Episode Transcript
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0:00
The.
0:08
Hello this is Rob
0:10
welcome to the to the 8th
0:12
anniversary Q&A special for Orpheus Protocol. Oh
0:14
my god, that that felt weird. My back
0:16
weird. My back little
0:18
that a little bit. got
0:20
some yeah, we've got
0:23
some questions from the
0:25
listeners. some We've got some
0:27
friends gathered around the
0:29
virtual table to discuss
0:31
them. them. Sending our
0:33
most positive vibes to who
0:35
usually hosts these these, uh, filming a
0:37
a movie filming a movie a
0:39
movie right now be be
0:41
doing this am not supposed supposed
0:44
to talk about it
0:46
at all yet, but like
0:48
he sent me a
0:50
sent me a little clip from
0:52
the set of the actors doing
0:54
a thing a it's really good. good. It'll
0:56
be a very a very fun one when it
0:58
comes it comes out. I'll talk
1:00
about it a lot, I'm sure. in
1:03
on filling in on hosting the is
1:05
the one, the person the the
1:07
person we haven't heard from in
1:09
like a zillion months on
1:12
the main feed, feed. Alan! Hi! Yeah, it's
1:14
Yeah, it's almost like my life
1:16
has been a a crazy tornado
1:18
of insanity, but a nightmare. Um, yeah, being an
1:20
adult, man. Weird. being an
1:22
adult, man. up with this shit? You really
1:24
who, who came up with
1:27
this shit? You really gotta
1:29
wonder. Do you remember when
1:31
we wanted this? we Like
1:33
when we were little we were
1:35
like, oh, I can't wait
1:37
to grow to grow up. Yeah, a Mugs
1:39
game, really, really, when it comes
1:41
down to it. yes, Alan
1:43
will be hosting and asking
1:45
the questions the I am joined
1:47
by a very commonly very commonly
1:49
new messages group chat on Nick, and -
1:52
Nick, and crew, the
1:54
Future Crew, the core main folks.
1:56
Yeah, that come up.
1:58
come up. Yeah. everybody. Hi.
2:01
How are you all doing? Share an
2:03
amusing ice-breaking anecdote if you don't mind
2:05
each of you. Uh, okay. Hi, I'm
2:07
Nick. You should know who I am
2:09
if you're listening to this. This week,
2:11
a shard of wisdom tooth that I
2:14
got removed 12 years ago forced its
2:16
way out of my gums while I
2:18
was eating Thanksgiving dinner and now I
2:20
have a piece of tooth. Ooh. Can
2:22
I have it? I speak an anecdote.
2:24
Yeah, that's not very good. Is like,
2:27
I like to take pieces of people's
2:29
teeth. It doesn't need to be great
2:31
looking. I have a collection of just
2:33
bone fragments and scraps that will get
2:35
used for some sort of project eventually.
2:37
Like, I'm at a point in life
2:40
where I have a box for good
2:42
bones. Maybe, I'll have to weigh the
2:44
friend points versus the risk of ritual.
2:46
Yeah. And we'll get back to you
2:48
on that. Also, that's the second time
2:50
in my life that's happened. And the
2:53
last time I told the dentist about
2:55
that, they went, huh. So, you know,
2:57
that's cool. Yeah. Yeah. I guess, I
2:59
guess that's, you know, my little fun
3:01
anecdote is that I'm at a point
3:03
in life where I have multiple different
3:05
boxes of bones. Yeah. Yeah. You know,
3:08
a lot of a lot of people
3:10
talk a lot of people talk a
3:12
big game a big game about wanting
3:14
a goth Goth GAF. GAF. GAF. GAF.
3:16
GAF. You got to understand what you're
3:18
signing up for, and unlike these posers,
3:21
I am strong. Yeah, it's, yeah, you
3:23
and Hudson going strong. It's boxes of
3:25
bones, bags of teeth, a dead bird
3:27
in a paper bag in the freezer
3:29
that I still haven't figured out what
3:31
to do with. It's true. It's been
3:34
there a lot. Literally dead dove do
3:36
not eat. Yeah, it is a, it's
3:38
not a dove. I forgot exactly what
3:40
it is. I want to say it's
3:42
a housefinch. A friend found it and
3:44
asked if I wanted it and I
3:47
said sure why not? You got to
3:49
wait for the ants to wake back
3:51
up after the cold months so that
3:53
they can clean it for you? Yeah,
3:55
I mostly got to figure out if
3:57
I want the bones out of it.
4:00
And if so, how gonna do that.
4:02
I mean I guess the actual news
4:04
is that we have a new cat.
4:06
Yeah well and since the last Q&A.
4:08
Well since the last Q&A yeah two
4:10
new cats. And Nick has at least
4:13
one. Yeah I got a new cat
4:15
too. Yeah the cat sends us up
4:17
the Orpheus HQs going crazy. Yeah. Alan
4:19
do you have a cat yet? No
4:21
I'm I'm very seriously considering it. You
4:24
can have what are mine. I was,
4:26
I was raised in a dog household.
4:28
My parents both being quite allergic to
4:31
cats, I'm a little allergic to cats,
4:33
but my parents are like really allergic.
4:35
So I grew up with some misconceptions
4:37
about like how much friendlier dogs were
4:40
and how much more loyal and blah
4:42
blah blah. I'm like, I'm super cat-pilled
4:44
now. Almost no one actually has time
4:46
to be a good dog parent. They
4:49
need so much attention all the time.
4:51
Cats are so much more chill. I'm
4:53
a big fan of them now. Yeah,
4:55
also in our experience you don't decide
4:57
you're getting a cat. A cat is
5:00
giving to you. Yeah, the cat chooses
5:02
you. I mean, that's what's happened with
5:04
Jonesy and now Grimalkin. Yep. Who we've
5:06
had for a little over a week.
5:09
Yep. Just found on the side of
5:11
the road scooped her up. She lives
5:13
with us now. She was much too
5:15
small to be out by herself, much
5:18
less out by herself in an area
5:20
that has enormous numbers of coyotes every
5:22
night. Yeah, the the hogs have kind
5:24
of moved on. I think has
5:27
annoyed them. Yeah, I don't think
5:29
we're getting the wild hogs anymore.
5:32
But uh, still a shit ton
5:34
of coyotes and... They don't care
5:36
what people do. Yeah. Fun fact,
5:38
coyotes are the only canine species
5:40
that are increasing in population instead
5:43
of decreasing, because they actually do
5:45
really well in human populated areas.
5:47
Yeah, they're mega adaptable. Like, they're
5:49
gonna take the fuck over. But
5:52
yeah, lots of lots of cats.
5:54
Anyway, Dan, I mean, you've still
5:56
got Butch and he's he's great.
5:58
His complaint about there not being
6:00
enough birds and the ones that
6:03
I are too fast has been
6:05
noted. Yeah he is still my
6:07
only cat so I have maintained
6:09
cat parody this this past year.
6:11
Cat neutral 2024. Yeah things have
6:14
been quiet for me. I I
6:16
guess I could say that I
6:18
went to a couple of different
6:21
Halloween parties as Oscar the Grouch
6:23
and that was pretty good. Oh,
6:25
yeah. That mental image gives me
6:27
joy. Yeah. My safety pinned on
6:29
eyes and eyebrows only last a
6:31
little while as I didn't realize
6:33
that I should probably use something
6:35
better than just a glue stick
6:37
to attach everything together. But next
6:39
year, when I go as, I
6:41
guess, Grover. or Elmo and
6:43
I can do something similar. I'll
6:45
have a better like craft arts
6:47
and craft solution. You've trained for
6:50
this. You can just work your
6:52
way through the cast and then
6:54
create a Photoshop Sesame Street updating
6:56
photo every year. I did. I
6:58
mean, that could be your holiday
7:00
card. Yeah. Ellen, Big Bird would
7:02
be somewhat appropriate. Because I used
7:04
to play a... Yeah, that's true.
7:07
A wear raven in larp. and
7:09
always wore yellow and did not
7:11
make that connection until somebody else
7:13
said oh yeah big bird you're
7:15
quite tall yes so well yeah
7:17
normally you would be the tall
7:19
one on the call but again
7:21
we brought Allen in so oh
7:24
I thought it was me oops
7:26
oh yeah no I thought I
7:28
was the tall one canonically yeah
7:30
seven foot seven yeah I'm not
7:32
five four seven three hundred and
7:34
seventy eight pounds of pure muscle
7:36
yeah in case the listeners were
7:39
wondering yeah That's supposed to be
7:41
the big reveal for the hell
7:43
in the cell match next week,
7:45
but okay, I guess we're doing
7:47
that now. My build height and
7:49
weight were already listed. Don't worry.
7:51
By God, they brought their box
7:53
of bones. Well, a little's opponent
7:56
is a whale, so not big
7:58
yeah it's a cruiser way not
8:00
not that big that's like that's
8:02
featherweight stuff like yeah I love
8:04
it all right so I guess
8:06
we can get started with question
8:08
Yeah, I feel like the shit
8:10
is shot, the ice is broken.
8:13
All right, so our first question,
8:15
um, comes from Richard Prescott Jr.
8:17
and it's to all y'all, minus
8:19
me. Seeing as how we have
8:21
almost entirely closed the future art
8:23
chapter, is there anything that you
8:25
would hope to accomplish slash expand
8:28
upon slash dig deeper into with
8:30
your characters and MPCs that just
8:32
didn't come up, or was left
8:34
as a road not traveled by
8:36
chance of the dice rolls or
8:38
player group choices? I can think
8:40
of two immediately. I can go
8:42
into one of them while people
8:45
think, if we like. This is
8:47
like super-spolarific fine, right? Yeah, up
8:49
to present, sure. Okay, dope. Well,
8:51
I don't know anything about anything
8:53
at this point. Hope to accomplish
8:55
is a little bit of the
8:57
wrong phrasing, but like, I am
8:59
very curious about how things would
9:02
have been if there wasn't a
9:04
zombie apocalypse. Oh, yeah. Maybe that's
9:06
a little earlier than this year,
9:08
but like, that's the most recent
9:10
big example that bears on this
9:12
question, because like, the whole arc
9:14
was completely re-planned based on that.
9:17
I love how it went, but
9:19
I'm very, you know, I remain
9:21
interested or a little curious about
9:23
like, how things would have developed
9:25
in that leg of the future
9:27
story had things gone closer to
9:29
what I originally envisioned. Yeah, no
9:31
regrets. It was a blast having
9:34
everything just go to absolute shit.
9:36
So that was a lot of
9:38
fun. Yeah, I absolutely loved kicking
9:40
that sand castle together as a
9:42
group. That was very fun. I
9:44
would say for torque, no, actually.
9:46
Like I am super happy with
9:49
how that ended. I love that
9:51
I can just say, I'm like,
9:53
he ate the moon and that
9:55
means a lot and is also
9:57
confusing. we could just leave it
9:59
like that. Yeah. Like I'm really
10:01
happy with how that wrapped up.
10:03
It felt very poetic. The thing
10:06
that I do look forward to
10:08
seeing happen is I am super
10:10
curious about 733 and like her
10:12
adventures in the past, if she
10:14
or in the future, if she
10:16
comes to the past, what kind
10:18
of impact she'll have. Like I'm
10:20
just a 733 stand at this
10:23
point. So that part's really exciting
10:25
to me because I didn't plan
10:27
it at all. I didn't even
10:29
like have it in mind as
10:31
a thing that could happen, but
10:33
the players made such a convincing
10:35
case for it. They built up
10:38
such narrative momentum toward it and
10:40
and figured out how it could
10:42
work. That's exciting to me because
10:44
it's like a special treat. Like
10:46
I get to figure out how
10:48
to do a cool thing that
10:50
I never would have come up
10:52
with at all on my own.
10:55
Yeah, I'm super duper stoked for
10:57
her to come back just like
10:59
Mad Max aviator sunglasses grizzled badass
11:01
like with all sorts of hinted
11:03
backstory and stuff. Oh, yes, she
11:05
needs a theme song. I don't
11:07
know. She'll have one smoke machine.
11:09
Snow pyrotechnics the whole nine years.
11:12
Oh, walkout music. Okay, yeah. And
11:14
a theme song. All of it.
