Episode Transcript
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0:00
It's a new phone. It's got AI built
0:02
into it. It's got AI built into it.
0:04
I've no use whatsoever. It just thinks
0:06
like summarising your emails. Yeah. So
0:08
you've read them twice. It summarizes
0:10
it. You don't trust it. Yeah.
0:13
It gets it wrong. Grugme. Yeah.
0:15
So I've gone through the list
0:17
and contacted it. And it said.
0:19
Grogme, unable to attend,
0:21
and I thought, oh no,
0:23
okay, I'll look down. He
0:25
doesn't say that at all.
0:27
What it says is that
0:29
planning on coming, but it's
0:31
an open day at college
0:33
and he's trying to get
0:35
cover. So he might be coming.
0:38
He might be coming. See, A,
0:40
I has told me that it's
0:42
not. A, a, a, a, bobby
0:44
lumps. Have you seen me dice,
0:46
dice, back? The
0:49
Grognard Files! Hello, my
0:52
name is Doug the Dice
0:54
and this is the Grognard
0:56
Files podcast where we
0:58
talk Bobins about tabletop
1:01
RPGs from back in
1:03
the day and today.
1:05
I'm coming live from
1:07
my den here in the
1:09
heart of the North West
1:11
of England. I'm completely surrounded
1:13
by my stuff. This podcast
1:15
is hot on the heels
1:17
of the recent Ben Aranovich
1:20
interview about the Rivers of
1:22
London RPG. You can see
1:24
this is a bit of
1:26
a little bit on the
1:28
side. You know, something that's
1:30
been stuffed into a second
1:32
hand copy of Rivers of
1:34
London that you can't quite
1:36
work out its significance. Is
1:38
it a shopping list? Is it
1:40
a receipt? A recipe? A recipe?
1:42
or the rumblings of fools. I've
1:44
had a bit of a clear out.
1:47
The futon has gone from the
1:49
den. It was one of those
1:51
items of furniture which were useless.
1:53
Whichever way you looked at it,
1:55
it was rubbish as a seat
1:57
because it was hard on your ass.
1:59
I'm rubbish as a bed, because
2:02
it was hard on everything
2:04
else. But it was an
2:06
extraordinary clutter collector. Now
2:08
that it's gone. It allows me a
2:10
bit more freedom to roll on my
2:12
office chair. If I roll back now,
2:14
I can get a few feet before
2:17
the fish tank gets it. I have
2:19
to do a slalom around the
2:21
piles of books, of course, that
2:23
remain here, despite of the new
2:25
bookshelves. I have talked you about
2:27
the new bookshelves on there. In
2:30
this episode, I'm joined in
2:32
the room of role-playing rambling
2:35
by Judge Blithe, our resident
2:37
rules lawyer, and we cast
2:39
our eyes over a year
2:42
on the grog. The ups
2:44
and downs, highlights and low
2:46
lights of playing in 2024.
2:49
It was good to have
2:51
an in-person chat face
2:53
to face in the
2:55
cold attic space, clutching
2:58
a hot brew and
3:00
some slightly shocked damaged
3:02
hobnobs. Ramblers, let's
3:04
get rambling. Crogkeys!
3:06
20! 24! Welcome to the
3:09
room of role-playing rambling and
3:11
it is a revocation where
3:13
we are in the room.
3:15
We're up in the attic.
3:17
with the one-eyed pigeon tapping on the
3:20
window like tiny tin. And it is
3:22
cold. It is cold. It is cold.
3:24
It is, isn't it? It is, isn't
3:26
it? It is, isn't it? There's no
3:28
heating on in this. I'm hypothermia. It's
3:31
broken up here. Yeah, but it is
3:33
quiet. It is quiet. You know, you've
3:35
got to, you know, take the rough with
3:37
the smoothness of this. Yeah. And we were
3:39
going to enjoy the delights of some.
3:41
non-alcoholic beer to celebrate. The fridge in
3:44
the works fridge, there are two tins and
3:46
non-alcoholic beer, which is okay actually, it doesn't
3:48
test, it's not, it's not, we've moved on
3:50
from the days of calibre, haven't we, tested
3:52
like potatoes and, which are obviously peas or
3:54
something. Yeah. We've moved on from like, it's
3:57
alright, but it's so cold up here, we've
3:59
got a brew. Just to keep us
4:01
alive, yeah, just to keep us starting.
4:03
Yeah, otherwise, you know, we'd be like, we're
4:05
greedy in the thing, wouldn't we? Yeah, it's
4:07
at the time of the year, but we're
4:09
on a bit firmer ground because we
4:11
did the Grogies, didn't we, for 1984,
4:14
but we'll zoom ahead to 40 years
4:16
in the time machine and bring us up
4:18
to date, to this year,
4:20
went to 24, looking back
4:22
on this year, and you
4:24
had some grand plans, Mr.
4:26
Mr. Blide Mr. Blidy blithelydey
4:28
blithelydey blithelythe, Did I? Did I
4:30
have some grandplants? You did, yeah, you
4:32
sat out at the beginning of this
4:35
year. You remind me of things
4:37
I've said in the past. People
4:39
can't do index. I don't like
4:41
it. People can remind you of
4:43
things I've said. I'm going to
4:46
stop saying things. I can't remind
4:48
you of things. I'm going to
4:50
stop saying things. I've said. I've
4:52
said something and people remind
4:54
me. You said this. Stop
4:57
remembering things I've said. Sometimes
4:59
you just say them, don't you? Just
5:01
say things. You might just say something
5:04
in the whole, but no one will
5:06
remember, but apparently they do.
5:09
But anyway, that's what were
5:11
we grandplants? Okay, let me look
5:13
at my little book. You said
5:15
in January. I feel like I'm in
5:17
court. 2024? God did that. You said
5:20
that you would run more savage
5:22
world one shots around a table.
5:24
How many of you don't prove it?
5:27
And then I say, in the podcast,
5:29
you did. Oh, you can't pray with
5:31
you. Yeah, none, none. None, yeah, no,
5:33
none. None, I've not run any.
5:35
Savage World's Watch, that's a lot.
5:37
No. And we were complaining last year
5:39
when we're doing this, that, oh, he's
5:42
gone a bit of, he's been on
5:44
a bit of a, Savage World's dreamt.
5:46
Yes. And it continued this year, this
5:48
year, a bit, as it has, yeah.
5:51
I think the problem with the one,
5:53
yeah, this thing is, it's like anything,
5:55
isn't it? When you get to one-shots
5:57
with convention games and things like that.
6:00
I don't know, it's always difficult to make a
6:02
decision about what to run, isn't it? Because
6:04
you sometimes have an idea that I like
6:06
to run more of that, but when it
6:08
comes to the crunch, you always think, yeah,
6:10
but what would I deal with it? You
6:12
know, I think this is a bit of
6:14
a problem with savage worlds, though, because I've
6:16
got the savage worlds fantasy, but it's quite
6:18
like, and I've got the horror one,
6:20
got the superheroes one. There's not much
6:22
out there for them. You know, they
6:24
do these plot point campaigns, aren't they?
6:27
Pinnacle. And they're all right, they're good,
6:29
but they're not really suitable for one
6:31
shot, are they? I do have a
6:33
quite, I do have a memory of
6:35
earlier in the year looking at fantasy
6:37
stuff to a virtual grog me, thinking,
6:39
I might run some fantasy, we never,
6:42
we might run some fantasy version of
6:44
it, have we? That could have written
6:46
me on thing, but I was looking
6:48
for something, something to base an idea,
6:50
something to base an idea, but they
6:52
did. There's not many one-shot scenarios. They
6:54
do those page scenarios, don't they? But
6:56
those are the things you look at
6:58
and think, it's not going to fill
7:00
three hours this. You know? You can't
7:02
between two stools of, this is a
7:05
bit thin, this might be an hour
7:07
and a half, not long enough. Oh,
7:09
it's a plot plan campaign. The only
7:11
savage world that I ran this year
7:13
was that battle beyond the planet. One
7:15
of one of the scenario I'm never
7:17
going to do it again again in
7:19
the system, and that was quite fun.
7:21
And that was quite fun. And Savage
7:24
World's did that quite well even though
7:26
I didn't have the science fiction and
7:28
something. I just used the good games.
7:30
It's a good game. It's one of
7:32
our favorite games, certainly one my favorite
7:34
systems. So I don't know kind of
7:37
delides people a bit, but I think it's
7:39
a really good system. Sometimes it's
7:41
hard to know what to do
7:43
with it. One of the better
7:45
gamesmasters that we've experienced playing Savage
7:48
World because of his tactical notes
7:50
is Mark. And we had the
7:52
tail end of... the writ campaign
7:54
that we completed. We've had a
7:56
break haven't we? And we've
7:59
got to... come back to it.
8:01
I think this is what this
8:03
year has told us is I'm
8:05
perhaps going to talk about how
8:07
travel is done this. The excitement
8:09
of mechanical elements in a game
8:11
and how that can create action
8:13
and excitement. Because you remember that
8:15
I picked battle in the deserts. Yeah, it's
8:17
the moment. That's something out of the mummy
8:20
wasn't it? Yeah, it was out of the
8:22
mummy real, but it was, yeah, it was
8:24
a good, it's a great fight. Lots of
8:26
incident in it. Yeah. And
8:28
where... I'd be tempted as ever to
8:31
handway things. Mark just went. He's dead
8:33
firstly through the tactical rules and there
8:35
was a cast of thousands wasn't there
8:37
in that battle. It came down really
8:39
didn't it to one of the minions.
8:41
Yeah it was. It was the minion
8:44
wasn't the woman who was the archaeologist's
8:46
minion who was kind of relatively insignificant.
8:48
It became quite important and she managed
8:50
to get a lucky shot at something
8:52
and finish off the mummy. King of
8:55
the mummies or something like that. Yeah.
8:57
Because it was one of those
8:59
situations where a bit like the
9:01
end of a football game where
9:03
everything was at stake so we
9:05
pushed everything forward, even the archaeologist,
9:08
Minion, played by Caroline Monroe. And
9:10
we had a similar experience, didn't
9:12
we, later in the year, with
9:14
Traveller? Yeah, where we were playing
9:16
parish and drinax and there was
9:18
a spaceship battle. That was a
9:21
very tense battle driven by the
9:23
mechanics. The cold hard... mechanics
9:25
of the game, the dice rolling, the
9:28
rules drove the tension because
9:30
you were aware there was no
9:32
way of narrating your way out
9:34
of the trouble you were in. I
9:37
got stuck with that thought because I
9:39
think I've run what's not systems
9:41
and what I've realized is
9:43
I don't really I don't
9:45
think as a GM and maybe
9:47
not as a player those kind
9:50
of narrative story game systems. They're
9:52
not really for me. Well, I
9:54
prefer, I prefer again that has
9:56
game type mechanics and I like
9:58
that to drive. story. Yeah. I
10:00
remember one years ago, a few years ago,
10:03
I got into fate. I never found it
10:05
satisfactory because it always felt a bit from
10:07
wavy and vague at times or story elements.
10:09
Or you've been injured, oh well let's come
10:12
up with some kind of injury. Well no,
10:14
no, let's not. Let's roll on the table
10:16
and it'll tell you where you've been injured.
