Episode Transcript
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This episode of the esoteric order
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right. I guess that's
0:45
enough of a
0:48
millennial pause. Yeah,
0:50
so we're back.
0:52
We are here.
0:54
We are playing
0:56
Gerps Konein.
0:58
Queen of the
1:01
Black Coast once again.
1:03
And what does that
1:06
mean? What does that
1:08
mean for us? Well,
1:10
if you didn't tune
1:13
in last time, we
1:15
had kind of
1:18
a unexpectedly
1:20
happy ending. Yeah,
1:22
it was quite
1:24
different from the
1:26
short story. survived
1:28
of course, but
1:30
so did everyone
1:32
else. The whole
1:34
ship's crew, bail it,
1:37
the ship, everything.
1:39
And there was some
1:42
scuttlebutt in the
1:44
comments. Okay, just gonna
1:46
say, people thought maybe
1:49
we went a little
1:51
too easy. Maybe we were
1:53
a little too cautious.
1:56
So this week. We're going to drive
1:58
Conan like we stole him. We're
2:00
going to make tons of
2:03
bad decisions. We're going to
2:05
try to get into some
2:07
combat. We're going to try
2:10
to mix it up a
2:12
little bit and maybe kick
2:14
some winged ape, but so
2:17
we'll see. We'll see what
2:19
happens. But yes, welcome or
2:21
welcome back. We're playing. yet
2:24
again. So I'm not going
2:26
to spend a lot of
2:28
time like I did last
2:31
week talking about what is
2:33
Gerps and what is Conan
2:35
and whatnot. If you need
2:38
a refresher on that and
2:40
you're watching this after the
2:42
live stream and pause this
2:45
video, go watch the start
2:47
of the other video. But
2:49
for the benefit of the
2:52
folks listening or watching the
2:54
live stream right now, just
2:56
really quickly. If you didn't
2:59
catch last week, yeah, what's
3:01
a Conan? Gerp stands for
3:03
the generic universal role-playing system.
3:06
And it is a system
3:08
that is meant to accommodate
3:10
any number of different genres
3:13
and settings. And they did
3:15
a line of books. the
3:17
Konaan, the world of Hyboria,
3:20
yes, Hyboria, I always get,
3:22
I always want to say
3:24
Hyboria, but that's actually just
3:27
a nation in the Hyborian
3:29
region, I guess you could
3:31
say, Hyborian continent, I don't
3:34
know. My knowledge on this
3:36
stuff only goes so far.
3:38
So, yeah, and we're playing
3:41
a solo adventure, Konaan and
3:43
the Queen of the Black
3:45
Coast, which is based on...
3:48
the short story of the
3:50
same name. We've got our
3:52
Conan here. There he is,
3:55
500 points worth of Conan.
3:57
And as we discovered last
3:59
time, that makes for a
4:02
very capable character. Did I
4:04
fail any roles last time?
4:06
I don't think I did.
4:09
Which probably also helped. But
4:11
to be fair, this is
4:13
the version of Conan that
4:16
was in. This book, okay?
4:18
So it's not like I'm
4:20
bringing this version of Conan
4:23
in to this adventure, you
4:25
know, kind of, of my
4:27
own volition. Describe his skills.
4:30
Yes, ma'am. So, what does
4:32
Conan have? He has, I'll
4:34
get that in the frame,
4:37
he has area knowledge of
4:39
a lot of different regions.
4:41
He knows his stuff when
4:44
it comes to weapons. He
4:46
knows axe slash mace. He
4:48
knows bow brawling broadsword He
4:51
can shank you with a
4:53
knife to the tune of
4:55
18. He's got an 18
4:58
skill in knife. Keep in
5:00
mind and remember that Gerps
5:02
is on a 3D6 bell
5:05
curve. You roll 3D6 to
5:07
roll equal to or under
5:09
your skills. So basically Conan
5:12
really can't, almost can't lose.
5:14
I mean, there, there are
5:16
certain hard limits, you know,
5:19
if you were like an
5:21
18, I think. Frankly, I've
5:23
never had a character with
5:26
the skill of 18, so
5:28
if that comes up somehow
5:30
in the game, I will
5:33
double check whether or not
5:35
an 18 is an automatic
5:37
fail. I think it is.
5:40
Anyway, you know, stealth at
5:42
18. because he's a stealthy
5:44
pantherish kind of guy. He
5:47
can shank you with a
5:49
spear as well. He can
5:51
survive in the jungle, the
5:54
mountains. the planes. He can
5:56
swim. He can track. Oh,
5:58
he's got two-handed sword. I
6:01
didn't even know they had
6:03
two-handed swords in the H,
6:05
but apparently they do, and
6:08
he knows how to use
6:10
them. He can fast-draw his
6:12
arrows. He can fast-draw his
6:15
sword. He can even patch
6:17
you up. He's got first
6:19
aid. He can even do
6:22
some blacksmithing on the side,
6:24
which I don't know if
6:26
that's a little... load to
6:29
the John Millius movie and
6:31
his origins as a son
6:34
of a Smith. Riddle of
6:36
Steel. But anyway, that's Kownan.
6:38
Let's look at his advantages
6:41
and disadvantages. He's got a
6:43
bad temper. He's a fanatic
6:45
for bailets. Fobia of magicians.
6:48
Reputation as a pirate. Lots
6:50
of different senses of duties
6:52
to bail it and all
6:55
women comrades Who's bail it
6:57
I hear you ask? Cat
6:59
references one. Yes, please keep
7:02
account Again if you are
7:04
just tuning in this week
7:06
for the first time you'll
7:09
find out soon enough who
7:11
bail it is So Yeah,
7:13
this is our guy and
7:16
I think I don't think
7:18
there's any need to be
7:20
terribly Cautious, yeah, who's not
7:23
a fanatic indeed? All right.
7:25
So, let's get into it.
7:27
And as I did when
7:30
I replayed Greenwater Crimson Stag
7:32
for Dragon Warriors, let me
7:34
adjust the camera a little
7:37
bit here. I am going
7:39
to do some rereading as
7:41
appropriate. But not necessarily reread
7:44
everything. But yeah, so just
7:46
as a reminder, we will
7:48
sometimes be asked to keep
7:51
track of our companions. There's
7:53
a record sheet of the
7:55
crew in the back here.
7:58
There we go, still marked
8:00
up from last time. And,
8:02
but we've got, you know,
8:05
the main, the main characters,
8:07
I guess, up here, and
8:09
then just a bunch of
8:12
other crewmen. Because yeah, I
8:14
mean one thing we did
8:16
do last time was we
8:19
took took a couple of
8:21
away parties with us a
8:23
couple occasions and Yeah, we've
8:26
got the morale rating that
8:28
we have to pay attention
8:30
to so Right off the
8:33
bat here. Let's right morale
8:35
and It's gonna start at
8:37
zero if memory serves Okay,
8:40
we're also going to be
8:42
keeping track of time So
8:44
we've got afternoon evening night
8:47
and morning. All right. Here
8:49
we go. Introduction. I mean,
8:51
sorry. Adventure. Yes, I'm going
8:54
to forget that. Introduction. Cursed
8:56
be the day you ever
8:58
entered Miss Tansha. During your
9:01
stay in the rollicking Argosian
9:03
Port. You ran afoul of
9:05
the law. damned judge, actually
9:08
ordering you imprisoned for failing
9:10
to betray a friend to
9:12
our Gaussian quote-unquote justice. At
9:15
the time, jumping aboard the
9:17
merchantman Argus seemed a good
9:19
idea. Now, seeing the infamous
9:22
pirate galley Tigris gaining on
9:24
your ship, you're not so
9:26
sure. The Tigris is the
9:29
scourge of the coasts from
9:31
Zingara to Cush. She's crude
9:33
by skilled black kingdom spearmen,
9:36
who unquestioningly obey the commands
9:38
of their leader, Bailit. You've
9:40
heard the stories, of course.
9:43
talk about the woman they
9:45
call the Queen of the
9:47
Black Coast. Some say she
9:50
was once a Shemite slave.
9:52
I think I had problems
9:54
with that sentence last time.
9:57
That is a tongue twister.
9:59
Others say her forefathers were
10:01
kings of Asgelen. All agree
10:04
on two points. Her ferocity
10:06
and her beauty. Must be
10:08
quite some woman, you think,
10:11
to keep a crew of
10:13
hardy pirates in nine. The
10:15
galley approaches within bow range.
10:18
Soon they will close and
10:20
board the Argus. Still, you'll
10:22
not go down to hell
10:25
without an escort of pirates.
10:27
Taking up your bow, you
10:29
search the quarter-deck of the
10:32
tiger's for targets. There, that
10:34
white figure among amid the
10:36
black ones, Baylet herself. Just
10:39
one arrow shot, and at
10:41
this range you don't miss.
10:43
A smooth draw, a quick
10:46
sighting, and, following a nameless
10:48
impulse, you drop the chieftain
10:50
to Baylets right. The pirates
10:53
take up bows themselves and
10:55
begin to return fire. Their
10:59
aim is true. The Argus' helmsman
11:01
falls in the first volley, the
11:03
captain in the second. Without leadership,
11:05
the crew shouts in panic and
11:07
confusion. Up lads! you shout. Never
11:09
mind the oars! They'll catch us
11:12
anyway! Take up your weapons! Let's
11:14
give these dogs something to remember
11:16
us by! Taking heart, the sailors
11:18
manage one sparse volley of arrows
11:20
before the Tigris' ram takes the
11:22
merchantman. The grapnels fly, biting into
11:24
the doomed ship's rail, and the
11:26
vicious buccaneers pour over the side.
