Episode Transcript
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0:00
Hey friends, it's your pal Mike Shea
0:02
from Sly Flurge. Here are the another
0:04
episode of Sly Flurche's Lazy GM Prep.
0:06
In this weekly show, I go through steps
0:08
from Return of the Lazy Dungeon Master
0:10
while preparing for my Sunday role-playing game. In
0:12
this case, we are running Tales of
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the Valiant, Coblepress's Tales of the Valiant, set
0:16
in the World of Midgard, also from Coble
0:19
Press, in the Dragon, the Marati Empire.
0:21
The name of this campaign is Scurge of
0:23
the Dragon Empire. And the theme of
0:25
it is the characters fighting the tyranny of
0:27
the dragons that rule over the Dragon
0:29
Empire in their expanded realm. This show,
0:32
like all of the work of Sly
0:34
Flurish, is brought to you by the
0:36
patrons of Sly Flurish. Patrons get access
0:38
to all kinds of tips, tools, and
0:40
adventures, all kinds of Sly Flurish. Patrons
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get access to all kinds of tips,
0:45
tricks, tools, adventures, and they help me
0:47
put on shows like this. To the
0:49
patrons of Sly Flurish, thank you so
0:52
much for your outstanding support. So, last
0:54
week, the characters made their way
0:56
through the Red Portal, and they
0:58
got to the other side.
1:00
Some interesting, fun and interesting
1:03
things happened on the other
1:05
side. We decided, I think
1:07
last time we decided that they
1:09
arrived at the Shrine of Sabatius,
1:11
which lies beneath the monastery of
1:13
ISIS. And I think we had
1:16
a map. Let's see if I
1:18
can pull up a map here. So
1:20
we made like an overland map
1:22
here. And my thought is that the shrine is
1:24
kind of like this, you know, the shrine that
1:26
they come out of, the whole thing is
1:29
like they stepped through a red portal. So
1:31
they were in one big ruined city called
1:33
Tutakarma. They found the key that opens up
1:35
the red portal, they opened up the red
1:37
portal, they went through the other side and
1:40
found themselves at the bottom of another shrine
1:42
and have been making their way out. And I
1:44
think, and the way we said it was that
1:46
like, The shrine that they entered on the other
1:48
side had not been opened by anybody on
1:50
the other side, which means they're kind of
1:52
the first ones through. They went through, they
1:54
went into a chamber, and I decided at
1:56
the kind of last minute to roll some
1:58
random encountery kind of stuff. I rolled
2:00
on the Tales of the Valiance Game
2:03
Master's guide and rolled a bone naga.
2:05
And I said, oh, that's perfect. Hey,
2:07
my mom is here. Hi mom. They
2:09
rolled up a bone naga. And I
2:11
said, you know, bone naga is actually
2:13
a perfect kind of monster that would
2:16
be guarding the other side of the
2:18
red portal. So the bone naga popped
2:20
up and a big skull with like
2:22
a serpentide body. And it was right
2:24
around. I think it's like CR8 or CR9, so
2:26
I was like, oh, it's going to be real,
2:29
if they fight, it's going to be really tough.
2:31
But they ended up not fighting it. They managed
2:33
to convince it, like, because the Bonaga was like,
2:35
how dare you, Dragon Empire people, the Bonaga person,
2:37
they. The Bonaga was there to protect the
2:39
red portal and was on the side of
2:42
the Nureans against the Dragon Empire. So as
2:44
long as the characters managed to convince the
2:46
Bonaga that they were actually also fighting the
2:48
Dragon Empire, the Bonaga was like, oh, okay,
2:50
what do you want? And so it ended
2:52
up working for them, saying, I will guard
2:54
this portal and make sure that only that
2:56
you and those you send through are able
2:59
to go through this portal, otherwise we'll kill
3:01
everybody else. I'll kill everyone else.
