Episode Transcript
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0:00
321. That
0:02
was a nice neither of us being
0:05
quite sure who was gonna do the clap
0:06
there. Enjoyed that great. I was gonna leave it
0:08
to you, but then I saw you are far away
0:11
from the mics, which was the international symbol
0:13
for I'm not gonna talk right
0:14
now. Yeah. Exactly. So Yeah. There's
0:17
not much room for me to do this here. So if I'm not talking
0:19
the podcast, I'll just do this. For
0:23
the listeners at home, if this gets included
0:25
in the podcast, Matt just tilted his head entirely
0:27
backwards off the back of the quite lush
0:29
sofa he's currently sitting
0:30
on. I am. I'm the boy of luxury now.
0:32
Mhmm. I am literally on the lap of
0:34
Luxury and you are on my lap
0:36
of Luxury, my little
0:38
phone on my lap looking up at me. I
0:41
thought you let's just stop this
0:43
conversation. I thought you were referring to the listeners
0:45
there being on your lap of luxury, and
0:47
you were gonna, like, perfectly segue that into a hallow
0:49
and lock into the shot of a down podcast.
0:51
That's even worse. Yeah. That's
0:53
my one that your face crunched up, your face
0:55
kind of crumpled off to
0:56
go, oh, that's kinda creepy, man. Yeah. Yeah.
0:58
No. No. I wasn't saying that. Don't worry. This is all
1:00
gonna get this is all gonna get deleted and
1:02
fantastic. Yeah. That's fine. The intro will go
1:04
after this anyway. Hello,
1:16
and welcome to the Shutup and sit down
1:18
podcast, a podcast all about board games,
1:21
board games, board games, and
1:23
board games, and the people who love
1:25
board games. That's right. I didn't miss
1:27
you out folks at home because you're listening
1:29
right now to this
1:30
podcast. And the other person listening to this
1:32
podcast right now is Matt. Me.
1:35
It's it's you
1:36
or me. I am a person who loves board
1:38
games, so don't miss me out either. You are
1:40
so worried that you'd been forgotten. There that I'd
1:42
somehow forgotten that I had a co host on
1:44
this episode. It wasn't just Tom Solo
1:46
rambling this time. was worried that
1:49
you'd forgotten that I love board games.
1:52
Do you love I mean, the borders we're gonna talk
1:54
about today, I think we have mixed feelings
1:56
about certainly. But maybe that's
1:58
not representative of our opinions a hole on
2:00
the
2:00
hobby. Right? No, not at all. And I think
2:02
that also, like, even though we have mixed feelings about
2:04
the games that we're talking about today, spoilers. The
2:08
crucial thing about that is that we
2:10
wanted to play them and
2:13
we wanted to love them. And
2:15
I'm really glad I have played both of these
2:17
games because I've added to the the
2:19
kind of textural life
2:22
of them. Yeah. And I think that's why we're gonna be talking about
2:24
these games, if I'm honest, because we play lots
2:26
of games that are just we
2:28
don't like very much, and we never talk about them.
2:30
And we had quite a few in the discussions leading
2:32
up to this podcast in terms of what we're gonna talk about.
2:35
We've had some games that are just disappearing into
2:38
the shut them sit down obscureity bin and that's
2:40
fine because we don't have anything nice to say about them,
2:42
but we also don't have anything interesting to say about them.
2:44
Whereas these games are both kind of
2:46
fascinating, and I'm glad I experienced both
2:48
of them.
2:49
Yes. This is the shut up and sit down podcast,
2:51
a podcast that wants to love board games.
2:54
On this podcast, let's let's get this out of the way.
2:56
Let's tell the people at home what we're talking about this
2:58
week. We're gonna be talking Stationfall,
3:01
a game, about surviving a falling
3:03
space station and trying to accomplish all kinds
3:05
of nefarious, all quite good
3:07
goals on it as it plummets. And
3:09
gonna be talking about deal with the devil.
3:12
A Euro game where one of you is literally
3:14
Satan and one of you Satan's friend
3:17
and the rest of you are just normal
3:19
thanks. Just two games that are
3:21
beautiful. Is people trying
3:23
to get by.
3:25
They're both very, very strange games, and we'll
3:27
get into some big some big crunchy
3:29
chats about them. Should we just should we just dive
3:31
straight in? I think so. I think we need to just
3:33
dive straight into
3:36
space.
3:38
So the first game we're gonna talk about on this podcast
3:40
is a big chunky board game Stationfall.
3:43
This is designed by Matt Ikland and published
3:46
by Ion Game Design. I
3:48
don't even know how I'd start this. I
3:50
I've it's this large
3:53
narrative systems driven
3:56
sandbox game that I would compare
3:58
most closely to something like nemesis
4:00
in the board game world, or if
4:02
you're into your video games, game
4:04
like SpaceDeath Station thirteen, where
4:07
everyone in this game has a role on this
4:09
station. This game goes all the way up to
4:11
nine players and all of those nine players
4:14
are trying to influence these different characters
4:16
who are all on board of a space station
4:18
as it is in the process of falling
4:21
towards the earth. And now how
4:23
many characters are on this Stationfall might
4:25
think? Nine characters, the same number
4:27
as there are players. No. In
4:29
a nine player game, you have like I think
4:31
twenty characters or something
4:33
close to that. Twenty little
4:36
humans and robots who are toggling around
4:38
the station doing nonsense.
4:40
Just a cool twenty different characters
4:43
that potentially you might be playing
4:45
as because, yeah, it's not like it plays up to nine
4:47
players and then you can
4:49
choose from twenty characters. No, there are twenty
4:51
different characters on the ship --
4:53
Yeah. -- potentially wobbling around doing things.
4:55
Mhmm. And which one of them is
4:57
is you, Tom? Which one of them is you?
5:00
Well, you know, but no one else.
5:02
Does. Although actually where
5:04
hold on, are we saying that none of them are you? Because technically
5:07
none of them are you. You're just influencing one
5:09
of them or you can influence all of
5:11
them. You just want one of them to do their
5:13
thing. I was trying to set you up
5:14
to explain the game. I wasn't trying to catch you out. I promise.
