Sanction RPG (with Paul Baldowski) Ep 78

Sanction RPG (with Paul Baldowski) Ep 78

Released Saturday, 8th February 2025
Good episode? Give it some love!
Sanction RPG (with Paul Baldowski) Ep 78

Sanction RPG (with Paul Baldowski) Ep 78

Sanction RPG (with Paul Baldowski) Ep 78

Sanction RPG (with Paul Baldowski) Ep 78

Saturday, 8th February 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

Have you seen me

0:02

dice back? The

0:04

Grognard files! Hello,

0:06

my name is

0:08

dirt the dice and

0:10

this is the

0:13

Grognard files podcast

0:16

where we taught Bobbins at

0:18

tabletop RPGs from back in

0:20

the day and today... and

0:22

coming live from my den

0:24

here in the hearts of

0:27

the Northwest of England. I'm

0:29

completely and utterly surrounded by

0:31

my stuff. I've just about

0:33

unpacked everything from Grogme, which

0:35

at the time of recording

0:37

took place last month in

0:40

January 2025. It was delayed

0:42

from November last year due

0:44

to the MTV Awards being

0:46

held in Manchester. It was a

0:48

great weekend and later in this

0:50

episode I'll be joined in the

0:53

zoom of role-playing rambling by our

0:55

resident rules lawyer Judge Blithe. So

0:57

we can have a post-mortem on

0:59

our experiences of what we played

1:01

and what we thought of the

1:03

time that we had. It always

1:05

goes far too quickly. Anyway, this

1:08

year, our guest of honour was

1:10

Paul Bodowski, who's been on the

1:12

podcast before, talking about paranoia. But

1:14

this time, we're catching up with

1:16

him after a few productive

1:18

years. Paul is an explosion

1:20

of ideas and gaming inspiration.

1:22

It was good to chat

1:24

to him on the Sunday

1:27

morning of grog meat about

1:29

his revival. of a little-play

1:31

game from Gary Gagax. His

1:33

experiences in play by mail

1:35

back in the day and

1:37

projects that have been developed

1:39

and released since we last

1:41

spoke. The D-sanction is a

1:43

great premise and it's one

1:45

of the many that are

1:47

in the Baldowski Brain Box.

1:49

Listen as we unlock some

1:52

of the delights within over

1:54

this Grogg pod. Ramblers! Let's

1:56

get rambling! Hello! My name's

1:58

Dirt the Days and this This is

2:00

the Groghnard Files podcast where we

2:02

talk Bobbins about tabletop RPG from

2:05

back in the day and today.

2:07

And I'm coming live from Fan

2:09

Boy 3 and I'm completely and

2:11

utterly surrounded by the Grob squad.

2:13

Hello Grob squad! And on my

2:16

left I have Paul Baldowski. Hello

2:18

there Paul. Hello there. And on

2:20

my right I have the ridiculous

2:22

homemade shrine to the actor Caroline

2:24

Monroe. Paul would you like to

2:27

give a tap to give a

2:29

tap. I absolutely would. Where

2:31

would you like me to

2:34

talk? That's up to you,

2:36

wherever you feel comfortable. Okay,

2:39

let's obviously the eternal champion.

2:41

She's appeared as herself. A

2:44

Rome manifestation. It was actually

2:46

the eternal champion's birthday last

2:49

Thursday. Ooh. And here is

2:51

a picture. on here that

2:53

my daughter did. Her daughter's

2:56

18 now, but when she

2:58

was four, we were obsessed

3:01

with Simbad, you know, the

3:03

Golden Voyage of Simbad. And

3:06

this is a drawing that

3:08

she did of Caroline. On

3:11

her birthday, we sent an

3:13

email to her and she

3:16

ordered the picture. You said,

3:18

maybe some days she can

3:21

come to a convention and

3:23

I'll sign it for her.

3:26

Ever the professional. Yeah. That'll

3:28

be 15 pounds. But I

3:31

think it's only right we

3:33

should think happy birthday to

3:36

the eternal champion. One, two,

3:38

three. Happy birthday to you.

3:41

Happy birthday to you. Happy

3:43

birthday. The eternal champion. Happy

3:46

birthday to you. Thank you.

3:48

We told you me in

3:51

that. So Paul, you've been

3:53

running games in Grugmey. How

3:55

has that gone for you?

3:58

It was really good. I

4:00

always consider Grobme an opportunity

4:03

to run the games that

4:05

never get run. Yes. And

4:08

yesterday was very much the

4:10

case at that. One was a

4:12

haven't run it despite owning it

4:14

for 40 years, which was

4:17

dangerous journeys. Gary Gagax's

4:19

last flaming hope which

4:21

ultimately burnt down to ashes.

4:24

Taking games designer workshop with

4:26

it. But that was entertaining,

4:28

an incredibly complex game. Tells

4:30

a bit more about the

4:33

history of that. So, because

4:35

I've heard people talk about

4:37

it. Yeah, that, does that,

4:40

is D&D, but everything me

4:42

named, is that a game?

4:44

Avoiding copyright infringement. Yeah, kind

4:46

of, I mean, by no

4:49

means a gaming historian, Gary

4:51

Gagax had his ties cut,

4:53

the bridges burn, bridges burn

4:55

the TSR, the legal. bodies

4:57

had leapt in and he

5:00

went and so Dangerous journeys.

5:02

I'm not sure it's necessarily

5:04

D&D re-imagined. The game itself,

5:06

the Mythus engine, was meant

5:08

to be like a generic

5:10

engine on which things could

5:13

be built. I think Dangerous

5:15

journeys overall was that that

5:17

was the idea behind it.

5:19

The first game he did was

5:21

that this effectively an alternate world

5:23

fantasy setting. and he'd written a

5:25

whole bunch of books for it.

5:28

There's a core book, there's a

5:30

magic book, there is one about

5:32

this alternate earth. Every time an

5:34

E is in the game it's

5:36

suddenly got an A in front

5:38

of it as well. So there's

5:40

Earth with an A in the

5:43

front and Egypt with an A

5:45

in the front. Whatever the term

5:47

for that particular character is. And

5:49

so there were like five books,

5:51

I think pretty much written. and

5:53

then TSR came along and said, oh, on

5:56

top of all the other things you can't

5:58

do, you can't do any fantasy game. that's

6:00

all part of the agreement. So

6:02

unfortunately the first game David's journeys

6:04

was exactly the thing he wasn't

6:07

allowed to do and they'd invested

6:09

all this money in and so

6:11

yeah it ultimately was kind

6:13

of his swan song unfortunately

6:15

it probably took game designer workshop

6:17

with it as well so and

6:20

what's it like to play is

6:22

it worth reviving because some of

6:24

these games that you put the

6:26

defibrillator on. You sometimes come away

6:28

with a headache and not much

6:31

enjoying this. You would, there would,

6:33

no, this is all headaches. Really?

6:35

What I ran yesterday was called

6:37

Mythos Prime, which is kind of

6:40

like the D&D to the A,

6:42

D&D, where the game uses the

6:44

same terminology. It doesn't use the

6:46

same numbers. in the background. So

6:49

if you run it as I

6:51

did, the adventure I was running

6:53

was written for the full fat

6:55

version of Dangerous Journeys. I was

6:58

using the skimmed milk version. You

7:00

have to actually work everything out,

7:02

like you know, stats are halved,

7:04

skills are 75%. It's not even,

7:06

yeah, it's not even just halving

7:09

everything, it's like formulas almost in

7:11

the background. Ignore this bit, ignore

7:13

this bit, ignore that bit, ignore

7:15

that bit, and... Yeah, but the

7:17

actual main version of it is just

7:20

really complicated. You know, you've got a

7:22

physical stat, but then you've got three

7:24

sub-stats, which are like capacity, and

7:26

I don't even remember what they

7:28

were, but you end up with,

7:30

you've got physical, spiritual, and mental,

7:32

and they've all got three sub-stats,

7:34

and then you don't have skills. You

7:36

have knowledge slash skills, and each of

7:39

them is broken down into something called

7:41

a steep, which I can't now even

7:43

remember. Study, teaching, education, something sounds

7:45

amazing it's that the book has got

7:48

a four-page glossary slash slash abbreviation section

7:50

at the end there was one page

7:52

of acronyms and and fundamentally as you

7:54

read them through it you're going no

7:57

Gary I know what you were writing

7:59

about it and then you chose

8:01

to give it a new name

8:03

because you were sidestepping it. So

8:05

it's horrific. I'm gonna run it

8:08

out a few more times this

8:10

year, but that's purely because I'm

8:12

a masochist, I think. And your

8:14

second game was a bit. Second

8:16

game was Savage World, which I

8:19

have owned for a little while,

8:21

read several times, but never run.

8:23

So I had to go. I

8:25

think it worked okay. You'd have

8:27

to talk to my players in

8:30

that respect, but that's just one

8:32

of the games where it's a

8:34

common. sort of game masters always

8:36

have something they fall back on

8:38

if they want to run something

8:41

and they'll use a core rule

8:43

system and savage worlds is one

8:45

of those examples but I've never

8:47

quite groct it in terms of

8:49

why it's a fallback for people

8:52

because it has always come across

8:54

as a little bit tactical crunchy

8:56

maybe it's got you know it's

8:58

got it's got measurements in it

9:01

and yeah lots of little subsistence

9:03

it's got a raft of modular

9:05

bits and pieces so even I

9:07

read the adventure I ran I

9:09

ran an adventure pre-written one yesterday

9:12

and there were several times during

9:14

it where it said like run

9:16

this as a dramatic encounter and

9:18

I'm going, what does that mean?

