Episode Transcript
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0:01
Greetings, humans. You have
0:04
entered the Command Zone, your
0:06
destination for all aspects of
0:08
Elder Dragon Highlander. Enjoy
0:10
your stay. Hello,
0:14
everybody, and welcome back to another episode
0:16
of the Command Zone podcast. I'm your host, Rachel
0:18
Weeks. I'm Jimmy Wong. How's it? It's Josh
0:20
Lee Kwey. We're all here. Just
0:22
everybody. We're all doing it, making a
0:24
podcast. Wow. You guys want to do
0:26
a podcast? Let's do it. Today, we
0:28
are bringing the fantasy draft back. If
0:31
it's your first time joining us for
0:33
a draft episode, this is not a
0:35
magic draft. We're not going to be
0:37
drafting magic cards from a pack. We're going to
0:39
be drafting magic cards from all time.
0:43
Fantasy draft style. More like the NFL
0:45
draft, I'd say, than drafting limited.
0:48
Right. And we've
0:50
been having our patrons vote on what
0:53
categories of cards that we're drafting, and
0:55
today our patrons voted on Gotcha
0:57
spells. We're going to
1:00
get into what those are and get into
1:02
the draft. But if you want to pick
1:04
up any of the sweet instance flash speed
1:06
tricks we've got planned to talk about today,
1:08
go to cardkingdom.com/command and pick up all of
1:10
those cards in one place. When I'm building
1:12
a deck, especially when there's a new set
1:14
out, I like going to one website and
1:16
buying a ton of cards all in the
1:19
same place and waiting on one package to show
1:21
up on my doorstep. That way I get
1:23
to do all of my building L at once. Plus,
1:25
I know that when I buy cards from Card Kingdom,
1:27
the cards that I order on the website are going
1:29
to be the ones that show up on my doorstep
1:31
because they have the professionalism, they know the cards and
1:33
they're going to package them well. So
1:36
I trust them with when I'm building,
1:38
I trust them when I'm shopping for
1:40
new staples. If you trust them as
1:42
well, you can also support the show
1:44
while doing it. Again, cardkingdom.com/command. And
1:46
when you get those cards, make sure they're
1:49
protected. Go to ultrapro.com/command. UltraPro is a
1:51
brand new line of product out called
1:53
Mana 8. Oh yeah, this stuff is
1:55
sweet. See it on your screen right
1:57
now. These are just a really sort
1:59
of elevated. collection around the mana
2:01
symbols. So if you are a person that has
2:03
monocolor decks or has a way to organize your
2:05
binders in the way that matches this, this is
2:07
like a perfect time for you to get in
2:10
on the organization game. And ultrapro.com/command has the best
2:12
quality stuff in the biz. Josh, myself, Rachel, we've
2:14
all trusted our collections to this company for a
2:16
long, long time now and for good reason, because
2:18
they're always coming out with great new product. Their
2:20
product is known to be super sturdy, lasts a
2:23
long time. They also have technology like Apex Sleeves
2:25
that's a part of this new mana aid lineup.
2:27
So check all that stuff out when it comes
2:29
to getting your cards protected,
2:31
looking really sweet as well. And these play mats
2:33
are great to bring the conventions to get signed
2:35
by artists or your favorite content creators. So if
2:38
you're in that world, mana aid is calling out
2:40
to you. And so is the URL ultrapro.com/command. Yeah,
2:42
I walked down into the kitchen just the other
2:44
day and Rachel was
2:46
playing in a pod and you
2:48
had the mana aid stuff,
2:51
the deck box, the sleeves and the play mat out.
2:53
And that was the first thing I said, I was
2:55
like, whoa, it just jumps at you. Like, yeah, that
2:57
stuff looks amazing. And of course, the
2:59
final way to support all of our content is
3:01
directly if you go to patreon.com/command zone, our patrons
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get all kinds of cool perks like chatting with
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the three of us as well as the rest
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of our team on Discord. We're on there each
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and every day, answering questions and just chatting with
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people. You also get access to extra turns and
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game nights earlier than the general public and it's
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ad free. And there's all kinds of
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other perks. We have exclusive content. If
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you're interested in supporting our content, joining
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our community, again, patreon.com/command zone. Plus we
3:25
shout out one lucky patron. Yeah, every
3:27
single episode. This one is dedicated to
3:30
Francis A. Laco. Francis.
3:33
You rock. You rock. You
3:35
definitely rock. Quick announcement before we move on. We're
3:37
going to be at Gen Con. Oh, yeah. Yeah,
3:41
we're having a game nights live on August
3:43
2nd. I
3:45
believe that show is already sold out. It's
3:47
sold out in the first few hours of
3:50
the announcement getting made. I don't know what
3:52
the process is if people aren't able to
3:54
make it, if there's going to be some
3:56
sort of standby line or something. So definitely
3:58
we'll pull that out. put a link in the show as
4:00
to what we know at the time this
4:02
episode comes out. And maybe there is a
4:04
chance to still sneak in there. We're not sure. This is our
4:06
first time at Gen Con, and we're not sure exactly how it's
4:08
going to work. But if you are going to be at Gen
4:10
Con, we are also going to be there that weekend. Even if
4:12
you can't make the game night's live show, which
4:15
hopefully you can, we'll probably be
4:17
around trying to jam games and just check
4:19
everything out. Yeah, signing stuff, taking pictures, all
4:21
that good stuff. Yeah, sound off in the
4:23
comments if you're going to be there and
4:25
what you're doing and maybe I've never been.
4:28
Yeah, same. I'm excited. Yeah, so if there's
4:30
something cool that happens over here at Gen
4:32
Con or something cool you're doing, let us
4:34
know. Maybe we'll show up. All right. It's
4:36
time to draft, though. Da-da-da-da-da-da-dah-dah. Dah-dah-dah-dah-dah-dah-dah-dah-dah-dah-dah. That's what
4:38
I felt. I think that's the Fox thing.
4:41
I like, ba-ba-ba-ba-ba-ba-basket ball. Da-da-da-da-da-da-dah-dah-dah-dah-dah-dah-dah-dah-dah. Basket ball. Basket
4:43
ball. We've been singing that song in the
4:45
office for weeks. Because it's so good. It's
4:47
so good. Just live in your brain. OK,
4:51
let's talk about Gotcha Spells, which we were about to draft here,
4:54
because I don't like,
4:57
how are we exactly defining Gotcha Spells? And I
5:00
think we had conversations like you and me, Rachel.
5:02
You and me, Jimmy. I know you guys talk.
5:04
Yeah, did we land on exactly what it is?
5:06
Or is it just kind of, yeah, exactly. So
5:09
the more I did research on this, the
5:11
more that I decided that
5:13
Gotcha Spells universally are recognized as
5:15
instant speed, for the most part.
5:17
They're tricks that can be flashed
5:19
in. That you
5:21
don't see coming. That you don't see
5:24
coming. Related to that, they're also pretty
5:26
narrow. So these are the kind of
5:28
effects that you don't see a ton
5:30
of. But when they're good, they're great.
5:33
Yeah, there's an unexpectedness to the word
5:35
Gotcha. So it has to be,
5:37
in my mind anyway, I was thinking of
5:39
something that my opponent wouldn't expect. So a
5:41
counter spell would meet some of the criteria.
5:44
But yeah, it's not really a Gotcha spell, because.
5:46
They were holding a blue blue. What could they
5:48
have had? When somebody counters your spell, you don't
5:50
like it. But it's not like, well, that's crazy
5:52
that you could even do that, which is kind
5:54
of, you want Gotcha's to kind of feel like
5:56
that? There is another layer to it. But I
5:58
think when we started talking, we were like, yeah,
6:00
it's like instance, and it's like, you know, really powerful
6:03
and narrow, and like, kind of surprising. And the more
6:05
I looked into it, and the more I found spells,
6:07
the more I think the most important thing about
6:10
a gacha spell is that
6:12
it is causing something positive
6:15
for an opponent to backfire in
6:17
a major way. It's like
6:19
a huge blowout. It's not
6:21
just like, oh, my spell got countered. It's like,
6:24
not only did your spell got countered, you die?
6:27
Like, it's very... Yeah, it
6:30
has it. That kind of swinging. I was thinking
6:32
about like a judo move, where they take your
6:34
forward momentum and use it against you. And so
6:36
it's, yeah, I felt like the most, the things
6:38
that felt the most gacha to me were things
6:41
where they're almost proactively
6:43
doing something, and you turn that into a
6:45
negative for them. So that's where the blowout,
6:47
I think, comes from. Because the gap between
6:49
what they thought was going to happen and
6:51
what actually happens is so large. It's not
6:53
like just this didn't happen. It's like, it
6:55
was actively bad for you. Yeah, or they're
6:57
so positive that nothing's going to happen. You're
7:00
playing mono-black. What could you do against this thing
7:02
I'm going to do right now? And it turns
7:04
out they get their minds blown or whatever. Yeah,
7:06
for sure. Color pie breaking stuff does tend to
7:08
feel gacha-y. Because you don't expect the
7:11
counterspell from white, or you don't expect certain
7:13
effects from certain colors. And I think there's
7:15
some aspect of that. We did
7:17
talk about this beforehand, because we were talking about very
7:20
powerful, very popular instants that kind of
7:22
do these things. Like, we were like,
7:24
it's Teferi's protection, a gacha spell. And
7:28
technically, I think, especially Teferi's spot,
7:33
they are. But when they
7:35
become so much of a staple
7:37
that people play Teferi's protection,
7:39
you rarely these days are like, oh my god, I
7:41
didn't see that coming. You're like, yep. That's the thing
7:44
that could happen. Teferi's
7:46
spot. Yeah, so they almost become not gacha
7:48
spells by virtue of just the amount of
7:50
usage they see, how popular they are. So
7:53
everyone's just going to pick Teferi's protection and
7:55
deflecting SWAT. And what was the other one?
7:58
Orgish bowmasters. And Orgish bowmasters. if
8:01
we allow those to be in the pool. So we
8:03
just said, let's imagine, yes, those probably
8:05
could be defined as gotcha spells, but we're just
8:07
not going to put them in this pool, because
8:10
you know about those cards. They're good. A lot of the fun of
8:12
this is sort of us getting to talk about
8:14
sort of fringe cards we sometimes play in cool things that
8:16
we've done with them that you might not even know about
8:18
and might be like, I've never even heard of that card.
8:21
So yeah, I think those would technically
8:23
be considered gotcha spells. Yeah,
8:26
all the free mana spells are kind of
8:28
gotcha spells, but you see them a lot.
8:30
So at this point, you're never like, oh
8:32
my, actually, I think also gotcha spells often
8:34
elicit multiple players around the table going, what?
8:36
No way. Oh, that's a bummer.
8:40
Yeah, they feel like such
8:42
a huge trick, where it's
8:44
like they subvert expectations so
8:46
hard that it's not just
8:48
like, ugh, that's a bummer.
8:50
It's like, oh, no. I
8:54
didn't plan for that. Yeah,
8:56
oh, god. Some amount of like, you have
8:59
that in your deck. Right. You
9:01
shouldn't be playing that. It's great
9:03
here. But
9:06
that's kind of the fun of gotcha spells. That's
9:08
what makes them fun to put into decks that
9:10
they make for huge moments that are completely out
9:12
of nowhere and change the game on its head.
9:15
Yeah, I love playing gotcha spells, and I
9:17
actually never really thought of it
9:19
in terms of gotcha spells. But generally, in my
9:21
decks, I like to have two to three effects
9:23
that I would say are attacking from a strange
9:25
angle or do weird things, because I like having
9:27
the reputation as a player that does it. I
9:29
think anybody that's played against me knows, Josh
9:32
will probably have something, and
9:34
it might be weird. Mm-hmm.
9:38
And I like just having that reputation, and I do
9:40
think it kind of gives
9:42
you advantages in weird ways sometimes, even when you don't
9:44
draw those cards and you don't have them, just the
9:46
people you play with all the time just knowing, he
9:50
might have something. Right, yeah. I
9:52
don't know what it is exactly, but in
9:54
other situations, I might feel very
9:57
comfortable, but I got to account for more than just a
9:59
counterspell here. Yeah, I mean, it's sort of being
10:02
the kind of pit player who plays these things
10:04
makes you scary when your man is open. And
10:06
not just like, oh, they don't have anything. They
10:08
didn't play anything. It's like, no, they definitely
10:10
have something, and they have the man to cast
10:12
it. Yeah. And then when you don't have it,
10:14
you still get the benefit of them worrying about
10:16
it, and maybe just not doing the best thing
10:18
they can do so that it doesn't
10:21
get weirdly subverted or whatever. Yeah. I
10:23
love to have a few. Yeah.
10:25
And I think if you're looking for places, just
10:27
allow yourself to do it. And think of the
10:29
advantages in terms that aren't deck building
10:32
synergy sometimes, too, which is I know hard
10:34
to do. Sometimes they're just fun to cast.
10:36
Yeah. Very true. And they're fun to have
10:38
in your deck. Yeah, go ahead. I was going to
10:40
say a couple of things. As the viewers watch along,
10:43
you will likely go, wait a minute. This is a
10:45
new Bequita spell. How dare you say this is a
10:47
gacha spell when you're saying to Ferris Protection whatever isn't?