5:17
I promise. I guess
5:19
that before we talk about this game in any capacity,
5:21
we should talk about there's this really crucial
5:23
distinction between players and characters
5:25
in this game. So if each character has
5:27
a little wooden piece on the board that can move
5:30
around and take actions on the space but
5:32
that character on the SpaceDeath can
5:34
be controlled by anyone. The
5:36
players are completely separate. And you
5:39
want, you know, quote unquote, your
5:41
character to succeed, but you also
5:43
might want you might use other characters
5:46
to accomplish those goals. Right? So
5:49
on your turn, you'll activate a character
5:51
but it doesn't need to be yours. Which one
5:53
is yours is secret, and you probably wanna keep
5:55
it that way. But ultimately, yeah, you do wanna
5:57
achieve your own character's goal by controlling them
5:59
more indirectly by getting other characters
6:01
or players to help them out. And
6:03
what about those goals be? Right? There's so many different
6:05
characters in this game. It be crazy to
6:08
try and talk about every single one of the individual
6:10
goals, but I'll give you some simple ones that might
6:12
make sense. So the station chief,
6:14
for example, just once as
6:17
many people to get off of the station as possible,
6:19
but remain on it herself and
6:21
go down with the ship. Then
6:23
the astro chimp for example,
6:26
is a character who just wants to reach Earth
6:28
with a briefcase and a gun. I
6:31
don't know why, but that's their goal.
6:33
And then a more complex goal might be something about the
6:35
digital assistant, which is character
6:37
that doesn't actually exist on
6:39
the board, but instead exists as data
6:41
that needs to be on the sort of handheld computer
6:44
device of players or of
6:46
other characters, sorry. And that digital assistant
6:48
just wants as many copies of themselves to reach
6:50
earth as possible or you could be
6:53
playing the telepathic
6:54
rat, which is a rat that needs
6:56
to cause as much chaos as possible. But
6:59
has the downside of being locked in a cage
7:01
that needs to be carried around by other players,
7:04
but obviously the rat's telepathic, so they
7:06
can get players that aren't wearing a helmet.
7:08
To carry them around and do stuff for
7:10
them. It's it's a bit bonkers. Yeah.
7:14
Yeah. It's very bonkers. And, you know,
7:16
in one of the first games we played of this,
7:18
a character just walked into a room,
7:21
picked up the telepathic rat, and then
7:23
started walking around, carrying this telepathic
7:25
rat around whilst doing strange things. And
7:27
it just had everyone else being like, well, are they is
7:30
their character the character
7:32
or the rat? You know, if I think of, like,
7:34
what are they doing with the Are they carrying the
7:36
rat somewhere to chalk it out the airlock maybe?
7:39
Mhmm. Or is the rat the one driving
7:42
the ship? It was
7:44
a very fundamentally overwhelming
7:47
experience trying to gather on this
7:49
because as as you say, like, there are lots
7:51
of different characters like twenty different characters
7:53
and we're all trying to work
7:55
out like not only what
7:57
we can do with the character
7:59
that we have and what we're trying to achieve and how we
8:02
might do that, but also looking at all of
8:04
these other things and trying to work out what the heck
8:06
could be going on. Yes. In terms of
8:08
why would somebody be throwing
8:10
a molotov cocktail into that room? Why
8:12
why would somebody be so insistent on
8:14
trying to drag the botanist
8:17
into an airlock. And
8:20
we generally weren't very good at working that
8:22
out straight away because of the fact that
8:24
there were so many moving parts.
8:27
It sort of builds itself as being simulation
8:29
and the the board has all of these spaces that represent
8:31
all of these different locations on this
8:33
space Stationfall the minutiae
8:36
of it is quite
8:36
intense. I mean, how many different rooms are there? There's
8:39
probably only rooms as people, if not more.
8:41
Yeah. There's tons and tons of different rooms, like
8:43
the motions of the game are just like hellishly
8:45
complicated. There's there's so many
8:47
interactions and different things you can
8:50
do that is like it's absurd. And we
8:52
should also say that this game comes with two
8:54
reference guides for the players.
8:56
So you can look up all the different actions
8:58
and interactions in the game and like
9:00
the the In our copy, those
9:02
reference guides are just we just got battered.
9:05
They were handled by the players. They were
9:07
passed around constantly. Because people were
9:09
looking up things because they didn't wanna tell other
9:11
players what they were trying to do because that
9:13
would might give away what character they are and all that kind
9:15
of stuff. Like, formulating a strategy for
9:17
your character was was so
9:19
tricky and complicated because we didn't even know
9:21
necessarily what was possible in the space.
9:24
Like, teaching that game is
9:27
is so hard because there's so many different things that you
9:29
can do that going through each of the individual actions
9:31
and how they work would just be like it would just be
9:33
a false errand, it would be ridiculous. And then at
9:35
the same time, right, you have all of this. So, I mean,
9:37
if we're getting into like the meat of the criticism
9:39
of this game, right, you have all of these different
9:42
things you can do on your turn, all these different
9:44
interactions. But ultimately, when you
9:46
activate a character, you have two
9:48
actions on your turn, right,
9:50
out of this big list. And that
9:53
it did feel like it proved
9:55
quite difficult to have turns that felt
9:57
substantial
9:58
in this game. Yes. I would
10:00
a hundred percent agree. Well, the first time we played it, we
10:03
played it with nine players, which is is that
10:05
the
10:05
maximum? I think
10:06
nine is the maximum. Missing. Yeah. Okay.
10:08
I was like, I wouldn't have
10:09
been surprised if I misremembered it, and it was the
10:11
minimum. But I
10:13
think
10:13
the minimum is like Yeah. -- three probably.
10:15
I think it might be three. Yeah. Sounds about
10:18
right. But effectively with nine players,
10:20
you can only do two actions. And an action is
10:22
as simple as, like, moving from one room to another.
