Episode Transcript
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0:00
Hey friends, it's your pal Mike Shea
0:02
from Sly Flurish here with another episode
0:04
of Sly Flurish's Lazy GM Prep in
0:06
this weekly show I go through steps
0:08
from Return of the Lazy Dungeon Master
0:10
while preparing for my Sunday role-playing game
0:12
in this case I am running a
0:14
Midgard campaign set in the Dragon Empire
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using the Tales of the Valiant rules
0:18
this show like all of the work
0:20
of Sly Flurish is brought to you
0:22
by the patrons of Sly Flurish patrons
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get access to all kinds of tips
0:26
tricks tricks, tools, source books, scenarios, all
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kinds of awesome stuff that they get
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to help them run their RPGs. They also
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get access to our really awesome lazy GM
0:34
community over on Discord and they help me
0:36
put on shows like this to the patrons
0:38
of Sly Flurge. Thank you so much for
0:40
your outstanding support. So last week, I
0:43
am going to a gaming convention
0:45
next weekend, and I'm trying to
0:47
reduce the number of vectors that
0:50
I have for getting sick right
0:52
before a gaming convention. So I
0:54
ran last week's game online. I
0:57
am running this week's game online.
0:59
And so I was using Albert
1:02
Radio and some point during the
1:04
show. The characters in this one,
1:06
let's see, let's jump over to
1:09
Obsidian. And let's go to our campaign
1:11
here and take a look at our
1:13
Dragon Empire campaign and go to
1:15
our session notes. I am using obsidian
1:17
for my prep these days. If you want to learn
1:19
more about using obsidian for your game prep, you can
1:22
find a link down in the show notes. So they
1:24
started, let's see, I think it was, the session before
1:26
is where they went to the front door. of the
1:28
pits of unending thirst. They went to the top of
1:30
the pit of unending thirst. They fought a gray thirster,
1:32
which is sort of like a, sort of a zombie
1:34
and sort of a mummy that sucks all the moisture
1:36
out of you. And they got beat up quite bad.
1:39
And they're like, well, we're going to rest your out
1:41
of you. And they got beat up quite bad. And
1:43
they're like, well, we're going to rest again. And they're
1:45
like, well, we're going to the moisture. And they got
1:47
beat up quite bad. And they're quite bad. And they're quite
1:49
bad. And they're quite bad. And they're quite bad. And they're
1:51
quite bad. And they're bad. And they're bad. And they're bad.
1:53
And they're bad. And they're bad. And they're bad. And they're
1:55
bad. And they're bad. And they're bad. And they're bad. And
1:57
they're bad. And they're bad. And they're bad. And they're bad.
1:59
And they pull up. Let's see if
2:01
we can get Albert Rodeo up
2:03
in the lower left. So I'm
2:05
showing off my Albert Rodeo map.
2:07
Took me a little bit because
2:09
apparently, somehow, in dorking around with
2:11
the new Albert Rodeo, I lost
2:13
my version of the map that
2:15
I had actually used at my
2:17
game, but I've got it back
2:19
up and running. So the characters
2:21
came up to the top. This
2:23
is a multi-level dungeon as you
2:25
can see from that little left
2:27
side, which. Which is really kind
2:30
of neat. I like having multi-level
2:32
dungeons with lots of like having
2:34
multi-level dungeons with lots of lots
2:36
of lots of lots of lots
2:38
of lots of lots of lots
2:40
of lots of lots of connections
2:42
with lots of lots of lots
2:44
of lots of lots of connections
2:46
with lots of lots of connections
2:48
with lots of lots of lots
2:50
of connections with lots of lots
2:52
of connections with lots of lots
2:54
of lots of connections with lots
2:56
of connections with lots of, and
2:58
of, and of, and of, and
3:00
of, and of, and of, and
3:02
So in the last game, they
3:04
had made their way down that
3:06
central pit, they opened up these
3:08
crypts, they got attacked by some
3:10
stuff, then they made their way
3:12
to the left, and we actually
3:14
have a new on-call player who
3:16
joined us last week, and he
3:18
was getting attacked by zombies in
3:20
this hallway over here. My big
3:22
mouse cursor shows up if I
3:24
wiggle it enough. So he showed
3:26
up in that upper hallway and
3:28
was getting attacked by zombies and
3:30
it was my friend Joe who
3:32
got ganged up on and in
3:34
the middle of the battle. So
3:36
he's getting beat up and my
3:38
other friend is like. Man, why
3:40
does Mike hate you? I thought
3:42
he was your friend and he
3:44
brings his advice to your game
3:46
and then he beats the crap
3:48
out of your character. And I'm
3:50
like, I'm just an antenna for
3:52
storytelling. I just, I am merely
3:54
the conduit through which fantastic stories
3:56
are told. I do not, I
3:58
do not, I do not, the
4:00
conduit through which fantastic stories are
4:02
told. I do not, I do
4:04
not, to affect, I do not,
4:06
to, which fantastic stories are told.
