dreamcast and other things and and certainly

1:19:35

in the Wii era I was like I can't

1:19:37

fuck this company is dead to me and then

1:19:39

during the Wii era I'm like maybe this company's

1:19:41

dead like it seemed that it's hard

1:19:43

to imagine that that was kind of we

1:19:46

were talking earnestly at that that time I

1:19:48

remember very clearly the op-eds and the

1:19:50

thing pieces and the podcast or whatever,

1:19:52

will Nintendo publish their games on

1:19:54

PlayStation? Like that was an actual

1:19:56

thing people were saying because the Wii

1:19:58

U is selling so poor and the 3DS

1:20:01

was, did respectively at 70, 75 million,

1:20:03

but you know, it took a while. And

1:20:05

as you guys might remember, it

1:20:07

launched really poorly and they dropped the

1:20:09

price. It seemed like they were in trouble.

1:20:12

Like they, and I remember even making

1:20:14

the case at the time, and I

1:20:16

still think it's, it's, it's not correct

1:20:18

obviously, but I think it would

1:20:20

be awesome as if they just

1:20:23

stopped making hardware and put their

1:20:25

games and like focused on extracting

1:20:27

power out of other people's machines.

1:20:29

The one thing that I think this

1:20:31

is very unintuitive, and I

1:20:33

think people don't understand

1:20:35

this, is that PlayStation

1:20:38

makes way more money than

1:20:40

Nintendo. Like more than two times,

1:20:42

I think, the amount of revenue.

1:20:44

This is because Nintendo is

1:20:47

very reliant on itself.

1:20:49

And Sony is very reliant

1:20:51

on everyone else. What I

1:20:53

mean by that is Sony is getting

1:20:55

30% cuts of every game you can

1:20:58

imagine, many of them are not going

1:21:00

to be on switch and aren't on

1:21:02

switch. People play fortnight there, people play

1:21:04

all these different, you know, they're

1:21:06

just getting a shit ton of latent

1:21:09

money. Nintendo doesn't have that,

1:21:11

they rely on their own, they have a

1:21:13

little bit of that obviously, but

1:21:15

not nearly as much, and they're

1:21:17

very reliant on their own product.

1:21:19

And so... They have a way to

1:21:21

kind of be patient, burn things slowly.

1:21:24

They just have way greater control

1:21:26

economically over their own

1:21:28

situation in a way that they never

1:21:30

did before. And it would be really

1:21:32

surprising to me, I guess, is what

1:21:35

I'm saying. It would be very

1:21:37

surprising to me if switch 2 wasn't

1:21:39

a hit. Because then that really means

1:21:41

that even the switch stuff is

1:21:43

fickle and then you really never

1:21:45

know. And really the only company.

1:21:48

And it sounds fan boyish, but it's just

1:21:50

an observation. The only the

1:21:52

only gaming hardware company that really

1:21:55

has had successive like uninterrupted hit

1:21:57

consoles is PlayStation. And

1:22:00

none of them selling fewer than

1:22:02

85 million units and the

1:22:05

PS3 or PS5 is obviously going

1:22:07

to pass that this year probably.

1:22:09

So yeah. It's interesting to

1:22:12

just think about the different

1:22:14

ways that they approach the

1:22:16

same problem and how

1:22:18

complementary they are to each other.

1:22:20

Like PS5 and switch can live

1:22:22

together and will switch to. If

1:22:24

anything, I think switch two will

1:22:27

be more aggressive about going after

1:22:29

the games that would typically not

1:22:31

be available on it. I

1:22:34

think Borderlands for for instance

1:22:36

is interesting. Now is it gonna run

1:22:38

at 30 frames a second, 1080P,

1:22:41

maybe? I don't know. Dude,

1:22:43

Cyberpunk is running at 40. On an

1:22:45

old build, that's what Gene said,

1:22:47

I think. Oh, baby. All right, now,

1:22:49

Dustin, what did you want to

1:22:51

talk back to software? Well, no,

1:22:53

the game pricing thing, I think, is

1:22:55

the main thing, at least when, for

1:22:58

punching up a lot of people

1:23:00

writing in, and I'm assuming a

1:23:02

lot of people wrote in here,

1:23:04

just because people are wondering, what

1:23:07

an $80 game means for the

1:23:09

rest of the industry. I'm a

1:23:11

little, I was thinking about this

1:23:13

this morning, is that part of

1:23:15

the problem for me, I really

1:23:17

want to know how Mario Cart

1:23:20

world does at $80 dollars. Is

1:23:22

the desire for Mario Cart high

1:23:24

enough in the consumer's

1:23:26

minds that it can withstand

1:23:28

an $80 price point, thus sending

1:23:31

a signal potentially? The

1:23:33

problem is it's a packing

1:23:35

game. So most people are going

1:23:37

to get it with a console and

1:23:40

then it's a $50 game. So

1:23:42

it's not really a good testbed,

1:23:44

but... All you know for weeks on the

1:23:46

show we've been talking and not just us

1:23:48

but everyone has been talking about this idea

1:23:50

of like could grant theft auto be the

1:23:53

game that breaks the barrier breaks the seal

1:23:55

of a game that is a AAA game

1:23:57

that costs more than $70 at launch that

1:23:59

isn't like a. special edition or

1:24:01

something like that. And so

1:24:04

I'm curious. I kind of think

1:24:06

that I think that this game

1:24:08

will be successful regardless

1:24:10

of the price tag.

1:24:13

I think other Nintendo

1:24:15

IP could also be

1:24:17

successful at $80. I'm not saying

1:24:19

I like spending more money for

1:24:21

a game, but I just think

1:24:23

that the market has shown

1:24:26

that it will withstand that.

1:24:28

because of the desire for

1:24:30

the product is high enough.

1:24:32

And will that mean that

1:24:34

Ghost of Yote comes out? And

1:24:36

they're like, all right, well,

1:24:38

Nintendo did it. They got the pass.

1:24:41

Could we do it too? Yeah, it's an

1:24:43

interesting question. I want

1:24:45

to get into this. The

1:24:48

unfortunately named cum materia wrote

1:24:50

in. Oh. Said, hey CDC. A

1:24:52

long time listener, first time

1:24:54

write in. So Nintendo has finally revealed

1:24:56

the price of their new console of the

1:24:59

Nintendo Switch 2 and its software, and it

1:25:01

has sparked the conversation about game

1:25:03

pricing again. On one hand, I

1:25:05

understand where the outrage comes from

1:25:07

because wages have stagnated with productivity

1:25:09

overcoming it, it's seemingly decreasing, it's

1:25:11

seemingly decreasing our purchasing power to

1:25:14

decades, it's seemingly decreasing our purchasing

1:25:16

power to decades prior, it's seemingly

1:25:18

decreasing our purchasing power to decades

1:25:20

prior to decades prior, it's seemingly decreasing

1:25:22

our purchasing power to the production from,

1:25:24

for them or their own somehow. My

1:25:26

question is what needs to change

1:25:28

in order to come close to appeasing

1:25:30

both sides and is it even possible?

1:25:33

Does it come from a further

1:25:35

exploration of scope and respective pricing

1:25:37

as Colin has mentioned? Thank you

1:25:39

guys for your time. Also I've

1:25:41

been listening to Colin Talk PlayStation

1:25:44

since I was eight years old because of

1:25:46

my older brother turning 23 this month.

1:25:48

So thanks for all the hard work over

1:25:50

the years and I hope you feel old I

1:25:52

do. Thank you Tom material. So there is

1:25:54

a tension here because, and I think it

1:25:57

is an important topic, Dustin, to talk about,

1:25:59

and we'll get. Chris on the record

1:26:01

too is like, many things economically

1:26:04

can be true at the same

1:26:06

time. There's no doubt that there

1:26:08

is a problem comparable to

1:26:10

the cost of living, what

1:26:12

people are earning on average, and

1:26:15

then what even luxury is

1:26:17

like gaming cost, and the

1:26:19

discrepancy between these things.

1:26:21

People's wages aren't keeping

1:26:24

up with inflation. Things are

1:26:26

not great economically. They haven't

1:26:28

been for years. I mean,

1:26:30

we've talked about this is like,

1:26:32

I'm so sick of the smoke and mirrors

1:26:34

economy stuff. It's kind of why I, it's

1:26:36

part of the reason why I support shaking

1:26:39

things up and trying different things

1:26:41

with protectionism and so

1:26:43

on in some cases is, it's like,

1:26:46

who's benefiting just the rich and

1:26:48

the wealthy, the working poor are

1:26:50

desperate, the middle class is becoming

1:26:53

increasingly desperate. So it's not a great

1:26:55

situation out there. And that. is the, and

1:26:57

it bothers me when statistics

1:26:59

are like, oh, the unemployment rate is

1:27:01

this and all the rest, I'm like,

1:27:03

I just feel like we all understand

1:27:05

that a lot of this stuff is

1:27:08

fake. It's always revised later, it's never

1:27:10

right, and it's about the pain you feel

1:27:12

inside, like when you go to the pump

1:27:14

or when you're at the grocery store

1:27:16

or whatever, it's just, it's your

1:27:18

like reality. It's like, it's the

1:27:21

lived experience as it were, if you

1:27:23

want to use that term. And

1:27:26

that's the cloud over everything.

1:27:28

But it doesn't also change

1:27:30

the realities on the ground

1:27:32

for the manufacturer of the different

1:27:35

things that we buy and purchase

1:27:37

or whatever. And the only thing

1:27:39

that I guess is relevant

1:27:41

is what people can withstand

1:27:44

before they simply don't buy

1:27:46

something anymore. That's the real

1:27:49

sticking point. And I honestly

1:27:51

don't think $80 games is going

1:27:53

to change much. We

1:27:55

said before that because of the

1:27:58

because inflation got so crazy. during

1:28:00

COVID, like horrible, which is

1:28:02

part of the problem we find

1:28:04

ourselves in is like this just

1:28:06

latent, like we basically lost 20% of

1:28:08

the value of our money. Like no

1:28:11

one wants to talk about that because

1:28:13

it's horrible to think about, right?

1:28:15

And that needs to be ameliorated

1:28:18

and fixed while the cost of

1:28:20

manufacture goes up, while all these

1:28:22

trade wars happen, while all this

1:28:24

shit is going on. And it makes

1:28:26

for a very unsteady situation

1:28:28

situation. I'm

1:28:30

concerned about, the thing is that we have

1:28:32

so many things to be concerned about

1:28:34

that, I'm like, I don't even care

1:28:37

about the gaming industry in this regard,

1:28:39

it's like, whatever man. Like what's

1:28:41

gonna happen to what is gonna happen

1:28:43

to what we have, bigger fish to fry.

1:28:45

But I think that if you want to

1:28:47

just be in real terms, like the Nintendo

1:28:49

fan base is I think hardcore enough

1:28:51

to buy an $80 or Mario card game

1:28:53

by the millions, and basically manufacture

1:28:55

some level of consent as

1:28:58

you're companies to go, but

1:29:00

I don't think I would love

1:29:02

for Sony to be solid

1:29:04

enough to know that they

1:29:06

shouldn't do this in the

1:29:09

generation. That like these

1:29:11

price increases don't typically

1:29:13

happen in the generation.

1:29:16

They did in the PS3

1:29:18

generation. Well, actually not. It

1:29:20

was like the PS2 to

1:29:23

PS3 generation was the jump to

1:29:25

60. The jump to 70 happened with the

1:29:27

PS5 generation. The jump to 80 I think should

1:29:29

just happen with first party and second

1:29:32

party in the PS6 generation. And I think

1:29:34

everyone can kind of absorb that. But

1:29:36

Nintendo did everyone a big solid and

1:29:38

the one company that I think about

1:29:41

more imminently in this regard is take

1:29:43

two. Because I think they're just gonna

1:29:45

charge $80 for grandeth auto anyway. I think

1:29:47

that was always gonna be their plan. But

1:29:49

I think that they understood that there was going to

1:29:51

be some sort of PR consequence for it. Probably

1:29:53

wouldn't have really been that consequential because they're making

1:29:55

so much money on the game anyway. But now

1:29:57

they're just like, oh, like, we can still do it. We were going.

1:30:00

going to anyway, I mean

1:30:02

this is my hypothesis, and we

1:30:04

don't even have to worry about

1:30:06

the PR, I mean the PR will be

1:30:08

totally disingenuous because

1:30:11

look at Nintendo and we're

1:30:13

selling Grand Theft Auto 6,

1:30:15

not like a billion dollar

1:30:17

game, not respectfully

1:30:19

a Mario car game that could

1:30:21

run on the PS4. So I think there's,

1:30:24

so in other words all of

1:30:26

this can be true. And actually

1:30:28

just is true, it's all fucked up.

1:30:30

But I think the mistake people make

1:30:33

is they're like, because the worker

1:30:35

is suffering, games shouldn't go

1:30:37

up in price. And I'm like, it's not

1:30:39

that easy. The tension is in between

1:30:41

them about what the worker can

1:30:43

withstand. But if the worker needs

1:30:45

to be paid more, doesn't the person

1:30:48

making the games? If price

1:30:50

of manufacturers going up for all

1:30:52

of these items, wouldn't it be the

1:30:54

same for games? This is the thing

1:30:56

that people have to kind of

1:30:58

internalize, I think, because

1:31:01

it's also true. And I'll say,

1:31:03

my personal take is $70 to $80

1:31:05

isn't that big of a deal. But

1:31:07

if you really have a, and I think

1:31:09

that if you can't afford an

1:31:12

$80 game, you can't afford a

1:31:14

$70 game based on the value

1:31:16

of $10, unfortunately. I wish $10

1:31:19

was like a really meaningful amount

1:31:21

of money still, but it's not.

1:31:24

It sucks. That's like, you know, you can get

1:31:26

like a, you know, a fucking super-sized

1:31:28

meal at McDonald's maybe, or something.

1:31:30

It's crazy how much the value of dollar

1:31:33

the dollar has eroded. So my thing is,

1:31:35

is like, if people are scared off by

1:31:37

that price, I think I get it, money's tight.

1:31:39

It's really hard out there. I'm totally

1:31:41

sympathetic to it. And maybe we should

1:31:43

just be not focusing on luxury things

1:31:45

like this at all, by old games,

1:31:47

old hardware. But I

1:31:49

just think that that resistance against these prevailing

1:31:51

wins is not going to matter and Nintendo's

1:31:53

going to make a lot of money doing

1:31:55

this. And it's just given others permission

1:31:57

to do it too. But I just hope it doesn't have.

1:32:00

this generation with everything. That would be

1:32:02

lame. I still think $70 is a

1:32:04

good price point. It sucks that inflation

1:32:06

ate it, but I just don't think

1:32:08

people are going to respond well to

1:32:11

some of that stuff. Comparable that what

1:32:13

Nintendo is able to get away with.

1:32:15

So that's a lot. Chris, do you

1:32:17

have anything you'd like to add? Take

1:32:20

it away. Well, I don't know. I

1:32:22

think I'm in agreement with you that

1:32:24

70 to 80 is not... a huge

1:32:26

jump but I am I also find

1:32:29

myself thinking like 80 like it's not

1:32:31

so much about the jump so much

1:32:33

as it is that literally the number

1:32:35

80 for a video game I think

1:32:37

there's just something it's almost like there's

1:32:40

like a threshold about that where it's

1:32:42

like seven with a seven you're kind

1:32:44

of dancing on the line and then

1:32:46

eight you're like damn near ten you

1:32:49

know it feels there's like a I

1:32:51

don't even know what like a psychological

1:32:53

thing where it's like that's damn near

1:32:55

a hundred you're a hundred you know

1:32:58

That's, or at least that's whenever I,

1:33:00

whenever I see something, it's like 80

1:33:02

bucks, I think. Yeah, that's like that.