10:24
And often getting around the ship, you know,
10:26
you're gonna have to move through some, like, secondary
10:29
or tertiary rooms to even get to another
10:31
room. So I think, well, that character's there. I need
10:33
to get that character to the other side of
10:35
the ship. So your whole goal
10:37
might be move person two spaces. And
10:39
then after eight players have done
10:42
other things, A bunch of things
10:44
might have happened. Yeah. It's possible that
10:46
a door might be locks in that route direction
10:49
you were going in. It's possible that the character
10:51
you moved has now been knocked out or incapacitated
10:54
for some reason that may or might may not
10:56
have anything to do with that character. It's
10:58
possible that the room you were gonna
11:00
go to to do something has been partially
11:02
destroyed. Or yeah,
11:05
there's just there are so many different
11:07
things that could
11:08
happen. It could even be that someone moved
11:10
your character after you moved it.
11:12
Like, someone could just be like, oh, I wanna use that
11:14
character now and they're gonna go right back the way they came
11:16
and it's like there's nothing you can do about that.
11:18
And you're right now like when you put it like that,
11:20
there are eight turns in between your
11:23
first and your second turn. There are eight human
11:25
beings between you and the next turn. Means
11:27
that like the strategy I would describe the strategy
11:29
in this game as like glacial. It
11:31
is it is so slow, but it's
11:34
but it's also a game
11:36
where you
11:38
find yourself unable to do things far more
11:40
and that you are able to do things.
11:43
That feels like quite, you know, derisive
11:45
and and blunt, but there's so many times
11:47
in this game where I wanted to do something,
11:50
but I couldn't or but
11:52
this thing was happening or but but but but but
11:54
it's a really common occurrence to be just
11:56
blocked off of the of your
11:58
plan because someone did something they didn't even,
12:01
like, know that they were messing with your
12:03
plan by doing. It's like -- Yeah. -- I'd like it to
12:05
it it's it's like in a worker placement game.
12:07
Where someone takes the spot that you
12:10
really really want because they didn't know what
12:12
else to do on their
12:12
turn, but you really needed it. Do you know what I mean?
12:15
Yeah. I mean, I'd say this
12:17
it felt in our place of this, which
12:19
is not necessarily representative of how the
12:21
game might be played by people who love this game.
12:24
Right. It's not yet fully out, but lots of
12:26
people played it lot on tabletop
12:28
simulated. A lot of people really, really
12:30
got into it. And I feel like if everyone was really
12:32
into it, then the game would play quite differently.
12:34
Right. But I digress digress. I'd say
12:36
that this actually felt a little bit more like
12:39
you'd walked to a room where somebody had been
12:41
building a rub goldberg machine and
12:43
you'd just been like, oh, Domino's
12:45
or something, you know, and you just you just
12:47
knocked something over and ruined like days and
12:49
days of work. Mhmm. Because
12:51
it did feel at the start of the game, you go, okay.
12:53
Well, I have these very broad objectives. Like, you know,
12:55
I need all of the humans to be dead
12:58
or something. You know, like, that's Where
13:01
to start? You know what I mean? Oh,
13:03
board games are supposed to be an escape
13:06
from everyday life. What the heck? But
13:09
you have to work out a plan and so you think,
13:11
okay, well, I'll do this and you'll start doing something.
13:13
And it might actually end up being that when it comes around
13:15
to your next turn, you're presented with a different opportunity
13:18
that more viable. But it does
13:20
mean that especially that first turn in the game
13:22
just feels kind of pointless because it's like,
13:24
well, you know, we're gonna I'm
13:26
gonna do this, but then Buzztime
13:28
gets around to you again. And as is the case
13:31
in in any game that you play with more than three
13:33
players, think. When it gets run to you again, the
13:35
game state has changed so much that really
13:37
it's impossible to have any continuity of
13:39
plan beyond one turn to the
13:41
next because unless you are incredibly
13:43
lucky. But probably, you
13:45
know, like, you'll be like, well, I'll
13:47
just walk over and put the cat on and I'll make
13:49
a cup of tea. This is not in the game. This
13:51
is just an example. And by the time, it's you'll turn again next.
13:53
There's like a hell demon has spawned and the entire
13:55
ship has been tall in two. It's it's the escalation.
13:58
Was sort of ridiculous. So it felt like as a
14:00
whole, the narrative and the
14:02
game escalated quite rapidly. But in
14:04
terms of how it felt to play, as
14:07
you put it. It felt quite glacial.
14:09
Yeah. And and I will say that we
14:11
played it, the first time we played it, we've had
14:13
it twice. And the first time we played it, I
14:15
don't think we played it with the full nine. We played
14:17
it with a a large group, but not the
14:19
full cohort. And the second time we played
14:21
it, we played it with the team variant. Which
14:23
I do think does a lot to help
14:26
that problem of you have a
14:28
lot more because you have another person down the table
14:30
who is on your team and their turn is taking
14:32
place quite a while away from
14:34
yours, you do have more to
14:36
do. You have more to discuss, more plans
14:38
to make, and you sort of start to bond with
14:40
other teams around the table when you realize that
14:42
your goals are like slightly aligning and you're kind
14:44
of making deals and doing little bit
14:46
more sort
14:47
of, I don't know, little bit more --
14:49
Yes. -- a little bit more, full stop.
14:51
Yes. And I think that's interesting, right, because
14:54
this was described to us as being
14:56
like a social deduction party
14:58
game for hardcore gamers.
15:01
Right? That was sort of the way the pitch that was given
15:03
to me. And it might not have been by the company. I can't
15:05
remember who said it to me. It was a conventional. I was very tired.
15:07
So that might have been official. But I
15:10
I kind of got that, but I I feel like
15:13
maybe we would perhaps
15:15
to social deductity with it. And
15:17
we were like, well, we can't get anything done. And maybe
15:19
we should have reacted by being, like, well, if we can't get
15:21
in the gun to own, we have to make alliances with
15:23
other players. We just work out who's got similar
15:26
and, you know, if we had done that,
15:28
then perhaps it might have
15:30
played or felt differently. But I feel
15:32
like because there were so many minutia
15:34
and so many rules and so many systems we
15:37
were all too busy just trying to
15:39
grapple with how on earth we
15:41
might achieve our goals to
15:44
even consider having
15:47
serendipitous conversations with each other
15:49
about, like, oh, who are you? What are you trying to do?