4:08
I do not to, I do
4:10
not, I mean, I mean, I
4:12
mean, I mean, I mean, I
4:14
mean, I know. right? Like, oh,
4:16
that hurts, like four hours to
4:18
make it? That felt a little
4:20
long, but I guess if you're,
4:22
you know, if you had brand
4:24
new to the system or anything
4:26
like that sitting there working with
4:28
the online documents, it could take
4:30
a while. So I was like,
4:32
well, and then I said, like,
4:34
the specter comes up and whispers
4:36
in your year, four hours, right?
4:38
It was like, you're like, like,
4:40
trying to figure out. room fought
4:42
a gray ooze that was crawling
4:44
out of these pits and what
4:46
they found out is that these
4:48
little pits on the left here
4:50
are sacrificial pits where victims were
4:52
thrown down and so many of
4:54
them were that there was like
4:56
an oily sheen where their bodies
4:58
had battered against the sides and
5:00
created this oily slickness and that
5:02
manifested it to gray oozes so
5:04
there's like gray oozes all up
5:06
and down these this one, the
5:08
lower right one there, this guy
5:10
right here, and cleared out the
5:12
pit and then they tied a
5:14
couple, I said, how far is
5:17
it? And they said, I said,
5:19
it's about 100 feet. So they
5:21
tied a bunch of ropes together
5:23
and they hammered the peatons into
5:25
the ground and some of them
5:27
have, a lot of the characters
5:29
have spider climb, like a lot
5:31
of them have the ability, they
5:33
all have like three of the
5:35
six have climb speeds. So they
5:37
made there, and then one could
5:39
turn into a giant bat into
5:41
a giant bat. and three climb
5:43
speeds of a giant bat went
5:45
down that quarter, which essentially skipped
5:47
this whole level, level two, and
5:49
went right down to the final
5:51
chamber. Now, I think that's cool,
5:53
right? At the time, I was
5:55
like, oh, like I'm on my
5:57
heels, right? I'm back up on
5:59
my heels, because I was expecting
6:01
that they were gonna go to
6:03
other places, they went right down
6:05
to the main boss room. The
6:07
only thing I thought was, well,
6:09
they're going down there to save
6:11
this goblin sage whose, what's, what's,
6:13
what's her name. Sister Athena and
6:15
sister Athena is a practical practitioner
6:17
of a priest of hewn who
6:19
is using the she has one
6:21
half of the puzzle box she
6:23
was connecting it with the other
6:25
half of the puzzle box to
6:27
You know use it to open
6:29
gates and stuff and she was
6:31
coming down here to get the
6:33
other half, but then she got
6:35
attacked by manes the nasty demon
6:37
things and I think it was
6:39
like cultus of the sanguine path
6:41
in proximity of the fiendish nature
6:43
of these of the tomb and
6:45
of the the puzzle box manifested
6:47
into manes these the manes are
6:49
like the lowest ton lowest here
6:51
of devils and so she's getting
6:53
attacked by those guys, the characters
6:55
are like, we're going to simultaneously
6:57
go dork with the sarcophagi and
6:59
save her. And I'm like, oh,
7:01
that's going to start something. So
7:03
the sarcophagi start open up and
7:05
skeletons start coming out. At the
7:07
same time, a mummy comes out
7:09
holding the other half of the
7:11
puzzle cube and the manes are
7:13
attacking the other characters. So they're
7:15
down there in the pit and
7:17
they've got a battle on three
7:19
fronts. And that's where we're starting
7:21
the session today, which is really
7:23
fascinating, which is really fascinating. I
7:25
think it's going to be really
7:27
fun. And my plan, I'm going
7:29
to talk on my show later
7:31
today. First of all, what I
7:33
can do is I can throw
7:35
some tokens down here. We're going
7:37
to switch over to my A5E
7:39
tokens here, and you can search
7:41
for Maine. Was it a Maine?
7:43
I thought they were called Maine's.
7:45
Well, we can, let's see, we
7:47
will hop over. I'm going to
7:49
remember to switch my, I'll switch
7:51
over the prep. And we're going
7:53
to look at the monster vault
7:55
for the monster vault. Oh, that's
7:57
a monster vault too. That's a
7:59
wrong monster vault. We're going to
8:01
talk about that later. And we're
8:04
going to go down to devils.
8:06
And lemurs. They were not manes.
