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0:00
Hey friends, it's your pal Mike Shea from
0:02
Sly Flourish. Today, we're gonna try something interesting.
0:04
So I have a book that is now
0:06
out and available called The City of Arches.
0:08
You can find a link to a huge
0:10
preview. It's like a 30 -some page preview
0:12
of City of Arches in the show notes
0:14
on the Sly Flourish City of Arches. bookstore,
0:16
web page, so you can check it out
0:18
without necessarily having to buy it, but you
0:20
can also buy it on the store. You
0:22
can pick up the City of Arches digital
0:24
package, which includes the book and PDF with
0:27
a background list version of the PDF that
0:29
makes it a little bit more printer friendly. It
0:31
includes a markdown version of City of
0:33
Arches, and it includes an EPUB version of
0:35
City of Arches. Formats
0:37
well to sit on your phone. It
0:39
also includes a digital assets pack with all
0:41
the art and maps that are in
0:43
it. So you can put that into your
0:46
favorite VTT. It is also available in
0:48
a beautiful hardcover version. You can pick up
0:50
the hardcover version on the store along
0:52
with the digital version as well. A friend
0:54
of mine got it and she was
0:56
very complimentary of it. She really liked it
0:58
a lot. And one of the things
1:00
that she suggested, she said, I would really love
1:02
to see you take one of the adventure seeds
1:04
that exists. She was talking about all the adventure
1:06
hooks in it. We have hundreds of adventure hooks
1:08
in this book. And she said, it would be
1:10
really neat to see you take one of the
1:12
adventure hooks and turn it into
1:14
an actual adventure. So today, we're going
1:16
to do exactly that. I have not picked
1:18
one out already. I haven't done any
1:20
homework on this yet, and we're gonna actually
1:22
take one of the adventure seeds. and
1:25
see what it takes to build it out
1:27
into a playable adventure for our group. Now,
1:29
I have done this kind of
1:31
thing for some other stuff. Over
1:34
on the Slyflourish Patreon, we
1:36
have, for hero tier subscribers of
1:38
the Slyflourish Patreon, I have been
1:40
working on a thing known as the City of
1:42
Arches Key of Worlds Scenarios. So
1:44
in the City of Arches itself, we
1:47
will go down to the Scenarios. And you
1:49
can see an example of one of
1:51
the scenarios in the sample if you want
1:53
to see what they look like. So
1:55
we have these campaign arcs. And the idea
1:57
behind a campaign arc is giving you Enough
2:00
information to be able to build your
2:02
own longer term campaign in the City of
2:04
Arches. We have three of these campaign
2:06
arcs and they have descriptions of the overarching
2:08
arc and what's going on, but then
2:10
also like individual pieces that again are sort
2:12
of like small adventure seeds. It's not
2:14
a giant full campaign already filled out for
2:16
you. The intention is that you fill
2:18
it out. But one of the things I've
2:20
been doing is I have been running
2:22
the Key of Worlds campaign arc for my
2:24
home group. And as I've been doing
2:26
that, I've been building out those scenarios and
2:28
then turning those into these things called
2:30
the Key of Worlds. adventure scenarios available to
2:32
patrons available to hero tier patrons of
2:34
sly flourish I think we've done about nine
2:36
of them so far and the plan
2:38
is to have 15 of them by the
2:40
end I think I have drafts of
2:42
14 of the 15 there's only one of
2:44
them that I don't have but I
2:46
will give the example of the first scenario
2:48
which is called the scroll of a
2:50
crave so in the city of arches book
2:53
If you go down to, you know,
2:55
the whole section about what's going on
2:57
there, but then has like the first
2:59
scenarios, like what are you actually doing?
3:01
Like what's the plan? And
3:03
the first scenario for it is this one, they
3:06
call it the scroll of legend. We call it
3:08
the scroll of a crave, the scenario we call
3:10
the scroll of a crave. And you have this
3:12
scenario, but like what kind is going on? Oh,
3:14
you're going into a crypt, you're getting, picking up
3:16
stuff, you're finding Skeleton, Spectre, Shadows, Thugname,
3:18
Sheila, and her bandit gang called
3:20
the Red Teeth, yada, yada,
3:22
yada. So that's the quick adventure
3:25
scenario, right, designed to take first
3:27
level characters to second level. This
3:29
is that whole thing kind of
3:31
filled out. And you will note
3:33
the structure of having a quick
3:36
summary, secrets and clues, key
3:38
NPCs, adventure hooks,
3:40
random encounters, trap
3:42
information, and then locations of
3:44
themselves, treasure, and further adventures. And all
3:47
the scenarios kind of follow this. And
3:49
the idea behind the scenario is that
3:51
it still isn't a full adventure. The
3:54
intention is still that you as a GM are going
3:56
to take it and sort of, you know, use that
3:58
as a framework to build your own adventure for your
4:00
own characters and sort of use the pieces of it
4:02
to fill out that adventure. So all the, that's why
4:04
they're not called adventures, they're called scenarios. And the scenario
4:06
is like, here's the setup. Here's all the material that
4:08
you need. And from this material, you can then build
4:10
your adventure. So very much like a published version of
4:13
the eight steps of return, although it doesn't have things
4:15
like the characters and whatnot. So
4:17
this is an example of taking one of
4:19
those sections and turning it into a larger
4:21
thing. And we have, again, there's about 10
4:23
of them that are published now. And
4:25
I'm going to have about five more published, certainly by
4:27
the end of the year, for Hero Tier Subscribers of
4:29
Patreon, of the Sly Flourish Patreon. But
4:32
that's today. So those are a little bit more polished, right?