15:51
And and having any, like, deception or anything
15:53
like that? It was everyone just being, like, I'll
15:55
do my thing and then everyone goes, what are you doing,
15:57
man? You're like, I'm just doing things. It's
15:59
fine. Don't worry about it before, you know,
16:02
you press a button that self destructs the
16:04
ship or something. Everyone's like, are you talking not
16:06
to worry? And they're like, yeah. I I did
16:08
tell you that. I'm sorry. It
16:10
was very funny, and I do agree
16:13
that the team variants did
16:15
take off a lot of the rough edges. Just having
16:17
that thing of like, okay, we'll effectively got double
16:20
actions, you know. We just get four actions
16:22
each turn. And even with little
16:24
gaps between, it felt like you could actually achieve
16:26
things and have momentum with plans.
16:28
In a way that was meaningful. But
16:31
we still did find that actually as
16:33
it went on, you know, you
16:35
still got to a point in the game where where really
16:37
you had nothing you could do. There were some points towards the
16:39
end where everyone was like, well, just skip our turn
16:41
because it's impossible for us
16:43
to do our objectives now. Yes. And,
16:46
like, all you could do at that point would be to,
16:48
like, cause chaos. And I think that that's the
16:50
thing that I found interesting
16:53
about it. Right? Is is the fun thing
16:55
about it was the chaos. Was
16:57
the, like, the wheels coming
16:59
off and what's happening. This is really fun. This is really
17:01
silly. But at the same time that that
17:04
myzilliness with the actions of only
17:06
having two actions you can do each turn
17:08
meant that you
17:11
knew as a player how hard you had to
17:13
crunch to try and actually do something meaningful
17:15
with those -- Mhmm. -- and how heartbreaking it was
17:17
when somebody did something unthinkingly
17:20
that made your plan completely irrelevant. And
17:22
I think when you got to that point in the
17:24
late game where actually the fun
17:27
should have been, I would say, in a narrative
17:29
game. Well, now I'm just gonna
17:31
chuck molotov cocktails all over the place and just cause
17:33
chaos and do whatever I wanna do. Because I'm like,
17:35
I'm out of the game now anyway, so whatever. I
17:38
kinda didn't want to do that because I
17:40
felt like it would be just really
17:42
aggravating and stressful for other players because
17:44
they've already put so much mental work. He's trying
17:47
to work out like, I'm not
17:49
trying to even work out, and this is the problem. Right?
17:51
Not trying to work out the optimal move, but just
17:53
trying to work out anything to do.
17:56
And I feel like that is why the
17:59
action choice was only, you know, only
18:01
two actions. I I get the sense that this game probably
18:03
was tested with three or maybe more
18:05
at some point. But because the
18:07
decision space at the start of the game, when you
18:09
have twenty different characters, all these different rooms,
18:11
all these different locations, all these different potential
18:14
things, especially we haven't even mentioned that
18:16
actually when you play, you get given two characters
18:18
and you get to choose one that you're gonna play as and
18:20
another one that's kind of gonna be
18:23
either your ally character
18:26
or enemy character that you can get extra
18:28
points for either killing or helping.
18:30
And at any point in the game, if you decide
18:32
that your main character is longer ago,
18:34
you can just be like, actually, I'm gonna flip. And you lose
18:37
a couple of points, but, you know, it means that basically,
18:39
you can just change your mind and be like, I'm not the evil
18:41
android. I'm the help full doctor, you know, and you
18:43
can actually pivot. So
18:46
I feel like at the start of the game,
18:48
you just think, well, what on earth can I do
18:50
with two actions? And it limits
18:52
what you can do to point that you don't
18:54
get caught in a horrible weather of analysis
18:57
paralysis. But then the problem is, especially
18:59
when things aren't going well and you're not be
19:01
able to achieve anything. You do find yourself
19:04
just staring at the board, staring at all these opportunities
19:06
being like there must be something
19:08
I can do. Do you feel like it would be something
19:11
that might be enjoyed by more people who were like
19:13
really everyone playing it was doing three d chess
19:15
because I feel like that's the only way it
19:18
would
19:18
work. Quite possibly. III
19:20
keep going back to that thing because I also heard
19:22
the sort of the the the epithet for a party
19:24
game for heavy gamers. You know, I heard that
19:27
being bandied around in regards to Stationfall
19:29
And I do think I wish it was more party
19:31
game than heavy game, basically every
19:33
turn. I wish that, like, the characters
19:36
had their own, like, special power that
19:38
they had and that was where the complexity came from
19:40
where it's like, I can do this and it's nonsense. Rather
19:42
than instead having this, like, quite rigid
19:45
system that, like, everyone kind
19:47
of can do like roughly the same things in,
19:49
but it means that you actually quite a limited space.
19:51
I wish it was more silly, more
19:53
party, more ridiculous, more narrative,
19:55
and shorter because it took us so
19:58
long to play. Like
20:00
four hours maybe? Maybe longer. Maybe
20:02
even longer than that. It was it was it was
20:04
a real, like, timetable person
20:07
hogs of a game. And
20:09
it is funny a lot. It did, you know, it it did
20:11
conjure up a couple of stories. Right? And the stories
20:14
are quite nice, but the stories were very traditional
20:16
Cifi, you know, mostly. There were
20:18
moments which were
20:19
hilarious, but often it was, you know, okay,
20:21
this happens and this happens and then this happens
20:23
and, whoa, everything's gone crazy. That's the thing is that,
20:25
like, there's think that when this game
20:28
shows that, like, that thematic sort
20:30
of, like, lusciousness that can come
20:32
out at times. Right? Where, like, you know,
20:34
some of the characters, like, like, for example, there's
20:36
a billionaire onboard. And every whenever
20:39
the billionaire is in a room, all the cameras
20:41
are on in that room. Regardless of,
20:43
like, whatever whatever is going on. So
20:46
they're it always got cameras following them. And their goal
20:48
is to, like, find their dog and get it on off
20:50
the ship, and they also have like loads of bribes that
20:52
they can pay to people to get them to do their
20:54
bidding. Like, delightful. There's like
20:56
a botanist with a giant man eating plant. I think
20:58
it's like both the millionaire and the millionaire's
21:00
dog are live streaming. Yeah. But
21:02
at any time, they have the the the implication
21:04
is that the dog has its own, like, live
21:07
streaming via this channel. Which
21:09
is it's lovely. That like, we had
21:11
a lot of fun enjoying the theme
21:13
and thinking about it. It's
21:16
just doesn't quite
21:18
land. was a fascinating thing to have played.