1:33:04

That's like the threshold where you're starting

1:33:06

to think about a hundred, yeah, I

1:33:09

absolutely agree. There's like magnetism to the

1:33:11

rounding, where it's just like, oh, it's

1:33:13

80, and then it's like, a hundred,

1:33:15

just kind of feels that way to

1:33:18

people. And the same thing happens in

1:33:20

reverse, it feels, 99 feels closer to

1:33:22

one. than it does to 20 for

1:33:24

some reason. Yeah, it obviously works because

1:33:27

it's been a thing forever, you know.

1:33:29

Exactly. So like I understand people and

1:33:31

I mean, I understand the realities of

1:33:33

it, I understand the, you know, the

1:33:36

cost of manufacturing. I also understand people

1:33:38

who look at something like Mario card

1:33:40

or any game really with an $80

1:33:42

price point and they just kind of

1:33:44

have a line that they're just like,

1:33:47

I don't know, man. I don't know

1:33:49

about this, especially when... Especially when it

1:33:51

just is so... Like there's... I guess

1:33:53

with Nintendo it's not this, but the

1:33:56

general audience is like, I can just

1:33:58

wait for sale or it'll come out

1:34:00

on like... some service or whatever, like

1:34:02

I think a lot of people are

1:34:05

being acclimated to that as well. And

1:34:07

so like that's going to become a

1:34:09

little bit more enticing I think as

1:34:11

a result of this kind of, if

1:34:13

this is like an overall push, which

1:34:16

I don't think it is, or I

1:34:18

don't think it will be, until something

1:34:20

makes that jump. I just, I don't

1:34:22

know, I think we are living in

1:34:25

a very strange period in time where

1:34:27

you're going to see everything shoot up.

1:34:29

And I don't, I don't progrudge people

1:34:31

for looking at this and being like,

1:34:34

damn, one more thing. Yeah, because realistically,

1:34:36

like, a long ass time ago, luxuries

1:34:38

were expensive and a lot of necessities

1:34:40

were expensive and a lot of necessities

1:34:43

were comparatively cheap. Like you think about

1:34:45

the cost of a house in like,

1:34:47

you know, the 50s or whatever, versus

1:34:49

even just the price of like a

1:34:51

luxury kind of what an apartment does.

1:34:54

relative and so like I think as

1:34:56

our luxuries have gotten cheaper and our

1:34:58

necessities have gotten exponentially more expensive that's

1:35:00

been kind of like a balancing act

1:35:03

to cushion the blow of a lot

1:35:05

of this it's why somebody people are

1:35:07

like it's why somebody people have like

1:35:09

a great 4k TV for 250 bucks

1:35:12

right now that would that would be

1:35:14

insane you know I know people who

1:35:16

bought 10 thousand dollars TVs in the

1:35:18

90s yeah totally dude I remember that's

1:35:20

different And now I think we're going

1:35:23

to start seeing luxuries get up to

1:35:25

that level. And I don't know if

1:35:27

people can, I don't know if necessarily

1:35:29

people can withstand it, but we'll find

1:35:32

out. I think Mario Kart is still

1:35:34

going to sell exceptionally well. I think

1:35:36

that audience is very dedicated. It's also

1:35:38

a bundle. So I think a lot

1:35:41

of people are just going to default

1:35:43

to that and like, you know, $500

1:35:45

for like an Xbox or 60 elite.

1:35:47

So to me, it's... to be whenever.

1:35:49

Yeah, it's the most expensive Nintendo hardware

1:35:52

ever, I mean it must be. that's

1:35:54

really interesting yeah yeah but it's not

1:35:56

it's not 599 US dollars you know

1:35:58

like it's not again it's it is

1:36:01

that psychological kind of like once you

1:36:03

pass a certain numbers I think that's

1:36:05

why it's 449 to and five and

1:36:07

500 for the bundle I think it's

1:36:10

like we can't go 550 like there's

1:36:12

something about that where it's like 550

1:36:14

might as well be a thousand dollars

1:36:16

like to some people like genuinely yeah

1:36:19

the way that they in the way

1:36:21

that price psychology works but I don't

1:36:23

know. I think Nintendo's going to sell

1:36:25

a shit ton of these. Yeah, it's

1:36:27

a launch game. Launch first party games

1:36:30

do well. Yeah, it's going to be

1:36:32

great, I'm sure. I'm not a Mario

1:36:34

Car person, but I'm sure it's going

1:36:36

to be. It's going to be really

1:36:39

great. Yeah, I think, well, Dustin, do

1:36:41

you want to get back in here?

1:36:43

Do you have anything else you want

1:36:45

to say? You know games game developers

1:36:48

taking care of and things like that

1:36:50

I was thinking about this a lot

1:36:52

and I was looking and it is

1:36:54

interesting that Nintendo From what I was

1:36:56

reading is for that region of Japan

1:36:59

the second highest average salary as far

1:37:01

as overall their employees Paid significantly better

1:37:03

than other developers. They also Are not

1:37:05

completely immune to layoffs, but in this

1:37:08

season of layoffs the only thing we

1:37:10

heard about was when they There was

1:37:12

a contracting team that was reorganized where

1:37:14

some of them were let go. They

1:37:17

actually weren't Nintendo employees because they were

1:37:19

bringing it internal. So it's a very

1:37:21

secure job. And the last thing about

1:37:23

a lot of people want is that

1:37:26

their games to work and be of

1:37:28

high quality when they come out. And

1:37:30

not everyone's gonna like Nintendo games. That's

1:37:32

fine. But consistently when I get a

1:37:34

Nintendo game and I put in my

1:37:37

switch. I just instinctually go and click

1:37:39

update and not every time, but often

1:37:41

there is no day one update and

1:37:43

the game works. works at launch. Now,

1:37:46

of course, there are sometimes performance issues,

1:37:48

often though with mainline Nintendo games, not

1:37:50

really. So Nintendo kind of has a

1:37:52

lot of these qualities that people want.

1:37:55

And as you said earlier, Colin too,

1:37:57

it's not like they are making money

1:37:59

like Sony. Oh, and last thing, people

1:38:01

always complain about CEOs making too much

1:38:03

money. I look today, how much do

1:38:06

you think the CEO of Nintendo makes?

1:38:08

A few million, probably. It's like two

1:38:10

million. Yeah, it's crazy. I mean, that's

1:38:12

that's an embarrassing, like, yeah. So it's

1:38:15

like, I'm telling you, I'm telling you

1:38:17

right now, two million dollars for the

1:38:19

stress of running Nintendo is not worth

1:38:21

it. Like, that's, I would, you need

1:38:24

10 million at least, something like that.

1:38:26

Yeah, right. So, it feels a little

1:38:28

hypocritical to me, seeing a lot of,

1:38:30

I don't know, I, I'm risking, sounding,

1:38:32

very corporate, very corporate apologist, want to

1:38:35

see as far as wages, security, quality

1:38:37

of games at launch, fair compensation, reasonable

1:38:39

comp, well honestly, unreasonable for our argument

1:38:41

of their CEO. And it's like, now,

1:38:44

and again, Nintendo, man, they have had

1:38:46

some real shitty business practices on own,

1:38:48

defend everything. They're releasing that fucking tutorial

1:38:50

like, the game that should be a

1:38:53

packing game it's like welcome switch to

1:38:55

charging six bucks for that it's like

1:38:57

you know come on that's dumb so

1:38:59

clearly they're not perfect by any means

1:39:02

and yeah when I was host of

1:39:04

punching up we always joke that we

1:39:06

were like the most hateful Nintendo podcast

1:39:08

of the Nintendo podcast because of how

1:39:10

much we shit on them but it's

1:39:13

just I don't take a step back

1:39:15

look at the situation yeah I agree

1:39:17

and I want to reiterate, $2 million

1:39:19

for them to see you of Nintendo

1:39:22

is an embarrassment. I can't believe they

1:39:24

let him even get paid that little.

1:39:26

You have any idea! crazy that's that

1:39:28

that job is. Yeah. Let's see here.

1:39:31

Yeah, through Carrow makes 2.51 million. Yeah,

1:39:33

that's that's I'm sure he has. Yeah,

1:39:35

because that's like. Yeah, yeah, yeah, yeah.

1:39:37

Um, that seems fine. It's a great.

1:39:39

I mean, it's a great. I mean,

1:39:42

it's a great. That's a great wage

1:39:44

for amazing. For a lot of the

1:39:46

I'm saying to be like the chief

1:39:48

executive, a decision maker of a company

1:39:51

like that is so heavy. I mean,

1:39:53

I mean, I don't know, maybe I'm

1:39:55

at the lunch, but again, you and

1:39:57

I talk about this all the time

1:40:00

where I'm like, I don't think CEO

1:40:02

should make 25 million, 50 million. It's

1:40:04

like, no, I think that's ridiculous, but

1:40:06

they should make a good amount of

1:40:09

money. It's crazy. I just look at

1:40:11

it as just like, I feel like,

1:40:13

how many times have we looked at

1:40:15

a decision that's made by a company

1:40:17

where like we could have told you

1:40:20

that that was a bad call? You

1:40:22

know, and so part of me thinks

1:40:24

it's like, it's like, it's like, it's

1:40:26

like, it's like, it's like, it's like,

1:40:29

it's like, it's like, it's like, it's

1:40:31

like, it's like, it's like, it's like,

1:40:33

it's like, it's like, it's like, it's

1:40:35

like, it's like, it's like, it's like,

1:40:38

it's like, it's like, it's like, it's

1:40:40

like, it's like, it Generally, I feel

1:40:42

like you'd know what the right decision

1:40:44

would be to make is. I feel

1:40:46

you got to really fumble over yourself

1:40:49

to. Oh man, all right, here's a,

1:40:51

here's a packet, all right, we're not

1:40:53

going to do a switch to, we're

1:40:55

going to make it, the Wii two

1:40:58

or whatever, it's like, you know, it's

1:41:00

not going to do a switch too,

1:41:02

we're going to make it, the Wii

1:41:04

two, two, or the Wii, apparently they

1:41:07

considered that, I think. But I think

1:41:09

they're just too gun shy about, they

1:41:11

don't want to get cute with naming

1:41:13

conventions ever since like the Wii U,

1:41:16

I think. Right. I think they just,

1:41:18

I think they just want to have

1:41:20

a clear, concise, like listen, this is

1:41:22

the second one of the thing that

1:41:24

you love. So go here. And the

1:41:27

Super Switch is like, is that like

1:41:29

a, what is that? Is that just

1:41:31

like a 4K switch or like, is

1:41:33

that the Oled? Like, you know, I

1:41:36

think they just want to avoid all

1:41:38

to avoid all that. Yeah, and that

1:41:40

that 2.5 million number was from 2023

1:41:42

and is important to consider like the

1:41:45

cost of living in Japan and even

1:41:47

today is much lower here. So, well,

1:41:49

much lower there. I don't, I don't

1:41:51

know. But yeah, I looked also, Phil

1:41:53

Spencer, how much do you think Phil,

1:41:56

Phil makes? Oh, Jesus. Is that public?

1:41:58

I don't know. I would, I would

1:42:00

assume five, between four and seven probably

1:42:02

would be an appropriate number for that

1:42:05

job. I'm seeing, I'm trying to find

1:42:07

an actual news source. The thing that

1:42:09

keeps coming up. that people are discussing

1:42:11

is 10 yeah that's that's probably sign

1:42:14

all right you know these are I

1:42:16

mean it's a man I'm not saying

1:42:18

I want to be clear like I'm

1:42:20

not saying like that's not a lot

1:42:22

of money what I'm saying is that

1:42:25

these jobs deserve a lot of money

1:42:27

like I believe that like I know

1:42:29

some of them are horrible at their

1:42:31

job and don't deserve shit but everything

1:42:34

is at the nexus of that executive

1:42:36

suite right like right at a company

1:42:38

with 20,000 a hundred thousand whatever the

1:42:40

whatever these companies various companies have. I

1:42:43

mean, not Nintendo, of course, not that

1:42:45

big, but I don't know. I think

1:42:47

that rampant CEO pay, it's like the

1:42:49

cost of, it's like, um, Billy, the

1:42:52

very existence of billionaires, doesn't preclude the

1:42:54

existence, the existence of billionaires, doesn't preclude

1:42:56

the existence, like I don't think billionaires,

1:42:58

like I don't think billionaires should even

1:43:00

be a thing, really, like it's crazy,

1:43:03

you know, so that's what I mean.

1:43:05

Somewhere in the book. I agree. I

1:43:07

support people being filthy, filthy, rich. But

1:43:09

I do think like that's, you know.

1:43:12

There's just, there's a thing where it's

1:43:14

like too much like we will exist.

1:43:16

I mean, it's not going to be

1:43:18

that long from now. It might have

1:43:21

been Elon Musk if it wasn't for

1:43:23

all, like how unpopular he's become. But

1:43:25

there will be a person with a

1:43:27

trillion dollars. And at that point, it's

1:43:29

like, what? But a billion it's crazy.

1:43:32

Like I just feel like I always

1:43:34

I always think about it in time

1:43:36

like I talked about it recently was

1:43:38

like I think about it in time

1:43:41

right where it's like a million seconds

1:43:43

is I think like 13 days or

1:43:45

something like that right and a billion

1:43:47

seconds is 31 years like that's like

1:43:50

the discrepancy like seconds like I don't

1:43:52

think you can have a billion dollars

1:43:54

and not have stolen it basically like

1:43:56

I don't think it's I don't think

1:43:59

it's possible to earn that money you

1:44:01

can make up many many millions I

1:44:03

think it's totally valid but like come

1:44:05

on I can see a way of

1:44:07

latently making investments in making billions of

1:44:10

dollars but it is maybe but it

1:44:12

is a it's like it's a red

1:44:14

flag I don't know it's vulture in

1:44:16

some sense I just I don't know.

1:44:19

I don't know how many times I

1:44:21

can say, like I don't know what

1:44:23

to, like I am so satisfied with

1:44:25

the little bit that I have. Exactly.

1:44:28

That I can't even imagine what it

1:44:30

would be like to have that much

1:44:32

money. Exactly. All would materially change I

1:44:34

guess is like the niceness of things

1:44:36

I have because it wouldn't change anything

1:44:39

else. Right. So I just thought I,

1:44:41

it's crazy for me. Like I would

1:44:43

be giving away money at that point.

1:44:45

And I mean that straight up. I

1:44:48

would just be building the Moriarty Institute

1:44:50

of History at Northeastern University. I would

1:44:52

go back to my high school and

1:44:54

build a new football stadium or something.

1:44:57

I would just I would give a

1:44:59

book. Remember I said one of my

1:45:01

if I was a billionaire the thing

1:45:03

I would do is like urban blight

1:45:06

where I would like go in the

1:45:08

cities like Detroit and Cleveland and place

1:45:10

like that and just rip down all

1:45:12

these old buildings and just let nature

1:45:14

reclaim it. I would do shit like

1:45:17

that. I wouldn't just sit on it.

