Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:00
Today's episode is brought to you by
0:02
the crowdfunding nerds Academy, a series of
0:04
online courses that will show you how
0:06
to run Facebook ads, optimize your crowdfunding
0:08
campaign, and do email marketing like a
0:10
pro. Now I've been working with Andrew
0:12
and his team at crowdfunding nerds for
0:14
years now, several years, and they've helped
0:16
me raise, I don't know, coming up
0:18
on a million dollars total over the
0:20
course of about 20 campaigns. I've run
0:22
15 successful campaigns in the last 15
0:24
months through my Solo Game of the
0:26
Month series on Game Found, and Andrew
0:29
has been there every step of the
0:31
way, helping me figure out... all the
0:33
different things that go into marketing, especially
0:35
for my case, Facebook ads. And they've
0:38
just been an excellent, excellent partner
0:40
in my journey as a publishing company.
0:42
And now that they're offering this online
0:44
course, I reached out to Andrew and
0:46
I said, hey man, let me put
0:48
it out to the Borgame Design Lab
0:50
community. I obviously believe in this stuff.
0:52
This is a lot of learnings and
0:54
a lot of information and things that
0:56
I've been able to be the guinea
0:58
pig for and they would kind of
1:00
figure out. 30, 40, 50 campaigns ever many
1:02
he's run through his company. Now the
1:04
information is available to the public for
1:07
you to learn all those things and
1:09
to get the lessons without the scars.
1:11
All the pitfalls and all the holes
1:13
that we've fallen into. Now all of
1:16
that data, all that information is packaged
1:18
up and available for you to run
1:20
your own campaigns and new marketing like
1:22
a pro. And if you go to
1:25
crowdfunding nerds.com/bgDL and you get the course
1:27
through that link through my affiliate. link
1:29
not only will you get an amazing
1:32
set of online courses you'll also receive
1:34
a one-hour free coaching call with me
1:36
and we'll talk about your campaign we'll
1:39
talk about the your audience your customer
1:41
avatar all the stuff that goes into
1:43
creating a successful campaign I would love
1:46
to chat with you I've been doing
1:48
that a lot over the last year
1:50
or so which is helping new creators
1:53
new crowdfunding new designers getting into publishing
1:55
figure out what to do and how
1:57
to be successful and on game found
1:59
so check out crowdfunding
2:01
nerds.com/bgDL and just see
2:04
if it's a right
2:06
fit for you. Marketing
2:08
is one of the
2:10
absolute toughest parts of
2:12
running crowdfunding campaigns but
2:14
the good news is
2:16
you don't have to do
2:18
it alone and I highly
2:21
highly recommend crowdfunding nerds when
2:23
it comes to raising the
2:26
funds necessary to bring your
2:28
game to life. to the board game
2:30
design lab. Today we're talking business, talking
2:33
about what it looks like to run
2:35
a indie publishing business and all the
2:37
things involved, whether it's crowdfunding,
2:39
tariffs, fulfillments, Amazon.
2:42
We're going to dive into as many
2:44
topics as we can pack into this
2:46
episode. I'm talking to my good friends
2:48
Amy and Dusty Dros. Welcome to
2:50
the show. Howdy. I guess I should
2:52
say welcome back. Last time we chatted,
2:54
y'all had just made, you know, a
2:56
million dollars on Kickstarter running your very
2:58
first campaign. And it was so, it's
3:01
such a great episode. I got a
3:03
lot of really good feedback from that
3:05
episode, from people saying, oh, oh, that
3:07
makes sense. Like there's a lot of
3:09
understanding of people going, oh, okay, maybe
3:11
I could do that too, maybe not
3:13
make a million bucks. But I feel
3:15
like y'all did a great job of
3:17
just kind of simplifying your process,
3:19
And you've got a whole publishing
3:22
business where you're just now launch your
3:24
third campaign. All your campaigns have done
3:26
very well, very, very well, like
3:28
hundreds and hundreds of thousands of
3:30
dollars. Maybe not quite hitting that
3:32
botany level, but still doing great.
3:35
You're selling a ton of games on
3:37
your website. You're selling the ton of
3:39
games in distribution and Barnes and Noble
3:42
and like, y'all got a lot going on.
3:44
And so what's really cool is I've been
3:46
able to watch this whole process. I think
3:48
I talked to you more than anybody else in the
3:50
industry. Like it's pretty regular, where something will happen and
3:52
I'll be like, hey, does it? Do you see what
3:54
happened today? And we just said, you know, then we
3:56
started talking about the death of Star Wars and like
3:59
all the other crazy. you know, things are going
4:01
on in life. And I feel bad
4:03
because I'm bouncing between, well, let me
4:05
talk about the math here and oh
4:07
my God, did you see what happened
4:09
in Star Wars? And okay, now we're
4:11
back to math and oh, but Warhammer
4:13
was cool. Like. Right. And it's, it's
4:16
just been really fun to get to
4:18
know y'all and become friends, but
4:20
also just to see your journey
4:22
from, hey, we had this idea for a
4:24
really pretty pretty game. business that we've built
4:26
and we were able to, y'all quit your
4:28
photography jobs, y'all quit everything else, is that
4:30
right? It's sleeping, because we believe in, we
4:32
believe in backup plan, my backup plans have
4:34
backup plans, and so the photography is hibernated
4:36
and could be turned on at a moment,
4:38
and it could be turned on at a
4:40
moment's notice if needed. Yeah, right. I guess
4:42
as long as you have the camera. Yeah.
4:44
But right now, publishing is y'all's full-time gig, right?
4:46
Yes. Right. Right? Yes. Right. Yes. Right. Right. Yes. Yes.
4:48
Right. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes.
4:50
Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes.
4:52
Yes. Yes. that's that's a dream that's
4:54
like a long-term goal is how do
4:57
I get to that point now if
4:59
you're only designing games that's
5:01
gonna be hard like that's a
5:03
challenge like you're gonna have design
5:05
ticket to ride you know 2.0
5:07
and just sell a million copies
5:09
every year or you're gonna have to
5:11
design like 20 games a year and
5:14
get most of them signed or you
5:16
could go into publishing and I think
5:18
that's really the best way to kind
5:20
of do this full-time I don't
5:22
mean customers and their service is
5:25
loving garbage. It's a good garbage
5:27
to have. It's it's cleaning out
5:29
septic tanks sometimes, man. It's what it
5:31
is like. And it just is what
5:34
it is. But you have to deal
5:36
with all the other stuff. And so
5:38
y'all have figured a lot of that
5:40
out. And you and I have had
5:42
a lot of conversations and kind of
5:45
figured some things out together. I've been
5:47
learning a lot from you. I
5:49
like to think you've learned a
5:51
few things on my end. internationally and
5:53
you're doing the more traditional you
5:55
know run a one or two
5:58
campaigns a year you know freight ship into
6:00
retail, get on Amazon, get into
6:02
distribution. And so we have so
6:04
many cool differences, but at the
6:06
same time, you know, a lot of stuff
6:09
to figure out. But yeah, I'm just excited
6:11
to chat with you all about some
6:13
things. Let's dive right into the hot
6:15
topic of the day, though. We got
6:18
some plenty of business stuff to get
6:20
into that's more like core evergreen stuff.
6:22
But let's talk about tariffs. Let's
6:24
talk about what everybody is posting
6:26
online about, you know, the sky
6:28
is falling. all sorts of tariff war
6:31
kind of stuff. And I've seen so
6:33
many people post about like, I'm just
6:35
gonna not, you know, publish any games
6:37
this year, I'm just gonna wait and do
6:40
it next year, or, you know, we're gonna have
6:42
to raise our prices $30. And it seems
6:44
like people are thinking or saying
6:46
the sky is following. But I don't, you know,
6:48
I'm not a math guy. You're gonna have
6:50
to help me out here. I don't believe
6:52
it's that big of a deal for most
6:55
publishers for most publishers. that
6:57
their margin is already like so paper thin
6:59
that now we're getting even thinner you know
7:01
now we're getting into air it's air thin
7:04
at this point but I feel like for
7:06
most any publishers it's it's not the
7:08
it's not the end of the world so
7:10
tell me where you're seeing as far
7:12
as tariffs go how do they actually
7:14
work because I think some people just
7:16
don't understand what 10% literally means like
7:19
it doesn't mean if you have a
7:21
hundred dollar game you have to pay
7:23
ten dollars in shipping that's not what
7:25
that's right now so I have a
7:27
I have a bit of a complex
7:29
take on this because it is directly
7:31
affecting me, but at the same time, I've
7:33
studied a lot of economics, and
7:35
so I understand what is happening
7:38
globally and why these things need to
7:40
happen for certain things to be healthy
7:42
in the economy, which is going to be
7:44
a hot take for some people. But
7:46
up until the last few years, terrorists
7:49
were not a thing that was like
7:51
one political side or the other. They
7:53
were just a standard tool of economics.
7:56
As far as like how they work, people
7:58
get confused by... the term
8:00
declared value. The declared
8:02
value is not what you declare
8:05
your value is, it's the value
8:07
that you paid for that thing.
8:09
So it's not your $60 MSRP. Yeah,
8:11
because imagine coming into port and they're
8:13
like, well, how much is this worth?
8:16
And you're like, well, I might sell
8:18
it at full retail to a consumer
8:20
for $60 or I might sell it
8:23
wholesale to a store for $30 or
8:25
I might sell it wholesale to a
8:27
store for $30 or I might sell
8:30
it to a distributor for $24. Or
8:32
maybe I'm going to look at you
8:34
and just be like, you know, I don't
8:36
know. And so when it comes into
8:39
port, whatever you paid for it, and
8:41
then sometimes shipping, it varies.
8:43
Your freight costs. Yeah, your freight
8:45
costs. So the safe thing to
8:47
do is just estimate based on
8:49
landed costs. So if your landed
8:52
cost for your game is $10, your
8:54
tariff is $1. That's it. That's
8:56
the whole thing. That does matter
8:58
multiplicatively when you're
9:00
looking at your, like your
9:02
multipliers. So if you're doing a
9:04
six X or a seven X. You
9:06
still have to sort of take that
9:08
into account to make sure that the
9:11
rest of your deals are healthy
9:13
through distribution and through
9:15
other stuff. But for the most part,
9:17
I mean, I talked to somebody and
9:20
he was like, my tariff's going to
9:22
be $6. And I'm like, but I
9:24
know for a factor game only costs
9:26
$3.50 to produce. He's like, and my
9:29
tariff's going to be $35 for copy.
9:31
And he goes, I am so
9:33
much calmer right now than I
9:35
was this morning. terrifying or scary
9:37
things and the other part of
9:39
this equation is that if you're
9:41
doing things in a way that's
9:43
it's really healthy for your business
9:46
you're dealing with this
9:48
stuff full-time anyways because
9:50
it's not just a 10% tariff
9:52
now it's 9% inflation year over
9:54
year it's oil prices have gone
9:57
up and so you have to pay
9:59
more for freight It's a butterfly flapped
10:01
its wings and sneezed in Australia,
10:03
and now there's a hurricane somewhere.
10:06
It's somebody's shooting rockets into the Red
10:08
Sea, and our boat, twice now, has had
10:10
to go around Africa. And both times, they
10:12
said, well, we thought it was going to
10:14
be cheaper, but now the cost went up
10:16
by 20%. This stuff is happening continuously,
10:19
and that's why you build your
10:21
multiplier. You watch your margins carefully. And if you're running
10:23
paper thin, yeah, that's a problem. But if you have
10:26
a good healthy margin on what you're doing, the point
10:28
of that is not just making a profit, the point
10:30
of that is also protecting yourself from all the crazy
10:32
stuff that the world was going to throw at you
10:34
when we're a bunch of small businesses dealing with a
10:37
global economy. Yeah, absolutely. And unfortunately, there are some people
10:39
out there, some businesses, maybe not in the board game
10:41
space, hopefully, but probably just because that's the nature
10:43
of human nature, human nature, that are seeing this
10:45
as an opportunity, that are seeing this as an
10:47
opportunity, as an opportunity, as an opportunity, as an
10:49
opportunity, to increase, to increase their margin. to say,
10:51
oh, hey, there's 10% tariff, 20%
10:53
tariff. You know, the MSRP, unfortunately,
10:55
has to go up $9, $10.
10:57
It's like, wait. But it only
10:59
cost $9 before. Like, that math
11:02
doesn't fit a square. You know,
11:04
and so they're raising prices to
11:06
increase the margin, which is just
11:08
kind of what people do. You know,
11:10
and we might call that price gouging.
11:12
We might just call that capitalism.
11:15
I don't know. I'll let the
11:17
listenersners decide what they want to
11:19
call it. Substantial margin?
11:21
I just have to question that.
11:23
I don't know their math. I don't,
11:26
I don't see their, you know, profit
11:28
and loss sheet. I don't see their
11:30
ends and outs, but it just
11:32
doesn't seem like the tariffs for
11:35
our particular industry. Are
11:37
that big a deal over all? Now again,
11:39
if you have a $20 game
11:41
and you're selling that into distribution,
11:43
so, you know, maybe you're
11:45
selling the game for eight and
11:47
you're, it costs you, I don't know.
11:49
Now all of a sudden, like your
11:51
margin was already from a dollar perspective,
11:54
already kind of low. Not necessarily from
11:56
a percentage, but from a dollar perspective,
11:58
that's not a lot of money. and you're
12:00
only making $3 a box, making
12:02
$2 a box is a pretty
12:04
big cut, like that's some damage.
12:06
The other thing too, like to take
12:08
it one step further, is a lot
12:11
of people are like, you know, oh God,
12:13
I might have to change my price, I
12:15
might have to change my price. Okay,
12:17
yes. You set your price originally,
12:19
and our, like, our, botany
12:21
cost $60, even before tariffs,
12:24
I knew that it would not cost
12:26
$60 dollars forever. 10 years from now,
12:28
it's going to cost more to produce
12:30
botany. Like that's just the world, right?
12:33
And if that's the case, if that's going
12:35
to happen 10 years from now, then I,
12:37
every time we do a print run, I
12:39
check, hey, is the mask still adding up?
12:42
Are we still hitting our multiplier? Is it
12:44
costing more for freight? And so far, we
12:46
haven't changed the price. Teriffs aren't
12:48
going to change the price because we
12:50
have a healthy multiplier, but
12:53
there's two options. Cogs, because
12:55
it's affected what's happening
12:57
with 10% tariff, go up by 10%.
