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0:00
Hey friends, it's your pal Mike Shea
0:02
from Sly Flurs. Here with another episode
0:04
of Sly Flurs is Lazy GM Prep
0:06
in this weekly show. I go through
0:08
steps from Return of the Lazy Dungeon
0:10
Master while preparing for my Sunday role-playing
0:12
game. In this case, I am running
0:15
a Tales of the Valiant game set
0:17
in the world of Midgarde called Scurge
0:19
of the Dragon Empire. This show is
0:21
brought to you by the patrons of
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Sly Flurs. Patrons get access to all
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kinds of cool stuff. On the Slyfler's
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It's up every quarter. I answer questions
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every Friday. I talk some of them
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questions from the Q&A, and you can
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So you're like, hey, do we have
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other, did other people ask questions about
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This is a downloadable database of all
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You can download your own local
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can get for being a patron
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of Sly Flurish, to the patrons
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of Sly Flurish. Thank you so
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much for your outstanding support. So,
1:39
in our Midgard game, the characters
1:42
are on their way to an
1:44
obsidian keep, the obsidian keep of
1:46
Ball, the Dragon God Ball. They
1:49
have made their way through the
1:51
mountains. They fought. Were they Yetis?
1:54
No, they fought winter wolves
1:56
that attacked a nearby caravan.
1:58
If you recall, I... created
2:00
sort of a scenario where dragon
2:02
folk that were bringing treasure to
2:05
the obsidian keep that they're to
2:07
where they're headed got attacked by
2:09
winter wolves who were also followers
2:11
of the pale mother thus kind
2:13
of tied to the ghostwalkers. And
2:15
the characters decided to go ahead and let the
2:18
battle play out. So all of the Dragon Folk
2:20
were killed, which was fine. I even had like
2:22
Dragon Folk MPCs, I could teach him stuff, but
2:24
they were dead, so it's fine. And that was
2:26
like, it's fine. It's fine. It's fine. That went
2:28
that way. It didn't have to go any particular
2:30
way. And then the characters made
2:33
it to the keep itself. They
2:35
found a secret entrance in the
2:37
bottom of the keep and they're
2:39
headed into that secret entrance below
2:41
the keep to get into the
2:44
obsidian keep. Their goal in infiltrating
2:46
the keep, a goal that I
2:48
must continually reinforce with the
2:50
players to make sure that they understand
2:52
the goal, is to prevent the treasury
2:55
of Nurdarin because it will
2:57
finance. the mercenary company known as
2:59
the Sharpened coin and finance the
3:02
supply lines for the conscripted soldiers
3:04
that are headed to the Northwest.
3:06
So we're gonna have an interesting, it's
3:09
a fun scenario. This is one
3:11
of my like favorite types of
3:13
scenarios to kind of prep for
3:15
and run because they're very open-ended.
3:17
You kind of like set all
3:19
the pieces in play. It's really
3:21
that big sandboxy. kind of play,
3:23
that pool table kind of play,
3:25
where the character, you just set
3:27
up the situation and you set
3:29
up a goal and you throw
3:31
the characters in, you see where
3:33
it goes, and you have no idea
3:35
where it's really gonna go. I really
3:37
love that, and we're gonna work on
3:39
it today. So we are gonna do our
3:41
game prep today in Obsidian,
3:44
doing a quick look from our
3:46
last session. This is the wrong one.
3:48
Dragon Empire, session notes. There
3:50
we go. We had four players last time bradic
3:52
grim shows off the wares of the dragon empire
3:55
They did that they I think they picked up
3:57
a couple of items from it. There was a
3:59
lot of discussions So it's kind of
4:01
interesting that Brady at Grimm is
4:03
their fence, right? Their fence slash
4:06
mule. This is the guy who
4:08
is transferring illicit gold and
4:10
treasure and magic items from
4:13
the Dragon Empire to Nurea
4:15
Natal and then back again.
4:17
And they discovered that so it's they
4:19
are breaking into an illicit transfer because
4:22
it is illegal to transfer magic items
4:24
from Nurea Natal. from the dragon empire
4:26
to Nurean at all, but the dragons
4:29
are doing it, or at least one
4:31
dragon is doing it anyway. I think
4:33
they recognize that it is Iblin the
4:35
illustrious who is doing the smuggling of
4:38
the goods, and Iblin is trying to
4:40
make it look like it's parses the
4:42
hidden, but parses the hidden is super
4:44
smart and probably is getting away with
4:47
it. So I did reveal a lot
4:49
of secrets. And then they had
4:51
the treasury about the stuff that
4:53
they could kind of take, the
4:55
potions, the dust at disappearance, the
4:58
medallion of thoughts, ahead of disguise.
