Episode 341: DirectX RT Update, SteamOS Inbound, PCWorld News & More

Episode 341: DirectX RT Update, SteamOS Inbound, PCWorld News & More

Released Tuesday, 25th March 2025
Good episode? Give it some love!
Episode 341: DirectX RT Update, SteamOS Inbound, PCWorld News & More

Episode 341: DirectX RT Update, SteamOS Inbound, PCWorld News & More

Episode 341: DirectX RT Update, SteamOS Inbound, PCWorld News & More

Episode 341: DirectX RT Update, SteamOS Inbound, PCWorld News & More

Tuesday, 25th March 2025
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0:00

This episode of the full nerd

0:02

is sponsored by Envideo G4s. Envideo

0:04

has just released RTX remix, an

0:06

open source tool for making incredible

0:09

graphics mods that was in beta

0:11

until now. RTX remix allows experience

0:13

monitors to create RTX mods that

0:15

breathe new life into classic games.

0:17

If you're a monitor, check out

0:19

the link in the description to

0:21

learn more about RTX remix and

0:23

start creating stunning RTX remasters today.

0:26

And if you're a gamer, the

0:28

Half-Life 2 RTX remix demo is

0:30

now available on steam, so you

0:32

can see this tech come to life.

0:34

In this episode of the full

0:37

nerd, we talk about some PC

0:39

World News. Direct X getting an

0:41

update. and SteamOS on the way.

0:44

And welcome everyone

0:46

to episode 341.

0:48

That is way

0:50

too many episodes

0:53

of the full

0:55

nerd podcast. PC

0:57

World's premiere podcast

0:59

for the the

1:02

most nuanced hot

1:04

takes on the

1:07

internet. I am your fill and

1:09

host Adam Patrick Murray, but I'm

1:11

not alone. On this episode, I

1:13

am joined by the head honcho

1:15

of PC World himself, Brad Charkas.

1:18

How's it going guys? It feels like

1:20

it's been a while since I've been

1:22

on here. Yeah, why you've been denying

1:25

us your presence? Because you guys

1:27

are setting up these last minute, you

1:29

know, things from GDC in the Invidia

1:31

booth like a day or two beforehand.

1:34

Come out, man. Yeah, you could have

1:36

just dropped everything. Yeah, you don't have

1:38

anything going on, right? Hop on

1:40

a plane? It's like seven hours, it's

1:43

fine. Well, you're also hearing the subtle

1:45

sounds of one, Will Smith. I don't

1:47

think anyone's ever called me subtle before.

1:50

Thank you. That's the nicest thing anybody's

1:52

ever said. You're just as subtle as

1:54

those Cadbury mini eggs over there. Now

1:56

I'm offended. You know who else is

1:58

going to get offended? is Willislie controlling

2:01

verticals and horizontals. Hello, Willis. Hello, hello

2:03

everyone. Happy Tuesday. Why would you say

2:05

that? I'm not offended. I'm chill. Well,

2:07

did you try those mini eggs? I

2:10

have not. All right, well. Oh, I

2:12

gave him, I gave him some. I

2:14

know, yeah, you gave him something. He

2:16

denied you. You guys know, I'm wearing

2:19

a business line right now. Oh, yes,

2:21

I totally forgot about that. No worries.

2:23

It has restricted me from snacking a

2:25

lot, which is, it gets, it's a

2:27

good control quality control. I need to

2:30

do that too. Then, yeah. Don't take

2:32

candy from the strange man, that's the

2:34

real lesson here. Yeah. I can, hey,

2:36

I can guarantee you, this candy, this

2:39

candy, I did not. Yeah, moving on

2:41

up exactly. Yeah. Real classy joint we

2:43

have here. Yeah, speaking of classy joints,

2:45

I have a photo. So coming up

2:47

this Saturday is the Gordon Mong celebration

2:50

of life. We're getting together a bunch

2:52

of fine industry folks and family and

2:54

friends and getting together and and celebrating

2:56

Gordon's life. Having a soree. Yeah, it's

2:59

going to be a good time. I'm

3:01

excited. Going through the... The stacks of

3:03

photos and hardware and stuff, I was

3:05

talking with one Josh Norm from Maximum

3:08

PC. Uh-huh. Uh-huh. Who was Josh? Josh

3:10

was the reviews editor for a long

3:12

time, among other things. And the host

3:14

of the, no, no BS podcast for

3:16

a bit. Maybe after, maybe that might

3:19

even after I left. Okay, yeah. Yeah.

3:21

Uh, anyway, he had a, he shared

3:23

a smug mug album with me. Yeah,

3:25

Josh has a noted pet photographer too.

3:28

Like he's done, he's done cool stuff

3:30

going and like has like gone, been

3:32

invited to like sloth sanctuaries and stuff

3:34

to take pictures of sloths. Hopefully not

3:37

pandas because Gordon hated pant. We know,

3:39

like Gordon, we know, Gordon thinks about

3:41

pandas, we don't need to get into

3:43

that. But anyway, he had this photo,

3:45

specifically of Gordon. in the lab testing

3:48

and I don't remember what he's testing

3:50

but he had a lot of hard

3:52

drives hooked up for audio listeners Gordon

3:54

has a lot of hair yeah compared

3:57

to when I knew him he's looking

3:59

quite young and wearing the same pair

4:01

of Levi's he wore the entire time

4:03

I knew was this like a lab

4:06

desk yes so this is a this

4:08

is a shot of the lab and

4:10

this is I think in the 150

4:12

North Hill drive office in in in

4:14

Brisbane which film fans will know it

4:17

as the place where the bad guys

4:19

crashed and burned to death on Construction

4:21

equipment at the end of the car

4:23

chase and bullet. Oh! The famous car

4:26

chase and bullet ended in the parking

4:28

lot of this building that was being

4:30

built. That's funny. But yeah, so... I

4:32

can imagine Gordon really liked that piece

4:34

of history. it was a he absolutely

4:37

loved it like we we literally went

4:39

to like one of us somebody went

4:41

to a film screening and we watched

4:43

it and they came down the car

4:46

chase comes down Guadalupe Canyon Road which

4:48

is like a windy four lane very

4:50

low traffic road that a lot of

4:52

people do racing on and they were

4:55

like Oh my god, this ends in

4:57

our office! And so anyway, um... Well,

4:59

it almost kind of looks like a

5:01

car crash here on the testing bench.

5:03

So these are like wire metal frame,

5:06

like L rack frames that you'd buy,

5:08

like you'd buy for utility shelves in

5:10

your garage or something. We had eight

5:12

or ten of them. They were like

5:15

three feet deep and like nine feet

5:17

tall, usually with three racks, right? Oh,

5:19

and I see the frame going up

5:21

the wall. Oh, so it had another

5:24

frame over here too. It had yeah,

5:26

it was it was like eight feet

5:28

long seven feet long something like that

5:30

Nice, and they were great. They were

5:32

great. They were great. They were great

5:35

for working on because you could adjust

5:37

them to be the height that you

5:39

wanted Oh, dang we should get that

5:41

but both you're the ones you have

5:44

are much fancier. Like these were the

5:46

these were the these were the the

5:48

JV low budge version But so this

5:50

it looks like he's installing XP That

5:53

seems right. Windows XP install on the

5:55

monitor there. This would have been in

5:57

like 2000, sometime between 2002 or late

5:59

2001 and maybe 2005, I think it's

6:01

when we moved out of that office.

6:04

So this could be like those, that

6:06

net cell raid card, that weird net

6:08

cell raid card that XFX made for

6:10

a little bit. It could just be

6:13

him testing something random though. Also in

6:15

the background, the people on Discord notice

6:17

this blue pillar thing. Yeah, so that's

6:19

an external radiator for the, I think

6:22

Zalman probably made, that you ran hoses,

6:24

you ran hoses out of the back

6:26

of your PC, and this was before

6:28

anybody had reliable quick connects. So you

6:30

just, you had the hoses connected into

6:33

your reservoir inside the PC, and then

6:35

you'd, anytime you wanted to move the

6:37

PC, you had to drag this 40

6:39

pound rate aluminum radiator filled with water

6:42

and the hoses at the same time.

6:44

It was a little impractical, but it

6:46

was very cool. What was cool back

6:48

in those days is you could like

6:50

drill a hole in your wall and

6:53

put those big heat sinks and stuff

6:55

on the other side of the wall

6:57

and then your office never got hot.

6:59

Yeah. That's a lightest text type detectives

7:02

video right there ever heard of one.

7:04

Yeah. Oh man. My favorite thing about

7:06

this picture is that his his desk

7:08

looks the exact same in 2001, 2005,

7:11

whatever you said as it did right

7:13

until now. This is actually pretty clean

7:15

for his bench if this is the

7:17

bench. Like I can't tell exactly where

7:19

this was in the lab. I don't

7:22

think this is the one that was

7:24

his actual bench. Because he had one

7:26

that was like a storage area for

7:28

hoarding purposes. And then he also had,

7:31

there was a floater bench that was

7:33

also Gordon's bench that was like where

7:35

he did his actual work usually as

7:37

I recall. If there was a, if

7:40

there was a flat surface that didn't

7:42

have something on it, you know Gordon

7:44

probably went over and. and put some

7:46

stuff on it. Anyway, also I'm noticing

7:48

that little desk fan he has there,

7:51

this little white desk fan. Yeah. Those

7:53

might actually, that might actually be the

7:55

one we have on our table here

7:57

because he had a bunch of those.

8:00

he would always use for CPU testing.

8:02

So he would have his test bench,

8:04

which was essentially just like a, he'd

8:06

take off all the side panels, everything

8:09

that you could, and so just essentially

8:11

an open air bench. He would tape

8:13

the AIO to the top of the

8:15

bench with literally just duct tape. And

8:17

then he would put one of these

8:20

coolers, or one of these fans pointed

8:22

right at the motherboard to make sure

8:24

the VRMs had fresh air. Yep. Yeah,

8:26

anyway, I love it. It's been fun

8:29

to go through all these photos. You

8:31

can bring them down now. Do you

8:33

have the other one, the one of

8:35

the desk? No, I didn't. Maybe we

8:37

could show it next week or something.

8:40

But yeah, going through the photos has

8:42

been fun because, yeah, it's... This is

8:44

definitely a look into the time before

8:46

I knew him, obviously, but also, you

8:49

know, seeing old photos of you, old

8:51

photos of our boss, John. I didn't

8:53

find out till today. I was today

8:55

years old when I found out that

8:58

Will was one of those guys who

9:00

goes around the office without shoes on.

9:02

Nobody wore shoes back then. Look, it

9:04

was a sandal decade, man. Everybody was

9:06

wearing sand. It was Birkenstocks all the

9:09

way down. I mean, look, I get

9:11

it. I get if it's your own

9:13

household will, but office? Really? Look, look,

9:15

what they were paying us at Future

9:18

back in the day. Tell me you

9:20

live in San Francisco without telling me

9:22

you live in San Francisco. Look, I

9:24

would never have, like now San Francisco,

9:27

I would never walk around without shoes

9:29

on. Front of the show Liquidar says

9:31

back in those days, shoes hadn't been

9:33

invented yet. Yeah, we didn't have shame.

9:35

How did we, how, look, what they

9:38

were paying us at future back in

9:40

the day combined, like how would we

9:42

afford shoes? There are, but I can't

9:44

imagine Gordon going without shoes. Gordon, Gordon

9:47

wore, I, Gordon would wear normal shoes

9:49

and wear boots or something and he'd

9:51

switch to those Adidas slides. He always

9:53

had those around. Okay. And he would

9:56

wear those with like white tube socks

9:58

around and we would all give him

10:00

grief about it. But he also would

10:02

be walking around in the lab barefoot

10:04

all the time. It was. everybody almost

10:07

I think John Catherine was a sandal

10:09

person John was a was a 100%

10:11

shoes person because he has dignity and

10:13

bride and he's stylish less so back

10:16

then but but almost everybody well okay

10:18

John Gordon and I were probably the

10:20

no shoes people when I think about

10:22

it maybe the interns all right well

10:25

yeah this is yeah friend of the

10:27

show as a zib says yeah always

10:29

be Flynn stoning that's what we say

10:31

it right here yeah that is that

10:33

is madness anyway so we were talking

10:36

about wiki feet you know That's the

10:38

only time I've ever seen a picture

10:40

of my feet right there. Oh, don't

10:42

tell, no, no, no! No, here we

10:45

go. I have photo, it's going somewhere,

10:47

anyway. You don't want a wiki feed

10:49

account on your permanent record, that's all

10:51

I'm saying. Anyway, we're here to talk

10:53

about PC hardware, so we should get

10:56

to it. Before we do, let's switch

10:58

over to our first new segment, which

11:00

happens to be about us. I'm actually

11:02

really glad that Brad is here. because

11:05

it is about PC World, it's about

11:07

full nerd. Our company, Foundry, for those

11:09

of you you don't know, has actually

11:11

been purchased by another entity. Not even

11:14

that, like we used to, IDG was

11:16

our parent company and we had two

11:18

sub companies kind of under IDC and

11:20

Foundry, essentially Foundry has been split off

11:22

and sold to another company. I mean,

11:25

we don't need to go to the

11:27

details of it. But I guess my

11:29

first question is, Brad, what does this

11:31

mean for PC World? What does this

11:34

mean for the full nerd? What does

11:36

this mean for the mission? Hopefully it

11:38

means more resources, more opportunity to keep

11:40

driving forward. Like, the cool thing about

11:43

this purchase is they're buying us for

11:45

our media business. Like Adam just said

11:47

like half the company before was the

11:49

IDC analyst, half the company was us,

11:51

Mac World. tech advisor, you know, CEO,

11:54

CEO, Cio, all that stuff, computer world.

11:56

And this company... bought us for us.

11:58

So the very next day after they

12:00

also bought Tech Crunch, which is huge

12:03

in BC and startup news. So, you

12:05

know, they're acquiring some heavy hitters. Hopefully

12:07

it means good stuff for us going

12:09

forward. For the day to day right

12:12

now, I don't think there's going to

12:14

be any significant changes. Hopefully now that

12:16

the sale is done. We've been kind

12:18

of in stasis for a couple of

12:20

months waiting for this to get done.

12:23

Hopefully we can, you know. put the

12:25

gap the foot on the gas pedal

12:27

and get moving with some ambitions we

12:29

have room room yeah and for those

12:32

you might remember are the previous owner

12:34

of IDG was Blackstone VC company and

12:36

then this new the new owner of

12:38

Foundry is a regent for those who

12:40

were asking so we we've become a

12:43

sister Sister companies with the yeah, so

12:45

they what are they on they they

12:47

own military times they own Cheddar news

12:49

They own the wonder brog sunset magazine

12:52

Super cuts well used to have super

12:54

cuts used to use to have super

12:56

cuts used to have super men So

12:58

and then yeah tech crunch Yahoo sold

13:01

off tech crunch so tech crunches is

13:03

technically our or sister company as well.

13:05

So yeah, I'm looking at their portfolio

13:07

right now. So there's game pro TV.

13:09

Well, I mean, that's ours. That's part

13:12

of it. Yeah, technically ours. Yeah, that's

13:14

right. We can say pro tip without

13:16

being sued. There you go. But I

13:18

will say just me personally, I'm excited.

13:21

If anything. And who knows? I mean,

13:23

you know, features always change. Of course,

13:25

we know we're in the media business,

13:27

you know, things can change on a

13:30

dime. But I will say, if I

13:32

feel like if if if anybody would

13:34

have went to our previous owner Blackstone

13:36

and asked, hey, do you know what

13:38

a PC world is? Do you know

13:41

we have a podcast called the full

13:43

nerd? They'd be like, you're just making

13:45

up work. I actually got to meet

13:47

the CEO of Regent. He was in

13:50

the office last week. He came over

13:52

and not only did he love video,

13:54

podcast, and all that kind of stuff,

13:56

super cool guy. He looked at our

13:59

library that we have that has all

14:01

the issues of PC World, Mac World,

14:03

and he's like, man, I used to

14:05

subscribe to Mac World and PC World,

14:07

you know, back when we used to

14:10

do the physical print edition. So, if

14:12

anything, just for... for a CEO of

14:14

a large company like that to just

14:16

even know we existed just feels like

14:19

oh wait you see me are you

14:21

calling him a huge nerd is that

14:23

what I just heard I don't know

14:25

if I'd call him a nerd okay

14:28

but he he definitely loves he loves

14:30

media he loves the brands like he

14:32

bought us because he loves what we

14:34

do so you know that that that

14:36

that feels good to yeah to be

14:39

seen like that so You know, thank

14:41

you to them. I'm glad we were

14:43

around but it felt like we were

14:45

just like kind of glombed onto the

14:48

IDC half of it Yeah, I'm actually

14:50

super punk for this having been through

14:52

these kinds of things in the past

14:54

you don't want to be the one

14:56

the and we also got such and

14:59

such and such with the purchase Yeah,

15:01

that's not that's not the place you

15:03

want to be yeah, so and and

15:05

yes friend of the show Coffee makes

15:08

a good point that Blackstone is like

15:10

a hundred billion dollar corporation so you

15:12

know I don't I didn't expect them

15:14

to know who we were but either

15:17

way it's a different it's definitely a

15:19

different and then yeah Liquid are yeah

15:21

just so you know GamePro TV yes

15:23

because GamePro we actually do own the

15:25

rights to GamePro magazine it used to

15:28

be produced by us but it is

15:30

now a dormant property so Even after

15:32

GamePro went dormant, I think they used

15:34

to make special ones just for E3,

15:37

right? Using the GamePro brand? We'd have

15:39

to ask Luis, I don't know, specifically.