9:20

So yeah, that was another experience

9:23

and I'm going to run that

9:25

a few times this year and

9:27

sort of cross those firmly off

9:29

my list one way or another.

9:31

Yeah, as somebody does use savage

9:34

worlds as a kind of goal

9:36

to system. Yeah, it does take

9:38

a few run eggs I think

9:40

to get your head around it

9:42

and master it and feel confident

9:45

about it. The other bit... taking

9:47

it to conventions is a commitment.

9:49

Because so many bits? Yes. So

9:51

many bits are linked to it.

9:53

Yeah. Good. That's, that's good. I

9:56

was running a game set in

9:58

my game world of RACLAC created

10:00

with Blevy and Ed. When I

10:02

was 16, Postal Game. And I

10:04

know that you have got a

10:07

similar experience for PBMs. Yeah. You

10:09

run a PBM. So tell us

10:11

about that. I think I was

10:13

probably a little bit earlier, only

10:15

ever so slightly, maybe 14 or

10:18

15. Project. Yes. But to my

10:20

map, and I can't honestly remember

10:22

the name of the, it was

10:24

like a region of a larger

10:26

map, and it was a geography.

10:29

piece of geography homework I was

10:31

supposed to be doing. And this

10:33

piece of geography homework turned into

10:35

this map that effectively fills, I

10:38

don't even know what size it

10:40

works out, probably an A2 sort

10:42

of map. There's not quite that,

10:44

it's like several square pieces of

10:46

paper, all tapes, they were all

10:49

taped together. And the more I

10:51

drew, the more, it's got contours.

10:53

Oh wow, yeah, yes. I think

10:55

that got me extra, extra point

10:57

here. Actually, the key, the, on

11:00

the back of the map, my

11:02

geography teacher wrote how impressed he

11:04

was with the detail and gave

11:06

me five endeavors, which was like,

11:08

you would get, you'd normally get

11:11

one endeavor. It wasn't a guy

11:13

guys, was there? No, no. But

11:15

he, you'd get this little slip.

11:17

which showed you got an endeavor

11:19

or something. I got five endeavors

11:22

for this one map. But so

11:24

that map then became the basis

11:26

for what was called Darklands. So

11:28

that was, Darklands was the first

11:30

play by mail. And I cannot

11:33

for the life of me work

11:35

out why I started running it.

11:37

I think maybe. It was all

11:39

those classified ads in White Dwarf.

11:41

It was, you know, looking through

11:44

White Dwarf, not only were there

11:46

adverts, you know, full, full adverts

11:48

for these terribly professional sounding companies,

11:50

but there was the likes of

11:52

you and I in the classified

11:55

section. Yeah, and so I advertised,

11:57

yeah, would anyone like to play

11:59

the Starans? game might typed it

12:01

on the old manual

12:04

typewriter. It runs to about

12:06

50 pages of A4. I

12:08

think it grew over time.

12:10

So the more I ran

12:12

it, the more detail was

12:14

added. So players, people who

12:16

were playing it, would get

12:19

a copy of this rulebook.

12:21

and I dread to think

12:23

how little I probably charged

12:25

for it. It was probably

12:27

just to cover the photocopying

12:29

costs from going down the

12:31

library. Yeah. First one. And it

12:33

had, I mean, it probably had a

12:36

couple of dozen players. Wish. It's not

12:38

much, but it ran for, you know,

12:40

it ran for a few years. It

12:42

can take over your life. Yeah, because

12:44

I didn't type the responses, they were

12:47

all hundreds. Yes. And probably ran to

12:49

maybe a side or two of A4

12:51

of handwritten, sort of story. And I

12:53

don't know about your place, but there

12:55

were terribly keen, weren't they? So you

12:57

kind of get through a batch of

13:00

them. Send them off, I think, man,

13:02

for that next day, they'd be bad.

13:04

It never ends! Yeah, yeah, I

13:06

mean part of the contract

13:08

with the players was a

13:10

self-addressed, a stamp, a self-addressed

13:12

employee. You're not getting a

13:14

response from me. And I

13:16

think it was maybe just

13:18

like a pound or a

13:20

pound 50 or something. It

13:22

wasn't much per turn. And

13:24

it went up a little

13:26

bit over time, but yeah,

13:28

you're right. You mean expense

13:30

if I chose 10P? Yeah.

13:32

the technology did develop over

13:34

time I started using carbon paper

13:36

purely because otherwise I couldn't remember

13:39

what I'd already done I mean

13:41

it otherwise it ends up like

13:43

one of those you know sort

13:45

of ongoing narrative it would be

13:47

an ongoing narrative where I'd have

13:49

to remember what happened last year

13:52

or the year before because some of

13:54

the players did run the characters I

13:56

think the longest running one went to

13:58

about 40 or 52. Right, wow. But

14:01

during that time, I started then

14:03

running other games. So Darklands was

14:05

the first one, and there was

14:07

one rather imaginatively called Dark Hope,

14:09

which was a science fiction game.

14:12

To the Stars was like a

14:14

corporate cyberpunky, vaguely exploration game. And

14:16

then Nexus were a bunch of

14:18

like war games where I started

14:20

writing sort of like you you

14:22

have a civilization and you go

14:25

you need to develop your military

14:27

diplomatic and Whatever structure and so

14:29

yeah, I just got into this

14:31

This business of writing one game

14:33

after the other which seems to

14:36

have carried on to now in

14:38

his own way, but I'm not

14:40

quite as prolific as I probably

14:42

was when I was a teenager.

14:44

And did you retain, have you

14:46

still got all that stuff? I've

14:49

got a lot of the rulebooks,

14:51

yeah. I would have bought them

14:53

in, but... I have this vision

14:55

that some of them now need

14:57

the repair shop to get the

15:00

conservator into, you know, you know,

15:02

strengthen up some of the, so

15:04

the paper. So like I still

15:06

have the original Dark Planets book,

15:08

which I note, as I said,

15:10

it definitely was modular because you

15:13

can see where I used a

15:15

different paper to add elements to

15:17

it and then the whole thing

15:19

was taken to a photocop here

15:21

and I just copy it off.

15:24

But yeah I have a lot

15:26

of it. So I've revived my

15:28

game world. Are you tempted to

15:30

bring yours back to life? No?

15:32

I mean there's potential to maybe

15:34

use the map probably as the

15:37

basis for drawing a new map

15:39

but I think it was... I

15:41

think as a storytelling experience, it

15:43

was very, it was very reactive,

15:45

which is probably why it grew

15:48

as well. So bouncing off, it

15:50

was interesting to bounce off all

15:52

these players in each of them

15:54

would bring their own character to

15:56

it, their personality to it, their

15:58

ideas. I would take elements of

16:01

that and sort of bind them

16:03

into the world. There is a

16:05

lot of world building in there,

16:07

but probably, I don't think I'd

16:09

necessarily want to revisit you. I

16:12

know that you're a prolific reader

16:14

and do lots of research. When

16:16

I look at the diss sanction,

16:18

I remember that you used to

16:20

send images of piles of books

16:23

that you were using as research.

16:25

So would you start on something

16:27

like that and how do you

16:29

get that inspiration from history?

16:31

I think I fooled you.

16:33

I'm a prolific buyer of

16:36

books. Oh yeah. My assumption

16:38

is that I can absorb

16:41

some of the knowledge purely

16:43

by sitting closely. But

16:45

normally I am in my

16:47

opinion a really slow reader.

16:49

So I will, but what

16:51

I will normally do is

16:53

there will be something that

16:55

triggers, there will be a

16:57

trigger point, a catalyst, an

16:59

idea, I will have read

17:01

something in one book and

17:03

I will try and research

17:05

around it. And oddly as it

17:08

might seem, it's odd to buy them.

17:10

It's a bit like the experience of

17:12

going into a bookshop and buying a

17:15

horrible history's book seems a bit odd,

17:17

but it's normally a good place to

17:19

start because if you start with like

17:21

a horrible history, you're going to do

17:24

historical gaming, it's either that or a

17:26

girl supplement, so you know where you're

17:28

going to go. It's useful to start

17:31

small and just sort of build out

17:33

from it. So, you know, whatever the

17:35

case, like recently doing a supplement. which

17:38

was based in early Victorian periods,

17:40

was exactly that sort of situation.