10:49
I think that's totally fine. We all sort of made
10:51
our own, I think, judgment calls when it came to
10:53
our list of what we think is like, well, I've
10:55
seen this 1,000 times. I'm not going to
10:57
count this as a gacha spell. But of course, your opinion and
10:59
your mileage may vary. Yeah,
11:03
one of the things that I've realized as we've
11:05
done more of these drafts is there's this weird,
11:08
when you're making your list and then determining your pick order,
11:11
there's this weird sort of tug and pull
11:13
between what you think is the most powerful
11:15
and the best and what you
11:17
actually put in your decks. There's a few cards that
11:20
I just disallowed myself from picking because even
11:22
though they're probably would
11:24
be power level-wise top three, but
11:28
I don't play those cards probably because they're
11:30
so powerful. So
11:32
there's absolutely cards I think that each is. And that's fine. I
11:34
don't mind if somebody else plays them for the most part. So
11:37
I think what Jimmy's saying is really important
11:40
for these things. And we've always talked about in every
11:42
one of these, we talk about the fact that everybody's
11:44
picks really mirror their play style, which I always find
11:46
to be one of the most fun parts about it.
11:49
It's like, oh, this type of player, it's funny how
11:51
they value this and that would be their pick and
11:53
that makes sense. Whereas I'm like, I would never
11:55
play that card because of XYZ, but definitely you will kill
11:57
me with it sometimes. Nothing is bad.
12:00
Yeah, I also want to say before we start,
12:02
I don't know about you all, but I found this to be one
12:06
of the more difficult ones
12:08
to make a list for and my confidence
12:10
level that I haven't like missed something obvious
12:13
is kind of low because you
12:15
can't just go in a Scryful and type gotcha.
12:17
Yeah. So you're like, I found myself looking through
12:19
every single card with Flash that's ever
12:21
existed, every single Morph card, every single Ninjutsu card,
12:23
every single instant. Oh my gosh. You know, like
12:26
you're like, okay, well what else do you... Yeah,
12:28
I definitely missed something. Yeah, exactly. And there's like
12:30
cycle triggers and there's tons of stuff.
12:32
Oh crap, cycle triggers. See, I totally forgot about that.
12:34
So if there's a sweet cycle card, because
12:37
they're not the kind of cards that you
12:40
easily find. You're going to get gotcha'd by the
12:42
cards you didn't think about. So
12:45
all this to say, if you've got cool gotcha cards, you should put
12:47
it in the comments because... There's definitely going to
12:49
be a lot. Yeah, yeah, for sure. And this is so
12:51
fun. I love that this category was picked.
12:53
And don't forget, the stakes are high. We do have
12:55
this weird self-imposed rule that any of the spells that
12:58
we drafted, they are the only quote unquote
13:00
gotcha spells we will ever build. Wait
13:02
forever. No, no, that's forever. We
13:06
were drafting as if that were the case. That's not
13:08
the actual case. Yeah, it is. No, it's hot. I've
13:11
gone through all your decks, Josh. I pulled a lot of cards
13:13
out. It's funny. I played a card on the last game. I
13:15
just thought it was a deck. Josh, you can't play Skullclamp. Rachel
13:17
drafted that. Hilarious.
13:21
As if it was going to be. No, it's
13:23
not real. We'll be doing a serpentine draft today,
13:25
so I mean, whoever's randomly decided to go first
13:27
and second and third, and then we'll go third,
13:29
second, first, first, second, third, first, third, second, first.
13:31
So it's sort of like a woo, woo, woo, left
13:33
and right. Yeah. Keep it as
13:35
fair as possible. And as usual, I went
13:38
to a very real website called random.org and
13:40
put us in order. And
13:42
I'm going first. How fair is that?
13:44
Oh my God, random.org. I love you.
13:46
I mean, honestly, I don't know that going first
13:48
is the best. I know. Especially for these, where
13:50
it's just like personal preference, kind of. Yeah, yeah,
13:52
yeah. Jimmy, you will be drafting
13:55
second and Josh going third. Okay.
13:59
We've done. Let's get into it. Yeah. Do
14:02
what you picked for number one. Do what you picked for
14:04
number one. I'm very curious. I'm very curious too. I had
14:06
a really hard time even just ranking mine once I... Me
14:08
too! I had a hard time making the list and then
14:10
a really hard time... How do you even rank it? I
14:12
have no idea. Yeah, yeah. I don't feel
14:14
confident about it. I... So
14:16
for this one, because the power level is
14:18
so all over the place and all of
14:20
the power level can be so high and
14:22
also can be so low. Like floor and
14:24
ceiling on Gotcha spells are so far apart
14:26
that I was like, what spells do I
14:28
just like casting the most? Yeah. What
14:31
are the ones that I have in my hand that I'm
14:33
excited to find the moment that they're great? And I think
14:35
for the first pick, I've got to take Ink Shield. Ah!
14:38
Ink Shield. Yeah. Not
14:41
super surprised. This is my first pick. This
14:43
is a five mana black and white instant
14:45
that prevents all combat damage and makes inklings
14:47
for the amount of damage prevented. It
14:50
also just wins the game. A lot, yes.
14:52
It's the kind of fog that says, you
14:55
thought you had it, but you're dead now.
14:57
On the way back, this just wins the
14:59
game quite often. It's creeping up there probably
15:01
for me on the single
15:03
year cards I've lost to the most. Craterhoof's
15:05
on there and Torment of Hellfire's on there and
15:07
Ink Shield, it has been around for less time
15:09
so I think it's lower on the list, but
15:11
it's moving at a higher rate than those other
15:13
ones at this point, I think. It's really high.
15:15
I mean, I have trouble finding a spot to
15:17
put it in decks because it is two colors,
15:19
it's five mana and instant speed, not every deck
15:21
can do that. It
15:24
is the kind of card that I
15:26
want to put into decks because it's
15:28
so swingy and so fun, at
15:31
least for the caster. But
15:34
it can definitely, it's the perfect gacha spell where it's
15:36
like, oh, that attack where you thought you had it,
15:39
you do not. You do not. Jimmy, you said that was
15:41
also your number one? That was my number one. I
15:44
love Ink Shield, I do play it a lot, so pardon
15:46
me, it was like, this is a little too ubiquitous to
15:48
put on here, but I looked at the card again and
15:50
I went, nah, it's incredible. Yeah,
15:53
I actually didn't have it on my list, but it was my
15:55
honorable mention, it's one of those cards I mentioned where I think
15:57
it's probably like top three, but I just don't play it. Because
16:00
I've found playing against it to be like, there's just
16:02
too many instances where you're like, I
16:05
don't know what I'm supposed to do against it. There's
16:07
nothing I've got. My deck
16:09
just, or my colors just don't give me the chance.
16:12
So I tend to not play it. It's
16:14
in that Jessica's Will category for me. We're like,
16:16
only eight and above. But yeah, the card is
16:19
insane. It is insane. I like that it's only
16:21
good in certain spots. Jessica's Will is never dead
16:23
in your hand. This is dead a lot of
16:25
the game. Yeah, I like the best part about
16:27
this is that it's for each damage prevented, you
16:30
make a two at one. So it could just
16:32
be a 10-10 swinging at you. And all of
16:34
a sudden, you have 20 in
16:36
the air coming back. And that's enough to close out a
16:38
game, usually. That's what takes Ink Shield up
16:40
and above the rest, I think. All
16:42
right, well, I'm second pick. Yeah, second pick. Ink Shield's
16:45
gone. And now I'm like, do I even care about
16:47
fogs anymore? Because the best one's gone. So I'm going
16:49
to skip over my next two picks. Wait, your top
16:51
three picks were fogs? My first and second picks were
16:53
both fogs. But they're kind of like split. I want
16:55
to guess what those were later. Yeah, yeah. I mean,
16:57
the second one is nowhere near as good as Ink
17:00
Shield. So I don't even think I'm going to mention
17:02
it. My number
17:04
one pick for best gotcha spell
17:06
is hatred. I'm
17:09
bad trick. An oldie but a goodie. You don't
17:11
see it that often because it is a pretty
17:13
older. It's an older card. It's not as imprint.
17:15
It's three block for an instant pay x life.
17:18
Target creature gets plus x plus o until end
17:20
of turn. I love a haters. So many places
17:22
to use this on your own attacks, on your
17:24
opponent's attacks, on a random. I
17:28
love that he went from a fog to a combat
17:30
trick. Yeah. Are you picking all your life? I take
17:32
no damage to it. You suddenly die out of nowhere.
17:35
I might die from paying 40 life forever. Exactly.
17:37
That's why it's a very Jimmy card. I'm going
17:39
to kill you. But also, I go down to
17:41
two to do it. But hopefully, I'm only paying
17:43
nine for your infect creature to hit someone's head.
17:46
That's true. Probably 19 for your commander. Yeah. Yeah,
17:48
exactly. So yeah, I
17:50
like hatred a lot. It's just a
17:52
ridiculous card. Another five mana sometimes does
17:55
absolutely stone cold nothing. But when it
17:57
does something, oh boy. You
18:00
can target any creature, right? So it doesn't even have
18:02
to be your creature. Any creature, instant
18:04
speed. Yeah. So that's why I like it. It's like
18:07
commanders that were like, oh, I've only had two more
18:09
damage. You're like, hold on. Hold on. I'll
18:12
help you kill them. Yeah, easy. Atre, it's
18:15
so fun. And it's exactly what
18:17
you want out of a gacha spell, where
18:19
it's like, why are you running a combat
18:21
trick? Yeah, exactly. Yeah, we should say
18:23
this is the one where you instant speed pay life and
18:25
give a creature plus x plus 7. Yeah, yeah. Oh, he
18:27
read it? Yeah. I'm sorry. Yeah, so you can make an
18:30
infect creature super bad. Yeah, you can just do some very
18:32
silly things around the table. Yeah, you
18:34
can even just win a combat with it sometimes.
18:36
Yeah, totally. Yeah. It's definitely the type of card
18:38
that sometimes it is dead, and that's not going
18:40
to do much. But there's almost always
18:42
a point in the game where someone's going to get hit
18:44
with something, and even if it's
18:46
not your thing. Yeah. I like cards like this, that
18:49
hatred, it sits in your hand, and you're like, I
18:51
could use it here, and I already do this. If
18:53
this happens, then I could maybe use it aggressively or
18:56
defensively. And it only does
18:58
a specific thing, but in your hand, you feel
19:00
very smart with how you're going to deploy it
19:02
and when it's going to be most gotcha,
19:05
which I think is really fun. Yeah,
19:07
it's really good also in Dexon. I think gotcha
19:11
spells get better
19:13
generally in shields, not ways, but where
19:15
they have different modes on them. And
19:17
one of the modes is
19:20
maybe not the most powerful way to
19:22
use it, but something that's going to come up
19:24
often enough. This isn't that. Hatred has other modes.
19:26
We're like, if you've got a Shandra's Ignition in
19:28
your deck or you've got other ways that power
19:30
might matter on a creature, then
19:32
it becomes a lot better because it's like,
19:34
all right, well, in a scenario where it's not a
19:36
blowout, kill you, it still has some utility in other
19:38
ways. Although if it's on a Shandra's Ignition, it's way
19:40
better because it kills everybody. Bad
19:43
example, but yeah. Great example. Gotcha. I
19:45
love going third because I get to go
19:47
fourth, and one and two were my
19:50
hardest. I was like, how would I put as one and what would I
19:52
put as two? What's good that probably neither
19:54
of these were on your list. I'm going to
19:56
get it. Yeah, right? I actually had had, well,
19:59
I had. That was like five, man. Ew. I
20:01
had hatred, but you know
20:03
how there's a cat that, like you said,
20:05
Ink Shield was a fog card. And hatred
20:07
is a sort of got you pump spell
20:09
trick. I have a couple others of those.
20:12
And hatred was in the mix, but I knocked it off in favor. So we'll see
20:15
if I get one of those later. OK, but
20:17
I'm pick number three. And it's my
20:19
first pick, and I'm going to go with Rakdos Charm. Yeah. There
20:23
it is. So Rakdos Charm is
20:25
a red and a black for
20:28
an instant. And it has three modes. One
20:30
is exile target players graveyard. One is destroy
20:32
target artifact, and the other is each creature
20:35
deals one damage to its controller. Another just win
20:37
the game. This has two gotcha modes, which is
20:39
one of the reasons I like it. And it
20:41
has that thing I was talking about where destroy
20:43
target artifact as like a fail safe. Oh, yeah.
20:45
Yeah. In the scenarios where like nobody's playing a
20:47
graveyard deck or nobody's making a lot of creatures.
20:50
Very rare these days, though, because there's so many tokens
20:52
and so much boards get so
20:54
huge so fast, I feel like there's very few
20:56
games where somebody isn't going to at
20:58
least take like 12 to 15 from this on
21:01
the small side. So yeah, I find
21:03
that in the old days, it used to
21:05
be exile graveyards more and deal one damage less.
21:07
And these days, it's deal one damage more and
21:09
exile graveyard less, even though exile graveyard's still amazing
21:11
at instant speed when they go to do something.
21:13
They have a lot of redundant effects for that
21:15
now, too. Or just sometimes individual cards is all
21:17
you need. You don't actually need the whole graveyard.
21:20
Yeah, but Rakdos Charm has killed me. I've killed people
21:22
with it. It is just the type of card that.
21:25
Love it. Yeah. And you
21:27
very much punish them for doing something awesome. They're
21:29
like, I make infinite squirrels. Sweet, you're dead. Yeah.
21:32
No sac outlet? Sorry, buddy. Yeah. You
21:35
flew too close to the sun. Which is
21:37
awesome. That's exactly what I want out of a
21:40
Rakdos Charm, certainly. But of a gacha
21:42
spell is just like, oh, you thought
21:44
you were winning. You were doing so
21:47
good. Look how big your board is. Oh,
21:49
you're so proud. Dead. Or
21:51
you heard me drew it in and you got the cards
21:53
in your graveyard and you did all this work and you're
21:55
about to, no, shovel that back in.