5:00
They did end up going with
5:02
the cloak of elvenkind. And there
5:04
was a lot of conversation about
5:06
like, well, can we just take
5:09
it? Can we just take it?
5:11
Can we just take it? Do
5:13
we have to put stuff in?
5:15
That's as valuable. in and out.
5:17
And so they did throw some magic items
5:20
in and then took some other magic
5:22
items out, which is kind of how
5:24
it works. And then they have kind
5:26
of a communication stone that they can
5:28
use with Brady Grim to sort of
5:31
catch up with him at different spots
5:33
in order to pick up new goods
5:35
and things elsewise. So that worked out
5:37
pretty well. And then the characters made
5:39
it to Black Spire, which is the
5:42
obsidian Keep of Ball. and they are
5:44
beginning their trek in there. So that
5:46
is what we are going to be
5:48
prepping today. We're going to create some
5:50
new session notes from a template, and
5:52
this is my Dragon Empire template. We
5:54
have a full house today, so Emred
5:56
is not going to be there. Emred
5:58
is our on call. our own call
6:01
player and character, and Emert, because
6:03
we have all six of everybody
6:05
else, that we do not have
6:08
a room, unfortunately, for Emert. But
6:10
we do have the characters, and
6:13
I'm going to think about what
6:15
is a secret. So when we're
6:17
thinking about the characters, it's kind
6:19
of like, what secret might they
6:22
know about in this place? Is
6:24
there a magic item that they
6:26
want? I know Gaoudenzia. Once a
6:29
magic crossbow. So I think
6:31
we definitely want to put
6:33
a magic crossbow in
6:35
the loot today. We'll figure
6:38
that out. And I don't
6:40
think Odensia has had a
6:42
powerful, a real solid magic
6:44
item recently. Amavan is the
6:47
rogue who just picked up
6:49
a cloak, the elven cloak
6:52
of elven kind. What
6:54
would Amavan know? Probably
6:57
that spies of Parsis
6:59
are in the, are
7:01
in Blackspire. Cal, I think
7:04
one of the captains of
7:06
Blackspire was
7:08
there when she lost her
7:11
vineyard. We'll, we'll figure
7:13
out who. Matayo, what
7:15
can Matayo, so Matayo,
7:18
so Matayo is the
7:20
mechanist, what can Matayo,
7:23
what can Matayo, figure
7:26
out. Moving so much
7:28
gold could be a
7:30
huge problem. Rowan
7:33
understands the needs
7:35
of supply lines
7:37
to keep the troops
7:40
functional. Tolstoy
7:42
can call Catel
7:44
of Mott to open a
7:47
portal to dump the
7:49
gold to dump the
7:51
gold to dump the
7:53
gold. We'll talk
7:55
about that in a little bit.
7:58
So let's see a strong start,
8:00
a strong start could
8:02
be a, so do they have,
8:04
I'm trying to think about
8:06
like, so they have, would
8:09
they have flying, flying
8:11
mounts that they use to
8:13
kind of scout over this?
8:15
They might, because this is,
8:17
it's very, very, so we
8:19
can have a wvern, a
8:22
wvern mounted night flies
8:24
overhead, I think would be
8:26
a good. you know, a
8:28
good strong start that, you
8:30
know, they're in the process of
8:33
making in their way. They all
8:35
have to hide and they, you know,
8:37
they all have to hide from the
8:40
Wiven Mount. Because I think
8:42
it's important, like, you
8:44
know, so they don't have a
8:46
ton of people at this place,
8:48
but they do have people here
8:50
who are... powerful and trustworthy because
8:53
it's a ton of money that they're
8:55
holding at this place. They just, you
8:57
know, they don't want to have a
8:59
lot of people involved, but they
9:01
don't want to have a lot of
9:03
people involved because things can you figure
9:05
it out, but the people they have
9:08
here have to be pretty trustworthy and
9:10
pretty capable. So the idea that there's
9:12
like a mounted night flying over top,
9:14
who's kind of like, you know, scouting
9:16
the area below, I think that that could
9:19
be important. Let us harvest some secrets
9:21
and clues from last session's game.
9:23
Let's see if there's anything we
9:25
want to take from here. We already
9:27
learned that Iblin the illustrious is
9:30
smuggling goods through Ashadar. Yes, illegal
9:32
to trade magic items. Yes, we know
9:34
that Iblin is incredibly vain and thinks
9:36
himself smarter than the other dragons. Yes.
9:39
If goods are being smuggled through
9:41
Batek, it's unlikely it has escaped to
9:43
watch vives of parsis. Yes. Parsis
9:45
runs a very powerful spy network led
9:47
by the spymaster Cavizier Elleski, known as
9:49
the Hidden Eye. A shadow road exists
9:52
between Nurdr and Nashadar called The Scholars
9:54
Path. It's heavily guarded and watched by
9:56
agents of both Parsis and Ibalin. That
9:59
would be... a useful one, so we
10:01
will put that in today's notes, that
10:03
there is actually a shadow road here.