15:41

Yeah, they did one off for E3.

15:43

Oh, really? Okay. Yeah, so Future did

15:46

that too, different years, like, but GamePro,

15:48

often, often the magazines would make special,

15:50

like you make... a special run of

15:52

a CES edition that was a different,

15:54

either a different set of ads or

15:57

like a slightly condensed editorial. So it

15:59

would be like 25 pages or 30

16:01

pages or something instead of the 100,

16:03

100, 200 pages, whatever. And also, I

16:06

mean, one of the things, so they

16:08

own Sunset Magazine, so they still have

16:10

at least that brand, they might have

16:12

other brands that print, do actual print

16:15

magazines. And he had asked me when

16:17

he saw our library here, he was

16:19

like, oh, do you guys have this

16:21

digitized digitized and it. And it's one

16:23

of those things that we've been wanting

16:26

to do actually for a while is

16:28

digitize our big catalog of PC world

16:30

and Mac world specifically and he was

16:32

like oh I'll put you in touch

16:35

with our guy so we can you

16:37

know digitize it get it up get

16:39

it up on the the internet to

16:41

share like yeah super cool so I

16:43

mean the way we were doing it

16:46

where I would pick out one article

16:48

a month was a little slow yeah

16:50

yeah so we got to digitize that

16:52

history that's definitely super important yeah anyway

16:55

I guess Yeah, so I mean, nothing

16:57

else really to say. People were talking

16:59

about it in Discord. I know people

17:01

were worried, but me, you know, I'm

17:04

a general, generally a positive person anyway,

17:06

so like I definitely see this as

17:08

like a potentially really good thing. But

17:10

Brad, that's why I want to get

17:12

your take to see, you know, I

17:15

feel like you're more even Keel. I've

17:17

been through several rounds of acquisitions at

17:19

this point. This is the most optimistic

17:21

I've been walking into one of them.

17:24

So I'm pumped for it. Nice. I

17:26

dig it. I dig it. Good stuff.

17:28

It's always good when they want you

17:30

and not. And like I said, like,

17:33

that's the good sign is where they're

17:35

like, hey, we wanted this business, not,

17:37

hey, we got this other business and

17:39

you got dumped in with them. Yeah.

17:41

Yeah. Yeah. So maybe I'll start a

17:44

sunset magazine about, or a sunset podcast.

17:46

Yeah. I don't know if sunset has

17:48

a podcast, but you know. Yeah. The

17:50

full sunset. The full sunset. But it's

17:53

like a lifestyle. I don't even know

17:55

if I've read it. It's like a

17:57

lifestyle. It's a lifestyle. It's a kind

17:59

of thing to get off and get

18:02

in doctor's office. and stuff like that,

18:04

but it's like a lifestyle. It's like

18:06

a West Coast living magazine. Brad's not

18:08

allowed to read it. He's off the

18:10

list. Oh, it's West Coast living specifically.

18:13

I'm going to be there next week

18:15

and have to do something like that.

18:17

That's funny. Anyway, yeah, I guess that's

18:19

it for that news. Breaking news. Do

18:22

you hear it here at first? Now

18:24

let's get over to some serious news.

18:26

Yes. Moving over to direct X.

18:28

Ray tracing. Like a protocol under

18:30

direct text. DXR? Yes, thank you. 1.2?

18:32

1.2? 1.2 was talked about at GDC

18:35

last week. We were there. You were

18:37

there. Game developer conference, yes. I guess

18:39

real quick. Did you have a good time

18:41

at GDC? GDC's always great. I know you talked about

18:43

a little bit over on the tech pod. Yeah, we talked about

18:45

on the tech pod. I went, I went down, let's see, after

18:48

we did the the podcast last week, I went down and spent

18:50

some time at the alt-controlled GD, you were with me. Yeah, I

18:52

went back again later and played some of the games. Yeah, I

18:54

didn't play anything. But we saw, like, we talked about the tech

18:56

pot a lot, I don't, I won't repeat, because I know people

18:58

listen to both podcast, because I know people listen to both podcast,

19:00

but, but, but, you mean, but, like, like, like, like, like, like,

19:02

like, like, like, like, like, like, like, like, like, like, like, like,

19:04

like, like, like, like, like, like, like, like, like, like, like, like,

19:07

like, like, like, like, like, like, like,

19:09

like, like, like, like, like, like, It's

19:11

mostly student projects where people make games

19:13

that use custom or weird controllers to

19:15

play them. It had a cat butt one.

19:17

Yeah, so there was one a

19:19

game called How to Pet Your

19:21

Cat. Which is not the right

19:23

way to pet your cat, but

19:25

you just sit there and slap

19:27

it. It was an enormous cat,

19:29

but it was like four feet

19:31

across. Giantormous is what I'd call

19:33

it. Like each bun was bigger

19:35

than a cat. I don't know

19:37

if cats usually have buns, but

19:39

people were wailing on that. There

19:41

was a pirate game where you

19:43

had to aim the cannons on

19:45

the ship by working a seesaw, which

19:48

was about a dystopian... Office situation where

19:50

like they budget cut the toilets out

19:52

and all that was left was one

19:54

portalet down the street a little bit

19:57

So you had to raise the chair

19:59

one was sitting at an office chair

20:01

and they were using office chairs as

20:03

the controller so like you you shimmied

20:06

right and left on the spinney chair

20:08

to like get it going and then

20:10

you'd bang the hand the armrests up

20:12

and down to bounce or lean and

20:15

it was like you had the race

20:17

was always like you versus your co-worker

20:19

to see who could get into the

20:21

portal at first because you didn't want

20:24

to go second. So it was definitely

20:26

it's too. You don't want to go

20:28

on that one. There was another. Oh

20:30

yeah, the original Bork calculus came out

20:33

the early days of tech demos when

20:35

you go to things and just every

20:37

wildest crazy thing you could imagine and

20:39

I love it. Oh yeah, well, and

20:41

it's it's the the cool thing about

20:44

it is. Like all of this exists

20:46

because of stuff that spun off of

20:48

phones, right? Like, like, uh, Arduino's, which

20:50

were the kind of early microcontrollers that

20:53

that made it easy to turn C

20:55

code into either sensor input or some

20:57

sort of actuation with a motor or

20:59

whatever, or light, whatever sound. were made

21:02

this kind of stuff go from being

21:04

like something you had to have like

21:06

really kind of complicated electronics degrees for

21:08

to just can you write a basic

21:11

C sketch and and upload it to

21:13

an Arduino and know what kind of

21:15

sensors and stuff to use for the

21:17

different for the different inputs you need.

21:19

And it's really fun like like the

21:22

there was a chroma corp which I

21:24

think we watched some people play for

21:26

a minute Adam. Oh yeah like the

21:28

corporate booth. It was like severance they

21:31

were making a severance game about stealing

21:33

color from the world. and had a

21:35

bunch of like bespoke controls and and

21:37

like there was there were even really

21:40

screens in most of the workstations so

21:42

you sit down with like five people

21:44

and you had to do certain tasks

21:46

and like one person would be yelling

21:49

at everybody about what the thing the

21:51

things they should do kind of like

21:53

a space team or something like that

21:55

it was a lot of fun. Well

21:57

what was the overall so you did

22:00

you go to some panels did you

22:02

go to a lot of like my

22:04

GDC these days is a lot of

22:06

sitting in network meeting rooms and talking

22:09

to people about about the business of

22:11

making games. The business. Well, and I

22:13

feel like we had a good episode

22:15

last week with Theo. Yeah. from Goosebite,

22:18

the game The Signal, go wish list

22:20

and follow over there, PC gamers, West

22:22

Finland, stop by, that was a good

22:24

time, chatting with him, just talking about

22:27

the state of the game industry, I

22:29

thought it was a good chat, but

22:31

yeah, we're here specifically on this episode

22:33

to talk about an update to DirectX.

22:35

So, apart from this news. uh... which

22:38

i do want to get into i

22:40

guess the the first the first thing

22:42

i i guess i'm curious about because

22:44

as as a layman as somebody who

22:47

doesn't understand the stuff i always thought

22:49

the direct x was one of those

22:51

things that like it comes out with

22:53

the spec kind of like pc i

22:56

seven just came out with a new

22:58

spec or whatever you know to say

23:00

hey here's the spec everyone should start

23:02

building this and that's what we do

23:05

you know and there's usually point numbers

23:07

there was to 9 and 10 and

23:09

then 12 some some reason we skipped

23:11

11 Is that not just we had

23:13

a direct X 11? Did we? Oh,

23:16

yeah Are we missed 10? That's what

23:18

we did 10 to. Yeah, well, X

23:20

11 was was wildly popular for a

23:22

really long time. DX 10 as well.

23:25

I think X 10 started in like

23:27

2008. Maybe it was a long time

23:29

ago now. Well, but it's it's one

23:31

of those things where I guess Is

23:34

it still that way? Are they like?

23:36

you know either hardware companies or software

23:38

companies need to start working towards or

23:40

I guess I don't fully understand the

23:43

relationship with direct X. So the standards

23:45

making is always it's it's standards making

23:47

is wild is the is the answer

23:49

to your question because because in the

23:51

old days the way this would work

23:54

is Somebody would come up with a

23:56

new standard and then they'd submit it

23:58

to this the SIG for that standard

24:00

and then those they would just for

24:03

hardware for hardware and they would just

24:05

say okay that's going to be Rev

24:07

3.1 of whatever standard it is so

24:09

like that's how PCX like Intel basically

24:12

came in and said hey We have

24:14

this idea for this thing called PCI

24:16

Express. It's going to be serial. You're

24:18

going to be able to, you know,

24:21

it's going to go faster over time.

24:23

It's going to be really good. We're

24:25

not going to have to keep changing

24:27

the connectors every three years. And then

24:29

they submitted to the, was that the

24:32

PCI SIG still, I guess? Or was

24:34

there, did they make a new SIG?

24:36

Yeah. And then AMD and everybody else

24:38

gave input to that. But basically the

24:41

early reps of those specs of those

24:43

specs were. are the thing that the

24:45

first person submits, right? And then there's

24:47

iteration over time and other companies come

24:50

in, but it's almost always driven by

24:52

the companies first. And then they get

24:54

their, like, whoever gets their spec to

24:56

be the standard is often the winner.

24:59

And when this doesn't happen, you have

25:01

things like HDPD and Blu-ray splitting off,

25:03

where Hitachi was like, oh, hell no,

25:05

we're not gonna let Sony own this

25:07

again. That's a disaster. And they. paired

25:10

up with Microsoft and Tashiba and we're

25:12

like, look, we got this. And then

25:14

they did not got this in fact.

25:16

So, and it is direct X in

25:19

that consortium equivalent to PCI SIG on

25:21

the hardware side. So direct X is

25:23

a, Microsoft stuff is a little weirder

25:25

because Microsoft is a whole, is a

25:28

solitary entity, whereas the SIGs are typically

25:30

formed by members from a bunch of

25:32

different companies. So like on the PCI

25:34

SIG at this point, it's probably Intel

25:37

and AMD. and AMI, the bios manufacturers

25:39

and all like, it's a wide Qualcomm,

25:41

in video, all these companies. Microsoft is

25:43

Microsoft and they just do what they

25:45

want at the end of the day.

25:48

And they have a lot of power

25:50

because of the Xbox to drive that

25:52

is the answer because often what chips

25:54

on the Xbox ends up being the

25:57

thing that's real. Wait, so, so I

25:59

guess, like, digging into these details, are

26:01

they couching this, is this DXR 1.2

26:03

update? meant to both satiate like console

26:06

and PC This will be the thing

26:08

that people can use on consoles. Now,

26:10

whether AMD hardware that ships on the

26:12

next-gen consoles supports it or not, there

26:15

may be a direct X 1.3 that's

26:17

that hardware. This is to give a

26:19

DX platform for stuff that in video

26:21

wanted to be more cross-platform and not

26:23

part of their CUTA stack, like the

26:26

tensor core stuff is. Okay, well, let's

26:28

dig into it then, Brad, because you,

26:30

did you write the article over on

26:32

PC World? No marked it actually. Oh

26:35

marked it. Okay. Okay. Yeah. So there's

26:37

a link down the description if you

26:39

if you want to follow along for

26:41

the the update stuff. But Brad just

26:44

give us give us a high level.

26:46

What is this? Why did they make

26:48

this? What does this update entail? High

26:50

level. It's basically what Will just said.

26:53

This is basically standardizing a couple of

26:55

features that have already been in invidia

26:57

RTX GPUs since the 40 series. So

26:59

both of these are already you know,

27:01

the hardware is in there, they're working

27:04

in invidia graphics. The idea is that

27:06

Intel and AMD also, and developers obviously,

27:08

also have these capabilities. There's a, and

27:10

they had Qualcomm on that list as

27:13

well, like, Qualcomm, like, anybody who works

27:15

with PC graphics or Xbox graphics is

27:17

going to be interested in this, is

27:19

part of this talk. But basically there's

27:22

two major features to look at. One

27:24

is opacity micromaps. What that basically does

27:26

is, so when you're, both of these

27:28

deal with ray tracing, obviously, we're talking

27:31

about DXR. So what this does is

27:33

when you have fine detailed things like

27:35

hair or fences or foliage or the

27:37

examples that have been thrown around online

27:39

all the time because they're the best

27:42

ones. This gives it a

27:44

way to measure how transparent or opaque

27:46

Hearts of that are so like picture

27:49

a leaf like in the middle of

27:51

that leaf Is going to be opaque

27:53

like the ray is going to hit

27:56

there and stop where the stems are

27:58

and stuff like that right? Yeah, yeah,

28:00

when you get out closer to the edge,

28:02

obviously, when you're at the edge of the

28:05

leaf, the race should go right past

28:07

it because it's going to the background,

28:09

it's going to the light, whatever. Parts

28:11

of that leaf that are closer to

28:13

the edge might not quite be opaque,

28:15

might not quite be fully

28:17

transparent. This basically lets developers put

28:19

stuff in there so that the

28:21

GPUs can use those obesity measures

28:24

to figure out before it gets to

28:26

the shaders to the shaders to the

28:28

shaders. The shaders have to

28:31

do calculations to continue

28:33

the ray tracing if it's not fully

28:35

opaque. So what this basically does

28:37

is if the center of that

28:39

thing is opaque, the ray hits it,

28:42

stop work, send it to the

28:44

shader or continue. If the ray keeps

28:46

going, it's a transparent

28:48

area, it keeps going, you don't

28:50

have to worry about that.

28:52

It's that middle area this

28:55

is really addressing, like how

28:57

transparent is this. That's when they

28:59

can send it to the shaders and

29:01

the shaders can do its work

29:03

to figure out exactly how to render

29:05

it, which is pretty computationally expensive.

29:07

And so this is a way

29:09

to get rid of that expense

29:12

at either extreme. So, so, and the

29:14

idea is that like when you

29:16

have a lot of transparent, translucent

29:18

rather objects like leaves, you

29:20

don't need, you don't need precise

29:22

ray bounces through them because you're

29:25

gonna, the translucency is a, is

29:27

an imperfect. Like you don't need perfect

29:29

representation of the light in there. So you

29:31

can save a lot of calculation by saying,

29:33

hey, this one hits, once this hits a

29:35

leaf, you don't have to calculate rays off

29:37

this anymore. And that's a, like, it doesn't

29:40

matter so much for like, ears, like if

29:42

you think about how ears transmit, if you're

29:44

standing behind a bright light, you see through

29:46

the ears, there's not that many ears, it

29:48

turns out in video games, but there's a. butt

29:50

load of leaves and there's a lot of like

29:52

each strand of hair stuff like that makes a

29:54

big difference. And it wouldn't matter so much in

29:57

something like cyberpunk let's say where it's all hard

29:59

surfaces and reflexive. of stuff and stuff like

30:01

that. It would matter a lot

30:03

in a game like, say, Stalker,

30:05

where you're full of the forest.