12:59
Either you look at the math and
13:01
you say, well, you know, I had
13:04
a better multiplier before, but I'm
13:06
still within like that minimum
13:08
five, six, whatever I'm aiming
13:10
for, price doesn't change. Or
13:12
you look at it and you're
13:15
like, oh, yep, my multiplier is
13:17
not where I need to be. It's down
13:19
to 4.8. Let's bring it back up
13:21
to five. Yeah, you don't want to be
13:23
raised by a dollar and then a dollar
13:25
again two weeks later and a dollar again
13:28
three you know you go up in increments
13:30
of five and so Yeah, and that's the
13:32
that's just a simple math and people
13:34
are freaking out I think because it's
13:36
a politics thing but if you look at
13:38
it They were already doing that like
13:41
I said for inflation for random
13:43
wars for hurricanes, you know for that
13:45
fluffy puppy that distracted the UPS
13:47
driver whatever, doesn't matter. All this
13:50
math is things that everybody's already
13:52
doing, but for some reason, some of it,
13:54
they just are like, oh, I'm just doing math, and
13:56
some of it, they, you know, they get really tied
13:58
up over, and it's better. to look at
14:00
the obstacles, see how you're going to get
14:02
through it, and move through it. And then you're
14:05
done. Exactly. And that's the way I try
14:07
to look at everything, is take the emotion
14:09
out of it. Now politics get very emotional
14:11
for all sorts of reasons, and all those
14:13
reasons are good. But when you start allowing
14:15
the emotion to affect the business, we got
14:18
to take a step back and go, wait a
14:20
minute. What would I do if the container with
14:22
all my games fell off the boat? What would I
14:24
do? If I had to just like replace
14:26
all the things and figure out
14:28
the money and figure out like,
14:30
okay, how we're gonna, I wouldn't like,
14:32
hopefully I would not lose my
14:34
mind and post a bunch of
14:36
stuff online and be like, oh no,
14:38
the sky is falling, I would just
14:40
be like, okay, how are we
14:42
gonna overcome this obstacle? And then
14:45
do it, like figure out a plan
14:47
and then work the plan and then
14:49
come out on the other side,
14:51
hopefully, hopefully, okay. Doesn't help anything
14:53
if anything it just makes everything worse
14:55
to if I go online and I do these
14:58
rants and raves and all that It's I'm
15:00
not the only one seeing that like other
15:02
people are seeing that and so if other
15:04
people who maybe want to do business
15:06
with me and partner with me on things
15:08
They say they see me losing my mind and
15:11
like this rant and rave on this kind of
15:13
stuff. They might take a step back and
15:15
go hmm Hmm. Maybe I don't want to
15:17
work with somebody who lets things bother
15:19
them this much. You know, politics
15:21
aside. It's just like, because I
15:24
personally have done, I have taken a
15:26
step back, like I've seen artists
15:28
that maybe I wanted to work with
15:30
or freelancers that I maybe wanted to
15:32
work with who post these long
15:34
things about like specific people
15:36
or specific companies and they're
15:39
just like airing all their
15:41
dirty laundry. And you know, maybe there's
15:43
a time and place for that. But
15:45
in general, I go, I don't want that
15:47
to be me. you know return an email quick enough or
15:49
maybe I don't like I mean there's disagreement
15:52
about payment terms and maybe the contract wasn't clear enough
15:54
so am I going to have to deal with all
15:56
this other fallout as well working with it so you
15:58
know I think there's something else to be for just
16:00
like take a step back and
16:02
just assess. Is this worth it? You
16:05
know, is it worth all the extra?
16:07
If I can step up onto
16:09
the soapbox next to you
16:11
too, it's not just the people
16:13
you work with to see these
16:15
things, it's your customers. And
16:17
it doesn't matter what you
16:19
think on any topic, more than
16:21
half of people, because it's
16:23
more complex than just a
16:26
left and right, you know. yin
16:28
and yang kind of thing. There are
16:30
many different perspectives on this stuff. Will
16:32
not agree with whatever you are ranting
16:34
about online. And that will cost you sales.
16:36
And I can't remember who it was. I'll say
16:38
it out. Maybe it was Liberace. I don't know.
16:40
Maybe it was Liberace. I don't know. This
16:42
was a while ago. This was 30 years
16:44
ago, 40 years ago. Somebody asked him. They're
16:47
like, how can we don't make a
16:49
political statement? How can we don't get
16:51
involved in this stuff. Because we don't
16:53
get involved in this stuff. Even if it
16:55
wasn't him, it was definitely a singer. I'm
16:57
doing a terrible job of telling this story.
16:59
I want to say Michael Jordan said, you
17:01
know, Republicans buy sneakers too. You don't want
17:03
to like undercut, I mean, you're costing yourself
17:05
money, first off, if you want to make
17:07
it real personal. But second off, you know,
17:10
these people are just people that want to
17:12
play board games. And things are bigger than
17:14
just the statement of the day. And if
17:16
you, I mean, I'm sure we could, if
17:18
we worked real hard at it, we could
17:20
find a few examples of a very major
17:22
company that keeps waiting into politics. And no
17:24
matter whether you agree with them or not,
17:27
the financial statements that are releasing at
17:29
the end of every year are telling
17:31
you that they have lost half their customers,
17:34
right? So for us, our customers have no
17:36
idea what we think. I mean, none. Other
17:38
than the fact that we like flowers and
17:40
I like flowers and I like warhammer, they
17:42
don't have a clue. I want to play a board
17:44
game with them and I want to have fun. Would
17:47
you like to play a board game for me? Let's
17:49
play. Right. And speaking from a, just a sheer customer
17:51
place, let's pretend for a moment, I don't know y'all,
17:53
I don't know anything about you. All I know is
17:55
that you make pretty board games that are fun to
17:57
play with my family. That's all I know. That's all
17:59
I care. know. I don't care about the risk.
18:01
I don't want to. I just want the
18:04
interesting part. Yeah, I want you to provide
18:06
a great gaming experience at a good price
18:08
at a decent shipping rate that my family
18:10
and I can enjoy together. That's it.
18:13
Like, you know, and as you want to take
18:15
us from us, guaranteed 100% of the time. Right.
18:17
Because that's just good business. You
18:19
know what I mean? And I know something's
18:21
come along and there's like a moral
18:24
imperative like people might get into an
18:26
ethical. deal and there's a whole gray
18:28
area complexity that goes into that but
18:30
as a publisher I'm just trying to
18:32
create great gaming experiences that
18:34
I can put on other people's tables
18:36
and what I believe about whatever the political
18:39
topic of the day is does not factor
18:41
into that if you want to have a
18:43
conversation one on one you want to ask
18:45
me my thoughts on this they're cool let's
18:47
sit down let's talk but in general I
18:50
just want to make great games and sell
18:52
them to people that want to play them.
18:54
to the topic that got us on this
18:56
tangent in the first place, when you come
18:58
to terms with the fact that you
19:01
are providing a service and you are
19:03
serving everybody, regardless of
19:05
whatever they may think, and
19:07
you're just in it to make,
19:09
that also makes the other problems
19:11
easier, because you can look at
19:13
them rationally and you can go
19:15
10% tariff. Okay. That means my cogs
19:17
is this, I will do this math,
19:19
and oh, I do have to raise
19:21
my price by $5. I will implement
19:23
that on this time. The one time
19:26
that that actually gets, like the one
19:28
danger for most people is if you
19:30
sell a Kickstarter at a certain price,
19:32
not having had the tariffs in
19:34
place. And then you don't deliver for
19:36
three years. And then three years late,
19:38
and my gosh, what can happen in
19:40
three years, right? You can go. You can
19:43
go from not World War II to World
19:45
War II if you study history in less
19:47
than three years, right? Three years is an
19:49
incredibly long time. And so the more
19:51
time you have there, the more you open
19:53
yourself to that risk. Well, that gets dangerous.
19:55
And that's again, where you need to make
19:57
sure that you have that, like I keep
19:59
going back. to the math. If you have a healthy
20:01
margin, you do pad against the amount of
20:03
time it takes you to deliver. For us,
20:05
we're in the position where we don't launch
20:08
a Kickstarter until the game is done. And
20:10
so like, Artistry is going to be printing
20:12
the moment the Kickstarter ends. Well, and Gabe's
20:14
like every month. Yeah, and we got that
20:16
idea from Gabe specifically, and Gabe makes us
20:19
look like chunks with a four-month turnaround. Well,
20:21
and I like that because I fell in
20:23
a big old fat hole called Robomine. that
20:25
is taking me forever to finish just
20:27
because it's a really pretty gigantic game.
20:30
It is a good looking hole to
20:32
be good. But I have so many
20:34
scars from Robomine that have informed everything
20:36
else I do. And so because of
20:38
Robomine, that because of Robomine, that because
20:40
of Robomine, that because of Robomine,
20:42
that because of everything else I
20:45
do. And so because of Robomine,
20:47
that's why because of extra editing
20:49
and whatever right before print. But
20:51
for the most part, 99% done. 99% done. where
20:53
I'm just sitting on G waiting on
20:55
O for a long time. But it's
20:57
also why I haven't opened the Brobomon
21:00
Pledge Manager. Because I didn't want to
21:02
open it prematurely when I wasn't for
21:04
sure what the shipping rates were going
21:06
to be. And now I'm not for
21:09
sure what the extra tariffs and
21:11
costs and duties and bats and all
21:13
this kind of stuff really. It's like,
21:15
I'll just wait. And people get annoyed.
21:17
They get frustrated. They post angry
21:20
comments. If you have a big
21:22
campaign. and you'll have 1% of like lunatics,
21:24
that's still going to turn into like a
21:26
decent number of people if you have multiple
21:28
thousands of backers. Look at the number of
21:31
people who have said negative things about you
21:33
and then go look at the number of
21:35
backers you have and then do the math on
21:37
how many people haven't said anything about you
21:39
and then go look at the number of
21:42
backers you have and then do the math
21:44
on how many people haven't said anything about
21:46
you and then do the math on how
21:48
many people haven't said anything like my hand
21:51
across it. I actually saw the other day
21:53
we were going to advertise on board
21:55
game geek, right? And they have
21:57
like a warning, like you need
21:59
a tougher skin because people are when you
22:02
go to sign up for advertising they're
22:04
like you will get negative comments for
22:06
doing this don't respond negatively. That's like
22:08
what? Well that's also we'll come back
22:10
to board game you get a minute
22:12
but like the board game geek audience
22:14
is so different than like the normal
22:16
gaming audience but like the normal gaming
22:18
audience but lot of times the board
22:20
game geek ain't gonna like it. That's
22:22
not their kind of game. highly controversial
22:24
apparently i mean it's just kind of
22:26
crazy but at the same time botany
22:28
has sold how many thousands of copies
22:30
at this point 35 we're just doing
22:32
our next program for 10 so in
22:34
a year we've done 35,000 copies and
22:36
what's funny is they're liking the floor
22:38
better yeah that's what we can understand
22:40
is it for us we look at
22:42
La Flora and botany and it's both
22:44
like pretty fun yay let's go and
22:46
and uh and Borg game because rating
22:48
rating rating rating rating rating rating rating
22:50
rating rating rating rating rating rating rating
22:52
rating rating rating 8 on board game
22:54
beat might as well be like a
22:56
9.8 because nothing ever scores a 10
22:59
for whatever reason. Even though I have
23:01
some games here that I would absolutely
23:03
slap a 10 on no problem. And
23:05
because there's a lot of people put
23:07
ones just because they don't think a
23:09
game is worth a 10. Like they
23:11
haven't even played it. Like they haven't
23:13
even played it. Like they haven't even
23:15
played it. They just want to give
23:17
you 1. I was just like, I
23:19
don't get how you can rate a
23:21
game without actually playing? Yeah, yeah, so.
23:23
You probably shouldn't, but you know, it
23:25
doesn't stop people. Yeah. But thinking from
23:27
a number standpoint, I think you and
23:29
I talked about this you know, they
23:31
just on the phone, where I was
23:33
curious about what are the bottom number,
23:35
like what are the bottom ranked games,
23:37
right? On board game geek, they have
23:39
the top, you know, you can rank
23:41
them one to I think 26, 26,000
23:43
or something. Well, you can flip that
23:45
and you can look at it from
23:47
bottom to top. And in that bottom
23:49
20 is... Monopoly, connect four I think
23:51
is in there, shoots and ladders, the
23:53
game of life, twister. It's battleship, I
23:55
think. It's like games that have sold
23:57
hundreds of millions of copies, like games
24:00
that have built empires of board game
24:02
publishing companies. I think I would rather
24:04
have a really low-ranked game that sells
24:06
a million copies. They have a really
24:08
high-rank game. It sells sometimes. And not
24:10
just that. Yeah, not just that. But
24:12
if you think about it. There are
24:14
games like chess and... Checkers and you
24:16
know a few other things they have
24:18
been around for centuries that you know
24:20
people you go to the Wikipedia entry
24:22
for the thing and it's and it's
24:24
like a history lesson right games like
24:26
Monopoly and shoots and ladders those will
24:28
be studied by cultural cultural anthropologists 200
24:30
years from now will any game on
24:32
the top of Borgame geek be studied
24:34
by an anthropologist centuries from now if
24:36
I had to bet a kidney I
24:38
would put that kidney on Monopoly you
24:40
know and not Brass Birmingham. Brass Birmingham
24:42
is a great game. But when you're,
24:44
when you're, when you walk by and
24:46
you're just casually saying monopolies a piece
24:48
of garbage, the sales numbers do not
24:50
agree with that. Right. And so, you
24:52
know, speaking from a business perspective, I
24:54
actually had a really good conversation the
24:56
other day. I was doing a coaching
24:59
call with a father's son team. They're
25:01
doing their first game. It's like this
25:03
card game that's very general public type
25:05
of game. It's about underwear and like
25:07
a silly underwear themed game and very
25:09
much for like families with you know
25:11
11 year old kids and they were
25:13
they had asked a question or something
25:15
on board game geek and they were
25:17
just like we got really negative feedback
25:19
I was like oh of course you
25:21
did I would have known that before
25:23
I asked that question like you were
25:25
gonna get some bad feedback and that
25:27
is not the group of people you're
25:29
trying to sell this to and we
25:31
were talking about Kickstarter I was like
25:33
look Kickstarter is not Even the market
25:35
for your game either you're gonna have
25:37
a hard time making a lot of
25:39
money on Kickstarter because people aren't going
25:41
to Kickstarter for underwear games They're going
25:43
there for miniatures games that cost $200
25:45
But I tell you what, Amazon is
25:47
going to be really good to you
25:49
because that's where normal gamers, quote unquote,
25:51
that are just like, you know, they
25:53
buy a couple games a year that
25:55
they want to learn in two minutes
25:58
and play in five minutes just as
26:00
a fun little after dinner. You're going
26:02
to do really well on Amazon, I
26:04
think. But you're not going to do
26:06
great on Kickstarter and you're not going
26:08
to be ranked highly on board game.
26:10
Just know that going in. They're like,
26:12
oh, that makes a lot of sense.
26:14
So I think there's a lot of
26:16
Just because your game doesn't do well
26:18
on board game geek, just because it
26:20
doesn't do well on Kickstarter or Game
26:22
Found or Backer Kit, wherever, it doesn't
26:24
necessarily mean anything. Because you can sell
26:26
a lot of copies in retail, in
26:28
distribution, on Amazon, just because it's that
26:30
type of game. So, you know, understanding
26:32
your audience. And let's talk about that.
