Episode Transcript
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0:00
Let's get everybody in Chicago.
0:02
This is Kalee here. I
0:04
have just finished split fiction
0:06
and I have to say
0:08
it is the best game
0:10
that I have played in
0:12
years. Let's talk about it.
0:14
What fiction comes to us
0:16
from Hazelite Studios, their fourth game.
0:19
known for their cooperative masterpieces and
0:21
known for matching up really fantastic
0:23
gameplay with narrative bits that really
0:26
comes through and bring together that
0:28
human element that we really love
0:30
to see in split fiction nails
0:33
that in spades with this game.
0:35
It is like I said in
0:37
the intro and I'm not even
0:39
gonna bury the lead. This is
0:42
the best game that I have
0:44
played in years. This game is
0:46
fantastic from top to bottom. It
0:48
is innovative. It is thoughtful and it
0:51
is just one of the coolest experiences
0:53
I've had in a very long time.
0:55
You start the game as these two
0:58
characters who are these young women who
1:00
are looking to get their stories published.
1:02
and they wind up going to this
1:05
conglomerate, this kind of big business that
1:07
is running these experiments where they are
1:09
looking for folks to be able to
1:12
extract story from people who are willing
1:14
to put themselves in this weird and
1:16
funky machine. Some hijinks ensue and they
1:19
wind up being mashed up into this
1:21
one space where both of them are
1:23
now sharing. kind of almost one body
1:25
and one kind of consciousness. It was
1:27
it being something that is not only
1:29
the kind of main driver for the
1:32
gameplay elements, but really does bring together
1:34
an interesting layer of how you mash
1:36
up genre, which are the sci-fi space
1:38
and the fantasy space that they're looking
1:41
to kind of both incorporate. You have
1:43
Zoe who is looking to kind of
1:45
get all of our fantasy stories into
1:47
the world, and you have Mio who
1:50
is way deep into the sci-fi space
1:52
and she's looking to kind of showcase
1:54
some of the stories in that
1:56
world. You wind up having a
1:58
really cool moment. in the beginning
2:00
of the game where you start
2:02
to see the pieces come together.
2:05
You start to see the beginnings
2:07
of what you think of in
2:09
this kind of really, really fun
2:11
co-op experience. You see the split
2:13
screen that they always do. You
2:15
know, you have Mia on one
2:17
side, kind of exploring in spaces.
2:19
of her liking and of her
2:21
imagination, then you have Zoe as
2:23
well, thinking about how she can
2:26
incorporate the fantasy space into the
2:28
worlds that they have found themselves
2:30
in. And they wind up sharing
2:32
space across these two genres of
2:34
games and genres of story. So
2:36
you're bouncing between the sci-fi space
2:38
and the fantasy space. Often you're
2:40
kind of going through these memories
2:42
of each of them and stories
2:44
that they had written while going
2:47
through and kind of playing through
2:49
them in in those kind of
2:51
narrative spaces and it's really fantastically
2:53
done in terms of the ways
2:55
the game manifests and showcases not
2:57
only smart and interesting cooperative gameplay
2:59
that balances platforming and puzzles and
3:01
moments where you have to use
3:03
and kind of understand where your
3:05
partner are in space and navigate
3:08
through these worlds to get to
3:10
either the end of what you
3:12
would think of as a kind
3:14
of narrative plot point. or moving
3:16
into these really cool secondary spaces
3:18
called side stories where you have
3:20
these one-off experiences that balance between
3:22
various games that we've played in
3:24
the past and new experiences that
3:26
you have kind of seen that
3:29
are thought through from the imaginations
3:31
and the memories of these two
3:33
characters. They nail all of those
3:35
pieces so well. I have been
3:37
sitting here thinking about ways to
3:39
talk about this game without showcasing
3:41
and sharing spoilers and the hardest
3:43
part is not showing all the
3:45
goodies that are in this game.
3:47
For far review, you know, I
3:50
got a chance to this game
3:52
with Cam Hawkins, you know, a
3:54
person who you've seen on our
3:56
show numerous times and every time
3:58
that we would go to a
4:00
new level, we would be on
4:02
comms and talking about what's the
4:04
next thing to do and what's
4:06
the next thing to kind of
4:08
see. And every moment that you
4:11
would go from one level to
4:13
the next was something new, was
4:15
something different, was something really smart
4:17
or really fun or a way
4:19
that really challenged you to think
4:21
about how can you get through
4:23
these levels together. in a way
4:25
that never felt super, super difficult,
4:27
but also felt amazingly challenging, but
4:29
also was something in which you
4:32
have to be on columns. Like
4:34
this is a game where you
4:36
cannot play this in a way
4:38
where you're not having constant communication
4:40
about how you're kind of navigating
4:42
through these levels. And that was
4:44
a really fun experience. It was
4:46
a very different one in which,
4:48
you know, I hadn't played a
4:50
way out or it takes two
4:53
or I played a little bit
4:55
of brothers when it first came
4:57
out, but didn't really kind of
4:59
jump into it with both feet.