21:20
And I think if you do want
21:22
to check it out, I'd really recommend
21:25
playing in Teams, having that, like -- Yeah. --
21:27
hope and spirita, having someone that you could,
21:29
like, devise plans with and
21:31
sometimes just, you know, somebody said to you, we should do this
21:33
and be like, okay. Cool. And it'd be like, you know, how
21:35
can we focus on both of our characters
21:37
goals
21:39
was a lot more satisfying
21:41
in amid the game move a lot more quickly,
21:43
especially
21:44
at that player count as well, especially that
21:46
player count. Especially that play game.
21:48
But we still found towards the end, it
21:50
just became a little bit a case of,
21:53
well, I'm gonna move this character to SpaceDeath.
21:55
Well, I'm gonna move this character two spaces.
21:57
Well, you know, people trying to leave
22:00
a room and then can't leave the room or hit even
22:02
the head with the spanner. It's like, okay. Well, I'll bring the
22:04
medical button and It it felt
22:06
like once the
22:08
magic and mystery had been stripped out
22:10
of the back of the machine, it felt like a war of
22:12
attrition -- Yeah. -- a degree. Yeah. Of,
22:15
like, people trying to achieve very basic
22:17
things and you kind of felt like
22:19
we're playing snakes and ladders, you know, at some
22:21
points towards the end of just
22:23
being, like, Am I gonna get off?
22:25
No. You've hit my snake, and so now I'm
22:27
gonna give you an e lock. And you know,
22:29
there's there's also like there's a thing that I feel
22:31
like some people who really love this game might come into
22:33
the comments on this podcast and be like, well, you
22:35
shouldn't have played it at this player count for your
22:37
first game. Right? And I can see that, right, that,
22:39
like, going straight in to play it at nine
22:41
when we don't quite understand the systems or playing
22:44
it at like I think it was like seven or something when we played
22:46
it the first time. Playing it with that many people first
22:48
time round just seems like crazy. But
22:50
then I also do think there is an aspect
22:52
of like, you know, it's advertised that it goes up to nine.
22:54
Everyone was bigging up how it's a great game for like
22:56
lots of big players, how it was a party game for heavy
22:58
gamers. And I think that, like, if it doesn't function
23:01
at that player count, you know, or it doesn't
23:03
hang together, I I think regardless of
23:05
how experience we were with the game, we'd still have
23:07
exactly the problems we were thinking of. With this
23:09
really, like, slow strategy and
23:11
this complete, like, randomness spanner in the
23:13
works happening in between your turns. It
23:15
just doesn't feel like it's a hundred percent really
23:17
sitting on either end of spectrum in a way that's satisfying.
23:20
No. A hundred percent. And I don't yeah.
23:22
I feel like, you know, to to
23:24
try and play something like that within an an experience
23:26
group, with mind players for the first time would be
23:29
absolutely misguided.
23:31
But we were playing with, you know,
23:34
a group of people who were all very good
23:36
at learning and understanding games. Like,
23:38
you know, so I didn't
23:40
really feel like the player count was
23:42
the issue. Yeah. And that was
23:45
we found that because effectively in the team game, we
23:47
were effectively playing like four player game maybe.
23:49
Right. Right. Really, like, you know, like,
23:51
we we were There was more to it than that, but but
23:53
we kinda were. And
23:55
yeah, I I didn't see any of the issues we had shaking
23:57
out differently with with fewer people. think with with
23:59
many practices, you could be faster and getting
24:01
through it, but it's interesting
24:03
like I've seen a few games like this and whenever games
24:06
try to simulate these big systems like this,
24:08
I always find that they end up having
24:10
to simplify things and
24:12
focus on certain aspects of things.
24:15
And also despite that, despite,
24:17
like, pairing things down and trimming
24:20
things away, losing a lot
24:22
of the joy of them. And I think actually as a simulation,
24:24
I thought that it was interesting that, you know, they had
24:26
a lot of the the joy and the fun and the
24:28
characters being kind of silly and wacky.
24:31
But effectively, you know, you cannot
24:33
do the station third seen thing.
24:35
That level of minutiae,
24:36
like, that's
24:37
same way with the other janitor. It's like, find
24:39
the bucket, find the mop, fill up
24:41
the bucket with water and then add some of the
24:43
soap to the water. And then it's like, you know, it
24:45
was so annoyingly
24:48
detailed. But in a way that actually, I think the
24:50
joy of simulations is the modernity. Right.
24:53
It's it's the the details
24:55
in between where you're just doing something boring.
24:57
And, you know, I salute what it's trying to do.
24:59
And a lot of people seem to really, really love it.
25:02
I just think if you do get instead
25:04
into have a game of it, just be aware that it will
25:07
take about four or five
25:08
hours. And you might not enjoy
25:10
it as much as the other people who are playing it,
25:12
so be warned.
25:17
Next up on this traversity of a rondle
25:20
we call life and reality. We've got
25:22
deal with the devil. That's right.
25:24
Me and Tom talking about another
25:26
board game. Now, this is a game
25:28
from Check Games Edition and
25:30
it's designed by Mathush Katri.
25:32
Now, this caught our eye earlier in the
25:34
year when we were doing some previews for
25:37
Shucks and having a quick look inside some boxes
25:39
and talking about what was inside of the box. This
25:42
fascinated us because basically the premise
25:45
was and really, you
25:47
know, trick games additions. There
25:49
aren't many companies out there that do
25:51
things like this and just
25:53
surprise you with the audacity of saying, hey,
25:55
look, what if a euro
25:58
game but with a
26:00
hidden character mechanic
26:03
where somebody is actually the devil. It's a euro game
26:06
but somebody's actually the devil --
26:08
Mhmm. -- and and okay.