10:18
and that will make it more tense
10:20
and more exciting. I don't know whether
10:23
I completely agree with that. I think
10:25
there's something to be said for both
10:27
because even like Savage has a bit
10:30
of metacourancy doesn't it? So you've got
10:32
the bennies where you can alter things
10:34
and even in that game of travel
10:36
it tends as it was and it
10:39
all depended on the dice rolls. We're
10:41
using what to sway things in our
10:43
face. You have got there. That's true.
10:46
they still feel like
10:48
tactical game-based decisions, whereas
10:50
some role-playing games have to lose
10:52
some more narrative things in
10:55
it. I think you had a
10:57
you had that experience. You were
10:59
complaining about recently. I can't have
11:01
much gaming one. But it's one
11:03
of these games where you've got
11:05
some kind of background, a career
11:08
background on a character sheet. And
11:10
he's that always. All right, this,
11:12
but everyone just says... Oh but surely
11:14
surely my career as a bartender
11:17
would help me negotiate with the
11:19
CIA operatives who are guarding the
11:21
building because of bartenders good at
11:23
talking to people yeah and it's
11:25
like no rubbish that that's what
11:27
I mean that kind of thing
11:29
I'm not there was a time
11:31
that's quite enamoured with that kind
11:33
of thing I'm less enamoured with
11:35
it now because it feels like
11:37
what I'd rather what I'd rather
11:39
say is what what she persuaded
11:41
skill. Let's roll your own persuade
11:43
skill, let's not say that because you
11:46
were a bartender, you've got some
11:48
kind of charm, you know, where
11:50
you can... That kind of thing
11:52
goes. Balance of both, because I
11:54
think to make the actual thing
11:56
where the table interested, so in
11:58
that bartender case... I think somebody has
12:00
to put forward what are the tactics that
12:03
are using but what are the things that
12:05
are just saying it hanging on a roll.
12:07
But I find it. It's just a kind
12:09
of thing that's occurred to me this year.
12:11
A lot of the games I like. If
12:13
you ask me to do top five games,
12:15
a lot of the games in that, they're
12:18
more driven by the dice rolls and where
12:20
the dice rolls might take you within that
12:22
story rather than where everyone agrees
12:24
to go in that story, if
12:26
that makes sense. where that's been
12:28
the case. Yeah, I mean that
12:31
was a dramatic moment when everything
12:33
was hinging on one dice roll,
12:35
whether we were going to change
12:37
the fate of the campaign on
12:39
one dice roll and it just
12:41
didn't go in our favour. But
12:44
we narrowly, narrowly missed it by
12:46
a few points and that was
12:48
very exciting. But I think there's
12:50
a place for that and there's
12:52
also a place for talking. I'm
12:55
not saying that. I'm not saying
12:57
people shouldn't play those games. I
12:59
don't know. I'm just saying I've
13:01
realised perhaps they're less for me
13:04
than I thought. Yeah. Well we've gone, we're
13:06
not even started yet and he said
13:08
if you were asking me to name
13:10
me Top Five. Hmm. I'm glad
13:12
you're in that kind of frame
13:14
of mind because it's the award
13:16
season. That's what we do. The
13:18
gold and envelopes ready. The spear
13:21
is golden envelopes. We're being piked.
13:23
We're ready to distribute the other
13:25
ones. You're apparently golden envelopes.
13:28
Yeah, they're right here. You do miles.
13:30
But before we do that, I've got
13:32
a prefab spread game for you. Okay,
13:34
gone. I'm going on holiday in a few
13:36
days. Where are you going? Should people
13:38
listening. Should should people listening.
13:41
This is the artifice of this
13:43
podcast. Next you'll be suggesting
13:45
you've really got gold envelopes. Where
13:47
are you going? Don't dice? On
13:49
your holiday for the benefit of
13:52
people listening. You don't see every
13:54
bloody day like I do. It's just ways
13:56
I'm going to stop home. Yeah. Yeah. Stop.
13:59
But what? Stop. I thought I
14:01
would do a Swedish role-playing
14:03
games, prefabs, right, gone. Okay,
14:06
so I'm going to give
14:08
you two options here. All
14:11
right, okay. One of them
14:13
is a significant element of
14:15
Swedish role-playing. And the other one is
14:18
a place that I'm going to visit.
14:20
There's only three of them, so I
14:22
don't worry. It's not a particular time.
14:25
I've got these from outside the box.
14:27
How Sweden conquered the world of role-playing
14:29
games by Magnus Sutter. I was giving
14:31
a review copy. I'm going to review it early
14:34
in the new year. So, can you say, though,
14:36
as well? Why do we find ourselves in
14:38
the position where almost everything we
14:40
do on this podcast? We carry,
14:42
you on struggle pronouncing things we're
14:44
talking about. things we're talking about.
14:47
Colcadilly and we've never
14:49
pronounced any of it. But here we
14:51
go again. Yeah, we're playing it, playing
14:53
to our strengths here. We're going to,
14:56
go on, go on, how are you?
14:58
Well I think it's a bit, we
15:00
do have Swedish listeners, so we challenge
15:02
for that. Yeah, for them to understand
15:05
what I'm saying in a Bolton accent.
15:07
We are hard for them to understand
15:09
as I mangle the language. Okay, go
15:11
on, go on, here we go. autograph
15:14
isca. Or photograph
15:16
Iska? Yeah, yep. Or Drucker ouch
15:18
Dimene. Which one of those
15:20
is a role-playing item? The
15:23
second one, I think. Drucker
15:25
oons Dimene? Adden that's Dragon
15:27
Ben. Is that right? Yeah, yeah,
15:29
yeah. Yeah, it's the source of
15:32
Dragon Ben, yeah. Basic role-playing
15:34
inspired game. And what's the
15:36
other one? We'll do them
15:38
as a place. Is it?
15:41
Yeah, it's photography museum. Yeah,
15:43
that was quite easy, but
15:45
we didn't get hard on
15:48
it. Okay, right there.
15:50
Sinketus. Sinketus.
15:52
Sinketus. Sinketus.
15:54
Yeah, okay. Or, Ostamau's
15:57
solo hall. I have no
15:59
idea. I'm going to
16:01
say synchitis. synchitis. Yeah, synchitis
16:03
was a magazine. And a
16:05
bit inspired by different worlds.
16:07
Oostomoms, through the hall, is
16:09
the historical food market. See,
16:11
you learn. Could it be
16:13
three out of three? Could
16:15
it be a hat? Should
16:18
it be a first to
16:20
the free club? I hear
16:22
it. Yeah. I feel a
16:24
lot of pressure now. You're
16:26
going to get a golden
16:28
gavel. Savaval Vinta.
16:30
Oh, Waldo's Master. I'm
16:32
gonna go for Savaval
16:34
Vinta. Well done, Savaval winter
16:36
is a campaign for Drakalundimana.
16:39
Oh, there we go. The
16:41
Golden Gaval. The Golden Gaval.
16:43
He's a gold envelope. Yeah.
16:45
I'll give it to you
16:47
now. I'll warn it at
16:50
the end. Ignore this. It's
16:52
a rug covering a hole.
16:54
20, 24, looking back, how's
16:56
it being for you? Well,
16:58
from a game perspective, it's been
17:00
a week. We said every year, it's been
17:03
a funny old, it's been a funny
17:05
old year. Well there's been a funny
17:07
old year because some of the things
17:09
that cause the patterns and the routines
17:11
in our normal year have not been
17:14
there because we decided not to go to
17:16
export. We didn't attract export and
17:18
I think we both agree that
17:20
was possibly a bit of a
17:22
mistake. I don't think he could have
17:24
done it anyway, could he? Well,
17:26
no, because of the elections, yeah,
17:29
that's true. It would have, that,
17:31
when we did say that, we
17:33
decided not to go, and we
17:35
didn't expect a 4th of July
17:37
general election, but of course,
17:40
yeah, it would have probably scuppered
17:42
it. Because we should say that, you
17:45
are an electoral administrator, administrator for some.
17:47
So you've been busy, isn't it? It
17:49
does. in part of those. Does a
17:52
bit. And grog meat of course we
17:54
didn't have like. Grog meat has been
17:56
moved doesn't it? Yes. The rhythm of
17:59
yeah you're right. rhythms of the year.
18:01
Been, yeah, disrupted slightly. You said earlier, some
18:03
of the gaming rhythms of the year have
18:05
been different. Like Savage World's stops. We've not
18:07
played much called Cathoula this year. No, we
18:09
did write at the beginning. I ran something
18:12
for you and Eddie, right. They begin the
18:14
year. And that's all because we've all, we've
18:16
commented before and we've always been playing some
18:18
Cathoula. So there's two games there that have
18:20
kind of, and I don't think they've drifted
18:22
off the drifted off the radar because we've
18:25
fed off the radar because we're fed up
18:27
with them. kind of almost accidental thing, isn't
18:29
it? I think we'll go back to do
18:31
both of them. It's not like we've
18:33
fallen out with them. I think we
18:35
used to thrill actually at these Ogroggy
18:37
Awards by the number of systems that
18:39
we played during the year, just like.
18:42
amazed that, you know, at one time
18:44
we would only be playing a handful
18:46
and know we were playing like 30
18:48
different systems. I think this year it
18:50
settled down. When I've gone back over
18:52
it, it's more like 10 different systems.
18:54
It does settle down, you know, and
18:56
again another thought that I've had this
18:58
year. The system master thing is an
19:00
increasingly important factor when I'm running
19:03
something. I'm not saying I'm a
19:05
master of these systems, but that's
19:07
not an error, isn't it? But
19:09
what I've realized it. easy and
19:12
more relaxed experience. What one of
19:14
us in New Year's resolutions was
19:16
going back to basics for that
19:18
reason, just going back to some
19:21
of those games that we enjoyed
19:23
and connected with. So a lot
19:25
of traveller, a lot of B.
19:27
Yeah, yeah, this year really I've run,
19:29
I've run the only new game
19:31
that I've run that talked about
19:33
this later to is the Doctor
19:36
Who role-playing game which I've
19:38
got this year. At the year I
19:40
declared that I wasn't going to
19:42
touch big book campaigns. And
19:44
that's how true apart from
19:46
over recent weeks, but perhaps
19:49
come onto that where we
19:51
started looking at the Berellis,
19:53
which is for fall of
19:55
Delta Green. That book campaigned
19:57
our Monday group, another element
19:59
about... routine times. Yeah it tells
20:01
us isn't it yeah a bit more
20:03
difficult for you didn't it Monday's just
20:06
became a bit of a difficult yeah
20:08
and in talking about difficulties I've gone
20:10
through the calendar looking over the past
20:12
year and it's first time that I've
20:14
seen the words canceled next to game
20:17
sessions. compared with previous years. Yeah,
20:19
or post-bourned. Real life has been
20:21
disappeared. Real life. There's a constant
20:23
tussle, isn't there, between real life
20:25
and gaming? That's always been the
20:27
case. And some years, I think,
20:29
real life wins a bit, and
20:31
sometimes gaming wins a bit. I
20:33
think it's fair to say that
20:35
this year, real life has been
20:37
heavy on the balance sheet. Yeah. But
20:39
that put aside. It was a
20:41
rich and varied. Oh, this is,
20:44
isn't it? We're playing well, the
20:46
way I've ever played really. So
20:48
we can't, you know, I really
20:50
complain. This is a funny year.
20:52
Like you said, the biorems of
20:54
the year have been slightly different.