30:07

Oh, yeah. Or Alan Wake, too,

30:09

where near in the forest scenes.

30:11

Yeah, or the remedy was. Yeah.

30:13

Remedy was the developer who was

30:15

helping Microsoft show this at GDC.

30:17

So that's it. Oh, really? Oh,

30:19

okay. Yeah, like it's interesting because

30:21

like one of the things about

30:23

the early wave of Raytraced games

30:25

is that they don't have a

30:27

lot of foliage. There are a

30:29

lot of hard areas. There are

30:31

a lot of like wet pavement

30:33

and glass and shiny metal. Like

30:35

control, yeah. And watch dogs legion

30:37

and all of these games. And

30:39

you see like the stuff that's

30:41

happening with the with the with

30:43

the with the direct X with

30:45

the mega geometry geometry stuff. Geometry

30:47

stuff. Geometry stuff. that is in

30:49

Allen Wake now and and things

30:51

like that are all serving to

30:53

make doing high foliage areas more

30:55

possible which is exciting. So and

30:57

the and the idea is that

30:59

building that into direct X is

31:02

something that the hardware manufacturers could

31:04

then spec towards that sorry yeah

31:06

but it also means that the

31:08

developers only have to write one

31:10

code path so so this is

31:12

the benefit of having so the

31:14

difference between say Like invidious path,

31:16

invidious renderer, which they often will

31:18

have a relationship with Remedy or

31:20

with Machine Games or with Studio

31:22

Project Red to integrate their specific

31:24

vendor-only technology into the game, now

31:26

there's a non-vender specific platform a

31:28

path for this through the DXR

31:30

1.2. But this doesn't mean developers

31:32

and hardware manufacturers need to spec

31:34

towards this It's just like hey

31:36

everyone should be doing this because

31:38

this is this would help Well

31:40

it means that if you want

31:42

to support these kinds of features

31:44

like if you want to have

31:46

a ray-traced game with a lot

31:48

of foliage like Indiana Jones in

31:50

the jungle levels, right? Which has

31:52

a enormous performance set right now

31:54

You can use instead of using

31:56

invidious proprietary stuff that only works

31:58

on invidious So the thing that

32:00

I think a lot of people

32:02

don't understand is there is there

32:04

a good example of this being

32:06

done in the past that we

32:08

could also every time there was

32:10

a new feature that was added

32:12

to direct access has happened. Oh

32:14

yeah. So the the the thing

32:16

that I think a lot of

32:18

people don't understand is that in

32:20

the old days like up until

32:22

DX10 really right there was. Like

32:24

in order to, like the video

32:26

card pipelines were mostly fixed function,

32:28

which means that each pixel went

32:30

through the pipeline in essentially the

32:32

same way. And there may be

32:34

like little shader programs that could

32:36

manipulate some of them here or

32:38

there, some vertex here and there.

32:40

But for the most part, it

32:42

was just straight raster based pipeline.

32:44

Now everything is so, like since

32:46

DX10, but really since DX12, the

32:48

reason we don't see, the reason

32:50

like. So in the DX8 timeline

32:52

people would come out and say

32:54

look we can do god rays

32:56

now and that god ray thing

32:58

was because there was specific software

33:00

specific hardware on the card that

33:02

would let them calculate how to

33:04

draw rays that were partially obstructed

33:06

and stuff like that we don't

33:08

do that anymore because now we

33:10

just have general purpose compute on

33:12

the GPU that developers can choose

33:14

to use however they want they

33:17

can use it for ray tracing

33:19

they can do it for volumetric

33:21

smoke they can do it for

33:23

dynamic lighting whatever they want it's

33:25

all it's all possible it's just

33:27

now we're like accelerating accelerating accelerating

33:29

edge cases that we find like

33:31

this like hey you don't have

33:33

to do full ray tracing calculations

33:35

on a light after it hits

33:37

something that's translucent. Hmm so this

33:39

is a good thing is a

33:41

good thing this is yeah okay

33:43

yeah any time you see a

33:45

new direct X direct x ray

33:47

tracing piece or anything like that

33:49

it's generally a good thing yeah

33:51

as there I guess it has

33:53

has there been a direct X

33:55

feature that was in or you

33:57

know implemented as part of a

33:59

spec that then no one ended

34:01

up using yeah there's a ton

34:03

of those okay so it could

34:05

go either way yeah direct storage

34:07

hey oh yeah direct storage yeah

34:09

I mean actually that's not fair

34:11

there's a bunch of direct storage

34:13

games just nobody cares because It

34:15

turns out PCI-5 S-S-S-T's, even PC-I-4

34:17

S-S-S-T's, even PC-I-4, S-S-T's, or fast.

34:19

Yeah, okay. That's funny. Yeah, it's

34:21

good for the Xbox, doesn't work

34:23

so on the PC. Another major

34:25

feature is called Shader execution reordering,

34:27

is am I saying that right?

34:29

Yeah, when GPUs are processing scenes,

34:31

like they... group the shaders into

34:33

groups and then those groups all

34:35

do whatever tasks they're supposed to

34:37

do back when it was pure

34:39

rasterization it was easier now that

34:41

ray tracing you know all these

34:43

different features especially path tracing are

34:45

involved it's wildly more complicated so

34:47

picture like a race bunch of

34:49

race shoot out hit a ball

34:51

depending where it hits that ball

34:53

it shoots in different directions and

34:55

hits like the rug on the

34:57

floor it's the wood wall behind

34:59

you, goes up and hits something

35:01

else. Typically, that would all get

35:03

put into the same group that

35:05

was originally casting off those rays

35:07

and it would have to do

35:09

all those different processes and then

35:11

kind of figure it all out

35:13

in the end. It's not efficient.

35:15

What Shader execution reordering does is

35:17

it works behind the scenes so

35:19

that like when it goes off

35:21

and it shoots those rays and

35:23

some go and hit the rug,

35:25

it changes it groups

35:28

together the shaders differently so that

35:30

this particular group is all working

35:32

on one task this other group

35:34

is working on another task this

35:36

other group is working on another

35:38

task again this has been in

35:40

our TX 40 series already and

35:42

it actually makes a huge difference

35:44

like you can see a bunch

35:47

if you go back and look

35:49

at the 40 series especially in

35:51

cyberpunk takes advantage of it's a

35:53

big difference it just makes ray

35:55

tracing run much more efficiently which

35:57

can help you know, frame rates

35:59

and performance. Typically, There is a

36:01

bit of an overhead, but it's

36:03

usually small, at least on these

36:05

invidia chips. So it makes up

36:07

the overhead and what it's gaining

36:09

and performance for ray tracing here.

36:12

But the idea is basically like,

36:14

you've got a bunch of workers

36:16

working in a factory rather than

36:18

having one guy. Unzipped the box,

36:20

take everything out, run it over,

36:22

put it on a shelf, take

36:24

the stuff, put it on another

36:26

shelf. You're like, okay, you three

36:28

guys, you're running the shipping department,

36:30

you three guys, you're, you're the

36:32

packaging department, so on so forth.

36:35

That's basically what this is. It's

36:37

all, it's all to keep the

36:39

GPU for like bits and pieces

36:41

of the GPU working all the

36:43

time, right? Not some sitting idle

36:45

and some waiting for other bits.

36:47

in video RTX GPUs for two

36:49

generations now. There's a fantastic site

36:51

called Chips and Cheese. Folks who

36:53

follow us probably know in Cuttrus,

36:55

he does a lot of work

36:58

with them. They actually, two years

37:00

ago when this first came out,

37:02

did a really good deep dive.

37:04

If you're interested in the technical

37:06

bits about how the GPU actually

37:08

works, Chips and Cheese did a

37:10

thing called Shader Execution Reordering. And

37:12

it's well worth the read if

37:14

you're interested in the deep dive

37:16

and how this work. Now the

37:18

idea is, you know, Intel and

37:20

A&D can also speak towards us

37:23

if they desire. And Qualcomm. And

37:25

Qualcomm. Sorry. I don't know. It

37:27

was on the list. It was

37:29

on the press release. Yeah. Is

37:31

Qualcomm still using power old power

37:33

VR tile rendering? GPUs? I'm not

37:35

sure off the top of my

37:37

head. Yeah. We'd have to call

37:39

Mark on that one. Anyway, okay.

37:41

And they talked about this at

37:43

GDC because obviously this is a

37:46

developer thing, but can we gleam

37:48

anything in the future? Like, how

37:50

soon are we going to see

37:52

the fruits of this? labor is

37:54

this like a hint towards next-gen

37:56

consoles like can we extrapolate anything

37:58

from this I would hold my

38:00

breath okay nice big nice deep

38:02

they are helpful features though next

38:04

and consoles are years off we'll

38:06

see like this could be kind

38:08

of point like these are the

38:11

kinds of things we'd like to

38:13

see in the next-gen consoles but

38:15

I agree with we'll see what

38:17

happens shader execution reordering in particular

38:19

We've already seen it work and

38:21

it's great. So it would be

38:23

great if other vendors got in

38:25

on it too, not just in

38:27

video. Opacity mini maps. I don't

38:29

think we've seen too many examples

38:31

of that in the real world

38:34

yet. So TVD. Okay. Okay. Interesting.

38:36

Well, yeah, I mean, out of

38:38

all the GDC stuff, you know,

38:40

that was one of the one

38:42

that stood out. I thought that

38:44

was pretty good. The the invidia

38:46

neural shader talk was was was

38:48

good. Was interesting. But like it's

38:50

Super technical and is like a

38:52

hey, this is this is a

38:54

few years in the future for

38:57

every like like if you're if

38:59

you're starting now you might apply

39:01

the neural materials rather not neural

39:03

shaders. Yeah And then the the

39:05

Yeah, that was pretty much it.

39:07

They had a couple cool demos.

39:09

We talked about them last week.

39:11

Cool. Yeah. Good stuff. Any anything

39:13

else on this topic for move

39:15

on? We're just a things like

39:17

this are good to see as

39:19

well said standards are always good.

39:22

gives developers one thing to shoot

39:24

for. In these, like especially Shader

39:26

execution reordering, they work. So again,

39:28

it'd be great if that, you

39:30

know, picks subtraction because a video

39:32

already sure can work. It would

39:34

involve restructuring on Intel and AMD's

39:36

part. I don't know if they've

39:38

announced much about supporting this, but

39:40

I'm sure they will. They were

39:42

also on the release. It's, I

39:45

mean, the thing that's, the reason

39:47

it's good, just to be clear,

39:49

is Right now, if you're, if

39:51

you're CD Project Red and you

39:53

have every developer in Eastern Europe

39:55

working on your game, like it's

39:57

possible to make a path, a

39:59

pipeline for PlayStation. and Xbox and

40:01

AMD and Intel and invidia-specific cards.

40:03

But if you're a smaller indie

40:05

dev and you want to support ray

40:07

tracing, you also have to support a

40:10

non-ray tracing path, right? Because there's not

40:12

enough ray tracing cards in the market

40:14

if you want to sell enough copies

40:16

of your game that you actually make

40:18

money. So you're like looking at like

40:21

eight renderers to support both, you know,

40:23

two, both modern consoles, the switch,

40:25

PC ray tracing, non-PC ray tracing,

40:27

and invidious specific features. So if

40:29

this means that all of the

40:31

PC graphics cards and the Xbox

40:33

can be one render pipeline, that's

40:36

a ton less work for your, for

40:38

your, for the, who are probably the

40:40

busiest programmers at your studio. And

40:42

that's a good thing, right? Like

40:44

that's an important, that's a really

40:46

good change. So then between that

40:48

and the stuff like the, the,

40:50

the AI up sampling being built

40:52

into direct X, which they announced

40:54

ages ago now, like, like, like.

40:56

there's way fewer split pipelines. But

40:59

you know, it's less of a

41:01

choose your own adventure. And it's

41:03

like, okay, we're gonna support PlayStation,

41:05

we're gonna support direct X, which is

41:07

all the PC and Xbox, and we're

41:09

gonna support switch, and we're gonna

41:11

support switch, and you don't have

41:14

to do 50 different versions of the

41:16

render, which is really nice. I heard

41:18

the Xbox was called the Xbox, because

41:20

it was supposed to be the direct

41:22

Xbox. That's what Alex St John told

41:24

me. Yeah. that to me, gentlemen. Do

41:26

you have clarity now? Do you understand

41:28

what's going on? No, I still don't

41:30

know how to make games, but at

41:32

least the episode last week was we

41:34

did get some good feedback on people.

41:36

We were like, oh, it's it's fun

41:38

to hear how games were made. So

41:40

I think it's good to follow up

41:42

on this stuff. For anybody who didn't

41:44

listen to it at the time, it's worth going

41:46

back to. and the million ways that

41:48

you can step on. Like when you

41:50

start breaking a game, you're basically just

41:53

laying out infinite rakes in front of

41:55

you. And whether you step on, some

41:57

of them or all of them is

41:59

the only choice. It's like, you know,

42:01

there's nobody's gonna miss all of them.

42:03

I like it, I like it. All

42:05

right, well, we're getting a, let's move

42:08

over to the next topic, which is

42:10

near and dear to my heart, which

42:12

is SteamOS. But before we do that,

42:14

I do want to take a minute

42:17

to thank our sponsor and Vidia G4s

42:19

for sponsoring this episode. I will say

42:21

that. They are obviously sponsoring this. They

42:23

sponsored the episode last week. RTX remix

42:26

is out. That's the big thing. They

42:28

want people to know that if you're

42:30

a moderator, you can go in and

42:32

remaster some games. Use their tools to

42:35

help make things. Snazier looking. It's surprisingly

42:37

easy to use. Yeah, the actual tool

42:39

itself. If you have a DX9 game,

42:41

you can download it. You run the

42:44

DX9 game, you like inject some business,

42:46

and then next thing you know, you're

42:48

like, you can go in and change

42:50

textures. You can make, like, if you

42:53

wanted an all black version of Mira's

42:55

Edge, you can make that happen. Like,

42:57

they're there for that. Ten E-E-T-I, I

42:59

tell you. That's your best second GP

43:02

slot. Anyway, so yeah, RTX remix is

43:04

out. There's actually a video over on

43:06

PC World. I should link it in

43:08

the description. I did a video kind

43:11

of having one of the invidious reps

43:13

walk me through the new RTX, sorry,

43:15

Half-Life 2 RTX game, or mod that

43:17

you can get on steam right now.

43:20

It's free. You just go down to

43:22

steam and download it. You have to

43:24

own Half-Life. to be able to play

43:26

it, but it doesn't change anything about

43:29

the actual gameplay. It's just essentially adding

43:31

things like past trace lighting, upresing the

43:33

assets in some places actually adding new

43:35

assets. Really good talk over there. He

43:38

also showed how to enable the developer

43:40

options to turn things on and off

43:42

and kind of. look how things are

43:44

working in the back end which is

43:47

pretty cool. I loved I loved the

43:49

part where you opened up the Dev

43:51

console and you like and he was

43:53

like okay here's if you don't know

43:56

what some sort of scattering is here's

43:58

what some sort of scattering is here's

44:00

what some sort of scattering is here's

44:02

an example of how it works when

44:05

you're shining light through like a character's

44:07

ears right yeah it's really neat so

44:09

I feel like if I would have

44:11

downloaded this on my own I would

44:14

not have wanted to touch those developer

44:16

options. But yeah, like, so that was

44:18

when I when I attacked that video,

44:20

I was like, oh, actually, I really

44:23

want to. Can you explain this to

44:25

me on video so that other people

44:27

who might not be comfortable going into

44:29

the developer options can also do it

44:32

themselves? So I think that was fun.

44:34

And then the second half of the

44:36

video, I sat down with one of

44:38

the lead developers at Orby fold Studios,

44:41

who is a team of like 150ish

44:43

modters from across the world who put

44:45

this project together. Really cool guys somebody

44:47

in the comments of that video said

44:50

that he looked like an RTX on

44:52

version of me Which I thought was

44:54

kind of funny Yeah really nice guy,

44:56

but you know I asked him a

44:59

lot of questions about like like how

45:01

do you sit down and say oh?

