Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:00
Alberta's gaming industry is leveling up
0:02
and grinding XP for a legendary quest
0:05
to take on another boss , the dreaded
0:07
Dr Inconsisto . Backed
0:10
by Alberta Innovates , a groundbreaking program
0:12
is building co-op alliances , powering
0:14
up local talent and setting Alberta on
0:16
a speed run to double its gaming sector by 2026
0:19
. Learn how we're doing it with style
0:21
a bit of bear wrestling and plenty of know-how . Sit back and settle
0:23
in . Welcome to Shift . Learn how we're doing it with style a bit of bear wrestling and
0:25
plenty of know-how . Sit back and settle in .
0:38
Welcome to Shift
0:40
.
0:48
I come from an era of video game
0:50
arcades , where you pump in quarter
0:52
after quarter playing things like Centipede
0:55
, Pac-Man , Asteroids and Q-Bert . But
0:58
let me tell you , today we're talking
1:00
about Alberta's interactive digital
1:02
industry because things have
1:04
changed and we're diving specifically
1:07
into how it pertains to gaming
1:09
. So who I've got today
1:11
is Shred Capital's Matt Toner
1:14
, Executive Director and Program Lead
1:16
of Scaffold , based in Calgary , my
1:19
colleague Adam Brown , Manager Opportunity
1:21
Development at Alberta Innovates , based in Edmonton
1:24
, and Michael Liebe , CEO
1:26
and founder of Booster Space . Michael
1:28
also works with Kickstarter and he's
1:30
based in Berlin . Gentlemen , good
1:33
morning and good evening to all of you . Hello
1:35
, hello , guten Abend , Hello , welcome
1:38
. It's nice to see you all . So
1:40
let's dive in first , and I'm going to get Adam
1:42
to set a little bit of context . So , Adam
1:45
, can you provide us a brief overview of how
1:47
Alberta Innovates is supporting
1:49
the gaming sector , focusing on the
1:51
funding of Shred Capital and the creation
1:53
of Scaffold through the Ecosystem
1:56
Development Partnership Program ?
1:58
Thanks . I guess I'll
2:00
start by saying that Alberta
2:03
Innovates is focused on growing
2:05
Alberta's tech sector primarily
2:08
, and supporting other key sectors
2:10
like clean
2:12
resources and health , and
2:14
ag for the province . We're
2:30
focused on the nurturing of new technologies that can transform
2:33
or create new industries to help that overall
2:35
goal of growing Alberta's economy . And so the gaming industry is a
2:37
beautiful fusion of tech and creativity and it really epitomizes
2:39
all of the
2:41
amazing opportunities of
2:43
the time that we're living in
2:45
. And the gaming industry
2:47
in Canada is forecast to be worth
2:50
$7 billion by
2:52
2027 . And
2:54
currently about one in seven Canadian
2:58
gaming companies are here in Alberta . So
3:04
we'd like to capture more of that potential and we'd like to grow that number
3:06
of gaming companies in
3:09
Alberta . Alberta
3:13
has a strong history of gaming
3:15
and development in
3:17
the province . Of course many know that BioWare
3:20
was founded here in the 90s and
3:22
we have many great studios , large
3:25
and small , like Inflection Beams
3:27
and Peam Dog here , and
3:30
terrific talent working at those studios
3:32
, and so we've
3:34
levered the ecosystem
3:37
development program to
3:39
do some work in this area .
3:41
Okay . So first off , those are
3:43
significant numbers when you talk about , did
3:46
you say one in seven companies are
3:48
based in Alberta ? Yeah , by some estimates
3:51
as best as we can figure . Okay
3:54
, and $30 billion
3:56
in the next couple of years $7
4:00
billion by 2027 .
4:01
$7 billion .
4:02
See , I got all excited . I went right to five
4:04
times that .
4:05
Yeah , it's growing .
4:07
Right . So bringing in Matt
4:09
with Shred Capital and having them start
4:11
the Scaffold program , I
4:13
think it's going to help significantly with that . But
4:15
, matt , I'm not going to tell the story
4:17
. So why don't you tell us a little bit about
4:20
the current gaming landscape in
4:22
Alberta and how it compares to some
4:24
larger jurisdictions in Canada and
4:26
we'll also bring Michael into that and what it
4:28
looks like globally ?
4:29
Yeah , sure , I mean I'm lucky
4:31
in my career . I've done all things digital
4:34
, I think , over the course of the last 25 years
4:36
. I'm kind of dating myself . I remember
4:38
the arcade days of
4:40
yesteryear all too well . A lot
4:42
of quarters went down the tube back then . I
4:46
was really drawn to the game industry in vancouver when
4:49
it began really expanding
4:52
about 20 years ago into other disciplines
4:55
where I was bringing in creators , composers
4:58
, writers . The form was really
5:00
maturing . It wasn't just kind of the 16-bit
5:02
splendor that we'd been accustomed to . It really
5:04
was seen as Hollywood 2.0 . So
5:07
I've worked in New York and Silicon
5:09
Valley and Vancouver , Toronto
5:11
and now here , and
5:13
it's really interesting what Adam said
5:16
, and he and I discussed this before we
5:18
came in . I mean , we're investors , we
5:20
want to build investable companies , and
5:23
in Alberta you had these big tent pools
5:25
like your Biowares and your Beamdogs and whatnot
5:27
, and they're like 100 feet of nothing
5:29
. And then this very dynamic
5:32
indie scene , you know the indies being
5:34
kind of smaller , you know garage
5:36
band , bootstrapping companies that are launching
5:38
these really interesting titles . And that's where
5:40
, when Adam and I spoke , we said listen , we can help
5:43
here , Because as an investor
5:45
, we approach these problems with the investor's mindset
5:48
and so we're looking at how do we train
5:50
these companies to think a little bit bigger in
5:52
terms of their fundraising
5:55
, their deal-making , their investor relations
5:57
. How do they feel comfortable
5:59
to position themselves on the global stage
6:01
? Position
6:04
themselves on the global stage . If I could , I think the one big breakthrough
6:06
scene and it's only been about a year has
6:08
been the confidence of the companies we're working
6:10
in . We're putting them in meetings
6:12
with big Hollywood companies . We're putting them in
6:14
front of investors hundreds of investors to
6:17
pitch their games . The transformation
6:19
there is remarkable
6:21
. Many of them have said I never thought
6:24
I was ready to do
6:26
this and now they're doing it
6:28
as a matter of course . Really , yeah .
