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0:00
This episode of the full nerd
0:02
is sponsored by Envideo G4s. Envideo
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And if you're a gamer, the
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can see this tech come to life.
0:34
In this episode of the full
0:37
nerd, we talk about some PC
0:39
World News. Direct X getting an
0:41
update. and SteamOS on the way.
0:44
And welcome everyone
0:46
to episode 341.
0:48
That is way
0:50
too many episodes
0:53
of the full
0:55
nerd podcast. PC
0:57
World's premiere podcast
0:59
for the the
1:02
most nuanced hot
1:04
takes on the
1:07
internet. I am your fill and
1:09
host Adam Patrick Murray, but I'm
1:11
not alone. On this episode, I
1:13
am joined by the head honcho
1:15
of PC World himself, Brad Charkas.
1:18
How's it going guys? It feels like
1:20
it's been a while since I've been
1:22
on here. Yeah, why you've been denying
1:25
us your presence? Because you guys
1:27
are setting up these last minute, you
1:29
know, things from GDC in the Invidia
1:31
booth like a day or two beforehand.
1:34
Come out, man. Yeah, you could have
1:36
just dropped everything. Yeah, you don't have
1:38
anything going on, right? Hop on
1:40
a plane? It's like seven hours, it's
1:43
fine. Well, you're also hearing the subtle
1:45
sounds of one, Will Smith. I don't
1:47
think anyone's ever called me subtle before.
1:50
Thank you. That's the nicest thing anybody's
1:52
ever said. You're just as subtle as
1:54
those Cadbury mini eggs over there. Now
1:56
I'm offended. You know who else is
1:58
going to get offended? is Willislie controlling
2:01
verticals and horizontals. Hello, Willis. Hello, hello
2:03
everyone. Happy Tuesday. Why would you say
2:05
that? I'm not offended. I'm chill. Well,
2:07
did you try those mini eggs? I
2:10
have not. All right, well. Oh, I
2:12
gave him, I gave him some. I
2:14
know, yeah, you gave him something. He
2:16
denied you. You guys know, I'm wearing
2:19
a business line right now. Oh, yes,
2:21
I totally forgot about that. No worries.
2:23
It has restricted me from snacking a
2:25
lot, which is, it gets, it's a
2:27
good control quality control. I need to
2:30
do that too. Then, yeah. Don't take
2:32
candy from the strange man, that's the
2:34
real lesson here. Yeah. I can, hey,
2:36
I can guarantee you, this candy, this
2:39
candy, I did not. Yeah, moving on
2:41
up exactly. Yeah. Real classy joint we
2:43
have here. Yeah, speaking of classy joints,
2:45
I have a photo. So coming up
2:47
this Saturday is the Gordon Mong celebration
2:50
of life. We're getting together a bunch
2:52
of fine industry folks and family and
2:54
friends and getting together and and celebrating
2:56
Gordon's life. Having a soree. Yeah, it's
2:59
going to be a good time. I'm
3:01
excited. Going through the... The stacks of
3:03
photos and hardware and stuff, I was
3:05
talking with one Josh Norm from Maximum
3:08
PC. Uh-huh. Uh-huh. Who was Josh? Josh
3:10
was the reviews editor for a long
3:12
time, among other things. And the host
3:14
of the, no, no BS podcast for
3:16
a bit. Maybe after, maybe that might
3:19
even after I left. Okay, yeah. Yeah.
3:21
Uh, anyway, he had a, he shared
3:23
a smug mug album with me. Yeah,
3:25
Josh has a noted pet photographer too.
3:28
Like he's done, he's done cool stuff
3:30
going and like has like gone, been
3:32
invited to like sloth sanctuaries and stuff
3:34
to take pictures of sloths. Hopefully not
3:37
pandas because Gordon hated pant. We know,
3:39
like Gordon, we know, Gordon thinks about
3:41
pandas, we don't need to get into
3:43
that. But anyway, he had this photo,
3:45
specifically of Gordon. in the lab testing
3:48
and I don't remember what he's testing
3:50
but he had a lot of hard
3:52
drives hooked up for audio listeners Gordon
3:54
has a lot of hair yeah compared
3:57
to when I knew him he's looking
3:59
quite young and wearing the same pair
4:01
of Levi's he wore the entire time
4:03
I knew was this like a lab
4:06
desk yes so this is a this
4:08
is a shot of the lab and
4:10
this is I think in the 150
4:12
North Hill drive office in in in
4:14
Brisbane which film fans will know it
4:17
as the place where the bad guys
4:19
crashed and burned to death on Construction
4:21
equipment at the end of the car
4:23
chase and bullet. Oh! The famous car
4:26
chase and bullet ended in the parking
4:28
lot of this building that was being
4:30
built. That's funny. But yeah, so... I
4:32
can imagine Gordon really liked that piece
4:34
of history. it was a he absolutely
4:37
loved it like we we literally went
4:39
to like one of us somebody went
4:41
to a film screening and we watched
4:43
it and they came down the car
4:46
chase comes down Guadalupe Canyon Road which
4:48
is like a windy four lane very
4:50
low traffic road that a lot of
4:52
people do racing on and they were
4:55
like Oh my god, this ends in
4:57
our office! And so anyway, um... Well,
4:59
it almost kind of looks like a
5:01
car crash here on the testing bench.
5:03
So these are like wire metal frame,
5:06
like L rack frames that you'd buy,
5:08
like you'd buy for utility shelves in
5:10
your garage or something. We had eight
5:12
or ten of them. They were like
5:15
three feet deep and like nine feet
5:17
tall, usually with three racks, right? Oh,
5:19
and I see the frame going up
5:21
the wall. Oh, so it had another
5:24
frame over here too. It had yeah,
5:26
it was it was like eight feet
5:28
long seven feet long something like that
5:30
Nice, and they were great. They were
5:32
great. They were great. They were great
5:35
for working on because you could adjust
5:37
them to be the height that you
5:39
wanted Oh, dang we should get that
5:41
but both you're the ones you have
5:44
are much fancier. Like these were the
5:46
these were the these were the the
5:48
JV low budge version But so this
5:50
it looks like he's installing XP That
5:53
seems right. Windows XP install on the
5:55
monitor there. This would have been in
5:57
like 2000, sometime between 2002 or late
5:59
2001 and maybe 2005, I think it's
6:01
when we moved out of that office.
6:04
So this could be like those, that
6:06
net cell raid card, that weird net
6:08
cell raid card that XFX made for
6:10
a little bit. It could just be
6:13
him testing something random though. Also in
6:15
the background, the people on Discord notice
6:17
this blue pillar thing. Yeah, so that's
6:19
an external radiator for the, I think
6:22
Zalman probably made, that you ran hoses,
6:24
you ran hoses out of the back
6:26
of your PC, and this was before
6:28
anybody had reliable quick connects. So you
6:30
just, you had the hoses connected into
6:33
your reservoir inside the PC, and then
6:35
you'd, anytime you wanted to move the
6:37
PC, you had to drag this 40
6:39
pound rate aluminum radiator filled with water
6:42
and the hoses at the same time.
6:44
It was a little impractical, but it
6:46
was very cool. What was cool back
6:48
in those days is you could like
6:50
drill a hole in your wall and
6:53
put those big heat sinks and stuff
6:55
on the other side of the wall
6:57
and then your office never got hot.
6:59
Yeah. That's a lightest text type detectives
7:02
video right there ever heard of one.
7:04
Yeah. Oh man. My favorite thing about
7:06
this picture is that his his desk
7:08
looks the exact same in 2001, 2005,
7:11
whatever you said as it did right
7:13
until now. This is actually pretty clean
7:15
for his bench if this is the
7:17
bench. Like I can't tell exactly where
7:19
this was in the lab. I don't
7:22
think this is the one that was
7:24
his actual bench. Because he had one
7:26
that was like a storage area for
7:28
hoarding purposes. And then he also had,
7:31
there was a floater bench that was
7:33
also Gordon's bench that was like where
7:35
he did his actual work usually as
7:37
I recall. If there was a, if
7:40
there was a flat surface that didn't
7:42
have something on it, you know Gordon
7:44
probably went over and. and put some
7:46
stuff on it. Anyway, also I'm noticing
7:48
that little desk fan he has there,
7:51
this little white desk fan. Yeah. Those
7:53
might actually, that might actually be the
7:55
one we have on our table here
7:57
because he had a bunch of those.
8:00
he would always use for CPU testing.
8:02
So he would have his test bench,
8:04
which was essentially just like a, he'd
8:06
take off all the side panels, everything
8:09
that you could, and so just essentially
8:11
an open air bench. He would tape
8:13
the AIO to the top of the
8:15
bench with literally just duct tape. And
8:17
then he would put one of these
8:20
coolers, or one of these fans pointed
8:22
right at the motherboard to make sure
8:24
the VRMs had fresh air. Yep. Yeah,
8:26
anyway, I love it. It's been fun
8:29
to go through all these photos. You
8:31
can bring them down now. Do you
8:33
have the other one, the one of
8:35
the desk? No, I didn't. Maybe we
8:37
could show it next week or something.
8:40
But yeah, going through the photos has
8:42
been fun because, yeah, it's... This is
8:44
definitely a look into the time before
8:46
I knew him, obviously, but also, you
8:49
know, seeing old photos of you, old
8:51
photos of our boss, John. I didn't
8:53
find out till today. I was today
8:55
years old when I found out that
8:58
Will was one of those guys who
9:00
goes around the office without shoes on.
9:02
Nobody wore shoes back then. Look, it
9:04
was a sandal decade, man. Everybody was
9:06
wearing sand. It was Birkenstocks all the
9:09
way down. I mean, look, I get
9:11
it. I get if it's your own
9:13
household will, but office? Really? Look, look,
9:15
what they were paying us at Future
9:18
back in the day. Tell me you
9:20
live in San Francisco without telling me
9:22
you live in San Francisco. Look, I
9:24
would never have, like now San Francisco,
9:27
I would never walk around without shoes
9:29
on. Front of the show Liquidar says
9:31
back in those days, shoes hadn't been
9:33
invented yet. Yeah, we didn't have shame.
9:35
How did we, how, look, what they
9:38
were paying us at future back in
9:40
the day combined, like how would we
9:42
afford shoes? There are, but I can't
9:44
imagine Gordon going without shoes. Gordon, Gordon
9:47
wore, I, Gordon would wear normal shoes
9:49
and wear boots or something and he'd
9:51
switch to those Adidas slides. He always
9:53
had those around. Okay. And he would
9:56
wear those with like white tube socks
9:58
around and we would all give him
10:00
grief about it. But he also would
10:02
be walking around in the lab barefoot
10:04
all the time. It was. everybody almost
10:07
I think John Catherine was a sandal
10:09
person John was a was a 100%
10:11
shoes person because he has dignity and
10:13
bride and he's stylish less so back
10:16
then but but almost everybody well okay
10:18
John Gordon and I were probably the
10:20
no shoes people when I think about
10:22
it maybe the interns all right well
10:25
yeah this is yeah friend of the
10:27
show as a zib says yeah always
10:29
be Flynn stoning that's what we say
10:31
it right here yeah that is that
10:33
is madness anyway so we were talking
10:36
about wiki feet you know That's the
10:38
only time I've ever seen a picture
10:40
of my feet right there. Oh, don't
10:42
tell, no, no, no! No, here we
10:45
go. I have photo, it's going somewhere,
10:47
anyway. You don't want a wiki feed
10:49
account on your permanent record, that's all
10:51
I'm saying. Anyway, we're here to talk
10:53
about PC hardware, so we should get
10:56
to it. Before we do, let's switch
10:58
over to our first new segment, which
11:00
happens to be about us. I'm actually
11:02
really glad that Brad is here. because
11:05
it is about PC World, it's about
11:07
full nerd. Our company, Foundry, for those
11:09
of you you don't know, has actually
11:11
been purchased by another entity. Not even
11:14
that, like we used to, IDG was
11:16
our parent company and we had two
11:18
sub companies kind of under IDC and
11:20
Foundry, essentially Foundry has been split off
11:22
and sold to another company. I mean,
11:25
we don't need to go to the
11:27
details of it. But I guess my
11:29
first question is, Brad, what does this
11:31
mean for PC World? What does this
11:34
mean for the full nerd? What does
11:36
this mean for the mission? Hopefully it
11:38
means more resources, more opportunity to keep
11:40
driving forward. Like, the cool thing about
11:43
this purchase is they're buying us for
11:45
our media business. Like Adam just said
11:47
like half the company before was the
11:49
IDC analyst, half the company was us,
11:51
Mac World. tech advisor, you know, CEO,
11:54
CEO, Cio, all that stuff, computer world.
11:56
And this company... bought us for us.
11:58
So the very next day after they
12:00
also bought Tech Crunch, which is huge
12:03
in BC and startup news. So, you
12:05
know, they're acquiring some heavy hitters. Hopefully
12:07
it means good stuff for us going
12:09
forward. For the day to day right
12:12
now, I don't think there's going to
12:14
be any significant changes. Hopefully now that
12:16
the sale is done. We've been kind
12:18
of in stasis for a couple of
12:20
months waiting for this to get done.
12:23
Hopefully we can, you know. put the
12:25
gap the foot on the gas pedal
12:27
and get moving with some ambitions we
12:29
have room room yeah and for those
12:32
you might remember are the previous owner
12:34
of IDG was Blackstone VC company and
12:36
then this new the new owner of
12:38
Foundry is a regent for those who
12:40
were asking so we we've become a
12:43
sister Sister companies with the yeah, so
12:45
they what are they on they they
12:47
own military times they own Cheddar news
12:49
They own the wonder brog sunset magazine
12:52
Super cuts well used to have super
12:54
cuts used to use to have super
12:56
cuts used to have super men So
12:58
and then yeah tech crunch Yahoo sold
13:01
off tech crunch so tech crunches is
13:03
technically our or sister company as well.
13:05
So yeah, I'm looking at their portfolio
13:07
right now. So there's game pro TV.
13:09
Well, I mean, that's ours. That's part
13:12
of it. Yeah, technically ours. Yeah, that's
13:14
right. We can say pro tip without
13:16
being sued. There you go. But I
13:18
will say just me personally, I'm excited.
13:21
If anything. And who knows? I mean,
13:23
you know, features always change. Of course,
13:25
we know we're in the media business,
13:27
you know, things can change on a
13:30
dime. But I will say, if I
13:32
feel like if if if anybody would
13:34
have went to our previous owner Blackstone
13:36
and asked, hey, do you know what
13:38
a PC world is? Do you know
13:41
we have a podcast called the full
13:43
nerd? They'd be like, you're just making
13:45
up work. I actually got to meet
13:47
the CEO of Regent. He was in
13:50
the office last week. He came over
13:52
and not only did he love video,
13:54
podcast, and all that kind of stuff,
13:56
super cool guy. He looked at our
13:59
library that we have that has all
14:01
the issues of PC World, Mac World,
14:03
and he's like, man, I used to
14:05
subscribe to Mac World and PC World,
14:07
you know, back when we used to
14:10
do the physical print edition. So, if
14:12
anything, just for... for a CEO of
14:14
a large company like that to just
14:16
even know we existed just feels like
14:19
oh wait you see me are you
14:21
calling him a huge nerd is that
14:23
what I just heard I don't know
14:25
if I'd call him a nerd okay
14:28
but he he definitely loves he loves
14:30
media he loves the brands like he
14:32
bought us because he loves what we
14:34
do so you know that that that
14:36
that feels good to yeah to be
14:39
seen like that so You know, thank
14:41
you to them. I'm glad we were
14:43
around but it felt like we were
14:45
just like kind of glombed onto the
14:48
IDC half of it Yeah, I'm actually
14:50
super punk for this having been through
14:52
these kinds of things in the past
14:54
you don't want to be the one
14:56
the and we also got such and
14:59
such and such with the purchase Yeah,
15:01
that's not that's not the place you
15:03
want to be yeah, so and and
15:05
yes friend of the show Coffee makes
15:08
a good point that Blackstone is like
15:10
a hundred billion dollar corporation so you
15:12
know I don't I didn't expect them
15:14
to know who we were but either
15:17
way it's a different it's definitely a
15:19
different and then yeah Liquid are yeah
15:21
just so you know GamePro TV yes
15:23
because GamePro we actually do own the
15:25
rights to GamePro magazine it used to
15:28
be produced by us but it is
15:30
now a dormant property so Even after
15:32
GamePro went dormant, I think they used
15:34
to make special ones just for E3,
15:37
right? Using the GamePro brand? We'd have
15:39
to ask Luis, I don't know, specifically.