45:03

Well, I know what half-life too looked

45:05

like, you know 20 years ago. How

45:08

could I make it look? better or

45:10

you know like what was their original

45:12

vision how do we make it look

45:14

better because that's it's daunting right yeah

45:17

I mean you're taking one of the

45:19

best games of all to like the

45:21

most highly regarded PC games of all

45:23

time and saying I think we make

45:26

this better yeah but there's a long

45:28

history of that right and it's a

45:30

passion project like yeah all these people

45:32

really love half-life too you know they're

45:35

they're they're sitting down trying to like

45:37

like make something that's really cool looking

45:39

I forgot when they start when did

45:41

they start the project two years ago

45:44

I think is what he mentioned yeah

45:46

working on it so and so far

45:48

I think they've just done Raven home

45:50

and and the Nova prospect right that's

45:53

what's in the demo right now and

45:55

I did try to ask him like

45:57

hey when is the whole game coming

45:59

out they they said the only thing

46:02

he would tell me is before how

46:04

Half-Life 3, which is probably pretty easy

46:06

of a cell. He said that there

46:08

are plenty of the other team or

46:11

working on other parts, but for this

46:13

demo, they wanted to have Raven Home

46:15

be like the kind of showcase for

46:17

lighting and then the Nova Prospect area

46:20

to kind of be the actual like,

46:22

you know, having it all in gameplay

46:24

action kind of scenario. So anyway, a

46:26

good interview over there. You should go

46:29

watch this. Yeah. Yeah I just I

46:31

had nothing to do with it I

46:33

do watch every video that we put

46:35

up on the site and then if

46:38

they're oh I'm sorry 99% of videos

46:40

I'm like hey Mike Mike Crider the

46:42

guy who was on here a couple

46:44

weeks ago I'm like hey man can

46:47

you write an article about this and

46:49

get the video in there so people

46:51

on the site know about it too

46:53

we don't always do sponsored videos and

46:56

that video was sponsored by invidia but

46:58

that video was so cool I watched

47:00

it watched it and then did his

47:03

article he said the exact same thing

47:05

like this is a super cool video

47:07

yeah so like I totally recommend going

47:09

to watch that you're even remotely interested

47:12

in the technology I sat there and

47:14

watched Adam record it when he was

47:16

talking denial and then I watched it

47:18

when it came yeah you were like

47:21

wow uh Alex is the one who

47:23

edited it and he edited all those

47:25

F bombs out yeah actually I will

47:27

say real quick just Yeah, aprope of

47:30

nothing. Behind me, like we were taking

47:32

a while to film it, because you

47:34

know, it's a lot to film. John,

47:36

what is his name, from Digital Foundry,

47:39

John... Linnerman? Yeah, he was like behind

47:41

me waiting for his turn in the

47:43

demo, and I turned around and I

47:45

was like, oh man, wow, I should

47:48

not be holding a digital found. Better

47:50

ask smart questions. Yeah, yeah, yeah. No,

47:52

John was an awesome dude, good times,

47:54

but... Yeah, no, it's fun project. RTX

47:57

remix. I'm not a modern myself. I

47:59

actually, to be honest, like I don't

48:01

like downloading mods or like installing mods.

48:03

I'm kind of like a bare bones

48:06

kind of person. But that's why I

48:08

like this RTX. or this Half-Life 2

48:10

RTX remix demo because you literally just

48:12

go to steam and you download that

48:15

version of the game and you play

48:17

it. Like you're not having to go

48:19

in and like add any files into

48:21

folders or anything like that. So that's

48:24

easy. It's in terms of somebody like

48:26

me. Like that was somebody like me.

48:28

Like that was okay. And and and

48:30

just Lewis Law friend of the show

48:33

Lewis Law says I still haven't played

48:35

any half play games. I'm going to

48:37

go and tell you. Half Life Life

48:39

Two is still incredible. Oh yeah. The

48:42

physics is janky by modern standards, but

48:44

this was the first time we saw

48:46

physics in a game, right? It was

48:48

the first time we had like any

48:51

kind of deterministic physics that would work

48:53

in a way that you could make

48:55

it part of the gameplay. It was

48:57

really fun. So yeah. Had soft or

49:00

befold studios. Thank you to Invidia for

49:02

sponsoring this episode. Yeah, go download Half-Life

49:04

2 RTX remix free on steam or

49:06

go over to... the link in the

49:09

description if you want to download. I

49:11

think you have to only half-life to

49:13

to get it for free. Yes. Yeah.

49:15

You have to have half-life too, but

49:18

that's like $2. Yeah. So anyway. But

49:20

now let's move on to SteamOS because

49:22

I think this is something super interesting.

49:24

So Valve has been talking about. having

49:27

a version of steam OS that can

49:29

be just downloaded by anybody. And steam

49:31

OS is specifically what people would recognize

49:33

as being on the steam deck right

49:36

now. So that means you get all

49:38

that sweet sweet arch Linux goodness? The

49:40

year of Linux? None of that Fedora

49:42

nonsense. Yeah. It's the year of Linux

49:45

and this just actually we joke around

49:47

about it a lot but I actually

49:49

think this this could be a huge

49:51

thing. for us PC gamers, which is

49:54

really cool. Linux is going to be

49:56

the big deal in 2025? You've taken

49:58

my prediction? Yeah. Well, I see. I

50:00

can't remember where we predicted it, but

50:03

somewhere. Somewhere on the internet. You're a

50:05

Linux baby. Anyway, too bad a lane

50:07

is nice. here she could bring up

50:09

her Linux talk again. Yeah, she loves.

50:12

She's a big fan. Huge fan of

50:14

Linux. Yeah, number one. Anyway, she has

50:16

a penguin tattoo is my understanding. Uh-oh.

50:18

So, so I've been using Bizite on

50:21

my ROG-ALI-X. For those you don't know,

50:23

it's, it's essentially the Steam-O-S, you know,

50:25

back-end. Well, front-end, actually. Yeah, whatever. a

50:27

non-steamedek handheld and essentially having feature parody

50:30

in a lot of ways and

50:32

actually in some things that it

50:34

kind of expands on it. Anyway,

50:36

ever since CES I had a

50:38

chat with Pierre Lou, who works

50:41

at Valve about SteamOS and the

50:43

big news there was that the

50:45

Nova Legion go S. was going

50:47

to have two versions, a Windows version,

50:49

which is already out, and I have

50:52

one. And then the SteamOS version, which

50:54

is coming out soon, pre-orders, pre-orders are

50:56

up on Best Buy right now, and

50:58

supposedly it's going to be, you know,

51:01

launching fairly soon, and supposedly there's a

51:03

big update to the beta branch of

51:05

SteamOS that is kind of allowing some

51:08

of these features to be had, so

51:10

a friend of the show Kerry, the

51:12

Fox. Had a video over on his

51:15

YouTube channel this weekend about him

51:17

taking, that's steam OS and

51:19

installing it on, oh crap I can't

51:21

remember what he installed it on, original

51:23

ROG Allah, yeah, yeah, and then ETA

51:25

Prime had a video as well doing

51:28

the same exact thing, so right now

51:30

you have to jump through some hoops

51:32

to get it to install on the

51:35

non steam deck, but it's close, the

51:37

groundwork is there. And I think we're

51:39

handle controllers and stuff like like

51:41

you have to remap a bunch

51:43

of controllers like you do on

51:45

those who's one it depends Okay,

51:48

because I can't remember the one

51:50

that ETA prime used it might

51:52

have been the the Lenovo Legion go

51:54

S to or go S There was some

51:56

buttons that aren't mapped like I know

51:58

Kerry had the the the RGL ally

52:00

X, the extra buttons that they had

52:03

there were not mapped to anything specifically,

52:05

so you couldn't really bring up the

52:07

overlay. Right now the TDP controls were

52:09

capped. at 15 watt. Oh, which I

52:11

mean, but the RGLA X with the

52:14

X1 extreme, you know, you can go

52:16

higher. So it's not fully implemented. I,

52:18

for a half a second, I was

52:20

like, oh, do I want to go

52:23

do this? And I'm like, nah, actually,

52:25

nah, it's still not publicly released yet,

52:27

but it is, it is close. You

52:29

don't, you don't want to, look, beta

52:32

Linux is a different level of beta

52:34

than your custom too. Yeah. And I

52:36

think what this is going to allow

52:38

is essentially steam deck-like experiences on devices

52:40

that have more beefier hardware, right? I

52:43

mean, the steam deck is awesome, and

52:45

you can still get a lot of

52:47

mileage out of it, but I also

52:49

don't think the steam deck too is

52:52

anywhere near around the corner. I think

52:54

what they're doing is working on SteamOS,

52:56

saying, hey, now we're partnering with other

52:58

companies to allow it to be downloaded

53:01

natively. or even just come out of

53:03

the box natively on these other devices

53:05

to get that experience over there and

53:07

to say, hey, you know what, well,

53:09

we got the steam deck over here,

53:12

which is a good price for performance

53:14

option. But if you want something more

53:16

and you're willing to spend some more,

53:18

then come check out our partners over

53:21

here. I'm excited about it. I'm excited

53:23

to this coming out for a while.

53:25

Back when SteamOS first came out with

53:27

the steam machines, I was one of

53:30

those crazy people who downloaded it to

53:32

an extra desktop and was playing around

53:34

and stuff. It was not polished. But

53:36

this should be a lot more polished.

53:38

I'm looking forward to it, especially what

53:41

it means for those handhelds, because like

53:43

the Legion GoS, we did a review

53:45

of it and our reviewers, like, you

53:47

know, it's very ergonomic. It feels great.

53:50

The chip's a little underpowered, but why

53:52

is it cost seven hundred and thirty

53:54

bucks? you know, not very competitive with

53:56

a lot of the competition. By having

53:59

Steam-O-S on it, you can void the

54:01

Windows license. And that's going to be,

54:03

I think, 499, 599 for the Legiongo-S.

54:05

Well, there's going to be two flavors,

54:07

one with the Rison Z2 Go chip,

54:10

which is about a 6800U, kind of

54:12

equivalent. I can't remember the radion, the

54:14

680M, maybe, what that radion is. And

54:16

then there's going to be a Z1

54:19

extreme, which is essentially a Z2. version,

54:21

but anyway, a little confusing on that.

54:23

But yeah, so it'll be much more

54:25

affordable without Windows. So that alone will

54:28

be good, because all these higher end

54:30

devices coming out now, I'll run Windows.

54:32

And to me, you know, price is

54:34

very key for these kinds of devices

54:36

and having Steam OS, which is running

54:39

wonderfully these days, available as an option,

54:41

like I would opt for that over

54:43

Windows on a handheld. I don't really

54:45

like. I have much more limited experience

54:48

than y'all, but I really don't like

54:50

Windows on handhelds. So, uh, no, it's

54:52

bad for this. I'm okay with it.

54:54

Like, yeah, I, it's bad I'm able

54:57

to get around it. Just get on

54:59

board that it's bad team. I mean,

55:01

but either way, like, having something that

55:03

has steam OS out of the box

55:05

or at least the ability to like

55:08

dual boot out of the box. Yeah,

55:10

yeah, but yeah, but yeah. But yeah,

55:12

I, I'm. Like look this is this

55:14

is the dream. I think I think

55:17

there's two interesting things that are happening

55:19

here because Bizzai has kind of taken

55:21

this spot right as a de facto

55:23

yeah as the de facto choice and

55:26

it seems like they're kind of starting

55:28

to shift into hey what if you

55:30

have a more general purpose PC that

55:32

you want to run games on and

55:34

on Linux I know the latest version

55:37

started supporting secure boot and hold disk

55:39

encryption and the kind of stuff that

55:41

you want if you have like a

55:43

Linux laptop rather than just a Linux

55:46

gaming gaming box. Oh interesting. So, so

55:48

they're like, like I think, because one

55:50

of the first questions I had is,

55:52

oh, what does this mean for Bizzite?

55:55

Because Bizzite is, is. like, you know,

55:57

it's not taking over the world, but

55:59

it's a big deal in people who

56:01

play games and people who run Linux

56:03

space. Because it makes all the proton

56:06

stuff easy. You can, if you have

56:08

the right graphics drivers, you can run

56:10

the full, you know, 10-foot UI for

56:12

the steam steam deck on it. And

56:15

they built pre-configured versions for most of

56:17

the popular handhelds, which was really clever.

56:19

I think if the steam OS stuff

56:21

comes out with... Like you know they're

56:24

going to support the stuff that's sold

56:26

a lot, right? You know that you're

56:28

going to have rogue ally and rogue

56:30

ally X and stuff like that. The

56:32

question I have is are they going

56:35

to support a billion INEO boxes? Are

56:37

they going to support like like the

56:39

first version of MSI claw, which uses

56:41

a different chipset and is arrow lake

56:44

instead of a media lake, like a

56:46

meteor, like the new one is lunar

56:48

like the first one was immediately, right,

56:50

yeah. So yeah, like I'm interested to

56:53

see where that split is. Regardless, it's

56:55

good. It's good that there's more choices.

56:57

It's good that valve is actively supporting

56:59

this because it's great. for OEMs, like

57:01

if I'm an OEM who's been having

57:04

to compete with Valve and also paying

57:06

the Microsoft tax, I'm thrilled at this

57:08

news, right? Because this means that they,

57:10

like to Brad's point, they can shave

57:13

off whatever they're paying for their Windows

57:15

license and at the same time give

57:17

users a better experience. That's a double

57:19

win as far as I'm concerned. Yeah.

57:22

Yeah. And I definitely think. Like for

57:24

the people who might want Windows I

57:26

know Robert Lawrence talks about anti cheat

57:28

You know there are some games that

57:30

still don't run natively on on Steam

57:33

OS like some of that work I

57:35

think is getting done on developers and

57:37

but but hey Oh, oh, you know,

57:39

oh, you know, you know, you can

57:42

just dual boot Windows on it and

57:44

then you're the one who has to

57:46

bring the license key So it's not

57:48

on them anymore. Yeah, which is nice

57:51

well and and and and so the

57:53

anti sheet In most cases, the anti-sheet

57:55

is a choice to not support the

57:57

smaller platform at this point. Right. Or

57:59

in the case of Fortnite, it's I

58:02

think Valve and Epic, or Tim Epic

58:04

and Gabe Valve, or having a beef

58:06

about the percentage of every sale that

58:08

goes to Valve versus game developers on

58:11

Steam versus Epic Store. And as a

58:13

result, they're not going to support, like,

58:15

because the version of anti-sheet they use

58:17

for a game like Portnite is available

58:20

in Linux on other games. It's just,

58:22

Valve, Epic choosing not to enable it

58:24

for, for, for, for Linux gamers. their

58:26

predominantly steam deck purchasers. Well, and I

58:28

think we're talking about this for the

58:31

nerds that are big in the handhelds,

58:33

which theoretically is a pretty small audience,

58:35

which some people were asking, oh, Rainsey

58:37

asked, did Microsoft ever actually change anything

58:40

in Windows to make it more handheld

58:42

friendly, like they said they would? There

58:44

has been some rumblings of like, like,

58:46

somebody saw in a, in some sort

58:49

of video that accidentally leaked that Windows

58:51

had steam... some sort of hook into

58:53

steam in the Xbox app so that

58:55

you could like have your your games

58:57

in there I don't know like I

59:00

think Microsoft is going to be doing

59:02

something but I also don't think the

59:04

market is big enough that they're going

59:06

to do like a whole different version

59:09

of Windows for handhelds. Brad you had

59:11

something to add on that? I'm shocked

59:13

they're taking so long to do all

59:15

this stuff like they've been cut super

59:18

flat-footed. Like one of the news that

59:20

came out this week was they're finally

59:22

adding a new virtual keyboard and Xbox

59:24

style. So you can use the Xbox

59:26

controller and it's just as easy as

59:29

using that with your Xbox, which is

59:31

something that should have quickly had easily

59:33

happened two years ago. Yeah. Well, but

59:35

I also feel, I mean, listen, like

59:38

when you're Microsoft and you have to

59:40

worry about Windows across, you know. millions

59:42

and billions of devices around the world

59:44

and then there's a bunch of handheld

59:47

nerds over in the corner being like,

59:49

come on, why aren't you giving me

59:51

something? They're like, dude, we've got other

59:53

bigger stuff to deal with. Like, I

59:55

don't know. Gaming is one of the

59:58

remaining like bastions for Windows. species I

1:00:00

would have been fighting this to the

1:00:02

nail personally yeah well yeah well who

1:00:04

knows maybe maybe they did see that

1:00:07

they were caught flat-footed and but it's

1:00:09

taking way too long to like you

1:00:11

know turn that ship so you know

1:00:13

maybe there's a big ship yeah either

1:00:16

way either way the other thing that I

1:00:18

wonder is that even though steam OS

1:00:20

is going to be a really good

1:00:22

thing for handhelds like man when that

1:00:24

official release comes out I am going to

1:00:27

go ahead and install it on my home

1:00:29

theater PC, or not my home theater,

1:00:31

like my, the one I used to just

1:00:33

game on my TV. So have a big

1:00:35

invaded GPU in it, right? It does, yeah.