11:28
It is slaughter. The pirates outnumber
11:30
the remaining sailors five to one
11:33
and are far better warriors. It
11:35
is not your way to be
11:37
butchered like a calf, however. Taking
11:39
the initiative, you leap onto the
11:41
now lightly manned galley. You are
11:43
immediately surrounded by foes, no matter.
11:45
They are unarmored, an easy bait
11:47
for your sword. Your superb armor
11:49
is proof against their clubs and
11:52
spears. Breaking free from the pack,
11:54
you fight your way to the
11:56
mast. Ten pirates die in mere
11:58
moments, and many others fall sorely
12:00
wounded. A tall subchief barked out
12:02
commands and the pirates pressing you
12:04
withdraw, drawing arms back to cast
12:06
their spears. Shugging your mighty shoulders,
12:08
you prepare to hurl yourself into
12:11
their midst and die like a
12:13
warrior. Hold! The shrill cry rings
12:15
over the battle. The spearmen frees
12:17
in place. Bailot leaps in front,
12:19
beating aside their points. Time seems
12:21
to slow. She is a goddess.
12:23
Live, yet voluptuous. Rippling black hair,
12:25
eyes like glowing black coals. This
12:27
is the loveliest woman you have
12:30
ever seen. Walking like a jungle
12:32
cat. The ship is well named,
12:34
you think, dazedly. She boldly moves
12:36
up to you, careless of your
12:38
blade. Who are you? she demands.
12:40
I have sailed these coasts from
12:42
Zuntal to Pickland, and never have
12:44
I seen a man like you.
12:46
You state your name. Alert for
12:49
any sudden moves. She is unarmed,
12:51
save for a dagger. Yet her
12:53
name is legend for a thousand
12:55
leagues, and she'd be dangerous no
12:57
matter what. But you begin to
12:59
believe that you have nothing to
13:01
fear, not from this woman, not
13:03
now. And my name, stranger, I
13:05
am bailet, she cried, as an
13:08
empress might speak at her coronation.
13:10
Look at me, stranger, I am
13:12
queen of the black coast, ruler
13:14
by fire and steel and slaughter.
13:16
No man was worthy of me,
13:18
none till now. Come with me,
13:20
bold one. Follow me on this
13:22
sea till world's end. I am
13:24
queen, be thou my king. Startled,
13:27
you look about you. Join these pirates
13:29
whose mates you've slaughtered. Yet, looking over
13:32
the ranks of warriors, you see no
13:34
signs of jealousy or anger. Twas all
13:36
in good fun. You realize that bailets
13:38
hold over these sea wolves is absolute,
13:41
that to them she is more than
13:43
a woman. Her commands are obeyed without
13:45
question. You look at the argus, slowly
13:47
sinking, littered with the bodies of her
13:50
sailors. You look over the ocean and
13:52
think of the glory, the riches, the
13:54
riches that might await. and above all,
13:57
to quest at the side of this
13:59
glorious woman. of sail with
14:01
you. You growl, shaking the red
14:04
drops from your blade. She leaps
14:06
to your side and you take
14:08
her into your arms as a
14:10
roar goes up from her crew.
14:13
You have found your queen. The
14:15
times are good. The Tigris pillages
14:17
the waves. The queen of the
14:20
sea finally has a mate, whose
14:22
ferocity in war matches her cunning
14:24
and sea skill. So long as
14:27
there is gold to win, battles
14:29
to fight, and bail it at
14:31
your side. What does it matter
14:34
where the ship sails the ship
14:36
sails? You love the life. Turning
14:38
south, you raid the coast of
14:40
the Black Kingdoms. The crew, however,
14:43
has been heavily thinned by raiding.
14:45
Turn to paragraph one and begin
14:47
your adventure. All right. The morning
14:50
is still young when the Tigris
14:52
anchors. Nearby is the mouth of
14:54
a broad, slow-moving river. Odd, you
14:57
think, a river this large, usually
14:59
have a settlement at the mouth.
15:01
but there was no sign of
15:04
man. Only white beaches and the
15:06
emerald jungle exists. As far as
15:08
the eye can see." Baylet points
15:10
to the sluggish murky waters. That
15:13
is the river's archaiba. Once I
15:15
was chasing a stigian vessel down
15:17
this coast and it fled into
15:20
the river mouth. Here I anchored
15:22
and waited. Some days later, the
15:24
ship drifted out of the river.
15:27
When we boarded, we found her
15:29
deserted. The decks were bloodstained as
15:31
if a great battle had been
15:34
fought. One survivor we found, but
15:36
he was raving something about winged
15:38
demons and he died a day
15:41
later. She laughed. What did it
15:43
matter? What destroyed her crew? The
15:45
cargo was intact and none of
15:47
my bold followers needed to die
15:50
to take it. But it set
15:52
me to thinking, what was up
15:54
the river? She has aroused your
15:57
curiosity. And, you ask. I have
15:59
listened to the tales the sailors
16:01
tell. Some, despite the deadliness of
16:04
the river and the legends, have
16:06
dared to sail some length up
16:08
river. They have glimpsed far off
16:11
purple to towers and ramparts. My
16:13
love. There is a great city
16:15
or ruin on that river. We
16:17
fear nothing. Let us go sack
16:20
that city. All right. So, last
16:22
time we pointed out the depletion
16:24
of our crew. So this time,
16:27
we're all in. Sounds good to
16:29
me. Loot the city of the
16:31
ancients, perhaps? By all the gods,
16:34
there'd be enough treasure to make
16:36
an emperor grown in delight. Afire
16:38
with eagerness, you quickly agree to
16:41
bail its plan and bark out
16:43
orders to the sailors to make
16:45
ready for the trip. All right,
16:48
turn to 2021. All righty. All
16:50
right. All right. I think we
16:52
all just groaned into light, Kenny.
16:54
It's true. on the big board.
16:57
There we go. All right. The
16:59
Tigris rounds the bend into the
17:01
Zarkaba. Roers taking up the beat
17:04
to forge against the sluggish flow.
17:06
The jungle soon blocks out much
17:08
of the morning sunlight, leaving a
17:11
pallid glow to illuminate the ship's
17:13
passing. The waters are clouded and
17:15
unusually dark. The waters of the
17:18
Zarkaba are poisonous, says bailid. Nothing
17:20
can abide them but the serpents
17:22
of the river. The Subaz avoid
17:24
the river and claim it is
17:27
a cursed. The
17:29
sounds normally heard in a
17:31
jungle are ominously absent. No
17:34
animal comes to the bank
17:36
to drink. No bird flies
17:38
overhead. The only signs of
17:41
life are on the river
17:43
Sandbars, where reptiles wholly unknown
17:45
to old Enyaga's lore, arrive.
17:48
They lit orders the helmsman
17:50
to keep a long distance
17:52
from the sandbars. Set the
17:54
current time to afternoon. Okay.
17:57
All right, and turn to
17:59
29. All
18:03
right, so the cruise morale
18:05
is zero and the current
18:07
time is afternoon So we're
18:09
going to 18 roll one die.
18:12
Okay, so here's where already we're
18:14
getting into some You know
18:16
possible branches here is a
18:18
narrative branches. Let's see nope
18:20
I rolled the exact same
18:22
thing I rolled last time. Let's
18:24
roll something else. Nope still rolling
18:27
three. I guess it's meant to
18:29
be okay 134 While
18:32
securing a stay a crewman loses
18:34
his balance and plunges into the
18:37
poisonous waters of the river All
18:39
right this gives me a chance
18:41
to make up for last week
18:43
where I Didn't dive in immediately
18:45
after him The crewman shrieks in
18:47
terror As he tries to swim
18:49
back to the ship quickly buccaneers
18:51
swarm the rails preparing rescue measures
18:53
All right, let's jump in and
18:55
save him You
18:59
leaped to the rail
19:01
tensing mighty muscles to
19:04
dive in after the
19:06
course air. No, my
19:08
love shrieks bail it
19:10
The Zarkaba is deaf
19:12
to enter let my
19:14
sailors handle this Okay,
19:16
so do we ignore
19:18
her and jump in
19:20
anyway? Reconsider and try
19:22
to find a safer
19:25
means of aiding the
19:27
crewman or obey and
19:29
let the crewman rescue
19:31
the man. What do
19:33
we think folks? Mighty
19:35
muscles indeed. I know
19:37
tensing them jump Don't
19:39
listen to your wife.
19:41
Wait. My real life
19:43
wife or Baylett? Conan's
19:46
wife. Wait. Jump. All
19:48
right. Let's do this.
19:50
All right. We're going
19:52
to ignore her and
19:54
jump in anyway. Okay.
19:57
Leaping from the rail, you dive
19:59
into the zircade. the water feels
20:01
oddly viscous. Oh God, so it's
20:03
just like a river dog saliva
20:05
basically. As you swim towards the
20:07
pirate, roll against your health at
20:09
a minus three. Add one if
20:12
you have swimming at 15 or
20:14
better, subtract three if you can't
20:16
swim at all. Wow, that would
20:18
have been quite the move. All
20:20
right, no course there left behind,
20:22
that's right. Okay, so I have
20:24
swimming at a 15, very good,
20:26
very good, very good. All right,
20:29
so I get to add one.
20:31
and my health is a, whoops,
20:33
told myself I wasn't going to
20:35
jostle the camera and I lied.
20:37
Okay, my health is a 15,
20:39
rolling at a minus 2 to
20:41
that means I have to roll
20:43
a 13 or less. That's a
20:45
10. All right, ah, but I
20:48
have to see how much I
20:50
made the roll by. I made
20:52
it by 3, so I made
20:54
the roll by 4 or less
20:56
as it says it says here.
