Episode Transcript
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0:16
Broadcasting live from Avengers Tower on
0:18
the plane of New York
0:20
City. This is Tap Tap
0:22
Conceived. Welcome everybody to Tap Tap. My
0:24
name is Graham. Joining me today I
0:26
have Ben. That's a land. And Wheeler. I
0:30
have one drink and
0:32
unfortunately it's non -alcoholic. And
0:36
today on the show, ooh
0:38
boy, we're talking about
0:41
through the Omen Paths. and
0:43
recent changes to Commander. There's been
0:45
some news. It's a good magic
0:47
news week. Oh, yeah. Lots to
0:49
discuss. But before we do
0:51
that, we're going to quickly discuss what brought
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this show to you, which is our friends
0:55
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yourself all the magic cards that are
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1:03
see how that changes over the course of this
1:05
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buy your magic cards They're great places to sell
1:09
your magic cards and you can use their
1:11
deck builders. This is really cool. You can just
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put you can paste a deck
1:15
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oh, here's all the options for buying all the cards
1:19
in that deck. It's a really cool tool. So
1:22
check that out. Tell them we sent you, they'll give you a
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little button. At last count, they
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had run out of a kingdom of cards, and
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I was very remiss in sending them new ones,
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Thank you all so much for for
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should say also by becoming a member
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shout outs to those members
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at the end of the
2:07
podcast on the end card.
2:09
So thanks everybody Okie dokie,
2:11
so yeah I
2:14
thought this would be the biggest
2:16
news of the week, but then
2:18
a bunch of commander stuff happened,
2:20
but last week they Release this
2:22
article called introducing through
2:24
the Omen paths Which is
2:26
a Actually, I'm gonna
2:29
read this so I I
2:31
look I consider Blake a friend
2:33
of ours. I like I like Blake
2:35
very much. I find this Yeah.
2:37
He's inducing it
2:40
at Watsi. I
2:42
find this opening
2:44
thesis paragraph inconsistent where
2:48
he says, every time we release the
2:50
universe is beyond set, we get a similar
2:52
question. Is this going to be on Magic the
2:54
Gathering Arena and Magic Online? We
2:56
typically handle this on a set by
2:58
set basis with an answer that
3:00
has either been fully yes or demonstrably
3:02
no. For example, Lord of the
3:04
Rings was you couldn't get. you know
3:06
for example the 40k
3:08
dex on arena uh you know
3:11
it varied uh he continues to we'd
3:13
love for the answer to always be
3:15
asked but sometimes things don't work out
3:17
but all but all along we've wanted
3:19
a more permanent solution and with universes
3:21
beyond sets being legal in all formats
3:24
starting with this year's releases we need
3:26
a consistent and reliable answer enter through
3:28
the omen paths i would allege that
3:30
this is not no a consistent and
3:32
reliable answer all it does is All
3:36
it is is yes comma
3:38
But not really yeah,
3:40
because if the which is not a concise
3:42
thing because if the question is is Final
3:44
Fantasy coming to arena the
3:46
answer is yes if the
3:48
question is is Marvel spider
3:51
-man coming to arena the
3:53
answer is no but no,
3:55
but so through the Omen
3:57
paths is basically They've encountered
3:59
an issue where They've
4:02
they've said that all universes
4:04
beyond Uh, full sets, uh,
4:06
starting in 2025 are going
4:08
to be standard legal. We've already
4:10
talked about that on previous
4:12
episodes and various opinions have been
4:14
forthcoming, uh, to, to, to
4:16
that. Um, but
4:19
that, so that means that if they're
4:21
standard legal, then they also have
4:23
to be playable on magic, the
4:25
gathering online and magic arena
4:27
because standard is a, is a
4:29
unified format across paper and digital
4:31
and. people play both, people
4:33
play either, people test on digital
4:35
and then play on paper.
4:37
Like, you know, it's, it's all,
4:39
it's all unified. So if it's
4:41
legal and standard, it has to also be
4:44
available digitally. From a competitive standpoint, it's like
4:46
you can go get to a pro
4:48
tour from playing on arena. Yeah. So
4:50
ostensibly, everything in standard has to
4:52
be on arena. Yeah. But for
4:54
whatever reason, and they did not
4:56
specify a reason, though it is.
4:58
heavily assumed that it is due
5:00
to digital licensing of having a
5:02
digital card game based on Marvel
5:04
characters. Marvel
5:07
Spider -Man cannot be
5:10
reproduced digitally on Arena
5:12
or Mitgo, so instead
5:14
they will be
5:16
doing a Through the
5:18
Omen Paths version
5:20
of Spider -Man, which
5:22
means a completely different
5:24
set that is
5:27
mechanically identical
5:29
to Spider -Man, but
5:31
flavorfully. Wait, did you not hear about this?
5:33
No, I am. It's just what we're talking
5:35
about. It's just funnier every time. Yeah. So,
5:38
you know, we did
5:40
touch on this on Checkpoint,
5:42
our video game news show
5:44
on the LRVG channel. But
5:46
if, you know, for example, you
5:49
know, Spider -Man, who is a
5:51
human spider hero, Right
5:54
meaning means that there will be a
5:56
character there'll be a legendary creature
5:58
in this set who Mechanically must be
6:00
a human spider hero in
6:02
a Zorius Yeah, right because I
6:04
think they spoiled that or like one of
6:06
the first cards they spoiled event was
6:08
spider -man. Yeah, who is blue white? Yeah,
6:10
so it's like this a Zorius spider -man
6:12
creature. Yeah, and Now
6:15
here's the thing, when they first started
6:17
doing this, people were like, well, we
6:19
want the mechanical cards, we want the
6:22
mechanically unique cards, we want the universes
6:24
within version, they called them at the
6:26
time. And they did that for The
6:28
Walking Dead, which was a secret lair,
6:30
and they did that for Street Fighter,
6:32
which was a secret lair, because those
6:34
were like... the Stranger Things ones. Yeah,
6:36
and the Dungeons and Dragons promos, right?
6:39
Because those were they were secret layers.
6:41
So they were limited availability. They weren't
6:43
just that anybody could buy them. If
6:45
you missed them, they were gone
6:47
and they were mechanically unique. And
6:49
so they they had committed
6:51
to to to doing that. And
6:53
so there are in
6:56
universe magic versions of those cards.
6:58
But it's like it's a limited
7:00
number of cards. And it's also
7:02
like They, they're not legal
7:04
and standard, you know, it's commanders like, oh, my
7:06
commander is this, like, oh, I've never heard of
7:08
that legendary. And it's like, oh, it's, it's actually
7:11
Zangief. You know, oh, really
7:13
cool. You know, Zangief was,
7:15
he, he became, um, something
7:17
gladiator. Yeah. Okay. Um, I'm
7:19
thinking of, I'm thinking of the one that
7:21
was turned into Bruce Tarle, right?
7:23
That's Honda. Honda got turned into
7:26
an ox herder. Yeah. Yeah. And
7:28
then like, uh, I
7:30
saw someone talking on. blue
7:32
sky about Dalsim which is
7:34
like just a guy who
7:37
like no one's ever heard
7:39
so like I think this
7:41
is embarrassing I'm sorry
7:43
I obviously know when
7:45
it wizards wants this
7:47
obviously but this is silly
7:50
I think it's interesting because like
7:52
I know that there's a
7:54
lot of people Like who
7:56
work here that are like
7:58
very medium on universes beyond and
8:00
stuff like
8:02
that So an announcement
8:05
that there it's like don't worry
8:07
you don't have to play
8:09
with the spider -man cards There's an
8:11
in -universe version. You don't have
8:13
to be like I'm playing spider -man. You could be like
8:15
I'm playing Spide John
8:17
spider the magic man It
8:19
should be it should be
8:22
hypothetically a win in a
8:24
way, right? For the people that are
8:26
like, I don't want to play, you know,
8:28
some friend, I don't want to play Rhino.
8:30
I don't want to play Doc Ock. I
8:32
want to play, you know, something that sounds
8:34
magical oriented. Yeah. But because of the nature
8:36
of how this is sort of being done
8:38
and implemented, it just sucks. Yeah.
8:42
Because they won't be printing paper versions of it. People,
8:44
people have asked, they're like, oh. So can we
8:46
get those on paper? And it's like, no, because they're
8:48
not going to they're not going to do that.
8:50
Like the silver the silver lining for me is that
8:52
like a bunch of artists are going to get
8:54
paid and a bunch of creative text people are going
8:56
to get paid to come up with like legendary creatures
8:58
you've never heard of and will
9:01
not care about. You know, like
9:03
you're it's called through the Omen
9:05
paths. So I assume it's going to
9:07
be very core set of just
9:09
like the everything across the multiverse. It's going
9:11
to be like, well, this This
9:13
could be on New Capena, so I guess we'll do that.
9:16
This, I guess, could be a Caldheim character,
9:19
so we'll do that. It's going to
9:21
be just a mishmash of stuff. I'm
9:23
worried, too, that it's like,
9:26
for a lot of the times, it's really exciting
9:28
when, you know, a character, like, when,
9:30
when, as Miranda Martica Dyson called
9:32
the card, got called, like, put
9:34
into... Yeah. modern horizons people were
9:36
like oh like it was very
9:38
exciting right like because they're like
9:40
that character from the stone gargoyle
9:42
flavor text right like super pumped
9:44
right i hope that that doesn't
9:46
end up being the case with
9:48
this like it's like some characters like
9:50
a one -off thing that has not
9:53
is in the magical or has not
9:55
gotten a magic card printed and then
9:57
ends up becoming the alternate art for
9:59
doctor octopus you know like i don't know
10:01
that's just I feel
10:03
bad I mean magic from
10:05
a from a flavor standpoint
10:07
magic has a long history
10:09
of Sort of you know
10:11
in one set they'll mention
10:13
someone they'll like attribute
10:15
a quote in a couple flavor texts
10:18
to a legendary creature who isn't in
10:20
the set and then years later in
10:22
revisiting it'll be like oh that person
10:24
now gets their own card or whatever
10:26
but they're raiding the fridge much faster
10:28
than they're stalking the fridge sure and
10:30
like they just don't have they're gonna
10:33
run out of like cute references if
10:35
they haven't already yeah right i see
10:37
you grinning how's it going buddy i mean
10:40
What the hell are we doing? I
10:42
mean, like, it's...