10:05
And then we can think about like,
10:08
what's the monument of the shadow
10:10
road? So, fantastic location.
10:12
What monument exists in or
10:14
around the keep that leads to the
10:16
shadow road to the scholar's path? That's
10:19
something we want to fill out. A
10:22
scholar's path is used to transfer
10:24
gold between Ashadar and Nurdern for
10:26
the effort in the Northwest. Yes,
10:28
Ibelin, the Augustus, is heavily engaged
10:30
in the current holding of Kipriyan
10:32
and Rhemela, taken from the seven
10:34
cities the battles of Uncostly. We've
10:36
been passing that secret along, but
10:38
that one's really important today, so
10:40
we're going to throw that in
10:42
there. Parsis is supposed to fund
10:44
the supply lines of the Sharpen
10:47
coin mercenaries Bivouact. is
10:49
supposed to fund the supply,
10:51
no, let's see, Parsus is
10:54
supposed to fund and is
10:56
funding, right? Both, so I
10:58
think that's the secret,
11:00
like Ibilin, Parsus,
11:02
and all fund the sharpened
11:05
coin, the sharpened coin
11:07
mercenaries, and fund the
11:10
supply lines of the conscript,
11:12
the conscripted
11:15
army being sent. to
11:18
Cripciprian and Rumella.
11:20
Evelyn Parsons and
11:22
Addisha all fund the
11:24
sharpened coin mercenaries and fund
11:26
the supply lines of the
11:29
consc- all fund and the
11:31
supply lines of the conscripted
11:33
army being sent to Crippian
11:36
and Rumella. Yeah, so that's,
11:38
so part of the idea
11:40
is like the other six
11:43
morza fund their own armies.
11:46
from their own treasuries. Right, so
11:48
this is, this one treasury is
11:50
funding this section of army that's,
11:52
you know, controlled by these three
11:54
morza of the nine morza. The
11:56
other, the other six are coming
11:58
from other directions. The expansion
12:01
of the Dragon Empire
12:04
has stretched thin,
12:06
has stretched the Empire
12:08
thin. I think that that's
12:10
an important weakness.
12:13
Other specific ones,
12:15
we can have some
12:18
information about ball, the
12:20
Dragon, the Dragon Lord.
12:22
So if we go
12:24
to deities here, Dragon
12:27
Gods. This is in
12:29
the Midgard World Book. And
12:31
we have Baw, Lord of
12:34
Fire, and Master of Noble
12:36
Sacrifice. I like, I like all
12:38
these. Guardian of the Sultan,
12:41
Lord of Soldiers,
12:43
Scarlet Protector of
12:45
the Innocent, the Supreme
12:47
Fire Dragon, the patron
12:50
of the Dragon, patron
12:52
of the Empire and Dragonkin,
12:55
martyrdom, martyrdom,
12:57
is his. All his worshipers
13:00
make sacrifices of gold
13:02
and jewels. And most of
13:04
all, the Sultan, who is
13:07
believed to be under Ball's
13:09
special protection. Symbols are
13:11
a horned dragonhead and
13:13
a leaping flame. Whoops. So
13:15
this helps me with a
13:17
major problem, which will come
13:19
to, but I'm going to
13:21
add it to my fantastic
13:23
location of Fire Forge of
13:25
Ball. is going to
13:28
be one of the areas
13:30
that exists inside of this.
13:32
And there's a reason for
13:35
that, because they may
13:37
make the sacrifice themselves.
13:40
Cool, NPCs. Who do we have?
13:42
So we can now move this
13:44
NPC who died, so I never
13:47
introduced them, which means
13:49
I can move the NPC in
13:51
charge of watching over the
13:54
Treasuries of Black Spire.
13:56
So we have like one person, but I
13:58
think there is a. So I want
14:00
to have, yeah, here we go,
14:03
Sunray. Here are two other MPCs. Yeah,
14:05
those are two other MPCs. And
14:08
then monsters, I had, I
14:10
already picked some out, but they
14:12
have to have some priests. So
14:14
I had, I think they might
14:16
have more than this. Six
14:19
veterans and two spies of
14:21
Parsis. Twelve veterans. Yeah, okay,
14:23
so I have Parsis in
14:26
Ibalin. We have a single
14:28
whivern mount. named
14:30
Death Sting. You know, we don't
14:33
have to get too fancy with
14:35
the names. We have, and
14:37
we need some priests, right?
14:39
Six cult fanatics of ball.