3:03
And the character's like, great,
3:05
we just got ourselves a
3:07
Bonnaga ally, right? So that
3:09
was kind of a fun
3:11
bit. And then they are,
3:13
I think that's where the
3:15
session ended, was them convincing
3:17
Pixothor, the Spirit Naga, it's
3:19
a Spirit Naga, it's a
3:21
Spirit Naga, not a Bonnaga,
3:23
so Pixithor, the Bonnaga,
3:26
and I think we gotta, we
3:28
gotta add Pixothor to the Red
3:30
Portal at... a nerdering in the shrine
3:32
of ISIS. So that's cool. I
3:34
did ask the characters, or I guess
3:37
the players kind of decided what they
3:39
wanted to do next. And what they
3:41
wanted to do was they said, like,
3:43
we want to go back to 440
3:45
fingers. Like, they did want to catch
3:47
back up with the money train that
3:49
they've set. So they're going
3:51
to head back to the 440
3:54
fingers. It doesn't sound like they're
3:56
going to spend a lot of
3:58
time in nerdering, which is fine. This
4:00
is like that tip for prep. You don't want
4:02
to over prep everything because, you know, you could
4:04
say like, oh, I have all these big plans
4:06
and big quests and all this stuff and nerdering,
4:08
and then it turns out they don't want to
4:10
go to nerdering. And you're like, oh, all this stuff I
4:12
prep. So I don't think we spent a ton of
4:15
time in the last session planning some of it.
4:17
And actually, there's a big pile of secrets. So
4:19
I have all of these like locations and
4:21
secrets and stuff like that and those
4:23
are still viable. It's just I don't I
4:25
now no longer need to fill them
4:27
out. I thought that the characters might spend
4:29
some time and nerder in and go
4:31
on a bunch of quests and do a
4:34
bunch of things while this kind of the
4:36
you know the Bivouac army of the Southern
4:38
Dragon Coyle armies were there and they'll still
4:40
get to see all of that stuff on
4:43
their way but it sounds like that their
4:45
plan is no we want to go through. They
4:47
could go overland through the
4:49
mountains. And if we were doing
4:51
it hex-based, we have kind of
4:53
a hex thing here. Let's see.
4:55
So Nurdarin is here. And so if
4:58
they were going hex-based, if they
5:00
were following, if they were following
5:02
the, like going through the little
5:04
mountain range here, it'd be like
5:07
one, two, three, four, four, five,
5:09
six, seven. It'd be about eight
5:11
days across the land. Each one
5:13
of these hexes is like a
5:15
24 mile hex. So even Nurdering
5:18
to 440 fingers is pretty far.
5:20
My thought was that they could
5:22
actually travel through the mountains. And there
5:24
is a, I think what we could
5:27
do is that if you see that blue
5:29
line, the blue line is a lay line.
5:31
And if we pull up the
5:33
Midgard World Book here, if we pull
5:35
up the Midgard World Book book,
5:38
We have these lay lines. And we can
5:40
take a look and see like which one of
5:42
these lay lines is the lay line that
5:44
they are traveling across. It looks
5:46
like it's the dragons, is that
5:48
the dragons coil? It's kind of two,
5:50
there's two there, the gray way and
5:53
the dragons coil. It looks like the
5:55
gray way. It's kind of hard to tell
5:57
the difference between the two. One
5:59
of them. Yeah, I don't really
6:01
have a great. Oh, no, it's
6:03
listed on there, the Scholar's
6:05
Path. So we could say that
6:08
there's like an offshoot of the
6:10
Scholar's Path. I presume the other
6:12
one is called The Dragon's
6:15
Coyle. And let's see if
6:17
the Midgard book talks about
6:19
the Scholar's Path. Scholar's Path.
6:21
Strangely, Serene road filled with
6:23
roiling clouds, peculiar trees, and
6:26
a host of runes, linked.
6:28
to Dragon Coyle, relatively safe
6:30
for Dragonkin of all coins,
6:33
much less so for furred
6:35
races. I think, well, we're
6:37
going to probably change
6:39
that, make it more of a
6:41
wild, a wild shadow road. So
6:43
the idea is that they could
6:45
travel through the mountain on a,
6:47
on like a, a lesser, a
6:49
lesser path of the scholar's path,
6:51
a less traveled road of the
6:53
scholar's path that could get them
6:55
from Nurdarin to 440 fingers. in like
6:58
two days instead of seven days. So
7:00
not exactly like, you know, not exactly like
7:02
as fast as a red portal, but
7:04
that gives them like this smugglers, you know,
7:06
a smugglers route. I don't know, I'm trying to
7:08
think of a name for that, you know, the
7:10
name for the path. So, you know, you can
7:12
invent your own lay lines, you don't have to
7:14
just stick with the ones in the book, you
7:16
can make your own own. So, but we need
7:19
to get ready and actually prep
7:21
and actually prep. So let us jump
7:23
to obsidian and we're gonna get
7:25
my session notes and create a
7:27
new note from a template and
7:30
We have my dragon empire template
7:32
and We are all set so
7:34
the strong start today. So they
7:36
just met they just I think
7:38
like you know, what's the strong?