10:45
You're right, it's embarrassing. Never
10:50
felt so vindicated over my opinion
10:52
on this whole process. Even
10:54
after turning over a leaf and
10:56
being like, yeah, you be
10:58
whatever, who cares? As long as
11:00
it's all I care about
11:02
is if it is fun to
11:04
play with. And
11:07
if it's consistent.
11:09
Because even if it
11:11
is consistently spider -man at least
11:13
I will learn to know what
11:15
spider -man does Yeah, and I'll be
11:18
able to look at the car and
11:20
be like oh, that's so -and -so
11:22
and now it's
11:25
just a mess
11:27
and it's a mess in
11:29
Standard yeah, like that's
11:31
and it's a mess in
11:33
standard on your like
11:36
onboarding Game yeah, right
11:38
like arena a lot of
11:40
arena is there to get
11:42
people playing magic the gathering,
11:44
right? And now they'll
11:46
be like wow I really
11:48
like Wingis dingus the card from
11:50
this standard product can't wait
11:52
to maybe you know, maybe I'll
11:54
try playing Paper Magic and
11:56
go to my local shop and
11:58
ask for a Wingis Dingus. I
12:00
feel like everybody who works at Scryfall collectively
12:02
side at this, right? Or it's just
12:04
like now you've got to link these two
12:07
cards because somebody undoubtedly is going to
12:09
be like, you know, brewing on a
12:11
ring or whatever. And then it's like making up
12:13
a list or whatever. Or even going to
12:15
like anybody who works like at, you know, like
12:17
Card Kingdom, for example, right? You're going to
12:19
like someone's going to type it. I want. They're
12:21
playing from arena and they're gonna be like
12:23
I want spider -john and they're like spider -john doesn't
12:25
exist. Yeah, did you mean spider -man? They're like,
12:27
oh wait, this card does the
12:29
same. Oh, was that what this
12:31
and it's yeah And I know that
12:33
I'm in a unique scenario like
12:35
I don't pretend to speak for people
12:37
for everybody But like I only
12:39
play paper magic like here in this
12:41
context, right? like I don't play
12:43
a lot of paper magic at the
12:46
store or amongst amongst friends because It
12:48
tends to be that we do it for
12:50
camera. When I'm playing by
12:52
myself, it's all on Arena. And
12:54
so it's going to be real
12:57
weird to be like, oh yeah,
12:59
I'm doing Spider -Man videos here
13:01
and then Arena, playing Arena
13:03
at home and being like, oh right,
13:05
it's this. I'm going to love having
13:07
like five separate deck lists. for a
13:09
single deck where I have one for
13:11
like recording and filming here but I
13:13
can't use that because if I try
13:15
to use that on my stream it'll
13:17
be like oh this card doesn't exist
13:19
and then so I have to
13:21
have one where it's like okay this
13:24
is the version in paper this
13:26
is the version online which that's really
13:28
cool and good and great to
13:30
be to have to point to different
13:32
things and also I love like
13:34
spreading Views and numbers
13:36
very cool. And I talked about
13:38
it briefly as well, but as
13:40
I saw I saw Brian Kibler
13:42
posting about this that like pros even
13:45
if they're not Qualifying
13:47
through like the arena qualifiers or
13:49
the mitt go qualifiers they'll
13:52
test digitally because it's just faster
13:54
and easier and so they'll
13:56
be testing standard with totally different
13:58
cards than they're actually playing within
14:00
paper. Yeah, because
14:03
I they haven't formally
14:05
said they are not going to print these
14:07
in paper, but they certainly haven't said
14:09
that they are and the assumption is
14:11
that they won't be. So one only exists
14:13
in paper and one
14:15
only exists in digital. So there's no
14:17
chance of doing any kind of crossing
14:19
over. I guess I just sort of
14:21
hope that they at least will put
14:23
the, because
14:25
I don't think they've shown anything from this,
14:28
but like, if the arena cards at least
14:30
are kind of done, like how you know,
14:32
like the Acoria cards and stuff where it
14:34
was just like, they had
14:36
like, you know, the Godzilla cards where it was
14:38
like this, this character, but they are
14:40
like in the frame, it has like, but they're
14:42
this thing. I doubt they will, honestly. But
14:44
it's like, they have to do that for the
14:46
entire set. Yeah. But God, it would, it
14:48
would, it would shorthand so much because then at
14:50
least you know that it's like programmed in
14:52
that if I looked for Spider -Man, he
14:55
would bring up Spider -John. I've settled
14:57
on this, by the way. I'm running with
14:59
Spider -Man. On the plus side, we only
15:01
have to deal with this for like two
15:03
years before inevitably it fails and they change
15:05
their mind because this is a client. Like,
15:07
Wizards does this kind of thing all
15:09
the time where they put something forward like
15:11
this to try and solve an issue
15:14
that shouldn't have been an issue in the
15:16
first place. It
15:18
has a terrible reaction
15:20
and a terrible reception. And
15:22
then a couple years later, they're like, hey, we're doing
15:24
something else. And it's
15:26
like, okay, well because they've
15:29
said it's they've It could
15:31
be any number of UBSets
15:33
going forward. We don't know But they've
15:35
said that it definitely is every
15:37
marvel thing and this is meant to
15:39
be a multi -year partnership. Yeah, so
15:41
I I
15:43
assume either I would two
15:45
different departments were not fully
15:47
communicating or they just assumed
15:50
that they would be able
15:52
to hash out the legal fracas
15:55
to get the license
15:57
to do this digitally. And then
15:59
this is a like, this is an
16:02
expensive fallback for them. Like this is
16:04
unless everything in the set is
16:06
going to be slush art, which I
16:08
really hope it isn't just like,
16:10
you know, stuff that artists like that
16:12
they have like kicking around in
16:14
the art direction drawers and like, oh,
16:16
this could work, you know, they're
16:19
gonna, they're gonna give it the horizons
16:21
treatment of a bunch of slush
16:23
art. No, there's no way, right? Like
16:25
if this is, it is costly
16:27
to get the licensing, right? Like either
16:29
it's too expensive for them to get
16:31
it or they just flat out said no.
16:33
And usually in the world of business,
16:35
everything is possible as long as you know,
16:38
as long as the price is right.
16:40
So they're not willing to shell out the
16:42
money to have the licensing for
16:44
this. And
16:46
unless it is just like they're going
16:48
to say like, okay, we will spend
16:50
the money to get
16:53
an extensive creative team
16:55
and the artwork, like
16:57
new artwork, or for
16:59
a majority of this
17:02
product, which that doesn't sound like
17:04
Wizards of the Coast to me, spending
17:06
money when they don't have to spend
17:08
money. And so they, you
17:10
know, we see it for, we see,
17:12
we've seen it done on horizon sets,
17:14
we've seen it done on, I mean,
17:16
shoot, we've seen it done on standard
17:18
product too, or online product, right? Like. The
17:22
pioneer masters or whatever masters or
17:24
alchemy products. Yeah, a lot of them
17:26
do just have like art that
17:28
is like well We had this art.
17:30
We had this we paid for
17:32
this art like two to four years
17:34
ago and Might as well use it.
17:36
Mm -hmm. Yeah, do you do you think
17:38
do you a preference? Either
17:40
way if they will
17:42
go Just
17:45
fully like all right. Well, we're doing
17:47
we're through the Omen paths. We're just
17:49
we're we're not even gonna care at
17:51
all about what the relationship is to
17:53
the Spider -Man set. We're just going,
17:55
we're creating new characters. We're doing new,
17:57
like, references to other magic things. Or
17:59
do you think it's going to be full of, like, sly,
18:02
like, references,
18:04
right? Like, is, like, is, will Doctor
18:07
Ock, will, like, will, will Doc Ock
18:09
become, like, a artifact creature cephalid, right?
18:11
Like, are they going to try and
18:13
be like, ha ha, get it? Because
18:15
the real card is Doc Ock, right?
18:17
Or are they, you know, are they
18:19
going to have, like, It's not J
18:22
Jonah Jameson. It's
18:24
Jornus Jiminy Jumps, right? Yeah, the
18:26
guy who works at the who works at
18:28
the Nuka Pena Courier, right? Like are they gonna
18:30
like do you do you think they're gonna
18:32
go one way or the other or do you
18:34
care? I don't care.
18:36
Yeah, it's all it's a wash. Yeah,
18:38
it's it's like I could I could
18:40
see this being a fun product where
18:42
it's like they like through the open
18:44
paths and then they structure it as
18:46
like a Hey, let's let's
18:48
take a deep look at let's let's
18:50
take a top -down look at this plane,
18:52
right? And so it's like that'd be
18:54
sweet like it's coordinated by some character
18:57
who's maybe not necessarily on a card
18:59
or whatever, you know, it's like they Call
19:02
them John Spider -Man or whatever, right? And they're
19:04
like cool this through the Omen path is about
19:06
call time We didn't get to spend much
19:08
time on call time and it's not there's no
19:10
story necessarily or anything like that But just
19:12
a bunch of characters is more lore and things
19:14
that can interchange Beyond
19:16
that, right? So if they are,
19:19
if it's a Spider -Man one, then yeah, I
19:21
think they're like, hey, we kind of shot
19:23
through New Capayno. Let's take a look at
19:25
New Capayno a little bit more and because
19:27
it's like, you know, like a New York
19:29
City kind of thing, right? And I would
19:31
love if that was the case. So it's
19:33
like this Omen Path thing will be Omen
19:35
Path, New Capayno. This will be Omen Path,
19:37
you know, so and so. It could go
19:39
down that route because... did
19:41
not make money and so they have
19:43
this world that they can kind
19:45
of plaster, you know Like
19:47
if all of a sudden they
19:49
said like hey, there's actually
19:51
robot cephalid like yeah mentioning or like
19:53
I know we already have the editor
19:56
-in -chief for this newspaper But what if
19:58
there was a the second one and
20:00
it's just all you
20:02
know New Copenna cards or New
20:04
Copenna themed because we're probably not
20:06
going back to a paper New Copenna
20:09
Just it didn't
20:11
make money people didn't like to
20:13
set And but they're they got
20:15
the world that lets them use
20:17
up Let some utilize stuff that
20:19
they already have in the cupboard. Yeah,
20:21
like you said, there's probably tons
20:23
of New Copenna art assets that
20:25
never sell the lighted days Yeah,
20:27
yeah, throw it in there. But
20:29
yeah, I think if they it
20:31
I'd be more interested if they
20:33
structured around a plane as opposed
20:35
to just Here's the dude from
20:37
corset scramble. Yeah, the corset scrambler.