26:34
On the last episode is figuring out
26:36
who... that customer avatar is. But talk
26:38
to me, maybe some things you've learned
26:40
a sense about me about how to
26:42
hone in and really focus on that
26:44
core buyer, that core customer, and just
26:46
make sure you're delivering for them the
26:48
best experience possible, even if more game
26:50
gig is like, oh, this is terrible.
26:52
So when we had, when we started
26:54
botany, by the way, for anybody out
26:57
there that hasn't listened to us before,
26:59
you will know that I fill air
27:01
with noise continuously and then Amy says
27:03
the smart stuff. When we started with
27:05
Botany, we just made a game that
27:07
Amy liked that we thought would be
27:09
fun, that we were kind of like,
27:11
oh, this will be neat, like people
27:13
will enjoy this. But we didn't really
27:15
understand the target audience, and it was
27:17
Orient Kagan productions that we first had
27:19
a meeting with, and he's like, who
27:21
are you selling this to? And he's
27:23
like, well, let's come up with who
27:25
you're selling it to. We went and
27:27
we defined her, her name is Mary.
27:29
We know everything about her, where she
27:31
knew everything about her, where she shop,
27:33
where she shop, where does she shop,
27:35
where she shop, where does she shop,
27:37
where she shop, where she shop, where
27:39
she shop, what does she do she
27:41
do she do she do she do
27:43
she do, what does she do, what
27:45
does she do, what does, what does,
27:47
everything she's basically Amy it was pretty
27:49
easy avatar yeah we were making it
27:51
for me yeah we're making the game
27:53
for Amy once we learned that And
27:56
we really started to settle in during
27:58
botany's Kickstarter. I began to realize it
28:00
informs everything. It's how I handle emails.
28:02
It's the next game and the next
28:04
games. And somebody was like, I can't
28:06
believe you're already making your next game
28:08
for artistry. There's three new games on
28:10
artistry campaign. We put war of the
28:12
posies and little artistry on there. We're
28:14
making decisions while we're doing game design
28:16
and I'll be like. Mary will like
28:18
more dresses. And I'm like, you know
28:20
what, you're actually right. We need to
28:22
figure out how to get 50 more
28:24
dresses into this game. It's stuff like
28:26
that. Once you understand that, we know
28:28
how to lay out the website. We
28:30
know how to handle our shipping policy.
28:32
We know how to handle our shipping
28:34
policy. We know where to market, how
28:36
to market, how to market, where to
28:38
market, how to market, when you realize
28:40
who you're selling to, and how to
28:42
sell to them. whose target audiences board
28:44
game beak who do very well because
28:46
they understand that Mary would never buy
28:48
their game but that's okay because they're
28:50
not making a game from Mary just
28:52
like board game beak it's okay that
28:55
you don't like botany because we're selling
28:57
thousands of copies to people who do
28:59
like it and I saw somebody put
29:01
a quote up the other day that
29:03
was like if there's a game that
29:05
selling a whole bunch and you don't
29:07
understand why there's a lesson to be
29:09
learned there right like and so just
29:11
knowing who Amy Yeah, well we know
29:13
that everyone likes like the quality components.
29:15
Like they don't want cheap. We got
29:17
so many fights about foil on botany
29:19
and now Amy's like I want foil
29:21
on the box. I'm like, do we
29:23
even need to say that at this
29:25
point? Of course every game is going
29:27
to have foil on the box. Yeah,
29:29
shiny. Yeah, pretty. Amy's like, well, I
29:31
like this and I'm like, what do
29:33
you think? And I don't feel like
29:35
I'm qualified to answer that, but I
29:37
know you like it. Instead of like
29:39
doing a traditional deluxe game or super
29:41
deluxe more trays more more trays, yeah.
29:43
More trays, miniatures. Well, we do have
29:45
little, like, metal bust in the jewelry
29:47
box. But they are, but they're 3D
29:49
scanned from actual Art Nouveau bust that
29:51
we have here at the house and
29:53
they're being made in metal and they're
29:56
all like in golds and silver and
29:58
stuff. And so yeah, the jewelry box
30:00
edition, I mean, that was actually funny
30:02
because Amy's like, I want to do
30:04
that. And I was just like, okay,
30:06
sounds like an interesting science experiment. Let's
30:08
do it. acrylic player boards. acrylic player
30:10
boards on metal legs. And she's like,
30:12
I want all this stuff. And we,
30:14
the funny thing was we went to
30:16
our vendors and we're like, hey guys,
30:18
here's what we're thinking. They're like, you
30:20
want to do what now? Like, I've
30:22
never seen anything like this in my
30:24
life. And Amy, and we've sold to
30:26
date. Our. is their demand for it.
30:28
Yeah. So we kind of test waters
30:30
too. But I shouldn't know and of
30:32
course there's demand for it because Amy
30:34
knows her audience. Right and that's and
30:36
that just comes with time. That's something
30:38
I think I've been able to hone
30:40
in on with the solo gaming community
30:42
that the backers and customers I have
30:44
on a regular basis where hopefully to
30:46
a point where when I put a
30:48
game on, you know, the next campaign,
30:50
they know it's it's going to be
30:52
good for them. Like they know they're
30:55
going to enjoy it. because it's coming
30:57
from my company. And I'm, you know,
30:59
I am the gatekeeper now to say,
31:01
hey, if I'm putting it out there,
31:03
it's because I enjoyed, it's fun for
31:05
me. If you have enjoyed the games
31:07
previously, you're probably going to enjoy this
31:09
one too. And really being able to
31:11
hone in on that community, it just
31:13
takes time. It takes trial and error.
31:15
It takes doing some things. You're like,
31:17
that didn't quite hit the way I
31:19
thought it would. And then looking at
31:21
games that games that did really, it
31:23
did really, it did really really really
31:25
really really really really really well, really
31:27
well. you know looking at your audience
31:29
and going hey we want to do
31:31
a nice jewelry box like super deluxe
31:33
addition that's going to be kind of
31:35
crazy expensive but it's also going to
31:37
be like an heirloom if people can
31:39
pass down, you know, to their grandkids,
31:41
it's going to last that long. It's
31:43
made a metal. It makes sense. And
31:45
that thing is, you know, it's like
31:47
250 bucks, I think, right? 199 is
31:49
what we're selling it for, but the
31:51
MSRP after is going to be 300.
31:54
Like, yeah, it's not cheap to make
31:56
it. Right. At the same time, you've
31:58
sold kind of a lot of them.
32:00
You know, not. So obviously you were
32:02
on the right path with that. And
32:04
let's kind of. bridge that gap and
32:06
talk about ads. I know y'all been
32:08
doing a lot of Facebook ads, a
32:10
lot of just kind of online marketing,
32:12
figuring things out, targeting your, you know,
32:14
customer avatar. Tell me what you've learned
32:16
from the ad side, the marketing side
32:18
that kind of brings all this stuff
32:20
together to get people to buy after
32:22
the campaign. And we'll talk about post-kickstarter
32:24
life in a minute. That's a big
32:26
topic that's gonna come up. But when
32:28
it comes to ads, what have you
32:30
been learning? What have you been learning,
32:32
what have been learning, what have been
32:34
learning, what have been learning, what have
32:36
been learning, what have been seeing? But
32:38
the fact that it's not working is
32:40
actually one of the benefits of turning
32:42
the thing on. I was talking to
32:44
somebody the other day and ads actually
32:46
like they're like I don't know what
32:48
to do and I'm like run a
32:50
bunch of ads and the ads will
32:53
tell you what to do. That's the
32:55
thing. When you so first off if
32:57
you know who you're selling to you
32:59
know where to look you know and
33:01
like we're talking you know we do
33:03
a lot of meta advertising. My favorite
33:05
comment my absolute favorite comment from botany's
33:07
campaign. effectively, they must be advertising. Well,
33:09
of course we're advertising. Well, of course
33:11
we're advertising, always. It is a business.
33:13
Let me, you know what? Okay, if
33:15
you look outside my house, you can
33:17
drive out our front door and it's
33:19
40 miles to the next road if
33:21
you go straight, right? We are pointed
33:23
at wilderness. If I walk out my
33:25
front door and I'm like, who wants
33:27
to buy a game? I will be
33:29
there for, my dogs will be wanting
33:31
attention. They won't, if I give them,
33:33
if I give them the game, they'll,
33:35
they'll, they'll, they'll give them the game,
33:37
they'll, they'll, they'll, they'll, they'll, they'll, they'll,
33:39
they'll, they'll, they'll, they'll, they'll, they'll, they'll,
33:41
they'll, they'll, they'll, they'll, they'll, they'll, they'll,
33:43
they'll, they'll, they'll, they'll, they'll, they'll, they'll,
33:45
they Well, if you know who you're
33:47
selling to, that makes it easier to
33:49
figure out who you're advertising to. You
33:52
go in, you make custom groups or
33:54
custom audiences, you bring in the people
33:56
who have bought, you use that. to
33:58
make audiences based on their interest too.
34:00
And so, and then you know what
34:02
to show them. But you don't ever
34:04
know exactly what to show them. So
34:06
Amy usually takes like 12 pictures. And
34:08
we look at them and we're like,
34:10
oh hey, let's try these four. And
34:12
we put them, and this is, and
34:14
I'm intentionally not saying this in any
34:16
scientific manner, because you talk to somebody
34:18
who does advertising, it sounds very scientific,
34:20
but it's not. It's easy to understand
34:22
layman's terms. You put up four pictures.
34:24
You put up four pictures, and you
34:26
put up four pictures, and you put
34:28
up four pictures, and you know. And
34:30
now it's gotten even easier. You don't
34:32
even have to make audiences. You can
34:34
tell Facebook to try and find out
34:36
audiences, which is also pretty smart. So
34:38
we do that too. And you say
34:40
Facebook, go. And Facebook will be like,
34:42
these two are doing great. And you're
34:44
like, cool, turn the ones that aren't
34:46
doing great. Put two new pictures in,
34:48
see if those do great. And the
34:51
ads, we'll actually, like, guide you through
34:53
the process of figuring out. that based
34:55
on which ads are working and which
34:57
ones aren't and which audiences you will
34:59
start to learn if you don't have
35:01
a real solid fix on like who
35:03
am I selling this game to the
35:05
ads will also begin to tell you
35:07
this is who you're selling the game
35:09
to like we didn't know I mean
35:11
you know knowing that our avatar is
35:13
Amy we should have known but we
35:15
did not know that 75% of our
35:17
customers were going to be women but
35:19
they are in an industry that is
35:21
85% men. And so the
35:23
ads also helped us figure that out
35:25
out. You know, you start to learn
35:27
like, okay, you know, when you see
35:29
the interactions, you see people engage on
35:31
your ads, you know, the, eventually we
35:33
have a VIP group for everybody that
35:35
signs up for our pre-campaign stuff, you
35:37
start to see the things they're talking
35:40
about, the things that they latch on
35:42
to, their favorite parts of your games.
35:44
And over time, if you're paying a
35:46
lot of people out there who. are
35:48
doing their first game. They don't have
35:50
the budget for advertised paid advertising. Paid
35:52
advertising is the method that we understand.
35:54
and no, but you can do this
35:56
on online. You create an Instagram account,
35:58
you do it for free. You see
36:00
what people are interacting with. Maybe it's
36:02
only 10 people. Somebody once said to
36:04
us, a long time ago for our
36:06
photography, people get so hung up on
36:08
the quantity of people that are reacting
36:10
to what you're doing. And they failed
36:12
to notice that when one person says,
36:14
this looks amazing, that one, imagine somebody
36:16
walked up to your face and said
36:19
that. You'd be so happy. Well, that's
36:21
what's happening happening on online. Okay, well
36:23
now, okay, 10 people have reacted to
36:25
this. What are those 10 people like?
36:27
What do they like? You know, even
36:29
in little quantities, you can begin to
36:31
understand your super fan this way through
36:33
your advertising, through everything you do, because
36:35
it all builds in on itself, and
36:37
then the next time you do, you're
36:39
advertising, because it all builds in on
36:41
itself, and then the next time you
36:43
do advertising, you're all builds in on
36:45
itself, and then the next time you
36:47
do advertising, you do advertising, and then
36:49
the next time you do advertising, you
36:51
do advertising, you do, you know, audience
36:53
and we do like people who like
36:55
Jane Austin books or people who like
36:58
art history art history or cottages. One
37:00
of the big ones for botany we
37:02
created botanical gardens around the world. We
37:04
had an audience for better homes and
37:06
gardens. Yeah the magazine right and it
37:08
did incredibly well. And so if you're
37:10
working on a theme. If you're working
37:12
on a cake-based theme, don't try and
37:14
advertise just to board gamers and say,
37:16
hey, look, it's the same game you've
37:18
already played a bunch of times, and
37:20
it's not. I know that it's something
37:22
unique about your cake-based game. But don't
37:24
just be like, it's another board game,
37:26
and you have 5,000. Go find people
37:28
who are like, I love cake, I
37:30
bake all the time, and you're like,
37:32
have you ever played a board game
37:34
about cake? And they're like, how do
37:36
I buy this, how do I buy
37:39
this, right? That's what you're looking for.
37:41
Yeah, and that recently happened with a
37:43
game from Kurt covert who's been on
37:45
the show I think is company of
37:47
Smirk and Laughter games, but they have
37:49
this like really cozy book or game
37:51
about books. Yes, and they did. Yeah,
37:53
and it did over a million dollars.
37:55
And I'm pretty sure Kurt was using
37:57
ads targeted. at book lovers, people who
37:59
are reading, not just, you know, not
38:01
necessarily people who are gamers, and you
38:03
don't get, you don't get to that
38:05
level on a game like that without
38:07
reaching out to other audiences. You just
38:09
don't. And so, yeah, figuring out what
38:11
the theme of your game is, you
38:13
just don't. And so, yeah, figuring out
38:15
what the theme of your game is,
38:18
you know, is complexity, level, appropriate for
38:20
those people, so you don't want to
38:22
have like a, you, you know, you
38:24
know, you know, You got to think
38:26
long-term vision as far as building a
38:28
company. That's nothing I see is a
38:30
lot of people they want to sell
38:32
a game. That's very different than so,
38:34
you know, they're building a company. That's
38:36
two different things you're trying to do,
38:38
short-term versus long-term. And so, you know,
38:40
just things to be aware of. All
38:42
right, so ads and marketing and let's
38:44
get into post-kick. Because I feel like
38:46
ads play a huge role in that.
38:48
outside of a crowdfunding campaign. There's no
38:50
urgency. And you found that, and that's
38:52
it, right? There's no time limit. Even
38:54
though there's the pledge manager, even though
38:57
you can lay back, even though it's
38:59
kind of superficial, like there's gonna be
39:01
time, you know, you're probably gonna have
39:03
several months, or you can back this
39:05
game. But that little countdown, man, that
39:07
little timer pushes people to act. And
39:09
so tell me what y'all are doing
39:11
to sell on your website. And we'll
39:13
get into distribution retail stuff in a
39:15
minute, but like just in general selling
39:17
direct to customers. What are you finding?