8:08
They were lemurs. Look at that
8:10
juicy fella. And it's the idea
8:12
that down here in the pits,
8:14
the cultists of the sanguine path,
8:16
this blood cultists, are already doing
8:18
like fiendish stuff. And when they
8:20
died, they became lemers. Very different
8:22
art for this lemur, but we'll
8:24
use it. I think it's okay,
8:26
you know, I kind of like
8:28
the other one better, but I'll
8:30
live with it. So we have
8:32
a bunch of these guys. And
8:34
I think I said five. Whoops,
8:36
I got too many. So we
8:38
got five of these guys over
8:40
here. And then I've got a
8:42
mummy. Oh, I like that, that
8:44
mummy token is great. So a
8:46
mummy over here. And I think
8:48
we have skeletons. Yeah. We have
8:50
skeletons that are coming out of
8:52
the sarcophagi guy. Right, that's the
8:54
sarcophagi are kind of blowing up
8:56
and skeleton. are coming out. I
8:58
can always add more skeletons if
9:00
I want to, and then I
9:02
have the characters are going to
9:04
be around here. We have six
9:06
characters today. So that should be
9:08
plenty. In fact, I'm going to
9:10
throw more skeletons at them, right?
9:12
Because it would make sense that
9:14
there's more skeletons. Four, we'll do
9:16
four. I think six is probably
9:18
too many. Our lazy benchmark today,
9:20
they are third level. So six
9:22
times three is 18. 18 divided
9:24
by four is about four. So
9:26
I can throw four CRs at
9:28
them, but the mummy I think
9:30
is like a CR3. Let's take
9:32
a look at the mummy. The
9:34
mummy is a CR3, vulnerable to
9:36
fire, 80 hit points. It does
9:38
a dreadful glare. Glares are one
9:40
creature that can see, the target
9:42
of 60 and DC 13, wisdom
9:44
save or be frightened. Target fails
9:46
by five or more is also
9:48
paralyzed. Ooh. Two rotting fists, the
9:50
rotting fist do 14 damage each.
9:52
That's a lot of damage for
9:54
third level characters, I think. They're
9:56
gonna get hit hard. So that
9:58
could be scary. Now, maybe they
10:00
can, you know, they won't get
10:02
hit on every attack, but boy,
10:04
that's 28. damage at CR3. Remember
10:06
I talked about like CR1s and
10:08
2s and 3s are a little
10:10
hard. I may reduce this a
10:12
little bit. What I might do
10:14
is that they hit one, they
10:16
attack a second time if they
10:18
miss the first time, but if
10:20
they hit the first time, then
10:22
they don't make a second attack.
10:24
It's a way to, it's like
10:26
a cheetie way to keep the
10:28
threat of the monster up so
10:30
it's very likely to do 14
10:32
damage. It's almost like they have
10:34
advantage on an attack, but it's
10:36
a little scarier and you're essentially
10:38
saying like it doesn't make a
10:40
second attack if it hits with
10:42
the first. It's a way to
10:44
reduce the overall damage. For this
10:46
one I don't think it's that
10:48
bad. 80 hit points is a
10:51
lot, but when it has fire
10:53
vulnerability, that actually reduces it quite
10:55
a bit. So I think that
10:57
that will be that will be
10:59
I'm talking on my show later
11:01
about where we fudge and that
11:03
That's an area where I would
11:05
probably fudge. And I'm fudging the
11:07
monster. I'm fudging the monster because
11:09
I'm just afraid it's gonna knock
11:11
people out too much. And I
11:13
can always change my mind. I
11:15
can always say, no, it does
11:17
make two attacks, right? Or it
11:19
does hit a second time. But
11:21
I don't, I think like those,
11:23
the players are gonna be dropping
11:25
like flies if this thing starts
11:27
hitting them on top of the
11:29
fact that they're fighting nine other
11:31
dudes. So. Great big great big
11:33
fight anyway, so they're down there
11:35
and one of the fun bits
11:37
here And we should actually let's
11:39
see so we'll switch back over
11:41
to obsidian and We will go
11:43
to our notes and we're going
11:45
to create a new set of
11:47
notes for today creating a new
11:49
note from template And we're gonna
11:51
use our dragon empire template and
11:53
I think we've got all six
11:55
of our characters today and we
11:57
will say the battle of unending
11:59
the puzzle box So that's our
12:01
strong start. Very, very easy strong
12:03
start. In fact, the strong start
12:05
is probably going to take an
12:07
hour and a half. So half
12:09
the game will be this battle,
12:11
but that's okay. So battle for
12:13
the puzzle box is one of
12:15
our scenes. Then combining the puzzle
12:17
box. I have an idea for
12:19
this. And my idea is that
12:21
when you combine the puzzle box,
12:23
the puzzle box isn't really a
12:25
box. It's a rod. and it's
12:27
two segments of a rod and
12:29
when you connect them together you've
12:31
created a a rod of the
12:33
packed keeper which I think is
12:35
a I'm gonna drop into the
12:37
players guide real quick let's see
12:39
this is my players guide right
12:41
the players guide has magic items
12:43
in it I'm pretty sure and
12:45
let's see magic items and let's
12:47
look for rod there is no
12:49
rod of the packed keeper that's
12:51
The route of the packkeeper is
12:53
like a, you know, a staple.