6:32
What's the magic sauce there ? How are we taking
6:34
these , or , pardon me , how are you taking these
6:36
companies that , as you said , I really
6:38
like how you described that . We've got the big companies and then
6:40
there's like 100 feet of empty
6:43
space , and then there's like a hundred feet of empty space
6:45
and then there's the you know , the indie developers .
6:46
So you're taking those indie developers , drizzling
6:50
some magic sauce on them and well
6:52
, I think the breakthrough john in most
6:55
people's mentality and we're just seeing this now
6:57
. The first few months , you know it
6:59
was a little bit of tough going to change people's perceptions
7:01
of things . But one thing we've done really
7:03
well with the Scaffold program it's
7:05
kind of like a venture studio model is we've
7:08
brought in people like Michael that are international
7:11
experts top of their
7:13
game People from
7:15
Kickstarter in Europe in Michael's case , people
7:18
at Meta and Microsoft and
7:20
right down to very successful micro-indies
7:22
in the United Kingdom and
7:25
we infuse their perspective
7:28
and their knowledge and their expertise into
7:30
this Alberta fabric and it's
7:32
like planting I don't want to compare Michael to fertilizer
7:35
, but it's enriching the
7:37
soil , the crop gets stronger . And
7:39
this really came to a head with Game
7:42
Invest West last month , which was the
7:44
first investor-focused
7:46
summit of its kind in Western Canada . That
7:48
looked strictly at games and
7:51
the Alberta folks and Michael can speak
7:53
to this better than I . They really showed
7:55
well against that international
7:57
delegation and that investor delegation we assembled
7:59
. It wasn't amateur hour , it was primetime
8:02
well
8:04
, that's fantastic .
8:05
So now this , this uh event that was
8:07
last month . You say it was in , that's correct part
8:09
of the advanced venture forum you know , okay
8:13
, let's , michael , let's go right over to you
8:15
then , because I , I I'm really
8:17
curious what your impressions
8:20
, uh , were of
8:22
of those alberta gamers . And you know
8:24
as uh , as matt saying it wasn't
8:26
amateur hour , these guys came in and they
8:28
, they were rocking it . So what
8:30
, tell me what your perspective was like
8:32
when you started interacting with them ?
8:34
so , um , yeah
8:38
, let me just say at the beginning , I've seen a lot . As
8:40
matt also mentioned , I also organized
8:43
events myself and also in
8:45
berlin area , in germ
8:47
in Germany , supported in a similar
8:49
program , actually by networking and bringing
8:51
together different companies , matching them
8:54
with investors and
8:56
funding bodies . So
8:59
then when
9:02
I was first introduced to the studios , that was
9:04
actually online through some workshops
9:07
and then later on
9:09
site in Banff , and
9:11
there is a
9:14
certain eagerness
9:16
I would say that you can
9:18
feel in the companies . They really want to
9:21
deliver , they want to
9:23
play with the big
9:25
guys , they want to succeed
9:27
, not just try out and just
9:29
do projects , which
9:31
is a very big difference . I'm currently also
9:33
evaluating projects for a German program
9:36
companies for a German program and
9:38
a lot of them are focusing on one
9:40
game right and not on building
9:42
a company , and that's something
9:45
I see different in the people
9:47
matt and his team brought together or
9:49
educated them to think also like
9:51
that yes , you
9:53
are there to build games , but
9:55
you are building a company
9:58
that is building games , and not only
10:00
one game , but hopefully several
10:02
games , and potentially also in a network
10:04
with other studios and friends
10:08
and partners across the globe
10:10
potentially , and I found
10:12
that pretty outstanding that they
10:14
all have this mindset , that they want to build
10:17
a company that
10:19
does games and that
10:21
they also don't want to do it alone and
10:23
really are asking for help and asking
10:25
questions . That's a big difference . Also
10:27
, if you talk to people on stage
10:30
right and everybody is there
10:32
silence , and yeah , yeah , okay , thank
10:34
you . Can you send me the presentation
10:36
later ? No , I
10:38
don't send you the presentation . It's your job
10:41
to listen , to take notes
10:43
and to process what's going on and ask
10:45
me questions and make the best out of the time
10:47
for me and for yourself . And
10:49
the companies that are in the
10:51
scaffold program are really doing that . They're
10:53
really um , investing and
10:55
listening and and asking great
10:57
questions , so I see a big potential
10:59
there so
11:03
now , when we , when we talk about these companies , how
11:05
, how many are we talking about ?
11:07
Matt ?
11:11
What does Scaffold have in its stable right now ? Well , I think the next cohort that we push
11:14
through and our cohorts generally
11:16
are about 20 different founding teams . The
11:19
program runs for about a year , so
11:21
there's a bit of an overlap , kind of
11:23
a shelving thing , between them . Our
11:25
goal is 100 companies through the program by
11:29
mid-25 , pushing into 26 . And
11:32
the idea is to we set this
11:34
moonshot goal of doubling the size of the game industry
11:36
in the province and really it's about taking
11:39
those GarageBand indies and
11:41
making them into companies , because
11:44
it's great , you can learn a lot sitting
11:46
and working with your dorm mate and kind of building games
11:48
. But the big move is actually
11:51
hanging out your shingle . So that's our goal
11:53
and so far I think we're we're tracking
11:55
. Right now I think there's about 70 companies in the program
11:58
. Next cohort starts in January . That'll
12:00
take us like right up to the a hundred
12:02
founder mark and
12:05
so far we did a survey
12:07
on our KPIs and I shared this with Adam last
12:09
week and I think 30%
12:12
of the people that are in the cohorts already
12:14
are reporting success in either negotiating
12:16
a big deal , raising financing
12:18
or developing relationships
12:21
with a potential licensing partner . So that's
12:23
pretty good for one year . 30% are saying , okay
12:25
, the needle's moving , that's
12:27
great .