1:00:38

Well, yeah, we'll see how that goes, but...

1:00:40

I mean, there's bazaar builds that the individual

1:00:42

jepus are working well on, apparently, so... Well,

1:00:44

but I mean, like, either way, like, I

1:00:46

think that's a use case case that I'm

1:00:49

very curious to see that I'm very curious

1:00:51

to see, companies will start releasing like this

1:00:53

gaming tablet I have from Aesus here or

1:00:55

you know like a gaming laptop or a

1:00:57

set top box or like somebody who just

1:01:00

has a PC essentially just gaming on it

1:01:02

maybe they have a Mac book or something

1:01:04

and then the game on the PC I

1:01:06

don't know but like I like I do

1:01:08

wonder how much adoption uptick will be over

1:01:11

there as well because it's not

1:01:13

just handhelds like theoretically other other

1:01:15

versions of the PC can take

1:01:17

advantage of this. My strong hope is

1:01:19

that this support rolls out sooner

1:01:22

than later and include desktop builds

1:01:24

if they could have this available

1:01:26

before Windows 10 goes end of

1:01:28

life in October That would be

1:01:30

its moment. I think I mean right

1:01:32

yes, but also arch is not the

1:01:35

OS that I would put Windows normal

1:01:37

Windows users on to start because they

1:01:39

were just gaming if they're just booting

1:01:42

straight into the 10-foot interface sure if

1:01:44

you want to use it for other

1:01:46

stuff it's like Arch will let you

1:01:48

make mistakes that will cause you

1:01:50

real pain if you're using your

1:01:53

computer for actual stuff Yeah, no,

1:01:55

I didn't get by as long as you

1:01:57

keep it simple like yeah, Libray office, you

1:01:59

know fire Fox you can get chrome

1:02:01

for Linux like you can you can

1:02:03

get by. You can get edge. You

1:02:06

can put edge on there. No thank

1:02:08

you. That just feels like computer would.

1:02:10

Look you just know you man you

1:02:13

gotta get that you gotta get all

1:02:15

those good you get the being you

1:02:17

get the co-pilot on being it's fantastic

1:02:19

everything you want. So Elena's not here

1:02:22

but here you know here's a pitch

1:02:24

for her yeah maybe that's her her

1:02:26

thing is is that when Windows 10

1:02:28

officially ends support she has to start

1:02:31

using. steam OS is her daily driver.

1:02:33

I'm just kidding. No, but I like

1:02:35

I do think there are enough people

1:02:38

who just use a PC just for

1:02:40

gaming that it might be way easier

1:02:42

to just deal with steam OS and

1:02:44

have like because right now. Yes, and

1:02:47

the pain is felt on the handhelds

1:02:49

as well. You got to update Windows.

1:02:51

You got to go to the Microsoft

1:02:54

store, update over there. A lot of

1:02:56

time, you know, either Lenovo or Aces

1:02:58

or whoever has another app that you

1:03:00

got to download firmware updates over there.

1:03:03

And then some sort of overlay kind

1:03:05

of thing. SteamOS would simplify that to

1:03:07

be like, hey, you know, you download

1:03:10

and update your games here. You, you

1:03:12

know, you can update SteamOS here. And

1:03:14

that's, you know, that's all you have

1:03:16

to worry you have to worry about.

1:03:19

So that would be nice. We'll see

1:03:21

what happens. I'm excited to see it

1:03:23

finally started to happen. Even if it's

1:03:25

just on handhelds at first, hopefully it

1:03:28

was spread to desktop PCs and time.

1:03:30

Like, I'm pumped to see it. Hopefully

1:03:32

it happened soon. Yeah, this could be

1:03:35

the revolution. The PC is waiting for.

1:03:37

The year of Linux could finally be

1:03:39

upon us. Willis, you do some handheld

1:03:41

gaming? Oh yeah. Would you consider installing

1:03:44

that on your system that you have

1:03:46

under your TV? I can see myself,

1:03:48

yeah. Dabbling on Linux. I just need

1:03:51

a will I'll just need to call

1:03:53

IT support which is will 200 bucks

1:03:55

an hour any time you need help

1:03:57

look I'll give you a discount 150

1:04:00

25% off right there really nice boss

1:04:02

I need 150 This is why no

1:04:04

my family members asked me for text

1:04:06

support help That's the right way to

1:04:09

do it. Yeah, super interesting. I yeah

1:04:11

I think we don't know officially valve

1:04:13

hasn't said anything but I do feel

1:04:16

like we're we're mere weeks if not

1:04:18

months away from it like the rumors

1:04:20

say June but and somebody in chat

1:04:22

said it's based on Debbie and the

1:04:25

beta maybe but that seems seamless yeah

1:04:27

the everything I've seen as that they're

1:04:29

sticking with arch for this I can't

1:04:32

imagine they would fork off onto a

1:04:34

whole different architecture I doubt that so

1:04:36

we'll see Are you excited? Oh yeah,

1:04:38

what was the poll that you had

1:04:41

asked? Oh, is the pre-show your favorite

1:04:43

part of the show? Yeah, anyway, that's

1:04:45

just a side note. Or maybe your

1:04:48

favorite part of the show is the

1:04:50

viewer Q&A. Oh, questions and answers. If

1:04:52

you've got a question, get them in

1:04:54

right now in the chat if you're

1:04:57

live at the full nerd podcast, so

1:04:59

we could see it a little easier.

1:05:01

If you're watching or listen to this

1:05:03

later, there's a link in the description

1:05:06

over to Discord. full nerd questions you

1:05:08

can put a question there and hopefully

1:05:10

we'll get to read them over here

1:05:13

uh... i'm i'm interested to see some

1:05:15

of these questions uh... that we have

1:05:17

over on the fine folks over on

1:05:19

discord i'm just gonna start going backwards

1:05:22

because we we just got a huge

1:05:24

A huge del deluge? Is that a

1:05:26

right word? A deluge of questions that

1:05:29

just came in as I as we've

1:05:31

been podcasting here. Front of the show

1:05:33

very sneaky says is 2025 the year

1:05:35

of affordable 40-90 level gaming? I don't

1:05:38

think so. Define affordable and 40-90 level

1:05:40

gaming. You're probably talking about 4K? If

1:05:42

you're a billionaire you're going to be

1:05:44

fine. It'll definitely be affordable. If you're

1:05:47

a multi-millionaire, probably still cool. Yeah, I

1:05:49

don't know what this question is referring

1:05:51

to specifically, but if you have a

1:05:54

$10,000 gaming PC at home Yeah, you're

1:05:56

good to go. Don't worry. I don't,

1:05:58

I mean, 40-90s are still going for

1:06:00

more than they sold that at launch.

1:06:03

So I think that a load answer.

1:06:05

No, yeah. All right. Yeah. Maybe said

1:06:07

with with upscaling and especially now with

1:06:10

deal with us for like you can

1:06:12

get pretty good experiences for more affordable

1:06:14

money, but it's not 49 level Yeah,

1:06:16

so over on the chat Let's see

1:06:19

I'm gonna read this as you are

1:06:21

four and you five is the name

1:06:23

Uranus what a planet I

1:06:25

think that's Uranus. Uranus is the, is

1:06:28

the, that's the, look there's this, there's

1:06:30

a standards body that isn't a, accepted

1:06:32

pronunciation, Uranus. Uh, question, Uranus, it's between

1:06:34

Neptune and Saturn. No, question, get the

1:06:36

switch two or wait for the steam

1:06:39

deck two in 2026. Okay. I don't

1:06:41

know if there's gonna be a steam

1:06:43

deck two in 2026. Also, I, I

1:06:45

don't know, I feel like those are

1:06:48

two separate things. Yeah, one is the

1:06:50

place that I play Mario games. Yeah.

1:06:52

And the other one is where I

1:06:54

play everything else. Yeah. I'm actually flying

1:06:56

out to San Francisco later this week

1:06:59

and I'm super pumped for it because

1:07:01

I haven't touched my switch in like

1:07:03

two years because I haven't traveled that

1:07:05

much. And this is a chance to.

1:07:07

Breakout Mario versus rabbits again, and I

1:07:10

cannot wait. Oh man, I was to

1:07:12

say tears of the kingdom will destroy

1:07:14

you You'll just be in there. Yeah,

1:07:16

I man. Yeah, I don't know for

1:07:18

me. I mean, I'm just gonna have

1:07:21

both Secondly assuming the steam deck two

1:07:23

comes out in 2026. I actually think

1:07:25

that that's a pretty big assumption I

1:07:27

I I'm okay, put it up, I'll

1:07:29

maybe put this at the end of

1:07:32

the year for our predictions episode, but

1:07:34

I don't think there will be a

1:07:36

steam deck to this year or even

1:07:38

next year. I think, I think Valve

1:07:40

is gonna focus on propping up the

1:07:43

rest of the ecosystem and be like,

1:07:45

oh yeah, we have the steam deck,

1:07:47

you know, but, you know, if you

1:07:49

want to get something more, Aesus or

1:07:51

Lenovo or whatever partners out there have,

1:07:54

have other higher end options, they've, they've

1:07:56

seemed to have signal that they're going

1:07:58

to have, for something that's truly transformative

1:08:00

compared to the steam deck and I

1:08:02

don't think we're quite there yet. My

1:08:05

bet is we're trying to see new

1:08:07

consoles. Yeah. I forgot where I saw

1:08:09

it but I think but I read

1:08:11

somewhere that Val was targeting like they

1:08:13

wouldn't even consider steam deck too until

1:08:16

they get about double the performance so

1:08:18

we're not quite there yet unless you

1:08:20

have some crazy GPU inside of a

1:08:22

custom APU. Yeah so I'm gonna say

1:08:24

that your only option right now in

1:08:27

the next year or whenever the switch

1:08:29

2 comes out is the switch to

1:08:31

so I think that's honestly like my

1:08:33

credit the dude who's on here a

1:08:35

couple weeks ago did an excellent article

1:08:38

when the switch two was put out

1:08:40

it was like one of those versus

1:08:42

articles you see all the time steam

1:08:44

deck versus Nintendo switch two is a

1:08:47

stupid argument says ones for PC games

1:08:49

once for Nintendo games that's really what

1:08:51

you got to answer your question and

1:08:53

buy based off of that it's all

1:08:55

about the games yeah yeah I think

1:08:58

they were also the ones who asked

1:09:00

about will I be testing? the switch

1:09:02

two versus something like you know we

1:09:04

do say always be testing always be

1:09:06

testing oh here we go it was

1:09:09

that same questioner Uranus will you guys

1:09:11

do performance benchmark comparing the upcoming switch

1:09:13

to the steam deck or the original

1:09:15

switch we don't we don't focus on

1:09:17

consoles here so it wouldn't be like

1:09:20

a switch one to switch two kind

1:09:22

of thing but I definitely want to

1:09:24

buy one for myself and so I

1:09:26

will be Kind of I think that's

1:09:28

like a video comparing the steam deck

1:09:31

to the switch to would be fall

1:09:33

right in our purview if you're interested

1:09:35

No, I'm saying like a video specifically

1:09:37

of like switch versus switch to the

1:09:39

switch to the switch to be better

1:09:42

I can tell you right now switch

1:09:44

one like eight years old switch to

1:09:46

brand new also I'll tell you all

1:09:48

those all those people like assuming that

1:09:50

the switch to is going to be

1:09:53

some amazing juggernaut performance-wise compared to the

1:09:55

original switch? Nah, nah boy. I was

1:09:57

arguing with somebody over at GDC and

1:09:59

I'll just like come on Nintendo they

1:10:01

don't it was me you were arguing in

1:10:03

me well not just not just you there

1:10:06

was another person as well I'm always I'm

1:10:08

always arguing this really it's what we always

1:10:10

say always be arguing always arguing hot takes

1:10:13

yeah I do feel like Nintendo is is

1:10:15

gonna go pretty modest So I'm not

1:10:17

expecting. I still think it's kind

1:10:19

of more than double performance off

1:10:21

an eight-year Tegra though. So I

1:10:23

think it will definitely be like.

1:10:26

Yeah, that's not going to be

1:10:28

hard. I think I think you'll

1:10:30

be able to run Nintendo games

1:10:32

at 4K and everything else down

1:10:34

sampled and down res and then

1:10:36

up sampled. Yeah. We'll see. We

1:10:38

got a question from friend of

1:10:40

the show. Raphael Hassel. Are you

1:10:42

rocking the strict halo? Yes,

1:10:45

we have a review over

1:10:47

on PCworld.com from one Mark

1:10:49

Hawkman. He reviewed this strict

1:10:51

halo, Aces, R-O-G-Flow, Z-13, I think

1:10:53

is the name of it. And

1:10:55

then I asked him to send

1:10:57

it over to me so I

1:11:00

could do some testing. So yeah,

1:11:02

I just barely have like set

1:11:04

it up and started messing around

1:11:06

with a little bit. To tell

1:11:08

you the truth, it is thick, it is

1:11:10

thick, it's a tablet, like I, the tablet

1:11:12

form factor isn't doing much for

1:11:15

me, just to be honest. You don't

1:11:17

have a more traditional computer? Yeah, yeah,

1:11:19

but man is this thing powerful, and

1:11:22

even though it's like, this is an

1:11:24

A-su-R-O-G, I mean, you can see at

1:11:26

the top here, it says Republic of

1:11:29

gamers. Yeah, this is aimed at like

1:11:31

gaming, like gaming, but I actually really

1:11:33

don't, this is not where I'm interested

1:11:36

in... like doing my experiential testing. I

1:11:38

want to take this to Computex and

1:11:40

do my work on this thing because

1:11:43

like yes it's it's awesome for

1:11:45

gaming we've seen the benchmarks I've

1:11:47

even messed around with a little

1:11:49

bit myself but like I don't

1:11:51

think this platform is like meant

1:11:53

for gaming I think this is

1:11:55

more like a Mac mini it's

1:11:57

such a small desktop replacement computer

1:12:00

It's like it's like a 12 inch

1:12:02

screen or something 13 screen. Yeah, it's

1:12:04

bonkers or 13 point something. It's a

1:12:06

taller aspect. That chip that rise in

1:12:09

AI Max or Strix-Halo or whatever you

1:12:11

want to call it that chip's insane

1:12:13

though like the GPU and there is

1:12:16

as fast as a 40-60 even some

1:12:18

down-clocked 40-70s like that's insane. Yeah, yeah.

1:12:20

And I think it would be dope

1:12:22

if you could get team OS on

1:12:25

that because a lot of people just

1:12:27

want a game and run AI benchmarks

1:12:29

if you can. freaking Linux installed on

1:12:32

that thing with CEO as that might

1:12:34

be humming. Yeah right but but yeah

1:12:36

no I like I can put Linux

1:12:39

on it right now let's go. I'll

1:12:41

wait for that. I will say this

1:12:43

version is just the 32 game version

1:12:45

they do have a version that goes

1:12:48

all the way up to 128 I

1:12:50

think of memory for memory for memory

1:12:52

yeah which obviously that's not for gaming.

1:12:55

No. That's not going to help anything

1:12:57

on a... I don't know, like 32

1:12:59

gigs is starting to get a little

1:13:02

small for your high-end race games at

1:13:04

this point. Well, I mean, but for

1:13:06

this mobile chipset, this is the 8060S

1:13:08

is the graphics chip in there, which

1:13:11

is awesome. Super, super crazy, especially compared

1:13:13

to other handhelds. But like, I don't

1:13:15

see it as like, oh, what if

1:13:18

they put this in the steam deck

1:13:20

kind of thing, because you're not going

1:13:22

to do that, uh, yeah. How about

1:13:24

for video editing? photo work, you know,

1:13:27

like yeah, I'm very excited to put

1:13:29

it through these paces. I specifically, this

1:13:31

one is the AI Max plus three

1:13:34

nine five. It's the one I have.