7:41
What's the strong start a thought is
7:43
that some great you know, could
7:45
it be just a coincidence that
7:47
some tomb robbers from a mercenary
7:50
company? are
7:53
busy trying
7:55
to break
7:57
through the
8:00
strong start could be, like this
8:02
isn't a bad one, that tomb
8:04
robbers are trying to break in,
8:06
well, how hidden do, like I
8:08
would presume that the, that the,
8:10
that the, the antechamber that the
8:12
characters are in and making their
8:14
way out of is very well
8:16
hidden, or else people would have
8:18
broken into it by now. So maybe
8:20
they're, they hear tomb robbers trying
8:23
to break into, you know, trying
8:25
to, yeah, break into other in
8:27
the shrine above. Aziz light. So
8:29
that's not bad. Is there anything
8:31
else going on that they could that
8:33
they could hear about that would be
8:36
like a strong start? Yeah, Muffle
8:38
Voice is arguing through a
8:40
wall. I think it's not bad, right?
8:42
And that's like there's room to do
8:45
stuff there. It's got a little bit
8:47
of the fun, you know, what do you
8:49
do in the situation, right? So
8:51
like tomb robbers breaking in. Now
8:53
from our last, from our last
8:55
session, we created a bunch
8:58
of factions. I was interested
9:00
in creating a bunch of separate
9:02
factions. So we, and I'm gonna
9:04
bring those in. So the inhabitants
9:06
of Nurdering, this is a good
9:09
secret that we're gonna pull over,
9:11
because it's got all of our,
9:13
it's got all of our stuff
9:15
in it. Inhabitants of Nurdering include
9:17
the third finger of the lower left
9:19
hand to the lower left hand of,
9:22
of Nechresh. D.G., who are
9:24
bad bandits, the ghost walkers of
9:26
the pale mother are around, the
9:29
akinji of the southern dragon coil,
9:31
allied with Iblin, the illustrious, the
9:33
sharpened coin, who are mercenaries
9:36
of mam on. So I think it's like,
9:38
the tomb robbers are probably,
9:40
so for fun, I don't know, well,
9:42
so let's see, do I want to,
9:44
do want to roll randomly for
9:46
this and let the fates decide?
9:48
Yeah, my dice, my little dice roller
9:51
roller here. Do I want... the so I
9:53
could let the fates decide right
9:55
these inhabitants I can
9:57
actually apply like numbers
10:00
them. One for the lower left hand, the
10:02
third finger the lower left hand, which
10:04
I think is funny because it's the
10:06
middle finger. The fangs of Digi, the ghost
10:08
walkers of the pale mother, the kingy,
10:10
a kingy of the southern dragon coil
10:13
or sharpened coin. Five-sided die because
10:15
I've got a fancy thing and I rolled
10:17
a five. So hey look it's the
10:19
sharpened coin. It was kind of what
10:21
I wanted it to be. So I
10:23
think of like who what group is
10:25
breakingup is breaking in breaking in. Right,
10:27
and it could be like the tomb
10:29
robbers are a splinter, or like a wall
10:32
members of the sharpened coin.
10:34
That's fun. And that's who
10:36
they hear, you know, that's who
10:39
they hear above. And the cool
10:41
situation is like the characters will
10:43
hear them lurking about and can
10:46
decide what they want to do
10:48
about it. Do they want to?