15:41
Yeah, they did one off for E3.
15:43
Oh, really? Okay. Yeah, so Future did
15:46
that too, different years, like, but GamePro,
15:48
often, often the magazines would make special,
15:50
like you make... a special run of
15:52
a CES edition that was a different,
15:54
either a different set of ads or
15:57
like a slightly condensed editorial. So it
15:59
would be like 25 pages or 30
16:01
pages or something instead of the 100,
16:03
100, 200 pages, whatever. And also, I
16:06
mean, one of the things, so they
16:08
own Sunset Magazine, so they still have
16:10
at least that brand, they might have
16:12
other brands that print, do actual print
16:15
magazines. And he had asked me when
16:17
he saw our library here, he was
16:19
like, oh, do you guys have this
16:21
digitized digitized and it. And it's one
16:23
of those things that we've been wanting
16:26
to do actually for a while is
16:28
digitize our big catalog of PC world
16:30
and Mac world specifically and he was
16:32
like oh I'll put you in touch
16:35
with our guy so we can you
16:37
know digitize it get it up get
16:39
it up on the the internet to
16:41
share like yeah super cool so I
16:43
mean the way we were doing it
16:46
where I would pick out one article
16:48
a month was a little slow yeah
16:50
yeah so we got to digitize that
16:52
history that's definitely super important yeah anyway
16:55
I guess Yeah, so I mean, nothing
16:57
else really to say. People were talking
16:59
about it in Discord. I know people
17:01
were worried, but me, you know, I'm
17:04
a general, generally a positive person anyway,
17:06
so like I definitely see this as
17:08
like a potentially really good thing. But
17:10
Brad, that's why I want to get
17:12
your take to see, you know, I
17:15
feel like you're more even Keel. I've
17:17
been through several rounds of acquisitions at
17:19
this point. This is the most optimistic
17:21
I've been walking into one of them.
17:24
So I'm pumped for it. Nice. I
17:26
dig it. I dig it. Good stuff.
17:28
It's always good when they want you
17:30
and not. And like I said, like,
17:33
that's the good sign is where they're
17:35
like, hey, we wanted this business, not,
17:37
hey, we got this other business and
17:39
you got dumped in with them. Yeah.
17:41
Yeah. Yeah. So maybe I'll start a
17:44
sunset magazine about, or a sunset podcast.
17:46
Yeah. I don't know if sunset has
17:48
a podcast, but you know. Yeah. The
17:50
full sunset. The full sunset. But it's
17:53
like a lifestyle. I don't even know
17:55
if I've read it. It's like a
17:57
lifestyle. It's a lifestyle. It's a kind
17:59
of thing to get off and get
18:02
in doctor's office. and stuff like that,
18:04
but it's like a lifestyle. It's like
18:06
a West Coast living magazine. Brad's not
18:08
allowed to read it. He's off the
18:10
list. Oh, it's West Coast living specifically.
18:13
I'm going to be there next week
18:15
and have to do something like that.
18:17
That's funny. Anyway, yeah, I guess that's
18:19
it for that news. Breaking news. Do
18:22
you hear it here at first? Now
18:24
let's get over to some serious news.
18:26
Yes. Moving over to direct X.
18:28
Ray tracing. Like a protocol under
18:30
direct text. DXR? Yes, thank you. 1.2?
18:32
1.2? 1.2 was talked about at GDC
18:35
last week. We were there. You were
18:37
there. Game developer conference, yes. I guess
18:39
real quick. Did you have a good time
18:41
at GDC? GDC's always great. I know you talked about
18:43
a little bit over on the tech pod. Yeah, we talked about
18:45
on the tech pod. I went, I went down, let's see, after
18:48
we did the the podcast last week, I went down and spent
18:50
some time at the alt-controlled GD, you were with me. Yeah, I
18:52
went back again later and played some of the games. Yeah, I
18:54
didn't play anything. But we saw, like, we talked about the tech
18:56
pot a lot, I don't, I won't repeat, because I know people
18:58
listen to both podcast, because I know people listen to both podcast,
19:00
but, but, but, you mean, but, like, like, like, like, like, like,
19:02
like, like, like, like, like, like, like, like, like, like, like, like,
19:04
like, like, like, like, like, like, like, like, like, like, like, like,
19:07
like, like, like, like, like, like, like,
19:09
like, like, like, like, like, like, It's
19:11
mostly student projects where people make games
19:13
that use custom or weird controllers to
19:15
play them. It had a cat butt one.
19:17
Yeah, so there was one a
19:19
game called How to Pet Your
19:21
Cat. Which is not the right
19:23
way to pet your cat, but
19:25
you just sit there and slap
19:27
it. It was an enormous cat,
19:29
but it was like four feet
19:31
across. Giantormous is what I'd call
19:33
it. Like each bun was bigger
19:35
than a cat. I don't know
19:37
if cats usually have buns, but
19:39
people were wailing on that. There
19:41
was a pirate game where you
19:43
had to aim the cannons on
19:45
the ship by working a seesaw, which
19:48
was about a dystopian... Office situation where
19:50
like they budget cut the toilets out
19:52
and all that was left was one
19:54
portalet down the street a little bit
19:57
So you had to raise the chair
19:59
one was sitting at an office chair
20:01
and they were using office chairs as
20:03
the controller so like you you shimmied
20:06
right and left on the spinney chair
20:08
to like get it going and then
20:10
you'd bang the hand the armrests up
20:12
and down to bounce or lean and
20:15
it was like you had the race
20:17
was always like you versus your co-worker
20:19
to see who could get into the
20:21
portal at first because you didn't want
20:24
to go second. So it was definitely
20:26
it's too. You don't want to go
20:28
on that one. There was another. Oh
20:30
yeah, the original Bork calculus came out
20:33
the early days of tech demos when
20:35
you go to things and just every
20:37
wildest crazy thing you could imagine and
20:39
I love it. Oh yeah, well, and
20:41
it's it's the the cool thing about
20:44
it is. Like all of this exists
20:46
because of stuff that spun off of
20:48
phones, right? Like, like, uh, Arduino's, which
20:50
were the kind of early microcontrollers that
20:53
that made it easy to turn C
20:55
code into either sensor input or some
20:57
sort of actuation with a motor or
20:59
whatever, or light, whatever sound. were made
21:02
this kind of stuff go from being
21:04
like something you had to have like
21:06
really kind of complicated electronics degrees for
21:08
to just can you write a basic
21:11
C sketch and and upload it to
21:13
an Arduino and know what kind of
21:15
sensors and stuff to use for the
21:17
different for the different inputs you need.
21:19
And it's really fun like like the
21:22
there was a chroma corp which I
21:24
think we watched some people play for
21:26
a minute Adam. Oh yeah like the
21:28
corporate booth. It was like severance they
21:31
were making a severance game about stealing
21:33
color from the world. and had a
21:35
bunch of like bespoke controls and and
21:37
like there was there were even really
21:40
screens in most of the workstations so
21:42
you sit down with like five people
21:44
and you had to do certain tasks
21:46
and like one person would be yelling
21:49
at everybody about what the thing the
21:51
things they should do kind of like
21:53
a space team or something like that
21:55
it was a lot of fun. Well
21:57
what was the overall so you did
22:00
you go to some panels did you
22:02
go to a lot of like my
22:04
GDC these days is a lot of
22:06
sitting in network meeting rooms and talking
22:09
to people about about the business of
22:11
making games. The business. Well, and I
22:13
feel like we had a good episode
22:15
last week with Theo. Yeah. from Goosebite,
22:18
the game The Signal, go wish list
22:20
and follow over there, PC gamers, West
22:22
Finland, stop by, that was a good
22:24
time, chatting with him, just talking about
22:27
the state of the game industry, I
22:29
thought it was a good chat, but
22:31
yeah, we're here specifically on this episode
22:33
to talk about an update to DirectX.
22:35
So, apart from this news. uh... which
22:38
i do want to get into i
22:40
guess the the first the first thing
22:42
i i guess i'm curious about because
22:44
as as a layman as somebody who
22:47
doesn't understand the stuff i always thought
22:49
the direct x was one of those
22:51
things that like it comes out with
22:53
the spec kind of like pc i
22:56
seven just came out with a new
22:58
spec or whatever you know to say
23:00
hey here's the spec everyone should start
23:02
building this and that's what we do
23:05
you know and there's usually point numbers
23:07
there was to 9 and 10 and
23:09
then 12 some some reason we skipped
23:11
11 Is that not just we had
23:13
a direct X 11? Did we? Oh,
23:16
yeah Are we missed 10? That's what
23:18
we did 10 to. Yeah, well, X
23:20
11 was was wildly popular for a
23:22
really long time. DX 10 as well.
23:25
I think X 10 started in like
23:27
2008. Maybe it was a long time
23:29
ago now. Well, but it's it's one
23:31
of those things where I guess Is
23:34
it still that way? Are they like?
23:36
you know either hardware companies or software
23:38
companies need to start working towards or
23:40
I guess I don't fully understand the
23:43
relationship with direct X. So the standards
23:45
making is always it's it's standards making
23:47
is wild is the is the answer
23:49
to your question because because in the
23:51
old days the way this would work
23:54
is Somebody would come up with a
23:56
new standard and then they'd submit it
23:58
to this the SIG for that standard
24:00
and then those they would just for
24:03
hardware for hardware and they would just
24:05
say okay that's going to be Rev
24:07
3.1 of whatever standard it is so
24:09
like that's how PCX like Intel basically
24:12
came in and said hey We have
24:14
this idea for this thing called PCI
24:16
Express. It's going to be serial. You're
24:18
going to be able to, you know,
24:21
it's going to go faster over time.
24:23
It's going to be really good. We're
24:25
not going to have to keep changing
24:27
the connectors every three years. And then
24:29
they submitted to the, was that the
24:32
PCI SIG still, I guess? Or was
24:34
there, did they make a new SIG?
24:36
Yeah. And then AMD and everybody else
24:38
gave input to that. But basically the
24:41
early reps of those specs of those
24:43
specs were. are the thing that the
24:45
first person submits, right? And then there's
24:47
iteration over time and other companies come
24:50
in, but it's almost always driven by
24:52
the companies first. And then they get
24:54
their, like, whoever gets their spec to
24:56
be the standard is often the winner.
24:59
And when this doesn't happen, you have
25:01
things like HDPD and Blu-ray splitting off,
25:03
where Hitachi was like, oh, hell no,
25:05
we're not gonna let Sony own this
25:07
again. That's a disaster. And they. paired
25:10
up with Microsoft and Tashiba and we're
25:12
like, look, we got this. And then
25:14
they did not got this in fact.
25:16
So, and it is direct X in
25:19
that consortium equivalent to PCI SIG on
25:21
the hardware side. So direct X is
25:23
a, Microsoft stuff is a little weirder
25:25
because Microsoft is a whole, is a
25:28
solitary entity, whereas the SIGs are typically
25:30
formed by members from a bunch of
25:32
different companies. So like on the PCI
25:34
SIG at this point, it's probably Intel
25:37
and AMD. and AMI, the bios manufacturers
25:39
and all like, it's a wide Qualcomm,
25:41
in video, all these companies. Microsoft is
25:43
Microsoft and they just do what they
25:45
want at the end of the day.
25:48
And they have a lot of power
25:50
because of the Xbox to drive that
25:52
is the answer because often what chips
25:54
on the Xbox ends up being the
25:57
thing that's real. Wait, so, so I
25:59
guess, like, digging into these details, are
26:01
they couching this, is this DXR 1.2
26:03
update? meant to both satiate like console
26:06
and PC This will be the thing
26:08
that people can use on consoles. Now,
26:10
whether AMD hardware that ships on the
26:12
next-gen consoles supports it or not, there
26:15
may be a direct X 1.3 that's
26:17
that hardware. This is to give a
26:19
DX platform for stuff that in video
26:21
wanted to be more cross-platform and not
26:23
part of their CUTA stack, like the
26:26
tensor core stuff is. Okay, well, let's
26:28
dig into it then, Brad, because you,
26:30
did you write the article over on
26:32
PC World? No marked it actually. Oh
26:35
marked it. Okay. Okay. Yeah. So there's
26:37
a link down the description if you
26:39
if you want to follow along for
26:41
the the update stuff. But Brad just
26:44
give us give us a high level.
26:46
What is this? Why did they make
26:48
this? What does this update entail? High
26:50
level. It's basically what Will just said.
26:53
This is basically standardizing a couple of
26:55
features that have already been in invidia
26:57
RTX GPUs since the 40 series. So
26:59
both of these are already you know,
27:01
the hardware is in there, they're working
27:04
in invidia graphics. The idea is that
27:06
Intel and AMD also, and developers obviously,
27:08
also have these capabilities. There's a, and
27:10
they had Qualcomm on that list as
27:13
well, like, Qualcomm, like, anybody who works
27:15
with PC graphics or Xbox graphics is
27:17
going to be interested in this, is
27:19
part of this talk. But basically there's
27:22
two major features to look at. One
27:24
is opacity micromaps. What that basically does
27:26
is, so when you're, both of these
27:28
deal with ray tracing, obviously, we're talking
27:31
about DXR. So what this does is
27:33
when you have fine detailed things like
27:35
hair or fences or foliage or the
27:37
examples that have been thrown around online
27:39
all the time because they're the best
27:42
ones. This gives it a
27:44
way to measure how transparent or opaque
27:46
Hearts of that are so like picture
27:49
a leaf like in the middle of
27:51
that leaf Is going to be opaque
27:53
like the ray is going to hit
27:56
there and stop where the stems are
27:58
and stuff like that right? Yeah, yeah,
28:00
when you get out closer to the edge,
28:02
obviously, when you're at the edge of the
28:05
leaf, the race should go right past
28:07
it because it's going to the background,
28:09
it's going to the light, whatever. Parts
28:11
of that leaf that are closer to
28:13
the edge might not quite be opaque,
28:15
might not quite be fully
28:17
transparent. This basically lets developers put
28:19
stuff in there so that the
28:21
GPUs can use those obesity measures
28:24
to figure out before it gets to
28:26
the shaders to the shaders to the
28:28
shaders. The shaders have to
28:31
do calculations to continue
28:33
the ray tracing if it's not fully
28:35
opaque. So what this basically does
28:37
is if the center of that
28:39
thing is opaque, the ray hits it,
28:42
stop work, send it to the
28:44
shader or continue. If the ray keeps
28:46
going, it's a transparent
28:48
area, it keeps going, you don't
28:50
have to worry about that.
28:52
It's that middle area this
28:55
is really addressing, like how
28:57
transparent is this. That's when they
28:59
can send it to the shaders and
29:01
the shaders can do its work
29:03
to figure out exactly how to render
29:05
it, which is pretty computationally expensive.
29:07
And so this is a way
29:09
to get rid of that expense
29:12
at either extreme. So, so, and the
29:14
idea is that like when you
29:16
have a lot of transparent, translucent
29:18
rather objects like leaves, you
29:20
don't need, you don't need precise
29:22
ray bounces through them because you're
29:25
gonna, the translucency is a, is
29:27
an imperfect. Like you don't need perfect
29:29
representation of the light in there. So you
29:31
can save a lot of calculation by saying,
29:33
hey, this one hits, once this hits a
29:35
leaf, you don't have to calculate rays off
29:37
this anymore. And that's a, like, it doesn't
29:40
matter so much for like, ears, like if
29:42
you think about how ears transmit, if you're
29:44
standing behind a bright light, you see through
29:46
the ears, there's not that many ears, it
29:48
turns out in video games, but there's a. butt
29:50
load of leaves and there's a lot of like
29:52
each strand of hair stuff like that makes a
29:54
big difference. And it wouldn't matter so much in
29:57
something like cyberpunk let's say where it's all hard
29:59
surfaces and reflexive. of stuff and stuff like
30:01
that. It would matter a lot
30:03
in a game like, say, Stalker,
30:05
where you're full of the forest.
30:07
Oh, yeah. Or Alan Wake, too,
30:09
where near in the forest scenes.
30:11
Yeah, or the remedy was. Yeah.
30:13
Remedy was the developer who was
30:15
helping Microsoft show this at GDC.