17:42

Each person will have a certain

17:45

amount of history that they know,

17:47

or a think they know, but

17:49

I find it useful to go

17:52

to literally a almost horrible histories

17:54

or a child, a school level

17:56

sort of textbook, because they're, you

17:59

know, the. not only the simplification

18:01

but you'll have a lot of

18:03

information crammed into small sections so

18:05

you can just pick out where

18:07

where everything was what the state

18:09

of technology and so forth was

18:12

and then just build out from

18:14

there because otherwise you end up

18:16

with stacks and stacks of books which

18:18

you never ever read. She talked about

18:20

a spark so what was the spark

18:23

for the desanction and for those who

18:25

don't know desanction or just

18:27

what's the pitch for that? So the

18:29

pitch for the desection is, it is,

18:31

it's our world, but the common fears,

18:34

concerns, and sort of outcry about

18:36

the ideas of the supernatural and

18:38

magic, which at the time would

18:40

have been an excuse to say,

18:42

you know, something's gone wrong, will

18:44

blame it on magic and the

18:47

person in the village that we

18:49

don't like, which unfortunately went all

18:51

the way up to the court

18:53

level, you know, the queen and

18:55

the courtiers would have, would potentially

18:57

have had these... thoughts as well.

18:59

The idea is that magic does

19:01

exist, but it has up until

19:04

King Henry VIII, it's been held

19:06

in check by the faith and

19:08

the belief of the population, and

19:10

then Henry knocks all the monasteries

19:12

down effectively to sort

19:14

of rampages across the country,

19:16

takes all the treasure, kicks

19:18

out all the monks and

19:20

the other people in these

19:23

places, and it weakens the

19:25

other people in these places,

19:27

and it weakens the... the

19:29

sort of fabric of our

19:31

reality allowing bad things to

19:33

creep through. And so John

19:35

D, who is the Queen's

19:37

advisor, alchemist, astrologer and all

19:39

sorts of general polymath in

19:41

the game, convinces her that

19:44

there is a need to

19:46

protect the newfound British Empire.

19:48

And so at the time,

19:50

you would basically, there was,

19:52

there were a bunch of

19:54

acts of parliament which said,

19:56

if you use magic, you'll

19:58

be punished, often tortured. sometimes

20:00

killed. And D says, no, why kill?

20:02

Why kill people? We can use them

20:04

as our tools. So within the game,

20:06

players are those tools. They are agents

20:08

of D who participate in something called

20:10

the D sanction, which is a adjustment

20:12

to the 1563 or 4. I trip

20:15

over this one. Act of against witchcraft

20:17

enchantment and conjuration, which basically said if

20:19

you use magic, you will be potentially.

20:21

kills. So the desanction is an adjustment

20:23

to that act. And that was only

20:25

repealed in the 50s wasn't it? All

20:27

sorts of things haven't been repealed. Yeah,

20:29

yeah, yeah, yeah. It got adjusted a

20:31

bunch of times just in the 1500s.

20:33

Yeah, a bit like Denver journeys. Yeah.

20:35

So yeah, so that's the idea upon

20:37

the game. The adventures. Part of the

20:39

thing I pick up decent. This is

20:41

an admission from me. Pick up a

20:43

desanction. and I don't really know where

20:45

to start. You know, I sometimes can

20:47

quickly jot down some ideas for adventure.

20:49

So what could the players do? Where

20:51

do you suggest to the start? I've

20:53

got my horrible histories. Where do I

20:55

go? What kind of things can the

20:57

players do? Your last question actually was

20:59

about the spark of it. Yeah. And

21:01

so normally, bizarrely enough for a desanction,

21:03

generally I think the spark was the

21:05

name. I don't know why it came

21:07

into my head. Yeah, yeah, but it

21:09

seemed like an interesting name for a

21:11

game. I don't know why it came

21:13

into my head. I think I must

21:15

have been reading about the D for

21:17

some reason, but that actually is also

21:19

where you should start, I think, as

21:21

a potential game master, is if you

21:23

simply pick up, whether it's probably a

21:25

book along from the horrible histories or

21:27

looking at the Elizabethan court or John

21:29

D as an individual, the court. of

21:31

Queen Elizabeth full of chances and

21:33

D was kind of

21:36

one of them

21:38

saying, I can turn

21:40

lead into gold

21:42

or I can do

21:44

something like that.

21:46

And they would say,

21:48

but I can

21:50

only do it if

21:52

you give me

21:54

10 ,000 pounds. And

21:56

then what they actually

21:58

tended to do

22:00

is then go off,

22:02

buy some gold.

22:04

So the next time

22:06

they went to

22:08

court, they said, look,

22:10

I've made gold.

22:12

Yeah. Can you give

22:14

me another 10 ,000

22:16

pounds? If you

22:18

look at the kind

22:20

of cons that

22:22

people were getting up

22:24

to or the

22:26

basis for the cons that

22:28

they were pursuing, some of them

22:30

would genuinely believe a little element

22:32

of what they were doing. Because

22:35

otherwise they couldn't come across as

22:37

honest or truthful. Looking at what

22:39

they believed, the little elements of

22:41

it. One of the adventures for

22:43

the desanction was sparked by the

22:45

fact I read that

22:47

there was a belief that

22:50

the soul was embedded

22:52

in the fingernails and yes,

22:54

somehow the fingernails were a

22:56

reflection of your soul. And

22:58

I just started reading around

23:00

it and looking what other

23:02

elements, why was this a

23:04

belief? This was something tied

23:06

up probably in some religious

23:08

text that made a reference

23:10

to something. And you just

23:12

then allow yourself to rabbit

23:14

hole to spiral around the

23:16

subject. Another

23:18

good source is Wikipedia

23:21

and the like. If only

23:23

because if you start

23:25

reading around the subject, you'll

23:27

inevitably find something you trip

23:29

over, rabbit hole into and

23:32

then start, you know, your

23:34

tumble down into one page

23:36

after another of weird and

23:38

wonderful theories and historical notes

23:40

and things like that. So

23:42

I've got to look out for chances

23:44

getting government contracts. Yes.

23:46

Yes. Yep. Effectively.

23:48

Okay. I have to

23:50

look for some inspiration for that. You've

23:53

now taken the rule set because just

23:55

to talk about the rule set, yeah, made

23:58

that generically available. applicable

24:00

to different settings. So, how

24:02

do you sanction work and

24:04

what would you say the

24:06

three highlights of the rules?

24:08

Judge Baldowskin. Oh dear, what

24:10

pressure? So, to give you

24:12

a little tiny bit of

24:15

background on de -sanction as an

24:17

idea came to me in

24:19

2014. And

24:21

I spent about

24:23

six years after that running

24:26

a lot of adventures without actually

24:28

having a firm rule set.

24:30

So, at one point it used

24:33

tokens and cards and it

24:35

had various, there were variations on

24:37

it that meant that, I

24:39

think one session I ran at

24:41

a con, I actually

24:43

gave up on the rules and just

24:45

ran the adventure on the fly with like

24:48

just rolling a die for like a

24:50

50 -50 chance of success on things. Although,

24:52

actually I might be even full gone the

24:54

die. When I was

24:56

later on, when I was

24:58

thinking more about the

25:00

system, one thing I find

25:02

quite interesting when I'm

25:04

looking at systems is working

25:06

out the sort of the

25:09

most basic way of creating

25:11

the same experience. So, you

25:13

know, if we go back

25:15

to dangerous journeys, for example,

25:17

when you create a character,

25:19

most of their skills are around

25:21

the 50 % mark and yet

25:23

Gary Gygax threw a D100 into it,

25:25

a whole bunch of modifiers for

25:27

what was effectively a 50 -50

25:29

chance of success. And I think

25:31

what I looked at and decided

25:33

on was, well, isn't a really simple

25:35

way of doing that, almost

25:37

flipping a coin or a four

25:40

-sided die? Or yeah, and in

25:42

that case, why not just

25:44

roll a four -sided die? Why, what

25:47

nuance are you expecting to find

25:49

in rolling D100 if ultimately

25:51

it's just 50 -50? And so,

25:53

at the heart of the system,

25:56

it is the idea was

25:58

if you throw a 50 -50. on a

26:00

D4, there's a one, one and a

26:02

two is a fail, three and a

26:04

four is a success. If you then

26:06

step it up and you're slightly more

26:08

skillful, you roll a D6 and the

26:10

one and the two is still your

26:12

failure. And so the big of the

26:15

die, you're just slowly incrementing above the

26:17

50 and the 60 and then 70,

26:19

18 and so forth. Weirdly enough, that's

26:21

the core of the system. The idea

26:23

is that most people have a 50-50

26:25

chance to success at the things that

26:27

they're okay at, because again, if you

26:29

look at character sheets for lots of

26:31

games, I'm sure you can think of

26:33

some character sheets for certain games where

26:35

you sit there, you have lots of

26:37

skills which are moderately okay, and then

26:39

you end up with a bunch of

26:41

points at the end that you just...

26:44

assigned to a few random skills on

26:46

the chance that you, you know, maybe

26:48

one day you're going to need anthropology.

26:50

So let's throw three points of skill

26:52

into it. Maybe we'll roll it. And

26:54

it felt like that was a bit

26:56

of an odd way to create a

26:58

character. So the sanctioned system uses the

27:00

approach that you're only the most key

27:02

skills of the ones that make you

27:04

shine as a as a character. And

27:06

so when it comes to a... a

27:08

challenge, a situation where you have to

27:10

step up and do something to move

27:13

the story along. Those are the elements

27:15

that your character actually comes to the

27:17

fore. And you make, you, so you

27:19

will only have a very small number

27:21

of skills written down. The rest of

27:23

them are those ones which on your...

27:25

game, another game, your character sheet would

27:27

have a few points in. The ones

27:29

that we're interested in, the ones where

27:31

you actually put the 50 or 60

27:33

or 70 percent, it means that the

27:35

character generation process is far more straightforward.