10:50
They could fight them, they could
10:52
assassinate them, they could negotiate with
10:54
them and bargain with them. There's
10:56
all kinds of things that they
10:58
could do. So good solid situation
11:00
instead of like predetermined how it's going to
11:02
work out. If I want I can roll a die
11:04
to determine their hostility and
11:07
things like that. So we have some
11:09
tomb robbers. The tomb robbers probably would
11:11
be like a single veteran or you
11:13
know, a veteran and probably a bunch of
11:16
bandits would make sense, I think.
11:18
Then escaping. or leaving, it's not
11:20
really escaping, they're not trapped. Leaving
11:23
the Shrine of ISIS is kind of
11:25
the next, and I've got
11:27
this like one-line description of
11:29
the location. That will work for
11:31
me, I did that last time. I have
11:34
these other like locations, Vestar's Citadel.
11:36
So Vestar is the the young
11:38
silver dragon who was a son
11:41
of Iblin, who rules over this
11:43
place. I just watched the TV
11:45
series show gun. on Hulu. So
11:47
there's lots of like fun inner,
11:49
you know, like, like, like, like
11:51
regent fighting against regent sort
11:54
of stuff going on there
11:56
that I can, I can
11:58
pilfer for ideas. and the
12:00
idea of like, you know, Vestar
12:03
being a son of Iblin, one
12:05
of the things, and so
12:07
it's a, you know, a royal, you
12:09
know, I think that could be good.
12:12
I think these locations are
12:14
still pretty good because they're
12:16
gonna see all this stuff
12:18
when they go out. So
12:21
even though I'm never gonna
12:23
get this to fit on
12:25
one page too, because I
12:27
need these guys too. Right. I might
12:29
get rid of some of them because
12:32
they're not really going to meet
12:34
all these people, but Vestar's important.
12:37
Navarre, Red Whisper, the scout leader of
12:39
the third finger, and who are they?
12:41
What are they? Go to the Slyflers
12:43
Random generator, a feature of the
12:45
third finger, and who are they?
12:47
What are they? Go to the
12:49
Slyflers random generator, oh wait. Oh, we have
12:51
the Scout leader that they might meet, and
12:54
then Melsoen Gravehart is the
12:56
halfling commander of the third
12:58
finger. Cloud Cleaver is leader
13:00
of the fangs of Digi. I
13:03
think we're going to pull them
13:05
out. I don't know that we're
13:07
going to need them. So I don't
13:09
know that we need a fang of
13:11
Digi. And Aethon Iron
13:14
Chest, Aethon's a cool name.
13:16
We're going to simplify it.
13:19
Aethon Iron Chest, the Ork
13:21
Leader of the Sharpen Coins,
13:23
of the mercenaries. The
13:25
Sharpen Coyne mercenaries.
13:28
of the sharpened coin. He's the one
13:30
that's breaking into, he's leading the group
13:32
to like go, you know, they're mercenaries,
13:34
so they just want money. And they're
13:37
like, you know, we could just break
13:39
into some of these tombs and get a
13:41
little bonus. So they decided that
13:43
they kind of broke away while they're
13:45
waiting for things to happen. And that's
13:48
helping them out. So I have some
13:50
monsters. So the characters are still,
13:52
do they reach fifth level now? Or we're
13:54
going to hang on, I think we're going to hang on
13:57
to fourth level until they return to the 440 fingers and
13:59
as they, that, that. I think, you know, I
14:01
don't want things to go too quickly.
14:03
So I think the next mark,
14:05
the next, you know, what is
14:08
it called, the waypoint, you know,
14:10
the next, the next chapter of
14:12
their journey where they get to
14:14
level five will be returning to
14:16
four or 40 fingers. They've
14:18
done a lot though. I don't know. It
14:20
might be, it might be time like
14:22
when they step out and see the
14:24
bivouac would be the time that
14:26
they hit fifth level. That doesn't
14:29
seem too out of hand. We've
14:31
had 13 sessions, I found
14:33
out. Is it now a good time
14:35
or is it? Yeah, I think so,
14:37
because then, like, they can face more
14:39
dangers in the caves. You know, the
14:42
passageway, I think, could be a big
14:44
deal. So if they haven't, I think
14:46
they will, I think it's time, I
14:48
think it's time they reach fifth
14:50
level. Fifth level. So then I
14:52
think we want to have a
14:55
series of caves and a shadow
14:57
road. The shadow road is a
14:59
splinter, so this is kind of
15:02
a secret, I'll put a secret
15:04
in here, a splinter of
15:06
the layline known as the
15:08
Scholars Path, layline, known
15:10
as what? If it's a
15:12
layline, it could be something
15:15
about the apprentice, an apprentice,
15:17
the footpath of the
15:19
apprentice. What are those called, like, the
15:21
deer paths and things? The ambitious apprentice?