21:57
Yeah. Do all that work one more
21:59
time. Yeah. Yeah. Such
22:02
a good one. I think if that didn't go in
22:04
the top three, I would have been sad. I
22:06
also don't play a lot of creatures. I am
22:08
definitely on the side of like, I
22:10
don't have a lot of token decks, and I definitely tend to
22:12
not commit to the board as much as a lot of players,
22:15
because I like to play tricky stuff. And Ractors' Charm is in
22:17
your favor for that too, right? Because I'm not usually the player
22:19
that's going to die to the Ractors' Charm. Good
22:21
point. OK. We
22:24
talked so much about how this was a really tough decision,
22:26
just ordering this. I want to talk about the priorities before
22:28
we go on to the next one. I wanted to ask you,
22:30
and I want to ask this for every pick, because I think
22:32
find it interesting, where on your list did you have Ractors' Charm,
22:34
if you had it? I had it number two. Oh,
22:37
wow. I had it like number six or seven.
22:39
OK, so it was on everybody's. You also had
22:41
it high. I think Ink Shield, we all had
22:43
very high. I purposely left it off, but I
22:45
admitted it was high. Sorry. Yeah, priorities for I
22:48
don't know if I have an answer, honestly. Because
22:51
it's interesting for this one, because it's not
22:54
as straightforward as just what's the most
22:56
powerful one. Planeswalker. Yeah,
22:59
or I think this one is like we're
23:01
grading at sort of on a different scale,
23:03
and it's interesting to talk about
23:05
just what you were looking for in these spells.
23:08
Definitely stuff that I would play. I think that is because
23:10
the stipulation, if you're only going to be able to build
23:12
around these cards forever, and
23:15
I do because it is gotcha, I
23:17
want the cards that will elicit the
23:19
best groans or yelps of excitement or
23:21
whatever. So it's almost funny,
23:23
because I care a little bit more about
23:26
the other player's reaction, as well
23:28
as how fun it is to cast it for myself. I
23:30
love that. The reaction is a huge part of gotcha.
23:33
It's everybody going, gotcha! And
23:36
you get to go, gotcha! That
23:38
was a big stipulation for these, is they have to be
23:41
worth you being like, ha ha! Yeah, yeah.
23:43
If you can't make that noise afterwards, then
23:45
it's not a gotcha spell. Yeah,
23:48
I think this one, more than any of the other
23:50
drafts we've done, one of the things I thought about
23:52
a lot was like, do I have a cool story
23:54
that goes along with this card? Do I have experience
23:56
with this card? And also, because they're narrow, I think
23:58
there's this very high chance. And one of the reasons people don't
24:00
play them, or you end up putting it in your deck and then
24:02
a couple months down the line taking it
24:05
out, is because you've noticed it's in your hands of
24:07
rotting there. It reads cool, but
24:09
you don't find moments in actual games to deploy it
24:11
and do anything with it. So a lot of it
24:13
was like, have I not just read
24:15
this card, but played it or seen it and played do
24:17
cool things? Does it actually do that
24:20
thing? And so yeah, I don't think I thought
24:22
about specific cool moments with Skull Clamp or whatever
24:24
as much as in this one I was like. And that did affect
24:27
my pick order when I was trying to decide. I
24:30
listed out 25, 30 cards. And then
24:32
I was like, yeah, but which ones do I want to pick? Well, a lot of it
24:34
had to do with, well, there's a couple of
24:36
cool moments I can remember with this card. For
24:38
sure. Cool. Well, Josh,
24:40
let's move on to round two. All right.
24:43
Pick number one. Yes, so this
24:45
is the fourth pick overall and my second pick.
24:49
And it actually goes pretty well with Ractive Charm and
24:51
pretty well with almost anything. And
24:53
a card I think I'm pretty well known to love.
24:55
It's a pet card of mine, which is Fury Storm.
24:58
Ah. I like the good job, card.
25:00
That card is nuts. I love this
25:02
card. And it is a card that
25:05
I play in most red decks, even
25:07
if there's no theme going along with
25:09
it. Because I just have so many
25:11
moments where it just steals games or
25:14
stops a win or just does stuff that
25:16
you like. Because it copies things so you
25:18
can't necessarily always predict what your opponents are going
25:20
to do and what you're going to be able to do
25:22
based on copying their stuff. But you just have so many
25:24
insane things that happen. So this is too red for an
25:27
instant. When you cast it, copy it for
25:29
each time you've cast your commander this game.
25:32
And then you can choose new targets for the copies.
25:34
And it's a fork. It copies target instant or sorcery
25:36
spell. So if you've cast your commander one time, then
25:39
you will copy it once. And you
25:41
will make two copies of something else.
25:44
Yeah. Yeah. You love forks. I
25:46
love forks in general. It's been historically seen on
25:48
game nights, forks, and things that double your spells
25:50
or get you to. Because a fork is also
25:52
kind of a counterspell. And so can that be,
25:54
right? Yeah. One of the things I love about
25:56
it is its versatility. So it does have, just
25:59
like Raxors, where I said, well, destroy an artifact
26:01
is like, makes it so it
26:03
doesn't rot in your hand. Fury Storm does have
26:05
this, like, ah, just fork a removal spell, kill something
26:08
else. They could try to counter your thing,
26:10
fork their counter with your copy of
26:12
it, counter their counter. Those are easy
26:14
uses. And you can count on those
26:16
things coming up in most games. But the cool stuff
26:18
is when they're like, villainous wealth, you for 12, and
26:21
you're like, cool. I'll make three villainous
26:23
wealth targeting each of my opponents. I've done that. And
26:25
those are just insane moments where you're just like, that's
26:27
just you doing most of the work with my four
26:29
mana being like, cool. What do we get? Yeah,
26:32
exactly. Let's do it. I'm in. Yeah. The Torment
26:34
of Hailfire. And you're like, oh, yep, I'll make
26:36
two copies of Torment of Hailfire. I'll win before
26:38
yours resolves. Like, that kind of stuff. I
26:40
don't think a lot of people think of orcs
26:43
as gotcha spells. But they certainly are, right?
26:45
Where they take your spell and turn it against
26:47
you. Obviously, it can magnify what you're doing as
26:49
well. But the fact that you can just
26:51
put it, like, yours on the stack on top
26:53
of them, makes it so
26:56
fun. And when you're in red, people
26:58
don't expect that kind of thing. Yeah,
27:00
I prefer to copy somebody else's things
27:03
because that's them. And Sheldon had this great
27:05
thing he used to love to say, which is
27:07
you did this to yourself. And
27:09
you can't really be mad if I'm doing
27:12
what you're doing. Because you put
27:14
that in your deck and thought it was OK to do to
27:16
me. So how can you really? So it gets rid of a
27:18
lot of salt, too. Like, hey, you play an extra turn spell?
27:20
I don't have to feel bad about copying it three times. You're
27:23
the one that did it. If you don't introduce
27:25
that to this game, there's no extra turns in this game.
27:28
And tutors, I don't play a lot of tutors anymore.
27:30
We've talked about that before. But if you demonic tutor,
27:32
and I want three demonic tutors, that's great. You
27:35
introduced that to this game. That's not my fault.
27:38
And I love that feeling of, like, sure, I'm allowed to
27:40
do something really, really powerful. Torment of Hailfire, I don't put in
27:42
a lot of decks anymore because it's on
27:45
the Craterhoof scale. But hey,
27:47
listen, if you do it, I don't feel bad
27:49
about it. No, I'm in. It also
27:51
does randomly, like you said, randomly can just be
27:53
like, I cast the Swords of Blouse Shares. I
27:55
hold priority. I make two more Swords of Blouse
27:57
Shares. That's fine. Kill lost everything. Yeah. does
28:00
sort of go infinite with itself and gave you infinite
28:02
magecraft triggers, which I try not to do, which is
28:04
kind of annoying, because you're like, if I have a
28:06
Stormkill Nerds in my deck, do I want to put
28:08
Furystorm in my deck? And usually the answer to that
28:10
question I found is no. So that sucks, because I
28:12
can't put my favorite card in the deck if I
28:14
have Stormkill Nerds. Right, and they're both super powerful in
28:16
this kind of deck. But you've got to be able
28:18
to look yourself in the mirror. Yeah. It's
28:20
true. When you have that kind of thing,
28:22
it's on board. You're
28:26
just like, I'm just not.
28:29
There's no way I'm going to do this and not
28:31
go infinite, because it feels like an insult to your
28:33
opponents in the game if you just have
28:35
the win, and it's happening on the
28:38
board. Cool,
28:40
I love that answer. That was not on my list anywhere. Was
28:42
that on your list? It was not on my list either, but
28:44
it probably should be. It
28:46
is the type of card that I think a
28:48
lot of people have. Yeah, they've even
28:51
seen it in action, but it is scary to put
28:53
in, because it doesn't specifically do
28:55
anything. Right, right. But it's so good with partner commanders,
28:57
because you're casting your commanders a bunch. There's just so
28:59
many other uses for it, yeah. I would encourage people
29:01
out there to just put in your deck a few
29:04
times. I guarantee in games it will do some cool
29:06
stuff, and then you'll be like, I feel
29:08
fine putting in decks. It's going to do something. I just don't know what that
29:10
thing is. Yeah, yeah, yeah. Which is fun. Sometimes those
29:12
things are gifts the deck builder can give to the
29:14
player to be like, here's a weird tool. Figure out
29:17
how to use that. Oh, yeah. And it doesn't feel
29:19
good as a deck builder, but it's very fun. Right,
29:21
right, right. That's a really good point. I found there's
29:23
at least a few cards on my list that I
29:25
learned about and now play, other
29:27
people's decks and play them. Where I was like, this is a
29:30
card. Never put in my deck. And then I was like, wait
29:32
a minute. In a game. Holy crap, it did. The next time
29:34
your deck building, that card shines out of the pack or out
29:36
of the stack, because you're like, I
29:38
know that's pretty sweet. Yeah. Because I used
29:40
it once. OK. Up
29:43
next, Jimmy, this is your second pick. Well, this
29:45
is a strange world where Josh has picked two
29:47
cards with red before I pick a single one.
29:50
And even stranger in that my next pick is
29:52
Monoplu. Oh, I'm
29:54
really curious what it is. This is
29:56
actually kind of similar to Furystorm, but
29:59
it's the blue version in a way.
30:01
It's Narset's reverse. Oh this one's so
30:03
good So it you know you're
30:05
holding up blue blue and everyone's expecting the counter
30:07
spell But no one is expecting the copy spell
30:09
and put your spell back in your hand So
30:11
blue blue instant copy target instant or sorcery then
30:13
return it to its owners hand you may choose
30:16
new targets for the copy So
30:18
similar it could be a villain as well. It
30:20
could be you know an extra turn spell Whatever
30:23
it is the bigger it is the better because that means
30:25
they can't recast it this turn And
30:27
I do love the ability to copy in blue I think
30:30
it exists in some other places But this to me is
30:32
I would much rather run narcissist reversal
30:34
over a counter spell almost any day of
30:36
the week It's so fun for me personally
30:39
We I don't know if
30:41
that game will be out yet But we saw a very
30:43
sweet narcissist reversal on an extra turn so I may or
30:45
may not be Now
30:48
every extra turns you watch is gonna be like is this the
30:50
narcissist Someone's playing low it
30:52
was such a sweet moment though in that game
30:54
It's the kind of it's the kind of card
30:56
that when it gets cast you're just like I'm
31:04
gonna fall over and die now Yeah,
31:06
it's an interesting spell because it is worse in some
31:08
spots and counter spells like they've cast Oh, yeah, board
31:10
wipe or things like that, but it's way better in
31:12
a lot of other spots. Yeah, where you're like, yeah
31:15
I want that yeah Sometimes it just becomes a deflection
31:17
where it's like, you know, they go to remove something
31:19
and you just go You know, okay,
31:21
that's gonna go over there and you know, man to
31:23
cast it again Yeah, and it can do a lot
31:25
of what fairy storm does like you said, which is
31:27
like torment of a fire Okay, fine. Nerza through versatile
31:29
copy your own spells or just opponent spells. It's any
31:31
incident or sorcery So you can do something? Let's say
31:33
you yeah You can do something if you have cast
31:35
trigger off and then bounce it back to your hand
31:37
But that's a little more like well if they go
31:40
to counter it you can cast a net Yeah, yeah
31:42
on top of it bounce it back to your hand
31:44
and then get the copy on top of the counter
31:46
Correct. It's really good with fury storm actually. Yeah. Well
31:49
We got to build a deck with all gotchas,
31:51
but I wouldn't allow I would never allow myself
31:53
both in the same deck Yeah, I actually nurses
31:55
reversals so good that like I started not playing
31:58
it as well It
32:00
crossed the Jessica's rule line. Yeah.
32:02
When it happens, it's like it's
32:04
backbreaking. Yeah, it hurts. Which is
32:07
like, I don't know. I think that's part
32:09
of the fun, is when you play
32:11
a spell that is such a high ceiling and such
32:13
a weird floor, that
32:15
I never feel bad when people
32:18
play certain. I guess that's
32:20
not true. There's some gacha spells. That's not true. We're
32:22
going to talk about some later that I'm like, actually,
32:24
no, that one does. I am going to. I do
32:27
feel bad or something. Actually, you're right. I think that
32:29
Bone Masters is probably a step too far. So
32:32
I take it back. But
32:34
it's fun. Did you have
32:36
narcissism reversal on your list of weird gachas? I didn't
32:38
think about it. It's great. Yeah. It's a great idea.
32:41
I had it on mine, but it was well down.