20:39
Yeah, exactly But even then
20:41
I think I'm in the same
20:43
boat where I'm just like
20:45
This this is such a whiff that I'm like,
20:47
I just don't care. Yeah, I mean when I
20:49
say that would be sweet I mean that
20:51
through the lens of a thing that is stupid,
20:53
right? Like that would be cool Given the options
20:56
available. Yeah, like if they treated it
20:58
as like a you know Back
21:00
when D &D would put
21:02
out a guide to
21:04
this world or just an art
21:06
book or whatever. If it was kind
21:09
of traded like, hey, come
21:11
along with us, we're going back to
21:13
New Capena. You can see here,
21:15
here's another form. And each card just
21:17
sort of fits, ties in with
21:19
that. And I think that would be
21:21
kind of neat without you having
21:23
to do any sort of story writing,
21:25
any implications of what this means
21:27
on the grand magic scheme. It's just
21:29
a... look at the plane and
21:31
then at least these cards have some
21:33
sort of semblance of story together.
21:35
I will say not to try
21:38
to sprinkle some positivity into
21:40
this. That's fine. Well,
21:42
I mean, it's just usually
21:44
not my role on
21:46
this podcast, but it is
21:48
nice as somebody that
21:50
does play quite a bit
21:52
digitally to know that I
21:55
will at least receive these
21:57
sets in some shape or
21:59
form online and gives me hope
22:01
that maybe this will also
22:03
give them a way to
22:05
bring the Dr. Hoompst cards
22:07
to match gone line or
22:09
get around whatever wacky issue
22:11
they had with 40k that
22:13
prevents, you know, put the
22:15
cards online, but said don't
22:17
use this for cube or
22:20
whatever. Like it, you know,
22:22
it just because this
22:24
has implicate like this has an
22:26
impact on formats that see legitimate
22:28
play like I mean not to
22:30
call legacy legitimate but there are
22:32
cards from doctor who that show
22:35
up in legacy that you can't
22:37
play on magic online and there
22:39
are cards that are you talk
22:41
to like any you know cube
22:43
player that plays Caught
22:45
like in their own time or has
22:47
their own curated like vintage cube
22:50
or whatever and it's like oh, yeah
22:52
We do we have these like
22:54
six 40k cards that are staples that
22:56
you can't just you can't play
22:58
in the like premier way to play
23:00
vintage I wonder Because so the
23:03
other the the the a potential hurdle
23:05
for the 40k thing because it'd
23:07
be great to get those cards on
23:09
on Arena and Mekko. Certainly on
23:11
Mekko, because people play, you know, like
23:13
Highlander and Commander there, is
23:16
like the Necrons are
23:18
Creatured Necron. Necron, yeah.
23:20
Right? But
23:22
only, only those cards
23:24
care about Creature
23:26
Type Necron. So I
23:28
guess if they
23:30
invented a other different
23:32
artifact Creature Type I
23:37
don't know what name you would come
23:39
up with because you can't just make
23:41
them like Zombies or robots because those
23:43
are other cards that cards outside of
23:45
the 40k decks care about so you'd
23:47
have to come up with a new
23:50
thing for Astartes a new thing for
23:52
Necron or whatever and Reskin them also
23:54
that way so they'd be they wouldn't
23:56
necessarily be mechanically identical, but they'd be
23:58
mechanically Identical enough that it would work.
24:00
Yeah often. I mean those creature types
24:02
only pop up in those sets. In
24:04
those sets, caring about those other creature
24:06
types. And as long as you're like,
24:09
okay, while moving forward, every starties is
24:11
just called a starty party or whatever,
24:14
you'll find a way. The other the other thing
24:16
that I saw, I think this was Tim
24:18
Willoughby brought up is I'm going to use the
24:20
same example. Actually, James, if you could bring
24:22
this up, if we can see, yeah, we can
24:24
take a look at Delcime from the Street
24:26
Fighter sets was that I
24:29
will give them this, as we have
24:31
done many times in the past. In the
24:33
UB sets, when they're
24:35
doing top -down design, boy, do they
24:37
nail flavor in terms of what the
24:39
card can do. So Dalsim, pliable
24:41
pacifist. This is from the Street Fighter
24:43
Secret Lair. Two green
24:45
white for a 1 -3 human
24:47
monk with reach and teleport. Dalsim
24:49
Plable Pacifist has hexproof unless he's
24:51
attacking. Whenever a creature you
24:53
control with reach attacks, untap it, and it
24:55
can't be blocked with creatures with greater power
24:57
this turn. And fierce punch. Whenever
25:00
one or more creatures you control deal
25:02
combat damage to a player, draw a
25:04
card. So he's got teleport because
25:06
that's the thing that Dalsim can do. He's
25:08
got fierce punch. That's one of his
25:10
moves. You've got this top -down design, sort
25:12
of like the flavor words. Now,
25:15
if we look at the
25:17
universe's within version of... Juniper
25:19
ascendant He's exactly the same all
25:21
the same mechanics, but Without that
25:23
sort of top -down design to
25:25
make it all cohesive It can
25:27
feel like it's just sort of
25:29
a bunch of stuff So he's
25:31
got reach it's got hex proof
25:33
unless he's attacking Whenever a creature
25:35
you control with reach tax untapped
25:37
it be blocked because of greater
25:39
power and one or more creatures
25:41
you control will come a damage
25:43
a player draw card like it
25:45
works it works together you
25:48
know, the, the, the abilities,
25:50
uh, still like, you know,
25:52
interface in the right kind of way. But
25:55
it doesn't feel as like clean as
25:57
like, oh, okay. Because that's his move.
25:59
And then you've, you've sort of developed
26:01
this out of, out of his move.
26:03
It's just sort of like, yeah, this
26:05
guy does a bunch of stuff. Right.
26:08
I don't know. Do you, do you feel
26:10
that way? I mean, doesn't wouldn't Dalsim feel
26:12
that way? Like the original card, if you
26:14
didn't know who that guy was. Yeah. Yeah,
26:16
yeah. But I mean, that's, I mean, I
26:18
presume you're not racing to buy the Street Fighter
26:20
cards if you don't know Street Fighter. I
26:22
mean, playing against it or whatever, or like
26:24
the appeal of, you know, you just, you're
26:26
on Scryfall, you're at your LGS and you
26:28
see it and you're like, wow,
26:30
that's a lot of words. Yeah.
26:32
Why? This is just a guy. And
26:35
like, guess, yeah, but also, I guess there are
26:37
plenty of magic cards that are just full of,
26:39
full of words. But also just like, I don't
26:41
know. Maybe
26:43
they just had this art lying
26:45
around. So this one is
26:47
the most egregious, in my opinion.
26:50
Right? Like the, like we
26:52
were talking about the Hondo, right? Like Hondo's
26:54
whole thing is, it's designed with this like
26:56
hundred -handed slap. That's why he's like - Sumo
26:58
spirit and a hundred -hand slap. Yeah, so it's
27:01
like as long as it's your turn, each
27:03
creature assigns combat damage equal to its toughness
27:05
rather than its power. He's a big dude.
27:08
And then like hundred -handed slap, which is like
27:10
one of his more iconic things. It
27:13
just like makes all your creatures like really
27:15
bigger and it can block up to 100
27:17
target creatures, right? his
27:20
universes be in or within
27:22
a version. The idea here is
27:24
like, at least to me, this reads like
27:26
he's got a lot of oxes and they're
27:28
all blocking together. Right. That at least tracks
27:30
to me. There's the other one that's the
27:32
Ken version of the card. They're like something
27:34
of smoke and fire. Oh, Alicia
27:36
of spark and flames or
27:38
something. Yeah. And
27:41
at least in that one, it's like. They
27:43
designed Ken's card around the like shoryuken
27:45
sort of aspect and like that's what's
27:48
on there at least with her It's
27:50
like she's like this. I think like
27:52
prison Maury dancer kind of likes thing,
27:54
right? And so it's and it's all
27:56
about like casting instance sorcery. So that
27:58
at least looks You know, like I
28:00
can imagine this character doing what they
28:02
do when I looked at Juniper Frendo
28:04
here I was just like I don't
28:07
understand why you do any of the
28:09
things you do I mean, it seems
28:11
like you're the most benign art wise
28:13
of the yeah the carts to because
28:15
that's all you get Realistically, yeah, right
28:17
for these it's the art has to
28:19
have some sort of well tie -in
28:21
with they there wasn't a stranger things
28:23
character that they could use that art
28:26
on sure and so they yeah, but
28:28
also like you've got these are we
28:30
we mentioned the times they've done this
28:32
before and there's like Not even 20
28:34
of these carts Right. It's like six,
28:36
maybe, no, maybe not quite 30, right?
28:38
Because it's like the Street Fighter, Stranger
28:40
Things, Walking Dead, the
28:43
D &D movie promo
28:45
ones. And
28:47
is that it?
28:51
I might be forgetting one or
28:53
two. We assume they're going to do
28:55
Lara Croft at some point. She was the
28:57
only mechanically unique one in her secret lair.
29:00
Yeah. Anyway, but this is a whole
29:02
set. It is. Yeah. So that's it's going to
29:04
be interesting to see. Like, yeah,
29:06
I mean, the walking dead ones, too. I
29:08
think we're really one of my favorite
29:10
ones is the Hansk Slayer zealot, which was
29:12
the universe's within version of Daryl. And
29:14
it was just like Daryl. Yeah, there
29:16
it Daryl. But it just like it may
29:18
he was a zombie slayer guy. So they
29:20
made some dude from Innistrad who like he
29:23
was fighting zombies on the heart and shooting
29:25
zombies with a crossbow. And even the Stranger
29:27
Things ones, they're all like threben inspector looking
29:29
Yeah, they're all in Australia and they all
29:31
care about investigating. But yeah, that Juniper one
29:33
is definitely the most egregious. I don't understand
29:35
why you do any of what you do.
29:37
Yeah, I guess if I guess if you
29:39
can find if you can find sort of
29:41
a through line that makes it work. And
29:44
just from talking about it earlier this podcast,
29:46
I can definitely see them going like a
29:48
new Cappena route for for for the set
29:50
in New York City specifically. So
29:52
I guess I guess we'll see. So
29:55
yeah, that's that's through the Omen
29:57
paths. Thank you. It's very silly. And
29:59
it It didn't need
30:01
to happen and it's like I
30:03
said, I'm not like I'm
30:05
not reveling in in wizards having
30:07
to do this. It's very
30:10
obvious They did not want to
30:12
have this happen either Nobody
30:14
enjoys that this is that this
30:16
has to happen. It's kind
30:18
of funny, but it is it
30:20
is a little funny But
30:23
they also announced recently some
30:25
changes to commander well to
30:28
the commander ban list. That's
30:30
right. We're here what yeah,
30:32
and a little Tune up
30:34
of the tune up of
30:36
the beta brackets. Yeah, so
30:38
yeah, what what what went
30:41
down with commander? Well,
30:43
we unbanned
30:45
okay obligatory My
30:49
words are from me, not
30:51
from the entirety of the Commander
30:53
Format panel. We're not a monolith.