20:57
Okay, let's get into the awards
20:59
and the first envelope
21:01
I've got is the
21:04
Messianic Megalomaniac Games Master
21:06
Award. Now, again. Anually, we have this
21:08
discussion, what does it mean? What does
21:10
it mean? What does it mean? What
21:12
does it mean? Yeah, we're going to
21:14
have that again of it, because I
21:16
never cry sure what it means. Is
21:18
it just, is it a way of you
21:20
getting an award? If you need an award,
21:22
I don't mind. What I observed last
21:24
time, if you remember, is that these
21:27
awards things that we normally do. We're
21:29
known the kind of, we've been French
21:31
for a long time. Yeah, like 40
21:33
odd years. But when it comes
21:35
into this, it always has like
21:37
a bit of an element of
21:39
hostility. I think it's because you
21:41
called it the Megalomaniac messianic. If
21:43
you'd said GM of the year, we could
21:46
say, oh it's such and such, but because
21:48
you've titled it that, that suggested
21:50
that they're a messianic Megalomaniac. It
21:52
was all you happy with that
21:55
title. Well let's agree to drop
21:57
it. Because last year if you
21:59
never... But we said, to take
22:01
the hostility out of it, the adversarial
22:03
nature of it, that it would be
22:06
your favorite GM experience of the
22:08
year, and my favorite gym, and we
22:10
don't have to decide which is the
22:12
best. They can both be equal as
22:14
good as it does. Is this like
22:17
one of those school sports days? Is
22:19
it a daily mail bangs on the
22:21
back without true? Walk, walk, walk her
22:23
outie podcasters, give everyone a prize. There
22:25
we go. So our best, our best
22:27
GM and XP. Yes, your, my bet,
22:29
right. Yeah, you go. No, you can
22:31
start. Okay. Well, I'm gonna go and
22:34
I've been banging on about this. And
22:36
I do worry. I do worry that
22:38
me banging on about it. More than
22:40
others indicates. I probably have enjoyed this
22:42
more than the place. And that doesn't
22:44
matter. That's all right. You think that's
22:46
all right. Yeah, probably. And that is
22:48
reviving the reckless campaign. I'm going to
22:50
continue that through that through that through.
22:52
next year because I really enjoy it
22:54
because I think it's because the way
22:56
that I've done it for virtual drug
22:58
meet there were some prequels sort of
23:01
like some one-shop little stories that everybody
23:03
people participate in and those were the
23:05
foundations for the campaign that you did
23:07
and Mark was part of a couple
23:10
of those. So he had a bit
23:12
of praying all his before the start.
23:14
Yeah, it's kind of interesting that. Yeah,
23:17
it kind of overlaps a bit and
23:19
one shots here and there are kind
23:21
of interconnected. I'm like, yeah. But I
23:23
get the view of that. So for
23:26
me, I think, Grogmi, I've got a
23:28
couple of scenarios. It is very much
23:30
a medlemania. Okay. Yeah, absolutely. So
23:32
I've got a couple of one
23:34
shots and I think Mark's playing
23:36
in one of those for his
23:38
character. Yeah. Because at the end
23:40
of the campaign period it was
23:42
a point where the king had
23:45
been revived. The city was surrounded
23:47
by various factions who were ready
23:49
to take over. A storm demon
23:51
was approaching and we decided at
23:53
that point we were going to
23:55
pause. Paws for review. Cliffanger. End
23:57
of season cliffhanger. However, these little
23:59
one shot. are going to influence
24:01
what happens next because you know
24:03
one of them goes out and
24:06
they're going to assassinate one of
24:08
the war leaders or not oh
24:10
yeah and they can choose which
24:12
one they go for them so
24:14
that might have an impact yeah
24:16
and the other one is the
24:18
one that marks being part of
24:20
it's just going intercepting the people
24:22
approaching with a storm demon to
24:24
see if can bring it under
24:26
control again you I have nothing
24:29
to say about this experience of
24:31
playing it. You played 10 sessions
24:33
of it. I've enjoyed it. I've
24:35
enjoyed it. I've enjoyed it. It's
24:37
very good. It's good to go
24:39
back to Racklash, the place that
24:41
it's kind of good to go
24:43
back to something that we invented
24:46
in your bedroom 40 years
24:48
ago and really just left half
24:50
baked I suppose. Well what
24:52
you've kind of made it more
24:55
alive as a place. in
24:57
ways that, you know, some bit,
24:59
some, and some of it's familiar,
25:02
but some of it's not,
25:04
because obviously things have been invented
25:06
and added on to it.
25:08
I think it's the epitome
25:10
of the messianic myglomaniac, in that.
25:12
It's a me of it, yeah. But
25:15
it leaves you speechless. Well, you can't
25:17
show up about it. I think what
25:19
it's, what it's interesting, yeah, the
25:22
rack thing go is. I think
25:24
at one point. You were, I
25:26
think it might have been when
25:28
you were preparing the very first
25:30
one shots before we were playing
25:32
it on Wednesday now. You said
25:34
to me, the problem with this
25:36
is, I'm kind of thinking it's
25:38
old daft. Yes. And that's
25:41
because you've made it up. Yeah.
25:43
Isn't that odd thing with this kind
25:45
of, it's all daft. But when
25:47
it's a pre-written scenario
25:49
or campaign that you're working
25:51
with. And I don't just
25:54
mean following a... pre-written scenario slavishly
25:56
because we all adapt these things
25:58
and I quite like getting a
26:00
pre-written one and adapting it. But,
26:02
because the foundation of it is
26:04
written by someone else, there's a sense
26:07
of like, well if people think it's
26:09
doubt, it's not my fault. Yeah. Because
26:11
if you make it all up, and
26:13
I've done the same, I've done scenarios
26:15
and things at conventions, I've made it
26:18
all up. And it seems to have gone
26:20
down well and it seems fine, but there
26:22
is an anxiety as a GM where you
26:24
think, but I've just made this up.
26:26
Yeah. It's stupid. Because you could argue,
26:29
Greg Stafford just made up a glance
26:31
at it, didn't it? And it's all made
26:33
up. For some reason, if you've made
26:35
it up, you feel quite vulnerable, I
26:37
think. Yeah, so there's a vulnerability, though.
26:40
There's no excuses if this falls flat.
26:42
It's all on me. Because it's a
26:44
kind of vulnerability, though,
26:46
there's no excuses if this falls
26:48
flat. You know, I really like this campaign.
26:51
It's a bit flawed and there's a bit,
26:53
bits in it that are a bit stupid.
26:55
But that wasn't your fault, was it. But
26:57
if you create something yourself, it's,
26:59
oh well, it's my fault. And
27:02
maybe it was that shadow of
27:04
the source of a campaign for
27:06
Conan that persuaded me at long
27:08
last just to write my own
27:10
campaign, because I think that's what
27:12
we started here. That I have
27:14
not actually, this is, the reason
27:17
why I'm so thrilled to be
27:19
running by class, it's good to
27:21
have any back playing as well,
27:23
that's another good element of
27:25
it. But also, it's... I don't know it's
27:27
going to end. Whereas you get those
27:30
big book campaigns, it's all predetermined. I
27:32
don't know which way this is going
27:34
to go. That's true. That is one
27:36
of the problems, isn't that? That is,
27:39
as we've said a few times about
27:41
me running Paris-Drinaks, that's what's good
27:43
about Paris-Drinaks, is that I don't
27:45
know how it's going to end.
27:47
We're some of these big campaigns.
27:49
They are going in one direction. Yeah.
27:52
That's where you're going in one direction.
27:54
as a gym, you get a bit
27:56
tired of them, can't you? And that
27:58
other aspect of that corner... campaign was
28:00
loads of exposition. A cast of thousands.
28:03
I can create a cast of thousands.
28:05
I know of the Allah because I'm
28:07
making them all. And when I'm giving
28:09
them all. Yeah. And when I'm giving
28:11
the exposition, I'm only giving the expedition
28:14
that I've managed to make up on
28:16
the hoof. Yeah, I suppose it's a
28:18
thing that I say it's a thing
28:20
of there's campaigns and campaigns. So there
28:22
are some campaigns like your backlash thing. where
28:24
anything could happen and then you have to
28:27
react to it as a GM. Yeah, so
28:29
this will happen and then you'll have to
28:31
go away and think, right, well that's happened,
28:33
what am I going to do about that? Yeah. As
28:35
opposed to it being a programmed set series
28:37
of events that are leading to a particular
28:39
climax. Yeah, almost like, doesn't really matter what
28:42
you do. Yeah, you're going to have to
28:44
face down this badder at the end and
28:46
that's that, because that's what keeps it keeps
28:49
it fresh. But again, it is a
28:51
strange thing, I think, that when you're
28:53
making stuff up, you can feel quite
28:55
vulnerable. Yeah, particularly
28:57
like fantasy, because, again, it's one thing
29:00
to sort of make something up and
29:02
go, well, I tell you what, I'm
29:04
going to set this in the
29:06
real world, it's called cathedral, and
29:08
it's going to be set, I
29:10
don't know, in the houses of
29:12
parliament during the Thatcher government, or
29:14
something like that. You still basing
29:17
it on something real. Yeah, and
29:19
he's just made up. Because as
29:21
well as doing the scenarios, you're
29:23
also doing that secondary world building,
29:25
aren't you? What are you trying
29:27
to avoid? You're using cliches, but
29:29
you're trying to avoid it, just appearing
29:31
like another version of something else that
29:33
you could try to mask the cliches,
29:36
you need the cliches, because that's what
29:38
makes it familiar for players and manageable
29:40
for everyone around the table. But at
29:42
the same time, you try and just...
29:44
veil the cliches or twist them or
29:46
turn them a little bit so they're
29:48
not quite as cliches they may see.
29:50
It's kind of fine balancing act isn't
29:53
it of yeah this is familiar but
29:55
I want it to be unfamiliar as
29:57
well and a bit different that's quite
29:59
difficult to do. Gainsmassen, the
30:01
reckless campaign is when I'm giving
30:03
the award, so what about you? I
30:05
suppose my big, big GM in
30:07
experience this year is again about,
30:09
it's relax, isn't it? Because I
30:11
was, GM in here the beginning
30:13
of the year, then we had
30:15
the summer break, and GM in
30:18
it again. It is a, and
30:20
I think you should rightly claim
30:22
that as your GM award, because
30:24
it's, it's, it's, particularly over recent
30:26
months, recent sessions, because it's, recent
30:28
sessions, because it. has got a
30:30
bit more abstracted and a bit
30:32
more larger scale. I feel like
30:34
in the last, this last
30:36
season, has taken a different
30:38
tone and a different level. Well
30:41
there is a different, yeah, and
30:43
we're playing it tomorrow morning now,
30:45
and you will find there is
30:47
a different tone to it. It does
30:49
kind of change a bit in terms
30:52
of the way the game works and
30:54
the way the dice kind of role.
30:56
It's a much bigger thing in terms
30:58
of what you then trying to do
31:00
when you're trying to form an empire.
31:02
You know, going around planets, kind of
31:04
recruiting people and doing some piracy is
31:06
quite granular. What happens when you have a
31:09
fleet? Where you have a massive naval battle,
31:11
which you might need no spoilers, but you
31:13
might need to do that at some point.