20:58
So, turning a 69, I doubt
21:00
this will be very nice. You
21:02
quickly realize your mistake. The strength
21:04
leaches out of you into the
21:07
evil water. You barely make it
21:09
back to the ship and the
21:11
sailors must drag you out. Take
21:13
one D damage to your health
21:15
and lose one point of health
21:17
for the remainder of the adventure.
21:19
Subtract one from the cruise morale
21:21
rating. Oh, brutal. All right, morale
21:23
is a negative one. And
21:26
let's see. So health
21:28
is temporarily reduced to
21:30
14. And I took,
21:32
it was an odd
21:34
way of phrasing it,
21:36
I took six points
21:38
of damage. So, ah
21:40
ha ha ha, yeah,
21:42
I called it, didn't
21:44
I? They said one
21:46
D and I said
21:48
six points. And yeah,
21:50
I called it. All
21:52
right, so I guess
21:54
I am down now.
21:56
Here's the thing they
21:58
told me to take
22:00
one. of damage first
22:02
before reducing my health
22:04
by one point. So
22:06
I am down to
22:08
nine hit points. Okay,
22:10
going and got Giardia.
22:12
Okay, turn to 64.
22:14
Here we go. Come
22:16
on now. Okay. Advance
22:18
the current time by
22:20
one watch. Note this
22:22
time on your scratch
22:24
sheet. It is now
22:26
evening. Okay, turn to
22:28
29. That was a
22:30
nice Conan we had
22:32
once. Yeah. So what
22:34
happens when you don't
22:36
listen to your wives
22:38
fellows? All right. So
22:40
we are back at
22:42
our little staging ground
22:44
here and the current
22:47
time is evening and
22:49
morale is not negative
22:51
six or less. So
22:53
we can turn to
22:55
137. Roll one die.
22:57
A two. All right,
22:59
215. Then tell me
23:01
if I rescue that
23:03
sailor or not. All
23:05
right. do. One of
23:07
the crewmen cries out
23:09
pointing to the sky.
23:11
As your eyes adjust
23:13
to the gloom you
23:15
know a large winged
23:17
shadow soaring overhead. It
23:19
doesn't look like a
23:21
bird. For one thing
23:23
it's far too big.
23:25
All right I can
23:27
try to shoot it
23:29
down. Observe it further
23:31
or ignore it. I
23:33
mean come on. We've
23:35
got we've got a
23:37
bow. We've got arrows.
23:39
I think I think
23:41
we got to try
23:43
to take this thing
23:45
out right. Put an
23:47
arrow in its gob.
23:49
Let's do it. Okay,
23:54
they spent time saving my muscular
23:57
ass. Yeah, that's true. That's true.
23:59
The creature is at a height
24:01
of 30 hexes and is traveling
24:03
at a speed of 14. If
24:05
you aim for one or two
24:08
seconds before shooting, turn to 150.
24:10
If you aim for three seconds,
24:12
turn to 223. If you shoot
24:14
without aiming, calculate your modifiers from
24:17
the table and B 201, then
24:19
roll a hit, the creature dodges
24:21
on a roll of eight or
24:23
less. Okay, so there's a lot
24:25
of Gerps speak in that passage.
24:28
I'm glad we're getting a little
24:30
bit more into the system this
24:32
week. This is good. I think
24:34
Steve Jackson just had a thing
24:36
for hex, hex mats and hexagons.
24:39
Gerps maps, always use hexes. Let
24:41
me see if I can find
24:43
one here. There we go. This
24:45
is from the adventure that comes
24:48
in the basic set that you
24:50
can see there. Good old combat
24:52
map on hexes. So, yeah, so
24:54
one hex equals one yard. So
24:57
really what they're saying there
25:00
is the creatures 30 yards
25:02
away Okay, so then what
25:04
we have to do Check
25:07
this out We consult the
25:09
speed range table baby. Look
25:11
at that. Oh, yeah So
25:14
So we have to look
25:16
at the speed and the
25:18
range so it's 30 yards
25:21
away Okay, and it's moving
25:23
at a speed of four
25:25
14, which we would bump
25:28
up to the next highest
25:30
interval there, which is a
25:32
15. So we would combine
25:35
those two, right, and that's
25:37
a negative 12 modifier. All
25:39
right. Hey, Harrison. Yeah, Hex
25:42
Maps superiority, absolutely. So my
25:44
bow skill is a 16.
25:46
And what do we say
25:49
there? a negative 12 so
25:51
that gives me 8th chance
25:53
of four or less on
25:56
3D6, not great. So I
25:58
can aim. So aiming, as
26:00
you might expect, gives me
26:03
bonuses. The longer I do
26:05
it, the more bonuses I
26:07
crew. So if I spend,
26:10
so combat turns in Gerps
26:12
are one second long, okay?
26:14
That's how granular the system
26:17
is. But if I spend
26:19
one turn, aka one second,
26:21
aiming, the bow has among
26:24
its stats, something called accuracy
26:26
or act as it's rendered.
26:28
And so I'll assume I
26:31
have a regular bow here.
26:33
So we have our stats
26:35
there. So a regular bow
26:38
has an act of two.
26:40
Okay, so if I, if
26:42
I spend one second aiming,
26:45
I go from a four
26:47
to a six, and then
26:49
you can aim for up
26:52
to three seconds. So it
26:54
says if you aim for
26:56
one or two seconds before
26:59
shooting, turn to 150. So
27:01
obviously it would be foolish
27:03
of me not to spend
27:06
at least two seconds aiming.
27:08
Each. turn of aiming after
27:10
the first, you just add
27:13
a further one. So that
27:15
would take me from a
27:17
six to a seven. If
27:20
I aim for three seconds,
27:22
I'd be at an eight.
27:24
Right. Yeah, I'm thinking three
27:27
seconds. It might get away.
27:29
I know, I'm sorry. There's
27:31
a, it is crunchy, but
27:34
there's not a lot of
27:36
cross referencing going on. It's
27:38
true. For that, we would
27:41
need to be playing role
27:43
master most likely. Yeah, let's
27:45
give it two seconds. I'll
27:48
have a seven chance of
27:50
seven or less, but let's
27:52
turn to 150 first and
27:55
foremost see what it has
27:57
to say You'd
28:00
better shoot quickly you think otherwise
28:03
the chance might be lost add
28:05
to to your effective both skill
28:07
for aiming Is that on top
28:10
of the accuracy or is that
28:12
just telling me to add the
28:14
accuracy? You know I feel like
28:17
I could use all the help
28:19
I could get so I'm just
28:22
gonna I'm gonna read that literally
28:24
and think that in addition to
28:26
the modifiers, right? I'm cheesing it
28:29
a little bit. I'll admit We
28:31
play these solo games, you know,
28:34
you gotta, you gotta give yourself
28:36
as many breaks as you can.
28:38
So that's an eight or less.
28:41
I roll an eight. All right,
28:43
glad I took that two plus
28:45
two bonus. Okay, it had a
28:48
dodge of eight or less as
28:50
well. Give it a chance to
28:53
dodge. 11, no. Okay, great. So
28:55
I hit. 77.
28:57
The plus two might have been
29:00
for its size modifier, actually, because,
29:02
uh, let's see. Yeah, that's if
29:04
it's a three yards, three yards
29:07
long, so that'd be like a
29:09
nine foot creature. We'll go with
29:11
that. Okay, so, we hit the
29:13
thing. Your shot flies true. The
29:16
arrow plunges into the monster's breast.
29:18
To the rockest cheers of the
29:20
crew, it plummets into the river,
29:23
sinking into the river, sinking into
29:25
the river, sinking into the river,
29:27
sinking You unstring your bow smiling
29:30
grimly. If it can harm you,
29:32
you say to the crowd, it
29:34
can be harmed with honest steel.
29:37
I haven't met a monster yet
29:39
who withstood blade or bow. Add
29:41
two to the cruise morale rating.
29:44
There we go. Now we're back
29:46
in the black. Morale of one.
29:48
And turn to 64. Advance
29:53
the current time by one watch.
29:55
Note this time on your scratch
29:57
sheet. It is now night. Okay,
30:00
and we're going to then
30:02
turn to 10. It's nighttime.
30:04
Okay, and I suspect we're
30:07
going to roll a die,
30:09
although memory serves, they change
30:11
it up on you at
30:13
some point, but no, we're
30:15
going to roll a die.
30:17
Okay. Crew loves me. I'd
30:19
love me. A three! Do
30:22
we get that last time?
30:24
We might have. We'll know
30:26
a minute. Can't roll a
30:28
six to save my life
30:30
on these random encounters. You
30:32
approach an off-duty oarsman offering
30:34
him a mug of weak
30:36
native beer. Damn. All right.
30:39
Ho! Yasunga, you say. A
30:41
drink of this will take
30:43
their fatigue away. Make a
30:45
reaction roll adding all modifiers
30:47
you have with the crew.
30:49
The role is good or
30:51
better turned to 162 All
30:54
right. Let's see here. I
30:56
have a plus two for
30:58
my charisma and Don't get
31:00
any bonuses from my sense
31:02
of duty I might see
31:04
here Oh, I think it
31:06
notes it here on the
31:08
crew sheet reaction to Conan.
31:11
Oh for my loyalty to
31:13
bail it. I get a
31:15
plus two. Okay, cool. So
31:17
By the way, Baylets rock
31:19
in a plus 11 on
31:21
her reaction rolls. Here, how
31:23
some of this, how do
31:25
you say, swill? All right,
31:28
so let's see, what did
31:30
it tell me to do
31:32
there? Okay, uh-oh, first time
31:34
I've lost my place, not
31:36
too bad though, I just
31:38
found it, just found it.