12:28
Yeah , that seems significant . Yeah , yeah
12:30
, so okay , and
12:32
, as you said , that's tracking and
12:34
it's ambitious , you know , doubling the size
12:37
of the ecosystem . I
12:44
want to go back briefly to what
12:46
Michael said about how the teams seem
12:49
engaged to build a company . So
12:51
I imagine that's part of what the scaffold
12:53
program is helping these companies or
12:56
these designers start to think
12:58
about , think more broadly than just a product
13:01
. Can you speak a little bit to that and
13:03
how that looks ?
13:03
yeah , of course , yeah of course I'd be delighted
13:06
to um , I
13:08
guess michael did put it very well like some people approach
13:10
it from more of an artistic point of
13:12
view . Uh , naturally I have a game
13:14
I want to make . I'm inspired by a game , or
13:17
I've worked for a big triple , a studio
13:19
or studios . I've been hired
13:21
and laid off , and hard laid off , and I want to do it my
13:24
way . Uh , for the first time
13:26
, with peers , with friends and people I've worked with and
13:28
I think that's been the big differentiator for
13:31
us is showing them the
13:33
potential of building something that lasts
13:35
, not just a project , but
13:38
something that is capable of producing repeated
13:40
good works . And what we try to do is
13:42
we're bringing people in these weekly
13:45
master classes that we hold . We
13:47
do them via Zoom and
13:49
we'll bring in like a Tyler Sigmund from Red Hook Studios
13:51
or a Sean Woods
13:53
from Alpha Dogs . These are people that started other
13:55
similar small studios in different
13:57
parts of Canada and have had the ups
14:00
and downs and backs and forths and led to the big
14:03
exit , and they talk about it as being like
14:05
a life-changing moment , not just
14:07
for themselves or , in in the case of Alpha
14:10
Dog and Halifax , for people in that ecosystem , the
14:12
community , but also for their
14:14
employees , the opportunities
14:16
they give for them to work
14:18
on bigger projects and do bigger things and
14:21
not just be kind of working paycheck
14:25
to paycheck or build and build . We
14:27
bring in people from Silicon Valley
14:29
, new York , to kind
14:31
of bring out what Henrik
14:34
would call his sad hammer . Henrik is one of our guys from
14:36
Europe . He
14:39
calls it his sad hammer . He's Swedish , maybe it's a Thor
14:41
thing , I don't know . But to give them initially
14:44
some very frank feedback
14:46
. When people would initially start talking
14:48
about their companies , they'd say I'd like to be able
14:50
to work full-time on my games . And they would just
14:52
do the needle scratch , stop and say , not
14:56
interested . How are you going to change
14:58
things ? How are you going to build a company in Red
15:00
Deer ? How are you going to build a game
15:02
that's going to change people's perspective ? How
15:04
are you going to get me as an investor in silicon
15:06
valley , excited ? So we're really
15:09
trying to kind of expectation
15:11
set . Like you know , try to get , try to get bar
15:13
raising .
15:14
There's part of their mentality well , you know , as
15:16
we're talking about this , I can't help but thinking
15:18
. You said the word creatives . Um , you
15:20
know where you've , you've got . Uh , you see this
15:22
a lot in music , a lot in art , a lot obviously
15:25
in video games too . People
15:27
just doing a one-off , whether it's a
15:29
video game or an album or whatever
15:31
it is . How you know , when it becomes
15:34
this kind of this thirsty , this hungry
15:36
artist , this kind of mental
15:38
picture that we have , you have to suffer for your art
15:40
. But commodifying
15:43
an art is not
15:45
necessarily a bad thing If you
15:47
can turn that into your full-time gig and
15:49
there's people and networks to help you build
15:52
that like Scaffold , like
15:54
the work Michael's doing as
15:56
well in Europe and Adam's doing through
15:58
Alberta Innovates . I think that's
16:01
a real neat perspective
16:03
in how we're moving
16:06
the dial perspective and how we're kind
16:08
of moving the dial .
16:10
Well , one thing that's interesting as well and maybe Michael will speak to this is the role
16:12
that alternative financing can play for an industry like Alberta's
16:14
. You know we are not AAA dominated
16:16
Quite the opposite in some ways and
16:19
Kickstarter has been like one of the initial
16:21
. Here is a way to fund
16:24
your dreams with people that are dreaming
16:26
the same way , and Kickstarter
16:29
, I think , has had a real renaissance of late . He and I were talking about
16:31
some numbers when he was here in Alberta and I was like , oh my gosh
16:33
, you guys have . You
16:35
guys are back in a profound way , and that's , I think , really
16:37
good news for companies here in Alberta
16:39
that can work with guys like Michael to really
16:42
understand how to use that platform .
16:43
Right . So , Michael , let's dive a little
16:45
bit into kind of the Kickstarter
16:48
model and what that renaissance
16:50
is looking like .