31:15
Yeah, it has some different rules, which are
31:17
a bit more abstracted, because it
31:19
has to be, because we'd be there all
31:21
day, wouldn't way, if you had 30
31:23
ships on either side. I've never finished it,
31:26
would we? Yeah. So there are some, there
31:28
are some mini games within it to
31:30
form the empire and do certain things,
31:32
slightly outside of them. Yeah, so yeah,
31:34
there's back. And I suppose, yeah, I
31:37
suppose it is my, it is my
31:39
favorite thing that I've jammed this year
31:41
because it's so kind of so
31:43
present, isn't it? For me as a
31:45
GM, everything else is one shot. I
31:47
mean, I'm running a bit of DCC
31:49
landmark for our Wednesday group now, but
31:51
that's only just started, so that probably
31:53
doesn't quite qualify, does it? No, and
31:55
I think it has a similar effect
31:57
on news, the backlash, as I mean.
32:00
that it's giving you a bit of a
32:02
few nots to untangle and yet. And I
32:04
can see that, I can see that, that
32:06
is the thing isn't it, as a GM
32:08
with both more backlash thing and my power
32:10
string acts, it gives you things that after
32:12
the session you have to go away and
32:14
think about and think right they've done that,
32:16
I didn't expect them to do that,
32:18
but they can do that because it's kind
32:21
of open ended, it's sandbox, they can
32:23
do that, they've done that. How does
32:25
the world react to what they've just
32:27
react to what they've just done? Yes.
32:29
What's going to happen if they do
32:31
this and if they do that, that
32:34
kind of thing. Yeah. And always surprises
32:36
me that as players you do things
32:38
that I'm not expecting you to do.
32:40
Yeah, different attitudes about certain things. That's
32:42
so yeah, I suppose that that has
32:44
to win it. Another good experience though,
32:47
kind of was a ransom called cathedral
32:49
for you and Eddie. Yeah, the
32:51
cultural cathedral book, that Angelus Thurst.
32:53
And it was a good scenario.
32:55
I enjoyed, I enjoyed running it.
32:57
It's got some mixed reviews scenario,
32:59
but I think it was a
33:01
strong one. I felt it was
33:03
very atmospheric. I thought it was
33:05
very well, I thought it was very
33:07
well put together because as
33:09
an investigation, it does give you lots
33:11
and lots of options in how to
33:13
investigate it. And as a gem, it
33:16
gives you all the characters. And there's
33:18
a sense in which, you know, like
33:20
some investigation sometimes feel a bit
33:22
linear. So you do get
33:24
some investigative scenarios that all hinge
33:27
on. You go here, you must find that
33:29
clue, that'll take you there. You must
33:31
find that clue, that'll take you there,
33:33
and then you find this clue, and
33:35
that'll lead to the confrontation. They do
33:37
feel quite linear, but that ain't just
33:40
not really like that. It's obviously
33:42
taking you to a certain confrontation,
33:44
but you can do it in different
33:46
ways, can't it? That's what's what's
33:49
quite good about. And it'll depend
33:51
upon your... obsessions as well as
33:53
so you can hook on to
33:55
an element of it that you
33:57
find fascinating as a player. Yeah,
33:59
I want. to kind of dig into
34:01
more. And it'll yield a bit more
34:03
as well. Because we got a bit
34:05
obsessed about the architecture of the place.
34:08
So we're examining it and we went
34:10
probably further into that. Yeah. So you
34:12
can investigate the architecture and the architect
34:14
is one thing. There's mobsters involved in
34:16
it at some point. You can go
34:19
into that or maybe not go into
34:21
that. And then there's this weird church
34:23
and you can investigate. So you've got
34:25
a few options. It's a lot of
34:27
work being put into it. that if it
34:30
was something I was writing, there'd
34:32
be a lot of work to
34:34
write about things that may not
34:36
come to fruition. That is one
34:38
of the, that's sometimes a good
34:40
thing about pre-written scenario, that if
34:42
they've put the working to give you
34:45
all these options, some of which inevitably
34:47
will not be investigated. Yeah,
34:49
but I have not had
34:51
to do that work. You don't do accents.
34:53
I don't do accents. And early drama.
34:55
But I felt like the NPCs were
34:58
very distinct. just by the way obviously
35:00
they're giving you clues on what the
35:02
attitude yes is different yeah yeah yeah
35:05
yeah yeah there is a really good
35:07
really good scenario really good kind of
35:09
interesting scenario with yeah a lot going
35:11
on and a bit of the miss
35:14
as well I think the mystery was
35:16
good in that you didn't he didn't
35:18
quite you didn't know what was going
35:21
on and I know it's like It's
35:23
a mystery, because you don't know
35:25
what's going on. But sometimes, again,
35:27
an investigative scenario, sometimes it's a
35:29
bit obvious where to go. It's
35:31
obvious what's going on, and it's
35:33
obvious where to go. But in that, it's
35:35
not particularly obvious. At first, what's
35:38
going on? You're not quite sure,
35:40
are you know? You're brought into
35:42
it in quite an innocuous way.
35:44
Some taxi drivers got missing, hasn't it?
35:46
Yeah. And of course. That's not. That's
35:48
your way in, but that's not
35:50
really what's going on. And there's
35:53
also where some of those might
35:55
have, like, one little twists that I'll
35:57
send you in other different
35:59
directions. There's quite a few little.
36:01
Yes, that's what I mean. There's
36:03
a few little elements to it
36:05
that can send you in different
36:07
directions. And they're all quite well
36:09
written and quite well fleshed out.
36:11
So you know, you might go
36:13
to some garage on. There's like
36:15
this industrialist that you go to
36:17
a garage. Those NPCs have fleshed
36:19
out quite well in terms of
36:21
what they know, what they think,
36:23
what they think, what they think
36:25
of you, or they might think
36:27
in a mob. But then you
36:29
don't have to go there have
36:31
to go there. There. It doesn't
36:33
have to go there. It doesn't
36:35
have to go there. It doesn't
36:37
really matter. It doesn't really matter.
36:40
And you will eventually get where
36:42
you need to be. At the
36:44
end of the last year, I
36:46
think I said that Cots of
36:48
Catalonia was one of the best
36:50
supplements that come out. And I
36:52
still think that's the case. I
36:54
think it's a really strong supplement
36:56
that's awful lot to be. Yeah,
36:58
I would agree. Because as well,
37:00
the book itself gives you. A
37:02
kind of like a, it's a
37:04
phrase, a deep, it's a deep
37:06
dive into the cult of cathedral.
37:08
So yeah, you can kind of
37:10
understand that cult more than. So
37:12
you've got two GM experiences there
37:14
for content. Are you landing on
37:16
one at ages? Oh, land on.
37:18
Well, I don't know. You can
37:20
have to say. No. The Daily
37:22
Mail will be outraged. You can't
37:24
give us both in award and
37:26
then give me too. You can't
37:28
give you on mad. There'd be
37:30
lollipopsps for everybody next for everybody
37:32
next. Stop it. Stop it. I
37:34
don't want to be dragged through
37:36
the tabloid press for giving awards
37:38
to everyone. No, I'll go for
37:40
Paris, Jeanette. Well deserved, well deserved,
37:42
yeah. We're just passing ourselves on
37:44
the back, it hardly seems like.
37:46
Right, here goes. Next is the
37:48
Olive Kennesburg, plays, plays, and people
37:50
who play award. Right, okay. Fusing
37:52
award. Confusing award. Confusing award. Confusing,
37:54
award. Confusing. Confusing award. Confusing. Confusing.
37:56
is what's the best game you
37:58
played in. What's your favorite character?
38:00
All right, then we landed on
38:02
that last one. Well I'm going
38:04
to say my favorite game of
38:06
the year that I've played in.
38:08
And I played in lots of
38:10
good games. Again, that's a great
38:12
thing about the moment. I think
38:14
a lot of the games are...
38:16
played have been very enjoyable and
38:18
again we can't pronounce it oh
38:20
it's Halvezia I've enjoyed really enjoyed
38:22
Halvezia we've been criticized actually I'm
38:24
just pick up on this yeah
38:26
so yeah so yeah oh no
38:28
bye who sort of something he
38:30
said that we called alvasia alvasia
38:32
and why is it well no
38:34
they said it was alvetica but
38:36
alvetica is it's a type fair
38:38
thing like a fountain just yeah
38:40
So I'm sticking with Alvasia. We'll
38:42
stick with Alvasia. We'll do it.
38:44
We know what we mean. We'll
38:46
vary it. We'll vary. Yeah, we'll
38:48
just vary it and just stick
38:50
to it. Like we have with
38:52
not massive an athlete set. Pronades
38:54
an athlete set, wrong, but we're
38:56
sticking with it. It's 40 years
38:58
of mispronunciation. Yeah, we're sticking with
39:00
it. I really enjoyed it. So
39:02
it's a game. And this is
39:04
what, and I've said this to
39:06
Christianx, so I know this will
39:08
not offend it. What you've suggested
39:11
it? I thought, oh really? Is
39:13
this going to be fun? It
39:15
is a game, it's based, the
39:17
system itself is based around like
39:19
D and it's a D&D type
39:21
system. So the systems like, there
39:23
are some tweaks here and the
39:25
different rules about virtue and stuff
39:27
and the magic. But basically it's
39:29
a D20 armor class kind of
39:31
system. That's nothing, nothing I suppose
39:33
unusual about that. And the rules
39:35
hardly seem to matter. Let's just
39:37
put that to one side. Well
39:39
I think the rules matter if
39:41
you want them to matter. I
39:43
think it depends. But go on,
39:45
go on, anyway. But it's set
39:47
in a kind of imaginary. What
39:49
would you say? 16th century, 17th
39:51
century Switzerland. So he's setting the
39:53
cantons of Switzerland, but in an
39:55
imaginary fantasy version where there is
39:57
magic. and there are miracles and
39:59
there are some monsters. It has
40:01
a sort of, I would say
40:03
it has a kind of brother's
40:05
grim feel to it. So you're
40:07
not, you know, the world's not
40:09
a wash with monsters, it's just
40:11
that there are legends about monsters
40:13
and strange things, magic, witchcraft and
40:15
that kind of thing. So it's
40:17
setting up a brother's grip and
40:19
it is, it describes itself as
40:21
Picard, it's a very, Alexander Dumas,
40:23
I don't really know. There is
40:25
a bit of swashbookling. And I
40:27
suppose as well. And this is
40:29
maybe why I like it. Maybe
40:31
you like it. There is a
40:33
kind of fancying thing to it
40:35
as well. It's not like the
40:37
dying earth. It's not that kind
40:39
of fantasy world, because that's a
40:41
very, very different world. But I
40:43
think the characters that you end
40:45
up playing and the scrapes that
40:47
you get into did feel very...
40:49
They felt like something cool or
40:51
clever might get involved in it.
