[EOR SoloStream] "Queen of the Black Coast (Part II)" (GURPS)

[EOR SoloStream] "Queen of the Black Coast (Part II)" (GURPS)

Released Tuesday, 18th March 2025
Good episode? Give it some love!
[EOR SoloStream] "Queen of the Black Coast (Part II)" (GURPS)

[EOR SoloStream] "Queen of the Black Coast (Part II)" (GURPS)

[EOR SoloStream] "Queen of the Black Coast (Part II)" (GURPS)

[EOR SoloStream] "Queen of the Black Coast (Part II)" (GURPS)

Tuesday, 18th March 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:01

This episode of the esoteric order

0:03

of role players is brought to you

0:05

by the generosity of our backers on

0:08

Patreon. Go to patron.com/esoteric RP to

0:10

find out how you can become

0:12

a backer too. We create

0:14

and broadcast these episodes live

0:17

on native lands. We acknowledge

0:19

these are unseated lands with

0:21

diverse communities maintaining connections to

0:24

these places and recognize their

0:26

ancestors, their elders both past

0:28

and future and future generations.

0:31

Learn more by

0:33

visiting the

0:35

Native American

0:37

Rights Fund website

0:40

at N-A-R-F-D-org. All

0:43

right. I guess that's

0:45

enough of a

0:48

millennial pause. Yeah,

0:50

so we're back.

0:52

We are here.

0:54

We are playing

0:56

Gerps Konein.

0:58

Queen of the

1:01

Black Coast once again.

1:03

And what does that

1:06

mean? What does that

1:08

mean for us? Well,

1:10

if you didn't tune

1:13

in last time, we

1:15

had kind of

1:18

a unexpectedly

1:20

happy ending. Yeah,

1:22

it was quite

1:24

different from the

1:26

short story. survived

1:28

of course, but

1:30

so did everyone

1:32

else. The whole

1:34

ship's crew, bail it,

1:37

the ship, everything.

1:39

And there was some

1:42

scuttlebutt in the

1:44

comments. Okay, just gonna

1:46

say, people thought maybe

1:49

we went a little

1:51

too easy. Maybe we were

1:53

a little too cautious.

1:56

So this week. We're going to drive

1:58

Conan like we stole him. We're

2:00

going to make tons of

2:03

bad decisions. We're going to

2:05

try to get into some

2:07

combat. We're going to try

2:10

to mix it up a

2:12

little bit and maybe kick

2:14

some winged ape, but so

2:17

we'll see. We'll see what

2:19

happens. But yes, welcome or

2:21

welcome back. We're playing. yet

2:24

again. So I'm not going

2:26

to spend a lot of

2:28

time like I did last

2:31

week talking about what is

2:33

Gerps and what is Conan

2:35

and whatnot. If you need

2:38

a refresher on that and

2:40

you're watching this after the

2:42

live stream and pause this

2:45

video, go watch the start

2:47

of the other video. But

2:49

for the benefit of the

2:52

folks listening or watching the

2:54

live stream right now, just

2:56

really quickly. If you didn't

2:59

catch last week, yeah, what's

3:01

a Conan? Gerp stands for

3:03

the generic universal role-playing system.

3:06

And it is a system

3:08

that is meant to accommodate

3:10

any number of different genres

3:13

and settings. And they did

3:15

a line of books. the

3:17

Konaan, the world of Hyboria,

3:20

yes, Hyboria, I always get,

3:22

I always want to say

3:24

Hyboria, but that's actually just

3:27

a nation in the Hyborian

3:29

region, I guess you could

3:31

say, Hyborian continent, I don't

3:34

know. My knowledge on this

3:36

stuff only goes so far.

3:38

So, yeah, and we're playing

3:41

a solo adventure, Konaan and

3:43

the Queen of the Black

3:45

Coast, which is based on...

3:48

the short story of the

3:50

same name. We've got our

3:52

Conan here. There he is,

3:55

500 points worth of Conan.

3:57

And as we discovered last

3:59

time, that makes for a

4:02

very capable character. Did I

4:04

fail any roles last time?

4:06

I don't think I did.

4:09

Which probably also helped. But

4:11

to be fair, this is

4:13

the version of Conan that

4:16

was in. This book, okay?

4:18

So it's not like I'm

4:20

bringing this version of Conan

4:23

in to this adventure, you

4:25

know, kind of, of my

4:27

own volition. Describe his skills.

4:30

Yes, ma'am. So, what does

4:32

Conan have? He has, I'll

4:34

get that in the frame,

4:37

he has area knowledge of

4:39

a lot of different regions.

4:41

He knows his stuff when

4:44

it comes to weapons. He

4:46

knows axe slash mace. He

4:48

knows bow brawling broadsword He

4:51

can shank you with a

4:53

knife to the tune of

4:55

18. He's got an 18

4:58

skill in knife. Keep in

5:00

mind and remember that Gerps

5:02

is on a 3D6 bell

5:05

curve. You roll 3D6 to

5:07

roll equal to or under

5:09

your skills. So basically Conan

5:12

really can't, almost can't lose.

5:14

I mean, there, there are

5:16

certain hard limits, you know,

5:19

if you were like an

5:21

18, I think. Frankly, I've

5:23

never had a character with

5:26

the skill of 18, so

5:28

if that comes up somehow

5:30

in the game, I will

5:33

double check whether or not

5:35

an 18 is an automatic

5:37

fail. I think it is.

5:40

Anyway, you know, stealth at

5:42

18. because he's a stealthy

5:44

pantherish kind of guy. He

5:47

can shank you with a

5:49

spear as well. He can

5:51

survive in the jungle, the

5:54

mountains. the planes. He can

5:56

swim. He can track. Oh,

5:58

he's got two-handed sword. I

6:01

didn't even know they had

6:03

two-handed swords in the H,

6:05

but apparently they do, and

6:08

he knows how to use

6:10

them. He can fast-draw his

6:12

arrows. He can fast-draw his

6:15

sword. He can even patch

6:17

you up. He's got first

6:19

aid. He can even do

6:22

some blacksmithing on the side,

6:24

which I don't know if

6:26

that's a little... load to

6:29

the John Millius movie and

6:31

his origins as a son

6:34

of a Smith. Riddle of

6:36

Steel. But anyway, that's Kownan.

6:38

Let's look at his advantages

6:41

and disadvantages. He's got a

6:43

bad temper. He's a fanatic

6:45

for bailets. Fobia of magicians.

6:48

Reputation as a pirate. Lots

6:50

of different senses of duties

6:52

to bail it and all

6:55

women comrades Who's bail it

6:57

I hear you ask? Cat

6:59

references one. Yes, please keep

7:02

account Again if you are

7:04

just tuning in this week

7:06

for the first time you'll

7:09

find out soon enough who

7:11

bail it is So Yeah,

7:13

this is our guy and

7:16

I think I don't think

7:18

there's any need to be

7:20

terribly Cautious, yeah, who's not

7:23

a fanatic indeed? All right.

7:25

So, let's get into it.

7:27

And as I did when

7:30

I replayed Greenwater Crimson Stag

7:32

for Dragon Warriors, let me

7:34

adjust the camera a little

7:37

bit here. I am going

7:39

to do some rereading as

7:41

appropriate. But not necessarily reread

7:44

everything. But yeah, so just

7:46

as a reminder, we will

7:48

sometimes be asked to keep

7:51

track of our companions. There's

7:53

a record sheet of the

7:55

crew in the back here.

7:58

There we go, still marked

8:00

up from last time. And,

8:02

but we've got, you know,

8:05

the main, the main characters,

8:07

I guess, up here, and

8:09

then just a bunch of

8:12

other crewmen. Because yeah, I

8:14

mean one thing we did

8:16

do last time was we

8:19

took took a couple of

8:21

away parties with us a

8:23

couple occasions and Yeah, we've

8:26

got the morale rating that

8:28

we have to pay attention

8:30

to so Right off the

8:33

bat here. Let's right morale

8:35

and It's gonna start at

8:37

zero if memory serves Okay,

8:40

we're also going to be

8:42

keeping track of time So

8:44

we've got afternoon evening night

8:47

and morning. All right. Here

8:49

we go. Introduction. I mean,

8:51

sorry. Adventure. Yes, I'm going

8:54

to forget that. Introduction. Cursed

8:56

be the day you ever

8:58

entered Miss Tansha. During your

9:01

stay in the rollicking Argosian

9:03

Port. You ran afoul of

9:05

the law. damned judge, actually

9:08

ordering you imprisoned for failing

9:10

to betray a friend to

9:12

our Gaussian quote-unquote justice. At

9:15

the time, jumping aboard the

9:17

merchantman Argus seemed a good

9:19

idea. Now, seeing the infamous

9:22

pirate galley Tigris gaining on

9:24

your ship, you're not so

9:26

sure. The Tigris is the

9:29

scourge of the coasts from

9:31

Zingara to Cush. She's crude

9:33

by skilled black kingdom spearmen,

9:36

who unquestioningly obey the commands

9:38

of their leader, Bailit. You've

9:40

heard the stories, of course.

9:43

talk about the woman they

9:45

call the Queen of the

9:47

Black Coast. Some say she

9:50

was once a Shemite slave.

9:52

I think I had problems

9:54

with that sentence last time.

9:57

That is a tongue twister.

9:59

Others say her forefathers were

10:01

kings of Asgelen. All agree

10:04

on two points. Her ferocity

10:06

and her beauty. Must be

10:08

quite some woman, you think,

10:11

to keep a crew of

10:13

hardy pirates in nine. The

10:15

galley approaches within bow range.

10:18

Soon they will close and

10:20

board the Argus. Still, you'll

10:22

not go down to hell

10:25

without an escort of pirates.