12:55
And it's not in tales of
12:57
the valiant. Crazy. So we could
12:59
have it be, we could just
13:01
custom make an item. And the
13:03
item could be, that's bizarre, that
13:05
there is no, yeah, TOV warlocks
13:07
don't get a route of the
13:09
pack keeper. I'm kind of surprised.
13:11
Because the default item, I think
13:13
it's a standard, I think it's
13:15
in the SRD. There's no reason
13:17
they couldn't have had it. So
13:19
I think that the, so we
13:21
will just make it like a
13:23
cylinder, right? It's like this weird
13:25
cylinder thing. and it's got this
13:27
like flowing maybe it's got like
13:29
barbed chains that kind of form
13:31
around it so it hurts and
13:33
it then the attunement as it
13:35
binds to you and it kind
13:38
of like pierces into your skin
13:40
I think that'd be kind of
13:42
cool maybe it requires like a
13:44
blood sacrifice you lose you permanently
13:46
lose a hit point while attuned
13:48
to this thing probably not a
13:50
lot of hit points you don't
13:52
want to take a lot of
13:54
hit points but one hit points
13:56
not bad and as your blood
13:58
flows into this thing hey right
14:00
right right right out in hell
14:02
razor And while you are attuned
14:04
to it, it is, it gives
14:06
you a plus one on spell
14:08
attacks and it gives you your
14:10
DC inquiry, it gives you plus
14:12
one to your DC's for spells,
14:14
we could make it like a
14:16
rod of the pack keeper where
14:18
you can replenish one spell slot
14:20
as a short rest. That, I
14:22
don't think that, that's, it makes
14:24
it more powerful than like a.
14:26
then what not a moonstone that
14:28
other item that like that restores
14:30
a spell slot up to three
14:32
I guess you don't want it
14:34
to go all the way up
14:36
right that maybe there's a limit
14:38
well what you know but I
14:40
mean how bad would it be
14:42
I guess like it would be
14:44
really powerful because you have two
14:46
ninth level spells but if you
14:48
have to use a short rest
14:50
to recover it I think that
14:52
that that I think that works
14:54
the idea of like I don't
14:56
know does that does that does
14:58
that does that item work? that
15:00
it lets you restore a spell
15:02
slot at as a short, one
15:04
of your spell slots as a
15:06
short rest. Yeah, I think that
15:08
that's fine, right? I think that
15:10
that works. And even though it'll
15:12
scale all the way up, so
15:14
it essentially gives you like whatever
15:16
your best spell is, you get
15:18
to restore that best spell wants.
15:20
But it's a powerful item. It's
15:22
almost like an artifact level item.
15:24
So the puzzle box of Catel.
15:26
So we have a magic item,
15:28
the puzzle box of Kattel. plus
15:30
one, two, and I think it
15:32
can it can scale up. So
15:34
like when they hit tier two,
15:36
when they commit certain things that
15:38
will increase, it'll go to plus
15:40
two, plus three, but it'll eat
15:42
more hit points at that level
15:44
as well. Plus one, the spell
15:46
attacks in DCs, restore one spell
15:48
slot as a short rest. And
15:50
it can summon Matt, it can
15:52
summon Patel, great cost, Patel being
15:54
a chain devil. And I get
15:56
to control Patel. They don't, they
15:58
don't, they don't gain it as
16:00
a, as an NBC that they
16:02
can, you don't get to do
16:04
the chain devil stuff, I get
16:06
to do the chain devil stuff.
16:08
Now there was a name for
16:10
these guys, I think there was
16:12
a secret that we had, the
16:14
high potentiate of, high potentate of
16:16
dragon slayers. That was a great
16:18
secret that we're gonna, we might
16:20
move others over as well. So
16:23
the thing is, like, they could
16:25
be in a world a hurt
16:27
here, but I think if a
16:29
character can, like, bring them together,
16:31
then Cottel will be happy. Cottel
16:33
is a chain devil of the
16:35
demon lord Mont. And they hate
16:37
the dragons as much as our
16:39
characters do. So the idea is
16:41
like, they will bind themselves to
16:43
a devil that can help them
16:45
fight the dragon empire. Could be
16:47
a pretty cool, could be a
16:49
pretty cool stick. So I think
16:51
we're going to go with that.
16:53
You know, strong start is there.
16:55
And the character Tolstoy can hear
16:57
the calling. Let's see. We're doing
16:59
a little characters thing. So Amavan.
17:01
Amavan is our rogue who knows
17:03
the sly nature of the unseen.
