Episode Transcript
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0:04
Hello everyone, this is Rob
0:06
with a specific content warning
0:08
for this week's episode. It
0:11
does get quite dark. The
0:13
episode opens with a sequence
0:15
involving non-sexual child abuse. If
0:17
that's likely to be too upsetting
0:20
to listen to, I invite you
0:22
to skip to 33 minutes 57
0:24
seconds. You should be able to
0:26
get context for the rest of
0:28
the episode. By
0:32
word and liar let
0:35
thy desire resound in
0:37
soul and string Set
0:40
fervor spark to cold
0:43
hard hearts and stir
0:45
the stones to sing
0:47
Welcome to the Orpheus
0:50
Protocol My
1:01
name is Dan and
1:03
I play Mitch Hook.
1:06
I'm Millett and I
1:08
play Swalen. I'm Nick
1:10
and I play Ishmael
1:13
Carnegie. This week's episode,
1:15
Mega Structure, part 8.
1:18
Mega Structure contains
1:21
violence. Refracted
1:23
spaces. You have
1:25
been warned. Last
1:30
time on the Orpheus Protocol. Mitch
1:32
Phelan and Ishmael battled the
1:34
sixth and seventh expressions, working
1:36
with surprising cohesion as a
1:39
unit, and managing to avoid
1:41
any significant injuries long enough
1:43
for Ishmael to tap into
1:45
the powers of his new
1:48
otherworldly patron and banish their
1:50
foes to distant nodes of
1:52
the megastructure. Finally granted some
1:54
breathing room, the three investigate
1:57
the situation developing in Chester.
1:59
determining that the oblivion
2:01
vault is on the
2:03
verge of a cataclysmal
2:05
eruption. To attempt to
2:08
thwart this disaster, they
2:10
approach the Braddock House
2:12
once more. The sun is
2:14
setting, and it has reached
2:16
the point where the bottom
2:18
curve of the sun has
2:21
breached the horizon. At that
2:23
angle, the progression of
2:26
darkness becomes faster and
2:28
faster, visibly and consequently
2:30
the shadow of the Braddock
2:33
House into which the three
2:35
of you walk lengthens moment
2:38
by moment until it seems
2:40
to have no end. I
2:42
think that any impetus, any
2:44
urge toward conversation, or any
2:47
form of mutual acknowledgement between
2:49
the three of you, no
2:51
matter how strong that impulse
2:53
may be made by the
2:56
bleak and almost doomed. feeling
2:58
that is descended over the
3:00
company. I think those impulses
3:02
are defeated by the weight
3:04
of this shadow. All three
3:07
of you think to say
3:09
something to your companions more
3:11
than one time as you climb
3:13
the hill and decide against it,
3:15
with a feeling that is like
3:17
defeat. But there comes a point.
3:20
where the now slightly hanging
3:22
open wrought iron gate that
3:24
marks the edge of the
3:26
bratik house property must be
3:28
crossed. In many ways, one
3:30
of the thresholds that you
3:33
must cross. What I would
3:35
like to know from each
3:37
of you first is what
3:39
you find yourself doing, what
3:41
you find yourself distracted by
3:43
whether in action or in
3:45
thought, what you're fixated on,
3:47
that isn't. crossing the threshold. And
3:50
then I would like a stability
3:52
or discipline check to see if
3:54
you are able to catch yourself
3:57
in this behavior or pattern of
3:59
thought. or if one of your
4:01
companions needs to shake you from
4:03
your reverie? Well, Mitch is certainly
4:06
distracted by memory, by thoughts
4:08
of deeds once done in
4:10
this place. He's not really
4:12
thinking about crossing the threshold.
4:14
He's thinking about pages from
4:16
a children's book nailed through
4:19
the bodies of animals. He's
4:21
thinking about hiding from someone
4:23
with a gun. He's thinking
4:26
about that feeling of escalation
4:28
of suddenly... the situation may
4:30
be beyond his control,
4:32
beyond his capacity to deal
4:34
with. Ishmael gets distracted at
4:37
the gate. He's fallen into
4:39
old habits now that he's
4:41
at a high vantage point.