10:27

Taking up your bow, you

10:29

search the quarter-deck of the

10:32

tiger's for targets. There, that

10:34

white figure among amid the

10:36

black ones, Baylet herself. Just

10:39

one arrow shot, and at

10:41

this range you don't miss.

10:43

A smooth draw, a quick

10:46

sighting, and, following a nameless

10:48

impulse, you drop the chieftain

10:50

to Baylets right. The pirates

10:53

take up bows themselves and

10:55

begin to return fire. Their

10:59

aim is true. The Argus' helmsman

11:01

falls in the first volley, the

11:03

captain in the second. Without leadership,

11:05

the crew shouts in panic and

11:07

confusion. Up lads! you shout. Never

11:09

mind the oars! They'll catch us

11:12

anyway! Take up your weapons! Let's

11:14

give these dogs something to remember

11:16

us by! Taking heart, the sailors

11:18

manage one sparse volley of arrows

11:20

before the Tigris' ram takes the

11:22

merchantman. The grapnels fly, biting into

11:24

the doomed ship's rail, and the

11:26

vicious buccaneers pour over the side.

11:28

It is slaughter. The pirates outnumber

11:30

the remaining sailors five to one

11:33

and are far better warriors. It

11:35

is not your way to be

11:37

butchered like a calf, however. Taking

11:39

the initiative, you leap onto the

11:41

now lightly manned galley. You are

11:43

immediately surrounded by foes, no matter.

11:45

They are unarmored, an easy bait

11:47

for your sword. Your superb armor

11:49

is proof against their clubs and

11:52

spears. Breaking free from the pack,

11:54

you fight your way to the

11:56

mast. Ten pirates die in mere

11:58

moments, and many others fall sorely

12:00

wounded. A tall subchief barked out

12:02

commands and the pirates pressing you

12:04

withdraw, drawing arms back to cast

12:06

their spears. Shugging your mighty shoulders,

12:08

you prepare to hurl yourself into

12:11

their midst and die like a

12:13

warrior. Hold! The shrill cry rings

12:15

over the battle. The spearmen frees

12:17

in place. Bailot leaps in front,

12:19

beating aside their points. Time seems

12:21

to slow. She is a goddess.

12:23

Live, yet voluptuous. Rippling black hair,

12:25

eyes like glowing black coals. This

12:27

is the loveliest woman you have

12:30

ever seen. Walking like a jungle

12:32

cat. The ship is well named,

12:34

you think, dazedly. She boldly moves

12:36

up to you, careless of your

12:38

blade. Who are you? she demands.

12:40

I have sailed these coasts from

12:42

Zuntal to Pickland, and never have

12:44

I seen a man like you.

12:46

You state your name. Alert for

12:49

any sudden moves. She is unarmed,

12:51

save for a dagger. Yet her

12:53

name is legend for a thousand

12:55

leagues, and she'd be dangerous no

12:57

matter what. But you begin to

12:59

believe that you have nothing to

13:01

fear, not from this woman, not

13:03

now. And my name, stranger, I

13:05

am bailet, she cried, as an

13:08

empress might speak at her coronation.

13:10

Look at me, stranger, I am

13:12

queen of the black coast, ruler

13:14

by fire and steel and slaughter.

13:16

No man was worthy of me,

13:18

none till now. Come with me,

13:20

bold one. Follow me on this

13:22

sea till world's end. I am

13:24

queen, be thou my king. Startled,

13:27

you look about you. Join these pirates

13:29

whose mates you've slaughtered. Yet, looking over

13:32

the ranks of warriors, you see no

13:34

signs of jealousy or anger. Twas all

13:36

in good fun. You realize that bailets

13:38

hold over these sea wolves is absolute,

13:41

that to them she is more than

13:43

a woman. Her commands are obeyed without

13:45

question. You look at the argus, slowly

13:47

sinking, littered with the bodies of her

13:50

sailors. You look over the ocean and

13:52

think of the glory, the riches, the

13:54

riches that might await. and above all,

13:57

to quest at the side of this

13:59

glorious woman. of sail with

14:01

you. You growl, shaking the red

14:04

drops from your blade. She leaps

14:06

to your side and you take

14:08

her into your arms as a

14:10

roar goes up from her crew.

14:13

You have found your queen. The

14:15

times are good. The Tigris pillages

14:17

the waves. The queen of the

14:20

sea finally has a mate, whose

14:22

ferocity in war matches her cunning

14:24

and sea skill. So long as

14:27

there is gold to win, battles

14:29

to fight, and bail it at

14:31

your side. What does it matter

14:34

where the ship sails the ship

14:36

sails? You love the life. Turning

14:38

south, you raid the coast of

14:40

the Black Kingdoms. The crew, however,

14:43

has been heavily thinned by raiding.

14:45

Turn to paragraph one and begin

14:47

your adventure. All right. The morning

14:50

is still young when the Tigris

14:52

anchors. Nearby is the mouth of

14:54

a broad, slow-moving river. Odd, you

14:57

think, a river this large, usually

14:59

have a settlement at the mouth.

15:01

but there was no sign of

15:04

man. Only white beaches and the

15:06

emerald jungle exists. As far as

15:08

the eye can see." Baylet points

15:10

to the sluggish murky waters. That

15:13

is the river's archaiba. Once I

15:15

was chasing a stigian vessel down

15:17

this coast and it fled into

15:20

the river mouth. Here I anchored

15:22

and waited. Some days later, the

15:24

ship drifted out of the river.

15:27

When we boarded, we found her

15:29

deserted. The decks were bloodstained as

15:31

if a great battle had been

15:34

fought. One survivor we found, but

15:36

he was raving something about winged

15:38

demons and he died a day

15:41

later. She laughed. What did it

15:43

matter? What destroyed her crew? The

15:45

cargo was intact and none of

15:47

my bold followers needed to die

15:50

to take it. But it set

15:52

me to thinking, what was up

15:54

the river? She has aroused your

15:57

curiosity. And, you ask. I have

15:59

listened to the tales the sailors

16:01

tell. Some, despite the deadliness of

16:04

the river and the legends, have

16:06

dared to sail some length up

16:08

river. They have glimpsed far off

16:11

purple to towers and ramparts. My

16:13

love. There is a great city

16:15

or ruin on that river. We

16:17

fear nothing. Let us go sack

16:20

that city. All right. So, last

16:22

time we pointed out the depletion

16:24

of our crew. So this time,

16:27

we're all in. Sounds good to

16:29

me. Loot the city of the

16:31

ancients, perhaps? By all the gods,

16:34

there'd be enough treasure to make

16:36

an emperor grown in delight. Afire

16:38

with eagerness, you quickly agree to

16:41

bail its plan and bark out

16:43

orders to the sailors to make

16:45

ready for the trip. All right,

16:48

turn to 2021. All righty. All

16:50

right. All right. I think we

16:52

all just groaned into light, Kenny.

16:54

It's true. on the big board.

16:57

There we go. All right. The

16:59

Tigris rounds the bend into the

17:01

Zarkaba. Roers taking up the beat

17:04

to forge against the sluggish flow.

17:06

The jungle soon blocks out much

17:08

of the morning sunlight, leaving a

17:11

pallid glow to illuminate the ship's

17:13

passing. The waters are clouded and

17:15

unusually dark. The waters of the

17:18

Zarkaba are poisonous, says bailid. Nothing

17:20

can abide them but the serpents

17:22

of the river. The Subaz avoid

17:24

the river and claim it is

17:27

a cursed. The

17:29

sounds normally heard in a

17:31

jungle are ominously absent. No

17:34

animal comes to the bank

17:36

to drink. No bird flies

17:38

overhead. The only signs of

17:41

life are on the river

17:43

Sandbars, where reptiles wholly unknown

17:45

to old Enyaga's lore, arrive.

17:48

They lit orders the helmsman

17:50

to keep a long distance

17:52

from the sandbars. Set the

17:54

current time to afternoon. Okay.

17:57

All right, and turn to

17:59

29. All

18:03

right, so the cruise morale

18:05

is zero and the current

18:07

time is afternoon So we're

18:09

going to 18 roll one die.

18:12

Okay, so here's where already we're

18:14

getting into some You know

18:16

possible branches here is a

18:18

narrative branches. Let's see nope

18:20

I rolled the exact same

18:22

thing I rolled last time. Let's

18:24

roll something else. Nope still rolling

18:27

three. I guess it's meant to

18:29

be okay 134 While

18:32

securing a stay a crewman loses

18:34

his balance and plunges into the

18:37

poisonous waters of the river All

18:39

right this gives me a chance

18:41

to make up for last week

18:43

where I Didn't dive in immediately

18:45

after him The crewman shrieks in

18:47

terror As he tries to swim

18:49

back to the ship quickly buccaneers

18:51

swarm the rails preparing rescue measures

18:53

All right, let's jump in and

18:55

save him You

18:59

leaped to the rail

19:01

tensing mighty muscles to

19:04

dive in after the

19:06

course air. No, my

19:08

love shrieks bail it

19:10

The Zarkaba is deaf

19:12

to enter let my

19:14

sailors handle this Okay,

19:16

so do we ignore

19:18

her and jump in

19:20

anyway? Reconsider and try

19:22

to find a safer

19:25

means of aiding the

19:27

crewman or obey and

19:29

let the crewman rescue

19:31

the man. What do

19:33

we think folks? Mighty

19:35

muscles indeed. I know

19:37

tensing them jump Don't

19:39

listen to your wife.

19:41

Wait. My real life

19:43

wife or Baylett? Conan's

19:46

wife. Wait. Jump. All

19:48

right. Let's do this.

19:50

All right. We're going

19:52

to ignore her and

19:54

jump in anyway. Okay.