40:53
Yeah, and the NPCs that you
40:55
encounter have all got the motivations,
40:57
it might spiteful, bit cruel. Yeah,
40:59
everyone's spiteful, jealous, arrogant, vain people,
41:01
which I think we ended up
41:03
playing characters like that, which was
41:05
quite funny. Yeah. And I think
41:07
it's the first time where we
41:09
use this expression sandbox. But that
41:11
campaign. is a genuine sandbox, isn't
41:13
it? Yeah, it's like a hex
41:15
crawl, isn't it? Well, I don't
41:17
think we've ever, we have played
41:19
games campaigns and run campaigns, the
41:21
sandboxes. Often a sandbox can have
41:23
a plot, but how you deal
41:25
with a plot could be anything
41:27
you want. How is it doing
41:29
that? A sandbox in the, you
41:31
do have a plot, but you
41:33
can do it anywhere. Whereas with
41:35
this one, is it's a genuine
41:37
hex crawl, where there is no
41:39
plot. You go from hex to
41:42
hex to hex and encounter things
41:44
and you can engage with those
41:46
things. Or you know all of
41:48
them. It's up to you. Yeah.
41:50
And that's what... I found quite
41:52
fascinating. Yeah, we've never really, all
41:54
the four years, been doing these
41:56
games. I've never really done that.
41:58
And so the coaches were playing,
42:00
I was playing Ulrich, the German
42:02
Cleric Priest, who had a pachanfer
42:04
drinking. Yeah. And you know, I
42:06
was saying Antonia, who was a
42:08
Spanish lady, she was a dualist,
42:10
Spanish dualist, with a very low
42:12
virtue. So has a thing called
42:14
virtue. If you're a... I mean
42:16
my character was a fighter, Julie,
42:18
so it didn't really matter, but
42:20
if you are a priest you
42:22
can do like miracles, can't you?
42:24
But you have to keep your
42:26
virtue high. So you have to
42:28
do things. And this is, I
42:30
suppose this is the thing about
42:32
rules, I suppose, isn't it? I
42:34
don't go back to the rules.
42:36
It isn't about just being virtuous.
42:38
And everyone agreeing that you be
42:40
virtuous. And if you're a... or
42:42
it's called student, which is like
42:44
a black magician or a witch.
42:46
You have to keep your virtue
42:48
all, because if you become too
42:50
virtuous, the devil won't give you
42:52
the powers that you need. And
42:54
you're virtue tracked, isn't it? There's
42:56
points that you lose and gain
42:58
points. So if you're a witch
43:00
and you do too many good
43:02
things, imagine it won't work, because
43:04
you're virtue got too high, and
43:06
you as a priest, if your
43:08
virtue drops. and that impacts on
43:10
you. So there is a kind
43:12
of rule system tracking your virtue
43:14
and it affects other characters as
43:16
well because I think if your
43:18
virtue drops to zero I think
43:20
the devil kind of comes to
43:22
claim your soul wasn't it? Yeah
43:24
so it even matters and our
43:26
companions and our Swedish soldier wasn't
43:28
it? Yeah Swedish soldier wasn't it?
43:30
Yeah Matthew was a French... rogue
43:32
wasn't the footpath on the rogue
43:34
yeah yeah so we were all
43:36
kind of quite colorful characters and
43:38
I did I did really enjoy
43:40
it because I think I think
43:42
at first when we started playing
43:44
We were probably a bit puzzled
43:46
because we thought of what we
43:48
were supposed to do here. But
43:50
once you get your head round,
43:52
let's just engage with this. So
43:54
we went to like a tavern,
43:56
didn't we? Where these fish people...
43:58
And again, you didn't know whether
44:00
they were real or not. And
44:02
that was a good thing about
44:04
the tavern man kept saying, these
44:06
fishmen keep coming and wanting to
44:08
steal this idol from my tavern.
44:10
Is he bonkers? Previously, we then
44:13
came to people who were deluded.
44:15
Exactly. Yeah, we met a guy,
44:17
a guy in a cottage, you
44:19
thought he was a king, and
44:21
acted like everything, but there was
44:23
a castle. It's like mad. I
44:25
think, I think, what happened a
44:27
few sessions, a few sessions in,
44:29
and you, you know, you know,
44:31
you know, is a realisation, a
44:33
hex quarrel, that what Cus was
44:35
doing was just presenting the situation
44:37
to us. And I think you
44:39
and Mark, well, played with you
44:41
a lot, a naturally cautious place.
44:43
So when presented with something, he's
44:45
trying to tactically work out, right?
44:47
What's going on here? What's going
44:49
on here? What's tracked? I would
44:51
be tracked, right, something. Yeah, yeah.
44:53
And however, what it needs is
44:55
for, you need to provoke, you
44:57
need to poke a stick. Yeah,
44:59
and that was like, oh, the
45:01
tavern guy, he was like, well,
45:03
he's turning on his fish people,
45:05
and we thought, well, I tell
45:07
you what, let's try and start
45:09
this out out for him. Yeah,
45:11
it was kind of a great,
45:13
a great adventure where, I mean,
45:15
it's maybe spoilers this, isn't it?
45:17
But the fishermen gave him some
45:19
scales that turned into silver, but
45:21
of course, we stole the scales.
45:23
and when you get in the
45:25
daylight they turn back into scales
45:27
and are not coins anymore. It's
45:29
kind of got a big rask
45:31
ending that we were quite roguish
45:33
and thought we were stealing money
45:35
in the end we weren't. And
45:37
it did lead to Mac the
45:39
greatest MPC portrayal of the year.
45:41
Yeah. Chris Sharpe's Fishman. Yeah we
45:43
don't have an award for this
45:45
but I think we'll give a
45:47
special award for Fishman of the
45:49
year. With Fishman here. What I
45:51
said, well there's a Fishman's there.
45:53
Fishman's there. And he went and
45:55
he went. It just says. Oh
46:00
right, okay. Oh I can't
46:02
speak to these fishmen, never
46:05
mind. Yeah, NBC of the
46:07
Year, Fishman, hell this year
46:09
Fishman, this year Fishman, well
46:12
I think the Olive Kinnesburg,
46:14
plays, plays and people who
46:17
play, yeah, award, goes too.
46:20
Alvesia for Alatonia and for Ulrich. Yeah,
46:22
it was a double hack, weren't it?
46:25
It was quite the drunken priest and
46:27
a slightly, a slightly selfish woman who
46:29
was quite a bit. It was a
46:31
very, very entertaining game and I think
46:34
as well it warrants the award as
46:36
well because of all the games we've
46:38
played, it's the one that surprised me
46:41
the most. Yeah, because when it was
46:43
suggested, well I've never heard of it,
46:45
I've never heard of it. But I
46:48
do think it's some very kind of
46:50
colourful and creative game and lots of
46:52
stuff in it that you can. An
46:55
example of one of those games is
46:57
one of that you come away from.
46:59
And you think, you know, you experience
47:02
it in the moment, it only exists
47:04
in that moment, but you come away
47:06
and then you remember all the things
47:08
that happened. And it is like a
47:11
story, you could write it down. Yes,
47:13
and we think we said that didn't
47:15
we after some of the... We thought
47:18
you could write this session down and
47:20
it would be a story, it would
47:22
be a good story. That's why it
47:25
reminded me like Jack Vance. It would
47:27
almost be like a vancier, a vancian
47:29
tale of we were swapping letters and
47:32
forging letters. That's right. Yeah, we've got
47:34
a lexer, didn't we? Several people were
47:36
after and it ended up being this
47:39
far-soilmost of forging a letter. And you
47:41
make, you're a priest making a bad
47:43
forge. Because of a drug. I was
47:45
a drug. Yeah, three versions of it.
47:48
And different people who wanted it, trying
47:50
to pass it off to different people.
47:52
They're trying to convince a woman that
47:55
the letter had appeared in a fish
47:57
and a fish. Oh, really, really, really
47:59
good, really good. game and very enjoyable.
48:02
And like I say, you can surprise
48:04
me, that's a good thing isn't it?
48:06
We play a lot of games and
48:09
sometimes it's good to play something that
48:11
just takes you by surprise in a
48:13
good way I think. Oh no, they
48:16
sat in our chairs. New Kid on
48:18
the top, the tabletop. Okay. So this
48:20
is the game that we... Oh, new
48:22
to us. It's not the main show,
48:25
you know, you can get it to
48:27
us. You need to us. Go, do
48:29
you want to start with that? Well,
48:32
there's been very few games actually that
48:34
I played for the first time this
48:36
year. There's one exception, but I'm going
48:39
to put forward, but I don't really
48:41
want to talk a lot about it
48:43
because I think it's going to be
48:46
the part of a future episode coming
48:48
soon. And I played quite a bit
48:50
of West End games, Star Wars. Oh
48:53
yeah, we did play that didn't we?
48:55
I played it with Eddie, you and
48:57
Eddie, you ran the Mannhorn, was the
48:59
Mannhorn? Yeah, and that's a manhorn, which
49:02
I've run a couple of times, yeah.
49:04
And it's all, it's worked out different,
49:06
again, it's one of those scenarios that's
49:09
worked out differently each time. It is
49:11
really a scenario that you're meant to
49:13
play over a series of sessions, but
49:16
I did one of my compressions, to
49:18
put it into a one shot. Neat
49:20
little system. Just a good system, yeah.
49:23
A D6 system, which you can have
49:25
a lot. Just, you know, coming back
49:27
to that thing of rules, it's very
49:30
light on its feet in terms of
49:32
rules, but it replicates that fastenless feeling
49:34
of the Star Wars and the Star
49:36
Wars universe. I think you're out and
49:39
what's good about it is. It's got
49:41
quite a light rule set, but there
49:43
are enough rules and enough things in
49:46
it to make it feel like Star
49:48
Wars. Yeah. and hold it together as
49:50
a game of Star Wars rather than
49:53
like they're not overdone it on the
49:55
rules and sometimes games when people are
49:57
designing something around a specific. film,
50:00
a tick idea, they'll put lots
50:02
of extra rules in to make
50:04
it seem like that setting. Yeah,
50:06
but they don't do that, but
50:08
it still manages to hang together
50:10
as Star Wars, I think, quite
50:12
an achievement area. Yeah, quite sophisticated
50:14
in. how it can scale as
50:16
well. So you can do it
50:18
for combat, so combat rules for
50:21
example, work on face-to-face combat, but
50:23
you can use them for a
50:25
ship-to-ship combat, the same principles that
50:27
you're playing, and I think that's
50:29
quite clever. So yeah, I think
50:31
the new kid on the top,
50:33
the tabletop, is West End Games,
50:35
Star Wars, which I want to
50:37
play some more of this year.
50:39
Yeah. Go. In 2020-25. What about
50:41
you? I think mine is a
50:43
clear-cut winner I suppose because like
50:45
you I've not I've not really
50:47
encountered and certainly not bought any
50:49
new systems this year apart from
50:52
doctor who the doctor who role-playing
50:54
yeah the second edition is a
50:56
story-based game by any chance I'm
50:58
not sure it is it has
51:00
things cause story points but to
51:02
be honest It is, I think
51:04
it's one of those story games.
51:06
I think it is. I think
51:08
it is. Maybe I won't, well
51:10
I'll never play again then. Go
51:12
on. It's, yeah, but I think
51:14
the, it's called the Vartex system,
51:16
isn't it? Yes, it does work
51:18
very well. It does work well.