32:43
I actually don't have very many blue spells, I think,
32:45
because in my head, I don't think of them as
32:47
gachas. As much, yeah. Yeah, yeah, yeah. Probably
32:49
because I play blue all the time. That's
32:52
not a gacha that's just a spell. It's my
32:54
favorite gacha spell. Every time
32:56
you get a spell, gacha. Gotcha,
32:58
Deepa. You got me the one? Gotcha.
33:01
All right, Rachel, you're up. It's pick number six.
33:03
OK, OK. My
33:07
god, there's so many fun ones. I
33:10
think for this pick, I'm going to actually
33:12
draft a card that I think I drafted
33:14
before. Oh, really? Yeah.
33:16
So you can have two of these in your
33:18
collection for all time. Yeah, yeah. Nice. In the
33:20
singleton format. Yeah. Unless
33:23
you played 1v1 with it, I don't think you think
33:25
of this as a gacha spell. But
33:27
I'm going to take Ember Cleave. Oh, yeah. Ember
33:29
Cleave. Because. This is in the hatred mold, I'd
33:31
say. This is in the hatred mold for sure.
33:33
And I like that it sticks around. I like
33:35
that it's trample and double strike. The
33:38
first non-instant, by the way. Yeah,
33:40
this one just says flash. So
33:43
it's an equipment that flashes in, auto
33:45
equips, gives the attacking creature double strike
33:47
and trample and plus 1 plus 1.
33:50
If you played in standard against Ember Cleave, you're
33:53
like, save Ember Cleave, I'm dead. Yeah, they
33:55
have Ember Cleave. They got cheaper, too, by the way. That's
33:58
the big one. That's the big one, too, there. they
34:00
always have it. And I always
34:02
have it. That's the joke about it, yeah. Yeah. It's
34:04
just like, if they have Ember Cleave, I'm dead.
34:06
They always have it. Dead, yeah. It
34:09
just feels like that kind of spell, where I
34:12
think commander players forget about it. And
34:15
where 1v1 players live in fear of Ember
34:17
Cleave, you can still get commander players with
34:19
Ember Cleave. And it's a ton of fun
34:21
to be able to do so. I
34:23
mean, most games, there's a moment
34:25
where somebody's swinging for 10-ish, maybe a little
34:27
more, where it's enough that it's like, oh,
34:30
that's going to hurt. But
34:32
you'd have to lose a creature to put it in front of
34:34
it. And yeah, we've
34:36
all been there. I'll take the 12. It
34:39
sucks a little bit, but I'm going to go down to 19.
34:41
It'll be fine. And you're like, no, you take 24. You're dead.
34:44
Yeah, sorry. That's my commander. Are you blocked with a 1v1
34:46
token? You're dead. Yeah, exactly. The trample
34:48
is huge here, right? This is
34:50
a hatred level spell for me, for sure. I
34:53
love that. Kill him out of nowhere. Ember
34:55
Cleave is so, so much fun to cast. And I
34:57
think people only think about it in Voltron decks,
35:00
but it's great in Stompy decks. It's great.
35:02
Bow-wide decks, it's super, super cheap. And
35:05
you get to shout, believe in
35:08
the Cleave, as it comes down. I
35:10
think, similar to what
35:12
I was talking about earlier, about me, like, and
35:14
putting a few number of these spells into my
35:16
deck, this is a card that is really good
35:19
for that. And in fact, playing against Rachel, I
35:21
know that she will
35:23
play these type of cards, which will cause me to have
35:25
to sort of chump block in moments where I wouldn't otherwise.
35:27
And if she doesn't have Ember Cleave, it might be bad
35:29
to do, but just the fact that I'm like, hmm. But
35:32
it's Rachel, so I might die. So
35:35
I am going to put my 4-4 in front
35:37
of that thing. Don't love it, but got it.
35:39
Yeah, and it's going to die. And she doesn't
35:41
have to cast Ember Cleave, but at least I know I'm
35:43
not dying here if I do that. And that causes you
35:45
to have to play the person and their
35:48
style. And that can be to your advantage,
35:50
right? Because now I'm just giving away card advantage in situations
35:52
where I wouldn't have to, even if you
35:54
don't have it. I
35:56
love casting combat tricks in Commander. They're never
35:58
ready for it. We're starting
36:00
to get ready now. Because it's just
36:03
like, they're like, combat tricks are bad.
36:05
Why would you play those? Because you
36:07
could kill someone. One
36:09
shot someone. Yeah. Would you pay five men in
36:11
a knockout on a player? Yeah. Oh, yeah. And
36:15
laugh all the way. They
36:17
got you all the way. That's true. Gotcha!
36:23
That's round two. We've got three more
36:25
rounds in this draft. We're going to
36:27
get into some deeper cuts, some personal
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buyraycon.com/command. buyraycon.com/command. All right. I will
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draw. And Jimmy, I'm going to
37:37
have to destroy your commander again.
37:39
What? No. Oh, no. How much is it
37:41
going to cost next time? Yikes.
37:43
Wow. 15 is not so
37:46
bad. It's a lot for a three-man commander.
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But not for a three-month phone plan. Oh.
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I even gotta keep my old phone, contacts, and
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really good deal. Exactly. I gotta sign up too,
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but first, Josh, I'm going to sort your commander.
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What? No, it's gonna cost eight now.
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You know what, I scoop. I got work to do. To
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Mobile for details. Buenos dias world from the
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San Diego Zoo Wildlife Alliance. I'm Marco Wendt.
38:43
And I'm Rick Schwartz. And
38:46
we're your host for season three of
38:48
Amazing Wildlife, a show from iHeartRadio Ruby
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Studio and the global conservation organization behind
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the San Diego Zoo and the San
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Diego Zoo Safari Park. Listen as
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we dive into the efforts here in
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San Diego and spotlight the heroes working
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worldwide to care for the species you
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know and love. Listen to Amazing Wildlife
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on the iHeartRadio app, Apple Podcast, or
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wherever you get your podcasts. Yes,
39:11
I win. Probably,
39:14
anyway. Probably, what's going on?
39:16
I just gold fished a huge turn on Archidekt.
39:18
Check it out, they've got the best playtester in
39:20
the business. Playing and tapping your cards is as
39:22
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want it, but you can drag things by hand
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and group them together in different ways too. Then
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there's easy shortcut keys for things like making copies,
39:31
sending cards between zones and starting the next turn.
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Nice, so this is a track zone. All
39:35
that proliferating's gotta take a while. It doesn't
39:37
actually. Just right click and hit proliferate all counters.
39:39
Oh wow. Yeah, you probably do win. I
39:42
think so. Archidekt is the best place to
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browse, brew, and playtest Commander Decks. Just
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go to architect.com/command zone to
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get started. That's archidekt.com/command zone.
39:50
All right, we are back.
39:52
We are talking about gotcha
39:55
spells in Commander. We're drafting
39:57
the best ones. We've gone through our. Each
40:00
of us have picked two, which means we
40:02
each have three more picks remaining, nine total.
40:05
Rachel, you ended the last round
40:07
with Ember Cleave. So
40:10
you are the first pick in round three, which will
40:12
be your third overall pick. Exciting. The
40:15
order on these is so hard. Yeah,
40:17
I'm constantly changing mine up. And there's
40:19
so many that I'm like, that's
40:21
kind of similar to that. But
40:25
I think the one that I'm going
40:27
to take next is Reigns of Power. This
40:31
is 2 Blue Blue for an instant. Untap all creatures
40:33
you control and all creatures target opponent controls.
40:35
You and that opponent each gain control of
40:38
all creatures. The other controls until end of
40:40
turn. Those creatures gain haste until end of
40:42
turn. This is
40:44
just one of those blowout moments. I
40:46
like playing decks that are kind of behind
40:49
on board and you get to slam it
40:51
and they watch people
40:53
lose their minds. It's
40:57
hard to find spots for in decks. I think people tend
40:59
to put it in group hug things. Obviously it's been felt
41:01
for forever. So it's one of my favorite
41:03
spells to cast. It's one of the sillier
41:05
wincons for sure. Because you've given them all the
41:07
pre-kinder tank. And then take all the
41:09
hippos I've given you. It
41:11
tends to be good in similar spots to Rakkosh charm. Exactly.
41:15
It's one of those, this player is impossibly far
41:17
ahead. How could we ever beat them cards? And you're
41:19
like, kill them with their own stuff. Reigns
41:21
of Power. Yeah. Reigns of Power, baby. That's
41:25
a little bit of a deep cut. I did not have Reigns
41:27
of Power on my list. Did
41:29
you have it, Jimmy? No, it's a card I
41:32
look at all the time and go like, huh,
41:34
what if? But I've never had the gusto to
41:36
put into a deck yet. It's really good with
41:38
a sack outlet as well. Oh, yeah. For sure.
41:40
Yeah, so I've got in a couple of decks
41:42
in it. When you pull
41:44
it off, you have to have a
41:46
big disparity between your board and somebody
41:48
else's. And you generally want that player to
41:50
be the player in the lead too. Because you don't want to
41:52
take the third place player and just
41:55
decimate them. But yeah, if you
41:57
can ever steal all their stuff for the turn, attack.
41:59
Sometimes you. if you have a sack
42:01
health, you attack player number three, sack
42:03
all their stuff, and now you've killed that player and
42:06
taken away the whole board from the other player and it puts
42:08
you in an amazing position, yeah. Yeah, it's so big. And
42:13
I think putting these kind of spells in your deck make
42:15
for those moments where it's like, I thought I had it
42:17
and then they had it. Yeah, yeah, yeah. And
42:19
they switch. What? And
42:21
it feels sort of more interesting than insurrection and
42:23
also it's 4 mana. You can even
42:26
do this at instant speed and
42:28
be like, all right,
42:30
I'm getting attacked with a lot of creatures. Give me your
42:32
board. I'll block with your whole board and then
42:35
your board goes back. Like there's a lot of
42:37
really interesting things that you can do with the
42:39
reins of power that I don't think a
42:41
lot of cards give you the power to do. Yeah, it
42:43
also is just a fog, right? Like if nobody else has
42:45
stuff, you just take the stuff attacking you. Yeah. And
42:48
you're like, well, that takes out of combat. Yep. There
42:51
you go. 4 mana, which is a lot to hold up, but it's a ton of
42:53
fun when you get to cast it. We're talking about hatred
42:55
and ink shield in this show. So I think 4 mana
42:57
is okay. Hatred is proactive though. You
43:00
don't necessarily have to hold up that mana. Sometimes it's just like,
43:02
that is my turn. Well, stay with the
43:04
right power, right? If you're doing your turn to attack. I
43:06
think you mostly do it your turn, but it just does
43:08
have this other mode. Yeah. Yeah. It's
43:12
a, this is making me want to build an Esper
43:14
gacha deck, which is not
43:16
very fun, but it's so fun. A
43:19
lot of my cards on my list, actually almost every single
43:21
card on my list can be put into
43:23
an Esper gacha deck, except for three. Martu's got
43:25
some really good cards. Two cards, yeah, oh my
43:27
gosh. That's funny. White and blue
43:30
are the least represented in my
43:32
list. Not
43:34
completely unrepresented, but yeah. Probably
43:37
because I play those colors a lot. Yeah. And I
43:39
don't see them as gachas. You feel less gacha about it. Those
43:41
are called just cards I put in my deck cards. Oh
43:45
man, what am I gonna choose next? Round three, Jimmy,
43:47
you are up next. Okay, I was
43:49
gonna do another mono-black card, but in order to
43:52
keep my color pile a little varied here. So
43:54
that you don't just have to build mono-black decks.
43:57
For the rest of your career, yeah. I'm gonna go with
43:59
a mono-white card. And this is one that's blown
44:01
me out many many times and I sometimes
44:04
don't want to put it in decks Because
44:06
of how bad it makes me feel It's
44:09
actually not symmetrical it's only opponents and
44:12
that's even mindset So
44:15
this is two in the white for a
44:17
flash to one flying bird if an opponent
44:20
would search their library that player searches the
44:22
top Four cards of that library instead so
44:24
brutal when they crack a fetch it you
44:26
did Cranking on fetch is by far the
44:29
worst the mono white stone rain it rules
44:31
if you want to make caches really
44:35
Just do this to him yeah There's a
44:37
reason this shows up in cedh a lot because
44:39
it really shuts down decks that are trying to
44:42
you know win by tutoring Or whatever it is
44:44
or just have incidental tutor effects or ton of
44:46
fetch lands. Yeah, this is also How
44:50
you test how how good people's mana
44:52
bases are? This
44:54
is how good you test out your friendships. Oh, yeah And
44:57
your friendships totally I don't know if I've ever
44:59
cast me even mind sensor in commander, but it
45:01
really does make me laugh It's
45:04
hilarious I've casted a few
45:06
times it is brutal Barbeware
45:09
it's not for every table, but
45:11
it is a gotcha It's interesting because it's it's
45:13
more brutal on like things like fetch lines than
45:16
it is on things like demonic tutor Cuz at
45:18
least they still get some card yeah But they're
45:20
when you can get it in a spot where
45:22
they get nothing it is just hilarious and especially
45:24
if it's like pretty early Like turn three fetch
45:27
land hey you reverse ramped right you just sacked
45:29
a land. Yeah, I'm gonna hate you in the
45:31
effort to next People
45:33
are looking for ways to like counterbalance Rammics
45:37
inland like oh yeah, you definitely played
45:40
in response to rampant growth. Yeah Absolutely,
45:43
it's like let's find out how many basics you have It's
45:46
turned to my tutor into a mulch or whatever
45:49
so it's someone you're fetch line stifled
45:51
or something It feels like when that when that happens to you
45:53
Which I put this case it just sits and does it that's
45:55
the rest of the game That's what I was gonna say the
45:57
the thing about this card is like it's not done right yeah
46:00
Like, then everyone's like, hot crap. Well,
46:03
there goes these two cards in my hand.