19:57

Leaping from the rail, you dive

19:59

into the zircade. the water feels

20:01

oddly viscous. Oh God, so it's

20:03

just like a river dog saliva

20:05

basically. As you swim towards the

20:07

pirate, roll against your health at

20:09

a minus three. Add one if

20:12

you have swimming at 15 or

20:14

better, subtract three if you can't

20:16

swim at all. Wow, that would

20:18

have been quite the move. All

20:20

right, no course there left behind,

20:22

that's right. Okay, so I have

20:24

swimming at a 15, very good,

20:26

very good, very good. All right,

20:29

so I get to add one.

20:31

and my health is a, whoops,

20:33

told myself I wasn't going to

20:35

jostle the camera and I lied.

20:37

Okay, my health is a 15,

20:39

rolling at a minus 2 to

20:41

that means I have to roll

20:43

a 13 or less. That's a

20:45

10. All right, ah, but I

20:48

have to see how much I

20:50

made the roll by. I made

20:52

it by 3, so I made

20:54

the roll by 4 or less

20:56

as it says it says here.

20:58

So, turning a 69, I doubt

21:00

this will be very nice. You

21:02

quickly realize your mistake. The strength

21:04

leaches out of you into the

21:07

evil water. You barely make it

21:09

back to the ship and the

21:11

sailors must drag you out. Take

21:13

one D damage to your health

21:15

and lose one point of health

21:17

for the remainder of the adventure.

21:19

Subtract one from the cruise morale

21:21

rating. Oh, brutal. All right, morale

21:23

is a negative one. And

21:26

let's see. So health

21:28

is temporarily reduced to

21:30

14. And I took,

21:32

it was an odd

21:34

way of phrasing it,

21:36

I took six points

21:38

of damage. So, ah

21:40

ha ha ha, yeah,

21:42

I called it, didn't

21:44

I? They said one

21:46

D and I said

21:48

six points. And yeah,

21:50

I called it. All

21:52

right, so I guess

21:54

I am down now.

21:56

Here's the thing they

21:58

told me to take

22:00

one. of damage first

22:02

before reducing my health

22:04

by one point. So

22:06

I am down to

22:08

nine hit points. Okay,

22:10

going and got Giardia.

22:12

Okay, turn to 64.

22:14

Here we go. Come

22:16

on now. Okay. Advance

22:18

the current time by

22:20

one watch. Note this

22:22

time on your scratch

22:24

sheet. It is now

22:26

evening. Okay, turn to

22:28

29. That was a

22:30

nice Conan we had

22:32

once. Yeah. So what

22:34

happens when you don't

22:36

listen to your wives

22:38

fellows? All right. So

22:40

we are back at

22:42

our little staging ground

22:44

here and the current

22:47

time is evening and

22:49

morale is not negative

22:51

six or less. So

22:53

we can turn to

22:55

137. Roll one die.

22:57

A two. All right,

22:59

215. Then tell me

23:01

if I rescue that

23:03

sailor or not. All

23:05

right. do. One of

23:07

the crewmen cries out

23:09

pointing to the sky.

23:11

As your eyes adjust

23:13

to the gloom you

23:15

know a large winged

23:17

shadow soaring overhead. It

23:19

doesn't look like a

23:21

bird. For one thing

23:23

it's far too big.

23:25

All right I can

23:27

try to shoot it

23:29

down. Observe it further

23:31

or ignore it. I

23:33

mean come on. We've

23:35

got we've got a

23:37

bow. We've got arrows.

23:39

I think I think

23:41

we got to try

23:43

to take this thing

23:45

out right. Put an

23:47

arrow in its gob.

23:49

Let's do it. Okay,

23:54

they spent time saving my muscular

23:57

ass. Yeah, that's true. That's true.

23:59

The creature is at a height

24:01

of 30 hexes and is traveling

24:03

at a speed of 14. If

24:05

you aim for one or two

24:08

seconds before shooting, turn to 150.

24:10

If you aim for three seconds,

24:12

turn to 223. If you shoot

24:14

without aiming, calculate your modifiers from

24:17

the table and B 201, then

24:19

roll a hit, the creature dodges

24:21

on a roll of eight or

24:23

less. Okay, so there's a lot

24:25

of Gerps speak in that passage.

24:28

I'm glad we're getting a little

24:30

bit more into the system this

24:32

week. This is good. I think

24:34

Steve Jackson just had a thing

24:36

for hex, hex mats and hexagons.

24:39

Gerps maps, always use hexes. Let

24:41

me see if I can find

24:43

one here. There we go. This

24:45

is from the adventure that comes

24:48

in the basic set that you

24:50

can see there. Good old combat

24:52

map on hexes. So, yeah, so

24:54

one hex equals one yard. So

24:57

really what they're saying there

25:00

is the creatures 30 yards

25:02

away Okay, so then what

25:04

we have to do Check

25:07

this out We consult the

25:09

speed range table baby. Look

25:11

at that. Oh, yeah So

25:14

So we have to look

25:16

at the speed and the

25:18

range so it's 30 yards

25:21

away Okay, and it's moving

25:23

at a speed of four

25:25

14, which we would bump

25:28

up to the next highest

25:30

interval there, which is a

25:32

15. So we would combine

25:35

those two, right, and that's

25:37

a negative 12 modifier. All

25:39

right. Hey, Harrison. Yeah, Hex

25:42

Maps superiority, absolutely. So my

25:44

bow skill is a 16.

25:46

And what do we say

25:49

there? a negative 12 so

25:51

that gives me 8th chance

25:53

of four or less on

25:56

3D6, not great. So I

25:58

can aim. So aiming, as

26:00

you might expect, gives me

26:03

bonuses. The longer I do

26:05

it, the more bonuses I

26:07

crew. So if I spend,

26:10

so combat turns in Gerps

26:12

are one second long, okay?

26:14

That's how granular the system

26:17

is. But if I spend

26:19

one turn, aka one second,

26:21

aiming, the bow has among

26:24

its stats, something called accuracy

26:26

or act as it's rendered.

26:28

And so I'll assume I

26:31

have a regular bow here.

26:33

So we have our stats

26:35

there. So a regular bow

26:38

has an act of two.

26:40

Okay, so if I, if

26:42

I spend one second aiming,

26:45

I go from a four

26:47

to a six, and then

26:49

you can aim for up

26:52

to three seconds. So it

26:54

says if you aim for

26:56

one or two seconds before

26:59

shooting, turn to 150. So

27:01

obviously it would be foolish

27:03

of me not to spend

27:06

at least two seconds aiming.

27:08

Each. turn of aiming after

27:10

the first, you just add

27:13

a further one. So that

27:15

would take me from a

27:17

six to a seven. If

27:20

I aim for three seconds,

27:22

I'd be at an eight.

27:24

Right. Yeah, I'm thinking three

27:27

seconds. It might get away.

27:29

I know, I'm sorry. There's

27:31

a, it is crunchy, but

27:34

there's not a lot of

27:36

cross referencing going on. It's

27:38

true. For that, we would

27:41

need to be playing role

27:43

master most likely. Yeah, let's

27:45

give it two seconds. I'll

27:48

have a seven chance of

27:50

seven or less, but let's

27:52

turn to 150 first and

27:55

foremost see what it has

27:57

to say You'd

28:00

better shoot quickly you think otherwise

28:03

the chance might be lost add

28:05

to to your effective both skill

28:07

for aiming Is that on top

28:10

of the accuracy or is that

28:12

just telling me to add the

28:14

accuracy? You know I feel like

28:17

I could use all the help

28:19

I could get so I'm just

28:22

gonna I'm gonna read that literally

28:24

and think that in addition to

28:26

the modifiers, right? I'm cheesing it

28:29

a little bit. I'll admit We

28:31

play these solo games, you know,

28:34

you gotta, you gotta give yourself

28:36

as many breaks as you can.

28:38

So that's an eight or less.

28:41

I roll an eight. All right,

28:43

glad I took that two plus

28:45

two bonus. Okay, it had a

28:48

dodge of eight or less as

28:50

well. Give it a chance to

28:53

dodge. 11, no. Okay, great. So

28:55

I hit. 77.

28:57

The plus two might have been

29:00

for its size modifier, actually, because,

29:02

uh, let's see. Yeah, that's if

29:04

it's a three yards, three yards

29:07

long, so that'd be like a

29:09

nine foot creature. We'll go with

29:11

that. Okay, so, we hit the

29:13

thing. Your shot flies true. The

29:16

arrow plunges into the monster's breast.

29:18

To the rockest cheers of the

29:20

crew, it plummets into the river,

29:23

sinking into the river, sinking into

29:25

the river, sinking into the river,

29:27

sinking You unstring your bow smiling

29:30

grimly. If it can harm you,

29:32

you say to the crowd, it

29:34

can be harmed with honest steel.

29:37

I haven't met a monster yet

29:39

who withstood blade or bow. Add

29:41

two to the cruise morale rating.

29:44

There we go. Now we're back

29:46

in the black. Morale of one.

29:48

And turn to 64. Advance

29:53

the current time by one watch.

29:55

Note this time on your scratch

29:57

sheet. It is now night. Okay,

30:00

and we're going to then

30:02

turn to 10. It's nighttime.

30:04

Okay, and I suspect we're

30:07

going to roll a die,

30:09

although memory serves, they change

30:11

it up on you at

30:13

some point, but no, we're

30:15

going to roll a die.

30:17

Okay. Crew loves me. I'd

30:19

love me. A three! Do

30:22

we get that last time?

30:24

We might have. We'll know

30:26

a minute. Can't roll a

30:28

six to save my life

30:30

on these random encounters. You

30:32

approach an off-duty oarsman offering

30:34

him a mug of weak

30:36

native beer. Damn. All right.

30:39

Ho! Yasunga, you say. A

30:41

drink of this will take

30:43

their fatigue away. Make a

30:45

reaction roll adding all modifiers

30:47

you have with the crew.

