Welcome to Session 44 of 3D Art Direct's podcast, where Paul Bussey interviews Oshyan Greene, the business manager of Planetside Software, which produces Terragen 4 for rendering and animating realistic natural environments. Terragen 4 is used
Kim Schneider, better known as Arki is a 3D modeller and texture creator that has just completed a definitive series of tutorials in association with Digital Art Live called Creating Complex Clothing and available on DAZ3D's website that takes
You can learn more about Digital Art Live and sign up to our free PDF arts magazine here Patrick Gyger is the curator of the major exhibition Into the Unknown: A Journey Through Science Fiction coming to the Barbican — Europe's largest multi-
Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natura
3D Art Direct Podcast Inteview with Chuck Carter Creative Director, Founder of Eagre Games Once upon a time Carter helped create Myst and 26 other video games including the Command and Conquer and Red Alert franchises, Marvel Ultimate Alliance
This is a special session of the podcast where we go in depth in learning about behind the scenes of Renderosity, one of the most well known digital artist communities and digital products stores on the web. I speak with Tommy Lemon, vice presi
in this session, we’re focussing on a subject to do with theexploration and colonisation of Mars, which is part of our overalltheme for our forthcoming Digital Art Live magazine, where we willfeature artwork on the colonisation of space. We
I am very pleased to introduce Oshyan Greene, the business manager of Planetside Software, which produces the well regarded Terragen 3, a great solution for rendering and animating realistic natural environments. In this session we’re going to
Podcast IntroductionThis is session 36 of the 3D Art Direct podcast speaking to Paolo Ciccone, author of the Reality plugin for DAZ Studio and Poser, one of the most advanced Physics Based Rendering systems in the market, producing photorealis
Welcome to Charles Taylor, product manager for Poser from Smith Micro since April of 2015. Charles has been deeply involved with Poser since 1999 and has assisted with the development team since Poser 6. The new Poser 11 has recently been rele
My guest today is Chris Hecker. An excellent sci-fi digital artist using Vue, 3DS Max and Photoshop. There’s a recurring theme through part of his portfolio of depicting futuristic large scale cities. And this is a natural response perhaps from
Regina LaGrone also known as Lady Littlefox is an experienced 3D content developer for Poser and Daz Studio. Her strengths are in character and costume designs including contemporary, fantasy and cartoon styles. She is skilled in all stages of
This is session 32 of the 3D Art Direct podcast talking with Stefan Kraus on WorldCreator, a professional terrain generator including sophisticated erosion and sediment algorithms.I would like to introduce Stefan Kraus, owner of Bite the Bytes
This is session 31 of the 3D Art Direct podcast with Paolo Ciccone on the new Reality 4 software giving photo realistic rendering in Poser or DAZ Studio.In this session we learn from Paolo:-The history of the LuxRender engine, which Reality
I am very pleased to introduce Oshyan Greene, the business manager of Planetside Software, which produces the highly regarded Terragen, a powerful solution for rendering and animating realistic natural environments. In this session we’re goin
Welcome to session 29 where we talk to Eric VanDycke (also known as Traveler) who is a partner and the Web Site manager at Runtime DNARuntimeDNA is a large and thriving digital community chiefly for Poser. It provides a wide selection of digit
Today we are speaking for the second time with long time associate and supporter of Ralph McQuarrie and his work, John Scoleri. Find out in Session 25 of the podcast how John became involved in meeting and helping to promote Ralph’s work. Ralp
In this session Christie Knox interviews Dax Pandhi. a 3D environment specialist and co-founder of QuadSpinner. Dax has contributed to a variety of top titles for film and games, and is co-recipient of the 2014 IAWTV award for best visual effec
We are privileged to interview Paul Hellard, former editor of CG Society and Ballistic Media, who shares with us his stories on his career in working across the media in filming, sound recording, editing, writing and publishing.Toni Bratincevi
This is session 25 of the 3D Art Direct Podcast talking about the life of Ralph McQuarrie, conceptual artist for Star Wars with John Scoleri.John Scoleri has supported and promoted the artwork of Ralph McQuarrie, the concept artist for Star Wa
Greg Teegarden is a computer graphics supervisor at Digital Domain, a visual effects and digital production company based in Venice, Los Angeles, California. He has been in the industry for over 20 years and has worked on productions includin
Kim attended the University of Applied Sciences in Münster, North Rhine-Westphalia where she received a Bachelor of Arts degree in Media Design and Illustration.Over the years Kim has done work in the role-playing game industry applying her il
We welcome our interview with Larry Nemecek who is an author, editor, archivist and producer and wears these hats much of the time as a renowned Star Trek authority. He has helped provide valuable insights into the production side of the franc
In this session we interview Paolo Ciccone with his new book "The Complete Guide to DAZ Studio 4".You can find out more about the book here:-http://3dartdirect.com/GuideToDazStudio4And the book is also available on Amazon here:-http://3dar
Welcome to session 20 and I hope you are having creative success at the moment, whichever 3D application you are using. We’d love to see your artwork, especially if its in the sci-fi or fantasy genres, which you can share on the facebook.com/3