51:20
I suppose it, I don't know
51:23
what you mean, but I suppose
51:25
the story, yeah, I call story
51:27
points, but there's a bit like,
51:29
a bit like Benny's in them,
51:31
savage world, but really what you
51:33
use in them, you would just
51:35
roll so it's not you can
51:37
use them to come up with
51:39
story detail but generally they use
51:41
they use mechanically I suppose that's
51:43
that's thing about but it's quite
51:45
I like it it's a second
51:47
edition and they always shied away
51:49
from buying the first edition because
51:51
I know myself and I know
51:54
my bank account yeah and then
51:56
the other, if I'd have bought
51:58
the first edition, all those separate
52:00
books about each doctor had a
52:02
bought more. He had bought them
52:04
all, because we did play it,
52:06
didn't we? You ran some. Yeah,
52:08
and we've done an episode on
52:10
it. Quite like it, but they've
52:12
done a second edition. which is
52:14
very similar it tweaks the game
52:16
a bit but not not much
52:18
I mean it's very much backwards
52:20
compatible as it is yes yes
52:22
yeah very much so but I
52:25
suppose what's kind of appealing about
52:27
it is they've condensed all the
52:29
stuff about the doctors into two
52:31
volumes so rather than buying 14
52:33
volumes got just by two yeah
52:35
all the background for all the
52:37
different ears of the doctor but
52:39
it's I suppose it was interesting
52:41
is what you said about Star
52:43
Wars It's very true about
52:45
Doctor Who. It's a very light,
52:47
easy system. But there's enough in
52:49
it to make it interesting. Yeah.
52:51
And it does capture Doctor Who.
52:54
It captures the stying of Doctor
52:56
Who. I mean, I know Doctor
52:58
Who in style has changed over
53:00
the years. You know, you look
53:02
at Tom Baker one and Joe
53:04
DiWittico one, they're a bit different.
53:06
But generally some of those kind
53:08
of key things. Give it the
53:10
feeling of Doctor Who. So you
53:12
can create time agents or unit
53:14
soldiers. There's all sorts of options.
53:16
But if you run a traditional
53:18
doctor who's story where there is
53:20
one of the doctors, oh you
53:22
create your own time lord, they're
53:24
a lot better, but they have
53:26
very few story points. Whereas the
53:28
companions are a bit rubbish, but
53:31
have loads of story points. And
53:33
they can argue that roles more.
53:35
than the doctor. So the doctrine
53:37
away is the sliding more jeopardy
53:39
than they are. And I ran
53:41
it at all there and I've
53:43
run it around it for you,
53:45
didn't I? For her Wednesday group.
53:47
And I think it's just a
53:49
really nice, it's a nice system.
53:51
I like, I like the system.
53:53
Yeah. I was still content. I
53:55
mean, I'm not being provocative. But
53:57
what I'm saying that, the space
53:59
for different types of games. And
54:01
you're right, you know, that. jeopardy
54:03
feeling of things hanging on a
54:05
dice is the experience that travel
54:08
abroad but I do think with
54:10
this the vortex system I think
54:12
it is really good it has
54:14
a certain flexibility around using story
54:16
elements that you because we came
54:18
up with a fantastical way of
54:20
it does it you're right it
54:22
does but I suppose it's I
54:24
suppose what I it's still comes
54:26
back to some roles at the
54:28
end of the day. Yeah, but
54:30
I never, at any time when
54:32
I'm playing that, I never feel
54:34
at any point where anything particularly
54:36
high risk. Yeah. Because it isn't
54:38
in Doctor Who, is it? It's
54:40
like it's my own jeopardy. No.
54:42
But I think what's interesting about
54:45
it, and I've not really done
54:47
this because the two times I've
54:49
run it, it's not really come
54:51
to that. But there is a
54:53
certain lethality with the weapons. So
54:55
some of the weapons in it,
54:57
yeah, have a thing where they
54:59
are lethal. So if they hit
55:01
you and you, they do a,
55:03
what's called a brilliant success. So
55:05
they roll two dice. One of
55:07
the dice is a six and
55:09
they do it. It's lethal. So
55:11
you are dead. You are dead.
55:13
Yeah. And the story points can
55:15
be used to adjust that role.
55:17
If you run out story points
55:19
and the Dalic hits you. Yeah.
55:22
But I know what you mean.
55:24
As long as you've got the
55:26
story points, you can avoid that
55:28
as in doctor who you can.
55:30
And another kind of good thing
55:32
about it is how quite a
55:34
very simple mechanism of combat order
55:36
gives it the feel of doctor.
55:38
Yeah. And that, yeah. What happens
55:40
in combat is. You talk, if
55:42
you want to talk, you can
55:44
talk, you want to run, you
55:46
can run, and then it's fighting
55:48
at the end. So if you
55:50
confront it by some darlacks, you
55:52
can try and talk to them
55:54
and fool them before they shoot
55:56
you. They can't shoot you until
55:59
you've either tried to fool them
56:01
or run away. And that is
56:03
very doctor, who is there. A
56:05
darlick never kind of fire first.
56:07
They're always... talk to him, don't
56:09
they? He offers him a jelly
56:11
baby or something. You know, that's,
56:13
yeah, and it's a very simple
56:15
thing, but it captures the flavor
56:17
of those stories very, very well.
56:19
Yeah, but, no, I enjoyed playing
56:21
it, it would be good to
56:23
play that more. I think we've
56:25
got in the, in the locker,
56:27
some actual play that we recorded,
56:29
if the aortons, I've never put
56:31
it out. Yeah, yeah, we did,
56:33
didn't we, with the original game.
56:35
The original game's good, let's say.
56:38
It's not, that's hugely different. There's
56:40
a bit of controversy. People who
56:42
like the first edition don't like
56:44
the second one, but I think
56:46
the only controversial thing for me
56:48
is that I have now got
56:50
a rulebook with a picture of
56:52
Bradley Walsh on the front cover.
56:54
So this is where we talk
56:56
about... stuff that we've done, events
56:58
that we've attended. And it's been
57:00
relatively, not been a lot of
57:02
it this year. There's no, because
57:04
I suppose like we say Grogner,
57:06
the Bayor rhythmsms, isn't it? Export,
57:08
export, Elber, Grogmy. But we've been
57:10
to, we've been to, women to
57:12
Elbert, Elber, the Wizards of Staff,
57:15
that's the one that's seen, Lemington
57:17
and Sbar. gaming film in the
57:19
regular. And my nomination is I
57:21
had the trip to that of
57:23
the fancy of London. Oh you
57:25
did, didn't you? I did, and
57:27
I went to an event that
57:29
was being held in a gallery
57:31
and it was a symposium about
57:33
role playing games, world building. It
57:35
was all of a very erudite.
57:37
Yeah. And interesting. It was like
57:39
the setting. I've wrote about it
57:41
on the blogs where you interested.
57:43
You can read about it there,
57:45
but it was like the setting
57:47
of, do you've problems in the
57:49
1980 in the 1980. In the
57:52
1980s. I don't you. Yeah, I
57:54
know like a concrete, it's something
57:56
that'd be on channel 4 with
57:58
her. You mean like the youth
58:00
program on the young ones, present?
58:02
Yeah, like Elton, thank you to
58:04
him. Yeah, yeah, yeah, that kind
58:06
of youth. for a year. Yeah.
58:08
It's scaffolding and bits of concrete
58:10
here and there. Are they not
58:12
finished it? It doesn't look like
58:14
it's finished. One of the people
58:16
that was there but wasn't there
58:18
but was beaming him from the
58:20
swamps of New Jersey. Stu, Horvam.
58:22
When he came on because he
58:24
does a vintage RPG podcast. He's
58:26
had a bookout this year and
58:29
he was there and he's been
58:31
interviewed interviewed and he gave. a
58:33
bit of wisdom that I've written
58:35
down of. I've got it held
58:37
and I've thought about it. Oh
58:39
yeah, and that is, RPGs defy
58:41
analysis. Yes, yes, it's a good
58:43
point though, isn't it? Yeah, a
58:45
very good point. And you can
58:47
see how most of the controversies
58:49
around RPGs, how you play them,
58:51
which are the best games, etc,
58:53
etc, etc. It's hard to analyze
58:55
it. You've got people doing actual
58:57
plays that you can watch and
58:59
go, oh, that's one way of
59:01
doing it. But a lot of
59:03
our PG's, they're just played by
59:06
people in online, like us, Roll
59:08
20, every other Wednesday. We do
59:10
our thing with people who like,
59:12
that's what we do. We do
59:14
it our way. There's no way
59:16
you can really say it's right
59:18
or wrong. Yeah. And I think,
59:20
in a way, that's the interesting
59:22
thing, isn't the modern, the modern,
59:24
the modern world world world where
59:26
you hear things where you hear
59:28
things, where you hear things, where
59:30
you hear things, where you hear
59:32
things, where you hear things, where
59:34
you hear things, where you hear
59:36
things, where you hear things, professional
59:38
GMs. I saw something online. I
59:40
think it was like a pub.
59:42
I can't remember what it was
59:45
called now. It was a pub
59:47
or a bar, right? But it
59:49
was, it ran D&D. It said,
59:51
oh, you come to this pub
59:53
and we'll show you how to
59:55
play D&D. It seemed to be
59:57
like latching on to the idea
59:59
that D&D was become more and
1:00:01
more popular and therefore people want
1:00:03
to play it. So you come
1:00:05
to our pub and we'll run
1:00:07
again. We have... professional GMs will
1:00:09
show you how to do it.
1:00:11
I'm sure you how to... to
1:00:13
do it. I didn't know why,
1:00:15
I think now I know why.
1:00:17
I think it is because it
1:00:19
is E20, this is more than
1:00:22
that, blah blah blah, courts. But
1:00:24
at the same time, like I
1:00:26
said, it puts me back up
1:00:28
a bit for that reason I
1:00:30
think. And it always has to
1:00:32
be. And until you quoted that
1:00:34
at me, I didn't know why.
1:00:36
I think no, I know why.
1:00:38
I think it is because it's
1:00:40
people trying to bracket it and
1:00:42
define it as this is how
1:00:44
you do it. This is how
1:00:46
you do it. Don't do it
1:00:48
like that. Do it like this.
1:00:50
We're professionals. Pay me money to
1:00:52
run a game because I know
1:00:54
what I'm doing. You don't know
1:00:56
what you do at. Doing this
1:00:59
game. You don't know what you're
1:01:01
doing. I know what I'm doing.
1:01:03
And that's the kind of thing
1:01:05
that I'm not sure you do
1:01:07
because it defies analysis. People do
1:01:09
all sorts of things with it,
1:01:11
don't they? Yeah. And people want
1:01:13
different things from it. So you
1:01:15
can take exactly the same game.
1:01:17
People will play it in totally
1:01:19
different ways. Even something like fifth
1:01:21
edition. D&D. You could take that,
1:01:23
the most popular game, etc, etc.
1:01:25
There are people who play it
1:01:27
as a dungeon crowd, but people
1:01:29
who play it wandering around water
1:01:31
deep, ordering the breakfast and buying
1:01:33
a fancy hat and never rolling
1:01:36
it, hardly rolling the dice. Then
1:01:38
there's other people who play it
1:01:40
as if it's about some geopolitical
1:01:42
campaign about people trying to control
1:01:44
different parts of the world and
1:01:46
all that kind of thing. They're
1:01:48
all playing the same game in
1:01:50
different ways. Yeah. It's actually fine.
1:01:52
Yeah, it's fine. And that's the
1:01:54
thing, he's right, he buys analysis.
1:01:56
Yeah, it's what's frustrates people about
1:01:58
it. It frustrates people about it.