27:37

You just choose the one of the

27:39

three things you're really good at. Within

27:42

the system itself, I use tables which

27:44

create a very simple life path. So

27:46

it's almost what did you used to

27:48

do, what changed, and what hobby do

27:50

you do? have, for

27:52

example, and you just

27:54

roll on these

27:56

tables and it offers

27:58

you a selection

28:00

of skills to choose

28:02

from and you

28:04

choose three out of

28:06

that. And that's

28:08

what shows your character, what's

28:11

what your character's good at and why

28:13

they're good at it because of what brought

28:15

them into the situation they're in

28:17

now. The bits that stand

28:19

out for me for the system

28:21

are it's the focus on

28:24

the characters. It's the fact

28:26

that because the characters each

28:28

have a things that they are

28:30

good at and can shine at

28:32

and which kind of automatically gives

28:34

the players a bit of a

28:36

spotlight because they will be probably

28:38

the only people who have a

28:41

skill that relates to the situation.

28:43

There's a simplicity to it. You

28:45

can create characters very quickly. As

28:47

a gamer, I haven't very

28:49

rarely played a game long enough

28:51

to be that concerned about the

28:53

legacy of a character and worrying

28:56

about reaching 20th level or whatever.

28:58

And so for me, having characters

29:00

that can just shine in the

29:02

moment are easy to create. That's

29:04

important to me at least. And

29:06

it means also as a GM

29:09

at conventions, it's a lot easier

29:11

to be able to bring the

29:13

game to the table because you

29:15

can create the characters there and

29:17

then rather than pre -gening, having that

29:19

pre -generated character, you can bring blank

29:22

character sheets and five minutes later

29:24

you've got a character on the table.

29:26

Third thing that stands out. But

29:32

you subtitle it, a

29:34

challenge led game. So

29:37

what do you mean by

29:39

that? So it connects into that

29:41

opportunity for characters to shine

29:43

in the moment. The fact that

29:45

it is those skills are

29:47

what makes your character stand out.

29:49

And so the challenges that

29:51

they come up against, each person

29:54

is sort of defined by

29:56

their opportunities to meet those challenges.

30:00

and you've produced some settings for

30:02

it, you know. So do you

30:04

want to just run through a

30:06

couple of those? Yeah. I mean,

30:09

this is probably where the... the

30:11

the PBM side of things comes

30:13

in that notion of creating so

30:16

many games it for me sanctions

30:18

an opportunity for my my wayward

30:20

brain to be able to create

30:22

lots of material on lots of

30:25

different things without too much focus

30:27

so amongst the settings so far

30:29

there is for example the one

30:32

I mentioned before is Victorian game

30:34

in the midst of shades which

30:36

basically takes the Victorian era and

30:39

turns it on its head. Victoria,

30:41

lots of people believe in ghosts.

30:43

There's this sort of view, it's

30:45

a romantic view of the media,

30:48

you know, people gathered around the

30:50

table that the medium reaching out

30:52

to the spirit world and in

30:55

the midst of shades, it's the

30:57

opposite way around. Nobody believes in

30:59

ghosts, but they are very much

31:02

real and only the characters and

31:04

a few others are actually... aware

31:06

that they exist and it leads

31:08

them into a situation where they

31:11

are battling against these spirits that

31:13

are nom. by no means at

31:15

rest and have to be dealt

31:18

with but the people around them

31:20

can't see the ghosts they don't

31:22

believe in the ghosts and so

31:25

the characters are challenged by we're

31:27

saving the world but everyone's treating

31:29

as like we're crazy and they're

31:31

lost in the folds sort of

31:34

vaguely science fiction if you've you

31:36

are a residence of a what

31:38

is an enclosed community which is

31:41

an enclosed community which is an

31:43

enclosed community which seems to be

31:45

completely contained within a space, but

31:48

you don't really understand that, that

31:50

you are enclosed, it's just the

31:52

world that you're in, but that

31:54

world is threatened by the fact

31:57

that it's actually part of a

31:59

network of similar... communities and the

32:01

system that's running it basically has

32:04

a really simple imperative that if

32:06

something goes wrong the best way

32:08

to deal with it is to

32:10

move the resources to the areas

32:12

that are still working and it

32:14

does that by just cutting everything

32:16

in half it shuts down half

32:18

of everything that's currently running and

32:20

diverts all the resources so the fold

32:22

is literally here's all the communities

32:24

something's going wrong over here shut

32:27

all those down and they It

32:29

moves everything over. Oddly enough, the

32:31

community you're in, for some reason

32:34

that the number of communities created

32:36

was an odd number. So every

32:38

time there's a fold, you are

32:41

trapped in one of the fractional

32:43

communities and you don't realize it.

32:45

But that's creating all sorts of

32:47

weird side effects in the world

32:49

around you. Yeah, you have to

32:52

read it to really get it.

32:54

In the sanction book, there's a

32:56

setting called The Agency. which is

32:58

my fascination in part with

33:00

Slow Horses and my Karen's

33:03

sort of espionage series where

33:05

you are playing members of

33:08

the... Your members of the

33:10

factory, which is the slang

33:13

term for the intelligence organization

33:15

you work for, but you

33:17

have done something wrong. You've

33:20

messed something up. You miscalculated

33:22

a spreadsheet. You didn't assign

33:25

resources to an operation, right?

33:27

Whatever. So you've been slung

33:30

out into what's called a

33:32

clearance outlet in a small

33:34

town expected to basically run

33:36

the worst possible. background admin

33:39

jobs and inevitably though you

33:41

get drawn back into service

33:43

by the fact that there's

33:45

always something going on and

33:48

so the players are playing

33:50

these somewhat failed agents who

33:52

still have something to bring

33:54

to the service. Yeah that's

33:57

been an interesting one to

33:59

write. without, it's meant reading

34:01

lots of John McCarry and as,

34:03

and, and, and, and so forth,

34:06

to get a bit of a

34:08

background in, in, in the espionage

34:10

side of things. So that's, that's

34:12

been fun. Fun to research. Yeah.

34:15

Yeah. And I know that, you're

34:17

always producing. I bought one of,

34:19

uh, all rolled up mystery boxes.

34:21

and it contains everything you need

34:24

to start playing. Yeah. Including a

34:26

little scenario. Yes. Yeah. Yeah. Just

34:28

on a page. A little game.

34:30

Yes. Yeah. Yeah. So where did

34:33

it come from? Is it these,

34:35

it's just like a fever brain

34:37

trying to grab old of ideas?

34:39

I think fever brain would definitely

34:42

be it. Yeah. I mean, so

34:44

yeah, like the, if what you

34:46

got was the all rolled up

34:48

RPG. Yeah, which is one of

34:50

the things in the boxes. So

34:53

it's just it's just a matter

34:55

of often having a little idea.

34:57

Something that I read, something that

34:59

I've noticed creating a game around

35:02

it. In the case of the

35:04

all rolled up, RPG, I think

35:06

literally fulfilled just said to me,

35:08

I need something to put in

35:11

one of these boxes. And I

35:13

know, you know, if you go

35:15

on online to drive through or

35:17

itch or whatever, it seems to

35:20

be full of... of ideas that

35:22

can be condensed down to a

35:24

folding pamphlet sheet of paper. So

35:26

it was kind of like the

35:28

challenge, can I come up with

35:31

a fancy game, I think in

35:33

this case that will fit on

35:35

a single A4 sheet. Yeah. Yeah.

35:37

So what's the current project? Is

35:40

it still developing more sanctioned ideas

35:42

or are you going back to

35:44

some of your other projects? The

35:46

key thing is what are the

35:49

current projects? Yeah, because it's definitely

35:51

a case of having if it

35:53

feels like if I've only got

35:55

one if I've only got one

35:58

thing to work on I will

36:00

end up dead ending myself

36:02

and you know staring staring at

36:04

the computer or a sheet of

36:07

paper going where's this going

36:09

how's this going to work out

36:11

so at the moment sanction has

36:13

a few other settings that I

36:15

want to develop one of which

36:17

for example is a like a

36:20

prequel to the desanction, which deals

36:22

with that period when all the

36:24

monasteries were being knocked down, but

36:26

it's more like sort of treasure

36:28

hunters going out and trying to

36:30

get to the treasure before the

36:32

king grasps all the the valuables,

36:35

and that's called Safety Lies in

36:37

Fear. There is a science fiction

36:39

game called Divided Horizons, which has

36:41

been bubbling rather like desanction did.

