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0:00
This week on the Eldridge Lawcast.
0:02
I got so excited that I
0:04
was so sad. Companion Quest has
0:06
launched on Kickstarter. James, you're so
0:08
elfin at all times. Wizards of
0:10
the Coast have shown us their new starter
0:13
set. A little bit of Chris Cox news
0:15
on this podcast. Fristration about
0:17
terrorists. It's exciting about Greyhawk. What's
0:20
a good starting point? What separates
0:22
it from other settings? In the
0:24
long run, nothing. All that and
0:26
more, right now. And
0:31
hello everybody and welcome
0:33
to this week's episode of
0:35
the Eldridge Lawcast, the number
0:37
one tabletop RPG podcast in all
0:39
the realms. And this week, might
0:41
I say, the healthiest. I am joined
0:44
by name is Benburn. I am joined
0:46
as always, I am joined, my
0:48
name is Benburn. I am joined as
0:50
always by Dale Kingsmill, James
0:52
Hake, Sean Merwin. And if you happen
0:55
to be well at the moment, I
0:57
hope you get better soon. I hope
0:59
you feel better soon. Dale, what do
1:01
you think the worst thing about being
1:03
unwell is? For me, it's anything that
1:06
keeps you from sleeping. It's the blocked
1:08
nose, it's the difficulty swallowing, but
1:10
all just like, you can be
1:12
going about your day fine the
1:14
minute that you lie down horizontal.
1:16
It's like, ha ha! I almost feel the
1:18
opposite in terms of like... I
1:20
feel like having a stuffy nose
1:22
lying horizontal can be one of
1:24
the only things that helps. But
1:27
maybe I'm just crazy. Maybe I
1:29
was just desperate. I deal with
1:31
blocked sinuses all the time. I
1:33
recently went to an ear nose
1:35
and throat doctor and learned that
1:37
in addition to probably being allergic
1:39
to dust and grass and pet
1:41
dander, I also have a slightly
1:43
deviated septum, which makes my nose
1:45
just close up at all times
1:47
unless I'm lightly medicated for it.
1:49
getting a cold guarantees that I
1:51
will be mouth breathing for the
1:53
next week. So yeah, I mean,
1:55
I've got nothing new to add.
1:57
It sucks hard. Yeah, now I
1:59
just feel insensitive. Sean Merwin, what
2:01
about yourself? The worst for me is
2:04
I'm always going 100 miles an hour.
2:06
When I'm sick I don't stop and
2:08
I don't realize that I can't go
2:11
100 miles an hour so I'll be
2:13
sitting at my desk working and all
2:15
of a sudden I'll realize I'm like
2:17
lying on the floor and I'm like
2:20
wait why am I lying on the
2:22
floor? Oh because I'm sick and I
2:24
just fell asleep. They've got to take
2:27
care yourself folks, got to take care
2:29
of yourself. And now that we've talked
2:31
about wellness briefly. The wellness of D&D
2:33
might be about to improve because Wizards
2:36
of the Coast have shown us their
2:38
new starter set, which is coming in
2:40
September of this year. We touched on
2:43
this, but we've seen a lot more
2:45
of this starter set now, and it
2:47
is extremely tactile. We got character sheets
2:49
that are cards. We got cards for
2:52
equipment. We got tokens. We got fully
2:54
painted maps. I don't know if they
2:56
were painted, but they're colorful. We've got...
2:59
The stat block cards, we've got everything
3:01
you could need to run a game
3:03
of D&D, seems to be in this
3:06
box. What do we think? Does this
3:08
seem like a good start? When Ghost
3:10
Fire brought me into the company at
3:12
the very beginning to do fables, I
3:15
pitched something like this with a hyper-tactile,
3:17
manipulable, physical aspect, and just reality production
3:19
made it impossible to do something that
3:22
detailed for something that huge. But a
3:24
starter set I think is the perfect
3:26
way to go about it. You know,
3:28
we've been crawling in that direction ever
3:31
since the essentials kid a couple of
3:33
years ago, probably more than a couple
3:35
of years ago now. It's a pre-covid
3:38
product, wasn't it? No, I think this
3:40
is the natural evolution, the final form
3:42
of the D&D starter kid, and I
3:44
couldn't be happier. I like everything that
3:47
I'm seeing. We haven't seen everything yet,
3:49
so I just still have a lot
3:51
of questions, and it could be less.
3:54
helpful than it could depending on the
3:56
game master side of things and what
3:58
sorts of tools and what sorts of
4:00
teaching it does for new game masters.
4:03
One thing that I think they've done
4:05
is solve the conundrum of doing you
4:07
start with building your character or do
4:10
you start with a pre-generated character. That's
4:12
been the age-old discussion with folks in
4:14
my circles about the best way to
4:17
teach. And this splits the difference. This
4:19
doesn't force you to sit with the
4:21
player's handbook and create a character from
4:23
scratch on a not very well-designed. character
4:26
sheet, but it also doesn't just hand
4:28
you a really thick information filled pre-gen
4:30
and expect you to suss out all
4:33
the important information right away. This does
4:35
it a little bit at a time
4:37
and I hope that it does so
4:39
in a way that will help the
4:42
game master teach four to six players
4:44
at once as opposed to having to
4:46
stop and tell each individual player. everything
4:49
that their particular character can and can't
4:51
do. I really like the way the
4:53
character sheet set up the slotting of
4:55
like equipment we've seen, certainly species and
4:58
background also slot. But what I'm, and
5:00
I'm assuming a little bit here, but
5:02
going off the promo images we've seen,
5:05
with the long-sword or the great-sword, I
5:07
think it is, slotting onto the fighter
5:09
or paladin, whatever class is, and it
5:11
has the damage dice that this weapon
5:14
does, kind of printed on the card,
5:16
rather than being lost somewhere in the
5:18
character sheet, so you know, I use
5:21
my long-sword, what damage does it do,
5:23
it's on this card, And I suspect
5:25
and hope the way that it works
5:27
explicitly is that you unslot that sword
5:30
and you slot in that mace whenever
5:32
you change weapon or whatever if you
5:34
discover that mace through the course of
5:37
adventure, which is extremely kind of video
5:39
gamey tactile satisfying, but I also think
5:41
is extremely clear for new players when
5:44
they get a new piece of equipment.
5:46
how that piece of equipment changes the
5:48
dice that they're rolling when they're attacking
5:50
with that you piece of equipment. Because
5:53
they're not looking at some nebulous point
5:55
on the character sheet anymore. They're looking
5:57
at the equipment card to figure out.
6:00
what it does. I think they've said
6:02
that there are spell cards as well,
6:04
although I don't think we've seen those
6:06
in any of the images yet. We
6:09
have in the initial offering they had
6:11
some spell cards. Okay, cool. Yeah, last
6:13
week's bed. Good UI is good UI.
6:16
There are some places in which I
6:18
think it's video game adjacency will probably
6:20
let it down. Like, you know, if
6:22
you look at a weapon slide in
6:25
Baldres Gate 3, right, it will automatically
6:27
fill in things like your strength modifier.
6:29
simply won't be able to be done
6:32
on a card and we'll still need
6:34
a little bit of that drawing a
6:36
line between point A and point B.