16:51
So , just to be on the safe side
16:53
, everybody knows Kickstarter is a crowdfunding
16:56
platform . It's project-based
16:58
and reward-based . It means it
17:02
is a game and you give
17:04
10 Canadians and you get a game back
17:06
. That's the project and that's the
17:08
reward you get need to get back . If
17:11
it's not funded , nothing happens
17:13
. Um . So no , no
17:15
credit cards are debited and
17:17
no game is made . Um
17:20
, that's the idea . What
17:22
we see is that today
17:25
more than ever , kickstarter has become
17:27
part of the funding puzzle
17:29
. I call it or actually we in the scaffold program
17:31
tend to call it that in general is
17:34
that you never only have one source of money
17:36
. No matter which creative project you do right
17:38
or company you build , you
17:40
always have your own money
17:42
, your friends , fools and family , your
17:45
grandmother , your neighbors
17:48
, whatever . Then you have investors
17:51
, you have the bank , you have public
17:53
funding and you have the crowd through
17:55
crowdfunding and then later also the
17:57
sales that give you the
18:00
money back after shipping . Kickstarter
18:04
has started
18:07
as being what the name says
18:09
an initial ignition
18:11
into the creative process and
18:14
showing demand . Yes , this
18:16
idea is great . People want this idea
18:18
to become a reality . 2007
18:22
, 8 , 9 , up until 14
18:24
now , with
18:27
the whole industry evolving
18:29
, becoming more mature and also
18:31
the different sources
18:33
of funding also increasing , like
18:35
you have in Alberta or Canada , public
18:37
funding programs . That helps a
18:40
lot to allow people
18:42
to add Kickstarter
18:44
at a later stage in
18:46
the project development and the marketing
18:48
process . So this is something
18:50
where we also see a professionalization
18:52
in general within the smaller
18:55
studios on how they approach
18:58
their fundraising strategy , including
19:01
, at the same time , the self-marketing
19:04
strategy , including
19:07
then their marketing
19:10
to consumer strategy and
19:12
kickstarter then being one part . Today
19:14
, the quality of how the
19:16
campaigns are built is amazing . Like
19:19
you can't just go there and say , hey , I want
19:21
to do a game , here's my text
19:23
, this is me , me . I'm awesome
19:25
, it will be great , trust me . No
19:28
, you need a video , you need GIFs , you
19:32
need a full story . You need to also share your funding story
19:35
like how did you get the money to
19:37
get where you are now ? And then ideally
19:40
, you only need like a year or
19:42
one and a half years , two years
19:44
max to actually then ship
19:46
onto Steam Steam , the world's
19:49
biggest direct distribution platform
19:51
for video games . There
19:53
you do then kind of early access
19:55
, which is a bit of an open
19:57
beta program where people buy in
19:59
in the early stage of the game and
20:01
then after five years , you really
20:03
go out in full development and
20:08
we see a change , a lot , and this
20:10
is what I think Matt was trying
20:12
to get to . With
20:14
a healthy ecosystem
20:16
of like-minded people who are sharing
20:19
ideas , you can
20:21
be ahead of the game because you have
20:23
to be creative . Today , after the
20:25
pandemic and after the global financial
20:28
crisis , the world is
20:30
different and it will continue
20:32
to be different and it will evolve differently
20:34
than it had evolved
20:37
up until now . And this is
20:39
where Kickstarter , hopefully already
20:41
, is playing a bigger role . But
20:44
also thanks to the people Matt's bringing
20:46
in , or the Scaffold program is bringing in , this
20:50
funding puzzle can actually become a full
20:52
picture at the end and
20:54
games get made .
20:57
I love that notion of the funding puzzle . Sorry , go
20:59
ahead , Matt .
21:01
Oh no , just to speak to that and Michael
21:03
nailed it . Really , when we first started here
21:05
, people were just thinking I've got to get
21:07
a publisher . If I don't get a publisher
21:09
, I have to self-release and that's
21:11
it . Now we did a session
21:14
at Platform Calgary as the run-in
21:16
to Game Invest West . Suddenly
21:18
, people in the mix were talking about how
21:21
do I do bridge financing ? How do I work with my
21:23
commercial bank ? There are these
21:26
federal programs that we're tapping into , what's working
21:28
, what's not working . So suddenly
21:30
you've got this very rich
21:32
diet of options , including working
21:34
with Kickstarter and whatnot . And part of the way
21:36
you work with people like Kickstarter or the big corporates
21:39
or Silicon Valley folks is you
21:41
bring them here . You make a personal
21:44
connection with folks , and
21:46
when we were at Game Best West , you
21:53
know one of our founders is also a certified trail guide , so we took some of our international
21:55
delegates on a series of hikes just to show them some of the natural beauty
21:57
, and this turned it into kind of an interesting . It's not
21:59
just a pitch event , it's a bonding
22:02
event , it's a let's make some friendships
22:04
, and people like to work with their friends
22:06
. So I know , Michael , you
22:11
weren't as challenged as you hope to be on the hikes , but there's some great photographs
22:13
of you folks tackling the lower foothills at least no bears
22:15
?
22:15
no , uh , running elk we were . We were
22:18
hunting the bears , but they were smarter
22:20
than us , um , so they ran away and hid
22:22
they
22:24
kept themselves scarce for sure .
22:27
No , but that's what's great . Yes , well
22:29
, I'm glad . And was that your first time in in
22:31
bam ? First time in alberta ?
22:33
yeah , sorry listeners , before um I
22:36
got invited , I didn't even know alberta
22:38
exists , um as a province
22:40
. I knew calgary , um
22:43
as a city and banff
22:45
also as a city and Banff also as a city , but I didn't
22:47
know the bigger concept of Alberta . So
22:51
, yes , I learned a lot . I did my research
22:53
also and checked on some stuff and
22:55
and was really excited it was great
22:58
and how
23:00
they also organized it with the bonding
23:02
and friend stuff . So one of the
23:04
cohort studios
23:06
, like a startup guy , picked me up at the
23:08
airport in calgary , took me out
23:10
for dinner on the way and then
23:12
we actually landed in the hotel
23:15
. So these things were amazing . And
23:17
still today I'm whatsapping with the
23:19
guy left and right about beers
23:21
oh , that's fantastic .
23:23
Yeah , no , I . I love that . You want to do business
23:25
with your friends and you know when these things
23:27
come from a genuine place
23:30
, you know , a friendship and care
23:32
. I think it , you know it just
23:34
deepens those bonds . I
23:36
want to dive in a little bit to you
23:38
know , matt and Adam , how
23:41
did we through the
23:43
ecosystem development partnership
23:45
program ? How
23:47
did that relationship begin ? Yeah , why
23:51
don't we start with you , adam ? Did
23:54
Matt reach out to you ?
