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0:00
This week on the Eldrich
0:02
Law Curse. Travis Willingham mentioned
0:04
that there is a
0:06
critical role video game. And
0:08
I use them when I'm running
0:11
a bus. A bus? Sigil has
0:13
had a bumpy release. A bit
0:15
of draw steel. Codex. Companion Quest
0:18
is currently at Kickstarter.
0:20
All that and more. Right now! Hello
0:25
everyone and welcome to this week's
0:27
episode of the Eldridge Lawcast. The
0:30
number one tabletop RPG podcast in
0:32
all the realms. That's right. This
0:34
is where you come if you
0:36
want to warm up your theatre
0:38
vocals before you start your session
0:40
of D&D or whatever tabletop RPG
0:42
takes your fancy. If this is
0:44
the first time you've listened to
0:46
the lawcast then maybe listen a
0:48
couple minutes then decide whether you want
0:51
to give us... thumbs up,
0:53
like stars, whatever the podcast
0:55
platform you're listening to this
0:57
on desires. I'm Ben Byrne,
0:59
by the way, and I
1:01
am joined, as always, by
1:03
Sean Merwin, James Hake, Dale
1:06
Kingsmill. And Dale, I
1:08
have to ask, dice. What is
1:10
your dice situation? I have many
1:12
a dice. Many a dice set,
1:15
even. I do want to eat
1:17
the forbidden gemstones. I like
1:19
them a lot. I used
1:21
to be really particular about
1:23
keeping track of all of my dice
1:25
sets. And then I think it just
1:27
took, you know, once you have
1:29
too many dice trays or too
1:31
many things or you know. making
1:33
up a, you're like play testing
1:35
a class, you're designing it, you're
1:37
computer desk, but you've got this
1:40
stuff in your D&D bag that
1:42
you're running the other. Like once
1:44
everything gets split up a little bit and
1:46
you lose one die, it's all out the window.
1:48
It's all out the window. The other day I
1:50
found a D4 in a backpack I haven't
1:52
used in like five years. So, you know,
1:54
they'll turn up. So you're more of the
1:57
dice goblin kind of hoarder, like, wherever
1:59
they are. May they, you know, I'll
2:01
grab the dice that I need in
2:03
the moment. Yeah, it's not who I
2:06
wanted to be, but it was the
2:08
life chosen for me. Yeah, sure. Okay,
2:10
fair enough. Sean Merwin, what about yourself?
2:13
I did back in the day, I
2:15
have dice older than all y'all. Yeah,
2:17
but that's true. And they're, they're pretty
2:20
miserable looking. And I like them. I
2:22
get free dice from going to conventions
2:24
and running games a lot. So I
2:26
rarely buy dice. or accidentally taking away
2:29
from the table as you're running, you
2:31
know, eight games over a weekend. So
2:33
I bought the ugliest dice I could
2:36
find. There are these just white sort
2:38
of ivory bone-looking dice that no one
2:40
would ever want. And surprisingly, or not
2:43
surprisingly, they rarely get taken. I had
2:45
to buy an extra six-sider and an
2:47
extra eight-sider that had wandered away at
2:50
some point just at the last convention
2:52
I was at to make... four sets.
2:54
So I would always have four of
2:57
any dye I might need. And that's
2:59
about it. I'm not a big collector.
3:01
I'm not into shiny things. So I
3:03
go back to using, you know, drawing
3:06
paper out of a hat, numbered one
3:08
to 20. If it came to that,
3:10
because by God, I love role-playing games.
3:13
So, hey, if dice are there, then
3:15
I will use dice. Yeah, I'm kind
3:17
of similar in terms of not being
3:20
a big collector. I mean, I do
3:22
have my four sets of D20s that
3:24
have the red set, the main D20
3:27
that I roll, when I say four
3:29
sets of D20, I mean, four sets
3:31
of D20, I mean, four sets of
3:34
D20, I mean, four sets of role
3:36
playing dices in D10, or whatever. The
3:38
red set are my favorite set I've
3:40
had them since the first session I'm
3:43
playing against D&D party. Other than that.
3:45
I have no sentimentality for role-playing dice.
3:47
I do not get character dice. I
3:50
don't really care all that much about
3:52
the metal dice or whatever, except weirdly.
3:54
That changes when I'm war gaming. Then
3:57
I want the faction dice of the
3:59
specific faction that I'm playing for, I
4:01
don't know, extra. extra juice, so to
4:04
speak, but maybe that's because that's more
4:06
competitive. James Hake, what about yourself? No,
4:08
no, Ben, I want to talk about
4:11
you a little more. I have a
4:13
hunch that these faction dice, you know,
4:15
role-playing game characters kind of come and
4:17
go, you know, and you know, and
4:20
you're playing game characters, kind of come
4:22
and go, you know, and you GM
4:24
a lot, you know, and you GM
4:27
a lot, and you know, and you
4:29
GM a GM, you know, you know,
4:31
you know, you know, you, you, you,
4:34
you, you, you, you're, you're, you're, you're,
4:36
you're, you're, you're, you're, you're, you're, you're,
4:38
you're, you're, you're, you're, you're, you're, you're,
4:41
you're, you're, you're, you're, you're, you're, you're,
4:43
you're, you're, you're, you're, We've cracked it.
4:45
We've cracked it. You're getting psychoanalyzed right
4:47
now. Yeah. Because I'm just the exact
4:50
same way. You know, I often GM
4:52
and I don't buy a dice for
4:54
a campaign. I've got a huge thing
4:57
of dice hanging around. Every now and
4:59
then I'll get a cool set of
5:01
dice for Christmas that are, they're like
5:04
black and they have this sharp sort
5:06
of game science style angle angle angle
5:08
on them, but they have this really
5:11
like finally detailed. hand-painted like cherry blossoms
5:13
on them. They're just like they're a
5:15
work of art. And so, you know,
5:18
I got them as a gift. I
5:20
want to use them. But I've got
5:22
more Chessex dice and I know what
5:24
to do with. So, I'm going to
5:27
make a character around dice I already
5:29
own. It's funny though, because I think
5:31
the closest I have to a sentimental
5:34
set of dice. is probably, and I've
5:36
probably mentioned this before, but I have,
5:38
it's just like an ornery, like pretty,
5:41
but, you know, resin, set of Chessex
5:43
purple dice. But I keep them separate
5:45
from all my other dice and I
5:48
use them when I'm running a bus
5:50
in combat. For my players, a boss,
5:52
a boss, a bus, a bus. I
5:55
thought this was some Aussie slang I
5:57
didn't know. When I'm running a boss
5:59
in combat. When I'm running a boss
6:01
baddy in combat, I use this purple
6:04
set of dice because I always start
6:06
with the spiel where like the first
6:08
time I ever rolled this die. on
6:11
a net 20, like a little psych
6:13
tactic. In chat they're talking about new
6:15
players and dice and dice can be
6:18
a huge draw. Dice are the perfect,
6:20
come here, get some candy for those
6:22
new players. Oh here's your very own
6:25
set of dice and now you have
6:27
to come back and play with me
6:29
for the next three years every week
6:32
because I've obviously I gifted you these
6:34
dice. They do make for a good
6:36
gift but when you were talking before
6:38
James it did make me think this
6:41
doesn't happen to me very often probably
6:43
because most people I played D&D. with
6:45
no my dice personality in quotation marks
6:48
reasonably well how often do you all
6:50
get gifted dice just as a like
6:52
Christmas party or it's a you know
6:55
a birthday from a friend who's an
6:57
acquaintance but not like they're not gonna
6:59
go out of their way to splurge
7:02
or anything? Yeah not often. Gifted dice
7:04
that often yeah that's interesting now that
7:06
I think about I get gifted lots
7:09
of like random other sort of accessory
7:11
things. Dice to me like... sorry I've
7:13
trying to balance them on my hand
7:15
you know I've got this... got a
7:18
little bag and there's a jam pack
7:20
full of dice trying to find room
7:22
so I can find one dye in
7:25
particular you know the the dice that
7:27
are special to me are ones that
7:29
like came from a certain con or
7:32
from a certain place back when critical
7:34
role was that sort of peak popularity,
7:36
critical mass of critical role, and like,
7:39
you know, end of campaign one, start
7:41
of campaign two, people who were like
7:43
dice makers, I met them at GenCon
7:46
when the first Taldori guide was coming
7:48
out. They would be like, take my
7:50
Gilmore's glorious goods scene dye that has
7:52
like the Gilmore's unicorn logo on it,
7:55
or, oh my God, they're all over
7:57
the place, they're everywhere! Dice can be
7:59
like glitter, in a random bag. Yeah.