39:19
It was Jamie Stegmire specifically, and I
39:21
don't remember the exact quote, but I
39:23
read the thing from him that said
39:25
he likes to make sure that his
39:27
game is available anywhere that somebody is
39:29
looking to buy it, right? It's business
39:31
101. A person has need, thing is
39:33
available where a person is, right? And
39:35
so that's that's what we try to
39:38
do. First, I mean, created a Shopify
39:40
account. Put things on Shopify began advertising
39:42
so people know things we have on
39:44
shop Again, advertising sounds, some people, some
39:46
people, especially on YouTube, like spit on
39:48
that word when YouTube is an advertising
39:50
driven algorithm, right? Absolutely. And so we
39:52
start advertising, hey people, we have this
39:54
thing on Shopify, would you like to
39:56
buy it? And it turns out people,
39:58
and it turns out people would. Okay,
40:00
great. Okay, step two. Then we put
40:02
our stuff on Amazon. We listed on
40:04
Amazon ourselves, so we have control over
40:06
it. Now, you know, all these people
40:08
are fighting to get into a limited
40:10
number of slots for 60 dollar games.
40:12
Online they have a few more, but
40:14
in the store, there's like, there's like,
40:17
there's like, there's like four feet a
40:19
shelf, and that's it, $60 games. You
40:21
get on Amazon, you set yourself up
40:23
and you list on Amazon, you're nationwide
40:25
tomorrow. Well, I mean, it takes a
40:27
few, it takes like a week to
40:29
get your stuff into FBA, but you're
40:31
basically nationwide very quickly, right? On Amazon,
40:33
okay, cool, step two. Okay, now that
40:35
I have that foundation of control of
40:37
control, maybe it's not the highest volume,
40:39
maybe it's not the highest volume, it's
40:41
not the highest volume, it's not the
40:43
highest volume, it's low to highest volume,
40:45
it's low to medium volume, it's low
40:47
to medium volume, it's low to medium
40:49
volume, it's low to medium volume, it's
40:51
low to medium, it's low to medium,
40:53
it's, it's, it's, it's, it's, Now I
40:56
need to find a way to get
40:58
into distribution because the distributors are also
41:00
going out and selling stuff for you.
41:02
You have very low control over that.
41:04
Like we have a placement in Barnes
41:06
and Noble and we think that is
41:08
super cool that we're in Barnes and
41:10
Noble. What if Barnes and Noble, what
41:12
if Barnes and Noble, what if Barnes
41:14
and Noble, what if Barnes and Noble
41:16
decides to stop selling, completely, not just
41:18
like our game, but like games. Or
41:20
what if they only sell games that
41:22
start with the letter A. Amazon and
41:24
Shopify. You add on distribution, distribution is
41:26
hard though because you got, there's a
41:28
lot of games and you got to
41:30
fight for attention. Well, the easiest thing
41:32
to do is go find a partner
41:34
who helps you. We use Golden Goose,
41:37
Golden Goose knows a lot of the
41:39
buyers, they have pitches, they go out,
41:41
they do stuff for us. And so
41:43
that adds another pillar to our business.
41:45
And then the fourth one is just
41:47
local game stores. And again, this is
41:49
very different from, you know, distributors do
41:51
sell to local game stores. But if
41:53
you call a local game store. And
41:55
you're like, hey, I saw you were
41:57
interested in botany. Let me tell you
41:59
about it. Let me tell you how
42:01
to sell it. You know, let me
42:03
tell you the key points we think
42:05
so that when people walk in the
42:07
store and they're like, I'm looking for
42:09
something interesting in light that my mother
42:11
would. with me or something like that,
42:13
right? We also have lots of like
42:16
florist and botanical gardens. And we're the
42:18
only game in their stores. I mean,
42:20
you want to talk about a lack
42:22
of competition. Somebody walks into the store,
42:24
they see flowers, they see flowers wall
42:26
to wall, and they only gonna pick
42:28
one, they see flowers wall to wall,
42:30
and they only gonna pick like one
42:32
or two flowers, but they see flowers
42:34
wall to wall, and they only gonna
42:36
pick like one or two. Those are
42:38
the four things you need to do.
42:40
And Shopify, you can have a Shopify
42:42
site in a half hour, right? You
42:44
can be a business in a half
42:46
hour. And if you don't know how
42:48
to advertise on Facebook, Shopify even has
42:50
a button that says, let us advertise
42:52
this on Facebook. They says, let us
42:55
advertise this on Facebook. And you say,
42:57
let us advertise this on Facebook. And
42:59
you click it. And you click it.
43:01
You're on the way. Is it that
43:03
as efficient the success begins to follow.
43:05
as you build on top of that.
43:07
We also advertise on Amazon too. Yeah,
43:09
but yeah, sponsored ads on Amazon, but
43:11
even that, that's, you know, okay, but
43:13
then, oh boy, we're rolling back to
43:15
math again, you gotta be careful about
43:17
the percentage you spend of your, you
43:19
know, because you're always making sure you
43:21
have that margin, right? And so like
43:23
when we're, when we're, when we're advertising
43:25
for Shopify sales, we're looking at a
43:27
blended row as of like two to
43:29
four to four. 20x, right? And so,
43:31
again, it's all about that budgeting, making
43:34
sure you're not spending too much. If
43:36
you spend any time on board game
43:38
wire or ICV2 or, you know, any
43:40
other of the board game news sites,
43:42
once a month, you're gonna see this
43:44
business is going under, this business is
43:46
going under these problems. That's happening because
43:48
they got ahead of their skis and
43:50
they're spending more money than they're making.
43:52
So if you take away one thing
43:54
from this whole podcast today. Spend less
43:56
than $10. Yes, there you go. Dusty's
43:58
wisdom on your nutshell. you say all
44:00
the time, and it's just, I don't
44:02
know if it's like tattooed on your,
44:04
your shoulder blades or if it's like
44:06
in a big mural on your house
44:08
wall there, but it's, you're not allowed
44:10
to lose money. Yeah, if I blink
44:12
fast enough, it's on the back of
44:15
my eyelids. Yeah, that's it. You're not
44:17
allowed to lose money. You know, yeah,
44:19
if I blink fast enough, it's on
44:21
the back of my eyelids. Yeah, yeah,
44:23
you're not have permission to lose money,
44:25
period. No, you have five dollars in
44:27
cash, we'll give you five dollars of
44:29
gas. That's how it works. But unfortunately,
44:31
with crowdfunding, you get so much money
44:33
up front that it's easy to get
44:35
ahead of yourself and not understand the
44:37
math, not even do the math, and
44:39
lose sight of how much you're spending,
44:41
and lose sight of how much you're
44:43
spending. And then all of a sudden,
44:45
you can't pay their taxes. When you
44:47
cannot pay your fulfillment company, that makes
44:49
more game wire and it makes a
44:51
lot of noise and it hurts your
44:54
business. When you cannot pay your taxes,
44:56
the government does worse things than complain
44:58
about you on Reddit. Right. Yeah, no
45:00
reason to your bank account, man. Yeah.
45:02
I had a friend. He wasn't, he
45:04
was behind on his student loan payments
45:06
or something. And. He went and did
45:08
his taxation or block and they're like,
45:10
oh yeah, you're going to get $2,000
45:12
back for your taxes. He's like, cool,
45:14
and got so excited. And then whenever
45:16
the tax money came in, the government
45:18
was like, thank you very much. And
45:20
they just took that tax check right
45:22
into their system. They said, that's going
45:24
to go towards the loans that you
45:26
owe us. It's like, I didn't know
45:28
the government could do that. I'm like,
45:30
I'm not surprised. We do not spend
45:33
any of that Kickstarter money that is
45:35
not related to making the game. Like
45:37
completed, yeah, completed and delivered to backers.
45:39
Once it's delivered to backers, that free
45:41
you can go buy all the war
45:43
hammer you want I mean okay let's
45:45
let me play devil's advocate here and
45:47
say if you have a great kickstarter
45:49
campaign you may go and buy yourself
45:51
one two hundred dollar box of war
45:53
hammer okay you can do that you
45:55
did a good job you treat yourself
45:57
and you did a good job and
45:59
and some ice cream you know get
46:01
Amy some ice cream okay we're good
46:03
let Amy buy something some nice jewelry
46:05
or something like a fun little book
46:07
or something yeah good but then don't
46:09
touch it the rest of it does
46:11
not get touched Until it's filled like
46:14
super wanted a swimming pool after botany
46:16
and we're like that's not happening Yeah,
46:18
we do not have a pool right
46:20
Because because the ship has to go
46:22
around Africa because I was off by
46:24
50 cents on Shipping rates for 15,000
46:26
people that's $7,500 all those little things
46:28
are where people get in trouble. We
46:30
didn't you know, we do not have
46:32
any employees. We're about to bring Amy
46:34
sister on part-time right at the at
46:36
the size we're operating We use contractors.
46:38
The burn rate is low. If next
46:40
month I find out that all of
46:42
my games spontaneously combusted and I have
46:44
nothing to sell, I email my contractors,
46:46
hey guys, we're in the pause for
46:48
a few months. I don't have anything
46:50
to sell, right? And we also have
46:53
to save money for the next print
46:55
run. We don't want to be on
46:57
the Kickstarter treadmill. Yeah, don't run that
46:59
next Kickstarter to. fund your last Kickstarter
47:01
or to fund the next, you know,
47:03
print run. We're actually using Kickstarter now
47:05
more as like a forecasting. How well
47:07
does this product sell? How many should
47:09
we print next time? Yeah. All the
47:11
problems are the same. All the problems
47:13
about like where does food come from?
47:15
Like you got it, you still got
47:17
to have money to buy food. Don't
47:19
spend all your money. Until once the
47:21
products in the consumer's hands, then you're
47:23
safe. Because you know you did it.
47:25
Right. And going back to the whole,
47:27
you know, if it takes you a
47:29
long, long time to deliver and you
47:32
start increasing your overhead, you know, that's
47:34
what happened to a lot of these
47:36
companies have gone under that they rented,
47:38
they started renting office space and they
47:40
started hiring all these other people and
47:42
they bought. Right, they did all sorts
47:44
of stuff and you're like, wait a
47:46
minute, are you really doing the math?
47:48
And are you doing the math with
47:50
some buffer in there in case you
47:52
do have to go around Africa in
47:54
case you did make a mistake that
47:56
50 cents per backer? Like is that
47:58
buffer zone big enough to cover the
48:00
potential losses? Anyway, you start having some
48:02
interesting math problems there. And because it
48:04
took you a long time to deliver,
48:06
you didn't, the failure is a lagging
48:08
indicator, right? Like you actually failed six
48:10
months ago. But you don't realize it
48:13
until, oh crap, we can't pay the
48:15
fulfillment company and now they're just holding
48:17
on to our games and our backers
48:19
are giving us, you know, negative comments
48:21
on a daily basis about where's my
48:23
stuff and now what do we do?
48:25
For 20, 26 and 27, and we
48:27
are paying our taxes for botany and
48:29
23 next month. Because of the deferred...
48:31
Yeah, because of a cruel-based accounting and
48:33
deferred revenue and expenditure, and because we
48:35
didn't deliver until the next calendar year,
48:37
yeah. Danger Zone for sure. Yeah, absolutely.
48:39
Absolutely. And especially, you know, if that's
48:41
a big number, a million dollars, you
48:43
know, you didn't make a full minute.
48:45
You know, it's not like you get
48:47
all of that money. Kickstarter takes their,
48:49
like, there's lots of cuts that come
48:52
out of that percentage. Yeah, yeah. We
48:54
have to produce the games. Yeah. Right.
48:56
There's still a large number that the
48:58
government's looking at. And they're like, hey,
49:00
you owe us a big chunk of
49:02
that. are creative types and not necessarily
49:04
business types. They don't necessarily have the
49:06
math wizardry and they gotta work a
49:08
little harder or hire it out or
49:10
talk to their friend Dusty. And that's
49:12
okay. If you have a friend who
49:14
does do math, pay him 20 bucks
49:16
an hour. Take him, you know, to
49:18
get some pizza. Find somebody. I can't
49:20
remember if we talked about this last
49:22
time we run or not, but we
49:24
ascribe to this theory of what's called
49:26
wealth dynamics. And it's know what you're
49:28
good at. You do that. Find everybody
49:31
else to do other things for you.
49:33
Amy's good at creating. I'm good at
49:35
running this giant system, this engine, right?
49:37
Not good at sales. We find people
49:39
to help us do sales. Not good
49:41
at marketing. We find people to help
49:43
us do marketing. And but number one
49:45
is, are you good at math? If
49:47
you are not good at math, find
49:49
a way to find someone who is
49:51
good at math. Because like I know
49:53
I couldn't run the business. She could
49:55
do it. I make the pretty thing.
49:57
No, I make the pretty things. Dusty
49:59
runs the business. Yeah. Right. Which is
50:01
such a amazing thing to have in
50:03
the same house. a salary for something
50:05
like, it's great to be in that
50:07
together, but if you don't have, you
50:09
know, if you haven't married as well,
50:12
we'll say, then you're going to have
50:14
to go out and find somebody else.
50:16
And that's okay too. And just kind
50:18
of work your way into that. And
50:20
unfortunately, a lot of times companies get
50:22
too much too fast and it's the
50:24
kiss of death. It is catastrophic success
50:26
where, you know, they didn't, they really
50:28
didn't need to make a million. Like
50:30
that. Uh-oh, that's not good. Because they
50:32
didn't have the foundation and understanding. And
50:34
now they, and now instead of failing
50:36
on a campaign with five hundred backers,
50:38
they're going to make mistakes and fail
50:40
on a campaign with 15,000 backers. Oh,
50:42
that's a different thing. Now luckily you
50:44
had a lot of business understanding from
50:46
previously running businesses and being an entrepreneur
50:48
and making mistakes in other businesses and
50:51
other industries that you were able to
50:53
take all that knowledge forward into the
50:55
board game space. and hopefully not make
50:57
nearly as many as you'd made in
50:59
the past as you're kind of, you
51:01
know, falling in those holes. So I
51:03
think it's another thing is people just
51:05
don't necessarily realize the foundation that somebody
51:07
has going into something. Yeah, and you
51:09
make a really good point there that
51:11
so one thing we do is our
51:13
plans are scalable, 100% scalable. Somebody asked
51:15
me that day, what's my goal for
51:17
artistry? I said my goal is $18,
51:19
$18,000. They're like, but you already made
51:21
$150 thousand dollars. This was yesterday. And
51:23
I said, yes, my goal is $18,000.
51:25
Maybe I'll be pleasantly surprised at the
51:27
end of this campaign, right? The plan
51:30
is the same. And I think one
51:32
place that people get into trouble is
51:34
they see they made a ton of
51:36
money, but they don't treat it like.
