Episode Transcript
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0:00
This week on the lark
0:02
has... I'm not too much excited. I
0:04
think at my most hopeful this could
0:06
be something like the next arcane at
0:08
my least hopeful. This could be like
0:10
that Halo series. You won't have the
0:12
day one patch which dropped on D&D
0:15
Beyond. It's so hot right now
0:17
to do this like multi-verse thing.
0:19
Magic the Gathering actually have business
0:21
being there? We
0:23
have a new
0:25
board game coming
0:27
out. It is
0:29
called companion quest.
0:31
The most amazing
0:33
job I've ever
0:35
seen since. Twisted
0:37
Tavern taverns. All
0:39
that and more.
0:41
right now. This is
0:43
the place to do it.
0:46
My name's Benburn and I
0:48
am joined as always by
0:50
Sean Merwin, Dale Kingsville, and
0:52
standing in for James Hake
0:55
this week who's on holiday,
0:57
Logan Reese, aka Roonsmith, welcome
0:59
back to the law cast
1:01
Logan. Thank you. It's been
1:04
a long time coming. I'm
1:06
going to jump in and ask
1:08
you the hardball questions, hard and
1:10
fast here. We're not going to,
1:12
we're not going to, no, no,
1:14
what's the term Selt glove? Breaks?
1:16
Handling? Yeah. Kid gloves, kid gloves. Kid
1:18
gloves. Yeah, taking off the kid gloves.
1:21
Slap me. Are you sad? There are
1:23
no orcs in the new monster
1:25
manual. Is this an affront to you?
1:27
I'll give you one better. I'm
1:29
sad that I have not received.
1:31
any sort of review copy of
1:34
the new monster manual. So I
1:36
haven't seen a single page. Yes
1:38
and no, because orks are essentially
1:40
like they come from Lord of
1:42
the Rings, right? They didn't exist
1:45
before that narrative, and
1:47
they're just a detraction of
1:49
elves. So I'm not up in
1:51
arms about it, but I think
1:53
it is an interesting background
1:56
choice to just be like, nah,
1:58
they're gone. Of all things. What
2:00
about yourself? Do you have thoughts on
2:02
this? I have no satter that they
2:04
are not there, then elves aren't there,
2:06
dwarfs aren't there, gnomes aren't
2:09
there. That's okay. Obviously, Wizards
2:11
made the choice to make orch
2:13
a gullible species, so therefore, why
2:16
have them in the monster manual
2:18
when you have them elsewhere? And
2:20
if you don't like it, make
2:22
your own works. The same as
2:25
humans, right? Yeah, indeed. What's interesting.
2:27
is taking a closer look at
2:29
it, and you might find this
2:31
interesting Logan when you when you
2:33
mention same as humans, is that
2:36
there are no longer any
2:38
species-specific stat blocks that are
2:40
humanoid at all. Every humanoid
2:42
is now described purely by
2:44
the job or class it would
2:46
be, such as scout, spy, night,
2:48
performer, etc, etc. Which feels...
2:51
I do too. I feel like it's
2:53
more of a loric change. Then it
2:55
is in a mechanical change, then it is
2:57
any sort of kind of, you know,
2:59
grandstanding change. To me, it
3:01
feels like they're leaning more into
3:03
making monsters and monster characters feel
3:06
more like the players. The race
3:08
or species that you pick doesn't
3:10
determine anything about your step block.
3:12
It's always been your class-based monsters,
3:14
I think is an interesting choice.
3:17
I like it. Derek Kingsman, what
3:19
about yourself? I feel, I believe and feel
3:21
all the same things. but I kind of
3:23
wish it went in the other, if it
3:25
makes sense, I wish it went in the
3:27
other direction. It's like I'm not, I feel
3:29
like Wizards just made a choice, they're like,
3:31
ah, I mean, which is more in line
3:33
with what we're doing now, let's just not
3:35
put orcs in there. I'm not deeply offended
3:37
by that decision, but part of me is
3:39
just like as a use case for usefulness
3:41
as a DM if I was flipping through
3:43
the book and I wanted to be like.
3:45
Oh, and they come across a band of
3:47
elf warriors that they have to fight. I
3:49
want to be able to, I just think that
3:52
instead of taking out the orcs, I would have
3:54
loved to see them add in little examples of
3:56
like, here are elves you can fight, here are
3:58
gnomes you can fight. I think that would
4:01
have been fun and useful just
4:03
because sometimes I want to do
4:05
that. Sometimes I want my body
4:07
to fight elves and gnomes and
4:09
things. To be fair, I will
4:11
write those step blocks myself no
4:14
matter what. But other people might
4:16
not. Yeah, yeah. I mean, I think
4:18
that's a fair criticism. I was having
4:20
discussions on Blue Sky about the absence
4:23
of kind of templating for species to
4:25
be added to a humanoid stat block.
4:27
So what does an elf knight look
4:30
like versus an orc knight versus a
4:32
dwarf knight? I don't think it's too
4:34
difficult to, I mean, this is me
4:36
speaking personally. I don't think it's too
4:39
difficult to just take the species traits,
4:41
you know, the core kind of combat
4:43
ones, especially from the player's handbook, which
4:46
every dungeon master will presumably also own,
4:48
and add them to whatever stack block,
4:50
as you would adjust any stack block,
4:52
if you wanted to give it that
4:54
unique feel. Yeah, for sure. I don't
4:56
think it's a difficult thing to do.
4:58
I just... I think that there are
5:00
probably a lot of DMs who do
5:03
like to flip to the page in
5:05
the monster manual and just use that
5:07
at the table as they're running. And
5:09
I think it also would be a
5:11
good chance for Wizards to check in
5:13
more specific setting law if they wanted to
5:15
be like, this is how it would feel if
5:18
you were, you know, but I don't know.
5:20
Again, I'm not deeply offended by the
5:22
choice to go the other direction. I
5:24
think both would be motivated by the
5:26
same sort of core principle and it's
5:28
just one, Yeah, I think there's a
5:30
page count being going into it. Sorry,
5:32
go ahead, Sean. What we need is
5:34
really just a lot of humanoid stat
5:37
blocks. Yeah. Because we have the guards
5:39
and we have the bandits and we
5:41
have all those, but they're all very
5:43
low level. It begs the question, what
5:45
happens when you're 12th level and you
5:47
need a guard that's a very strong
5:49
guard? You can go to the guard
5:51
oil stat block and just turn them
5:54
into some sort of, you know, this
5:56
has really, really, really, really good
5:58
armor and... is magically. been
6:00
ignored to your damage, etc.,
6:02
etc. But yeah. Well, there
6:05
are different levels of stat
6:07
block for the humanoids, for
6:09
most of them, I believe.
6:11
So there's multiple guard stat
6:14
blocks, there's multiple Bandits, there's
6:16
multiple performer, etc., etc. etc.
6:18
cultist at kind of scaling CR's.
6:20
The way, like, would you have
6:22
a gang, like a group of
6:24
guard captains, and every person in
6:26
that group is a captain, just...
6:28
for the sake of having the
6:31
CR high, you probably just wouldn't
6:33
call them guard captains at that point
6:35
in world. So there is some kind
6:37
of trying to take that into account
6:39
in terms of providing those staff blocks
6:41
of different CR as there are for
6:43
a lot of monster types in the
6:45
monster types in the monster types in
6:47
the monster types in the monster types.
6:50
As there are for a lot of
6:52
monster types in the monster types. I
6:54
just feel like a lot of the
6:56
discourse around this book as being. Other
6:58
cool great stuff as well. Speaking of
7:00
the monster manual, a little bit of
7:03
news dropped about it. Speaking of things
7:05
that doesn't have, if you've got a
7:07
print copy or you're going to get
7:09
a print copy, you won't have the
7:12
day one patch, which dropped on
7:14
D&D Beyond a couple of days
7:16
ago, 20 monsters in the 2025
7:18
months of manual have received small
7:20
updates, which are noted via the
7:22
D&D Beyond a change log. Most
7:24
changes, incredibly minor for... for what it's
7:27
worth. So Ancient Red Dragon had the
7:29
spell casting action that said once per
7:31
day, that has now been changed to
7:33
once per day each, so that the
7:35
implication being you can cast each spell once
7:37
per day, not choose a spell to cast
7:39
once per day, if that makes difference. So
7:41
it's more changes like that. Are you upset
7:43
if you ordered a print copy and it's
7:45
not going to have these changes in it,
7:48
or do you not think it's that big
7:50
deal? It's nice to have misprint copies of
7:52
stuff, I think. Like I
7:54
have an early early
7:57
release of Grim Hollow.