15:24
That's kind of a fun. Known as the ambitious
15:26
apprentice. Except, ambitious apprentice,
15:28
I don't know, it sounds different. I think
15:31
it needs to be sort of like, so
15:33
it's gonna be underground, right? The splinter the
15:35
layline is gonna be underground, and that
15:37
they, when they go across the layline,
15:39
they might not even know. Are we
15:41
in mid-guard or are we traveling in
15:43
the shadow realm? And, you know, I
15:45
think it's kind of a mix. And
15:47
it's sort of an unseen path, like
15:49
the Dragon Sages know about these things,
15:51
but this one is one that's not
15:53
particularly... And I don't know that I'm
15:55
going to get too shadow-roady, other than,
15:57
you know, there'll be dangerous things that
15:59
they... face there. The sunless, the
16:02
sunless stream, that's a good one,
16:04
we'll go with that. The sunless
16:06
stream cuts through the, and is
16:08
there a name for those mountains?
16:10
Not really. I'd like to give those
16:13
mountains, the mountains that sort
16:15
of exists between Nurdarin
16:17
and 440 Fingers should also
16:20
have a name. It doesn't have
16:22
a name here according to the
16:24
book. The fallen, it looks kind
16:26
of like a fallen, the fallen
16:28
Drake. Hills, cutting seven days
16:31
of travel into two. So
16:33
we got that. So let's see,
16:35
meeting, I think, no matter
16:37
what we could do, we want
16:39
them to meet the third finger,
16:42
meeting the third finger
16:44
and learning of the
16:46
sunless stream, travel through
16:48
the sunless stream
16:50
arrival at four of FOFF.
16:52
So that's kind of the
16:54
next. Those are sort of the next
16:56
scenes, I think, that can kind of take
16:59
place. And I think that's almost
17:01
certainly, like the travel through
17:03
the Sunless Stream, they're just
17:05
probably going to get started with that
17:07
today. You know, I've prepped a little bit
17:10
more, and you can see I even did
17:12
it last time, I prepped a lot about
17:14
Nured Atoll, they never made it there.
17:16
They never even saw it. So character-wise,
17:18
I have a couple of players who
17:20
are not around. Do I remember who
17:22
Emert is there? I think Rowan might
17:25
be out. Mateo, I
17:27
think Gowdenzia might be
17:29
out. I'm not sure. We'll just
17:32
keep the whole list there.
17:34
So there any, let's see,
17:36
Amovin recognizes the, so
17:38
Amovin is a spy
17:41
and a rogue, the many factions
17:44
of the Dragoncoil
17:46
armies. Gowdenzia. Who is
17:48
a Ranger Ranger what what
17:50
would they see Godensia as
17:52
a Ranger and also had
17:54
worked previously with the army?
17:57
Can see the morale of
17:59
the arm? isn't great.
18:01
Cal remembers seeing
18:03
Vestar drinking her
18:06
fancy wine before taking
18:09
over her vineyard.
18:11
Well, we don't have to
18:13
add that, but I
18:15
was just drinking
18:17
her fancy wine.
18:20
Mateo has constructed
18:22
the keys to the red
18:24
portal and the vault,
18:26
the antechamber of...
18:29
Sabbathis. Rowan, I think
18:31
like the morale of the
18:34
armies, like sees that some,
18:36
the wear down of the
18:38
armies and knows the
18:40
dragons, the Akinji,
18:42
Akjini, Akjini, Akjini,
18:45
I call Makinji,
18:47
but they're Akini,
18:49
will simply push them
18:51
harder to protect the
18:54
air new realms to the
18:56
northern dragon coil. I
18:59
think that Cattle knows, you
19:01
know, can feel the
19:03
violence buildup in this
19:06
army. And also a
19:08
Ranger, I can tell how
19:11
easily one can
19:13
infiltrate or escape
19:15
such a large encampment.