51:38
It's because the math is more or
51:40
less the same. Now you got MOUs,
51:42
you got, you know, your total investment
51:44
as a percentage of the revenue begins
51:46
to decrease if you spent $10,000 on
51:48
art and you made $10,000 or if
51:50
you made $100,000, but effectively the math
51:52
does not change because a lot of
51:54
it is must deliver product, must freight
51:56
product, must ship to backer. And that
51:58
stuff is the same whether you have
52:00
100 backers backers. I mean, again, there's
52:02
some levels of efficiency here. But effectively,
52:04
it is the same whether you have
52:06
100 backers or 15,000 backers. And so,
52:09
luckily, we had already been thinking that
52:11
way for botany. And if Artistry has,
52:13
if Artistry stops today, we're golden, if
52:15
Artistry stops today, we're golden. If Artistry
52:17
does, if Artistry stops today, we're golden.
52:19
The argument is still the same that
52:21
the scale the math the way I
52:23
treat the math You know the The
52:25
this might be a hot take but
52:27
rich people have the same problems as
52:29
poor people Now food whatever okay. Yes
52:31
that I understand that but when it
52:33
comes to budgeting the budgets are the
52:35
same it takes you know Ford has
52:37
the same problem that your local store
52:39
your local grocery store has You just
52:41
add a bunch of zeros, but the
52:43
zeros are added to everything, and so
52:45
the scale stays the same. And the
52:47
reason that Ford is still in business
52:50
is because they don't spend more than
52:52
they make, and your local grocery store
52:54
doesn't spend more than it makes. And
52:56
if you walk downtown in your local
52:58
town, and there's somebody with a small
53:00
business there selling purses and shoes, they
53:02
do not spend more money than they
53:04
make. And it's the same for us,
53:06
even though we're kind of in this
53:08
crazy industry where it's a bunch of
53:10
small businesses romping around target and playing
53:12
big business. If you think about pro
53:14
athletes and how many of them have
53:16
made multi, multi, multi, millions of dollars.
53:18
And then I think on average, I
53:20
think it's in the NFL, on average,
53:22
the NFL player is bankrupt in seven
53:24
years. Yes, that's just insane. Right. Well,
53:26
to your point, this because people are
53:29
people. And if someone comes out of
53:31
a poor background, like me personally, I
53:33
came out of, you know, my parents
53:35
were divorced and it was my mom
53:37
and I and, you know, we were
53:39
on food stamps and like, I didn't
53:41
learn how to budget. Like we were
53:43
living paycheck to paycheck and I was
53:45
working. part-time and like all the money
53:47
I was making went right into rent
53:49
and groceries and so like I never
53:51
learned how to save how to invest
53:53
how to budget I didn't learn any
53:55
of that because my parents didn't have
53:57
that information either nobody taught them and
53:59
their parents didn't know everybody was just
54:01
kind of living paycheck to paycheck because
54:03
that's what you did and so if
54:05
you were to give me a million
54:08
dollars you know back then it would
54:10
have been gone in a fairly short
54:12
amount of time because I couldn't handle
54:14
it. Right, I couldn't handle $100. So
54:16
what in the world makes me think
54:18
I could have handled a million? Like,
54:20
it would just, it maybe would have
54:22
taken me a little longer to go
54:24
broke, but it still would have happened
54:26
just because I didn't have that skill
54:28
set. And it wasn't until I was
54:30
working at a church and that we
54:32
had this church and that we had,
54:34
I was working at a church and
54:36
that we had this guy that had
54:38
this guy that, and we had this
54:40
guy that had retired from, I was
54:42
working at a church and that had
54:44
this guy that, and that, and that
54:46
church and that, and that, and that,
54:49
I was working at a church and
54:51
that, and that, I was working at
54:53
this guy, I was working at a
54:55
church and that, I was working at
54:57
this guy, I was working at this
54:59
guy, I was working at a church
55:01
and that, I was working at this
55:03
guy, I was working at this guy,
55:05
that, I was working at a church,
55:07
I was working at a church, I
55:09
was working at this guy because now
55:11
I had somebody to kind of show
55:13
me the way and thank God for
55:15
him because who knows you know it
55:17
would it take I like to think
55:19
YouTube and I would be able to
55:21
learn it and kind of read some
55:23
books and figure it out but it
55:25
was having somebody come alongside me and
55:28
go here's a here's B here's C
55:30
here's D here's how to go from
55:32
A to D and it's not sexy
55:34
it's a lot of small stuff and
55:36
it's a lot of really basic add
55:38
like addition of subtraction you know with
55:40
my kids my son came to me
55:42
But it's like $29 on Amazon. He's
55:44
like, I want to buy this. I
55:46
was like, that's great, man. How much
55:48
money you got? He goes, well, none.
55:50
I was like, well, that's a problem.
55:52
So if you have none, that's not
55:54
29. And he's like, yeah, but I
55:56
want it. I go, I understand that.
55:58
And we're going to have to work
56:00
out a plan for you to go
56:02
out here and pick some weeds and
56:04
do some work around the house. And
56:07
you know, we can earn $3 here
56:09
and $5 there. And you know, maybe
56:11
here in a week or two, you'll
56:13
have 29. And then you can go
56:15
on Amazon and we can buy it.
56:17
He's like, oh man. And we're going
56:19
to see how much he wants that
56:21
football. I got on Amazon and I
56:23
bought like a whole spindle of carnival
56:25
tickets. And whenever you do something like
56:27
good, like a chore or you know,
56:29
hold still while when he was that
56:31
young, it was like a fight to
56:33
get him to brush his teeth, right?
56:35
He would earn a ticket. And then
56:37
he comes to mommy and daddy and
56:39
we in the store is open and
56:41
we have a few things that we
56:43
maybe snagged on Amazon when they're on
56:45
sale and he buys them. And the
56:48
kids buy them and today I bought
56:50
the educational toy, it's snap circuits that
56:52
we have, I bought some of those,
56:54
they're not expensive. And he's coming to
56:56
me, he's like, hey, so I've saved
56:58
up 300 tickets. Well, 300 tickets is
57:00
like 150 dollars, well, 300 tickets is
57:02
like 150 dollars, and I'm like, well,
57:04
300 tickets is like 150 dollars this
57:06
kid has saved up, and I'm like,
57:08
well, $150, $150 is like, like, $150,
57:10
$100, $1, $100, $1, $1, $1, $1,
57:12
$1, $1, $1, $1, $1, $1, $1,
57:14
$1, $1, $1, $1, $1, $1, $1,
57:16
$1, $1, $1, $1, $1, $1, $1,
57:18
$1, $1, $1, $1, $1, $1, $1,
57:20
$1, $1, $1, How many tickets are
57:22
they? And he knows what he did
57:24
to earn those tickets. Poppy is, Poppy's
57:27
five, she knows what she did to
57:29
earn those tickets. And I'm like, if
57:31
nothing else, I mean, we have no
57:33
cash, like hardly any cash in this
57:35
house in the world of credit cards
57:37
and digital whatever. They understand the act
57:39
of, I did thing, I got thing,
57:41
I trade thing for thing, right? Right.
57:43
And that's all I have. I can't
57:45
pay more than I have. Well, there's
57:47
no loans. Yeah, exactly. Yeah, it's closed.
57:49
Yeah, I know credit cards, you know,
57:51
around here. Come on now. I'm like,
57:53
go pick some more weeds outside. Yeah,
57:55
yeah, there's too much weeds in the
57:57
gravel. Go pick them out. When I
57:59
was. I think I was 13. I
58:01
really want to be a skater, like
58:03
so bad. Well, the problem with that
58:06
is I live in the country. There
58:08
is nowhere. It's chip sealed roads at
58:10
best and gravel for most of them.
58:12
There's nowhere to skate within six miles
58:14
of my house. And so I bought
58:16
a skateboard and I sort of rode
58:18
it around the inside of the barn,
58:20
which is not an easy thing to
58:22
do when barns full hay. And I
58:24
was like, huh. And then one of
58:26
my friends who did live in town
58:28
was like, I really want to buy
58:30
a skateboard. And I'm like, well, I
58:32
have one for sale. And he goes,
58:34
how much? And I had paid $99
58:36
for the skateboard, and I sold it
58:38
to him for 110. And from that
58:40
moment on, I was like, I get
58:42
this. I understand how this works. You
58:44
provide a product or a service, and
58:47
you sell it for more than you
58:49
paid for it. And now you're in
58:51
business. Right. So this is a quote
58:53
from Dave Ramsey. Dave Ramsey runs his
58:55
business and he does all kinds of
58:57
stuff about finance and getting out of
58:59
debt. But be humble and afraid, right?
59:01
So I'm looking at the numbers and
59:03
I'm like, okay, artistry is at 220,000.
59:05
Great. My goal was 18,000. Great. I
59:07
have X amount of dollars to work
59:09
with. I will do X number of
59:11
things. Okay, I'm looking far into the
59:13
future. How do I reprint this again
59:15
when it sells out? Right? And it's
59:17
going to sell out because I'm going
59:19
to make it sell out. I'm going
59:21
to find the people who want to
59:23
buy it and make it. And so
59:26
everything I do, it's never like, oh,
59:28
yeah, it's like, okay, where can this
59:30
go wrong today? Like, where can this
59:32
go wrong a month from now, a
59:34
year from now? Where, you know, how
59:36
do I make sure we have enough
59:38
money to handle whatever comes next? So
59:40
I'm reminded, like, people talk about Murphy's
59:42
Law, anything that can go wrong, will
59:44
go wrong, will go wrong, but they
59:46
missed the other half of that. Yes,
59:48
he was saying. He's not saying, oh,
59:50
bad things are going to happen, be
59:52
depressed about it. He's saying, bad things
59:54
are probably going to happen, so make
59:56
sure you plan ahead and are prepared
59:58
for what it does and with shipping
1:00:00
international. with political craziness with 2020. Just
1:00:02
I don't know if you know this,
1:00:05
John Sina just became a bad guy
1:00:07
in 24 years later, right? He turns
1:00:09
he'll, no. Yeah, he didn't, he denounced
1:00:11
Make a Wish, you know, Kathleen Kennedy
1:00:13
also just resigned at Star Wars. So
1:00:15
like 2025 is just like wild right
1:00:17
now, where things are happening. And so,
1:00:19
you know, playing ahead, playing accordingly. be
1:00:21
prepared for what could happen? Don't doom
1:00:23
and gloom it. You don't, don't be
1:00:25
like, oh, life sucks and, like, no,
1:00:27
have a plan and have ideas in
1:00:29
place. Oh, I was going to say,
1:00:31
I have a very short story that
1:00:33
is probably not relatable to most people
1:00:35
listening, but Amy and I wouldn't, you
1:00:37
wouldn't know it, you wouldn't know it,
1:00:39
given our story, you wouldn't, you wouldn't,
1:00:41
you wouldn't know it, given our story
1:00:44
about, giving our story about the, And
1:00:46
like a week later, we're driving up
1:00:48
the highway to my dad's house and
1:00:50
the truck breaks. And I look at
1:00:52
Amy and I go, the obstacle is
1:00:54
the only way. And it was the
1:00:56
most zen moment in my entire life
1:00:58
when I realized, you know, I could
1:01:00
be really angry and screaming and have
1:01:02
the hood open and there's smoke and
1:01:04
I'm like really angry that my truck
1:01:06
is broken. Or I can call my
1:01:08
dad, have him come pick me up,
1:01:10
get a tow truck, and go eat
1:01:12
dinner at my dad's house and move
1:01:14
on with my dad's house and move
1:01:16
on with my You know, you can
1:01:18
kick and scream, but the thing that
1:01:20
is happening to you is going to
1:01:22
happen to you no matter how much
1:01:25
you kick and scream. Right. Everybody is
1:01:27
going to have a certain amount of
1:01:29
bad luck happen to them every single
1:01:31
year. And you can just talk it
1:01:33
up and be like, hey, there's one
1:01:35
of my bad luck opportunities for this
1:01:37
year. And look at it as a
1:01:39
problem to be solved as opposed to
1:01:41
something to lose your mind about. Like,
1:01:43
no, this is just a problem that
1:01:45
has a solution. It is a solution.
1:01:47
It is solvable. It is solvable. It
1:01:49
is solvable. But we're going to figure
1:01:51
it out. We're going to get through
1:01:53
it. And yeah, that's just a better
1:01:55
way to go. But let's keep talking
1:01:57
about the whole like planning ahead. You
1:01:59
mentioned forecasting earlier. Tell me your formula.
1:02:01
Tell me your process for kind of.
1:02:04
figuring out how many games to print,
1:02:06
how many, like which are run rate,
1:02:08
how many were selling per month, and
1:02:10
when do I need to do a
1:02:12
reprint, give me your whole like system
1:02:14
for knowing the forecast of any given
1:02:16
title. Okay, so this is going to
1:02:18
be, this is some, this is deep
1:02:20
math. Also it's hard to forecast when
1:02:22
you don't have, when you have no
1:02:24
sales, that's also really tough. Yeah. How
1:02:26
do I distill this easily? Okay, whoever's
1:02:28
listening, I'm just going to start rambling
1:02:30
to start rambling math. and just know
1:02:32
that you might have, you know, don't
1:02:34
be afraid of email me. Infuit Duxomium.com,
1:02:36
I'm happy to write these formulas down
1:02:38
for you. It's D-U-X. D-U-C-S-D-U-X. Yeah. Quack.
1:02:40
There's an outtake from Good Time Society
1:02:43
where they're working on the game and
1:02:45
they're like, the new is from Ducks.
1:02:47
Ducks, quack. Okay. So, forecasting is like
1:02:49
looking in a crystal ball. And the
1:02:51
lady that's running the terro shop down
1:02:53
the road is going to be just
1:02:55
as good at it as you are.
1:02:57
And so it's more about looking at
1:02:59
everything that happened before and trying to
1:03:01
come up with as many ways to
1:03:03
use that to guess what might happen
1:03:05
in the future. And you're creating a
1:03:07
projection cone for yourself when you do.
1:03:09
And so we, you can do this
1:03:11
in spreadsheets, you can do this on
1:03:13
a napkin. I have one of our
1:03:15
other businesses actually writes like a whole.
1:03:17
marketing system for travel organizations. I took
1:03:19
that and started sort of cutting into
1:03:21
pieces for my own use. But basically
1:03:24
what you do is you look at
1:03:26
what happened and guess what's going to
1:03:28
happen. So the ways to do that
1:03:30
that we use are we look at
1:03:32
our sales for the last four months
1:03:34
and we look at them just in
1:03:36
general and we look at them by
1:03:38
product and we look at them across
1:03:40
all products, big old spreadsheet. And we
1:03:42
say and so the simple version is
1:03:44
I sold 100 units a month for
1:03:46
the last four months. So 400 units
1:03:48
cross the force full month. Let's say
1:03:50
that you sold 200 of the first
1:03:52
month, 50 the next month, 50 the
1:03:54
month after that, and 100. What did
1:03:56
I just get to? I got to
1:03:58
400. Okay, good. I'm doing math. live,
1:04:00
not a great plan. Yeah, it's dangerous.