1:13:36

What's funny is it's a tablet, but

1:13:38

from this angle, it looks exactly like

1:13:41

a laptop, like just as thick as

1:13:43

a laptop, off the viewpoint I have,

1:13:45

stuff like that, like it's just a

1:13:47

laptop without a, with the. Yeah, yeah,

1:13:50

I mean I like I miss having

1:13:52

a number pad. I'm kind of a

1:13:54

weirdo to have a number pad I

1:13:57

know I know I like bigger screens

1:13:59

too so that the screen is a

1:14:01

little on the smaller and it's not

1:14:04

as small as that 10 inch That

1:14:06

that one that I had yeah, yeah,

1:14:08

yeah that was that was too small

1:14:10

like I couldn't do that but anyway

1:14:13

the thing with the would the pop

1:14:15

out yeah why can't I think of

1:14:17

it because anyway doesn't matter um Robert

1:14:20

Lorna as you can allocate how much

1:14:22

a RAM you want to the GPU

1:14:24

for for GPU usage yes it's actually

1:14:27

pretty easy to go in the the

1:14:29

UFI and and change it they it

1:14:31

actually came default at four but then

1:14:33

the reviewers guide they said hey it's

1:14:36

gonna start defaulting to eight in the

1:14:38

future we recommend you go and change

1:14:40

it to eight That's how Mark did

1:14:43

it for his review, yada yada, anyway.

1:14:45

And it's a big difference what you

1:14:47

do. So if you buy one of

1:14:50

the early ones, go change it to

1:14:52

eight. Especially if, I mean, I don't

1:14:54

know, I still can't imagine somebody would

1:14:56

buy this for gaming specifically. This is

1:14:59

definitely for, like, I think gaming is

1:15:01

a nice secondary on it, probably, but

1:15:03

anyway. Anyway, okay, let's get some more

1:15:06

questions over here. CosmC has a whole

1:15:08

list of questions. As is 2025 the

1:15:10

year of RT rate tracing? Yeah, I

1:15:13

think so. And? That's it. Okay. No,

1:15:15

no, I mean, look, and why? There's

1:15:17

enough hardware in the channel. You know

1:15:19

it's it's it's stopped being as much

1:15:22

of a vendor-specific novelty like the the

1:15:24

new cards from AMD and Intel are

1:15:26

both capable race racing cards invidious had

1:15:29

two or three generations depending on how

1:15:31

you feel about the 30 series and

1:15:33

Like it feels like we've had enough

1:15:35

time from the launch of the 20

1:15:38

series that we're gonna see some big

1:15:40

like five seven eight-year dev time AAA

1:15:42

games GTA six that'll come out maybe

1:15:45

in the next year that will take

1:15:47

advantage of the hardware in a way

1:15:49

that's meaningful and fun. And like the

1:15:52

rate tracing stuff improves, it improves, it

1:15:54

changes the bottlenecks in the games in

1:15:56

a way that's really interesting to me,

1:15:58

that makes everything look better, you know,

1:16:01

because you're not doing a, like part

1:16:03

of the challenges. talked about this last

1:16:05

week a little bit is we've gotten

1:16:08

really good at hacking our way to

1:16:10

things that looked pretty good. with the

1:16:12

traditional raster pipelines, but you don't have

1:16:15

things like self-shading, right? So like if

1:16:17

your arm is up, that arm's not

1:16:19

ever gonna shadow anything else than the

1:16:21

rest of the character. If there's a

1:16:24

jacket, that jacket's not gonna shadow the

1:16:26

inside of the character. So like instead,

1:16:28

that jacket's not gonna shadow the inside

1:16:31

of the character. So like, instead of

1:16:33

having clothes that open and open the

1:16:35

rest of the character, if there's a

1:16:38

jacket, that jacket's not gonna shadow the

1:16:40

inside of the inside of the character,

1:16:42

so. But we're going to see more

1:16:44

and more games this year. I agree

1:16:47

with that. I still think path tracing

1:16:49

will be relatively minimal over the next

1:16:51

couple of years, but I think ray

1:16:54

tracing features specifically. We'll see a lot

1:16:56

more of this year. Well, and the

1:16:58

thing is, once you build the second

1:17:01

rent, because you're, the thing is, you

1:17:03

still have to build a raster render

1:17:05

for older parts, unless you're just gonna,

1:17:07

unless you're just gonna say, hey man,

1:17:10

you need a 2060 year newer to

1:17:12

play this game, which Indiana Jones did

1:17:14

that and seems to have worked out

1:17:17

okay for them. I actually think the

1:17:19

new assessments creed doesn't have a fallback

1:17:21

either. So, like, if you, if we're

1:17:24

at a point where you can make

1:17:26

a game with one render pipeline with

1:17:28

one render pipeline, It makes it much

1:17:30

more much more possible. So yeah. Yeah.

1:17:33

I'm also curious to see yeah with

1:17:35

Nintendo coming out like if they they

1:17:37

I mean Nintendo is never going to

1:17:40

go out in a presentation and talk

1:17:42

about rate tracing performance because their audience

1:17:44

does care about that but I do

1:17:46

wonder if the actual guts of the

1:17:49

system like will have any sort of

1:17:51

you know nod towards rate tracing at

1:17:53

all. Because to me that's a masses

1:17:56

device. For sure. But I mean, I

1:17:58

think, in video builds, I mean, in

1:18:00

video, in Nintendo builds hardware for 10

1:18:03

plus years, right? And I think. I

1:18:05

think that you're going to see some

1:18:07

sort of tensor cores so they can

1:18:09

do AI upscaling, which is what's going

1:18:12

to open up 4K for them. And

1:18:14

I think you're going to see some

1:18:16

sort of ray tracing, because I'm wildly

1:18:19

curious to see what the people who

1:18:21

made Breath of the Wild and Tears

1:18:23

of the Kingdom do with a modern

1:18:26

rendering pipeline, right? Right? Oh, yeah. That'd

1:18:28

be crazy. massive hardware deficiencies with with

1:18:30

incredible style sometimes not hide it well

1:18:32

yeah but then then you look at

1:18:35

like Super Mario Wonder which is a

1:18:37

gorgeous gorgeous game and it's like a

1:18:39

rock solid 60 on the switch and

1:18:42

I would love to see what they

1:18:44

can do with with like the same

1:18:46

level the same quality of artists using

1:18:49

all of the bells and whistles that

1:18:51

are on a modern GPU I'm going

1:18:53

to say no, because I think the

1:18:55

first, the first, the rest of this

1:18:58

year after it comes out, it's going

1:19:00

to be pretty enthusiast. But if I,

1:19:02

if I'm having to put some money

1:19:05

on something or, you know, eating some

1:19:07

paper at this point, I think that,

1:19:09

that next year, if it's CES next

1:19:12

year, we have, we have vendors other

1:19:14

than handhelds that have SteamOS out of

1:19:16

the box, like a laptop or a

1:19:18

set-top box or something like that's like,

1:19:21

oh, okay. This is the year of

1:19:23

SteamOS, which I think we can get

1:19:25

there, but I think it's going to

1:19:28

take a little more time. Yeah. Yeah.

1:19:30

I mean, look, we just, we got

1:19:32

to get to the year of Linux

1:19:34

first, and then we get to the

1:19:37

year of SteamOS after that. Yeah, exactly.

1:19:39

Yeah, and this year is the year

1:19:41

of Linux. CosMC also asked, did we

1:19:44

address Will being a podcast trader on

1:19:46

craft computing podcast, which I don't remember

1:19:48

the name of his chess podcast. something

1:19:51

about drinking oh I think it's like

1:19:53

always be testing or something no no

1:19:55

I'm a couple of weeks ago and

1:19:57

talk to Jeff. What the hell? Talk

1:20:00

to Jeff. What the hell? Did you

1:20:02

even talk to Brad about this? No,

1:20:04

I don't have to. Did you even

1:20:07

talk to the other Brad? I'm a

1:20:09

hired gun. I can do whatever I

1:20:11

want, man. Like, if I'm not here

1:20:13

working for you, I can go.

1:20:15

So you weren't being a traitor.

1:20:17

No, I wasn't being a traitor.

1:20:19

I even talked about full nerd

1:20:21

business. I promoted. That's off the

1:20:23

clock. That's off the clock. Talking

1:20:25

Heads, thank you. I actually got

1:20:28

to get a beer with Jeff

1:20:30

after he crushed our stream on

1:20:32

Thursday. Well, the stream was Wednesday

1:20:34

and then Thursday. I got a

1:20:36

beer with him. So, oh, he's

1:20:38

good to catch up with him.

1:20:40

He'll be at Compu Text too.

1:20:42

So, that's exciting. All right,

1:20:44

some actual questions. Cosm.

1:20:46

Cosm.C. is trolling for

1:20:48

VC gesture. What what is

1:20:50

the new company stock ticker? We

1:20:52

need to buy PC world stock.

1:20:55

I don't know. Are they publicly

1:20:57

traded? I don't think they're no

1:20:59

Okay, sorry. Also, what's the regent's

1:21:01

CEOs take on alien versus aliens?

1:21:03

It's the right one. Yeah, I

1:21:05

forgot to ask him, but I

1:21:07

bet he'd be an alien guy I'm

1:21:09

not going to put words in

1:21:11

his mouth, but you know, I

1:21:14

mean, the right choice. Gordon loved

1:21:16

Alien, right? That's the thing we

1:21:18

always had. Exactly. Exactly. Also, did

1:21:20

Blackstone keep the belt? Who currently

1:21:22

has the belt? Will assess. Oh,

1:21:24

the way where is the belt?

1:21:26

You hung it back there? Nice.

1:21:28

Sweet. Oh, you can kind of

1:21:31

see it. Sorry. Somewhere over there.

1:21:33

So. Yes. That's the tippy top

1:21:35

over the monitor. I like it. So

1:21:37

we still have the belt, blackstone, just

1:21:39

not cute the belt. Crack in front

1:21:41

of the show, crack in Asa, can

1:21:43

Adam finally do a GPU smell test?

1:21:45

The smellier bar is the better bar.

1:21:47

Or it's the better test. Okay, so

1:21:49

they bring this up because over on

1:21:51

Discord people we're talking about. Steve over

1:21:54

at Gamerson excess did a tear down

1:21:56

of a yesten. I think yesten is

1:21:58

how you pronounce that name. Yep. A

1:22:00

yes-den wife-foo G-p-U. Uh-huh. What does wife-foo

1:22:02

mean, Adam? I've never heard this term

1:22:04

before. It's like the word wife, but

1:22:06

then food at the end? Okay. Wife-foo?

1:22:08

Huh. Yeah, I don't know. That's just

1:22:11

how you pronounce it. Anyway, Atlantis. Thank

1:22:13

you, Ziff. And I guess it has

1:22:15

some sort of, I actually haven't watched

1:22:17

the video, but it has some sort

1:22:19

of scent stick in it. And I

1:22:21

am all here for it. If you

1:22:23

know, I've been trying to push this

1:22:26

idea of a scented thermal paste, because

1:22:28

imagine when, you know, you're doing some

1:22:30

gaming, you know, and your system starts

1:22:32

to heat up a little bit, and

1:22:34

then all of a sudden, you just

1:22:36

get this nice waft of cinnamon or

1:22:38

clove, you know, and you're just like,

1:22:41

oh, this is great. It's just making

1:22:43

my tears. Yeah, yeah. Bathwater. So I

1:22:45

would say, yes, and thank you for

1:22:47

watching the full nerd, because you obviously

1:22:49

watch this, and got that idea for

1:22:51

your GPU, probably not. But I totally

1:22:53

want to get this in. I don't

1:22:56

even know if you can buy this

1:22:58

in America, but hey, we'll be- They

1:23:00

shot the video on Ocean Beach in

1:23:02

San Francisco, clearly. Yeah, yeah, no, you

1:23:04

showed me that, uh- I showed you

1:23:06

the video of the GPU, the 90-70xT

1:23:08

that was floating in the water and

1:23:11

some cosplay lady picked it up and

1:23:13

started dancing with it. And you were

1:23:15

like, hold on, that's the beach in

1:23:17

San Francisco. Yeah, we could be there

1:23:19

in like an hour. Yeah. So yeah,

1:23:21

I guess maybe they do sell here.

1:23:23

I don't know where Steve got it,

1:23:26

how he got his hands on it.

1:23:28

You probably don't want to ask those

1:23:30

questions. Yeah, no. Either way, imagine the

1:23:32

GPU gets warm. and it's just gonna

1:23:34

it's gonna put off a nice little

1:23:36

scent come on I like nobody else

1:23:38

is on for this no come on

1:23:41

no like you're weird do you not

1:23:43

do you not burn candles in your

1:23:45

house or incense no diffusers I'm allergic

1:23:47

to everything see I call myself a

1:23:49

candle bro I like candles all the

1:23:51

time the problem is what if you

1:23:53

don't like the smell yeah like that

1:23:56

it's super objective so what if it

1:23:58

starts blowing out sending like Oh, I

1:24:00

freaking hate cinema. What are you going

1:24:02

to do? Get a Yankee candle and

1:24:04

light it up inside your case so

1:24:06

that it blasts out some turbo-cinemant or

1:24:08

something? Yeah, Boria says we need a

1:24:11

poll. We need a poll. I think.

1:24:13

Well, listen, in the future, in a

1:24:15

theoretical future. Where, you know, Yestin has

1:24:17

a whole range of Wifu cards that

1:24:19

you can pick out and you can

1:24:21

pick out the different cents. You know,

1:24:23

a little chocolate. Exactly. You know what

1:24:26

I mean? Because yes, you're right. Right

1:24:28

now it's restrictive and if you don't

1:24:30

like that scent, that kind of sucks.

1:24:32

But then again, I guess it sounds

1:24:34

like it's easy to take out. I

1:24:36

don't know. You know what my favorite

1:24:38

smell is? Activated carbon. I put I

1:24:41

put a hepa filter as an activated

1:24:43

carbon in every room. No smells! None!

1:24:45

Like a, and you wear a bunny

1:24:47

suit, it's like a, like, I wish,

1:24:49

I wish. We've been spring cleaning and

1:24:51

pulled everything out of one room so

1:24:53

far and like wall to ceiling cleaned

1:24:56

the whole thing, bleached. I live in

1:24:58

the fog zone, so we have to

1:25:00

spray bleach on the walls once a

1:25:02

year. What if it smells like bleach?

1:25:05

No, I don't want to smell like

1:25:07

sweet cheats. No, no, I want unsented.

1:25:09

Everything should be unsented. Hey, there we

1:25:11

go. Hey, each GPU. Yeah, we'll have

1:25:14

a version that also says unsented. Look,

1:25:16

here's, I'm going to go and let

1:25:18

me explain. Let's do a little role

1:25:20

play here where I'm the Best Buy

1:25:23

purchasing person and you're the person suggesting

1:25:25

that you should take up for. No,

1:25:27

I work at Best Buy. I'm buying

1:25:30

video. four video cards that are exactly

1:25:32

the same except for different stenthes come

1:25:34

out of them when you turn them

1:25:36

on. No, no, no, one of them

1:25:39

is unsented. Okay, three video cards, that's

1:25:41

still a different stent. Yeah, hey, I

1:25:43

have four GPUs, we have an unsented,

1:25:45

but we also would... What's the difference

1:25:48

in them all? Well, one of them

1:25:50

doesn't have a cent, the other three

1:25:52

has different versions of wifu cents. And

1:25:54

you want to get space on my

1:25:57

shelves for my shelves for my shelves

1:25:59

for that. We're going to charge you

1:26:01

four times the placement for that? No,

1:26:03

no, no, no. You know, if you're

1:26:06

if you're going to allocate, you know,

1:26:08

we have a limited number of shelves

1:26:10

in our store. I know you, but

1:26:13

what, you can fit what? Twelve GPUs,

1:26:15

maybe eight of those are. So you're

1:26:17

not, nine of those are unsented. And

1:26:19

you want three of those. You want

1:26:22

people to ruffle through the cards to

1:26:24

find the right smell? Yeah, it's, it's

1:26:26

clearly printed on the box. No, we're

1:26:28

going to sell the unsented ones because

1:26:31

the rest of these are for crazy

1:26:33

people. Well, but then they're going to,

1:26:35

they're not going to get the full

1:26:37

experience. That's fine. We have the smell

1:26:40

of the wifoos. Realistically, we're not going

1:26:42

to have any of these in stores

1:26:44

for years for years anyway, so, so,

1:26:46

so. Yeah. Yeah. Yeah. I'm not sure

1:26:49

if you lost me or got me

1:26:51

with wife who sensed, but you definitely

1:26:53

did one of those two things. Yeah,

1:26:56

hey, listen, tobacco, every once in a

1:26:58

while I'll see like a scent on

1:27:00

a candle that I'm just like, oh,

1:27:02

it's like burnt forest floor and I'm

1:27:05

like, oh, okay, well, I don't know

1:27:07

who wants that one, but Petuli, my

1:27:09

wife loves Petuli, I look. I accidentally

1:27:11

bought some sandalwood beard oil once. That's

1:27:14

what I used, yeah. And I was

1:27:16

like, okay, this does smell kind of

1:27:18

nice, but about five minutes and I

1:27:20

was like, no, God, no, get this

1:27:23

away from me, this is horrible. Man,

1:27:25

well, Willis put in a podcast or

1:27:27

a poll. Which choice of sent to

1:27:29

GPU would you like? Yeah, everybody's smart,

1:27:32

but you. One of them is durian.