8:02
I gave my wife a metal set
8:04
of dice that it wasn't really a
8:06
gift, it's just that she doesn't care
8:09
about dice. So I was like, well,
8:11
you keep losing your own sets of
8:13
dice. Here's a set of metal dice
8:16
that I got gifted. You can use
8:18
these. She was like, oh, I love
8:20
these. is a pretty, these are wonderful.
8:22
Then they spilled out of her bag
8:25
into the boot of her car, scattered
8:27
around the back of her car, and
8:29
I wasn't allowed to take them out
8:32
because then she considered them lucky, just
8:34
rolling around in the boot of her
8:36
car. And I think they're still there.
8:39
Every now and again, we'll put one
8:41
out of a grocery bag. Like what
8:43
the hell? A fan in Nepal gave
8:46
this to me at GenCon 50 when
8:48
the original Taldora guide came out. And
8:50
you know, it's a unicorn to anyone,
8:53
but it's the Gilmore's glorious goods unicorn
8:55
to me. That's a good one. That's
8:57
a good one. Well, speaking of dice,
8:59
brushing up on a little bit of
9:02
news from last week, because it was
9:04
a lighter news week this week, which
9:06
is nice because it's a little less
9:09
intense than last week was. Anyway, Hero
9:11
Forge, have launched a kickstarter, introducing custom
9:13
dice. to something that they are going
9:16
to provide through their digital platform that
9:18
can then be purchased and printed. These
9:20
are clear dice sets that can be
9:23
filled with props, weapons, familiars, or even
9:25
custom character D20s where you can put
9:27
the bust of your miniature that you
9:30
designed through Hero Forge into the dice.
9:32
They have two sizes of D20, a
9:34
sort of standard size and an extra
9:36
large size. And I think if your
9:39
character is small enough, you can actually
9:41
fit a whole character. inside the extra
9:43
large D20. Apparently there's no balance issues
9:46
whatsoever. All the dice have been tested.
9:48
Uh-huh. Which is, yeah, yeah, we, we,
9:50
we, we, nine, nine, nine. Mainly because
9:53
you can like adjust where inside the
9:55
dice the prop that you're embedding in
9:57
it. It's fine, like it's not just
10:00
in the center, it's, you know, move
10:02
it around wherever you want. Does this
10:04
appeal to anybody to anybody in light
10:07
of the conversation we've just had? unbalanced
10:09
dice are really so like they're not
10:11
weighted you know what I mean so
10:13
it's like I highly doubt that they
10:16
are properly balanced especially because people are,
10:18
you know, they're meant to be printed
10:20
on demand and so you can't, you
10:23
can't make that clear. Anyway, but having
10:25
said that, I don't think it is
10:27
gonna be unbalanced to a degree that
10:30
matters and I'm not someone who cares
10:32
about that stuff. So it's like, yeah,
10:34
go on. Oh yeah. Roll that little
10:37
half leg around. Yeah. That's what I
10:39
got in my head as well is
10:41
just. My character having a bad time
10:44
getting rolled around for the familiar, you
10:46
know. The one way this kind of
10:48
got me though, was the idea of
10:50
like putting props associated with a specific
10:53
character. into your dice. I think one
10:55
of the examples they use is like
10:57
TNT, a little dynamite stick, if you're
11:00
playing like, I don't know, an artifice
11:02
or some kind of rogue or something,
11:04
if you're playing, let's say, a monster
11:07
hunter, or if you're playing a ranger,
11:09
you could put arrows into the the
11:11
D8s or the D6s, or the D6s,
11:14
whatever, that could be a fun idea.
11:16
But before then, when you create the
11:18
character, how often, are you as a
11:21
bow anymore, just... out of curiosity. I
11:23
think it's a good point, but it's
11:25
also kind of where basically you tempt
11:27
fate. I think it's tempting fate. Let's,
11:30
I'm going to use that term, because
11:32
invariably as soon as you go to
11:34
Hero Forge, you craft a miniature, you
11:37
get it posted to yourself, you paint
11:39
that miniature. the character dies. I love
11:41
that you think most people are painting
11:44
their miniature, but go on. That's the
11:46
whole reason why Hero Force lets you
11:48
color the miniature in in-app now, you
11:51
know. Which, by the way, Michael Inchat
11:53
did point out that the weight distribution
11:55
wouldn't change if the things inside the
11:57
dice are made of the same material
12:00
as the stuff around it. Yeah, I
12:02
would have to double check the kickstarter
12:04
page to know that for sure. Now
12:07
that's interesting. If it's made of the
12:09
same stuff, how could you tell... What's
12:11
in it? I don't know, because are
12:14
you, because Ben, you said that they
12:16
get printed, right? Like, same as Euroforge
12:18
style. That's my impression. Again, you'd have
12:21
to check the, check the kickstarter page,
12:23
but from the look of these things,
12:25
I'm going to say, honestly, it looks
12:28
like they print the prop, and then
12:30
they, and then they encase it like
12:32
in, you know, dice. I was going
12:34
to say, how do you 3D print?
12:37
Okay, Scarlet Month is saying 3D printed
12:39
resin, but then, but would the. I
12:41
just don't, this is a genuine question,
12:44
how does 3D printing result in a
12:46
see-through thing such that you can see
12:48
the other stuff? It just feels like
12:51
that. I guess, but it just seems
12:53
to me like that process would, because
12:55
it's such a stringy process, is the
12:58
thing and stringy process. Not necessarily a
13:00
clear thing be a white thing. I
13:02
love this Christmas model though, really folks.