1:04:03
But it averages out to 400
1:04:05
over the last four months, a
1:04:07
hundred a month. And you say to
1:04:09
yourself, okay, what's it gonna look like
1:04:12
if everything stays the same
1:04:14
over the last four months? Now,
1:04:16
was the last four months,
1:04:18
did it include February? You
1:04:20
know, things are gonna change, but
1:04:22
just what if? And you say, well,
1:04:24
then if I sell 100 units,
1:04:27
in the next 12 months, I'll sell 1,200.
1:04:29
then you can use that model to say
1:04:31
I'm going to run out in 10 months.
1:04:33
Okay, how long does it take you to get
1:04:35
stock? Well, it takes about four and a half
1:04:37
to six months to get my stock. Well, then
1:04:39
you should probably think about placing a
1:04:41
reorder at your manufacturer in the next three
1:04:43
months. Okay, model one. We do the exact same
1:04:46
thing, but on a 12 month basis. How do
1:04:48
I do this over 12 months? Now, like Amy
1:04:50
said, this is hard if you're two
1:04:52
months out of a Kickstarter, if you're
1:04:54
out of kickstarter, and you're. It's an
1:04:56
exact science anyway, so it might seem
1:04:58
like it's bad, but it's, you know,
1:05:00
it's not any better with years of
1:05:02
data. Because you never know. You do
1:05:04
the same thing for 12 months. Okay. For
1:05:07
the sake of simplicity of the example, I sold 1,200 units
1:05:09
over the last 12 months. Again, 100 units of months. Let's say
1:05:11
that over the last 12 months, I only sold 600 units. So
1:05:13
my four-month cell rate is 100 units a month, and my 12-month
1:05:15
cell rate is 50 units a month. Well, now I have a
1:05:17
projection cone. Because now I have a projection cone. Because I have
1:05:19
a projection cone. Because now I have a projection. Well, now I
1:05:21
have a projection cone. Well, now I have a projection, and I
1:05:23
have a. 50 units a. 50 units a month. 50 units a
1:05:25
month. 50 units a month. 50 units a month. Well, a well
1:05:27
now I have a. 50 units of. 50 units of. 50 units of. 50 units
1:05:29
a. Well, a. 50 units a. Well, a. 50 units a. Well, a. Well, a.
1:05:31
Well, a. Well, a. Well, a. 50 units. Well, a. Well, a. 50 units. Well,
1:05:33
because two wasn't enough, those two were
1:05:35
simple. The third one I look
1:05:37
at what have lifetime our average sales
1:05:39
been in January and what percentage
1:05:42
of our total sales is that, let's
1:05:44
say that's 10% of my total sales,
1:05:46
and I do the same for every
1:05:48
other month and I see that my
1:05:50
total sales are only 5% in February.
1:05:52
I'm totally making these numbers up by
1:05:55
the way. And that for November and
1:05:57
October in October, it's 20% of my
1:05:59
total sales. And then I say, okay, cool.
1:06:01
What did I do last month? Well, last
1:06:03
month with January, you sold 100
1:06:05
units. Those 100 units are 10%
1:06:07
of your sales. And I can
1:06:09
extrapolate forward. Okay, in the next
1:06:11
year, I'm going to sell a
1:06:13
thousand units. And 400, and 400,
1:06:15
in the next year, I'm going
1:06:17
to sell a thousand units. And
1:06:19
400, and 400, and 400, and 400,
1:06:22
and 400 of those units, are going
1:06:24
to be in November and November, and
1:06:26
then you can say we're going to run
1:06:28
out of 20. is slightly less murky than
1:06:30
it was before. And that in a nutshell
1:06:33
is what we're doing. Right, and similar
1:06:35
with weather forecasting, you're using models to
1:06:37
make your best guess. You're going to
1:06:40
be off one way or another, like
1:06:42
the odds of you being exact,
1:06:44
basically zero percent. And so I think
1:06:46
that's another thing is people get too
1:06:48
caught up with wanting to know and
1:06:50
you're guessing. It is an educated guess,
1:06:53
hopefully. But you're still making a guess
1:06:55
making a projection. And then
1:06:57
just go with it. You know. Big
1:06:59
companies make mistakes. Jamie
1:07:01
Stegmire printed 10,000 copies
1:07:03
of wingspan. The first, 10,000. And then
1:07:05
he sold out in about 42 seconds
1:07:08
to the point where people were bashing
1:07:10
him online, saying he did it on
1:07:12
purpose. He's like, you did this just
1:07:14
to create, you know, a FOMO type
1:07:16
deal and to kind of up the, it's
1:07:19
like, yes, yes, the publisher
1:07:21
intentionally only printed 10,000
1:07:23
even though there was demand for 100,000.
1:07:25
because he didn't want to sell 90,000
1:07:27
more games like that. I've never got
1:07:30
a person in my life that intentionally
1:07:32
didn't sell the exact right number of
1:07:34
copies that they could have sold. Well, and
1:07:36
it's also, it's better to have too few
1:07:38
than more like stock is dangerous. Yeah,
1:07:41
stock is dangerous. So if Jamie had two
1:07:43
scenarios there that would possibly, because you're never,
1:07:45
Andre, our friend from Golden Goose, always likes
1:07:47
to say. You're never just right. You're always
1:07:50
too hot or too cold. Which do you
1:07:52
want to be? Well, if I had a
1:07:54
choice between B and Jamie Stegmire with an
1:07:56
extra 100,000 copies of unsellable wingspan or Jamie
1:07:59
Stegmire with 10,000. that sold instantly,
1:08:01
I know which scenario I want.
1:08:03
I want the one where I
1:08:05
didn't waste 100,000 copies, right? You
1:08:08
can always, like if your game's
1:08:10
going hot, you can always place
1:08:13
another reorder. Yeah, I mean, yeah,
1:08:15
we reorder two, three times
1:08:17
a year for botany, no problem.
1:08:19
And so, yes, the thing, you can
1:08:22
always reprint, you can't unprint. No. You
1:08:24
can, you can throw them in a
1:08:26
landfill, a landfill, so you don't. destroy
1:08:29
the value of it. Don't go with
1:08:31
those pops like just throw them in
1:08:33
the landfill? Yeah, there's a landfill out
1:08:35
there with the most amazing funco collection
1:08:38
you've ever seen in your entire life. Because the
1:08:40
way business is so silly it was more cost
1:08:42
effective for them to take it as a loss
1:08:44
and throw it all away as opposed to liquidate
1:08:46
it and try to sell it for a dollar
1:08:48
or $5 or whatever. 90% off. It was and there's
1:08:50
something to be said for our interesting
1:08:53
structure as far as far as our
1:08:55
financial financial system there where. that made more
1:08:57
sense to create a million pounds of trash
1:08:59
than to try to sell everything in a
1:09:02
huge disk. Yeah, that's not for us to
1:09:04
solve. But yeah, I mean, you're just, you're
1:09:06
just guessing. And the good thing about crowdfunding
1:09:08
is it gives you at least a jumping off
1:09:11
point to say, okay, I sold 5,000 copies or
1:09:13
500 copies in crowdfunding and therefore I'm
1:09:15
only going to print X. Now, let
1:09:17
me get your thoughts on this. I
1:09:19
am one of those weird publishers that
1:09:21
doesn't concern myself with retail distribution.
1:09:23
I don't really care at
1:09:25
the moment, although you and
1:09:27
I have had long conversations
1:09:29
about how I need to start
1:09:32
figuring out how to get it,
1:09:34
you know, Amazon and retail and
1:09:36
whatnot. I'm working on that for
1:09:38
later this year, hopefully. But I
1:09:40
only print effectively what I sell. So
1:09:43
if I have a thousand backers, I'm
1:09:45
going to print roughly 11 to 1,200
1:09:47
copies. So if I have a thousand
1:09:49
backers, I'm going to print roughly
1:09:52
11 to 1,000 copies. Can we
1:09:54
do like 50%? Yeah. For base
1:09:56
games, we do like 50% more
1:09:58
and for expansions as a. It's
1:10:00
like 20. So there's a couple
1:10:02
things here. Kickstarter is not a
1:10:04
representative audience for regular
1:10:06
retail. It is an audience and it
1:10:09
is a crystal ball to look into.
1:10:11
But I have met people that they're
1:10:13
like, hey, how many do you think
1:10:15
I should order? I sold a thousand
1:10:17
copies on Kickstarter. I think I'm gonna
1:10:19
order 10,000 copies. And I'm like, whoa, whoa,
1:10:21
whoa, whoa, whoa, who, who. That's not
1:10:23
bad that they only sold a
1:10:25
thousand. That's a thousand people that
1:10:27
wanted their game. That's amazing. If
1:10:29
one person wants one of my games,
1:10:31
I am thrilled, right? But if only a
1:10:33
thousand wanted it, either you didn't find
1:10:36
your market yet, or it's telling
1:10:38
you that your market niche is
1:10:40
not Kickstarter, or your market niche
1:10:42
is smaller than you anticipated, right?
1:10:44
And that's okay. There are a very
1:10:47
limited number of people on the planet
1:10:49
who play Insectet Glave in Monster
1:10:51
Hunter. I'm one of them, right?
1:10:53
But that doesn't mean everybody does,
1:10:55
and that doesn't mean it's bad. Okay?
1:10:57
Now, what you, what we do is we look
1:10:59
at Kickstarter and we say, and we
1:11:01
have a very good example of this, we
1:11:03
say, we're going to order 50% more than
1:11:06
what we made as a rule of thumb. And the
1:11:08
other thing to understand is that people
1:11:10
look at. When you look at expansions,
1:11:12
you need to be even
1:11:14
more conservative when it comes
1:11:16
to stock risk. Because Kickstarter
1:11:18
also buys a disproportionately high
1:11:20
number of expansions. And deluxees.
1:11:22
And deluxees. And deluxees. Both very
1:11:25
dangerous. So what you do is you look at
1:11:27
it and you look at the attach rate. The
1:11:29
attach rate is what percentage of people
1:11:31
who own the base game will buy
1:11:33
the expansion. And mathematically speaking, it will
1:11:36
never be 100%. Take it to ride. Has
1:11:38
expansions. People love ticket to ride
1:11:40
is sold what 18 million? I can't remember
1:11:42
the number millions of copies, right? And you
1:11:44
give one of their expansions has not sold
1:11:46
that many because only a percentage of
1:11:48
people are going to buy it. So with our
1:11:51
expansions, depending on where the break point is, maybe
1:11:53
we'll order 20, 30% more, something like that. We'll
1:11:55
see how it goes because they sell slower than
1:11:57
the base game. If you run out of expansions.
1:12:00
you will still sell copies of your
1:12:02
base game. If you sell out of base
1:12:04
game, you will not be selling copies
1:12:06
of your expansion. And so, look
1:12:08
at Botany and LaFler. Botany,
1:12:10
we sold 16,000 copies on AM
1:12:13
or on Kickstarter, so we ordered
1:12:15
25. A little aggressive, but there
1:12:17
was a break point for us at 25,
1:12:19
so we jumped up. LaFler, we sold
1:12:21
7,000 copies. That's not 16. We
1:12:23
bought an extra 3,500 copies. We bought
1:12:25
an extra 3,500100 Now, it turns out Lafloor, it
1:12:28
looks like it's going to sell out way fast
1:12:30
and we thought, but that's a good problem as
1:12:32
opposed to it, what if we had, what if
1:12:34
we had, what if we had just decided we're
1:12:36
going to buy 25,000 copies of Lafloor because
1:12:38
we sold 25,000 copies of botany? We'd be
1:12:41
still sitting on copies of Lafloor. They'd be
1:12:43
still sitting on copies of the floor. They'd
1:12:45
be still sitting on copies of the things hit,
1:12:47
then we see how they sell, and then we see how they
1:12:49
sell, and then we can do our forecast models,
1:12:51
and then we can do our forecast models,
1:12:53
to determine like, okay, how are
1:12:55
we selling, when should we buy
1:12:57
more, how much more should we
1:12:59
buy? Because we only want like
1:13:02
10 to 12 months of stock
1:13:04
at any given time. What for
1:13:06
deluxe's are we only going to
1:13:08
do like 10, 20%? Yeah, 10
1:13:10
or 20% more for deluxe's more.
1:13:12
Yeah, 10 or 20% more for
1:13:15
deluxe's too because those are also
1:13:17
the kind like that jewelry box
1:13:19
edition. Game stores probably don't want
1:13:21
to try to sell 300 dollar
1:13:23
games. That's a lot of, yeah, that's
1:13:25
a lot of money to sink into
1:13:27
stock. Yeah, exactly. You put 150 into
1:13:29
a game that's going to sit on
1:13:32
the shelf that maybe sells, maybe
1:13:34
doesn't, like that's just, that's
1:13:36
a big ask. So, you know, more than
1:13:38
likely you're going to be selling that only
1:13:40
through your website. And you know,
1:13:42
hopefully getting ads and forecasts
1:13:44
based on all the information at
1:13:46
hand. Let's keep talking about this kind
1:13:49
of stuff as far as fulfillment.
1:13:51
You and I have run into some
1:13:53
fun challenges recently. Lots of
1:13:55
customer service opportunities, lots of
1:13:58
international fun and games. lots
1:14:00
of, oh, that company is now
1:14:02
bankrupt. What does that mean for us?
1:14:04
So tell me what you've been
1:14:06
learning fulfillment wise, kind of
1:14:08
why you're doing what you're doing
1:14:10
now, right? Maybe some of the bumps
1:14:13
along the road to get here. Just
1:14:15
kind of give me the full picture as
1:14:17
far as, you know, botany, you delivered,
1:14:19
how many games about any have
1:14:21
been delivered by you? Like you've
1:14:23
been the one that have, you
1:14:26
know, submitted the addresses and stuff
1:14:28
like that. Twenty thousand? year so 10
1:14:30
to 12,000 14,000 something like that right
1:14:32
doing the game every month all of all
1:14:34
of my games are international shipments
1:14:37
because I ship directly out of
1:14:39
China worldwide takes about two weeks to
1:14:41
get anywhere you know shipping is very
1:14:43
reasonable the games I do
1:14:45
are very small and lightweight so versus
1:14:48
botany which you're shipping you know at
1:14:50
different fulfillment hubs around you know you
1:14:52
got one in the UK I believe
1:14:54
you've got one in the UK I believe
1:14:56
you've got one We'll get to one
1:14:58
versus how many you've been using in the
1:15:01
US. Yeah, we have multiple in the US
1:15:03
now, yes. Right. And so you know, you
1:15:05
and I both have very different perspectives on
1:15:07
this. But tell me what you're doing now
1:15:09
and kind of why you ended up with
1:15:12
that model. So everything we set up to
1:15:14
this point about math and fear and forecasting,
1:15:17
all of it culminates in shipping. Shipping
1:15:19
is the, shipping is the business killer.