31:40
All right, B-205. B stands
31:43
for basic set, by the
31:45
way, folks. Gerps uses a
31:47
cross, kind of a cross-reference
31:49
system of referring between books
31:51
by their abbreviations. So Kona
31:53
might be. C or C.
31:55
All right. Okay. So we're
31:57
adding a plus four. So
32:00
we've got a pretty good
32:02
shot and I'm pressing this
32:04
dude. By the way, here
32:06
is the mighty reaction table.
32:08
The higher I roll, the
32:10
better. So basically in Gherps,
32:12
it's always a roll low
32:15
on skill rolls. And then
32:17
for damage and reactions, it's
32:19
always a roll high. It's
32:21
a little you know like
32:23
nowadays. They would just be
32:25
like no it must always
32:27
be one or the other
32:29
but it makes sense to
32:32
me All right 12 plus
32:34
4 is a 16. That
32:36
is a very good reaction
32:38
We're in He obviously takes
32:40
my referring to his beer
32:42
as swill as a good-natured
32:44
ribbing rather than the drive-by
32:47
that it actually is Yasunga
32:49
is the youngest of the
32:51
oarsman, barely 16 years old.
32:53
Oh God, he's dead. He's
32:55
as good as dead. Okay.
32:57
But already a blooded warrior.
32:59
He takes the flag and
33:01
gratefully, taking a long pole,
33:04
and wiping his lips. Damballa's
33:06
blood, my friend. I needed
33:08
that. Almost as much as
33:10
the rest, he confides. You
33:12
eye his sunken face and
33:14
ask, Too long without a
33:16
break. Yasunga. He shrugs. The
33:19
great queen has had us
33:21
rolling all rowing all day.
33:23
We can row for a
33:25
great while yet. I and
33:27
fight too, but... But the
33:29
crew would be better for
33:31
a rest, you interject. I'll
33:33
see what I can do.
33:36
Oh, I'll see to it.
33:38
Conan wouldn't say I'll see
33:40
what I can do. Yeah,
33:42
Conan wouldn't say I'll see
33:44
what I can do. He's
33:46
like, okay, say no more.
33:48
I got this. All right,
33:51
so we will yeah wearing
33:53
a red shirt for sure
33:55
or this plucky youth will
33:57
survive the adventure, no doubt.
33:59
Plus one crew reaction. Okay.
34:01
There we go. All right,
34:03
turn 64. I think last
34:05
time we had had a
34:08
nice philosophical conversation with Baylett,
34:10
which was nice. It was
34:12
nice. All right, advanced the
34:14
current time by one watch.
34:16
This morning. I'm liking the
34:18
replayability, though. Like, this is
34:20
already a very different experience.
34:23
Last time. All right. Are
34:25
the expressal concerns to the
34:27
management? All right, time is
34:29
morning. How the hell does
34:31
your cruise morale end up
34:33
at a bit of negative
34:35
six? Maybe I don't want
34:37
to know. Over the tops
34:40
of the trees, you see
34:42
towers looming in the distance.
34:44
Finally, the lost city and
34:46
its riches. Calling Baylett to
34:48
your side, you point out
34:50
the spires. Her mouth wide
34:52
in excitement she calls for
34:55
the crew to make ready
34:57
and arm themselves. Add one
34:59
to the crew's morale and
35:01
turn to 129. Nice. All
35:03
right. The Tigris clears a
35:05
wide overgrown point in the
35:07
river. The city beckons beyond.
35:09
Once it must have been
35:12
splendid with wide plazas, tall
35:14
buildings and broad avenues. Now
35:16
it is a ruin. Weeds
35:18
and grasses split the paving
35:20
blocks of the streets, the
35:22
wharves, that could birth a
35:24
fleet lie shattered, mighty towers
35:27
sway drunkenly against the dark
35:29
sky. Everywhere the jungle encroaches
35:31
on the remains. In the
35:33
middle of the city stands
35:35
a marble pyramid topped by
35:37
a column. There is a
35:39
dark statue surmounting the column.
35:41
Make a vision roll. Oh
35:44
yes, we all know what's
35:46
up there. Krom! I'm still
35:48
at six hits. Or six
35:50
hit points down. You know.
35:52
I'm going to go a
35:54
little bit off track here
35:56
and try and first aid
35:59
myself. Let's see here.
36:01
Let's find the rules for
36:03
that. Real quick, as I
36:06
discussed last week, fourth edition,
36:08
Gerbs has been out for
36:11
over 20 years now. So
36:13
although third edition is very
36:15
similar in many ways, oh
36:18
look at that. Wait a
36:20
minute, wait a minute. Look
36:23
at that. It's Conan. Binding
36:25
his own wounds. Hell yeah.
36:27
All right. I'm assuming that's
36:30
going on. Anyway, so yes,
36:32
I can't be entirely sure
36:35
what has changed. All right,
36:37
simple bandaging, even done by
36:39
a totally unskilled person, will
36:42
restore one lost hit point
36:44
per fight, but no more,
36:47
no matter how badly you
36:49
were hurt. This takes 30
36:51
minutes per victim. Otherwise, I
36:54
can roll first aid. Restoring
36:57
a variable number of hit
36:59
points depending on a tech
37:01
level of first aid skill
37:04
and the degree of success,
37:06
a minimum one hit point
37:08
is always restored. This is
37:11
not cumulative with simple bandaging,
37:13
i.e. sometimes first aid is
37:15
no more effective than plain
37:17
bandaging. Okay, so I'm going
37:20
to roll my first aid,
37:22
14 or less. Yep, got
37:24
it. Okay, and so, groups
37:27
uses tech levels, which, you
37:29
know, other games, like Traveler,
37:31
like Traveler, like Traveler, like
37:34
Traveler, like Traveler Traveler, like
37:36
Traveler, like Traveler, like Traveler,
37:38
like Traveler, like Traveler, like
37:41
Traveler, like Traveler, like Traveler,
37:43
like Traveler, It's kind of
37:45
mandatory if you have a
37:48
universal system where you could
37:50
travel through time or whatever.
37:52
So the world of Gertzkona,
37:55
the Hyborian world is tech
37:57
level three, which is kind
37:59
of equivalent to medieval. And
38:01
that restores 1D minus 3
38:04
hit points minimum of 1.
38:06
Oh! All right, one point.
38:08
Okay. Well, hey. Now I'm
38:11
only down five. Okay. All
38:13
right, so we're making a
38:15
vision roll. That's based off
38:18
my IQ in third edition
38:20
and I have alertness plus
38:22
three. So 16 or less.
38:25
Whoa, whoa, so 15. Needed
38:27
that alertness there. Okay, let's
38:29
see here. Okay, making a
38:32
vision roll. Where were we?
38:34
Oh, I can see the
38:36
checkboxes there for exploring the
38:39
city. We'll get back to
38:41
that. Let's see. Making a
38:43
vision roll. Oh God, you
38:46
know, I really should mark
38:48
the page here. Let's see,
38:50
Tigris Clear is now, Long
38:52
Labor, no, sliding, no. There's
38:55
a hyena. Let's see, panting,
38:57
no. Okay, make a vision
38:59
roll, no. Good Lord. Fast
39:02
talk. No. I'm seeing a
39:04
lot of entries that are
39:06
ending with Your Adventure is
39:09
over and And yeah, I
39:11
don't like that Let's see.
39:13
Nope. I thought that was
39:16
it One die. Where the
39:18
hell was it go? I
39:20
feel like I've completely lost
39:23
my place now. Oh God.
39:25
It's my worst nightmare All
39:27
right, let's see, bear with
39:30
me folks, bear with me.
39:32
Okay, let's see, nope, I
39:34
miss severe explanations, nope. Okay,
39:36
oh, there it is, there
39:39
it is, okay. All right,
39:41
it's always really obvious once
39:43
I find it, literally right
39:46
in front of me. Okay,
39:48
202. Your key
39:50
vision spots movement from the shape
39:53
atop the column. It seems to
39:55
be alive as the crew watches
39:57
it unfolds huge wings and flies
39:59
off into the jungle and Yaga
40:01
shapes takes his head, a winged
40:04
ape, or some manner of demon.
40:06
We should never have come here.
40:08
I'm giving him kind of an
40:10
anime voice this time. This place
40:12
is surely a curse. Bailot scoffs
40:15
at the shaman's superstition and orders
40:17
the galley tied up at one
40:19
of the intact whorves. Okay, turning
40:21
to 20. Baylett
40:23
is the first to disembark
40:25
from the ship. Her eyes sparkle
40:28
as she surveys the ruins.
40:30
You are close behind, followed
40:32
by the rest of the crew.
40:34
The brooding silence of the
40:36
necropolis deadens the spirit of all
40:39
save Baylett, it seems. You grip
40:41
your weapon as if to
40:43
reassure yourself. Baylett notices your nervousness
40:46
and pokes you gently in the
40:48
arm. Why so gloomy? She
40:50
laughs. So the place is deserted.
40:52
Is that so bad? The plunder
40:55
is all the easier to
40:57
take, she waves to the spearmenmin.
40:59
Come along. Let's explore. Make an
41:02
IQ roll. Okay 13 or
41:04
less All right succeed it Which
41:06
one is a smooching number?
41:08
I don't remember Yeah missed
41:10
out on that miss down the
41:12
smooching All right 93 wait
41:14
you say to bail it.
41:16
Let's not leave the ship unwatched
41:19
I'll send some men to
41:21
keep an eye on her Roll
41:23
against Baylett's IQ of 12. Yes,
41:26
she succeeds. Turn to 239.