46:06
This is the kind of gotcha spell that I feel like
46:10
in an untrusted play grip, you're like,
46:12
you find it, you're like, oh, we're playing that sort
46:14
of game. That type of game. Yeah. Because
46:16
in most casual play groups, I feel like
46:18
they don't expect to play against even mind
46:20
sensors. So they won't look for it. They
46:22
won't read the table for that kind of thing.
46:24
They won't fetch accordingly. Usually, they'll just fetch sorcery
46:27
speed and not really paying attention. You're holding up two
46:29
in the white? That's a nefarious protection. Yeah. I'm not going
46:31
to think about you. I feel like if
46:33
you're the type of player to play these sort of
46:35
things, you can be like, look, I'm going
46:37
to play these, and I'm just going to give you the
46:39
information to play around them. But you
46:42
have to play around them because I might have them. Yeah,
46:44
right. It's true. Which
46:46
is only fair, but it
46:48
does make it less funny. I
46:51
would say even mind sensors is the least funny gotcha
46:53
spell in my entire list. Yeah. Yeah,
46:55
this one's legit. Very powerful and
46:58
definitely will make some people salty. But I think hatred
47:00
is number one so that you could be out of
47:02
the game. At least you got to look at four
47:04
cards. It's funny, though. People wouldn't get as salty about
47:06
that, which is weird. But
47:09
you had to get in there with a creature or somebody had to.
47:11
You had to pay a bunch of life. I
47:14
think in general, people will weigh less
47:16
salty about that than you played a card that just
47:18
stopped my fetch land and maybe had one less land
47:20
or whatever, or stopped my enlightened tutor or whatever, even
47:23
though tutors are kind of cheating.
47:25
So you shouldn't feel that bad about it. But
47:28
it's really the land searching. People hate to
47:30
lose. Yeah, that's the most brutal one. I
47:32
have definitely had an evolving wild stifled. Oh.
47:35
Oh, gosh. Yeah. That's
47:37
that kind of game. I've had a
47:39
turn one fetch land stifled, and it's just like,
47:41
yeah. OK, I'm not going to win now. It's
47:43
amazing. I'm not like that one thing. Yeah. You
47:45
got to stop playing Krim. Josh,
47:49
you're up next. Did you have an even mind sensor on your list?
47:51
I didn't put even mind sensor on my list. I don't tend to
47:53
put it in commander decks. I do love playing it
47:56
in 1v1, though. Oh, yeah. It's the kind of card
47:58
that I love playing. But I. It
48:00
doesn't quite fit my play group for commander. I think
48:02
it was 12th on my list nice unlikely to
48:04
get to it But it was on there. Yep.
48:06
Okay. Yep. This is my Third
48:09
pick third pick nine pick overall oh
48:15
And I'm gonna get the next pick too. Yeah, you get two in
48:17
a row jeez This is great. So then
48:19
I don't have to worry that you guys are like what order what
48:21
order? I'm like, well I get two in a row every time Okay,
48:25
so I'm gonna go with sudden spoiling
48:27
Ah Good one.
48:29
That's my next one. Nice. Yeah, that's a such a
48:31
good one Yeah, this is
48:33
a split second card for one black black
48:36
an instant Obviously until end of turn creatures
48:38
target player controls lose all abilities and have
48:40
base power toughness 0-2 Yeah,
48:43
yeah, so this is second. That's the the
48:45
real kicker on this one. Yeah, it's a
48:47
fog But it's also just
48:49
a combo stopper. It's also just a
48:52
Delayer sometimes so I've definitely used in places where I'm
48:54
like, I don't know if they're gonna win or what
48:56
but on their upkeep I'm just gonna cast this turn
48:58
off their commander turn off their key pieces Yeah, you
49:00
could take your turn But I just know you're not
49:02
gonna win on your turn and sometimes that the value
49:04
of that is just so high It's kind of like
49:07
a silence in that case. I suppose for sure. Yeah,
49:09
it's not the exact same They can obviously still cast
49:11
stuff, you know and still do
49:13
things But most of the time you can find a
49:15
spot where like whatever they're going to deploy without, you
49:17
know Their commander having a text on it isn't gonna
49:19
do anything. Yeah, well all their creatures having no text
49:21
on it Yeah, yeah I mean being
49:23
able to turn off trample and flying and
49:25
even that stuff just ground their board is
49:29
And then you block a bunch of things and kill stuff.
49:31
Yeah is a huge blowout Yeah, it definitely works really
49:33
well in combat as well as just a way to
49:35
sort of eat a bunch of stuff and you can
49:37
Do it in other combats too So there's an attack
49:39
going between two players that aren't you a bunch of
49:42
blocks get lined up You can kind of make somebody
49:44
get blown out whoever's ahead Yeah,
49:46
I've just found that when I have this in my deck and
49:48
in my hand It's not it's
49:50
a it's a gotcha spell, but it's not that hard to
49:52
find a spot where you get value out of it Right.
49:55
Yeah. Yeah, it's not the type of card. You're like I
49:57
have to hold until the best moment comes along You're
49:59
like, hey, am I gonna get? two or three cards worth of value
50:01
here. That's pretty good for the remand. I'm going to do it. Yeah. Yeah.
50:04
I like this one a lot. I never think to
50:06
put it in decks. I
50:08
think I lean toward soul shatters and that kind
50:10
of thing. And the instance be more expensive black
50:12
removal. But it's so
50:15
powerful when it happens. And I think it is the
50:17
kind of spell people forget about. They're like, why
50:19
does black have this ability? Yeah, yeah. I
50:21
think you should try it and you really like it. Because
50:23
you and I both have a love for bounce spells. And
50:25
this sits in a similar category to me, where it's like,
50:27
I find that one of the things that gets really underrated
50:29
in commander is just delay effects. It's like,
50:31
yeah, I'm going to bounce that back to your hand.
50:34
It's basically the same as removing it, even though most
50:36
people in their mind think, well, they still got the
50:38
card in their hand. But because commander is, that's why
50:40
fogs are good in commander, commander is more about just
50:42
making it one more turn, one more step closer to
50:44
me winning and slowing you down. And that speed bump
50:47
from sudden spoiling is often just enough of like, I
50:50
can advance my board enough, hold this open, slow you down
50:52
so you don't win on my turn. Something like that. Yeah.
50:55
Yeah. Very cool. All right, round four. Two picks
50:57
in a row. This next
51:00
one's, oh, did either of you have sudden spoiling? Yeah.
51:02
It was actually the next on my list. Oh, yeah?
51:04
Yeah. Sniped it. It's such
51:06
a good card. For some reason, and not that there's any
51:09
stakes on these, that makes me feel better. Yeah. Oh, good.
51:11
I got it right before you did. Yeah, yeah. Well, if
51:13
I didn't choose to even mind sensor, I would have taken
51:15
sudden spoiling. But again, I don't want to be playing Monoblack
51:17
for the rest of my life. That
51:20
was the Monoblack card you were saying? Yeah, yeah, yeah. Oh, man, I
51:22
always missed out on that. I actually have
51:24
three choices for Monoblack card in that
51:26
slot. But yeah. All
51:29
right, my next one is a weird one. I
51:31
wonder if either of you will have it on your
51:33
list at all. But I do love this card. It's
51:35
Mirror Weave. Yeah. That's on my list.
51:37
My literal next card. Oh, my
51:40
god. Mirror Weave game. Sudden
51:42
spoiling a Mirror Weave, I think, they bear
51:45
some similarity, for sure. I agree. I was thinking about
51:47
whether I wanted both, and then I was like, but
51:49
I do love both cards. Yeah, Mirror Weave's nuts. Yeah,
51:51
and they give you a similar
51:53
feeling when you have them in your hand. Mirror Weave
51:55
is a little more volatile. Yeah.
51:57
Yeah. It's a little more variable. I
52:00
don't know if people actually know this one. OK.
52:02
It is two and two hybrid Azorius. So
52:05
you can either pay two white white, two blue blue, or two white blues,
52:07
forming a total for an instant. Each other creature
52:09
becomes a copy of target
52:11
non-lendatory creature until end of turn. Each
52:13
other creature. Every
52:15
single creature on the board turns into
52:17
a one-one human or something. I've
52:20
seen them all turn into blood artists. Oh, no. And
52:25
then the stack, in response to a board wipe, it
52:28
just becomes brrrrrrrrrrrrrrrr. Nut, yes. Yeah, I was in
52:30
a game at a GP years ago, and I
52:32
mirror-weaved an it that betrays. Oh, my god. Non-legendary,
52:36
yeah. Yeah, so I had six it that betrays.
52:39
I attack, but everybody else's creatures are it that betrays. So
52:41
when the Annihilators go off and they sacrifice stuff, we had
52:43
to call a judge to be like, who gets what? Yeah.
52:46
And it was weird. The person to the left got
52:48
the stuff from the person to the right or something
52:50
like that. Yeah, it's app nap order.
52:53
Yeah, it's app nap. We were like, what the hell
52:55
happened? You
52:57
were probably like, you should have chosen something else.
52:59
No, it's the best. Everyone was
53:02
like, this is so funny. Yeah, that's exactly why you put
53:04
Mirror Weave in the deck. That's a story, yeah. I
53:08
used to run it in, I had a germ equipment deck,
53:10
so all of them were living weapons, so I
53:12
could turn all of the creatures into germs and wipe
53:14
all their parts and mine are equipped. That's sick. That's
53:17
pretty sweet. Which was pretty cool. Yeah, that's pretty, yeah. And
53:20
then you get the opportunity to run Mirror Weave because
53:22
it synergizes, and it's good in all those other weird situations
53:24
where you're like, that's
53:27
why it's in there for the germ thing, but you look around and
53:29
you're like, but if I do that. Yeah. Everything's
53:31
a Nyxbloom ancient? What happens? That's hilarious.
53:34
Oh, that's nuts. I've
53:36
used it a lot on gutter snipes because you
53:39
can often find a spot where you're like, oh, I'll have nine gutter snipes and
53:41
then I'll just cast two incense and win or reckless fire waver, I've
53:44
done that a few times. Another thing
53:47
I love about this is you can actually, if
53:50
you have mutivault or creature land,
53:52
there's tricks you can do where you activate your creature land, turn
53:55
everything into the creature land and dodge like
53:57
a cyclonic rift. Dodge, destroy all non-
54:00
land permanence type of thing.
54:02
Now you will also sell everybody else's.
54:04
But if you're the one ahead in the moment,
54:06
it can be used. Maybe twice ever I've done
54:08
something like that. That's neat. That is a moment
54:10
where everybody goes, oh, that's cool. MirrorWeave
54:13
has a lot. I would say of all the
54:15
cards on the list, MirrorWeave has the most whoa,
54:17
what type of things. I think it's a couple
54:19
of people in the office's pet card too. Yeah,
54:21
I know Jake really loves it. Yeah, Jake likes it a lot,
54:24
yeah. Yeah, I've got it in the
54:26
next couple of pecs, I think. It's good.
54:28
Yeah, it's so fun. It's good and
54:30
just causes. And there's many times where
54:32
you're just like, I don't even know what's going to happen. Let's
54:34
just find out. Yeah, yeah, yeah. I'm not doing this
54:36
to win the game. I'm doing this because what the
54:38
hell is going to go on? Let's find out. Yeah,
54:40
it's going to be crazy. That's
54:43
why I'm such a huge fan of
54:45
this kind of spell is you put
54:47
them in your deck not because it
54:49
might kill somebody, but not because of
54:51
that. It's because of the memory
54:53
that you make at the table. So if you're
54:55
building your deck toward it being
54:58
fun and memorable and a game being big
55:00
and swingy, these are the kind of cards
55:02
that can really contribute to that and really
55:04
make for these crazy things happening
55:07
where you're like, I was in
55:09
a game where this happened and
55:11
it was not stewed. Yeah, that
55:13
if-it-be-trays game I talked about is
55:16
10 years plus ago. There were
55:18
GPs still. And I guarantee everybody
55:20
in that game remembers that moment.
55:23
First of all, how many games you've ever played can't even give a
55:25
moment like that, the card that can
55:27
give you a moment where you're just like, I'll
55:31
be 60, 70 years old and still be able to
55:33
tell that story. Yeah, that's pretty crazy when you think
55:35
about it. Yeah, that's cool. And
55:37
again, it's hard to find spots
55:39
for them in deck building, but in the games,
55:42
it's worth it. They're worth it, yeah. Jimmy, pick
55:44
four. Geez, what do I do? Two more
55:46
picks left. Yeah, I don't think Red's going to make it into
55:48
my list this time. It's just like, I don't have
55:50
much blue, you don't have much red. I think that's
55:52
a thing where you don't think of it as much of a
55:54
gotcha. Because I play it way more often. Exactly.
55:57
OK, so my next card is.
56:00
is just both a pet card in terms
56:02
of what it looks like and then the text on it.
56:05
It's time stop. Oh, man. Oh, yeah.
56:08
So I mean. It's
56:11
a Google card. It's a gotcha. It's a gotcha.