30:17
So that's it. Oh, really? Oh,
30:19
okay. Yeah, like it's interesting because
30:21
like one of the things about
30:23
the early wave of Raytraced games
30:25
is that they don't have a
30:27
lot of foliage. There are a
30:29
lot of hard areas. There are
30:31
a lot of like wet pavement
30:33
and glass and shiny metal. Like
30:35
control, yeah. And watch dogs legion
30:37
and all of these games. And
30:39
you see like the stuff that's
30:41
happening with the with the with
30:43
the with the direct X with
30:45
the mega geometry geometry stuff. Geometry
30:47
stuff. Geometry stuff. that is in
30:49
Allen Wake now and and things
30:51
like that are all serving to
30:53
make doing high foliage areas more
30:55
possible which is exciting. So and
30:57
the and the idea is that
30:59
building that into direct X is
31:02
something that the hardware manufacturers could
31:04
then spec towards that sorry yeah
31:06
but it also means that the
31:08
developers only have to write one
31:10
code path so so this is
31:12
the benefit of having so the
31:14
difference between say Like invidious path,
31:16
invidious renderer, which they often will
31:18
have a relationship with Remedy or
31:20
with Machine Games or with Studio
31:22
Project Red to integrate their specific
31:24
vendor-only technology into the game, now
31:26
there's a non-vender specific platform a
31:28
path for this through the DXR
31:30
1.2. But this doesn't mean developers
31:32
and hardware manufacturers need to spec
31:34
towards this It's just like hey
31:36
everyone should be doing this because
31:38
this is this would help Well
31:40
it means that if you want
31:42
to support these kinds of features
31:44
like if you want to have
31:46
a ray-traced game with a lot
31:48
of foliage like Indiana Jones in
31:50
the jungle levels, right? Which has
31:52
a enormous performance set right now
31:54
You can use instead of using
31:56
invidious proprietary stuff that only works
31:58
on invidious So the thing that
32:00
I think a lot of people
32:02
don't understand is there is there
32:04
a good example of this being
32:06
done in the past that we
32:08
could also every time there was
32:10
a new feature that was added
32:12
to direct access has happened. Oh
32:14
yeah. So the the the thing
32:16
that I think a lot of
32:18
people don't understand is that in
32:20
the old days like up until
32:22
DX10 really right there was. Like
32:24
in order to, like the video
32:26
card pipelines were mostly fixed function,
32:28
which means that each pixel went
32:30
through the pipeline in essentially the
32:32
same way. And there may be
32:34
like little shader programs that could
32:36
manipulate some of them here or
32:38
there, some vertex here and there.
32:40
But for the most part, it
32:42
was just straight raster based pipeline.
32:44
Now everything is so, like since
32:46
DX10, but really since DX12, the
32:48
reason we don't see, the reason
32:50
like. So in the DX8 timeline
32:52
people would come out and say
32:54
look we can do god rays
32:56
now and that god ray thing
32:58
was because there was specific software
33:00
specific hardware on the card that
33:02
would let them calculate how to
33:04
draw rays that were partially obstructed
33:06
and stuff like that we don't
33:08
do that anymore because now we
33:10
just have general purpose compute on
33:12
the GPU that developers can choose
33:14
to use however they want they
33:17
can use it for ray tracing
33:19
they can do it for volumetric
33:21
smoke they can do it for
33:23
dynamic lighting whatever they want it's
33:25
all it's all possible it's just
33:27
now we're like accelerating accelerating accelerating
33:29
edge cases that we find like
33:31
this like hey you don't have
33:33
to do full ray tracing calculations
33:35
on a light after it hits
33:37
something that's translucent. Hmm so this
33:39
is a good thing is a
33:41
good thing this is yeah okay
33:43
yeah any time you see a
33:45
new direct X direct x ray
33:47
tracing piece or anything like that
33:49
it's generally a good thing yeah
33:51
as there I guess it has
33:53
has there been a direct X
33:55
feature that was in or you
33:57
know implemented as part of a
33:59
spec that then no one ended
34:01
up using yeah there's a ton
34:03
of those okay so it could
34:05
go either way yeah direct storage
34:07
hey oh yeah direct storage yeah
34:09
I mean actually that's not fair
34:11
there's a bunch of direct storage
34:13
games just nobody cares because It
34:15
turns out PCI-5 S-S-S-T's, even PC-I-4
34:17
S-S-S-T's, even PC-I-4, S-S-T's, or fast.
34:19
Yeah, okay. That's funny. Yeah, it's
34:21
good for the Xbox, doesn't work
34:23
so on the PC. Another major
34:25
feature is called Shader execution reordering,
34:27
is am I saying that right?
34:29
Yeah, when GPUs are processing scenes,
34:31
like they... group the shaders into
34:33
groups and then those groups all
34:35
do whatever tasks they're supposed to
34:37
do back when it was pure
34:39
rasterization it was easier now that
34:41
ray tracing you know all these
34:43
different features especially path tracing are
34:45
involved it's wildly more complicated so
34:47
picture like a race bunch of
34:49
race shoot out hit a ball
34:51
depending where it hits that ball
34:53
it shoots in different directions and
34:55
hits like the rug on the
34:57
floor it's the wood wall behind
34:59
you, goes up and hits something
35:01
else. Typically, that would all get
35:03
put into the same group that
35:05
was originally casting off those rays
35:07
and it would have to do
35:09
all those different processes and then
35:11
kind of figure it all out
35:13
in the end. It's not efficient.
35:15
What Shader execution reordering does is
35:17
it works behind the scenes so
35:19
that like when it goes off
35:21
and it shoots those rays and
35:23
some go and hit the rug,
35:25
it changes it groups
35:28
together the shaders differently so that
35:30
this particular group is all working
35:32
on one task this other group
35:34
is working on another task this
35:36
other group is working on another
35:38
task again this has been in
35:40
our TX 40 series already and
35:42
it actually makes a huge difference
35:44
like you can see a bunch
35:47
if you go back and look
35:49
at the 40 series especially in
35:51
cyberpunk takes advantage of it's a
35:53
big difference it just makes ray
35:55
tracing run much more efficiently which
35:57
can help you know, frame rates
35:59
and performance. Typically, There is a
36:01
bit of an overhead, but it's
36:03
usually small, at least on these
36:05
invidia chips. So it makes up
36:07
the overhead and what it's gaining
36:09
and performance for ray tracing here.
36:12
But the idea is basically like,
36:14
you've got a bunch of workers
36:16
working in a factory rather than
36:18
having one guy. Unzipped the box,
36:20
take everything out, run it over,
36:22
put it on a shelf, take
36:24
the stuff, put it on another
36:26
shelf. You're like, okay, you three
36:28
guys, you're running the shipping department,
36:30
you three guys, you're, you're the
36:32
packaging department, so on so forth.
36:35
That's basically what this is. It's
36:37
all, it's all to keep the
36:39
GPU for like bits and pieces
36:41
of the GPU working all the
36:43
time, right? Not some sitting idle
36:45
and some waiting for other bits.
36:47
in video RTX GPUs for two
36:49
generations now. There's a fantastic site
36:51
called Chips and Cheese. Folks who
36:53
follow us probably know in Cuttrus,
36:55
he does a lot of work
36:58
with them. They actually, two years
37:00
ago when this first came out,
37:02
did a really good deep dive.
37:04
If you're interested in the technical
37:06
bits about how the GPU actually
37:08
works, Chips and Cheese did a
37:10
thing called Shader Execution Reordering. And
37:12
it's well worth the read if
37:14
you're interested in the deep dive
37:16
and how this work. Now the
37:18
idea is, you know, Intel and
37:20
A&D can also speak towards us
37:23
if they desire. And Qualcomm. And
37:25
Qualcomm. Sorry. I don't know. It
37:27
was on the list. It was
37:29
on the press release. Yeah. Is
37:31
Qualcomm still using power old power
37:33
VR tile rendering? GPUs? I'm not
37:35
sure off the top of my
37:37
head. Yeah. We'd have to call
37:39
Mark on that one. Anyway, okay.
37:41
And they talked about this at
37:43
GDC because obviously this is a
37:46
developer thing, but can we gleam
37:48
anything in the future? Like, how
37:50
soon are we going to see
37:52
the fruits of this? labor is
37:54
this like a hint towards next-gen
37:56
consoles like can we extrapolate anything
37:58
from this I would hold my
38:00
breath okay nice big nice deep
38:02
they are helpful features though next
38:04
and consoles are years off we'll
38:06
see like this could be kind
38:08
of point like these are the
38:11
kinds of things we'd like to
38:13
see in the next-gen consoles but
38:15
I agree with we'll see what
38:17
happens shader execution reordering in particular
38:19
We've already seen it work and
38:21
it's great. So it would be
38:23
great if other vendors got in
38:25
on it too, not just in
38:27
video. Opacity mini maps. I don't
38:29
think we've seen too many examples
38:31
of that in the real world
38:34
yet. So TVD. Okay. Okay. Interesting.
38:36
Well, yeah, I mean, out of
38:38
all the GDC stuff, you know,
38:40
that was one of the one
38:42
that stood out. I thought that
38:44
was pretty good. The the invidia
38:46
neural shader talk was was was
38:48
good. Was interesting. But like it's
38:50
Super technical and is like a
38:52
hey, this is this is a
38:54
few years in the future for
38:57
every like like if you're if
38:59
you're starting now you might apply
39:01
the neural materials rather not neural
39:03
shaders. Yeah And then the the
39:05
Yeah, that was pretty much it.
39:07
They had a couple cool demos.
39:09
We talked about them last week.
39:11
Cool. Yeah. Good stuff. Any anything
39:13
else on this topic for move
39:15
on? We're just a things like
39:17
this are good to see as
39:19
well said standards are always good.
39:22
gives developers one thing to shoot
39:24
for. In these, like especially Shader
39:26
execution reordering, they work. So again,
39:28
it'd be great if that, you
39:30
know, picks subtraction because a video
39:32
already sure can work. It would
39:34
involve restructuring on Intel and AMD's
39:36
part. I don't know if they've
39:38
announced much about supporting this, but
39:40
I'm sure they will. They were
39:42
also on the release. It's, I
39:45
mean, the thing that's, the reason
39:47
it's good, just to be clear,
39:49
is Right now, if you're, if
39:51
you're CD Project Red and you
39:53
have every developer in Eastern Europe
39:55
working on your game, like it's
39:57
possible to make a path, a
39:59
pipeline for PlayStation. and Xbox and
40:01
AMD and Intel and invidia-specific cards.
40:03
But if you're a smaller indie
40:05
dev and you want to support ray
40:07
tracing, you also have to support a
40:10
non-ray tracing path, right? Because there's not
40:12
enough ray tracing cards in the market
40:14
if you want to sell enough copies
40:16
of your game that you actually make
40:18
money. So you're like looking at like
40:21
eight renderers to support both, you know,
40:23
two, both modern consoles, the switch,
40:25
PC ray tracing, non-PC ray tracing,
40:27
and invidious specific features. So if
40:29
this means that all of the
40:31
PC graphics cards and the Xbox
40:33
can be one render pipeline, that's
40:36
a ton less work for your, for
40:38
your, for the, who are probably the
40:40
busiest programmers at your studio. And
40:42
that's a good thing, right? Like
40:44
that's an important, that's a really
40:46
good change. So then between that
40:48
and the stuff like the, the,
40:50
the AI up sampling being built
40:52
into direct X, which they announced
40:54
ages ago now, like, like, like.
40:56
there's way fewer split pipelines. But
40:59
you know, it's less of a
41:01
choose your own adventure. And it's
41:03
like, okay, we're gonna support PlayStation,
41:05
we're gonna support direct X, which is
41:07
all the PC and Xbox, and we're
41:09
gonna support switch, and we're gonna
41:11
support switch, and you don't have
41:14
to do 50 different versions of the
41:16
render, which is really nice. I heard
41:18
the Xbox was called the Xbox, because
41:20
it was supposed to be the direct
41:22
Xbox. That's what Alex St John told
41:24
me. Yeah. that to me, gentlemen. Do
41:26
you have clarity now? Do you understand
41:28
what's going on? No, I still don't
41:30
know how to make games, but at
41:32
least the episode last week was we
41:34
did get some good feedback on people.
41:36
We were like, oh, it's it's fun
41:38
to hear how games were made. So
41:40
I think it's good to follow up
41:42
on this stuff. For anybody who didn't
41:44
listen to it at the time, it's worth going
41:46
back to. and the million ways that
41:48
you can step on. Like when you
41:50
start breaking a game, you're basically just
41:53
laying out infinite rakes in front of
41:55
you. And whether you step on, some
41:57
of them or all of them is
41:59
the only choice. It's like, you know,
42:01
there's nobody's gonna miss all of them.
42:03
I like it, I like it. All
42:05
right, well, we're getting a, let's move
42:08
over to the next topic, which is
42:10
near and dear to my heart, which
42:12
is SteamOS. But before we do that,
42:14
I do want to take a minute
42:17
to thank our sponsor and Vidia G4s
42:19
for sponsoring this episode. I will say
42:21
that. They are obviously sponsoring this. They
42:23
sponsored the episode last week. RTX remix
42:26
is out. That's the big thing. They
42:28
want people to know that if you're
42:30
a moderator, you can go in and
42:32
remaster some games. Use their tools to
42:35
help make things. Snazier looking. It's surprisingly
42:37
easy to use. Yeah, the actual tool
42:39
itself. If you have a DX9 game,
42:41
you can download it. You run the
42:44
DX9 game, you like inject some business,
42:46
and then next thing you know, you're
42:48
like, you can go in and change
42:50
textures. You can make, like, if you
42:53
wanted an all black version of Mira's
42:55
Edge, you can make that happen. Like,
42:57
they're there for that. Ten E-E-T-I, I
42:59
tell you. That's your best second GP
43:02
slot. Anyway, so yeah, RTX remix is
43:04
out. There's actually a video over on
43:06
PC World. I should link it in
43:08
the description. I did a video kind
43:11
of having one of the invidious reps
43:13
walk me through the new RTX, sorry,
43:15
Half-Life 2 RTX game, or mod that
43:17
you can get on steam right now.
43:20
It's free. You just go down to
43:22
steam and download it. You have to
43:24
own Half-Life. to be able to play
43:26
it, but it doesn't change anything about
43:29
the actual gameplay. It's just essentially adding
43:31
things like past trace lighting, upresing the
43:33
assets in some places actually adding new
43:35
assets. Really good talk over there. He
43:38
also showed how to enable the developer
43:40
options to turn things on and off
43:42
and kind of. look how things are
43:44
working in the back end which is
43:47
pretty cool. I loved I loved the
43:49
part where you opened up the Dev
43:51
console and you like and he was
43:53
like okay here's if you don't know
43:56
what some sort of scattering is here's
43:58
what some sort of scattering is here's
44:00
what some sort of scattering is here's
44:02
an example of how it works when
44:05
you're shining light through like a character's
44:07
ears right yeah it's really neat so
44:09
I feel like if I would have
44:11
downloaded this on my own I would
44:14
not have wanted to touch those developer
44:16
options. But yeah, like, so that was
44:18
when I when I attacked that video,
44:20
I was like, oh, actually, I really
44:23
want to. Can you explain this to
44:25
me on video so that other people
44:27
who might not be comfortable going into
44:29
the developer options can also do it
44:32
themselves? So I think that was fun.
44:34
And then the second half of the
44:36
video, I sat down with one of
44:38
the lead developers at Orby fold Studios,
44:41
who is a team of like 150ish
44:43
modters from across the world who put
44:45
this project together. Really cool guys somebody
44:47
in the comments of that video said
44:50
that he looked like an RTX on
44:52
version of me Which I thought was
44:54
kind of funny Yeah really nice guy,
44:56
but you know I asked him a
44:59
lot of questions about like like how
45:01
do you sit down and say oh?