41:28
It's funny, some sentences are easier
41:30
to do in this like horrible
41:32
fake arny accent and others
41:34
are not as easy. Good idea,
41:37
Baylett says, do it. With
41:39
a command, you send them
41:41
in off. Select 10 men to
41:43
guard the Tigris. You have
41:45
the plot word guarded. Okay,
41:47
our first plot word. Guarded.
41:52
All right, I marked the
41:54
10 men last week and
41:56
they are still marked, so
41:58
off they go. Let's
42:01
see here. Mm-hmm. Turn to
42:03
47. Baylett sends you and
42:05
a picked team off to
42:08
search for loot. Select your
42:10
men. You may take no
42:12
more than 10, including as
42:14
many as two subchiefs, and
42:16
note this on your crew
42:18
record sheet. Oh, those were
42:20
the guys, actually. When you
42:22
are finished, turn to 120.
42:25
Okay, so I have to
42:27
select the other 10 men.
42:29
I mean, they all have
42:31
the exact same freaking stats.
42:33
One, two, three, four, five.
42:35
Okay, so I'm going to
42:37
send crewmen numbers 71 through
42:39
80 to guard the ship.
42:42
We're taking two sub-chiefs and
42:44
eight other crewmen numbers one
42:46
through eight with us. Okay.
42:48
But yeah, so I'm not
42:50
sure why... Well, so yeah,
42:52
I'm thinking that... That
42:55
there are certain paths here
42:57
where where a lot of
43:00
people start dying because that's
43:02
what happens in the story
43:04
so All right, let's see
43:07
here. So we're gonna head
43:09
off and And do that
43:11
to do that to the
43:14
Oh I lost my place
43:16
again. This is ridiculous Okay,
43:18
let's see here. So I'm
43:21
selecting some crewmen and we
43:23
are heading off. Let's see
43:25
here. No. No. Tops of
43:28
trees. Yep. Okay. The box
43:30
is difficult to open. Nope.
43:32
Jungle Lizard. Jungle Lizard. Nice.
43:35
Let's see here. Okay. Select
43:37
10 men. Nope. Don't recognize.
43:40
Oh flowers. Oh God. I
43:42
just remembered. I just remembered
43:44
some of the ways this
43:47
could go All right. I'm
43:49
not going to drop too
43:51
many spoilers. Don't worry. All
43:54
right. Let's see So, selecting
43:56
crewmen. See, every single time
43:58
I lose my place, I'm
44:01
like, I don't need to,
44:03
like, put my finger on
44:05
the entry. I'll remember. Let's
44:08
see here. Selector man. There
44:10
we go. Number 47. Okay.
44:12
When you are finished, turn
44:15
to 120. Team Cannon fodder.
44:17
Yeah, absolutely. They're all special
44:20
in their own way. Certainly,
44:22
certainly. All right. Oh yes,
44:24
of course, this is the
44:27
exploring the city thing. All
44:29
right, so remember, there are
44:31
four things we can explore,
44:34
but as soon as we
44:36
get to the fourth thing,
44:38
we have to turn to
44:41
another entry, so we can
44:43
really only explore three. Walking
44:45
through the ruins requires care.
44:48
The paving stones are cracked
44:50
and overgrown. by weeds
44:52
and grasses and footing is uneven
44:55
at best. Your wary eye also
44:57
notices that the cover is excellent.
44:59
If there are lurkers waiting in
45:01
ambush, they'll be hard to spot.
45:03
You resolve to keep alert. While
45:05
the city is largely ruined, there
45:08
are several intact landmarks. Choose which
45:10
building you wish to search. Make
45:12
a mark in the box next
45:14
to the entry and turn to
45:16
that paragraph. You may only choose
45:18
an entry with an unmarked box.
45:21
As you mark the fourth box,
45:23
erase, all the marks and turn
45:25
immediately to 55. Only turn to
45:27
55 once. If you return to
45:29
this paragraph after you've been to
45:31
55, do not market boxes and
45:34
do not return to 55. You
45:36
may continue to explore the city
45:38
freely. Oh, that's interesting. Okay, so
45:40
there is a chance you could
45:42
come back and search the fourth
45:44
one. That's good to know. You
45:47
may also choose to leave the
45:49
city. If you decide you have
45:51
enough treasure and wish to leave
45:53
the city, it turned to 269.
45:55
Okay, so I think the last
45:57
time we started with the docs,
46:00
and that was actually very fruitful,
46:02
and if memory serves... One place
46:04
we didn't check were the buildings.
46:06
So let's do the buildings first.
46:08
Let's see, mark this buildings. Okay,
46:10
149. Which to explore, you think
46:13
to yourself? Because obviously I don't
46:15
have an accent when I'm thinking
46:17
to myself. There are so many
46:19
of them. Finally, you choose one
46:21
of the buildings at random. Roll
46:23
one die and turn to the
46:26
paragraph indicated. Oh, yeah. That's what
46:28
I'm talking about. Three!
46:30
Wow, I just keep on
46:33
rolling threes. That is turned
46:35
to 184. In the demolished
46:37
ruins of what must have
46:39
once been a sumptuous villa,
46:41
you see the helmsman poking
46:44
gingerly at a granite wall.
46:46
Oh, Master Guitha! you call.
46:48
What have you there? The
46:50
Corsair rubs his chin. I
46:52
think it is a small
46:55
door built into the wall.
46:57
You should look. Were you
46:59
not a thief once? Yes,
47:01
I took three levels in
47:03
thief before I multi-classed into
47:06
barbarian. All right. Well, maybe
47:08
you've dabbled in burglary once
47:10
or twice, but it's nothing
47:12
you brag about. Hey, I
47:14
climbed the tower of the
47:17
elephant. I think that does
47:19
deserve some recognition. Still, you
47:21
examine the smooth weathered stone.
47:23
There does seem to be
47:25
a door of some sort
47:28
that seemed there. Yes, you
47:30
work enough dust and silt
47:32
out of the cracks with
47:34
a dagger to expose a
47:37
small door. Make a traps
47:39
CL3 roll. Some skills are
47:41
tied to tech levels. Yes,
47:43
it is for the course
47:45
to decide. Okay, I don't
47:48
have traps. Oh. Defaults to
47:50
IQ minus 5 or decks
47:52
minus 5. Okay, obviously we'll
47:54
choose decks. So that's a
47:56
10 or less. 13. I
47:59
did not succeed. Wow. my
48:01
first failure. Can't believe it.
48:03
You look for traps but
48:05
find none. It's perfectly safe.
48:07
Gonna open the door. Let's
48:10
do it. The door swings
48:12
open and you hear the
48:14
sound of shattering porcelain inside.
48:16
A small, oh God no,
48:18
a small puff of purplish
48:21
mist comes from the recess.
48:23
Make a decks roll. Look
48:25
at the 15 or less.
48:27
Okay, thank God. All right,
48:29
I succeeded. Staring at the
48:32
wall from the ground on
48:34
which you flung yourself, you
48:36
watched the fine mist blow
48:38
away in the breeze, breathing
48:41
a sigh of relief, you
48:43
and your companions rise and
48:45
brush off your clothes. Yeah,
48:47
yeah, not good. Not good.
48:49
If you look into the
48:52
recess, of course. I mean,
48:54
that was surely the only
48:56
trap. Inside the hole, the
48:58
light glint off a metallic
49:00
object. You reach in to
49:03
remove a long glittering knife.
49:05
Holding it to the sun,
49:07
you marvel at its beauty.
49:09
It is like no other
49:11
knife you've seen before. Jet
49:14
black metal, beautifully fashioned with
49:16
a razor keen blade. It
49:18
fits snug and heavy in
49:20
your hand. An obvious weapon,
49:22
you remark, showing the weapon
49:25
to Guithar. Quite our nods.
49:27
Aye! That blade was made
49:29
by a master. Note the
49:31
find on your sheet. It
49:33
is a large knife, finally
49:36
made, with a plus one
49:38
added to both swinging and
49:40
thrusting damage. It is also
49:42
unbreakable and cannot shatter under
49:45
any circumstances, including critical failures.
49:47
Wow, nice. That's pretty nice.
49:49
All right, so we'll say
49:51
finally made a dagger. And
49:54
whoops, wrong line. Okay.
49:57
Let's try that again.
49:59
There we go. Finally,
50:02
made dagger. And we'll
50:05
just make a note
50:07
that we get a
50:10
plus one plus one
50:12
on the impale and
50:15
the cut damage. Okay.
50:18
And if we need
50:20
to, we can copy
50:23
the stats down, but
50:25
I don't think so.
50:28
Okay, so we have got
50:31
this finally made dagger and
50:33
we are going to turn
50:35
to 120. Yeah, that will
50:37
impress Bailit, no doubt. Hey,
50:40
Bailit, check out this cool
50:42
knife I found. All right,
50:44
ladies love knife guys. Okay,
50:46
so let's see, we can
50:48
examine the pyramid, then you
50:51
can explore one of the
50:53
many towers or search the
50:55
dockside area. What do folks
50:57
think, what should we do
51:00
next? Should we, I mean,
51:02
we kind of know a
51:04
little bit, you know, so
51:06
it's a little, you know,
51:09
maybe a better way to
51:11
ask would be, what do
51:13
we not want to explore?
51:15
What is, what is the,
51:17
what is the, what is
51:20
the, L.L. Cool, K. G.
51:22
I love it. What
51:24
is the location we
51:26
don't care to explore
51:28
this time around? Pyramid?
51:31
One of the many
51:33
towers or the dockside
51:35
area. Yeah, also we
51:37
don't want to explore
51:39
our feelings. That's true.
51:41
That is true. Any
51:43
strong opinions? Otherwise, I'll
51:45
just randomize it. I'll
51:47
just roll a D3.