56:13
You're like, more Blue Bull instant. End
56:16
the turn. So remove all spells
56:18
and abilities on the stack from the game, including this
56:20
card, the players whose turn it is, this card's down
56:22
to hand size, damage wears off, and then this turn
56:24
until end of turn effects end. I'm
56:27
kind of ashamed I didn't have this on my list at all,
56:29
actually. But still, this is
56:31
a gotcha, for sure, even for a blue player. And
56:33
I've played this so many times where it's just like,
56:37
oh, this is the best feeling. Sorry, but
56:39
you're just kind of screwed. It's
56:42
an extra turn spell that actually
56:45
eliminates time from the game, kind of. It
56:50
gives you that extra turn, yeah. Especially
56:52
when the player over-commits, oh, there's no way
56:54
they're going to get back from this. End the
56:56
turn. Why don't you
56:59
just stop right now, yeah. It's a fog,
57:01
it's a counterspell, and it makes everybody
57:03
go, just end? Yeah,
57:06
it's over. You got this. Do
57:08
I sell this card to hand size? Yup. Yes.
57:10
But you're going, you're doing that right now, though.
57:13
Wipe the slate clean. Yeah. This
57:15
is a brutal card. These
57:17
kind of counterspells, I feel like we
57:21
don't think of counterspell and delay and
57:23
arcane denial as gotcha spells, but
57:25
five mana or six mana counterspells,
57:28
like spell swindle or time stop,
57:30
that have extra, like, no. Yeah,
57:34
get rekt. Well, this has so much more utility, right? You
57:36
don't even have to do it in response to a spell.
57:38
You can just be like, I go to combat. Yep, you
57:40
end your turn. There's no attack that's going to happen. You're
57:42
done. Also, if you did the
57:44
thing played correctly and you're waiting to cast your spells on
57:46
your second main, you just got
57:48
hosed, sorry. Yeah. And usually. This is brutal on
57:51
someone's upkeep. Untap upkeep, sorry, skip your turn. You
57:53
do not even draw. Last
57:56
turn you took was 30 minutes, so we're just going to
57:58
skip that around this time. It's great
58:00
for those turns where you're like, if they do that again, we're gonna
58:02
lose. And you're like, well, I'll just stop them from doing that again
58:04
then. Yeah, all right. Or wait until they're at, I love it when
58:06
you can wait until like, all right, they're gonna do this, they're gonna
58:08
pick that person off. All right, then they're gonna
58:10
do this and try and do this to me now. Okay, great,
58:13
now you've done the damage to them, I'm gonna stop it right
58:15
here. That's why I love about the spell too. You usually put
58:17
it in your deck because you have some proactive
58:19
way to use it as well, like you're playing Gys of St.
58:21
Travdent and you get to keep the token or whatever it is.
58:23
A lot of times it is about keeping things that would go
58:25
away in an upturn. And that's the
58:28
main reason it's there. That's why I love the spell.
58:30
It's like the destroy artifact part of Ractors'
58:32
Charm. But then you get into
58:34
these moments where you're like, but this is gonna be really good as
58:37
a gotcha in this game, in this
58:39
scenario. Oh, it's such a gotcha. I get to run
58:41
Stifle effects in my Lord of Tresserhorn deck because
58:43
it stifles the terrible ETP on Lord of
58:45
Tresserhorn. But also you get
58:47
to like, tails end people when they're not
58:50
ready for it. There's no way they're expecting
58:52
it because no one plays that. Nobody plays
58:54
tails end, they should. That's awesome. Brawl knows
58:56
this. All right, Racheal, you
58:58
have two more picks in a row here for four and
59:00
five. This is so tough. These are your last two picks
59:02
today. These are my last two picks all at once. These
59:04
are the last gotcha spells you're ever gonna be able to
59:06
have in any of your deck time. No! For
59:09
all of us. For all time. Oh my god. I should've
59:11
picked more blue spells. I didn't think about that. Sorry. Now
59:13
when we know our- I know, because then I just have counter
59:16
spells and Narts with three personal buy. They're not gotcha to me,
59:18
they're just cards. Yeah, Furiesnorm is
59:20
not gotcha. It's a great value piece. You get
59:22
to just run it. So
59:24
funny. All right,
59:26
I have two spells and there's no
59:28
way either of them are on either
59:31
of your lists. But that's what's fun
59:33
about this. I
59:35
think I'm gonna pick another combat trick
59:37
next. Okay. I'm gonna take
59:40
Mercadia's Downfall. What? I
59:42
don't know what this card does. I believe I
59:44
killed you with this. What? Then
59:46
I definitely forgot. This is two and a red for an instant.
59:48
It says attacking creatures get plus X plus
59:51
O until end of turn, where X
59:53
is the number of non-basic lands defending
59:55
playoffs. Oh yeah. This is
59:57
such a gotcha. It's such a
59:59
great- because you attack somebody with
1:00:01
like four spirits or something
1:00:03
like that. They're like, no blocks, I'll take four. And you're
1:00:05
like, gah, gah, gah, gah, gah, gah. They all get plus
1:00:08
nine, plus nine. Yeah, even if they get plus five, plus
1:00:10
five, you're like, I take 20? Yeah.
1:00:13
That's not the math is bad. I'm probably dead. 24 is
1:00:15
24. 24, yeah, yeah. I did
1:00:17
24 for, it was four a second ago.
1:00:19
There's definitely punishes that Josh Lee quies to
1:00:21
the world, right, because it's just non-basics? It's
1:00:23
only non-basics. Oh, yeah. So it like, I
1:00:27
like that it says you have a greedy
1:00:29
manabase, you're playing a lot of colors, I'm
1:00:31
getting you for that. And I'm also getting
1:00:33
you because you're like, ugh, no blocks, whatever,
1:00:35
doing the commander thing. I'll take, you know,
1:00:37
eight. Lethal. And you're like, mm. Yeah,
1:00:40
it's Ember Cleavy, but for Go Wide. It's
1:00:42
Ember Cleavy, but for Go Wide. And it's
1:00:44
not one that people anticipate. No,
1:00:46
definitely not. Nobody knows what Mercadia is doing. You're
1:00:48
like, do what you have, a trumpet horn? Like,
1:00:50
yeah, trumpet blast? There's not a lot of like
1:00:53
instant speed mass pump that gets played in the
1:00:55
format. There's not a lot of instant speed pump
1:00:57
period that gets played. Especially at
1:00:59
three mana. That's so cheap. Yeah, that's
1:01:01
a good point. And you
1:01:03
can do this on opponent's attacks. Like, this
1:01:05
is just attacking creatures. So this is, again,
1:01:07
it's a combat trick, but it will
1:01:10
kill multiple people in the right spot. This
1:01:12
is what I'm saying, you always have to
1:01:14
block Rachel. Mm-hmm. Yeah. I got something dumb
1:01:16
I'm trying to do. It's in my playbook
1:01:18
now, yeah. Yeah. It's four one ones,
1:01:20
I don't know. I better block two of them. I
1:01:22
don't know what's going to happen. Rachel's
1:01:24
all about combat, by the way. Ink
1:01:26
Shield, Ember Thieve, Rains of Power, Mercadius
1:01:29
Downfall, all combat based. It
1:01:31
is exactly play style. If you look at my
1:01:33
list, they kind of all are. They're
1:01:36
all combat based. I aperized, settled, erected. I was like, these
1:01:38
are all the same. I picked all
1:01:40
of these. I do have
1:01:43
one that is not combat based, and I do want
1:01:45
to. Is it going to be them live? OK, this
1:01:47
is your pick number five? Yeah, this is round five.
1:01:49
So what are we at, the 13th
1:01:51
pick overall? 9, 12, 13, yep. All
1:01:54
right. Is it a new card? Oh.
1:01:57
And it's a creature. It's smirking. spelljacker.
1:02:00
Oh, yeah. Smurking spell. Born a blue
1:02:02
for a 3-3. Gin,
1:02:04
wizard, rogue. It has flash and
1:02:06
flying. When it enters the battlefield,
1:02:08
exile target spell and opponent controls.
1:02:11
Whenever a smurking spelljacker attacks, if a card
1:02:13
is exiled with it, you can cast the
1:02:15
exiled card without paying its mana cost. Most
1:02:18
of the time, it steals a spell off the
1:02:20
stack. It exiles it. So it's like an expensive
1:02:22
counterspell on a creature now, but you get to
1:02:24
cast whatever that spell was on your turn. Yeah,
1:02:26
it's narcissist reversal-ish, although in some ways better because
1:02:28
if it's a board wipe, you will stop it,
1:02:31
and you never have to cast it if you
1:02:33
don't want to or you could later. More
1:02:35
expensive, obviously. So very easy to attack
1:02:37
with it. And it's not limited. Our
1:02:40
narcissist reversal is just
1:02:42
non-creatures? Wow, you're just going to diss on my
1:02:44
narcissist reversal. No, no, no. No, no, no. It's
1:02:46
a personal cost, too. Yeah, yeah, yeah. It's an
1:02:48
personal resource. It's an personal resource, right? But this
1:02:50
can steal crater hoofs and both citadels. It's
1:02:52
not great with X spells because you don't get to cast it, but
1:02:55
it's different. You stop it. You stop it.
1:02:57
Yeah. And it's exiled, too. You can't get
1:02:59
it back, and it stays exiled even if
1:03:01
the spelljack dies. So minimum is a counterspell.
1:03:03
It's also a counterspell you can blink. They're
1:03:05
very careful with putting that kind of stuff
1:03:08
on ETBs of creatures, and this is a
1:03:10
very powerful one. So
1:03:12
you can do some neat stuff with it.
1:03:14
Nobody sees Smurking Spelljack are coming these days.
1:03:16
Because it's brand new. Yeah, it's brand.
1:03:18
This is from OTJ. It's
1:03:20
from Thunderjawtian. Yeah, I
1:03:22
didn't even have that on my list. I did consider
1:03:24
the morph one that says Spelljack. Yeah. There's a couple
1:03:27
of sweet new spelljacks. There's this one, and then it's
1:03:29
not on my list because I didn't think about it,
1:03:31
but I think Invert Polarity, the new red
1:03:33
blue one. The flip coin
1:03:35
one? Yeah, yeah, yeah. I love that one. It's counterspell. I love
1:03:37
that one. Flip a coin. That's insane. You get the copy, yeah.
1:03:39
It's too good, yeah. So cracked. Because
1:03:41
the bad side just gets countered?
1:03:43
Yeah, you're like, uh. 50-50, I
1:03:46
get it? Three
1:03:48
mana? It doesn't even feel like a gacha spell
1:03:50
because it's so efficient. It's too good, yeah. It's
1:03:53
not like it's only going to be a gacha
1:03:55
for a little bit. Yeah. Until people realize this
1:03:58
card is busted. This card is too good. Yeah.
1:04:01
Yeah. The thing I don't like about that's, I
1:04:03
like your spell, and I think they should cost more
1:04:05
when they do this. The thing I don't like about
1:04:07
when they cost cheap or lower amounts of mana is
1:04:10
it really does encourage to not get punished by those
1:04:12
things to not cast really big things, which is what
1:04:14
Commander wants to be about. But
1:04:16
it's more encouraging speeding up the format, because you just want
1:04:18
to play more twos and three drops. Because fine, whatever, you
1:04:20
steal one of my things, but. At least it's not a
1:04:22
10-drop or whatnot. It's half of the things I'm going to
1:04:24
do this turn instead of the whole turn. Yeah. Yeah.
1:04:27
Yeah. Yeah. Spelljacking is just
1:04:29
very powerful. It's so powerful.
1:04:31
Yeah. It's like, instead of a one for
1:04:34
one, it's a one for zero. It's
1:04:36
exactly the judo, right? They threw the punch, and you're
1:04:38
like, nope. Spin you around. Bottom to ground. You're on
1:04:41
the ground now. You punched so hard.
1:04:43
Thanks for giving me all your momentum. I'm so
1:04:45
glad. I'm so glad. I'm so glad I pointed
1:04:47
at you and not me. Oh my god. What
1:04:49
am I going to do for my last pick
1:04:51
here? Last pick, one left, Jimmy. OK. It's
1:04:54
going to be another white card. And
1:04:58
I play this a lot, so I think this
1:05:00
one makes the most sense for me. It is
1:05:03
clever concealment. Oh, yeah. So
1:05:05
this is a two white white instant with
1:05:07
convoke, so you can tap creatures to pay
1:05:09
for the mana cost. And
1:05:11
then any number of target non-land permanence
1:05:14
you control phase out. This
1:05:16
is an interesting one, because I was
1:05:18
definitely thinking about is heroic intervention a
1:05:21
gacha spell. Because it kind
1:05:23
of is, where it's like, oh, all right, I'm
1:05:25
going to cast a board wipe, and then the
1:05:27
board wipe backfires. Sorry, got you. You almost always
1:05:29
do it in response. Every once
1:05:31
in a while you attack, they block and use it
1:05:33
as a protect your things stuff. But in general,
1:05:35
yeah. So I think that's the definition, right? They
1:05:37
did something. You stopped here from doing it, yeah. I
1:05:40
like clever concealment because you can cast it with no
1:05:42
mana open. So because you just have
1:05:44
creatures, I like that it's any number of target non-land permanence
1:05:46
you control phase out. So if you want something to stick
1:05:48
around, like a smothering tide, let's say, to
1:05:51
keep doing its thing, then you can make
1:05:53
sure. And there is oftentimes just
1:05:55
conditional board wipes, only artifacts, only
1:05:57
enchantments, or artifacts and enchantments. And so having
1:05:59
the. ability again to be really flexible with it is
1:06:01
why I like clever concealment. Yeah, you can also just save
1:06:03
one thing, right? Like single target removal and
1:06:06
that, we really want that. Yeah. This
1:06:08
isn't going to give you like this
1:06:10
same huge backfire unless you're in that
1:06:12
board wipe scenario, but I do think
1:06:14
that there's moments where people cast a
1:06:16
board protection spell where you're just like, well,
1:06:19
that went terribly. Yeah. Uh-oh.
1:06:22
Sometimes, a lot of times it's like, oh, they're going to win now.
1:06:25
The only hope we had was get rid of their board. Right.