1:45:19

Right. Those buildings are server buildings are

1:45:21

server server server farms are server farms

1:45:23

are server farms now. Right exactly yeah,

1:45:26

that's where we actually live right now

1:45:28

in one of them because we're in

1:45:30

a pod and we don't Oh, yeah,

1:45:32

we don't even know yeah, which is

1:45:35

server. That's crazy. That's so terrible. It's

1:45:37

actually kind of real. There's like a

1:45:39

lot of abandoned buildings that are just

1:45:41

like they got they got servers up

1:45:43

the ass like mining cryptocurrency and shit

1:45:46

It's fucking wild Yeah, it's like Mr.

1:45:48

It's like Mr. Nothing creepy about that

1:45:50

all right So that's all, is that

1:45:52

all we have to say about Nintendo?

1:45:55

I mean, we spent a lot of

1:45:57

time on it. I don't mind talking

1:45:59

about Nintendo, of course. I love Nintendo,

1:46:01

loved them. Anyway, I mean, and I

1:46:04

still, I still think that they're an

1:46:06

exceptional company. I mean, what you said.

1:46:08

about them is exactly right Dustin by

1:46:10

the way and I because I think

1:46:12

you said like it comes off as

1:46:15

a little apologist I know it's exactly

1:46:17

right they are a quality oriented laser

1:46:19

focused company they make bad decisions they

1:46:21

make catastrophic decisions and they're like virtual

1:46:24

boy was fucking horrible yeah we used

1:46:26

sucked You know, and obviously they lost.

1:46:28

It's crazy to think that they went

1:46:30

from 62 NES, 62 million NES, to

1:46:33

50 million SES, to 32 million NES,

1:46:35

to 32 million N64, is to 22

1:46:37

million game cubes. Like they were losing.

1:46:39

So it's not like they were always

1:46:42

in good shape. But they always made

1:46:44

great games. And I know because I

1:46:46

was playing all of them for many

1:46:48

years. And like you said, the games

1:46:50

are just work. They have a high

1:46:53

quality kind of concept of how things

1:46:55

go. Even when things were catastrophically broken

1:46:57

or had like bugs in them, I

1:46:59

remember, like Metroid other M and things

1:47:02

like that, it was never, and which

1:47:04

is not even an internal game, it's

1:47:06

like not, it's never like crazy. Right.

1:47:08

It's like TellTales, I remember TellTales game

1:47:11

of Thrones was just deleting your saves.

1:47:13

Right? Like things like that don't happen.

1:47:15

No. Or you played Borderlands Three for

1:47:17

like, for the wrong three days and

1:47:19

just in Save Your Progress. Oh, okay.

1:47:22

It's a crazy world out there, man,

1:47:24

with like quality assurance for a lot.

1:47:26

Yeah, so they have a seal of

1:47:28

approval that's pretty good, I think, like,

1:47:31

especially for the first party. Like, no

1:47:33

one can, no one can take that

1:47:35

away from them for sure. And perhaps

1:47:37

to them for not, um, not lying

1:47:40

about stuff that I would have been

1:47:42

like, maybe you should fudge this a

1:47:44

little, because like there's... There's a scene

1:47:46

where like they talk about the game

1:47:49

chat or whatever. It's like you could

1:47:51

even stream your gameplay to your friends

1:47:53

And it's like at like 10 frames

1:47:55

a second. Yeah, I'm like 40 p.

1:47:57

Yeah like for 80 p and it's

1:48:00

like it's like a damn slide. It's

1:48:02

impossible to follow it. It's just like

1:48:04

that's that's so funny because that's definitely

1:48:06

how it's gonna work and would have

1:48:09

been like this is Milo He's a

1:48:11

real little boy you're gonna He was

1:48:13

selling a little boy in a machine.

1:48:15

It's so crazy. I was watching Kyle

1:48:18

Bossman's video about five takeaways from the

1:48:20

Nintendo switch. He brought up a great

1:48:22

point that the C button, the chat

1:48:24

feature is gonna be free for a

1:48:26

year, but after that it's gonna be

1:48:29

a pay to press button because you

1:48:31

have to have the subscription to use

1:48:33

chat so everyone's controller. A little paid

1:48:35

button there. That is funny. The idea

1:48:38

of that feels kind of nefarious in

1:48:40

some way, like, you know, it's almost

1:48:42

like, all right, let's get them, let's

1:48:44

have it free for a year and

1:48:47

get everybody really accustomed to using it.

1:48:49

And then, like, we'll take it away

1:48:51

and then they'll have to, they'll have

1:48:53

to, because it'll be baked into their

1:48:55

routine of using the machine. Yeah. It's

1:48:58

really not that bad at all. No.

1:49:00

Yeah. All right, well, we'll keep an

1:49:02

eye on this. Nintendo, switch two, early

1:49:04

June. Mike is obviously gonna get one,

1:49:07

so I'll have one to mess around

1:49:09

with. The one thing I was saying

1:49:11

on Summon Sign was, I didn't know

1:49:13

that Metro, Metro Prime, I just always

1:49:16

thought Metro Prime for was a switch

1:49:18

two game. And I'm like

1:49:20

profoundly less excited about it for some

1:49:22

reason now that it's it's just it's

1:49:24

like the Stinky switch game that they're

1:49:26

just oh yeah It runs a 4k

1:49:28

60. I saw that I saw that

1:49:30

it even runs it crazy at 120

1:49:33

is that true 120 1088 that's and

1:49:35

and and the mouse control is actually

1:49:37

pretty cool. That's one thing I think

1:49:39

is pretty cool. I hope yeah that

1:49:41

the mouse becomes a thing that convinces

1:49:43

Sony to return to an official mouse

1:49:45

and gets more mouse and keyboard support

1:49:47

You know, like there were branded mice

1:49:50

for PS1 and PS2 and stuff, but

1:49:52

we've kind of gone away from that

1:49:54

and playing a game like civilization, that

1:49:56

would be all you need. And that's

1:49:58

what they were showing it, I think,

1:50:00

for was SIB7, and it's like you

1:50:02

really just need a mouse for this

1:50:04

game. It'll be so nice. to be

1:50:07

able to do that, just put it

1:50:09

on the arm of your chair on

1:50:11

your couch or something or on your

1:50:13

lap. Yeah, it's great. That's a great

1:50:15

idea. I think people who are like

1:50:17

talking about how like there's not enough

1:50:19

different about it. It's like I think

1:50:21

it's kind of in the middle ground

1:50:23

where it's like it is the same

1:50:26

form factor in the same general concept,

1:50:28

but I think that mouse thing is

1:50:30

a pretty big deal. I think it's

1:50:32

a same form factor in the same

1:50:34

general concept, but I think that mouse

1:50:36

thing. Yeah, oh yeah, absolutely. I'm excited.

1:50:38

Cool, very well. All right, let's get

1:50:40

into some other small news items here.

1:50:43

This has been going around this, this

1:50:45

is from Elinia Analytics, which is an

1:50:47

analysis firm now. Dustin, are we allowed

1:50:49

to talk about what you, that we

1:50:51

might interview this, we're maybe have the

1:50:53

opportunity to interview the person that did

1:50:55

this story. Well, he, okay, yeah, I'm

1:50:57

reviewing the message now. He offered to

1:51:00

guest. So I asked him for his

1:51:02

email, no reply yet, so maybe we

1:51:04

get coasted here, but. Yeah, Reese Elliot

1:51:06

is the guy's name, spelled R-H-Y-S. It's

1:51:08

always a very sophisticated way to spell

1:51:10

it, you know. And it's interesting. So

1:51:12

from Elenia Analytics, it's how well have

1:51:14

Xbox games on PlayStation been selling so

1:51:16

far, it differs. And they write in

1:51:19

part, quote, it's undeniable. Xbox is now

1:51:21

a third-party publisher. Games that would have

1:51:23

once been silent on Xbox consoles are

1:51:25

now on steam and even PlayStation. This

1:51:27

is fantastic for gamers, but it's also

1:51:29

great, no critical for Xbox. The brand

1:51:31

has frankly been struggling on the console

1:51:33

front due to stagnating on the console

1:51:36

front due to stagnating Xbox. Xbox's plan

1:51:38

was stagnating on the console front due

1:51:40

to stagnating Xbox game pass. Xbox's plan

1:51:42

was always to shift from a box

1:51:44

to a brand and we're almost there.

1:51:46

While Xbox games have now dominated PlayStation

1:51:48

charge at launch, the actual numbers have

1:51:50

been a black box until now. In

1:51:53

this article, our Best in Class methodology

1:51:55

for copies sold across PlayStation and Steam

1:51:57

finally should light on how Xbox games

1:51:59

are doing on other platforms. So there

1:52:01

is a... methodology here and this is

1:52:03

what they just said I will get

1:52:05

into the numbers and I want to

1:52:07

know what you guys think of them

1:52:10

and in some sense I believe them

1:52:12

because like what what do I know

1:52:14

I mean maybe but it's like I

1:52:16

can't imagine how they would be able

1:52:18

to garner this information that's like what

1:52:20

I've been trying to wrap my brain

1:52:22

around is like how do you possibly

1:52:24

know and maybe what we could talk

1:52:26

to this guy about when he he's

1:52:29

on because I'm confused by that. Steam

1:52:31

is a lot easier to gauge than

1:52:33

the closed platforms like Xbox and PlayStation.

1:52:35

And I don't know if you guys

1:52:37

remember back in the day, it used

1:52:39

to be much more common like in

1:52:41

the PS3 and Xbox 360 era, when

1:52:43

there would be like online leaderboards, and

1:52:46

you could just go backwards up one

1:52:48

page, and it would bring you to

1:52:50

the last leader on the leader board,

1:52:52

which would give you the number of

1:52:54

players of the game. And the companies,

1:52:56

because this was like a new generation

1:52:58

of always connected consoles connected consoles. Because

1:53:00

we were starting to write stories being

1:53:03

like, all right, so it seems like

1:53:05

this many people are playing this game,

1:53:07

this many people have connected to this

1:53:09

game and so on and they don't

1:53:11

want that kind of information. So it's

1:53:13

quite obscure. And as I've said in

1:53:15

the past, it's not really necessarily clear,

1:53:17

especially for games in the physical media

1:53:19

and that are available on lots of

1:53:22

different platforms like GOG and all these

1:53:24

other places, it's not even, it's hard

1:53:26

to even know really what you really

1:53:28

what you sold. You know like a

1:53:30

baseline number at some number, like a

1:53:32

baseline number at some point, at some

1:53:34

point, if you sell enough. With all

1:53:36

that said maybe we'll be able to

1:53:39

talk to this guy and so hopefully

1:53:41

he gets back to you with email

1:53:43

address and we'll get him on the

1:53:45

show. But here's what he says. Quote,

1:53:47

C of Thieves, Rares Co-op Pirate Romp

1:53:49

that came to Xbox and PC in

1:53:51

2018 and had PlayStation in April of

1:53:53

2014, sold 1.8 million copies on PlayStation.

1:53:56

On PlayStation. Sold 432,200 copies like that's

1:53:58

such an exact number. I'm very curious

1:54:00

Now these might be garnered from leaderboards

1:54:02

and stuff like that in those games

1:54:04

But as far as I know that

1:54:06

stuff is very obscure now so So

1:54:08

it seems like the game's already on

1:54:10

steam so it doesn't really matter. But

1:54:12

there are other games that haven't done

1:54:15

as well. Or I guess depending on

1:54:17

how you look at it. High-Fi Rush,

1:54:19

a rhythm based platformer action game which

1:54:21

came to Xbox and PC in 2023

1:54:23

and PlayStation in March 2024, sold 137,200

1:54:25

copies on PlayStation. I bought one of

1:54:27

them. I never played it though. Pentiment.

1:54:29

A historical adventure game from Obsidian that

1:54:32

came to Xbox and PC in 2022

1:54:34

in the PlayStation in February 2024 sold

1:54:36

14,000 copies. That seems really low, sadly

1:54:38

low, considering that game is fucking awesome.

1:54:40

And I was one of those 14,000

1:54:42

if that's the true number. And then

1:54:44

Age of Mythology retold, a remake of

1:54:46

classic RTS, came to Xbox and PC

1:54:49

in September, 2024 and PS5 last month,

1:54:51

sold 41,000 copies on PlayStation so far.

1:54:53

So these numbers are quite scattered. And

1:54:55

interesting, the age of mythology just came

1:54:57

out and selling 40,000, I don't think,

1:54:59

is so bad. High-Fi rush, 137,000, I

1:55:01

think that's very respectable. I would, I

1:55:03

don't know, dude, like, did it sell

1:55:05

137,000 copies on Xbox? I think it's

1:55:08

a fairly reasonable question to ask. Yeah.

1:55:10

So I'm sure they're pretty happy with

1:55:12

that. Pentiment, 14,000 copies makes it so

1:55:14

that it's not really even worth it.

1:55:16

But that surprised me that it really

1:55:18

sold that badly that's so that's such

1:55:20

a bummer That doesn't really surprise me

1:55:22

at all though for Pentiman because Pentiman

1:55:25

is such a that is such a

1:55:27

specific That game is exactly for 14,000

1:55:29

people You know like it's it's not

1:55:31

I'm actually surprised that it's so that

1:55:33

it did 261,000 on on steam like

1:55:35

I don't know it just seemed like

1:55:37

such it seems like such a very

1:55:39

specific like niche kind of game where

1:55:42

like you know that it's not a

1:55:44

stream game really it's not it's it's

1:55:46

not a traditional video game and in

1:55:48

my opinion really like i remember playing

1:55:50

through it and i was like this

1:55:52

is kind of more of, I almost

1:55:54

felt like, I don't even know, like

1:55:56

an interactive museum or something, like I

1:55:58

don't know, there's something weird about it

1:56:01

that like it just didn't even register

1:56:03

to me as a game as I

1:56:05

was playing it. It felt like something

1:56:07

different. Yeah, it is different. It is

1:56:09

definitely different. I loved it, but yeah,

1:56:11

I can see I can see most

1:56:13

people not being into it. And so

1:56:15

yeah, maybe 14,000 is reasonable. And you

1:56:18

can even imagine some of those were

1:56:20

curious buyers just within seeing an seeing

1:56:22

an Xbox game out there. But Hi-Fi,

1:56:24

yeah, did pretty well, but what do

1:56:26

we think? Dustin, let's get you on

1:56:28

the record here. The C of Thieves,

1:56:30

1.8 million. We had a last reporting

1:56:32

that Jazz Coordinate Windows Central months ago

1:56:35

had said that they'd sold more than

1:56:37

a million. So that seems pretty successful,

1:56:39

that's pretty successful, that seems pretty successful.

1:56:41

That's a six-year-old, that's a six-year-old, that's

1:56:43

a million. So that seems pretty successful,

1:56:45

that's a six-year-year-old, that. That's a six-one,

1:56:47

one, one, one, one, one, one, on

1:56:49

the record, on the record on the

1:56:51

record, on the record, on the record,

1:56:54

on the record, on the record, on

1:56:56

the record, on the record, on the

1:56:58

record, on the record, on the record,

1:57:00

on the record, on the record, on

1:57:02

the record, on the record, on the

1:57:04

record, on the record, on the record,

1:57:06

on the record, on the record, on

1:57:08

the What do you think? Yeah, there's

1:57:11

a, on this website, you can see

1:57:13

there's charts that you can see how

1:57:15

much they sold in comparison to Steam.