4:43
He's scanning the horizon, trying
4:45
to get a lay of
4:48
the land, probably getting distracted
4:50
in the minutia in the
4:52
distance. It becomes comfortable? to
4:54
continually weigh different
4:57
variables tactically, it
4:59
becomes convenient to
5:01
think through different
5:04
scenarios instead of
5:06
moving forward. As Foylon approaches
5:08
the house, they are still
5:10
in where we'll form, and
5:13
as such, have heightened senses
5:15
at the moment, and they
5:18
are able to, on the
5:20
wind, smell, long-legged lary, the
5:22
nemophage. and I think
5:24
that is what distracts
5:27
them. The sort of
5:29
visceral fear of this
5:31
entity that they have
5:34
encountered multiple times now
5:36
that they know has
5:38
the capability to trap
5:41
and imprison them. Let's
5:43
see those checks. Let's see if any
5:45
of you wake up. I've got a
5:47
seven using my plus two in lieu
5:49
of rolling and spinning some of my
5:52
stability strain. I'm also using faded leader
5:54
rank two so that if I succeed
5:56
at this, each of my allies can
5:58
regain too mental and too spirit. strain.
6:00
Oh I like you. On my ruevole I
6:02
now have a plus one and I'll
6:05
spend a strain to bring me
6:07
to a six. You are all
6:09
successful so at about the
6:11
same time you all sort
6:13
of realize that you're not
6:15
paying attention to the house
6:18
really as it exists now
6:20
and you're not progressing toward
6:22
your goal. You are finding
6:24
other avenues. for your attention,
6:26
like the house is trying
6:28
to make you forget it
6:30
and forget what you're doing.
6:32
It's an uncomfortable feeling because you
6:35
feel the sensation of your
6:37
minds being freed from this
6:39
influence, but you never felt
6:41
its start. You are now
6:43
free to approach the bratik
6:45
house. How do you do
6:47
so? Well, we discussed last
6:49
time that Fualen's going
6:51
first. Oh, yeah, Fualen, per tank
6:54
code would be going first. By
6:56
dog and tank code, they go
6:58
first. That's right. World of
7:00
Warcraft was well and truly
7:02
settled in the public consciousness
7:04
before you got got and
7:07
trapped in the oblivion vault,
7:09
so you probably do think
7:11
of yourself in terms of
7:13
being a main tank. So
7:15
before... We go in, which
7:17
I do think we should
7:19
do almost immediately so we
7:21
don't get brain whammy it
7:23
again. I have a present
7:26
for you both. And Ishmael
7:28
takes two stainless steel test
7:30
tubes with very old looking
7:32
corks and sigil inscribed on
7:35
the outside of them and
7:37
hands one to Foylin and
7:39
one to Mitch. A drink
7:41
in case of emergency. Well.
7:43
Thank you. It will taste
7:45
horrible. Are these the ones that
7:48
make you kind of loopy? No,
7:50
actually. They will not make you
7:52
loopy, but I spent a really
7:54
long time working on that. They
7:57
will taste like the worst kind
7:59
of ass. Not the good kind
8:01
of ass. Mitch just tucks it
8:03
into one of the loops
8:05
on his vest. He's sort
8:07
of consumed with looking up at
8:09
the house now. Yeah, I mean time
8:12
has passed, but the dilapidation
8:14
has a timeless quality.
8:16
It seems like every time
8:18
you've been to this place
8:21
in all these different phases
8:23
of your life, it still feels
8:25
the same. You change the world
8:27
changes. This house does not.