13:05
Your thing is inside there. You can't
13:07
see it. But trust us. Yeah, that's
13:09
going to be my business. That would
13:11
be 50 dollars. I love it. We're
13:14
going to get a lot of comments
13:16
on this because there's so many people
13:18
who are going to know way more
13:21
about this. Yeah, but my understanding of
13:23
3D printing is what you're thinking of,
13:25
Dale, is I can't think, I don't
13:28
know the terms, but an older version
13:30
of 3D printing, or at least an
13:32
alternative. modern 3D printer's work is kind
13:35
of, this is my impression, is that
13:37
it's kind of like the resin is
13:39
a goo and the printer kind of
13:42
reaches down and pulls the shape up
13:44
out of the goo and like flashes
13:46
it with UV light in layers to
13:48
kind of harden it as it's pulling
13:51
it up. I believe that's how, kind
13:53
of like a very very layman's explanation
13:55
of how it works. That's cool. modern
13:58
3D printers. Yeah! I love this. I
14:00
love this. Well, it's, you know, from
14:02
the 1800s. Lord and Lady Mills in
14:05
chat is saying resin versus filament. That
14:07
makes sense. Pats in chat said PLA
14:09
versus SLA, but I think it's much
14:12
funnier to read that is pla versus
14:14
la. Okay, so that's great. That's. So
14:16
that's making things make much more sense
14:19
to me. Okay. Yeah. So filament is
14:21
the kind of, they spool it up
14:23
like ice cream and resin is, they
14:25
kind of flash it with UV light
14:28
as being pulled up. Do you then
14:30
still have to, like, is each color
14:32
going to have to be its own,
14:35
like, part of the process? Like, you
14:37
sat down the different spools of different
14:39
colors, right? Yeah. Get me up, chat.
14:42
I'm now fascinated by what's happening. I
14:44
wouldn't know how they would create the.
14:46
the color. Hero Forge miniatures when you
14:49
preorder them in color, or order them
14:51
in color I suppose, not preorder. We
14:53
did a whole party that way and
14:55
they look all right, but there is
14:58
definitely a sort of pasteli faded quality
15:00
to them that I'm not sure whether
15:02
they're using colored resin or whether they're
15:05
kind of staining the resin after the
15:07
fact is hard for me to tell.
15:09
Somebody might know. The color printing is
15:12
apparently a patented secret from Hero Forge.
15:14
So there you go, says Skylamoth. But
15:16
yeah, I don't know, that's cool. If
15:19
you like Dice, go check out the
15:21
Kickstarter, I suppose. They are expensive though.
15:23
The price is a little exe starting
15:26
at 39 U.S.D. for a single D20
15:28
and a full set of RPG dice
15:30
are going to set you back 200
15:32
U.S. dollars or $199. So, you love
15:35
your dice. Yeah. To be fair, people
15:37
paying that kind of money for fancy
15:39
dice. Every day. It's a thing for
15:42
a lot of people. And then I
15:44
mean, maybe if you're a person who
15:46
really wants yours to be hyper customized
15:49
to your character, maybe that's worth it.
15:51
Exactly. It is not for me to
15:53
decide. Would I want a solid copper
15:56
D20 that would go funk satisfying on
15:58
my table when I roll it or
16:00
do I want it with, you know,
16:03
my personal halfling inside? I think the
16:05
hamster ball D20 is so charming I
16:07
would shell out 60 bucks for it.
16:09
Maybe only once, but... Otter loops. Resilient
16:12
spheres. Resilient spheres. That's what I've imagined.
16:14
Well speaking of things that are resilient.
16:16
Critical Roll's brand is pretty resilient and
16:19
has lasted 10 years now. And recently
16:21
they did an interview, I believe this
16:23
was for Business Insider. I was gonna
16:26
say something different, but then I read
16:28
my notes. It was a Business Insider
16:30
interview talking about celebrating their 10th year
16:33
anniversary, which is this year. The main
16:35
interesting tidbit being that Travis Willingham mentioned
16:37
that there is a critical role video
16:40
game on the way. I believe they
16:42
teased this last year and an announcement.
16:44
could be made any day now, because
16:46
there is no word on, as far
16:49
as I'm aware, who's developing it, what
16:51
platforms it will be on, what kind
16:53
of game it is, except that Travis
16:56
recently said in that interview, quote, they'll
16:58
actually be getting their hands, they'll actually
17:00
be getting their hands on the stick
17:03
and controlling the outcome of the story,
17:05
changing what might be possible from not
17:07
just some of their favorite characters. but
17:10
new offerings in the world of Alexandria.
17:12
Everybody get on your speculation cap. What
17:14
do we, what do we, what do
17:17
we, what do we hope this game
17:19
would be? If they're talking about changing
17:21
the fates of some of their favorite
17:23
characters. It's got to be something in
17:26
the modern age of Exandria. We're not
17:28
going all the way back to the
17:30
calamity or the divergence as recently explored
17:33
in Exandria Unlimited with a Bretonly Mulligan
17:35
company. So it's probably going to be
17:37
set in the era of campaign one
17:40
or two or three or maybe after
17:42
three, who's to say, where all of
17:44
the main campaign PCs are alive. It
17:47
will be really cool to see something
17:49
following campaign three. It's kind of what
17:51
I'm thinking. There are two main types
17:54
of video games that come to mind
17:56
as being a good fit for a
17:58
setting like this where There's a lot
18:00
of world building and there's characters that
18:03
people love right the first option That
18:05
I've mentioned before is just a straight
18:07
up fight a game. It's just Tekken,
18:10
but it's critical role I think that
18:12
that's probably the less popular of the
18:14
options, but I think it would work.
18:17
The other option is the much more
18:19
expensive and is sort of. a high
18:21
investment option, which would be some kind
18:24
of an RPG where you make your
18:26
character and you go around the world
18:28
that has been built and you can
18:30
visit these places that you're familiar with
18:33
and then you get to occasionally you
18:35
meet one of the NPCs or PCs
18:37
that you're familiar with and that's a
18:40
very exciting moment because that would it
18:42
matches the thrill that you're looking for.
18:44
It matches the thrill of campaign to
18:47
campaign three when you meet one of
18:49
the characters from a previous campaign campaign.
18:51
and you get that excitement of I
18:54
know who this is. You know, if
18:56
you happen to go into a magic
18:58
store and it's run by Gilmore, that's
19:01
a very exciting thing. It's just that
19:03
our PG's a lot to make. This
19:05
is a thing. I'm more fascinated. I
19:07
don't give a crap about the story.
19:10
I'm gonna be honest. Like, I'm just
19:12
not that much of a critical role
19:14
fan. What fascinates me. is what sort
19:17
of game this is going to be
19:19
because I think everybody's default thought is
19:21
like Delport Brechland just said in chat
19:24
like larian studios would be great to
19:26
develop it yeah they probably would be
19:28
I think they larian have said they've
19:31
gone back to their own IP I
19:33
don't know that for a fact somebody
19:35
can correct me if I'm right but
19:38
we know that's when over at larian
19:40
is writing the has written the first
19:42
draft of a new game is basically
19:44
what we know from lary and I
19:47
reckon it's going to be one of
19:49
For it to be an RPG on
19:51
the scale of like, you know, forget
19:54
Boulder's Gate, like think of any kind
19:56
of smaller scale RPG that's come out
19:58
in the last little while, they would
20:01
have had to have been working on
20:03
this for years. Unless it is years
20:05
away. from now, right? I could see
20:08
a scenario, I don't think it would
20:10
be lary and exactly as you just
20:12
said, James. I could see a scenario
20:15
where maybe they come out and they
20:17
say, yes, we're going to be developing
20:19
this full scale, boulders gaitian, RPG, and
20:21
it's going to go into early acts.