1:57:17

So Sea of Thieves on Steam so

1:57:19

far has sold 13.3 million versus PlayStation's

1:57:21

1.8. Of course, it's been on Steam

1:57:23

years longer and has also probably had

1:57:25

many sales on Steam at this point,

1:57:28

but I think regardless, 13.3 million. pretty

1:57:30

good. And the gap is even, well,

1:57:32

is it lower? Grounded was 4.1 million

1:57:34

on steam and then 436,000, 100,000, as

1:57:36

you mentioned, for grounded. So interesting comparison

1:57:38

point there, but yeah, I think that

1:57:40

Sea of Thieves, that's the game that

1:57:42

is just so surprising in general, just

1:57:45

because when it launched, people were not

1:57:47

very impressed with it, and they've really

1:57:49

kind of made something. incredible out of

1:57:51

it. People that play it love it.

1:57:53

He continues to be one of Xbox's

1:57:55

biggest success in terms of multiplayer. their

1:57:57

live service type games. So, and as

1:57:59

far as Penn to me, yeah, it's

1:58:01

a shame, but I'm kind of with

1:58:04

Chris that I'm not surprised, just a

1:58:06

little too weird, I think for like

1:58:08

a bigger adoption than that. But of

1:58:10

course, weird, not saying anything about the

1:58:12

quality of it at all. I haven't

1:58:14

played it personally, but yeah, 14K. The

1:58:16

biggest question for me is that these

1:58:18

are all kind of small fry compared

1:58:21

to what they could do. and what

1:58:23

eventually will do. Yeah, gears and halo

1:58:25

and for I mean for it's a

1:58:27

horizon I think is gonna be fairly

1:58:29

big too. Oh right, yeah. And then

1:58:31

if they go day and date with

1:58:33

and I think they might with games

1:58:35

like Fable and some of these other

1:58:38

things I think that they can they

1:58:40

can push quite a few games too

1:58:42

but again I'm not I don't mean

1:58:44

to be super skeptical I'm always just

1:58:46

inherently skeptical of numbers that come from

1:58:48

the ether like this or from mysterious

1:58:50

means just because. I've been in the

1:58:52

industry for so long and I have

1:58:54

seen people throw around numbers for games

1:58:57

that are just not accurate. And sometimes

1:58:59

that's confirmed, sometimes you just hear that

1:59:01

behind the scenes, sometimes it is accurate,

1:59:03

and I would just love to know

1:59:05

what the methodology is behind, sometimes it

1:59:07

is accurate, and I would just love

1:59:09

to know what the methodology is behind,

1:59:11

whatever formula or whatever insight you're using,

1:59:14

that would be able to tell you

1:59:16

how a smattering of games like that,

1:59:18

like, how that could be. So, again,

1:59:20

maybe we'll talk. Very interesting. But in

1:59:22

the meantime, fun data to talk about

1:59:24

and digest. Next story up is a

1:59:26

quick one. I just thought I'd put

1:59:28

this out there because it's funny. This

1:59:31

comes from Dilebs, the French web magazine

1:59:33

that we cite often. They seem to

1:59:35

have some sort of insight into PlayStation,

1:59:37

retail channels, and digital channels. I don't

1:59:39

really know what. They're kind of mysterious

1:59:41

about it, but they always report things

1:59:43

before. They're announced and this next one

1:59:45

is that the last of us is

1:59:47

reportedly getting a new special edition on

1:59:50

PS5. says, quote, according to our information,

1:59:52

a new special edition of a game

1:59:54

and the last of us franchises in

1:59:56

the works with a physical release on

1:59:58

PS5. However, we haven't yet been able

2:00:00

to determine which game it is. It

2:00:02

will be. Will it be for the

2:00:04

first installment, the second, a pack of

2:00:07

both, or even a hypothetical part three?

2:00:09

I mean, come like us. Only time

2:00:11

will tell. However, we can already tell

2:00:13

you the price of the special edition.

2:00:15

It will cost $119 and $199.99 US

2:00:17

dollars. It will therefore be available in

2:00:19

European and North American and North American

2:00:21

and North American and North American and

2:00:24

North American and North American regions. Everything

2:00:26

seems to indicate that this is the

2:00:28

officialization of this edition as well as

2:00:30

the opening of pre-orders would take place

2:00:32

very soon and a time window that

2:00:34

we estimate to be within two months.

2:00:36

I wonder if this is the last

2:00:38

of us one and two together. That

2:00:40

would be the only thing that would

2:00:43

justify that price unless it was a

2:00:45

true special edition where they're going to

2:00:47

release some sort of physical stuff. It

2:00:49

has to be, they didn't say it

2:00:51

here. They don't seem mega clued in

2:00:53

on this, I guess it's like it's

2:00:55

like it. It's got to be something

2:00:57

to do with the HBO show, right?

2:01:00

And once the HBO show airs or

2:01:02

is finished airing so that it wouldn't

2:01:04

be a spoiler, then you're like here

2:01:06

is the last of us part two,

2:01:08

something, part one and two together, I

2:01:10

don't know what it is, because these

2:01:12

games are all available, have been available

2:01:14

multiple times, but that it is becoming

2:01:17

a joke that Sony keeps, and I

2:01:19

think rightfully a joke, that they keep

2:01:21

re-releasing shit. I mean

2:01:23

like we made fun of this stuff

2:01:25

before it got this ridiculous so like

2:01:27

I think this is mega funny now

2:01:29

I think this it's it's it's beyond

2:01:31

ridiculous now and I just think it's

2:01:33

I just think it's funny that they're

2:01:35

doing something like this again like God

2:01:37

bless make your money like I I

2:01:39

I do want to say like I

2:01:41

want a preface that like while I

2:01:43

do think this is hilarious and I

2:01:45

think it's absurd that they're doing this

2:01:47

it is ultimately the fault of people

2:01:49

for continuing to buy it and make

2:01:51

it a reasonable thing. Like whenever people

2:01:53

complain about, oh, they put Skyroom on

2:01:55

everything. And it's like, yeah, because people

2:01:57

buy. skyram on everything. You know, they

2:01:59

wouldn't do it if people weren't buying

2:02:01

it. So this seems to indicate that

2:02:03

people are totally down and, you know,

2:02:05

they have telemetry that tells them that

2:02:07

like, yeah, people will buy this. This

2:02:09

is like a big game. So it's

2:02:11

like, yeah, I don't blame them. Go

2:02:13

ahead, go do it. But it's a

2:02:15

little, it's a little tacky, I think,

2:02:17

is the word. Yeah, that's a good

2:02:19

way of putting it, especially with backwards

2:02:21

compatibility, multiple re-rel releases. It's like just.

2:02:23

But I also understand the instinct, the

2:02:25

corporate instinct to say like, well, we

2:02:27

have this other thing going on here.

2:02:29

We gotta, you know, take advantage of

2:02:31

it. HBO show is huge. It's critically

2:02:33

acclaimed. People are going to watch it.

2:02:35

We're going to watch it. We're going

2:02:37

to watch it. We're going to sell

2:02:39

more games. Like, I would imagine the

2:02:41

HBO show has been a fairly good

2:02:43

thing for Sony PlayStation. I'd be very

2:02:45

curious to know how many copies of

2:02:48

this thing they've sold. I bet you

2:02:50

would, you'd be surprised. I've heard things

2:02:52

behind the scenes, I'm not going to

2:02:54

say. So, Dustin, anything you want to

2:02:56

add? Are you going to get the

2:02:58

last part two, re-release part two remastered?

2:03:00

No, no, no, no. No. I think

2:03:02

that this could be, it could be

2:03:04

ridiculous, but it also could be, if

2:03:06

it is a dual pack, let's say

2:03:08

it includes plastas part one. Last was

2:03:10

part two, which I was trying to

2:03:12

tell if the, let's, the, the PS5

2:03:14

port, if there's a physical, I mean,

2:03:16

there is a physical version of it.

2:03:18

It was sold out on Amazon. So

2:03:20

I wonder if they're like thinking about

2:03:22

how they want to have the product

2:03:24

that's like, hey, here's both Last of

2:03:26

Us games, it's in a double pack,

2:03:28

it's going to cost, you would hope

2:03:30

a tiny bit cheaper, but maybe not.

2:03:32

So. In that sense, it's like hey,

2:03:34

you watch the show, now play the

2:03:36

game, here's what you need, and it's

2:03:38

a reasonable price for both. It's not

2:03:40

going to appeal to us. And most

2:03:42

of the people that live in this

2:03:44

show that have played those games and

2:03:46

probably already owned them. So in that

2:03:48

sense, it's not that bad. But at

2:03:50

the same time, it's like, man, just

2:03:52

they're already out there. They've been on

2:03:54

sale a million times. But again, the

2:03:56

corporate mind, like, have the product on

2:03:58

the shelf ready to point them to

2:04:00

make sense. Yeah, it's important note too.

2:04:02

I should have brought this up through.

2:04:04

during the Nintendo conversation is that Sony

2:04:06

does drop the prices of its games.

2:04:08

Like Nintendo doesn't. That's why the $80

2:04:10

price point is actually so sticky, like,

2:04:12

well, they just stay with it, as

2:04:14

opposed to the greater flexibility of finding

2:04:16

games for cheap. So stop buying it.

2:04:18

Right. Right. Right. Yeah. Right. Right. Right.

2:04:20

Right. Right. Yeah. Right. Right. Right. Right.

2:04:22

Right. Right. Right. Right. Right. Right. Right.

2:04:24

Right. Right. Right. Right. Right. Okay, few

2:04:26

other things. I thought this was interesting.

2:04:28

I wanted to run this by you.

2:04:30

Push Square wrote about it though. It

2:04:32

comes from Bloomberg. I just don't have

2:04:34

a Bloomberg subscription so I can't read

2:04:36

it fully. Kale Adam, who's a listener

2:04:38

of the show and has been on

2:04:40

the show before, says W.B Games reportedly

2:04:42

cancels, who's a listener of the show

2:04:44

and has been on the show before,

2:04:46

says W.B.B. Games reportedly cancel, game, an

2:04:48

unannounced game expansion of an unannounced game

2:04:50

expansion of Hogwarts game, a Hogwarts game

2:04:52

expansion of Hogwarts game, a Hager, a

2:04:54

Hoguember, it, it, it, it, it, it,

2:04:56

it, it, it, it, it, it, it,

2:04:58

it, it, it, it, it, it, it,

2:05:00

it, it, it, it's, it's, it, it's,

2:05:02

it's, it's, it's, it's, it's, it's, it's,

2:05:04

it's, it's, and has, a Bloomberg report,

2:05:06

which reveals that the paid DLC was

2:05:08

supposed to launch alongside a definitive edition

2:05:10

of Hogwarts legacy. Apparently, the cancellation was

2:05:12

due to concerns that, quote, the amount

2:05:14

of content was not substantial enough to

2:05:16

justify the price being considered, end quote.

2:05:18

Bloomberg asked W.B. for comment, but the

2:05:20

publisher declined. This is a little bit

2:05:22

of a surprise to me, and I

2:05:24

think shows how much of a cluster

2:05:26

fuck it right now. Warner, not only

2:05:28

did we report about the cluster fuck

2:05:30

it. Sony San, or not Sony San

2:05:32

Diego, of W.B. San Diego that I

2:05:34

reported on about their canceled cart racer

2:05:36

a few weeks ago, and we obviously

2:05:38

know that Multivers went belly up less

2:05:40

than a year after they bought the

2:05:42

studio outright, Rocksteady is many years away

2:05:44

from releasing their next game, likely gonna.

2:05:46

to be on PlayStation 6, just an

2:05:48

absolute mess. It's interesting that they couldn't

2:05:51

even harness the strength of Hogwarts Legacy.

2:05:53

It's so obvious that Hogwarts Legacy is

2:05:55

fucking huge, dude. And like, how do

2:05:57

you not have a fully prepared plan

2:05:59

to go pursue as much expansion content

2:06:01

as you can while you spool up

2:06:03

the next game? Really drop ball, dude.

2:06:05

I think Hogwarts legacy is even bigger

2:06:07

than they thought it was going to

2:06:09

be. And it's, and it's, it's, it's,

2:06:11

it's, it was a, part of it

2:06:13

was like it was a culture war

2:06:15

kind of icon, so I think some

2:06:17

people bought it there, but I'm really,

2:06:19

I think it's just a lot of

2:06:21

Harry Potter fans out there. And it's

2:06:23

like, damn dude, what are you guys

2:06:25

doing? So I don't, I'm not a

2:06:27

huge fan of the game, I played

2:06:29

it for 10 hours, or whatever. Just

2:06:31

wanted to throw out out there, I

2:06:33

just wanted to throw out there, I

2:06:35

don't to throw out there, I don't

2:06:37

to throw out there, I don't to

2:06:39

throw out there, I don't to throw

2:06:41

out there, I don't, I don't, I

2:06:43

don't, I mean, I don't, I don't,

2:06:45

I mean, I mean, I mean, I

2:06:47

mean, I mean, I mean, I mean,

2:06:49

I mean, I mean, I mean, I

2:06:51

mean, I mean You don't feel like

2:06:53

there's enough content to release it at

2:06:55

a certain price. Just make the price

2:06:57

what you feel is appropriate for the

2:06:59

content you've already fucking made. Indeed. Thoughts?

2:07:01

Indeed. Yeah, no, it's very radical. I

2:07:03

mean, that's my crazy here that it's

2:07:05

like, they did all this work and

2:07:07

they're releasing Hogwarts legacy, they're doing a

2:07:09

switch to update. So the game's gonna

2:07:11

have a little bit of a pop

2:07:13

when that comes out. It's like just,

2:07:15

there are millions of people that bought

2:07:17

this game. that if you just were

2:07:19

like, hey, we did the steel C

2:07:21

pack, the steel C thing, 10 bucks,

2:07:23

20 bucks, I don't know. Yeah, yeah.

2:07:25

So why waste it? I don't know,

2:07:27

there's something, there's something deeper here, I

2:07:29

don't know, like I don't, I don't,

2:07:31

I don't, I don't buy that, especially

2:07:33

from a corporate, like, oh, oh, we

2:07:35

didn't think that there was enough worth

2:07:37

charging for, it's like, I think there's

2:07:39

something more here. Yeah, it could be.

2:07:41

They charged for suicide so I killed

2:07:43

the Justice League, you know what I

2:07:45

mean? Like, I don't know. And then

2:07:47

they decided not to when they put

2:07:49

on PSPL. Yeah, you know, a big

2:07:51

game store. Yeah, so like there's something

2:07:53

off about this, just the idea of

2:07:55

like, it comes across as trying to

2:07:57

be the good guy, you know, whereas

2:07:59

it's like, we didn't, we actually didn't

2:08:01

think it was valuable enough to sell,

2:08:03

or like we actually didn't feel like

2:08:05

there was enough to charge you for

2:08:07

it. It's like, as opposed to what?