6:38
But ultimately it is still a tabletop
6:41
game and so a little bit of
6:43
that is part for the course. Dale
6:45
does this make you excited to introduce
6:48
new people to D&D? It does. I
6:50
mean everything that I said last time
6:52
about this still holds true. I think
6:55
that... the more tactile, the sort of
6:57
more excited people are to get into
6:59
it. I mean, that's the dice is
7:01
like the gateway to the game already,
7:04
you know what I mean? People are
7:06
building little towers out of their dice,
7:08
people are rolling them, people are having
7:11
a good time. The more of that
7:13
we get in there, I think the
7:15
easier it is to sort of grab
7:17
new people's attention and hold it. I
7:20
am curious because the three of you
7:22
certainly have more. understanding of the sort
7:24
of production process than I do as
7:27
far away from it as you may
7:29
think you are you you know more
7:31
than me. What kind of impact does
7:33
this sort of thing like the more
7:36
tokens you add cards sheets like the
7:38
more different kind of elements you check
7:40
into this box? What does that do
7:43
to the sort of production line and
7:45
the costs and things like that? It
7:47
makes it certainly more intensive to manufacture
7:49
especially because... certain components and this might
7:52
not be true for this box specifically
7:54
but like a minute heavy board game,
7:56
something like, I was about to say,
7:59
Gloom Haven, but Gloom Haven doesn't have
8:01
that many miniatures in it. It's Stand
8:03
Ease, isn't it? Something like Dissent, or
8:06
Mythic Battles, Ragnarok, like a Kickstarter game,
8:08
has a lot of, the miniatures are
8:10
manufactured in a separate factory to where
8:12
the cardboard and cards are manufactured, games
8:15
workshop. Apparently, I've heard this more recently,
8:17
manufacture a lot of their cards and
8:19
books and stuff separately to their managers,
8:22
which is why certain things go out
8:24
of stock with them faster than others.
8:26
Because this is all paper and cards,
8:28
basically, there's no plastic aside from the
8:31
dice in this box that I've seen,
8:33
it's probably being manufactured obviously on different
8:35
machines, if not in different locations and
8:38
then assembled. What I am curious about...
8:40
kind of along these lines is what
8:42
the retail price of this will be,
8:44
because it looks like it's gearing much
8:47
more towards a board game experience, at
8:49
least in kind of production design, and
8:51
board games of this scale typically cost.
8:54
I'm talking in Australian dollars here because
8:56
it's what I know, but anywhere between
8:58
like 75 to, you know, 150 AUD,
9:00
so what's that, like 50 to 100
9:03
USD, something like that? Whether it's the
9:05
previous data set, like the, you know,
9:07
the essentials kit was like 20 bucks
9:10
or something, if I'm not mistaken. So
9:12
this does feel much more like it's
9:14
going to be a premium product as
9:16
opposed to, you know, just pick it
9:19
up off the shelf and why not?
9:21
talk about the T-word later in this
9:23
show and so I don't want to
9:26
jump the gun on it if we
9:28
want to wait a little longer but
9:30
take my bait. Take my bait James!
9:33
Well we were planning on talking about
9:35
tariffs and a lot of paper products
9:37
are manufactured overseas from China and imported
9:39
but I'm curious to see if that
9:42
will even affect Wizards of the Coast
9:44
you know a lot of small publishers
9:46
are battening down the hatches in preparation
9:49
for this but if you look at
9:51
the inside cover of your D&D books,
9:53
you'll see that they're printed in America.
9:55
They're printed in the USA, and they
9:58
have been for several years. Wizards Wizards
10:00
moved all their paper manufacturing over here.
10:02
Does this box have minis in it?
10:05
Because if it does, then those will
10:07
probably be of Chinese manufacture, but if
10:09
it's all paper products, I think there's
10:11
a very high likelihood. of the fact
10:14
that its retail price will be unaffected
10:16
by recent politics. I don't think there's
10:18
any miniatures in this box. None that
10:21
we've seen, and I'm going to guess
10:23
there won't be, because we've seen tokens,
10:25
like flat tokens for monsters and standees,
10:27
cardboard standees for characters. But I didn't
10:30
know that that kind of answers a
10:32
question from later as well. So you
10:34
have to listen to the rest of
10:37
this podcast to get your answers. Which
10:39
is, you know, Wizards of the Coast
10:41
concern over... importing things internationally. I didn't
10:44
know that they manufactured their books in
10:46
the US. So that's interesting. Well, here's
10:48
the thing. Just because their manufacture prices
10:50
will not increase does not mean that
10:53
their retail prices will stay the same.
10:55
When stuff like this happens, there is
10:57
a certain amount of understanding that companies
11:00
have that the public is not very
11:02
well informed and a certain amount of
11:04
profiteering that can occur. So, you know,
11:06
if Wizards decided to, say, take advantage
11:09
of a rising tide raising all prices,
11:11
they might very well decide to jack
11:13
up the cost of their D&D books,
11:16
just kind of to keep ahead of
11:18
the industry curve. I think they are
11:20
probably well aware of this dichotomy between
11:22
wanting it to be very accessible and
11:25
easy to pick off the shelf in
11:27
your big box stores. but also making
11:29
sure that the people that buy it
11:32
know that they're committing to something that
11:34
is going to last for more than
11:36
one play session knowing that you're going
11:38
to get get your money's worth it's
11:41
not just going to be set down
11:43
for one night it sounds like it's
11:45
going to be something that you could
11:48
do over and over again maybe the
11:50
idea of the 1999 or 2999 starter
11:52
set is probably gone but if you
11:54
can keep it in that below $50
11:57
range US that still something that probably
11:59
won't deter. the people that they want
12:01
to push this toward which are
12:04
people like us who want to
12:06
buy it and people who have
12:08
kids that want to play and
12:11
they've heard about the game and
12:13
oh here it is oh 4999 yeah that's
12:15
fine a video game is 60
12:17
now so why not 70 yeah or 70
12:19
or more so yeah this seems
12:21
reasonable as long as it comes
12:24
in probably 25% 30% under a
12:26
dissent or a gloom havens MSRP,
12:28
I think you're okay. Yeah, I
12:31
mean those sort of games, I
12:33
think this would be closer to
12:35
a, something like a pandemic, not
12:37
the pandemic is in the board
12:40
game pandemic, which he has, well,
12:42
it has little cubes in it,
12:44
but it's got no other, we
12:46
can't see what's on your shelf, no.
12:49
I got so excited that I was
12:51
so sad. You know, those sort of
12:53
games that again, I'm. Speaking in Australian
12:55
dollars, like 70, 80 Australian dollars, probably
12:57
50 in the US, I think this
12:59
is much more where that would, this
13:01
new D&D starter set would sit as
13:03
opposed to like the 120 to 200
13:06
dollars that a gloom haven or a
13:08
descent can get to because they've got
13:10
a lot of plastic and different things
13:12
in them. I think to its credit,
13:14
like if it sits within that 50
13:16
USD price range or below, it definitely
13:18
answers what Ash from Gorilla miniature miniature
13:20
games calls the Christmas morning test for
13:23
a starter set, which is... Can you
13:25
open this on Christmas morning and be
13:27
playing it by lunchtime? You know,
13:29
can you engage with your Christmas
13:31
present the morning that you have
13:34
it? Which a lot of particularly
13:36
miniatures games. don't necessarily do because you
13:38
need to build the miniatures or you need
13:40
to, you know, the old D&D starter set,
13:42
you need to learn the rules. They've talked
13:45
about how the new adventure booklets, there's three
13:47
booklets in here, one for the caves of
13:49
chaos, one for the wilderness and one for
13:52
the keep on the borderlands as like separate
13:54
booklets that the GM can walk through and
13:56
have described them as being relatively like
13:58
open them and walk. through them as
14:00
you play as opposed to needing
14:03
to read through the whole thing.