14:41
Is that right? Wait, wait,
14:43
wait, wait, six cult
14:45
fanatics, four cult fanics. Do
14:48
we have priests? Let's see, let's
14:50
go to, whoops, oh, I did
14:52
not mean to do that. So
14:55
let's see, we go to NPC's. Let's
14:57
take a look at the priest
14:59
NPC, NPC's. I don't know
15:01
if they have high priests. They
15:04
have an arch druid. But that's
15:06
a CR12, that's too high.
15:08
We have archmages,
15:10
also CR12. I like the cult
15:13
fanatics a lot. We have
15:15
knights, so let's see. We
15:18
will have nine veterans. I
15:20
think that's probably a
15:22
lot of veterans. Three
15:24
knights. Two knights. So there's
15:27
a priest, let's look at the
15:29
pre-step block here and see if
15:31
we like a better than a
15:33
cult fanatic. 57 hit points, resisting
15:36
necrotic or radiant damage, divine
15:38
weapons, 2D6 or necrotic or radiant
15:40
damage, or, you know, you could
15:42
change it to anything else, change
15:44
it to fire, because they're a
15:47
pre-subal. Priest makes two mace
15:49
or divine bolts. Pretty straightforward, the
15:51
mace, let's a fiery mace, would
15:53
do four plus seven fire.
15:55
Only plus three to hit,
15:58
it's pretty low. divine
16:00
bolts are 20 which is high as
16:02
CR for a CR2 but the cult
16:04
fanatic let's just look at the cult
16:07
fanatic it's funny cuz like what's their
16:09
junior priest in a cult fanatic has
16:11
unholy weapons as also CR2
16:13
60 hit points has sacrificial dagger
16:15
and unholy bolts but has that
16:18
unholy brand I don't think the
16:20
priest has anything like that so
16:22
I think we'll do priests why
16:24
not they're nice and straightforward I
16:27
don't like that the pre-step
16:29
block is spread across two
16:31
pages. That kind of sucks. I'd
16:33
rather get rid of that art
16:35
and have the two pages,
16:37
but whatever. They can cast
16:39
bane, blast, cure wounds, dispel
16:42
magic, restoration. That's kind
16:44
of interesting. I'm probably
16:47
going to up that attack bonus
16:49
because it feels like plus
16:51
three is pretty low. So priests,
16:53
how do I say? Four priests. of
16:55
ball. And the priests are
16:58
on page three sixty nine.
17:00
I'm not gonna put the
17:02
page numbers down for all
17:05
these guys. It's gonna take
17:07
forever. Let's see. So we're
17:10
gonna dive into the locations
17:12
a lot. I don't think
17:14
I have my 10 secrets.
17:17
Two, four, six, seven. So
17:19
what was this? What was
17:21
the obsidian? Let's see,
17:24
I think the
17:26
obsidian, so Blackspire,
17:29
has always been
17:31
a shrine to ball. Ball
17:34
light, and ball following
17:37
nights were interred
17:39
below. And those would
17:41
be the whites. A ball,
17:43
ball worshiping, white,
17:46
or wraith. hates
17:49
that no sacrifice
17:52
has been given
17:54
to Ball in a
17:57
long time, and sees
17:59
the dragons above
18:01
as heretics who
18:04
forgot who they worship.
18:06
That's fun. So I think
18:08
that's nine secrets,
18:10
two, four, six, seven,
18:13
eight, nine. So I
18:15
have one secret remaining.
18:17
What else could they learn
18:20
about this place? A
18:22
well exists in the
18:25
keep that leads down
18:27
to caverns deep. that
18:29
rhymes in which the
18:31
cavern's deep, it has
18:33
been barred since creepy,
18:36
crawling ghostwalkers
18:39
have come up and
18:41
murdered the dragon, the
18:44
dragonkin. Yeah, okay, so
18:46
that's cool. Let's jump
18:49
to treasure real quick
18:51
and treasure is going
18:53
to be a little
18:55
different. So this place
18:57
now has most of
19:00
the money it needs
19:02
to fund the mercenary
19:04
company of the, the,
19:07
the, the, the sharpened
19:09
coin. So let's see,
19:11
Nurena, or I'm not
19:13
Nureka, Nurdren,
19:15
hosts, 5,000
19:17
mercenaries, of the
19:20
sharpened coin, and 15,000.
19:22
Is it that many?
19:24
Is it that many? It's
19:27
a lot and 15,000
19:29
conscripts, an army of 20,000. So
19:31
if you were going to fund
19:33
5,000 mercenaries, assuming two
19:36
gold pieces per day per
19:38
skilled laborer and a mercenary would
19:40
probably be a skilled laborer, they
19:43
might even cost more. Let's say
19:45
they cost three gold pieces a
19:47
day, but then you also needed
19:50
a gold piece a day. I
19:52
guess which would be obsidian.