19:18
So those are some good
19:20
character drivers, I
19:22
think. So secrets and clues,
19:25
since they're going along this
19:27
new, the sunless stream, are
19:29
there factions operating in the
19:32
sunless stream? So this is
19:34
where we can dig into
19:36
another Midgard product called Ebentides.
19:39
Ebentides is a book about the
19:41
shadow roads. Let's see if I can
19:43
find it. Book of Ebentides,
19:46
it's called. So we have sort of
19:48
different. factions, the Book of Avantides
19:50
is really kind of a neat
19:52
book, that talks about the shadow
19:54
roads and like what's, you know,
19:56
what's happening among the shadow roads.
19:58
And it has faction. and other
20:00
things going on here. And
20:03
I think what I want to
20:05
do is kind of say like,
20:07
you know, there are these
20:09
different, there are different sort
20:12
of lords of the shadow
20:14
roads. And which one kind
20:16
of runs, you know,
20:18
runs these underground realms. I
20:20
think ghouls, there is a
20:22
ghoul prince that is not
20:24
the one from Empire the
20:27
ghouls. But one on the
20:29
other side. that I think
20:31
could be an interesting, an
20:33
interesting ruler of
20:36
this land. Fun map. So
20:38
here's where we have like
20:40
the courts, the midnight teeth.
20:42
It's a great name. The
20:44
Court of Night and Magic,
20:47
of course, from by the
20:49
Queen of Night and Magic.
20:51
The Court of the Million
20:53
Stars, the pale roses,
20:55
winter's love. I thought there
20:58
was a ghoul one. Which queen? They
21:00
have fallen courts. Sorry I thought there
21:02
was a ghoul and say ghoul. Do a search
21:04
for ghoul. The Twilight Empire. The empire that
21:07
ghoul exists in the crossroads region
21:09
of Midgarten beyond, tunneling through the
21:11
mortal world, but the dark cool,
21:13
also active in the shadow realm,
21:15
and their empire is here, if
21:17
anything, even more dangerous, as it
21:19
relies on alliances with shadow dragons
21:22
and cave, a cave dragon-litch dread
21:24
dread dread wing. Their ability to
21:26
walk shadow roads and to shadow
21:28
roads. the Shadow Realm's Darakul exceptionally
21:30
dangerous. Ruled by an emperor who considers Nicophorus's
21:33
imperial cousin, and the two nations seem
21:35
to exchange ambassadors trading goods and conduct
21:37
various supporting activities. The primary difference is
21:39
that the ghouls in the Shadow Realm
21:42
have the ability to feed on the
21:44
strange trees of the crackling forests, which
21:46
means they hunt and devour humanoids somewhat
21:49
less often. So the Twilight Empire. I think
21:51
that could be kind of fun. So I think we'll go
21:53
with that. I've been looking at the wrong thing this
21:55
all time this all time. Skimming through. So the
21:57
Twilight Empire, which is from...
22:00
Book of Eventides,
22:02
a cool, cool book
22:04
by Coble Press. Darakoul.
22:06
So let's see, the
22:08
sunless stream is under
22:10
the rulership of the
22:13
Twilight Empire, ruled
22:15
by the Darakol King,
22:17
Emperor Vilmus Mask,
22:20
marketing, mercuring, that's a
22:22
hard name to say.
22:25
It's filled with dead trees
22:27
upon which. Gools devour,
22:30
the sap within. That's
22:32
kind of good and creepy. Well,
22:34
I have to have some kind
22:37
of encounters along the way.
22:39
So we could actually have
22:41
two sort of competing
22:43
groups that are fighting
22:45
here. So they can get into
22:48
a faction fight between two
22:50
different factions of
22:52
Shadow Fay groups, the Umbral
22:55
Pantheon. Oh look
22:57
at that. That's a cool looking,
22:59
that cool looking dark hole. I like
23:01
it. It's kind of fun when
23:03
moonlit glades, where bears and stuff. I
23:05
did, the problem is so I have
23:08
one player who played in my other
23:10
group and they already saw a lot
23:12
of these. So I kind of like
23:14
to grab somebody that he hasn't
23:16
seen before and bare folk. So
23:18
which queen had dealt with, tower
23:21
of horn and gold, Brooke, Winters
23:23
Love, the moonlit King, Court of
23:25
Sparrows. Pale roses. Court of the
23:27
million stars, might and magic,
23:29
or night and magic, the
23:31
midnight teeth. So the midnight
23:34
teeth are kind of interesting.