36:43

I've got a rough idea of

36:45

the system. I know... broadly what

36:47

the background is and it's basically

36:50

sort of a colony ship heading

36:52

out into the universe and trying

36:54

to find new worlds to inhabit

36:56

only to discover when they arrive

36:58

at the first world that the

37:00

drive system of the ship actually

37:02

destroys the fabric of

37:05

space because well every time it

37:07

was it's only been tested properly

37:09

by sending ships out and each

37:11

time the ships have gone out

37:13

they've found out it starts to

37:15

destroy the fabric of space. So

37:17

you can't go home and tell

37:19

them that the technology is destroying

37:21

the universe. You have to find a

37:23

way to actually solve the problem while

37:25

you're out and about or find a

37:27

way to tell home. through some of the

37:30

technology. So the idea of the game is

37:32

that you've got a ship, it's got 100

37:34

colonists on it, each of those colonists is

37:36

a potential character for you to play, and

37:38

it's a bit more like a rural red

37:40

shirts here, where you are probably going to

37:43

die along the way, but you need to

37:45

find a solution. If you don't find a

37:47

solution, the campaign has an end point

37:49

to it. Eventually, everybody dies on the

37:51

ship. slightly depressing but you've reached the

37:53

end of the campaign or you managed

37:55

to find a way to communicate home

37:57

so I'm trying to get the sort

37:59

of modular aspect that together, the idea

38:02

that you need to be able to

38:04

gather and build up technology and to

38:06

keep a record of that, and at

38:08

the same time you can play all

38:10

sorts of characters to your members of

38:13

the crew without necessarily having a long-term

38:15

sort of Captain Kirk type figure

38:17

who's in charge of the ship. And

38:19

desection, I am working on a, it's

38:22

not a new addition, I'm not incrementing

38:24

the number, I want to do another

38:26

hardback version of it. similar to when

38:29

I released it originally back in 2021,

38:31

but I want to include more

38:33

adventures and material in it because

38:36

one challenge is reaching wider markets.

38:38

At the moment, I mainly deal

38:40

in quite terse, you know, short

38:42

books, which have a lot of,

38:45

you know, sort of basic ideas,

38:47

simple systems. It's a lot harder

38:49

to sell books like that when

38:52

you go to a distributor and

38:54

say American and say, Can you

38:56

distribute this for me? So I

38:59

want desanction to be a bigger,

39:01

a bit of a bigger, chunkier book

39:03

with more material in it in the

39:05

hopes that I can potentially find a

39:08

wider audience because it's all these renaissance

39:10

fairs and people fascinated by the English

39:12

in America. It would be nice to

39:14

maybe see if I can sort of

39:16

break more of the gaming market by

39:19

coming up with a bigger sort

39:21

of splashier version of desanction. So

39:23

that's probably going to kick start

39:25

earlier. sort of March, so this

39:27

year, so I've got a lot

39:30

of work to do, but I've

39:32

already wrangled in some potential guest

39:34

stars to do some adventures for

39:36

that. I find having some adventures

39:38

for it useful, because I was

39:40

saying earlier, it's just knowing where

39:43

to start, and I think having

39:45

their adventures kind of kick it,

39:47

starting to make up ideas, so that's

39:49

great. Well, thanks, Paul, for... Being here

39:51

stayed out at the interview, I think

39:53

you're the embodiment of just get on

39:55

and do it. Oh,

40:05

get me coats! Ah, we're

40:07

wandering towards the door and we've met

40:10

up with our coats on and we're just...

40:12

We're not going to feel the benefit

40:14

outside. It's quite cold. It's January and we've

40:16

had a grug meeting in January so

40:18

we're going to have a chat about that.

40:20

Hello there, Bligh there. Hello there, Doug. Yeah,

40:23

you just caught me actually. I was

40:25

just having a read of her. It

40:27

promises me this

40:29

article that it

40:31

cures eye bags. I'm

40:34

just having a read of

40:36

it. Cures eye bags? What?

40:38

What? Bags under your eyes?

40:40

Yeah, I suffer badly from

40:42

bags under my eyes. But

40:44

it's talking about tea bags

40:46

and pillows and micro -doors in

40:48

on Botox. I think that's

40:50

beyond my... I might

40:52

do the tea bags but... I think

40:54

the answers were glasses. I

40:57

think if you wear glasses it masks them

40:59

a little bit. Even though the glasses

41:01

are transparent, it just masks the eye bags

41:03

a bit, doesn't it? Yeah, well, thank

41:05

you. Cheaper than Botox. Thanks

41:08

for the cosmetic advice. That's what people

41:10

come for. I was going to

41:12

ask you, what were your

41:14

highlights of Grug Meet this time? My

41:18

highlights? Well, in

41:21

terms of games, well,

41:24

I enjoyed it all.

41:26

I ran some old

41:28

school essentials in the Midlands, which

41:31

I think is very enjoyable. Midlands

41:33

is good, isn't it? I think with old school

41:36

essentials, I have a lot of time for

41:38

old school essentials. I like it, but I do

41:40

sometimes think it needs a bit of character

41:42

injection into it because it can

41:44

be a little bit bland, I

41:47

think, on its own, to me.

41:49

And I played some Vesin, which I

41:51

enjoyed, with some fan mic. But

41:55

if I had highlights, I suppose, it

41:57

would have to be... One highlight would

41:59

have to be... That's been the great

42:01

race, wouldn't it? Yeah. The

42:04

bonkers, multi-table. I don't idea

42:06

what was going on. Because

42:08

I think what's interesting about

42:10

it is, as a GM,

42:12

you're running your table and

42:15

one reality. We should describe

42:17

what, explain what that is.

42:19

Me interjecting in a rawish-stuit

42:21

type way. We should explain,

42:23

I'm assuming everyone knows what

42:26

it is. Although I'm always

42:28

where are you giving any

42:30

spoilers, I don't want to

42:32

give out too many spoilers.

42:34

Yeah, we'll give away too

42:37

much spoilers, but it's a

42:39

multi-table adventure for caller Cthulhu,

42:41

which Paul Fricka, who was

42:43

in attendance and had helped

42:45

us to prepare for this.

42:48

It's set in the 1920s,

42:50

Great Gatsby, the character from...

42:52

the famous novel is one

42:54

of the characters and the

42:57

investigators are invited around to

42:59

his house for a garden

43:01

party and that that's kind

43:03

of a kind of a

43:05

mild-mannered summer's afternoon which starts

43:08

to go awry and across

43:10

the tables there's a lot

43:12

of moving of players around

43:14

the room going into separate

43:16

rooms and encountering strange and

43:19

wonderful experiences so it we

43:21

had 40 players and we

43:23

had seven tables there was

43:25

at least six additional keepers

43:27

supporting the action so so

43:30

how was it for you?

43:32

As I say, I think

43:34

the interesting thing as a

43:36

GM in it is you

43:38

are running a table, which

43:41

is, and again, no, it's

43:43

not too much to spoil

43:45

this, but it's one reality

43:47

of many, isn't it? One

43:49

reality of many, and people

43:52

are moved from one reality

43:54

to another, and as you

43:56

say, weird things happening in

43:58

between. was a GM, you

44:00

don't really know what's going

44:03

on anywhere else. So I think

44:05

Graham landed at my table and

44:07

he looked to me for hints about

44:10

what's going on and I said

44:12

to him, I don't know what's

44:14

going on. I'm just running this

44:16

world, whatever's gone on

44:18

in that room with a strange

44:20

woman with a hooded cloak on.

44:22

I have no idea. I have no

44:24

idea. I have genuinely no

44:26

idea. So I'm just running

44:28

my reality. It is kind of weird,

44:31

I suppose kind of weird from

44:33

a GM's perspective, because when you're

44:35

a GM normally, you do know what's going

44:37

on, don't you? Or at least you show,

44:39

you know, the idea that you do know

44:41

what's happening in its entirety, but in

44:43

that, you don't, you don't, you don't, you

44:45

don't know what's happened at the table

44:47

they've come from, and you don't

44:50

know what's happened when they've been

44:52

whisked off into the netherworld and

44:54

had this real experience in the

44:56

real experience in the room. So they

44:58

were coming to me with strange

45:00

clues and ideas, but I had

45:02

no idea what they were talking about.

45:04

Because it's a very, she came quite

45:07

a unique experience from a GM's

45:09

perspective, I think. I didn't quite

45:11

dawn on me until about two thirds

45:13

of the way through it, where I thought, well,

45:16

actually, yeah, this is weird, because I

45:18

know what's going on, I know the

45:20

plot, and I know what the place have

45:22

to do. But some of the things they're

45:25

talking about, and some of the stuff

45:27

they're doing. It just makes sense to

45:29

me. Well, but the Golden Rule, of

45:31

course, of investigative games, you normally

45:33

say, don't throw in any red

45:36

herrings because the players will generate

45:38

their own red herrings. But when

45:40

they're whisked away and they're travelling

45:42

through a dimension into a different

45:44

room, they're kind of bombarded with

45:47

a sensory experience. which gives them

45:49

some clues to what's going on.

45:51

It's got a vague resemblance to

45:53

what's happening on the table. But

45:55

I think what was happening is

45:57

that people's imaginations were kicking. in

46:00

and they were making more of what

46:02

was presented to them as you naturally

46:04

would yeah and the conjectures were presented

46:06

to the GMs and of course you

46:08

you were thinking what was it exactly

46:10

with was that comfort yeah exactly where's

46:12

that come from a whole rest of

46:14

time there was two or thing yeah they'd

46:17

yeah the honey buy just one or well

46:19

some guy followed it into the ones it's

46:21

totally meaningless it's totally meaningless it's all wasted

46:23

time yeah no no it was a good

46:25

it was great it was great experience

46:28

great experience It's a really good

46:30

experience, I think, kind of, like I

46:32

say, unique experience really, both

46:35

from the player's perspective and from

46:37

the GM's perspective. But

46:39

my only regret was that as a

46:41

GM I couldn't play it. So

46:43

people who were taken off into the

46:45

strange locked rooms for a weird

46:47

experience. Of course, as a GM,

46:50

you don't experience that. So... Yeah.