8:00
missing art and stuff, and that is
8:02
my most prized copy. Yeah,
8:06
there's always those copies. There's one, and
8:08
it might be the one you have, where
8:10
two of the icons for the factions are
8:13
swapped by accident, and it's how you
8:15
can tell whether it was like a first
8:17
print run or a second print run
8:19
is where those icons are within it. The
8:21
other thing worth noting here is that
8:23
if you're using D &D Beyond, these changes
8:25
have been implemented. You won't even have noticed,
8:27
so you don't need to use the
8:29
Orata. It's just been changed within the stat
8:31
block itself. I think Tayos talked about
8:33
this on a previous issue, how D &D
8:36
Beyond just kind of updates things in the
8:38
background, and the change log is not
8:40
easy to find. It took me, I heard
8:42
about this from EN World, and it
8:44
took me a little while to actually
8:46
find the change log to see what
8:48
these individual changes were. So, for people
8:50
who do own the physical book, it's
8:53
a little bit annoying that it's not like a blog
8:55
article or something that you can look up and reference.
8:57
You have to do a little bit of digging to
8:59
see what these changes are. I was literally
9:01
about to ask if they've got
9:03
it up somewhere that's really easy,
9:05
because that's what makes the difference
9:07
between whether it sucks or doesn't
9:09
suck to have the misprint copy.
9:11
Just put out a flyer. Just
9:13
put out a flyer, have it
9:15
right there, really easy. Let's just... Oh,
9:17
new mistakes. They haven't mentioned whether
9:19
or not any of these changes will
9:21
make it to print copies in
9:23
a second run. I'm assuming at this
9:25
point it won't be in the
9:27
first run print copies that are going
9:29
to be released later this month.
9:31
But worth noting, also 157 of those
9:33
monsters from the new Monster Manual
9:35
have been released into the free rules
9:38
that D &D Beyond has mostly low
9:40
CR. Cool. Cool. I
9:42
would take it as more of
9:44
a good faith move if they put some
9:46
more high CR stuff in there, just
9:48
because I don't know, it often feels with
9:50
the free rules that it's like, this
9:53
is your starter rules when you're just trying
9:55
it for the first time and then
9:57
you pay us. And that's totally acceptable. They're
9:59
a company. I fully get it. But it
10:01
would be nice. Just a nice little good
10:03
faith little thing since we had
10:06
such a hullabaloo about the free rules.
10:08
Maybe just check in a couple, a
10:10
couple of struggling batteries. I haven't
10:12
had a look to see specifically
10:15
what monsters they are. Just know
10:17
that they're mostly LOSI are. Your
10:19
mileage may vary. And that's kind
10:22
of the news. The carrying crawler
10:24
is hilariously broken. I don't know.
10:26
It's just another tidear. So the
10:29
carrying crawler's new ability
10:31
will paralyze you when you fail
10:34
a dexterity throw and then
10:36
you can repeat the saving throw
10:38
at the end of your turn. However,
10:40
if you are paralyzed, you
10:43
automatically fail dexterity saving throws.
10:45
Yeah, that's one thing that
10:47
I have noticed in the
10:49
few step blocks that I've
10:51
seen is they mainly just
10:53
changed the wording. So they fixed a
10:55
couple things and in doing so they
10:57
broke other things and there's a lot
11:00
of mistakes that I've noticed popping up
11:02
in stat blocks like I'm so familiar
11:04
with existing errors in the DM's guide
11:06
or in the monster manual where it's
11:08
like oh well that shouldn't be
11:10
able to do that and seeing new
11:12
slight twists to all these existing monsters
11:14
is really funny to sort of compare
11:16
the notes. And then the final little
11:18
tidbit I have here is something that.
11:20
I can't remember where I saw
11:23
this. It was pointed out in
11:25
an article, it might have been
11:27
war gamer.com, and then I wanted
11:29
to have a closer look, and
11:31
I was like, oh yeah, this
11:34
has changed. Initiative has been changed
11:36
in a lot of monster staff
11:38
blocks to add the proficiency bonus
11:40
of the monster to their
11:43
dexterity score, to generate their separate
11:45
initiative now, instead of the plus
11:47
two. used to have. And it's
11:50
a nice little way of ensuring
11:52
that monsters don't get left behind
11:55
considering there are so many class
11:57
and subclass features that give boosts.
11:59
to initiative that monsters did not have.
12:02
The other thing I've noticed about these
12:04
stat blocks is that there is like
12:06
passive initiative on every stat block which
12:08
is 10 plus whatever their initiative bonus
12:10
is for DEMs to just throw it
12:13
into wherever it would slot into within
12:15
the initiative to ensure the monster never
12:17
ends up at the bottom of the
12:19
the order from a bad role. Do
12:21
we any of us use passive initiative?
12:23
Do we think there's a good change?
12:26
I like it. I like it but
12:28
I'm again I'm the kind of DM
12:30
who if I'm if I'm trying to
12:32
make sure that my monster doesn't end
12:34
up lasting initiative or whatever I'm the
12:37
kind of DM who's just like when
12:39
an initiative do I want this wants
12:41
it to go and I will pretend
12:43
to roll and I'll put it there
12:45
like if I'm like I think half
12:48
the party should go before this I'll
12:50
put it halfway if I want the
12:52
whole party to go before I'll put
12:54
it you know I just I'm gonna
12:56
fake it I'm gonna fake it I'm
12:58
gonna fake it. I like to run
13:01
in combats with a bunch of different
13:03
monsters. So rolling for like eight different
13:05
monsters, I have to take a break.
13:07
It's like 15 minutes before we get
13:09
into combat. So just to be able
13:12
to slap those numbers down, it's really
13:14
convenient. A little less math. Yeah. I'm
13:16
in the Dale School of initiative. When
13:18
does it make most of storywise? Especially
13:20
if you have three different kinds of
13:23
monsters and you know that, oh, I
13:25
want the boss to go last after
13:27
them. it's minions run forward and attack.
13:29
I'll take five, take 10, and take
13:31
15 on those three different monsters and
13:33
put them in a little higher than
13:36
they should or a little lower than
13:38
they should depending on the story. Well
13:40
I have a question about that and
13:42
it's going to sound like a critique
13:44
of that strategy but it's not intended
13:47
as because I've certainly been frustrated by
13:49
monsters. Rolling low and just getting whaled
13:51
on by every member of the party
13:53
except that one dude who always rolls
13:55
low and Knows that they've got to
13:58
wait 10 minutes before their turn and
14:00
it is, do you feel like initiative
14:02
is still mechanically relevant if you're just
14:04
deciding where the monsters go? Obviously players
14:06
will have different initiative scores among themselves,
14:09
but does that really matter? It's still
14:11
relevant. It doesn't, I don't just put
14:13
them anywhere. I will roll and in
14:15
very certain, you know, very specific situations
14:17
I will change, but I'm still rolling,
14:19
I'm still... following the dice. It's just
14:22
sometimes I know that if I could
14:24
be me rolling 20s for all my
14:26
monsters and I know if all my
14:28
monsters go first they're all going to
14:30
be jammed in this doorway and all
14:33
of this other stuff I had in
14:35
this room is not going to work.
14:37
So storywise I am going to let
14:39
the players go at least a few
14:41
of them go first. so they can
14:44
come into the room and we can
14:46
have the encounter I decide. And particularly
14:48
if it's like a big set piece
14:50
battle that feels like it's got like
14:52
a key moment in the story or
14:54
something like that, it just I often
14:57
find myself anyway because I'm writing my
14:59
own stack locks. If I catch myself
15:01
trying to finagle the numbers so that
15:03
the chances work in my favor then
15:05
at that point I'm like screw it
15:08
just put it way. it feels right.
15:10
Because if I catch myself going, well,
15:12
but maybe if I just tweak up
15:14
its initiative bonus to a plus seven
15:16
instead, then if I roll, then the
15:19
chances of getting, and that's just stupid
15:21
at that point. Because the rest of
15:23
the time, I almost stopped writing initiative
15:25
bonuses because I was like, I actually
15:27
don't care, I'll just roll a flat
15:29
dice so that I don't have to
15:32
do maths. So if I find myself
15:34
caring about it and trying to like
15:36
play the odds, that's when I go,
15:38
it matters enough to me. that I
15:40
should just put it where it belongs.