1:15:21
Like if I was going to pick one thing
1:15:23
that could destroy this business, the first
1:15:25
thing. You know, you live on
1:15:27
the side of Mount Vesuvius, you
1:15:29
know, the volcano is probably,
1:15:32
you know, probably, you know,
1:15:34
probably the danger point, right?
1:15:36
Shipping is the volcano. And
1:15:39
also people don't understand. Shipping
1:15:41
is expensive. Like Amazon
1:15:43
has like, Amazon has
1:15:46
ruined everybody, ruined the consumer
1:15:48
base in general. Shipping. It's ridiculous. You
1:15:50
know, it normally takes three to five
1:15:52
depending on how far away. And so
1:15:54
yeah, Amazon is there a reason is the
1:15:56
reason Jeff Bezos is like the second richest
1:15:58
man in the world. And we're not complaining
1:16:01
about it because we do a lot
1:16:03
of sales on Amazon. Like as we
1:16:05
have been talking, I know we have
1:16:07
sold stuff on Amazon. And we buy a
1:16:09
lot of stuff. We buy a lot of stuff
1:16:11
on Amazon. So we have also
1:16:13
ruined ourselves. So the key was shipping
1:16:16
is to, first off, you got to
1:16:18
find a partner that you really trust.
1:16:20
And we have had to move through
1:16:22
multiple partners where we learned, you know,
1:16:24
we learned, okay, what are the things
1:16:26
we should be asking? And that was
1:16:28
$7,500 by the time I was done
1:16:30
with 15,000 backers, right? So you find
1:16:32
somebody who will, who will, who, who you know
1:16:35
that you can email and say, here's
1:16:37
the numbers I think I'm working with,
1:16:39
am I right or am I wrong? And they
1:16:41
will tell you real fast, super duper
1:16:43
wrong. Here's where you should be.
1:16:45
They're guessing too, but at least
1:16:47
you know what they're going to
1:16:49
charge you. Yeah, mostly, unless there's
1:16:51
a fuel surcharge surcharge or all
1:16:53
kinds of stuff. This is the
1:16:56
big place. where, you know, okay,
1:16:58
you made a game. When you
1:17:00
made the game, it was going
1:17:02
to cost you $5,000 to get
1:17:04
a 40-foot container from
1:17:06
China to the Long Beach.
1:17:08
Well, now it's going to
1:17:10
cost you $12,000. And we
1:17:12
had that happen last year
1:17:15
with Botany. Our March
1:17:17
shipment was $5,000 a
1:17:19
container. And so you're dealing
1:17:22
with... variation variables there's just so much
1:17:24
danger if you read all the articles
1:17:27
about different companies have gone under 90%
1:17:29
of them like the place where it
1:17:31
all went wrong or started to was
1:17:34
shipping now the reason they have money
1:17:36
for shipping was other mistakes they made
1:17:38
but the straw that broke the camels
1:17:40
back was shipping right and so step
1:17:42
one find a partner you trust who and
1:17:45
go to them and just say here's a
1:17:47
box of botany it weighs five pounds
1:17:49
six ounces What will it cost me
1:17:51
out the door to send this to somebody in
1:17:53
California? Right? We ship from Mississippi. California
1:17:56
is a lot of people live in
1:17:58
California, so it's pretty right. representative of
1:18:00
how far away can I get in the mainland
1:18:02
United States for a large amount of my populace
1:18:04
and they will come back to you and they
1:18:06
would say that's gonna cost you $18 and you're
1:18:09
like whoa I was gonna charge $10 to my
1:18:11
backers that's fine but that's $8 that you're subsidizing
1:18:13
out of your profit so you got to
1:18:15
know that stuff in advance beforehand. Then
1:18:17
the next step is everybody wants to
1:18:19
have internet you know customs friendly shipping
1:18:21
in the UK and the EU and
1:18:23
Canada and Australia and Namibia and Antarctica
1:18:25
right and everyone of those hubs you
1:18:27
open that costs money like they're not
1:18:30
just doing this out of goodness of
1:18:32
their heart they got storage fees it
1:18:34
costs you money to get things there
1:18:36
it costs more to ship things in
1:18:38
a 20-foot container than it does in a 40-foot
1:18:40
container just by volume if you're
1:18:43
shipping Australia and you're only shipping
1:18:45
five pallets of stuff that's less
1:18:47
than container load LCL is the
1:18:49
abbreviation for that. They will. Now you're paying
1:18:51
four dollars a unit to land it instead of
1:18:53
two dollars a unit to land it. So every one
1:18:55
of these shipping locations that we open, I mean,
1:18:57
we launched artistry and I am just now like,
1:18:59
yeah, I think we've got enough backers in East
1:19:01
Asia that we're going to open in Asian Hub,
1:19:04
maybe with VFI, maybe China Division, maybe send from
1:19:06
China, you know, I got to start talking to
1:19:08
people about that. Didn't even jump into that until
1:19:10
I was sure that we were going to have
1:19:12
enough to have enough to have enough to have
1:19:14
enough to support it, to support it, to support
1:19:16
it, to support it. This is the place to
1:19:18
be afraid because it gets out of hand so
1:19:21
fast. Find someone to help you, find someone
1:19:23
to check your math, do your math 40
1:19:25
times, and the biggest advice we can give
1:19:27
on this one is charge shipping later. If
1:19:29
you ever run, if you're back a
1:19:31
Kickstarter and they sent out the pledge
1:19:33
manager a month after the campaign ends and
1:19:36
they're not planning to deliver for a year
1:19:38
and a half and you pay them, they
1:19:40
have guest at best what it's going to cost
1:19:42
and whatever they charge you will not be
1:19:44
enough. death taxes and prices will
1:19:46
increase are the only certain things
1:19:48
in life right and so that I
1:19:51
mean that's that's shipping in a nutshell
1:19:53
yes I mean that's it again
1:19:55
we're back to math we're back to
1:19:57
making the best educated guess that you
1:19:59
can There's a little bit of nuance
1:20:01
in there because, you know, people don't want
1:20:04
to pay $20 for a game and $15 for
1:20:06
shipping. Again, we can blame Amazon, but I mean,
1:20:08
that's just kind of human nature when it
1:20:10
just doesn't feel right. That's kind of like
1:20:12
when you go to a game store and
1:20:14
you pick up a box and you feel
1:20:16
how heavy it is, like, literal weight. You're
1:20:18
like, hmm, does this line up to the MSRP?
1:20:20
Is this, and it has nothing of the game or
1:20:22
the game or the game play? It's like a, like
1:20:24
a, like a, like a, like, like, like, like, like, like,
1:20:27
like, like, like, like, like, like, like, cost of
1:20:29
the game. And so some of that, you know,
1:20:31
you might need to just kind of put
1:20:33
inside of the game costs, you know,
1:20:35
instead of charging 19, you charge 24
1:20:38
and you're just no going in that
1:20:40
five of that is actually just part
1:20:42
of the shipping, right? That's just you're
1:20:44
building the math all in there together. It's
1:20:47
just more of a perspective thing
1:20:49
when it comes to backwards. But
1:20:51
yeah, definitely something just to
1:20:53
again, do a lot of math on and get
1:20:55
somebody. You know, before we hit
1:20:58
somebody. that they ended up taking a massive
1:21:00
percentage of the sales that they did for you.
1:21:02
And so you sold a whole bunch of games,
1:21:04
but still lost money. So tell me kind of
1:21:06
what happened with that. You know, we didn't got
1:21:08
to mention anybody my name necessarily. I'm not trying
1:21:11
to drag anybody online or anything. But tell me
1:21:13
what happened in maybe some things that other people
1:21:15
should just be aware of when it comes to this
1:21:17
kind of thing. So they don't run into the
1:21:19
same situation. I'm going to spoil the
1:21:22
moral of the story. But again, it's
1:21:24
always the, it's in the math and
1:21:26
it's in the fine details and this
1:21:28
was, this was a, this was a missed
1:21:30
sentence on my part in an email
1:21:32
that was one of 50. And if
1:21:35
I had caught this, so shame on
1:21:37
them for not having made sure that
1:21:39
I understood this, shame on me for
1:21:41
having been busy that day and
1:21:43
shot through the email as fast
1:21:45
as I could. We had a company
1:21:48
that was handling that was.
1:21:50
It was going to have a presence
1:21:52
for botany at UKGE. I sent 100
1:21:54
copies there, and I paid the company all
1:21:56
of what I thought was going to be paid
1:21:58
to them, which was to. run the booth
1:22:01
handle the sales and run a demo
1:22:03
for me and that the rest of it
1:22:05
and that was and that was a
1:22:07
and I went through and I said
1:22:09
okay that's experts if I saw
1:22:11
all these copies a hundred copies
1:22:13
of these it'll be $6,000 and
1:22:15
the $2,400 I'm paying for this minus
1:22:18
the landed cost you know I
1:22:20
was walking away with like a like a
1:22:22
30 40% margin on the show at that.
1:22:24
And I thought, actually I think it
1:22:27
was 39% was the exact number of
1:22:29
margin I was having. We like to
1:22:31
aim for 40% margin. Shows are expensive.
1:22:33
Shows are ridiculously expensive and very few
1:22:36
people ever walk away breaking even. All
1:22:38
the rest of them lose money. If
1:22:40
you find out somebody made money on
1:22:42
a show, put them on this podcast,
1:22:44
right? Because it's just not a lucrative
1:22:46
thing to do. So we wanted a
1:22:48
presence there, we wanted to use it,
1:22:50
use it for advertising, and I was
1:22:52
gonna walk away with 40% profit. that
1:22:54
in addition to all those things in addition
1:22:56
to paying for the booth and in addition
1:22:59
to paying for the other stuff and paying
1:23:01
for the demo and paying for the
1:23:03
shipping and having paid the land it
1:23:05
costs just to get the stuff into the
1:23:07
UK they were also taking a 40%
1:23:09
consignment of the sale which now I look
1:23:12
back on it makes absolutely no sense to
1:23:14
me because I also paid them to do all
1:23:16
the other stuff to just have it there
1:23:18
and so by the time I was done I had
1:23:20
lost 90 dollars on what should have
1:23:22
been if I had just sold
1:23:24
it in regular retail, a profit
1:23:26
of $3,600. And that's a big
1:23:29
difference from one number, from
1:23:31
one little error. And I even
1:23:33
sent them, and I, you know,
1:23:35
I'm a pretty nice guy. I even
1:23:38
fired off a nasty gram with a
1:23:40
pile of math that said, that ended
1:23:42
with, why wasn't this in the contract?
1:23:45
And if I had known this, do
1:23:47
you think I would have made this
1:23:49
decision to lose $90 dollars on UK
1:23:52
GE? And what I got
1:23:54
back was, here's your invoice.
1:23:56
Okay, time for a new
1:23:59
shipping partner. Yeah, it sounds like
1:24:01
you and I were in the wrong
1:24:03
business. Like we need to be selling
1:24:05
shovels, like the California Gold
1:24:07
Rush, like the only people that
1:24:09
made money were people selling shovels
1:24:12
and buckets and buckets and like
1:24:14
that. Yeah, the bars, all this
1:24:17
saloons, yeah, all this saloons, yeah,
1:24:19
and all this saloons, yeah, and all
1:24:21
this saloons, yeah, and all this
1:24:23
saloons, yeah, and all this saloons, yeah,
1:24:26
and all the saloons, yeah, all this
1:24:28
saloons, on top, or... you're going to
1:24:30
pay all these extra costs and you're going
1:24:32
to make what you make. Like, it's almost like
1:24:34
a salesperson making a big salary and
1:24:37
commission. It's like, hold on. Like those
1:24:39
things usually kind of offset each other.
1:24:41
And not just the commission, but also
1:24:43
taking a percentage of your earnings. Yeah,
1:24:45
exactly. Yeah. It's just seems like you're
1:24:47
double triple dipping here and like maybe
1:24:49
that shouldn't be the case. And so while
1:24:51
that individual story might be. like
1:24:53
very specific to that scenario. The
1:24:55
key is that again, we're working
1:24:57
in a we're working in an
1:24:59
environment here. Most the funny thing
1:25:01
is most game companies in this industry
1:25:04
are not any different from most
1:25:06
of the companies we work within
1:25:08
the wedding industry as wedding
1:25:11
photographers. Small businesses doing
1:25:13
their small business thing. The difference
1:25:15
is if the DJ screws up the
1:25:17
wedding, there's like 100 people that know
1:25:19
about it. Right. But if you screw up.
1:25:22
your Kickstarter, there are thousands upon
1:25:24
thousands of people who know about that
1:25:26
and it will live with you all
1:25:28
the way through to the next Kickstarter
1:25:30
to the point where some people start
1:25:32
a new company name because all they did
1:25:34
was mess up shipping and their company
1:25:36
is so irreparably damaged that it cannot continue
1:25:39
on. The consequences get out of
1:25:41
hand fast. Right. But even those
1:25:43
people that come back with a different
1:25:45
company name, backers find out and they
1:25:47
post in the comments. Hey, this is just
1:25:49
that. I mean, it still follows you around. people,
1:25:51
you know, company screwed backers over. Like
1:25:53
they really did take the money. That does
1:25:56
happen. But not always. And it's just
1:25:58
kind of unfortunate sometimes. you
1:26:00
know, COVID bankrupted a lot of
1:26:02
people just because the containers went from
1:26:04
like you said, $5,000 all of a
1:26:07
sudden a 40,000 a container and like
1:26:09
they, you know, sometimes no matter
1:26:11
how much you plan and project
1:26:13
and project and forecast, sometimes, no
1:26:15
matter how much you plan and
1:26:18
project and forecast, sometimes life just
1:26:20
is what it is and there nothing you
1:26:22
could do about it like that's just
1:26:24
you're going to go down unless you
1:26:26
had reserves of substantial amounts or
1:26:29
you just. Or I can wait a little
1:26:31
while until these prices come back down and
1:26:33
I'll ship it as soon as I can. And
1:26:35
some people are annoyed about that. And
1:26:37
I don't mean this disrespectfully, I
1:26:40
didn't care because my company and
1:26:42
its existence was more important
1:26:44
than getting a game to you a
1:26:46
couple much earlier. It's just, you know, and so
1:26:48
you just have to make those decisions
1:26:50
sometimes. And something you can do in
1:26:52
those scenarios too is if you, so
1:26:55
there's a fine line to walk here because one
1:26:57
of things that drives me nuts.