46:52

It's an ambition of mine to

46:54

have... done it and we're so

46:56

pleased that we did manage to

46:58

do it because you need to

47:00

have certain conditions to be able

47:02

to do it and having a

47:04

convention like we have the privilege

47:06

to run. There's an ideal opportunity

47:08

in it to do it so

47:10

I'm so pleased that we did

47:12

it because it was a unique

47:14

experience and Paul was explaining that

47:16

it's never really been done at that

47:19

scale that we did it and it's

47:21

thanks to the keepers. both who were

47:23

running the tables and the

47:25

extra keepers that he'd run. It

47:28

was chaotic, but it was organized

47:30

chaos. It was planned and

47:32

people knew what they were

47:34

doing, sort of. Well everyone,

47:36

I think everyone knew, everyone

47:39

knew, anyone running it. GMs,

47:41

extra GMs, people in the nether

47:43

world, all knew what they were doing.

47:45

But of course, none of them had

47:48

a complete overview of what was

47:50

going on in any... other area

47:52

and I think that's what created the chaos

47:54

but at the same time it was

47:56

organized because everyone knew what

47:58

their component there bit was

48:00

if you know what I

48:02

mean. And I stood in the

48:05

middle like a

48:08

Messianic Meglamaniac coordinate.

48:10

You did, didn't you?

48:13

Yeah, you enjoyed that

48:15

I think. Yeah, was

48:17

that your highlight? Yes,

48:19

sure. I did resist

48:21

the temp test on the

48:23

instructions to

48:25

put my role down as

48:27

God. I remember at the

48:29

start of this when we were

48:31

briefing the keepers and we had

48:34

a zoom chat before and didn't

48:36

we? And I said, well, it's

48:38

quite simple. And Paul Fwick said,

48:40

no, no, it's not simple. But

48:42

I think what I was

48:44

trying to say was once

48:46

you've got that idea that

48:48

you're just in cog in

48:50

this process and just concentrate

48:52

on turning around your table,

48:54

everything else will move. Absolutely.

48:56

That is exactly it. Every

48:58

component part is simple, but

49:00

when you add it together,

49:02

becomes very complicated. But the

49:04

brilliance of it is, any

49:06

one individual involved

49:09

in it, running it, at whatever level,

49:11

it's quite easy. I found it quite

49:13

easy to run, because it almost

49:15

ran itself. But as you say, in a

49:17

broader sense, it's quite

49:20

complicated. For players, it's bewildering,

49:22

but it's not bewildering for GM.

49:24

You just run your bet. The

49:27

only people you can think is

49:29

people saying weird things to you

49:31

when they arrive at your table that

49:33

you think, what were we talking about?

49:36

No idea. It's a great experience.

49:38

Yeah, that's probably one of my

49:40

highlights as well. So I'm pleased

49:42

that we managed to do it.

49:45

And again, thanks to everyone who

49:47

made it possible. Hmm. So what

49:49

else did you run then? I ran

49:51

all-school essentials. I ran Doctor Who at

49:54

Mark come afterwards. I don't know that

49:56

counts because that's Mark come, isn't it?

49:58

Fringe, fringe, fringe, I get it. count.

50:00

Thank you to us. But I played

50:02

it. I think the other highlight, the

50:04

other highlight was playing ex-croll

50:06

classics. The new DCC variant

50:09

with Debbie Ram, ex-croll classics. What's

50:11

that then? Is that like a

50:13

souped-up dungeon? What's the concept? I

50:15

must admit, it's an odd, it's

50:17

an odd idea. And when I,

50:19

when I first heard about it,

50:22

I was, I was often am

50:24

with almost everything. As you know,

50:26

I was a bit skeptical. I

50:28

was a little bit, you know,

50:30

what's this, you know? It's like

50:32

the idea where dungeons are a

50:35

kind of spectator sport,

50:37

like a gladiatorial

50:39

spectator sport, like a

50:41

squid game, I suppose, or something

50:44

like that, or the running man,

50:46

you know, that kind of idea.

50:48

So it's an, but the

50:50

more I kind discovered about

50:52

it, it's kind of set

50:55

in a futuristic America.

50:57

I assumed it was a fantasy

50:59

variant so it's not like a

51:01

fantasy world. It does fantasy in

51:03

it but I think the idea

51:05

is that imagine the fantasy world

51:08

of DCC but the future happened so

51:10

there are elves and dwarfs but

51:12

the future happened you know

51:14

as in there's elves and dwarfs

51:16

and there's magic but there's

51:19

also TV and mobile phones and

51:21

cars and all sorts of other

51:23

things and it's like a bit

51:25

of a... I suppose it's like a

51:27

bit of a Roman empire, an American

51:30

Roman empire where they have

51:32

these collateral dungeons that

51:34

are designed to kill people and

51:36

they have these superstar dungeneers

51:39

who are like celebrities who go

51:41

into these dungeons and try

51:43

and survive for the entertainment

51:45

of the masses. So it's like a

51:47

kind of sto- it's like a dystopian

51:50

future I suppose really. Is it a

51:52

player versus player or are you cooperative? No,

51:54

not really. It's more, I mean I suppose

51:56

you could do it like that, but it's

51:59

more cooperative really. But I suppose

52:01

what's interesting about

52:03

it is it's a conceit to avoid

52:05

the question of why is there

52:07

a dungeon here and everything

52:09

having to make sense because you

52:12

know I suppose that when you design

52:14

people design dungeons you always go

52:16

down there and oh well there's

52:18

some going to be some guards

52:21

or medium guards needs to be

52:23

a barracks where the guards sleep.

52:25

Oh well, there needs to be

52:27

somewhere where the guards eat, isn't

52:29

that? We'll have to put that

52:31

in. And there's often a run

52:34

who has rather mundane things for

52:36

the dungeon to make sense. Did

52:38

you see what I mean? Oh, it's

52:40

an ancient temple. Well, or there'll be

52:42

an altar room, or there'll be a

52:44

room where the priests keep the

52:47

robes and there'll be none of

52:49

that, because this dungeon has been designed

52:51

specifically to kill you. So

52:53

it's challenge you. It doesn't

52:55

make sense. It's death trap

52:58

dungeon. Death trap dungeon. It's

53:00

death trap dungeon. But

53:02

I suppose with a modern

53:04

conceit to explain why you're in

53:06

a stupid, why when you walk

53:09

through a door, there's a huge

53:11

a troll or ape stood

53:13

on a platform surrounded by

53:15

boxes which have useful things

53:17

in. But there are bells attached

53:19

to them. and the monkeys's

53:22

blind, the great, the brigade

53:24

was blindfolded. So to get a

53:26

parcel, you had to move them

53:28

without making the noise. That's ludicrous,

53:31

isn't it? That's ludicrous in

53:33

a dungeon, but it's not

53:35

ludicrous because the idea is

53:37

it's been designed to be like that.

53:40

At one point we were on train

53:42

with a giant yeti throwing snowballs

53:44

owls to try and knock the

53:46

train off the tracks. Totally. Totally

53:49

ridiculous. But it's a

53:51

futuristic, almost

53:54

sci-fi design dungeon.

53:56

So it's still ridiculous.

54:00

It is ridiculous. But it's

54:02

like ridiculous with an explanation as

54:04

to why it's ridiculous. If that makes

54:06

sense. Yeah, so yeah, that's good. So

54:08

it kind of, as you say, the

54:10

return of the zoo dungeon, it gets

54:12

rid of the ecology of the dungeon,

54:14

you don't have it. Exactly, yeah, it's

54:16

concealed to get rid of the ecology

54:18

of the dungeon. So you can just

54:20

have a mad cap from dungeon and

54:22

no one can go, oh, this is

54:24

just stupid. Well, yeah, it is

54:26

stupid, but it's been designed to be

54:28

designed to be the point of it,

54:30

but I really enjoyed it and I

54:33

must have met. I've been, you know,

54:35

they all have been looking on leisure

54:37

games and thinking, you know, I'm going to

54:39

end up buying that answer. I'm going

54:41

to end up buying it. Nothing sure.

54:43

Yeah. Well, I like the sound of it

54:46

and it sounds like an

54:48

entertaining convention game. It sounds

54:50

like it's a perfect. Don't

54:52

they call them be even

54:54

pretzels? I don't particularly

54:56

like pretzels, but it's like...