14:05
If that's true, it's a great
14:07
Christmas morning thing to get your
14:09
kids into D&D or birthday morning
14:11
thing or whatever it happens to
14:13
be. Whatever the gifting occasion is.
14:15
I'm hopeful it is that way.
14:17
We'll just have to come back
14:19
to it again once it comes
14:21
out. James, you're so Elphin at
14:23
all times. That's what I'm going
14:25
for, Dale. I'm glad it's working.
14:28
Well, speaking of things that make
14:30
great presence, and Elphin. Companion Quest!
14:32
The new board game from GhostVai
14:34
Gaming has launched on Kickstarter. By
14:36
Elphin, I mean No Mish, because
14:38
you play as a family of
14:40
gnomes, companion quest is a one
14:42
to four player co-op board game,
14:44
where a little munchkinny, gremliny monster
14:46
called Googoo has gotten a sugar
14:48
rush, run off through the realms
14:51
and started opening portals to all
14:53
different places, getting monsters coming out
14:55
of portals and water in the
14:57
desert and all sorts of chaos,
14:59
and you. Have to stop them
15:01
by gathering together your companions, luring
15:03
them in with treats. It's not
15:05
that sinister, I swear. But the
15:07
game is apparently quite difficult. It's
15:09
on Kickstarter right now. I will
15:11
throw a link in the... Oh
15:13
my goodness, I just realized I
15:16
don't have the Twitch chat open.
15:18
James, I don't think you were
15:20
on the episode we talked about
15:22
companion quest with Logan. Have you
15:24
had a chance to look at
15:26
this? No, I mean I've looked
15:28
at the Kickstarter page, of course,
15:30
but... What would you tell me?
15:32
Someone who knows nothing about it.
15:34
You know what I love about
15:36
it quite honestly is the fact
15:38
that it is a solo game.
15:41
I am always looking for good.
15:43
solo games, this might sound depressing,
15:45
I'm not sure. But in terms
15:47
of like the commitment to hobby
15:49
that D&D sometimes has, but particularly
15:51
war games and things have, you
15:53
know, you put it all in
15:55
the time of learning the game
15:57
or whatever and then you never
15:59
get to play it because you
16:01
need to get friends together. Having
16:03
a solo game. option is a
16:06
strong sell for me for something
16:08
to do on a Saturday afternoon
16:10
or something like that. So that's
16:12
kind of my strong selling point.
16:14
It's also while the theme of
16:16
it is quite cute and quite,
16:18
you know, the arts are really
16:20
really nice, really dazzling, very family
16:22
friendly. Apparently the game is quite
16:24
difficult, like it is challenging, it
16:26
is, you know, an adult might
16:28
need to walk a child through
16:31
it for the first time, but
16:33
that means that it's appealing to
16:35
people who are maybe a bit
16:37
more hardcore about their board games
16:39
and like a challenge, which I
16:41
find solo games tend to be.
16:43
So is it exclusively solo or
16:45
is it can it be played
16:47
co-op with multiple people? No, you
16:49
can play it co-op with multiple
16:51
people. It passes the Christmas morning
16:53
test. One to four players co-op
16:56
game. This reminds me a little
16:58
bit of a game I love
17:00
that actually, Dale and I played
17:02
a packs a couple years ago
17:04
called Parks. That was a competitive
17:06
game, but that has a solo
17:08
mode to it also. I'm sure,
17:10
you know, in effect, they're quite
17:12
different, but I love the idea
17:14
of games that. you know, or
17:16
designed for before people, but then
17:18
could be paired back down and
17:21
have a special solo mechanic. Yeah,
17:23
I mean, I love arguing with
17:25
my friends over what we should
17:27
do next in the co-op game
17:29
as opposed to arguing with them
17:31
because they just blatted me in
17:33
a different board game. So, you
17:35
know, at least it doesn't get
17:37
personal when it's when you're on
17:39
the same side. The Kickstarter is
17:41
live now for companion quest. Links
17:44
will be up that way if
17:46
you're watching this on YouTube or
17:48
down in the show notes. So
17:50
check it out if it sounds
17:52
interesting. Resident NPC of this podcast,
17:54
Chris Cox, the NPC if you
17:56
will, did an interview. Yeah, yeah,
17:58
yeah. That should be our next
18:00
Ellie's Award, is the MPC of
18:02
the Year. Chris Cox, who is
18:04
the CEO of Hasbro. the parent
18:06
company of Wizards of the Coast,
18:09
and apparently he's a very big
18:11
D&D fan, didn't interview for Semaphore,
18:13
which is a business magazine. Cox
18:15
talking a couple of different topics
18:17
ranging from how he apparently, this
18:19
was kind of a throwaway comment,
18:21
but apparently uses D&D as like
18:23
a team building exercise, or at
18:25
least mentioned that he was playing
18:27
D&D with the sales team from
18:29
Hasbro, which, you know, it's kind
18:31
of fun to think about. Talking
18:34
about Hasbro's strategy around play, not
18:36
storytelling, around creating games and toys
18:38
rather than entertainment products like shows
18:40
and movies, thus the sale of
18:42
E1. Talk a little bit about
18:44
AI and being an AI bull.
18:46
which I'm sure someone will create
18:48
AI art of. And also talking
18:50
a little bit about Hasbro may
18:52
be impacted by rising costs, particularly
18:54
around importing and tariffs within the
18:56
US. Do we need to talk
18:59
about AI anymore on this podcast?
19:01
You know, it's like, for goodness
19:03
sake. Yeah, let's not make this
19:05
the thumbnail this week, got it.
19:07
Yeah, yeah. Like, listen, we're all
19:09
annoyed. Let's leave it at that.
19:11
I do have one probably unpopular
19:13
opinion, and that is that I
19:15
love it when we have a
19:17
little bit of Chris Cox news
19:19
on this podcast. It's always like
19:21
a fun little glimpse into this
19:24
life. It's like, what is happening
19:26
with you? And it can be
19:28
the most boring thing in the
19:30
world, but I'm riveted. I don't
19:32
disagree with you at all. I
19:34
don't think that's an unpopular opinion.
19:36
I mean, with the AI stuff,
19:38
just for the record, I think
19:40
you're right, James. Nothing here is
19:42
being said that Chris Cox hasn't
19:44
said in the past. For the
19:46
record, the context in which Cox
19:49
is talking about AI is talking
19:51
about AI, interests, you know, an
19:53
AI thing that's like, create your
19:55
own my little pony, create your
19:57
own, you know, whatever. Mr. Invent
19:59
a Mr. Potato Head in an
20:01
AI app or something like that.
20:03
I remain bearish in comparison to
20:05
his bullish. He remains bullish. So
20:07
you and Chris Cox, your spirit
20:09
animals can have a fight. I
20:11
love those example ideas that you
20:14
came up with are just like
20:16
what the internet was. a while
20:18
back just all these sort of
20:20
paper dull games online. It's funny
20:22
that they use the we're using
20:24
the terms bull and bear because
20:26
right because who is who is
20:28
Mr. Cox talking to right he's
20:30
not talking to us he's talking
20:32
to potential investors and board members
20:34
and people who hope to value
20:37
value of Hasbro will go up
20:39
based on his comments and not
20:41
go down. So it's this game
20:43
we play between the business side
20:45
and the game side and It's
20:47
funny, it is worth laughing after
20:49
a while. Maybe that's part of
20:51
what I like about it, is
20:53
that it feels like I'm just
20:55
following some random uni student around
20:57
and watching all of their presentations.