45:03
Well, I know what half-life too looked
45:05
like, you know 20 years ago. How
45:08
could I make it look? better or
45:10
you know like what was their original
45:12
vision how do we make it look
45:14
better because that's it's daunting right yeah
45:17
I mean you're taking one of the
45:19
best games of all to like the
45:21
most highly regarded PC games of all
45:23
time and saying I think we make
45:26
this better yeah but there's a long
45:28
history of that right and it's a
45:30
passion project like yeah all these people
45:32
really love half-life too you know they're
45:35
they're they're sitting down trying to like
45:37
like make something that's really cool looking
45:39
I forgot when they start when did
45:41
they start the project two years ago
45:44
I think is what he mentioned yeah
45:46
working on it so and so far
45:48
I think they've just done Raven home
45:50
and and the Nova prospect right that's
45:53
what's in the demo right now and
45:55
I did try to ask him like
45:57
hey when is the whole game coming
45:59
out they they said the only thing
46:02
he would tell me is before how
46:04
Half-Life 3, which is probably pretty easy
46:06
of a cell. He said that there
46:08
are plenty of the other team or
46:11
working on other parts, but for this
46:13
demo, they wanted to have Raven Home
46:15
be like the kind of showcase for
46:17
lighting and then the Nova Prospect area
46:20
to kind of be the actual like,
46:22
you know, having it all in gameplay
46:24
action kind of scenario. So anyway, a
46:26
good interview over there. You should go
46:29
watch this. Yeah. Yeah I just I
46:31
had nothing to do with it I
46:33
do watch every video that we put
46:35
up on the site and then if
46:38
they're oh I'm sorry 99% of videos
46:40
I'm like hey Mike Mike Crider the
46:42
guy who was on here a couple
46:44
weeks ago I'm like hey man can
46:47
you write an article about this and
46:49
get the video in there so people
46:51
on the site know about it too
46:53
we don't always do sponsored videos and
46:56
that video was sponsored by invidia but
46:58
that video was so cool I watched
47:00
it watched it and then did his
47:03
article he said the exact same thing
47:05
like this is a super cool video
47:07
yeah so like I totally recommend going
47:09
to watch that you're even remotely interested
47:12
in the technology I sat there and
47:14
watched Adam record it when he was
47:16
talking denial and then I watched it
47:18
when it came yeah you were like
47:21
wow uh Alex is the one who
47:23
edited it and he edited all those
47:25
F bombs out yeah actually I will
47:27
say real quick just Yeah, aprope of
47:30
nothing. Behind me, like we were taking
47:32
a while to film it, because you
47:34
know, it's a lot to film. John,
47:36
what is his name, from Digital Foundry,
47:39
John... Linnerman? Yeah, he was like behind
47:41
me waiting for his turn in the
47:43
demo, and I turned around and I
47:45
was like, oh man, wow, I should
47:48
not be holding a digital found. Better
47:50
ask smart questions. Yeah, yeah, yeah. No,
47:52
John was an awesome dude, good times,
47:54
but... Yeah, no, it's fun project. RTX
47:57
remix. I'm not a modern myself. I
47:59
actually, to be honest, like I don't
48:01
like downloading mods or like installing mods.
48:03
I'm kind of like a bare bones
48:06
kind of person. But that's why I
48:08
like this RTX. or this Half-Life 2
48:10
RTX remix demo because you literally just
48:12
go to steam and you download that
48:15
version of the game and you play
48:17
it. Like you're not having to go
48:19
in and like add any files into
48:21
folders or anything like that. So that's
48:24
easy. It's in terms of somebody like
48:26
me. Like that was somebody like me.
48:28
Like that was okay. And and and
48:30
just Lewis Law friend of the show
48:33
Lewis Law says I still haven't played
48:35
any half play games. I'm going to
48:37
go and tell you. Half Life Life
48:39
Two is still incredible. Oh yeah. The
48:42
physics is janky by modern standards, but
48:44
this was the first time we saw
48:46
physics in a game, right? It was
48:48
the first time we had like any
48:51
kind of deterministic physics that would work
48:53
in a way that you could make
48:55
it part of the gameplay. It was
48:57
really fun. So yeah. Had soft or
49:00
befold studios. Thank you to Invidia for
49:02
sponsoring this episode. Yeah, go download Half-Life
49:04
2 RTX remix free on steam or
49:06
go over to... the link in the
49:09
description if you want to download. I
49:11
think you have to only half-life to
49:13
to get it for free. Yes. Yeah.
49:15
You have to have half-life too, but
49:18
that's like $2. Yeah. So anyway. But
49:20
now let's move on to SteamOS because
49:22
I think this is something super interesting.
49:24
So Valve has been talking about. having
49:27
a version of steam OS that can
49:29
be just downloaded by anybody. And steam
49:31
OS is specifically what people would recognize
49:33
as being on the steam deck right
49:36
now. So that means you get all
49:38
that sweet sweet arch Linux goodness? The
49:40
year of Linux? None of that Fedora
49:42
nonsense. Yeah. It's the year of Linux
49:45
and this just actually we joke around
49:47
about it a lot but I actually
49:49
think this this could be a huge
49:51
thing. for us PC gamers, which is
49:54
really cool. Linux is going to be
49:56
the big deal in 2025? You've taken
49:58
my prediction? Yeah. Well, I see. I
50:00
can't remember where we predicted it, but
50:03
somewhere. Somewhere on the internet. You're a
50:05
Linux baby. Anyway, too bad a lane
50:07
is nice. here she could bring up
50:09
her Linux talk again. Yeah, she loves.
50:12
She's a big fan. Huge fan of
50:14
Linux. Yeah, number one. Anyway, she has
50:16
a penguin tattoo is my understanding. Uh-oh.
50:18
So, so I've been using Bizite on
50:21
my ROG-ALI-X. For those you don't know,
50:23
it's, it's essentially the Steam-O-S, you know,
50:25
back-end. Well, front-end, actually. Yeah, whatever. a
50:27
non-steamedek handheld and essentially having feature parody
50:30
in a lot of ways and
50:32
actually in some things that it
50:34
kind of expands on it. Anyway,
50:36
ever since CES I had a
50:38
chat with Pierre Lou, who works
50:41
at Valve about SteamOS and the
50:43
big news there was that the
50:45
Nova Legion go S. was going
50:47
to have two versions, a Windows version,
50:49
which is already out, and I have
50:52
one. And then the SteamOS version, which
50:54
is coming out soon, pre-orders, pre-orders are
50:56
up on Best Buy right now, and
50:58
supposedly it's going to be, you know,
51:01
launching fairly soon, and supposedly there's a
51:03
big update to the beta branch of
51:05
SteamOS that is kind of allowing some
51:08
of these features to be had, so
51:10
a friend of the show Kerry, the
51:12
Fox. Had a video over on his
51:15
YouTube channel this weekend about him
51:17
taking, that's steam OS and
51:19
installing it on, oh crap I can't
51:21
remember what he installed it on, original
51:23
ROG Allah, yeah, yeah, and then ETA
51:25
Prime had a video as well doing
51:28
the same exact thing, so right now
51:30
you have to jump through some hoops
51:32
to get it to install on the
51:35
non steam deck, but it's close, the
51:37
groundwork is there. And I think we're
51:39
handle controllers and stuff like like
51:41
you have to remap a bunch
51:43
of controllers like you do on
51:45
those who's one it depends Okay,
51:48
because I can't remember the one
51:50
that ETA prime used it might
51:52
have been the the Lenovo Legion go
51:54
S to or go S There was some
51:56
buttons that aren't mapped like I know
51:58
Kerry had the the the RGL ally
52:00
X, the extra buttons that they had
52:03
there were not mapped to anything specifically,
52:05
so you couldn't really bring up the
52:07
overlay. Right now the TDP controls were
52:09
capped. at 15 watt. Oh, which I
52:11
mean, but the RGLA X with the
52:14
X1 extreme, you know, you can go
52:16
higher. So it's not fully implemented. I,
52:18
for a half a second, I was
52:20
like, oh, do I want to go
52:23
do this? And I'm like, nah, actually,
52:25
nah, it's still not publicly released yet,
52:27
but it is, it is close. You
52:29
don't, you don't want to, look, beta
52:32
Linux is a different level of beta
52:34
than your custom too. Yeah. And I
52:36
think what this is going to allow
52:38
is essentially steam deck-like experiences on devices
52:40
that have more beefier hardware, right? I
52:43
mean, the steam deck is awesome, and
52:45
you can still get a lot of
52:47
mileage out of it, but I also
52:49
don't think the steam deck too is
52:52
anywhere near around the corner. I think
52:54
what they're doing is working on SteamOS,
52:56
saying, hey, now we're partnering with other
52:58
companies to allow it to be downloaded
53:01
natively. or even just come out of
53:03
the box natively on these other devices
53:05
to get that experience over there and
53:07
to say, hey, you know what, well,
53:09
we got the steam deck over here,
53:12
which is a good price for performance
53:14
option. But if you want something more
53:16
and you're willing to spend some more,
53:18
then come check out our partners over
53:21
here. I'm excited about it. I'm excited
53:23
to this coming out for a while.
53:25
Back when SteamOS first came out with
53:27
the steam machines, I was one of
53:30
those crazy people who downloaded it to
53:32
an extra desktop and was playing around
53:34
and stuff. It was not polished. But
53:36
this should be a lot more polished.
53:38
I'm looking forward to it, especially what
53:41
it means for those handhelds, because like
53:43
the Legion GoS, we did a review
53:45
of it and our reviewers, like, you
53:47
know, it's very ergonomic. It feels great.
53:50
The chip's a little underpowered, but why
53:52
is it cost seven hundred and thirty
53:54
bucks? you know, not very competitive with
53:56
a lot of the competition. By having
53:59
Steam-O-S on it, you can void the
54:01
Windows license. And that's going to be,
54:03
I think, 499, 599 for the Legiongo-S.
54:05
Well, there's going to be two flavors,
54:07
one with the Rison Z2 Go chip,
54:10
which is about a 6800U, kind of
54:12
equivalent. I can't remember the radion, the
54:14
680M, maybe, what that radion is. And
54:16
then there's going to be a Z1
54:19
extreme, which is essentially a Z2. version,
54:21
but anyway, a little confusing on that.
54:23
But yeah, so it'll be much more
54:25
affordable without Windows. So that alone will
54:28
be good, because all these higher end
54:30
devices coming out now, I'll run Windows.
54:32
And to me, you know, price is
54:34
very key for these kinds of devices
54:36
and having Steam OS, which is running
54:39
wonderfully these days, available as an option,
54:41
like I would opt for that over
54:43
Windows on a handheld. I don't really
54:45
like. I have much more limited experience
54:48
than y'all, but I really don't like
54:50
Windows on handhelds. So, uh, no, it's
54:52
bad for this. I'm okay with it.
54:54
Like, yeah, I, it's bad I'm able
54:57
to get around it. Just get on
54:59
board that it's bad team. I mean,
55:01
but either way, like, having something that
55:03
has steam OS out of the box
55:05
or at least the ability to like
55:08
dual boot out of the box. Yeah,
55:10
yeah, but yeah, but yeah. But yeah,
55:12
I, I'm. Like look this is this
55:14
is the dream. I think I think
55:17
there's two interesting things that are happening
55:19
here because Bizzai has kind of taken
55:21
this spot right as a de facto
55:23
yeah as the de facto choice and
55:26
it seems like they're kind of starting
55:28
to shift into hey what if you
55:30
have a more general purpose PC that
55:32
you want to run games on and
55:34
on Linux I know the latest version
55:37
started supporting secure boot and hold disk
55:39
encryption and the kind of stuff that
55:41
you want if you have like a
55:43
Linux laptop rather than just a Linux
55:46
gaming gaming box. Oh interesting. So, so
55:48
they're like, like I think, because one
55:50
of the first questions I had is,
55:52
oh, what does this mean for Bizzite?
55:55
Because Bizzite is, is. like, you know,
55:57
it's not taking over the world, but
55:59
it's a big deal in people who
56:01
play games and people who run Linux
56:03
space. Because it makes all the proton
56:06
stuff easy. You can, if you have
56:08
the right graphics drivers, you can run
56:10
the full, you know, 10-foot UI for
56:12
the steam steam deck on it. And
56:15
they built pre-configured versions for most of
56:17
the popular handhelds, which was really clever.
56:19
I think if the steam OS stuff
56:21
comes out with... Like you know they're
56:24
going to support the stuff that's sold
56:26
a lot, right? You know that you're
56:28
going to have rogue ally and rogue
56:30
ally X and stuff like that. The
56:32
question I have is are they going
56:35
to support a billion INEO boxes? Are
56:37
they going to support like like the
56:39
first version of MSI claw, which uses
56:41
a different chipset and is arrow lake
56:44
instead of a media lake, like a
56:46
meteor, like the new one is lunar
56:48
like the first one was immediately, right,
56:50
yeah. So yeah, like I'm interested to
56:53
see where that split is. Regardless, it's
56:55
good. It's good that there's more choices.
56:57
It's good that valve is actively supporting
56:59
this because it's great. for OEMs, like
57:01
if I'm an OEM who's been having
57:04
to compete with Valve and also paying
57:06
the Microsoft tax, I'm thrilled at this
57:08
news, right? Because this means that they,
57:10
like to Brad's point, they can shave
57:13
off whatever they're paying for their Windows
57:15
license and at the same time give
57:17
users a better experience. That's a double
57:19
win as far as I'm concerned. Yeah.
57:22
Yeah. And I definitely think. Like for
57:24
the people who might want Windows I
57:26
know Robert Lawrence talks about anti cheat
57:28
You know there are some games that
57:30
still don't run natively on on Steam
57:33
OS like some of that work I
57:35
think is getting done on developers and
57:37
but but hey Oh, oh, you know,
57:39
oh, you know, you know, you can
57:42
just dual boot Windows on it and
57:44
then you're the one who has to
57:46
bring the license key So it's not
57:48
on them anymore. Yeah, which is nice
57:51
well and and and and so the
57:53
anti sheet In most cases, the anti-sheet
57:55
is a choice to not support the
57:57
smaller platform at this point. Right. Or
57:59
in the case of Fortnite, it's I
58:02
think Valve and Epic, or Tim Epic
58:04
and Gabe Valve, or having a beef
58:06
about the percentage of every sale that
58:08
goes to Valve versus game developers on
58:11
Steam versus Epic Store. And as a
58:13
result, they're not going to support, like,
58:15
because the version of anti-sheet they use
58:17
for a game like Portnite is available
58:20
in Linux on other games. It's just,
58:22
Valve, Epic choosing not to enable it
58:24
for, for, for, for Linux gamers. their
58:26
predominantly steam deck purchasers. Well, and I
58:28
think we're talking about this for the
58:31
nerds that are big in the handhelds,
58:33
which theoretically is a pretty small audience,
58:35
which some people were asking, oh, Rainsey
58:37
asked, did Microsoft ever actually change anything
58:40
in Windows to make it more handheld
58:42
friendly, like they said they would? There
58:44
has been some rumblings of like, like,
58:46
somebody saw in a, in some sort
58:49
of video that accidentally leaked that Windows
58:51
had steam... some sort of hook into
58:53
steam in the Xbox app so that
58:55
you could like have your your games
58:57
in there I don't know like I
59:00
think Microsoft is going to be doing
59:02
something but I also don't think the
59:04
market is big enough that they're going
59:06
to do like a whole different version
59:09
of Windows for handhelds. Brad you had
59:11
something to add on that? I'm shocked
59:13
they're taking so long to do all
59:15
this stuff like they've been cut super
59:18
flat-footed. Like one of the news that
59:20
came out this week was they're finally
59:22
adding a new virtual keyboard and Xbox
59:24
style. So you can use the Xbox
59:26
controller and it's just as easy as
59:29
using that with your Xbox, which is
59:31
something that should have quickly had easily
59:33
happened two years ago. Yeah. Well, but
59:35
I also feel, I mean, listen, like
59:38
when you're Microsoft and you have to
59:40
worry about Windows across, you know. millions
59:42
and billions of devices around the world
59:44
and then there's a bunch of handheld
59:47
nerds over in the corner being like,
59:49
come on, why aren't you giving me
59:51
something? They're like, dude, we've got other
59:53
bigger stuff to deal with. Like, I
59:55
don't know. Gaming is one of the
59:58
remaining like bastions for Windows. species I
1:00:00
would have been fighting this to the
1:00:02
nail personally yeah well yeah well who
1:00:04
knows maybe maybe they did see that
1:00:07
they were caught flat-footed and but it's
1:00:09
taking way too long to like you
1:00:11
know turn that ship so you know
1:00:13
maybe there's a big ship yeah either
1:00:16
way either way the other thing that I
1:00:18
wonder is that even though steam OS
1:00:20
is going to be a really good
1:00:22
thing for handhelds like man when that
1:00:24
official release comes out I am going to
1:00:27
go ahead and install it on my home
1:00:29
theater PC, or not my home theater,
1:00:31
like my, the one I used to just
1:00:33
game on my TV. So have a big
1:00:35
invaded GPU in it, right? It does, yeah.
1:00:38
Well, yeah, we'll see how that goes, but...