8:29
Even when you knew the forces
8:31
here were aligned to you, it
8:33
never felt like a simple thing
8:36
or a thing to be done
8:38
lightly to walk up this hill
8:40
and enter this building. I don't even
8:42
know that like the reflecting
8:44
pool is not really back there
8:47
anymore. Sheesh. Well, Foylon, I
8:49
think, uh, if the door hasn't
8:51
fallen off its hinges, it
8:53
should open like normal. I'm...
8:55
right behind you. Yeah, Fualen
8:57
would be. I mean, I'm
8:59
sure there's a way for
9:02
them to open a door
9:04
in wolf form, like, so
9:06
Fualen, despite being much closer
9:08
to a dire wolf in
9:10
their werewolf, still has enough
9:12
manual dexterity in their paws
9:14
to open a door and
9:16
head in first. Is this
9:18
Fualen's first time in this
9:20
place? Foylon had some knowledge
9:23
of this place, but more
9:25
from Mitch discussing it with
9:28
them versus like literal experience.
9:30
Yeah, probably discussing it
9:32
rather freely, actually, because this
9:35
was before, of course, his
9:37
loss of much of his
9:39
personality. And Walter, at that
9:41
time, likely would have been
9:43
very gregarious and open about
9:46
it as well. So Ishmael and
9:48
Fuelen, you've never been here before.
9:50
So you knew from how it felt
9:52
approaching it, you knew from learning
9:55
a bit about it, that this
9:57
was a place of great occult
9:59
significance. So while you are taken
10:01
aback by the effect of
10:04
crossing the ultimate threshold into
10:06
the Braddock House, you are
10:08
not disturbed by it. You
10:10
expected it to feel strange
10:13
or significant. But
10:15
Mitch, you've been here many
10:17
times, and it has never
10:19
felt anything like this. It is
10:22
like you took a step... And somewhere
10:24
in your passage through the
10:26
door was a cleverly hidden
10:29
camera cut, an editing trick.
10:31
In one frame you were in
10:33
Chester Illinois and in the
10:35
next frame you have entered
10:37
something that feels like a
10:39
nightmare, but one in which
10:41
you are fully conscious.
10:44
And Mitch... From being here
10:46
before, you know that you
10:48
are not standing in the
10:50
entry of the Braddock house.
10:52
You're standing in a smaller
10:54
house than that. There is...
10:56
drab carpeting that seems to
10:58
have some dust that puffs
11:00
under your feet like it's
11:02
in bad need of being
11:04
vacuumed. The walls seem to
11:06
lean in at you a
11:08
bit almost imperceptibly. There is
11:10
a oppressive sense. You are
11:12
almost too tall for the
11:14
ceilings. And rather than the
11:17
sense of conflict and
11:19
escalation and possibility and
11:21
destiny, that the Braddock
11:23
House always carried with
11:25
it, there is a
11:27
mingling of fear and
11:29
anger and despair that
11:32
curtles in your stomach.
11:34
Are Fualen and Achy still
11:36
with me? Like did I
11:38
follow Fualen into this space
11:40
or am I here in
11:43
this altered realm alone? Both.
11:45
You followed Foylon in and
11:47
now you do not see
11:50
them. But I think when
11:52
you look for your companions,
11:55
that leads you to also
11:57
see in your periphery, perhaps
11:59
your... hands or your feet,
12:02
some feature of your body,
12:04
and it is not your
12:07
body. And in fact, the
12:09
moment you observe yourself, you
12:11
are not too tall for
12:14
these low ceilings anymore. The
12:16
place seems larger around you,
12:19
and you're looking down at
12:21
the hands of a child.
12:24
Ishmael. Foylon, you have the
12:26
same experience. You do not
12:29
see your companions, and at
12:31
some point realize that you
12:33
are looking out of the eyes
12:36
of a child. And all
12:38
three of you, separately, but
12:40
at the same time and
12:43
in the same perspective, are
12:45
aware in the manner of
12:47
nightmares. That something is wrong.
12:50
Something is wrong. Something is
12:52
bad. and threatening here and
12:54
dishearteningly familiar in its threat.