17:05
The unseen is, I think I
17:07
already did this secret, but I
17:09
think it's handy, which is one
17:11
of the, not Perez, let's see,
17:13
the three, the three morza. Parsis
17:15
Denzia so I want to put
17:17
in a secret here we I
17:19
need a new villain. I've got
17:21
an idea for a villain, which
17:23
is going to be a noble
17:25
of the noble who stole cows,
17:27
cows vineyard. And we're going to
17:29
want to make, in fact, why
17:31
don't we, why don't we, why
17:33
don't we, why don't we, why
17:35
don't we do this right now?
17:37
Let's get the sly, random name
17:39
generator, random generator, who is a,
17:41
and let's see if we go
17:43
to our Dragon Empire notes, I
17:45
think I have the ranks, right,
17:47
right? Did I have, I think
17:49
I have, I think I have
17:51
a, I have a ranks thing.
17:53
So this would be a tamarly,
17:55
is it a tamarly, a governor?
17:57
And it's a governor who took
17:59
it over. So, notable MPC is
18:01
Fames, Wormwatcher, Maundy governor of, and
18:03
I think it's gonna be of
18:05
the, it's not of Addisha, Addisha
18:07
doesn't really care about fancy wines,
18:09
but I think that Iblin, the
18:11
illustrious, the illustrious does. I mean,
18:13
is all about vanity and stuff
18:15
like that. I don't know how
18:17
it's about vineyard. I'm terrible. I
18:19
think I had it, right? Oh,
18:21
Vineyard. Yay, I can spell. So
18:23
Fame's Worm Watcher. We're going to
18:25
throw that on our NBC list
18:27
so that I have a new
18:29
villain that we're introducing. And so,
18:31
Gowensia knows. And I think Fame's
18:33
Worm Watcher has a toady named
18:35
who. Tyke. Tyke would be one.
18:37
Beer is, what, Rat Watcher? No,
18:39
Silverbound. And Beer is Silverbound is
18:41
what? Probably a Dragonborn and the
18:43
rank would be probably a noble,
18:45
a Tamarley of Ibalin. So now
18:47
we've got like two ranks of
18:49
NPCs that are connected to two
18:51
of the characters. We were talking
18:53
about this last game, which is
18:55
why I think it's time to
18:57
define them. And what we're defining
18:59
is like... two villains, kind of
19:01
lower ranking villains, that that are
19:03
directly related to the characters. Bums
19:05
and bearers for taking her farm,
19:07
are vineyard. Excellent. All right, so
19:10
I got some little secrets there
19:12
that are character background focus secrets
19:14
that aren't really related directly to
19:16
what's going on in the game
19:18
today, but they could remember this
19:20
and now we can put two
19:22
new targets out there for the
19:24
characters to go after. So Amavan
19:26
knows the slight nature of parsus
19:28
the unseen. Gaudensia has a connection
19:30
to the famous worm watcher and
19:32
his totee, bearers silverbound, who are
19:34
ranking members of Ibolin. Matayo. So
19:36
Matayo is the, it's the mechanist.
19:38
Oh, it recognizes the puzzle box
19:40
as a multi-purpose artifact, able to
19:42
open, able to activate red portals,
19:44
and bind creatures from the other
19:46
side. That's useful. Rowan is our
19:48
Dwarfin Blacksmith Fellow. So I was
19:50
reading about this the other, knows
19:52
about the great expense of the
19:54
Northern Wars with the seven cities.
19:56
So in the North, let's drop
19:58
over to our Midgard map. So
20:00
here's our Dragon Empire, and the
20:02
characters are here in Kukatarma. Their
20:04
home base. is right at this
20:06
peninsula area to the north, which
20:08
is where the 440 fingers are.
20:10
And the three, this is zooming
20:12
in this is a pain in
20:14
the ass. It's super super sensitive.
20:16
And if I touch my mouse
20:18
the wrong way, it hoses things
20:20
up. So Mazar, Batek, and Gizmuri
20:22
are the three regions that they
20:24
are dealing with. And I think,
20:26
see, so let's look at the
20:28
Morza. So Addisha is of the
20:30
Gizmeri, of the desert, of the
20:32
desert out there, so that makes
20:34
sense. Parsis is the ruler of
20:36
Batat. And I think Ashadar is
20:38
in Batek. Oh, so maybe it's,
20:40
yeah, so the money train that
20:42
they've been doing is actually for,
20:44
not for Ibalin. And Ibalin is
20:46
the, is the ruler of Mazar.