30:49

The role is good or

30:51

better turned to 162 All

30:54

right. Let's see here. I

30:56

have a plus two for

30:58

my charisma and Don't get

31:00

any bonuses from my sense

31:02

of duty I might see

31:04

here Oh, I think it

31:06

notes it here on the

31:08

crew sheet reaction to Conan.

31:11

Oh for my loyalty to

31:13

bail it. I get a

31:15

plus two. Okay, cool. So

31:17

By the way, Baylets rock

31:19

in a plus 11 on

31:21

her reaction rolls. Here, how

31:23

some of this, how do

31:25

you say, swill? All right,

31:28

so let's see, what did

31:30

it tell me to do

31:32

there? Okay, uh-oh, first time

31:34

I've lost my place, not

31:36

too bad though, I just

31:38

found it, just found it.

31:40

All right, B-205. B stands

31:43

for basic set, by the

31:45

way, folks. Gerps uses a

31:47

cross, kind of a cross-reference

31:49

system of referring between books

31:51

by their abbreviations. So Kona

31:53

might be. C or C.

31:55

All right. Okay. So we're

31:57

adding a plus four. So

32:00

we've got a pretty good

32:02

shot and I'm pressing this

32:04

dude. By the way, here

32:06

is the mighty reaction table.

32:08

The higher I roll, the

32:10

better. So basically in Gherps,

32:12

it's always a roll low

32:15

on skill rolls. And then

32:17

for damage and reactions, it's

32:19

always a roll high. It's

32:21

a little you know like

32:23

nowadays. They would just be

32:25

like no it must always

32:27

be one or the other

32:29

but it makes sense to

32:32

me All right 12 plus

32:34

4 is a 16. That

32:36

is a very good reaction

32:38

We're in He obviously takes

32:40

my referring to his beer

32:42

as swill as a good-natured

32:44

ribbing rather than the drive-by

32:47

that it actually is Yasunga

32:49

is the youngest of the

32:51

oarsman, barely 16 years old.

32:53

Oh God, he's dead. He's

32:55

as good as dead. Okay.

32:57

But already a blooded warrior.

32:59

He takes the flag and

33:01

gratefully, taking a long pole,

33:04

and wiping his lips. Damballa's

33:06

blood, my friend. I needed

33:08

that. Almost as much as

33:10

the rest, he confides. You

33:12

eye his sunken face and

33:14

ask, Too long without a

33:16

break. Yasunga. He shrugs. The

33:19

great queen has had us

33:21

rolling all rowing all day.

33:23

We can row for a

33:25

great while yet. I and

33:27

fight too, but... But the

33:29

crew would be better for

33:31

a rest, you interject. I'll

33:33

see what I can do.

33:36

Oh, I'll see to it.

33:38

Conan wouldn't say I'll see

33:40

what I can do. Yeah,

33:42

Conan wouldn't say I'll see

33:44

what I can do. He's

33:46

like, okay, say no more.

33:48

I got this. All right,

33:51

so we will yeah wearing

33:53

a red shirt for sure

33:55

or this plucky youth will

33:57

survive the adventure, no doubt.

33:59

Plus one crew reaction. Okay.

34:01

There we go. All right,

34:03

turn 64. I think last

34:05

time we had had a

34:08

nice philosophical conversation with Baylett,

34:10

which was nice. It was

34:12

nice. All right, advanced the

34:14

current time by one watch.

34:16

This morning. I'm liking the

34:18

replayability, though. Like, this is

34:20

already a very different experience.

34:23

Last time. All right. Are

34:25

the expressal concerns to the

34:27

management? All right, time is

34:29

morning. How the hell does

34:31

your cruise morale end up

34:33

at a bit of negative

34:35

six? Maybe I don't want

34:37

to know. Over the tops

34:40

of the trees, you see

34:42

towers looming in the distance.

34:44

Finally, the lost city and

34:46

its riches. Calling Baylett to

34:48

your side, you point out

34:50

the spires. Her mouth wide

34:52

in excitement she calls for

34:55

the crew to make ready

34:57

and arm themselves. Add one

34:59

to the crew's morale and

35:01

turn to 129. Nice. All

35:03

right. The Tigris clears a

35:05

wide overgrown point in the

35:07

river. The city beckons beyond.

35:09

Once it must have been

35:12

splendid with wide plazas, tall

35:14

buildings and broad avenues. Now

35:16

it is a ruin. Weeds

35:18

and grasses split the paving

35:20

blocks of the streets, the

35:22

wharves, that could birth a

35:24

fleet lie shattered, mighty towers

35:27

sway drunkenly against the dark

35:29

sky. Everywhere the jungle encroaches

35:31

on the remains. In the

35:33

middle of the city stands

35:35

a marble pyramid topped by

35:37

a column. There is a

35:39

dark statue surmounting the column.

35:41

Make a vision roll. Oh

35:44

yes, we all know what's

35:46

up there. Krom! I'm still

35:48

at six hits. Or six

35:50

hit points down. You know.

35:52

I'm going to go a

35:54

little bit off track here

35:56

and try and first aid

35:59

myself. Let's see here.

36:01

Let's find the rules for

36:03

that. Real quick, as I

36:06

discussed last week, fourth edition,

36:08

Gerbs has been out for

36:11

over 20 years now. So

36:13

although third edition is very

36:15

similar in many ways, oh

36:18

look at that. Wait a

36:20

minute, wait a minute. Look

36:23

at that. It's Conan. Binding

36:25

his own wounds. Hell yeah.

36:27

All right. I'm assuming that's

36:30

going on. Anyway, so yes,

36:32

I can't be entirely sure

36:35

what has changed. All right,

36:37

simple bandaging, even done by

36:39

a totally unskilled person, will

36:42

restore one lost hit point

36:44

per fight, but no more,

36:47

no matter how badly you

36:49

were hurt. This takes 30

36:51

minutes per victim. Otherwise, I

36:54

can roll first aid. Restoring

36:57

a variable number of hit

36:59

points depending on a tech

37:01

level of first aid skill

37:04

and the degree of success,

37:06

a minimum one hit point

37:08

is always restored. This is

37:11

not cumulative with simple bandaging,

37:13

i.e. sometimes first aid is

37:15

no more effective than plain

37:17

bandaging. Okay, so I'm going

37:20

to roll my first aid,

37:22

14 or less. Yep, got

37:24

it. Okay, and so, groups

37:27

uses tech levels, which, you

37:29

know, other games, like Traveler,

37:31

like Traveler, like Traveler, like

37:34

Traveler, like Traveler Traveler, like

37:36

Traveler, like Traveler, like Traveler,

37:38

like Traveler, like Traveler, like

37:41

Traveler, like Traveler, like Traveler,

37:43

like Traveler, It's kind of

37:45

mandatory if you have a

37:48

universal system where you could

37:50

travel through time or whatever.

37:52

So the world of Gertzkona,

37:55

the Hyborian world is tech

37:57

level three, which is kind

37:59

of equivalent to medieval. And

38:01

that restores 1D minus 3

38:04

hit points minimum of 1.

38:06

Oh! All right, one point.

38:08

Okay. Well, hey. Now I'm

38:11

only down five. Okay. All

38:13

right, so we're making a

38:15

vision roll. That's based off

38:18

my IQ in third edition

38:20

and I have alertness plus

38:22

three. So 16 or less.

38:25

Whoa, whoa, so 15. Needed

38:27

that alertness there. Okay, let's

38:29

see here. Okay, making a

38:32

vision roll. Where were we?

38:34

Oh, I can see the

38:36

checkboxes there for exploring the

38:39

city. We'll get back to

38:41

that. Let's see. Making a

38:43

vision roll. Oh God, you

38:46

know, I really should mark

38:48

the page here. Let's see,

38:50

Tigris Clear is now, Long

38:52

Labor, no, sliding, no. There's

38:55

a hyena. Let's see, panting,

38:57

no. Okay, make a vision

38:59

roll, no. Good Lord. Fast

39:02

talk. No. I'm seeing a

39:04

lot of entries that are

39:06

ending with Your Adventure is

39:09

over and And yeah, I

39:11

don't like that Let's see.

39:13

Nope. I thought that was

39:16

it One die. Where the

39:18

hell was it go? I

39:20

feel like I've completely lost

39:23

my place now. Oh God.

39:25

It's my worst nightmare All

39:27

right, let's see, bear with

39:30

me folks, bear with me.

39:32

Okay, let's see, nope, I

39:34

miss severe explanations, nope. Okay,

39:36

oh, there it is, there

39:39

it is, okay. All right,

39:41

it's always really obvious once

39:43

I find it, literally right

39:46

in front of me. Okay,

39:48

202. Your key

39:50

vision spots movement from the shape

39:53

atop the column. It seems to

39:55

be alive as the crew watches

39:57

it unfolds huge wings and flies

39:59

off into the jungle and Yaga

40:01

shapes takes his head, a winged

40:04

ape, or some manner of demon.

40:06

We should never have come here.

40:08

I'm giving him kind of an

40:10

anime voice this time. This place

40:12

is surely a curse. Bailot scoffs

40:15

at the shaman's superstition and orders

40:17

the galley tied up at one

40:19

of the intact whorves. Okay, turning

40:21

to 20. Baylett

40:23

is the first to disembark

40:25

from the ship. Her eyes sparkle

40:28

as she surveys the ruins.

40:30

You are close behind, followed

40:32

by the rest of the crew.

40:34

The brooding silence of the

40:36

necropolis deadens the spirit of all

40:39

save Baylett, it seems. You grip

40:41

your weapon as if to

40:43

reassure yourself. Baylett notices your nervousness

40:46

and pokes you gently in the

40:48

arm. Why so gloomy? She

40:50

laughs. So the place is deserted.

40:52

Is that so bad? The plunder

40:55

is all the easier to

40:57

take, she waves to the spearmenmin.