23:56
Yes , I believe . So I believe Matt
23:58
reached out first and I hadn't
24:00
heard of him before and we hadn't
24:03
done much work in the gaming sector
24:06
before . But , as
24:09
has been discussed , alberta has great talent
24:11
in the gaming industry , currently
24:14
has
24:17
great talent in in the gaming industry , uh , currently , and and we
24:19
have post-secondaries that are graduating additional uh , great talent
24:21
every every semester , and so , um
24:24
, when , when matt came
24:26
and and offered something
24:28
that we didn't have , uh
24:31
, articulated in the ecosystem
24:33
yet , it was really intriguing
24:35
to me . So
24:38
there have been disruptive layoff cycles
24:40
in the gaming industry in
24:42
Alberta specifically as
24:44
well , and so we had seen that
24:47
, and you know , major
24:49
employers have grown and contracted
24:51
and , as
24:53
is a somewhat common
24:56
story in in Alberta , you know , we felt
24:58
somewhat at at the of of
25:00
that and and that , uh , you
25:02
know , game developers in in our
25:04
industry didn't have control over their
25:06
destiny as much as they they could
25:09
, perhaps , and so , um
25:11
, I I think what Matt
25:13
offered was access to global
25:15
capital , but also
25:17
something that he
25:20
and Michael have been talking about bringing
25:22
in expertise from
25:25
around the globe to work
25:27
alongside our expertise
25:29
to
25:32
raise the game for the whole ecosystem
25:35
, and
25:42
often it's not about there not being enough funding
25:44
in the system , and it's certainly
25:47
not a question of not having enough talent , but knowing how to navigate , as
25:49
was mentioned , from Kickstarter to the other
25:51
funding mechanisms and
25:53
to know how to do that is really
25:57
overwhelming initially , and
25:59
so I think the
26:01
first or second conversation , matt
26:03
described a venture studio
26:05
model that sounded
26:09
somewhat familiar to us but
26:12
had key markings , like
26:16
you know . We think that one
26:18
of Matt's theses , I think , was , you
26:21
know , alberta could be getting more of the Canada
26:23
Media Fund and that
26:25
could fuel a lot of the initial
26:27
stages of growth . So
26:29
that was attractive . And
26:32
then bringing in partners with Shred
26:34
Capital and folks like Michael
26:37
really rounded out what
26:39
would be not just a training
26:41
exercise or a learning exercise
26:43
but a
26:45
helping exercise , and
26:50
so that made my ears perk up and
26:52
we continued conversations after
26:54
that . And , yeah
26:57
, what's your perception ?
26:59
yeah , well , you were talking about
27:01
. I was just asking myself the same question , like how
27:03
did we ? And we were introduced through
27:05
a contact at university ? Actually
27:08
, I just went to my email , went to the first one
27:10
I could find from you , which is like august
27:12
of 22 , and that's what it was . It was a
27:14
connection from somebody through universities . Uh
27:17
, you , you might not know this I'm still pleasantly
27:20
surprised by this . University of Alberta
27:22
has the second most
27:24
published papers related
27:26
to games and AI
27:28
in the world . Wow , it's not even close
27:30
right Number two , right behind , I
27:32
think , santa Cruz or somebody like that . So , so
27:35
again , you've got this potentiality
27:37
built up here . So it was a pretty , and
27:40
I talked to the people in the space that
27:42
said you know , something is
27:45
going to happen in alberta , but someone's going to kind of light
27:47
the match right , and this is
27:49
before we came here . I don't know if we're going to be
27:51
taking credit for lighting the match , I mean , you know
27:53
, but maybe we're helping kind of move things in that
27:55
direction , you're streaming
27:57
on Astro Radio now . Hopefully
28:00
I got a little better than that , but I want a flamethrower
28:02
. But that's just me . So
28:04
one thing that I mentioned was the Canada
28:06
Media Fund , which is sort of the first
28:09
check , often written for Canadian
28:11
game companies . And you know , when you talk to Michael
28:13
or you talk to our European colleagues , they're
28:16
like there's nothing like this , we don't have access to that
28:18
. That's an amazing program but
28:25
historically and I know Valerie Crichton will want to grab me by the ear when I say this
28:27
most of the money has started to drift towards , overwhelmingly
28:29
towards Toronto and Montreal companies
28:32
, to the point where people in Vancouver
28:34
refer to it as the Montreal Game
28:36
Fund because so much money's gone
28:38
there . So we've really made that a point
28:41
of like . Okay , we want to make sure our folks don't give
28:43
up on it , that they're aware of it , that they
28:45
pool their knowledge , that we help them to focus
28:48
it so that they're sharing best practices
28:50
. And you know we're looking for some
28:52
stats right now . But I know that our win rate's gone way
28:55
up with our Alberta companies . The industry
28:57
average is about 20%
28:59
are successful . Our
29:01
Alberta companies that we coach and show them how to
29:04
approach it . Success rate of
29:06
about 65% .
29:08
Okay , so define success . For me , that's getting the Canada
29:10
fund .
29:12
Okay , Building an application
29:14
for different levels . There's
29:17
all different levels . We're still moving up that chain
29:19
. For most people , the success
29:22
rate globally is
29:24
20% of people who apply not quite
29:26
get money . People
29:28
in Alberta that we've been working with the success rate
29:30
is closer to 65% .
29:32
That's really significant . That sounds like
29:34
you're lighting a match . You're lighting
29:36
a flame .
29:39
To pick a different metaphor . I want to break the
29:41
casino . We'll see if we can pull that
29:43
off .
29:47
My original question . I come
29:50
from a marketing communications background . The
29:52
question behind how did you meet ? Was
29:54
how did you hear about the
29:56
ecosystem development partnership program
29:58
? And to hear that it's you know , in
30:01
the ecosystem . You're talking to people at the university
30:03
and they , hey , have you met adam , have you ? This
30:06
is what I love about this notion of networking
30:08
and knowing people who know something
30:11
. Who can you know ? Like this is
30:13
how things , um , you know , when you
30:15
have that community of people that are talking , you
30:18
know and then obviously , like you , matt , you
30:20
seem to know a lot of people . And then
30:22
now you bring Michael into the picture . Michael
30:24
knows a lot of people and we start to see
30:26
a real proliferation of
30:29
the ecosystem . And , if I
30:31
may really quickly , last week
30:33
we had done a podcast with our colleagues from
30:35
Thin Air Labs and a company called
30:37
Chasm Consulting and
30:40
we're speaking about the
30:42
ecosystem and the sectors
30:44
within the ecosystem touting their own
30:46
stories . So it's important
30:48
that your clients
30:51
, you know , within the scaffold
30:54
program , are also talking
30:56
about their stories on social media
30:58
and stuff , because that's really starts to leverage
31:01
, but it's it's almost like narrative as the
31:04
rising tide well
31:06
, we actually just to speak that quickly .