20:48
So this could be interesting, going
20:50
with all this. I had a
20:52
reason, I had a reason for
20:54
looking all this up, and now
20:56
I can't remember. Oh, the war
20:58
of the seven cities. So a
21:00
secret is that I believe in,
21:02
is heavily... engaged in the current
21:04
holding of, and its two locations,
21:06
of Kipuron, Kipuron, which is the
21:08
island of Minotars, and there's another
21:10
location here, and Rameel taken from
21:12
the seven cities, and knows about
21:14
the great expense of the wars
21:16
with the seven cities, is a
21:18
secret. So, so that... That kind
21:20
of matters. So the interesting thing
21:22
is the money train that they're
21:24
setting up is with with Parsis
21:26
So Parsis is the morza establishing
21:28
the illicit artifact train to Nuri
21:30
and Natal That opens up a
21:32
lot of stuff and Parsis is
21:34
the most tricky of the morza.
21:36
I think there could be a
21:38
lot of fun. They might even
21:40
ally with Parsis for all I
21:42
know So those are secrets for
21:44
that that really don't affect things
21:46
immediately. But I mean they're helping
21:48
me out because they're helping me
21:50
fill in character secrets that the
21:52
characters might learn. So now we
21:54
need others. Okay, let's get back
21:57
to like, you know, where we
21:59
actually are, which is in this
22:01
big pit. So I think we
22:03
have the secret that the puzzle
22:05
of Catel can open a red
22:07
portal. through the ruins of, and
22:09
we can go back to our
22:11
map here, I was trying to
22:13
think, so I was trying to
22:15
think where would help them to
22:17
have a red portal. So Kukutarma
22:19
is here, and it could be
22:21
Nurdarin, which is right. near where
22:23
they are, then they just have
22:25
like a mountain pass journey. I
22:27
didn't want it to be like
22:29
too close to where they are.
22:31
The other one could be Siaz,
22:33
but Siaz, maybe it opens to
22:35
both. The ruins of Nurdarin or
22:37
Siaz. So now we need a
22:39
couple secrets about Nurdarin and Sirerass.
22:41
So we'll go back to our
22:43
Mid-Guard world book here and we're
22:45
gonna do a search for Nurdrin?
22:47
That didn't work. Ruins Ruins of
22:49
Nurean. A Nurean human city that
22:51
resisted the arrival of the dragons
22:53
in the first Russia, the Maradi
22:55
expansion, charred stones, and a few
22:57
pillars are all that remain. We
22:59
will just grab that. I don't
23:01
know who the Nureans are. Nurean
23:03
dwarfs. A fragile piece between the...
23:05
Oh, Nureans are Nurean Nettal. They
23:07
were pretty far away. When they
23:09
got... they got beat up. But
23:11
that... could be valuable. And then
23:13
the other one was Siaz. A
23:15
great experiment by Cobalt alchemists named
23:17
Mc Tree the Mad when horribly
23:19
wrong in Siaz releasing vampireic mists
23:21
and flesh-riding vapors that turned the
23:23
town from a thriving metropolis to
23:25
a tomb almost overnight. Scattered bands
23:27
of Noles use its empty buildings,
23:29
but the Dragon Ormondley considered a
23:31
place best left fallow. That's cool.
23:33
We'll grab that too. So maybe
23:35
it opens up to two different
23:37
places. They now have portals that
23:39
can kind of open them up
23:41
to... Two different spots. I think
23:43
that's pretty good. Three, four, five,
23:45
six, seven, eight. So two more
23:47
secrets would help us here. I
23:49
think we probably need something. So
23:51
the other location was the, let's
23:53
see, I probably gotta go back
23:55
a couple places here. Was it
23:57
a ziggurat of Thoth Hermes? I
23:59
think I, let's see, I wrote
24:01
on my locations. Yes, it was
24:03
the ziggurat of Thoth Hermes. Okay.
24:05
So let's do a secret about
24:07
Thoth Hermes. So we can learn
24:09
about that. There we go. There's
24:11
a secret about thoth Hermes. That's
24:13
probably pretty good. I think we
24:15
got plenty of secrets now. I
24:17
don't think I need to worry
24:19
about too much. Fantastic locations, we
24:21
have the pit of unending thirst,
24:23
and we have the ziggurat of
24:25
Thoth Hermes. Do we want another,
24:27
we probably want a location along
24:29
the way, something that they, if
24:31
that once they're done with this,
24:33
once they're making their way to
24:35
the ziggurat of Thoth Hermes, we'd
24:37
like another one. So we're gonna
24:39
pull up, again, we'll go to
24:41
our random tables here, and we
24:44
will go to, we will build
24:46
a monument of power. We'll make
24:48
it. Midgard, we can actually do
24:50
Southlands, so we'll do Southlands. Cyclopean,
24:52
holy cenotaph of screams, creatures of
24:54
disadvantage, oh this one didn't add,
24:56
I like that though, cenotaphs are
24:58
fun, but of whom, we can
25:00
actually, let's see, let's see, let's
25:02
see, I have a faction list,
25:04
and we will, I need some
25:06
dice, oh you know what, we'll
25:08
use, look at this, we'll use
25:10
my slyflorish.com.com.com, slash, slash, slash, slash,
25:12
slash, slash, slash, slash, slash, slash,
25:14
slash, slash, slash, slash, slash, slash,
25:16
slash, slash, slash, slash, slash, slash,
25:18
slash, slash, So is it, let's
25:20
see, we have one, two, three,
25:22
four, five, six, seven. So we're
25:24
gonna do a D7. So it
25:26
is a faction, and we roll
25:28
a D4, which is one, the
25:30
bloodmages. So we could have bloodmages
25:32
at the Cenotaph. It's a blood
25:34
mage corrupted, but I'd also like
25:36
to say it's of something else.