1:06:28
Yeah. Yeah. Or
1:06:30
specifically. Yeah. Or it's for a different
1:06:32
player and it handles that player, but it leaves somebody else. Right. Now
1:06:35
in a commanding position. Yeah. Now, none
1:06:37
of us have everything except Jimmy. Yeah. I do
1:06:39
think board protection is getting to the point where it is
1:06:41
ubiquitous enough that you have to
1:06:43
expect it. You're like, what if that's heroic
1:06:46
intervention? What if that's Teferi's protection? Oh, yeah.
1:06:48
I think knowing a heroic intervention or Teferi's
1:06:50
protection man is up stops a lot of
1:06:52
action in games now. You have to
1:06:54
be careful. Otherwise, it's just nothing. Yeah. Yeah,
1:06:57
I didn't have a single piece of board
1:06:59
protection on my list, even though I thought
1:07:01
heroic intervention could be a card on here.
1:07:04
But I was like, yeah, there's enough of that now that
1:07:06
if I never get to play with a certain one again
1:07:08
because you've all picked it, I'll just use one of the
1:07:10
other ones. Yeah. I
1:07:12
didn't really think about it as a gotcha spell, but it
1:07:14
definitely has that same emotional like,
1:07:17
oh, no thing. Yeah. That's
1:07:19
a good one. That's
1:07:23
my five. Okay. The
1:07:25
final draft of the official
1:07:28
draft of the draft. This is the first
1:07:30
draft we've ever done where you guys,
1:07:32
you haven't taken any of the ones
1:07:35
in my like, I've just gone
1:07:37
in order. One, two, three, four. And
1:07:41
by the way, I could go five,
1:07:43
six, seven, eight, nine before I would
1:07:45
hit even mine sensor that I was
1:07:47
taking. Wow. So I have my pick of
1:07:49
the next five and I like
1:07:51
them all. Yeah. Blue.
1:07:54
Blue. I don't
1:07:57
think it's going to be a blue one. Whoa. I
1:08:00
think I'm going to say word of seizing. I
1:08:02
love that effect. This was a last minute edition.
1:08:04
I was like, wait a minute. I played this
1:08:06
card. Yeah, that's great. I mean, instant speed is
1:08:08
good. Right until the last minute, I'm like, look
1:08:10
at all the morph cards, look at all the
1:08:13
new jig cards, look at all the split second
1:08:15
cards, look at all the split second. Yeah.
1:08:17
And I was like, oh crap, word of seizing. I have that in
1:08:20
like four decks. So
1:08:22
OK, let me read it real quick. It's an
1:08:24
instant speed threaten effect. It is three
1:08:29
red red for an instant, has split second, and
1:08:31
says untap target permanents and gain control of
1:08:34
it until end of turn. It gains haste
1:08:36
until end of turn. Permanent. Permanent
1:08:38
is bonkers. Yeah. So
1:08:40
it's also an instant, right? Yeah. Split
1:08:42
second. Split second. Yeah. So yeah,
1:08:45
permanent part, easy to overlook, but you can take their bullets
1:08:47
to sit at all and then go off on it yourself.
1:08:50
If they somehow didn't win with their bullets to sit on
1:08:52
their turn rare these days, but whatever. You can take their
1:08:54
planeswalker. You can take all kinds of things. Also, they just
1:08:56
play a big scary thing. They're
1:08:58
going to kill you with it. No, I'm going to kill you
1:09:00
with it. Yeah. Another thing you can just
1:09:02
do a lot is somebody attacks somebody else or
1:09:05
attacks you. You grab the best thing from somebody else, put
1:09:07
it in front. And if you can organize a trade there,
1:09:10
you can sort of two for one your opponents get rid of
1:09:12
their two best things. That can happen.
1:09:14
That sounds awesome. Yeah. And also,
1:09:16
not very fringe. I've done this quite a
1:09:18
bit is you can give haste to your
1:09:20
own thing on those
1:09:23
big turns where you're like, I
1:09:25
love manneguyser and I like to have big turns. And how often
1:09:27
are we in the case where you're like, they're doing this, this,
1:09:29
and this. Do you have a concordant crotch ropes? Do you have
1:09:31
this? Do you have some way to make that matter now? And
1:09:34
Word of Seasons can also build that role as like,
1:09:36
well, I can give this haste. And it's
1:09:38
like, cool, that's going to do it. So
1:09:40
this all adds up to pretty powerful
1:09:43
stuff. Also, just taking somebody's really important thing
1:09:45
during their upkeep and saying, during this turn,
1:09:47
you will not have it, even if it
1:09:49
is not something that I can actively use
1:09:51
very well often does the sudden spoiling thing
1:09:53
where you're just I will just live through
1:09:55
your turn now. And that's really what I need to do. Right.
1:09:58
And on top of it as the upside of being. Yeah,
1:12:01
complicated. Anyway, okay, I'm
1:12:04
assuming neither of you had a word of seizing on
1:12:06
your list. I love that pick. I do like that
1:12:08
pick, I thought about it. Because again, split seconds, real
1:12:10
nice. So let's go to
1:12:12
honorable, oh no, we wanna recap what we got
1:12:15
here. Yeah, I wanna talk about
1:12:17
the final five before we move on to
1:12:19
the many, many, many other spells that we
1:12:21
could talk about in this category. There's a
1:12:23
lot of those. Jimmy,
1:12:26
what is your pool? So
1:12:28
I have hatred, followed up
1:12:30
by narciss reversal, avian mind
1:12:32
sensor, time stop, and clever
1:12:34
concealment. Nice. So I
1:12:36
think a nice little balance of different types of
1:12:38
effects, and people will not like me for avian
1:12:40
mind sensor and time stop. And
1:12:43
narciss reversal. But they won't see
1:12:45
it coming. They won't see it coming. Well, now they will
1:12:47
if they've listened to this episode. Yeah,
1:12:49
we're telling all our secrets. I'm gonna switch my
1:12:51
list to Rachel's, and then when you play me,
1:12:53
like what the heck? The thing is, what do
1:12:55
you do if you think they might have narciss
1:12:58
reversal? Do you just not play any instance of
1:13:00
narciss? Yeah, okay. Yeah, exactly. How
1:13:03
about you, Rachel? I wound up with Ink
1:13:05
Shield, Ember Cleave, Mercadia's
1:13:07
Downfall, Reigns of Power,
1:13:09
and Smurking Spelljacker. A
1:13:12
lot of combat stuff. I'm ready for
1:13:14
combat coming at me. I'm ready for
1:13:16
combat going at you. If
1:13:18
you might get Rachel, you better block. Yeah, you
1:13:20
better block. Just block. Especially with that Mercadia's Downfall.
1:13:22
It feels bad, but jump block, just do it,
1:13:24
yep. It's interesting, is there a single
1:13:27
green card? I don't think any of us chose a green card, did
1:13:29
we? No, I don't even think there's a green card. No, I do
1:13:31
have a green card on my list. I have a green card on
1:13:33
my list as well. We'll talk about that after this. Yes. Yeah,
1:13:35
I did. This is the first time ever I
1:13:37
made my depth chart, and I just went down
1:13:40
one, two, three, four, five. Yeah, that's pretty wild.
1:13:42
I got my top five, so I'm happy about
1:13:44
that. Racto's Charm, Fury Storm, Sudden Spoiling, Mirror Weave,
1:13:47
Word of Seizing. No green card to be
1:13:49
found, though. No green card to be found. I love
1:13:51
this. Mirror Weave is such a perfect card for this
1:13:53
list. Yeah. What was
1:13:55
the green card you had on your list before we get into honorable
1:13:57
mentions? I wonder what it is about green that makes
1:13:59
it so. sort of less tricky. The
1:14:01
green card that I have, I would say, is probably a pie
1:14:03
break. So it makes sense.
1:14:05
But it's tangle. Oh. I wanted
1:14:07
a green for an instant, prevent all combat damage that
1:14:10
would be dealt this turn. Attacking creatures don't untap
1:14:12
during their controller's next untap. Yeah, yeah,
1:14:14
yeah. Fog freeze. Yeah.
1:14:16
That's nice. It's a I
1:14:19
love tangle in my decks. I decided not to
1:14:21
take it because I had ink shield and I
1:14:23
already had the blue one. So I was kind
1:14:26
of like, I've got fog stuff sort of
1:14:28
covered. But I've had
1:14:30
a tangle force of wield, which feels incredible
1:14:32
when you're like, I cast this bing bong.
1:14:34
And they're like, oh, no. I
1:14:36
cast my 25-foot card. Yeah. I have
1:14:38
to pitch two cards to not
1:14:41
have that happen. Tangle's
1:14:43
a ton of fun to cast. Yeah, it's a very
1:14:45
good card. And my card is similar to arachnogenesis. Yeah,
1:14:48
I have. Again, another fog. I already had time
1:14:50
stops, so I figured Arachnogenesis was on my list.
1:14:52
I had berserk as my next card, actually. Berserk
1:14:54
is a great one. Berserk is my hatred and
1:14:56
Berkeley. Yeah. Yeah, yeah, yeah. It's my
1:14:59
kill you out of nowhere. I also
1:15:02
like that berserk can kill all the opponent's creatures when
1:15:04
they attack. Yeah, because it makes them sack. Yeah. Berserk
1:15:06
is such a great option. I was thinking about berserk
1:15:08
over amber cleave, but. It's funny, though.
1:15:10
We had that category. All of us had that
1:15:12
category. Yeah, kill them out of nowhere category is
1:15:14
huge. None of us talked about tainted strike, which
1:15:16
is also in that category. Yeah. And that was
1:15:18
actually my two away for me. Yeah, I definitely
1:15:20
have it. It's on here,
1:15:22
but I only play it in one deck,
1:15:24
I guess. I think I have it in two.
1:15:27
Yeah, it's definitely a card I've died to a lot.
1:15:30
I've killed people with a lot, and I think is
1:15:32
in the same mold of hatred
1:15:34
and amber cleave berserk. For sure. Yeah. It's
1:15:36
just one mana. Yeah. Yeah. I had all
1:15:38
those cards that are squirreling around. Yeah,
1:15:41
and I like the one mana one, so that's
1:15:43
why I had those two. Yeah. Tainted
1:15:46
strike also can't kill my opponent's things, so
1:15:48
that's why I bumped berserker ahead of it.
1:15:50
Yeah. Although berserk doesn't always kill somebody, whereas
1:15:52
tainted strike, I'd say more often a killing
1:15:54
bullet bow, although they have to have at
1:15:56
least 10 power. Berserk's more flexible than
1:15:59
tainted strike. I would say. Yeah. But
1:16:01
at its most powerful, or it's less likely to be
1:16:03
at its most powerful, because you really need a commander
1:16:05
that's 11 plus power, or a creature that's like 15
1:16:07
or 20 plus power. I don't think I'd run either
1:16:09
in a deck that I'm not going to proactively use
1:16:12
it. You're going to be the one doing it. Yeah.
1:16:14
Like, I don't think I'd throw a tainted strike in a
1:16:16
deck that I'm not reliably going to be able to kill somebody with it.
1:16:19
Right, exactly. And then Berserk being in
1:16:21
green, you're way more likely to have
1:16:23
a green creature that's 10 plus power.
1:16:25
Yeah, duh. More effects. Yeah, exactly. So
1:16:27
yeah. What were some of your other
1:16:30
honorable mentions? Well, Josh, you're actually first on this list.
1:16:32
So why don't you start? Oh, I'm first on the
1:16:34
other one. Yeah, we're still kind of snake-trafft-ing, I guess.
1:16:36
Oh, OK. All right. I
1:16:39
had Ink Shield on my honorable mention. I had
1:16:41
Opposition Agent on my honorable mention. Which I thought
1:16:43
was a top three powerful card. But I don't
1:16:46
play it. I don't like the card. So. It's
1:16:48
like your even mind-sensor, basically. Yeah, but if we
1:16:50
were just dispassionate, time-traveling
1:16:52
supercomputer saying, which is the best gacha card out
1:16:54
there, I think Ink Shield might be there above
1:16:57
it. But Opposition Agent probably in the next one
1:16:59
or two. For sure, very high. I used to
1:17:01
refuse to play that card, so it wasn't on
1:17:03
my list. Yeah, that's the thing about gacha
1:17:05
cards, is we talk about them making the game
1:17:07
and being cool and worth playing for that reason.
1:17:10
I think Opposition Agent is the kind of gacha card that
1:17:12
can be like, oh, this makes the game
1:17:14
a lot smaller and scarier and less
1:17:17
dynamic. It's just definitely a gacha
1:17:19
moment. You know, we talked about even
1:17:21
mind-sensor feeling bad. It's double. Double, yeah.
1:17:23
It feels twice as bad. Yeah, exactly.
1:17:26
And then you have to kill it to cast
1:17:28
your rampant growth. Oh, god. It
1:17:31
definitely should be high on a list of
1:17:33
strictly most powerful, though. Yeah, exactly. I don't think we
1:17:36
really, you know, you want to mention that as, yeah,
1:17:38
it's a gacha card, and it is very good. Yeah.
1:17:40
Yeah, everyone out there knows it exists now. I
1:17:43
would say the honorable mentions for me would
1:17:45
be Withering Boon, which is a great black
1:17:47
card, one in the black instant pay-through-life counter,
1:17:49
a creature spell, which is hilarious.
1:17:51
No one ever sees that coming. And
1:17:54
then Deflecting Palm, surprisingly, didn't make
1:17:56
anyone's list today. This was actually
1:17:59
too, like, after Berserk for me. Yeah.
1:18:01
Yeah, I think with Ink Shield, I didn't take
1:18:03
Deflecting Palm, but it's high on the list.