11:16
Yeah for me there's a lot
11:18
of there's a lot of interesting
11:20
areas that we certainly touched on
11:22
and looked at that given how
11:24
thoroughly the status quo has been
11:27
shaken up by the time we
11:29
leave the future arc like the
11:31
central power structures of the nightmare
11:33
empire of the Amaranth kingdom have
11:35
both been kind of ripped out
11:37
and then also the ghoul fleets
11:39
have maybe been sort of I
11:41
think that was mentioned in the
11:44
season finale that like more stuff
11:46
happens with them between the end
11:48
of the the arc and when
11:50
Kayla returns. like all the sort
11:52
of powers that be other than
11:54
the Fekundity are different than they
11:56
used to be. So seeing what
11:58
kind of world it will be
12:01
now that the major powers have
12:03
all had to completely change and
12:05
become something else I think would
12:07
be really interesting to see. Especially
12:09
just the nightmares I still sort
12:11
of have a soft spot for
12:13
the like world building that happened
12:16
around that and the people of
12:18
Sycamore like that's actually a big
12:20
question that I think we talked
12:22
about in the LLL of it
12:24
was like we don't really know
12:26
what happened to the people of
12:28
Sycamore who fled like did they
12:30
find others in the mountains? Is
12:33
there more of their sort of
12:35
culture? out there somewhere in North
12:37
America. We just don't know. And
12:39
it'd be interesting to find out
12:41
more of their stories, like the
12:43
stories of Basha and Pardo out
12:45
there. Well, Pardo anyway, whomp, uh,
12:48
Basha died. It's been, yeah, it's
12:50
been a billion years. But unfortunately,
12:52
like, on one hand, I think
12:54
you kind of have to leave
12:56
some of that untold to sort
12:58
of sell the itinerant nature of
13:00
Mitch's trip through the future. because
13:02
it's meant to be that like
13:05
we follow a hero on this
13:07
strange journey encountering all these different
13:09
cultures and people and stuff like
13:11
that. And then the other hand
13:13
of course is that the Orpheus
13:15
Protocol is long enough. So we
13:17
can't we can't scratch every corner.
13:19
We can't complete the map like
13:22
this is Castlevania or I would
13:24
die I guess before the story
13:26
ended. Those are for the Netflix
13:28
spin-off series. Yeah. That would go
13:30
great. Netflix respectfully handles people's properties.
13:32
Yep. Uh-huh. What about you? What
13:34
was left on the table? Anything?
13:37
Something you would have liked to
13:39
look at? I don't know. I
13:41
think I think I got most
13:43
of the stuff that I wanted
13:45
to do done. And anything else
13:47
was already said of, yeah, it'd
13:49
be interesting to see what we
13:51
would have done. and by we
13:54
I mean, Nick hadn't caused a
13:56
zombie apocalypse. Not sorry. Would be
13:58
interesting to see what happened in
14:00
the time that everyone was gone
14:02
to the time Kailar got back,
14:04
but yeah, you can only flesh
14:06
so much out before you're just,
14:08
you know, spending three years of
14:11
a podcast discussing one day in,
14:13
you know, in the media, and
14:15
it's not realistic to do that.
14:17
Alright, so next up, from Carby
14:19
and Nessie to Rob, what was
14:21
your favorite part of designing and
14:23
developing the system as it is,
14:26
and what was the most challenging
14:28
part? Okay, I think, though it's
14:30
hard to pick, because I do
14:32
really like doing game design, probably
14:34
one of the most fun parts
14:36
for designing the rules of the
14:38
Orpheus protocol. was hatching the idea
14:40
of and then doing that initial
14:43
whirlwind of putting it into sessions
14:45
to see how it would go
14:47
to develop the challenge system because
14:49
it just it felt like I
14:51
was mainlining the secret truth of
14:53
the universe there with like, oh,
14:55
this is how you do all
14:57
these different kinds of cinematic scenes
15:00
in a role-playing game in a
15:02
way that bogs them down a
15:04
bit less. and engages the rules
15:06
meaningfully but doesn't turn it into
15:08
a slog. And so like every
15:10
part of that, though it was
15:12
work, I was like, I know
15:15
for a fact that this is
15:17
work that's worth doing because like
15:19
what's going to be at the
15:21
end of this is a really
15:23
cool system. The most challenging part
15:25
was settling on the correct balance
15:27
between having rules that explain how
15:29
a situation would be adjudicated versus
15:32
having too many rules so it's
15:34
hard to remember what you do
15:36
and too many things to look
15:38
up. There was a constant push
15:40
and pull of encountering things in
15:42
play, realizing I... wanted there to
15:44
be a rule for it writing
15:47
that rule then realizing that now
15:49
there are too many we need
15:51
to find ways of folding things
15:53
into one another, or making the
15:55
hard decision that like, ah, like
15:57
just leave this up to directors
15:59
at their tables in the future,
16:01
like there's gonna have to be
16:04
some things that don't have like
16:06
a, an explicit rules case for
16:08
them, otherwise it's just too much.
16:10
And being able to judge, does
16:12
this truly need a bespoke rule
16:14
for an official ruling on it?
16:16
Or is it better to just
16:18
leave this alone and spend my
16:21
word count and complexity elsewhere? That
16:23
was definitely the most challenging part.
16:25
Well means. So open everybody. What
16:27
are some plot threads you don't
16:29
think you'll get a chance to
16:31
wrap up in the show, but
16:33
you'd like to? I will go
16:36
last on this one because my
16:38
answer is sneaky. Uh, first thing
16:40
that brings to mind for me,
16:42
when we're talking about like how
16:44
long the show is and how
16:46
you can't follow everyone's story, uh,
16:48
I don't know what Rob's plans
16:50
are, but I just have a,
16:53
a morbid curiosity about what's gonna
16:55
happen to 401, I'm not okay.
16:57
Uh, I wanna know how that
16:59
goes for them, because they're in
17:01
a real bad spot, and I
17:03
think it's worse than they know
17:05
it is. Actually, I know it's
17:07
worse than they know it is
17:10
because I've tried to explain that
17:12
to them and no one is
17:14
listening to me. Both in and
17:16
out of character, but yeah, I'm
17:18
really curious to see what happens
17:20
with that, if it does. See,
17:22
now I gotta think of a
17:25
new answer because I was also
17:27
gonna say for a one, I'm
17:29
not okay. success. Oh and a
17:31
lot of the stuff that comes
17:33
to mind for me I like
17:35
think about a little harder and
17:37
then realize oh that did kind
17:39
of come back around or oh
17:42
that's still kind of an open
17:44
question or like there's been so
17:46
much that I I feel like
17:48
like while I'm doing an LLL
17:50
I can be like oh I
17:52
wonder what happened there but like
17:54
looking at it from higher up
17:57
it's hard to think of like
17:59
Yeah, I guess my thought on
18:01
this is like it's kind of
18:03
still an open question to me
18:05
because the cosmology of Orifia exotic
18:07
and complicated enough that there's almost
18:09
no plot thread that I can't
18:11
bring up and make relevant and
18:14
weave into what's going on. The
18:16
question is what is worth the
18:18
time and what is worth the
18:20
focus of the story? And what's
18:22
cool about role-playing games is that
18:24
I don't actually fully know the
18:26
answer to that because what players
18:28
focus on actions they take choices
18:31
they make can vastly change how
18:33
I would rank these like open
18:35
questions in the plot and like
18:37
how important they are to answer
18:39
how satisfying they would be to
18:41
bring back. I'm finding out some
18:43
of like what the closing arcs
18:46
of the story are going to
18:48
be about also, which is always
18:50
fun. That was kind of my
18:52
thought with this too is like,
18:54
yes, there are a lot of
18:56
open threads, but we as players
18:58
can often pull on those threads,
19:00
and there's still some time left
19:03
to pull. It obviously is an
19:05
infinite time, and there are surely
19:07
things that are beyond our grasp
19:09
anymore that you know, we can't
19:11
summon to mind immediately. But I
19:13
think there are still a lot
19:15
of strings that we as a
19:17
cast can pull on and question
19:20
with each other and present each
19:22
other with and kind of go
19:24
from there. Yeah, my kind of
19:26
ongoing one, and I think this
19:28
isn't much of a spoiler, but
19:30
something that I've been thinking about
19:32
for a long time is really
19:35
just how Mitch is going to
19:37
react to the large number of
19:39
people with his face running around.
19:41
That's kind of been something I've
19:43
been wondering about since the first
19:45
Mitch clone appeared. And possibly like
19:47
some of his memories. Yeah, because
19:49
yeah, certainly the Mitch that we
19:52
followed in the first couple seasons
19:54
had memories of the. sort of
19:56
original recipe of all of them
19:58
but you definitely like a lot
20:00
of you were him. Yeah. Yep.
20:02
I've thought about that too of
20:04
when when when or if ret
20:06
ret and Mitch me Mitch has
20:09
the of the enemy now and
20:11
Retz run from that face and
20:13
Retz been hounded by that. So
20:15
I think it's going to be
20:17
a very interesting meeting when it
20:19
happens. Sure. Yeah. Speaking of hounds.
20:21
Is Foylon going to have enough
20:24
time to catch up on all
20:26
the media they've missed over the
20:28
last decade? Yeah. That's a question.
20:30
They know that they've got a
20:32
lot of stuff they want to.
20:34
They're going to learn about Game
20:36
of Thrones. You know, I think
20:38
there's still actually only one book
20:41
behind because of, uh, how long
20:43
it's taken him. Oh my God.
20:45
So I don't think he's actually
20:47
missed much in the way of
20:49
the books for a song of
20:51
Ice and Fire, but they will
20:53
have the show to learn about.
20:56
They will have the excitement and
20:58
then disappointment of the Star Wars
21:00
sequels. So much multiple Star Trek
21:02
shows. I guess since we only
21:04
got to 2017, there's only so
21:06
much, or I guess, 2018 now.
21:08
So, I think we're still confidently
21:10
say that The Last Jedi was
21:13
the final Star Wars film, you
21:15
know? Well, yeah. We have debated
21:17
whether or not Katz 2019 exists
21:19
in the Orpheus universe. And if
21:21
Katz 2019 doesn't exist, the rise
21:23
of Skywalker also doesn't exist. That's
21:25
when we appeared on the same
21:27
day. Yeah. Yeah. That was a
21:30
long weekend. The cursed double feature
21:32
that y'all watched right before the
21:34
pandemic. Yeah, that was a great
21:36
idea on our part. You know,
21:38
I can't really imagine an apocalyptic
21:40
world that doesn't occur after Cats
21:42
2019. Like I assume that's one
21:45
of the hair rolls. Yeah. I
21:47
do appreciate that murder bought ass
21:49
speculation. What about
21:51
my shows? Yeah. So many
21:54
shows. So next up, from
21:56
Gilded Growth, to everybody, who
21:59
has every favorite
22:01
villains been through the series.
22:03
Something about a bastard that
22:05
makes you love to hate
22:07
them. I've got a fast
22:09
answer and it's not one
22:11
because I like this. It's
22:13
one, it's the one that
22:15
has caused me the most
22:18
fear and that's the whistler.
22:20
Something about his, the way
22:22
he, the way Rob plays
22:24
him is actively, like it
22:26
hits the scary buttons in
22:28
Alan's brain that like, it
22:30
made me uncomfortable in a
22:32
good way the whole time
22:34
we were playing through the
22:36
Whistler's Ark. Like this is
22:38
bad, this is dangerous, get
22:40
away from this. Get away,
22:43
get away, run, run, run,
22:45
which... Plus now I think
22:47
it's fair to say that
22:49
he would make the prettiest
22:51
necklace out of any villain
22:53
in the series. I think
22:55
that would make sense Alan
22:57
because like the whistler in
22:59
my mind is sort of
23:01
just like Negorette Like the
23:03
Shadow Ret Scott Pilgrim style
23:05
would be very similar to
23:08
that So yeah, I could
23:10
see that for sure I
23:12
like camisots. I felt like
23:14
we were fighting. Almost we
23:16
like her too much to
23:18
keep her a villain. I
23:20
liked that that fight took
23:22
multiple episodes and really felt
23:24
like we were fighting the
23:26
stages of cell. Like it
23:28
made me feel cool because
23:30
I didn't die. That was
23:33
one of the most anime
23:35
fights. I had no regrets.
23:37
Blood, so much blood, all
23:39
blood everywhere is cool. Pierce
23:41
Kezek. Love you John. Like,
23:43
again, like, God, the show
23:45
would be so different if
23:47
we didn't have this person
23:49
who was in a protagonist
23:51
slot. causing so many problems
23:53
for everyone because like there's
23:55
a certain remove that most
23:57
antagonists are at whereas like
24:00
we are right up in
24:02
ground zero of messy emotional
24:04
damage that's causing giant problems
24:06
through the first two seasons.