25:38
And I think we're gonna pick
25:40
the Southlands, and that is a
25:42
D20. And that is of Bastet.
25:44
So a cenotaph of Bastet that
25:46
has been corrupted by the sanguine,
25:48
the sanguine path. Aclopian holy cenotaph
25:50
of Bastet that screams corrupted by,
25:52
what if it's cats muling cats?
25:54
That would be pretty awesome. Corrupted
25:56
by the sanguine path that screams.
25:58
That's cool. And then, who's wandering
26:00
about? I think I had a
26:02
wandering table in one of my
26:04
previous session notes. So this was,
26:06
these were creatures that were running
26:08
around this tomb, but I'm the
26:10
ones that are wandering around the
26:12
overall place. They've been in this
26:14
place for a long time. We
26:16
could have, I kind of like
26:18
the Selkett sting battling the sanguine
26:20
path. So, we haven't really introduced
26:22
Selkett's sting yet. So I think
26:24
we're gonna have Selkett's sting. Be
26:26
at this location when they when
26:28
they wander by So that'll be
26:30
a location on the way to
26:32
the ziggurat of Thoth Hermes. I
26:34
don't think I need to figure
26:36
out the ziggurat too much in
26:38
this session Because they still have
26:40
a lot between sessions I could
26:42
do a little bit of work
26:44
there. So this is the ziggurat
26:46
of Thoth Hermes Well that didn't
26:48
work and what kind of creatures
26:50
so the red door of hewn
26:52
is down below I'm probably going
26:54
to change this up a little
26:56
bit. Oh, so they go up
26:58
the staircase all the way to
27:00
the top and then make their
27:02
way back down again. And what
27:04
kind of... So there would be
27:06
like guardian armors. If we think
27:08
about what kind of encounters we
27:10
could put there. We could do
27:12
a quick list. Let's go back
27:14
to our notes here. And we'll
27:16
see encounters at the zigrot. It's
27:18
going to totally hose up my
27:20
ability to make this one page
27:22
of notes. So let's see. Animated
27:24
armors. Guardian skeletons would be another.
27:26
Thoth Hermes is the god of
27:28
knowledge and learning the wise creative
27:31
language. We could have lost explorers,
27:33
learned specters. That's a good one.
27:35
Let's see, any other, any other
27:37
kind of encounters we need. You
27:39
don't need to have a huge
27:41
random encounter table, frankly. But six
27:43
would be bad. I don't want
27:45
to just fill it up with
27:47
undead again. We could drop from
27:49
Monster Vault2 for fun. I was
27:51
just looking at the Monster Vault
27:53
2 preview and we could use...
27:55
as a beast that's wandering through.
27:57
Look at that guy. What is
27:59
that? That thing's nasty. Fenlercher. Mage
28:01
Knight is a CR5. That's kind
28:03
of cool. The Mud Skipper. I
28:05
thought we'd use a mud, except
28:07
I think this is like, you
28:09
have giant. We'll just go with
28:11
giant centipedes. Everyone loves giant centipedes.
28:13
Animated armors, guardian skeletons, lost explorers,
28:15
learned inspectors, centipedes. We could have
28:17
like living spells. Do you remember
28:19
like the living spells that I
28:21
think, were they in Eberron? I
28:23
think we had living spells in
28:25
Eberon, but we could have like,
28:27
you know, animated scrolls that cast
28:29
spells. Animated spell scrolls could be
28:31
fun. I think that sounds like
28:33
a good time. Treasure, I think
28:35
we're gonna put more treasure in
28:37
here beyond just the puzzle box.
28:39
So we would go to our
28:41
random thing here and we're gonna
28:43
pick a one to four treasure
28:45
and go bang. And of health
28:47
is that sounds really lame. Dust
28:49
of dryness makes sense. I think
28:51
we'll have some dust of dryness.
28:53
So I'll grab this stuff. Everyone
28:55
loves potions of greater healing. So
28:57
I'll have a couple of those.
28:59
And are we ready for a
29:01
javelin of lightning? That sounds like
29:03
a lot. Plus one frozen abyssal
29:05
rapier. That sounds kind of cool.