1:00:40
I mean, there's bazaar builds that the individual
1:00:42
jepus are working well on, apparently, so... Well,
1:00:44
but I mean, like, either way, like, I
1:00:46
think that's a use case case that I'm
1:00:49
very curious to see that I'm very curious
1:00:51
to see, companies will start releasing like this
1:00:53
gaming tablet I have from Aesus here or
1:00:55
you know like a gaming laptop or a
1:00:57
set top box or like somebody who just
1:01:00
has a PC essentially just gaming on it
1:01:02
maybe they have a Mac book or something
1:01:04
and then the game on the PC I
1:01:06
don't know but like I like I do
1:01:08
wonder how much adoption uptick will be over
1:01:11
there as well because it's not
1:01:13
just handhelds like theoretically other other
1:01:15
versions of the PC can take
1:01:17
advantage of this. My strong hope is
1:01:19
that this support rolls out sooner
1:01:22
than later and include desktop builds
1:01:24
if they could have this available
1:01:26
before Windows 10 goes end of
1:01:28
life in October That would be
1:01:30
its moment. I think I mean right
1:01:32
yes, but also arch is not the
1:01:35
OS that I would put Windows normal
1:01:37
Windows users on to start because they
1:01:39
were just gaming if they're just booting
1:01:42
straight into the 10-foot interface sure if
1:01:44
you want to use it for other
1:01:46
stuff it's like Arch will let you
1:01:48
make mistakes that will cause you
1:01:50
real pain if you're using your
1:01:53
computer for actual stuff Yeah, no,
1:01:55
I didn't get by as long as you
1:01:57
keep it simple like yeah, Libray office, you
1:01:59
know fire Fox you can get chrome
1:02:01
for Linux like you can you can
1:02:03
get by. You can get edge. You
1:02:06
can put edge on there. No thank
1:02:08
you. That just feels like computer would.
1:02:10
Look you just know you man you
1:02:13
gotta get that you gotta get all
1:02:15
those good you get the being you
1:02:17
get the co-pilot on being it's fantastic
1:02:19
everything you want. So Elena's not here
1:02:22
but here you know here's a pitch
1:02:24
for her yeah maybe that's her her
1:02:26
thing is is that when Windows 10
1:02:28
officially ends support she has to start
1:02:31
using. steam OS is her daily driver.
1:02:33
I'm just kidding. No, but I like
1:02:35
I do think there are enough people
1:02:38
who just use a PC just for
1:02:40
gaming that it might be way easier
1:02:42
to just deal with steam OS and
1:02:44
have like because right now. Yes, and
1:02:47
the pain is felt on the handhelds
1:02:49
as well. You got to update Windows.
1:02:51
You got to go to the Microsoft
1:02:54
store, update over there. A lot of
1:02:56
time, you know, either Lenovo or Aces
1:02:58
or whoever has another app that you
1:03:00
got to download firmware updates over there.
1:03:03
And then some sort of overlay kind
1:03:05
of thing. SteamOS would simplify that to
1:03:07
be like, hey, you know, you download
1:03:10
and update your games here. You, you
1:03:12
know, you can update SteamOS here. And
1:03:14
that's, you know, that's all you have
1:03:16
to worry you have to worry about.
1:03:19
So that would be nice. We'll see
1:03:21
what happens. I'm excited to see it
1:03:23
finally started to happen. Even if it's
1:03:25
just on handhelds at first, hopefully it
1:03:28
was spread to desktop PCs and time.
1:03:30
Like, I'm pumped to see it. Hopefully
1:03:32
it happened soon. Yeah, this could be
1:03:35
the revolution. The PC is waiting for.
1:03:37
The year of Linux could finally be
1:03:39
upon us. Willis, you do some handheld
1:03:41
gaming? Oh yeah. Would you consider installing
1:03:44
that on your system that you have
1:03:46
under your TV? I can see myself,
1:03:48
yeah. Dabbling on Linux. I just need
1:03:51
a will I'll just need to call
1:03:53
IT support which is will 200 bucks
1:03:55
an hour any time you need help
1:03:57
look I'll give you a discount 150
1:04:00
25% off right there really nice boss
1:04:02
I need 150 This is why no
1:04:04
my family members asked me for text
1:04:06
support help That's the right way to
1:04:09
do it. Yeah, super interesting. I yeah
1:04:11
I think we don't know officially valve
1:04:13
hasn't said anything but I do feel
1:04:16
like we're we're mere weeks if not
1:04:18
months away from it like the rumors
1:04:20
say June but and somebody in chat
1:04:22
said it's based on Debbie and the
1:04:25
beta maybe but that seems seamless yeah
1:04:27
the everything I've seen as that they're
1:04:29
sticking with arch for this I can't
1:04:32
imagine they would fork off onto a
1:04:34
whole different architecture I doubt that so
1:04:36
we'll see Are you excited? Oh yeah,
1:04:38
what was the poll that you had
1:04:41
asked? Oh, is the pre-show your favorite
1:04:43
part of the show? Yeah, anyway, that's
1:04:45
just a side note. Or maybe your
1:04:48
favorite part of the show is the
1:04:50
viewer Q&A. Oh, questions and answers. If
1:04:52
you've got a question, get them in
1:04:54
right now in the chat if you're
1:04:57
live at the full nerd podcast, so
1:04:59
we could see it a little easier.
1:05:01
If you're watching or listen to this
1:05:03
later, there's a link in the description
1:05:06
over to Discord. full nerd questions you
1:05:08
can put a question there and hopefully
1:05:10
we'll get to read them over here
1:05:13
uh... i'm i'm interested to see some
1:05:15
of these questions uh... that we have
1:05:17
over on the fine folks over on
1:05:19
discord i'm just gonna start going backwards
1:05:22
because we we just got a huge
1:05:24
A huge del deluge? Is that a
1:05:26
right word? A deluge of questions that
1:05:29
just came in as I as we've
1:05:31
been podcasting here. Front of the show
1:05:33
very sneaky says is 2025 the year
1:05:35
of affordable 40-90 level gaming? I don't
1:05:38
think so. Define affordable and 40-90 level
1:05:40
gaming. You're probably talking about 4K? If
1:05:42
you're a billionaire you're going to be
1:05:44
fine. It'll definitely be affordable. If you're
1:05:47
a multi-millionaire, probably still cool. Yeah, I
1:05:49
don't know what this question is referring
1:05:51
to specifically, but if you have a
1:05:54
$10,000 gaming PC at home Yeah, you're
1:05:56
good to go. Don't worry. I don't,
1:05:58
I mean, 40-90s are still going for
1:06:00
more than they sold that at launch.
1:06:03
So I think that a load answer.
1:06:05
No, yeah. All right. Yeah. Maybe said
1:06:07
with with upscaling and especially now with
1:06:10
deal with us for like you can
1:06:12
get pretty good experiences for more affordable
1:06:14
money, but it's not 49 level Yeah,
1:06:16
so over on the chat Let's see
1:06:19
I'm gonna read this as you are
1:06:21
four and you five is the name
1:06:23
Uranus what a planet I
1:06:25
think that's Uranus. Uranus is the, is
1:06:28
the, that's the, look there's this, there's
1:06:30
a standards body that isn't a, accepted
1:06:32
pronunciation, Uranus. Uh, question, Uranus, it's between
1:06:34
Neptune and Saturn. No, question, get the
1:06:36
switch two or wait for the steam
1:06:39
deck two in 2026. Okay. I don't
1:06:41
know if there's gonna be a steam
1:06:43
deck two in 2026. Also, I, I
1:06:45
don't know, I feel like those are
1:06:48
two separate things. Yeah, one is the
1:06:50
place that I play Mario games. Yeah.
1:06:52
And the other one is where I
1:06:54
play everything else. Yeah. I'm actually flying
1:06:56
out to San Francisco later this week
1:06:59
and I'm super pumped for it because
1:07:01
I haven't touched my switch in like
1:07:03
two years because I haven't traveled that
1:07:05
much. And this is a chance to.
1:07:07
Breakout Mario versus rabbits again, and I
1:07:10
cannot wait. Oh man, I was to
1:07:12
say tears of the kingdom will destroy
1:07:14
you You'll just be in there. Yeah,
1:07:16
I man. Yeah, I don't know for
1:07:18
me. I mean, I'm just gonna have
1:07:21
both Secondly assuming the steam deck two
1:07:23
comes out in 2026. I actually think
1:07:25
that that's a pretty big assumption I
1:07:27
I I'm okay, put it up, I'll
1:07:29
maybe put this at the end of
1:07:32
the year for our predictions episode, but
1:07:34
I don't think there will be a
1:07:36
steam deck to this year or even
1:07:38
next year. I think, I think Valve
1:07:40
is gonna focus on propping up the
1:07:43
rest of the ecosystem and be like,
1:07:45
oh yeah, we have the steam deck,
1:07:47
you know, but, you know, if you
1:07:49
want to get something more, Aesus or
1:07:51
Lenovo or whatever partners out there have,
1:07:54
have other higher end options, they've, they've
1:07:56
seemed to have signal that they're going
1:07:58
to have, for something that's truly transformative
1:08:00
compared to the steam deck and I
1:08:02
don't think we're quite there yet. My
1:08:05
bet is we're trying to see new
1:08:07
consoles. Yeah. I forgot where I saw
1:08:09
it but I think but I read
1:08:11
somewhere that Val was targeting like they
1:08:13
wouldn't even consider steam deck too until
1:08:16
they get about double the performance so
1:08:18
we're not quite there yet unless you
1:08:20
have some crazy GPU inside of a
1:08:22
custom APU. Yeah so I'm gonna say
1:08:24
that your only option right now in
1:08:27
the next year or whenever the switch
1:08:29
2 comes out is the switch to
1:08:31
so I think that's honestly like my
1:08:33
credit the dude who's on here a
1:08:35
couple weeks ago did an excellent article
1:08:38
when the switch two was put out
1:08:40
it was like one of those versus
1:08:42
articles you see all the time steam
1:08:44
deck versus Nintendo switch two is a
1:08:47
stupid argument says ones for PC games
1:08:49
once for Nintendo games that's really what
1:08:51
you got to answer your question and
1:08:53
buy based off of that it's all
1:08:55
about the games yeah yeah I think
1:08:58
they were also the ones who asked
1:09:00
about will I be testing? the switch
1:09:02
two versus something like you know we
1:09:04
do say always be testing always be
1:09:06
testing oh here we go it was
1:09:09
that same questioner Uranus will you guys
1:09:11
do performance benchmark comparing the upcoming switch
1:09:13
to the steam deck or the original
1:09:15
switch we don't we don't focus on
1:09:17
consoles here so it wouldn't be like
1:09:20
a switch one to switch two kind
1:09:22
of thing but I definitely want to
1:09:24
buy one for myself and so I
1:09:26
will be Kind of I think that's
1:09:28
like a video comparing the steam deck
1:09:31
to the switch to would be fall
1:09:33
right in our purview if you're interested
1:09:35
No, I'm saying like a video specifically
1:09:37
of like switch versus switch to the
1:09:39
switch to the switch to be better
1:09:42
I can tell you right now switch
1:09:44
one like eight years old switch to
1:09:46
brand new also I'll tell you all
1:09:48
those all those people like assuming that
1:09:50
the switch to is going to be
1:09:53
some amazing juggernaut performance-wise compared to the
1:09:55
original switch? Nah, nah boy. I was
1:09:57
arguing with somebody over at GDC and
1:09:59
I'll just like come on Nintendo they
1:10:01
don't it was me you were arguing in
1:10:03
me well not just not just you there
1:10:06
was another person as well I'm always I'm
1:10:08
always arguing this really it's what we always
1:10:10
say always be arguing always arguing hot takes
1:10:13
yeah I do feel like Nintendo is is
1:10:15
gonna go pretty modest So I'm not
1:10:17
expecting. I still think it's kind
1:10:19
of more than double performance off
1:10:21
an eight-year Tegra though. So I
1:10:23
think it will definitely be like.
1:10:26
Yeah, that's not going to be
1:10:28
hard. I think I think you'll
1:10:30
be able to run Nintendo games
1:10:32
at 4K and everything else down
1:10:34
sampled and down res and then
1:10:36
up sampled. Yeah. We'll see. We
1:10:38
got a question from friend of
1:10:40
the show. Raphael Hassel. Are you
1:10:42
rocking the strict halo? Yes,
1:10:45
we have a review over
1:10:47
on PCworld.com from one Mark
1:10:49
Hawkman. He reviewed this strict
1:10:51
halo, Aces, R-O-G-Flow, Z-13, I think
1:10:53
is the name of it. And
1:10:55
then I asked him to send
1:10:57
it over to me so I
1:11:00
could do some testing. So yeah,
1:11:02
I just barely have like set
1:11:04
it up and started messing around
1:11:06
with a little bit. To tell
1:11:08
you the truth, it is thick, it is
1:11:10
thick, it's a tablet, like I, the tablet
1:11:12
form factor isn't doing much for
1:11:15
me, just to be honest. You don't
1:11:17
have a more traditional computer? Yeah, yeah,
1:11:19
but man is this thing powerful, and
1:11:22
even though it's like, this is an
1:11:24
A-su-R-O-G, I mean, you can see at
1:11:26
the top here, it says Republic of
1:11:29
gamers. Yeah, this is aimed at like
1:11:31
gaming, like gaming, but I actually really
1:11:33
don't, this is not where I'm interested
1:11:36
in... like doing my experiential testing. I
1:11:38
want to take this to Computex and
1:11:40
do my work on this thing because
1:11:43
like yes it's it's awesome for
1:11:45
gaming we've seen the benchmarks I've
1:11:47
even messed around with a little
1:11:49
bit myself but like I don't
1:11:51
think this platform is like meant
1:11:53
for gaming I think this is
1:11:55
more like a Mac mini it's
1:11:57
such a small desktop replacement computer
1:12:00
It's like it's like a 12 inch
1:12:02
screen or something 13 screen. Yeah, it's
1:12:04
bonkers or 13 point something. It's a
1:12:06
taller aspect. That chip that rise in
1:12:09
AI Max or Strix-Halo or whatever you
1:12:11
want to call it that chip's insane
1:12:13
though like the GPU and there is
1:12:16
as fast as a 40-60 even some
1:12:18
down-clocked 40-70s like that's insane. Yeah, yeah.
1:12:20
And I think it would be dope
1:12:22
if you could get team OS on
1:12:25
that because a lot of people just
1:12:27
want a game and run AI benchmarks
1:12:29
if you can. freaking Linux installed on
1:12:32
that thing with CEO as that might
1:12:34
be humming. Yeah right but but yeah
1:12:36
no I like I can put Linux
1:12:39
on it right now let's go. I'll
1:12:41
wait for that. I will say this
1:12:43
version is just the 32 game version
1:12:45
they do have a version that goes
1:12:48
all the way up to 128 I
1:12:50
think of memory for memory for memory
1:12:52
yeah which obviously that's not for gaming.
1:12:55
No. That's not going to help anything
1:12:57
on a... I don't know, like 32
1:12:59
gigs is starting to get a little
1:13:02
small for your high-end race games at
1:13:04
this point. Well, I mean, but for
1:13:06
this mobile chipset, this is the 8060S
1:13:08
is the graphics chip in there, which
1:13:11
is awesome. Super, super crazy, especially compared
1:13:13
to other handhelds. But like, I don't
1:13:15
see it as like, oh, what if
1:13:18
they put this in the steam deck
1:13:20
kind of thing, because you're not going
1:13:22
to do that, uh, yeah. How about
1:13:24
for video editing? photo work, you know,
1:13:27
like yeah, I'm very excited to put
1:13:29
it through these paces. I specifically, this
1:13:31
one is the AI Max plus three
1:13:34
nine five. It's the one I have.
1:13:36
What's funny is it's a tablet, but
1:13:38
from this angle, it looks exactly like
1:13:41
a laptop, like just as thick as
1:13:43
a laptop, off the viewpoint I have,
1:13:45
stuff like that, like it's just a
1:13:47
laptop without a, with the. Yeah, yeah,
1:13:50
I mean I like I miss having
1:13:52
a number pad. I'm kind of a
1:13:54
weirdo to have a number pad I
1:13:57
know I know I like bigger screens
1:13:59
too so that the screen is a
1:14:01
little on the smaller and it's not
1:14:04
as small as that 10 inch That
1:14:06
that one that I had yeah, yeah,
1:14:08
yeah that was that was too small
1:14:10
like I couldn't do that but anyway
1:14:13
the thing with the would the pop
1:14:15
out yeah why can't I think of
1:14:17
it because anyway doesn't matter um Robert
1:14:20
Lorna as you can allocate how much
1:14:22
a RAM you want to the GPU
1:14:24
for for GPU usage yes it's actually
1:14:27
pretty easy to go in the the
1:14:29
UFI and and change it they it
1:14:31
actually came default at four but then
1:14:33
the reviewers guide they said hey it's
1:14:36
gonna start defaulting to eight in the
1:14:38
future we recommend you go and change
1:14:40
it to eight That's how Mark did
1:14:43
it for his review, yada yada, anyway.