24:08
That's that's a spicy answer
24:10
I guess. And like I
24:12
also I like it's kind
24:14
of the dichotomy. I don't
24:16
know how much I would
24:18
like Nada or Moonin without
24:20
the other because I really
24:22
like the interplay of the
24:25
idealistic sort of high-minded but
24:27
obsessed very like Separothian anime
24:29
villain type versus just the
24:31
bastard who doesn't care about
24:33
anyone and wants power. Having
24:35
those very different takes on
24:37
villainy being kind of the
24:39
prime movers of stuff like
24:41
of events in the world
24:43
is fun for me. somewhat
24:45
unsurprising answer for me my
24:47
favorite villain is Walter. Yeah.
24:50
Because, uh, yeah. Keep getting
24:52
hurt by that guy even
24:54
when he hasn't been around
24:56
for a while. Sometimes he's
24:58
a dragon and that's especially
25:00
sad. Yeah, it's even, it's
25:02
yet again, it's, uh, it's
25:04
like, oh, well, he couldn't
25:06
possibly hurt me now that
25:08
he's a dragon, which is
25:10
an odd sentence to say.
25:12
Actually. I think I've read
25:14
that book. But yeah, for
25:17
me it's long like it
25:19
Larry. Hell yeah, I do
25:21
enjoy hating that clown. The
25:23
clown just keeps coming back.
25:26
We actually have a very pointed
25:28
question about that coming later. Stay
25:30
tuned. Four shadowy. That's what we
25:32
call a four shadowy. When the
25:34
clown came back, I'll admit, I
25:36
got some weird looks in the
25:38
grocery store because I did a
25:41
double fist pump and yell because
25:43
I was like, yes, not only
25:45
is the clown back, because like
25:47
the clown's okay, but that meant
25:49
Mitch got to hit the clown
25:51
again. Which is like my favorite
25:53
part of the show. I knew
25:56
it was coming. So good. I'm
25:58
gonna get the candy out of
26:00
him one of these days. What
26:02
are these days? I just had
26:04
a thought of like one of
26:06
those carnival tests of strength things.
26:08
it's with a baseball bat and
26:11
you're hitting a clown, yeah. Mm-hmm.
26:13
Moving from kind of pasty stuff
26:15
into more current events, from Arman,
26:17
Rob, you talked about maybe getting
26:19
out more books, like background companion
26:21
or so. Is that still on
26:23
the table? Adversaries would be nice.
26:26
I really hope so, is the
26:28
answer to that. I have a
26:30
lot of stuff to work on
26:32
besides just the show, as I
26:34
have explicated to patrons. My life
26:36
has become very complicated recently and
26:38
a lot of real-life responsibilities, but
26:41
I do have a strong urge
26:43
to get bonus content production back
26:45
up and running properly again, and
26:47
involved in that I have a
26:49
new game system that I'm working
26:51
on that is less complex than
26:53
Orpheus by far, but I think
26:56
very interesting. It is a terro-based,
26:58
diceless role-playing game that I want
27:00
to do some bonus content with
27:02
and probably potentially crown fund something
27:04
so that I can have some
27:06
nice art and things. Working on
27:08
setting for that as well with
27:11
Lilith. We have some pretty cool
27:13
ideas. But aside from those things,
27:15
I hope to have some time
27:17
to put out a PDF or
27:19
two supplements for the Orpheus protocol,
27:21
because yeah, something that is conspicuously
27:24
absent from the main book is
27:26
an explicit, this is the campaign
27:28
setting, because to my mind, it's
27:30
like, well, like, here's what Orpheus
27:32
does, here's how they operate. and
27:34
they are in our world and
27:36
you can put whatever you want
27:39
with that to make your game,
27:41
or if you want to do
27:43
what I'm doing, listen to the
27:45
show. Here's like something that is
27:47
much more detailed than any campaign
27:49
setting, but I sympathize with the
27:51
feeling of like it would be
27:54
nice to have a somewhat more
27:56
detailed like campaign or setting gazette
27:58
and like something like a monster
28:00
manual. A bunch of examples. and
28:02
example challenges and stuff beyond the
28:04
couple of examples that are in
28:06
the core rule book. I think
28:09
what shape that takes is going
28:11
to be largely based on how
28:13
much interest there is like if
28:15
I can crowd fund something like
28:17
at a much more modest and
28:19
easily attained goal than the overall
28:21
Orpheus project and when and how
28:24
long it would take is based
28:26
on both all these other project
28:28
bits. and what next happens wrong
28:30
in my body and the next
28:32
medical emergency for someone in my
28:34
community IRL? I feel that in
28:36
my bones. But yeah, I would
28:39
really like to put out a
28:41
couple of nice little supplements to
28:43
make running the orifice protocol easier
28:45
or like jog people's imaginations. I
28:47
feel that in my bones, but
28:49
also this week my kidneys because
28:51
I've had a kidney stone since
28:54
Sunday. Oh, no! Yep, it's passed,
28:56
but the pain has not gone.
28:58
Anyhood. Have you tried just not
29:00
being in pain? You could try
29:02
that. That's what the first doctor
29:04
basically said, and then the second
29:06
doctor was like... That's the doctor,
29:09
I assume that you fired? And
29:11
went to a new doctor two
29:13
days later. Yeah. We'll get into
29:15
that later, maybe. Question four, Rob
29:17
from Mike Dejiang. Lillett is such
29:19
a great player. It's a shame
29:21
that she only was allowed to
29:24
play side characters and Phelan, even
29:26
during the Fukundity Ark. But for
29:28
real, is there any way that
29:30
Mitch can pinyata the clown spider
29:32
to get those memories of Kailar
29:34
back? If he meets up with
29:37
733, any chance of the dissonance
29:39
of her pointing out Kailar's existence
29:41
reviving the memory, just pondering. That's
29:43
part one. I mostly wanted to
29:45
include this question because of how
29:47
funny it was. Memory Pinotta is
29:49
a concept. Yeah, I really feel
29:52
like we left a lot of
29:54
money on the table having Lillett
29:56
all this time and not having...
29:58
play a main character in the
30:00
show. Yeah, so weird that I've
30:02
never played a main character. Yeah,
30:04
so odd how you absolutely... Yeah.
30:07
On the call, but I'm not
30:09
actually doing anything. Very strange. Very
30:11
strange. You're also in the credits?
30:13
Yeah. But I know that's probably
30:15
just a coincidence that you're in
30:17
the credits. I like the idea
30:19
that if you were to string
30:22
up long-legged lary, like a pinata.
30:24
And you bust them open that
30:26
just like were there's originals and
30:28
memories would fall out Yeah, and
30:30
those little strawberry candies that like
30:32
the grandma candies I never know
30:34
where to buy them, but like
30:37
you find them They just appear
30:39
in your in your cupboard when
30:41
you're a grandma. Yeah, that's how
30:43
you know I
30:46
mean obviously the answer is the
30:48
X files theme song, question mark,
30:50
ghost question mark, because like, as
30:52
we pointed out, that fucking clown
30:55
keeps coming back. So like the
30:57
the question of long-legged Larry is
30:59
not fully closed. And yeah, that's
31:02
a great point. If we don't
31:04
get the memories back by a
31:06
route like that, there is someone
31:08
who remembers Kailar who they have
31:11
vouchsafed the arrival in the past
31:13
of. So very interesting. I'm pretty
31:15
sure the only way to truly
31:18
destroy long-legged Larry and claim all
31:20
lost memories is to beat him
31:22
in his posse at a game
31:24
of baseball. Yeah. Got his reach
31:27
though. His feeling is his fucking
31:29
nightmare. Anyway. Back in the present.
31:31
Mitch could put together a baseball
31:34
team, much more easily, at least,
31:36
with people who I actually understand
31:38
what it is. A full of
31:41
Mitch baseball team, yeah. Certainly another
31:43
one is a good one. This
31:45
is not the first time we've
31:47
spotted this. Well, yeah, because there's
31:50
at least one Star Trek episode
31:52
about it, so Floyd definitely knows.
31:54
Red grew up in the South.
31:57
But, uh, yeah. yeah, there is
31:59
a bunch of more stuff to
32:01
this question. Yes, so part two,
32:03
those afflicted with the, and I
32:06
quote here, taint of Larry, end
32:08
quote, after being bitten by too
32:10
many spiders not only faded from
32:13
memory, but were unable to interact
32:15
with the world writ large from
32:17
the stuff, T.M., on them stopping
32:19
them from interacting with things, like
32:22
the garage freight doors. Were they
32:24
unable to interact because reality itself
32:26
on this level was forgetting how
32:29
to interact with them? Or were
32:31
they being phased over to a
32:33
different reality dimension? And then there's
32:36
another part, but I think stopping
32:38
there is a good piece. I
32:40
will say for this sort of
32:42
like porkenolos dose. Yes, reality was
32:45
in fact forgetting them, so their
32:47
purchase on this realm was slipping
32:49
over time. And they were being
32:52
sort of predegested to be swallowed
32:54
into something like entirely different. Part
32:56
three, was the entire town being
32:58
slowly dunked into the outer dark
33:01
to marinate before slipping through a
33:03
reality hole and landing into carcosa?
33:05
Mitch and Phelan being able to
33:08
get to Datalis's tower, which we
33:10
now know is all up in
33:12
architect Weiss's geometries, makes both tantalizingly
33:14
feasible. I will do a sneaky
33:17
semi-answer to this and say you're
33:19
very close to right, but it's
33:21
not carcosa. So have fun chewing
33:24
on that. He who is pale
33:26
asks Dan. So how do we
33:28
feel about definitely defeating that damn
33:31
clown for what is surely the
33:33
last time? Well,
33:37
you and I both know, and
33:39
everyone on this call knows that
33:41
it's not the last time we
33:43
got to go again. I do
33:46
remember the, I think it was
33:48
when it was really the nemaphage
33:50
talking, it was like mocking Mitch
33:53
for not being able to recognize
33:55
the, for like mistaking the mask
33:57
for the true essence, and I
33:59
just let go with the time
34:02
because I had whacken to do.
34:04
But it is funny that that
34:06
was like it's it's taunt because
34:08
in carcosa I definitely tried to
34:11
skip the mask and go to
34:13
the thing itself when I like
34:15
had Mitch threatened to kill carcosa
34:18
itself. Yeah. So that clown doesn't
34:20
know me as well as it
34:22
thinks it does. You may still
34:24
have an advantage that you secretly
34:27
hold. Yeah. Also, the scoreboard's pretty
34:29
good for Mitch on this. Also
34:31
from he who is pale. Oh,
34:33
I'm sorry. Go ahead. Oh, no.
34:36
Just, we don't really know how
34:38
many innings it's going to be.
34:40
That is the advantage that the
34:43
neemophage has is that it can
34:45
just keep playing all night. Also
34:47
from he who is pale. Nick.
34:49
Have you missed being super gross
34:52
about torque? Yeah, the easy answer
34:54
yes, the funnier answer is having
34:56
not, not being torque has made
34:58
me much more susceptible to other
35:01
people's gross body horror imagery, both
35:03
in my podcast and in Orpheus,
35:05
like. I was so good at
35:08
it and now other people are
35:10
doing it and I'm like is
35:12
this what I've been doing to
35:14
people? Oh my god. But yeah
35:17
I haven't got to flex that
35:19
muscle in a little bit. Finally
35:21
from He Who is Pale to
35:24
everyone what was your favorite moment
35:26
that happened to someone else this
35:28
season? I liked watching Kailar have
35:30
to deal with having multiple Kailars,
35:33
like especially in the, uh, in
35:35
like the season finale for four,
35:37
where it got more complex and
35:39
there was all the weird meta
35:42
play magic stuff happening. It was
35:44
just fun to have the most
35:46
chill and blazet character be just
35:49
faced with existential confusion and watching
35:51
them roll through it was a
35:53
lot of fun. I thought that
35:55
was neat. Also, the the face
35:58
dealer was real creepy. like in
36:00
a way I was excited to
36:02
see them. Thank my subconscious for
36:04
that one. That just came right
36:07
out of a nightmare I had.
36:09
Yep. Actually, I may change my
36:11
answer on favorite villain to the
36:14
face dealer because it was one
36:16
that was like real spooky. But
36:18
every time they showed up, I
36:20
was like, mmm, that's that good
36:23
running away nightmare vibe. Oh, yeah.
36:27
I really liked the return from
36:29
Karkosa fakeout that happened to Retz
36:32
team. That was fun. Yeah, just
36:34
when you think you're out, that
36:36
whole sequence was just really interesting,
36:39
getting me see everybody kind of
36:41
react to the nastiest reality warp
36:44
that the king in yellow can
36:46
really throw at you. doing that
36:48
wake up from a dream and
36:51
then you're actually still dreaming that
36:53
you woke up from the dream
36:56
thing. Yep. Ret forgot to grab
36:58
a top and make sure it
37:00
would fall down when we spun
37:03
it. That was... Yeah, that damn.