5:01
And when I saw this at
5:03
the game awards, the first thing
5:05
I thought was that's such a
5:07
really cool idea of how do
5:09
you mash up a sci-fi world
5:11
and a fantasy world. while you're
5:14
playing together and interacting together and
5:16
trying to figure out ways to
5:18
balance out those play styles, but
5:20
every level felt extremely different. Even
5:22
though you were sometimes using similar
5:24
mechanics in the way that you
5:26
were platform or the way that
5:28
you would navigate a puzzle, each
5:30
one of those puzzles felt bespoke.
5:32
They each one of those side
5:35
missions felt integral to the way
5:37
that you thought about playing through
5:39
the rest of this game. It's
5:41
funny, it's smart, it's witty, it
5:43
is, you know, thoughtful in the
5:45
way that it talks about some
5:47
issues that the characters have in
5:49
their kind of real lives in
5:51
outside of those fantasy spaces, outside
5:53
of those kind of metaverse spaces.
5:56
And I have to look directly
5:58
in the camera. talk directly to
6:00
Joseph, the creative director and head
6:02
of Hazelite. This is one of
6:04
the smartest games I've ever played.
6:06
The decisions that were made in
6:08
this game to make not only
6:10
the gameplay feel interesting and new
6:12
and, you know, I've seen stuff
6:14
in this game that I've never
6:16
seen before from a co-op experience
6:18
or from a design perspective. If this
6:20
game doesn't win game of the
6:22
year or is it nominations for
6:24
game of the year, or at
6:26
least, at the very least, the
6:28
best designed game of the year,
6:30
I will riot. It is unreasonable
6:32
for this game to not get
6:34
nods about how smart, how interesting,
6:36
how fun, how it flips ideas
6:38
on its head, how it thinks
6:40
about the way that you interact, not
6:42
only from a gameplay perspective and
6:44
a cooperative perspective, but how you
6:46
bridge and how do you separate
6:48
while also combining gameplay elements to
6:50
make it feel like you're both
6:52
working as a cohesive unit. It
6:54
is so difficult to understand how
6:57
they built this game out, to
6:59
really mash up all of those
7:01
things and make it feel like.
7:03
None of it feels disparate. None of
7:05
it feels like you're reaching for
7:07
something that doesn't make a lot
7:09
of sense and doesn't feel like
7:11
they are taking things and then
7:13
pulling things away. Everything feels additive
7:15
in this game. Every time you
7:17
get to a new break point
7:19
in the story. Each one of
7:21
those things that you wind up
7:23
doing before either are influenced by
7:25
something that happened in those spaces
7:27
or feels like it's building upon something
7:29
that you already kind of did
7:31
in a way that makes you
7:33
feel smart and makes it feel
7:35
like the game is paying attention
7:37
to the fact that you've learned
7:39
something throughout the way that you
7:41
have kind of incorporated those pieces
7:43
of gameplay into the next piece
7:45
of the story. It's like mind-blowingly
7:47
good. Like I don't, there aren't
7:49
enough superlatives to kind of drop on
7:52
this game without glowing over it
7:54
and gushing over it because it
7:56
is really that good. I sat
7:58
up and finished this game and
8:00
I was talking to CAM about
8:02
my experiences with it and felt
8:04
like, oh, this is easily one
8:06
of the best games I've played
8:08
this decade. This is definitely the
8:10
best game I played this year.
8:12
by far. Again, we're only in March,
8:14
but also I've played thousands of
8:16
games. I've reviewed hundreds of games
8:18
over the 11 years of doing
8:20
spawn on me. And it is
8:22
rare where I come from playing
8:24
a game and putting a controller
8:26
down and saying, that was an
8:28
experience that I hope people cherish
8:30
and people really take the time
8:32
to understand how good the design
8:34
is on this game. Joseph said
8:36
on a podcast with Min-Max that you'll
8:39
see something towards the end of
8:41
this game that you've never seen
8:43
before, he absolutely is not lying.
8:45
He's saying that and it is
8:47
something that I came across and
8:49
I was like, I can't believe
8:51
they're doing this. This is ridiculously
8:53
good. And it goes from timing
8:55
puzzles to memes to understanding and
8:57
pulling cultural things from the internet,
8:59
pulling things from internet culture, pulling things
9:01
from video game lore and from
9:03
past games you look at and
9:05
you'll say, oh, I know exactly
9:07
where that came from. Oh, that's
9:09
a memory that I had when
9:11
I played a game like this
9:13
when I was a child. Oh,
9:15
this is a game or an
9:17
IP that really connects to this
9:19
world really well and just makes
9:21
sense. Split fiction is so freaking good.