51:51
We don't want
51:54
to explore the
51:56
docks. Go cruising.
51:59
Okay. Oh, okay, so you're
52:01
saying you want to do the
52:03
docks next. Okay. Okay. Um, cool.
52:06
Whatever leads to more ape? Sadly,
52:08
we don't know. We don't know. Um,
52:10
okay, let's do the docks next.
52:13
You scout the crumbling
52:15
wharves and warehouses with
52:17
no success. As you search, a
52:20
messenger finds you. Bailot thinks
52:22
she's found something important. Over
52:24
here, she beckons as you
52:26
backins as you approach. You
52:28
face a row of columns
52:30
leading to a high tottering
52:32
tower. In front of the
52:34
tower is a huge stone
52:36
slab, traces of massive walls
52:38
around the columns. The ruin
52:41
is huge, impressive, and vaguely
52:43
sinister. It must have been
52:45
the temple of the city, Bailot
52:47
says. Okay, so we can
52:50
examine the tower, examine the
52:52
pillars, examine the slab, argue
52:54
against disturbing the temple,
52:56
choose each option once only.
52:58
when you've done all these
53:01
things turn to 81. Okay, well
53:03
we might as well just go
53:05
in order. And I'll make a
53:07
note, number eight. I'm sure it'll
53:09
direct us back, but I'm still.
53:11
All right. The tower looms over
53:14
the slab thrusting defiantly into
53:16
the naked sky. Make
53:18
a role against your
53:20
IQ or engineer CL3,
53:22
if any skill, whichever is
53:24
higher. I do not have
53:26
engineer. I'm just gonna, I
53:29
don't even need to look
53:31
at my character sheet.
53:33
All right, I made my
53:35
IQ roll. Turn to 192.
53:37
Mm-mm-mm. You walk toward
53:40
the tower, it doesn't take
53:42
much to realize it is
53:45
quite rickety and
53:47
might be in danger
53:49
of collapse. As
53:51
you examine the tower more closely,
53:53
you notice it is covered with
53:55
fresco's winged beings making sacrifices of
53:57
writhing men to their dark gods.
54:00
This is surely an evil
54:02
place. All right, examining
54:04
the pillars next, 73.
54:06
There are 10 marble
54:08
pillars, which undoubtedly held
54:10
up the temple's roof.
54:12
After some minutes of
54:14
examination, you are satisfied
54:17
that there are no
54:19
secret niches by them,
54:21
where treasure might lie.
54:23
Certainly. Let's examine the
54:25
slab. You
54:31
examine the slab of granite. It
54:33
must have been the altar of
54:35
the temple. The discolorations from centuries
54:37
of hellish rites still remain. A
54:39
thousand years of rain is not
54:41
washed a clean, muses bailet. Okay,
54:43
we can examine the altar further,
54:45
of course. Roll IQ plus two,
54:47
adding any levels of alertness you
54:49
may have, so it's an 18
54:52
or less. Thank God for that
54:54
bonus. I rolled a roll to
54:56
16. Okay, if you succeed, yes.
54:58
I was almost high enough for
55:00
me to have to go and
55:02
look at look to see what
55:04
an automatic failure is when your
55:06
effective skill is in 18 or
55:08
better. After a moment's examination you
55:10
find sets of handholds on each
55:13
side, oddly unsuited for human hands.
55:15
Baylett leaps up smiling. The temple
55:17
loot may be under that altar.
55:19
Some of you grab those handholds
55:21
and try to lift it. Make
55:23
a roll against Baylett's IQ IQ
55:25
of 12. She makes it. 54.
55:29
As you grip the altar, Baylett
55:31
shrieks. Everyone freezes except you. Whipping
55:33
around, weapon drawn, you look questioningly
55:36
at her. There is a serpent
55:38
of the weeds here. Come and
55:40
kill it. She weighs at the
55:42
coarser. The rest of the course
55:45
airs. The rest of you lift
55:47
that altar. Irritated squealing about snakes
55:49
is out of character for Baylett.
55:52
You scan the grass for the
55:54
snake. In the meantime, the warrior's
55:56
heave at the altar at the
55:59
altar. A gas the other spearmen
56:01
rushed to the pile of Baylett
56:03
holds you back. I lied, she
56:05
whispers. There's no snake. I fear
56:08
to trap. Let us clear away
56:10
the stones. What the hell happens
56:12
if she fails her IQ roll?
56:15
Do you get crushed by the
56:17
tower? After long labor, the rubble
56:19
is cleared away and the mangled
56:22
bodies of your comrades borne to
56:24
their death place. A great stone
56:26
lid is uncovered, concealed beneath the
56:29
altar. Well, go ahead, snaps Baylett.
56:31
One traps enough for any treasure.
56:33
Get it open. That's my that's
56:35
what I say. That's my motto.
56:38
Put that on a t-shirt. Two
56:40
sailors obey and bend to the
56:42
task. She's not a great boss.
56:45
And yet she always wins boss
56:47
of the year award from her
56:49
crew. It's weird. The blaze of
56:52
color as the lid is moved
56:54
aside is almost blinding. The pit
56:56
is filled with jewels. A king's
56:59
ransom. No, even a god's ransom.
57:01
diamonds, moonstones, opals, rubies, gems of
57:03
all kinds, catching the light of
57:05
the day and turning it to
57:08
liquid flame. Crying out with wonder,
57:10
Baylett leaps into the pit, swimming
57:12
in the stones. She extracts a
57:15
priceless treasure, a golden necklace strung
57:17
with huge rubies. The pirate queen's
57:19
eyes are dazzled as she regards
57:22
the plunder. Make a litter and
57:24
take the jewels to the ship,
57:26
she says huskily. I tried to
57:29
do husky last time. It didn't
57:31
work. Amaze with at the colossal
57:33
fortune you watch for intruders as
57:35
bailot supervises the taking of the
57:38
gems. The find is, for all
57:40
practical purposes, priceless. Such a find
57:42
would be worth $5 million redooves.
57:45
At least, note the gems on
57:47
your scratch sheet and add three
57:49
to morale is a five. Absolutely,
57:52
just backstroking through the gold. All
57:54
right, 120. Okay, so we have
57:56
done the docs. We did the
57:59
buildings. That's... I remember the pyramid
58:01
was kind of a letdown, so
58:03
let's do the towers. 260. Ozzy
58:05
dollars, that's right. Dollary dues, as
58:08
they're called, officially. All right, there
58:10
are many towers in varying states
58:12
of repair. Which one to inspect?
58:15
Blast it. None looks much different
58:17
from the rest. Dice for it?
58:19
Saysingora smiling. Why not? You reply,
58:22
it sounds as good as anything
58:24
else. Roll one, die. A three
58:26
again, what the hell? It's like
58:29
all I roll on these random
58:31
rolls here. You search diligently through
58:33
a cluster of ruined towers but
58:35
find nothing except rubble, debris, and
58:38
stone shards. If there's loot in
58:40
the city, it isn't here. The
58:42
pyramid did suck, yeah. All right.
58:45
Okay, so, turning immediately. to 55.
58:47
Okay, we have the plot word
58:49
guarded but not the plot word
58:52
victory. Okay, where do you get
58:54
victory? All right, 128. In the
58:56
midst of your explorations, you hear
58:59
a horrible scream from the direction
59:01
of the wharf. Look, cries one
59:03
of the spearmen in your group
59:05
pointing toward the ship. Another vessel,
59:08
snarls baylet, worrying around. No! That
59:10
way, you reply. From the prow
59:12
of the tiger's at dark shape
59:15
rises, soaring into the jungle. The
59:17
winged one is spying on us,
59:19
mutters in Yaga. What of it,
59:22
says Ask Baylet. The men on
59:24
board drove it away. Where are
59:26
you going? To check the galley,
59:29
you say. If the gods drove
59:31
it away, why haven't they signaled?
59:33
We don't know what happened. What
59:35
if it attacked the ship? Taking
59:38
five pirates and rushing to the
59:40
tiger as you spring aboard. There
59:42
sprawled on the deck are the
59:45
bodies of the watchman torn apart
59:47
by powerful clawed hand. Okay, so
59:49
we can examine the vessel, rush
59:52
back to inform Baylett and take
59:54
my men with me and remove
59:56
the plot word guarded, remain aboard
59:59
the ship, or leave the five
1:00:01
behind and report to Baylett. So
1:00:03
I think last time we left
1:00:05
the five behind and went to
1:00:08
report to her. Let's see. I
1:00:10
want to examine the vessel. Let's
1:00:12
give it a look. No, I
1:00:15
don't know. I think guarded is
1:00:17
a good keyword, frankly, because we
1:00:19
need to remain on guard, right?
1:00:22
This thing's hunting us. It's hunting
1:00:24
us for sport. Make an IQ
1:00:26
role, adding any levels of acute
1:00:28
vision or alertness you have. Okay,
1:00:31
so let me remind myself here.
1:00:33
There'll be a 15 or less.
1:00:35
Okay, that's an 11. Turning to
1:00:38
page 9. Or number 9, I
1:00:40
mean. Be kind of hilarious to
1:00:42
try and do this adventure with
1:00:45
like a standard 100 point character.
1:00:47
I don't think you'd last very
1:00:49
long. Ignoring the curses of the
1:00:52
sailors, man, what the fuck is
1:00:54
wrong with you? You examine the
1:00:56
bodies more closely. You realize that
1:00:58
the deck is spotted in several
1:01:01
places with dark blood, far darker
1:01:03
than that shed by the pirates.
1:01:05
Curious, you glance at the spearheads
1:01:08
of the victims. Two of them
1:01:10
are coated in the same fluid.