1:14:45
And it's a big difference what you
1:14:47
do. So if you buy one of
1:14:50
the early ones, go change it to
1:14:52
eight. Especially if, I mean, I don't
1:14:54
know, I still can't imagine somebody would
1:14:56
buy this for gaming specifically. This is
1:14:59
definitely for, like, I think gaming is
1:15:01
a nice secondary on it, probably, but
1:15:03
anyway. Anyway, okay, let's get some more
1:15:06
questions over here. CosmC has a whole
1:15:08
list of questions. As is 2025 the
1:15:10
year of RT rate tracing? Yeah, I
1:15:13
think so. And? That's it. Okay. No,
1:15:15
no, I mean, look, and why? There's
1:15:17
enough hardware in the channel. You know
1:15:19
it's it's it's stopped being as much
1:15:22
of a vendor-specific novelty like the the
1:15:24
new cards from AMD and Intel are
1:15:26
both capable race racing cards invidious had
1:15:29
two or three generations depending on how
1:15:31
you feel about the 30 series and
1:15:33
Like it feels like we've had enough
1:15:35
time from the launch of the 20
1:15:38
series that we're gonna see some big
1:15:40
like five seven eight-year dev time AAA
1:15:42
games GTA six that'll come out maybe
1:15:45
in the next year that will take
1:15:47
advantage of the hardware in a way
1:15:49
that's meaningful and fun. And like the
1:15:52
rate tracing stuff improves, it improves, it
1:15:54
changes the bottlenecks in the games in
1:15:56
a way that's really interesting to me,
1:15:58
that makes everything look better, you know,
1:16:01
because you're not doing a, like part
1:16:03
of the challenges. talked about this last
1:16:05
week a little bit is we've gotten
1:16:08
really good at hacking our way to
1:16:10
things that looked pretty good. with the
1:16:12
traditional raster pipelines, but you don't have
1:16:15
things like self-shading, right? So like if
1:16:17
your arm is up, that arm's not
1:16:19
ever gonna shadow anything else than the
1:16:21
rest of the character. If there's a
1:16:24
jacket, that jacket's not gonna shadow the
1:16:26
inside of the character. So like instead,
1:16:28
that jacket's not gonna shadow the inside
1:16:31
of the character. So like, instead of
1:16:33
having clothes that open and open the
1:16:35
rest of the character, if there's a
1:16:38
jacket, that jacket's not gonna shadow the
1:16:40
inside of the inside of the character,
1:16:42
so. But we're going to see more
1:16:44
and more games this year. I agree
1:16:47
with that. I still think path tracing
1:16:49
will be relatively minimal over the next
1:16:51
couple of years, but I think ray
1:16:54
tracing features specifically. We'll see a lot
1:16:56
more of this year. Well, and the
1:16:58
thing is, once you build the second
1:17:01
rent, because you're, the thing is, you
1:17:03
still have to build a raster render
1:17:05
for older parts, unless you're just gonna,
1:17:07
unless you're just gonna say, hey man,
1:17:10
you need a 2060 year newer to
1:17:12
play this game, which Indiana Jones did
1:17:14
that and seems to have worked out
1:17:17
okay for them. I actually think the
1:17:19
new assessments creed doesn't have a fallback
1:17:21
either. So, like, if you, if we're
1:17:24
at a point where you can make
1:17:26
a game with one render pipeline with
1:17:28
one render pipeline, It makes it much
1:17:30
more much more possible. So yeah. Yeah.
1:17:33
I'm also curious to see yeah with
1:17:35
Nintendo coming out like if they they
1:17:37
I mean Nintendo is never going to
1:17:40
go out in a presentation and talk
1:17:42
about rate tracing performance because their audience
1:17:44
does care about that but I do
1:17:46
wonder if the actual guts of the
1:17:49
system like will have any sort of
1:17:51
you know nod towards rate tracing at
1:17:53
all. Because to me that's a masses
1:17:56
device. For sure. But I mean, I
1:17:58
think, in video builds, I mean, in
1:18:00
video, in Nintendo builds hardware for 10
1:18:03
plus years, right? And I think. I
1:18:05
think that you're going to see some
1:18:07
sort of tensor cores so they can
1:18:09
do AI upscaling, which is what's going
1:18:12
to open up 4K for them. And
1:18:14
I think you're going to see some
1:18:16
sort of ray tracing, because I'm wildly
1:18:19
curious to see what the people who
1:18:21
made Breath of the Wild and Tears
1:18:23
of the Kingdom do with a modern
1:18:26
rendering pipeline, right? Right? Oh, yeah. That'd
1:18:28
be crazy. massive hardware deficiencies with with
1:18:30
incredible style sometimes not hide it well
1:18:32
yeah but then then you look at
1:18:35
like Super Mario Wonder which is a
1:18:37
gorgeous gorgeous game and it's like a
1:18:39
rock solid 60 on the switch and
1:18:42
I would love to see what they
1:18:44
can do with with like the same
1:18:46
level the same quality of artists using
1:18:49
all of the bells and whistles that
1:18:51
are on a modern GPU I'm going
1:18:53
to say no, because I think the
1:18:55
first, the first, the rest of this
1:18:58
year after it comes out, it's going
1:19:00
to be pretty enthusiast. But if I,
1:19:02
if I'm having to put some money
1:19:05
on something or, you know, eating some
1:19:07
paper at this point, I think that,
1:19:09
that next year, if it's CES next
1:19:12
year, we have, we have vendors other
1:19:14
than handhelds that have SteamOS out of
1:19:16
the box, like a laptop or a
1:19:18
set-top box or something like that's like,
1:19:21
oh, okay. This is the year of
1:19:23
SteamOS, which I think we can get
1:19:25
there, but I think it's going to
1:19:28
take a little more time. Yeah. Yeah.
1:19:30
I mean, look, we just, we got
1:19:32
to get to the year of Linux
1:19:34
first, and then we get to the
1:19:37
year of SteamOS after that. Yeah, exactly.
1:19:39
Yeah, and this year is the year
1:19:41
of Linux. CosMC also asked, did we
1:19:44
address Will being a podcast trader on
1:19:46
craft computing podcast, which I don't remember
1:19:48
the name of his chess podcast. something
1:19:51
about drinking oh I think it's like
1:19:53
always be testing or something no no
1:19:55
I'm a couple of weeks ago and
1:19:57
talk to Jeff. What the hell? Talk
1:20:00
to Jeff. What the hell? Did you
1:20:02
even talk to Brad about this? No,
1:20:04
I don't have to. Did you even
1:20:07
talk to the other Brad? I'm a
1:20:09
hired gun. I can do whatever I
1:20:11
want, man. Like, if I'm not here
1:20:13
working for you, I can go.
1:20:15
So you weren't being a traitor.
1:20:17
No, I wasn't being a traitor.
1:20:19
I even talked about full nerd
1:20:21
business. I promoted. That's off the
1:20:23
clock. That's off the clock. Talking
1:20:25
Heads, thank you. I actually got
1:20:28
to get a beer with Jeff
1:20:30
after he crushed our stream on
1:20:32
Thursday. Well, the stream was Wednesday
1:20:34
and then Thursday. I got a
1:20:36
beer with him. So, oh, he's
1:20:38
good to catch up with him.
1:20:40
He'll be at Compu Text too.
1:20:42
So, that's exciting. All right,
1:20:44
some actual questions. Cosm.
1:20:46
Cosm.C. is trolling for
1:20:48
VC gesture. What what is
1:20:50
the new company stock ticker? We
1:20:52
need to buy PC world stock.
1:20:55
I don't know. Are they publicly
1:20:57
traded? I don't think they're no
1:20:59
Okay, sorry. Also, what's the regent's
1:21:01
CEOs take on alien versus aliens?
1:21:03
It's the right one. Yeah, I
1:21:05
forgot to ask him, but I
1:21:07
bet he'd be an alien guy I'm
1:21:09
not going to put words in
1:21:11
his mouth, but you know, I
1:21:14
mean, the right choice. Gordon loved
1:21:16
Alien, right? That's the thing we
1:21:18
always had. Exactly. Exactly. Also, did
1:21:20
Blackstone keep the belt? Who currently
1:21:22
has the belt? Will assess. Oh,
1:21:24
the way where is the belt?
1:21:26
You hung it back there? Nice.
1:21:28
Sweet. Oh, you can kind of
1:21:31
see it. Sorry. Somewhere over there.
1:21:33
So. Yes. That's the tippy top
1:21:35
over the monitor. I like it. So
1:21:37
we still have the belt, blackstone, just
1:21:39
not cute the belt. Crack in front
1:21:41
of the show, crack in Asa, can
1:21:43
Adam finally do a GPU smell test?
1:21:45
The smellier bar is the better bar.
1:21:47
Or it's the better test. Okay, so
1:21:49
they bring this up because over on
1:21:51
Discord people we're talking about. Steve over
1:21:54
at Gamerson excess did a tear down
1:21:56
of a yesten. I think yesten is
1:21:58
how you pronounce that name. Yep. A
1:22:00
yes-den wife-foo G-p-U. Uh-huh. What does wife-foo
1:22:02
mean, Adam? I've never heard this term
1:22:04
before. It's like the word wife, but
1:22:06
then food at the end? Okay. Wife-foo?
1:22:08
Huh. Yeah, I don't know. That's just
1:22:11
how you pronounce it. Anyway, Atlantis. Thank
1:22:13
you, Ziff. And I guess it has
1:22:15
some sort of, I actually haven't watched
1:22:17
the video, but it has some sort
1:22:19
of scent stick in it. And I
1:22:21
am all here for it. If you
1:22:23
know, I've been trying to push this
1:22:26
idea of a scented thermal paste, because
1:22:28
imagine when, you know, you're doing some
1:22:30
gaming, you know, and your system starts
1:22:32
to heat up a little bit, and
1:22:34
then all of a sudden, you just
1:22:36
get this nice waft of cinnamon or
1:22:38
clove, you know, and you're just like,
1:22:41
oh, this is great. It's just making
1:22:43
my tears. Yeah, yeah. Bathwater. So I
1:22:45
would say, yes, and thank you for
1:22:47
watching the full nerd, because you obviously
1:22:49
watch this, and got that idea for
1:22:51
your GPU, probably not. But I totally
1:22:53
want to get this in. I don't
1:22:56
even know if you can buy this
1:22:58
in America, but hey, we'll be- They
1:23:00
shot the video on Ocean Beach in
1:23:02
San Francisco, clearly. Yeah, yeah, no, you
1:23:04
showed me that, uh- I showed you
1:23:06
the video of the GPU, the 90-70xT
1:23:08
that was floating in the water and
1:23:11
some cosplay lady picked it up and
1:23:13
started dancing with it. And you were
1:23:15
like, hold on, that's the beach in
1:23:17
San Francisco. Yeah, we could be there
1:23:19
in like an hour. Yeah. So yeah,
1:23:21
I guess maybe they do sell here.
1:23:23
I don't know where Steve got it,
1:23:26
how he got his hands on it.
1:23:28
You probably don't want to ask those
1:23:30
questions. Yeah, no. Either way, imagine the
1:23:32
GPU gets warm. and it's just gonna
1:23:34
it's gonna put off a nice little
1:23:36
scent come on I like nobody else
1:23:38
is on for this no come on
1:23:41
no like you're weird do you not
1:23:43
do you not burn candles in your
1:23:45
house or incense no diffusers I'm allergic
1:23:47
to everything see I call myself a
1:23:49
candle bro I like candles all the
1:23:51
time the problem is what if you
1:23:53
don't like the smell yeah like that
1:23:56
it's super objective so what if it
1:23:58
starts blowing out sending like Oh, I
1:24:00
freaking hate cinema. What are you going
1:24:02
to do? Get a Yankee candle and
1:24:04
light it up inside your case so
1:24:06
that it blasts out some turbo-cinemant or
1:24:08
something? Yeah, Boria says we need a
1:24:11
poll. We need a poll. I think.
1:24:13
Well, listen, in the future, in a
1:24:15
theoretical future. Where, you know, Yestin has
1:24:17
a whole range of Wifu cards that
1:24:19
you can pick out and you can
1:24:21
pick out the different cents. You know,
1:24:23
a little chocolate. Exactly. You know what
1:24:26
I mean? Because yes, you're right. Right
1:24:28
now it's restrictive and if you don't
1:24:30
like that scent, that kind of sucks.
1:24:32
But then again, I guess it sounds
1:24:34
like it's easy to take out. I
1:24:36
don't know. You know what my favorite
1:24:38
smell is? Activated carbon. I put I
1:24:41
put a hepa filter as an activated
1:24:43
carbon in every room. No smells! None!
1:24:45
Like a, and you wear a bunny
1:24:47
suit, it's like a, like, I wish,
1:24:49
I wish. We've been spring cleaning and
1:24:51
pulled everything out of one room so
1:24:53
far and like wall to ceiling cleaned
1:24:56
the whole thing, bleached. I live in
1:24:58
the fog zone, so we have to
1:25:00
spray bleach on the walls once a
1:25:02
year. What if it smells like bleach?
1:25:05
No, I don't want to smell like
1:25:07
sweet cheats. No, no, I want unsented.
1:25:09
Everything should be unsented. Hey, there we
1:25:11
go. Hey, each GPU. Yeah, we'll have
1:25:14
a version that also says unsented. Look,
1:25:16
here's, I'm going to go and let
1:25:18
me explain. Let's do a little role
1:25:20
play here where I'm the Best Buy
1:25:23
purchasing person and you're the person suggesting
1:25:25
that you should take up for. No,
1:25:27
I work at Best Buy. I'm buying
1:25:30
video. four video cards that are exactly
1:25:32
the same except for different stenthes come
1:25:34
out of them when you turn them
1:25:36
on. No, no, no, one of them
1:25:39
is unsented. Okay, three video cards, that's
1:25:41
still a different stent. Yeah, hey, I
1:25:43
have four GPUs, we have an unsented,
1:25:45
but we also would... What's the difference
1:25:48
in them all? Well, one of them
1:25:50
doesn't have a cent, the other three
1:25:52
has different versions of wifu cents. And
1:25:54
you want to get space on my
1:25:57
shelves for my shelves for my shelves
1:25:59
for that. We're going to charge you
1:26:01
four times the placement for that? No,
1:26:03
no, no, no. You know, if you're
1:26:06
if you're going to allocate, you know,
1:26:08
we have a limited number of shelves
1:26:10
in our store. I know you, but
1:26:13
what, you can fit what? Twelve GPUs,
1:26:15
maybe eight of those are. So you're
1:26:17
not, nine of those are unsented. And
1:26:19
you want three of those. You want
1:26:22
people to ruffle through the cards to
1:26:24
find the right smell? Yeah, it's, it's
1:26:26
clearly printed on the box. No, we're
1:26:28
going to sell the unsented ones because
1:26:31
the rest of these are for crazy
1:26:33
people. Well, but then they're going to,
1:26:35
they're not going to get the full
1:26:37
experience. That's fine. We have the smell
1:26:40
of the wifoos. Realistically, we're not going
1:26:42
to have any of these in stores
1:26:44
for years for years anyway, so, so,
1:26:46
so. Yeah. Yeah. Yeah. I'm not sure
1:26:49
if you lost me or got me
1:26:51
with wife who sensed, but you definitely
1:26:53
did one of those two things. Yeah,
1:26:56
hey, listen, tobacco, every once in a
1:26:58
while I'll see like a scent on
1:27:00
a candle that I'm just like, oh,
1:27:02
it's like burnt forest floor and I'm
1:27:05
like, oh, okay, well, I don't know
1:27:07
who wants that one, but Petuli, my
1:27:09
wife loves Petuli, I look. I accidentally
1:27:11
bought some sandalwood beard oil once. That's
1:27:14
what I used, yeah. And I was
1:27:16
like, okay, this does smell kind of
1:27:18
nice, but about five minutes and I
1:27:20
was like, no, God, no, get this
1:27:23
away from me, this is horrible. Man,
1:27:25
well, Willis put in a podcast or
1:27:27
a poll. Which choice of sent to
1:27:29
GPU would you like? Yeah, everybody's smart,
1:27:32
but you. One of them is durian.