37:05
rookie mistake. I have enjoyed Ishmael
37:08
having to deal with the members
37:10
of 401, I'm not okay. And
37:12
just being like, oh, not only
37:15
are they a band, which is
37:17
probably bad enough to deal with
37:20
on its own. Now they're all
37:22
like, undead necromancers and... And they're
37:24
all so fine with it is
37:27
the problem. Like nobody... So chill.
37:29
I think Ishmael is jealous that,
37:31
because like his his dark and
37:34
unknowable power came with like a
37:36
lot of pain and like soul
37:39
angst and they're just like, dope,
37:41
rock on, bra. And he's like,
37:43
what? You don't get to be
37:46
Batman without your parents getting shot.
37:48
There's got to be you got
37:51
to have the band outside this
37:53
lady's cabin in the cold like
37:55
for 48 hours without water. Yeah.
37:58
God damn it. Come on. Yeah.
38:00
for the brand. Use this for
38:03
the next album. And I think
38:05
something was said at some point
38:07
in the narration around for a
38:10
one I'm not okay that like
38:12
Something about the magic that's been
38:15
used on them is kind of
38:17
forcing their brains to stay in
38:19
a human shape that they're like
38:22
we've seen from kind of the
38:24
humanity expenditure of some of their
38:27
abilities that it's not sustainable like
38:29
they're not going to I don't
38:31
know they've also been doing some
38:34
Fleetwood Mac rumors level of interpersonal
38:36
drama So being undead necromancers might
38:39
actually be chiller and easier to
38:41
digest than all the different interpersonal
38:43
drama. I think the sort of
38:46
word of God on this is
38:48
like Joey's gonna have his reunion
38:51
tour and it doesn't matter how
38:53
many other random people's souls he
38:55
has to burn to keep that
38:58
going. Foylon's gonna
39:00
be so excited. Yeah. Because
39:02
last they remember, they were
39:04
putting out some banger hits.
39:06
Yep. I think maybe my
39:09
answer is making Nick say
39:11
Radatui 18 plus R.P. That
39:13
was great. Yeah. I think
39:15
somewhere on the cutting room
39:17
floor is, okay guys, bear
39:19
with me. I will say
39:21
it, but Ishmael's gonna drag
39:23
his feet as hard as
39:26
possible. Feel free to make
39:28
this difficult for me. I've
39:30
got a prep mentally and
39:32
physically. Also I definitely had
39:34
to take like seven takes
39:36
at that. There was some
39:38
issues laughing. Yeah, laughing in
39:40
how much Gandalf I was
39:42
supposed to go was the
39:45
other part. For me, it
39:47
is Aki's little buddy who
39:49
name is escaping me. Bart
39:51
or Bart. Bart or Bart.
39:53
Going full demon dark. Like
39:55
dark willow murder friend and
39:57
that was. friend he was
39:59
so he was so happy
40:01
about it yeah I'm evil
40:04
that's uh yeah he used
40:06
to be like that all
40:08
the time From
40:10
Joan 11 to Nick and Lillett
40:12
and Dan to an extent, if
40:14
your fecundity far future characters and
40:16
your modern day character, current characters
40:18
met up, how would they get
40:20
along, do you think? And if
40:23
they got along well together, what
40:25
do you think they would do
40:27
while hanging out, either both in
40:29
the fecundity and or in modern
40:31
day? Would Phalan and Kailar do
40:33
an escape room? Would Torque and
40:35
Aiki play seeds in Nantucket? The
40:37
people, mainly me, want to know
40:39
if Dan gets in on the
40:42
action, this could also apply to
40:44
any version of Mitch or Agent
40:46
Hook. Hell yeah. I was hoping
40:48
that Dan would answer it a
40:50
la clone, so I'm glad that
40:52
was brought up in the question.
40:54
Kayla doesn't really know what a
40:56
nerd is in the modern sense,
40:58
but I feel like they would
41:01
instinctually know to call Phelan one.
41:04
Kailar would bully Fualin for sure.
41:07
Oh yeah. Kailar can smell a
41:09
mark. And Kailar would feel like
41:11
they're creating a word out of
41:14
thin air and everyone's like, oh
41:16
no, no, we get you. Kailar
41:19
would sell Fualin a, air quotes,
41:21
battle ready, cat, ancient Kata. Yeah.
41:23
Kailar would quickly learn from Fualin
41:26
how to scam people on the
41:28
internet. Really? Whoa, whoa, whoa, you
41:31
see, I can just pretend this
41:33
is signed merchandise and people will
41:35
pay four times as much for
41:38
it? Ten times as much for
41:40
it? Yeah, I can forge a
41:42
signature. Torqu and Aki playing seeds
41:45
is now an EU in my
41:47
head. I think that would be
41:50
really fun, especially because both of
41:52
them would have a very different
41:54
approach to playing it, but would
41:57
both like. initial thought was torque
41:59
and achy would get along great
42:02
if they had a job to
42:04
do. Like if there was an
42:06
objective to point towards because Ishmael
42:09
is very used to working with
42:11
people like torque who are sad
42:14
and good at stuff. So he
42:16
knows how to cope through that
42:18
and make that dynamic work. If
42:21
they were just hanging out, I
42:23
struggle to see them playing putt
42:25
putt and eating pizza. I don't
42:28
think that would necessarily happen. I
42:30
do think that BART would probably
42:33
really enjoy interacting with tort. Like,
42:35
yeah. I don't know if either
42:37
of them would 100% understand how
42:40
that dynamic would work, but it
42:42
would go upstairs to downstairs comedy
42:45
for like a long time. And
42:47
that would be fine. Yeah, I
42:49
feel like Foylon and Kailar would
42:52
work well on a team, because
42:54
Foylon's not, like, so uptight as
42:56
to completely negate anything Kailar is
42:59
doing. And Kailar is a veteran
43:01
of appreciating people who go and
43:04
take the hits and tank everything
43:06
so that they can go in
43:08
and finish things. Just keep them
43:11
away from that stupid night. So
43:13
Caleb would for once be like,
43:16
holy shit, I don't have to
43:18
stop my party members from trying
43:20
to kill themselves. This is amazing.
43:23
It's like easy mode. What do
43:25
you even do then? Like you
43:27
mean you're gonna go get hit,
43:30
but you're gonna try and live?
43:32
Wow, I didn't know that was
43:35
possible. It's not I'm pretty sure
43:37
it's not sounds fake. Yeah. Gravity
43:39
is not my fault. No. I
43:42
think Foylin would be very tired
43:44
of torque just because they themselves
43:47
are not Catholic. But they know
43:49
enough other Irish people who are,
43:51
that they'd be like, oh, I
43:54
know this, I know this architect.
44:00
Yeah, I, I, Nick said the
44:03
words, the letters, A-U, and it
44:05
made me imagine the all-mitch coffee
44:07
shop, A-U. Yes, just- Mitches and
44:10
Agent's Hook, just having to interact
44:12
quietly with each other constantly. It
44:15
would be kind of neat to
44:17
see Hakim get to interact with
44:19
some of the people from the
44:22
present day, get to interact with
44:24
people other than Kailar and LaBour,
44:26
just as some flime. Yeah. Yeah.
44:29
Well, and I mean, there's some
44:31
precedent for his type of character
44:33
to have another go, given that
44:36
he basically went out saying, go
44:38
then, there are other worlds than
44:40
these. Yeah. Yeah. I don't think
44:43
he's gonna. Would it be nice?
44:45
I think he and Mitch would
44:48
get along, unsurprisingly. Oh yeah, for
44:50
sure. It'd be like a charmandered,
44:52
a charmeleon, or a charmesan, like,
44:55
beginning a vision in the last
44:57
one. And I think, honestly, Hakim
44:59
would get along pretty well with
45:02
Torque, probably to Torque's dismay. Yeah.
45:04
Stop laking me, child. You do
45:06
not want me as a role
45:09
model. I could see you taking
45:11
inspiration from my action. Stop it.
45:13
Go. No. No. Squire bottle. Spork
45:16
bottle. Stop it. Yeah. All right,
45:18
from David Kleinman for Rob. You've
45:21
made a point of integrating player
45:23
characters into the everyday world of
45:25
Orpheus, making Keswick Enterprises a household
45:28
name, having Joey be a huge
45:30
401 I'm not okay fan, etc.
45:32
Are there any other connections slash
45:35
lasting player effects that have been
45:37
left on the cutting room floor
45:39
that you're desperate to talk about?
45:42
Not exactly, but I wanted this
45:44
question to be in here so
45:46
that I can cheekily say, I'm
45:49
really looking forward to giving this
45:51
exact same treatment to Ishmael and
45:54
Fualen. Mmm. The fact that we've
45:56
got new main characters. the present
45:58
day timeline, I have a lot
46:01
of fun ideas about how to
46:03
roll backstory in to the present
46:05
as we, like, because obviously mostly
46:08
I'm pruning the bonsai tree of
46:10
Orpheus at this point, like to
46:12
go towards a conclusion, but I'm
46:15
looking forward to when I must
46:17
add something, trying to make it
46:19
relevant to one of the new
46:22
characters as frequently as I can,
46:24
is going to be a fun
46:27
challenge and fun territory to explore,
46:29
I think. Yeah, I'm really stoked
46:31
for Mama Kavalyev to show up
46:34
at some point, or just be
46:36
referenced. Like, that's going to be
46:38
real bad for everyone. Nick? Hmm?
46:41
Hmm? Remember
46:43
this moment. Oh yeah, I know
46:45
he's not gonna know it. Remember
46:47
that you said you wanted this.
46:50
Yeah, fuck yeah. Okay. What are
46:52
you gonna do, Rob, kill me?
46:54
You cannot kill me in a
46:57
way that matters. Man, what are
46:59
you gonna do? Turnish me only
47:01
to a frog? Oh no. just
47:03
completely swap characters. I'm gonna be
47:06
honest, I kind of feel like
47:08
I'd like to eat you. Wayland's
47:10
like, I have the same... The
47:13
same feeling, huh? Ishmael just becomes...
47:15
Or at least like pick you
47:17
up and just run around the
47:20
house with you. Ishmael just becomes
47:22
the next witch is familiar and
47:24
it creates an internal cycle. Yeah,
47:26
oh, like that actually as far
47:29
as like end results, I could
47:31
see that on the on the
47:33
branching event possibility tree. Chad Rizzowski
47:36
asked the whole crew, part one,
47:38
or question one, metaphorical gun with
47:40
an allegorical bullet to your head,
47:43
if you had to add in
47:45
another archetype, would you try to
47:47
toss into the melting pot? I'll
47:49
answer this one first because it's
47:52
very, very Ret initially was a
47:54
telepath telekinetic because Pathokinetic was not
47:56
created at the time that I
47:59
made Ret. So I would just
48:01
tack back in telekinetic and go
48:03
full gene gray. Now I think
48:06
that you can interpret this question
48:08
two ways. One is if you
48:10
wanted to add more powers to
48:12
your main character. The other one
48:15
is if you wanted to add
48:17
another archetype to the game. Oh,
48:19
okay. Which is, which is also
48:22
super interesting. Hmm. The thing that
48:24
brings to mind for me, and
48:26
this is just kind of like
48:29
freestyle and off the dome here,
48:31
is I feel like Munin's whole
48:33
deal could be a separate archetype
48:35
from what we've seen so far.
48:38
Yeah, the like portal manipulation, like
48:40
the purely like, yeah, the spatial
48:42
mastery, the future site, things like
48:45
that. And like just his thing
48:47
in general, like if we were
48:49
like, oh, what archetypes are he
48:52
as long as Nick doesn't have
48:54
to write mechanics, is I would
48:56
put him as like a Odin
48:58
slash tactician, because like he's got
49:01
the portal stuff, but also like,
49:03
really, if you want to be
49:05
good at telling people what to
49:08
do, Pathokinetics is the only option,
49:10
and that's mostly just to make
49:12
you not feel bad about it.
49:15
So I think there's more game
49:17
design, like cheese to be put
49:19
on crackers as far. things like
49:21
something you could put in there
49:24
also portals are cool like I
49:26
want to say unethical geometries that's
49:28
not what it's called impossible that
49:31
that's the one no the unethical
49:33
geometries is how Atlanta died unfortunately
49:35
yeah Like that's neat, but I
49:38
think there are other things that
49:40
would be fun to play with
49:42
as a character that for like
49:44
spatial relation than just go fast
49:47
because most of the most of
49:49
the archetypes have a go fast
49:51
button but they don't have a
49:54
like move other people button or
49:56
like that. And I think that
49:58
would be cool. Yeah. I'm so
50:01
glad that I'm not actually binding
50:03
myself to doing this, but I
50:05
think that territory that I didn't
50:07
explore that sort of makes sense.