23:36
Mostly gnomes. I don't know if
23:38
they'd be operating in the
23:40
underdark, in the shadow, the shadow, the
23:42
shadow dark, shadow realms, mice
23:44
and ravens, the golden oak. Like
23:46
who else would be operating in
23:49
the under, the underworld? The midnight
23:51
teeth would be kind of fun.
23:53
The midnight teeth would be kind of
23:55
fun. I think we're gonna have, so
23:58
the midnight teeth, the blue barbers. of
24:00
the midnight teeth have
24:02
been dwelling, have been
24:05
hunting along the sunless
24:07
stream, hoping to open
24:10
up a trade road through
24:12
Midgard on behalf of
24:14
the, yeah, so they can have
24:16
like another trade road
24:18
in here. And they might
24:20
be a perfect group to
24:23
ally with. The blue barbers
24:25
all have blue hair and
24:27
dress very well. They're
24:29
all skilled. What do they call it?
24:32
Valets, barbers, art dealers,
24:34
decorated stylists, black mailers,
24:36
and smugglers. That's fun. So I
24:38
think that'd be a fun faction
24:40
they could run into down there.
24:42
But we probably want to throw
24:45
some secrets from last time
24:47
in here too. So the
24:49
regiments of the Southern Dragon
24:51
claw are bivouacked outside the
24:53
city of Notre Dame, Silver
24:55
Dragon, the investor the signing
24:57
storm commands them. That's good. Ibelin
24:59
the illustrious is heavily engaged in
25:02
the current holdings of Krypton and Rumella
25:04
taken from the seven cities. The battles
25:06
have been costly. That's important. Keep
25:08
that one. Ibelin reluctantly hired the sharpened
25:11
coin mercenaries to augment their forces in
25:13
northern dragon coil. I don't really need
25:15
their forces in northern dragon coil. I
25:17
don't really need to keep that as
25:19
a secret. People whisper of humanoids with
25:22
painted pale skins have always been kidnapping
25:24
and devouring any discussion of these
25:26
attacks. Inhabits of nerdering,
25:28
I got humanoid bandits
25:30
and raiders nearby Bivouac
25:32
of Maradi soldiers. I don't
25:35
need that. ISIS information,
25:37
Sabbath's information. Probably not
25:39
terrible. Keep that handy. I got
25:41
a problem that I can have. My
25:43
notes are going to be too big.
25:46
Two, three, four, five, six, seven,
25:48
eight. That's 10 secrets. So I
25:50
got enough secrets. So I can probably take
25:52
out a lack of cane, says which
25:54
dragon is this under? Iblin the illustrious
25:56
is the dragon that's ruling over this
25:58
area. And Iblin's son. Name Vestis
26:01
is here commanding. Vestar. Necrotic
26:03
sinkhole of the pale mother. And
26:05
these are kind of fun little
26:07
locations, which we can keep in mind.
26:09
I'm totally screwed when it comes
26:12
to page count. I'm just gonna have to
26:14
be two pages. So funny, literally the
26:16
week I talk about doing it on
26:18
one page is the week that I
26:20
have to do two pages because I got
26:22
too much stuff. I need two
26:25
fantastic locations for their exploration
26:27
through the mountains. Dead trees of
26:29
the, what are they called, of the
26:31
Twilight Empire. That's where, you know,
26:34
ghoul, like, like, fallen ghoul and
26:36
Darakoul drink from the trees. So
26:38
that could be one location they
26:40
run into, and another monument
26:43
would be good. Let's go
26:45
to our little monument generator
26:47
here. Monument, we'll make it
26:50
a monument of power and
26:52
campaign setting where we will
26:54
do the Book of Evangelides.
26:56
celestial opal nest of enervation,
26:59
all creatures, let's see, did
27:01
it? It didn't seem to,
27:03
let's do monument. Ethereal
27:05
aberrant monolith of Santir
27:08
Morosa, Our Lady of Roses.