20:24
either late this year or early next
20:26
year, but the full release is like
20:28
2027 or something. But I could also
20:31
see as somebody else said in chat
20:33
them coming out and being like, yeah,
20:35
it's a card game and like you
20:38
decide it's for mobile and like you
20:40
decide the fate of Alexandria by playing
20:42
your favorite characters in Gwen style cards
20:45
or something. This is kind of what
20:47
I mean though, right? It's like I
20:49
think that there is a tricky situation
20:52
at hand where I think the kind
20:54
of game that they would be able
20:56
to make and make and make well.
20:58
is not necessarily the kind of game
21:01
that people are going to want or
21:03
expect. I think the game that would
21:05
work best would be an RPG, not
21:08
even in the style of Boulder's game,
21:10
even, you know, Skyrim, which let's not
21:12
pretend that that's not massive, you know
21:15
what I mean? It's just older, but,
21:17
you know, I think that something more
21:19
akin to a sort of linear adventure
21:22
story. game where it's like you're in
21:24
a fantasy world and this is the
21:26
story that you play out you play
21:29
as this person is much more within
21:31
the realms of possibility but I think
21:33
would potentially be a little bit less
21:35
successful. I would limit expectations even within
21:38
that because you know maybe this is
21:40
not what you're thinking but I started
21:42
thinking like an adventure game like God
21:45
of War. It's not an open world
21:47
RPG RPG but even they take years
21:49
to create like a game of that
21:52
scale. I think the interesting thing, the
21:54
interesting position that critical role is in
21:56
right now, I'm going to eat my
21:59
words, but I don't know, all I'm
22:01
saying is, I think the best version
22:03
of a critical role game is one
22:05
that is very unlikely to be the
22:08
game that we get. So I'm just
22:10
going to have to wait and see
22:12
what they do. I think the interesting
22:15
thing, the interesting position that critical role
22:17
is in right now is they are,
22:19
they dominate discourse, but they're not that
22:22
big of a company. You know, their
22:24
resources are not even half on the
22:26
level of something like Wizards of the
22:29
Coast, getting Larry into adapting. their brand.
22:31
And Larian's an indie studio too, let's
22:33
not get it twisted. They just happened
22:36
to have a lot of really good
22:38
backing and a lot of really, really
22:40
talented and experienced staff on their team.
22:42
So critical roles in a somewhat awkward
22:45
position of needing to present a game
22:47
that will live up to the level
22:49
of like fame and prestige they have
22:52
within the space while also working within
22:54
the resources they have as being in
22:56
that spot of quote-unquote second fiddle to
22:59
D&D, which I think that presents a
23:01
bit of a quality gap in between
23:03
people's expectations and what's what's doable. I
23:06
think in the RPG space, definitely, I
23:08
think outside of the RPG space, nobody's
23:10
heard critical role, you know what I
23:13
mean? Like, as in... the behind the
23:15
scenes the working with and not just
23:17
in the capacity of doing voices that
23:19
even the tiny bits of crossover like
23:22
Liam having voice directed video games means
23:24
that they have more of a chance
23:26
of knowing not necessarily the big dogs
23:29
but the talented dogs in video games.
23:31
It's like they have more of a
23:33
chance of knowing the people who are
23:36
within their range of availability but very
23:38
capable. So I don't think they're going
23:40
to come out with something crap. I'll
23:43
put it that way. No, certainly not.
23:45
Yeah, you raised a really good point
23:47
here, Dale. But when people hear the
23:50
voices of Matt Mercer, Liam, O'Brien, Laura
23:52
Bailey, Ashley Johnson, God, Ashley Johnson in
23:54
Last Of Us, I mean, people's expectations
23:56
for the qualities of that kind of
23:59
game, you know, their expectations are AAA.
24:01
They're not, you know. Double A doesn't
24:03
indicate poor quality, but it indicates, you
24:06
know, a maybe a lower level of
24:08
resource. I think either way people might
24:10
have to. to expect the unexpected on
24:13
this one. Hades. Love Hades. Love Super
24:15
Giant. You know, that kind of level.
24:17
Sorry, I'm just still thinking of games
24:20
where I'm like, I'm like thinking of
24:22
things that Indy Studios are capable of
24:24
putting out. I think that's where I'm
24:27
pitting my expectations. Yeah, but Hades itself,
24:29
a couple things. Hades was an incredibly
24:31
mechanics driven game. with Greek mythology kind
24:33
of thrown on it as an IP
24:36
in quotation marks. They did a very,
24:38
very unique, very interesting spin on that
24:40
mythology and kind of almost made it
24:43
feel like their own IP in a
24:45
way, their version of Zagrias, of Hades,
24:47
of those characters. But that game, you
24:50
know, the way that Super Giant seemed
24:52
to work is that they... develop the
24:54
mechanics for the game. Does that make
24:57
sense? The other thing, they're very good
24:59
at those two things, but I don't
25:01
think like they would be looking at,
25:04
I don't think like they would be
25:06
looking at, I don't think Super Giant
25:08
or a studio like Super Giant would
25:10
be looking at like, dagger-heart for example,
25:13
and being like, oh yes, we could
25:15
try to adapt this into a video
25:17
game. They would be wanting to develop
25:20
their own mechanics for the game. Does
25:22
that make sense? famously and Hades too
25:24
now, despite the fact that they don't
25:27
have the look and polish and money
25:29
feel behind them of something like a
25:31
God of War, still took years to
25:34
develop to the point that... Sure, but
25:36
to me that seems irrelevant. I feel
25:38
like they probably have been in development
25:40
stages for a long time before bringing
25:43
it up and they probably will continue
25:45
to be in development. Like the idea
25:47
of it taking years is like whatever.
25:50
It's only what a game takes... Like,
25:52
use, use, that it becomes a thing.
25:54
And I kind of, I disagree that
25:57
the time scope is irrelevant because I
25:59
don't think critical role is an I.
26:01
outside of the RPG industry is necessarily
26:04
big enough to attract the time money
26:06
and attention from an outside video game
26:08
company who could be working on anything
26:11
else. I think if you're looking at
26:13
indie enough people or people who are
26:15
adjacent to TTRPGs in the kind of
26:17
games that they want to make if
26:20
you're looking at. people who are starting
26:22
up their brand new studio and just
26:24
need something that is going to make
26:27
some money to get them on to
26:29
their next project. I think there's any
26:31
number of reasons that people would want
26:34
to work on a game like this.
26:36
I mean, look at Pathfinder Kingmaker or
26:38
Pathfinder Wrath of the righteous. I mean,
26:41
I think Pizzo is very much in
26:43
the same position as critical role is,
26:45
maybe from a different angle. They're a
26:48
major but not D&D RPG RPG studio
26:50
and they've made a game that it's
26:52
no. RPG and it looks pretty good.