1:01:12
So it can be hurt by
1:01:15
steel, you realize. That shouldn't help.
1:01:17
Yeah, well we already realized that
1:01:19
I shot one of those dudes
1:01:22
out of the sky. Leaving the
1:01:24
five behind with orders to clear
1:01:26
the decks and keep a lookout
1:01:28
for the creature, you rush back
1:01:31
to bail it and tell her
1:01:33
the news. Listen all of you,
1:01:35
you say to the crewman. It
1:01:38
may be a killer, but whatever
1:01:40
it is. It may be hardy
1:01:42
and clever, but it can be
1:01:45
slain. See the proof. You throw
1:01:47
the bloodstained spears of the cobblestones.
1:01:49
They're clattering echoes in the silence.
1:01:52
Oh yeah, this is the Conan
1:01:54
predator predator predator predator predator crossover.
1:01:56
Predator crossover crossover crossover. we all
1:01:58
wanted. So take Hartman, if it
1:02:01
comes... again that's greeted with steel.
1:02:03
Add one to the cruise morale
1:02:05
rating. Oh damn, getting it up
1:02:08
to a six. What do we
1:02:10
have last time? It wasn't that
1:02:12
much. Oh wait, I think I
1:02:15
tossed out the page. Oh well,
1:02:17
I don't think we got to
1:02:19
a six. Okay. Add one of
1:02:22
the cruise morale rating. Note that
1:02:24
in any future encounter with the
1:02:26
winged one, it has suffered six
1:02:28
hit points of damage. When you
1:02:31
are done, turn to 120. All
1:02:33
right. Winged one minus six hits.
1:02:35
Okay. If it lead, we can
1:02:38
kill it. Absolutely. All right. Oh,
1:02:40
wait. We're going back to 120.
1:02:42
Let's just make sure I got
1:02:45
that right. Yep. Back to 120.
1:02:47
Okay. So we can check out
1:02:49
the pyramid. Maybe we also choose
1:02:52
to leave the city. We decide
1:02:54
we have enough treasure and wish
1:02:56
to leave the city turned to
1:02:58
269. If we decide to leave
1:03:01
the city even though we don't
1:03:03
have very much treasure turned to
1:03:05
229. Okay, so we have $5
1:03:08
million in treasure. Is that enough?
1:03:10
Or do we want to keep
1:03:12
searching? Because really, we know that
1:03:15
the pyramid's going to be, I
1:03:17
mean, romantic gaming here, okay? We
1:03:19
know the pyramid's going to be
1:03:22
kind of a meh. So there's
1:03:24
really not going to be much
1:03:26
there. I can't say in all
1:03:28
honesty that we don't have very
1:03:31
much treasure because that's literally how
1:03:33
it's worded. If you decide to
1:03:35
leave the city even though you
1:03:38
don't have very much treasure. I
1:03:40
suspect if we do that, Baylett's
1:03:42
going to try and talk me
1:03:45
out of it, right? Yeah, is
1:03:47
it enough for Baylett? Exactly. Exactly.
1:03:49
Yeah, we could have a pizza
1:03:52
party in the Tigers's break room.
1:03:54
That's true. Oh.
1:03:57
If I decide we
1:04:00
have enough treasure, see,
1:04:02
it's my decision, right?
1:04:04
So I'm gonna go for that,
1:04:06
but I'm gonna put my finger
1:04:08
here, mark the page, in case
1:04:11
this is an abrupt ending. Yep,
1:04:13
yep, yep, okay, this is the
1:04:15
ending we got last time.
1:04:17
You found treasure enough for
1:04:19
this trip and head back
1:04:21
to civilization, you stored the
1:04:23
loot on the Tigers, turned
1:04:25
183. All right, screw that. We're
1:04:28
gonna keep pushing. 229. All right.
1:04:30
Wait a minute. Okay, see, we're
1:04:32
leaving anyway. All right. What
1:04:34
the hell's going on around
1:04:36
here? I want my ape man. How
1:04:39
do I get my ape man? Come
1:04:41
on. All right, I guess we'll check
1:04:43
out the pyramid. I'm going to
1:04:45
push for for some here. The
1:04:47
pyramid is made of old
1:04:50
weathered granite. On one face, two
1:04:52
narrow stairways ascend to its peak.
1:04:54
You ascend the steps, snorting. This
1:04:56
heap of rocks is ridiculously small,
1:04:58
compared to the huge edifices in
1:05:00
Stigia, which you've pillaged. On landing
1:05:02
on top, an altar once stood,
1:05:05
strange discolorations appear here and there,
1:05:07
hinting at long forgotten dark rites.
1:05:09
Atop the pyramid is a marble
1:05:11
column high as a ship's mast.
1:05:13
There is a pedestal capping the
1:05:15
column, where a statue might have
1:05:17
once rested. Well, start looking around,
1:05:19
you tell your search party. You tell your
1:05:22
search party. You tell your search party. You tell
1:05:24
your search party. Roll two dice,
1:05:26
add one if you have alertness.
1:05:29
That is a 10 or more,
1:05:31
barely. All right, 33. Oh,
1:05:33
we might actually find
1:05:35
something this time. A
1:05:37
careful search of the
1:05:39
pyramid's base reveals a weather
1:05:42
door. Nice. All right, inspect
1:05:44
the door for traps, open
1:05:46
the door, decide not to
1:05:48
look for loot here. Pshaw.
1:05:50
Well, let's give a, you
1:05:52
know, we didn't find the
1:05:54
trap last time, but it
1:05:56
doesn't mean we can't try again. All
1:05:58
right, IQ minus 5. since I
1:06:00
don't have the trap skill,
1:06:02
failed again. God, oh no.
1:06:04
You diligently search for traps,
1:06:06
needles, or any hazard, but
1:06:08
the intricate carvings on and
1:06:10
around the door totally baffle
1:06:13
you. I baffled. All right,
1:06:15
let's try to force the
1:06:17
door open. I'm sure it's
1:06:19
fine. How many things can
1:06:21
be trapped in one city
1:06:23
I ask you? After
1:06:25
some prying and pulling, the stone
1:06:27
door slides to one side to
1:06:30
reveal a dusty passageway, it is
1:06:32
quite narrow. Anyone entering must crouch
1:06:34
and travel single file. We're going
1:06:36
in. The passageway is very narrow,
1:06:39
less than three feet wide, and
1:06:41
difficult to diverse. It slants downward
1:06:43
at a sharp angle. After perhaps
1:06:45
20 feet, the passage levels off
1:06:48
onto a landing. A short, wow,
1:06:50
a whole dungeon level. This is
1:06:52
crazy. Wizard Dungeons are lousy with
1:06:54
monkey men. That's true. That's true.
1:06:57
Or wizard mansions. Yes. All right.
1:06:59
So, let's see here. A short
1:07:01
distance beyond the landing, you can
1:07:03
see a doorway in the dim
1:07:06
light. Note on your sheet whether
1:07:08
or not you have your weapon
1:07:10
drawn. Okay. So I think I'm
1:07:12
going to have my fancy dagger
1:07:15
out. I'm going to be like
1:07:17
holding a reverse grip, right? You
1:07:19
know, like ready to. Shang someone
1:07:21
who comes up on me. If
1:07:24
you have night vision intuition or
1:07:26
danger sense, okay, I know I
1:07:28
have night vision and and danger
1:07:31
sense. Ha ha! Make a roll
1:07:33
against your IQ. Otherwise roll against
1:07:35
IQ minus five. Ouch. IQ 13
1:07:37
or less. What? What? A 16?
1:07:40
Oh God. Okay, this is it.
1:07:42
This is it. No, it's not.
1:07:44
Okay. The floor rips beneath you
1:07:46
as you try to cross it.
1:07:49
It is made of peppier mache.
1:07:51
Make a decks roll if you
1:07:53
have the acrobatics. than your decks,
1:07:55
roll against that instead. No, I
1:07:58
do not. If you are holding
1:08:00
a weapon, subtract four from the
1:08:02
roll, it's just a dagger. Come
1:08:04
on. You may drop your weapon
1:08:07
to avoid this penalty. Oh God.
1:08:09
If you do so, your weapon
1:08:11
is lost for the rest of
1:08:13
the adventure. No way, man. I'm
1:08:16
holding on to this finally made
1:08:18
dagger even if it kills me.
1:08:20
All right, 11 or less. Come
1:08:22
on, we can do this. We
1:08:25
can't. A 16 again. My God.
1:08:27
Well, I mean consolation there is
1:08:29
even if I had dropped my
1:08:31
dagger, I still would have failed
1:08:34
that role. Oh boy, this is
1:08:36
it. This has to be it.
1:08:38
This has to be it. Yep.
1:08:40
Missing with your frantic try for
1:08:43
a grip, you plummet into the
1:08:45
pit, landing on a bed of
1:08:47
tapered stone spikes. The defenses of
1:08:49
the ancient tomb have claimed another
1:08:52
victim. Your adventure is over. All
1:08:56
right, folks, we're barely just over
1:08:59
an hour into this adventure. Normally,
1:09:01
I do wrap it up when
1:09:04
a character meets their end, but
1:09:06
we need, we need to get
1:09:08
to our monkey man. We need
1:09:11
our monkey man. So we're gonna,
1:09:13
I'm gonna, I'm gonna, you know,
1:09:15
I kept my finger on the,
1:09:18
on the page. We're gonna pretend
1:09:20
I made that role. And we're
1:09:23
just gonna keep going. pantherishly, perhaps?
1:09:25
You grasp the edge of the
1:09:27
pit and hoist yourself up on
1:09:30
the other side. That was close.