19:54
Thank you. Let's say you
19:57
had three gold pieces a
19:59
day. per mercenary and
20:01
you wanted to
20:03
fund them for
20:05
how long? Three months,
20:07
so you have 5,000
20:10
times three gold pieces
20:12
a day for 90
20:15
days would be one
20:17
million three hundred and
20:20
fifty thousand gold.
20:22
That's a lot of
20:24
gold, right? And then
20:26
you have... Then you
20:29
need the conscripts.
20:31
Now, I don't know if
20:34
it's in here. Is there
20:36
like a, how much it
20:39
costs to live? So services,
20:42
a skilled hiring.
20:44
is two gold pieces a day.
20:46
So we could probably lower,
20:49
the mercenaries are probably two,
20:51
yeah, it even says, skilled
20:53
hirelings come to the proficiency,
20:55
mercenary art is inscribed would
20:57
be skilled. So we're gonna cut that
20:59
down. So let's say it's two gold
21:01
pieces per day, 900,000 gold, just to
21:03
pay them. But it probably
21:06
includes food too, food to drink
21:08
and lodging, and like armor
21:10
and upkeep and everything else.
21:12
would probably be another,
21:14
an additional gold. So
21:16
we're gonna say, yeah, so
21:19
1,350,000 gold, and that's just
21:21
for the mercenaries. And
21:23
then for the conscripts,
21:26
15,000 conscripts, but you could
21:28
probably get away with like
21:30
five silver a day in
21:33
food and upkeep. They don't
21:35
treat them very well. So
21:38
that's 15,000 times point
21:40
five times. 90, an
21:42
additional 675. So
21:44
there's probably, you know,
21:47
closing in on 2
21:49
million gold in the
21:51
treasury. How would that be
21:53
split up? So weight
21:56
wise, we've determined,
21:58
I think it says. here,
22:00
I think it says right
22:02
in the beginning of this
22:04
section, because we looked it
22:06
up. And I made some rules
22:09
about it. 50 gold pieces
22:11
weighs one pound. And if
22:13
the gold is being, if
22:15
the gold is being transported
22:18
as bars, as well as coins,
22:20
the bars would weigh the
22:22
same amount. So there's,
22:25
let's see, 675
22:27
plus 1350,000 is
22:30
2,025,000. 2,250,000 divided
22:33
by 50. So that's 40,000
22:35
pounds of gold.
22:38
40,500 pounds. The
22:40
bars, so one question
22:42
about this is
22:44
like, well, okay,
22:46
so the mercenaries,
22:48
they have to pay
22:51
in coin. because the
22:53
mercenaries get paid in
22:55
coin. So there is
22:58
probably that 1,350,000 gold
23:01
pieces is probably
23:03
in coin. The
23:05
remaining 675 gold
23:07
pieces could be done
23:09
in bars. You could have
23:11
10 pound gold bars.
23:13
A 10 pound gold
23:16
bar would be 500
23:18
gold, would be 1,350.
23:20
gold bars and they're
23:23
worth 500 gold each, right?
23:25
Yeah, one pound bar would
23:27
be 50 gold. I think
23:29
they're right, 675. And
23:31
the reason why is
23:33
when they're funding food,
23:36
and so why can't you
23:38
pay the mercenaries and
23:40
bars? Because. The mercenaries,
23:42
you're paying the mercenaries individually. They're
23:44
each getting their money and you
23:46
don't want to pay them all
23:49
at once because then they'll just
23:51
run off. So you actually are
23:53
probably, what's probably happening is the
23:55
leaders of the mercenary company are
23:57
paid in coins and they pay out
23:59
like. every couple of weeks or whatever
24:02
to the mercenaries themselves, but they need
24:04
it. There's no place along this journey
24:06
for them to transfer the gold into
24:08
other formats, right? So they need to
24:11
have it in pure coin. And the
24:13
reason it's all being kept here is
24:15
so that they can slowly move it
24:18
up and not move all the money
24:20
at once. But the treasury has it
24:22
all. So there needs to be liquid
24:25
coin. But then for the supplies. and
24:27
all the supplies that they need, they
24:29
need a lot of supplies, a lot
24:32
of grain, a lot of food, a
24:34
lot of, you know, all the stuff
24:36
that they need to keep the conscripts
24:39
alive, that they can pay for in
24:41
gold bars, which is an easier way
24:43
to transfer these because they can pay
24:46
a mercantile group or a, you know,
24:48
they can pay, you know, farming mogels.