12:57
It is something dark that
12:59
must be faced and must be
13:01
survived but cannot be vanquished. You
13:03
begin to take small tentative steps
13:06
toward what you know to be the living
13:08
room. Somehow you know this house because of
13:10
course it is your house. It is your house.
13:12
It is your house. It is your house. It
13:14
is your house. It is your house. It is
13:17
your house. It is your house. It is your
13:19
house. It is your house. It is your house.
13:21
It is your house. It is your And
13:23
you know that something bad
13:25
waits for you in the living
13:27
room. You find yourself carried.
13:30
Powerless even to shut
13:32
your eyes if you
13:34
want to. The interruptions
13:36
in your sight are determined
13:38
by the blinking of this
13:40
child. Mitchell a pure focus
13:42
check. That's a one. The
13:45
briefest moment gives you a
13:47
glimpse of this child. A
13:49
boy from the look of
13:51
him. Perhaps eight or nine
13:53
years of age, but as
13:56
a fleeting glimpse. There's something
13:58
though, something familiar. that
14:00
makes you feel even
14:03
more deeply uncomfortable.
14:05
And then a voice issues
14:07
from the living room.
14:09
Jeremy, get in here. You
14:11
feel the pulse picking
14:13
up in veins that are
14:15
not your veins that
14:18
you nevertheless feel. The steps
14:20
carry you to the living
14:22
room where you see... Father.
14:25
The... expanding bald spot
14:27
atop the head, the
14:29
reflective shine of the television
14:32
on the bullet
14:34
sweating face, beads
14:36
of alcohol perspiration
14:38
on the forehead,
14:40
heavily creased, with the
14:42
lines of what you
14:44
understand in your child's mind
14:47
to be a dark fire
14:49
behind that forehead. You think
14:51
of your father as a
14:54
person who is burning inside.
14:56
Something eating him up
14:58
without ever truly showing on
15:00
the outside. And it is this
15:03
fire that is burning inside of
15:05
him that hurts you. The same
15:07
way that a stove would hurt
15:09
you if you were to reach
15:11
out and touch it. The TV
15:14
murmurs, indistinct. No words
15:16
can be picked out.
15:18
Some sport being played.
15:20
The volume is low because
15:22
father has something to say.
15:24
There's a disjunction. You stand
15:26
between the TV and the
15:29
coffee table, attentive, as father
15:31
regards you, with just a
15:33
magisterial presence. You are awaiting
15:35
judgment. Can I remember anything?
15:37
Like, do I have any
15:39
recall from... Jeremy's perspective. I
15:41
would allow a check to
15:43
try to do that and
15:46
that would happen at the
15:48
speed of thought before anything
15:50
else occurs. I'd be interested
15:52
to hear what skill you
15:54
think is appropriate. I guess
15:56
there are a couple of
15:58
options I could... call upon investigation
16:01
or I could call upon maybe
16:03
empathy. Those would both work actually.
16:05
It'd just be a different flavor
16:07
of narration about giving you environmental
16:10
clues or are you digging into
16:12
his actual psychology? I think Mitch
16:14
would go for empathy. It's really
16:16
rapidly occurring to him that as
16:19
many times as he's clashed with
16:21
Jeremy Stockton. He didn't really think
16:23
that hard about what his life
16:25
would have been like. And that's
16:28
an odd thing to realize,
16:30
Mitch, because even with all
16:32
of the inhuman monstrous entities
16:35
and forces that you've done
16:37
battle with over the years,
16:40
even if the answer is
16:42
something difficult to grasp for
16:45
a human perspective, like the
16:47
outer darkness or the oblivion
16:50
vault or the Tiamat event,
16:52
evil always comes from somewhere.