50:10
You've got your witch's bruise, you've
50:12
got your philosopher stones, maybe an
50:14
entire archetype whose like full rules
50:17
construction was I create magical or
50:19
cursed objects. and having its own
50:21
like interesting little system that that
50:24
would be challenging but kind of
50:26
cool to design if there was
50:28
a yeah like a person who
50:30
just showed up and like opens
50:33
up the trench coat and has
50:35
like bandoliers of different weird little
50:37
cursed things or like magical like
50:40
magic tech artifacts that they've created.
50:42
So I guess like a fully
50:44
like an artificer or enchanter kind
50:47
of a vibe could be pretty
50:49
interesting. You can you can kind
50:51
of do that now with like
50:53
the witches fetishes and like the
50:56
homunculus, but I think it's not
50:58
you wouldn't build an orpheus character
51:00
around that just for the vibe
51:03
so like being able to make
51:05
someone who does that sounds really
51:07
yeah and like something where like
51:10
you would incorporate modern technology into
51:12
it so like this this character
51:14
would be able to basically make
51:16
and wield the service weapon from
51:19
control oh dope yeah yeah I'm
51:21
on board yeah that's that's what
51:23
I would probably say I'm not
51:26
doing that damn it's a lot
51:28
of work If you wanted to
51:30
tie it into the Orpheus universe
51:32
as expressed in the show you
51:35
could also make that kind of
51:37
like a recruitment ground or breeding
51:39
ground or just sort of developmental
51:42
program for capital A artisans. You're
51:44
dabbling around in various things until
51:46
you figure out what your like
51:49
one thing is. But maybe that
51:51
would just be that'd be like
51:53
a character focused thing like if
51:55
you wanted that be an art
51:58
for your character, you could use
52:00
that archetype, but you wouldn't have
52:02
a need to be like, and
52:05
this is where they all came
52:07
from. That's almost like getting into
52:09
building prestige classes under the art
52:12
field. Yes. Can you imagine though,
52:14
like a season finale in some
52:16
alternate reality, being like, we have
52:18
the bookmaker and the architect and
52:21
the playwright and gun man. Yeah.
52:23
That's just alloicious. Um, yeah. Yeah,
52:25
all right. I do have one
52:28
now that my reading comprehension has
52:30
been checked. And my reading comprehension
52:32
was not quite there the first
52:35
time. I think it's a fun
52:37
little horror trope that nobody talks
52:39
about a lot is like a
52:41
pictomancer. People whose drawings become real?
52:44
Oh, sure. Like the little girls.
52:46
Yeah, but like flush that out
52:48
into its own. Yeah, like make,
52:51
make Ellie someone who goes out
52:53
on missions and you can play
52:55
as that kind of character. Right,
52:58
maybe have like a full notebook
53:00
of drawings and things that you
53:02
can whip. Like, I think that
53:04
would be kind of neat, kind
53:07
of almost reader die meets witchy.
53:09
I keep coming back to, there
53:11
was a realm from Final Fantasy.
53:14
Rome from Final Fantasy, but also
53:16
there was a Stephen King thing
53:18
called Rose Red, where a little
53:21
girl drew the big mansion and
53:23
then drew rocks like crushing it.
53:25
And that's always the thing that
53:27
holds space in my brain whenever
53:30
I think about this. But yeah,
53:32
like a pickedomancer of some kind,
53:34
I think would be neat. So
53:37
as I sit here surrounded by
53:39
little robots. At first I thought
53:41
it would be too specific an
53:44
idea to have like a mecca
53:46
pilot archetype, but a basically you
53:48
could take an idea from catanas
53:50
and trench coats and mash it
53:53
up with mecca pilot and I
53:55
think you enough juice to make
53:57
an entire archetype just of car
54:00
wizard basically someone whose deal is
54:02
mounts and vehicles that's something that's
54:04
sort of territory we don't super
54:07
get into in Orpheus proper a
54:09
lot of the time what's your
54:11
drive at man I think mine's
54:13
a D on Mitch okay but
54:16
I think it was also a
54:18
D on my character from the
54:20
living campaign but I just love
54:23
doing that. I love having that
54:25
one point in drive. In any
54:27
case, but yeah, I think some
54:30
kind of thing where it wouldn't
54:32
just be having two characters like
54:34
some of the more like familiar
54:36
based builds would be And I
54:39
think it'd be sort of a
54:41
general thing where you wouldn't necessarily
54:43
want to have like one specific
54:46
mount or car or if the
54:48
opportunity arises, giant robot, but like
54:50
your ability to interact with the
54:53
sort of large objects of the
54:55
world around you would be an
54:57
interesting design space to explore. And
54:59
then you could do an entire
55:02
like fast in the furious spin-off
55:04
in the Orpheus. That is where
55:06
the car wizard in Katanas and
55:09
Trenchcoats came from. Amazing. Like one
55:11
core power is that as long
55:13
as they are in a moving
55:16
vehicle, they themselves cannot be harmed.
55:18
That is so amazing. The second
55:20
part of this question from Chad,
55:22
would the P-72 have consented to
55:25
being sharpened into a giant wooden
55:27
stake for the slaying of vampires
55:29
during the future arcs? Or would
55:32
such an alteration to the bat
55:34
be considered a violation of the
55:36
rules of baseball to the extent
55:39
that the weapon spear would perish
55:41
or otherwise abandon the bat and
55:43
or its wielder? I feel like
55:45
Dan gets a bit of like
55:48
authorial status on this one. And
55:50
I think the answer to my
55:52
mind is we don't really dig
55:55
into like the hard and fast
55:57
like mechanics of weapons that are
55:59
weapon-bearer. very often. I think
56:02
what would happen is that the
56:04
bat would not be wielded by
56:06
a person who would change it
56:08
from a baseball bat into a
56:10
giant unwieldy vampire state. So Orpheus
56:12
was always going to look back
56:14
because that's who he is and
56:16
that's why it happened that way.
56:18
More or less, I think, like,
56:20
a person could try and take
56:22
the P72 and carve it down
56:24
into a big stake. That is
56:26
a thing that someone could do,
56:28
but it would be, it wouldn't
56:30
be the wielder because they would
56:32
be a baseball player. And the
56:34
bat would do what it could
56:36
to not be in the hands
56:38
of someone who was not a
56:40
noble baseballman. Yeah, and that's, and
56:42
that's, like, like, it'll, it'll figure
56:44
out a path into the hands
56:46
of somebody who knows what to
56:48
do. Now as a counterpoint, what
56:50
I could see happening is if
56:52
the end of Mitch's story was
56:54
killing a big-ass vampire, I could
56:56
see the bat breaking itself in
56:58
a clash to become sharp so
57:00
that you could stake it like
57:02
sacrificing itself to do it. That
57:04
would, I could see that happening.
57:06
And that would probably, during the
57:08
fight, we would find out that
57:10
secretly the invention of the game
57:12
of baseball was all part of
57:14
some giant ritual to end vampiredom
57:16
itself. Obviously, yeah, yeah, clearly. Or
57:18
if the wielder was killed by
57:20
a vampire, perhaps the bat would
57:22
like be turned into a steak
57:24
and that would be its new
57:26
form. Oh, that's kind of cool.
57:28
I like to advantage the old
57:30
wielder. Would Mitch ductape a steak
57:32
to the P72? Like
57:35
a bayonet attachment? One of, that
57:37
is a thing though is. With
57:39
this other more different piece of
57:41
wood, it's so good. Put a
57:44
scope on the grip. Yeah, it's
57:46
like a... Tears of the kingdom.
57:48
Put a stick on a stick.
57:50
Yeah, I got double stick. And
57:53
then fear me. Yeah. Oh my
57:55
fucking god. Round two. Fight. The
57:57
next... of questions are from Vinnyru.
57:59
The first few are for Rob.
58:02
With Mithras killing their own ego
58:04
and performing the Terectomy, with Mithras
58:06
killing their own ego in performing
58:08
the Terectomy and creating life slash
58:11
elevating themselves past the base human
58:13
or material world, befriending Sol invictus
58:15
and Walter in his bull-killing and
58:17
entrance into the upper echelons of
58:20
Sol invictus, with the parallel slash
58:22
cyclical nature of myth, St. George's
58:24
story in its ties to Mithras,
58:26
and the order of the Dragon,
58:29
its ties to Vlad Tepus, and
58:31
the creation of Dracula, you told
58:33
us in so many ways what
58:35
was going to happen on the
58:38
grand timeline scale. Did you ever
58:40
dream that delaying a sword fight
58:42
would have reached these dizzying heights?
58:44
And what's next? That question was
58:47
too smart for me. I most
58:49
include the question just for the
58:51
great pleasure of hearing Alan read
58:53
it. I mean, I guess I
58:56
didn't, and this gets into a
58:58
question that's later on, but like,
59:00
I didn't know that delaying the
59:02
sword fight would be so central.
59:05
uh... to the project of the
59:07
orpheus protocol however i i do
59:09
like i'm not trying to like
59:12
completely chain myself to the mythological
59:14
references that are woven in like
59:16
it doesn't necessarily have to happen
59:18
exactly like the myth happens if
59:21
i'm using it but i like
59:23
having as much parallel as fits
59:25
as I can make satisfying in
59:27
the story because it's fun for
59:30
people who are myth nerds to
59:32
pick up on these little things
59:34
that we're doing these references. And
59:36
it's great raw material to like
59:39
inspire interesting little twists and nuances.
59:41
of the storytelling. So yeah, like,
59:43
there are a lot of things
59:45
that can kind of be, if
59:48
not fully predicted, intuitive, felt resonantly
59:50
through nerding out about the same
59:52
myths that I was. in terms
59:54
of what's next, well, wait till
59:57
the end of this Q&A special,
59:59
and there's some some hints waiting
1:00:01
for you there. And I think
1:00:03
that this was a typo. It
1:00:06
should be Hyadis. Yeah, I was
1:00:08
thinking Hyadis. Um, Is the lead?
1:00:10
Nuts? Nuts! Nuts, are more people.
1:00:12
Yeah. Yeah. I will admit that
1:00:15
I thought about doing it, but
1:00:17
thought, no, no, that would be
1:00:19
immature. So I'm glad that I
1:00:21
was proven right. Yeah. Question number
1:00:24
two, is the link between the
1:00:26
Hyades and Karkosa and Dionysus one
1:00:28
you have made canonical within the
1:00:30
Orpheus universe? This one's sort of
1:00:33
more simple, kind of no, because
1:00:35
Karkosa is, by its nature, very
1:00:37
much separate from everything that isn't
1:00:39
Karkosa. in the Orpheus cosmology. And
1:00:42
that is what Karkosa's project is
1:00:44
to rectify. It wants to be
1:00:46
everything, and everything that it is
1:00:48
not, is what it is not.
1:00:51
Like, once it touches something, it
1:00:53
becomes part of Karkosa. And so,
1:00:55
it wants to be everything, and
1:00:58
it wants that distinction to cease.
1:01:00
So, Dionysus is kind of its
1:01:02
own whole bag of manads to
1:01:04
open in the cosmology. So, so
1:01:07
those are separate from one another.
1:01:09
Question three, are Nevada and Walter
1:01:11
blood relatives? Different ages. Both orphaned,
1:01:13
as far as I recall, Walter
1:01:16
has a zippoliter that is his
1:01:18
only token left of his parents,
1:01:20
having lost them at a very
1:01:22
young age, no mention of siblings,
1:01:25
though. Both manifest telekinetic powers. Both,
1:01:27
perhaps through the gentle nudge of
1:01:29
causality. Henry, you rascal, you rascal.
1:01:31
End up in Chester, in the
1:01:34
path of Mitch and the original
1:01:36
Orpheus cell. My answer to this
1:01:38
is, I don't know. What do
1:01:40
you think. What do you think.
1:01:43
What do you think. What do
1:01:45
you think. Mystery, mystery, mystery, mystery.
1:01:47
And then number four, for Rob,
1:01:49
tell us about Lou Ellen Howard.
1:01:52
the nemophage. Tell us about who?
1:01:54
I'm sorry, I don't quite remember,
1:01:56
I'm not sure. Okay, I know
1:01:58
what the nemophage is. It's a
1:02:01
big problem, but like who's this
1:02:03
person that they're talking about? Let's
1:02:05
just focus on that second part
1:02:07
then. Let's just focus on the
1:02:10
second part. Yeah, I believe, I
1:02:12
think it's a clown? Anyway, let's
1:02:14
go to the next question. Good
1:02:16
answer, good answer. For Dan, number
1:02:19
one, do you see Gerhart as
1:02:21
complete now? And what other things
1:02:23
would you have liked to explore?