2:08:09

Yeah, I think it's higher history, like,

2:08:11

are you kidding? Yeah, it does seem

2:08:13

like a bit of a, it's interesting,

2:08:15

it's an interesting perspective you're sharing, it's

2:08:18

perspective you're sharing, like, like, like, like, it's,

2:08:20

it's, it's, it's, it's an interesting, it's, it's, it's

2:08:22

an interesting, it's, it's, it's, it's, it's an interesting, it's,

2:08:24

it's, it's, it's, it's, it's, it's, it's, it's, it's, it's,

2:08:26

it's, it's, it's, it's, it's as opposed to

2:08:29

saying, this is Warner we're talking about,

2:08:31

right? So the reality is that, and

2:08:33

I know this is getting so trite

2:08:35

to say this, it's like they're gonna

2:08:37

write it down. Like there, and Jesus

2:08:39

Christ, it took years, people

2:08:42

finally extracted that Wiley Coyote

2:08:44

movie from them, you know, because they

2:08:46

were just like, no, we'll just, we're

2:08:48

just gonna write it off. Thanks though

2:08:50

for the offer. So I think that that

2:08:52

is probably the case that there's like

2:08:55

this is not worth it. just work

2:08:57

on the next game. But it's crazy,

2:08:59

I really feel like they dropped the

2:09:01

ball with Hogwarts Legacy in some sense,

2:09:03

just because that was such a, that's

2:09:05

one of the greatest selling games of

2:09:08

the generation easily. Like, not even close.

2:09:10

So, definitely top five. I mean,

2:09:12

up there, non-annualized game. So, um. Yeah, like,

2:09:15

you mean, like, not counting like sports

2:09:17

stuff and things like that. Like, like,

2:09:19

Hall of Duty or something like that.

2:09:21

But like, Hogwarts legacy is like. 20

2:09:23

plus million is a pretty crazy amount

2:09:25

of copies and they just even this

2:09:28

is what we were saying about you

2:09:30

we saw the assassins created like the

2:09:32

company is so badly run and is

2:09:34

so bloated that nothing can save them

2:09:36

and that's a great example of this

2:09:38

too like you sold how many copies

2:09:40

of the I mean think about that

2:09:42

year like they own the Lego studios

2:09:45

and released Lego Star Wars which was

2:09:47

probably the other best-selling game of

2:09:49

that year and they couldn't make it

2:09:51

work that's fucking crazy Yeah,

2:09:53

that's like that's just fumbling

2:09:56

The the plates like not knowing what

2:09:58

you're doing and it's very frustrating.

2:10:00

If I worked over there, man, I'd

2:10:02

be very frustrated because and now they're

2:10:04

just totally beholden to like certain IP

2:10:06

and they just have to dig themselves

2:10:09

out over many years to ever get

2:10:11

the idea like the idea that they

2:10:13

would invest in something like fear or

2:10:15

something like that ever again is off

2:10:18

the table. All right. Where are we

2:10:20

here? Oh yeah. Okay. So some sales

2:10:22

numbers. Monster Hunter Wilds. in one month,

2:10:24

pretty incredible. Dustin, you're one of those

2:10:27

copies. Have you been messing around with

2:10:29

it anymore? People must be playing it,

2:10:31

right? I mean, obviously this is an

2:10:33

incredible sale success, but I don't feel

2:10:35

like I see very much about it

2:10:38

in my own little circles, my own

2:10:40

travels around the internet. It seems like

2:10:42

people are kind of done with it.

2:10:44

Hit it and quit it. As they

2:10:47

might say it. Yeah, there's definitely monster

2:10:49

hunter people there still playing and grinding

2:10:51

for different armor sets and things like

2:10:53

that things like that. I've put it

2:10:55

on hold for now because I got

2:10:58

to the end of the game. I

2:11:00

did some in-game grinding, not anywhere near

2:11:02

as much as other people, but at

2:11:04

this point now, it's a game for

2:11:07

me that they're going to continue to

2:11:09

release new monsters, new hunts, new things

2:11:11

to do. So just a game that

2:11:13

I can come back to every few

2:11:15

months with new content, but yeah, 10

2:11:18

million in a month is crazy. Yeah,

2:11:20

I was thinking about this game because...

2:11:22

Not to bring up Nintendo again, but

2:11:24

a lot of arguments are like, people

2:11:27

aren't buying games as much anymore and

2:11:29

they can't withstand the price. I'm like,

2:11:31

what the fuck are you talking about?

2:11:33

People are still buying lots of games

2:11:35

at high prices. There's just, there's just,

2:11:38

there are fewer bigger winners. Right. A

2:11:40

game, dude, the best selling PS1 game

2:11:42

is like 10 or 11 million. They

2:11:44

did that in a month. So obviously

2:11:47

everything is a function of a few

2:11:49

products doing very well. A lot of

2:11:51

games on PS1 sold really well. But

2:11:53

like it was like. 500,000 copies, a

2:11:56

million copies, 1.5 million copies. Now that's

2:11:58

considered like devastating. And you need to

2:12:00

sell this many copies and there's just

2:12:02

so many games to go around. I

2:12:04

think that there's like, there's got to

2:12:07

be a mathematical equation of like the

2:12:09

total gaming population has a tolerance of

2:12:11

X amount of games to buy a

2:12:13

year and each release erodes that why

2:12:16

amount. So Grand Theft 06 is a

2:12:18

great example. Like that's just going to

2:12:20

take a whole piece of that big

2:12:22

slice of that pie right right off

2:12:24

the bat. And so Monster Hunter Wild

2:12:27

I think is a great success story,

2:12:29

but it means a lot of other

2:12:31

games aren't going to sell as well.

2:12:33

That's just the nature of the opportunity

2:12:36

cost, I guess. The other thing I

2:12:38

wanted to bring up here, because I'm

2:12:40

thinking about a side quest episode about

2:12:42

this, I wouldn't have time to do

2:12:44

it anytime soon, but about announcing how

2:12:47

many players you've reached. And obviously we

2:12:49

were criticizing assassins created for this. Death

2:12:51

Stranding just did the same thing. They

2:12:53

announced that they had 20 million players.

2:12:56

Interestingly, I don't want to say rightfully

2:12:58

so, but interestingly, that Death Stranding was

2:13:00

at like the 5 million units sold

2:13:02

range on PS4 or PS5 and PC.

2:13:04

And this indicates that, let's assume they

2:13:07

sold a couple more million copies. It's

2:13:09

like two-thirds of your players didn't pay

2:13:11

for your game. And why is it

2:13:13

that big of a deal to have...

2:13:16

It's cool to have that many players,

2:13:18

but it's not really a meaningful metric.

2:13:20

And so I wanted to, so death

2:13:22

stranding 20 million players, okay cool, and

2:13:24

we love that game, so it's not

2:13:27

a big deal, I'm happy for their

2:13:29

success. But then Adam Fall from rebellion,

2:13:31

they announce that they have 1.5 million

2:13:33

players. Now this is relevant, I bought

2:13:36

the game, but this is relevant because

2:13:38

it's on game pass. Right. And I'm

2:13:40

like, so, if it's on a subscription

2:13:42

service, why does it matter how many

2:13:45

people played it? I don't understand, that's

2:13:47

not really a relevant statistic to me.

2:13:49

I want to know sales figures. So

2:13:51

it's interesting to be able to contract.

2:13:53

the confidence of Capcom saying Monster Hunter

2:13:56

Wild's 10 million sold. And then Adamfall

2:13:58

from a small studio. I mean, I'm

2:14:00

not, and I like Adamfall, I beat

2:14:02

it. Yeah, it's, but it's like 1.5

2:14:05

million players and I'm like, yeah, this

2:14:07

is not a useful metric. That might

2:14:09

be useful for you internally, but I

2:14:11

feel like it's missing the forest for

2:14:13

the trees and deceiving, it's a form

2:14:16

of deception about how a game is

2:14:18

really performing, good or bad, in my

2:14:20

opinion. The issue is it's like the

2:14:22

lowest common denominator is not the right

2:14:25

term that's like to insult it. I

2:14:27

just feel like a lot of these

2:14:29

press releases depending on who's making them

2:14:31

are for the person who's just casually

2:14:33

paying attention if if that who sees

2:14:36

like oh shit that's stranding 20 million

2:14:38

players that in their mind translates to

2:14:40

sold. I think for your average person,

2:14:42

and so they're thinking like, damn, that's

2:14:45

a big game. And even if it

2:14:47

isn't sold, it's like, what does it

2:14:49

matter to them? What does it matter

2:14:51

to your average person? How much a

2:14:53

cave sells? They just kind of feel

2:14:56

like, oh, that's popular. A lot of

2:14:58

people are playing it. Maybe I'll go

2:15:00

try it out or whatever. It's a

2:15:02

similar thing with, like, Adam Fall is

2:15:05

like a smaller kind of studio. They're

2:15:07

just like, the amount sold is always

2:15:09

going to be less than players if

2:15:11

subscriptions are in there and so yeah

2:15:13

why wouldn't you I guess in some

2:15:16

sense be like yeah we got 20

2:15:18

million players on death stranding I get

2:15:20

it's not useful to us as people

2:15:22

who like extract this and like talk

2:15:25

about it's like it's not useful to

2:15:27

us as people who like extract this

2:15:29

and like talk about it in like

2:15:31

a deep way for like data analytics

2:15:34

but the overwhelming majority of people are

2:15:36

just not in that space at all

2:15:38

yeah sure it's like that's great uh...

2:15:40

granted it's free to play so like

2:15:42

although they had the campaign that you

2:15:45

had to pay i don't know what

2:15:47

right but even the free to play

2:15:49

stuff is like that to me is

2:15:51

like it's like alright so it's free

2:15:54

to play like who gives a shit

2:15:56

if you have any people playing like

2:15:58

there's there's just a It's free. Yeah,

2:16:00

yeah, you can extrapolate some level of

2:16:02

like damn 20 million people playing this

2:16:05

free-to-play game That's like you can't extract

2:16:07

like an exact number or like even

2:16:09

like a ballpark But you can assume

2:16:11

that's like the ass a lot of

2:16:14

microtrans actions man like they're making a

2:16:16

boatload even if like a fraction of

2:16:18

those people are spending a lot of

2:16:20

money like that's pretty good But death

2:16:22

rounding isn't one of those games Also,

2:16:25

what subscription services death rounding on is

2:16:27

a pisps like what is it? I

2:16:29

don't? Actually, I just closed the window.

2:16:31

Because I know it's on Game Pass.

2:16:34

No. So what the fuck is it

2:16:36

on? Let me see. It was a

2:16:38

PlayStation Xbox, Steam, IOS, and Amazon, Luna.

2:16:40

But it doesn't say anything about Game

2:16:42

Pass. Yeah, I don't know what the

2:16:45

fuck that even means then. Because I

2:16:47

can't think of a subscription service that

2:16:49

it would be on to even for

2:16:51

players to not mean sold. You know

2:16:54

what I mean? Like unless it was

2:16:56

on PSPS Plus plus and I'm not

2:16:58

remembering. What? Right. And it was also

2:17:00

on extra as a year ago. I

2:17:03

don't know if it still is. I

2:17:05

see. Oh yeah, he has Plus, of

2:17:07

course. So anyway, do you have anything

2:17:09

you want to add about this? Dustin,

2:17:11

about the sales, the number of players

2:17:14

and all this? I just, I don't

2:17:16

mean to be like an old man

2:17:18

yelling of clouds. I just, I'm like,

2:17:20

what is the use of this really?

2:17:23

I know it's a PR hit. But

2:17:25

I know it's a PR hit. It's

2:17:27

like it looks a little weak that

2:17:29

you're not saying how many copies you

2:17:31

sold if I'm being honest. It looks

2:17:34

a little weak to me. Yeah, there's

2:17:36

there's definitely partially that I think that

2:17:38

it's weird because it's not exactly measurable,

2:17:40

but it is if you are an

2:17:43

investor or something for one of these

2:17:45

companies you're reading headlines or want to

2:17:47

hear like, oh, there's this many people

2:17:49

that are engaging with the product. There's

2:17:51

interest in the product. I guess that

2:17:54

does look good, but as you guys

2:17:56

were saying that it's not... It doesn't

2:17:58

have substance to it, necessarily. Yeah, I'm

2:18:00

looking like for some other more recent

2:18:03

numbers to see. I can't really find

2:18:05

too much other stuff as far as

2:18:07

others that have either announced sales or

2:18:09

player numbers. But anyway, I don't know.

2:18:11

It's just something to talk about on

2:18:14

a slow week, I guess. Few more

2:18:16

things. Good news. This comes from automaton

2:18:18

media, who we've been citing more and

2:18:20

more on the show. They write, Anemusha

2:18:23

Way of the Sword confirms linear progression,

2:18:25

about 20 hours of playtime, and enough

2:18:27

bloodshed for an 18 plus rating. So

2:18:29

it says, quote, in a recent interview

2:18:31

with Femitsu, Capcom revealed new details about

2:18:34

Anemusha Way of the Sword, the Anemusha

2:18:36

Franchise's new main line, first new main

2:18:38

line entry in 20 years. Director Chaturo

2:18:40

Nai, and producer, Kodawaki, that totally mispronounced

2:18:43

that, confirmed that this new Anemusha will

2:18:45

stick to the series to the series

2:18:47

roots, will stick to the series roots,

2:18:49

They gave a rough estimate of about

2:18:52

20 hours to clear the game while

2:18:54

confirming that the game will include not

2:18:56

only action, but some gameplay elements that

2:18:58

will force players to use their heads.

2:19:00

Although they do not clarify, this will

2:19:03

expand upon previous entries, puzzles. Yeah, the

2:19:05

game was already puzzle oriented. I thought

2:19:07

this was just great news. I just

2:19:09

wanted to share that. I'm so looking

2:19:12

forward to Anemusha Way of the Sword.

2:19:14

I am such a big old Squanemusha

2:19:16

fan. I love those games. It is

2:19:18

a linear game and I think 20

2:19:20

hours is even pretty long. I mean

2:19:23

that would make it the longest onymusha

2:19:25

game by far. So, of the four

2:19:27

of them that exist right now. So,

2:19:29

just wanted to throw this out there.

2:19:32

I was especially thinking of you Chris

2:19:34

when I looked at this story just

2:19:36

because I know you and I are,

2:19:38

and Dustin is too, like, I love

2:19:40

open world games, I love games that

2:19:43

are nonlinear, but I feel like there's

2:19:45

a lost love for the linear catered

2:19:47

experience and this and this is exactly

2:19:49

what it's exactly what it's going to

2:19:52

be, which is. But it, and yes,

2:19:54

the Sarah rating, it's weird that it

2:19:56

already has a rating, because it's not

2:19:58

coming out until 2026. And it'll be

2:20:00

on PlayStation 5. But Anamusha 2 is

2:20:03

being re-released. far sooner. I want to

2:20:05

say in May or June or something

2:20:07

like that, which will be awesome. Yeah,

2:20:09

I'm in for that. Oh yeah, me

2:20:12

too. I'm going to go back, I

2:20:14

think, right before that comes out, I'm

2:20:16

going to just go back, because I

2:20:18

played on Yamusha One when it was

2:20:20

ported, but go back and Platinum. Because

2:20:23

the Platinum is just, it's not that

2:20:25

time consuming, because the hardest part will

2:20:27

probably be like that optional hoard mode

2:20:29

style thing that they have. That shit's

2:20:32

pretty tough as pretty tough as I.

2:20:34

now this year. And there's a website

2:20:36

in Japan up for it at JP.