15:43
The other thing worth mentioning is that
15:45
initiative order does still matter regardless of
15:47
the monstrand of things for their whole
15:49
player classes where it matters that you
15:51
know you think about the assassin rogue
15:54
where a huge amount of it is
15:56
about who hasn't gone before you in
15:58
initiative in those sorts of things. things.
16:00
And I like designing that sort of
16:02
thing into subclasses as well. So I
16:04
always like the light solution of if a
16:07
monster gets a high initiative, it's allowed to
16:09
hold its full initiative like how you can
16:11
hold a turn or prepare an action and
16:13
let it choose to drop down and then
16:15
keep that initiative for the rest of the
16:18
fight. I know it's silly, but I never
16:20
display initiative because I kind of at least
16:22
for the first round of combat want players
16:24
to kind of be guessing and not
16:27
overly metering where they are
16:29
in the initiative order to be like,
16:31
oh, well, I won't do this
16:33
yet because you're going to go
16:35
immediately after me. So if I
16:38
do this, then you can do,
16:40
you know, some games like, for
16:42
example, the MCDM role playing game,
16:45
draw steel, kind of has that
16:47
as a feature of the game,
16:49
right, where you can strategize around
16:52
where your initiative's going to be.
16:54
players obviously know where everything fell
16:56
in the initiative order and so
16:58
they can just start you know
17:00
kind of strategizing around that i
17:02
like the idea of moving monster
17:04
initiative around in a way that's fair that
17:06
will keep them guessing a little bit so that
17:08
when it does act earlier in the next round
17:11
it's like wait what do that and I kind
17:13
of this that reminds me just a little
17:15
bit of when I was mucky around with
17:17
the ghost design couple years ago and for
17:19
the ghost I wanted it to not be
17:22
manifested for the first part of the encounter
17:24
and so I just rolled like five different
17:26
initiatives and the idea was like the
17:28
first round of things happening it acts on
17:30
one initiative and I have to pick just one
17:32
of those for it to go and then
17:34
on the second round it does it on two
17:37
different initiatives that I pick from the two
17:39
yeah and it just kind of built up over
17:41
time. That's a cool idea, because the
17:43
idea of re-rolling initiative every round always
17:45
felt laborious to me. I mean, we've
17:48
had this conversation before, but initiative itself
17:50
can take a minute or two of like
17:52
loading screen, but you know, the Pokemon, did,
17:54
did, did, did, did, did, did, did, bit
17:57
moment, because everybody's rolling, then you've got to
17:59
put them in. and take down the
18:01
role, the, the, the, you know, who
18:03
got highest, who got next, ten or
18:05
above, etc., etc. etc. And that's always
18:08
felt like it would just be a
18:10
massive pause in the combat to do
18:12
that at the start of every round.
18:15
But if you did it for the
18:17
monster only, rolled them all at the
18:19
start of the combat and noted them
18:22
down. I like that idea. That's cool
18:24
idea. It is called Companion Quest. Co-designed
18:26
I should say, Logan Reese and Mark
18:29
McIntyre. On the Ghostfire team. Logan, tell
18:31
us about Companion Quest. This is a
18:33
cool kind of light-hearted co-op family board
18:36
game that is apparently brutally difficult. Yeah,
18:38
and that's Mark's fault. I remember when
18:40
we started the game, it was like,
18:43
yeah, we want the demographic to be
18:45
anywhere from like six years old, like
18:47
going up. And every time we got
18:49
back to the meeting, he's like, it
18:52
feels too easy. I'm like, yeah. It's
18:54
super fun. I love that it is
18:56
a collaborative game, but just to give
18:59
the rundown, it's a one to four
19:01
player game where you play as a
19:03
gnome or one of these members of
19:06
this family of gnomes. and your job
19:08
is to hunt down a creature that
19:10
is going absolutely haywire because it has
19:13
the ability to open up portals to
19:15
anywhere at any time in any reality.
19:17
And it's basically just kind of on
19:20
a sugar rush. So it's running around
19:22
the world opening way too much, causing
19:24
way too much havoc and these gnomes
19:27
are the only ones who can grab
19:29
it and calm it down. And as
19:31
you go through these certain stages and
19:33
you move further and further toward this.
19:36
you know, along the companion quest, you
19:38
get all your companions, you gather them
19:40
up, they help you play the game,
19:43
change up the dice rolls that you
19:45
have to beat either challenges or move
19:47
further along the quest board. I mean,
19:50
this is a kind of a board
19:52
game spinoff or sequel to Stibble's Codex
19:54
of Companions, which was that your first
19:57
RPG book that we did with Ghostfire?
19:59
Yeah, that's the first one where they
20:01
flew down to LA and we actually
20:04
met and talked about all the concepts
20:06
around it where we started with the
20:08
plushies and the cards and every single
20:11
little monster. It was super super fun.
20:13
That's, you know, what got me into a.
20:15
being a part of this community which is
20:17
super nice and it's nice to be able
20:19
to revisit that IP in a new fun
20:22
way and introduce Stibble's siblings of which he
20:24
has like 11 there's 12 of them. Is
20:26
that all the monsters that you're collecting are
20:28
like directly from the the familiars that you
20:30
could take in fifth edition from Stills Codex
20:33
and companions are the ones you're collecting for
20:35
the board game? I think there's like a
20:37
hundred and seventeen. in the initial book or
20:39
120 or something. But we dropped it down
20:41
a little bit because some of the companions
20:44
are pretty crazy in that book. And it's
20:46
nice to have some more friendly ones,
20:48
ones that would actually join you and help
20:50
you on your adventure. So there's somewhere around
20:53
80 of them in the game and
20:55
just seeing all the art develop. I got
20:57
to do the art briefs, but that is
20:59
not taking any credit away from the
21:01
actual artists who have just done the
21:03
most amazing job I've ever seen since
21:06
twisted taverns. It's such a unique style.
21:08
All the Quest cards and the challenge
21:10
cards are just so beautiful and the
21:12
board. It's been fun to watch that
21:15
develop as it goes forward. It was
21:17
fun to make and it's fun to
21:19
play. I was actually putting together
21:21
some puzzles before we joined the
21:23
call. I've got the box right here. Yeah,
21:25
I mean, the, like you said, the art
21:27
looks amazing. Nick, who works in the Ghost
21:30
Fire Office, came one day and was just
21:32
like, this is the best art I've ever
21:34
seen. And I was like, come on, he's like,
21:36
no, no, this is the best art I've ever
21:38
seen for a tabletop product. I was like,
21:41
okay, fair enough, high praise. And it
21:43
is, it sets the mood really well.
21:45
It's obviously, like, it's a family game,
21:48
it's super, just like inviting, I guess
21:50
is the word that I'm looking for.
21:52
We've, the kind of prototypes we have
21:54
a pretty feature complete from my understanding,
21:57
and the production quality is really high
21:59
on it. working the booth at convention
22:01
will have all our books out and
22:03
we'll give the pitch going down the
22:06
table of super dark and apocalypse and
22:08
here's it here's Stibble's Codex and we'll
22:10
start describing it and people like give
22:12
me that one every time it's like
22:14
oh I love dark stuff so give
22:16
me that one oh and I'll take
22:19
Stibles and it's always the first book
22:21
we run out of and it's it's
22:23
such a great thing and I can't
22:25
wait to see this game I do
22:27
have to ask when you say the
22:29
companions that made it across. I have
22:32
a feeling they didn't, but they're my
22:34
personal favorite. Did the denticles make it
22:36
across? Yep, they're in there. I was
22:38
actually working with them in one of
22:40
the puzzles. Denticles or denticles? I could
22:42
never actually decide. Right, right, right there.
22:45
That's fair. For folks who don't know,
22:47
they're basically like just a handful of
22:49
little teeth with faces. Just undid teeth.
22:51
some next answer was like what if
22:53
I had a little guys I can't
22:55
decide whether they are existentiality terrifying or
22:58
the most adorable thing that I've ever
23:00
seen no they want their way in
23:02
your mouth they are they are terrifying
23:04
oh wow do not fall asleep near
23:06
them the kickstarter for companion quest is
23:08
launching on March 4th how you feeling
23:10
Logan are you feeling ready prepared excited
23:13
excited I've got a bunch of stuff
23:15
lined up actually in that vein I
23:17
haven't announced it yet because we're doing
23:19
the initial play test but with D&D
23:21
Shorts, Ginny D, and Pointy Hat. We're
23:23
going to be doing a live play
23:26
on the 27th if everything works well
23:28
in scheduling is a through line. So
23:30
I'm super excited to do that and
23:32
that's like an early just before the
23:34
launch of the game. I hope everyone
23:36
enjoys it as much as I do.