1:26:59
is when, and I'm sure everybody
1:27:01
listening has back to Kickstarter that
1:27:03
has done this, where they have like
1:27:06
basically like a, like, a sit down
1:27:08
by the fire and really come clean
1:27:10
kind of moment, and they want to
1:27:12
tell you all the details of every
1:27:14
little thing that's going wrong. We don't
1:27:16
tell our, I mean, we have, I
1:27:18
mean, we have had, so with Lafour,
1:27:20
we had a lot of shipping errors, I
1:27:22
mean, a lot of shipping errors, and
1:27:25
by sheer force of customer service, we
1:27:27
have, They're a customer for life, right?
1:27:29
You provided them a subpar service and
1:27:31
they are more loyal to you because you took
1:27:33
care of them than if you had just done
1:27:36
it right the first time, right? But we
1:27:38
had some problems with our fulfillment center.
1:27:40
They got some things going on, related
1:27:42
to bankruptcy, our fulfillment center.
1:27:45
They got some things going on,
1:27:47
related to bankruptcy, related to bankruptcy,
1:27:49
you know, time, related to bankruptcy, never, right?
1:27:51
But we had some problems with our fulfillment
1:27:53
center, they got some things going on, related,
1:27:56
And he goes, are you the horse or
1:27:58
are you the kid? I am like... I'm
1:28:00
the kid, and this shipping scenario is the
1:28:02
horse in the mud, and I am pulling
1:28:04
that thing out of this mud, right? That's
1:28:07
just a thing that happens, but you
1:28:09
gotta watch out for that stuff and
1:28:11
get through it and be careful and
1:28:13
make sure, and again, if we had come
1:28:15
to a scenario, but okay, so where I
1:28:18
was going with this actually, let
1:28:20
me, I got stuck on never any story.
1:28:22
When you get into a scenario like
1:28:24
that, sometimes you just have to go to
1:28:26
go to the backer and say, and I
1:28:29
don't. We had 5,750 shippings that went fine. I
1:28:31
don't need to tell those 5,750 people that something went wrong for
1:28:33
750 other people, right? But each is 750 other people, some of
1:28:35
them I went to and I'm like, hey, here's what we're dealing
1:28:37
with. We came up short on coins in Australia, on the metal coins.
1:28:39
If you'd like to wait a few weeks, I can ship them
1:28:41
to you there, or I can ship them there, and have them shipped to
1:28:43
you, and have them shipped to you, and have them to you, and
1:28:45
have them, and have them, and have them, and have them, and have
1:28:47
them, and have them, and have them, to you, and have them, and
1:28:49
have them, and have them, and have them, and have them, and have
1:28:52
them, and have them, and have them, and have them, and have
1:28:54
them, and have them, and have them, and have them, and have
1:28:56
them, and have them, and have them, and have them, and have
1:28:58
them, You might have to sign a customs
1:29:00
document when it gets to you. Just
1:29:02
want, you know, which would you prefer?
1:29:04
I'll make either of those things happen
1:29:06
for you. And 100% of them are like,
1:29:08
oh, you can ship for the US, we'll take
1:29:11
care of it when it gets here, no big
1:29:13
deal. And I'm like, hey, if you have to
1:29:15
pay two dollars on customs or whatever,
1:29:17
let me know I'll refund that two
1:29:19
bucks to you. And they're like, like,
1:29:21
well, the good news is. Hopefully I'll
1:29:24
have enough margin to cover that if I have
1:29:26
to. But I can go to backers and say,
1:29:28
okay guys, here's the deal. Containers got
1:29:30
weird. I can air freight this to you
1:29:32
from China for X amount of dollars. Or if
1:29:34
you don't mind waiting six months, we
1:29:36
can get it to you at the regular shipping
1:29:38
rate we charge you there. And that's enough.
1:29:40
Just putting them in control and giving them
1:29:43
options and saying, I will make sure, if
1:29:45
I have to drive it to drive it
1:29:47
to you myself. Right? If Gayboard is a product
1:29:49
and I gotta drive to Alabama to get it
1:29:51
to him, I will get it there. One way
1:29:53
or I will lose money on that. I will
1:29:55
not enjoy that drive across the country, but I
1:29:57
will get it there. Absolutely. And to your point
1:29:59
earlier. more than likely that customer
1:30:02
was gonna is gonna come back and
1:30:04
back again. Oh for sure. I have somebody
1:30:06
that I'm dealing with and I was
1:30:08
telling you before I don't know what what's
1:30:10
going on with where he lives but at
1:30:12
all points in the shipping process I
1:30:14
have lost eight packages to this guy
1:30:17
from three different fulfillment
1:30:19
centers companies not just the
1:30:21
same centers and I don't know what
1:30:23
what the deal is. Gremlin's like Gremlin
1:30:25
see his stuff they're like that's
1:30:27
my lunch I'm eating that right
1:30:29
right? And this, but at this point, I
1:30:31
cannot believe that the guy doesn't hate us.
1:30:34
He keeps on coming back. And he keeps
1:30:36
coming back and he's like, you guys are
1:30:38
the best company I work with. And
1:30:40
I'm like, all we do is screw up your order.
1:30:42
All the other orders to Italy go
1:30:45
fine, but his specifically never makes it
1:30:47
to him. And it's not like I have
1:30:49
a picture of delivered to his doorstep.
1:30:51
His current package didn't make it out
1:30:53
of England. I know he's stealing that
1:30:55
package, right? And he loves us because
1:30:58
every time we solve it for him,
1:31:00
right? Right, any little bumps in the
1:31:02
road. I'm trying to think of anything
1:31:04
I've run into lately. I mean,
1:31:06
go back to the code for service
1:31:08
stuff. Sometimes Ace Ventura delivers
1:31:11
the package and there's damages
1:31:13
and like, that's just the nature
1:31:15
of it. You're going to have
1:31:17
to replace a certain number of
1:31:19
lost and damaged items. Make sure
1:31:21
you're forecasting that into your numbers
1:31:24
as well. Whenever you're sending.
1:31:26
you know, hopefully you can settle later,
1:31:28
but if not, you can always just reach
1:31:30
out to the fulfillment company and be like,
1:31:32
hey, if any of your employees want this
1:31:35
game, give it to them for free, you
1:31:37
know, get rid of the rest and I
1:31:39
don't care about that extra 17 copies.
1:31:41
I'm not trying to, you know, I'm not going
1:31:43
to worry about the loss of 10 15
1:31:45
games or something. Like there's all sorts
1:31:47
of things that you just kind of, sometimes
1:31:50
you just have to eat the cost. Go back
1:31:52
to the metal coin thing for a second. Is
1:31:54
that just you made an error on how many
1:31:56
metal coin packages needed to go there or
1:31:58
did the film company added? Yeah, so
1:32:00
we have to make a decision at some
1:32:02
point. How many coins are we going to
1:32:05
send to Australia? The counterpoint
1:32:07
to, are we going to ship to us,
1:32:09
or sorry, the counterpoint is like,
1:32:11
okay, do I charge shipping right away?
1:32:13
Because one part of the reason that
1:32:16
people charge right after the campaign
1:32:18
is because they want to know
1:32:20
how many to produce and what to
1:32:22
send where, right? Well, for us, not
1:32:24
that many people, late pledge. Not that many
1:32:26
people add more stuff. I mean, people do
1:32:28
maybe 20% on the floor's campaign. Lots of
1:32:31
people add lots of stuff, but I was
1:32:33
over printing anyways, and I don't mind selling
1:32:35
that stock. But at some point, I had to make
1:32:37
a call. I'm sending X number of units
1:32:39
to Australia for these coins. And people hadn't
1:32:41
filled out their pledge manager all the way,
1:32:43
or they had and they added. Based on
1:32:45
percentages. And then like, you know, and then
1:32:47
like the 50 people in Australia who filled
1:32:49
out there in pledge manager late, who I
1:32:51
had accounted for, who I had accounted for, disproportionately
1:32:53
large all bought coins, all bought
1:32:56
coins. And our fulfillment centers,
1:32:58
V.R. distribution, they're great.
1:33:00
They do a very nice job.
1:33:02
They just email me. They're like,
1:33:04
hey, we have these 17 orders that don't
1:33:06
have coins. What would you like to do?
1:33:08
Would you like to send more? I'm like,
1:33:11
well, I don't really have a market
1:33:13
for the coins. I'm like, well, I
1:33:15
don't really have a market for the
1:33:17
coins down there. I wouldn't mind if
1:33:19
we had to send more base games,
1:33:21
but let me just email. We knew that
1:33:23
there would be costs somewhere in here to do
1:33:26
that, right? That that it's just shipping all of
1:33:28
the world. We ship botany to 87 countries. We
1:33:30
ship LaFler to 69 countries. And I think artistry
1:33:32
has already sold in that many countries. Something is
1:33:34
going to happen somewhere and this was the case.
1:33:36
And so I'm like, we're at the point at
1:33:38
the end here. Let's ship them from the US.
1:33:40
Let's take care of our backers. Okay, yeah. I lost
1:33:42
a little bit of margin on these guys on these
1:33:44
guys because I had to ship coins from these guys
1:33:47
because I had to ship coins from the US. But
1:33:49
there's just a point where you need to dig your
1:33:51
heels in, spend a little bit of the money off
1:33:53
your margin, and just get everything cleaned up and right,
1:33:55
because you're never gonna guess correctly, like all the way
1:33:57
through. Yeah, ultimately, just do the best you can.
1:34:00
And again, that's the difference between
1:34:02
selling a game and building a company.
1:34:04
When you're building a company, this is
1:34:06
just the things you do because you're trying
1:34:08
to build a community, you know, a customer
1:34:10
base around your company, not just around
1:34:13
one single product. Well, Amy, Dusty, isn't
1:34:15
excellent. I think this is a 90-minute,
1:34:17
you know, packed full episode, and I think
1:34:19
a lot of people are gonna get a
1:34:21
lot of really good information out of this.
1:34:23
And so anyone listen to this, if you're
1:34:25
trying to get into game publishing, figure
1:34:27
out how to make your publishing
1:34:30
company bigger and better. Hopefully you've
1:34:32
gotten a lot of value out of
1:34:34
this. This wasn't the plan. I didn't
1:34:36
ask you all to be on the
1:34:38
show because you had a game on
1:34:40
kicks or it literally just kind of
1:34:42
happened to time up and just right.
1:34:44
But tell me about artistry, tell people
1:34:47
about the game where they can find
1:34:49
it. Just real people about the game
1:34:51
where they can find it. Just real, real
1:34:53
brief, two minute overview of that. Sure.
1:34:55
Well I look over my shoulder one day when we were kind of stuck we
1:34:57
weren't really working on it we're trying to get other stuff done for the floor
1:34:59
and Amy's working on this game and I'm like what are you doing we are
1:35:01
not working on that game she goes just leave me alone I'm just having fun
1:35:03
I just want to give me a minute I'm just having fun I just want
1:35:05
to give me a minute I just want to give me a minute I just
1:35:07
want to think a minute I'm just having fun I just want to give me
1:35:09
a minute I just want to give me a minute I just want to think I
1:35:12
just want to think I just want to think I just want to think I just
1:35:14
want to think I just want to think I just want to think a minute
1:35:16
I just want to think I just want to think I just want to think
1:35:18
I just want to think a minute I just want to think I just want
1:35:20
to think I just want to think a minute I just want to think a minute
1:35:22
I just want to think I just want to think I just want to think
1:35:24
I just want to She goes, just leave you
1:35:26
alone, I'm just doing my thing,
1:35:28
whatever. The next night, I walk into
1:35:31
the kitchen after we've cleaned up
1:35:33
dinner, and the dining room table,
1:35:35
she's got parts from all different
1:35:37
games, like spread across the table. And
1:35:39
I go, what are we doing? And
1:35:41
she goes, hear me out. I want
1:35:44
to tell you. Hear me out. I
1:35:46
want to tell you about this game.
1:35:48
I'm like, what are we doing? And
1:35:50
she goes, hear me out. I want
1:35:52
to tell you. the creation of
1:35:54
botany, I also had this idea
1:35:56
for like making a workshop like
1:35:58
they used to do. for like the arts
1:36:00
and crafts movement or art Nouveau is like that's a
1:36:03
dumb idea. Nobody's gonna want to do that. Yeah, that sounds
1:36:05
really dumb. And now I'm like super proud of this game.
1:36:07
It's super fun. I need to listen to her. You know
1:36:09
about your super fan. Like of course, the moment, like of
1:36:11
course, the moment, you know about your super fan, like
1:36:13
of course, the moment she showed her, like, you know about your
1:36:15
super fan, like of your super fan, like, like, like, you
1:36:17
know about your super fan, like your super fan, like your
1:36:19
super fan, like, like your super fan, like, like your super
1:36:22
fan, like, like, like, like your super fan, like, like, like,
1:36:24
like, like, like, like, like, like, like, like, like, like, like,
1:36:26
like, like, like, like, like, like, like, like, like, like, like,
1:36:28
like, like, like, like, like, like, like, like having your own
1:36:30
Art Nouveau studio, getting more artisans, so that's one of
1:36:32
the big fun parts of it, is that as you're going
1:36:34
through and you're collecting these tiles and you're building the
1:36:36
patterns, the artisans get, so you're picking up things, so
1:36:38
you're picking up patterns, the artisans, so you're picking up
1:36:40
things and you're building the patterns, the artisans get, so
1:36:43
you're picking up things, so you're picking up things and
1:36:45
you're building the patterns, the artisans, so you're picking up,
1:36:47
so you're picking up. So you're building up, you're
1:36:49
building up, you're, you're, you're, you're, you're, you're,
1:36:51
you're, you're, you're, you're, you're, you're, you're, you're,
1:36:53
you're, you're, you're, you're, you're, you're, you're, you're,
1:36:55
you're building, you're, you're building, and you're building
1:36:57
the patterns, the patterns, the patterns, It's a fun one.
1:36:59
I mean, I'm biased. I would never sell a game
1:37:01
I didn't think was fun, but like, it's a really
1:37:03
good one. Yeah, that's awesome. People can find it
1:37:05
right now on Kickstarter. Wins a campaign close?
1:37:08
It closes on April 3rd, something like that,
1:37:10
that week. Okay. So if you're listening to
1:37:12
this, right after it comes out, you'll have probably
1:37:14
a couple weeks to go check it out and
1:37:16
then get it later on the pledge manager as
1:37:18
well. Well, Amy. Amy. Amy. Amy. Amy. Thank you. Thank
1:37:20
you. Thank you. Thank you. Thank you. for
1:37:23
your time, really appreciate having you on. Good
1:37:25
luck with the Kickstarter, good luck with the
1:37:27
company, just continuing to grow and scale and
1:37:29
do some really cool things. I'm excited to
1:37:31
continue to watch it and learn from y'all
1:37:34
and figure out ways that I can implement things
1:37:36
you're doing in tomorrow. Well, I have ideas for
1:37:38
you, yes. Oh, I have ideas for you, yes.
1:37:40
Oh, let's keep talking after I turn off
1:37:42
this recording because I got some thing numbers.
1:37:44
But anyway, good luck with the campaign and
1:37:47
everything else you got going on.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More