4:34
I spend more time on them. I go through iterations
4:36
of edits. I send them out to patrons and then get
4:38
feedback and change them and stuff like that. And then I
4:40
run them myself and then I change it based on the
4:42
feedback from my own play through of those scenarios. But
4:45
when you are preparing an adventure for yourself,
4:47
you don't need to go through that thing. Like
4:49
you don't have to have a document like
4:51
this at the end of it, right? The intention
4:53
isn't that you're building a publishable thing. The
4:55
intention is that you have the notes that you
4:57
need to be able to run the session
4:59
for you and your group, not a published product
5:01
that you're trying to, you know, expand upon.
5:03
And I think that that's a very subtle. and
5:06
misunderstood difference for new GMs who read published
5:08
adventures and think, ah, that's what a published adventure
5:11
is going to be like. The D &D 2024
5:13
Dungeon Masters guy did a good job of
5:15
saying, hey, it doesn't have to look like that.
5:17
In fact, your notes can look more like
5:19
this, and it offered some notes. I thought the
5:21
notes were a little brief, but they
5:23
kind of grew on me the more I looked at them.
5:25
I was like, well, at least what they're showing is you
5:27
don't need a lot of stuff, and it doesn't have to
5:29
be heavily polished. for your own group
5:31
because it's just you. Your notes only
5:34
serve you. You're not publishing them to everybody
5:36
else. So when we go through
5:38
the process today of taking one of the
5:40
scenarios and building an adventure for it, we're
5:42
not gonna be building a big published thing.
5:44
Instead, what we're gonna be doing is building
5:46
it like notes for running our own game,
5:48
right? Running a game that we're gonna run
5:50
at home. So I have
5:52
not picked one out and we
5:54
have... a
5:56
lot of different places where we could
5:59
run these adventures. They could be
6:01
run directly from many of the locations at
6:03
the surface level of the city of arches,
6:05
the lower reaches, the cliffs of the
6:07
dead, the endless warrens, the
6:09
sunken revia, the of the nameless
6:11
king, the borderlands, and there's three different
6:13
sections of the borderlands, and the
6:15
worlds beyond the arches. I'm probably not
6:17
going to build another scenario for I'm
6:19
not going to build another scenario out
6:22
of the campaign guides, because I've already
6:24
done one for KeyWorld. So we're going
6:26
to pick a one -shot one. The
6:28
idea is that we want to have
6:30
enough material to be able to run
6:32
somewhere between one to three sessions. It's
6:35
not a big campaign arc. It's
6:37
just an adventure. But the
6:39
adventure might take somewhere between
6:41
one to three sessions. So
6:43
I'm going to roll randomly to
6:45
pick what kind of which one of
6:47
the locations that we are going
6:49
to have. So I'm going to go
6:51
to the Slyfler's Dice Roller and
6:53
let's see. So we've got, we'll do
6:55
one, two, three, four, five,
7:00
six, seven, eight, nine,
7:02
10. Okay, perfect. 10,
7:05
boom, nine. So we're going to go
7:07
to the border lands and we're going
7:09
to go specifically to the dead lands.
7:12
So we're gonna pick a scenario from the Deadlands.
7:14
This is good. I like this. So now
7:16
the Deadlands has a bunch of different locations. This
7:19
is why you can see how
7:21
many different places. So I think
7:23
we're about 10. 1, 2, 3,
7:25
4, 5, 6, 7, 8, 9,
7:27
10. Look at that. Another 10.
7:29
Alright. So clear the history and
7:31
we roll another d10 bang six
7:33
one two three four five six
7:35
Oasis of mother's tears is the
7:37
location So now we're gonna go
7:39
to Oasis of mother's tears right
7:41
and we've got this section here
7:43
I'm actually gonna drop over so
7:45
I have the city of arches
7:47
book over here on my other
7:49
Window and I'm gonna switch over
7:51
to obsidian so we have the
7:53
whole book in markdown So
7:55
I'm actually going to, let's see,
7:57
we're gonna go, in my talk
7:59
show notes, I have a
8:01
let's build an adventure with the city
8:04
of arches, but I'm also gonna go
8:06
to my resources, and I'm
8:08
gonna go to city of arches, and I
8:10
have all of it here, let's see,
8:12
we're gonna sort by file name, so I
8:14
get the chapters in the right order. We
8:17
are going to the
8:19
Deadlands and Oasis of
8:21
Mother's Tears, there
8:23
we go. So I'm going to
8:25
grab, because it's all nice markdown, I'm
8:27
going to grab that whole section
8:30
and I'm going to drop it
8:32
into my notes. And that way
8:34
we've got the original notes of
8:36
the Oasis of Mother's Tears. Again,
8:38
the markdown version of City of
8:40
Arches is available along with the
8:42
digital package of City of Arches.
8:45
So it makes it very easy to be able to grab the
8:47
text and throw it right into your notes. And
8:49
we are going to build an adventure from
8:51
this. So what are the things that we need
8:53
in order to build an adventure? So let's
8:55
have a quick look. So Oasis of Mother's Tears,
8:57
a singular oasis in the Waste of the
8:59
Deadlands, the towering form of a weeping mother is
9:01
one of the few signs of life in
9:03
a realm of death. That's grim. Jeez, Mike. Grimm.