23:39
What's been the difference for you designing
23:41
for a RPG versus designing for a
23:43
board game? Is that been like a
23:45
change of gears? Absolutely, yeah. RPG is
23:47
heavily narrative. you know you want this
23:49
story to be told and you want
23:52
to make it accessible and with D&D
23:54
it's it's this sort of tough line
23:56
of it's like programming it's well if
23:58
the players do this than that. But
24:00
with the board game, you just set up the
24:03
rules and they play themselves and you just
24:05
get to, you know, come at it at
24:07
face value and enjoy how the mechanics work
24:09
and get surprised by all these these new
24:11
ways that the game sort of plays itself
24:13
as you're trying to figure out how to
24:15
beat it. I would almost argue more fun.
24:18
I don't know. We'll go check it out.
24:20
Sign up for the kick started, get notified
24:22
when it launches, because it's going to be
24:24
fun. Magic the Gathering. Is apparently
24:26
getting a cinematic universe and
24:28
speaking of tabletop games as
24:31
well So D&D cinematic universe
24:33
so last year this is
24:35
kind of tangentially related as
24:37
opposed to tabletop games Magic
24:39
the gathering is getting a
24:41
cinematic universe Hasbro and
24:43
legendary entertainment have announced
24:46
Starting with a film going
24:48
into possibly a multiverse across
24:50
TV and film and then see where
24:52
it'll develop from there can I get
24:54
a whoo! Whoo! Whoo! I, well, okay, here's
24:56
the thing, here's the thing, okay, bear
24:59
with, bear with, bear with, yeah, no,
25:01
bearing, bearing, thank you, because
25:03
it's so hot right now to do
25:05
this like multiverse thing with
25:07
your, with your properties, and,
25:09
and be like, ooh, different
25:11
realities, blah, blah, blah, blah,
25:13
magic the gathering is the
25:15
first time more or less
25:17
that I'm seeing people try
25:19
to leap on that trend
25:21
who actually have business being
25:23
there. Because that's like
25:26
literally the like idea behind
25:28
Magic the Gathering is. So
25:30
yeah, exactly. And so I'm,
25:32
you know, I'm tentatively a
25:34
little bit excited because
25:36
they do they have a suite
25:38
of like characters and favorites and
25:41
stuff like seeing Jay's. That would
25:43
be cool. That would be cool.
25:45
And then like what settings are
25:48
we going to go to? Because
25:50
I have my faves that I would love for us
25:52
to pop in and out of. I would love to
25:54
see a bit of Ravnica. I would love to see
25:56
a bit of Exelon. You know, I would, I think we
25:58
could get something cool. Yeah, I think
26:00
the Magic the Gathering universe is
26:03
extremely fleshed out. I think the
26:05
writers that have been behind it
26:07
for years and decades, honestly, have
26:09
the perfect setting to transition into
26:11
a cinematic universe. And I think
26:13
if it's handled well, I think
26:16
it could top the charts of
26:18
whatever realm it enters. I think
26:20
it has the potential to be
26:22
great, and I'm tentatively hopeful. That's
26:24
all I can say for now.
26:26
Folks in chatter bringing up Innestrade,
26:29
which has a great plot line
26:31
as well, like they have favorite
26:33
settings that they've looked back to
26:35
a couple times, that the story
26:37
has really built up. And I
26:39
just think they have every opportunity
26:42
to make this something really cool.
26:44
So if it's not, it's not.
26:46
I'll be so sad. I'll be
26:48
angry. I mean, even if it
26:50
is cool, my question is. Does
26:52
that fan-based travel? Right. Does the
26:54
fan-based travel from their tabletop trading
26:57
card game to their series, streaming
26:59
series, to the movies, to this,
27:01
to that, to the other? Because
27:03
that's the ultimate question about these
27:05
multimedia things. You can make it
27:07
as spectacular as you want, but
27:10
if you get a... from your
27:12
really loyal fan base and you
27:14
don't get people jumping on the
27:16
bandwagon who are going to go
27:18
to the movie theater to see
27:20
a huge magic gathering movie, then
27:23
is it worth the time money
27:25
effort and hope and all investors,
27:27
right? This is Hasbro, hey investors,
27:29
we've got this going on, look
27:31
at what we're going to do.
27:33
And as soon as it's not
27:36
the major blockbuster that everyone needs
27:38
it to be in order to
27:40
make the big bucks, let's pull
27:42
the plug on it. I mean,
27:44
it's a good question. No, you're
27:46
right. It's a great question. And
27:49
it's a weird one because Magic
27:51
the Gathering, yes, we know. But
27:53
Magic the Gathering is bigger than
27:55
D&D, right? Like it's, it is
27:57
a big enough thing that it
27:59
has all its little subsets. And
28:02
it's like, you know, you've got
28:04
the category of MTG fans who
28:06
are only in it for the
28:08
competition and the card game and
28:10
the mechanics who honestly couldn't care
28:12
very much about the story. Maybe
28:15
they care about the pretty art,
28:17
who can say, but then you've
28:19
also got your subset that are
28:21
people who are kitchen table magic
28:23
players like me who just like.
28:25
They're in it for the story,
28:28
for the art, for all that
28:30
stuff, and they probably would travel.
28:32
But the ultimate question is, is
28:34
this whole, even though it is
28:36
a big community bigger than D&D,
28:38
it's still geek niche. And is it
28:40
big enough or capable enough of
28:43
capturing the hearts and minds of
28:45
people who aren't into, like Marvel
28:47
worked even though it's a niche
28:49
geek thing, because it was... a
28:51
thing that enough people could kind
28:54
of grasp and get into without
28:56
reading comments. Yeah. Will that work
28:58
for MTV? And even though it is
29:00
huge, I don't know, that's a good point.
29:02
I think the main thing that it's
29:04
up to, and you know, the through
29:06
line that it comes down to, is
29:08
if the team that is working on
29:11
it is passionate. Because like you were
29:13
saying, these people who are really big
29:15
into numbers and min-maxing their decks and
29:17
making sure that everything is
29:19
as mechanically, is the same. And
29:21
arcane is a 10 out of
29:24
10 masterpiece. It is a wonderful
29:26
visual experience and the narrative is
29:29
perfect. I think at my most
29:31
hopeful this could be something like
29:33
the next arcane, at my least
29:35
hopeful. This could be like that
29:37
Halo series that had once. Oh
29:39
man, you really did strike both
29:41
ends of the scale there, didn't
29:44
you? I thought I brought everything
29:46
down. That was rough. Arcane is
29:48
definitely what I think of as
29:50
well, particularly because Arcane is relatively,
29:52
I don't know if I want to say high magic,
29:54
especially because the point of that
29:57
series was that not everybody has access
29:59
to magic. at least not in the
30:01
context of the show itself. And then
30:03
Jason Victor kind of gave it to
30:06
everyone. But it definitely has a high
30:08
fantasy feel to it. You've got like
30:10
little orgs running around the place, whatever
30:13
Hymendinger is, and you've got cat people,
30:15
yodle thank you. And you know, high
30:17
technology. One thing that I was worried
30:19
about when the witch TV series started
30:22
was that it would feel a little
30:24
too. for want of a better term,
30:26
geeky for the, for the, not lord
30:29
of the rings, for the Game of
30:31
Thrones audience to transition across, you know?
30:33
Like the more high magic asks, you
30:35
ask of an audience, the less broad
30:38
appeal I think it's going to have,
30:40
and I think part of Game of
30:42
Thrones success was that it felt like
30:45
the sopranos or whatever, but in fantasy,
30:47
like the real story was the intrigue.
30:49
Yeah. I think the Guild Pact is
30:52
gonna be something that they need to
30:54
focus on heavily. Where I believe Jace
30:56
is the living guilt factor, unless I'm
30:58
getting that term wrong. But it's sort
31:01
of the answer to this massive civil
31:03
war question that they've been dealing with.