1:02:25
Was there anything that was missed
1:02:28
by the players? And was there
1:02:30
anything you'd like to highlight or
1:02:32
say about your horrifying mini world
1:02:34
within the Orpheus universe? I only
1:02:37
ever had the two Gear Heart
1:02:39
scenarios, plus the one that Rob
1:02:41
and I ran together, which would
1:02:43
be cool to run, but would
1:02:46
definitely need to be sat down
1:02:48
and sort of figure out in
1:02:50
terms of context. Just to catch
1:02:53
anybody up, who doesn't already know,
1:02:55
murder at Gear Heart Manor, and
1:02:57
then threading the needle were two
1:02:59
Com games that went back to
1:03:02
back. So, similar setup to what
1:03:04
happened in the show with a
1:03:06
group of non-powered detectives and friends,
1:03:08
uh, going in first, then a
1:03:11
group of powered agents going in
1:03:13
hoping to retrieve them, and the
1:03:15
follow-up in that big mega game
1:03:17
was basically that the agents had
1:03:20
gotten lost in the labyrinth as
1:03:22
it closed behind them, and... they
1:03:24
and another group of agents who
1:03:26
were in the physical world would
1:03:29
have to proceed through challenges together
1:03:31
sort of crossing back and forth
1:03:33
and handing things back and forth
1:03:35
and affecting each other's encounters from
1:03:38
the two sides. Basically in a
1:03:40
legend of Zelda way, like one
1:03:42
group was in the dark world
1:03:44
and one group was in the
1:03:47
regular world. Yeah, and eventually they
1:03:49
fought a giant. sort
1:03:52
of manifestation at the top of
1:03:54
the tower. And for reference, the
1:03:56
other group of players had been
1:03:58
through Fair Child for children and
1:04:00
the next adventure in that line
1:04:02
because Fairchild started not as an
1:04:04
Orpheus arc but as a one-shot
1:04:06
for cons, not the canonical version
1:04:08
of it like there be different
1:04:10
people they were playing as the
1:04:12
workers at the at the home
1:04:15
but they would play through and
1:04:17
then there would be Orpheus agents
1:04:19
dispatched to see what happened at
1:04:21
Fairchild home and those two adventures
1:04:23
also poured into that final big
1:04:25
double game. That was quite an
1:04:27
undertaking. Yeah, and that's why the
1:04:29
Gerhart, why Gerhart himself and the
1:04:31
manor have the ties that they
1:04:33
do to Fairchild Home. I would
1:04:35
say I think that like, I
1:04:37
mean, Gerhart himself is dead. The
1:04:39
Gerhart family is no more the
1:04:41
cult of seasons of which his
1:04:44
group was kind of part slash
1:04:46
offshoot of like that's certainly in
1:04:48
a very different place than it
1:04:50
was when we were writing yeah
1:04:52
the adventure so I think that
1:04:54
the gear heart series is finished
1:04:56
but I'm very glad of the
1:04:58
legacy that it's kind of had
1:05:00
in Orpheus going forward like I
1:05:02
really enjoy the stuff that Rob
1:05:04
is taken from my ideas that
1:05:06
were based on Rob's ideas and
1:05:08
like how it's sort of spun
1:05:10
out into the greater world. It's
1:05:12
almost like two really nerdy people
1:05:15
have a long friendship where, yeah.
1:05:17
Something like that, yeah. So as
1:05:19
a follow-up to that, which you
1:05:21
may have already addressed, but I'm
1:05:23
still going to ask it, and
1:05:25
will there be, or are there
1:05:27
in your mind, canonical endings for
1:05:29
your other one-shots? So Funland. I
1:05:31
mean, Funland is the one that
1:05:33
comes to mind because I definitely
1:05:35
ran Gerhart and threading the needle
1:05:37
a couple of times. I mean,
1:05:39
Funland would be very fun to
1:05:41
see. It's very standalone. I wrote
1:05:44
that one with no connection to
1:05:46
wider orpheus lore. Really, I wrote
1:05:48
it because I had watched a
1:05:50
ton of fun gland. Yeah. And
1:05:52
just was compelled. muse called to
1:05:54
me in Kevin Perjurer's voice to
1:05:56
make an Orpheus adventure setting a
1:05:58
theme park. There is way more
1:06:00
material. There's way more material in
1:06:02
the core notes than has ever
1:06:04
been seen in a game. Like
1:06:06
there are three lands with like
1:06:08
four things to do in each
1:06:10
of them plus the finale, which
1:06:12
was way too much for a
1:06:15
four hour con game. So like
1:06:17
there's enough like material, but I
1:06:19
think at this point in the
1:06:21
Orpheus story that have to be
1:06:23
a really good reason to actually
1:06:25
do it with a canon ending.
1:06:27
being said, there may be a
1:06:29
time when we need to put
1:06:31
some side material out on the
1:06:33
main feed and or the patron
1:06:35
to sustain stuff while I'm getting
1:06:37
ready for the thing that comes
1:06:39
after Orpheus. So if you're interested
1:06:41
in doing a real dive into
1:06:44
fun land, there may be an
1:06:46
opportunity. Yeah, getting to approach it
1:06:48
a little more slowly without the
1:06:50
threat of people being exploded if
1:06:52
they don't do the mission fast
1:06:54
enough would be a very different
1:06:56
vibe for it and could let
1:06:58
me do a little bit more
1:07:00
of the horror. Yeah. It's a
1:07:02
little bit more slapsticky. Those who've
1:07:04
played know that there's some funny
1:07:06
things that happen in it or
1:07:08
at least some creepy funny things
1:07:10
that happen in it. And those
1:07:13
we could stretch out and make
1:07:15
more, more harmful. And
1:07:17
an associated answer for me is like, well,
1:07:19
technically, I've also written a non-fairchild home one
1:07:21
shot because it's in the Orpheus rulebook. And
1:07:23
I am going to be recording a sort
1:07:26
of, this is the version that happened in
1:07:28
the world of the podcast recording series of
1:07:30
Communion and Glass with the cast of impossible
1:07:32
landscapes from our PPR. I will be director,
1:07:35
so Ross will get to be a player.
1:07:37
but it's gonna be Maddie, Fay, Thad, and
1:07:39
Ross playing that. Schedules are difficult, but that's
1:07:41
what I intend on doing and releasing that.
1:07:44
Probably for free to everybody, because that was
1:07:46
what I enticed people to go vote for
1:07:48
God's teeth. any competition with like if he
1:07:50
wins the gold I will
1:07:52
will I will do
1:07:55
this podcast production and
1:07:57
by God, Caleb won. God
1:07:59
Caleb one so to Caleb
1:08:01
Stokes for writing a
1:08:04
fucking horrifying campaign module
1:08:06
for module for And I
1:08:08
think you both literally you
1:08:10
both well I think
1:08:13
Rob literally answered the
1:08:15
last piece which was the
1:08:17
we see other was will
1:08:19
we see other one shots of the Orpheus
1:08:21
episodes? Sort of, yeah.
1:08:24
Stay tuned. sort of two tuned
1:08:26
crew. crew What was the
1:08:28
greatest challenge this year and why was it
1:08:30
coming up with a list of coming up with
1:08:32
a list of Joey's safe words? I guess we should
1:08:34
probably guess we should more it
1:08:37
more seriously we shouldn't. The problem with Joey's problem with
1:08:39
that they words is that they do
1:08:41
sort of hint activity is of activity is
1:08:43
being done that needs the safe
1:08:45
word can you can only take so
1:08:47
much? Spiritual damage before you need to
1:08:49
take a break, so it took
1:08:51
a long time time. I
1:08:53
hardest thing that I that
1:08:55
immediately comes to mind for me
1:08:57
was comes to mind for me what happened
1:09:00
like actually having to kind
1:09:02
of try to like up the
1:09:04
last to kind of try to sum up the last eight
1:09:06
years of podcast for a a friend then also
1:09:08
kind then also to of have
1:09:10
to fend off some of the
1:09:12
the like, no way, come on parts that
1:09:14
were that made perfect sense
1:09:17
if we're willing to say Fuellen to
1:09:19
say You're such a good guy. Walter.
1:09:22
Yeah, so that was that was probably
1:09:24
the toughest role -playing challenge for
1:09:26
me For me, I me. would say probably
1:09:28
the most challenging thing in actuality
1:09:30
was was coming up with
1:09:32
a new a character because I've
1:09:34
been been torque a time. like we've we've
1:09:37
joked about before, torque was supposed
1:09:39
to be a one a one shot
1:09:41
character character, came to embody a
1:09:43
lot of my own stuff
1:09:45
that I was working through and
1:09:47
was someone that I was about
1:09:49
a lot. I cared So a lot.
1:09:51
something different within that than that. challenging.
1:09:53
that context makes me really
1:09:55
glad that you're satisfied with the
1:09:58
way things wrapped up for torque.
1:10:00
yeah an emotional friendship bullet there
1:10:02
who I mean if we were
1:10:04
very communicative yeah I'm sure we
1:10:06
could have made it work anyway
1:10:09
but it was a it was
1:10:11
a good ending but so figuring
1:10:13
out what I wanted to do
1:10:15
because like this show has been
1:10:18
one of the first times where
1:10:20
I've really gotten to think through
1:10:22
like what what aspect do I
1:10:24
want this character to embody most
1:10:26
of the time it's just bits
1:10:29
for me so figuring out what
1:10:31
I wanted Ishmaels to be was
1:10:33
a little more challenging I actually
1:10:35
did fucking research do you know
1:10:38
how long it's been since I
1:10:40
did fucking research for an RPG
1:10:42
long as time I take it
1:10:44
as a great honor yeah you
1:10:46
should because it's not happening again
1:10:49
probably But yeah, I'm excited with
1:10:51
where that's going to go and
1:10:53
I'm happy with it, but it
1:10:55
was definitely forced me to do
1:10:57
some changes. I mean, mine was
1:11:00
pretty similar of like having to
1:11:02
come up with a new character
1:11:04
that was not Kailar. Yeah, the
1:11:06
last time you came up with
1:11:09
a new character, weirdly, was still
1:11:11
Kailar again. I mean, as if
1:11:13
Kailar wasn't the new Ziana, as
1:11:15
if maybe... I, as a person,
1:11:17
like to play charismatic, slightly chaotic
1:11:20
rogue characters. Drunkle stand-pilled. Maybe, yeah,
1:11:22
I'm a little gruntle-stand-pilled. If Grunklistan
1:11:24
was very hot, okay? What are
1:11:26
you talking about? That was not
1:11:29
a phrase I expected to hear
1:11:31
today. Yeah. I will not take
1:11:33
Grunklistan slander on this call. Yeah,
1:11:35
remember, he must have been, because
1:11:37
apparently cannotically, he dated Ida. From
1:11:40
outhouse, yeah, so... Oh, hot damn.
1:11:42
Yeah, the rest of us could
1:11:44
only wish. The joke, of course,
1:11:46
that I make is that they
1:11:48
must have actually had a, like,
1:11:51
illegitimate child, and that's Lillett. I
1:11:53
was going to say it was
1:11:55
Kayla. Okay, well, fair enough. Obviously,
1:11:57
even though Grunkel Stan doesn't, the...
1:12:01
gene is in there still. Yep,
1:12:03
yep, yep. That's true. Oh man,
1:12:05
that is really true. Yeah. But
1:12:07
no, yeah. Trying to come up
1:12:10
with a new character that didn't
1:12:12
feel like a K-L-R-2.0, but didn't
1:12:14
feel like I was purposely doing
1:12:16
the most opposite from K-L-R. I
1:12:19
also did research. It sucks, don't
1:12:21
it? Holy shit. Yeah. You watched
1:12:23
a lot of dairy girls. I
1:12:25
did, actually. I started re-watching dairy
1:12:28
girls. Because I was like, I
1:12:30
should listen to something with an
1:12:32
Irish accent in it to brush
1:12:34
up on that. Dairy Girls works.
1:12:37
The hardest thing for me was
1:12:39
probably conceiving, designing, executing, and post
1:12:41
producing the season four finale. It
1:12:43
involved audio engineering at like probably
1:12:46
a zenith for me so far
1:12:48
and also writing in highly mechanical
1:12:50
meter and weaving together a lot
1:12:52
of stuff and figuring out how
1:12:55
to pace things versus one another
1:12:57
at differing levels of mechanical immediacy
1:12:59
versus summary and restraining the urge
1:13:01
to write a novel because I
1:13:04
you know broke out of the
1:13:06
frame of player characters. So it
1:13:08
was just huge. I don't know
1:13:11
if I've even recovered quite from
1:13:13
doing it and it's been over
1:13:15
a year. That was going to
1:13:17
be my joke answer was making
1:13:20
Ret be a bad actor. God,
1:13:22
that was so good. Very good.