54:58

Fun Pretzels. But they're the boring, I don't like

55:00

prets. I didn't for a long time, you know

55:02

what Prexel was. And when I discovered what they were at

55:04

a time, is that it? So yeah, it sounded better than they

55:07

had, only, prexel. Anyway, there you go. Like beer. One out of the

55:09

two, is it? Well, actually, I don't have to, and after eat the

55:11

pretzels, just of the beer. I, yeah, I revived my mean, I mean,

55:13

I mean, I mean, I mean, I mean, I mean, I mean, I

55:15

mean, I mean, I mean, I mean, I mean, I mean, I mean,

55:17

I mean, I mean, I mean, I mean, I mean, I mean,

55:20

I mean, I mean, I mean, I

55:22

mean, I mean, I mean, I mean,

55:24

I mean, I mean, I mean, I

55:26

mean, I mean, I mean, I mean,

55:28

I mean, I mean, I again which

55:30

I've run Albert and Wizard Staff and

55:32

the Cotton Hopper Lights it was a

55:34

home game for the Manchester team and

55:36

to give it a bit of a

55:38

variance the way that and the game

55:40

works within the game is that there's

55:42

two rating clocks. I won't go into

55:44

the details here but I gave the

55:46

home team fewer segments to fill because

55:48

in previous games it's not been very

55:50

competitive the slightest layers of... defeated

55:53

the opposition too quickly and so

55:55

to make it a bit more

55:57

excess but it still it still

55:59

ended up that the Slayers

56:01

had an emphatic win. Even

56:04

though Andy Burnside, the mayor

56:06

of Cotton Opelice, was trying

56:09

to throw the game and

56:11

offered them half a million

56:14

pounds to throw the game.

56:16

It sounds like X- crawl,

56:19

it's a similar kind of

56:21

idea isn't it? There you

56:23

go. Maybe there's something

56:25

in the air that

56:28

these competitive games. And

56:30

I ran a couple

56:32

of games of the

56:34

Rackless campaign, so little

56:36

side quests, little convention,

56:39

uh, spin-off shows, you know,

56:41

like those things that

56:43

Disney do, where some

56:46

characters spin-off for a

56:48

million campaign. And, um,

56:50

Mark, who plays Mara, managed

56:52

to do something immediately. after,

56:54

so the campaign that we

56:57

were running finished in summer,

56:59

his character does something away

57:02

from your characters, with his

57:04

group of people that were at

57:06

the convention, which will change the

57:08

fate of the campaign and there

57:10

was a second one as well,

57:12

that changed. So that was quite

57:14

fun, even though only I can

57:16

see what was going on. Once

57:18

again, my missing. You got complex,

57:20

kicking in. You're having more fun

57:23

than anybody else. Exactly, as I've

57:25

said last time. But the highlight

57:27

for me, and this is a

57:29

surprising highlight because I had to

57:31

step in and run a game

57:33

of liminal. And I didn't have

57:35

anything to hand and that's doing

57:37

it quite quickly. And I ran

57:39

your game that you've run for

57:41

us setting the man inside in

57:43

Bolton. You did. Yeah. It's the first

57:45

time ever that you read my scenario

57:47

notes that I've sent you my

57:49

scenario notes. Felt like, felt like you,

57:52

I don't know, going out with the

57:54

next girlfriend or something like that,

57:56

you know. Yeah. You're right, very, very,

57:58

very comprehend. notes are very

58:01

good and I obviously I played

58:03

the game so I had

58:05

an idea of the plot or

58:07

the sequence of events and

58:09

you had all the NPCs and

58:11

all the information there what

58:13

was in scene by scene and

58:15

I think I said to

58:17

you in the morning having read

58:19

through it you're going to

58:21

have to explain to me why

58:23

these people are doing these

58:25

things because obviously your own notes

58:27

you don't need to write

58:29

that very comprehensive notes but missed

58:31

out the motivations of

58:33

these people because that's still

58:35

in my head there

58:37

you go because you don't need

58:39

that's a hand here you don't

58:42

need and I kind of remember

58:44

it from the from the

58:46

game we play but I realized

58:48

that that's it you

58:50

don't you don't appreciate it

58:52

that's the important component

58:54

of delivering authentic NPCs is knowing right

58:56

why are they there what they do what

58:58

they do yeah yeah yeah and I

59:00

suppose that yeah that's kind of interesting because

59:02

you say I do write quite comprehensive

59:04

notes but I often find the two two

59:06

things one of which I've often talked

59:08

about this the thing of I write comprehensive

59:10

notes and they do not look at

59:12

them and then running the game I

59:14

don't look at them which is weird it's

59:17

just like it's putting in my head writing it

59:19

down like that is putting it all in

59:21

my head somewhere that I can draw it out

59:23

of a filing cabinet in my brain when

59:25

I need it but you're right the other thing

59:27

is I write comprehensive notes about things I

59:30

think I might forget

59:32

but as you said the

59:34

motivation of the main NPC for example

59:36

in that scenario I'm not going

59:38

to forget his motivation because that's

59:40

the whole it's all built around that

59:42

isn't it so don't write that

59:44

down yeah it's a weird the weird

59:46

thing isn't it it was they were

59:49

all never written for you weren't

59:51

they they weren't yeah they were but

59:53

yeah and it worked really well

59:55

and it was the first time that

59:57

it really hit home to me

59:59

oh good of a system liminal

1:00:01

is because there's a final

1:00:03

confrontation and it was exciting and

1:00:05

it did some rules that

1:00:07

drove it you know the everyone

1:00:09

felt a sense of jeopardy

1:00:12

because we're facing something that was

1:00:14

quite fearsome but they managed

1:00:16

to overcome it but I think

1:00:18

it really handled that in

1:00:20

a very simple way but it

1:00:22

was exciting and really yeah

1:00:25

it is it is a good

1:00:27

system the way it does

1:00:29

the kind of opposed roles in

1:00:31

that they're not well they're

1:00:33

not really opposed roles are they

1:00:35

but when you're opposing an

1:00:38

opponent it's this basic role plus

1:00:40

their skill and it makes

1:00:42

it if it's a tougher porn

1:00:44

makes it very difficult to

1:00:46

do any damage to them without

1:00:48

spending will and of course

1:00:50

that will economy as well it's

1:00:53

something you've got to look

1:00:55

out for in the game and

1:00:57

consider when you're actually going

1:00:59

to spend will and when you're

1:01:01

not going to spend it

1:01:03

when you're going to fail and

1:01:06

not fail and that kind

1:01:08

of thing so yeah it is

1:01:10

a simple game but it

1:01:12

does does work very very well

1:01:14

and when to activate your

1:01:16

special abilities those really came into

1:01:18

the fore and good tactical

1:01:21

use of those that the appropriate

1:01:23

time really made the difference

1:01:25

and also you appreciate and I

1:01:27

think when I ran this

1:01:29

previously I didn't spend enough time

1:01:31

thinking about this is just

1:01:34

understanding the powers of the opponent

1:01:36

you've got to really be

1:01:38

able to understand what's at their

1:01:40

disposal to make it interesting

1:01:42

and exciting because the monsters have

1:01:44

particular abilities that can really

1:01:46

sway things can't I mean one

1:01:49

of them was you know

1:01:51

if they were under the thrall

1:01:53

of this particular special ability

1:01:55

and all will spends were double

1:01:57

cost so that would really

1:01:59

change things fortunately for them they

1:02:02

managed to resist it had enough conviction

1:02:04

to resist it, but it would have really scuppered the plans

1:02:06

if the will spends were doubled. Yeah, enough people

1:02:08

fall under the spell of someone

1:02:10

and you've know, you're burning will

1:02:12

to just get out of it, but then

1:02:15

you're not left and you need it. Yeah.

1:02:17

Now it is, it's a very, it is

1:02:19

a very good game. And I suppose as

1:02:21

well, that's one of the first scenarios

1:02:23

I've ever written. I'm trying to think

1:02:25

if it is the first that I've

1:02:27

built around something... local that I

1:02:30

know built around something in my

1:02:32

hometown, which I've never really done. You

1:02:34

know, it's like when we've run, I've

1:02:36

run Tales and The Loop, which again

1:02:38

is a game that says set it in

1:02:40

your home to town. You know, you

1:02:42

can do that. I've always set it

1:02:44

in Boulder City in America, because I

1:02:47

just think that this is a

1:02:49

convenient remote setting that you can

1:02:51

just base your games in. But

1:02:53

it was quite interesting to set

1:02:55

it in Bolton. and setting them

1:02:57

on the site and then kind of

1:02:59

suppose delve into the history of the

1:03:01

Earl of Darby and a story starts

1:03:04

to form in your mind like an

1:03:06

alternative history of what he was really

1:03:08

up to and what people were up

1:03:10

to and what might have been going

1:03:12

on, which of course wasn't what was

1:03:14

going on, but it kind of fits

1:03:17

together and you write a story around

1:03:19

the history, you know, just kind of

1:03:21

really interesting thing to do. It

1:03:24

helped I think that one

1:03:26

of the players was his

1:03:29

local was the man inside.

1:03:31

People don't know it's one

1:03:33

of the oldest pubs in

1:03:35

the country and the famously

1:03:38

the Earl of Darby had

1:03:40

his last meal and drink

1:03:42

before he was beheaded outside.

1:03:44

His role in the Bolton

1:03:47

Massacre were over 3,000 people

1:03:49

were killed because we were

1:03:51

I think I mentioned this

1:03:53

in Michael Moorcock when he

1:03:55

was going about Prince Rupert.