27:11
That's kind of interesting.
27:13
Ethereal aberrant monolith.
27:15
The black fang. Let's take
27:18
a look at that. Floating,
27:20
brazier of Emperor Vilmos, masquerading
27:23
the black fang. Mark, Mark,
27:25
Mark, isn't this, isn't Vilmos the, I
27:27
think that's the one that I was
27:29
talking about? They would have arrested
27:31
the bringer of magic and Lady
27:34
of Darkness. What monsters might they
27:36
face while exploring, let's drop treasure
27:38
in, because treasure is really easy. Get
27:40
some stuff done here. They are now gonna be
27:43
Tier 2. Hey, look, dust of cheese
27:45
sneezing and choking. Acidic Eberant
27:47
Shield of Cirres de Moros and
27:49
Lady of Roses, that's kind of
27:51
funny. Some folks needed a weapon.
27:53
I wrote some stuff down.
27:55
Let's take a look. It's
27:57
time to drop some. Godensia!
28:00
need something. Denzia would
28:02
like a cool crossbow. We
28:04
could have an acidic crossbow
28:06
of it would be a
28:08
cool, a cool patron. Let's see,
28:10
we'll do, I'm just gonna,
28:12
of the hunter. One time
28:15
per day can add plus
28:17
3D6 acid onto an attack.
28:19
Which do we like better?
28:21
That for one minute it
28:23
can add 1D6 acid damage
28:26
onto attacks. Or that one shot
28:28
it can do 3D6. I think the
28:30
one time per day for one minute
28:32
can add plus 1D6 acid damage onto
28:35
an attack, onto attacks. It's a lot
28:37
of extra damage, but it's
28:39
only one time per day. That's
28:41
for Gaudensia. Cal is a druid.
28:43
Amavan has the armor of swarms,
28:46
but would probably love
28:48
a, you know, boy, everyone wants
28:50
bows and crossbows. Rowan wants
28:52
a magic battle axe.
28:54
Mateo, a mechanist implement.
28:56
Tolstoy likes wands. Emert
28:58
would like a magic bow or
29:01
magic light weapon. So let's do
29:03
a short sword. See what we
29:05
can do is item and ebbontides
29:07
and then just make it
29:10
a short sword. A glass
29:12
dark elven short sword. Oh,
29:14
what about a glass sword? And
29:16
we can add spells to it.
29:18
This would kind of be fun.
29:20
Whoops. Oh. So what if we
29:22
had a plus one, Twilight. shadowy
29:26
short sword able to suck
29:29
the magic out of something
29:31
like it's a magical void
29:34
it can cast a spell
29:36
magic once per day that's
29:38
kind of a fun a
29:41
fun sort of utility-ish sort of
29:43
item. I think that's pretty good.
29:45
So monsters, we're just gonna do
29:47
a quick list of monsters they
29:49
might run into. So I think
29:51
we can just use, let's see,
29:53
let's go to Tales of the
29:55
Valiant, and we'll go to the
29:58
Monster Vault, and we'll go to... I
30:00
don't know what I want. I'm just
30:02
going to roll random. And we're
30:04
going to go to, let's
30:06
see, underground, underground, jellies,
30:09
zombie ogres, darrows, I
30:11
don't know what I want. I'm
30:13
just going to roll random. I'm
30:15
going to roll randomly on
30:18
the list when I'm running the game.
30:20
I think we're just going to do
30:22
that. I'll bring the game master's
30:25
guide with me and I will roll
30:27
for encounters and see what I will.
30:29
See what I like and go
30:31
with that. So I think I'm
30:33
all set. That might actually get
30:36
me to print on one page.
30:38
Let's see, I'll export to
30:40
print, PDF, export, Desktop.
30:42
Oh, that is too big.
30:44
So, export to PDF,
30:46
down scale to, we'll do 75.
30:49
That'll do. It's a little tight,
30:51
but I can read it. Print
30:53
that. And I've got my notes. Friends,
30:55
I want to thank all of you for
30:57
hanging out with me today. We'll be prepared
31:00
for my Dragon Empire game. If you enjoy
31:02
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