40:59

Come along. Let's explore. Make an

41:02

IQ roll. Okay 13 or

41:04

less All right succeed it Which

41:06

one is a smooching number?

41:08

I don't remember Yeah missed

41:10

out on that miss down the

41:12

smooching All right 93 wait

41:14

you say to bail it.

41:16

Let's not leave the ship unwatched

41:19

I'll send some men to

41:21

keep an eye on her Roll

41:23

against Baylett's IQ of 12. Yes,

41:26

she succeeds. Turn to 239.

41:28

It's funny, some sentences are easier

41:30

to do in this like horrible

41:32

fake arny accent and others

41:34

are not as easy. Good idea,

41:37

Baylett says, do it. With

41:39

a command, you send them

41:41

in off. Select 10 men to

41:43

guard the Tigris. You have

41:45

the plot word guarded. Okay,

41:47

our first plot word. Guarded.

41:52

All right, I marked the

41:54

10 men last week and

41:56

they are still marked, so

41:58

off they go. Let's

42:01

see here. Mm-hmm. Turn to

42:03

47. Baylett sends you and

42:05

a picked team off to

42:08

search for loot. Select your

42:10

men. You may take no

42:12

more than 10, including as

42:14

many as two subchiefs, and

42:16

note this on your crew

42:18

record sheet. Oh, those were

42:20

the guys, actually. When you

42:22

are finished, turn to 120.

42:25

Okay, so I have to

42:27

select the other 10 men.

42:29

I mean, they all have

42:31

the exact same freaking stats.

42:33

One, two, three, four, five.

42:35

Okay, so I'm going to

42:37

send crewmen numbers 71 through

42:39

80 to guard the ship.

42:42

We're taking two sub-chiefs and

42:44

eight other crewmen numbers one

42:46

through eight with us. Okay.

42:48

But yeah, so I'm not

42:50

sure why... Well, so yeah,

42:52

I'm thinking that... That

42:55

there are certain paths here

42:57

where where a lot of

43:00

people start dying because that's

43:02

what happens in the story

43:04

so All right, let's see

43:07

here. So we're gonna head

43:09

off and And do that

43:11

to do that to the

43:14

Oh I lost my place

43:16

again. This is ridiculous Okay,

43:18

let's see here. So I'm

43:21

selecting some crewmen and we

43:23

are heading off. Let's see

43:25

here. No. No. Tops of

43:28

trees. Yep. Okay. The box

43:30

is difficult to open. Nope.

43:32

Jungle Lizard. Jungle Lizard. Nice.

43:35

Let's see here. Okay. Select

43:37

10 men. Nope. Don't recognize.

43:40

Oh flowers. Oh God. I

43:42

just remembered. I just remembered

43:44

some of the ways this

43:47

could go All right. I'm

43:49

not going to drop too

43:51

many spoilers. Don't worry. All

43:54

right. Let's see So, selecting

43:56

crewmen. See, every single time

43:58

I lose my place, I'm

44:01

like, I don't need to,

44:03

like, put my finger on

44:05

the entry. I'll remember. Let's

44:08

see here. Selector man. There

44:10

we go. Number 47. Okay.

44:12

When you are finished, turn

44:15

to 120. Team Cannon fodder.

44:17

Yeah, absolutely. They're all special

44:20

in their own way. Certainly,

44:22

certainly. All right. Oh yes,

44:24

of course, this is the

44:27

exploring the city thing. All

44:29

right, so remember, there are

44:31

four things we can explore,

44:34

but as soon as we

44:36

get to the fourth thing,

44:38

we have to turn to

44:41

another entry, so we can

44:43

really only explore three. Walking

44:45

through the ruins requires care.

44:48

The paving stones are cracked

44:50

and overgrown. by weeds

44:52

and grasses and footing is uneven

44:55

at best. Your wary eye also

44:57

notices that the cover is excellent.

44:59

If there are lurkers waiting in

45:01

ambush, they'll be hard to spot.

45:03

You resolve to keep alert. While

45:05

the city is largely ruined, there

45:08

are several intact landmarks. Choose which

45:10

building you wish to search. Make

45:12

a mark in the box next

45:14

to the entry and turn to

45:16

that paragraph. You may only choose

45:18

an entry with an unmarked box.

45:21

As you mark the fourth box,

45:23

erase, all the marks and turn

45:25

immediately to 55. Only turn to

45:27

55 once. If you return to

45:29

this paragraph after you've been to

45:31

55, do not market boxes and

45:34

do not return to 55. You

45:36

may continue to explore the city

45:38

freely. Oh, that's interesting. Okay, so

45:40

there is a chance you could

45:42

come back and search the fourth

45:44

one. That's good to know. You

45:47

may also choose to leave the

45:49

city. If you decide you have

45:51

enough treasure and wish to leave

45:53

the city, it turned to 269.

45:55

Okay, so I think the last

45:57

time we started with the docs,

46:00

and that was actually very fruitful,

46:02

and if memory serves... One place

46:04

we didn't check were the buildings.

46:06

So let's do the buildings first.

46:08

Let's see, mark this buildings. Okay,

46:10

149. Which to explore, you think

46:13

to yourself? Because obviously I don't

46:15

have an accent when I'm thinking

46:17

to myself. There are so many

46:19

of them. Finally, you choose one

46:21

of the buildings at random. Roll

46:23

one die and turn to the

46:26

paragraph indicated. Oh, yeah. That's what

46:28

I'm talking about. Three!

46:30

Wow, I just keep on

46:33

rolling threes. That is turned

46:35

to 184. In the demolished

46:37

ruins of what must have

46:39

once been a sumptuous villa,

46:41

you see the helmsman poking

46:44

gingerly at a granite wall.

46:46

Oh, Master Guitha! you call.

46:48

What have you there? The

46:50

Corsair rubs his chin. I

46:52

think it is a small

46:55

door built into the wall.

46:57

You should look. Were you

46:59

not a thief once? Yes,

47:01

I took three levels in

47:03

thief before I multi-classed into

47:06

barbarian. All right. Well, maybe

47:08

you've dabbled in burglary once

47:10

or twice, but it's nothing

47:12

you brag about. Hey, I

47:14

climbed the tower of the

47:17

elephant. I think that does

47:19

deserve some recognition. Still, you

47:21

examine the smooth weathered stone.

47:23

There does seem to be

47:25

a door of some sort

47:28

that seemed there. Yes, you

47:30

work enough dust and silt

47:32

out of the cracks with

47:34

a dagger to expose a

47:37

small door. Make a traps

47:39

CL3 roll. Some skills are

47:41

tied to tech levels. Yes,

47:43

it is for the course

47:45

to decide. Okay, I don't

47:48

have traps. Oh. Defaults to

47:50

IQ minus 5 or decks

47:52

minus 5. Okay, obviously we'll

47:54

choose decks. So that's a

47:56

10 or less. 13. I

47:59

did not succeed. Wow. my

48:01

first failure. Can't believe it.

48:03

You look for traps but

48:05

find none. It's perfectly safe.

48:07

Gonna open the door. Let's

48:10

do it. The door swings

48:12

open and you hear the

48:14

sound of shattering porcelain inside.

48:16

A small, oh God no,

48:18

a small puff of purplish

48:21

mist comes from the recess.

48:23

Make a decks roll. Look

48:25

at the 15 or less.

48:27

Okay, thank God. All right,

48:29

I succeeded. Staring at the

48:32

wall from the ground on

48:34

which you flung yourself, you

48:36

watched the fine mist blow

48:38

away in the breeze, breathing

48:41

a sigh of relief, you

48:43

and your companions rise and

48:45

brush off your clothes. Yeah,

48:47

yeah, not good. Not good.

48:49

If you look into the

48:52

recess, of course. I mean,

48:54

that was surely the only

48:56

trap. Inside the hole, the

48:58

light glint off a metallic

49:00

object. You reach in to

49:03

remove a long glittering knife.

49:05

Holding it to the sun,

49:07

you marvel at its beauty.

49:09

It is like no other

49:11

knife you've seen before. Jet

49:14

black metal, beautifully fashioned with

49:16

a razor keen blade. It

49:18

fits snug and heavy in

49:20

your hand. An obvious weapon,

49:22

you remark, showing the weapon

49:25

to Guithar. Quite our nods.

49:27

Aye! That blade was made

49:29

by a master. Note the

49:31

find on your sheet. It

49:33

is a large knife, finally

49:36

made, with a plus one

49:38

added to both swinging and

49:40

thrusting damage. It is also

49:42

unbreakable and cannot shatter under

49:45

any circumstances, including critical failures.

49:47

Wow, nice. That's pretty nice.

49:49

All right, so we'll say

49:51

finally made a dagger. And

49:54

whoops, wrong line. Okay.

49:57

Let's try that again.

49:59

There we go. Finally,

50:02

made dagger. And we'll

50:05

just make a note

50:07

that we get a

50:10

plus one plus one

50:12

on the impale and

50:15

the cut damage. Okay.

50:18

And if we need

50:20

to, we can copy

50:23

the stats down, but

50:25

I don't think so.

50:28

Okay, so we have got

50:31

this finally made dagger and

50:33

we are going to turn

50:35

to 120. Yeah, that will

50:37

impress Bailit, no doubt. Hey,

50:40

Bailit, check out this cool

50:42

knife I found. All right,

50:44

ladies love knife guys. Okay,

50:46

so let's see, we can

50:48

examine the pyramid, then you

50:51

can explore one of the

50:53

many towers or search the

50:55

dockside area. What do folks

50:57

think, what should we do

51:00

next? Should we, I mean,

51:02

we kind of know a

51:04

little bit, you know, so

51:06

it's a little, you know,

51:09

maybe a better way to

51:11

ask would be, what do

51:13

we not want to explore?