1:27:34

12% of people. Yeah, I'm not going

1:27:36

to get on the durian train, but

1:27:39

I'm glad it would exist. That's all

1:27:41

I'm saying. Anyway, anyway, I, yeah. Blue

1:27:43

smoke, blue smoke sent to GPUs. Okay,

1:27:45

well I don't, I don't know about,

1:27:48

I don't want that. I don't know

1:27:50

about GPUs and intentionally smoke. That's probably

1:27:52

not a good, uh, and, and tasty,

1:27:54

yeah, you don't want to start getting

1:27:57

that taste game. But anyway. Yeah, you

1:27:59

got your grape. Blasting out of the

1:28:01

back clouds back clouds at the back

1:28:03

of your PC Actually well, there's a

1:28:06

I can't remember the channel on YouTube

1:28:08

But there's a lady who made it

1:28:10

a PC that will also brew Capuccino.

1:28:12

Yeah, that sounds like a great idea.

1:28:15

Who's that I can't remember that channel

1:28:17

some somebody else? Remind me with the

1:28:19

channel. Look you just need your raspberry

1:28:21

fizz blasted in there. It's everybody's you

1:28:24

know a lot of weed flavors. These

1:28:26

are your bait flavors. There's a vape

1:28:28

shop in my neighborhood. There was good

1:28:31

names. I used to drive by. I

1:28:33

would look at the signs. I would

1:28:35

look at the signs. I'm just interested.

1:28:37

I'm curious. You guys don't have a

1:28:40

sub-home vape going all the time? You

1:28:42

know, I'm ripping fat clouds, right. I

1:28:44

love those videos on YouTube where the

1:28:46

cloud rips happen. Third Forge, thank you.

1:28:49

That's the YouTube channel that has the

1:28:51

computer that also brews coffee or capturing

1:28:53

or something. Anyway, Ivanar also asks, should

1:28:55

the switch to have, wait, should switch

1:28:58

to has to have RT capabilities? Okay.

1:29:00

Yeah, I think we were just talking

1:29:02

about that. Yeah, I think it has

1:29:04

to have some sort of basic ones.

1:29:07

I don't think invidia would be open

1:29:09

to creating a chip for it without

1:29:11

RT at this point, to be honest.

1:29:15

I don't think so likely, but it

1:29:17

is so low end of the stack

1:29:19

though. I like 10 years, they have

1:29:21

to last 10 years and they're going

1:29:24

to want to sell games that can

1:29:26

run on other platforms. Like they, they're,

1:29:28

it's pure insanity if they don't do.

1:29:30

I agree with that. Like in 10

1:29:32

years, in 10 years after the PC

1:29:34

and console space has moved on to

1:29:37

ray tracing, you're going to have like,

1:29:39

in video, Nintendo will be operating in

1:29:41

like a, It will be like using

1:29:43

Russian computers in the 2000s. Wait, isn't

1:29:45

it kind of already like that though?

1:29:47

No. Like there's not a lot of

1:29:50

like ports that pan out well. Usually

1:29:52

switch games are developed for the switch.

1:29:54

That's a larger problem. Yeah. But the

1:29:56

point is, the thing that they do.

1:29:58

now where they cloud render AAA games

1:30:01

on the switch is not a long-term

1:30:03

winning strategy. I wonder how many people

1:30:05

bought those versions actually. I bought them

1:30:07

just because I was curious. I mean

1:30:09

I'm sure enough. Like if I was

1:30:11

making hitman and had to pay for

1:30:14

cloud rendering of that I would be terrified

1:30:16

because that game is weirdly open-ended and people

1:30:18

come back and play like the Paris level

1:30:20

over and over and over again and it's

1:30:22

every time they do it is just more

1:30:25

money out of your pocket. Anyway, let's

1:30:27

get to some more questions over

1:30:29

here. We have a question from

1:30:31

Master Procrastinator for any of the

1:30:34

show Master Procrastinator. So I'm building

1:30:36

and configuring two new PCs soon

1:30:38

for family members. Congratulations. One nook

1:30:41

for my brother-in-law and one budget

1:30:43

gaming PC for my nephew. What

1:30:45

are must-to-does? So I don't think

1:30:48

they're asked for buying advice.

1:30:50

I think they're saying what should

1:30:52

they do to configure them. Software

1:30:54

I have to install. stuff I

1:30:57

should configure for them recommendations. I

1:30:59

would say first off, go into

1:31:01

the Bios and enable XMP Expo,

1:31:04

whatever, you know, the, yeah, the

1:31:06

RAM kit provides, right? I would

1:31:08

say make sure it has all

1:31:10

the security features on by

1:31:12

default. Yeah, I agree. Get rid

1:31:15

of Norton if that's or

1:31:17

whatever, if it's pre- installed.

1:31:19

freaking turn on Windows Defender scheduling,

1:31:21

get rid of all the bloat where

1:31:23

like if they like steam and they're

1:31:25

not super technical, get steam and stuff

1:31:27

on there. I would rip out into

1:31:29

the crap and put the basics that

1:31:31

they need on it. Yeah, put on

1:31:33

and give them tools like, you know,

1:31:36

install the tools that will update chips

1:31:38

at drivers and stuff like that for

1:31:40

them. So either the Intel, the Intel

1:31:42

driver update or the invady app or

1:31:44

the AMD adrenaline software, I think is

1:31:46

what they call that one. Yeah. Like,

1:31:49

think about what you're

1:31:51

saying defaults are. Get rid

1:31:53

of all the crap that people

1:31:56

don't need. Do the thing, like,

1:31:58

turn off the windows. turn

1:32:00

off the Windows taskbar web search, the

1:32:02

big traffic booster feature in Windows. So

1:32:04

I actually sent a small mini PC

1:32:07

to my grandma and then I got

1:32:09

on a zoom call with her to

1:32:11

help configure kind of the last steps

1:32:13

but I did configure it beforehand, I

1:32:16

installed Windows. I ran all the updates

1:32:18

that did all those default kind of

1:32:20

settings, make sure all the drivers were

1:32:22

up to date, downloaded whatever web browser

1:32:25

she wanted, downloaded, then she wanted to

1:32:27

use Brave, no, she wanted Chrome, she

1:32:29

wanted Chrome, yeah, so. I downloaded that,

1:32:31

set that to the default. I got

1:32:33

Excel and Microsoft 360. She was like,

1:32:36

oh, I want Excel and Word for

1:32:38

sure. So, you know, we got that

1:32:40

installed. She actually, and I didn't know

1:32:42

this was a feature, but my mom

1:32:45

has a Microsoft 365 account for the

1:32:47

Microsoft office stuff, and she could add

1:32:49

her as a family member to that.

1:32:51

So we had to go through that

1:32:54

process. I had actually never been through

1:32:56

that process, and it was a little

1:32:58

hairy. because she didn't actually have like

1:33:00

a Microsoft account. So we had to

1:33:03

create a Microsoft account for her to

1:33:05

use that. But yeah, so like, it

1:33:07

was fairly straightforward to get all that

1:33:09

stuff kind of set up. Yeah, I

1:33:11

mean, she's not doing a ton with

1:33:14

it. But I wanted to make the

1:33:16

experience as simple and streamlined as it

1:33:18

could for her. So she doesn't have

1:33:20

to worry about stuff. She did text

1:33:23

me afterward. She was like, I can't

1:33:25

remember the exact phrasing, but she was

1:33:27

like, oh, hey, This thing is asking

1:33:29

me if I want to do Windows

1:33:32

backup or something like that. Yeah Windows

1:33:34

backup is the thing that they used

1:33:36

to replace the old system internals tool

1:33:38

and it just uploads all your crap

1:33:41

to one drive. Yeah. Weirdly, then suddenly

1:33:43

you run out of space on one

1:33:45

drive and they're like, hey man, you're

1:33:47

out of space on one drive. Do

1:33:49

you want to... Have you considered spying

1:33:52

some space on one drive from us?

1:33:54

Yeah. Because by default it's five gigs

1:33:56

only. Yeah. And you get more if

1:33:58

you... subscribe to live Microsoft 365 the

1:34:01

office thing but but yeah so yeah

1:34:03

she said a question do I back

1:34:05

up my PC to the Microsoft cloud

1:34:07

storage or opt out of backup and

1:34:10

I was like hey listen opt out

1:34:12

of backup for now I'll send you

1:34:14

a an external drive well we'll set

1:34:16

it up so you can give her

1:34:19

that loud SSD no no shouldn't do

1:34:21

that But yeah, so I mean she

1:34:23

but she's the most basic of basic

1:34:25

users. Wow, wow, she just wants web

1:34:27

browsing. Can't believe you call your grandma

1:34:30

basic. Yeah, no, that's that's what she

1:34:32

wants. Not wearing the cool jeans. That's

1:34:34

why you do what I do so

1:34:36

I don't get those tech support calls.

1:34:39

I got my grandma and all her

1:34:41

community on Chromebooks and I have not

1:34:43

had a call in like three years.

1:34:45

Well, but can they run word and

1:34:48

excels? Yeah, absolutely. That's that's that's good

1:34:50

enough for me. I use that for

1:34:52

all of the PC world benchmark charts

1:34:54

since you all don't let external people

1:34:57

use the dedicated clients Yeah, we have

1:34:59

Microsoft. Thanks for that. Yeah, actually We're

1:35:01

gonna be on some new IT list.

1:35:03

Oh, that's true. Yeah, maybe it's on

1:35:05

the list Please the Will Smith memorial

1:35:08

feature. There you go. I don't have

1:35:10

I don't really have X. I don't

1:35:12

have any experience with Chrome OS. I

1:35:14

should try that out. recommend that to

1:35:17

Master Procrastinator? It depends on what they

1:35:19

use, if they need to use any

1:35:21

kind of desktop. So not for gaming,

1:35:23

yeah, because the budget gaming one for

1:35:26

the nephew, yeah. That's a Windows machine.

1:35:28

But he said one nook for my

1:35:30

brother-in-law and that doesn't sound like it's

1:35:32

a gaming machine. I mean, I, so.

1:35:35

Oh, the nook is a minis forum

1:35:37

with a Verizon 5, 7640HS machine to

1:35:39

put a, um. to put a Cromo-O-S-Flex

1:35:41

on. So I've used Cromo-O-S-Flex a little

1:35:44

bit lately. It's one of the things

1:35:46

I recommended in my, hey, you know

1:35:48

Windows 10's going away at the end

1:35:50

of the year newsletter a few weeks

1:35:52

ago. Next. Content I was down. Plug

1:35:55

it, but thank you. Hey, yeah, you're

1:35:57

welcome. I appreciate that. Subscribe. And it's

1:35:59

surprisingly competent for web browsing. Like I

1:36:01

put it on like 2012 era Macbook

1:36:04

Air and it feels faster than that

1:36:06

machine has felt since it was pretty

1:36:08

much brand new because it is so

1:36:10

so light compared to a modern operating

1:36:13

system. And it took like five minutes

1:36:15

to install. I put it on a

1:36:17

thumb drive using Rufus and I was

1:36:19

good to go in like 30 minutes.

1:36:22

Logged into my Google account was right

1:36:24

there. I don't know. Like this is

1:36:26

a real computer. this rise in five

1:36:28

seventy six forty hs yeah yeah in

1:36:30

u.s. I think it said it was

1:36:33

three hundred dollars yeah so I would

1:36:35

I would consider like 16 gigs of

1:36:37

RAM is a little light for Windows

1:36:39

11 I think it's probably fine for

1:36:42

most stuff but it depends what they're

1:36:44

using if they're not if they're just

1:36:46

using stuff in the web browsers then

1:36:48

Kromos Fox is perfect Yeah, also, and

1:36:51

I appreciate this about my grandma. She

1:36:53

definitely powers down her device when she's

1:36:55

not using it. So, you know, clean,

1:36:57

clean boot every time. And also, she

1:37:00

does not load up a bunch of

1:37:02

tabs. So, I did give her 32

1:37:04

gigs, but she probably could have gotten

1:37:06

away with 16. Oh, yeah, grandma definitely

1:37:08

could have. One little practical tip just

1:37:11

from people who I've, who I know

1:37:13

who have bought new computers over the

1:37:15

last few years, coming from Windows 10,

1:37:17

moving to Windows 11. It might not

1:37:20

be applicable to your nephew because he

1:37:22

might be used to like chromoest style

1:37:24

center taskbars But I've had several people

1:37:26

call me and ask hey, how do

1:37:29

I get the windows? Start button where

1:37:31

it goes in the left. So if

1:37:33

your brothers like that Actually, I didn't

1:37:35

even ask look my grandma. I just

1:37:38

put it on the no you look

1:37:40

here's the thing. It's 2025 you all

1:37:42

need to get with the center program

1:37:44

It's she doesn't have ultra wide Look

1:37:47

it's easier to get to it's right

1:37:49

there. Just teach them to press the

1:37:52

windows key. That's the that's the real

1:37:54

power move I agree with all of

1:37:56

this but when mom and aunt and

1:37:59

everyone's like how do I move to

1:38:01

the left I just tell them how

1:38:03

to move no no you tell You

1:38:05

tell him to get with the future,

1:38:08

don't be like Adam and be an

1:38:10

old guy. It's important to keep brain

1:38:12

plasticity up by embracing change. No, I'm

1:38:15

good. Embrace change. Oh, you say you're

1:38:17

saying I should have put my grandma

1:38:19

on Linux? Yeah, but you're great. It's

1:38:22

a year Linux, man. Yeah. Hey, hey,

1:38:24

hey, grandma, your brain elasticity. I want

1:38:26

to make sure it's real malleable. Let's

1:38:28

put you on Linux. It's like we

1:38:31

always say here at PC World, always

1:38:33

be changing. Yeah. Embrace world. Always say

1:38:35

here at PC World, always be changing.

1:38:38

Yeah, look, look at how much he

1:38:40

loved, he loved. very sneaky ass is

1:38:42

V RAM holding back the RTX 50

1:38:44

series of GPUs maybe depends on the

1:38:47

game it depends on the the card

1:38:49

yes well I feel like the 50-90s

1:38:51

probably fine with 32 gigs not too

1:38:54

worried about that one yeah you know

1:38:56

but who knows maybe you're running LLLMs

1:38:58

and you're like dang I mean those

1:39:00

more look they have that giant version

1:39:03

of the of the Blackwell card the

1:39:05

96 gig one oh yeah so you

1:39:07

can run like the full-size LLLMs on

1:39:10

it who Yeah. But yeah, depends on

1:39:12

the card, depends on the game. Yeah.

1:39:14

What do you think, Brad? I'm only

1:39:16

majorly not concerned, but the only one

1:39:19

I would say that possibly for is

1:39:21

the 50-70, because it has 12 gigabytes

1:39:23

in a 80-b bus. So you're going

1:39:26

to have to play a 1440p with

1:39:28

that. The rest of them, like, while

1:39:30

you would like to see more memory,

1:39:33

if you're spending a thousand dollars on

1:39:35

the graphics card, 16 gigabytes is. enough

1:39:37

these days I would say. Yeah especially

1:39:39

for like yeah right now I think

1:39:42

that the argument is always there's the

1:39:44

outliers that would point to future performance

1:39:46

right like right now like I mean

1:39:49

something like Indiana Jones takes up can

1:39:51

take up if you're really mixing it

1:39:53

out all the V RAM and more

1:39:55

you know and it's like give me

1:39:58

more it'll lead all of it but

1:40:00

but that's the outliers. And a lot

1:40:02

of people are like, well, that outlier

1:40:05

of today is going to be the

1:40:07

norm of tomorrow. And actually, this kind

1:40:09

of loops me back real quick to

1:40:11

a discussion we had last week. Brad,

1:40:14

last week, one of the questions I

1:40:16

was having with Theo is like the

1:40:18

naming conventions of graphical settings. Because nobody

1:40:21

wants to play on low. It doesn't

1:40:23

feel good, right? And I don't know.

1:40:25

I'm always somebody who's like, oh, yeah,

1:40:27

turn it up to ultra. You just

1:40:30

default to turning everything up. And then

1:40:32

you play the game of trying to

1:40:34

figure out 14. Yeah, exactly. Then play

1:40:37

the game of trying to figure out.