1:02:00
I suppose it's what keeps people
1:02:02
in podcasts, isn't it? It is
1:02:04
on the TV podcast trying to
1:02:06
define it. But it also means
1:02:08
that's why when you go to
1:02:10
a convention, we've had this experience,
1:02:13
you go to a mention and
1:02:15
you find yourself playing a game
1:02:17
at a convention who thinking, well,
1:02:19
it's... I don't know, I don't
1:02:21
know, do it like this. But
1:02:23
that's just me not quite enjoying
1:02:25
that style, but that doesn't mean
1:02:27
it's wrong. It isn't, you know,
1:02:29
it's just a device to explore
1:02:31
something in the way that you
1:02:33
want to explore it. Yeah, so
1:02:35
that was, it was good there.
1:02:37
It was good just to have
1:02:39
a trip down till one did.
1:02:41
went into it and came away
1:02:43
and came home. It's really well
1:02:45
organized. It was called Plano Effect
1:02:47
Gaming Imagineries. It was by David
1:02:49
Blondett and Jamie Sutcliffe. So that
1:02:52
was really good. But he gave
1:02:54
me an idea. I don't know
1:02:56
if they'll have got enough on.
1:02:58
But we'd be good to organize
1:03:00
this symposium up here, won't they?
1:03:02
Other public chat. Yeah, a proper
1:03:04
chat about the thing that can't
1:03:06
be defined. Try and define the
1:03:08
thing that can't be defined. It'll
1:03:10
go. If you walk in, there's
1:03:12
a sign, don't worry, it can't
1:03:14
be defined, go to the pub.
1:03:16
So I get to see what
1:03:18
this time? Well, that's my random
1:03:20
in Kent. What's your random in
1:03:22
Kent? It's not that random, because
1:03:24
it's Paul Fricka. We know Paul,
1:03:26
don't I? So it's not Paul
1:03:29
Fricka. We know Paul, don't I?
1:03:31
So it's not really random. So
1:03:33
it's not really random, but it
1:03:35
is a random question thrown at
1:03:37
me. And what's the conversation about
1:03:39
the menu in the Indian? The
1:03:41
words conversation with the menu is
1:03:43
confusing menu. Yeah. It is a
1:03:45
bit like one of those role-playing
1:03:47
supplements that tells you everything about
1:03:49
the world in which these curries
1:03:51
come from. Yeah, yeah, yeah. The
1:03:53
history of the curries for 700
1:03:55
years. Yeah. I'm not out. 700
1:03:57
years of this career has been
1:03:59
made traditional in the Southeast Asia.
1:04:01
You think, yeah, what is it?
1:04:03
What is it? What am I
1:04:06
actually going to be getting here?
1:04:08
Yeah, I think me and Paul
1:04:10
were eating a green thing with
1:04:12
potatoes and it was like green
1:04:14
stuff with potatoes. But anyway, it's
1:04:16
quite nice. But it was, it
1:04:18
weren't all gel-fresi. But anyway, but
1:04:20
that's beside the point. But after
1:04:22
that, after we don't go over
1:04:24
the menu. He presented me with
1:04:26
this question. He said, what kind
1:04:28
of world? What kind of world,
1:04:30
fantasy world, is the world of
1:04:32
day and day? And I said,
1:04:34
what do you mean? He said,
1:04:36
well, you think about it. People
1:04:38
often talk about the world of
1:04:40
day and day being like this,
1:04:43
like that, like the other. But
1:04:45
it's not really like any fantasy
1:04:47
world. And yet, everyone understands it.
1:04:49
The world of D&D is like
1:04:51
Lord of the Rings. It's not
1:04:53
like Lord of the Rings, does
1:04:55
it really? It does elements of
1:04:57
that, but it's not like Lord
1:04:59
of the Rings. Is it like
1:05:01
Dineth, you know? No, it's not
1:05:03
like Dineth. No, it's not really
1:05:05
like any one fantasy. It's like
1:05:07
an amalgam. So he's talking about
1:05:09
like magic portions. He said, people
1:05:11
magic potions all over the place
1:05:13
in Lord of the Rings are
1:05:15
not really, is that. No. Or
1:05:17
in many. In anything, yeah. But
1:05:20
it's Alice and Wonderland. Magic Poetians,
1:05:22
Alice and Wonderland. So it's kind
1:05:24
of like brings together all these
1:05:26
different components of fantasy and make-believe
1:05:28
into this world that is a
1:05:30
world in its own right. It's
1:05:32
indeed is its own world. But
1:05:34
not just as its own world,
1:05:36
but it's a world. People understand
1:05:38
very quickly. Yeah, it's like a
1:05:40
linga franca of world. Yes, yeah,
1:05:42
yeah. That if you put it
1:05:44
in front of somebody, they instantly
1:05:46
get where it is, but it's
1:05:48
everything and nothing. It's everything and
1:05:50
nothing. Yeah, yeah. And he just
1:05:52
kind of paused his question to
1:05:54
be had a conversation about it
1:05:57
and like that. Again, that's kind
1:05:59
of stuck with me. It's sort
1:06:01
of weird thing of, yeah, it's
1:06:03
everything and nothing at once, isn't
1:06:05
it? It is really odd. And
1:06:07
it resonatesates as well, because I
1:06:09
think in the last podcast I
1:06:11
talked about. for grog meat, running
1:06:13
an old A&D module, because a
1:06:15
secret of bone health. And I'm
1:06:17
not doing that now. And one
1:06:19
of the reasons I'm not doing
1:06:21
it is because when I started
1:06:23
working on it, it all felt
1:06:25
a bit bland. It's a bit
1:06:27
like... Like you say, everything or
1:06:29
nothing. The world of D&D is
1:06:31
everything and nothing all at once.
1:06:33
This is a strange world where
1:06:36
there's some magic potions here, there's
1:06:38
a magical, this magical, that. There's
1:06:40
something very familiar about it and
1:06:42
you can see why it's a
1:06:44
popular game because in a way
1:06:46
if you present that to people
1:06:48
who've never played a role-playing game
1:06:50
and this kind of poles point
1:06:52
I think, they would cut on
1:06:54
to it very quickly. As I
1:06:56
was saying earlier, it's the problem
1:06:58
presenting a secondary world, isn't it?
1:07:00
Where it's not Earth, it's not
1:07:02
Earth, it's Earth, so what do
1:07:04
you present to people? With D&D,
1:07:06
it's cliched, but it also defines
1:07:08
cliched because it's its own thing.
1:07:10
Yes, it's its own thing, yeah,
1:07:13
it's pseudo medieval, not really. No,
1:07:15
it's like a mixture of times
1:07:17
in a way, ranging from Dark
1:07:19
Age, it's right through to... I
1:07:21
think we talked about this in
1:07:23
a podcast earlier this year, bordering
1:07:25
on 17th century kind of Europe.
1:07:27
It's had everything in between all
1:07:29
at once. With a bit of
1:07:31
the frontiers of Western America as
1:07:33
well. Yeah, yeah, a bit of
1:07:35
well western there as well. There's
1:07:37
a bit of everything. Like it's
1:07:39
a bit of lot of the
1:07:41
rings, a bit of lankmar, a
1:07:43
bit of a bit of corner.
1:07:45
a bit of Alice and Wonderland,
1:07:47
a bit of all sorts of
1:07:50
things that are in there that
1:07:52
comprise this world that people do
1:07:54
understand quite readily, whereas they say
1:07:56
other settings, maybe people wouldn't quite
1:07:58
understand those settings or get, not
1:08:00
so much understand them, but I
1:08:02
suppose maybe a false point is
1:08:04
very easy to slot into it
1:08:06
and operate as a player in
1:08:08
that world. Yeah, whereas you might
1:08:10
understand the world. at the universe
1:08:12
of travel, for example. You could
1:08:14
explain it to someone, but maybe
1:08:16
it's a bit trickier if you've
1:08:18
never played a role play again
1:08:20
to fit into that world. You
1:08:22
see what I mean? Yeah. That
1:08:24
was kind of really interesting conversation
1:08:27
because a bit like... a bit
1:08:29
like that and the thing about
1:08:31
the defy explanation when someone says
1:08:33
it you go yes I've always
1:08:35
thought that but you never thought
1:08:37
it I never thought it but
1:08:39
no you've said it that's what
1:08:41
I've been thinking and there's a
1:08:43
bit like Paul's comment I thought
1:08:45
oh yeah that's right that's the
1:08:47
thing I've always struggled with a
1:08:49
bit and like this secret of
1:08:51
Bon Hill I'm now running something
1:08:53
in the middle of the middle
1:08:55
of using Old School essential. That
1:08:57
has a little just got more
1:08:59
flavor to it and it's quite
1:09:01
a specific setting. Whereas day and
1:09:04
day is like, yeah, it's nothing
1:09:06
all at once. Oh sure, it's
1:09:08
my round. This point of the
1:09:10
year, we also like to reflect
1:09:12
on stuff that way. Quite glad
1:09:14
to see the back of. So
1:09:16
we imagine ourselves on a balloon.
1:09:18
Oh yeah, lifting. And so what
1:09:20
if you chucked out of the
1:09:22
balloon this year? No, I'm not.
1:09:24
I took out of the balloon.
1:09:26
You see, normally there's been some
1:09:28
kind of bad experience, hasn't it?
1:09:30
And I've chucked out of the
1:09:32
tower. There's been a really bad
1:09:34
experience. Game-wise? There's been some bad
1:09:36
experience life-wise, but game-wise, are there
1:09:38
anything? Well, I actually packaged those
1:09:40
things that have been bad in
1:09:43
life and chucked them. They've got
1:09:45
in the way of gaming. Yeah,
1:09:47
chucked them over the side. I
1:09:49
think that's what's going on. This
1:09:51
was the year that I finally
1:09:53
cut ties with Twitter. I'd agree
1:09:55
with you now, yeah. I suppose,
1:09:57
do you know, aren't they? But
1:09:59
it was, it was strangely... It
1:10:01
was a strange break up because
1:10:03
the Grognard file started as a
1:10:05
Twitter concept, which started on there,
1:10:07
myself and at Daily Dwarf. We
1:10:09
started about the same time and
1:10:11
we started reflecting on gaming from
1:10:13
the past and it became this
1:10:15
podcast. I just think it's made
1:10:17
me reflect a bit on the
1:10:20
whole thing of engaging on social
1:10:22
media. which was probably a biggest
1:10:24
percentage of the friction in my
1:10:26
life, my day-to-day existence a couple
1:10:28
years ago than it is now
1:10:30
and I feel better for it
1:10:32
that it's not as important as
1:10:34
it was. Yeah, I have a
1:10:36
very similar out. But I mean
1:10:38
you've always engaged with a bit
1:10:40
more than me, but there was
1:10:42
a point where I engaged with
1:10:44
Twitter. I think for a few
1:10:46
years now, actually, when I was
1:10:48
on Twitter, I've drifted away from
1:10:50
it. I kind of there, and
1:10:52
I like things, and it's good
1:10:54
for sending messages, gaming group messaging.
1:10:57
Direct messaging was quite useful, but
1:10:59
I agree with you. I'd certainly
1:11:01
for the last two, two and
1:11:03
a half years before coming off
1:11:05
it. I'd stopped really engaging with
1:11:07
it in terms of posting things.