31:05
So if they explored why that needed
31:08
to come about, and you know, not
31:10
so much the Star Wars like prequel
31:12
level of political intrigue, but if they
31:14
actually explore why the magic is a
31:17
problem and why these people are fighting,
31:19
I think that would be the best
31:21
approach. And I think that they could
31:24
make it appeal to. You know, people
31:26
who don't know anything about it. The
31:28
three years though, as much as I
31:31
think that is what they're looking for,
31:33
because that's how they're going to measure
31:35
success, I don't want them to do
31:37
that. I want them to do that.
31:40
I want them to appeal to me.
31:42
I want them to appeal to other
31:44
MTV fans, you know. And that's the
31:47
tricky, the tricky thing about it is
31:49
that, you know, I think about like
31:51
the Assassin's Cream movie. Right? If we're
31:53
talking about depressing adaptations like, hey look,
31:56
the Assassin's Cream movie, where they're just
31:58
like, hmm, I think not enough people
32:00
who played the game are going to
32:03
understand this. So let's just change the
32:05
entire story. Like why? do this thing
32:07
where they change it so much to
32:10
appeal to new people that they lose
32:12
the original people. Hadn't fallen in chat
32:14
brought up a good idea. They said
32:16
that when the original Pokemon movie came
32:19
out, they offered exclusive like promo Pokemon
32:21
cards. Right, yeah. The cinema. And they're
32:23
bringing up a good point. If you
32:26
offer an exclusive promo card for MTG,
32:28
you're gonna get the geeks into the
32:30
cinema. They're gonna go. And I think
32:33
that kind of a thing, I'm so
32:35
torn on it because I, you know,
32:37
I want them to not completely crash
32:39
and burn, but I also want them
32:42
to make it for the fans. I
32:44
got an electa buzz. I'll always remember
32:46
that. But anyway, it's interesting that you
32:49
bring up our game before as well,
32:51
Logan, because there is a Netflix animated
32:53
series for Magic the Gathering. that's been
32:55
in the works for a while apparently
32:58
it kind of got canned and then
33:00
I think the most recent news is
33:02
that it's back up and running again
33:05
but whether it will be part of
33:07
this cinematic universe whether it's being retooled
33:09
to be part of this cinematic universe
33:12
is not known currently so I think
33:14
it would be I think that's where
33:16
they would probably find actually I don't
33:18
know I was about to say I
33:21
feel like an arcane like series on
33:23
Netflix is where they would find the
33:25
most The greatest possibility of success as
33:28
opposed to a D&D style, honor among
33:30
thieves, style movie, right? They could go
33:32
that. Because then the stakes are lower.
33:34
But doesn't say the initial project will
33:37
be a feature film? Yes, it does.
33:39
Yeah. Apparently, this is very deeply important.
33:41
Niv Mizzit took over is the Living
33:44
Guild Pact. That's true. Yeah, I got
33:46
my war wrong. And I loved him
33:48
Mizzit. So that's all I have to
33:51
say on that. Omnition. I have one
33:53
more question on this, and I know
33:55
it's not necessarily an either or prospect,
33:57
but I am curious about this. is
34:00
whether pushing for a Magic the
34:02
Gathering cinematic universe has become the
34:04
focus in the aftermath of the
34:06
D&D movie not doing as well
34:08
as it could have and them
34:11
not developing a cinematic universe off
34:13
of the back of honor among
34:15
thieves. Like I said, I know
34:17
it's not an either or prospect,
34:19
they could theoretically do both, although
34:21
I assume in some capacity, there
34:24
could be resource limits on money,
34:26
creative people, our time, and so
34:28
are they kind of now pivoting
34:30
and going, all right, the D&D
34:32
movie wasn't what we wanted it
34:34
to be, let's try springboard with
34:36
a Magic the Gathering movie instead
34:38
and see if that can create
34:40
the sympathetic angle. Yeah, yeah,
34:42
I lied. I have another question. Do
34:45
we think, because I don't know enough
34:47
about Magic the Gathering, is there
34:49
scope to backdoor a D&D
34:51
cinematic universe from this one?
34:53
Because we know that some
34:55
Magic the Gathering worlds are
34:57
used for D&D, and I believe
35:00
there are card sets that are based
35:02
on originally D&D settings. So could
35:04
we see like, you know, the third
35:06
Magic the Gathering movie, they fall
35:08
into the forgotten realms or some
35:11
other... realm like that and be
35:13
like, oh, what are you guys
35:15
doing here? And then it's suddenly
35:17
it's a connected D&D, the Hasbro
35:19
Cinematic universe, the Hasbro of this.
35:21
So we have the Mr. Potato Head series
35:23
coming out. I'm down for that. I'd watch
35:25
it. I'd watch it. What was it the
35:27
other day? There was something we
35:29
put on the other day. Where
35:32
Hasbro had their own little, you
35:34
know, the Marvel comic book, flip,
35:36
flip, flip, flip, flip, flip, flip,
35:39
flip, flip, flip, flip, flip, flip.
35:41
And it was the transformers movie.
35:44
Transformers one, or whatever it was
35:46
called. They had a little, and
35:48
it was like, pepper, pig. It
35:51
was like, it was so limited
35:53
in what they could pull from,
35:56
but it was, it was, it
35:58
was done dramatic. correctly
36:00
that has both sold E1 right
36:02
they sold there okay this deal
36:04
is being struck with legendary entertainment
36:07
my old enemy yeah I kind
36:09
of looked at their their previous
36:11
features but I'm not sure how
36:13
much like obviously the the production
36:15
studio has a lot of influence
36:17
on the films but like the
36:19
quality of the particularly nerd and
36:21
IP films they've made swing from
36:23
June to Warcraft. So, you know,
36:26
it's kind of hard to know
36:28
whether that's a mark of, well,
36:30
this is promising, or whether it's
36:32
like, oh, these guys really, or
36:34
whether it matters at all. Speaking
36:36
of things releasing, that will be
36:38
in the distant future, but you
36:40
know what's not, dagger art. Just
36:42
this morning had its release date
36:45
announced for May. 20th, which will
36:47
be releasing first in local game
36:49
stores before a wider release, i.e.
36:51
book stores and anywhere tabletop RPGs
36:53
can be purchased, on June 3rd.
36:55
What is releasing specifically, I hear
36:57
you ask. Well, it's a core
36:59
set, which includes booking cards, so
37:01
they are packaging the card, you
37:04
know, we talked about how their
37:06
character sheets are kind of. You
37:08
know have blank spaces on them
37:10
where you lay cards down to
37:12
construct your character And those features
37:14
are written on those cards. I
37:16
believe that's the way the game
37:18
last worked when I last checked
37:20
in anyway those cards will be
37:23
packaged with the physical book So
37:25
you will get both with any
37:27
purchase of dagger heart There is
37:29
also a limited edition version which
37:31
includes a GM screen dice tokens
37:33
the cards etc etc etc etc
37:35
etc What I'm not clear about,
37:37
because you can also pre-order this
37:39
and get purchase it directly from
37:42
Darrington Press if you want to,
37:44
the release date is the same,
37:46
May 20th, if you do that,
37:48
I'm not sure if the limited
37:50
edition is coming to retail stores
37:52
though or not. I imagine it
37:54
probably would be in more limited
37:56
quantity, but I don't know. That
37:58
wasn't clear. Yay! There you
38:01
go James, I hope that was
38:03
enough of a glazing. Speaking of
38:05
quick fire news, more news is
38:07
developing on the diamond debt. Folks
38:10
remember from a couple of weeks
38:12
ago, Diamond is a large comic
38:14
book distributor that also through its
38:16
subsidiaries distributed tabletop game products. to
38:18
retail stores, predominantly game stores, but
38:21
also other places as well. Diamond
38:23
went into Bankruptcy, filing Chapter 11.
38:25
Now, the Pokemon Company, International, has
38:27
filed reclamation claims for inventory they
38:29
delivered to Diamond within 45 days
38:32
of the Chapter 11 filing. Let
38:34
me rephrase. Basically, the Pokemon company
38:36
is... Give us back our Pokemon
38:38
cards that we gave to you
38:41
to give to other game stores,
38:43
because they don't want to lose
38:45
the product. How this is relevant
38:47
to you, dear viewer, dear listener,
38:49
is that it? You know, this
38:52
is just a sign that there
38:54
may be products that were distributed
38:56
by Diamond that may start to
38:58
see their availability within game stores
39:00
become limited as... Manufacturers and publishers
39:03
try to get back some of
39:05
their stocks so they don't lose
39:07
that revenue or that the the
39:09
value of those products because diamond
39:11
owes the money for those products.