26:10
Right? Well, that is already audacious. What if I
26:12
was next to tell you after this
26:14
falling on swiftly, not giving you a chance to breathe
26:16
and say, hey, and you know what else? It's
26:19
a four player game. Not a game
26:21
that plays up to four players. You can
26:23
only play this game with four people.
26:25
And I have so
26:27
much time for the fact that the box
26:29
simply says, on the side, fourteen
26:31
plus hundred and twenty minutes for
26:34
exactly. It doesn't say four players.
26:37
It's like this plays exactly
26:39
four people. If you don't have exactly four people,
26:41
You cannot play this game. Yes. And
26:44
in what we were just saying about how, like, you know, games
26:46
often be like, hey, you can play with 95I
26:48
think, is the most criminal number. And it doesn't
26:50
surprise me that expansions often put five
26:53
in later because I feel like games often
26:55
will be like, yeah, you could play with five. If
26:57
you wanna have a bad time because,
27:01
generally, it's a sweet spot. Four,
27:04
three. That's the sweet spot.
27:07
Thank you for listening. So we have this
27:09
diamond d shaped board in the
27:11
middle of the table and a
27:13
rondle of resources that's
27:15
gonna twist around the center. And throughout the game,
27:17
we're gonna be getting different types
27:20
of resources that we're gonna be spending to
27:22
basically make buildings and make stuff
27:25
in our town or do little upgrades
27:27
and all that good euro y stuff.
27:29
And it's a medieval setting
27:32
Yeah. With it, there's monks and staff
27:34
and piety and the church.
27:36
And also, you guessed it, literally
27:38
the devil. Behind each
27:41
player's corner of the board. You've
27:43
got these massive structures that
27:45
you put together out of cardboard, which are these big
27:48
buildings that allow you to have double
27:51
layered
27:52
sort of secrecy thing. What they call
27:54
those little Heidi things, the cardboard Heidi
27:56
things,
27:57
like a player screen, but it's got
27:59
two flaws. Yeah. So it's like a player
28:01
rampart. A player rampart. I love
28:03
it. So yeah, you gotta play a screen with like
28:05
a shelf in it. Yeah. And also,
28:07
the the construction of it is almost like
28:10
the second layer is coming in at a higher
28:12
angle. So it's almost like a Geneva a
28:14
turtle shell. It's really
28:15
designed for like, you ain't looking
28:18
behind this. Okay? And that's important obviously
28:20
because somebody is the devil. A
28:22
lot of the game is about having these resources
28:25
behind your rampart. Each
28:28
player has a chest
28:30
kind of thing. And it's not a chest. It's a it's a
28:33
triple layer of cardboard effectively. So
28:35
it's like a a false cavity within
28:37
two thick bits of cardboard that you can slide the
28:39
top off and then you can fill it with little
28:41
chips and bits of cardboard and then slide it closed
28:43
again and it will stay nice and close
28:45
sturdy. But also, People
28:48
won't know what's inside of them and all of these look
28:50
identical. You've got four of them and they're just four
28:52
different chests. And cleverly, there's
28:54
a little app on the game that basically means you
28:57
scan these and then the
28:59
game knows who has which
29:01
chest and it will tell you
29:03
upon doing deals who to give
29:05
the chest out to? All of
29:07
these chest get chocked full of things
29:09
and you doing deals with people being like
29:11
you have a little thing on the inside being like, I'll twist
29:13
that means, I would like
29:16
this resource and here, what
29:18
you put into it from behind your little
29:20
ramparts of secrets you put resources
29:22
in being like, look, I want this and the exchange
29:24
I will give you this. They
29:27
all go into the middle and then
29:29
the app tells you who to hand them out to,
29:31
and then everyone gets them, everyone looks at
29:34
what they've been offered. And you can choose
29:36
to take the deal, in which case do you literally
29:38
just, you know, put the resources inside
29:40
and you take out the money or whatever, or
29:43
what you choose to deny the deal and you just
29:45
chuck it back in the middle. And at the end of each round,
29:47
you're gonna do this twice. Means that everybody
29:50
makes an offer of a deal that's going
29:52
out to the table and then
29:55
two other people will look at that deal and
29:57
potentially one of them will
29:59
take it. Now the crucial thing here, of course,
30:02
is that the devil is making different
30:04
kinds of deals to people.
30:07
The devil wants to buy your soul.
30:10
And at the start of the game, if you are a
30:12
human, not really
30:14
gonna have any money, but you will have a
30:16
soul. You'll have an entire three
30:19
bits of soul, three little segments.
30:22
Of it's like the chocolate orange of humanity.
30:25
And those segments
30:27
are very valuable to
30:30
devils. Now one player
30:33
is a cultist, which means that technically there's not a
30:35
human, but they start with a little
30:38
bit less soul than usual and
30:40
a little bit more money as is the way.
30:42
Poor mister the devil. No
30:45
no souls at all. But loads of
30:47
money. Honestly, Just
30:49
scans of cash. Very very a
30:52
very rich. I'm gonna say man
30:54
but no devil. So
30:56
effectively, you have this situation whereby
30:59
you're playing this traditional euro, really,
31:02
where you have resources, you spend resources to do
31:04
things, and then you have money, money's
31:06
great. You can spend money to get more resources.
31:08
You can spend money to do things. At the
31:10
start of the game, no one has any money. So
31:14
as the devil, what are you gonna do? You've
31:16
got all this money, you could just start playing the
31:18
Euro game very well. Right? You could
31:20
just be playing better levels because you've started the game
31:22
with more
31:22
resources. But doing so might make it
31:25
a bit obvious that you are literally the devil.
31:27
The early game definitely definitely has
31:29
the the kind of tone of like my
31:31
grandparents will sometimes walk past someone's
31:34
house and just spend a weird amount of time
31:36
like looking at it and just kind
31:38
of like being nosy. It
31:40
has that kind of like, you know, sort
31:43
of curtain twitching, sort of, like, you
31:45
know, looking at what everyone else is doing around
31:47
the table, trying to sort of appraise your situation
31:50
in relation to theirs. Although
31:53
I do think that So we should actually
31:55
preface this by also saying that I don't think
31:58
working out who the devil is
32:00
is necessarily as important as
32:02
the sort of like the game of having enough
32:05
soul
32:05
is. No. Because no.