51:15

What is, what is the,

51:17

what is the, what is

51:20

the, L.L. Cool, K. G.

51:22

I love it. What

51:24

is the location we

51:26

don't care to explore

51:28

this time around? Pyramid?

51:31

One of the many

51:33

towers or the dockside

51:35

area. Yeah, also we

51:37

don't want to explore

51:39

our feelings. That's true.

51:41

That is true. Any

51:43

strong opinions? Otherwise, I'll

51:45

just randomize it. I'll

51:47

just roll a D3.

51:51

We don't want

51:54

to explore the

51:56

docks. Go cruising.

51:59

Okay. Oh, okay, so you're

52:01

saying you want to do the

52:03

docks next. Okay. Okay. Um, cool.

52:06

Whatever leads to more ape? Sadly,

52:08

we don't know. We don't know. Um,

52:10

okay, let's do the docks next.

52:13

You scout the crumbling

52:15

wharves and warehouses with

52:17

no success. As you search, a

52:20

messenger finds you. Bailot thinks

52:22

she's found something important. Over

52:24

here, she beckons as you

52:26

backins as you approach. You

52:28

face a row of columns

52:30

leading to a high tottering

52:32

tower. In front of the

52:34

tower is a huge stone

52:36

slab, traces of massive walls

52:38

around the columns. The ruin

52:41

is huge, impressive, and vaguely

52:43

sinister. It must have been

52:45

the temple of the city, Bailot

52:47

says. Okay, so we can

52:50

examine the tower, examine the

52:52

pillars, examine the slab, argue

52:54

against disturbing the temple,

52:56

choose each option once only.

52:58

when you've done all these

53:01

things turn to 81. Okay, well

53:03

we might as well just go

53:05

in order. And I'll make a

53:07

note, number eight. I'm sure it'll

53:09

direct us back, but I'm still.

53:11

All right. The tower looms over

53:14

the slab thrusting defiantly into

53:16

the naked sky. Make

53:18

a role against your

53:20

IQ or engineer CL3,

53:22

if any skill, whichever is

53:24

higher. I do not have

53:26

engineer. I'm just gonna, I

53:29

don't even need to look

53:31

at my character sheet.

53:33

All right, I made my

53:35

IQ roll. Turn to 192.

53:37

Mm-mm-mm. You walk toward

53:40

the tower, it doesn't take

53:42

much to realize it is

53:45

quite rickety and

53:47

might be in danger

53:49

of collapse. As

53:51

you examine the tower more closely,

53:53

you notice it is covered with

53:55

fresco's winged beings making sacrifices of

53:57

writhing men to their dark gods.

54:00

This is surely an evil

54:02

place. All right, examining

54:04

the pillars next, 73.

54:06

There are 10 marble

54:08

pillars, which undoubtedly held

54:10

up the temple's roof.

54:12

After some minutes of

54:14

examination, you are satisfied

54:17

that there are no

54:19

secret niches by them,

54:21

where treasure might lie.

54:23

Certainly. Let's examine the

54:25

slab. You

54:31

examine the slab of granite. It

54:33

must have been the altar of

54:35

the temple. The discolorations from centuries

54:37

of hellish rites still remain. A

54:39

thousand years of rain is not

54:41

washed a clean, muses bailet. Okay,

54:43

we can examine the altar further,

54:45

of course. Roll IQ plus two,

54:47

adding any levels of alertness you

54:49

may have, so it's an 18

54:52

or less. Thank God for that

54:54

bonus. I rolled a roll to

54:56

16. Okay, if you succeed, yes.

54:58

I was almost high enough for

55:00

me to have to go and

55:02

look at look to see what

55:04

an automatic failure is when your

55:06

effective skill is in 18 or

55:08

better. After a moment's examination you

55:10

find sets of handholds on each

55:13

side, oddly unsuited for human hands.

55:15

Baylett leaps up smiling. The temple

55:17

loot may be under that altar.

55:19

Some of you grab those handholds

55:21

and try to lift it. Make

55:23

a roll against Baylett's IQ IQ

55:25

of 12. She makes it. 54.

55:29

As you grip the altar, Baylett

55:31

shrieks. Everyone freezes except you. Whipping

55:33

around, weapon drawn, you look questioningly

55:36

at her. There is a serpent

55:38

of the weeds here. Come and

55:40

kill it. She weighs at the

55:42

coarser. The rest of the course

55:45

airs. The rest of you lift

55:47

that altar. Irritated squealing about snakes

55:49

is out of character for Baylett.

55:52

You scan the grass for the

55:54

snake. In the meantime, the warrior's

55:56

heave at the altar at the

55:59

altar. A gas the other spearmen

56:01

rushed to the pile of Baylett

56:03

holds you back. I lied, she

56:05

whispers. There's no snake. I fear

56:08

to trap. Let us clear away

56:10

the stones. What the hell happens

56:12

if she fails her IQ roll?

56:15

Do you get crushed by the

56:17

tower? After long labor, the rubble

56:19

is cleared away and the mangled

56:22

bodies of your comrades borne to

56:24

their death place. A great stone

56:26

lid is uncovered, concealed beneath the

56:29

altar. Well, go ahead, snaps Baylett.

56:31

One traps enough for any treasure.

56:33

Get it open. That's my that's

56:35

what I say. That's my motto.

56:38

Put that on a t-shirt. Two

56:40

sailors obey and bend to the

56:42

task. She's not a great boss.

56:45

And yet she always wins boss

56:47

of the year award from her

56:49

crew. It's weird. The blaze of

56:52

color as the lid is moved

56:54

aside is almost blinding. The pit

56:56

is filled with jewels. A king's

56:59

ransom. No, even a god's ransom.

57:01

diamonds, moonstones, opals, rubies, gems of

57:03

all kinds, catching the light of

57:05

the day and turning it to

57:08

liquid flame. Crying out with wonder,

57:10

Baylett leaps into the pit, swimming

57:12

in the stones. She extracts a

57:15

priceless treasure, a golden necklace strung

57:17

with huge rubies. The pirate queen's

57:19

eyes are dazzled as she regards

57:22

the plunder. Make a litter and

57:24

take the jewels to the ship,

57:26

she says huskily. I tried to

57:29

do husky last time. It didn't

57:31

work. Amaze with at the colossal

57:33

fortune you watch for intruders as

57:35

bailot supervises the taking of the

57:38

gems. The find is, for all

57:40

practical purposes, priceless. Such a find

57:42

would be worth $5 million redooves.

57:45

At least, note the gems on

57:47

your scratch sheet and add three

57:49

to morale is a five. Absolutely,

57:52

just backstroking through the gold. All

57:54

right, 120. Okay, so we have

57:56

done the docs. We did the

57:59

buildings. That's... I remember the pyramid

58:01

was kind of a letdown, so

58:03

let's do the towers. 260. Ozzy

58:05

dollars, that's right. Dollary dues, as

58:08

they're called, officially. All right, there

58:10

are many towers in varying states

58:12

of repair. Which one to inspect?

58:15

Blast it. None looks much different

58:17

from the rest. Dice for it?

58:19

Saysingora smiling. Why not? You reply,

58:22

it sounds as good as anything

58:24

else. Roll one, die. A three

58:26

again, what the hell? It's like

58:29

all I roll on these random

58:31

rolls here. You search diligently through

58:33

a cluster of ruined towers but

58:35

find nothing except rubble, debris, and

58:38

stone shards. If there's loot in

58:40

the city, it isn't here. The

58:42

pyramid did suck, yeah. All right.

58:45

Okay, so, turning immediately. to 55.

58:47

Okay, we have the plot word

58:49

guarded but not the plot word

58:52

victory. Okay, where do you get

58:54

victory? All right, 128. In the

58:56

midst of your explorations, you hear

58:59

a horrible scream from the direction

59:01

of the wharf. Look, cries one

59:03

of the spearmen in your group

59:05

pointing toward the ship. Another vessel,

59:08

snarls baylet, worrying around. No! That

59:10

way, you reply. From the prow

59:12

of the tiger's at dark shape

59:15

rises, soaring into the jungle. The

59:17

winged one is spying on us,

59:19

mutters in Yaga. What of it,

59:22

says Ask Baylet. The men on

59:24

board drove it away. Where are

59:26

you going? To check the galley,

59:29

you say. If the gods drove

59:31

it away, why haven't they signaled?

59:33

We don't know what happened. What

59:35

if it attacked the ship? Taking

59:38

five pirates and rushing to the

59:40

tiger as you spring aboard. There

59:42

sprawled on the deck are the

59:45

bodies of the watchman torn apart

59:47

by powerful clawed hand. Okay, so

59:49

we can examine the vessel, rush

59:52

back to inform Baylett and take

59:54

my men with me and remove

59:56

the plot word guarded, remain aboard

59:59

the ship, or leave the five

1:00:01

behind and report to Baylett. So

1:00:03

I think last time we left

1:00:05

the five behind and went to

1:00:08

report to her. Let's see. I

1:00:10

want to examine the vessel. Let's

1:00:12

give it a look. No, I

1:00:15

don't know. I think guarded is

1:00:17

a good keyword, frankly, because we

1:00:19

need to remain on guard, right?

1:00:22

This thing's hunting us. It's hunting

1:00:24

us for sport. Make an IQ

1:00:26

role, adding any levels of acute

1:00:28

vision or alertness you have. Okay,

1:00:31

so let me remind myself here.

1:00:33

There'll be a 15 or less.

1:00:35

Okay, that's an 11. Turning to

1:00:38

page 9. Or number 9, I

1:00:40

mean. Be kind of hilarious to

1:00:42

try and do this adventure with

1:00:45

like a standard 100 point character.