9:05
Along the southern edge of the Deadland stands
9:07
a large formation of natural rock marred by numerous
9:10
cracks. Underground springs in the area force water
9:12
up to the rock from which streams of fresh
9:14
water flow into a to fill a great
9:16
pool. The pneumatic clans known as the
9:18
Deadland Shadows refer to this rocky spire as
9:20
the mother for her life -giving waters and
9:22
call the pool and the thriving village that
9:24
has grown alongside it the Oasis of Mother's
9:26
Tears. Clan folk use the Oasis as a
9:28
place of refuge on their journeys across the
9:30
desert and protect the site from wandering monsters
9:32
and bandit raids. Family farmers and
9:34
hunters make up most of the folk who
9:37
dwell permanently in the village, in addition
9:39
to a handful of merchants ready to serve
9:41
adventurers who come to the Oasis during
9:43
expeditions across the deadlands. A former goblin adventurer
9:45
named Riley Gustborn is established as the
9:47
adventurer has established an adventurer's refuge here, renting
9:49
large tents whose fine amenities feel out
9:51
of place in the setting. Riley is also
9:53
the best source for tales of lost
9:56
treasures rumored to be hidden in the many
9:58
caverns that open up beneath the Oasis. Adventure
10:01
Hook, a corruption is taken root in
10:03
the underground streams feeding the mother, shortly
10:05
after an adventurer named Gulak Sandraider, delved
10:07
into the underground caverns beneath the oasis.
10:09
Riley Gusborne is anxious for other adventurers
10:11
to follow Gulak's trail, find the source
10:13
of the corruption, and end it. Characters
10:15
who do so discover that
10:17
an archway in the caverns connects
10:19
to a poisoned world called
10:21
Uvaris and has been opened. A
10:24
venomous blade carried by Gulak was
10:26
secretly the key to the arch,
10:28
which now poisons the water and
10:30
fills the caverns with gray oozes,
10:32
ochre jellies, and poisoned, corrupted grimlocks.
10:35
So that's fun. So
10:37
that's the adventure hook, right? And the idea is, OK, we're going to
10:39
take that adventure hook and we're going to build it out into something
10:41
that we could actually run for our group. That's
10:43
our plan today. So
10:45
the one thing we need to figure out is,
10:47
OK, we've got to figure out what are all
10:50
the things we want to fill out. So
10:52
I'm going to go with, as
10:54
you can imagine, the eight steps of
10:56
Return of the Lazy Dungeon Master.
10:58
One thing in the book itself, we
11:01
describe pretty early on Like, you
11:03
know, the Adventure Hooks and Game
11:05
Prep, right, on page six of
11:07
the book, talks about the expectations
11:10
of how to build out these
11:12
adventures. And I think there's
11:14
even a little section that talks
11:16
about the eight steps of, you know,
11:18
Adventure Hooks Everywhere is here. There's
11:20
one that even discusses the eight steps
11:22
here, Design for Lazy Game Master. So we
11:25
have a section of the book right here. that
11:27
talks about what it takes to build an
11:29
adventure in the City of Arches. And also there's
11:31
a whole pile of random tables at the
11:33
end of the book to help you get quests,
11:36
NPCs, fill in details, find all sorts of
11:38
stuff. This one actually has some pretty good specifics.
11:40
So I don't know that we're gonna need
11:42
too many random tables to build out the rest
11:44
of it, but I think it will work.
11:46
So we have strong start, we have scenes. We
11:48
don't know who the characters are, right? I'm
11:51
building this agnostic from the characters, so I
11:53
don't have a section on the characters themselves.
11:55
We have scenes. We're gonna have secrets and
11:57
clues. We're
11:59
gonna have NPCs,
12:02
monsters, treasure.
12:04
What am I missing? That's only six,
12:06
and there's seven. Strong start, scenes, secrets
12:08
and clues, NPCs, monsters,
12:11
and treasure, Haitian, right? So we're only
12:13
using seven of the eight steps,
12:15
mainly because we do not have a
12:17
character. We don't have any list
12:19
of the characters for this. So what is
12:21
the strong start? So an
12:23
easy, and so to begin with, we should
12:25
ask ourselves like, okay, based on this, like,
12:27
what's the right level for this? I'll tell
12:29
you what my, because I'd kind of like
12:32
this to be a useful thing that maybe
12:34
you might actually want to run with. And
12:36
my favorite level, four or five E is
12:38
third level. I love third level. So I
12:40
think we're going to focus on third, Third
12:43
level characters. They just got their subclasses.
12:45
They are just media enough. It's really
12:47
good for one -shots. Third level is
12:49
a fantastic adventure for one -shots. They're not
12:51
super complicated, but they're just complicated enough to
12:53
be really interesting because you added subclasses
12:55
to them. They are powerful enough to
12:57
be able to handle a lot, but also
12:59
not so super strong that you need
13:02
to like really dial up the difficulty.
13:04
So I really like third level. We will
13:06
assume five. built for five third
13:08
level characters. Real quick, because I know
13:10
that it's going to be five third level
13:12
characters, I can already set up a
13:14
Lazy Encounter benchmark. And the
13:16
Lazy Encounter benchmark is five times three is
13:18
15 divided by four is about four. So
13:20
Lazy Encounter benchmark is about four. That
13:22
means they can generally handle about four
13:24
CRs worth of monsters. Four is
13:26
really at the point where the battles are going to be
13:28
deadly. If they're facing four challenge ratings worth of monsters, they
13:31
are getting to the point where it's going to be pretty
13:33
dangerous. The max CR for
13:35
any one monster is
13:37
three, right? That
13:40
if you wanna know more about the lazy encounter
13:42
benchmark, Google lazy encounter benchmark, you'll find out all
13:44
about it. But it's a quick way to give
13:46
you an idea of like what you should have.