20:59
Just in the bucket of popcorn,
21:02
just like, you can do it!
21:04
Yay! I hope you get a
21:06
good grade! Yeah, when consumer-friendly things
21:08
are said, we're like, boo! Hasbro
21:10
strategy moving away from creating entertainment
21:12
products like TV shows and movies
21:14
and focusing more probably on their
21:16
IPs I think is what he
21:18
was talking about more such as
21:20
D&D. Is my little pony actually
21:22
has bro? I just kind of
21:24
pulled that out of thin end.
21:27
It is. There you go. And
21:29
letting kind of licenses take on
21:31
more of that IP risk, you
21:33
know, like if you're creating a
21:35
TV show and you have to
21:37
pay for everything yourself. that's very
21:39
expensive. Whether as if you partner
21:41
with someone who's going to create
21:43
your TV show or your video
21:45
game or whatever it is for
21:47
you. That means that they're taking
21:49
on, you know, a measure of
21:52
the risk, which means it's less
21:54
risky for Hasbro to necessarily invest
21:56
in those ventures. So, completely reasonable
21:58
strategy, I suppose, for a corporation
22:00
to take. I wonder, though, just
22:02
reflecting on this now, what does
22:04
this mean for video games specifically?
22:06
Because Hasbro have talked a big
22:08
game about creating more video games,
22:10
but do they mean licensed games
22:12
out to third party studios, or
22:14
do they mean owning more studios?
22:17
themselves. I would say the former
22:19
because the latter seems to be
22:21
where they get themselves to the
22:23
trouble and start canceling all sorts
22:25
of games that they've started, games
22:27
that they've talked about that suddenly
22:29
don't get talked about. But as
22:31
soon as there is another home
22:33
run with some game or some
22:35
movie or some TV show, then
22:37
we can expect the opposite to
22:39
happen, right? Because then the risk
22:42
makes the huge reward. and everyone
22:44
starts saying well you know if
22:46
Hasbro could make Baldur's Gate 3
22:48
instead of having to license it
22:50
out look at what they could
22:52
have made and so it's a
22:54
it's the revolving door it's the
22:56
pendulum. It's why good games simply
22:58
have such a hard time being
23:00
made by companies concerned with quarterly
23:02
reports right it's like a quarterly
23:04
report doesn't care about incubation time
23:07
for a studio it doesn't care
23:09
about how maintaining its talent will
23:11
preserve, you know, the systemic institutional
23:13
knowledge of the studio for years
23:15
to come. No, it's about how
23:17
many people can we slash every
23:19
quarter to make sure that our
23:21
line continues to go up and
23:23
the consequences. I also moth and
23:25
I both moth in chat and
23:27
I not in chat, just reminiscing
23:29
on how not that long ago
23:32
they bought a studio to make
23:34
video games because they were like...
23:36
You know what we were wrong
23:38
about doing that with movies? Movies
23:40
are expensive. We'll do it with
23:42
video games. I'm just saying I
23:44
know that we still don't know
23:46
100% What's going on there? We
23:48
do. We do. We know that
23:50
they're producing Exodus. Like that's still
23:52
a Hasbro property and that's not
23:55
been a secret for a few
23:57
years now. Exodus is the sci-fi
23:59
video game that's being produced by
24:01
the dude who did chains of
24:03
Vernas or something a couple years
24:05
ago on D&D Beyond, or not
24:07
D&D Beyond, sorry, DM skilled. Um,
24:09
Exodus the, you know, Exodus, we
24:11
all know, Exodus, right? I don't
24:13
know whether Dale's frozen or still
24:15
giving me an incredulous look. No,
24:17
Exodus! I was wondering why your
24:20
tone was getting like more and
24:22
more like frantic. I was like,
24:24
what did I do? You know,
24:26
like, uh, you know, like, uh,
24:28
ready player one, not ready player
24:30
one. What was the, first level,
24:32
level, level one, Amazon's level show,
24:34
the video game show, the video
24:36
game show, the video game show,
24:38
the video game show, whatever, whatever.
24:40
Oh my god, I forgot the
24:42
game, just got a secret level
24:45
bit. That's... Yeah, it was all
24:47
right. For the game that doesn't
24:49
exist. I don't think I watched
24:51
that one. I cherry-picked which episodes
24:53
I watched. Yeah, no, that's probably
24:55
the wise thing. Yeah, no, they're
24:57
still fully invested in video games,
24:59
I believe, but like, is the
25:01
overall... Chris's strategy, it's interesting what
25:03
you were saying before Sean around
25:05
like, you know, the next time
25:07
there's a big hit, the next
25:10
time there's an honour among thieves
25:12
that just knocks it out of
25:14
the park or whatever, or the
25:16
D&D TV show for Netflix becomes
25:18
the new Game of Thrones, everybody
25:20
would be celebrating and they'll want
25:22
to invest in it again. That
25:24
might be the case, but Cox's
25:26
strategy, at least what he's claiming
25:28
in this interview, has always been
25:30
to, you know, big hits like
25:32
that in entertainment in entertainment, are
25:35
risky. Whether Chris Cox's strategy seems
25:37
to be to kind of pull,
25:39
not take the big swings, let
25:41
partners take the big swings while
25:43
we just work on kind of
25:45
producing what we know we're good
25:47
at. That's what he's claiming in
25:49
this. But that's just it. That's
25:51
what I expect and think that
25:53
they should be doing broadly. Like
25:55
if you just had this big,
25:57
I mean. from your perspective as
26:00
a person who was to bring
26:02
in a lot of money, you've
26:04
just had this big failure with
26:06
the movie stuff. You've gone that
26:08
was a mistake. I expect them
26:10
to be doing what you're talking
26:12
about and largely licensing out. But
26:14
I still think that that being
26:16
like no we're gonna purchase a
26:18
studio and we're gonna do all
26:20
the stuff with the video game
26:22
is an insane. I don't think
26:25
that that points in that direction.
26:27
No matter what he's saying right
26:29
now. The studio that is producing
26:31
Exodus at least. I'm going to
26:33
say they owned it before Honor
26:35
Among Thieves came out. I don't
26:37
think that's a recent purchase. They
26:39
may have purchased other studios recently
26:41
that I can't think of off
26:43
the top of my head and
26:45
the comments I'm sure will educate
26:48
us. That's the, that's the, lightly
26:50
and kindly. Texas-based studio, right, that
26:52
we heard about years ago. I
26:54
think you're right, Ben. I think
26:56
that was before the movie came
26:58
out. Is it James Oldlin? James
27:00
Olin who worked I think for
27:02
biowear and worked on Star Wars.
27:04
I think I'm talking about a
27:06
different thing. I think I'm mixing
27:08
two things together is what's happening
27:10
because that has been in place
27:13
for a billion years. Yeah it's
27:15
just a shame. None of us
27:17
can think of what you're actually
27:19
talking about. It is a shame.
27:21
Like I know you're absolutely right
27:23
about something. Well, changing topic slightly
27:25
and this dovetails with what we
27:27
were talking about before, which is
27:29
an expression I've never fully understood,
27:31
because is it like doves stand
27:33
back to back and their tails
27:35
kind of intertwined? Is that dovetailing?