31:07
I don't want to hog the conversation here , but very
31:11
much agree with what you're saying . And can Canadians in general
31:13
have this humble ? We don't really talk
31:15
about stuff as the way we should
31:17
, frankly . So we actually
31:19
saw that in our participants
31:22
. So we brought in this woman from New York
31:25
called Amanda Goetz that I followed online
31:27
, extraordinarily
31:29
talented young woman who talks about building
31:31
your company in public , so through
31:34
social channels . So she gave a 90
31:36
minute legitimate masterclass , probably the best
31:38
one we've done , highest turnout
31:40
, no one dropped off the call and she broke
31:43
it down Like here's exactly how
31:45
you do LinkedIn to grow your business
31:47
. And she basically said like you
31:49
know , within Scaffold you have a natural what's known
31:51
as an engagement pod in
31:53
the industry , where people help
31:56
reinforce each other's message . They help amplify
31:58
each other's messages . So I challenge
32:00
people in Scaffold let's form
32:02
an engagement pod . Let's let you guys start
32:04
reinforcing each other's message
32:07
, sharing and liking and boosting and commenting on
32:09
it . Let the algorithms do the rest and
32:11
we're starting to see some progress there . But
32:13
I mean these folks . And she
32:15
said God bless , amanda . She said right off
32:17
the front this will feel
32:19
icky , you know , telling
32:22
your story and talking about yourself and right
32:24
. Oh my God , Painful , painful , painful
32:27
. But she just
32:29
gave people permission to feel icky , basically
32:31
saying we all feel this way , but
32:34
we have to do this now .
32:36
And I think too and again not to
32:38
belabor the point , but I think when you get people talking
32:40
about their stories , other
32:42
people look at that and they go oh
32:45
god , I see myself in that . So
32:47
you're sharing , it's a knowledge translation
32:50
, it's knowledge sharing as
32:52
well . Now , michael , do
32:54
you see that , does that sort of thing happen in
32:56
in europe ? Do you see where you
32:58
know you get , you get startups uh
33:01
, in in in their networks
33:03
, helping , helping you know
33:05
, thrive through narrative . And
33:09
I don't mean to change the speed entirely on you guys , but
33:11
this feels relevant to me as well .
33:15
Yeah , definitely it is . So
33:18
there , canada and most
33:21
Central European cultures are pretty
33:23
similar . I need to just speak for the
33:25
Germans now . So , yeah , for us it are pretty similar . Let me just speak for the Germans now . So
33:28
yeah , for us it's very similar
33:30
. We don't brag publicly
33:32
about what we do . Self-marketing
33:35
is bad
33:37
and nobody wants to do it , and that's
33:40
what you have marketing people for , et cetera
33:42
, pp . But
33:45
everybody knows that the
33:47
world has changed and you have
33:50
to have your profile out there and you have to be
33:52
visible out there . So
33:54
, yes , we are trying to do that , and
33:57
there is something
33:59
like Sorry
34:02
, my kiddo wants to join the conversation
34:04
. That's
34:07
the next generation . Yes , there's
34:10
something like informal
34:15
collectives we see popping up
34:17
and forming in the indie scene
34:19
, specifically where you have
34:21
in Germany and Berlin , saftladen , for example
34:24
. That's actually an office where
34:26
20 studios share a space
34:28
together , all game developers
34:30
, and then they have a public website
34:33
, they have a Steam profile
34:36
like a curator , they
34:39
have social media and they
34:41
really incentivize to share everything . Just
34:44
a number , because also , numbers are always
34:46
strong . So , on Kickstarter video
34:49
games , the success rate
34:51
to reach the 100% funding goal
34:53
you set is an average 25%
34:56
globally . Hold
34:59
your breath If you have
35:01
10 backers only 10
35:04
, that's us plus our
35:06
families then
35:09
this average success rate already is at
35:11
50% . If you
35:13
have 25 backers so
35:15
one workshop in the Scaffold program
35:17
, all backing this campaign , average
35:20
success rate is already at roughly
35:23
65% . Rate
35:30
is already at roughly 65 percent . So the mistake most people do is not even
35:32
go to their neighbors , to their classmates , to the fellow
35:34
fellows they are like in close contact
35:36
with , and just put it
35:38
out there and hope for the best right . Another
35:41
statistic is Steam
35:44
, the digital distribution platform
35:46
I mentioned earlier . One game
35:48
out I don't know 5,000
35:50
, just random number . No , I don't really know the number
35:52
. Now , two games out below
35:56
1,000 . So like
35:58
really having the stamina
36:00
to build a game , publish
36:03
it then also , while doing the first game , thinking about the a game , publish
36:05
it then also , while doing the first game , thinking about the second
36:07
game , building a community around
36:09
it , your profile as a studio around it , and
36:11
then publishing the second game
36:14
. I don't know a fall of 80%
36:16
, 90% down of
36:19
studios who actually achieve that . So
36:21
it's mind-blowing if you think about
36:24
these numbers and what they actually mean . You
36:27
invested five years of time , money's
36:29
, talent , into doing your
36:31
first game and then you , sadly , you
36:34
know , crawl into bed whatever , instead
36:37
of using this opportunity to have
36:40
topics to talk about , build
36:42
your business , fundra , fundraise , etc . There's
36:49
a lot of things that Scaffold is doing really well , actually , in educating the
36:51
people to be aware of these topics
36:53
and support it's about being entrepreneurial
36:56
.
36:56
Picking up these tools that are there is so much
36:59
easier than it was when I got into this business 20
37:02
years ago . My God , you don't
37:04
want to become a grant writing machine and just well . If
37:06
the government doesn't fund me or the publisher doesn't take my phone
37:08
call , I'm done . It's like no , no , pick
37:10
up these tools . And we
37:13
see this happening . People are asking questions on our Slack
37:15
channels . Can people tell me about this
37:17
? We set up a Discord to do that . Is it working
37:19
? So if the community here starts to become
37:21
self-resilient among
37:24
the founders and we're seeing evidence of that already then
37:26
it takes on a life of its own . You
37:29
will need a scaffold to keep pushing
37:31
. If we do our job correctly , it'll start
37:33
to take off by itself , and if
37:35
you start to see successes , then that
37:37
is what's really going to drive people . One step
37:40
, adam , I don't know if I shared with you , is
37:42
that the kind of mid-tier companies in
37:45
the scaffold program are beginning
37:47
to hire many of the solopreneurs
37:49
that joined our program Because they bonded
37:52
through these events , through these masterclasses , they've
37:54
learned a bit from each other and the solo guys
37:56
have said well , I've got so much more to learn
37:59
, but I like these dudes that are working on
38:01
this game already . I'm going to join
38:03
forces with them and help them make
38:05
their game better . So that's the knowledge transfer
38:07
that we need in a health ecosystem .