24:50
They can pay them at once like,
24:53
hey, we're gonna give you 500, you
24:55
know, two bars, a thousand gold, but
24:57
we're gonna eat enough food to feed
25:00
us for, you know, two weeks or
25:02
whatever. So that's there. I think we
25:04
will throw, then there's the stuff that
25:07
they actually pay the elite with. So
25:09
for that, we're gonna go to, we're
25:11
gonna load a random generator. I actually
25:14
have a new random generator that's just
25:16
for Tales of the Valiant. So we're
25:18
going to do that, but this is
25:21
going to be a 5 to 10
25:23
roll. I like this. I don't know
25:25
what the hell good feather tokens are,
25:28
but we're going to add this. We
25:30
don't need the coin, but we're going
25:32
to have the bloodstones. The haunted natural
25:35
glass eyeball is fun. The ancient ethereal
25:37
taxidermy beast statue is fun. We'll get
25:39
rid of the taxidermy. The beast buckle
25:42
is a common item. I don't know
25:44
what that is. Potion of
25:46
clairvoyance. Let's see. Beast buckle
25:49
is a common. The burn
25:51
spress buckle is shaped like
25:53
a heavily musseled bison while
25:55
a tune to your hit
25:57
points and hit point maximum
25:59
increase by five. Oh, but
26:01
it's. requires a tunement, that's
26:03
cool, but it'll be a
26:06
dragon buckle. So it's a
26:08
common magic item, feather token.
26:10
So tiny object looks like
26:12
a feather, different types exist,
26:14
each with different, single use
26:16
to determine the feather, or
26:18
a swan boat, a tr-
26:20
oh, anchor, bird, fan, swan
26:22
boat, tree, or whip. So
26:25
you can make a boat,
26:27
that boat doesn't seem particularly
26:29
useful. That's cool, it can
26:31
carry 500 pounds. This is
26:33
kind of cool. So the
26:35
feather token, bird. And then
26:37
we're going to have a
26:39
magic crossbow. So let's go
26:41
back to my generator here.
26:44
But this time we're going
26:46
to switch to my generator
26:48
because my generator has kind
26:50
of more options here. Item,
26:52
we'll do a mid-guard campaign
26:54
setting. We'll do the Southlands
26:56
campaign setting. Spell source, we'll
26:58
do a level up advanced
27:01
5B, but we can change
27:03
it. Horace the Skylord. That
27:05
sounds fun. Vampiric Touch. Well
27:07
if it's a Skylord, master
27:09
the Sun and Moon in
27:11
Heaven's the Desert Falcon. So
27:13
let's see, Magic Crossbow, they're
27:15
in Tier 2, so we'll
27:17
give it a 50-50 shot
27:20
that it's a plus 1
27:22
or plus 2 weapon. It
27:24
is a plus 1. Plus
27:26
1 Magic Crossbow. that is
27:28
of Horace the Skylord, and
27:30
it can cast fly once
27:32
a day. Right, so once
27:34
a day you can cast
27:36
the spell fly, and you
27:39
can fly around, because it's,
27:41
let's see, the vigilant of
27:43
Phoenix God. Could it do
27:45
a fire thing too? Master
27:47
of Sun, the moon and
27:49
the heavens, the Desert Falcon,
27:51
Prince of Princes, the Majestic
27:53
One, the Chieftain, the Chieftain,
27:55
the vigilant, the Phoenix God,
27:58
the true king, the patron
28:00
of Nurena Natal. Ah, so
28:02
that's kind of cool. It's
28:04
a, it's a, it's a
28:06
Nurena Natal. crossbow that can
28:08
cast fly once a day.
28:10
I think that's probably good.
28:12
I don't think it needs
28:15
to be, I could make
28:17
it a plus two. That
28:19
make it really useful for
28:21
a long time. It could
28:23
be an upgradeable item that,
28:25
you know, I think we'll
28:27
do that. So, so we'll
28:29
call it the crossbow of
28:31
Horace, the Skylord, that can
28:34
cast fly once a day.
28:36
Okay, so this is what
28:38
our treasury looks like. This
28:40
ancient ethereal beast statue will
28:42
be 50 gold pieces. I
28:44
think we're just gonna get
28:46
rid of that. There we
28:48
go. Okay. So this is
28:50
what our treasury looks like.
28:53
There is what our treasury
28:55
looks like. There is 1,350,000
28:57
gold pieces. to
28:59
pay the mercenaries. I don't like the
29:02
fact that there's 1,350 gold bars. Like
29:04
that seems too weird that it's the
29:06
exact same number of gold bars, 675.