13:48
So, okay, so what's the strong start?
13:50
So one thing that could make sense, an
13:53
easy one is we could have some gray
13:55
oozes. So, One thing we can ask ourselves
13:57
is, so what version do we want to
13:59
run this for? I think I'm going to
14:02
be cool. I'm going to be like one
14:04
of the cool crowd. I don't know if
14:06
I doubt this is actually probably a cool
14:08
crowd, but we're going to go with D
14:10
&D 2024. We're going to build it
14:12
out using D &D 2024, which means I can use
14:14
D &D Beyond. And we are going
14:16
to look up gray ooze. I
14:18
love gray oozes. Gray oozes are a
14:20
really fun monster. They are,
14:22
you know, pretty straightforward. See,
14:24
only CR one half. So I
14:26
think what we're gonna do
14:29
is we're gonna have several gray
14:31
oozes come out of the
14:33
well and attack nearby folk. So
14:35
our strong start is immediately right off the
14:37
bat. They're like, you know, people are hanging out
14:39
doing their regular business. Maybe there's several wells. So
14:42
we'll say a nearby well. Because
14:45
they have farms and things like that so
14:47
there could be irrigation ditches and so we
14:49
could run and go quick Something horrible is
14:51
coming with the irrigation ditch and they they
14:53
come out and find out so then we
14:55
so that we have our strong start That's
14:57
really solid then our scenes the first scene
14:59
is fighting the gray oozes or you know
15:02
dealing with the gray oozes Talking you could
15:04
say like investigating the well We could have
15:06
talking to Riley. There was
15:08
a gula. Yeah
15:10
Riley exploring the caverns
15:13
We'll call them the grim caverns.
15:15
Poisoned caverns, right? They're poisoned. I
15:18
can't spell poisoned. Then we
15:20
are going to deal
15:22
with the corruption, close
15:25
the gate, close the
15:27
arch. I think that's really
15:29
the same thing, right? The dealing with the
15:31
corruption is really the same thing. And
15:33
that's the end of the adventure, right? And
15:35
then, you know... Hurrah. So secrets and
15:37
clues, I think it's still important to have
15:39
secrets and clues. And a fun thing
15:42
could be adding some other, you know, adding
15:44
some other lore, like a dark god.
15:46
I always love dark gods. You know, it
15:48
could be fun to have that. So,
15:50
but some of the secrets and clues we
15:52
can take right out of the stuff above,
15:54
right? So we could say the mother, a
15:57
source for natural
15:59
underground water and the
16:02
desolation of the
16:04
deadlines. Farmers and
16:06
merchants, caravans
16:08
and merchants use the
16:10
oasis as a stopover
16:12
for hundreds of years. Some
16:15
believe there are
16:17
several large caverns
16:19
and numerous tunnels
16:22
beneath the rock,
16:24
beneath the oasis. Some
16:26
believe there is an
16:29
altar and an archway
16:31
beneath, you know, deep
16:33
in the caverns. An
16:35
altar, we could say a shrine, filled
16:38
with glorious treasure
16:40
deep in the
16:42
caverns. Some whisper
16:44
of twisted humanoids
16:46
and other monstrosities
16:48
that call the
16:51
caverns home, but
16:53
these monstrosities rarely
16:55
come to the
16:57
surface. I like the
16:59
one about the world, right? What's the
17:01
poison of Varus, right? The
17:03
poisoned abyssal realm
17:06
of Urvarus is
17:08
ruled over by
17:10
a demon prince
17:12
known as what?
17:16
So here we can sort of like make stuff
17:18
up, right? I don't think, well, we'll take a
17:20
look in the city of arches. Because
17:22
we have sort of a, we have
17:24
like a legendary figures, but I
17:26
don't think any of the legendary figures work.
17:28
We have Carigula on the dead fang, the
17:30
black hand, Prince Azun. one of the lower
17:33
12. So I could add one of the
17:35
lower 12. I think
17:37
I actually have. So here's
17:39
another one. It's actually this at
17:41
the time of this recording.
17:43
It's probably now available if you're
17:45
watching this recording. I am
17:48
putting out another supplement on the
17:50
SlyFlourish Patreon for Heritier subscribers
17:52
called the lower 12. And the
17:54
lower 12 is a two
17:56
page Supplement of the
17:59
gods of the lower 12
18:01
who are like dark gods
18:03
that have been forgotten and
18:05
I can actually use one
18:07
of these guys So because
18:09
we have sister Mevis whose
18:11
serpents death poison thievery and
18:14
assassination. That's a pretty good
18:16
one But I think there's
18:18
another one. That's like all
18:20
corruption Lord Halix Yeah, gellus
18:22
grim touch corrupted fungus nature
18:24
Dead tree growing through the
18:27
eyes of a skull. I
18:29
think gellus grim touch is
18:31
a pretty good known as
18:33
the plate so demon prince
18:35
known as the plate plate
18:37
bringer sometimes known as one
18:40
of the lower 12 called
18:42
gellus grim touch grim touch
18:44
is worshiped by unholy druids
18:46
who believe death and rot
18:48
are the default nature for
18:50
all things the ideal nature
18:52
of all things That's fun. Any
18:55
other secrets and clues?