30:56
And I may have statements that
30:58
do not reflect the group as
31:00
a whole or the actions made
31:02
by the Commander team on Wizards
31:04
of the Coast. So
31:06
we made a bunch of stupid unbands. We
31:09
are five. There are five
31:11
unbands. Gifts Ungiven, Braids
31:13
Cabal Minion, Sway
31:16
the Stars. Coalition
31:19
victory. And
31:21
this one's at least a little near and
31:23
dear to my heart. Panoptic mirror. Yeah,
31:26
quite literally the card that I,
31:29
as what I joined the
31:31
CAG three years ago, I
31:33
was like, yeah, I want to unban
31:35
this card. Makes no sense. And basically my
31:37
explanation at that time is word for
31:39
word what is in the article for this.
31:42
Which was what? Why did the what
31:44
let's while are we gonna go through the
31:46
individual cards? Let's go through these panoptic
31:48
mirror five mana artifact. It's got imprint X
31:50
and tap You may remove an instant
31:52
or sorcery with converted mana cost X in
31:54
your hand from the game at the
31:56
beginning of your upkeep You may copy an
31:58
imprinted instant or sorcery and play the
32:00
copy without paying its mana cost so you
32:02
put a You pay a cost
32:04
once, you put a card from your hand under
32:06
the Panoptic Mirror, and then every turn you get
32:08
to cast that card for free. Yeah, and you
32:10
can put multiple cards under the mirror and select
32:13
different cards as well. wow. You just keep doing
32:15
that. Yes. Neat. So, and just
32:17
for some context too, all these
32:19
cards were banned between the time
32:21
frame of 2005 to 2009. Yeah,
32:23
I've never played with or against any of
32:25
these. They've been banned. Yeah, very few people
32:27
have. So initially benoptic
32:29
mirror was banned at a
32:31
time where I Mean quite literally
32:33
this card was banned because
32:35
of cards like beacon beacon of
32:38
immortality a sorcery that doubles
32:40
your life total or Throwing a
32:42
an extra turn effect or
32:44
a wrath of God or mass
32:46
land destruction stuff like these
32:48
very powerful cards game -changing cards
32:50
underneath the mirror and getting to
32:52
do it every single turn
32:54
the issue is that One cards
32:56
have just gotten better players
32:58
actually play interaction and whatnot, which
33:00
means that you can very handedly
33:02
deal with an artifact, especially a five
33:04
-man artifact. I was going to say,
33:06
what if they just destroy your
33:09
Panoptic Mirror, then you lose it and
33:11
the card? Yeah, and you have
33:13
multiple... turns like a
33:15
turn cycle to deal with it so
33:17
like the play pattern with this card
33:19
is often you play this card you
33:21
get to your own upkeep and then
33:23
you activated imprinting the card on your
33:25
upkeep so you get it immediately so
33:27
for the cost of two cards and
33:30
five plus X mana you get that
33:32
effect once which is already a huge
33:34
cost obviously if it's an extra turn
33:36
card then they get an extra turn
33:38
after this and they can kind of
33:40
loop that but still your opponents have a
33:43
huge number of like decision
33:45
points of how to engage with
33:48
this, when to engage with
33:50
this, or to engage with
33:52
it at all from the evolution
33:54
of the cards played in Commander.
33:56
Not to mention the problematic play
33:58
patterns associated with this card that
34:01
kept it banned for a long
34:03
time. They're problematic without
34:05
Panoptic Mirror. Like if
34:07
somebody wants to take infinite turns, There
34:10
are so many ways to do that
34:12
by means that are less vulnerable than this.
34:14
And also, that's kind of dealt with
34:16
through the social contract as well as some
34:18
of the ground kind of rules or
34:20
rather the guidelines set out with like the
34:22
game changer list and expectations towards including
34:24
those cards for brackets. Speaking of which, these
34:26
five cards were unbanned but immediately put
34:28
on the game changer list. Immediately on the
34:31
game changer list. Yeah. So if like,
34:33
if you're worried about somebody taking extra turns,
34:35
They were already taking extra turns and you
34:37
could already have that conversation of like
34:39
I don't want to deal with that What's
34:41
the cheapest like is the cheapest extra
34:43
turn spell that like you get eggs off
34:45
from your hand at this point like
34:47
like five mana like time The time warp
34:49
time warp and friends like there's a
34:51
cycle of five that just do the do
34:53
the damn thing There is a three
34:55
mana one called savor the moment that says
34:57
you don't you skip your untap step
34:59
if you're taking it for the turns your
35:01
probably going to figure it out anyways. But
35:04
importantly, the reason
35:06
why this card was banned, or
35:08
one of the reasons why
35:11
this card was banned, that is
35:13
something that is already dealt
35:15
with through the guidelines provided with
35:17
brackets, as well as just, I
35:19
don't know, if you sit down, you're
35:21
like, I'm playing a duck that takes infinite
35:23
turns with an optic mirror. It's like,
35:26
cool, I'm finding a different pod to play
35:28
in or whatever. Right. It already gets
35:30
dealt with. And so putting it on the
35:32
ban list. It doesn't matter. The people
35:34
that want to take that kind of game
35:36
action, they can. They'll find like
35:38
-minded sickos to do it with. Alright. Let's
35:41
take a look at Gifts Ungiven, I guess.
35:45
Three and a blue for an instant. Search
35:47
your library for four cards with different
35:49
names and reveal them. Target opponent chooses two
35:51
of those cards. You put the chosen
35:53
cards into your graveyard and the rest into
35:55
your hand and then you shuffle your
35:57
library. So you look for four cards, two
36:00
of them in your hand, two of
36:02
them in your graveyard. I remember
36:04
the only time I think I've seen or
36:06
played against this card. I
36:08
can't remember exactly what the cards were, but it
36:10
was sort of like... You know they were
36:12
like here's four cards, and it's like oh I
36:14
lose there's no yeah, there's no Choices I
36:16
can make where you don't get the cards you
36:18
want I don't recall exactly how that worked
36:20
at the time, but I just remember being like
36:23
chronic one It was you know good old -fashioned
36:25
storm right like gift storm and stuff with
36:27
like past inflames because like all the cards are
36:29
like Basically most of the things that you
36:31
would be if they would put in the bin
36:33
all have like flashback or the cards that
36:35
would go in hand at the ability to grab
36:37
the thing And then stuff so that's kind
36:39
of the the play pattern with GIFs. You
36:42
said old -fashioned thing. I'm like, oh,
36:44
Ben's going to pull out the Hanukami,
36:46
Solis. No, no, no. vengeance loop.
36:48
No. Yes. Hell
36:50
yeah, Gorillaz vengeance. I mean, it passed
36:53
at flames at this point. Yeah. It's getting
36:55
up there in years. So why was
36:57
this a problem originally? And why is it
36:59
not a problem now? Because
37:01
in a Singleton format, this is
37:04
a tutor that more or less gets
37:06
around the. Restriction on
37:08
the card and yeah in a
37:10
time where there is less interaction
37:12
right 2005 to 2009 If like
37:14
if a player chooses to assemble
37:17
a combo And everybody's tapped out
37:19
they got nothing to do they're
37:21
going to be able to assemble
37:23
a combo and kill people with
37:25
this card And so that's why
37:27
it was banned part of the
37:30
reasons why it is unbanned Much
37:32
like all the other cards are
37:34
multiple reasons one It's
37:36
cool. It's a
37:38
fun card to play. It's a card
37:40
people want to play, and
37:42
it's a card that people
37:44
want to play for reasons
37:46
that are not degenerate. It
37:49
is a cool card to
37:51
just find your four favorite
37:53
cards. I am in the
37:55
same zone as you. I
37:58
like to put tutors in decks so I can
38:00
go get my idiot cards. Yeah, you want to
38:02
go get the game into color. want to show
38:05
off what you're doing or be like, here's a
38:07
handful of things. What do we
38:09
want to do? It's also collaborative for
38:11
what it's worth, which gives it some
38:13
extra points. Like if it's us three
38:15
versus James and James is running away
38:17
with it, I could be like, hey,
38:19
Graham, I'm going to cast Gifts Ungiven.
38:21
Can you help me out? Right. And
38:23
you get to go like, well, I
38:25
want you to. find the card to
38:27
deal with James, but I don't want
38:29
you to be in too good of
38:31
a position. Right. So I'll help you
38:33
out if you, you know, don't find
38:35
like thing that deals with James plus
38:37
haymaker or whatever, like that is a
38:39
cool interaction to have that takes advantage
38:41
of the multiplayer, the nature of the game.