26:54
And it's made by a studio you've
26:57
never heard of. So to sum up,
26:59
we don't know who, where, when, why,
27:01
what it will be. Anything about it,
27:04
but by God, I can't wait. Yeah.
27:06
Man, you always keep us grounded, Sean.
27:08
I don't know what we'd do without
27:11
you. That's all right. That's why I'm
27:13
here. Yeah. Yeah. I guess, you know,
27:15
to bring final thesis point is I
27:18
would be mitigating my expectations. and I
27:20
think that fans a critical role within
27:22
the RPG industry probably should to not
27:25
expect like a boulders game. Yeah, I
27:27
don't think we should expect anything close
27:29
to what a AAA game is. I
27:31
think we should be expecting like high
27:34
quality indie game style quality. And everyone
27:36
in chat is bringing up that Legends
27:38
of Voxmakana was very successful. on Amazon
27:41
even outside of TTIPGs. And that they
27:43
have a huge budget. Yeah, 12 million
27:45
dollars when you start talking about AAA
27:48
video game development is. But we are
27:50
talking about AAA video game development. No,
27:52
but that's like, how much did Hades
27:55
take to develop? I would, I would
27:57
get, maybe I'm wrong, maybe I'm completely
27:59
wrong. But I would guess it's more
28:02
than 12 million. Yeah. Anyway, and that's
28:04
again why I'm saying mitigate your expectations
28:06
is because I think the expectations of
28:08
a lot of people within the RPG
28:11
industry who see critical role as secondary
28:13
only to Wizards of the Coast are
28:15
imagining that. I think you're imagining it.
28:18
Speaking of video games and expectations not
28:20
being met. Sigil has had a bumpy
28:22
release. We talked a little bit about
28:25
this a few weeks ago when Wizards
28:27
of the Coast kind of just stealth
28:29
launched Sigil and we're like, yeah, it's
28:32
here, woohoo! I haven't had a chance
28:34
to go in and look at it
28:36
yet. I'm assuming, but correct me if
28:39
I'm wrong, none of you have really
28:41
toured around the actual product yet. Oh
28:43
man, it's funny. I haven't played a
28:45
D&D game since the last time we
28:48
talked about it. that you're about to
28:50
talk about is not exactly correct but
28:52
also not far off. Well, let's compare
28:55
thoughts. Sam Makovich. from, I believe this
28:57
was Polygon, has written a relatively detailed,
28:59
if unfavorable, breakdown of Segel in its
29:02
current release state. The too long didn't
29:04
read kind of version of that review
29:06
if you don't want to go check
29:09
it out, was that it's a nice
29:11
3D virtual space to kind of build
29:13
things in, even if it feels a
29:15
little bit limited in terms of what
29:18
you can build, in terms of what
29:20
environments and pieces are available if you
29:22
want to, kind of Lego. It's incredibly
29:25
feature incomplete, incomplete, incomplete, and required, and
29:27
required. as every player to bring their
29:29
own gaming PC to be able to
29:32
really use it in that hands-on way
29:34
where everybody's moving stuff around. I think
29:36
that's so funny because I remember when
29:39
the idea of this VTT first came
29:41
up, we were talking about it. I
29:43
was like, well, Talespire is really similar
29:46
and it's really intensive. It'll be interesting
29:48
to see whether it's accessible to everyone.
29:50
And after we talked about it for
29:52
a while, we were all like, no,
29:55
of course they're going to get it
29:57
to a point where everyone can access
29:59
it. without a gaming PC. My laptop
30:02
is not a gaming PC and I
30:04
could use it just fine. Now I
30:06
did not host full games or
30:08
anything like that, so I can't
30:11
speak beyond just the using it
30:13
to build with, but my really
30:15
normal, really old laptop did buy.
30:18
Were you playing like an actual
30:20
game in it, Sean or were
30:22
you just kind of tooling around?
30:24
I was building with it monsters
30:26
putting dungeons together that.
30:29
that sort of thing. Now
30:31
when you say building monsters.
30:33
No, putting in monsters, building
30:35
the dungeons in which those
30:37
monsters would hang out. I want to
30:39
insert one of those memes of someone
30:42
sitting down to play the Sims with
30:44
their cup of tea. They sit down
30:46
with their mug and then the the
30:49
jet engine of their laptop starts.
30:51
I think we're in the exact
30:53
same territory we were with the
30:55
previous thing, right? It's... What do
30:57
people expect? What do people want?
30:59
And I think the failure of
31:01
Sigil at this point is going
31:03
to be that it's not something
31:05
where they tell you how to
31:07
use it. It's something where they
31:09
say, here's a tool, use it
31:11
any way you want. Or those
31:13
people who want to have structure
31:15
and download adventures and have their
31:18
friends in and have everything ready
31:20
for them and want to have
31:22
it connected to D&D Beyond. you
31:24
know have a full featured ready-to-go
31:26
system that it's it's not going
31:28
it's not that and I don't
31:30
know if it will ever be
31:32
that yes what Sam said in
31:35
the review is absolutely true it
31:37
is featuring complete if you expect
31:39
complete features for me as someone
31:41
who has the master tier subscription on D&D
31:43
beyond you know largely for work purposes of
31:45
just being able to go in and you
31:48
know check things or whatever as I need
31:50
to, but also for personal reasons. It seems
31:52
like a pretty good deal for this thing
31:54
to just be like, okay, this is freely
31:57
accessible to me, I'm just going, like I'm
31:59
paying for... in theory through my subscription,
32:01
but I am not paying any
32:03
more than I was a week
32:05
ago because I just already have
32:08
that subscription. I think that's a
32:10
pretty good deal. Do you, Sean,
32:12
think it's worth like upgrading your
32:14
D&D Beyond subscription or getting a
32:16
D&D Beyond subscription for the use
32:18
of Seagull? If you have a,
32:20
if you yourself want to build
32:22
3D adventures, then absolutely. If you're
32:24
a player or you are a
32:26
player who want to have that
32:28
feel of a video game, a
32:31
3D video game and see everything
32:33
happening in that 3D space, then
32:35
it's absolutely worth it. Is it
32:37
worth it to goof around with?
32:39
Maybe if your goofing money is
32:41
well spent, then you absolutely. For
32:43
me, it's not. I will go
32:45
use it. to waste an hour
32:47
here and there like I have
32:49
an hour to waste, but I
32:52
don't see myself ever using it
32:54
for the purpose for which people
32:56
think it has been made. And
32:58
maybe Wizards thinks that it's made
33:00
for this reason. Maybe they don't
33:02
know if it's been made for
33:04
this reason anymore. I don't know
33:06
because all I have is what
33:08
they presented, which is featuring complete
33:10
based on the previous thoughts about
33:12
what it might be. Does it
33:15
feel like a complete? product in
33:17
any way. Like we've said featuring
33:19
Complete a few times, a couple
33:21
folks have said, you know, online
33:23
or otherwise I think Sam says
33:25
this in the review, that if
33:27
they had put the tag beta
33:29
or alpha or early access or
33:31
something on it to kind of
33:33
indicate like, hey, we're kind of
33:36
throwing this out in quotation marks
33:38
for free if you already have
33:40
the subscription, it is an early
33:42
access product. Does that make it
33:44
better? Or it's it's odd because
33:46
I mean I remember reporting over
33:48
a year ago where people went
33:50
to I think packs unplugged and
33:52
were shown the version of it
33:54
that was out then and even
33:56
people who are often critical of
33:59
wizards in every way, came back
34:01
and said, you know, I wanted
34:03
to hate it, but it was
34:05
really cool. And so I don't
34:07
know what the differences between what
34:09
they saw and what we see
34:11
now. I don't know if the
34:13
changing expectations are behind this. And
34:15
again, this is one person's thought,
34:17
and we're all taking their word
34:19
for it because they put it
34:22
onto a website, so therefore it
34:24
must be true. on the internet.