1:09:32
Oh, wait, I'm thinking this. That
1:09:35
was close, you think to yourself.
1:09:37
Involuntarily, you peer into the gloom
1:09:39
of the pit, seeing the pointed
1:09:42
stone spikes that your body was
1:09:44
meant to decorate. Brutal. All right.
1:09:46
Yeah, we can't. After the disappointment
1:09:49
of Frogtown, you know, we need
1:09:51
monkeys. We need monkeys. We need
1:09:54
flying apes. We need flying apes.
1:09:56
We need flying apes. The darkness
1:09:58
envelopes you as you enter through
1:10:01
the doorway. Let's see here. I
1:10:03
think I don't think that was
1:10:06
correct. 75? Yeah, yeah, that was
1:10:08
right. Stumbling about, your hand touches
1:10:10
a hard metal object, a torch
1:10:13
crescent. Taking out flint and steel,
1:10:15
you light the torch. The glow
1:10:17
reflects back at you. The chamber
1:10:20
is filled with bars of gold.
1:10:22
There are 50 ingots, each weighing
1:10:25
10 pounds. The tomb you expected
1:10:27
to find is not here. Crafty
1:10:29
devils, you say. Why bother jamming
1:10:32
dead bodies in here? I mean,
1:10:34
the important thing is to protect
1:10:37
the loot. Each bar is worth
1:10:39
$15,000 making the hordes total worth
1:10:41
a colossal $750,000. Yes. Note the
1:10:44
treasure on your scratch sheet. Okay,
1:10:46
if you have the plot were
1:10:48
defended, turn to 268. We do
1:10:51
not. All right, 750K. Otherwise, turn
1:10:53
to 120. Okay. Hmm, interesting. So
1:10:56
it bumped us back to the
1:10:58
choice point there. We've examined the
1:11:00
pyramid, we've examined everything else, and
1:11:03
our only choice left is to
1:11:05
leave the city. Okay, and as
1:11:08
I determined earlier, we leave the
1:11:10
city one way or the other.
1:11:12
Wow, so I guess that is
1:11:15
the end of the adventure. My
1:11:17
god. All right, let's just let's
1:11:19
just play it out here. Maybe
1:11:22
we get ambushed by apes. Who
1:11:24
knows? I was just making an
1:11:27
assumption Okay, you found a treasure
1:11:29
enough for this trip and head
1:11:31
back to civilization. You store the
1:11:34
loot in the Tigris turn to
1:11:36
183. Come on. Come on monkey
1:11:38
ambush Nope. The sail snaps out
1:11:41
with the sea breeze as the
1:11:43
tiger leaves the river's mouth and
1:11:46
turns into the broad ocean. With
1:11:48
a delighted laugh, Baylet playfully drapes
1:11:50
a rope of pearls across your
1:11:53
shoulder. And what now, my hero,
1:11:55
we have all the wide world
1:11:58
to plunder. Shall it be the
1:12:00
coast of Argos or Zingara or
1:12:02
Dark Stigia itself? You smile and
1:12:05
ease the jewels around her slim
1:12:07
white throat. Who cares? It matters
1:12:09
now to me whither we go
1:12:12
from here. Just so long as
1:12:14
the wind fills our sail, and
1:12:17
there are foes for our steel,
1:12:19
and you will be with me.
1:12:21
I'll ask nothing of the gods.
1:12:24
This adventure is over. Turn to
1:12:26
270. Congratulations. You have survived the
1:12:29
adventure. If you escape with more
1:12:31
than half the original crew. I'm
1:12:33
pretty sure I did. Award yourself
1:12:36
one character point. If Baylett is
1:12:38
still alive, award yourself one character
1:12:40
point. For every significant cash of
1:12:43
treasure uncovered, earn one character point.
1:12:45
Okay, so that's four so far.
1:12:48
And if you have the plot
1:12:50
word victory, I do not deduct
1:12:52
one character point of the cruise
1:12:55
morale rating drops below minus five.
1:12:57
No. As well as for each
1:13:00
of the following plot words, cautious
1:13:02
solitude and grief. Okay, so we
1:13:04
got four character points this time.
1:13:07
I think we only had a...
1:13:09
What? One or two last time.
1:13:11
Okay. Yeah, Heisenberg's monkey man indeed.
1:13:14
It was anti-climactic. It was anti-climactic
1:13:16
last week, too. I mean, I
1:13:19
like this adventure. Don't get me
1:13:21
wrong. Like I said, it does
1:13:23
have a high replayability value. I
1:13:26
just feel like if you're basing
1:13:28
an adventure on on a short
1:13:31
story. It should be a little
1:13:33
easier to find the plot of
1:13:35
that short story so that you
1:13:38
can see how you do up
1:13:40
against the plot of the story
1:13:42
because there's this whole other plot
1:13:45
that happens in the story with
1:13:47
black Lotus flowers and monkey men
1:13:50
and and you fight a monkey
1:13:52
man and then Baylets ghost comes
1:13:54
back and saves you. I mean
1:13:57
yes I did shoot the flying
1:13:59
ape out of the sky maybe
1:14:02
that was the only one no
1:14:04
but there was a there was
1:14:06
a flying ape that killed the
1:14:09
crew so there were at least
1:14:11
two. Yeah, what am I supposed
1:14:13
to do to get in the
1:14:16
weird shiz? If it bleeds we
1:14:18
can somehow avoid it. Exactly. Exactly.
1:14:21
You need the fan service of
1:14:23
the proper references to the folks
1:14:25
with insight knowledge are satisfied. Absolutely,
1:14:28
I agree. So there are four
1:14:30
Conan Adventures solo adventures total. This
1:14:32
is my first one that I
1:14:35
played. Let's see out of a
1:14:37
total of possible five crumbs. I
1:14:40
would give this one three and
1:14:42
a half crumbs and And maybe
1:14:44
play it again, but You know
1:14:47
I don't want to repeat myself
1:14:49
too much so But yeah, so
1:14:52
that's Conan and the Queen of
1:14:54
the Black Coast But I think
1:14:56
I'll pick up the other three
1:14:59
these are all available as a
1:15:01
print on demand volumes and I'll
1:15:03
pick up the other three and
1:15:06
this is going to be the
1:15:08
last stream in this series. I'm
1:15:11
going to take a little bit
1:15:13
of a break but I think
1:15:15
I will return and when I
1:15:18
do we'll do more Conan because
1:15:20
this was fun and it was
1:15:23
definitely I enjoyed the Dragon Warriors
1:15:25
ventures but they were very variable
1:15:27
quality for one thing because they're
1:15:30
fan products, let's be honest. And
1:15:32
also, of course, Dragon Warriors is
1:15:34
like super deadly. So it was
1:15:37
it was nice to actually succeed
1:15:39
most of the time. I actually
1:15:42
sort of enjoyed the fact that
1:15:44
this time there was a bit
1:15:46
of peril and, you know, technically
1:15:49
I died. You know, if I'd
1:15:51
just been playing this the first
1:15:54
time around, I would just been
1:15:56
like, oh, I died. Okay, well,
1:15:58
shit, you know. But yeah, technically
1:16:01
I died, which was actually kind
1:16:03
of cool, but got most of
1:16:05
the way into the adventure before
1:16:08
that happened. So. Yeah, I don't
1:16:10
know. This feels like now I
1:16:13
must defeat this scenario by actually
1:16:15
figuring out the path that leads
1:16:17
to bail it getting killed, which
1:16:20
kind of sucks. But yeah, no,
1:16:22
you did not scare me away
1:16:25
from streaming in the future. This
1:16:27
has actually been unexpectedly a lot
1:16:29
of fun. I really wasn't sure
1:16:32
how I would go. So it's
1:16:34
been really great having everyone come
1:16:36
out. go along with me on
1:16:39
these on these silly little ventures.
1:16:41
And yeah, we'll definitely do it
1:16:44
again. I've heard that I think
1:16:46
there's one called Beyond Thunder River
1:16:48
for Conan that I remember seeing
1:16:51
someone say that was the best
1:16:53
one. So maybe we'll do that
1:16:56
one next and just see if
1:16:58
that one's worth five out of
1:17:00
five crumbs. But until then folks,
1:17:03
take care of yourselves and each
1:17:05
other and the immortal words of
1:17:07
Jerry Springer. And yeah, that was
1:17:10
really fun. So we will do
1:17:12
more. I promise. But yeah, absolutely.
1:17:15
See in the funny papers. Oh,
1:17:17
and I just want to give
1:17:19
a little shout out, a little
1:17:22
promo for the channel. We will
1:17:24
be starting our new weekly series.
1:17:27
Sunday releases the week from this
1:17:29
Sunday. And we're going to be
1:17:31
playing the one ring. So if
1:17:34
you're interested in that, check it
1:17:36
out. And we've got some fun
1:17:38
behind the scenes content for patrons,
1:17:41
currently running rifts, and also Pentagon.
1:17:43
So folks want to check out
1:17:46
those patron exclusive campaigns, head on
1:17:48
over to our patron page, patreon.com,
1:17:50
slash esoteric RP, to find out
1:17:53
how you can become a backer.
1:18:02
I'd like like to take a moment
1:18:04
to thank all of our all
1:18:07
both past and present, past and and
1:18:09
thanks as always to those of
1:18:11
you backing us at those of and
1:18:13
above. us at That includes and above. That includes Jonathan
1:18:16
James Gilbreth, Matt
1:18:18
Reed, Gilbreth, Matt Reed,
1:18:21
Alexander Landwet, Jathar 132, Just
1:18:23
Barbarian Things, Mika Tertianin, and
1:18:25
Jay Colton, and Vixen Lover
1:18:28
42.
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