16:55
But for some reason
16:57
you'd never really thought
16:59
about Jeremy Stockton that
17:01
way. Maybe it's because
17:03
he was your first
17:06
icon of evil, the
17:08
idea of malice, of
17:10
destructive wasteful hatred. Maybe
17:12
you were just too young when
17:15
you came to associate him
17:17
with that. But ah. Isn't
17:19
that question even more disturbing
17:22
in this instance? Because even
17:24
if Jeremy's sickness of the
17:26
mind came from his father,
17:29
that's just another turtle in
17:31
an infinite stack, isn't it?
17:33
Let's see the empathy check. Well,
17:35
as I'm picking up the dice
17:37
for that, it occurs to me,
17:39
and I think to Mitch as well,
17:42
he's really had to ponder his
17:44
role, his position. as a
17:46
meter out of violence,
17:48
as someone near the apex
17:50
of the warrior craft, what
17:52
a privilege it is for
17:54
him to be able to
17:57
choose to be honorable. And
17:59
in that... That way, Jeremy
18:01
being an enemy, being a
18:03
worthy foe, an adversary, fit
18:05
into the myth that he
18:08
was building around himself even
18:10
as a child. Why would
18:12
he have wondered about why
18:14
Jeremy was the way he
18:17
was when it was such
18:19
a perfect piece of his
18:21
narrative? Jeremy, in many ways,
18:24
was a stepping stone for
18:26
you match. I'm gonna say
18:28
empathy and then a horror
18:30
check. Yeah. I think I've
18:33
got to resonate with the
18:35
emotions in this moment, which
18:37
is not going to make
18:39
things easier, but it will
18:42
hopefully make them more meaningful.
18:44
So I'll re-roll my very
18:46
bad roll, and do a
18:48
pretty good roll. Plus two
18:51
and using charisma, I'll spend
18:53
one spiritual strain to get
18:55
up to a six. This
18:58
successful empathy check is the
19:00
first action in a challenge
19:02
where you must attempt to
19:04
extricate your perspective from this
19:07
nightmare recollection of Jeremy Stockton's
19:09
past, or suffer some dire
19:11
consequence. And for the moment,
19:13
all three of you have
19:16
the ability to contribute to
19:18
this. You understand a few
19:20
things about Jeremy at this
19:23
moment in his life, because
19:25
under the surface of panic,
19:27
from your slightly detached perspective,
19:29
you can feel other emotions
19:32
upwelling, you can feel connections
19:34
of thought forming, connections being
19:36
bridged in the young boy's
19:38
mind, this whatever bad thing.
19:41
is about to happen. Is
19:43
like weather. It doesn't actually...
19:45
it's a trick. You're meant
19:47
to think that it has
19:50
to do with you and
19:52
your behavior, but you're starting
19:54
to feel... like that is
19:57
just the face of it
19:59
that is not what's happening
20:01
under the surface it's something
20:03
else that hot sickening pain
20:06
that nests in father's brain
20:08
makes him do these things
20:10
and it does not care
20:12
about the things that he
20:15
says you simply endure what
20:17
happens and because of that
20:19
there is a There is
20:22
one thin sliver of hope.
20:24
There is one tiny silver
20:26
lining, one faint flicker of
20:28
light in this oppressive darkness
20:31
that has settled over this
20:33
house and the people in
20:35
it. And that is that
20:37
endurance makes you stronger, makes
20:40
you just that slight bit
20:42
less able to be hurt
20:44
next time. And you, Mitch,
20:46
understand that that is scar
20:49
tissue. calluses forming. Callus and
20:51
its homophone callus. You are
20:53
feeling the almost giddy anticipatory
20:56
hope in a young boy
20:58
of having his emotional capacity
21:00
slashed and burned and ablated.
21:02
And the waste of it.
21:05
The perverse passing down of
21:07
the trauma is disgusting to
21:09
you. You do automatically pass
21:11
the horror check from repeated
21:14
exposure, standing to take five
21:16
points of stress. Father lowers
21:18
his head just a bit
21:21
so that he is no
21:23
longer looking you in the
21:25
eye. He's looking at something
21:27
on the floor. It is
21:30
a water glass. Empty, with
21:32
just a little tiny bit
21:34
of moisture at the bottom,
21:36
laying on its side on
21:39
the carpet, between the coffee
21:41
table and the television. That
21:43
ain't safe. Why'd you leave
21:45
it there? And you know
21:48
that saying you didn't will
21:50
make it worse, not better.