38:45
Also, it's for
38:47
mana. And like it does
38:49
off there are spots where
38:51
this card can just win
38:53
the game But saying it
38:55
just wins the game Especially
38:57
when we are looking at
38:59
this card at a higher
39:01
Play or a higher power
39:03
level or a higher bracket
39:06
ignores that It's so incredibly
39:08
telegraphed, right? It's a four -mana
39:10
spell that uses the graveyard
39:12
that does put a choice
39:14
into a player's hand like
39:16
if you are finding a
39:18
very common pile for gifts
39:20
un -given, involves Thass's Oracle. And
39:24
creating a Thass's Oracle
39:26
pile, the cheapest pile
39:28
that you can find is
39:30
still going to be five
39:32
mana. It's often five mana
39:35
or four mana. And
39:37
uses the graveyard and involves
39:41
reanimating creatures and casting spells with
39:43
certain mana costs and certain card
39:45
types. And so even though it
39:47
does, if everybody's tapped out F6
39:49
doing whatever, they cast this, they
39:51
win the game. Cool, that's
39:53
CDH. That happens all the time
39:55
for reasons other than Gifts Ungiven and
39:57
for reasons that are often less
39:59
telegraphed than Gifts Ungiven. So there are
40:01
definitely points in which you can
40:03
engage with it. And then if this
40:05
card is too messed up, Like
40:07
if there's if this card there's a
40:09
lot of concern from the CDH
40:12
crowd or some concern And it's the
40:14
darkest thing is that whenever this
40:16
card gets brought up It's always about
40:18
complaining about fastest Oracle and underworld
40:20
breach and this is where this is
40:22
my opinion Not the opinion of
40:24
the commander format panel. It's like, yeah,
40:26
maybe underworld breach is the problem
40:28
turns out better yogmoths will yeah is
40:30
a problem and so like if
40:32
this is a case of we are
40:35
freeing this card that has a
40:37
lot of fun to it history like
40:39
the what you do with it
40:41
how broken it is is often dependent
40:43
on what you find and what
40:45
your opponent finds and all that or
40:47
gives you like that's cool we
40:49
want that but if introducing this brings
40:51
to light that like hey maybe
40:53
underworld breach is too good who would
40:55
have thought Then, yeah, ban underworld
40:58
breach, right? Or ban theoretical. There
41:00
are different ways, like,
41:02
gifts should not pay for
41:04
the crimes of Theros
41:07
beyond death, I guess. Cool,
41:09
all right. I
41:11
can't remember what else is
41:13
next. Coalition victory? Coalition victory. It's
41:16
three. White, blue,
41:18
black, red, green for a
41:20
sorcery. You win
41:22
the game. If you control a
41:24
land of each basic land
41:26
type and a creature of each
41:29
color. So the idea
41:31
here, if I recall correctly too, is
41:33
that it, one of the
41:35
big things was they didn't want this card
41:37
to be an auto -include in five color
41:39
decks because it just meant like if you
41:41
had your commander out and this, like,
41:43
ostensibly you probably have everything
41:45
you need for it. Yeah.
41:47
It is a card because
41:49
you don't you don't need
41:52
five individual creatures You just
41:54
need one creature that's five
41:56
colors you need one creature
41:58
that's five color and then
42:00
domain right which with triomes
42:02
especially has become a lot easier
42:04
to hit but it is
42:06
an eight mana sorcery that
42:08
Requires you to make real
42:10
considerations to your mana base
42:12
to uh the
42:14
colors in your deck like
42:16
obviously you have to be five
42:18
color to the cards you're
42:20
including um and you have to
42:22
do that at a play
42:24
level like a bracket level where
42:27
there is something of an expectation like somebody
42:29
may have a blood moon or a backed
42:31
basics or whatever or some kind of non
42:33
basic land hate. And so like
42:35
there is a people often say like
42:37
it's a free roll but like there
42:39
is a genuine cost at the bracket
42:41
that these cards pop up and not
42:43
to mention that like this is an
42:45
eight mana spell that can be dealt
42:47
with through like a creature removal like
42:50
a bounce spell like eight man is
42:52
a lot of mana. And if they
42:54
have domain a creature to You know
42:56
meet the qualifications of this cast an
42:58
eight mana spell and nobody has anything
43:00
to say about it Or somebody does
43:02
and they happen to have like a
43:04
force will or some kind of protective
43:06
spell Then sure they cast an eight
43:08
mana spell had another thing had a
43:10
five color card had all this Yeah,
43:12
you win the game like sure you
43:14
can have it which is anti climactic
43:16
at times but Once you get to
43:19
those higher brackets there is an expectation
43:21
of like people are going to have
43:23
these big cards that look too win
43:25
the game, or end the game. Yeah,
43:27
I mean, I imagine too that like,
43:29
at least from the games that I've
43:31
played, whenever you're talking about, because this
43:33
obviously went right onto the game changer
43:35
list, when you're talking about I'm playing, you
43:38
know, we're playing this or
43:40
whatever, unless you're playing, I think
43:42
for like four and above, you're usually telling
43:44
people what your three or whatever game
43:46
changers are. So if you're playing a five
43:48
color deck and I know that you
43:50
have, and you've told me that you have
43:52
coalition victory, that.
43:54
is the thing that I consider when
43:56
I'm playing against you now it's like
43:58
now you've got your commander and oh you've
44:01
got domain I'm gonna keep go for
44:03
I'm gonna keep like some kill spell
44:05
or something like that open or a bounce
44:07
spell or you know that that's magic
44:09
you know like it's like if you're up
44:11
against a aggro deck right and you've
44:13
like board wipe them or whatever and
44:15
you're at three life you're probably gonna hold
44:17
up a counterspell in case they have
44:20
bolt. Like, you know these kinds of
44:22
things, right? So, I don't know. Not to
44:24
mention there is a bit of a
44:26
difference between a card that just says you
44:28
win the game and a card that...
44:31
Effectively wins the game right like crater
44:33
of behemoth all the time wins the
44:35
game. Yeah, this card just says win
44:37
the game Approach of the second son
44:39
is one that I like to mention
44:41
Which is a seven mana card that
44:43
says you win the game that is
44:45
really easy to pull off and commander
44:47
and yet you don't run into it
44:49
that often because It's kind of boring
44:51
It's just like there's not it's not
44:53
at satisfying And that acts as a
44:55
way of kind of restricting how often
44:57
you run into this card It's like
44:59
not only do you have to meet
45:01
all the qualifications not only do you
45:03
have to be in a bracket level
45:06
where you are either telling your opponent
45:08
you have it or They don't care
45:10
what game changers they that are in
45:12
your deck because they got a million
45:14
you got a million and this is
45:16
an expectation But also has to be
45:18
something you want to do right and
45:20
like There are a lot of people
45:22
that play Commander even at higher bracket
45:24
levels, not to just win the game,
45:26
period. They want to win the game
45:28
with blank. I want to win the
45:30
game this way. And so they
45:32
might play this and be like, why
45:35
do I feel empty? You
45:37
know they thought there was chocolate
45:39
inside that bunny, but no
45:41
that bad boys hollow like it's
45:43
Yeah, it might it might
45:45
not be what they want so
45:47
maybe it'll pop up But
45:49
I imagine there's a lot of
45:51
self -regulation that comes with cards
45:53
like this Braids Braids cabal
45:55
minion to black black for a
45:57
two -two legendary minion At
46:00
the beginning of each great news
46:02
for Eric Peterson, by the way, two
46:04
different arts. I just noticed. At
46:07
the beginning of each player's
46:09
upkeep, that player sacrifices an
46:11
artifact, creature, or land. Hey,
46:14
that sounds miserable. This is
46:16
a 4 mana 2 -2 in
46:18
2025. If you can't remove
46:20
this thing, what are you doing? Yeah,
46:23
this card's... I
46:26
mean, I agree with Ben,
46:28
but also This is one of
46:30
the cards where I would
46:32
not mind if this had stayed
46:34
on the band list. No,
46:36
but I also I don't think
46:38
it's that big a big
46:40
of a deal if it's off
46:42
there is a little bit
46:44
I have a bit of an
46:46
issue with How the messaging
46:48
surrounding legendary creatures as game changers,
46:50
and the messaging behind Braids
46:52
especially. Because Braids is
46:54
at its scariest when it is
46:57
a commander. Whereas a lot
46:59
of the commanders that are game
47:01
changers are current, at least
47:03
the current mindset, is that a
47:05
lot of them are very
47:07
good in the 99 as well
47:09
as being like a big
47:11
problem as a commander. Urza,
47:15
Kenan, Urza,
47:17
Kenan, Yuriko, Grand Arbiter, Augustine,
47:19
the fourth are the big
47:21
ones. And
47:24
we actually talked about
47:26
other legendary creatures. Like
47:28
we talked about Jota
47:30
the Unifier, we talked
47:32
about Corvold, we talked
47:34
about some other crap.
47:38
And ultimately we decided like
47:40
we, you know, Need to
47:42
really cement what it means to
47:44
be a legendary creature on the the
47:46
game changer list right because we
47:48
don't Joda miserable to play against really
47:50
powerful and in my opinion People
47:52
do not recognize how good it is
47:54
they can look at Joe and
47:56
be like I'm going to put in
47:58
bad legends and it's like Cool.
48:00
You're still getting a free creature every
48:02
turn. Yeah. Your bad legend gets
48:04
plus 12, plus 12 and cascades into
48:06
more bad legends. They cascade into
48:08
more bad legends. This is Joe to
48:10
the Unifier. Yeah. Yeah. So this
48:12
is your, your legends get plus X
48:14
plus X where for each other,
48:16
for all the legends that you have
48:18
on the field and whatever you
48:20
cast a legend, you basically, you cascade
48:22
into a legend. Yeah. It's really
48:24
good. Hey, that's gross. Yeah. Five out
48:26
of six, six by itself. And
48:28
then you just cast free spells and.
48:31
things Any who what the heck so forgot
48:33
about that Yeah, there are a bunch
48:35
of these broken legends that we did talk
48:38
about some more than others like Corval
48:40
in my mind never a game changer but
48:42
something like this I Jota I could
48:44
see as a game changer if that is
48:46
the messaging we're looking to put forward
48:48
but Messing you messaging was that you know
48:50
it has some kind of relevance in
48:52
the command zone and in the 99 and
48:54
some of the commanders are only ever
48:56
an issue in the command zone like you
48:58
put Jota in your 99 I
49:00
don't have to deal with Jodah on turn three
49:02
every game or whatever. Put Yuriko
49:04
in the 99 and I'm okay with
49:07
that. The part about Yuriko
49:09
is she always costs two
49:11
mana and is uncounterable and instant
49:13
speed, whatever, right? But Braids
49:15
in the 99, not really an
49:17
issue. I'm okay if you have braids in your
49:19
99 and you just like happen to draw it
49:21
or play it on turn four or whatever. This
49:23
card's the play patterns of this
49:25
card light game are not that bad.
49:28
It's when she is your commander
49:30
and you have dark ritual and Sol
49:32
Ring, Tal, like, you know, get
49:34
it out ahead of schedule and then
49:36
start eating people's mana bases. Especially
49:39
because while more players are
49:41
playing removal, a lot of the
49:43
removal that starts to see
49:45
widespread play Is that three right
49:47
like I've been telling people
49:49
to play lightning bolt in your
49:51
commander deck for bajillion years
49:53
And people still don't listen But
49:55
like you know they include
49:58
their stroke a genius generous gift
50:00
beast within you get a
50:02
couple at two or less like
50:04
Reality shift or sword supply
50:06
of shares, but even something like
50:08
path that sounds like great.
50:10
You just let me cast this
50:12
card the very next turn
50:14
through accelerating and so That's kind
50:16
of a pisser. It
50:18
is dealt with at the... Oh,
50:20
and Tergrid's another one on the
50:22
list. And this card has
50:24
similar -ish vibes with Tergrid. My
50:27
issue is that even if
50:29
it's on the Game Changer
50:32
and you're going to kind
50:34
of like be able to...