34:26
You think people would go on
34:28
the internet and lie, Sean? I
34:30
can't, I can't believe it would
34:32
happen. And then not even lie,
34:34
right? Just give their their own
34:36
opinion of what they've seen. And
34:38
we can all go look and
34:40
give an opinion of what we've
34:43
seen or not. Fair enough. Well,
34:45
uh, Segel is up for folks
34:47
who want to go and check
34:49
it out. I want to jump
34:51
in and talk about a different
34:53
VTT just for a second because
34:55
I played... a bit of draw
34:57
steel earlier just on Saturday using
34:59
their beta virtual tabletop codex. It
35:01
was pretty cool. I mean, you
35:03
know, talk about feature and complete,
35:06
but this one at least is
35:08
a beta, you know, it's not
35:10
even publicly listed on steam. It's
35:12
only for beta testers with a
35:14
code, right? They're not trying to...
35:16
presented as something it's not. And
35:18
it's really cool to see what
35:20
a virtual tabletop that is coming
35:22
together looks like, especially when the
35:24
game like Drostiel is is highly
35:27
tactical. Yeah, pats and chats is
35:29
not even beta, it's still alpha.
35:31
Yeah, I mean, it's highly unpolished,
35:33
but you can see what it's
35:35
coming together to be. And that's
35:37
kind of the joy of an
35:39
alpha release, right? I think some
35:41
of its rough edges are kind
35:43
of sanded over by what you
35:45
want. it to be not by
35:47
the harsh reality of what it
35:50
is, which is what I think
35:52
Project Sigil is running into at
35:54
the moment. Help me out, James.
35:56
Is that 3D or 2D? It
35:58
is not. It is 2D. It's
36:00
in that way, quote, less ambitious
36:02
than. Sigil is. Two-D in terms
36:04
of top-down, you know, you're observing
36:06
it in two-D, but there are
36:08
elements of a height. Right. Yeah,
36:11
for example, we had a What's
36:13
the Drosstiel rogue shadow? We had
36:15
a shadow that was in a
36:17
tree using a pole arm and
36:19
so was gaining boons on attacks
36:21
by jabbing down at goblins outside
36:23
the dealing tomb from height. And
36:25
so the mechanics are coded to
36:27
include this sort of height advantage,
36:29
right? But the map itself is
36:31
a fairly accurate description of how
36:34
you'd be playing a pen and
36:36
paper on a tabletop. That's a
36:38
good way of describing it. Visually
36:40
two-dimensional. Functionally three-dimensional. It gives me
36:42
the inverted image of someone trying
36:44
to get a cat out of
36:46
a tree. There's a cat in
36:48
the tree trying to stop people
36:50
from getting it out. I'll just
36:52
go on like, stay away. Get
36:54
out of here. And it's very
36:57
cool. And it's effective for what
36:59
it does, right? D&D, I don't
37:01
think, needs a computer to make
37:03
it run properly. I don't think
37:05
draw still necessarily needs a computer
37:07
to make room properly, but I
37:09
think it benefits more than D&D
37:11
having calculations going underneath the hood.
37:13
Is it fairly automated in terms
37:15
of like I click attack numbers
37:18
come out to tell me how
37:20
much damage I do? I was
37:22
not in the director's chair, so
37:24
I wouldn't say for sure with
37:26
total certainty, but there was a
37:28
fair bit of automation and it
37:30
sounds like they have quite a
37:32
bit of automation planned as well.
37:34
Especially for things like resources, because
37:36
every class has resources resources and
37:38
there's, whatever the secondary... thing is
37:41
called shoot, I don't remember. There's
37:43
plenty of resources that he moves
37:45
in effect to generate and they
37:47
do automatically calculate and add and
37:49
subtract if you do stuff. Do
37:51
you as the player have any
37:53
sort of hands-on control or are
37:55
you just kind of spectating the
37:57
VTT? Plenty of hands on control.
37:59
Oh yeah, there's cool, you know,
38:02
there's a hot bar buttons that
38:04
affect the different abilities and maneuvers
38:06
that you have in combat. Yeah,
38:08
they know what they're doing is
38:10
what it seems like to me.
38:12
the Codex, I believe it's called,
38:14
being worked on in the Shadows
38:16
by, I don't know, currently with
38:18
their early access play testers. Speaking
38:20
of things that are not in
38:22
beta and are fully featured, companion
38:25
quest is currently at Kickstarter. Just
38:27
a quick shout out for companion
38:29
quest, if you're not aware, it's
38:31
ghostfire gaming's newer sport game. One
38:33
to four player co-op family board
38:35
game, where you collect companions, little
38:37
D&D familiar-like creatures that will help
38:39
you complete your quests, watch out
38:41
for dangers, and catch the mischievous
38:43
googoo, who is a little creation
38:46
by Roonsmith, who is a monkey
38:48
cat-goblin thing that can open dimensional
38:50
portals. These are going to be
38:52
a little bit of behind the
38:54
scenes, but I think it's hilarious.
38:56
Jess who works in customer support
38:58
here at Ghost Fire has been
39:00
making little clips for social media
39:02
around companion Quest and made a
39:04
little video the other day about
39:06
Google and Stebbels, the two characters
39:09
from companion Quest. play companion quest
39:11
with each other using the board
39:13
game and the plushies that we
39:15
have of those characters. She had
39:17
to cut off one of Googoo's
39:19
arms to be able to puppeteer
39:21
it to move some of the
39:23
pieces around on the board. I'm
39:25
probably ruining that for a couple
39:27
of people, but more people will
39:29
see it on social media than
39:32
otherwise. So yeah, we've got one
39:34
of three armed Googoo now in
39:36
the office, which I think is
39:38
very funny. It will be up
39:40
over there if you want to
39:42
go check out the Kickstarter. It
39:44
is a great game. And speaking
39:46
of great things, I thought we
39:48
were going to get to this
39:50
a lot earlier, but we didn't.
39:53
It's time for listener emails! Whoo-hoo-hoo-hoo!
39:55
Sean, what's the email address? If
39:57
people want to send us an
39:59
email to ask a question? I'm
40:01
glad you asked Ben. I believe
40:03
it is podcast at ghostfire gaming.
40:05
when he asks Sean instead of
40:07
us, James. Yeah, makes me feel
40:09
happy. One day, Sean will slip
40:11
in the Mastering Dunion's email address
40:13
just for a laugh. Just reply.
40:16
This question coming in from Gethan,
40:18
who is asking about low-level legendary
40:20
monsters. The Monster Manual 2025, I
40:22
did not corroborate this, but according
40:24
to Gethan, only the unicorn is
40:26
a monster below CR10 with legendary
40:28
actions. Everything else is above CR10.