27:38
I don't know. Anyway, it's a
27:40
it's a it's a woodworking thing.
27:42
Oh, that's right. It is too.
27:44
I didn't know that. Dovetailing with
27:46
our conversation earlier and following conversation,
27:48
Chris Cox also mentioned... Hasbro, keeping
27:50
an eye, you know, having a
27:52
bit of concern about the rising
27:54
costs of manufacturing, especially in the
27:56
wake of the rising China tariffs,
27:58
that may need to be passed
28:00
on to consumers. Cox did mention
28:03
this more in reference to their
28:05
like plastics manufacturing of toys and
28:07
things like Mr. Potato Head that
28:09
he did not name D&D or
28:11
Magic the Gathering specifically when he
28:13
mentioned this, which might be answered
28:15
by what you said earlier, James,
28:17
that paper and that sort of
28:19
manufacturing, book manufacturing is done in
28:21
the US, so it's not a
28:23
concern for this. But yeah, you
28:25
know, Hasbro is keeping an eye
28:28
on it. I think the jump
28:30
and, you know, I'm not a
28:32
political commentator, so forgive me if
28:34
I get any of any of
28:36
this wrong. Initially. The United States
28:38
introduced a 10% tariff on imports
28:40
from China back in February-ish, about
28:42
a week or so ago, two
28:44
weeks ago, that tariff jumped to
28:46
20% on manufacturing goods, or things
28:48
imported from China into the US,
28:50
saying nothing of the Canada-Mexican tariffs,
28:53
which has caused concern for companies
28:55
where they've gone a 10% increase
28:57
was something we could probably have
28:59
swallowed. a 20% increase is something
29:01
that we absolutely cannot and, you
29:03
know, we'll need to figure things
29:05
out whether that is internal price
29:07
restructuring, you know, cost restructuring or
29:09
external. For the record, Chris Cox
29:11
did not say that. Those are
29:13
kind of implied information from the
29:15
next topic, speaking of tariffs, which
29:18
is that Mike Didimus... of board
29:20
game wire wrote an extensive article
29:22
discussing how board game publishers, particularly
29:24
independent board game publishers, are getting
29:26
extremely nervous about the current situation
29:28
with tariffs. Rascal also did an
29:30
article about this, if you want
29:32
to go check them out, I'll
29:34
throw, I don't have links on
29:36
me to throw into the twitch
29:38
chat, I apologize, but I'll throw
29:41
them into the show notes. Yeah,
29:43
particularly because a lot of board
29:45
games, particularly those with plastic components,
29:48
but even those manufactured with cardboard
29:50
or paper components, are manufactured overseas.
29:52
And so there's a lot of
29:54
concern coming out of publishers such
29:56
as. Tetix, who published Deep Regrets,
29:58
Stonemire, who published Wingspan, Letter Games,
30:01
Root and Arks, the Board Games,
30:03
if you're familiar, Renegade Games, who
30:05
published HeroScape, but also, I believe,
30:07
published Vampire Massacre Raid. A lot
30:09
of concern from these companies about
30:11
the rising cost of importing. goods
30:14
manufactured overseas. You know, this is
30:16
what I'm talking about, right? Wizards
30:18
has the enormity of Hasbro's corporate
30:20
machine, which gives it access to
30:22
U.S. publishers, because U.S. publishing is
30:24
more expensive than in China, because
30:27
China's industry is largely based around
30:29
industry and not sort of post-industrial
30:31
consumer goods in the way that
30:33
America is. a lot more expensive
30:35
than it is outsourcing it overseas.
30:37
And because the margins are so
30:40
thin for tabletop gaming, the only
30:42
way that some of these indie
30:44
publishers can publish what they do
30:46
is because of recent sort of
30:48
explosive advances in publishing on the
30:50
sheet with overseas publishers. You know,
30:53
American studios could do everything in
30:55
America, support local industry, all that
30:57
stuff. I don't think that's a
30:59
bad thing in any way. The
31:01
frustration about terrorists is mostly about
31:03
brute forcing this sort of decision
31:06
on rather than making a ground
31:08
up grassroots. method of improving American
31:10
industry, right? It's going to incite
31:12
trade war. A lot of people
31:14
are going to get hurt. People
31:16
who have made plans based on
31:19
the current state of international trade.
31:21
Because ultimately it's not big companies
31:23
like Hazra who are caught in
31:25
the pinch buy it. It's little
31:27
guys, little indie publishers who are
31:29
making money that would be. rounding
31:32
errors on how to balance sheets
31:34
are ultimately the people who are
31:36
going to get priced out by
31:38
this sort of trade war that's
31:40
going on. Yeah, the concern, as
31:42
somebody pointed out in chat, in
31:45
terms of movie industry in a
31:47
month, from board game manufacturers that
31:49
I've been reading, is that like
31:51
the machines, the skills, the knowledge
31:53
of how to manufacture, especially at
31:55
scale, certain components for board games,
31:58
just doesn't exist. in the United
32:00
States. It's not just a matter
32:02
of going like, all right, well,
32:04
let's turn on the US machines
32:06
now and now we'll build them
32:09
here. You know, that's theoretically what
32:11
tariffs are intended to do. I
32:13
believe as someone who's, again, not
32:15
a political commentator, so correct me
32:17
in the comments if I get
32:19
this wrong. And that's, you know,
32:22
it's going to be... companies that
32:24
may not be able to make
32:26
that transition, they might not survive
32:28
that transition if it's forced upon
32:30
them and takes, you know, several
32:32
months, if not years, to be
32:35
able to spin up that sort
32:37
of manufacturing in a different nation.