1:11:09
It brought a lot of people
1:11:11
together, a lot of people that
1:11:13
are now our friends, formed through
1:11:15
that kind of community that was
1:11:17
built up. And you see Blue
1:11:19
Sky in many ways, as a
1:11:21
look and feel of Twitter 10,
1:11:23
8 years ago. But I feel
1:11:25
very little need to replicate that
1:11:27
experience of 8 years ago. glad
1:11:29
for it to just be a
1:11:31
kind of a side element. Well,
1:11:34
you know, I think someone said
1:11:36
this boy, the thing that, you
1:11:38
know what I dislike about social
1:11:40
media and the most, don't you?
1:11:42
What's that? It's the social aspects
1:11:44
of it. Do you know, I
1:11:46
like the most about social media.
1:11:48
Is it the social aspects of
1:11:50
it? That's kind of a irony
1:11:52
of it, really. It's like the
1:11:54
fact that there's all these people,
1:11:56
some of you just, people you
1:11:58
just don't just don't know. Banging
1:12:00
on about stuff. You think, oh,
1:12:02
for God's sake, I've been at
1:12:04
some more often party full of
1:12:06
people, you don't know of, but
1:12:08
what you're talking about. Well, the
1:12:11
other book, but equal, it's, if
1:12:13
it wasn't for Twitter, none of
1:12:15
this kind of would be happening.
1:12:17
So, the social side of it
1:12:19
is also a great thing. It's
1:12:21
kind of, boom. earlier this week
1:12:23
I went to co-op live to
1:12:25
see Paul Heaton, the beautiful side,
1:12:27
or the beautiful side that it
1:12:29
was written on the side and
1:12:31
he did a performance that and
1:12:33
it was full of people who've
1:12:35
packed and I saw a few
1:12:37
friends that some familiar faces and
1:12:39
they came over and said a
1:12:41
moment. went there. Then a part
1:12:43
way through it all kicked off
1:12:45
and people started punching each other
1:12:47
around me and that's a move
1:12:50
out. I thought that's Twitter isn't
1:12:52
it? Yes that's a good yeah
1:12:54
good analogy yeah you meet people
1:12:56
you like but then eventually everyone
1:12:58
start punching each other yeah if
1:13:00
you don't know we'll start punching
1:13:02
each other and somehow you'll be
1:13:04
caught in the middle of it.
1:13:06
Yeah that's exactly it. Yeah it's
1:13:08
a strange strange thing of The
1:13:10
social side of it is great.
1:13:12
We're all here to try and
1:13:14
enjoy ourselves, but if you decide
1:13:16
to ruin it, you decide to
1:13:18
ruin it by punching each other
1:13:20
here. Anyway, that's Twitter. Yeah, maybe
1:13:22
we both agree for once, that's
1:13:24
the thing that's going on the
1:13:27
side. Go by Twitter. Next up
1:13:29
is the Grogg pod of the
1:13:31
year. What would be your choice?
1:13:33
It's hard to judge, yeah, I
1:13:35
won work. I've been doing it
1:13:37
for the last hour, so you.
1:13:39
I haven't listened to the interviews
1:13:41
until they go out. No, no.
1:13:43
Yeah, I do have a different
1:13:45
check on it. You edit it,
1:13:47
so you've listened to it endlessly.
1:13:49
I record. Endlessly. Record it. Endlessly.
1:13:51
I might cut out one of
1:13:53
those endlessly, but I might leave
1:13:55
them only. Endlessly. Endlessly. Yeah, go
1:13:57
on. Endlessly. So yeah, I listen
1:13:59
to them once, but I try
1:14:01
to know. I always made it
1:14:04
difficult to pick a favorite, really.
1:14:06
Because I suppose, although I don't,
1:14:08
although I don't have that. I
1:14:10
have not edited them, but I
1:14:12
always have a bit, you've still
1:14:14
got a bit of knowledge behind
1:14:16
the scenes about, is it one
1:14:18
that you think, is it one
1:14:20
that you think, oh this is
1:14:22
going to be any good, oh
1:14:24
it is quite good, oh I
1:14:26
struggled with that, but it sounds
1:14:28
alright for me. editorial point of
1:14:30
view we wanted to again go
1:14:32
back to basics at the start
1:14:34
of this year and just going
1:14:36
to kind of turn over a
1:14:38
bit more in nostalgia a few
1:14:41
nostalgia buttons and that was a
1:14:43
deliberate choice and this year and
1:14:45
I think that we have done
1:14:47
it I do think in the
1:14:49
year ahead it would be good
1:14:51
just to as we said last
1:14:53
time just explore some games that
1:14:55
are not familiar to us but
1:14:57
it might be familiar to others.
1:14:59
Okay, do you want to know
1:15:01
what the, what the, what the
1:15:03
great, grog, grogly public. Well this
1:15:05
year, as you know, has been
1:15:07
a year of elections, so this
1:15:09
is a, I think in the
1:15:11
history, more people in the world
1:15:13
this year have engaged in the
1:15:15
democratic process. Yeah, that's true. And
1:15:18
any other side of the history,
1:15:20
I think the way it's all
1:15:22
fallen, I read that somewhere, yeah.
1:15:24
Okay, so this is the vote.
1:15:26
So we've got a joint second
1:15:28
place. Okay, yeah. Joint second place
1:15:30
at 15% of the vote. And
1:15:32
that is for the white wolf
1:15:34
covers with thunder phase. Okay, white
1:15:36
dwarf covers with thunder phase. Do
1:15:38
you remember that I do? Yeah,
1:15:40
I remember that. And the second
1:15:42
one was a joint second place
1:15:44
is monsters. with James Holloway monsters.
1:15:46
Oh yeah, yeah, I can see
1:15:48
that. That's a good, good interview,
1:15:50
some good insights into monsters I
1:15:52
think. I enjoy putting those monster
1:15:54
episodes together. And again, we've talked
1:15:57
about Paul Fricki's comment and the
1:15:59
comment from your symposium, but I
1:16:01
think James Holloway's comment has stuck
1:16:03
with me as well. Again, another
1:16:05
one of those things where you
1:16:07
think, yes, I've always known that,
1:16:09
I've never been out to articulate
1:16:11
or articulated where he said, the
1:16:13
things that I will oppose you
1:16:15
because generally the players will create.
1:16:17
their own characters, but the things
1:16:19
that are there in the game
1:16:21
book that I created for you
1:16:23
are the monsters. Yeah, it's true,
1:16:25
isn't it? In any game, it's
1:16:27
what's the opposition? What's the problem
1:16:29
that you're facing? Who are the
1:16:31
enemies? Who are the bad guys?
1:16:34
The antagonist shaped the game. Yeah,
1:16:36
that's right. The antagonist shaped the
1:16:38
game. It could be companies, monsters,
1:16:40
monsters, aliens, whoever. But that's, yeah.
1:16:42
but you've said it, but you've
1:16:44
said it. Obviously you stick to
1:16:46
say it. There you go. And
1:16:48
by a bit of a landslide
1:16:50
the one that our listeners enjoyed
1:16:52
the most was Traveler Revisited with
1:16:54
Mark Miller. Oh, right, okay. So
1:16:56
a big ban on the headline
1:16:58
end. You know, yeah, you get
1:17:00
that Spotify all wrapped up thing.
1:17:02
Oh yeah, yeah. Do you like...
1:17:04
Remind you things you were listening
1:17:06
to when you were drunk. Yeah.
1:17:08
Why steps on this? Oh, I
1:17:11
remember, yeah, I didn't know you
1:17:13
drunk or not. Number three artists.
1:17:15
Yeah, listen to tragedy a too
1:17:17
many times. 700% more people listen
1:17:19
to that episode than any other
1:17:21
episode. Really? So I, but it
1:17:23
had to come in, did it,
1:17:25
because the statistics would, like, be
1:17:27
on an even keel that, wouldn't
1:17:29
they? It's come back and it's
1:17:31
7% the next one and the
1:17:33
next one. So people came to
1:17:35
us, it's a Mark Miller, heard
1:17:37
us talk about hard knobs and
1:17:39
never came back. Yeah, yeah, I
1:17:41
thought the Mark Miller interview was
1:17:43
great, but then they started talking
1:17:45
about arm knobs in incomprehensible, it's
1:17:48
educational. And last and not least,
1:17:50
we award the groggy. Yes. of
1:17:52
the year, Groggy of the year,
1:17:54
we award a member of the
1:17:56
Groggs squad who we think and
1:17:58
he's as I shall mention. Yeah.
1:18:00
Worthy winners in the past. Yeah.
1:18:02
Go on. Open the Golden envelope.
1:18:04
And the Golden envelope. And it's
1:18:06
Roderick Hamilton. Organiser of Mark Khan.
1:18:08
Margaret has a special mention because
1:18:10
we said doing it with that
1:18:12
this year we've had a relatively
1:18:14
few conventions that we've attended. So
1:18:16
having a regular face-to-face group on
1:18:18
our doorstep in Manchester has been
1:18:20
good. It has had a regular
1:18:22
pattern. And it just goes to
1:18:25
show I think if you've got
1:18:27
somebody who is willing to... Keep
1:18:29
it going. Keep it going. Yeah,
1:18:31
and it used to be go
1:18:33
play and that stopped and he
1:18:35
and Roderick kind of picked up
1:18:37
the bat and so speak and
1:18:39
carried on with more come and
1:18:41
That's a good thing because without
1:18:43
him it would have stopped and
1:18:45
for us It's a it's our
1:18:47
like you say it's a face-to-face
1:18:49
thing we get five or six
1:18:51
face-to-face games in every year with
1:18:53
different people through that and it's
1:18:55
they sit on our doorstep. So
1:18:57
yeah, and it's a nice friendly
1:18:59
group of people who go there
1:19:02
happened to come along with play
1:19:04
a game and go for a
1:19:06
drink afterwards. Yeah, what's not to
1:19:08
like about that? So thanks Roderick
1:19:10
for keeping that going. Yeah, a
1:19:12
worthy winner. Right, that's it. Live
1:19:14
for another year. Yeah, no, yeah.
1:19:16
Where did they go? years. Better
1:19:18
they come from, but there we
1:19:20
go. 20-25. This going to be
1:19:22
the year. Once we hit August.
1:19:24
Oh, we've been doing this nonsense
1:19:26
for 10-year. It does
1:19:28
longer. It does. There is
1:19:31
another bit. So there you
1:19:33
have it. 2024. As I'm
1:19:35
recording this, I'm just on
1:19:38
the brink of doing 2024s.
1:19:40
Grog meat, which has been
1:19:42
deferred to January 2025, for
1:19:45
reasons I won't go into
1:19:47
right now. Yes, I've not
1:19:49
got a lot of time
1:19:52
available, so I'm going to
1:19:54
keep this one quite short,
1:19:56
just to say thank you
1:19:59
for listening. Thank you for
1:20:01
sharing. Thanks for reviewing. Thanks
1:20:03
for staying with us all
1:20:06
through this year. And particular
1:20:08
thanks to the patrons, old
1:20:11
and new, who have contributed
1:20:13
to making sure that this
1:20:15
thing stays on the road. Please,
1:20:17
in 2025, if you do nothing
1:20:20
else, pass it on to someone
1:20:22
else. Yes, this is going to
1:20:24
be the 10th year of the
1:20:26
Grognard files and we've got a
1:20:28
few things planned up our sleeves
1:20:31
but until then adiosome he
1:20:33
goes.
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