40:30
Why are legendary actions only reserved
40:32
for the highest tiers of play?
40:34
Should more low see our creatures
40:37
feature legendary actions? What do we
40:39
think? I think absolutely there need
40:41
to be more legendary creatures at
40:43
low levels. Straight up, most D&D
40:45
campaigns don't even get to the
40:47
legendary creatures. And as much as
40:49
the name legendary might imply otherwise,
40:51
it's a game mechanic designed to
40:53
make solo fights. go well. You
40:55
might as well call it a
40:57
solo action or a solo resistance.
41:00
That would better communicate its gameplay
41:02
purpose. Legendary is a weird little
41:04
bit of gameplay and lower interaction
41:06
that I find hamstrings a concept
41:08
more than it helps it. That
41:10
is a fully featured complete thought.
41:12
Yeah, I guess so. I'm going
41:14
to move in the opposite direction
41:16
just a little bit by saying
41:18
that We already have bonus actions,
41:21
we already have reactions, legendary action
41:23
is something above and beyond that
41:25
really should put the characters on
41:27
their heels and at those lower
41:29
levels, especially at the lowest levels,
41:31
first level, second level, characters can
41:33
already have a hard enough time
41:35
and beyond their heels with just
41:37
some bad die rolls. I'm not
41:39
opposed to. using legendary actions with
41:41
monsters that you know see our
41:44
six seven eight maybe in that
41:46
range where the unicorn is But
41:48
even the unicorn is strange because
41:50
it's a lawful good creature and
41:52
it's legendary action. It has two.
41:54
One, it can run around it
41:56
and stab you with its horn.
41:58
The other is it can protect
42:00
people. So it's odd that the
42:02
one that's below CR10 or maybe
42:04
it's not odd that the one
42:07
that's below CR10 is one that
42:09
you probably won't fight. And if
42:11
you do have a battle, you'll
42:13
probably be on your side assuming
42:15
you're a good creature. And so
42:17
I would rather see. those monsters,
42:19
especially those boss type monsters at
42:21
the lower CRS, make more use
42:23
of bonus actions and reactions rather
42:25
than stepping into this legendary action
42:28
thing, which kind of, especially if
42:30
you have maybe a small group,
42:32
like only three or four players,
42:34
you are getting an action done
42:36
to you after every action that
42:38
your party takes. So that might
42:40
be a little much at that
42:42
sort of lower CRS. It's tricky
42:44
because I feel like... My brain
42:46
is coming at this from two
42:48
separate directions, right? Like there's this
42:51
mechanical implication that comes with legendary
42:53
as a tag and the idea
42:55
of legendary actions. But there's something
42:57
narrative as well, you know, and
42:59
I think absolutely in low levels,
43:01
you should be able to have,
43:03
I need different phrases, but you
43:05
should be able to have a
43:07
legendary encounter at early levels. Like
43:09
I'm on record saying that I
43:12
think every beginner box should have
43:14
you. encounter a dragon, probably fight
43:16
a dragon in some capacity, find
43:18
a way to let these level
43:20
one characters, fight a dragon because
43:22
that's what they expect from this
43:24
game. And because that's fun and
43:26
it's exciting and I don't mean
43:28
that it should literally always be,
43:30
it doesn't have to be a
43:32
dragon. What I'm talking about is
43:35
like the idea of legendary narratively
43:37
is not just this really big
43:39
thing. It's not just the Tarasch.
43:41
It's, you know, there are local
43:43
legends. It can be a big
43:45
deal of, oh, these are the
43:47
people who killed the Cyclops, who
43:49
kept raiding our farms, that kind
43:51
of a deal. I think about,
43:53
you know, okay, Greek mythology, when
43:56
Herik- was fighting the Hydra, a
43:58
giant crab was summoned by Hera
44:00
from the waters of the Lernian
44:02
Lake to come up and join
44:04
the battle and also fight Heracles.
44:06
And he crushed it beneath his
44:08
foot. And that crab was put
44:10
into the stars and remembered as
44:12
the zodiac sign of cancer. And
44:14
you look at the art and
44:16
it's just kind of a big
44:19
crab. You know what I mean?
44:21
It's not actual, when we say
44:23
giant, we just mean it's kind,
44:25
it was pretty big for a
44:27
crab. But that guy's a legendary
44:29
monster. You know what I mean?
44:31
And I just think that we
44:33
need to recognize that the word
44:35
legendary is more flexible than it
44:37
feels. And we need to allow
44:39
for local legends. Because I think
44:42
if you're a newbie player and
44:44
you're only have a fighting bandits
44:46
or goblin groups, it's get against
44:48
Dale. You know, you're making a
44:50
great point, Dale. And I think
44:52
legendary in this case means a
44:54
lot of different things, but one
44:56
of the things it means is
44:58
breaking the rules. Breaking the rules.
45:00
not like everything else. So in
45:03
that sense, what legendary means is
45:05
you don't follow the same rules
45:07
as the players or as the
45:09
other monsters. But I think there
45:11
are better ways to show that
45:13
than giving it an action, basically
45:15
an action after every character goes.
45:17
Which again, maybe overwhelming at lower
45:19
levels. There might be an in-between
45:21
stage. I mean, I've had my
45:23
issues with legendary actions in general.
45:26
I just think it's kind of
45:28
a boring mechanic, but that's... Yeah,
45:30
yeah, we've had that. It has
45:32
a place, and I don't know
45:34
if these monsters use it well.
45:36
It has a place for things
45:38
that could be very interesting, but
45:40
not very powerful. Something like a
45:42
vampire. If they have to use
45:44
their entire turn to try to
45:47
do the fun thing that vampires
45:49
do, which is bite you in
45:51
the neck and draw your blood,
45:53
oh you have to have it
45:55
grappled, but you also have to
45:57
attack. Well if you can't have...
45:59
something, keep something grappled, then you
46:01
will never get a chance to
46:03
do the cool thing. That's where
46:05
something like a legendary action would
46:08
be great. The abbleth uses it, if
46:10
it's got something grappled, it can then
46:12
use it, I think it's called consume
46:14
thoughts or consume memories, something like that.
46:16
So that shows that it's doing this
46:18
cool thing, it's not the most powerful
46:20
thing that it can do, but since
46:22
it's a two-step process, it can get
46:25
that second step in. And that's what
46:27
I would love to see it.
46:29
legendary actions become in some way
46:31
is the let the monster do the
46:33
cool monster thing without having it
46:36
being blocked all the time by
46:38
players pulling themselves out of
46:40
grapples or whatever they are
46:42
doing to stop it. And
46:45
there's this interesting decision-making mechanically
46:47
that means that if a
46:49
monster has legendary actions it
46:52
sort of tacitly must also
46:54
have legendary resistances. which have
46:56
been a thorn in some
46:59
players in GM side ever since
47:01
the monster manual came out in
47:03
2015. So it's a simple matter
47:05
of being able to scale these
47:07
legendary actions properly and these legendary
47:09
properties properly. I think it would
47:11
be really cool for a legendary
47:13
goblin boss that you fight at
47:15
level three, four, or five to
47:17
have one. legendary resistance, you know,
47:20
just zag on them a little
47:22
bit, be like, oh, you're going
47:24
to hold personally. Well, I guess
47:26
you can't do that in 2024,
47:28
but you know what I mean.