39:14
Oh no. So they can't get
39:16
the money back so they're trying
39:18
to get the products back. Does
39:20
that make sense? Is that clear?
39:22
Yep. So essentially prices are just
39:25
going to go up I think.
39:27
Yeah, potentially. Yeah, this is this
39:29
is kind of going to suck,
39:31
I think, particularly for for Mum
39:33
and Pop game stores that I
39:36
don't think there's a way for
39:38
the Pokemon company or any publisher
39:40
to claim stock back directly from
39:42
a game shop. So once it's
39:44
in the game shop, that's kind
39:47
of where it is to be
39:49
sold. But yeah, until I suppose
39:51
a distributor for these products can
39:53
be found as well. It might
39:56
result in a slowdown. So is
39:58
that the issue? I assume that
40:00
was just like stuff that they
40:02
had in warehouses that was meant
40:04
to be distributed. They're trying to
40:07
collect stuff that has been distributed?
40:09
No, no, the former, they're only
40:11
trying to collect stuff that has
40:13
not been distributed. So within 45
40:15
days, but... In all likelihood a
40:18
lot of that stock has already
40:20
been sold on two game stores.
40:22
So whether or not the Pokemon
40:24
company are going to get anything
40:26
back is unclear. Fright Rags Incorporated,
40:29
another company has also filed for
40:31
reclamation of Terminator trading cards. So
40:33
there's two companies so far. Yeah,
40:35
that whole thing is starting to
40:37
look like a house burning down
40:40
slowly. Good luck to those affected.
40:42
Speaking of being affected by things.
40:44
When you're playing D&D 5th edition,
40:46
sometimes you become affected by a
40:48
spell. But what does that spell
40:51
do? Well, the GM's going to
40:53
have to look it up in
40:55
the player's guide because the new
40:57
monster manual... Now I hadn't looked
41:00
closely at this, so Sean, you
41:02
correct me, because apparently this email
41:04
has said that this, because apparently
41:06
this email has said that this
41:08
question got asked to mastering. So
41:11
I'm kind of curious for your
41:13
take on this. Misty Step, we
41:15
will list a bonus action that
41:17
describes the effect of Misty Step
41:19
instead. And that will make it
41:22
easier for GM's to run the
41:24
monster because they won't have to
41:26
flick to the... to the player's
41:28
guide or use D&D beyond or
41:30
whatever to find the effect of
41:33
that spell. And with the new
41:35
monster manual, it looks like they've
41:37
kind of think entirely gone back
41:39
the other way, or though maybe
41:41
three-fourths of the way back the
41:44
other way, because some abilities read
41:46
like they were probably spells once
41:48
upon a time or might have
41:50
been put in as a spell
41:52
once upon a time. Instead of
41:55
the can trip, fire bolt, a
41:57
character might have fire hurl or
41:59
something instead. and have that described
42:01
as an attack action. But
42:03
there are definitely lists of
42:06
spells within staff blocks
42:08
as well. Sean, good change, bad
42:10
change, neither change. It depends on
42:12
you. It depends on you as
42:14
the game master, depends on
42:17
you as the designer. You have
42:19
more space if you can just
42:21
put Misty Step instead of this
42:23
is what Misty Step does,
42:25
as you just pointed out
42:27
very succinctly. you have to start
42:30
flipping and going through things and
42:32
that takes time. I have seen
42:34
in 2025 is the games are
42:37
going much slower because of weapon
42:39
mastery and because of many
42:41
more bonus actions and because
42:44
of more hit points and
42:46
so on. So if you're going to
42:48
slow the game down already you
42:50
might as well double down
42:53
and just put the spell
42:55
in rather than the description.
42:57
I as the game master want the description
42:59
of anything I might use again and
43:01
again and again. If you're going to
43:03
have the wizard casting a fire bolty
43:05
type spell, then I want it spelled
43:07
out there. What's the distance? I don't
43:09
want to have to look it up
43:11
because I'm going to use it again
43:13
and again and again and knowing me,
43:15
I'm not too bright. I will close
43:17
the book. Go through the round and then
43:19
have to open the book again. So that's
43:21
the sort of thing that I would love
43:23
to see. strange spells that you
43:26
might not use, but it's good to
43:28
know that they're there. Oh, you can
43:30
cast legend lore. I don't need to
43:32
know what legend lore says, but if
43:34
it just comes up that this
43:36
creature needs to cast it, I'm
43:38
probably in a role-playing scene, so I'm
43:40
not so worried about things going so quickly,
43:42
and I can just go look up legend
43:44
lore and be done. But it's a matter
43:47
of space, it's a matter of time, it's
43:49
a matter of all of these things, there
43:51
is no one right answer. But you are
43:54
certainly going to get opinions about
43:56
it from those who feel strongly.
43:58
Dale Logan, do you feel strongly
44:00
either? direction about this? Not strongly. It
44:02
makes me think of, you know, I
44:04
think we talked about this ages ago,
44:06
like when they were still releasing sort
44:08
of unearth Darkana stuff that was looking
44:11
towards the 2024 release. There is an
44:13
increase in cross-referency design, which I think
44:15
is indicative that we're just trending towards
44:17
digital play. I think it's indicative that
44:19
D&D Beyond has a stronger sort of
44:21
place in their mind as they're designing
44:24
and so you don't have to worry
44:26
about those things when you're on D&D
44:28
Beyond because you click on the little
44:30
the little link that is the title
44:32
of the spell and then hover over
44:34
it it pops up and so it
44:37
it just kind of is another sort
44:39
of symptom of that which I don't
44:41
think is inherently positive or negative I
44:43
think it just is and it also
44:45
does make me think of I don't
44:47
know, it casts my mind all the
44:50
way back to my earliest TTRPG days
44:52
when I was fully in Pathfinder where
44:54
monsters have spell-like abilities rather than using
44:56
spells. It was a separated out system
44:58
so that you could do something that
45:00
is basically the same as a spell,
45:03
but you just, you can shorten it,
45:05
you can try, like it doesn't have
45:07
to match the text, so you don't
45:09
have to like put the whole spell
45:11
text block in there, and you can
45:13
tweak it as you need to make
45:16
it. bit the space you have or
45:18
how complex you want it to be
45:20
in that combat scenario. I don't think
45:22
either one of these designs is inherently
45:24
better or worse than the other. They're
45:26
just, they're all choices. They're just choices.
45:29
They're just choices. They're just choices. And
45:31
those choices indicate something about the values
45:33
of the company behind them. The designers
45:35
who are working. Yeah. But I don't
45:37
think that that in itself is good
45:39
or bad. I completely agree with Sean
45:42
and to that kind of that same
45:44
extent Dale Dale where it is just
45:46
a design choice. And if I personally
45:48
were to have any sort of like
45:50
if I wanted a book in my
45:52
hands, how would I want it to
45:55
be designed. I think I would prefer
45:57
this 700 page tome that has these
45:59
monsters that don't just have the spells
46:01
as like, you know, a reference to
46:03
the same way that a player would
46:05
use them. I would want them customized.
46:08
I want them customized. I want that
46:10
monster to have cool abilities that feel
46:12
specific to it. That don't count as
46:14
this huge blanket statement. So when you
46:16
have all these sort of outsourcing like
46:18
Dale was saying where you have to
46:21
cross-reference these five books, but... I would
46:23
prefer to just look at the one
46:25
monster and see everything that it can
46:27
do in cool ways that it's described.
46:29
And that's it. In the new book,
46:31
from what I can remember, and again,
46:34
I don't have, I'd love to have
46:36
the mage stack block or the arch
46:38
mage stack block up in front of
46:40
me to know exactly how they tackle
46:42
it with that one specifically because you
46:44
expect that to have like a list
46:47
of... spells that it can cast right
46:49
because it's major. But I believe it
46:51
is kind of a half step that
46:53
snuck back towards just putting the spell
46:55
in where as I said most creatures
46:57
will have some or a handful of
46:59
unique abilities that they can do that
47:02
is going to be like their typical
47:04
repeated attack that they make each turn
47:06
with a list of like five or
47:08
six spells. Am I not correct, Sean?
47:10
You asked for it. You got it.