1:00:47

I don't think you'd last very

1:00:49

long. Ignoring the curses of the

1:00:52

sailors, man, what the fuck is

1:00:54

wrong with you? You examine the

1:00:56

bodies more closely. You realize that

1:00:58

the deck is spotted in several

1:01:01

places with dark blood, far darker

1:01:03

than that shed by the pirates.

1:01:05

Curious, you glance at the spearheads

1:01:08

of the victims. Two of them

1:01:10

are coated in the same fluid.

1:01:12

So it can be hurt by

1:01:15

steel, you realize. That shouldn't help.

1:01:17

Yeah, well we already realized that

1:01:19

I shot one of those dudes

1:01:22

out of the sky. Leaving the

1:01:24

five behind with orders to clear

1:01:26

the decks and keep a lookout

1:01:28

for the creature, you rush back

1:01:31

to bail it and tell her

1:01:33

the news. Listen all of you,

1:01:35

you say to the crewman. It

1:01:38

may be a killer, but whatever

1:01:40

it is. It may be hardy

1:01:42

and clever, but it can be

1:01:45

slain. See the proof. You throw

1:01:47

the bloodstained spears of the cobblestones.

1:01:49

They're clattering echoes in the silence.

1:01:52

Oh yeah, this is the Conan

1:01:54

predator predator predator predator predator crossover.

1:01:56

Predator crossover crossover crossover. we all

1:01:58

wanted. So take Hartman, if it

1:02:01

comes... again that's greeted with steel.

1:02:03

Add one to the cruise morale

1:02:05

rating. Oh damn, getting it up

1:02:08

to a six. What do we

1:02:10

have last time? It wasn't that

1:02:12

much. Oh wait, I think I

1:02:15

tossed out the page. Oh well,

1:02:17

I don't think we got to

1:02:19

a six. Okay. Add one of

1:02:22

the cruise morale rating. Note that

1:02:24

in any future encounter with the

1:02:26

winged one, it has suffered six

1:02:28

hit points of damage. When you

1:02:31

are done, turn to 120. All

1:02:33

right. Winged one minus six hits.

1:02:35

Okay. If it lead, we can

1:02:38

kill it. Absolutely. All right. Oh,

1:02:40

wait. We're going back to 120.

1:02:42

Let's just make sure I got

1:02:45

that right. Yep. Back to 120.

1:02:47

Okay. So we can check out

1:02:49

the pyramid. Maybe we also choose

1:02:52

to leave the city. We decide

1:02:54

we have enough treasure and wish

1:02:56

to leave the city turned to

1:02:58

269. If we decide to leave

1:03:01

the city even though we don't

1:03:03

have very much treasure turned to

1:03:05

229. Okay, so we have $5

1:03:08

million in treasure. Is that enough?

1:03:10

Or do we want to keep

1:03:12

searching? Because really, we know that

1:03:15

the pyramid's going to be, I

1:03:17

mean, romantic gaming here, okay? We

1:03:19

know the pyramid's going to be

1:03:22

kind of a meh. So there's

1:03:24

really not going to be much

1:03:26

there. I can't say in all

1:03:28

honesty that we don't have very

1:03:31

much treasure because that's literally how

1:03:33

it's worded. If you decide to

1:03:35

leave the city even though you

1:03:38

don't have very much treasure. I

1:03:40

suspect if we do that, Baylett's

1:03:42

going to try and talk me

1:03:45

out of it, right? Yeah, is

1:03:47

it enough for Baylett? Exactly. Exactly.

1:03:49

Yeah, we could have a pizza

1:03:52

party in the Tigers's break room.

1:03:54

That's true. Oh.

1:03:57

If I decide we

1:04:00

have enough treasure, see,

1:04:02

it's my decision, right?

1:04:04

So I'm gonna go for that,

1:04:06

but I'm gonna put my finger

1:04:08

here, mark the page, in case

1:04:11

this is an abrupt ending. Yep,

1:04:13

yep, yep, okay, this is the

1:04:15

ending we got last time.

1:04:17

You found treasure enough for

1:04:19

this trip and head back

1:04:21

to civilization, you stored the

1:04:23

loot on the Tigers, turned

1:04:25

183. All right, screw that. We're

1:04:28

gonna keep pushing. 229. All right.

1:04:30

Wait a minute. Okay, see, we're

1:04:32

leaving anyway. All right. What

1:04:34

the hell's going on around

1:04:36

here? I want my ape man. How

1:04:39

do I get my ape man? Come

1:04:41

on. All right, I guess we'll check

1:04:43

out the pyramid. I'm going to

1:04:45

push for for some here. The

1:04:47

pyramid is made of old

1:04:50

weathered granite. On one face, two

1:04:52

narrow stairways ascend to its peak.

1:04:54

You ascend the steps, snorting. This

1:04:56

heap of rocks is ridiculously small,

1:04:58

compared to the huge edifices in

1:05:00

Stigia, which you've pillaged. On landing

1:05:02

on top, an altar once stood,

1:05:05

strange discolorations appear here and there,

1:05:07

hinting at long forgotten dark rites.

1:05:09

Atop the pyramid is a marble

1:05:11

column high as a ship's mast.

1:05:13

There is a pedestal capping the

1:05:15

column, where a statue might have

1:05:17

once rested. Well, start looking around,

1:05:19

you tell your search party. You tell your

1:05:22

search party. You tell your search party. You tell

1:05:24

your search party. Roll two dice,

1:05:26

add one if you have alertness.

1:05:29

That is a 10 or more,

1:05:31

barely. All right, 33. Oh,

1:05:33

we might actually find

1:05:35

something this time. A

1:05:37

careful search of the

1:05:39

pyramid's base reveals a weather

1:05:42

door. Nice. All right, inspect

1:05:44

the door for traps, open

1:05:46

the door, decide not to

1:05:48

look for loot here. Pshaw.

1:05:50

Well, let's give a, you

1:05:52

know, we didn't find the

1:05:54

trap last time, but it

1:05:56

doesn't mean we can't try again. All

1:05:58

right, IQ minus 5. since I

1:06:00

don't have the trap skill,

1:06:02

failed again. God, oh no.

1:06:04

You diligently search for traps,

1:06:06

needles, or any hazard, but

1:06:08

the intricate carvings on and

1:06:10

around the door totally baffle

1:06:13

you. I baffled. All right,

1:06:15

let's try to force the

1:06:17

door open. I'm sure it's

1:06:19

fine. How many things can

1:06:21

be trapped in one city

1:06:23

I ask you? After

1:06:25

some prying and pulling, the stone

1:06:27

door slides to one side to

1:06:30

reveal a dusty passageway, it is

1:06:32

quite narrow. Anyone entering must crouch

1:06:34

and travel single file. We're going

1:06:36

in. The passageway is very narrow,

1:06:39

less than three feet wide, and

1:06:41

difficult to diverse. It slants downward

1:06:43

at a sharp angle. After perhaps

1:06:45

20 feet, the passage levels off

1:06:48

onto a landing. A short, wow,

1:06:50

a whole dungeon level. This is

1:06:52

crazy. Wizard Dungeons are lousy with

1:06:54

monkey men. That's true. That's true.

1:06:57

Or wizard mansions. Yes. All right.

1:06:59

So, let's see here. A short

1:07:01

distance beyond the landing, you can

1:07:03

see a doorway in the dim

1:07:06

light. Note on your sheet whether

1:07:08

or not you have your weapon

1:07:10

drawn. Okay. So I think I'm

1:07:12

going to have my fancy dagger

1:07:15

out. I'm going to be like

1:07:17

holding a reverse grip, right? You

1:07:19

know, like ready to. Shang someone

1:07:21

who comes up on me. If

1:07:24

you have night vision intuition or

1:07:26

danger sense, okay, I know I

1:07:28

have night vision and and danger

1:07:31

sense. Ha ha! Make a roll

1:07:33

against your IQ. Otherwise roll against

1:07:35

IQ minus five. Ouch. IQ 13

1:07:37

or less. What? What? A 16?

1:07:40

Oh God. Okay, this is it.

1:07:42

This is it. No, it's not.

1:07:44

Okay. The floor rips beneath you

1:07:46

as you try to cross it.

1:07:49

It is made of peppier mache.

1:07:51

Make a decks roll if you

1:07:53

have the acrobatics. than your decks,

1:07:55

roll against that instead. No, I

1:07:58

do not. If you are holding

1:08:00

a weapon, subtract four from the

1:08:02

roll, it's just a dagger. Come

1:08:04

on. You may drop your weapon

1:08:07

to avoid this penalty. Oh God.

1:08:09

If you do so, your weapon

1:08:11

is lost for the rest of

1:08:13

the adventure. No way, man. I'm

1:08:16

holding on to this finally made

1:08:18

dagger even if it kills me.

1:08:20

All right, 11 or less. Come

1:08:22

on, we can do this. We

1:08:25

can't. A 16 again. My God.

1:08:27

Well, I mean consolation there is

1:08:29

even if I had dropped my

1:08:31

dagger, I still would have failed

1:08:34

that role. Oh boy, this is

1:08:36

it. This has to be it.

1:08:38

This has to be it. Yep.

1:08:40

Missing with your frantic try for

1:08:43

a grip, you plummet into the

1:08:45

pit, landing on a bed of

1:08:47

tapered stone spikes. The defenses of

1:08:49

the ancient tomb have claimed another

1:08:52

victim. Your adventure is over. All

1:08:56

right, folks, we're barely just over

1:08:59

an hour into this adventure. Normally,

1:09:01

I do wrap it up when

1:09:04

a character meets their end, but

1:09:06

we need, we need to get

1:09:08

to our monkey man. We need

1:09:11

our monkey man. So we're gonna,

1:09:13

I'm gonna, I'm gonna, you know,

1:09:15

I kept my finger on the,

1:09:18

on the page. We're gonna pretend

1:09:20

I made that role. And we're

1:09:23

just gonna keep going. pantherishly, perhaps?