32:07
I mean, this is this is what I really enjoyed about
32:09
this game. Right? What I enjoyed about this game
32:11
was it was It was not what I expected.
32:14
Okay. When I saw it and thought, okay,
32:16
it's a slightly asymmetric Euro game where
32:18
one person's the devil and you don't know who it is and you keeping
32:20
it secret. Immediately you think, ah,
32:23
right. It must be like social reduction, a
32:25
trail. No. Yeah. Actually,
32:27
it's it's a piece of satire, really. It's
32:30
a piece of satire about the
32:32
church and about, like, the realities
32:35
of clarity in the
32:37
fact that actually we started to realize early
32:39
on it doesn't really matter
32:41
if you're the
32:42
devil. Right? Even
32:43
if even if you are the devil and people
32:46
work it out. Like, if people work it out early on,
32:48
and they're able to pin you and be like, look,
32:50
this person is definitely devil and get it right. Then
32:52
yes. Alright? Having the mask
32:54
off is not great.
32:57
It does slow you down a bit, but it's not
32:59
like you're out of the game. Right? It's not
33:01
that much of a game changer. The problem
33:04
is not having enough
33:06
soul. And
33:09
and the thing about it is funny is
33:11
actually The inquisition
33:14
play a large part in this game. And as the game goes
33:16
on, the inquisition kind of become more and more difficult
33:18
and they ramp up. And there different ways that
33:20
players and can change it so that the
33:22
inquisition is more powerful or the inquisition is
33:24
less powerful. But having the inquisition
33:27
being very powerful might actually be great for
33:29
the devil because when the inquisition turn up, they're
33:31
not actually looking for the devil. They just
33:33
want to see how much soul you have. Right.
33:35
And if you don't have
33:38
enough soul, then you're
33:40
in trouble. However, as
33:43
it gets on, it's like I think there was a point towards the end
33:45
of the game and I made this remember this, but I'm sure there was
33:47
a point where the acquisition was so harsh that didn't
33:49
matter even if you had a full soul.
33:51
That still wasn't enough. Yeah.
33:53
You still were being punished by the church.
33:56
At that point in the
33:57
game, the only way we could have really weathered
33:59
the inquisition storm even had a full
34:01
soul was I think like bribing them
34:03
as well. Yeah. Or having
34:05
a slightly high reputation as well.
34:07
There's a whole reputation system in the game
34:09
where if you gain reputation, the sort
34:11
of inquisition will look the other way. But
34:14
then they forget about that every
34:16
single round of the game. Like, you can do loads
34:18
of really good deeds for the Turkish to get a glowing
34:21
glowing reputation. But every single
34:23
round, they'll kind of forget that you did all that. Yeah.
34:25
Unless you've got some more money, in which case,
34:27
they'll be like, oh, no. Yeah. You you
34:29
are legit. You are it. So I
34:31
found it very funny, the fact that it's like, okay.
34:33
One of these is the devil. The inquisition's gonna come to town.
34:36
You sort of think, okay. The inquisition come and they're gonna find
34:38
that the devil They don't care. They're not looking for that.
34:40
They are literally just they want everyone
34:42
to be either paying them or to be pious.
34:45
And Yeah.
34:47
Like, trying to math out that balance of
34:49
being like, well, I'll sell a bit of my soul
34:51
to get some money, to then worry up this
34:54
engine to then be getting the resources
34:56
to be able to actually, like, do well
34:58
and make money and be able to pay the church and make
35:00
these donations. Versus
35:03
being good and keeping all of your soul and
35:05
not selling it to the devil, but then the inquisition turn
35:07
up and you're too poor to pay them off and so you
35:09
get penders being
35:11
heretic and you're in an awful lot of trouble.
35:13
It was inherently very funny
35:16
and very sharp. You know, it was kind
35:18
of on the nose in as piece of satire.
35:20
But actually, it's quite fun to have a board game
35:22
that is just shamelessly being
35:24
quite controversial and having fun with I
35:26
think why
35:27
not? The the core of that yeah. Like, that's that
35:29
sort of like a theoretical core of it is like
35:31
so unbelievably strong and you realize
35:34
more and more about why it's clever and what
35:36
it's doing, the more that you play it.
35:38
It's like it's very much one thing on the surface,
35:40
but then the more time you spend with
35:41
it, the more you realize that it's really
35:44
about like corruption and and kind
35:46
of about capitalism in the same breath.
35:49
A hundred percent. A hundred percent. And I think
35:51
as well, like, it's it's interesting how they are
35:53
the cards, there are cards you have where
35:55
you are either going to do the good thing or the evil
35:57
thing. Right? So it's like each round, you
36:00
get given a card, and then there's different outcomes
36:02
that happen. Depending on whether you want to take
36:04
the good choice or the evil choice. And there's a lot of fun
36:06
stuff there as well in terms of like what the
36:08
what the good thing is versus the evil
36:10
thing. Like often the thing that's like the good
36:13
thing to do, it's quite bad. You
36:15
know, it's like it's it's very much like, you know,
36:17
oh, there's there's outsiders trying to come
36:19
to town and it's like the good thing to do obviously.
36:21
Stop them. It's, you know,
36:23
it's it's very, like, traditional,
36:27
like, conservative, medieval values in
36:29
a way which is really quite interesting.
36:32
I feel like the the
36:34
we had a lot of fun unfolding what it was,
36:37
but I feel like by the time we did unfold
36:39
what it was. You realize that actually
36:41
underneath the surface after you've
36:44
enjoyed what it's doing. As
36:46
a piece of media, the
36:49
actual core
36:51
of the game is a
36:54
lot less revolutionary and a lot less
36:56
strange than we expected. Really, it
36:58
is just a slightly I think I best
37:00
describe it as a slightly asymmetric Euro
37:03
game.