21:52
If you say it was
21:55
likely the cat, depending on
21:57
mood, you will be blamed
21:59
for lying, or you will
22:01
be blamed for not watching
22:04
and taking care of the
22:06
cat, that you at age
22:08
six should have known better
22:10
than to say you would
22:13
take care of if you
22:15
weren't going to. Six years
22:17
old is plenty old enough
22:20
to be responsible, and it
22:22
would be your fault anyway.
22:24
Do Ishmael or Phelan have
22:26
something that they can try
22:29
to do to separate themselves
22:31
or all three from the
22:33
perspective of Stockton before the
22:35
scene progresses? Ishmael is really
22:38
curious about what is happening
22:40
here from an occult capacity?
22:42
Like what is forcing these
22:44
memories and for them to
22:47
witness them? sees how potentially
22:49
damaging they could be if
22:51
they continue to be this
22:54
personal, if we're in Jeremy's
22:56
shoes, so to speak. So
22:58
I think he is looking
23:00
for, well, with his new
23:03
patron, he's looking for the
23:05
uh... studs behind the the
23:07
sheet rock he's looking for
23:09
the blueprints that are assembling
23:12
this magical contraption to try
23:14
and start to unravel them
23:16
find a door into a
23:19
breeze way interesting that would
23:21
be a knowledge Eldridge with
23:23
perception certainly perception that was
23:25
a minus two so i'm
23:28
going to try a re-roll
23:30
plus two and spend all
23:32
three temporary strains, so for
23:34
perception that'll get me to
23:37
an eight. All right. There
23:39
are a few things that
23:41
you're able to perceive with
23:43
effort about the scene. First,
23:46
the fidelity of the memory
23:48
is extreme. Beyond really what
23:50
a consciously recalled memory would
23:53
have for almost anyone, but
23:55
it's truncated. The memory is
23:57
only in this room. The
23:59
doorways are pure black, leading
24:02
to nothing. The windows, pure
24:04
black, leading to nothing. And
24:06
you think that maybe if
24:08
the nemophage works the way
24:11
you expect it to, this
24:13
is a memory that it
24:15
ate. And this is the
24:18
part that nourished it, or
24:20
that it incorporated into itself
24:22
in some way. and the
24:24
rest has been burned for
24:27
energy, and that's why it's
24:29
cut off at all these
24:31
points. The other thing that
24:33
you note is that as
24:36
you are learning this, as
24:38
you are internalizing this theory
24:40
that you're working on, a
24:42
light flickers on in one
24:45
of these impossibly black doorways.
24:47
And you see a rather
24:49
pleasantly furnished office with windows
24:52
that look out over a
24:54
teeming night cityscape. And you
24:56
realize that you're looking at
24:58
an office in Daedalus tower.
25:01
You Ishmael can escape this
25:03
effect, but you cannot bring
25:05
your allies with you in
25:07
that way. I think what
25:10
Ishmael is going to try
25:12
to do is pull himself
25:14
out to Datalist Tower and
25:17
then continue to see if
25:19
there's ways from the outside
25:21
that he can assist his
25:23
friends to pull free as
25:26
well. You have to fix
25:28
your own oxygen mask first.
25:30
Do you attempt to communicate
25:32
what you're going to do
25:35
to your companions? Yes, I
25:37
would like to. Roll me
25:39
a presence check with charisma.