32:39
Yeah, I mean, Roman in chat
32:41
says it very succinctly, terrorist work,
32:43
when you already have industry in
32:45
the country and it's being undercut
32:48
overseas. I mean, we used to
32:50
have industry in America. We decided
32:52
we wanted... things cheaper. We want
32:54
a cheaper plastic knickknacks and cheaper,
32:56
well mostly plastic knickknacks if the
32:58
McDonald's toys of my childhood or
33:01
anything to go by, but it's
33:03
sort of, it's sort of affected
33:05
everything at this point. So if
33:07
we want to produce and you
33:09
know, there are ways of doing
33:11
it that are less explosive than
33:14
what's going on right now will
33:16
even. work. Well, I'm glad that
33:18
you've kind of mentioned that because
33:20
one of the big concerns coming
33:22
out of the board game wire
33:24
article wasn't necessarily the rising tariffs
33:27
themselves, but also the uncertainty, speaking
33:29
specifically about the Canadian Mexican tariffs,
33:31
about them being introduced. I believe
33:33
in February, and it was like,
33:35
all right, they're on. And then
33:37
it was like, well, let's put
33:40
them off for a month, and
33:42
then March hits, and it's like,
33:44
all right, they're on again. And
33:46
then last I heard, and get
33:48
correct, if I'm wrong, they're off
33:50
for another month. You know, so
33:53
it's kind of this, you don't
33:55
know what to do, even the
33:57
China tariff starting at 10% and
33:59
then rising kind of apropo of
34:01
nothing up to 20% will they
34:03
rise again, will they rise again,
34:06
will they go down, will they
34:08
go down, They're figuring out whether
34:10
they need to put their prices
34:12
on to consumers, which is not
34:14
an easy decision because if tariffs
34:16
come down, then it's not as
34:19
easy as pulling your prices back
34:21
down on a product because retailers
34:23
and distributors have already paid a
34:25
certain cost for them that have
34:27
theoretically overpaid at that point. Yeah,
34:29
I'm starting to get lost in
34:32
my own thoughts here, but go
34:34
check out the board game wire
34:36
article if you want a more
34:38
nuanced take on this. And then
34:40
speaking of which this kind of
34:42
a separate topic but possibly related
34:45
I don't want to draw a
34:47
thread here that doesn't exist but
34:49
I believe Michael in chat was
34:51
asking this before drive through RPG
34:53
print on demand services are also
34:55
seeing a price rise which is
34:58
coming in April. At the start
35:00
of April, Sean, do you, sorry,
35:02
I didn't put the list down
35:04
on the look, don't you, do
35:06
you have the rising costs that
35:08
are coming to drive through our
35:11
PG? All right, I'm doing this
35:13
without a net, folks. Are you
35:15
ready? For soft cover, I believe,
35:17
black and white, it is. going
35:19
to go up in the US
35:21
20% to 50% whereas in the
35:24
UK it is a less of
35:26
an increase maybe like 3 to
35:28
6% however the opposite whether there
35:30
was soft cover or hard cover
35:32
the opposite is going to go
35:34
up even more than that 20
35:37
to 50% so depending on the
35:39
size of the product you could
35:41
be paying 50% or more in
35:43
addition to what you have been
35:45
paying color printing soft cover hard
35:47
cover will not be as drastic
35:50
an increase but it will still
35:52
be a slight increase. more expensive
35:54
coming April 1st if you do
35:56
print on demand through drive-through. And
35:58
it's starting April 1st because it's
36:00
a joke! It is a joke
36:03
but not the kind that you
36:05
want. This is what I didn't
36:07
say on Mastering Dungeons, but it's
36:09
still a podcast you should go
36:11
check out, which is that drive-through
36:13
RPG runs its print-on-on-demand service in
36:16
the US and in the UK.
36:18
Right, so if you're a US
36:20
citizen and you, or you're living
36:22
in the US, I should say,
36:24
and you print on demand from
36:26
drive through IPG, it's printed in
36:29
the country and then sent to
36:31
you. The reason drive through IPG
36:33
have cited these relatively drastic increase
36:35
in prices is increased supply costs
36:37
in the US, so whatever is
36:39
used to manufacture those books, be
36:42
it paper, paper, ink. I don't
36:44
know, upkeep for the machines, whatever
36:46
it happens to be. And also,
36:48
I noted, Sean, when you read
36:50
off the list of increases, that
36:52
the prices are increasing a lot
36:55
more in the US than they
36:57
are in the UK. For sure.
36:59
Now, I don't want to draw
37:01
a thread that doesn't, this is
37:03
pure speculation, maybe even conspiratorial, I
37:05
don't know, until stated. But is
37:08
this issue, the fact that tariffs
37:10
are making it more expensive to
37:12
import the materials used to print
37:14
these books? or are the materials
37:16
created within the US? That I
37:18
don't know, but it occurred to
37:21
me as a, not an incredible
37:23
coincidence, but a coincidence nonetheless. After
37:25
this, therefore, because of this as
37:27
a fallacy, but sometimes it is
37:29
because of this, because it's after
37:31
that. So I think it's not
37:34
a leap to understand that prices
37:36
are going up for reasons and
37:38
paper ink, etc. Is one of
37:40
the... come out of these that
37:42
are going to increase as well?
37:44
withstand the storm, I could imagine.
37:47
Manufacturers wanting to hold on to
37:49
something of a stockpile in case
37:51
things get worse because there's no
37:53
clear understanding of whether or not
37:55
things are going to give worse
37:57
or better. And so you don't
38:00
want to lose money betting against
38:02
things getting better or things getting
38:04
worse, I think, kind of a
38:06
double negative. Yeah. Pontification rather than
38:08
statement of fact on that one
38:10
in particular, but as in what
38:13
I was saying, not what James
38:15
was saying, because I agree with
38:17
you James. But Sean, what were
38:19
you saying as well? I thought
38:21
you had a really salient point
38:23
for folks that had backed RPG
38:26
kickstaters that were being delivered through
38:28
print on demand on drive through
38:30
RPG. Right. You have to feel
38:32
for the people who created these
38:34
things and collected money based on
38:36
print on demand being done through
38:39
drive through expecting a certain cost
38:41
and now that cost will have
38:43
increased. So. Hopefully, these smaller publishers
38:45
who have given that option for
38:47
folks are going to be able
38:50
to weather the storm of these
38:52
increased printing prices if they collected
38:54
the money before April 1st and
38:56
then have to deliver after. Speaking
38:58
of all of that, it's time
39:00
to wash our mouths out with
39:03
a fun topic. Let us jump
39:05
to some listener emails at podcast
39:07
at ghostfyingaming.com. You on your listener
39:09
email answered. If it's to do
39:11
with politics, maybe send it to
39:13
a more equipped podcast. But if
39:16
it's to do with table to
39:18
my beaches, then you can send
39:20
it here, like Frantashak did, asking
39:22
about viable party patrons. How do
39:24
you create a villainous warlock patron
39:26
or cleric deity that doesn't work
39:29
against the interests of the entire
39:31
rest of the good aligned party?
39:33
What could a deity ask for?
39:35
that isn't going to make one
39:37
character inviolable and always clashing with
39:39
the rest of the players. These
39:42
days it feels like a lot...
39:44
of the evil we see in
39:46
the real world is sort of
39:48
incompatible with any kind of collaboration.
39:50
A lot of chaos spreading chaos.
39:52
But it's kind of worth remembering
39:55
that there are absolutely villains. both
39:57
in fiction and in real life,
39:59
who are happy to work with
40:01
people whose goals align only tangentially
40:03
with theirs. People who can, let's
40:05
say a warlock patron like Asmodaeus,
40:08
right, this divine puppet master, who
40:10
is happy to have wheels within
40:12
wheels, and sort of benegessorit, like
40:14
a person whose plans are measured
40:16
in centuries. Very happy if Asimadais
40:18
can tip the cosmic scales by
40:21
actually doing a little bit of
40:23
good in the world. In the
40:25
Mordenkainen's books, Mordenkainen often talks about
40:27
how it's a very good thing
40:29
that demons and devils are endlessly
40:31
blood warring against each other because
40:34
if they were not and they
40:36
were united in their alignment against
40:38
the Celestials, all hell would break
40:40
loose, literally. One can see this
40:42
sort of chess master patron wanting
40:44
exactly what the party wants because
40:47
he knows the greater game. Yes,
40:49
yes, yes, yes, yes. Very good,
40:51
very tasty. I live for this
40:53
stuff. I talked about it a
40:55
little bit when I did my
40:57
sort of packed burner warlock where
41:00
I was talking about how I
41:02
wish that warlocks had a little
41:04
bit more in built stakes in
41:06
terms of I love that creeping
41:08
build of like... they're not asking
41:10
much of you. They're not asking
41:13
that much of you. They just
41:15
want you to, you know, steal
41:17
this necklace from the, you know,
41:19
baker's daughter and then leave it
41:21
on this mountain side in the
41:23
moonlight. You know what I mean?
41:26
Like, it's like, whatever. Or, you
41:28
know, you get this message from
41:30
so and so and you pass
41:32
it on to another. But like,
41:34
they're not asking that much of
41:36
you because you are... just a
41:39
single porn in a greater game.