38:09
That's the solution we want to see happen , yeah
38:11
yeah , so how
38:14
long has the program been running now ? Is
38:16
it over a year , just over a year ?
38:18
Just over a year .
38:19
If you had a game investment .
38:20
It would have been the year mark , I think Okay
38:22
, about halfway , About a year .
38:25
Okay , about halfway , about a year , okay . So
38:27
now you've got the next cohort starting
38:29
this January , and I'm
38:32
sure we'll have some listeners on here who
38:34
either are building games
38:36
or know someone that's building games . If
38:38
someone is interested in learning more or
38:40
participating in a future cohort
38:43
, how does that work and what does that look like
38:45
?
38:45
What should they do ? The best
38:47
way would just be to hit me up on LinkedIn . That's
38:49
the best way . Come , find me right there , I'm easy
38:51
to find . And then what we do is our team
38:53
will look at them and we look
38:55
at kind of where they are in the spectrum , like you know . How
38:58
far along are they ? What do they need , what do they bring
39:00
? And then we go through an onboarding
39:02
process where we see
39:04
what they want to get out of the program . Because
39:06
in some cases people come to us and we're like well , you
39:08
know , there isn't really an alignment yet , for whatever
39:11
reasons . Maybe they think they're too far
39:13
along and they need to focus on their game launch
39:15
. Full respect for that . Or
39:18
maybe like , oh well , you know , I'm still in university , Maybe
39:23
I'll , you know , learn a bit more before I jump out . Complete
39:25
respect for that . But generally we find a good fit and
39:28
then we slot them in and again
39:30
, we try to keep it manageable for people's
39:32
professional schedules . We
39:34
try to model it after a program I did at MIT
39:37
actually . So we do the Zoom
39:40
masterclasses of the main bread
39:42
and butter . We try to run those at lunchtime-ish
39:44
so that people can make
39:47
room in their lives for it . So it isn't a distraction
39:49
, it's additive . Now , occasionally we have to
39:51
move things around a bit because , as
39:53
you can see with Michael , it's late night
39:55
in Berlin In the master
39:58
class last week we had a person coming from Tokyo . We
40:01
do sometimes have to flex a bit because
40:03
if you want to get the best person and
40:05
that person is based in Sydney , you've
40:07
got to work on that a little bit . But the
40:09
really interesting thing I've found and Michael is
40:11
certainly a great example of this is
40:14
people really , when they understand what we're trying to do people
40:17
at Meta , people at Microsoft , people at big
40:19
companies , Tencent , Kickstarter they
40:22
may know me already , but
40:24
they really want to be part of what we're trying to pull off . They
40:26
really want to be part of , like seeding , this next
40:28
generation with their
40:31
connections and their ideas and what they've learned
40:33
, uh , coming through it . So I
40:35
found that very uh gratifying that
40:38
oh , I'm sure it was that kind of positive
40:40
feedback loop yeah , that's , that's
40:43
really cool .
40:44
Um , so , really quickly , when
40:46
you , when the founder , reaches out to you and says
40:49
you know , here's where we're at , this is what we're doing
40:51
you've illustrated a couple of cases where they've
40:53
you know , maybe they're staying in school or they're
40:55
doing something else with a launch , do you
40:57
ever get to the point where you're like there's nothing
41:00
we can do with you guys . At this point , I
41:02
suggest doing
41:04
like advice is there , you
41:06
know another ?
41:07
direction . Like , generally speaking , we
41:09
want them to give it a try . Right
41:12
, generally speaking , we want to get them into the first
41:14
cohort and we try to make
41:16
the first terms there's four terms . We try to get them that
41:18
first term and
41:20
let them see , because you know , I think there's
41:22
and look , I've done a lot of this stuff
41:24
over the years , like I've worked on canadian
41:26
, like business development
41:28
when I was running the trade office in new york and stuff like that
41:30
, and you know I used to have to advise my canadian clients
41:32
when they come meet people in these startup
41:34
ecosystems that are really thriving , I'd
41:37
say , look that the guy with the cargo shirts
41:39
and the ponytail , he might be the decision maker . The
41:41
guy with the suit might be his lawyer . So
41:43
I definitely don't want to be prejudging
41:46
people . I don't want them to prejudge themselves . I
41:48
want them to give it a shot and
41:51
surprise us and maybe surprise themselves and
41:53
then we find out what the potential
41:55
might look like . So what's
41:58
next ? Well , I think and Adam and I have talked
42:00
about this a bit I think we really and
42:02
certainly based on Michael's feedback as
42:04
well and other people that have
42:06
been involved we want to do Game Invest
42:08
West in 25 and 26
42:10
. Because some of these companies are just starting
42:12
now . They need a bit of time to mature
42:15
, to really be ready for that opportunity . We
42:17
had a great crop of 10 companies that we brought with us , but
42:20
we want to bring in a bigger delegation next
42:22
time and give more companies more at-bats
42:24
. We
42:29
may do more work in the run-up in Red Deer and Lethbridge and places so
42:31
that it's more integrated into the main event . So the first one worked
42:33
well a bit of an experiment , but
42:35
it worked really well . So I think we have a
42:37
good formula . I think right now it's just making
42:39
sure the next year we have three
42:42
people like Michael and three people like John
42:44
Polson and really bring
42:46
more people here . Because the experience
42:49
of the delegation , unfortunately , is a little
42:51
bit like what Michael had mentioned is the wasn't
42:53
really sure about Alberta , what
42:56
that meant , because Vancouver , montreal , takes
42:58
so much of the spotlight , but we're now
43:00
. We have a great story to tell and getting it on
43:02
the radar . I know what
43:04
you say , john . Would I want to be on the cover
43:06
of you know wired magazine , I
43:08
guess . But would I rather that 10 of our companies
43:11
were having meetings in the boardrooms of 10 big
43:13
corporates ? I'd rather
43:15
that you know so that
43:17
. That that's more . My philosophy is getting those
43:19
partnerships in place and having people at Amazon
43:22
games go oh right , alberta , you
43:24
know it's
43:26
on our radar . We like what they're making up there . We've got
43:28
partnerships up there . We've got people paying attention to it . We
43:30
know what we're getting when we go to Alberta . That's the
43:33
goal .