2:20:38

Final fantasy.com/FFIX 25th. I just wanted to

2:20:41

point this out because I think this

2:20:43

is a resource that we're going to

2:20:45

have to start celebrating or start paying

2:20:47

attention to. Of course, June 7th specifically

2:20:49

is Final Fantasy 9th, 25th anniversary in

2:20:52

Japan. And they are celebrating it with

2:20:54

some books and music and some like,

2:20:56

like, you know, clothing and things of

2:20:58

this nature, but the mysterious thing that's

2:21:01

missing is the game. You have to

2:21:03

assume that Final Fantasy 9 remake, which

2:21:05

again was leaked all the way back

2:21:07

in 2021, via the Invidia G-Force leak,

2:21:09

which has been completely reliable. They were

2:21:12

obviously shooting for this year, I assume.

2:21:14

I wonder if they're going to make

2:21:16

it. And it seems awfully quiet, but

2:21:18

maybe you just keep your cards close

2:21:21

to your chest and let them finish.

2:21:23

But I would love to see a

2:21:25

surprise Final Fantasy 9 remake of some

2:21:27

sort. Again, not to the extent that

2:21:29

Final Fantasy 7 was remained, but something

2:21:32

that celebrates this really great game. So

2:21:34

it's something to keep an eye on.

2:21:36

Do you have any thoughts about this

2:21:38

Dustin? And a lot of people were

2:21:41

talking about this. There's a little bit

2:21:43

of consternation in some RPG circles about

2:21:45

the lack of respect Final Fantasy 9

2:21:47

is getting this year. I feel like

2:21:49

the intention was to have it ready

2:21:52

and maybe even announced and released around

2:21:54

this time, but since it's been so

2:21:56

long, we've been constantly asking like where

2:21:58

this. Invitealike that hasn't happened yet and

2:22:01

It reads to me like there was

2:22:03

some kind of development trouble, as you

2:22:05

remember from Final Fantasy Seven remake, that

2:22:07

game needed to be taken in-house because

2:22:10

Cyber Connect was originally on it for

2:22:12

some reason, which is just crazy. I

2:22:14

don't know if it's something to that

2:22:16

extent, but it reads to me like

2:22:18

there's something happening behind the scenes that

2:22:21

are not going to hit this, but

2:22:23

they didn't want to not acknowledge the

2:22:25

anniversary. They've already got... plenty of merchandise

2:22:27

for sale based around Final Fantasy 9

2:22:30

so they're happy to sell you that

2:22:32

they're going to acknowledge it would be

2:22:34

nice at the very least if it

2:22:36

gets announced sometime this year but and

2:22:38

even happen I guess still to some

2:22:41

degree there's there's a possibility that this

2:22:43

game did end up getting canceled at

2:22:45

some point but yeah I think it's

2:22:47

still happening yeah have to wait a

2:22:50

little longer I think so too. Finally

2:22:52

I just came up because they release

2:22:54

a new game or a new story

2:22:56

trailer for it but um The Builder

2:22:58

Rocket Boy developed an IO-published game Mine's

2:23:01

Eye, which is coming out June 10th.

2:23:03

This is from Director Bensley Benzies, who's

2:23:05

best known as the producer of basically

2:23:07

all the Grand Theft Auto games and

2:23:10

some other stuff at Rockstar as well.

2:23:12

Very important person. He left after Grand

2:23:14

Theft Auto 5 launched. And I just

2:23:16

wanted to, I was curious if you

2:23:18

guys were into this at all. I

2:23:21

think this game looks fucking dope. And

2:23:23

it's described here. a linear action adventure

2:23:25

game played from a third person though

2:23:27

it has a phopen world like phope

2:23:30

and world similar to mafia definitive edition

2:23:32

i think that sounds fucking great as

2:23:34

far as a setting because that does

2:23:36

feel naturally even though it's you're only

2:23:38

going from place to place there's nothing

2:23:41

you're only going from place to place

2:23:43

there's nothing really going on I think

2:23:45

it's a lot of fun and I

2:23:47

feel like people are kind of shitting

2:23:50

on this game we're not really paying

2:23:52

attention to it I think a lot

2:23:54

of photo game but like a photo

2:23:56

game but like a little more tailored

2:23:59

a little more tailored Are you guys

2:24:01

into this or are you gonna play

2:24:03

it? I want to see more when

2:24:05

I... I watched this story trailer and

2:24:07

of course we've talked about the other

2:24:10

trailers as well. And I heard Maddie

2:24:12

say this on Duke when I was

2:24:14

editing it last night and I agree

2:24:16

with him that it just feels a

2:24:19

little generic. It's like, oh, the robots

2:24:21

are gaining sentience. Oh, they're going to

2:24:23

be human. It's just from a story

2:24:25

and I mean, particularly the visual perspective

2:24:27

too. There's. For my

2:24:29

taste, other than the graphics are beautiful,

2:24:32

well rendered, from an art stop perspective,

2:24:34

this game has nothing. That really draws

2:24:36

me to it at all. But the

2:24:39

gameplay is great, the story is great,

2:24:41

then hell yeah, I'm definitely in to

2:24:43

check it out, despite that. So I

2:24:46

just, I need to meet, see more,

2:24:48

I need to know what the game

2:24:50

is. One that I'll probably wait to

2:24:53

see what reviews say about it. Yeah,

2:24:55

I'm I'm all over this. I'm definitely

2:24:57

going to get this. I think it

2:25:00

looks good. I like the style because

2:25:02

it reminds me a little bit of,

2:25:04

well, it just feels like it belongs

2:25:07

in the real world. It's not fantastical.

2:25:09

It looks like California to me. I

2:25:11

mean, I don't know if that's what

2:25:14

it is. Right. Yeah. But with robots

2:25:16

in it and shit. Not unlike Detroit

2:25:18

in some sense where I felt that

2:25:20

that game was relatively grounded too, although

2:25:23

very. a very different kind of game,

2:25:25

but the studios in Scotland and yeah,

2:25:27

it's it's within the confines of that

2:25:30

game everywhere that they're working on. It's

2:25:32

like in that universe, which is like

2:25:34

an MMO, I think. So I'm looking

2:25:37

forward to it. And I'm looking at

2:25:39

the comments and I agree. I got

2:25:41

mafia vibes from it too, like that's

2:25:44

totally. I'm into, I want single player

2:25:46

games like this. So. that don't have

2:25:48

a multiplayer component. It's just like, no,

2:25:51

this is like what Grand Theft Auto

2:25:53

was. And I'm like, cool, I dig

2:25:55

that. So I'm gonna go out and

2:25:58

support. Leslie, one of the time comes

2:26:00

June 10th, but yeah, I don't know.

2:26:02

Chris, are you, uh, are you gonna

2:26:05

play mine, Zai? Uh, I'm interesting. I'm

2:26:07

kind of in the middle. Like, I'm

2:26:09

kind of in agreement with, uh, both

2:26:11

of what you guys are saying. Like,

2:26:14

I do think it looks, a little,

2:26:16

like, both of what you guys are

2:26:18

saying. Like, I do think it looks

2:26:21

a little, like, like, there's something that

2:26:23

I don't know what it is. Yeah,

2:26:25

like I don't know it kind of

2:26:28

I don't know it's like it looks

2:26:30

like Snapchat filters or something like there's

2:26:32

something going on I'm not entirely sure

2:26:35

what it is but I do also

2:26:37

kind of miss this These open-world games

2:26:39

that weren't grant that daughter that used

2:26:42

to be a little bit more like

2:26:44

there's like sleeping dogs and mafia is

2:26:46

a good example And so to get

2:26:49

another one that you know It isn't

2:26:51

a rock star game. It's just kind

2:26:53

of another studio trying their hand at

2:26:55

something like this. I think that's cool.

2:26:58

And I think that's a worthy endeavor

2:27:00

to kind of fill that space. Curious

2:27:02

timing for a game like this, I

2:27:05

guess, given it's like the one year

2:27:07

of millennia that a GTA Granitha Auto

2:27:09

game is going to come out. But

2:27:12

yeah, I'm intrigued. I think I would

2:27:14

want to have a pretty good idea

2:27:16

of how this thing plays or like

2:27:19

what the structure is going to be

2:27:21

like. If I see anywhere that like

2:27:23

this is an 80 hour game, I

2:27:26

got it. I got it. I doubt

2:27:28

it. I doubt it. Yeah, like right.

2:27:30

I doubt it too, but I'm just

2:27:33

saying like that's give me like an

2:27:35

Anamusha type thing and I'm all in.

2:27:37

Why not? Yeah, but uh, yeah, I'm

2:27:40

kind of in the middle on it.

2:27:42

Yeah, it looks like a little bit

2:27:44

about popcorn flick or something. It's, uh,

2:27:46

exactly. Yeah, something that I'll be interested

2:27:49

to check out. Just wanted to check

2:27:51

check base, touch base with that, because

2:27:53

people do seem skeptical of it, and

2:27:56

I guess I got it. We'll see

2:27:58

soon enough. All right, let's get into

2:28:00

what we're playing. Did I hear him?

2:28:03

Now it's a tick for me, unfortunately.

2:28:05

It's getting more real playing. I'll start

2:28:07

real quick, because I'm not going to

2:28:10

belabor it. I've talked about these games

2:28:12

last week, and I talked about them

2:28:14

on some inside. I played and beat

2:28:17

Adamfall. I did it in about 15

2:28:19

hours. I like a lot of it.

2:28:21

I think it's good. I think it's

2:28:24

really interesting. It's mysterious. It's intriguing. I

2:28:26

think it's really not very fine mechanically.

2:28:28

I think there's inconsistent. attempt to not

2:28:30

tell you anything and the choices it

2:28:33

makes in that regard. However, I talked

2:28:35

about this great deal on some and

2:28:37

sign and we're going to get into

2:28:40

a review discussion and spoiler cast on

2:28:42

this next week with, or I am

2:28:44

with Maddie who also beat it, and

2:28:47

so I'll get much deeper into, or

2:28:49

I am with Maddie who also beat

2:28:51

it, and so I'll get much deeper

2:28:54

into the weeds in the game itself

2:28:56

because it's so experiential that I don't

2:28:58

really want to spoil it if people

2:29:01

are going to play it. So let's

2:29:03

move on. Chris, I know you're still

2:29:05

playing the same games we talked about

2:29:08

on some inside Adam Fall and assassin

2:29:10

screen shadows. Do you want to speak

2:29:12

on them here? Yeah, I mean, I

2:29:15

do think, I've gotten a little bit

2:29:17

further in Adam Fall and I've seen

2:29:19

a little bit more of, I've seen

2:29:21

a little bit more of the map,

2:29:24

I've seen a little bit more of,

2:29:26

you know, the crafting system, but I'm

2:29:28

still like... Yeah, like we kind of

2:29:31

talked a lot about it on Some

2:29:33

and Sign, so I would recommend going

2:29:35

to watch that episode that we both

2:29:38

did together. We get really, really in

2:29:40

depth on pretty much everything. You're welcome

2:29:42

to join, Maddie and I, if you,

2:29:45

at finish it in time, which would

2:29:47

be no, it's... It would be no

2:29:49

problem between now and then, but it's

2:29:52

up to you. That would be great.

2:29:54

I have... It's like a wedding weekend,

2:29:56

though. So like... Oh, yeah, it's like

2:29:59

a wedding. I yeah so I like

2:30:01

it a great deal I'm really into

2:30:03

the I like the the tone of

2:30:06

it I like the vibe of it

2:30:08

I like what you're doing. I like

2:30:10

that I feel really really disincentivized to

2:30:12

be combated. Like I've been sneaking around

2:30:15

like I don't think I've really outside

2:30:17

of my first like accidental altercation with

2:30:19

an enemy. I haven't killed anybody like

2:30:22

I'm going through it completely kind of

2:30:24

silently and slinking around I'm scared to

2:30:26

get into combat because I feel like

2:30:29

I never run into one enemy. It's

2:30:31

always like 12 guys whistling. in the

2:30:33

fucking woods and it's like horrifying I

2:30:36

don't want to start any trouble but

2:30:38

I'm really into it there's like some

2:30:40

mechanical things that I think are kind

2:30:43

of annoying like if I'm remembering correctly

2:30:45

you use your deepad kind of to

2:30:47

swap between your different like hot keys

2:30:50

and then there's also you have certain

2:30:52

tools that are that are mapped to

2:30:54

the face buttons and when you when

2:30:56

you open a tool It brings up

2:30:59

the radial for the for the D-pad

2:31:01

and it kind of stays a little

2:31:03

bit longer It's like it's really like

2:31:06

nitpicky kind of things like where it's

2:31:08

just like I wish that was like

2:31:10

a little bit smaller a little bit

2:31:13

more, you know Elegantly placed within the

2:31:15

UI It's but it's really small Kind

2:31:17

of things right now. I think what

2:31:20

you said earlier about it being like

2:31:22

not mechanically fine is probably the best

2:31:24

way to go about it Like it's

2:31:27

not a fucking train wreck by any

2:31:29

means at all, but it's there's definitely

2:31:31

some Friction I guess I would say

2:31:34

between some of the design elements, but

2:31:36

I'm enjoying it a great deal. I'm

2:31:38

still pretty early and assassin treat shadows.

2:31:41

I've gotten a little bit further in

2:31:43

I'm noticing that The pacing is so

2:31:45

disjointed in this game, I think it's

2:31:47

because of the dual protagonist, like I

2:31:50

don't know man, it's weird, like I'll

2:31:52

be tutorialized on something that I've done,

2:31:54

I've done been doing for like 15

2:31:57

hours, like what is going on? And

2:31:59

they... They lock the experience points behind

2:32:01

a very specific currency that you have

2:32:04

to go do specific things to unlock,

2:32:06

which in theory is like a better

2:32:08

alternative to grinding for a long time.

2:32:11

In theory, but it just kind of

2:32:13

makes it so you're still spending the

2:32:15

same amount of time that you would

2:32:18

spend grinding, but in this game, it's

2:32:20

more like they set you on a

2:32:22

path to do it as opposed to

2:32:25

letting you do it in whatever way

2:32:27

you want. and that's actually kind of,

2:32:29

I don't know, I feel like it's

2:32:31

a bit of a step back, like

2:32:34

I think I would rather be able

2:32:36

to increase my equipment and upgrade my

2:32:38

character based on doing the things that

2:32:41

I want to do, open world, like

2:32:43

if I want to, like I want

2:32:45

this to be a stealth game entirely,

2:32:48

and so I'm going out like, you

2:32:50

know, stealthing these different, um... Outposts, and

2:32:52

then I'm realizing that I'm not really

2:32:55

getting much out of it, because you

2:32:57

can only progress based on getting these

2:32:59

specific points that are attached to specific

2:33:02

missions and specific activities that are, by

2:33:04

the way, very, very far away from

2:33:06

each other, which I think is kind

2:33:09

of intentional to just get you spending

2:33:11

time in the world. But I don't

2:33:13

know. There's like cracks there for sure.

2:33:16

It's still enjoyable experience, but I'm definitely

2:33:18

seeing the cracks here in a game

2:33:20

that I feel like was deeply restructured.