18:58
Yeah, so the secret,
19:00
which is more like
19:02
the quest, is that
19:04
Gulak Sandrunner into the
19:06
lower caverns carrying a
19:08
magical poisoned, a
19:10
magical dagger. He's
19:12
been gone two weeks. Two
19:15
weeks? How long do we say? Three
19:17
days? We'll do three days. That way he could survive
19:19
without any water. He's been
19:21
gone three days and since
19:23
then, People have said
19:25
said they've been getting sick
19:27
from the well water
19:29
and and plants are starting
19:31
to look disease one
19:33
two three four five six
19:35
seven eight We want
19:38
two more secrets two more
19:40
things the characters could
19:42
discover. What else could they
19:44
find? Gulak dagger known
19:46
as the thorn of and
19:48
we'll pick another one
19:50
thorn of the dead forest
19:52
is a holy
19:55
dagger, an unholy
19:57
dagger for the
19:59
druids of the
20:01
Plaguebringer. It also
20:03
serves as a key
20:05
to the archway
20:08
to Uvaris. One last
20:10
secret. What's the
20:12
last thing that they could
20:14
learn here that we think
20:16
would be a fun angle?
20:19
How about some druids of
20:21
the Dead Forest
20:23
have been
20:25
seen lurking around
20:27
the... around
20:30
Mother's Tears but
20:32
disappear when
20:34
followed. So there we
20:36
go. So I got my secrets and
20:38
clues. We're gonna drop past
20:40
location for a moment and we're
20:42
gonna have some NPCs and I
20:44
think we want to have like
20:46
three main NPCs. We've got Gulak
20:49
Sand Runner. Whoops. Who
20:51
is going to be? Who's
20:53
Gulak? We will use the
20:55
city varches as much as we
20:57
can. We're going to go
20:59
to our random tables in the city
21:02
varches. We got our venture generators. And
21:04
we are going to roll a pair
21:06
of 20 -sided dice. Bang,
21:08
bang. 16 and 9. 16
21:11
is a Y's. It doesn't
21:13
sound very Y's. Lex Sandrunner
21:15
is a Y's. A Y's
21:17
Celestial. That kind of changes
21:19
things a little bit first of all Gulak doesn't
21:21
sound like a very that doesn't sound like
21:23
a celestial name We're gonna we're gonna roll again.
21:25
I don't want to change the name because
21:27
that was the name I used To an elf
21:29
and still does this out. We'll go with
21:31
dwarf right a wise dwarf. Is he
21:33
that wise though? I know
21:35
I said wise But I don't think that
21:37
that really works because the wise guy
21:39
doesn't take it the unholy dagger down into
21:41
the thing to go get treasure. I
21:43
think it's more funny. It's not wise. Did
21:46
I roll wise again now? 15 this
21:48
time. Let's see what 15 is. Sly. There
21:50
we go. Sly. I like
21:52
that one. A sly dwarf. He's
21:55
probably a, is
21:57
he probably not a veteran,
21:59
maybe a scout who took the
22:01
dagger. He's probably wise now. He
22:04
learned from his mistakes. He
22:06
took the dagger and the
22:08
dagger is known as Thorn of
22:10
the Dead Forest. into
22:12
the caverns beneath the
22:14
mother. So that's Gulak.
22:16
Actually, the first NPC we're going to
22:19
introduce is our quest NPC. And
22:21
our quest NPC is Riley.
22:24
Riley Gusborn. Riley is a...
22:26
I think we have a
22:28
thing. Goblin adventurer. And
22:31
proprietor of the adventurer's guild
22:33
in the... I don't know if
22:35
it's really a guild. The
22:37
adventurer's rest in the
22:39
mother. It probably calls it
22:41
the mother's shadow, proprietor of the mother's
22:43
shadow. The mother's embrace,
22:45
the adventurer's camp at the
22:47
Oasis. So we got that. And
22:50
then I'm gonna add a third, which is
22:52
gonna be a druid. And we're gonna have
22:54
a druid of the, the druid of the
22:56
plague bringer. So we have a villain. Let's
22:59
roll, let's see, a
23:01
clear and we'll roll 12, 16. 12,
23:05
let's see, a 16 is a fairy
23:07
folk. I like that. 12
23:09
greedy so we need a name
23:11
root of the plague bringer and
23:13
we'll probably use the the cult
23:15
fanatic We'll do this the other
23:17
way. We could use the priest
23:19
I think we'll use the priest
23:22
step lock instead of the cult
23:24
fanatic step lock and What is
23:26
their name do I I don't
23:28
we're gonna go to my adventure
23:30
generator To get a name but
23:32
earth seeker Eva and instead of
23:34
earth seeker What is a earth
23:36
above the gray earth? Greedy
23:38
fairy folk, druid priest of the
23:40
plague bringer. So, so that's good.
23:42
We've got some NPCs. Now we
23:44
will jump to monsters. So this
23:46
is third level. We know generally
23:49
what kind of, we know, you
23:51
know, monsters should be somewhere between
23:53
like, you know, CR, whatever, one
23:55
quarter. So we're gonna have cultists,
23:57
of course. Cultists of
23:59
the plague bringer. We
24:01
have a priest of the
24:03
plague bringer. We're gonna have gray
24:05
oozes. We know we have
24:07
those. Instead of the
24:10
cultists, we could have Grimlocks, right?
24:13
Are there multiple kinds of Grimlocks in there?