1:13:24
It was difficult to do, but
1:13:26
my real answer is outside of
1:13:29
the game stuff, and I'm not
1:13:31
here to trauma dump, but this
1:13:33
this past few years has been,
1:13:35
um, rough. And I'm sure it
1:13:38
has been for a lot of
1:13:40
people, but it has been exceedingly
1:13:42
difficult and having this community has
1:13:44
helped a lot. There's a reason
1:13:47
that the accolade was a while
1:13:49
ago and we haven't gotten back
1:13:51
to that group yet. I'm very
1:13:53
happy that we are going to.
1:13:56
I was thinking about I need
1:13:58
to come up with a way
1:14:00
to not? You know, I was
1:14:02
trying to have that in the
1:14:05
back pocket because I didn't want
1:14:07
to be like, come play a
1:14:09
game with me while everything is
1:14:11
on fire. I'm going to see
1:14:14
this through. Glad we could in
1:14:16
our small way help. So number
1:14:18
two, what is the Henry Colfax
1:14:20
book you are most interested in?
1:14:23
And briefly, how is the entity
1:14:25
being refrained? I thought of an
1:14:27
answer that I can't actually say
1:14:29
because it would spoil the shit
1:14:32
out of some stuff. So I
1:14:34
won't. My joke answer was everybody
1:14:36
poops, which is being used to
1:14:38
contain a tremors monster. I was
1:14:41
going to say anything by Chuck
1:14:43
Tingle. Yep. Yep, yep, yep. I
1:14:45
think it would be really interesting
1:14:47
if there was, what are the
1:14:50
like, kids-centric music theory kind of
1:14:52
books that are like introducing music
1:14:54
to kids and was containing, I
1:14:56
still think about the like sentient
1:14:59
composition from season one. Yeah. And
1:15:01
there was something like that in
1:15:03
there, because music isn't really Colfax's
1:15:05
deal, but like seeing, I would
1:15:08
imagine when you're really good at
1:15:10
one thing, not speaking from experience
1:15:12
from RPG's, you then figure out
1:15:14
how to cram every problem into
1:15:17
that one thing you're good at.
1:15:19
So it would be interesting to
1:15:21
see like a Colfax book that's
1:15:23
like a cookbook or something. Yeah.
1:15:26
Is not really. his realm but
1:15:28
needed to be and like what
1:15:30
is a whatever what is the
1:15:32
coifax version of not perfectly executed
1:15:35
or like cashing in like because
1:15:37
surely not every book is equally
1:15:39
as perfect no i mean i
1:15:41
remember being a looking at a
1:15:44
officially licensed Rick and Morde cookbook
1:15:46
that it was bad it was
1:15:48
so fucking awful like it's inconceivable
1:15:50
how bad this cookbook was did
1:15:53
it have the sesuan sauce well
1:15:55
I don't even think so like
1:15:57
typos incorrect allergy information unbelievably ideas
1:15:59
to tie things in. It was,
1:16:02
it was rough. Nice. A lot
1:16:04
of it was just regular recipes
1:16:06
with a silly name. Very low
1:16:08
effort. And they still managed to
1:16:11
fuck a lot of it up.
1:16:13
Yeah. The pickle Rick ingredient, get
1:16:15
pickle, put on plate. More or
1:16:17
less. Yeah, it was a lot
1:16:20
of like, make a peanut butter
1:16:22
and jelly sandwich. We gave it
1:16:24
a silly name. Yeah, it was,
1:16:26
it was awful. I think an
1:16:29
idea that just came to mind
1:16:31
sort of peering around my room
1:16:33
here. It would be one of
1:16:35
Colfax's Spanish language works and it
1:16:38
would be like a picture book
1:16:40
about a like a bad guy
1:16:42
wrestler, like a heel wrestler. And
1:16:45
it would be sort of binding
1:16:47
this entity that is like a
1:16:49
mask or series of masks that
1:16:51
basically can turn people evil. And
1:16:54
so the book is about this
1:16:56
evil lootidore slowly becoming a nice
1:16:58
person and saving the day. Really
1:17:00
like that. So I'm kind of
1:17:03
inspired by Shell Silverstein, where the
1:17:05
sidewalk ends, those kind of poetry
1:17:07
books when I was little. For
1:17:09
some reason, I always felt there
1:17:12
was some unease in the books.
1:17:14
So like the thing that's being
1:17:16
captured there is the thing at
1:17:18
the end of the sidewalk. You
1:17:21
know, whatever is beyond the end
1:17:23
of the sidewalk. And it's the
1:17:25
story would probably about two children
1:17:27
learning to overcome that fear and
1:17:30
make that fear smaller. I'm glad
1:17:32
to hear someone say that because
1:17:34
I've always kind of pictured coal
1:17:36
facts as like a Silverstein. Yeah,
1:17:39
like that's how I've kind of
1:17:41
tied them together because yeah, it's
1:17:43
like, it's just spooky. Like, like
1:17:45
it's cute, but it's still spooky.
1:17:48
I don't know. On some level,
1:17:50
he's telling you how to deal
1:17:52
with some real shit. Yeah. Yeah,
1:17:54
yeah, that's a very good, a
1:17:57
good parallel. Question three. the incredible
1:17:59
lineup of contributors over this last
1:18:01
season, what was a moment that
1:18:03
you wanted your character to be
1:18:06
able to contribute to, but they
1:18:08
were not present for? I'm just
1:18:10
gonna blank it. 401 I'm not
1:18:12
okay. I think
1:18:14
that would have been really fun
1:18:17
for Rhett to crash. It would
1:18:19
have zero sense. And Rhett would
1:18:21
have his hands full trying to
1:18:23
help those people. But honestly, they
1:18:26
really could use some psychiatrist. Yeah.
1:18:28
But that makes sense as an
1:18:30
answer too because I sort of
1:18:32
did a cheater move by importing
1:18:35
the chemistry of an entire podcast
1:18:37
into the show. Yeah, well. It
1:18:39
happens. And it works well. Yeah,
1:18:41
that's why it's a great arc.
1:18:43
They're chaotic. They had a lot
1:18:46
of fun for sure. Kit made
1:18:48
a lot of very good art
1:18:50
of the characters. It's kind of
1:18:52
hard for me to answer because
1:18:55
like... Yeah, I'm really looking forward
1:18:57
to my character getting back to
1:18:59
Mitch and meeting Phelan and all
1:19:01
that, but that's not really a
1:19:04
like, oh, I wish I was
1:19:06
there because I'm working on it.
1:19:08
Yeah, so, unless you die. Yeah.
1:19:10
Well, there were some times during,
1:19:13
uh, ish males and the DAS
1:19:15
long range cells, like, first clashes
1:19:17
with fecundity stuff, where I was
1:19:19
like, oh man, I wish I
1:19:22
was there. I could hit that
1:19:24
with a bat so good. Honestly,
1:19:26
uh, yes, that's going to be
1:19:28
my answer, but like, inverting the
1:19:30
question. There were points in the
1:19:33
first couple of fights was like,
1:19:35
like, God, I wish here, this
1:19:37
fucking sucks. God they get strain
1:19:39
what the fuck yeah what do
1:19:42
you mean yeah because like not
1:19:44
only does Mitch make the fight
1:19:46
end faster suddenly he makes it
1:19:48
so that you know roughly what
1:19:51
the enemy's results are going to
1:19:53
be yeah don't have anything to
1:19:55
spend because Mitch fucked him up.
1:19:57
Yeah. Yeah. In a way it's
1:20:00
good that that's an ability that
1:20:02
did change at one point, that
1:20:04
at one point the overload was
1:20:06
just they don't get any defenses
1:20:09
whatsoever. So it did get slightly
1:20:11
nervous to they are allowed to
1:20:13
spend a strain one for one,
1:20:15
but only for one for one
1:20:18
and never for more. And also
1:20:20
they don't get armor or anything.
1:20:22
Yeah. But that in a way
1:20:24
makes it more effective for long-term
1:20:26
fights against things that have a
1:20:29
lot of health anyway, because like
1:20:31
they have to spend the strain,
1:20:33
so it hits them where it
1:20:35
really hurts. Yep, yeah. It makes
1:20:38
it less of an instant kill
1:20:40
against a like rival, like a
1:20:42
player character built thing, and more
1:20:44
of a real bane to giant
1:20:47
monstrous bosses, which feels very good
1:20:49
for your like weapon bearer archetype.
1:20:51
That ability is fuck off ghost
1:20:53
like that is you take that
1:20:56
if you want to. Good shit.
1:20:58
Question 4. With copyright disregarded and
1:21:00
budget dismissed what musical reference motif
1:21:02
full soundtrack sound effects Would you
1:21:05
add in, and when in the
1:21:07
series would it be, and what
1:21:09
is it in order to enhance
1:21:11
or increase the impact of a
1:21:13
specific scene to you? This isn't
1:21:16
meant to disregard the amount of
1:21:18
work that Rob does with the
1:21:20
sound tracking and the effort taken
1:21:22
with the motifs of music so
1:21:25
far, but I was interested in
1:21:27
hearing about choices made with restrictions
1:21:29
being loosened, like Carlos Playing House
1:21:31
of the Rising Sun or Black
1:21:34
Bird in the Shutter. immediately springing
1:21:36
to mine because I thought of
1:21:38
this as I was making the
1:21:40
character if we were not worried
1:21:43
about copyright strikes or had infinite
1:21:45
money anytime Ishmael does something really
1:21:47
cool with magic or his gun
1:21:49
triumphantly I would want painted black
1:21:52
playing in the background I feel
1:21:54
like that's very much I mean,
1:21:56
the number one one for me,
1:21:58
I just committed a little bit
1:22:01
of a little bit of crime
1:22:03
and just got a karaoke version
1:22:05
of Welcome to the Black Parade
1:22:07
and played it. was so great.
1:22:09
So that's my answer. But I
1:22:12
would have done the actual song,
1:22:14
like if I felt I could
1:22:16
have gotten away with it. See,
1:22:18
one of my favorite musical motifs
1:22:21
is already in there because you
1:22:23
found a way to put it
1:22:25
in there and that's to Zanerken?
1:22:27
Oh, it's one of my favorite
1:22:30
pieces ever. So the fact that
1:22:32
it is in the show every
1:22:34
time it comes on, I get
1:22:36
Tyria. Well, Mu did a great
1:22:39
cover of it and I'm allowed
1:22:41
to use it and that's awesome.
1:22:43
Interestingly, there's a side note. There's
1:22:45
a survival horror game coming out
1:22:48
sometime next year that like they
1:22:50
hired him to compose the whole
1:22:52
score, like the original score and
1:22:54
the one track that I've heard
1:22:56
from it so far, like sounds
1:22:59
fucking great. And I'm very interested
1:23:01
to play it, but I'm equally
1:23:03
interested almost to hear like. What
1:23:05
about you doing your own compositions?
1:23:08
Sort of in the vein of
1:23:10
a Kiryama-oka Silent Hill soundtracks, but
1:23:12
like with your own spin on
1:23:14
it and modern composition technology and
1:23:17
stuff. I think it's gonna be
1:23:19
very cool. Anyway, and then the
1:23:21
the next bit is basically three
1:23:23
people asking versions of the same
1:23:26
question and looking towards the future.
1:23:28
Yes. There are some more specifics
1:23:30
in the last one. That's why
1:23:32
I put it last. All of
1:23:35
these are directed at Rob, but
1:23:37
obviously, you know, chime in where
1:23:39
you can. Gilded Growth asks, my
1:23:41
big question is with a distant
1:23:44
but visible finish line, what's next
1:23:46
for the feed? Will we get
1:23:48
more small series of this system
1:23:50
or do you plan on giving
1:23:52
a few other systems a try
1:23:55
before picking up the Mighty Protocols
1:23:57
again? And we should probably also
1:23:59
roll into the next question as
1:24:01
well because I'll answer them very,
1:24:04
very equally. And Marasempa adds, because
1:24:06
we are coming at the in-game
1:24:08
for Orpheus and I want to
1:24:10
ask what's next? Another game, another
1:24:13
podcast, booth? I want to know
1:24:15
what to be excited about. Depending
1:24:17
on time frames, there will be
1:24:19
a variable amount of stuff on
1:24:22
the feed in between Orpheus and
1:24:24
the next big thing. think that
1:24:26
putting some fun one-shots or short,
1:24:28
like, standalone adventures in would be
1:24:31
fun. Trying out some other systems
1:24:33
might be fun. Like I said,
1:24:35
I'm working on a dice-list game.