37:03
Yeah. Yes. That's that's that's
37:05
basically hitting the nail on the head in the sense
37:07
that, like, the actual sort of Euro game,
37:10
I think that my ultimate conclusion would deal with the devil
37:12
right is that, like, I'm really glad that we played
37:14
it. I'm glad that it has so much like
37:16
wind in its sails in terms of it being this
37:18
sort of like slightly
37:20
bonkers and very quite like very
37:22
funny, very CGE game, but I think
37:24
I just find that actual core Euro
37:26
game that's in the center of it. Not
37:29
dramatically interesting. And
37:33
I think I'd fundamentally rather play something
37:35
that's a more
37:36
straightforward. But also and this is the really
37:38
important thing. We did have
37:41
I think something went slightly wrong with
37:43
our game. And it may have been the app or
37:45
it may have been the humans, but there were a couple
37:47
of times in the game whereby during
37:49
the point where you get handed chest
37:52
to take a look at the deal. To be like, do you wanna
37:54
take this deal? I got I
37:56
got my own box back a couple of times.
37:59
And I don't think that's supposed to happen.
38:01
I'm I'm not a hundred percent sure, maybe
38:03
that is supposed to happen as part of the
38:05
keeping it all slightly mysterious vibes,
38:07
but I I kind of my gut says
38:09
that that shouldn't happen. So
38:11
I don't know if it was like a glitch in the app or we mess
38:14
something up very slightly. And I kind of
38:16
I I wanted to talk about this podcast
38:18
now because we hope to play this game again
38:21
before we talked about in the podcast. But
38:23
because it requires specifically four
38:26
people -- Mhmm. -- it takes quite a long time to play.
38:28
We haven't had the chance to play again, and we
38:30
just felt like at this point, it would be best
38:32
to just talk about it, but I do wanna caveat that
38:35
slightly because I think that we really enjoyed
38:37
the theming. We really enjoyed a bit trying to do.
38:39
We felt a little flat on it as a kind
38:41
of trade euro y game. Yeah. But
38:44
I I don't think that what I've just
38:47
said like undermines those
38:49
opinions, I just think it definitely takes some of
38:51
the sharpness out of them because I yeah. I get the sense
38:53
that perhaps it would have been slightly
38:55
better
38:57
if that was a mistake and
38:59
something was not supposed to be happening happened.
39:02
Does that make sense? It makes sense.
39:04
It makes sense. Oh, thank goodness.
39:07
I feel like we've fully informed
39:09
the the the listener of our caveats
39:12
and stipulations Arie deal with the devil. Feel
39:14
like we've accomplished our goal. Right?
39:16
Yes, I think we have. So if you'll just sign
39:18
here at the bottom of this podcast, no.
39:22
You've just signed a deal with Pringles.
39:25
The potato chip in a
39:27
can. No. That's shaped weirdly.
39:29
And when's my first shipment arriving? This
39:31
week's podcast is sponsored by the
39:34
devil.
39:40
Thank you very much for listening to this
39:43
week's episode of the Shut up
39:45
and Sit Down podcast. We talked about
39:47
some games. We had some
39:49
thrills and spills and chills. We'll
39:52
be about next week with another podcast. I
39:54
think next week's podcast will be
39:56
a CCG special where we're gonna
39:58
be talking about flesh and
40:00
blood and sulfuric fusion. So
40:02
you can catch that in the pod feed next week if you're interested
40:05
in your CCGs. Over on the
40:07
YouTube channel, I've should have by the
40:09
time this podcast comes out a review
40:11
of classic family weight game rummy
40:14
club. Where I have a slight breakdown
40:16
for a few minutes at the start. We'll
40:18
see how that traffic's probably badly.
40:22
Is that it? Is that everything? Is that all we've
40:24
done, Matt? Is that everything is
40:27
that all that we've done? Oh, wait.
40:29
Hold on. No. You know what else I can
40:31
plug Matt? This is sorry. This has become a very
40:33
unofficial podcast. Oh, sorry.
40:35
Very official, I should say, podcast outflow,
40:37
isn't it really? It's become a, you know,
40:39
we don't normally do these, but but
40:41
by the time this podcast comes out as
40:43
well, if you're listening to this before nine
40:46
PM GMT on the twenty seventh
40:48
of January twenty twenty three. While
40:50
I am listening to this before nine
40:52
PM GMT on the twenty
40:54
seven of January because I'm recording this with
40:56
you now
40:57
live. Well, that's amazing because Matt, you can
40:59
come along to a a real video live
41:01
stream on twitch dot TV.
41:03
No. I think slash shut and sit down
41:05
where I'm gonna be playing some of
41:07
that Marvel card
41:08
game. Not Marvel Snap, the other one
41:10
by the Foraxes people. And if
41:12
you're too late
41:13
-- You are lying. -- if you're too late to watch that, I'm
41:15
not lying. Don't worry. You are lying to
41:17
true. Imagine I mean, it's a little vague dream
41:19
for whatever reason. That's gonna look quite
41:21
bad, isn't it really? Yeah. So then
41:23
I would be lying. But I don't think I will be. And
41:26
in that case, there'll be a a
41:28
vaud, there'll be whatever, it'll
41:30
be there. You can watch it
41:31
online. That's all the plugs for this week.
41:33
Shut up and plug it somewhere else. No. That
41:35
sounds fantastic. I might watch that
41:37
because I wanna know what's the deal with
41:39
that
41:39
game. Vis à vis
41:41
Tom Brewster's brain. I'm gonna be
41:44
quite confident. I think I'm gonna be quite upset
41:46
by the fact that I just, like, clicked random on my car
41:48
to a few times end up with the most generic
41:51
male human that I've ever seen in my
41:53
life and that's gonna be what represents me
41:55
in the in the grandchild.
41:56
Marvel Marvel midnight suns online.
41:58
I mean, I feel like that in itself is
42:00
a piece of biting common tree
42:02
about normal as a
42:05
as a as a media entity.
42:07
So quite possibly quite possibly.
42:09
Thanks much for listening everyone. We'll see you
42:12
next week. Bye. See you next
42:14
time. Bye.
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