2:33:22

Like it feels like, you know, whether

2:33:25

or not that's literally true, but it's

2:33:27

like, we need to start this a

2:33:29

little bit later in the story to

2:33:32

get people like really into it. And

2:33:34

then it feels like, oh, man, we

2:33:36

made all that. This is a little

2:33:39

bit later in the story to get

2:33:41

people like really into it. And then

2:33:43

it feels like, ah, man, we made

2:33:46

all that earlier stuff. So let's like

2:33:48

put it behind these extra, like, let's

2:33:50

do a literally true, but it. It's

2:33:53

the sensation that I get when I'm

2:33:55

playing it. I get that. But yeah,

2:33:57

that's really all I have to say

2:34:00

about it. That's anything new. Yeah, I'll

2:34:02

be interested to see if you beat

2:34:04

it and if you do which ending

2:34:06

you go for. Because I was basically

2:34:09

able to. I was basically able to

2:34:11

kind of unlock two paths of this,

2:34:13

they're, they're, I don't even want to

2:34:16

say how many, there are quite a

2:34:18

few ways to get out of the

2:34:20

game. Are you talking about Adam Fuller?

2:34:23

Yeah, yeah, yeah, yeah, sorry. And, and

2:34:25

yeah, I'm intrigued by, if you're able

2:34:27

to beat that specific game and join

2:34:30

us, again, you probably won't be able

2:34:32

to, just because I feel like no

2:34:34

one's. What are you guys recording? Monday.

2:34:37

So it's not going to really work

2:34:39

for your wedding. But just because you

2:34:41

are, like no one seems to really

2:34:44

be, like it was talked about for

2:34:46

a minute and then no one really

2:34:48

seems to be talking about it anymore.

2:34:51

It was on Game Pass and I

2:34:53

think people were excited about it, but

2:34:55

I think it's intimidating a lot of

2:34:57

people. Sorry, by the way, I got

2:35:00

a text about my suit. I was

2:35:02

distracting to them. All right, Dustin. Oh

2:35:04

my God, stop texting me. Sorry. I

2:35:07

got to get rid of this. I

2:35:09

want this watch just for my like,

2:35:11

my, um, the fitness stuff. Yeah, right.

2:35:14

Yeah, right. Yeah, doing your watch out

2:35:16

just, yeah, turn all the notifications off.

2:35:18

It's like your watch out, just, yeah,

2:35:21

turn all the notifications off. It's like,

2:35:23

it's actually what woke me up today

2:35:25

is because my, my, my accountant was

2:35:28

email, like, it's distracting the fuck out

2:35:30

of me, I'm sorry about that. I'm

2:35:32

sorry about that. Okay, Dustin Schedule 1

2:35:35

now when I was on with Jaffe

2:35:37

for Moriarty cross Jaffe which goes live

2:35:39

tomorrow from when this is publishing on

2:35:42

patron Schedule 1 was a game he

2:35:44

actually brought up. Oh really? Yeah, so

2:35:46

I'm interested to see what you think

2:35:48

of it. Yeah, so Schedule 1 is

2:35:51

an early access PC game. Don't get

2:35:53

it confused with Schedule 1 syndicate. The

2:35:55

PlayStation store clone. I think it's been

2:35:58

removed because when I go on the

2:36:00

PlayStation store website and click on it,

2:36:02

it doesn't show up. But PlayStation again,

2:36:05

now you're listening, why is it even

2:36:07

showing up? Who's letting it in? Who's

2:36:09

the watchman here? Anyway, new, by the

2:36:12

way, new games on PSN profiles, just

2:36:14

uploaded, whole digging master, and the jumping

2:36:16

cheese maze. Oh, hell yeah, dude. spoiler

2:36:19

cast next week. Yeah for jumping cheese

2:36:21

maze that would be awesome. That would

2:36:23

be funny to do on an April

2:36:26

1st if the April 1st fell on

2:36:28

a Saturday one year and we just

2:36:30

do like a two and a half

2:36:32

hour. You know like my name is

2:36:35

Mayo or something. Yeah, spoiler cast, spoiler

2:36:37

cast. Yeah. So yeah, schedule one is

2:36:39

an early access PC game. You guys

2:36:42

remember me talking about TCG card shop,

2:36:44

Sam and of course arcade Paradise more

2:36:46

recently and this is another management game.

2:36:49

I don't know. There's something about them

2:36:51

right now that I'm really into. But

2:36:53

the spin on this one is that

2:36:56

this is a game about making and

2:36:58

selling drugs. So we've been playing it

2:37:00

co-op, so it's me and Ben Brandon

2:37:03

and our friend Justin, got a little

2:37:05

drug den going on. Nice. And when

2:37:07

you start this game, it's cool because

2:37:10

you're just in like a shitty hotel

2:37:12

room. You get a couple growers, start

2:37:14

growing your OG cush. And you got

2:37:17

to like pick up the seeds from

2:37:19

the special seed guy who meets you

2:37:21

somewhere you do a dead drop And

2:37:23

so you got to harvest the the

2:37:26

the buds you got to pack them

2:37:28

up. You got to describe the graphics

2:37:30

because it's the graphics that make it

2:37:33

all so funny to me Yeah, I

2:37:35

was looking at it. It's very funny.

2:37:37

The graphics are I mean, they're kind

2:37:40

of cartoony But not at the same

2:37:42

time like this gun play part where

2:37:44

I was like this is so funny.

2:37:47

Yeah Whether it's meant to be or

2:37:49

if it's just a literally mega low

2:37:51

budget and they didn't expect anyone was

2:37:54

going to care about it, but it's

2:37:56

yeah, it's just got like a clean

2:37:58

but very old polygonal thing going, I

2:38:01

guess is what you would call. Yeah,

2:38:03

dude, and the character created this game

2:38:05

is fucking awesome. In fact, I'm even

2:38:07

gonna, I took a screenshot, my friend

2:38:10

Brandon, I'll put a comparison of him

2:38:12

in real life versus character in game,

2:38:14

it's amazing. He looks like cracked out

2:38:17

Brandon in it. So, hey, on my

2:38:19

character, we decided we were all going

2:38:21

to be shortless, no shoes, like eyes

2:38:24

slightly dilated. Cause we're, dude, we're always

2:38:26

smoking our own product, it's a great

2:38:28

idea. So yeah, you eventually make your

2:38:31

product and you gotta go out, you

2:38:33

gotta find your people, like you gotta

2:38:35

offer some samples, people get interested, start

2:38:38

getting a little network of your money.

2:38:40

There are cops out and about that

2:38:42

there's a curfew, so that's one of

2:38:45

the most likely times where they can

2:38:47

get you, and they can search you,

2:38:49

but there's a mechanic where there's like

2:38:52

an arrow over your inventory bar, and

2:38:54

if you hold that item, when the

2:38:56

arrows above, you can conceal it. So

2:38:58

you got to be careful like space

2:39:01

out where your weed is and stuff

2:39:03

like that in order to not get

2:39:05

caught by the police. Eventually you get

2:39:08

dealers and so you've got to provide

2:39:10

product to the dealers. They have their

2:39:12

own client list that you got to

2:39:15

send them out. And the operation kind

2:39:17

of just continues growing at that point

2:39:19

where we're at the point now where

2:39:22

we have four locations. Three of them

2:39:24

we have hired staff to manage. So

2:39:26

one of them, well two of them

2:39:29

are all weed. One of them new

2:39:31

product on the market, we got meth.

2:39:33

So we've got meth that we're trying

2:39:36

to introduce to people. Another interesting mechanic

2:39:38

is that you can modify the weed

2:39:40

with mixers. So you can add some

2:39:43

like Red Bull in your weed and

2:39:45

it makes a different type of strain

2:39:47

that has different qualities to it. And

2:39:49

so different customers want different. types of

2:39:52

things. And so there's more, I guess,

2:39:54

innocent things you mix in like Red

2:39:56

Bull or Coca-Cola, not cocaine. yet. You

2:39:59

mix those in, you get some properties,

2:40:01

but then you can start mixing like

2:40:03

gasoline, Viagra. For some reason, horse seamen

2:40:06

is an ingredient that you can mix

2:40:08

into the weed, which is great. And

2:40:10

dude, it's funny, because I was mentioning

2:40:13

you could smoke your own product. So

2:40:15

some of these effects apply to you

2:40:17

where one of them, Brandon smoked it,

2:40:20

and then his head just slowly started

2:40:22

getting larger, just ever so slightly. Some

2:40:24

of them have like energizing effects and

2:40:27

they'll make your character run faster. So

2:40:29

there's like different buffs as well. And

2:40:31

there's just a lot of really fun

2:40:33

little things in the game too where

2:40:36

there's a casino, you can go bet

2:40:38

all your money that you earned if

2:40:40

you want. You got to have a

2:40:43

laundering operations. So we have a laundry

2:40:45

mat, we have a post office, we

2:40:47

have a car wash that we can

2:40:50

launder our money in because you can

2:40:52

only deposit so much money. in the

2:40:54

traditional means. So you got to have

2:40:57

that operation going as well. And I'm

2:40:59

very excited because we just unlocked someone

2:41:01

who's going to help us start our

2:41:04

cocaine operation. So hopefully can get some

2:41:06

more profits from that as well. But

2:41:08

as silly as this game sounds, the

2:41:11

sense of progression, all the different management

2:41:13

aspects of it are really fun. It

2:41:15

isn't really access. So it does have

2:41:18

some bugs, but surprisingly, pretty... Pretty feature

2:41:20

rich, I would say, overall right now

2:41:22

with the different types of drugs you

2:41:24

can make. The different people you sell

2:41:27

to, the dealers, all these different elements

2:41:29

coming together, it's a really awesome sim

2:41:31

game. And the silly elements to it

2:41:34

just make it even better. So Schedule

2:41:36

One, check it out on PC. And

2:41:38

this game is blowing up big time.

2:41:41

So I'm assuming once they finish it,

2:41:43

they said early access period, I think

2:41:45

for like two years. So it might

2:41:48

be a while till there's a console

2:41:50

version of this game. Yeah, I wouldn't,

2:41:52

I was just looking it up and

2:41:55

trying to find information on that. Insider

2:41:57

Gaming had information. saying that on their

2:41:59

discord, the question comes up a lot

2:42:02

and the answer is no, that they're

2:42:04

like not gonna make a console version.

2:42:06

Probably not until, like you're saying, like

2:42:08

the game is fully out. I think

2:42:11

there's only a few of them, like

2:42:13

you said, and it has 50,000 reviews

2:42:15

almost on steam, overwhelmingly positive. She just

2:42:18

came out 10 days ago or so,

2:42:20

so it looks really fun. I mean...

2:42:22

It's silly, but I loved that game

2:42:25

just that you played on the calculator

2:42:27

or like drug wars or whatever you

2:42:29

know I'm talking about like it was

2:42:32

like it was a I don't know.

2:42:34

Are you guys too young for that?

2:42:36

Like on TI or the TI whatever

2:42:39

it was called the TI 83. There

2:42:41

was a game that was called the

2:42:43

TI 83. There was a game that

2:42:46

was like very common that people had

2:42:48

in my my generation. I think it

2:42:50

was just called drug wars on your

2:42:53

calculator. And it's cool that they're doing

2:42:55

something like that, that I wonder if

2:42:57

this kind of stuff is allowed. I

2:42:59

would assume it is? Like why wouldn't

2:43:02

it be? Like I don't know. Obviously

2:43:04

Steam is very libertarian and less fair,

2:43:06

but I wonder on the platforms, it's

2:43:09

like this is a glorification of drugs

2:43:11

or it got, I must have an

2:43:13

ESRB rating? I guess. It's in early

2:43:16

access. I don't know if it needs

2:43:18

to. I think this would inherently just

2:43:20

be rated M though, right? I'm

2:43:23

not seeing any SRB rating on the

2:43:26

steam page. Yeah, like, so I don't

2:43:28

know how that all works. And, but

2:43:30

then again, it's like, there are movies

2:43:33

about drugs, violence, sex, that are rated

2:43:35

are. But I'm just curious if there

2:43:37

will be any sort of fidgetiness about

2:43:40

it, because if you just, it's very

2:43:42

similar to Grand Theft Auto, if you

2:43:44

just take it in the spirit that

2:43:47

it's in, it's fun, and it's silly.

2:43:49

I think it looks great. And I

2:43:51

think the art style is. Sublime like

2:43:53

I'm not even kidding. I'm not even

2:43:56

kidding. Like I think it's fucking perfect

2:43:58

It's so fucking goofy. You know exact

2:44:00

right ourselves for what the game is

2:44:03

Because if it was realistic it would

2:44:05

feel kind of like tri-hard or like,

2:44:07

there would be something about it that

2:44:10

would be really wrong. There's a trailer

2:44:12

on steam where it's like there's a

2:44:14

video at 34 seconds of this particular

2:44:17

video. It's the schedule one gameplay trailer.

2:44:19

There's like a video at 34 seconds

2:44:21

of this particular video. It's the schedule

2:44:24

one gameplay trailer. There's like a guy,

2:44:26

it looks like a tall south part

2:44:28

on his head and he's in his

2:44:30

underwear and he just runs at. The

2:44:33

player character and the guy just stabs

2:44:35

are very funny. I just see you

2:44:37

guys, it's in the Sacred Symbols channel

2:44:40

in our staff chat, the picture of

2:44:42

Brandon that I mentioned earlier, but you

2:44:44

guys, you guys have seen him before.

2:44:47

Yeah, that's awesome. Why is he looks

2:44:49

so tired? Yeah, dude, you can get

2:44:51

tattoos in the game and we were

2:44:54

really early on. And so, like Ben

2:44:56

and I are like working really hard

2:44:58

trying to get our operation going and

2:45:01

Brandon, we don't know what he's doing.

2:45:03

He comes back in. He's got this

2:45:05

super shitty eagle eagle Like, dude, how'd

2:45:08

you get that? He's like, oh, you

2:45:10

just gotta go to the tattoo shop.

2:45:12

Like, oh, interesting. And because it's early

2:45:14

in the game and we're tight on

2:45:17

money, Ben's like, wait. I thought we

2:45:19

had like 300 more dollars. Brain's like,

2:45:21

oh, don't worry about it. Don't worry

2:45:24

about it. Don't worry about it. Don't

2:45:26

worry about it. Yeah, Brandon was just

2:45:28

out spending it. It's ridiculous. The other

2:45:31

thing, I forgot to write this on

2:45:33

the, on the, the doc here for

2:45:35

you guys, but I have been checking

2:45:38

out Hitman on PlayStation VR as well.

2:45:40

Ten dollar fee to unlock the VR

2:45:42

version, which I feel like is pretty

2:45:45

fair. Yeah. I played it for about

2:45:47

an hour the first time and I

2:45:49

was doing the tutorials, even though I

2:45:51

know how to play Hitman, I don't

2:45:54

know how to play it in VR.

2:45:56

And by the end of that hour,

2:45:58

I was feeling a little... ill because

2:46:01

I haven't been playing a lot of

2:46:03

VR recently so I don't have my

2:46:05

sea legs anymore quite the same. And

2:46:08

it's really well done. I'm amazed at

2:46:10

how good it looks visually. It looks

2:46:12

really comparable to the PS5 game. Very

2:46:15

sharp. I don't, it obviously benefits like

2:46:17

all games benefit from the immersion of

2:46:19

VR. But Hitman is one of those

2:46:22

games that can be really finicky about

2:46:24

like if a character sees you or

2:46:26

you do something slightly wrong. So I

2:46:28

don't know if that lends as well

2:46:31

to VR. In fact, when I was

2:46:33

playing it, I was like, man, it's

2:46:35

cool. It's cool to be walking around

2:46:38

like the Paris level with the runway.

2:46:40

I'm like, man, this is so cool.