1:09:25

You grasp the edge of the

1:09:27

pit and hoist yourself up on

1:09:30

the other side. That was close.

1:09:32

Oh, wait, I'm thinking this. That

1:09:35

was close, you think to yourself.

1:09:37

Involuntarily, you peer into the gloom

1:09:39

of the pit, seeing the pointed

1:09:42

stone spikes that your body was

1:09:44

meant to decorate. Brutal. All right.

1:09:46

Yeah, we can't. After the disappointment

1:09:49

of Frogtown, you know, we need

1:09:51

monkeys. We need monkeys. We need

1:09:54

flying apes. We need flying apes.

1:09:56

We need flying apes. The darkness

1:09:58

envelopes you as you enter through

1:10:01

the doorway. Let's see here. I

1:10:03

think I don't think that was

1:10:06

correct. 75? Yeah, yeah, that was

1:10:08

right. Stumbling about, your hand touches

1:10:10

a hard metal object, a torch

1:10:13

crescent. Taking out flint and steel,

1:10:15

you light the torch. The glow

1:10:17

reflects back at you. The chamber

1:10:20

is filled with bars of gold.

1:10:22

There are 50 ingots, each weighing

1:10:25

10 pounds. The tomb you expected

1:10:27

to find is not here. Crafty

1:10:29

devils, you say. Why bother jamming

1:10:32

dead bodies in here? I mean,

1:10:34

the important thing is to protect

1:10:37

the loot. Each bar is worth

1:10:39

$15,000 making the hordes total worth

1:10:41

a colossal $750,000. Yes. Note the

1:10:44

treasure on your scratch sheet. Okay,

1:10:46

if you have the plot were

1:10:48

defended, turn to 268. We do

1:10:51

not. All right, 750K. Otherwise, turn

1:10:53

to 120. Okay. Hmm, interesting. So

1:10:56

it bumped us back to the

1:10:58

choice point there. We've examined the

1:11:00

pyramid, we've examined everything else, and

1:11:03

our only choice left is to

1:11:05

leave the city. Okay, and as

1:11:08

I determined earlier, we leave the

1:11:10

city one way or the other.

1:11:12

Wow, so I guess that is

1:11:15

the end of the adventure. My

1:11:17

god. All right, let's just let's

1:11:19

just play it out here. Maybe

1:11:22

we get ambushed by apes. Who

1:11:24

knows? I was just making an

1:11:27

assumption Okay, you found a treasure

1:11:29

enough for this trip and head

1:11:31

back to civilization. You store the

1:11:34

loot in the Tigris turn to

1:11:36

183. Come on. Come on monkey

1:11:38

ambush Nope. The sail snaps out

1:11:41

with the sea breeze as the

1:11:43

tiger leaves the river's mouth and

1:11:46

turns into the broad ocean. With

1:11:48

a delighted laugh, Baylet playfully drapes

1:11:50

a rope of pearls across your

1:11:53

shoulder. And what now, my hero,

1:11:55

we have all the wide world

1:11:58

to plunder. Shall it be the

1:12:00

coast of Argos or Zingara or

1:12:02

Dark Stigia itself? You smile and

1:12:05

ease the jewels around her slim

1:12:07

white throat. Who cares? It matters

1:12:09

now to me whither we go

1:12:12

from here. Just so long as

1:12:14

the wind fills our sail, and

1:12:17

there are foes for our steel,

1:12:19

and you will be with me.

1:12:21

I'll ask nothing of the gods.

1:12:24

This adventure is over. Turn to

1:12:26

270. Congratulations. You have survived the

1:12:29

adventure. If you escape with more

1:12:31

than half the original crew. I'm

1:12:33

pretty sure I did. Award yourself

1:12:36

one character point. If Baylett is

1:12:38

still alive, award yourself one character

1:12:40

point. For every significant cash of

1:12:43

treasure uncovered, earn one character point.

1:12:45

Okay, so that's four so far.

1:12:48

And if you have the plot

1:12:50

word victory, I do not deduct

1:12:52

one character point of the cruise

1:12:55

morale rating drops below minus five.

1:12:57

No. As well as for each

1:13:00

of the following plot words, cautious

1:13:02

solitude and grief. Okay, so we

1:13:04

got four character points this time.

1:13:07

I think we only had a...

1:13:09

What? One or two last time.

1:13:11

Okay. Yeah, Heisenberg's monkey man indeed.

1:13:14

It was anti-climactic. It was anti-climactic

1:13:16

last week, too. I mean, I

1:13:19

like this adventure. Don't get me

1:13:21

wrong. Like I said, it does

1:13:23

have a high replayability value. I

1:13:26

just feel like if you're basing

1:13:28

an adventure on on a short

1:13:31

story. It should be a little

1:13:33

easier to find the plot of

1:13:35

that short story so that you

1:13:38

can see how you do up

1:13:40

against the plot of the story

1:13:42

because there's this whole other plot

1:13:45

that happens in the story with

1:13:47

black Lotus flowers and monkey men

1:13:50

and and you fight a monkey

1:13:52

man and then Baylets ghost comes

1:13:54

back and saves you. I mean

1:13:57

yes I did shoot the flying

1:13:59

ape out of the sky maybe

1:14:02

that was the only one no

1:14:04

but there was a there was

1:14:06

a flying ape that killed the

1:14:09

crew so there were at least

1:14:11

two. Yeah, what am I supposed

1:14:13

to do to get in the

1:14:16

weird shiz? If it bleeds we

1:14:18

can somehow avoid it. Exactly. Exactly.

1:14:21

You need the fan service of

1:14:23

the proper references to the folks

1:14:25

with insight knowledge are satisfied. Absolutely,

1:14:28

I agree. So there are four

1:14:30

Conan Adventures solo adventures total. This

1:14:32

is my first one that I

1:14:35

played. Let's see out of a

1:14:37

total of possible five crumbs. I

1:14:40

would give this one three and

1:14:42

a half crumbs and And maybe

1:14:44

play it again, but You know

1:14:47

I don't want to repeat myself

1:14:49

too much so But yeah, so

1:14:52

that's Conan and the Queen of

1:14:54

the Black Coast But I think

1:14:56

I'll pick up the other three

1:14:59

these are all available as a

1:15:01

print on demand volumes and I'll

1:15:03

pick up the other three and

1:15:06

this is going to be the

1:15:08

last stream in this series. I'm

1:15:11

going to take a little bit

1:15:13

of a break but I think

1:15:15

I will return and when I

1:15:18

do we'll do more Conan because

1:15:20

this was fun and it was

1:15:23

definitely I enjoyed the Dragon Warriors

1:15:25

ventures but they were very variable

1:15:27

quality for one thing because they're

1:15:30

fan products, let's be honest. And

1:15:32

also, of course, Dragon Warriors is

1:15:34

like super deadly. So it was

1:15:37

it was nice to actually succeed

1:15:39

most of the time. I actually

1:15:42

sort of enjoyed the fact that

1:15:44

this time there was a bit

1:15:46

of peril and, you know, technically

1:15:49

I died. You know, if I'd

1:15:51

just been playing this the first

1:15:54

time around, I would just been

1:15:56

like, oh, I died. Okay, well,

1:15:58

shit, you know. But yeah, technically

1:16:01

I died, which was actually kind

1:16:03

of cool, but got most of

1:16:05

the way into the adventure before

1:16:08

that happened. So. Yeah, I don't

1:16:10

know. This feels like now I

1:16:13

must defeat this scenario by actually

1:16:15

figuring out the path that leads

1:16:17

to bail it getting killed, which

1:16:20

kind of sucks. But yeah, no,

1:16:22

you did not scare me away

1:16:25

from streaming in the future. This

1:16:27

has actually been unexpectedly a lot

1:16:29

of fun. I really wasn't sure

1:16:32

how I would go. So it's

1:16:34

been really great having everyone come

1:16:36

out. go along with me on

1:16:39

these on these silly little ventures.

1:16:41

And yeah, we'll definitely do it

1:16:44

again. I've heard that I think

1:16:46

there's one called Beyond Thunder River

1:16:48

for Conan that I remember seeing

1:16:51

someone say that was the best

1:16:53

one. So maybe we'll do that

1:16:56

one next and just see if

1:16:58

that one's worth five out of

1:17:00

five crumbs. But until then folks,

1:17:03

take care of yourselves and each

1:17:05

other and the immortal words of

1:17:07

Jerry Springer. And yeah, that was

1:17:10

really fun. So we will do

1:17:12

more. I promise. But yeah, absolutely.

1:17:15

See in the funny papers. Oh,

1:17:17

and I just want to give

1:17:19

a little shout out, a little

1:17:22

promo for the channel. We will

1:17:24

be starting our new weekly series.

1:17:27

Sunday releases the week from this

1:17:29

Sunday. And we're going to be

1:17:31

playing the one ring. So if

1:17:34

you're interested in that, check it

1:17:36

out. And we've got some fun

1:17:38

behind the scenes content for patrons,

1:17:41

currently running rifts, and also Pentagon.

1:17:43

So folks want to check out

1:17:46

those patron exclusive campaigns, head on

1:17:48

over to our patron page, patreon.com,

1:17:50

slash esoteric RP, to find out

1:17:53

how you can become a backer.

1:18:02

I'd like like to take a moment

1:18:04

to thank all of our all

1:18:07

both past and present, past and and

1:18:09

thanks as always to those of

1:18:11

you backing us at those of and

1:18:13

above. us at That includes and above. That includes Jonathan

1:18:16

James Gilbreth, Matt

1:18:18

Reed, Gilbreth, Matt Reed,

1:18:21

Alexander Landwet, Jathar 132, Just

1:18:23

Barbarian Things, Mika Tertianin, and

1:18:25

Jay Colton, and Vixen Lover

1:18:28

42.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features