50:37
Narrow down who actually wants to play with
50:39
you right people that are showing up to
50:41
play against braids Now that we have these
50:43
communication tools now we have this bracketing system
50:45
It's like you kind of know what you're
50:47
getting into and if you don't want to
50:49
play you don't have to play but like Commander
50:53
players are really bad at the
50:55
game, and especially Cardi - And
50:57
I mean, it's not a big
50:59
issue. It's not a big issue. It's
51:01
the best part about Magic the Gathering
51:03
and Commander, is you can be terrible
51:06
and play, and it's a blast. but
51:10
they're really bad at understanding
51:12
threat evaluation and of card evaluation
51:14
and That goes for judging
51:16
their own capabilities and also judging
51:19
their ability to deal with
51:21
another person's set of threats or
51:23
whatever YouTube comments have been
51:25
telling me I have bad threat
51:27
evaluation for like six years
51:29
So braids yeah I'm just saying
51:31
Here's what you do if
51:34
somebody if somebody is about to
51:36
like turn one this braids
51:38
from the command zone or soul
51:40
ring, you just slaughter
51:42
Pact on turn one. You
51:44
just slaughter Pact, or Pact of
51:46
Negation. Don't pay the thing
51:48
and walk away. You
51:51
won that game. You
51:53
are the winner that. I count your braids. I do
51:55
not pay for Pact of Negation. Have
51:57
a good rest of your game. Good night, everyone.
51:59
So my issue, I guess, isn't mostly with. Braids
52:02
as much as it is with like
52:04
what are we communicating by putting braids
52:06
on the game changer list if Also,
52:08
we're kind of up in the air
52:11
about what we're going to do with
52:13
legendary creatures on the game changer list
52:15
as a whole and If it is
52:17
just like hey, well at the end
52:19
of the day You don't have to
52:21
play against it if you don't want
52:23
to like I I'm an advocate for
52:26
that mindset, but you say that over
52:28
and over and over again, then eventually you're
52:30
gonna be like, well, why aren't we just
52:32
saying this for everything? Right, why aren't we saying
52:34
this for more cards? You know, whatever. And
52:38
our last card from the Unbans, which
52:40
I've never even seen this card before.
52:42
Oh, really? Yeah, Sway of the Stars.
52:44
This has been banned for so long,
52:46
I've never seen it. Eight
52:48
Blue Blue. So it's
52:50
a 10 mana sorcery. Each
52:52
player shuffles their hand graveyard
52:55
and permanence into their library and
52:57
draws seven cards. Each player's
52:59
life total becomes seven. I love
53:01
this card, dude. I've
53:03
been looking at it with the amount of jank
53:05
that you and I bring to like Commander Knights
53:07
and stuff like that. The amount of times I've
53:09
looked at Sway of the Stars and been like.
53:13
So why was this a problem originally?
53:15
Was it just like, oh, now
53:17
we're starting from zero, but everyone's at
53:19
seven? It just restarts the game.
53:21
It's anti -climactic. It doesn't make for
53:24
a fun experience. Like it still seems
53:26
like it kind of sucks. It
53:28
does. Okay. Yeah. And that's part of
53:30
the reason why it's unbanned is
53:32
like, hey, this sucks. It's
53:34
not very... Ten
53:37
mana. Yeah, we
53:39
unbanned world fire a
53:41
while ago, 2024
53:43
I want to say,
53:45
2023 sometime then. And
53:49
who cares? It's a world fire.
53:51
But world fire, for people that don't
53:53
know, is like a nine mana
53:55
sorcery. You get rid of everything in
53:57
play, everything in the hands, and
53:59
everybody's life total becomes one. World
54:01
fire if you're including in your
54:03
deck and you are building around it
54:05
Then when you cast world fire
54:07
you are likely setting up to end
54:10
the game and often in a
54:12
way where it could be you winning
54:14
the game and it could be
54:16
somebody else and that's a part of
54:18
the chaotic fun if you're not
54:20
doing that you're an asshole and so
54:22
and being an asshole often gets It
54:25
kind of regulates, you know, how much
54:27
commander you play because if you're a
54:29
big jerk and you're doing stuff like
54:31
that People aren't gonna want to play
54:33
with you and maybe if you're able
54:35
to you know Recognize that even slightly
54:37
or you're just like well. I'm just
54:39
not playing this deck as much anymore.
54:41
I wonder why then You might stop
54:43
running world fire. You might start if
54:45
you are playing world fire, you're gonna
54:47
play it with purpose and so sway
54:49
of the stars If you
54:51
place way the stars with the idea of doing
54:53
nothing and just resetting the game and wasting people's
54:55
time, like yeah, you might be a bit of a
54:57
jerk. Or if you're
55:00
casting it with the idea of like, I'm going
55:02
to play this card and have something on suspend,
55:04
like Joyra, the, is it Joyra playing
55:06
this card? Like that can make sense.
55:09
Or if you're doing this and your
55:11
deck is built around like being like
55:13
very aggressive, so you get everybody to
55:15
seven and then you're going to actually
55:17
win the game. Like you're going to
55:19
try to pop off because you can
55:21
float a bunch of mana, cast this
55:23
and then do something. There
55:26
are ways to play this card.
55:28
And build around it. And
55:30
it still kind of sucks. And that's
55:32
appealing. And then lastly, there,
55:35
this has been a conversation internally
55:37
for a long time about like, well,
55:39
what do we do? Like, do
55:41
you ban Wheel of Fortune or Time
55:43
Twister and then have to deal
55:45
with all the other draw sevens? Or
55:47
like, if time walks become an
55:50
issue, what do you do? Do you
55:52
ban Ivory Time Walk? That's a lot of time walks. There
55:54
are a couple of cards
55:57
that effectively reset the game.
55:59
The Great Aurora Warp World
56:01
to an extent. Yep,
56:03
Karne Liberated, like other cards that
56:05
do this. And so for the
56:07
sake of consistency, a lot of
56:09
these cards, it's just better to
56:11
be like, well, there are
56:13
multiple ways to achieve this effect.
56:15
And we also want to keep printing
56:17
this kind of effect in, you
56:19
know, some capacity. So...
56:22
Let's just get rid of all of them
56:24
off the band list and then tell people
56:26
like, hey, uh, don't be a jerk. And
56:28
if you are a jerk, the people you're
56:30
playing with are probably going to recognize you're
56:33
a jerk and they'll stop playing with you.
56:35
All right. Yeah. And now they're on the
56:37
game changers list, which also had more stuff
56:39
added slash taken away. Yeah. Yeah. What, what,
56:41
what changes? I know that we're, you know,
56:43
we're maybe running a little long today, but
56:45
what, what, uh, what changes were made to
56:47
the game changers? Two cards were taken off.
56:49
Two cards were taken off. Really? Which ones?
56:52
Uh, Trinosphere. was taken off. Really?
56:54
Which, if you'll remember the podcast that
56:56
we had here, even when we were
56:58
talking about the game changers, Transfer is
57:00
like, okay, like this card
57:02
only really sees play at a
57:04
bracket level where you don't care
57:06
about how many game changers you
57:08
have. Right. So making it a
57:10
game changer doesn't really make sense.
57:13
Okay, fair enough. And then Trouble
57:15
and Pairs is the other one.
57:17
Oh, right. Yeah, this one is a
57:19
bit more contentious among some people
57:21
because it is a card four mana
57:23
enchantment and white if an opponent
57:25
would begin an extra turn that player
57:27
skips that turn instead and whatever
57:29
an opponent attacks you with two or
57:31
more creatures draws their second card
57:33
each turn or cast their second spell
57:35
each turn you draw a card.
57:38
So this card is quite good. It
57:40
can draw a ton of cards
57:42
and often gets compared to smothering tithe
57:44
or rustic study. It is
57:46
not smothering tithe or rustic
57:48
study. Those cards draw so much
57:50
like well smothering tithes doesn't
57:52
draw cards but they generate so
57:54
much more value that you
57:56
cannot play around. It's unreasonable
57:59
to say like well just don't cast spells
58:01
five head or like always saying always pay
58:03
the one or always pay the two it's
58:05
like brother tell me you haven't played a
58:07
game of commander without telling me you haven't
58:09
played a game of commander it's like you
58:11
got your own stuff to do you're playing
58:13
spells you're not you know you will feed
58:15
the fish one way or another and you
58:17
will it'll It's it's also just like the
58:19
onus is on them because every time you
58:21
draw a card I have to be like
58:24
do you pay the two and you have
58:26
to go like I don't know do I
58:28
pay the two and there's like that just
58:30
Doing that over and over again for every
58:32
player really slows it down Whereas a card
58:34
like trouble in pairs if you draw your
58:36
second card it's on my responsibility to go
58:38
like oh I draw a card because you've
58:40
drawn two cards Which
58:42
makes it a little bit easier not to
58:45
mention this card does have genuine application that
58:47
is nice like being able to Stop extra
58:49
turns. I think it's really cool. Exactly. Yes
58:51
being able to stop extra turns is a
58:53
nice thing to have especially because the other
58:55
card that does that literally just said you
58:57
can't search your library Yeah, which is pretty
58:59
miserable the only my only real issue with
59:01
this card and it's kind of in the
59:03
same philosophy that I know that Rachel Preaches
59:05
a bunch is it's in it goes down
59:07
a line of cards that make me have
59:10
to pay way too much attention to what's
59:12
going on in the game right now. Yeah,
59:14
yeah. Like the amount of thing I'm like,
59:16
did you, did you attack with two? Did
59:18
you draw two? Is that your second spell
59:20
this turn? Like, there's so many cards like
59:22
this coming out that are like, if they
59:24
do this, then this, or if this happens,
59:26
then you do this. And I'm just like,
59:28
buddy, I just want to play some cards
59:30
and then like. Don't know
59:33
go eat a sandwich in between turns
59:35
the decks that I play this
59:37
card in yeah I have like two
59:39
of them both of them are
59:41
mono white one of them is literally
59:43
built around having a very large
59:45
hand size And both of them are
59:47
effectively tapping out every turn. Yeah,
59:49
so what I the only F's
59:52
I give, my brain couldn't think of a
59:54
right proper word. Well, it's
59:56
just like my job is done. Now
59:59
I just need to like focus on this
1:00:01
and block. And that makes it a
1:00:03
little bit easier. We have
1:00:05
upcoming, we have a thing
1:00:07
with a bar cube. The
1:00:09
conceit of it is that you can play
1:00:11
it at a bar because it doesn't involve
1:00:13
any counters or tokens or anything like that.