2:46:42

I don't know if I enjoy playing

2:46:45

this game like this though. It's neat

2:46:47

and I'm sure some people would be

2:46:49

super into it. a much quicker period

2:46:52

of time I started to feel sick.

2:46:54

But I already what kind of was

2:46:56

feeling, at that point, so it wasn't

2:46:59

a good idea to play at all.

2:47:01

I'm going to return to it because

2:47:03

there's something about it. It's really intriguing

2:47:05

to me because I love hitman, I

2:47:08

love VR, so it makes sense. But

2:47:10

at the very least, for those of

2:47:12

you interested, it's a very, in my

2:47:15

opinion, seems like a very high quality

2:47:17

port, unlike the PSBR one port that

2:47:19

was absolutely terrible. Hitman already. Cool. Sounds

2:47:22

great. Oh yeah. If you're not getting

2:47:24

sick. Yeah. I was looking up on

2:47:26

ESRB just for out of curiosity of

2:47:29

Schedule 1's on there. It isn't. It

2:47:31

isn't. Then I just couldn't find any

2:47:33

game with the word schedule in it

2:47:36

at all. I guess that would make

2:47:38

some sort of sense. But then I

2:47:40

looked for Herbroxia and Herbroxia 1's on

2:47:42

there, but not Herbroxia 2. We definitely

2:47:45

have ESRB ratings for both. Again, as

2:47:47

far as Adam falls concerned, we will

2:47:49

do a spoiler cast and re-discussion for

2:47:52

that imminently. I don't know if enough

2:47:54

people have played assassin screen shadows to

2:47:56

do anything for that would be nice.

2:47:59

to do something for it. But I

2:48:01

don't know if there's any interest off

2:48:03

the kind of... You know, Maddie and

2:48:06

Cog, we're playing it? I don't know

2:48:08

if they finished it though. I don't

2:48:10

know if Maddie was playing it and

2:48:13

then he's done. I know Locke started

2:48:15

it and he's out. Yeah, well that's,

2:48:17

yeah, I mean I would want people

2:48:20

to be if possible. Yeah. Okay. Well

2:48:22

there's really no big news this week

2:48:24

except for one thing that I saw.

2:48:26

It's more of a nerdy. The game

2:48:29

business.com which is the new Jeff Keely

2:48:31

funded operation that seems to be running

2:48:33

on sub stack so that's good because

2:48:36

sub stack is an awesome platform if

2:48:38

we're never we're never going to leave

2:48:40

patron I love patron deeply loyal to

2:48:43

patron but I have a thought in

2:48:45

my mind like what if patron went

2:48:47

away or we couldn't use it anymore

2:48:50

because it wasn't possible sub stack would

2:48:52

be where I think we would go

2:48:54

do you guys use it at all

2:48:57

do you read anyone or listen anyone

2:48:59

there it's a great website it's a

2:49:01

great website It's very modular and interesting

2:49:03

and it's what's cool about it is

2:49:06

it's it it incorporates It's not it's

2:49:08

not on like patron it And that

2:49:10

it incorporates like you know the written

2:49:13

word and audio and video and all

2:49:15

that kind of stuff But it's much

2:49:17

bigger in like political philosophical academic spheres

2:49:20

as opposed to patron is kind of

2:49:22

the the standard in like entertainment RAM

2:49:24

and so on so anyway So this

2:49:27

was written by Christopher Dr Christopher Drink

2:49:29

called my completely accurate reporting on Concord

2:49:31

laughing stock of the industry, which I

2:49:34

didn't really appreciate. I never talked to

2:49:36

this person before, so I'm not much

2:49:38

of a fan of his for saying

2:49:40

that and throwing Venemay away for something

2:49:43

that's not wrong. But he did write

2:49:45

here how six million call of duty

2:49:47

players sent Hell Divers to into a

2:49:50

salesman. I highly recommend this story. It's

2:49:52

basically the the... It's basically bringing you

2:49:54

an interview that he conducted and there's

2:49:57

a as a video for it as

2:49:59

well. And I don't know if the

2:50:01

video I think the video runs in

2:50:04

their own. It's a proprietary thing. Yeah,

2:50:06

because I was trying to like find

2:50:08

like where it would be. But I

2:50:11

think it's just a, yeah, it's just

2:50:13

a short proprietary video. So that's unfortunate.

2:50:15

But they basically anyway spoke to someone

2:50:17

at Arrowhead. It's Shams, Georgani, who is

2:50:20

the new CEO of Arrowhead. He took

2:50:22

over the mantle after Hell Divers 2

2:50:24

came out. And I just thought I

2:50:27

would bring this story up because I

2:50:29

highly recommend people reading it. Again. Again

2:50:31

it's from. the game business and I

2:50:34

shared it with the guys as well

2:50:36

and asked them to read it to

2:50:38

see if there's anything interesting that they

2:50:41

wanted to pull out of it. And

2:50:43

there are a lot of interesting things

2:50:45

about turning the game around and they

2:50:48

talk about games getting a 19% the

2:50:50

game getting a 19% the game and

2:50:52

the game getting a 19% the game

2:50:55

getting a 19% user score and that

2:50:57

they were able to turn it around

2:50:59

back to like 94% or something and

2:51:01

they were really inspired by was in

2:51:04

the beginning so it's. No offense much

2:51:06

more impressive what hello games did. Yeah

2:51:08

But I was curious if anything stood

2:51:11

out to you either of you in

2:51:13

this article that you wanted to dig

2:51:15

deeper into if not we can move

2:51:18

on from it But Dustin speak to

2:51:20

me about this piece from the game

2:51:22

business dot com. Yeah, it's a few

2:51:25

things I I found it interesting how

2:51:27

I talked about how they were designing

2:51:29

the game for a niche market that

2:51:32

would enjoy a brutally difficult hilarious game

2:51:34

like hell divers, but then I can't

2:51:36

find it in the exact article, call

2:51:38

of duty. He mentions like all these,

2:51:41

then we have six million call of

2:51:43

duty players who bought the game that

2:51:45

are interested in different things than what

2:51:48

we set out to do. So a

2:51:50

lot of the articles talking about how

2:51:52

like they wanted to adapt to the

2:51:55

market that it bought the game. at

2:51:57

the same time staying true to who

2:51:59

they were and are as a studio.

2:52:02

So that was kind of interesting that

2:52:04

they the success for a lot of

2:52:06

companies I think would be like, okay,

2:52:09

we're pivoting to do exactly this. And

2:52:11

you can see that they definitely did

2:52:13

have to change somewhat because a lot

2:52:15

of their updates are what drove people

2:52:18

away from the game as far as

2:52:20

making it brutally hard to the point

2:52:22

of not being fun and turning some

2:52:25

people away from it. The other thing

2:52:27

that I thought was really interesting was

2:52:29

there's a section about how the industry,

2:52:32

when you get a success like this

2:52:34

very quickly, the gut impulse is to

2:52:36

grow and hire as fast as possible

2:52:39

to continue the growth and how that's

2:52:41

not necessarily sustainable and is what has

2:52:43

created a lot of these instances of

2:52:46

mass layoffs is the gut reaction to

2:52:48

just higher, higher, higher, higher, keep pushing,

2:52:50

pushing, pushing, and so. He talks about

2:52:52

being a, wanting to be a good

2:52:55

role model for sustainable growth for the

2:52:57

industry. And I think that's cool, because

2:52:59

we talked about so many times on

2:53:02

the show how someone at the top

2:53:04

makes a dumb decision and hires a

2:53:06

bunch of people based off of success

2:53:09

that is maybe earned and valid, but

2:53:11

not necessarily forever. And so having the

2:53:13

respect for your employees where, certainly I'm

2:53:16

positive, I think they mentioned the article

2:53:18

that they. They have grown since and

2:53:20

have hired more people, but it wasn't

2:53:23

necessarily the hiring frenzy that you would

2:53:25

have seen in many other instances of

2:53:27

a game like this having success. Yeah,

2:53:29

he notes in the conversation, he says,

2:53:32

quote, he's talking about Gension impact specifically,

2:53:34

and he says, quote, they have 1,500

2:53:36

developers working on stuff, but it's still

2:53:39

not enough for the players, despite us

2:53:41

dropping really cool updates, new factions, new

2:53:43

factions, we just can't keep up, nobody

2:53:46

can. So at some point it might

2:53:48

not even be worth really trying, really

2:53:50

trying. I thought it was notable too

2:53:53

he says at some point quote we

2:53:55

were the same people who were 12

2:53:57

months ago, but suddenly we're in a

2:54:00

different league. We were playing in like

2:54:02

Division 3 and now we're in Champions

2:54:04

League and it takes time for us to

2:54:06

figure that out. We are being scrutinized against

2:54:08

a different standard. We need to rise to

2:54:11

the occasion, but there's a bit of lagging

2:54:13

effect to that as we catch up." So that

2:54:15

they were, they're widely, largely unprepared, which I

2:54:17

think makes sense. The way Sony was treating

2:54:19

hell divers before it came out indicated to

2:54:21

me that they didn't truly believe believe in

2:54:23

it. But it turned out great. I'm not to say

2:54:25

it was going to die or fail like Concord

2:54:27

did. I don't think that was the case either.

2:54:29

Like the original Hell Divers is still played by tens

2:54:32

of thousands of people a week, which

2:54:34

is really interesting. A game is 10 years old.

2:54:36

So Hell Divers too would have found its audience and

2:54:38

it's a great game, but I don't think anyone

2:54:40

anticipated it was going to be like this.

2:54:42

Did anything else stick out to you Chris

2:54:44

that you wanted to bring up before we

2:54:46

moved on? I don't know? their finger on

2:54:49

the pulse at least in the sense

2:54:51

of like understanding what went wrong because

2:54:53

I do feel like oftentimes you'll hear

2:54:55

maybe not oftentimes but I've heard

2:54:57

many times when something doesn't work

2:54:59

out or you know a project doesn't

2:55:01

pan out or a game fails or

2:55:03

a film fails like there's always like

2:55:05

some lip service that is paid to it

2:55:07

where they're just like oh these are the

2:55:10

reasons and a lot of the times

2:55:12

those reasons are like just really incorrect.

2:55:14

Or just like, or they don't seem

2:55:16

to have a good understanding of what

2:55:18

really happened, or why this thing didn't

2:55:20

catch fire the way it was supposed

2:55:22

to, or, you know, and it seems

2:55:24

like, you know, when they said, when

2:55:26

they said that, it says here that we

2:55:28

got away from the core fantasy of

2:55:30

hell divers, it literally says on the

2:55:32

box, kill monsters with overpowered weapons. And

2:55:35

in our strive to find balance, we

2:55:37

ended up balancing the game in a

2:55:39

way where the core fantasy died.

2:55:42

That's like a really. That's so

2:55:44

much more accurate of an admission

2:55:46

or like an understanding of why

2:55:48

Any game that I've seen that

2:55:50

has admitted to struggling Like

2:55:53

that's so accurate. It's crazy

2:55:55

like it struck me as

2:55:57

uniquely accurate in the realm of

2:55:59

like you know, public PR for, you

2:56:01

know, struggled projects. It's just like,

2:56:04

oh, you know. There was something,

2:56:06

I can't remember where a game

2:56:08

recently where, or in the last

2:56:10

couple months where there was like

2:56:12

a story where it was like,

2:56:14

oh, it was the engine. Oh,

2:56:16

it was the engine really. It

2:56:18

was just like, maybe. But I

2:56:20

think it's like a million other

2:56:22

things. Right, right. Well, like, it's

2:56:24

nice to see that there's, you

2:56:26

know, that there's people that who

2:56:28

are in a leading position that

2:56:30

truly understand at the very least,

2:56:32

like, what the slip up was

2:56:34

and can hopefully, like, you know,

2:56:36

accurately learn from that and not,

2:56:38

you know, learning the wrong lessons

2:56:40

is very, very easy, I think,

2:56:42

in this kind of space. So

2:56:45

it's good. I agree. Yeah, they

2:56:47

got there in the end. I

2:56:49

still think. We said

2:56:51

it at the beginning too when Helldiver

2:56:53

started kind of going off the reservation

2:56:55

a little bit where I was like,

2:56:57

what are you doing? I'm still curious

2:57:00

like why their instinct was to make

2:57:02

some of the decisions they made. They

2:57:04

do explain it a little bit, but

2:57:07

I don't know that my first blush

2:57:09

instinct of seeing a game so popular

2:57:11

to be to tweak it like that.

2:57:13

To me, I think you're missing out

2:57:16

on everything that makes the game special

2:57:18

to people. You're fucking it up. I

2:57:21

think they were... The game was too

2:57:23

big and people were too invested in

2:57:25

it. In some way, ironically, I think

2:57:28

charging for the game saved it. Because

2:57:30

if they made the same choices and

2:57:32

people were more fickle about their investments,

2:57:35

I don't think that they would have

2:57:37

recaptured a group of people, although the

2:57:39

game is authentically great. I mean, I'm

2:57:42

not saying that it's not, I loved

2:57:44

it. I played it for 50 hours

2:57:46

or something like that. It's a lot

2:57:49

for me for a multiplayer game. Yeah,

2:57:51

it's a there's so much more to

2:57:53

be said and I would love to

2:57:56

know get more and more into the

2:57:58

weeds Although I think that they have

2:58:00

said more than to your point Chris

2:58:03

more than they really have had to

2:58:05

they've They've taken it on the chin

2:58:07

in some sense. Yeah, and but I'm

2:58:10

but I think that that's a teetering

2:58:12

edge where I think if you replayed

2:58:14

that sequence Ten times I don't think

2:58:17

that there would have been there would

2:58:19

have been a few times where it

2:58:21

would never came back Yeah, I would

2:58:24

think most of it. I think most

2:58:26

I think they kind of lucked out.

2:58:28

I think like they had like a

2:58:31

maybe I think I like a 30%

2:58:33

chance of like getting by you know,

2:58:35

and I think they did it did

2:58:38

it but like a That's same, it's

2:58:40

always at a razor's edge man, it's

2:58:42

the same spirit that made the game

2:58:45

to begin with, so you can't hate

2:58:47

on it too much. Yeah. I like

2:58:49

in this they talk about how things

2:58:52

are in a really bad spot and

2:58:54

there was nothing they could do to

2:58:56

immediately fix things because I think it's

2:58:59

sweet and right they were going on

2:59:01

a three month break. Yeah, that struck

2:59:03

me as just like man. That's awesome.

2:59:05

I like that's awesome. The next line

2:59:08

after they talk about how things were

2:59:10

in a bad spot, they're going on

2:59:12

break. It says, that's when Herman called.

2:59:15

And it's just a single line. That's

2:59:17

when Herman called. It reminded me that

2:59:19

the Face Time image of Colin, Herman

2:59:22

is calling you. And he was like

2:59:24

very serious. The news reasonably so everyone

2:59:26

wants to stay out of the way

2:59:29

I get it I think things will

2:59:31

be back to normal form Next week

2:59:33

hopefully there's all these rumors that Oblivion

2:59:36

is gonna come out. We've been talking

2:59:38

about this for weeks. That's been talking

2:59:40

about we've been talking about this for

2:59:43

weeks. That's gonna come out. We've been

2:59:45

talking about this for weeks. That's gonna

2:59:47

come out. We've been talking about this

2:59:50

for weeks. That's going to come out

2:59:52

either this day or this day and

2:59:54

I'm like I'm not the way it

2:59:57

works Like you don't just choose a

2:59:59

release

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