1:24:37
Whether it's going to be on
1:24:39
Patreon or the main feed, like,
1:24:42
there's going to be some stuff
1:24:44
made in that for sure. But
1:24:46
to answer more specifically, Marosempa's version
1:24:48
of the question is that the
1:24:51
answer is both, yes. there is
1:24:53
a big role-playing game project that
1:24:55
I'm in the very very early
1:24:57
to the point of like consciously
1:25:00
forcing myself not to work on
1:25:02
it so that I can properly
1:25:04
finish Orpheus and not get shiny
1:25:06
new thing disease. But like I
1:25:09
have, I know what I'm doing
1:25:11
next for my next big game
1:25:13
project. And it is going to
1:25:15
be like Orpheus in that the
1:25:18
Alpha Beta development of the game
1:25:20
will be chronicled in a gigantic
1:25:22
podcast format where we're playing through
1:25:24
it discovering what needs to be
1:25:26
made and refined and stuff and
1:25:29
doing a big old epic story.
1:25:31
Although a slightly different vibe of
1:25:33
storytelling than Orpheus, I'll probably keep
1:25:35
that part a little more under
1:25:38
wraps for now. Suppose it to
1:25:40
say, I'm tackling the challenge of
1:25:42
designing a game that is tailor-made
1:25:44
to do the kind of things
1:25:47
in play and in storytelling that
1:25:49
I think often get short shrift
1:25:51
in actual play podcasts and at
1:25:53
tables for most role-playing games that
1:25:56
I've played. and certainly getting some
1:25:58
strengths mechanically designed in into areas
1:26:00
that I have felt Orpheus did
1:26:02
not particularly shine in having a
1:26:05
very different focus but we will
1:26:07
leave it at that for the
1:26:09
moment anyway. And last but not
1:26:11
least from Lucretia Rob listening to
1:26:14
the latest LLLs it struck me
1:26:16
that the Orpheus protocol has went
1:26:18
through three for depending on how
1:26:20
you relate to the future stuff
1:26:22
of different hardness. That's a considerable
1:26:25
number of resets, and I wonder,
1:26:27
what keeps the ongoing story going?
1:26:29
Why new stories in the same
1:26:31
world and whatnot are explored only
1:26:34
on side content? Why has the
1:26:36
show never chosen, rather than a
1:26:38
reset, to end the story and
1:26:40
move on to a new story?
1:26:43
Is there some sense of obligation
1:26:45
to have a connective thread between
1:26:47
arcs, even after resets? Is it
1:26:49
all because of Mitch? pretty much
1:26:52
the only protagonist that remains consistent
1:26:54
through the resets. I'm genuinely curious
1:26:56
how, as a storyteller and showrunner,
1:26:58
you see the choices before you
1:27:01
and the pros and cons of
1:27:03
the possibilities before you, and what
1:27:05
Orpheus gains with each new reset
1:27:07
with new casts of characters converging
1:27:09
into the arcing plot. I love
1:27:12
this question. And I think really
1:27:14
looking at it, ultimately the answer
1:27:16
is yes, it's all about Mitch.
1:27:18
There is a sense of exploring
1:27:21
different aspects of the cosmology and
1:27:23
big powers at play in the
1:27:25
world of Orpheus, sure. There is
1:27:27
real life stuff where the cast
1:27:30
goes through a certain amount of
1:27:32
churn, but like the one consistent
1:27:34
thing, again, is Mitch's story, and
1:27:36
that is something that I cannot
1:27:39
even imagine, like it makes my
1:27:41
flesh crawl to consider for a
1:27:43
moment not giving that story a
1:27:45
satisfactory ending. And I think that
1:27:48
the feeling of Mitch's journey being
1:27:50
the linchpin, like the central backbone
1:27:52
of this great and strange beast
1:27:54
that has been the Orpheus Protocol
1:27:57
podcast, really has been the North
1:27:59
Star. Like that has been what's
1:28:01
allowed me to understand the kind
1:28:03
of story that we're telling. like,
1:28:05
really it was when things came
1:28:08
to ahead at the end of
1:28:10
season two, and I made the
1:28:12
decision to throw Mitch into that
1:28:14
future timeline, that was the point
1:28:17
at which I knew that ultimately
1:28:19
we were telling a very long
1:28:21
epic story about Mitch Hook. and
1:28:23
exploring, sort of doing, serving the
1:28:26
many masters of exploring this world
1:28:28
and developing this game and building
1:28:30
a community and all this stuff,
1:28:32
but all of that was orbiting
1:28:35
around a hero's journey, that is
1:28:37
the story of Mitch Hook, and
1:28:39
wherever he ultimately ends up. So
1:28:41
that's why it's not a new
1:28:44
story. It's a evolving story. And
1:28:46
yeah, I'm looking forward to actually
1:28:48
doing a proper, this is a
1:28:50
new story, but we're doing that
1:28:52
with a new game system too.
1:28:55
There will be several similarities, but
1:28:57
not all. Like I have a
1:28:59
lot of making this podcast and
1:29:01
making this game has taught me.
1:29:04
what I want to make next
1:29:06
in many ways. And I am
1:29:08
looking forward to doing that. But
1:29:10
yeah, ultimately, Mitch emerged, despite not
1:29:13
initially being planned this way, as
1:29:15
like, kind of the ultimate perspective
1:29:17
on the world of Orpheus. As
1:29:19
long as Mitch has further to
1:29:22
go, the show isn't over. Hmm,
1:29:24
that was the final question. That
1:29:26
was. Do I want to say,
1:29:28
how much is it safe to
1:29:31
say about what is happening next?
1:29:33
Everyone's probably salivating listening to this.
1:29:35
Well, you can always say it
1:29:37
and then bleep it. That's true.
1:29:40
God, wouldn't that be a kind
1:29:42
of thing to do? Yeah, you
1:29:44
can do that. And
1:29:46
wouldn't you know it? You
1:29:48
lucky little goobers, Rob has
1:29:50
decided to be magnanimous in
1:29:52
their forthrightness. Yeah, I will
1:29:55
not say much, but I
1:29:57
think that dark fantasy is
1:29:59
an underserved... in
1:30:01
tabletop role-playing games, which sounds insane
1:30:03
because there are a hundred thousand
1:30:05
of them, but so many of
1:30:07
them are just D&D with edgier
1:30:10
art or old-school D&D clone stuff.
1:30:12
Not many games have fantasy that
1:30:14
truly feels dark and scary. And
1:30:16
so yeah, the next big project
1:30:18
after Orpheus, I am going to
1:30:21
attempt to design a game that
1:30:23
is medieval horror, is how I'm
1:30:25
calling it. As distinct from Dark
1:30:27
Fantasy, I want it to be
1:30:29
a horror game set in an
1:30:32
original, like a secondary world creation
1:30:34
that I am working on, like
1:30:36
a bespoke setting, a bespoke fantasy
1:30:38
setting, but I want it to
1:30:40
feel like a horror story as
1:30:42
much as it feels like fantasy.
1:30:45
So stay tuned. I'm very excited
1:30:47
to bring that to the world
1:30:49
at some point after ludicrous numbers
1:30:51
of hours of work. If anybody
1:30:53
wanted to do any reading in
1:30:56
that kind of space, do you
1:30:58
have any recommendations? Oh, good question.
1:31:00
Yeah, I certainly do. The Avaroyne
1:31:02
stories from Clark Ashton Smith are
1:31:04
like that. A lot of the
1:31:07
old Conan stories have that feel
1:31:09
to them. Christopher Billmans between two
1:31:11
fires is like dead, solid, that
1:31:13
vibe. Really, really good in that
1:31:15
way. That's probably the end of
1:31:17
those recommendations for now because I
1:31:20
don't know how good to some
1:31:22
of the other recommendations are. I
1:31:24
have a big old fiction reading
1:31:26
list that I'm like my reading
1:31:28
list to sort of research for
1:31:31
this next project is half fiction
1:31:33
and half history and I'm working
1:31:35
on that. So I'll have more
1:31:37
things to say whether I think
1:31:39
they're good representations of that vibe
1:31:42
or not. But right now, those
1:31:44
are the ones that I can
1:31:46
say, like, yeah, definitely look at
1:31:48
those. And Berserk, honestly. But, you
1:31:50
know, everyone knows Berserk's great. So,
1:31:52
Dark Soul. But I repeat myself.
1:31:55
I just wanted to say to
1:31:57
the, to the. the show on
1:31:59
the call here I that gift
1:32:01
that I did was oh my
1:32:03
god between two fires was what
1:32:06
I was fishing before yeah and
1:32:08
you caught it and then little
1:32:10
it came in with the with
1:32:12
this herronimus Bosch ass I keep
1:32:14
saying ass but it's very I
1:32:17
mean there's a reason you say
1:32:19
ass yeah illuminated manuscript marginalia stop
1:32:21
trumpet of a centaur with a
1:32:23
face for a face for a
1:32:25
butt and the butt face is
1:32:28
playing a trumpet Yeah,
1:32:30
I hate to break it to
1:32:32
some people, but medieval people loved
1:32:34
making butts playing trumpet. Yeah, well,
1:32:36
it's a fun joke. Oh, and
1:32:39
of marginalia art. That is just
1:32:41
like... Parenthesis, F, art. Yes. See,
1:32:43
it's fun. I thought you were
1:32:45
going to say, I hate to
1:32:48
break it to people, but this
1:32:50
is what peak masculinity looks like.
1:32:52
All right, well, thank y'all so
1:32:54
much for listening. Yes, eight years.
1:32:57
I, like, I know we're doing
1:32:59
at least one more of these.
1:33:01
I don't know if we're actually
1:33:04
getting to a decade. I'm not
1:33:06
gonna like Namic Saga this out
1:33:08
and make it last that many
1:33:10
episodes just to hit the the
1:33:13
milestone. Well, you won't, but Nick
1:33:15
and I will. Yeah. I was
1:33:17
going to say, the players may
1:33:19
have something to say about that.
1:33:22
Yeah, but we're going to get
1:33:24
to this. Somebody earlier said, I've
1:33:26
seen your arcs speaking to me,
1:33:28
and I was like, it's not
1:33:31
just me. I'm primarily, but it's
1:33:33
not just me. It's, we're going
1:33:35
to get to that door that
1:33:38
says, please save, are you sure
1:33:40
you want to continue? And me
1:33:42
and Lily are going to go,
1:33:44
actually, before that, I want to
1:33:47
tell you a story. First off,
1:33:49
we need to play some baseball.
1:33:51
Except a version of baseball where
1:33:53
when you score a run, you
1:33:56
confirm the point by telling a
1:33:58
long win. about adventure
1:34:00
from your from your path.
1:34:02
Yeah, Yeah, but yeah,
1:34:05
I am to to be as
1:34:07
it was said in the
1:34:09
question like a maybe distant, but a visible
1:34:11
finish line line. We're gonna know, if know
1:34:13
if the world doesn't end
1:34:15
Excuse me world, please. We're gonna
1:34:17
land this plane. We're going
1:34:20
to we're going to finish this
1:34:22
huge this giant giant undertaking of
1:34:24
collaborative storytelling and I think we
1:34:26
can already be like be like
1:34:28
proud of like how long it's
1:34:30
gone that we've kept it
1:34:33
together and progressing and stuff But
1:34:35
like I can only imagine
1:34:37
how satisfying it'll be if we
1:34:39
actually reach it'll end reach
1:34:41
the end on this. So stay tuned. We're
1:34:43
gonna try to bring that to
1:34:45
you to you. Alan, thank you you so very
1:34:48
much stepping in to in to host
1:34:50
on this not was not going to
1:34:52
be reasonable to ask John to
1:34:54
do in the current state current state of
1:34:56
his schedule a fantastic job. And I'm to
1:34:58
deal with a family function to
1:35:01
be here. family it. It was lovely
1:35:03
to hear from you in fact
1:35:06
to hear from you to Many,
1:35:08
and Dan and Dan
1:35:10
and Lillett, the ever faithful ever
1:35:12
since they first
1:35:14
showed up. Yeah, let's
1:35:16
let's go into
1:35:18
that ninth inning, huh?
1:35:20
ninth inning, huh? Ninth inning.
1:35:22
Oh my god. I've
1:35:24
discovered the structure discovered
1:35:26
the structure! You
1:35:59
You you
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