29:09
I guess it's right. But we're gonna
29:11
say there's we're gonna lower it. There's
29:13
1,200 gold bars to pay for the
29:16
supply line. And we're gonna put the
29:18
weight here. 27,000 pounds. And the gold
29:20
bars are, I think. 12,000 pounds, let's
29:22
see. Yeah, 12,000 pounds. The rest is
29:25
negligible. There. So that's our treasury. So
29:27
the great fun is they can't carry
29:29
all that gold. This is the tricky
29:32
bit, right? So the tricky bit, but
29:34
I think I've got some options. In
29:36
fact, I think there's four possible options
29:39
of what you can do with the
29:41
gold. They can't carry it. And I
29:43
am sure as hell, I'm not going
29:45
to give them a portable hole or
29:48
something like that. They're going to have
29:50
to. they're going to have to figure
29:52
out how to what to do with
29:55
it and the main thing is they
29:57
got to get rid of it But
29:59
I think there will be four possible
30:01
ways that they can get rid of
30:04
it. They can disintegrate it with the
30:06
disintegration, the natural glass eyeball that can
30:08
cast a spell disintegrate once. That will
30:11
be in the treasury. They can sacrifice
30:13
it to ball at an altar to
30:15
ball that's got like a crazy hot
30:18
flame. And it will literally just destroy
30:20
the gold. It's so hot that it'll
30:22
evaporate the gold. Can you do that?
30:24
Can you evaporate gold? I think hot
30:27
enough, everything is destroyed, right? How hot
30:29
would it be to destroy gold? Somebody
30:31
do some research, please, and tell me
30:34
how hot a fire needs to be
30:36
in order to literally destroy gold, and
30:38
not just melt it, but like literally
30:40
make it so that it can. And
30:43
a card of magical fire, so I
30:45
can always do it. They can dump
30:47
it down the well. into the realms
30:50
of, you know, below the mountain, into
30:52
the realms of the ghost walkers. And
30:54
that makes it impractical for anybody to
30:57
get because then you got to like
30:59
send, you know, look at that. Michael
31:01
and Chat says gold vaporizes at a
31:03
boiling point, which is 1,800 degrees Celsius
31:06
or 5,000 degrees Fahrenheit. What would happen
31:08
when you evaporate gold? Does
31:11
it just coat, does it go
31:13
into the sky? What happens when
31:15
they evaporate a gold cools again?
31:17
I don't know. So they could
31:19
destroy it that way. They could
31:21
also call upon Catel of Mott,
31:23
their friendly chain devil that is
31:26
bound to one of the characters,
31:28
and send all the gold to
31:30
hell. So they can send it
31:32
to hell, disintegrate it, sacrifice it
31:34
to ball. or dump it in
31:36
the well down with the ghost
31:38
walkers. So there's different ways that
31:40
they can do it. And they
31:43
can carry only what they can
31:45
carry, but there's no practical way
31:47
to do it. So that's good.
31:49
There's one critical thing. So this
31:51
is great. I feel very confident
31:53
about this, but the one thing
31:55
I don't have is a map.
31:57
So we're gonna spend a little
32:00
bit of our remaining time on
32:02
the map. last time. This is
32:04
the map I used from last
32:06
time. Okay, so let's see, we'll
32:08
pop open this, drop that in
32:10
there. I think I already printed
32:12
this, but I'm gonna print it
32:14
right now. I'll have another one.
32:17
And what I am going to
32:19
do, so I need to figure
32:21
out what all these little chambers
32:23
are, and particularly where is the
32:25
vault. So the vault is probably
32:27
not. I mean, could the vault
32:29
be so easy to get, like
32:31
they're going through the bottom of
32:34
this place. This could be really
32:36
fast. I could put the vault
32:38
in that lower, let's see, do
32:40
I have the map up so
32:42
we can all see it? Yeah.
32:44
I could put the vault in
32:46
that lower right chamber, but then
32:48
they get to it almost right
32:51
away. And that doesn't seem real
32:53
fun. So I think it would
32:55
be more fun. I
32:57
mean, like, it would make sense
32:59
that that would be where you
33:02
would keep it. And maybe there's
33:04
a couple of, what if they
33:06
have to get the key? So
33:08
this could be better. They know
33:11
where the vault is, but they
33:13
cannot get into the vault. It
33:15
is impractical to pick the lock.
33:18
They need the key. And only
33:20
one being has the key. This
33:22
is nice because it's a movable
33:24
key. That being is gray mist,
33:27
the spell scale vassal of Ibolin.
33:29
Is the only one who holds
33:31
the key. Or is it sunray?
33:33
The young brass dragon's sunray might
33:36
hold the key. I think maybe
33:38
it's sunray that holds the key.
33:40
So we can put that in
33:42
our secrets. The vault itself is
33:45
down below and is protected. And
33:47
there's like a secret door that
33:49
goes in here, but there is
33:52
no practical way for them to
33:54
get into that vault. They're going
33:56
to have to get the key.
33:58
And I'm just going to make
34:01
that super clear to them. You
34:03
know where the vault is, but
34:05
you got to go get the
34:07
key. So they're going to make
34:10
their way into the crypts. There's
34:12
a secret chamber. Let's see. So
34:14
what I'm going to do, give
34:16
me a second. All right, so
34:19
I have a printout of the
34:21
map and I'm going to talk
34:23
it through while I write directly
34:26
on my map. So there's the
34:28
vault, there's the secret vault. Those
34:30
are those lower right chambers. There
34:32
is the vault guardian vault chamber.