1:27:34
12% of people. Yeah, I'm not going
1:27:36
to get on the durian train, but
1:27:39
I'm glad it would exist. That's all
1:27:41
I'm saying. Anyway, anyway, I, yeah. Blue
1:27:43
smoke, blue smoke sent to GPUs. Okay,
1:27:45
well I don't, I don't know about,
1:27:48
I don't want that. I don't know
1:27:50
about GPUs and intentionally smoke. That's probably
1:27:52
not a good, uh, and, and tasty,
1:27:54
yeah, you don't want to start getting
1:27:57
that taste game. But anyway. Yeah, you
1:27:59
got your grape. Blasting out of the
1:28:01
back clouds back clouds at the back
1:28:03
of your PC Actually well, there's a
1:28:06
I can't remember the channel on YouTube
1:28:08
But there's a lady who made it
1:28:10
a PC that will also brew Capuccino.
1:28:12
Yeah, that sounds like a great idea.
1:28:15
Who's that I can't remember that channel
1:28:17
some somebody else? Remind me with the
1:28:19
channel. Look you just need your raspberry
1:28:21
fizz blasted in there. It's everybody's you
1:28:24
know a lot of weed flavors. These
1:28:26
are your bait flavors. There's a vape
1:28:28
shop in my neighborhood. There was good
1:28:31
names. I used to drive by. I
1:28:33
would look at the signs. I would
1:28:35
look at the signs. I'm just interested.
1:28:37
I'm curious. You guys don't have a
1:28:40
sub-home vape going all the time? You
1:28:42
know, I'm ripping fat clouds, right. I
1:28:44
love those videos on YouTube where the
1:28:46
cloud rips happen. Third Forge, thank you.
1:28:49
That's the YouTube channel that has the
1:28:51
computer that also brews coffee or capturing
1:28:53
or something. Anyway, Ivanar also asks, should
1:28:55
the switch to have, wait, should switch
1:28:58
to has to have RT capabilities? Okay.
1:29:00
Yeah, I think we were just talking
1:29:02
about that. Yeah, I think it has
1:29:04
to have some sort of basic ones.
1:29:07
I don't think invidia would be open
1:29:09
to creating a chip for it without
1:29:11
RT at this point, to be honest.
1:29:15
I don't think so likely, but it
1:29:17
is so low end of the stack
1:29:19
though. I like 10 years, they have
1:29:21
to last 10 years and they're going
1:29:24
to want to sell games that can
1:29:26
run on other platforms. Like they, they're,
1:29:28
it's pure insanity if they don't do.
1:29:30
I agree with that. Like in 10
1:29:32
years, in 10 years after the PC
1:29:34
and console space has moved on to
1:29:37
ray tracing, you're going to have like,
1:29:39
in video, Nintendo will be operating in
1:29:41
like a, It will be like using
1:29:43
Russian computers in the 2000s. Wait, isn't
1:29:45
it kind of already like that though?
1:29:47
No. Like there's not a lot of
1:29:50
like ports that pan out well. Usually
1:29:52
switch games are developed for the switch.
1:29:54
That's a larger problem. Yeah. But the
1:29:56
point is, the thing that they do.
1:29:58
now where they cloud render AAA games
1:30:01
on the switch is not a long-term
1:30:03
winning strategy. I wonder how many people
1:30:05
bought those versions actually. I bought them
1:30:07
just because I was curious. I mean
1:30:09
I'm sure enough. Like if I was
1:30:11
making hitman and had to pay for
1:30:14
cloud rendering of that I would be terrified
1:30:16
because that game is weirdly open-ended and people
1:30:18
come back and play like the Paris level
1:30:20
over and over and over again and it's
1:30:22
every time they do it is just more
1:30:25
money out of your pocket. Anyway, let's
1:30:27
get to some more questions over
1:30:29
here. We have a question from
1:30:31
Master Procrastinator for any of the
1:30:34
show Master Procrastinator. So I'm building
1:30:36
and configuring two new PCs soon
1:30:38
for family members. Congratulations. One nook
1:30:41
for my brother-in-law and one budget
1:30:43
gaming PC for my nephew. What
1:30:45
are must-to-does? So I don't think
1:30:48
they're asked for buying advice.
1:30:50
I think they're saying what should
1:30:52
they do to configure them. Software
1:30:54
I have to install. stuff I
1:30:57
should configure for them recommendations. I
1:30:59
would say first off, go into
1:31:01
the Bios and enable XMP Expo,
1:31:04
whatever, you know, the, yeah, the
1:31:06
RAM kit provides, right? I would
1:31:08
say make sure it has all
1:31:10
the security features on by
1:31:12
default. Yeah, I agree. Get rid
1:31:15
of Norton if that's or
1:31:17
whatever, if it's pre- installed.
1:31:19
freaking turn on Windows Defender scheduling,
1:31:21
get rid of all the bloat where
1:31:23
like if they like steam and they're
1:31:25
not super technical, get steam and stuff
1:31:27
on there. I would rip out into
1:31:29
the crap and put the basics that
1:31:31
they need on it. Yeah, put on
1:31:33
and give them tools like, you know,
1:31:36
install the tools that will update chips
1:31:38
at drivers and stuff like that for
1:31:40
them. So either the Intel, the Intel
1:31:42
driver update or the invady app or
1:31:44
the AMD adrenaline software, I think is
1:31:46
what they call that one. Yeah. Like,
1:31:49
think about what you're
1:31:51
saying defaults are. Get rid
1:31:53
of all the crap that people
1:31:56
don't need. Do the thing, like,
1:31:58
turn off the windows. turn
1:32:00
off the Windows taskbar web search, the
1:32:02
big traffic booster feature in Windows. So
1:32:04
I actually sent a small mini PC
1:32:07
to my grandma and then I got
1:32:09
on a zoom call with her to
1:32:11
help configure kind of the last steps
1:32:13
but I did configure it beforehand, I
1:32:16
installed Windows. I ran all the updates
1:32:18
that did all those default kind of
1:32:20
settings, make sure all the drivers were
1:32:22
up to date, downloaded whatever web browser
1:32:25
she wanted, downloaded, then she wanted to
1:32:27
use Brave, no, she wanted Chrome, she
1:32:29
wanted Chrome, yeah, so. I downloaded that,
1:32:31
set that to the default. I got
1:32:33
Excel and Microsoft 360. She was like,
1:32:36
oh, I want Excel and Word for
1:32:38
sure. So, you know, we got that
1:32:40
installed. She actually, and I didn't know
1:32:42
this was a feature, but my mom
1:32:45
has a Microsoft 365 account for the
1:32:47
Microsoft office stuff, and she could add
1:32:49
her as a family member to that.
1:32:51
So we had to go through that
1:32:54
process. I had actually never been through
1:32:56
that process, and it was a little
1:32:58
hairy. because she didn't actually have like
1:33:00
a Microsoft account. So we had to
1:33:03
create a Microsoft account for her to
1:33:05
use that. But yeah, so like, it
1:33:07
was fairly straightforward to get all that
1:33:09
stuff kind of set up. Yeah, I
1:33:11
mean, she's not doing a ton with
1:33:14
it. But I wanted to make the
1:33:16
experience as simple and streamlined as it
1:33:18
could for her. So she doesn't have
1:33:20
to worry about stuff. She did text
1:33:23
me afterward. She was like, I can't
1:33:25
remember the exact phrasing, but she was
1:33:27
like, oh, hey, This thing is asking
1:33:29
me if I want to do Windows
1:33:32
backup or something like that. Yeah Windows
1:33:34
backup is the thing that they used
1:33:36
to replace the old system internals tool
1:33:38
and it just uploads all your crap
1:33:41
to one drive. Yeah. Weirdly, then suddenly
1:33:43
you run out of space on one
1:33:45
drive and they're like, hey man, you're
1:33:47
out of space on one drive. Do
1:33:49
you want to... Have you considered spying
1:33:52
some space on one drive from us?
1:33:54
Yeah. Because by default it's five gigs
1:33:56
only. Yeah. And you get more if
1:33:58
you... subscribe to live Microsoft 365 the
1:34:01
office thing but but yeah so yeah
1:34:03
she said a question do I back
1:34:05
up my PC to the Microsoft cloud
1:34:07
storage or opt out of backup and
1:34:10
I was like hey listen opt out
1:34:12
of backup for now I'll send you
1:34:14
a an external drive well we'll set
1:34:16
it up so you can give her
1:34:19
that loud SSD no no shouldn't do
1:34:21
that But yeah, so I mean she
1:34:23
but she's the most basic of basic
1:34:25
users. Wow, wow, she just wants web
1:34:27
browsing. Can't believe you call your grandma
1:34:30
basic. Yeah, no, that's that's what she
1:34:32
wants. Not wearing the cool jeans. That's
1:34:34
why you do what I do so
1:34:36
I don't get those tech support calls.
1:34:39
I got my grandma and all her
1:34:41
community on Chromebooks and I have not
1:34:43
had a call in like three years.
1:34:45
Well, but can they run word and
1:34:48
excels? Yeah, absolutely. That's that's that's good
1:34:50
enough for me. I use that for
1:34:52
all of the PC world benchmark charts
1:34:54
since you all don't let external people
1:34:57
use the dedicated clients Yeah, we have
1:34:59
Microsoft. Thanks for that. Yeah, actually We're
1:35:01
gonna be on some new IT list.
1:35:03
Oh, that's true. Yeah, maybe it's on
1:35:05
the list Please the Will Smith memorial
1:35:08
feature. There you go. I don't have
1:35:10
I don't really have X. I don't
1:35:12
have any experience with Chrome OS. I
1:35:14
should try that out. recommend that to
1:35:17
Master Procrastinator? It depends on what they
1:35:19
use, if they need to use any
1:35:21
kind of desktop. So not for gaming,
1:35:23
yeah, because the budget gaming one for
1:35:26
the nephew, yeah. That's a Windows machine.
1:35:28
But he said one nook for my
1:35:30
brother-in-law and that doesn't sound like it's
1:35:32
a gaming machine. I mean, I, so.
1:35:35
Oh, the nook is a minis forum
1:35:37
with a Verizon 5, 7640HS machine to
1:35:39
put a, um. to put a Cromo-O-S-Flex
1:35:41
on. So I've used Cromo-O-S-Flex a little
1:35:44
bit lately. It's one of the things
1:35:46
I recommended in my, hey, you know
1:35:48
Windows 10's going away at the end
1:35:50
of the year newsletter a few weeks
1:35:52
ago. Next. Content I was down. Plug
1:35:55
it, but thank you. Hey, yeah, you're
1:35:57
welcome. I appreciate that. Subscribe. And it's
1:35:59
surprisingly competent for web browsing. Like I
1:36:01
put it on like 2012 era Macbook
1:36:04
Air and it feels faster than that
1:36:06
machine has felt since it was pretty
1:36:08
much brand new because it is so
1:36:10
so light compared to a modern operating
1:36:13
system. And it took like five minutes
1:36:15
to install. I put it on a
1:36:17
thumb drive using Rufus and I was
1:36:19
good to go in like 30 minutes.
1:36:22
Logged into my Google account was right
1:36:24
there. I don't know. Like this is
1:36:26
a real computer. this rise in five
1:36:28
seventy six forty hs yeah yeah in
1:36:30
u.s. I think it said it was
1:36:33
three hundred dollars yeah so I would
1:36:35
I would consider like 16 gigs of
1:36:37
RAM is a little light for Windows
1:36:39
11 I think it's probably fine for
1:36:42
most stuff but it depends what they're
1:36:44
using if they're not if they're just
1:36:46
using stuff in the web browsers then
1:36:48
Kromos Fox is perfect Yeah, also, and
1:36:51
I appreciate this about my grandma. She
1:36:53
definitely powers down her device when she's
1:36:55
not using it. So, you know, clean,
1:36:57
clean boot every time. And also, she
1:37:00
does not load up a bunch of
1:37:02
tabs. So, I did give her 32
1:37:04
gigs, but she probably could have gotten
1:37:06
away with 16. Oh, yeah, grandma definitely
1:37:08
could have. One little practical tip just
1:37:11
from people who I've, who I know
1:37:13
who have bought new computers over the
1:37:15
last few years, coming from Windows 10,
1:37:17
moving to Windows 11. It might not
1:37:20
be applicable to your nephew because he
1:37:22
might be used to like chromoest style
1:37:24
center taskbars But I've had several people
1:37:26
call me and ask hey, how do
1:37:29
I get the windows? Start button where
1:37:31
it goes in the left. So if
1:37:33
your brothers like that Actually, I didn't
1:37:35
even ask look my grandma. I just
1:37:38
put it on the no you look
1:37:40
here's the thing. It's 2025 you all
1:37:42
need to get with the center program
1:37:44
It's she doesn't have ultra wide Look
1:37:47
it's easier to get to it's right
1:37:49
there. Just teach them to press the
1:37:52
windows key. That's the that's the real
1:37:54
power move I agree with all of
1:37:56
this but when mom and aunt and
1:37:59
everyone's like how do I move to
1:38:01
the left I just tell them how
1:38:03
to move no no you tell You
1:38:05
tell him to get with the future,
1:38:08
don't be like Adam and be an
1:38:10
old guy. It's important to keep brain
1:38:12
plasticity up by embracing change. No, I'm
1:38:15
good. Embrace change. Oh, you say you're
1:38:17
saying I should have put my grandma
1:38:19
on Linux? Yeah, but you're great. It's
1:38:22
a year Linux, man. Yeah. Hey, hey,
1:38:24
hey, grandma, your brain elasticity. I want
1:38:26
to make sure it's real malleable. Let's
1:38:28
put you on Linux. It's like we
1:38:31
always say here at PC World, always
1:38:33
be changing. Yeah. Embrace world. Always say
1:38:35
here at PC World, always be changing.
1:38:38
Yeah, look, look at how much he
1:38:40
loved, he loved. very sneaky ass is
1:38:42
V RAM holding back the RTX 50
1:38:44
series of GPUs maybe depends on the
1:38:47
game it depends on the the card
1:38:49
yes well I feel like the 50-90s
1:38:51
probably fine with 32 gigs not too
1:38:54
worried about that one yeah you know
1:38:56
but who knows maybe you're running LLLMs
1:38:58
and you're like dang I mean those
1:39:00
more look they have that giant version
1:39:03
of the of the Blackwell card the
1:39:05
96 gig one oh yeah so you
1:39:07
can run like the full-size LLLMs on
1:39:10
it who Yeah. But yeah, depends on
1:39:12
the card, depends on the game. Yeah.
1:39:14
What do you think, Brad? I'm only
1:39:16
majorly not concerned, but the only one
1:39:19
I would say that possibly for is
1:39:21
the 50-70, because it has 12 gigabytes
1:39:23
in a 80-b bus. So you're going
1:39:26
to have to play a 1440p with
1:39:28
that. The rest of them, like, while
1:39:30
you would like to see more memory,
1:39:33
if you're spending a thousand dollars on
1:39:35
the graphics card, 16 gigabytes is. enough
1:39:37
these days I would say. Yeah especially
1:39:39
for like yeah right now I think
1:39:42
that the argument is always there's the
1:39:44
outliers that would point to future performance
1:39:46
right like right now like I mean
1:39:49
something like Indiana Jones takes up can
1:39:51
take up if you're really mixing it
1:39:53
out all the V RAM and more
1:39:55
you know and it's like give me
1:39:58
more it'll lead all of it but
1:40:00
but that's the outliers. And a lot
1:40:02
of people are like, well, that outlier
1:40:05
of today is going to be the
1:40:07
norm of tomorrow. And actually, this kind
1:40:09
of loops me back real quick to
1:40:11
a discussion we had last week. Brad,
1:40:14
last week, one of the questions I
1:40:16
was having with Theo is like the
1:40:18
naming conventions of graphical settings. Because nobody
1:40:21
wants to play on low. It doesn't
1:40:23
feel good, right? And I don't know.
1:40:25
I'm always somebody who's like, oh, yeah,
1:40:27
turn it up to ultra. You just
1:40:30
default to turning everything up. And then
1:40:32
you play the game of trying to
1:40:34
figure out 14. Yeah, exactly. Then play
1:40:37
the game of trying to figure out.