1:03:58

It was a parliamentarian. stronghold

1:04:00

wasn't it we were surrounding yeah

1:04:02

yeah royalists and Bolton held out

1:04:04

yeah there was a pub called a

1:04:06

print trooper around the corner wasn't that

1:04:08

yeah yeah it's kind of weird yeah

1:04:11

he was a fickle we could be

1:04:13

involved a fickle very fickle very yes

1:04:15

it's when you look at the history

1:04:17

it seems a little bit we'd have

1:04:19

a print trooper around the corner from

1:04:21

the man's side he's the guy who's

1:04:23

one guy who's executed for the massacre

1:04:25

around the corner a pub named off

1:04:27

the guy did it yeah But so

1:04:30

overall it's the first time we've

1:04:32

run Grogmi in January. Do you

1:04:34

think it worked? I think it

1:04:36

worked. I think we were very

1:04:38

lucky with the weather weren't we?

1:04:40

Yeah. I think I think I think

1:04:42

I think between a snowstorm

1:04:44

and an actual storm. The

1:04:46

hurricane. Yeah. The weekend after

1:04:49

no trains were running north

1:04:51

of Preston because of the wind.

1:04:53

The air force winds which would

1:04:55

have ruined it really wouldn't

1:04:57

it. Because. No one north of

1:05:00

Preston could have come. That would

1:05:02

have been it. Manchester was

1:05:04

a lot calmer, wasn't it? It

1:05:06

was, and I think that was

1:05:08

a benefit. I mean, I must admit,

1:05:10

when I walked into the Lasagarin, I

1:05:13

said to you, I've got this busy

1:05:15

in here, and you said, no, it's

1:05:17

us. It's all the greatest grogmy,

1:05:19

I thought, oh, right, okay. But of course,

1:05:22

if it had been November, it

1:05:24

would have been three times busier

1:05:26

than that. quieter than November,

1:05:28

November, just before the Christmas

1:05:30

markets when things are kind

1:05:33

of getting busier. But yeah. And

1:05:35

we have to think about the

1:05:37

future because it was a bit

1:05:39

tight in the run-up to it.

1:05:41

It was a bit difficult and

1:05:43

preparing it with in the middle

1:05:45

of December with everything that December

1:05:47

brings. But yeah. Do you think I think

1:05:49

that's just a better planning on my

1:05:51

behalf, I think. Yeah, I think the

1:05:54

tricky, yeah, you're right, tricky thing with

1:05:56

it. is that Christmas

1:06:00

in December, from kind of mid-December,

1:06:03

everything seems to grind to a

1:06:05

halt and everyone's mind elsewhere and

1:06:07

our mind's properly elsewhere as well.

1:06:09

So when you pop out the

1:06:11

other side of Christmas, you think,

1:06:13

oh, it's a couple of weeks,

1:06:15

don't blame it, you know. Whereas,

1:06:17

of course, in November, October, November,

1:06:20

that's not the case, is it?

1:06:22

There is that, but I suppose

1:06:24

you just get used to that,

1:06:26

wouldn't you and just adapt to

1:06:28

it, really? My journey home, my

1:06:30

chance to reflect upon the weekend

1:06:32

for quite some time because I

1:06:34

live 35 minutes away from Manchester,

1:06:36

but it took me two and

1:06:39

a half hours to get home

1:06:41

on a rail replacement bus. It's

1:06:43

quite an experience. I remember, I

1:06:45

remember when you moved to Adlington.

1:06:47

I was going to remind you

1:06:49

of this again, because it's cruel

1:06:51

to remind you of it, but

1:06:53

I will do. You moved to

1:06:56

Adlington and you said to me.

1:06:58

It's going to be great this.

1:07:00

There's a train station just around

1:07:02

down the road. There's regular trains

1:07:04

straight to Manchester. I could just

1:07:06

get on the train, get to

1:07:08

Manchester, get back, no problem. And

1:07:10

almost to the day you said

1:07:13

that all that time ago, there'd

1:07:15

be nothing but chaos on that

1:07:17

line. Nothing but chaos. Nothing but

1:07:19

chaos. Yeah. I mean, it didn't

1:07:21

help that the guy who was

1:07:23

driving the rail replacement bus. didn't

1:07:25

have a clue where he was

1:07:27

going and he was playing 90s

1:07:30

techno music very loud for the

1:07:32

entire journey. So I must have

1:07:34

heard the Venga Bus, a remix

1:07:36

of the Venga Bus, about 20

1:07:38

times during the two hours. And

1:07:40

the length of the journey was

1:07:42

extended because he went down, he

1:07:44

was following a map and he

1:07:47

went down a street. And I

1:07:49

said, if you go, I said

1:07:51

to him, you go down here.

1:07:53

You go down here, you're going

1:07:55

to end up in an estate

1:07:57

and you'll get stuck. You're in

1:07:59

a big coach. said, sit down,

1:08:01

sit down, we're not insured for

1:08:04

you standing up. I said, yeah,

1:08:06

but you're going the wrong

1:08:08

way. Anyway, 20 minutes later,

1:08:10

he was having to reverse

1:08:12

for a mile because he got

1:08:14

stuck. So, more chaotic

1:08:17

than Gatsby in the

1:08:19

Great Rail replacement. Put that

1:08:21

down for next year.

1:08:23

Absolutely. She is bliving.

1:08:25

Goodbye. There isn't another bit.

1:08:28

Thanks to Paul for being part

1:08:30

of a successful Grogmeet and thanks

1:08:32

to all the GMs who provided

1:08:34

games over the weekend and to

1:08:36

the players. It's always a convivial

1:08:38

atmosphere and that's down to the

1:08:40

people who come. Thank you. I

1:08:42

want to make a special mention

1:08:44

of Chris Watkins who was a

1:08:47

keeper for the Gatsby event and

1:08:49

that to make adjustments to his

1:08:51

travel plans at the last minute.

1:08:53

above and beyond the call of

1:08:55

duty and at an additional personal

1:08:57

expense. I offered to reimburse

1:08:59

him for the extra cost,

1:09:01

but he being the kind

1:09:04

and gentle person that he

1:09:06

is just wanted me to

1:09:08

pass on a message. Chris

1:09:10

and Joe from Bonamy Games

1:09:12

organised dice on the borderlands,

1:09:14

a minicon held at Chepstow

1:09:17

Castle, which is just 15

1:09:19

minutes away from the M4

1:09:21

M5 Junction. and this year

1:09:23

2025 the free community RPG

1:09:25

event is taking place on

1:09:27

the weekend of Saturday the

1:09:30

10th of May. Booking is

1:09:32

essential via warhorn as space

1:09:34

is limited to seven tables.

1:09:36

I've put a link in

1:09:38

the show notes with a

1:09:40

bit more detail. Thanks for

1:09:42

the patron support for making

1:09:44

drug meat possible for another

1:09:47

occasion. It is really appreciated.

1:09:49

And we've had some new

1:09:51

supporters, so next time we're

1:09:53

going to delve into spellbook

1:09:55

to give out some magic.

1:09:57

If you like what we do, please pass

1:09:59

it. on. Leave a comment

1:10:02

and circulate it on

1:10:04

your socials. If you

1:10:07

don't like what we

1:10:09

do, well, bugger off.

1:10:12

Next time we're extending

1:10:14

the idea of Dr.

1:10:16

D. Last year we looked

1:10:19

at monsters. Why don't

1:10:21

we do the same for

1:10:23

magic? Until then,

1:10:26

Adios Amigos. Well,

1:10:35

well, well, well, well,

1:10:38

bye, bye, bye, bye,

1:10:40

bye, bye, bye, bye,

1:10:42

bye, bye, bye, bye,

1:10:44

bye, well, I don't

1:10:46

take you for lovers

1:10:48

of dusty books. Is

1:10:50

the party brought you

1:10:52

so quickly? Or is

1:10:55

it something here that

1:10:57

you hurt out to

1:11:00

face? You should have

1:11:02

stayed downstairs. Do you

1:11:05

know why I collect

1:11:07

these books? Why I

1:11:10

host these stories? Everyone

1:11:12

thinks it's a day

1:11:15

easy, but it's not.

1:11:17

It's for something far

1:11:20

greater. Greater than love?

1:11:30

That's what I found. And

1:11:33

the lens. What does it

1:11:35

do? I mean, find, find,

1:11:37

find, find, find, find, find,

1:11:39

find, find, find, find, find,

1:11:41

find, find, find, find, find,

1:11:43

find. And something about her

1:11:46

legs. Abs and friends. Laid

1:11:48

itself bare. We bent and

1:11:50

shaped at will. That's, that's

1:11:52

what I found. And the

1:11:55

lens? What does it do?

1:11:57

I really must lay traps

1:11:59

traps. The honey badger has been

1:12:01

in the the again.

1:12:03

again, bustling, nuzzling, it should

1:12:06

not should not put his snout.

1:12:20

The Lens, tell me rather

1:12:23

Lens, what is the Lens? Aaaaaaah!

1:12:26

I'm asking you to change

1:12:28

their minds, but I'm not you

1:12:30

get this. Belenz, it's

1:12:32

a key. A door to knowledge beyond

1:12:34

anything you can imagine. The

1:12:36

stone is out there.

1:12:38

can more than pinpricks

1:12:41

in the dark. out there. They're

1:12:43

more than pinpricks in the dark. If that's

1:12:45

the price for us, then so that's

1:12:47

the But I then so

1:12:50

be it, but I

1:12:52

won't be stopped. by

1:12:54

you, not by anyone. Nuzzle,

1:13:01

Nuzzle! I love the

1:13:03

honey badger!

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features