29:07
Somebody will like that. Our rogue
29:09
will love that. So what does
29:11
it do? What's a cold, what's
29:13
a good cold based spell? Let's
29:15
go back to... So allow, yeah,
29:17
it was a cold abyssal race,
29:19
rapier that lets its wielder cast
29:21
Ray of Frost. Let's go back
29:23
to our players guide here. Spell
29:25
lists. Ray of Frost is a
29:27
cantrip. Range spell attack. I think
29:29
the range spell attack will be
29:31
plus five, right. Plus five would
29:33
be... the assumption that they would
29:35
basically be a tier one character
29:37
right plus five would be like
29:39
you know the assumption would be
29:41
we could let him do it
29:43
at plus six just so it's
29:45
a little bit media to last
29:47
a little bit longer yeah it
29:49
could we could have it that
29:51
like you wield the rapier and
29:53
it does the ray of frost
29:55
using the same attack of the
29:57
rapier. That's pretty good. What's this
29:59
thing called? It's got to have
30:01
a name. We need a cool
30:03
name. Cool name and then we're
30:05
probably done. Ice spike, icicle, how
30:07
about just icicle? Yeah, called icicle,
30:09
and requires attument, of course. Let's,
30:11
it's attuned, cast ray of frost.
30:13
It's not bad. Is Frostbite better
30:15
than icicle? It's pretty good. Frostbite's
30:18
pretty good. Cool. Frostbite's pretty good.
30:20
Thank you, B.K. Thompson for Frostbite.
30:22
Is Frostbite also a cantrip? I
30:24
don't think so. So that's cool.
30:26
I think we're good there. All
30:28
right, so I got plenty of
30:30
treasure. So I got my encounters,
30:32
you know, I'm going to cheat.
30:34
I'm going to put this in
30:36
a big long list so that
30:38
it doesn't, when it prints, when
30:40
it prints, look at that way
30:42
it prints, look at that way
30:44
it'll be one line, it'll be
30:46
one line. And that way I
30:48
could save some space when I
30:50
print all this out. So what
30:52
else I need? I feel pretty
30:54
good. How do I feel? I'll
30:56
tell you. You're a trick, right?
30:58
We got tricks of the day.
31:00
One of the tricks of the
31:02
day is to stop. when you
31:04
feel like you've got what you
31:06
need. And to ask yourself, do
31:08
I feel good about this next
31:10
session? Do I feel like I've
31:12
got, as much as you typically
31:14
do, we all have doubts. We
31:16
all have the lizard brain telling
31:18
us, oh my God, we have
31:20
to be creative in front of
31:22
our friends and they're all gonna
31:24
laugh at you, right? They're all
31:26
saying what Kerry White's mother said
31:28
to her, they're all gonna laugh
31:30
at you. And hopefully they're laughing
31:32
with you. Do I feel like
31:34
I have enough material to run
31:36
this next session? I certainly have
31:38
a good solid strong start. I
31:40
think the game can kind of
31:42
wander from there. I've got a
31:44
good encounter wandering around the city.
31:46
I've got plenty of secrets for
31:48
them to discover. I'm actually cheating
31:50
on secrets because I also tie
31:52
secrets to the characters. So now
31:54
I have six extra secrets. So
31:56
now I have plenty of more
31:58
to throw their way. Are there
32:00
plenty of decisions for them to
32:02
make? I think so. And the
32:04
real path of the game is
32:06
they combine the puzzle box, probably
32:08
go back to the hewn enclave
32:10
for arrest, then travel to the
32:12
ziggurat of thoth Hermes. And that's
32:14
pretty much the next couple of
32:16
sessions. Right, so I don't need
32:18
big piles of scenes. I kind
32:20
of know where things are headed
32:22
after that. So I feel pretty
32:24
good about it. I think I've
32:26
got everything I need. I'm going
32:28
to print this. Even though I'm
32:30
running an online game, it's still
32:32
nice to print. Well, export now.
32:34
Let's see if it should fit
32:36
nicely on a sheet. It does.
32:38
Look at that. I could even
32:40
boost it a bit. It's fine.
32:42
Oh, we'll boost it attached. So
32:44
it's a little bit easier to
32:46
a little bit easier to read.
32:48
is you can kind of get
32:50
everything to fit on a page
32:52
depending on how big the text
32:54
is. Oh, look at that. I
32:56
got it exactly on a page.
32:58
So I'm going to print and
33:00
I'm going to print just page
33:03
one. It overlaps just a touch
33:05
and that gives me plenty for my
33:07
game. So I think we're all set. Friends,
33:09
I'm going to thank all of you for
33:11
hanging out with me today while we prepared
33:13
for my Dragon Empire game. If you enjoy
33:15
this show and you want to see more
33:17
like this, please consider subscribing to the Sly
33:19
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33:49
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33:51
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33:53
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33:55
so much. Have a great day. Have a
33:57
great day. Have a great day. out
33:59
there and their playing RPG.
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