24:16
Let's see. I like Grimlocks a
24:18
lot. So I think there's just one kind
24:20
of Grimlock as a CR one quarter, but that'll
24:22
work well for a cultist. Oh, and they do psychic
24:24
damage. We can switch the psychic to poison damage. What
24:27
else do they say is down
24:29
there? Great oozes, ochre jellies. So I'll
24:31
probably have ochre, ochre jellies. And
24:33
one thing we can do is instead
24:35
of making this a Just a generic list,
24:37
we'll make it a random list. And
24:39
we probably want to have about six possible
24:41
encounters here. It's max three
24:43
means they could face an ogre, so
24:46
you could have a Grimlock ogre. One
24:48
thing I like to do is like Grimlocks
24:50
being these sort of like, you
24:52
know, subterranean, you
24:54
know, subterranean dwellers. You can sort
24:56
of re -skin other monsters into
24:58
them. You can have you
25:01
know, Grimlock veterans and you can have
25:03
Grimlock scouts and you can have stuff
25:05
like that. So I think, you
25:07
know, having Grimlocks of the Plaguebringer, you
25:10
know, Grimlock, Ogre
25:12
plus Grimlocks is
25:14
another one. The
25:17
Priest of the Plaguebringer is really a separate
25:19
thing. I don't even think I really
25:21
need to list it because I already have it listed
25:23
above. So that's four kinds
25:25
of monsters. I'd like to have
25:27
two more. So Underground
25:31
Dwellers. So what are
25:33
some other, so we can
25:35
actually, we'll go into the monster manual
25:37
here. Yi brand new and
25:39
shiny D &D 2024 monster manual.
25:42
And they have, where's other
25:44
lists? We'll do monsters
25:47
by Habitat. Take a look
25:49
at that. And we will
25:51
look at Underdark monsters. And
25:54
we will poke through this
25:56
list. So we
25:58
have gas spores. Those are
26:00
not bad, right? A gas
26:02
spore fungus and myconids are
26:04
another one. Gas spores
26:06
and myconids. Let's see, we
26:09
have, we could have like a,
26:11
like giant poison toads. Those are always
26:13
fun. They're not poisonous. Oh,
26:15
they do acid. Well, they do acid cause they
26:17
swallowed you. That's not a bad one. The
26:19
giant toads are CR.
26:22
Man, this thing, this pop up is obnoxious.
26:25
Giant toads are CR one. So
26:27
they could do like three of those. And
26:30
then you don't always want to run, especially what
26:32
I'm finding with D &D 2024, is when
26:34
you run close to deadly, it
26:36
really is deadly. So feel free
26:38
to run at half the LEB
26:40
when you're doing it. Two toads
26:42
is fine. We
26:45
could have Ogre Zombie that died
26:47
from poison. That's kind of fun. We
26:50
could have Ogre Zombie instead of a Grimlock Ogre,
26:52
we could have an Ogre Zombie. plus
26:54
Grimlocks. That feels good to me,
26:56
right? I think, like, you don't need
26:58
a whole lot, because again, we're
27:00
not doing a massive thing here. So
27:02
then Treasure. Okay, so Treasure, I
27:05
like to just use a Treasure Generator.
27:07
I actually have, I don't know
27:09
if I've released this yet to patrons,
27:12
but I actually have
27:14
a D &D 2024
27:16
Treasure Generator. And
27:18
since we're doing D &D 2024 stuff, we
27:20
will do that. I am
27:23
not giving away inspelled stuff. This is
27:25
actually pretty good. So we'll drop the treasure
27:27
right in there. We'll get rid of
27:29
the inspelled staff and the colloquial protection is
27:31
fine. But then we're also going to
27:33
include, we are also going
27:35
to include the dagger, right? The
27:37
dagger, so the plague bringer, or what was it
27:39
called? The thorn? The thorn of
27:41
the dead forest, which is
27:43
a plus one dagger
27:45
that casts what, entangle?
27:48
We could give it two abilities, right? Once
27:51
per day, Add
27:53
3d6 poison. 3d6,
27:56
that's a lot. 2d6
27:58
poison onto its next
28:00
attack. Once per
28:02
day, add 2d6 poison, once per
28:04
day as an action, as a
28:06
bonus action. Add 2d6 poison onto
28:08
its next successful attack, right? So
28:10
one time on one hit, you
28:13
get to do another 2d6 poison
28:15
damage and poison the target. And
28:17
we'll say it's a DC
28:19
14. Con
28:22
save and I'm not there's like proper
28:24
ways to write this I don't know
28:26
the proper way right now. I don't
28:28
this is enough I get what it
28:31
does I get how to explain it,
28:33
so I don't need anything more I'm
28:35
thinking even another ability. I think entangle
28:37
is not so bad entangle is a
28:39
Spell it is first level right, so
28:41
I think it can create let's see
28:43
So once per day you can use
28:46
an action to have a cast entangle
28:48
right? So that is
28:50
a fun, powerful item, right? That
28:52
is also a key to
28:54
this realm. So I've got
28:56
all of the steps I need. The
28:58
last thing that I want is location. I've
29:00
been putting off the location itself. So
29:03
we are actually going to go over
29:05
to another. I know I'm pitching all
29:07
my stuff. Another tool for
29:09
patrons of SlyFlourish is the Dyson
29:11
Commercially Licensed Map Gallery. This is
29:13
a map gallery. It is downloadable
29:15
and self -hostable to your own machine
29:17
that includes, I think, about 600
29:20
maps to choose from. And I
29:22
use it all the time to
29:24
pick out awesome maps for the
29:26
games that I'm going to run.
