Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors.
And even if she does locate her quarry, will the dread vampire lord prove any less deadly?
Links
Transcript:
https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA Random event Oracle: https://perchance.org/tla-randomeventPerchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generatorPerchance TLA Scene Tester: https://perchance.org/tla-scenetesterPerchance TLA OCEANIC NPC Generator: https://perchance.org/tla-oceanic-npcPerchance TLA OCEANIC NPC Behaviour Emulator: https://perchance.org/tla-oceanic-behaviourOCEANIC User Guide: https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing
Mechanics
Scene 1 (Intro scene)Chaos Factor: 8Scene Description: Teleport to safetyScene Test: expected
Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL.
On a 7-9 the Spell is still successful but choose one consequence from the list below.
Tatters flees further into the Mustang’s interior
Scene 2Chaos Factor 7Scene Description: Tracking down TortemusScene Test: Altered
GM Move: Set Up an Immediate DangerMythic 2 Descriptor and Focus: Threateningly Normal
The empty corridors are alive with magical potential energy.
Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes
Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA.
If they are an NPC, on a 10+ they’ll do what you want.
Scene 3Chaos Factor 6Scene Description: negotiating with TortemusScene Test: Expected
Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1
NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)
Tortemus intends a counter-attack.
Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins
Tortemus means to destroy the Mustang, and the Blues along with it.
Simple Q: Can he teleport to the Night Queen’s Shadow? Yes
Simple Q: Can he take his vampire troops with him? Yes
Peripheral Move: End of Session
At the end of each session, answer the following questions as a group:
For each “yes” answer, everyone gains 1 XP.
Lastly, gain 1 XP if you accomplished your Drive. 1XP
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More