47:12
They have multi attack where they can
47:15
do four arcane bursts. is only touch
47:17
or 150 foot range for stabbage spell,
47:19
then spell casting. They have one, two,
47:21
three, four, five, six, seven, nine, ten,
47:23
11, 12, 12, 13, 15, 16 different
47:25
spells. They can cast, many of them
47:28
at will, fly and lightly, twice, twice,
47:30
twice, per day. Okay. They seem to
47:32
have gotten rid of the spell slot,
47:34
thing that 2014 spellcast has had, where
47:36
it would have like, how many spell
47:38
slots of different levels you've got now,
47:41
it's the once per day each. twice
47:43
per day each kind of solution. My
47:45
one, I wouldn't call it a defense
47:47
of putting the spells in like this,
47:49
but the one thing I will say
47:51
is, and maybe the answer is, remove
47:54
the 14 spells and just have four,
47:56
you know, leftover or whatever, is not
47:58
having really chunky. monster stack blocks because
48:00
that's one thing that I is a
48:02
bug bear of mine is when I
48:04
see a monster stack block and it
48:07
takes up like half the page or
48:09
more I'm like next monster yeah yeah
48:11
that couldn't be bothered especially because a
48:13
lot of that text can be
48:15
necessary but nevertheless busy text of
48:17
like this monster has this effect
48:19
This effect ends when this happens,
48:21
but if this happens and this
48:23
effect continues, you know, it's a
48:25
challenge of just how it gets
48:27
worded at that point. I do think
48:30
having like, not just this ability per day,
48:32
but having... a repertoire of like five different
48:34
spells and they can cast two of them
48:36
once a day is fun in the same
48:38
sense that that's kind of how divine magic
48:41
works or I think wizards where you prepare
48:43
the specific types of things that you think
48:45
you're going to do that day so it
48:47
gives the dungeon master a chance to be
48:50
like okay well what do I want this
48:52
monster to be in this circumstance
48:54
where you can kind of remove the spells
48:57
of your own volition? I think my
48:59
brain just betrayed a version of myself
49:01
from the past. Because I can remember,
49:04
I can remember complaining in the early
49:06
phases of the, you know, like the
49:08
Bard rewrite, the thing that they would
49:10
do where they were like, you have
49:13
this spell, this spell, this spell, and
49:15
this spell, or you can choose a
49:17
different spell of X level or whatever.
49:19
Whatever they were doing, that thing. And
49:21
that really bugged me. That really bugged
49:24
me. But just now, I was like,
49:26
yeah, Bed's right. They should. They should
49:28
just give you like four spells that
49:30
they have. Which is exactly, which is
49:33
exactly that. But there you go. We
49:35
all grow and change. Maybe I like
49:37
it for monsters, but not for PCs.
49:39
Hmm? Huh? I mean, that's fair. That's
49:42
a, that's a perfectly fine stance
49:44
to have. This question emailed by
49:46
Marty, by the way, I don't
49:48
know if I mentioned that at
49:51
the top, emailing podcast at ghostfire
49:53
gaming.com, which you can email if you
49:55
want to ask a question. Just as
49:57
Ashley asked and Ashley asking
49:59
about. recapping a campaign, how
50:01
to recap an adventure once it's
50:04
over, usually a multi-session campaign, how
50:06
do you give it a proper
50:08
ending, make it feel like it
50:10
was real, make it feel like
50:12
it happened, make it feel like
50:15
it mattered, make it feel like
50:17
it mattered, how do you recap
50:19
a campaign? Like specifically at the
50:21
end of it? They'd been playing
50:23
for about 10 years, but never
50:26
really finished a campaign, I should
50:28
say. and ended the campaign. And
50:30
now wondering to do a write-up
50:32
that kind of recaps the whole
50:34
of it, or what other ways
50:36
are there of kind of a
50:39
recapping the campaign. Different things you
50:41
can try. I ran the Seville
50:43
Dancing Sun campaign. It took months
50:45
and months and months. And I
50:47
read the written conclusion and I
50:50
sort of took a couple minutes
50:52
to wax poetic on what the
50:54
characters see when they do this.
50:56
I'm not going to spoil it.
50:58
My players were literally, okay, what
51:01
are we doing next? For those
51:03
players, you don't need to do
51:05
too much. Are your players really,
51:07
really invested in their characters? Let
51:09
them, if they know especially that
51:12
this is the end of the
51:14
campaign, tell them. I did the
51:16
campaign, I want to see a
51:18
little description of what your character
51:20
is doing a year from that.
51:23
How is their life changed from
51:25
where they were to where they
51:27
are? And let the player do
51:29
it because it's the player's characters.
51:31
If there are important NPCs, then
51:34
you as the game master, you
51:36
do that. A year from now,
51:38
happy, the the hostler is adding
51:40
in addition to their hotel because
51:42
You save the town and now
51:45
they get to do this and
51:47
their children are growing up and
51:49
or big enemy you just defeated.
51:51
Yeah, is struggling to escape from
51:53
hell. But as they struggle, they
51:55
see just a crack of light.
51:58
Oh, what does that mean? But
52:00
you can do anything like that,
52:02
but be in touch with your players,
52:04
be in touch with your own
52:06
feelings about it, and do what
52:09
makes you feel like it's a
52:11
great ending to this campaign. A
52:13
lot of folks in chat saying that
52:15
it is something that feels like a
52:18
lot of it should be player-led, and
52:20
I agree with that, but I also
52:22
see how. guidance from the DM is
52:24
helpful in that kind of respect. I'm
52:26
trying to think of things that really
52:28
make me feel like fulfilled at the
52:31
end of a campaign. And I've also
52:33
thought about videos. So like I know
52:35
at the end of dusk. Colville did
52:37
like a narrative little write-up and it
52:39
only focused on one of the characters
52:41
but it felt like oh yes this
52:43
is it it's a conclusion it comes
52:45
it all comes together and it feels
52:47
complete I love the end of the
52:49
Dragon Age games when you get your
52:51
little here's what each companion is doing
52:53
at the end and for me I think
52:55
I care more about the dynamics between
52:57
party members than anything else
52:59
so even though I do I do generally
53:02
love the like I don't know, you know,
53:04
the end credit scene, oh, so it's so
53:06
became a lawyer and this person, you know,
53:08
you're sort of, yeah, you stand by me,
53:10
where are they now, 80s movies? But I
53:12
also love the idea of just giving a
53:14
heads up and saying, hey, we're coming up
53:17
to the final session, I would love
53:19
to see you all have little, little scenes,
53:21
and they actually basically do this
53:23
with critical role at the end
53:25
of campaigns where they've all got
53:28
little things that they're like resolution
53:30
about. our characters relationships. So let's
53:32
like figure out what that little
53:34
vignette is going to look like
53:37
and what about you and I
53:39
and what about the group as a
53:41
whole and what about blah blah blah.
53:43
But yeah, I'm just always a big
53:45
believer in ahead of something that feels
53:48
like role play heavy. Just flagging
53:50
it to my players and going,
53:52
hey, I'd love to see a
53:54
little scene about this, leaving it
53:57
in your hands. Boo-bo-boo-bo-boo-boo. Apparently that's
53:59
the camp. Yeah, I actually think that City
54:01
of Mist has a really good idea.
54:03
And then actually as the very end
54:05
of the campaign, just to make sure
54:08
everyone knows, what I do is they're
54:10
all chatting and I get up and
54:12
I put my hat on and I
54:14
stand in the doorway and then I
54:16
look back and I go with a
54:18
twinkle in my eye and then I
54:20
leave. As the closing time place. Just
54:22
like that. Yeah, I actually think that
54:24
City of Mist has a really good
54:26
idea for... It does this at the
54:29
end of sessions, but I think it's
54:31
also really good at the end of
54:33
the campaign. I did like the general
54:35
note of making sure that narratives are
54:37
wrapped up and that people get conclusions
54:39
for just their individual inquiries. But once
54:41
you're done, I think it's really good
54:43
to go around the table and like
54:45
you just finished watching a movie or
54:48
a series, like. you know you have
54:50
a sit down at dinner and you
54:52
talk about all your favorite parts and
54:54
you go around the table and you
54:56
let each player and the DM be
54:58
like oh i love this i love
55:00
when that character or that other player
55:02
did this thing and you just it's
55:04
it's a nice little like post popcorn
55:07
chat and i think that's that's the
55:09
best way to have a feel good
55:11
ending yes and it's kind of like
55:13
you know a lot of people do
55:15
stars and wishes at the end of
55:17
campaign at the end of sessions where
55:19
they just sort of sit down they
55:21
go This was my favorite thing you
55:23
did. This was my favorite thing you
55:25
did for the session. Just a big
55:28
stars thing. Just go, remember when that
55:30
happened? That was so cool. Oh, I
55:32
always wondered about this. What was the
55:34
deal when you did blah, blah, blah?