1:00:16
I kind of want to put together a
1:00:18
commander deck that's just like... I can just
1:00:20
shut brain off when not my turn. None
1:00:22
of my creatures can block. It's
1:00:24
just like, I'm done my turn.
1:00:27
And I cannot, I
1:00:29
cannot interact. You know? I
1:00:32
like that. That sounds great. That'd be
1:00:34
a fun night. It'd fun night. So
1:00:37
there was a ton of
1:00:39
cards actually added. So in
1:00:41
white... I'm gonna give my...
1:00:43
I will either do thumbs
1:00:45
up or thumbs down. In
1:00:47
white, humility. Yeah,
1:00:49
don't it. That one I'm indifferent about
1:00:52
because it's in the second one in
1:00:54
white, to Fairy's Protection. Yeah,
1:00:56
that one I'm okay with. Yes,
1:00:58
I agree. I'm not gonna have a
1:01:00
lot of opinions on these, but
1:01:02
that one I agree. That one I
1:01:04
was admittedly a little bit mid
1:01:06
on because I do think that it
1:01:08
is good to have more tools,
1:01:10
especially ones that aren't one mana, that
1:01:12
say Hey dude,
1:01:14
slow down. But that one's overcooked.
1:01:16
There are too many words on
1:01:18
that card. This one
1:01:21
I was surprised about, Consecrated Sphinx. Yeah,
1:01:23
I don't like that one. That is
1:01:25
an interesting one to me because they
1:01:27
bring up the issue of cloning a
1:01:29
Consecrated Sphinx and then you get into
1:01:31
the trade secrets or collusion, kind of
1:01:33
like, well, I'll draw if you draw.
1:01:35
And then two players just get to
1:01:37
draw their deck, which is like, if
1:01:39
that's the issue, should we
1:01:41
just ban this card? Like, should we just
1:01:43
get rid of that card? And the
1:01:45
reason why he haven't is that people like
1:01:47
it. I love even if it is
1:01:49
the occlusion engine. Yeah. People like that card
1:01:51
and it is six man. I sort
1:01:54
of bit of a dumb. And
1:01:56
then, yeah, obviously, gifts and given in Sway of
1:01:58
the Stars. Intuition was added. I thought
1:02:00
that was already a game changer. To be
1:02:02
honest, me too. Yeah. Which one's intuition again? Sorry,
1:02:04
still we're still seeing trouble in pairs in
1:02:06
here. I don't know what the viewers are seeing.
1:02:09
It's a two and a blue instant. You find
1:02:11
three cards. An opponent puts one into your hand,
1:02:13
two in the yard. OK. They could
1:02:15
be, yeah, they could be different names.
1:02:17
It could be the same name, but it's
1:02:19
it sets up under World Breach Combo.
1:02:21
OK. And then the last one from blue
1:02:23
is Narset. Part of Reveal is the
1:02:25
three mana one. That's part of a blanket
1:02:27
hit at all the cards that tell
1:02:29
you you can't draw extra cards. And I
1:02:32
like that. It's just like you look
1:02:34
at that and you're like. Oh, this is
1:02:36
going to stop people from drawing a
1:02:38
bajillion cards. And then in practice, it's going
1:02:40
to make me feel like an idiot
1:02:42
for including harmonize in my ape deck, right?
1:02:44
Like it's it kind of these cards
1:02:46
have the same opposition agent factor, right? Of
1:02:48
it's just like, haha, I'm stopping demonic
1:02:50
tutor. And then Tammy is like, oh, my
1:02:52
nature's lower. Like, oh, I wanted to
1:02:54
play the game. Or like, I guess I'm
1:02:56
an idiot for playing evolving wilds in
1:02:58
my like budget deck. Right. Yeah. Okay. Black.
1:03:02
There were three new one. Nothing on red. Uh,
1:03:04
no, this red. Oh, we haven't got there
1:03:06
yet. Oh, sorry. I'm just kind of going
1:03:08
top to bottom. Yeah, yeah, yeah. Uh, black
1:03:10
was, uh, we're going in Wooberg. I know.
1:03:12
I jumped the gun. I'm sorry. Uh, brands,
1:03:14
obviously. Uh, Necropotents got at
1:03:16
it. That, that was makes sense. That
1:03:18
was one when immediately when the game
1:03:21
changers came out, both Rachel and I
1:03:23
pinged Gavin are like, so no
1:03:25
Necro, huh? And it's like, you know,
1:03:27
on us, we didn't see it. We, we
1:03:29
missed it, but no Necro. Yeah,
1:03:31
no, absolutely. And then,
1:03:33
ooh! Orcish! Like, having missed that
1:03:35
this was on the original, like this should
1:03:37
have been on the original. It should have been
1:03:40
on the original. We published, when we published
1:03:42
the original, and it's like, great, good job. And
1:03:44
we look and like, oh, we forgot necroponics.
1:03:46
Like that kind of vibe. And then
1:03:48
last Orcish bow masters. Hell yeah. Hell
1:03:50
yeah. Yeah, I hate this stupid
1:03:53
card. Red,
1:03:55
this one bumped me out, but I
1:03:57
completely understand a deflecting swat. Hate it.
1:04:00
Hate it. Hate the card or hate that it's
1:04:02
on the list? I hate that it's on the
1:04:04
list. I get that it's really powerful. People hate
1:04:06
free spells. And, you know, I've
1:04:08
seen a lot of comments saying like it's nice
1:04:10
that there are brackets that you can play without
1:04:12
caring about free spells. Get over
1:04:14
it like it's it's in my opinion. This
1:04:16
is the kind of card that when direction spell
1:04:18
though Well, exactly and when people talk about
1:04:20
like jeweled lotus when it got banned They're like,
1:04:22
oh now I can't play six man of
1:04:25
seven mana commanders and it's like well You still
1:04:27
can there are other ways of getting a
1:04:29
bunch of mana that are not as degenerate, but
1:04:31
like The issue isn't casting the first one.
1:04:33
It's that when you do and someone's like, oh,
1:04:35
sword supply of shares. And it's
1:04:37
like, I feel like an idiot for trying to
1:04:39
play a big creature and cards like defecting
1:04:41
SWAT let you feel a bit more comfortable tapping
1:04:43
out for your commie go a legend because
1:04:46
you can at least have some kind of insurance.
1:04:48
And then the other one, like both of the red
1:04:51
ones actually me out. Gamble. Oh,
1:04:53
yeah. Gamble's a weird
1:04:55
one, because Gamble's a lot of fun at lower
1:04:57
power levels. But yeah, it is a one
1:04:59
man, it is a one man of DT. It's
1:05:01
a one man of Tudor. Well, if you're
1:05:03
me, it's in Tomb. Which is pretty good. Pretty
1:05:05
good. a second in Tomb, pretty
1:05:08
good. So yeah,
1:05:10
that was red. Green had five
1:05:12
added. Oh, yeah. Why?
1:05:14
Crop rotation. Doesn't make sense to
1:05:16
me. Food chain. Doesn't make sense to
1:05:18
me. Natural order that was me.
1:05:20
Yeah Yeah, we were talking about adding
1:05:22
creature tutors beyond the fifth one,
1:05:24
which is worldly to worldly tutor And
1:05:26
people are talking about like, you
1:05:28
know find it like green sunsiness and
1:05:30
finale devastation and tooth and nail
1:05:32
and all these cards And I'm like,
1:05:34
hey, how come we haven't talked
1:05:36
about natural order like that's four mana
1:05:38
find your hoof or like find
1:05:40
a troxa or whatever crop rot Don't
1:05:42
get it. We've already added all
1:05:44
of the busted lands as game changers
1:05:46
So what is crop rot doing
1:05:49
like I get that it's don't get
1:05:51
me wrong. It's crop rotation But
1:05:53
like it is very weird that like
1:05:55
we have glacial chasm tabernacle feel
1:05:57
of the dead all that like And
1:05:59
we're putting crop rot on here.
1:06:01
Yeah, doesn't doesn't really do anything and
1:06:03
food chain similarly. It's like Food
1:06:05
chain shows up at the higher level
1:06:07
brackets and is dealt with by
1:06:09
the whole like hey Do you have
1:06:11
an a plus b combo which
1:06:13
food chain is right? And so like
1:06:15
if your answer is yes Well
1:06:17
like you're probably not playing your food
1:06:19
chain deck and bracket 2 but
1:06:21
you know Maybe a little bit salty
1:06:23
because I have like a dope
1:06:25
like a vogue food chain like you
1:06:27
know cheat out the big thing
1:06:30
to Hardcast my aether snipe or my
1:06:32
spite bellows right, but like there
1:06:34
are cool things you could do with
1:06:36
food chain at bracket 1 and
1:06:38
bracket 2 that are absolutely not CDH
1:06:40
food chain, right? And the only
1:06:42
other one that we didn't talk
1:06:44
about Seaborn Muse, which doesn't necessarily
1:06:46
surprise me because it's basically it's
1:06:48
oh, it's like profit. It's a
1:06:51
worst profit, right? It's still like
1:06:53
why this and not which McCall
1:06:55
at the artifact that does effectively
1:06:57
the same thing. Oh wait, which
1:06:59
one? Not like
1:07:01
unwinding clock. I guess a winding clock
1:07:03
is it? Yeah, it's not exactly the same
1:07:05
thing, but I don't know Seaborn Muse
1:07:07
can Seaborn Muse seems a little Harsh
1:07:10
muse muses in my consecrated Sphinx
1:07:12
category of like I either just
1:07:14
don't want this as a game
1:07:16
changer Like maybe there was a
1:07:18
discussion to have this band, but
1:07:20
people like this card so much
1:07:23
It's just waste a lot of
1:07:25
time takes like is like absurdly
1:07:27
powerful But yeah, you know Yeah,
1:07:30
multicolored, there were three,
1:07:32
coalition victory obviously, Notion Thief.
1:07:34
Oh, yeah. And
1:07:36
I think most people
1:07:38
saw Orishards coming. Orishards.