34:35
And there is that room to
34:37
the right, that room to the
34:39
south is probably a break room.
34:41
Then that sort of octagonal chamber,
34:44
so we have like skeletal crypts,
34:46
which is that chamber that looks
34:48
like it has a little burial
34:50
passageways. And we have the chamber
34:53
of the dragon wraith, the wraith
34:55
of ball. Ah, and that chamber,
34:57
oh, this is perfect, that chamber
35:00
in the lower left. is the,
35:02
well, is the well to the
35:04
ghost walkers. And I said it
35:06
was like a barred well, but
35:09
maybe it's not barred. Maybe it's
35:11
actually an open well. Okay, so
35:13
I've got that lower area is
35:15
now set. So that staircase, let's
35:18
see, where does that staircase lead?
35:20
This is kind of confusing. I
35:22
think the staircase leads to that
35:24
secret room. So now we're on
35:27
the upper left map and the
35:29
stairs to the vault. So we
35:31
have that, let's see, oh there's
35:34
so many chambers here. So we
35:36
need an altar to ball. There's
35:38
a lot of rooms. So we
35:40
have guard tower, let's see, that's
35:43
easy. That chamber to the lower
35:45
right on the first floor, first
35:47
floor being that upper area. Is
35:49
that like an officer's dining hall?
35:52
Sure, why not? We have the
35:54
kitchen, which is directly to the
35:56
north of that. We have...
35:58
They have the, let's
36:02
see, it
36:05
looks like a ballroom. That
36:07
could be the altar, oh, let's see. Oh, where
36:09
is the shrine? If
36:12
they're gonna sacrifice the gold, they need
36:14
like a way to get it
36:17
from the vault to the shrine and
36:19
if you're moving 27 ,000 pounds, that
36:23
could be tricky. So
36:25
where is the shrine to ball? I guess we're gonna put it there.
36:28
They have the shrine to ball. That's
36:31
gonna be that large chamber
36:33
on the upper left map.
36:35
We have guard towers. We
36:38
have like supply closets, I'll
36:41
just make that easy.
36:44
We have the enlisted
36:46
dining, non
36:48
-noble dining. Then
36:51
where does our dragon hang
36:53
out? So he probably doesn't polymorph
36:55
too often. I'm
36:57
gonna say that this whole open area,
36:59
this whole area in the upper right,
37:01
the lower right area of the upper
37:04
right map is gonna be broken and
37:06
open and that's gonna be the dragon's
37:08
roost. So that part
37:10
of it that keep is actually broken open. There's
37:13
gonna be a meeting chamber that
37:16
let's see, the dragon's roost, what
37:18
else? We'll have an armory, we need
37:20
an armory somewhere. You
37:23
probably wouldn't have your armory, we'll have the armory
37:25
in that area. The
37:27
armory be on the first floor. Officers'
37:31
quarters. And
37:33
then we have gray mist, right?
37:36
So we have gray mist chambers. What
37:39
are these other little,
37:41
we have private quarters
37:43
in the upper right. That
37:46
includes bathrooms and privies and other
37:48
kinds of things. Where do
37:50
people go make their poops? I
37:53
think that that is pretty much it.
37:55
So that's my very quick map,
37:57
but that's probably enough for me to
37:59
be to. to run the game. And
38:01
I think, yeah, I think I can
38:04
go with that. So I think I
38:06
am good. So I
38:08
think we are all set for today's game.
38:10
Friends, I want to thank all of you
38:12
for hanging out with me today while we
38:15
talked about all things. We didn't talk about
38:17
all things in tabletop RPGs. We, while we
38:19
prepped for my game. Thank you for hanging
38:21
out with me while we prepped with me
38:24
while we prepped for my game. Thank you
38:26
for hanging out with me while we prepped
38:28
for my game. I hope you enjoyed the
38:30
show, if you enjoyed, you get a free
38:33
adventure generator for signing up. and you get
38:35
to get a weekly RPG related email sent
38:37
directly to your inbox. It's the
38:39
best way to stay up on
38:42
all of the things that I'm
38:44
doing. You can also support me
38:46
directly on Patreon. Patrons get access
38:48
to all of these random generators.
38:51
They get access to a whole
38:53
bunch of different tools, tips, tricks,
38:55
scenarios, a whole bunch of different
38:57
tools, tricks, scenarios, scenarios, scenarios, scenarios,
39:00
available in the Slyflers bookstore. Links
39:02
to all those are in the
39:04
show notes. Thank you so much.
39:06
Have a great day and get out there
39:08
and play an RPG.
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