41:41
And they see the big picture,
41:43
you only see the small picture.
41:45
I love that stuff, and I
41:47
love the idea of it creeping
41:49
up and up and up until
41:52
you reach a point where you
41:54
go, oh, this is the thing
41:56
I don't want to do. But
41:58
I've already put myself in debt.
42:00
I love that tasty, tasty, tasty.
42:02
And actually, yeah, I was just
42:05
going to say a guy called
42:07
Thomas Pinkham. took that concept and
42:09
built it out into this whole
42:11
thing and they have whole tables
42:13
in their packed burner product that
42:15
are just little things that your
42:18
patron might ask he be sorry
42:20
about your organization. I was just
42:22
going to add on to that
42:24
and say eventually there will come
42:26
a point if the PCs are
42:28
clever that they'll cotton on to
42:31
what's happening and they'll be like
42:33
oh that's a bridge too far
42:35
from me actually and I think
42:37
it's perfectly reasonable for the patron
42:39
to go that's fine I've got
42:41
other things for you to do
42:44
and then have some other agent
42:46
of that patron do the nasty
42:48
work that got the PC's hands
42:50
dirtier than they were willing to
42:52
do. And that's a great villain.
42:54
That's a great session level villain
42:57
for like a competing interest of
42:59
your patron to all of a
43:01
sudden be in your way. And
43:03
think of it as well in
43:05
terms of like, maybe you're asked
43:07
to like assassinate this tyrant king.
43:10
They're a bad dude. Why wouldn't
43:12
you want to do that? But
43:14
if you look at the broader
43:16
picture you take out that king
43:18
suddenly war happens like it can
43:20
have these grander implications and what
43:23
does a party do when faced
43:25
with that? Do you still kill
43:27
the tyrant king who's a bad
43:29
guy who you do want to
43:31
kill? Or do you now have
43:33
to protect that guy because of
43:36
the broader implication? You know, there's
43:38
all these different fun things that
43:40
you can play with. I think
43:42
it's also worth mentioning. And this,
43:44
this, all of this goes as
43:46
well for deities, for clerics and
43:49
things like that, if you wanted
43:51
to cover that as well. You
43:53
know, I mean, I think of,
43:55
what's the, what's the angel in
43:57
the sort of pre-story for, for
43:59
descent into a Venice? Zeriel. Zeriel.
44:02
See, that's fun. Like, you can
44:04
do it with angels too. I'm
44:06
just saying like. there's this room
44:08
there, it's not only your creepy
44:10
wallop patrons, but it's also worth
44:12
noting, it's fine for it to
44:15
be a thing that occasionally comes
44:17
up and does like get in
44:19
the way of your party. It
44:21
is fun for the wallock player
44:23
who has deliberately chosen that flavor
44:25
in that class to get an
44:28
episode or a mini arc in
44:30
the grandest story where it is
44:32
like, no, now that that patron
44:34
is like a real. adversary for
44:36
your party and you have to
44:38
deal with that right now now
44:41
you are being you know confronted
44:43
with this and have it be
44:45
a big deal I don't think
44:47
it's a bad thing to have
44:49
it be a big deal as
44:51
long as it doesn't take over
44:54
the entire thing yeah yeah I
44:56
agree especially if it's kind of
44:58
building towards something like you talk
45:00
about the the king What if
45:02
his eyes are like artifacts, you
45:04
know, these ancient stones that he
45:07
has in his face? And they're
45:09
the some some source of his
45:11
power and at the end of
45:13
the campaign once he's defeated you
45:15
have to take the eyes Because
45:17
that's what the patrons after maybe
45:20
they're the eyes of another god
45:22
that was slain, you know, and
45:24
so then the warlock has to
45:26
convince the other players in the
45:28
party. Hey I could give these
45:30
to my patron, you know, and
45:33
it's not a conflict, it's not
45:35
stopping anybody from accomplishing their goals
45:37
necessarily, but it's drama that gets
45:39
the players kind of discussing and
45:41
debating among themselves, and then whatever
45:44
happens to that artifact can go
45:46
on to affect the rest of
45:48
the campaign, whether, you know, they're
45:50
given to the patron and then...
45:52
another villain comes along who now
45:54
is using them and it's like,
45:57
wait a minute, isn't that guy
45:59
an ally of it? Uh-oh, what
46:01
did we do? Or the party
46:03
decide to keep them and one
46:05
of the players is like, actually
46:07
I could use these and now
46:10
they're suffering some sort of, dare
46:12
I say, not that everything should
46:14
come to this, but transformation or
46:16
curse because they chose to keep
46:18
the eyes instead, you know, so
46:20
I can... The other thing I
46:23
say, the flip side of this
46:25
is also ensuring that... the players
46:27
and I know this is a
46:29
well-worn topic I suppose but like
46:31
the other players in the party
46:33
aren't being kind of the the
46:36
the causes of conflict I had
46:38
a player and this is this
46:40
is a positive story in our
46:42
group but it could be a
46:44
negative story in a different group
46:46
where one of the players was
46:49
just absolutely unyieldingly hated any sort
46:51
of evil deity or patron and
46:53
was got to a point where
46:55
they were they were butting heads
46:57
with the warlock so much, you
46:59
got to the point where they
47:02
started fighting each other and I
47:04
had to have the deity, dais
47:06
X Makana appear in person and
47:08
cast a modified memory on this
47:10
character so that they forgot that
47:12
the other character was a warlock
47:15
and had to believe from then
47:17
on they were a cleric or
47:19
something else. And it was just,
47:21
we need to, the campaign needs
47:23
to continue. We can't, you know,
47:25
keep having this conflict, you know,
47:28
so. It's not just sometimes the
47:30
warlock isn't the problem just saying
47:32
that's the most interesting use of
47:34
modify memory I think I've ever
47:36
heard of where it's like even
47:38
the players were like we kind
47:41
of need to resolve this and
47:43
the only way around it is
47:45
I'm gonna physically make sure my
47:47
character can't can't realize what's going
47:49
on that's good I like to
47:51
quote the infamous dark helmet here
47:54
from space balls right evil will
47:56
always triumph over good because good
47:58
is stupid And you don't need
48:00
to be a genius to out
48:02
with the good players, right? As
48:04
Modius wants you to raid that
48:07
temple over there, I'll just tell
48:09
the players that that temple captured
48:11
these good folks or actually have
48:13
your people capture the good folks
48:15
and take them there and donate
48:17
them to the cause. And then
48:20
you've just set the players off
48:22
on, you know, it's not difficult
48:24
to do. You don't want to
48:26
overdo the ploy. because pretty soon
48:28
even even the most dimwooded good
48:30
characters will get on the same
48:33
page and realize that we're being
48:35
fooled. at every turn, but it's
48:37
not hard to do. Excellent advice
48:39
all. Let us jump to one
48:41
last email here, I believe, from
48:43
Mick. He's asking, and maybe this
48:46
is a Sean question, I'm not
48:48
sure, about Greyhawk, any resources for
48:50
introducing Greyhawk to a group of
48:52
players besides the 2024 DMG. And
48:54
also, I suppose, to editorialize the
48:56
question a little bit, what's exciting
48:59
about Greyhawk? What's a good starting
49:01
point? What separates it from other
49:03
settings? The answer is, in the
49:05
long run, nothing. Nothing, nothing separates
49:07
it from the multitude of settings
49:09
that are out there. Is it
49:12
different? Yes. Is it different enough
49:14
that you're like, oh, I am
49:16
now playing in a world that
49:18
is so different from everything I've
49:20
ever seen before? I love Greyhawk,
49:22
but it is the base from
49:25
which all other worlds have been
49:27
built. So it's sort of, it's
49:29
all been done. That said, it
49:31
can be a very fun setting
49:33
to play in because of the
49:35
unique features. So when you ask
49:38
what sources should you go to,
49:40
I would say go to some
49:42
of the very earliest adventures, go
49:44
to the village of Hamlet, go
49:46
to the Temple of Elementary Evil,
49:48
go to those... classic B&D modules.