47:30
You're going to, you're going to,
47:32
you're going to, you're going to,
47:34
you're going to, you're going to,
47:36
you're going to, you're going to
47:38
instantly bust out of it, or
47:41
even a more limited legendary resistance.
47:43
But just one sort of. One sort
47:45
of special moment and then you
47:47
can ramp it up in intensity
47:50
sort of a sliding scale of
47:52
legendary power That suits the
47:54
various tiers of the of the game, right?
47:57
Levels one through four you're
47:59
supposed to be local heroes anyway,
48:01
so why not, as Dale said,
48:03
a local legend? Yeah, I mean,
48:05
I think the other way of
48:07
thinking about this is the MCDM
48:09
way of like action-oriented monsters, right?
48:11
And what legendary actions kind of
48:13
do is just equal out the
48:15
action economy so that a monster
48:17
can potentially solo a party. I
48:19
don't think legendary actions are necessarily
48:21
there for the explicit intention of
48:23
soloing monstifies, but they certainly help
48:26
with that because they balance out
48:28
the action economy. I kind of
48:30
agree with Sean that I think
48:32
that the definition of legendary creature,
48:34
which has legendary actions, and as
48:36
you pointed out, James as well,
48:38
legendary reaction, sorry, legendary resistances, indicates
48:40
that this is something that like
48:42
higher level players should encounter, right?
48:44
This should change the game. You
48:46
should set up expectations. over the
48:48
course of three or four or
48:50
ten sessions, however long your campaign
48:52
is going. And then when you
48:54
hit a legendary monster, the party's
48:56
expectations are kind of broken and
48:58
they're like, oh wow, this we
49:00
can't, oh no, we're in trouble,
49:03
yeah. I remember it doesn't have
49:05
legendary actions, it's three actions, but
49:07
I remember the first time I
49:09
party fought a hydra, that really
49:11
shattered their expectations of the game.
49:13
There was no crab, but the
49:15
hydra can react with each of
49:17
its heads. you know, as many
49:19
heads as it has, it has
49:21
like a reaction to attack people.
49:23
And so the introduction of legendary
49:25
actions is kind of like you've
49:27
entered a new tier of play.
49:29
That being said, I do think
49:31
that legendary actions would be good
49:33
more in tier, you know, like
49:35
six, seven, eight monsters. It would
49:38
be good to have more of
49:40
those. I've given legendary actions to
49:42
werewolves and things like that have
49:44
that kind of legendary monster vibe
49:46
to them but aren't quite... God
49:48
like I think at the lowest
49:50
levels that you were talking about
49:52
a moment ago James in terms
49:54
of like a Goblin boss There
49:56
are and you know people might
49:58
not be as satisfied with them,
50:00
but I think they're There are
50:02
some cool mechanics in terms of
50:04
how you can use actions, reactions,
50:06
and bonus actions, particularly with boss
50:08
monsters within a group that can
50:10
fulfill the legendary action problem of
50:12
equaling out the action economy without
50:15
using legendary actions. A lot of
50:17
stat blocks like goblin bosses. can
50:19
use reactions to like throw other
50:21
enemies, oh sorry, like their own
50:23
allies in front of the party.
50:25
Captains and things usually have like
50:27
a bonus action to command. a
50:29
fellow minion to like move and
50:31
make an attack, you know, interlocking,
50:33
staff blocks that have interlocking things
50:35
where like when you fight this
50:37
group of goblins if they're all
50:39
standing next to each other, their
50:41
armor class goes up by one
50:43
for every goblin that is adjacent
50:45
to another goblin because they kind
50:47
of shield wall or whatever. I
50:49
think there's ways to kind of
50:52
build that in that isn't necessarily
50:54
legendary actions for the lower levels.
50:56
The stabby stabber, is a great
50:58
like low... Great name. C.R. Goblin
51:00
to throw at a party that's
51:02
kind of unexpected. Yeah, I feel
51:04
like it's just it's just that
51:06
legendary creature means a specific thing
51:08
within the context of this game.
51:10
And mechanically, I do think that
51:12
it makes sense to not have
51:14
them appear at low levels. But
51:16
because that word outside of the
51:18
context of these specific mechanics means
51:20
a slightly different, there's just a
51:22
dissonance in what the expectation is
51:24
based on that title that I
51:26
think is. Cosing the heart of
51:29
the problem. I just want to
51:31
see cool low-level monsters, you know,
51:33
I don't really care if we
51:35
call it And I want to
51:37
see him published by Wizards of
51:39
the Coast I you know, I'll
51:41
use flea mortals. I'll use the
51:43
stuff I designed for Taldory Reborn.
51:45
I'll use all of that But
51:47
it's not always added to D&D
51:49
beyond luckily both of those books
51:51
were you know, but I D&D
51:53
wits the coast there they're at
51:55
the top of this industry I
51:57
feel like they shouldn't be getting
51:59
outclassed by third-party publishers. Not to
52:01
say that third-party publishers are worse.
52:03
In fact, they're often better because
52:06
they can fit into a niche
52:08
better. But I don't think this
52:10
stuff is niche. MCDM, critical role
52:12
ghostfire gaming, I feel like when
52:14
it comes to monster design, we're
52:16
all lapping wizards of the coast
52:18
here. And I just want to
52:20
see more. Yeah, I think I
52:22
agree. I was wondering because legendary
52:24
actions don't... come earlier than fifth
52:26
edition they were introduced in fifth
52:28
edition if I'm not mistaken but
52:30
even if they did a proper
52:32
like six the dish like completely
52:34
different rule set I wouldn't be
52:36
surprised if legendary actions kind of
52:38
fully become a legacy thing from
52:40
fifth edition you know what I
52:43
mean in the way that like
52:45
fireball the spell is a legacy
52:47
thing that has to be in
52:49
in B&D somewhere. Yeah I was
52:51
thinking about that better and I
52:53
agree and that's not always a
52:55
good thing. I think we've got
52:57
a lot of over the years
52:59
things that they thought that their
53:01
fans would revolt if this wasn't
53:03
in there. Something should not be
53:05
legacy. Something should be dropped just
53:07
because they're popular does not mean
53:09
they should be carried into a
53:11
new edition. Tell the show. And
53:13
with that, we've done it. So
53:15
that means, it is the end
53:17
of the episode. So we need
53:20
to wrap this up. If you've
53:22
enjoyed this episode, you can join
53:24
us live on Twitter, 6 p.m.
53:26
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53:28
on a Tuesday, if you're in
53:30
Australia, it is 9 a.m. On
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a, wait, did I say Tuesday
53:34
a second ago? I'm gonna retake.
53:36
I'm gonna retake. If you're in
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Australia, it is 9am on a
53:40
Tuesday, and I'll just warn our
53:42
US compatriots that that time is
53:44
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53:57
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53:59
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54:01
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54:09
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give us come give
54:13
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54:15
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54:17
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54:19
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54:22
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54:24
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54:26
we will be
54:28
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