29:28
And this is a perfect example
29:30
of what you're going to have.
29:33
And right away, look at this.
29:35
I've actually used this map
29:37
before and I like
29:40
it. There's a lot of
29:42
non -KV stuff here, but
29:45
I think it could
29:47
still work. One of
29:49
the tricks, especially, here's your lazy GM
29:51
trick for you. I mean, you're getting
29:53
packed with lazy GM tricks today, but
29:55
one of the real lazy GM tricks
29:57
that I follow is pick the first
29:59
one that works. So instead of
30:01
like, You know, hey, there's 600 maps. I
30:03
should go through all 600 and find the perfect
30:05
map. Instead, say, which is the
30:07
first map that covers what I need. And
30:10
when you got it, you're done. Grab it
30:12
and you're off to the races. And that's exactly what
30:14
we're gonna do here. Can I drop it? Look
30:16
at that. I can drop the map right into my
30:18
notes. Thanks, Obsidian. So I
30:20
have the map in here.
30:22
What I can't do is annotate
30:24
it. So I am instead
30:26
going to just create a list
30:29
of features for each of
30:31
these chambers. I will
30:33
probably, I'm gonna
30:35
sort of mentally connect
30:37
which room has which
30:39
chamber. So
30:42
they're gonna, you know, I'm gonna,
30:44
I have this little entry
30:46
way to the right. I could
30:48
instead have like the, a
30:50
lower well. So I guess
30:52
one question is like, could we
30:54
have a couple of different ways to get
30:56
in here? Right? That might
30:59
be kind of fun. So like they could
31:01
go down the well that's got the corruption
31:03
of the, the corruption of the well that,
31:05
that where the, where the gray oozes came
31:07
from, but they could also go down through
31:09
the cracks. That are
31:11
in the mother's tears itself and
31:13
that could come from sort
31:15
of a different path That way
31:17
there's sort of an option
31:19
right off the bat So we'll
31:21
have this will be that
31:23
this this chamber right here will
31:25
be the the entryway from
31:27
the irrigation Well, and that's that
31:29
big central well, and it's
31:31
got a statue Half melted of
31:33
the plague bringer who is
31:35
known as what we have a
31:37
secret clue in here somewhere
31:39
Scrim touch so they could do
31:41
they could learn stuff, you
31:43
know, they could learn stuff right
31:45
off the bat by finding
31:47
the statue Also looks like a
31:49
great place to like get
31:51
a text. So that's one entry
31:53
then I think just south
31:55
of that we could have like
31:57
ancient crypts of Priests we'll
31:59
call them ancient plague bringer crypts
32:01
So there's another entry. The
32:04
two entrances are really close to
32:06
one another, but the problem
32:08
is there's not that many natural
32:10
passages in here. It's actually
32:12
mostly not natural. So they can
32:14
come in this way. So
32:16
that covers one room. Then there's
32:18
this like curtained area around
32:20
here. So we could have like
32:22
a Grimlock hovels. That's that
32:24
sort of area right southeast of
32:26
the lake. Then we
32:28
could have like a Grimlock
32:30
feast, Grimlock feasting hall.
32:32
Then an altar, fresh
32:34
altar to the plague
32:36
bringer, to the plague
32:38
bringer. And that's that
32:40
northernmost chamber. So
32:42
I think that covers one, two,
32:45
three, four, five, right? One,
32:47
two, three, four, five. So that
32:49
covers all of the natural
32:51
chambers. So then we
32:53
will, I think we're gonna start
32:55
at the bottom and work my way
32:57
up because I think that uppermost
32:59
chamber is where the archway is. So
33:01
south, We have that raised, the
33:03
hallway with a raised platform with like
33:05
four altar looking things on it.
33:07
We could have shrines of the lower,
33:09
of four of the lower 12. That
33:12
would mean that we would want to have that supplement
33:14
for the other, the other members of the lower 12. So
33:16
we have that handy. Then that
33:18
south chamber looks like a
33:20
big, crazy altar. That could
33:22
be the, the, the great
33:24
shrine, shrine of the plague
33:27
bringer, right? Then we
33:29
have to the north. We
33:31
have that long, pillared hall with the
33:33
little segments off to the side. What
33:35
would that, what would that be? What,
33:37
what had that been and what would
33:39
it be? We'll call
33:41
it ruined because I think that
33:44
is there and it could have
33:46
like statues and murals of dead
33:48
or of dead worlds because I
33:50
think the plague ringer cult likes
33:52
to note that other worlds have
33:54
been completely destroyed by Gala scrim
33:56
touch. I think that works. Then
33:59
we are gonna have a treasury, the
34:01
treasury of the plague bringers. That's that
34:04
middle chamber there. And then
34:06
we have the arch of the name
34:08
of that world. What's that world
34:10
called? Uvaris. And
34:12
that's that northernmost chamber. There's
34:14
other features in this room though.
34:17
There's these like, you know,
34:19
weird, those paintings on the
34:21
walls. I mean, you know,
34:23
I wouldn't get that the plague
34:25
bringer would be... We could have
34:27
like... bodies, bound
34:30
bodies, route bound bodies. So
34:33
like other people have come to this
34:35
chamber and roots are growing out of
34:37
the walls and there's like dead people in
34:39
the roots that have been kind of
34:41
impaled there as sacrifices to this thing.