49:51
I hate using that term, but
49:53
that's what they were called, then
49:55
modules. And just dive into a
49:57
specific rather than trying to take
49:59
in the whole world. Get your
50:01
hands dirty with the actual adventures
50:04
that can be had there. If
50:06
you want a look, a deep
50:08
dive look at the world, I
50:10
would go with the living forgotten
50:12
realms journal. I think all of
50:14
this stuff is on the DM
50:17
skill. If you do a search
50:19
on Greyhawk as the setting, you
50:21
will get a list of not
50:23
only things published by TSR and
50:25
but also community members. But I
50:27
would go for, I'm gonna find
50:30
it right here. The Living Greyhawk
50:32
Gazetteer, it has, Teis and I
50:34
did a deep dive into this
50:36
book. It has all the nations,
50:38
it's got all the NPCs, all
50:40
the cool stories. This happens after
50:43
they did a reset for 2024,
50:45
sort of what back in time.
50:47
This is ahead of that, but
50:49
it still has great information that
50:51
you can use. Lots of plots
50:53
lots of cool places to set
50:56
your adventures in. Are there novels
50:58
for Greyhawk like you're offered Dragonlands?
51:00
There are even Gary Gygax written
51:02
novels if I'm if I'm remembering
51:04
right. He has gored the rogue
51:06
Several gored the rogue novels that
51:09
I enjoyed as a teenager. I
51:11
can't vouch for how they traveled
51:13
your time in space But yes,
51:15
there are several Greyhawk novels including
51:17
some that dive into going through
51:19
one of these adventure modules and
51:22
sort of showing it narratively. Some
51:24
very good, some absolutely wretched. I
51:26
will warn you now, but they're
51:28
out there. Provost Frost and Chess
51:30
asked, did he, I'm assuming, Gary
51:32
Geigax, actually write those novels or
51:35
was there a ghostwriter? I have
51:37
not read those novels in their
51:39
totality, but I have read excerpts
51:41
of them because I was very
51:43
curious. And if you compare the
51:45
writing style to the writing style
51:48
of those early D&D books, they
51:50
are unmistakably Gary Gygax for better
51:52
or for worse. And that is,
51:54
even if you don't like those
51:56
books or that style, they're worth
51:58
reading because he has an unmistakable
52:01
authorial voice and they're they're entertaining
52:03
in that way. Then your dictionary.
52:05
Yeah, absolutely. What kind of like,
52:07
how do I phrase this, what
52:09
kind of person would you recommend
52:11
look to Greyhawk? What kind of,
52:14
if I like Tolkien and George
52:16
R. Martin, should I go to
52:18
Greyhawk? Or if I like arcane
52:20
and avatar The Last Air Bender,
52:22
should I go to Greyhawk? What
52:25
kind of fantasy enjoyer should check
52:27
that setting up? I don't want
52:29
to say low fantasy because it's
52:31
not, but it's more of the
52:33
sword and sorcery style that they.
52:35
took from the sources that you
52:38
see at the back of the
52:40
appendix and of the original dungeon
52:42
master's guide, right? So you've got
52:44
your Conan, you've got your Elric,
52:46
you've got all of those influences
52:48
are definitely strongly felt there. But
52:51
you also have some very high
52:53
magic places where you could set
52:55
adventures. The world itself tries to
52:57
do a lot politically socially, which
52:59
again does not necessarily travel well,
53:01
but Again, if you dive into
53:04
certain areas, then you can tell
53:06
some amazing stories and there's great
53:08
seeds with which you can tell
53:10
a lot of stories on your
53:12
own. I get the sense it's
53:14
kind of pre-kitchen sink forgotten realms
53:17
in terms of like, forgotten realms
53:19
kind of feels like it's larger
53:21
than life and everything's been poured
53:23
into it, including things from Greyhawk.
53:25
Whether it's that classic Tolkien-esque. you
53:27
know, middle European fantasy setting that
53:30
hasn't necessarily become overburdened with everything
53:32
and the cat being thrown into
53:34
it. For sure. The only, well,
53:36
there were very few official Greyhawk
53:38
products published after second edition. Third
53:40
edition, we had a couple, including
53:43
this Living Greyhawk Gazetteer, because they
53:45
handed the setting over to the
53:47
organized play campaign. So we got
53:49
to play around in it, we
53:51
got to make stuff, but Wizards
53:53
of the Coast had owned it
53:56
by then, and they didn't publish
53:58
any official content for it. You're
54:00
going back all the way to almost
54:02
second edition with the
54:04
official content from in this
54:06
world. So you still, you didn't get
54:09
a lot of that upgrade or change
54:11
through the additions. Apologies for
54:13
folks in Australia. Yes, the time
54:15
zones did jump forward this week.
54:17
So we are now 9am on
54:19
a Tuesday, Australian Eastern Standard Time
54:22
or daylight time. In about a
54:24
month, the time of the lawcast
54:26
live will change in the US
54:28
to 7 p.m. 4 p.m. Pacific
54:30
it is still 6 and 3
54:32
p.m. next Monday and for the
54:34
next few weeks but if you're
54:37
in Australia it is 9 a.m.
54:39
Eastern standard time from now on
54:41
I apologize for not letting folks
54:43
know that earlier otherwise you can get
54:45
you on YouTube we're on YouTube
54:47
like every week guys I don't know
54:50
if you knew that but you can
54:52
get us on YouTube and you can
54:54
like and you can subscribe And we're
54:56
also on Spotify, so you can find
54:58
us on Spotify or any good. And
55:00
if you watch on YouTube or Spotify,
55:02
etc., you don't have to worry about
55:04
this time zone nonsense that the people
55:06
catching us live on Twitch have to
55:08
deal with. You don't get to participate in
55:11
the chat. but you can still comment
55:13
and sometimes we read those comments and
55:15
if you have questions you can ask
55:17
a question in the comments and you
55:20
can comment on Spotify just make sure
55:22
you pull over the car responsibly. This
55:24
is my favorite impromptu Ben character.
55:26
Yeah Ben's getting over a cold.
55:28
Anyway I will catch you I
55:30
mean we'll all catch you not
55:32
just me but all of us
55:34
here all four of us hopefully
55:36
next week on another episode of
55:39
the Eldridge Lawcast. Whoa! But a
55:41
woo! That's the way the news
55:43
goes. That's what I have.
55:45
That was good. As
55:47
Jay Pizza Beat said
55:49
in chat, speaking of
55:51
El Fin. El Fin.
55:53
El Fin. El Fin.
55:55
El Fin. El Fin.
55:57
El Fin. El Fin.
56:00
Now I know how the YouTube
56:02
video is going to end with
56:04
just helping as it fades to
56:06
like it.
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