1:07:41
This card sucks. Like
1:07:43
oh my god. Yeah. Wow. I'd forgotten
1:07:45
about this card But now that I've
1:07:47
reread it this card's brutal this it
1:07:49
plays into my previous point of commander
1:07:51
players are bad No, it's just like
1:07:53
I have been in games where somebody
1:07:55
plays aura shards and the only art
1:07:57
they play a creature and like the
1:07:59
only artifact on the table is like
1:08:01
my signet or like my thought vessel
1:08:03
and they're like Well, I guess I'll
1:08:05
blow up that I'm like you don't
1:08:07
have to It's you may
1:08:09
destroy and they're like, yeah, but you
1:08:11
know, if I don't, then it feels
1:08:13
like I wasted my card and it's
1:08:16
like, okay, but if you do, I
1:08:18
just, I'm not a part of this
1:08:20
conversation anymore, right? Like I thought I'm
1:08:22
not able to really keep up or
1:08:24
play. Honestly. based.
1:08:28
Or a shard for those keeping score
1:08:30
because it's an older card. It's
1:08:32
a one green, white enchantment. Whenever a
1:08:35
creature enters under your control, you
1:08:37
may destroy an artifact or enchantment. Yeah,
1:08:39
there are ways to deal with
1:08:41
heavy artifact and enchantment decks that are
1:08:43
one shot or, you know, not
1:08:45
this. Right. Yeah. And
1:08:48
the last three are in colorless,
1:08:50
obviously, a Panoptic Mirror,
1:08:52
which we talked about, Field of
1:08:54
the Dead. Yeah, this card's overdue.
1:08:56
I can't. the unreal magic card
1:08:58
and commander. And then finally, Mistress
1:09:00
Workshop. That was that
1:09:02
was a me. Yeah, was a that
1:09:05
was a like makes sense, because
1:09:07
this is this is a you card.
1:09:09
But like, yeah, well, this this
1:09:11
and Necro were the like, hey, so
1:09:13
this land adds three colorless mana
1:09:15
and like not you won't run into
1:09:17
this that often because it cost
1:09:19
four thousand dollars, but for some amount
1:09:21
of money. But like it is
1:09:23
kind of wild that I
1:09:25
don't know I could just
1:09:28
see this card popping up at
1:09:30
lower brackets or not being
1:09:32
like tracked and Well, a
1:09:35
brother like if you've ever wanted
1:09:37
to cast the Messed up car on
1:09:39
turn one. Here's your here's your
1:09:41
way to do it. I I get
1:09:43
that I'm sorry. I know this
1:09:45
is not relevant I'm looking at the
1:09:47
art. I can see that there's
1:09:49
like smoldering trees and there's little eyes of
1:09:51
little beasties around the thing. What is the
1:09:53
thing? Well, why don't we check out one
1:09:55
of the other arts? There's
1:09:59
a magic online art. Yeah. Yeah.
1:10:01
Um, like what is? Oh,
1:10:05
okay. That answers none of my questions. What
1:10:08
is that? I don't know, dude.
1:10:10
Antiquities is a weird set. this
1:10:12
your workshop, though? Isn't the one
1:10:14
that has like the summer, the...
1:10:16
That's Mishra's factory. Factory, sorry. Okay,
1:10:18
yeah. Yeah, this one's not actually
1:10:20
a card. It's an oversized promo.
1:10:23
This one at least looks like
1:10:25
there's assembly workers Robots at the
1:10:27
assembly line. Building something, I guess.
1:10:29
The other ones are just like
1:10:31
weird shapes. Although I will say
1:10:33
these are smoke. These are more
1:10:35
Urza robots. Yeah. Omega, Gumbelink. Yosha
1:10:37
and... Yeah. And dudes. Yeah. Yeah,
1:10:39
so I overall I'm I so
1:10:41
I'm super on team game changer
1:10:43
lists like I love it Makes
1:10:45
it feel a lot like a
1:10:47
can lander But also just like
1:10:49
the ability it kind of puts
1:10:51
some thought process into decks I
1:10:53
there are ones that I have
1:10:56
to actually go and change now
1:10:58
because of some things that have
1:11:00
been added to this game changer
1:11:02
list RIP gamble but Yeah, I'm
1:11:04
really excited to see that already
1:11:06
in the first sort of like
1:11:08
a like check in with this
1:11:10
they're like here's like seven cards
1:11:12
and we're even gonna get rid
1:11:14
of some that were on there
1:11:16
and stuff and so it's gonna
1:11:18
be this constantly cool evolving thing
1:11:20
and not to make this podcast
1:11:22
any longer than it needs to
1:11:24
but we did also one big
1:11:26
thing is that we also made
1:11:29
a an announcement that we are
1:11:31
not making any other bands or
1:11:33
unbands no like Unless well asterisk
1:11:35
unless it's like nodu. Yeah, um
1:11:37
specifically the nodu It was it
1:11:39
was a specifically named a nodu
1:11:41
addendum. Yes Or the the the
1:11:43
nodu. Oh, I had the word
1:11:45
contingency contingency. Yeah For the rest
1:11:47
of the year because we contrary
1:11:49
to the comments the comments made
1:11:51
by the sweatiest people you could
1:11:53
ever imagine This takes time There's
1:11:56
a constant conversation pulling data working with
1:11:58
multiple teams like Because we want to
1:12:00
get this right We want to make
1:12:02
sure that everybody's on the same page
1:12:04
that we're not Rushing things out the
1:12:06
door off of like vibes or whatever.
1:12:08
I mean some of them, but You
1:12:10
know, it's uh, we yeah, we're trying
1:12:12
to do this problem. You had a
1:12:14
bad like couple of games against this
1:12:16
card. And now you're like, now it
1:12:18
has to go because I'm within the
1:12:20
power to do so. And look, we're
1:12:22
all we're all human. There are there
1:12:24
are instances where that pops up in
1:12:26
the commander format panel. And you need
1:12:28
that time to be like, OK, so
1:12:31
now you've had a week. How
1:12:33
do you actually feel about humility? They
1:12:36
also they released
1:12:38
a revamped version of
1:12:41
the bracket graphic.
1:12:43
Yes, which. has
1:12:45
some better clearer wording you
1:12:47
can find that on your own
1:12:49
some of the wording you
1:12:51
might have seen Rachel Weeks did
1:12:53
her own her own version
1:12:55
after the initial bracket graphic and
1:12:57
this incorporates some of that
1:13:00
were there any actual Functional
1:13:02
changes to any of the brackets in terms
1:13:04
of what is or isn't allowed on any of
1:13:06
them. I don't think no I think specifically
1:13:08
they said this hasn't been like they They showed
1:13:10
off like the numbers and the reception and
1:13:12
stuff like that, but they were like it's still
1:13:15
too early, I think, to wham
1:13:17
jangle. Yeah, we did toss
1:13:19
around ideas of additional brackets and
1:13:21
changing the names to better
1:13:23
communicate what we are expecting. And
1:13:25
they did mention the issues
1:13:27
of calling one of the brackets
1:13:29
referring to upgraded pre -cons, because
1:13:31
the strength and power level
1:13:33
of pre -cons may fluctuate down
1:13:35
the line. That's true. We
1:13:38
don't know. But yeah, attaching
1:13:40
that to the we are taking our time
1:13:42
to make sure that we do this right.
1:13:44
So that, you know, people
1:13:46
don't get all death ready
1:13:49
again. Yeah. Yeah. I'm a
1:13:51
little the one the one thing that
1:13:53
did super stick out to me that
1:13:55
I was like, we'll see, was they
1:13:57
were talking about the unbending of Jeweled
1:13:59
Lotus as a watch list kind of
1:14:01
thing. And I'm like, man, if that
1:14:04
card gets unbanned, like, I
1:14:06
think. To
1:14:08
be clear. Yeah. It is
1:14:10
more just there are out of all
1:14:12
the cards we talked about. Um,
1:14:14
and God, I hope I'm not breaking NDAs. But
1:14:16
out of all the cards we talked about,
1:14:18
the one card that did pop up with some
1:14:20
people being like, yeah, I could see this
1:14:22
coming back was Jeweled Lotus. It was, it was,
1:14:25
it was written in the article. It's like,
1:14:27
yeah, this is the one that we like, they,
1:14:29
they, they, I, it was such a good
1:14:31
article. Just at this point, you've listened to us
1:14:33
talk about it for like an hour and
1:14:35
a half. Go read these two articles, both about
1:14:37
the brackets and about the unbanning. Cause they're
1:14:39
really well done because every single card is talked
1:14:42
about. Yeah. and broken down and stuff like
1:14:44
that, and it's really, really cool, but I appreciate
1:14:46
that they were like, they
1:14:48
just, it seems like in general they want
1:14:50
to do it in a way that everyone
1:14:52
is getting as much information as they can,
1:14:55
because there's the understanding at this point, Watsi,
1:14:57
especially since they're in control of these formats
1:14:59
and stuff like that. They
1:15:01
understand that their magic cards have money
1:15:03
and there's a secondary market. They're obviously not
1:15:05
allowed to directly correlate to it Yeah,
1:15:08
they get but I think more than ever
1:15:10
after like massive, you know the things
1:15:12
that went on last year and stuff like
1:15:14
that They're just like we can't just
1:15:16
willy -nilly do this anymore. So it's it's
1:15:18
it there's a lot of conversations happening. I
1:15:20
think it's great. Mm -hmm great Well,
1:15:22
hey, thank you both for joining me
1:15:24
today for all of this. This was
1:15:27
This was a lot of big news.
1:15:29
But I'm glad that we talked
1:15:31
about it. Reminder that we
1:15:33
are sponsored by Cardsome. Spider Joe. Spider
1:15:36
John. Spider John. Where you can
1:15:38
get all the paper magic cards that
1:15:40
are not. through the Omen paths,
1:15:42
because those are not being printed on
1:15:44
paper, but you can get other
1:15:46
stuff at cardkindom .com slash LRR. The
1:15:48
putting the LRR on there does help
1:15:50
us out a lot, because it
1:15:52
shows Card Kingdom that we're sending people
1:15:54
over there, which is the whole
1:15:56
point of the endeavor. Then they keep
1:15:58
paying us. It's great. Shout
1:16:01
out to Dragon Shield using the code LRRMTG5.
1:16:03
And of course everything that we do here
1:16:05
is brought to you by you and your
1:16:07
support of our Patreon, by
1:16:09
becoming a member on this YouTube
1:16:11
channel. And we thank you very much
1:16:13
for doing so. Until next time,
1:16:15
I have been Graham joined by Ben.
1:16:18
gamble and Wheeler James James
1:16:20
has been on tech
1:16:22
and will talk
1:16:24
to you all next time. Bye
1:16:27
everybody. Bye.
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