43:33
What's super important in my experience
43:35
is consistency and longevity
43:38
. I think you call it in English is
43:40
like it's not only a program
43:42
that runs for one or two years , not even
43:44
three . The
43:50
biggest mistakes I saw happening in Europe also in Germany , where we had programs that ended
43:52
after a year or even like
43:54
the longest running public funding
43:57
for the government federal fund
43:59
was four years . Developing
44:01
a video game takes three to
44:04
seven years , so you won't
44:06
even be able to see your results
44:08
if you end early . So
44:11
the super important thing is to have
44:13
these things running . You don't necessarily need to
44:15
grow yes , what Matt said , that's
44:17
a good , stable number , but it doesn't
44:19
need to be thousands of people coming
44:21
from across the globe to Banff , but
44:24
it's more important that you're out there consistently
44:26
at the same events like go to Gamescom
44:28
every year with the same group with the same
44:31
brand , invite a couple of
44:33
people every year again
44:35
and then have them talk about
44:37
it for five years in a row . That's
44:40
how I
44:42
would say these kind of things are successful
44:44
and not just a waste of money
44:46
in the end especially publicly wasted
44:48
if you don't wait until the labors
44:51
of the fruits of the labor
44:53
can be paid .
44:54
I think that's a great point . Yeah , consistency
44:56
and longevity , and people then become
44:58
to understand that this is something that happens
45:00
in the ecosystem . You can build things around
45:02
that . Yeah , I think that's that's
45:05
really well said in the ecosystem .
45:06
You can build things around that . Yeah , I think that's uh , that's really well
45:08
said , and I think it was mentioned earlier um with
45:10
um , just try it out and find out . This
45:13
spirit I think also us um
45:15
old white men need to um put
45:17
into these programs as well . Um
45:20
, what do we know what the future brings ? We
45:22
don't . We know what the past , why the past
45:24
was amazing or shitty or whatever , but
45:26
what's happening next ? Nobody
45:28
knows . So if we create frameworks
45:32
, rather than um setting
45:34
the goals for the companies but creating
45:37
frameworks where they then can thrive
45:39
, um , I think then then
45:41
we are up for a bright future with these
45:43
studios yeah , yeah .
45:44
So I think for us , john , we
45:49
expect to see some really promising
45:51
new ventures eventually come out of this and
45:55
lots of funding received
45:58
and some successful
46:01
games come to market ultimately , as
46:04
Michael just said , that's going to take time , but
46:06
I think the overall effect
46:09
of that is going to be much greater capacity
46:11
in the province and
46:13
more evenly distributed so that we
46:15
have a more resilient gaming
46:18
community . We hope , and so you
46:21
know , after this project ends
46:23
, for Innovates
46:26
when our funding ends , I think you
46:29
know , first of all , matt has already secured
46:31
some Prairie Scan funding so we
46:34
get to extend the scope of
46:36
this a little bit through federal matching
46:38
, which is great . I
46:43
think our suspicion is that , you
46:45
know , the needs of the ecosystem might be different
46:48
once it's matured like that and
46:53
we have more firms and they're doing great things and , you know , perhaps talent
46:55
is a bigger needed
46:58
focus or , you know , I think
47:00
we'll have to reassess in a couple of years . But
47:03
I think also , you know , what we're hopeful for
47:05
is that we might get some specialization out
47:07
of this . So once
47:10
we have a sturdier
47:12
gaming industry , we might
47:14
see what you know areas
47:16
of momentum build up and what specific
47:21
, you know unique capacities we
47:23
have in the province , and so
47:25
Matt and I have talked about this , and
47:28
you know , john , that
47:30
we have amazing artificial intelligence
47:32
expertise
47:35
in the ecosystem as well . Earlier
47:39
this year we saw Artificial Agency
47:41
, a local gaming plus
47:44
AI company , do
47:46
a really big , successful
47:49
raise , and so , you know
47:51
, I'm hopeful , maybe , that
47:53
those two technologies , those two communities
47:55
, could create some
47:57
momentum together in the future . And so we'll
48:00
have to wait , and you know we're
48:02
seeing really exciting green shoots from
48:05
scaffold in the industry right now
48:07
, but I think the future
48:10
could be even brighter , and I don't know that
48:12
we know what it will look like exactly yet
48:14
, but we're tracking it closely .
48:17
I think that's the exciting part , and I'm going to leave
48:19
the last word to
48:21
Matt .
48:22
I would just agree with what Adam said basically
48:24
and , john , I think you put it really nicely . I
48:26
mean , what I find exciting , what
48:28
gets me out of bed in the morning with this one and
48:31
helps drive the whole thing forward is we're
48:33
building an ecosystem here . I'm not going
48:35
to say from scratch , but
48:37
with all the turnover and changes
48:40
in the industry that we've seen over the past year , it's
48:42
rare you get a chance to kind of come in and
48:44
all the DNA is kind of available to
48:46
you . You know , what do we want
48:48
to build here ? We don't have to build what's
48:50
been built . We can build something more
48:52
international , more partner focused
48:54
, more focused on the
48:56
new advances in AI that weren't even
48:58
on the radar when Adam and I first started
49:01
talking , which was not that long ago . So
49:03
to me , like what we built here could be
49:05
special and we have a
49:07
chance to do it .
49:09
Thanks for joining us today on shifts . On behalf
49:11
of everyone here , I'm Jon Hagan . You
49:13
can find us online at shiftalbertainnovatesca
49:17
or at any one of those fine
49:19
streaming services out there . Have
49:21
a good one you
49:32
.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More