1:18:05
It's definitely the kind of card that will kill
1:18:07
people, and I've seen people to die to, as
1:18:10
well as come up and this kind of thing. And
1:18:12
then I didn't do Galadriel's Dismissal, but that's also
1:18:14
another clever concealment type card that can actually
1:18:16
feel like your opponent's creatures, which is hilarious.
1:18:19
And then Mystic Reflection, I think, is a card I do play
1:18:21
a lot, but I just didn't find the space for it to
1:18:23
stay on the list. Mystic Reflection is good. That's a great answer.
1:18:27
You can be like, I get a Dockside X.
1:18:29
See, it's a plant. Sorry. It's a
1:18:31
plant. It's a plant, sorry. It's a Josh
1:18:33
Lee Kway token. It's
1:18:35
still pretty cool, though. Yeah, Deflecting Palm,
1:18:38
I really like, and I definitely have it in
1:18:40
a couple of decks, and you win with it
1:18:42
quite often. It does work. I think there was
1:18:44
a time when I played against Kenji. One
1:18:47
game of Commander randomly here or at an event. He,
1:18:49
Deflecting Palm, killed me. And then it was like a
1:18:51
year and a half later, we're playing, and I Deflecting
1:18:53
Palm killed him. Gotcha.
1:18:57
Delayed Deflecting Palm. Yeah. It
1:19:00
deflected over a course of a year. Yeah, exactly.
1:19:03
I used to have a, it was very similar
1:19:05
to Sheldon's list, though. You did this to yourself,
1:19:07
Liz. It was Queen Marchesa, and it had a
1:19:09
lot of gotcha spells in it. And
1:19:12
one of my favorites to cast was Backlash,
1:19:15
which is red and a black for an
1:19:17
instant. It says, tap target, untapped creature. That
1:19:19
creature deals damage equal to its power to
1:19:21
its controller. Rough. And
1:19:24
I did it in response to a Craterhoof.
1:19:27
And it was like, I'd go to combat, and you
1:19:29
just like, you die, actually. You die.
1:19:31
Yeah, you don't even get to
1:19:33
swing. Brutal. And you're like,
1:19:35
I've got it. No.
1:19:39
Amazing. It's
1:19:41
so narrow, though. It's a very hard card
1:19:44
to use unless you have a ton of card advantage or
1:19:46
you're specifically doing Sunforger things.
1:19:48
Which I think, if you're going to run a lot of
1:19:51
gotcha spells, Sunforger is really helpful with that. I'm surprised
1:19:53
I had it farther down my list. I'm surprised
1:19:55
nobody said portal mage. Oh,
1:19:57
portal mage. Which is designed to be very gotcha.
1:19:59
Yeah. Yeah, there's the new
1:20:01
misleading signpost. It's a
1:20:03
mana rock that has a portal mage effect on it. I
1:20:05
think that's kind of really cool. Yeah, so this is the
1:20:07
creature that comes in, and then you can sort of reassign
1:20:09
where attackers are going. I think I've played
1:20:12
it in too many games where it's hard to find
1:20:14
a spot where it feels like you get a lot
1:20:16
out of it. Yeah, it's like, oh, yeah, because you're
1:20:18
looking for the maximum, oh my gosh, I can't believe
1:20:21
that happened. But it's like, OK, two creatures died as
1:20:23
a result or whatever. Yeah, it's like, a lot of
1:20:25
times the whole game will go by, and you really
1:20:28
got attacked by singular creatures every time.
1:20:30
Yeah, yeah. And you're like, this
1:20:33
would have saved me five life, is kind of all it would
1:20:35
have ever done this game. And you're looking for a spot where
1:20:37
it's better than that. And then sometimes, though, you're like, OK, cool.
1:20:39
Well, this is great. I'm going to attack by 12 things, and
1:20:41
now we're going to do the thing. Yeah, but it's like Master
1:20:44
of Warcraft has a similar. Yeah, Master of
1:20:46
Warcraft reads amazing, and then you try to play
1:20:48
it. The scenario
1:20:50
that's in my mind doesn't happen very often. Yeah, yeah,
1:20:52
yeah. One of my favorites that I'm
1:20:54
so glad I get to run is Crafty Cutpurse.
1:20:56
Yeah. Crafty Cutpurse is a
1:20:59
creature. It says, when it enters the
1:21:01
battlefield, each token that would be created under
1:21:03
an opponent's control this turn is created
1:21:05
under your control instead. Tokens. So
1:21:07
see a darkside. Yeah. And defend
1:21:09
the car. Yeah. But you picture all
1:21:12
of those moments, and you're like, ah, I'm going to
1:21:14
get them. And then they have like, Fields of the
1:21:16
Dead, which they're like, all right, I'll stop playing lands.
1:21:18
And you're like, no. Well, yeah, you
1:21:21
really need something that's going to create a lot all
1:21:23
at once for that to work. Yeah, I tried to
1:21:25
run it for a while. I've taken out mostly. I
1:21:27
run it in Feldergrift because I have a way to
1:21:29
like, make it give me hippos. Like, there's
1:21:31
additional synergy. But I did
1:21:33
use it against an ancient
1:21:35
copper dragon, the red one that makes treasures.
1:21:37
Oh my gosh. And I was like, oh
1:21:39
my god, it's happening. And I flashed
1:21:42
in the Crafty Cutpurse in response to the trigger.
1:21:44
And I was like, ahh. And
1:21:47
he rolled a one. It
1:21:53
was already unlikely that they played like, was it
1:21:55
a seven or eight mana dragon, got it to
1:21:57
fly an attack. I had mana open.
1:21:59
It was. And that's an error that
1:22:01
was the equivalent of them were rolling a nat 20. Yeah Person
1:22:04
playing their character in the big game in
1:22:06
the sky rolled a 20 which caused them
1:22:08
to roll one Hey,
1:22:15
at least you got something out of it. Yeah, you're
1:22:17
right. I got a treasure Yeah, one
1:22:19
more card. I wanted to call out that neither of
1:22:21
us said but I think is in the opposition agent
1:22:24
category Well, there's two more notion thief notion. That was
1:22:26
on my list. Yeah, that feels like a card just
1:22:28
power low wise again I don't really play the card,
1:22:30
but I acknowledge is incredibly powerful and then angels
1:22:32
grace I think is another one that oh, yeah
1:22:34
a ton of sees a ton of playing like
1:22:36
siege and stuff and is very powerful But
1:22:40
again, I don't tend to play it. Yeah, it's
1:22:42
like Orem's chant and stuff stuff That's just like
1:22:44
you thought but no you can't do anything this
1:22:46
turn or I'm not gonna die that sort of
1:22:48
stuff Yeah I don't know if those
1:22:50
like the angels grace definitely
1:22:52
has the blow-up potential where they over commit think
1:22:54
you're gonna die and then you Have one more turn,
1:22:57
but I think the big part about it
1:22:59
is is you definitely need that huge that
1:23:02
huge reaction So I
1:23:04
don't know if I would consider Orem's chant one,
1:23:06
but it's a it's not bad for sure
1:23:08
Yeah, no should keep to a wheel or whatever
1:23:10
is yeah, so you're just like or they you
1:23:13
know consecrated things or something Do
1:23:17
notion thieves on the battlefield know yourself out. Yeah, so
1:23:19
be careful, but Yeah,
1:23:23
I mean there's so many that are like That
1:23:27
are really good when the game feels hopeless.
1:23:29
Yeah, yeah, and I think that's cool
1:23:31
Like there's a lot of times when you're digging for a
1:23:33
board wipe You're like only a board wipe will save us
1:23:36
only a board wipe will save us and then you draw
1:23:38
like the weirdest card And you're like this
1:23:40
will also does this save us. It'll
1:23:42
kill one person I
1:23:46
really like gotcha cards because they cause you
1:23:49
to root for weird things. Yeah, like you're
1:23:51
In a scenario often like with word of season
1:23:53
where like I hope they double the power of
1:23:56
their creatures somehow or do something Like that, you
1:23:58
know where you normally when obviously I hope
1:24:00
they play something really scary so I can mirror-weave it.
1:24:02
Yeah, it just gets even more exciting. I hope they
1:24:04
play something awesome, like an exclamation. Normally you don't want
1:24:06
them to do that, but in this case it'd be
1:24:09
sweet. Yeah, and I kind of like that just for
1:24:11
variety and gameplay. Yeah. Yeah. I
1:24:14
mean, being able to cast, like one
1:24:16
we didn't mention was Batwing Broom is really sweet
1:24:18
fog. It's black and white. If
1:24:20
you spend white on it, you prevent all combat
1:24:22
damage. If you spend black on it, you drain
1:24:25
the attacking player for the number of attacking creatures.
1:24:28
And that's one of those things that sits in your hand and you're
1:24:30
like, I don't even have to fog the combat. I
1:24:32
could just cast black, cast
1:24:35
this with black, black, black, colorless, and drain
1:24:37
the attacking creature. The
1:24:39
player, they make you feel very smart and
1:24:41
they make you pay
1:24:43
very close attention to the game because
1:24:46
a lot of them are like only going
1:24:48
to be good in very specific moments of
1:24:50
the game. And you can make a weird deal. Like, how
1:24:52
about you do that? It's a little,
1:24:55
yeah, just do that that way. Or
1:24:57
you make an attack to leave yourself open because
1:25:00
you want them to attack the board. Yeah,
1:25:02
and bait them. Yeah. So you're
1:25:04
trying to craft scenarios, which is fun. It creates
1:25:06
a little mini game. And there's also social interactions
1:25:08
where you're trying to subtly nudge or manipulate people
1:25:10
towards certain actions to open up that little window
1:25:13
you need. I like that.
1:25:15
And I think the fact that it causes you
1:25:17
to be more focused on the game makes the game
1:25:20
more fun. Totally. Yeah,
1:25:22
when you're fully engaged in the game is when the game is the most fun. We
1:25:24
talked a lot about how, we talked
1:25:27
about it in the Game Nights episode, is about how
1:25:30
interaction makes games dynamic. And these are
1:25:32
sort of super interaction spells that
1:25:35
are like take interaction and
1:25:37
turn it into a weapon. And that is
1:25:39
so explosive. And if you're looking for the kind of cards that
1:25:41
are just going to make memories or make your table go, what?
1:25:45
Yeah, like we had a fan come in,
1:25:48
was talking about selfless squire, which just flashes
1:25:50
in and becomes a huge thing and prevents a
1:25:52
bunch of damage. And he's like, it was the
1:25:54
sweetest thing in our play group. And now we're all
1:25:56
afraid of selfless squire. Like that's an incredible
1:25:59
method. I got myself on fire,
1:26:01
so busted. I love that. Like
1:26:03
what a very cool thing for you guys all
1:26:05
to be aware of. Yeah, so
1:26:07
this is all to say, if you're not playing some
1:26:09
gotcha cards in your decks, I think. Try
1:26:11
it out. Yeah, you should definitely do it. You'll be
1:26:13
surprised. I do make it a point to have like two or
1:26:15
three, you know, and
1:26:17
I just think of them as tricky cards. But I
1:26:20
want two or three just weird kind of tricky cards
1:26:22
in all my decks. A,
1:26:24
to maintain my reputation, but also because they
1:26:26
do cause cool moments. We also put
1:26:28
a lot of these in Game Night's live decks. Yep.
1:26:31
Because they make for huge moments and they
1:26:34
like big reactions from the crowd and like
1:26:36
they might be a little dead in your
1:26:38
hand, but if they happen, oh my gosh,
1:26:40
what a stage moment. So they're cool.
1:26:44
All right. To the listeners, what is your first pick
1:26:46
gotcha spell? Did we miss any who came out on
1:26:48
top in this draft? That's a really tough one to
1:26:50
answer this time around. Yeah, yeah. If of course you
1:26:52
even disagree with some of our spells that are gotchas,
1:26:54
or you're like, you know what? I'm all about opposition
1:26:56
agent. Let us know in the comments. I'd
1:27:00
love to see, because again, this is a really broad
1:27:02
category and everyone's got a different play style. Yeah, tell
1:27:04
us your cool story about your gotcha card and what
1:27:06
you did with it. I would love to hear that.
1:27:08
Yeah. And if you're going to Gen Con,
1:27:11
let us know if there's anything we can't miss. Or
1:27:14
if you're gonna come see us, that would be
1:27:16
awesome. We're looking forward to it. Again, that's on
1:27:18
August 2nd. And we'll be around the con hall
1:27:20
as well. Yeah, yeah, we'll be floating around. So if you
1:27:22
miss the show, if it's sold out, which it looks like
1:27:24
it might be, there are other ways to meet us. We'll
1:27:26
be jamming games, doing all that good stuff. Yep, we'll be
1:27:28
there all weekend long. All right, big
1:27:31
shout outs to our sponsors. cardkingdom.com/command. That is the
1:27:33
best place to go to buy all of your
1:27:35
gotcha spells. They have a huge inventory. They got
1:27:37
all the versions. They gotcha. They gotcha. If you
1:27:39
want to get gotcha, no wait. If you want
1:27:41
to gotcha someone else, then
1:27:43
Card Kingdom gotcha. There you go.
1:27:46
Yeah, cardkingdom.com/commands. We love
1:27:48
them because huge inventory, all the
1:27:50
versions, all the different conditions. And
1:27:52
like Rachel said earlier, they are professionals. They're going
1:27:54
to package it correctly. It's all going to come
1:27:56
in one package, all at once to your doorstep.
1:27:59
And. or
1:30:00
ask us on Twitter at jf1 and at joshleaquai. See
1:30:05
you later, alligator. Greetings, humans.
1:30:07
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