34:43
And the archway is now open and needs
34:45
to be closed using the dagger. And
34:48
you can decide, one like MacGuffin, one
34:50
little tricky bit that we can use here
34:52
is that we can move the dagger
34:54
anywhere in the area. So depending on
34:56
how fast we want the adventure to go,
34:58
we can make it easier for the
35:00
characters to get a hold of the dagger.
35:02
It's a moving McGuffin. I'm a big,
35:04
big believer in moving McGuffins. And
35:06
a moving McGuffin is essentially, hey, whatever the thing
35:08
is that you need in order to accomplish this
35:11
quest, if it's mobile, the
35:13
GM now has the ability to change the pacing
35:15
of the game by saying like, yeah, you found
35:17
it, or no, you have to keep going. that
35:20
is a very like non OSR sort of
35:22
approach, right? It's definitely like you have your hand
35:24
on how things are going to go. But
35:26
I also believe that sometimes pacing is important. And
35:28
if you wanted to run this as a single
35:30
session, you want to move that dagger. You
35:32
could, of course, roll randomly to decide where it
35:34
is, right? You can always change your mind
35:36
and instead of Deciding where to put
35:38
it you could roll randomly and and where
35:40
to put it which I think is the
35:42
difference between sort of the the stochastic nature
35:44
of OSR style adventures and the more sort
35:46
of modern take of You know GM's having
35:49
their hands more on the story. I'm not
35:51
a I don't I don't believe in either
35:53
one over the other I think both approaches
35:55
can work, but I know that myself as
35:57
a GM what I like is to be
35:59
able to have some hand on the pacing
36:01
and one way to keep your hand on
36:03
the pacing to have some control of the
36:05
pacing is knowing that I can move that
36:07
dagger wherever I want so that the characters
36:09
could, you know, they still need to close
36:11
the gateway. And that's
36:14
really like the main goal, right?
36:16
And I think we want to,
36:18
I think we want to move
36:20
right at the top. We
36:22
want to make clear the
36:24
goal, find the poisoned dagger
36:26
and use it to close
36:29
the archway to Varus, right?
36:31
I want to make that really crystal clear. What's
36:33
the goal? Find the
36:35
Poison Dagger of the Poison
36:37
Caverns. What do we call it? The
36:39
Plaguebringer. What was it there? The
36:42
Thorn of the Dead Forest in the Poison Caverns and
36:44
use it to close the Archway to Avaris. That's
36:46
the goal. We want to
36:48
have that crystal clear. Now,
36:50
how do we feel about it?
36:52
Hopefully, you saw the process where
36:54
I had this You know,
36:56
I had this, I had this adventure hook
36:58
and I took the adventure hook. I got
37:00
some ideas about like who they would be
37:02
for, that we're gonna have it for third,
37:05
you know, the characters are, you know, five
37:07
third level characters. I have my strong
37:09
start. I have my scenes. I have my secrets and
37:11
clues. I have a location. I've got location descriptions for
37:13
a lot of the places in here. I've
37:15
got NPCs that they can meet. I've got
37:17
monsters that they can fight. I've got treasure
37:19
that they can discover. And I put it
37:21
together in, you know, about, I
37:23
don't think it took a full hour. Right? Not
37:25
quite a full hour for me to put
37:27
together the entire adventure. But that is really, I
37:29
mean, what you saw is the process that
37:31
I follow. And it's pretty much the process that
37:33
I follow for making game, making adventures for
37:35
all the games that I run. It's,
37:37
you know, you can watch me do it on my
37:39
lazy RPG prep shows, but also when I'm running my
37:41
home games, I go through a very similar process. Obviously,
37:44
the main difference is I know who the characters are. And
37:46
so depending on what the characters are, where they
37:48
started, what they're going for, my notes might change
37:50
a little bit. But this is a pretty good
37:52
example of it. And hopefully what that gives you
37:54
is if you are looking at the City of
37:56
Arches and you should, it's a really, really awesome
37:58
book. you can use a process
38:00
like that or a process of your own that
38:03
gives you an idea of how I do it.
38:05
That doesn't mean that's how you do it. You
38:07
might have an entirely different process, but that is
38:09
one way to take an adventure hook and turn
38:11
it into a bunch of notes that you have
38:13
ready to run a session. I could, I feel
38:15
very confident that I could run this session and
38:17
it would be great fun as a one shot
38:19
game, maybe one or two sessions. I could probably
38:21
get it to one if I move them a
38:23
guffin around. And I think it'd be
38:25
a lot of fun. Friends. Thank you
38:28
so much for hanging out with me today. I
38:30
hope you enjoyed that little adventure that we
38:32
put together. And of course, you can
38:34
pick up the City of Arches on the Sly
38:36
Flourish bookstore. There's a link down in the show
38:38
notes. There is a big preview available, a 42
38:40
-page sample preview. of the book. So
38:42
if you want to check it out, you
38:44
want to see if it's the kind of
38:46
book for you. No reason. It's, you know,
38:48
easily, it's just one click to go get
38:50
it. And you can pick up the book
38:52
in both hardcover and digital, the digital version,
38:54
including the PDF, a backgroundless version of the
38:56
PDF, a markdown version of the text, and
38:59
an EPUB version, along with all of the
39:01
assets that you can use in your virtual
39:03
tabletop of choice. It's a really good deal.
39:05
It's a product I worked on really hard
39:07
for like a couple of years. I love
39:09
it. I've been running campaigns in it. I'm
39:11
very proud of it and I think I
39:13
think you will really enjoy it as well.
39:15
Thanks so much. Have a great day and
39:17
get out there and play an RPG.
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