9:24
I'm begging you to go play
9:26
this game. It is. Not that
9:28
expensive is 50 bucks and if
9:30
you have the game you can
9:32
let somebody else play it locally.
9:34
or online. We played with each
9:36
other, just sending an invite between
9:38
each other. We both had to
9:40
have the game for previews because
9:42
there's a function for friend pass
9:44
that's in the game where one
9:46
person can buy the game and basically
9:48
send an invite to someone else.
9:50
So we were lucky enough to
9:52
get another code from PR to
9:54
be able to play together to
9:56
finish the review. And we'll have
9:58
another discussion about the game specifically
10:00
on an upcoming episode to spawn
10:02
on me. We talked through our
10:04
experiences. is from top to bottom
10:06
extraordinary. This is a fantastic game
10:08
from top to bottom. There's only a
10:10
couple of small drawbacks that I
10:12
would say from this game that
10:14
I would like to point out.
10:16
One is there are some button
10:18
prompts that happened throughout the game.
10:20
Some of them are kind of
10:22
balanced between the differences of holding
10:24
down a button to kind of
10:27
make a meter go up so
10:29
that you can finish in action.
10:31
And some of them are ones where
10:33
you have to mash on it.
10:35
Sometimes in the game, although it
10:37
does have visual prompts for some
10:39
of those things, sometimes it doesn't
10:41
necessarily tell you exactly which version
10:43
of that you should be going
10:45
through. There was one section where
10:47
we thought we were supposed to
10:49
mash our way through it when
10:51
we were basically supposed to be
10:53
hitting the button at the same time,
10:55
but the prompt looked exactly the
10:57
same. That's one issue that I
10:59
found with the game. The other
11:01
issue is that when you do
11:03
die in this game, and again,
11:05
difficulty isn't super difficult, but it
11:07
is stuff where you're having a
11:09
lot of things on the screen
11:11
at the same time trying to
11:13
kill you and do that. And
11:15
sometimes when you wind up dying,
11:17
there's a mechanic where you basically hit
11:20
the button and mash your way
11:22
through an octagon and basically give
11:24
yourself a way to revive. But
11:26
sometimes when you're doing that, you
11:28
get spawned into some of the
11:30
attacks that are happening from the
11:32
enemies or you're getting spawned into
11:34
a part of the map where
11:36
you are in limbo and there's
11:38
nowhere for you to land. And
11:40
sometimes those spawn points are just too
11:42
fast for you to be able
11:44
to react to. So that's one
11:46
thing that. that was a little
11:48
bit of a knock, but overall,
11:50
between the balance of fantastic puzzles,
11:52
really smart cultural tidbits that come
11:54
through that are just like, oh,
11:56
that was really smart and funny
11:58
and interesting, two characters that really
12:00
do come through on screen and
12:02
have really interesting fun stories, and just
12:05
a baseline of polish and excellence
12:07
that goes across this game from
12:09
top to bottom that for the
12:11
12 hours that this game occupies
12:13
in your life. You are never
12:15
looking for something else. You're always
12:17
involved and engaged and paying attention.
12:19
And when it does the kind
12:21
of like moments where it ramps
12:23
it up and then pulls it
12:25
back down so you have those
12:27
moments of brevity, it is just like
12:29
a perfectly paced game. So we're
12:31
gonna end out on that note.
12:33
This game is a five out
12:35
of five for me. This is
12:37
a 10 out of 10 game.
12:39
This is again one of the
12:41
best experiences I've had. playing video
12:43
games in my life of playing
12:45
video games over 30 plus years
12:47
of playing video games. And I
12:49
have to say massive love and massive
12:52
props to Hayes Light. Massive props
12:54
to EA for making this game
12:56
happen. Massive props to Joseph and
12:58
the rest of his team who
13:00
we got a chance to meet
13:02
at the preview event. And we'd
13:04
love to have them on the
13:06
show to talk about the game
13:08
at some point. This is a
13:10
must play, this is a must
13:12
buy, this is the best game I
13:14
played this year and has definitely
13:16
reached my top 10 of all
13:18
games lists forever and ever and
13:20
ever. So thank you so much
13:22
for rocking, thank you so much
13:24
for listening, paying attention to hanging
13:26
out. Hopefully you'll go check out
13:28
more of the streams that we're
13:30
going to do for this game,
13:32
check out more of the show,
13:34
check out podcasting platforms all over
13:36
the world, Apple Podcast, Spotify, Spotify, Spotify,
13:38
all those good places, YouTube as
13:40
well. and we're hoping to grow
13:42
our YouTube channel as well. So
13:44
please, please, please go subscribe on
13:46
all those spaces. And we'll have
13:48
more information and more goodies coming
13:50
to you very, very soon here
13:52
on Spawn on Me and in
13:54
the future. So thanks again to
13:57
everybody. We hope to see you
13:59
soon. Much love. Peace.
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