1:40:39
Digital Foundry was talking about, sorry, I'm
1:40:41
Broken Record, I love Digital Foundry, their
1:40:43
recent episode of their podcast, they were
1:40:46
talking about the graphical menu options as
1:40:48
well, and they're like, what if we
1:40:50
had something that was closer to console,
1:40:53
I'm not saying we should have console
1:40:55
style, but like one of the things
1:40:57
I did love about. Horizon was that
1:41:00
they had an option that told you
1:41:02
this was the default that it was
1:41:04
on console. Like if you want a
1:41:06
console level experience, this is this is
1:41:09
the default. So you're saying if you
1:41:11
wanted to get like the $600-p.5 experience
1:41:13
on your $3,000 gaming PC, you could
1:41:16
hit a button make that possible. Well
1:41:18
at least know that that's that's like
1:41:20
the baseline, right? Yeah. Because everybody goes
1:41:22
into the... As a PC gamer, I
1:41:25
love the baseline. Well yeah. Like why
1:41:27
not? I don't think the default is
1:41:29
ultra. I think the default is somewhere
1:41:32
in the middle, right? Like it's on
1:41:34
what you call these things and saying,
1:41:36
hey, console, sweet, I know what that
1:41:38
is. I get that. Well, but I
1:41:41
also feel like everyone's like, what the
1:41:43
hell, my new GPU can't play at
1:41:45
ultra. I feel like ultra is there
1:41:48
to be aspirational anyway. Like, I don't
1:41:50
think the default is the default is
1:41:52
somewhere in the middle, right? the standard
1:41:54
experience or I do kind of, okay,
1:41:57
I do like the way that consoles
1:41:59
say it of like... Like right now,
1:42:01
usually there's like an option of like
1:42:04
balanced and performance and quality, right? Like
1:42:06
I do think there is a PC
1:42:08
version of that where it's like, hey,
1:42:10
here's what the developer would recommend is
1:42:13
like the balance. So kind of option
1:42:15
and then you scale out from there.
1:42:17
So you say, hey, when you load
1:42:20
up a game, you don't just turn
1:42:22
it up to ultra and then complain
1:42:24
that you can't hit ultra. You start
1:42:27
somewhere in the middle and yeah. In
1:42:29
the real world most developers who are doing
1:42:32
this stuff there's maybe one person at the
1:42:34
studio that understands what the options in the
1:42:36
set that you expose in the settings do
1:42:38
and Typically the work that goes Typically that
1:42:40
person is the least capable of communicating what
1:42:42
this stuff means of all the people in
1:42:45
the studio at least the places that I've
1:42:47
worked so Like we don't have an industry
1:42:49
standards body about naming settings because really what
1:42:51
you need And this is the thing I
1:42:53
pushed for on the end of Cruces was
1:42:55
actually to have like text labels and then
1:42:57
descriptions that told you what the thing does.
1:43:00
And like, hey, at very minimum it should
1:43:02
say, this is going to use more memory,
1:43:04
this is going to impact your GPU, like
1:43:06
this is going to have this is going
1:43:08
to have a major impact on frame rate,
1:43:10
or this is going to have a minor
1:43:13
impact on frame rate, stuff like that. Gears
1:43:15
Tactics is great for that. Yeah, Gears Tactics
1:43:17
had an incredible one. I played something the
1:43:19
other day that had a really good one
1:43:21
too, and I was like, oh man, this
1:43:23
is fantastic, and I meant to write it
1:43:25
down, and I did not. The problem is,
1:43:28
this is all stuff that happens at the
1:43:30
very end, right? It's like, and it's, again,
1:43:32
it's one of those things we talked about
1:43:34
last week with the guns. It's a multidisciplinary
1:43:36
thing, because you have like, you have a
1:43:38
UX, usually, it's not like, like a video
1:43:41
game control panel isn't like a CMS on
1:43:43
a website where you just you fill out
1:43:45
the headline you fill out the deck you
1:43:47
put a picture in and then it just
1:43:49
you hit the button and it goes up
1:43:51
the same every time like there's an engineer
1:43:54
and an artist and those two people are
1:43:56
working together to take the thing that the
1:43:58
art design put the text in so usually
1:44:00
you need like somebody whose time is really
1:44:02
really valuable and really really busy to check
1:44:04
in these changes so you try not to
1:44:06
have it go a lot so you don't
1:44:09
do things like write long text descriptions because
1:44:11
you don't want to then have to have
1:44:13
them copy fit those for the space that's
1:44:15
on the screen when some when somebody
1:44:17
plugs in because At the end of
1:44:19
the day, it all has to work
1:44:21
not just on your nice 4K TV,
1:44:24
but when somebody plugs their Xbox Series
1:44:26
S into a 720P TV from like
1:44:28
20 years ago, it also has to
1:44:30
work there and Microsoft will bounce it
1:44:32
if your text doesn't fit on that
1:44:34
on that page. So you do the
1:44:36
least common denominator almost always, which is
1:44:38
sucks, but that's kind of how it
1:44:40
is. Consuls, once again, ruining PC games.
1:44:42
Ah, that's the worst. Now I just
1:44:44
feel like there's room to... They should just
1:44:47
to figure this out right because like I do
1:44:49
I do think there should be like hey you
1:44:51
know what I'm sorry I keep using this example but
1:44:53
like when you go to pick a difficulty for
1:44:55
a game it's like hey here's here's what the
1:44:57
recommended setting is you can you can choose to
1:44:59
go down or you can choose to go up
1:45:02
at maximum punishment I think the same thing could
1:45:04
almost be applied to settings of like hey listen
1:45:06
this is what we recommend yeah and if you
1:45:08
want to go further that is you know that
1:45:11
is on you go for you go for it
1:45:13
But yeah, I don't know. What if,
1:45:15
what if, um, what if we just
1:45:17
made a fake super low version that
1:45:19
we call weenie mode? Well,
1:45:22
it's a potato mode. Well, actually,
1:45:24
uh, somebody in the chat was
1:45:26
like, I kind of like in
1:45:28
cyber, oh, here we go, non-flying
1:45:30
fin says, uh, I wish more
1:45:32
gain, oh, no, no, that's the
1:45:35
wrong ones. Uh, sorry. Oh, here,
1:45:37
uh, Santino Joshua, Joshua, Tori.
1:45:39
do it like cyberpunk steam deck settings
1:45:41
so it isn't too insulting because it's
1:45:44
like the steam deck setting on cyberpunk
1:45:46
is is potato mode is potato mode
1:45:48
yeah but it's like oh no I have
1:45:50
a steam deck I'll hit the steam deck
1:45:52
preset yeah it's not you know like that
1:45:54
feels better than hitting the low preset which
1:45:56
I believe the steam deck preset set is
1:45:58
pretty much the low So would you call
1:46:01
like the one that's designed to run
1:46:03
on the 1080-T-I, like the goat mode?
1:46:05
Yes, why not? Yeah. All your physics
1:46:07
support. I just look at, I look
1:46:09
at this stuff and I think, so
1:46:11
when we, when we launched the Anna
1:46:13
Cruces and early access, we had all
1:46:16
those settings and the control panels but
1:46:18
another more hooked up than anything. So
1:46:20
people would go in and change the
1:46:22
settings and be like, man, this game
1:46:24
looks great on best mode, but when
1:46:26
you're on the normal mode, it really
1:46:28
looks like crap. Dude, it's exactly the
1:46:30
same. None of this is... Like it
1:46:33
was in the patch note, like we
1:46:35
had it in the list of things
1:46:37
that we have to do still. That's
1:46:39
funny. But yeah, a lot of it
1:46:41
is perception. A lot of it is
1:46:43
perception. A lot of it is perception.
1:46:45
A lot of it is perception. And
1:46:48
like, you should just, you know, I
1:46:50
don't know, maybe settings were a mistake,
1:46:52
maybe you should just run it the
1:46:54
way the game's meant to be played.
1:46:56
Oh, yeah. Yeah, the way it's meant
1:46:58
to be played, I've heard of that.
1:47:00
Twin book. Yeah, okay. Anyway, anyway, one
1:47:02
more question, we'll get out of here
1:47:05
from the funk, mononomna. Why does Adam
1:47:07
hate Minnesota, especially when Best Buy is
1:47:09
a northern Minnesota company? Yeah, why did
1:47:11
you come out after Minnesota in that
1:47:13
build last week, or week before last?
1:47:15
I miss that. You're going to have
1:47:17
to go back and watch the stream.
1:47:19
I can't watch, it's really long. It's
1:47:22
cold. It's the accent that gets me.
1:47:24
Oh, that's right. You're against Fargo people.
1:47:26
Yeah, we're talking about Fargo. It was
1:47:28
just something about the accent. You hate
1:47:30
Francis McDormant was my understanding. No, I
1:47:32
think that accent. The accent. Also the
1:47:34
mom and almost famous and a bazillion
1:47:36
other things. Anyway, anyway, that's it for
1:47:39
questions. We're going to get out of
1:47:41
here. Check back next week. for your
1:47:43
fix of PC Talk on the folder
1:47:45
which happens to be April 1st. Welcome
1:47:47
to Earth. It all happened to be
1:47:49
in the office next week. What? That's
1:47:51
a joke. That's a joke. April fools.
1:47:53
I'm really curious. I'm really curious. I'm
1:47:56
really curious. Last week at JD... is
1:47:58
the first time I've been to GDC
1:48:00
where I met a bunch of people
1:48:02
that I've taught, spent a lot of
1:48:04
time on Zoom with in a while.
1:48:06
It's always funny to figure out how
1:48:08
tall people are, because like my assumption
1:48:10
is that people who are high in
1:48:13
the frame are tall, and people who
1:48:15
are low in the frame are short,
1:48:17
and it's not at all, it doesn't
1:48:19
align, all right, how tall, you've never
1:48:21
met Brad, how told do you think?
1:48:23
I think he's, I'm going to say
1:48:25
five. Yeah, we'll have to see. 511
1:48:27
and a half, so... 511, app, incredibly
1:48:30
specific. Very specific, okay. To listen to
1:48:32
us, we'll see, we'll see. To listen
1:48:34
to us on the Ghost, subscribe to
1:48:36
us on Apple Podcast, Spotify, YouTube, podcast,
1:48:38
these are anywhere you can point your
1:48:40
RSS feed reader to, and hopefully we're
1:48:42
there. If we're not, we will on
1:48:45
the case, he will make it happen.
1:48:47
He's the man with the plan. I
1:48:49
can get you on any podcast service.
1:48:51
Well, we have high the podcast. I'll
1:48:53
get you on the podcast service. Okay,
1:48:56
that's great. Yeah, yeah, you can hire
1:48:58
him separately. $200 an hour. No, more
1:49:00
than that for that. Anyway, if you
1:49:02
are one of those services, please leave
1:49:04
a review, a thumbs up, star rating,
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whatever you can, because every time you
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do, a new ray gets traced more
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efficiently. Yeah, we ignore more rays out
1:49:12
of translucent leaves. Yeah, exactly. That's my
1:49:14
favorite thing to do. I'm not good
1:49:16
at this Yeah, never never gonna be
1:49:18
as good as Gordon at this like
1:49:20
you got to write down when somebody
1:49:22
says something stupid You got to get
1:49:24
it in here now. So you have
1:49:26
a throwback callback later. Yeah, something like
1:49:28
that anyway I want to thank everybody
1:49:30
for joining us today And definitely tune
1:49:32
in next week because yeah, it'll be
1:49:34
fun. I want to thank for joining
1:49:36
us remotely. Thank you Hey, no problem.
1:49:38
You know how we went on Deezer
1:49:40
last year? I believe it was last
1:49:42
year, right? Yeah. Yes. Yes. French music
1:49:44
streamer Deezer made half a million dollars
1:49:46
in revenue up 12% year over year.
1:49:49
Oh, all because of the full nerd.
1:49:51
You're welcome. Dang, look at that. Yeah,
1:49:53
there you go. We're making business cases.
1:49:55
Once we hit Deezer. It's just, yeah,
1:49:57
it went up. Do we have any
1:49:59
reviews over there actually? I haven't even
1:50:01
looked. I'm looking right now. Can you
1:50:03
review? I don't think you can review
1:50:05
on Deezer. Anyway, Deezers. Thank you, Will,
1:50:07
for coming and hanging out with us.
1:50:09
Hey, always a pleasure. Yeah. I'm always
1:50:11
glad to be here. You should do
1:50:13
it out of the kind of see
1:50:15
your heart. That's exactly way. getting up
1:50:17
in the morning and driving up to
1:50:19
San Francisco because I get to experience
1:50:21
the wonderfulness of downtown San Francisco on
1:50:23
twice a week. It's very good. And
1:50:25
also today you brought in a dream
1:50:27
machine. I did. I brought in the
1:50:29
2000, can I say? Yeah, I think
1:50:31
we should do a video of it.
1:50:33
This is apropos of nothing like, well.
1:50:35
I mean we're you brought it in
1:50:37
because I'm doing a working on a
1:50:39
Gordon Museum for the for the celebration
1:50:42
of life on Saturday but I think
1:50:44
a lot of those things would be
1:50:46
kind of fun to do a little
1:50:48
video on. So this was the 2004
1:50:50
one which is the one that when
1:50:52
I left maximum PC and I heard
1:50:54
Linus hates that one. Every look when
1:50:56
you search Dream Machine maximum PC Dream
1:50:58
Machine and then a year you get
1:51:00
sent to sent to the threads on
1:51:02
Anantec and the hard forum and a
1:51:04
couple of other Tom's hardware maybe places
1:51:06
that still have their message boards up
1:51:08
from then where they're absolutely ragging on
1:51:10
the dream machines because they were like
1:51:12
they were stupid we knew that they
1:51:14
were stupid we knew that they were
1:51:16
stupid we were making we just wanted
1:51:18
to make a big stupid over the
1:51:20
top PC every year and and like
1:51:22
we were aware that the thing we
1:51:24
were making was overkill it was not
1:51:26
a good value ever was never a
1:51:28
good value no it was always like
1:51:30
hey can we get something weird and
1:51:32
esoteric and and fun and jammed in
1:51:35
a PC that no one should ever
1:51:37
build or buy and People on message
1:51:39
boards famously not humorous on the un-humorous
1:51:41
people or unserious people Just stay off
1:51:43
those message words, but so I was
1:51:45
gonna say I talked to Jeff about
1:51:47
this last week when I saw I'm
1:51:49
at GEC Craft Computing Jeff friend of
1:51:51
the show and I I didn't like
1:51:53
my experience as an editor at maximum
1:51:55
PC back then was just that everybody
1:51:57
was always angry at us and yelling
1:51:59
at us all the time right and
1:52:01
and when I come back now and
1:52:03
I go to like GDC or go
1:52:05
to events in the space and talk
1:52:07
to people who grew up reading maximum
1:52:09
PC like oh my god we loved
1:52:11
you. I was like I had no
1:52:13
idea like we had no I, Gordon,
1:52:15
Gordon and I talked about this up
1:52:17
for years because like. We didn't realize
1:52:19
that people actually liked the magazine. We
1:52:21
thought everyone was just pissed off at
1:52:23
us all the time. Because that's all
1:52:25
you would get. Because that's all we
1:52:28
would get is the negative feedback over
1:52:30
and over and over again for years
1:52:32
on end. It kind of breaks you
1:52:34
in important ways. They'll keep buying the
1:52:36
magazines. Yeah, well the magazine. Like there
1:52:38
was a threat on an Antec on
1:52:40
one of the dream machines I was
1:52:42
looking up to help find something for
1:52:44
Adam that was like. Man this is
1:52:46
this rag is terrible. This is just
1:52:48
an absolute piece of but it's only
1:52:50
12 bucks. I'm gonna keep getting it
1:52:52
And you're like well there you go.
1:52:54
That's that was the best possible feedback.
1:52:56
We could have gotten back then. So
1:52:58
you could have got a subscription of
1:53:00
Max and PC or Two lottas. Yeah,
1:53:02
yeah, two lottas. Anyway, longest outro ever.
1:53:04
Yeah, sorry. I also want to thank
1:53:06
the verticals and horizontals runner Willis Lie,
1:53:08
who's going to take us out here.
1:53:10
Thanks everybody. All right, thank you, Adam.
1:53:12
Thank you everyone for tuning in and
1:53:14
hanging out with us. I'm going to
1:53:16
go into potato mode, and that means
1:53:18
lunch. We'll see. Call back the potato.
1:53:21
Yeah, see. He's a really pretty good
1:53:23
pro. Yeah.
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