55:36
I love those comments. You're exactly right.
55:38
Just have a conversation. That's so correct.
55:40
and we've had a wedding, we finished
55:42
a campaign with a wedding once, where
55:44
two characters, two PCs got married, they
55:47
were married in real life as players,
55:49
and then they got married again in
55:51
the game, it was great, it was
55:53
beautiful. But it felt like a very
55:55
nice kind of like narrative ending where
55:57
it wasn't just like, and the villain
55:59
was defeated the end, but it was
56:01
like... these lives continued on, they mattered,
56:03
you know, in some way. Somebody in
56:05
chat. I really like those endings where
56:08
the villain dies and then curtains closed.
56:10
And then that's just it, that's the
56:12
end, yeah. The Macbeth ending almost, of
56:14
like, well, you're king now. I also
56:16
love the like, Godzilla ending, but it's
56:18
like, all was well, or was it,
56:20
due to the egg starts cracking. Yeah.
56:22
Somebody had a really good suggestion in
56:24
chat, and I think this is very
56:27
true of like keeping a journal. during
56:29
the campaign. There's a player that I,
56:31
in my home game, who keeps quite
56:33
a detailed journal with like pictures and
56:35
stuff that they draw in it as
56:37
well and like take photos from the
56:39
battlefield and sometimes stick those in the
56:41
journal. You can't make a player do
56:43
that. That's kind of something that they,
56:45
if you're the GM, that's something they
56:48
instinctually need to do. I keep a
56:50
journal as a GM mainly so I
56:52
remember plot threads. But every now and
56:54
again I'll go back and read that
56:56
journal and look back on it. And
56:58
another player, my wife actually, she does
57:00
drawings of like funny things that happen
57:02
during sessions that usually are like things
57:04
that people said outside of the game
57:07
but kind of put a funny image
57:09
in everybody's head and we look back
57:11
on those years later and are like,
57:13
what was that joke? I don't get
57:15
that all this time later. I think
57:17
there's a... You know, D&D games, when
57:19
they're really cooking, when a campaign's cooking
57:21
and everybody's like into it and their
57:23
characters feel so important and everybody's like,
57:26
you know, on the same level and
57:28
it feels like this is an our
57:30
D&D campaign, this is the D&D campaign,
57:32
you know, like I think everybody's had
57:34
that feeling at least once of this
57:36
is the important campaign that will always
57:38
be important. And then when it's over,
57:40
when it finishes, when it finishes, there's
57:42
an instinct to make it last. somehow
57:44
and I think of the campaigns that
57:47
I've had that have really been like
57:49
that that are now years in the
57:51
rear view mirror and we look back
57:53
on them and occasionally remember yeah remember
57:55
that session when that happened or remember
57:57
when this got said or whatever crazy
57:59
event And those are fun memories to look
58:01
back on that we have no physical
58:04
final token of to be able to
58:06
look back on except for maybe the
58:08
painted minis. But I don't know why
58:10
this quote comes from, but it's
58:12
always stuck with me. It's probably
58:15
some sappy movie, which is a
58:17
thing isn't beautiful because it lasts.
58:19
And I'm kind of trying to
58:21
remember that about some of those older
58:23
campaigns that I've played. That film was
58:26
age of Ultron. Thank you so much.
58:28
Yeah, I think it's a great line.
58:30
Yes, I remember that scene very
58:32
distinctly now. That's right, yeah.
58:34
Yeah, right before he vaporizes the
58:37
last old song. Yeah, it's like
58:39
the only scene in the movie that I
58:41
really like, but it's a good scene. It's
58:43
a good scene. It's a good one. So
58:45
yeah, cherishing those campaigns as they
58:47
happen, but then letting them go,
58:50
not feeling like you have to
58:52
cling to cling to it like it's
58:54
a... Oh wait, oh Darien in chat
58:56
just pitched campaign time capsules. That's fun.
58:58
That's like putting in stuff near the
59:00
beginning and opening them up at the
59:03
end, that'd be fun. Also people have
59:05
brought up means. And I do love
59:07
this thing of like not forcing the
59:09
epilogue to be about it staying in
59:11
game in universe. Yeah, like just looking
59:14
back at the memes you made,
59:16
I audio record a lot of
59:18
sessions I run in order to
59:20
remind myself of what happened, but
59:22
also to watch like a crazy
59:24
like football person who's like, I
59:26
gotta watch my plays and see
59:28
where I could improve. But you
59:30
know, having those audio recordings and
59:32
just keeping little funny snippets that
59:34
happen and. saving them in an
59:36
edit file. Like I don't know,
59:38
there's all sorts of things that
59:40
can be external to the characters
59:42
experience that make it feel like
59:44
a complete whole experience outside of
59:46
the game. I'm just picturing Dale.
59:48
It's like a football American football analyst
59:51
who's like watching the minis on the
59:53
board. Oh, look at that move there.
59:55
Oh, yes. Oh, you notice how went
59:57
to the right flag there and that
59:59
cat? Fireball that was a great
1:00:02
move by it. It's my Super
1:00:04
Bowl. Super Bowl just happened right?
1:00:06
Did Super Bowl just happen? Yeah,
1:00:08
somewhat. Yeah, that sounds like a
1:00:10
dimension 20 conceit for a season
1:00:12
of dimension 20 where they're all
1:00:14
players and the game master is
1:00:16
like the commentator or something. But
1:00:18
that being said, if you enjoy
1:00:20
this episode, the law cast you
1:00:23
should like it before you disappear
1:00:25
because this is the end. More
1:00:30
balloons. If you enjoyed this episode,
1:00:32
then you should check out Roonsmith's
1:00:34
YouTube channel, who guessed at Roonsmith,
1:00:37
where, Logan, where can people find
1:00:39
you if they're looking for you?
1:00:41
Just go to YouTube and type
1:00:44
in Roonsmith. I'm so freaking popular
1:00:46
that I'll pop up. You can
1:00:48
also find my catalog of work
1:00:50
on the Ghost Fire Gaming website,
1:00:53
Ghost Fire Gaming.com, if I'm not
1:00:55
mistaken, under anything pertaining to Elder
1:00:57
Mansey. And then, you know, Kickstarter,
1:01:00
looking forward to companion quest. That's
1:01:02
about it. Yes, launching, going back
1:01:04
to the date, March 4th for
1:01:07
companion quest, go check it out,
1:01:09
links down in the doodily do.
1:01:11
And we will catch you next
1:01:14
week. You can be here live
1:01:16
if you want to, 6 p.m.
1:01:18
Eastern Standard Time, 3 p.m. Pacific
1:01:20
on a Monday, or it is
1:01:23
10 a. on a Tuesday Australian
1:01:25
Eastern time. Good luck to everybody
1:01:27
else, like stars, subscribe, all the
1:01:30
things. I've been Bamburn here with
1:01:32
Dale Kingsmill, Logan Reese, Sean Merwin,
1:01:34
and we will be back next
1:01:37
week with another episode of the
1:01:39
Eldridge Lawcast. Nah, I couldn't get
1:01:41
another effect on screening time, so
1:01:43
I like this. A limp goodbye.
1:01:46
Wiggily, wiggily, woo. That's our new,
1:01:48
wiggly, wiggly, woe. The new... catchphrase
1:01:50
of the old rich looker. Bubba
1:01:53
to Bubba to Bubba to Will
1:01:55
never die then. Wigglety, wiggle, woe.
1:01:57
I don't know, wigglety woo. my
1:02:00
overtake. So I've been for life.
1:02:02
Yeah. The Wiggles are Australian. I
1:02:04
was watching this, um, this Korean
1:02:07
reality show the other day, which
1:02:09
has just the most bizarre but
1:02:11
banging soundtrack possible. Like it's, it's
1:02:13
80% Disney songs that are like,
1:02:15
how do you have the rights
1:02:17
to this? But then in the
1:02:19
middle of it, they'll have like
1:02:21
really cool like pop rock songs.
1:02:23
And then they had the wiggles.
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