1:40:39

Digital Foundry was talking about, sorry, I'm

1:40:41

Broken Record, I love Digital Foundry, their

1:40:43

recent episode of their podcast, they were

1:40:46

talking about the graphical menu options as

1:40:48

well, and they're like, what if we

1:40:50

had something that was closer to console,

1:40:53

I'm not saying we should have console

1:40:55

style, but like one of the things

1:40:57

I did love about. Horizon was that

1:41:00

they had an option that told you

1:41:02

this was the default that it was

1:41:04

on console. Like if you want a

1:41:06

console level experience, this is this is

1:41:09

the default. So you're saying if you

1:41:11

wanted to get like the $600-p.5 experience

1:41:13

on your $3,000 gaming PC, you could

1:41:16

hit a button make that possible. Well

1:41:18

at least know that that's that's like

1:41:20

the baseline, right? Yeah. Because everybody goes

1:41:22

into the... As a PC gamer, I

1:41:25

love the baseline. Well yeah. Like why

1:41:27

not? I don't think the default is

1:41:29

ultra. I think the default is somewhere

1:41:32

in the middle, right? Like it's on

1:41:34

what you call these things and saying,

1:41:36

hey, console, sweet, I know what that

1:41:38

is. I get that. Well, but I

1:41:41

also feel like everyone's like, what the

1:41:43

hell, my new GPU can't play at

1:41:45

ultra. I feel like ultra is there

1:41:48

to be aspirational anyway. Like, I don't

1:41:50

think the default is the default is

1:41:52

somewhere in the middle, right? the standard

1:41:54

experience or I do kind of, okay,

1:41:57

I do like the way that consoles

1:41:59

say it of like... Like right now,

1:42:01

usually there's like an option of like

1:42:04

balanced and performance and quality, right? Like

1:42:06

I do think there is a PC

1:42:08

version of that where it's like, hey,

1:42:10

here's what the developer would recommend is

1:42:13

like the balance. So kind of option

1:42:15

and then you scale out from there.

1:42:17

So you say, hey, when you load

1:42:20

up a game, you don't just turn

1:42:22

it up to ultra and then complain

1:42:24

that you can't hit ultra. You start

1:42:27

somewhere in the middle and yeah. In

1:42:29

the real world most developers who are doing

1:42:32

this stuff there's maybe one person at the

1:42:34

studio that understands what the options in the

1:42:36

set that you expose in the settings do

1:42:38

and Typically the work that goes Typically that

1:42:40

person is the least capable of communicating what

1:42:42

this stuff means of all the people in

1:42:45

the studio at least the places that I've

1:42:47

worked so Like we don't have an industry

1:42:49

standards body about naming settings because really what

1:42:51

you need And this is the thing I

1:42:53

pushed for on the end of Cruces was

1:42:55

actually to have like text labels and then

1:42:57

descriptions that told you what the thing does.

1:43:00

And like, hey, at very minimum it should

1:43:02

say, this is going to use more memory,

1:43:04

this is going to impact your GPU, like

1:43:06

this is going to have this is going

1:43:08

to have a major impact on frame rate,

1:43:10

or this is going to have a minor

1:43:13

impact on frame rate, stuff like that. Gears

1:43:15

Tactics is great for that. Yeah, Gears Tactics

1:43:17

had an incredible one. I played something the

1:43:19

other day that had a really good one

1:43:21

too, and I was like, oh man, this

1:43:23

is fantastic, and I meant to write it

1:43:25

down, and I did not. The problem is,

1:43:28

this is all stuff that happens at the

1:43:30

very end, right? It's like, and it's, again,

1:43:32

it's one of those things we talked about

1:43:34

last week with the guns. It's a multidisciplinary

1:43:36

thing, because you have like, you have a

1:43:38

UX, usually, it's not like, like a video

1:43:41

game control panel isn't like a CMS on

1:43:43

a website where you just you fill out

1:43:45

the headline you fill out the deck you

1:43:47

put a picture in and then it just

1:43:49

you hit the button and it goes up

1:43:51

the same every time like there's an engineer

1:43:54

and an artist and those two people are

1:43:56

working together to take the thing that the

1:43:58

art design put the text in so usually

1:44:00

you need like somebody whose time is really

1:44:02

really valuable and really really busy to check

1:44:04

in these changes so you try not to

1:44:06

have it go a lot so you don't

1:44:09

do things like write long text descriptions because

1:44:11

you don't want to then have to have

1:44:13

them copy fit those for the space that's

1:44:15

on the screen when some when somebody

1:44:17

plugs in because At the end of

1:44:19

the day, it all has to work

1:44:21

not just on your nice 4K TV,

1:44:24

but when somebody plugs their Xbox Series

1:44:26

S into a 720P TV from like

1:44:28

20 years ago, it also has to

1:44:30

work there and Microsoft will bounce it

1:44:32

if your text doesn't fit on that

1:44:34

on that page. So you do the

1:44:36

least common denominator almost always, which is

1:44:38

sucks, but that's kind of how it

1:44:40

is. Consuls, once again, ruining PC games.

1:44:42

Ah, that's the worst. Now I just

1:44:44

feel like there's room to... They should just

1:44:47

to figure this out right because like I do

1:44:49

I do think there should be like hey you

1:44:51

know what I'm sorry I keep using this example but

1:44:53

like when you go to pick a difficulty for

1:44:55

a game it's like hey here's here's what the

1:44:57

recommended setting is you can you can choose to

1:44:59

go down or you can choose to go up

1:45:02

at maximum punishment I think the same thing could

1:45:04

almost be applied to settings of like hey listen

1:45:06

this is what we recommend yeah and if you

1:45:08

want to go further that is you know that

1:45:11

is on you go for you go for it

1:45:13

But yeah, I don't know. What if,

1:45:15

what if, um, what if we just

1:45:17

made a fake super low version that

1:45:19

we call weenie mode? Well,

1:45:22

it's a potato mode. Well, actually,

1:45:24

uh, somebody in the chat was

1:45:26

like, I kind of like in

1:45:28

cyber, oh, here we go, non-flying

1:45:30

fin says, uh, I wish more

1:45:32

gain, oh, no, no, that's the

1:45:35

wrong ones. Uh, sorry. Oh, here,

1:45:37

uh, Santino Joshua, Joshua, Tori.

1:45:39

do it like cyberpunk steam deck settings

1:45:41

so it isn't too insulting because it's

1:45:44

like the steam deck setting on cyberpunk

1:45:46

is is potato mode is potato mode

1:45:48

yeah but it's like oh no I have

1:45:50

a steam deck I'll hit the steam deck

1:45:52

preset yeah it's not you know like that

1:45:54

feels better than hitting the low preset which

1:45:56

I believe the steam deck preset set is

1:45:58

pretty much the low So would you call

1:46:01

like the one that's designed to run

1:46:03

on the 1080-T-I, like the goat mode?

1:46:05

Yes, why not? Yeah. All your physics

1:46:07

support. I just look at, I look

1:46:09

at this stuff and I think, so

1:46:11

when we, when we launched the Anna

1:46:13

Cruces and early access, we had all

1:46:16

those settings and the control panels but

1:46:18

another more hooked up than anything. So

1:46:20

people would go in and change the

1:46:22

settings and be like, man, this game

1:46:24

looks great on best mode, but when

1:46:26

you're on the normal mode, it really

1:46:28

looks like crap. Dude, it's exactly the

1:46:30

same. None of this is... Like it

1:46:33

was in the patch note, like we

1:46:35

had it in the list of things

1:46:37

that we have to do still. That's

1:46:39

funny. But yeah, a lot of it

1:46:41

is perception. A lot of it is

1:46:43

perception. A lot of it is perception.

1:46:45

A lot of it is perception. And

1:46:48

like, you should just, you know, I

1:46:50

don't know, maybe settings were a mistake,

1:46:52

maybe you should just run it the

1:46:54

way the game's meant to be played.

1:46:56

Oh, yeah. Yeah, the way it's meant

1:46:58

to be played, I've heard of that.

1:47:00

Twin book. Yeah, okay. Anyway, anyway, one

1:47:02

more question, we'll get out of here

1:47:05

from the funk, mononomna. Why does Adam

1:47:07

hate Minnesota, especially when Best Buy is

1:47:09

a northern Minnesota company? Yeah, why did

1:47:11

you come out after Minnesota in that

1:47:13

build last week, or week before last?

1:47:15

I miss that. You're going to have

1:47:17

to go back and watch the stream.

1:47:19

I can't watch, it's really long. It's

1:47:22

cold. It's the accent that gets me.

1:47:24

Oh, that's right. You're against Fargo people.

1:47:26

Yeah, we're talking about Fargo. It was

1:47:28

just something about the accent. You hate

1:47:30

Francis McDormant was my understanding. No, I

1:47:32

think that accent. The accent. Also the

1:47:34

mom and almost famous and a bazillion

1:47:36

other things. Anyway, anyway, that's it for

1:47:39

questions. We're going to get out of

1:47:41

here. Check back next week. for your

1:47:43

fix of PC Talk on the folder

1:47:45

which happens to be April 1st. Welcome

1:47:47

to Earth. It all happened to be

1:47:49

in the office next week. What? That's

1:47:51

a joke. That's a joke. April fools.

1:47:53

I'm really curious. I'm really curious. I'm

1:47:56

really curious. Last week at JD... is

1:47:58

the first time I've been to GDC

1:48:00

where I met a bunch of people

1:48:02

that I've taught, spent a lot of

1:48:04

time on Zoom with in a while.

1:48:06

It's always funny to figure out how

1:48:08

tall people are, because like my assumption

1:48:10

is that people who are high in

1:48:13

the frame are tall, and people who

1:48:15

are low in the frame are short,

1:48:17

and it's not at all, it doesn't

1:48:19

align, all right, how tall, you've never

1:48:21

met Brad, how told do you think?

1:48:23

I think he's, I'm going to say

1:48:25

five. Yeah, we'll have to see. 511

1:48:27

and a half, so... 511, app, incredibly

1:48:30

specific. Very specific, okay. To listen to

1:48:32

us, we'll see, we'll see. To listen

1:48:34

to us on the Ghost, subscribe to

1:48:36

us on Apple Podcast, Spotify, YouTube, podcast,

1:48:38

these are anywhere you can point your

1:48:40

RSS feed reader to, and hopefully we're

1:48:42

there. If we're not, we will on

1:48:45

the case, he will make it happen.

1:48:47

He's the man with the plan. I

1:48:49

can get you on any podcast service.

1:48:51

Well, we have high the podcast. I'll

1:48:53

get you on the podcast service. Okay,

1:48:56

that's great. Yeah, yeah, you can hire

1:48:58

him separately. $200 an hour. No, more

1:49:00

than that for that. Anyway, if you

1:49:02

are one of those services, please leave

1:49:04

a review, a thumbs up, star rating,

1:49:06

whatever you can, because every time you

1:49:08

do, a new ray gets traced more

1:49:10

efficiently. Yeah, we ignore more rays out

1:49:12

of translucent leaves. Yeah, exactly. That's my

1:49:14

favorite thing to do. I'm not good

1:49:16

at this Yeah, never never gonna be

1:49:18

as good as Gordon at this like

1:49:20

you got to write down when somebody

1:49:22

says something stupid You got to get

1:49:24

it in here now. So you have

1:49:26

a throwback callback later. Yeah, something like

1:49:28

that anyway I want to thank everybody

1:49:30

for joining us today And definitely tune

1:49:32

in next week because yeah, it'll be

1:49:34

fun. I want to thank for joining

1:49:36

us remotely. Thank you Hey, no problem.

1:49:38

You know how we went on Deezer

1:49:40

last year? I believe it was last

1:49:42

year, right? Yeah. Yes. Yes. French music

1:49:44

streamer Deezer made half a million dollars

1:49:46

in revenue up 12% year over year.

1:49:49

Oh, all because of the full nerd.

1:49:51

You're welcome. Dang, look at that. Yeah,

1:49:53

there you go. We're making business cases.

1:49:55

Once we hit Deezer. It's just, yeah,

1:49:57

it went up. Do we have any

1:49:59

reviews over there actually? I haven't even

1:50:01

looked. I'm looking right now. Can you

1:50:03

review? I don't think you can review

1:50:05

on Deezer. Anyway, Deezers. Thank you, Will,

1:50:07

for coming and hanging out with us.

1:50:09

Hey, always a pleasure. Yeah. I'm always

1:50:11

glad to be here. You should do

1:50:13

it out of the kind of see

1:50:15

your heart. That's exactly way. getting up

1:50:17

in the morning and driving up to

1:50:19

San Francisco because I get to experience

1:50:21

the wonderfulness of downtown San Francisco on

1:50:23

twice a week. It's very good. And

1:50:25

also today you brought in a dream

1:50:27

machine. I did. I brought in the

1:50:29

2000, can I say? Yeah, I think

1:50:31

we should do a video of it.

1:50:33

This is apropos of nothing like, well.

1:50:35

I mean we're you brought it in

1:50:37

because I'm doing a working on a

1:50:39

Gordon Museum for the for the celebration

1:50:42

of life on Saturday but I think

1:50:44

a lot of those things would be

1:50:46

kind of fun to do a little

1:50:48

video on. So this was the 2004

1:50:50

one which is the one that when

1:50:52

I left maximum PC and I heard

1:50:54

Linus hates that one. Every look when

1:50:56

you search Dream Machine maximum PC Dream

1:50:58

Machine and then a year you get

1:51:00

sent to sent to the threads on

1:51:02

Anantec and the hard forum and a

1:51:04

couple of other Tom's hardware maybe places

1:51:06

that still have their message boards up

1:51:08

from then where they're absolutely ragging on

1:51:10

the dream machines because they were like

1:51:12

they were stupid we knew that they

1:51:14

were stupid we knew that they were

1:51:16

stupid we were making we just wanted

1:51:18

to make a big stupid over the

1:51:20

top PC every year and and like

1:51:22

we were aware that the thing we

1:51:24

were making was overkill it was not

1:51:26

a good value ever was never a

1:51:28

good value no it was always like

1:51:30

hey can we get something weird and

1:51:32

esoteric and and fun and jammed in

1:51:35

a PC that no one should ever

1:51:37

build or buy and People on message

1:51:39

boards famously not humorous on the un-humorous

1:51:41

people or unserious people Just stay off

1:51:43

those message words, but so I was

1:51:45

gonna say I talked to Jeff about

1:51:47

this last week when I saw I'm

1:51:49

at GEC Craft Computing Jeff friend of

1:51:51

the show and I I didn't like

1:51:53

my experience as an editor at maximum

1:51:55

PC back then was just that everybody

1:51:57

was always angry at us and yelling

1:51:59

at us all the time right and

1:52:01

and when I come back now and

1:52:03

I go to like GDC or go

1:52:05

to events in the space and talk

1:52:07

to people who grew up reading maximum

1:52:09

PC like oh my god we loved

1:52:11

you. I was like I had no

1:52:13

idea like we had no I, Gordon,

1:52:15

Gordon and I talked about this up

1:52:17

for years because like. We didn't realize

1:52:19

that people actually liked the magazine. We

1:52:21

thought everyone was just pissed off at

1:52:23

us all the time. Because that's all

1:52:25

you would get. Because that's all we

1:52:28

would get is the negative feedback over

1:52:30

and over and over again for years

1:52:32

on end. It kind of breaks you

1:52:34

in important ways. They'll keep buying the

1:52:36

magazines. Yeah, well the magazine. Like there

1:52:38

was a threat on an Antec on

1:52:40

one of the dream machines I was

1:52:42

looking up to help find something for

1:52:44

Adam that was like. Man this is

1:52:46

this rag is terrible. This is just

1:52:48

an absolute piece of but it's only

1:52:50

12 bucks. I'm gonna keep getting it

1:52:52

And you're like well there you go.

1:52:54

That's that was the best possible feedback.

1:52:56

We could have gotten back then. So

1:52:58

you could have got a subscription of

1:53:00

Max and PC or Two lottas. Yeah,

1:53:02

yeah, two lottas. Anyway, longest outro ever.

1:53:04

Yeah, sorry. I also want to thank

1:53:06

the verticals and horizontals runner Willis Lie,

1:53:08

who's going to take us out here.

1:53:10

Thanks everybody. All right, thank you, Adam.

1:53:12

Thank you everyone for tuning in and

1:53:14

hanging out with us. I'm going to

1:53:16

go into potato mode, and that means

1:53:18

lunch. We'll see. Call back the potato.

1:53:21

Yeah, see. He's a really pretty good

1:53:23

pro. Yeah.

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