25:41
Hey, you know what I'm
25:44
great at? Not that. Minus
25:46
went on the die, which
25:48
gets me to A0. Mitch
25:51
and Phelan, you are conscious
25:53
of Ishmael just vanishing from
25:55
this strange peripheral perception. that
25:57
you have as though he
26:00
were never there. I need
26:02
you both to roll against
26:04
horror. Well I've got a six
26:06
on my horror check. I got a
26:08
flat on the dice and I'm gonna
26:11
spend too strained to bring it to
26:13
a six. All right you both passed
26:15
and need to take five from
26:17
unnatural. I will spend one
26:19
strain so I only have to take
26:21
one. And I spend too strained
26:23
to take none. The water glass
26:25
is larger than life in your
26:28
view. And father asks you. Left
26:30
or right? Oh Christ.
26:32
You feel the calculus
26:35
in Jeremy's young
26:37
mind. Running, doesn't
26:39
matter. Swimming, doesn't
26:42
matter. That all
26:44
uses both. But soccer,
26:46
you kick with your right,
26:49
which means you're posted
26:52
on your left. So
26:54
in the smallest voice,
26:56
but not stuttering, not
26:58
whimpering, because you know
27:00
what that brings, you
27:03
feel yourself, Jeremy, say,
27:05
right, take off your shoe
27:07
and suck. Similar to
27:10
Ishmael, Fuellen is using a
27:12
lot of their... occultist knowledge
27:14
to look for the seams,
27:17
to look for any point
27:19
that they can sort of
27:22
metaphorically or physically wedge their
27:24
nose in and dig themselves
27:26
out. I would let you
27:29
also do a knowledge
27:31
Eldridge, but this is
27:33
with vitality, because you
27:35
are going to need
27:37
to use your experience,
27:39
your sensory personal visceral
27:42
experience. of the hunting,
27:44
devouring, and then eventually
27:46
the escape process from
27:48
the nemafage. That is
27:50
the strongest lever
27:52
to set your own perspective
27:55
apart from the nightmare that
27:57
you're trapped in. Right. That
27:59
would be... a plus one on the dice,
28:01
I'm gonna spend three strain to bring
28:03
it to an eight. You can feel
28:06
the connection of your perspective
28:08
to the nightmare recollections of
28:10
Jeremy Stockton stretching and becoming
28:13
almost like there's static in
28:15
the signal. There are little
28:18
gaps and losses of information.
28:20
You're not free yet, but
28:22
you know that you're moving
28:25
in the right direction. And
28:27
that is something that Mitch
28:29
also feels. And I think
28:32
that you're on some level
28:34
aware, Mitch, that that is
28:36
due to Foylon's effort. Shivering,
28:39
you remove your right shoe and
28:41
sock, and take a little meaningless
28:43
comfort from being neat and
28:45
tidy about it, from... not
28:47
just bawling up the sock
28:49
and throwing it by folding
28:52
it and sitting at a
28:54
top of the shoe for ease
28:56
of putting on later. But that
28:58
distraction doesn't last
29:00
long. You straighten up as
29:02
is expected of you, and
29:04
Father's eyes seem to have
29:07
gone deeper and darker in
29:09
the cave of his face. The
29:11
TV glow flickering off
29:13
of those recessed gemstone-like
29:16
edific edifices. Like eyes
29:18
in a dark forest
29:20
catching campfire light. Take
29:22
a step towards me. You
29:25
know that that's not what
29:27
it really means. That's one
29:29
of those fake choices. If
29:31
you step just a little
29:34
bit forward, if you step
29:36
far forward, a lunging
29:38
step over the glass, it will
29:40
be worse. If you set your
29:43
foot down lightly, tentatively,
29:45
it will be worse.
29:47
You have to take the
29:49
normal step of a person
29:51
without a care in the
29:53
world walking barefoot through a
29:56
room because you have to
29:58
learn. There's a... flutter
30:00
in your chest like a
30:02
starving bird left inattended in
30:05
its cage, making one last
30:07
effort to break free, not
30:10
knowing that the owner has
30:12
abandoned them. And you step on
30:14
the glass. The crunch is
30:16
muted by the muffling of
30:18
your flash, and an arc-shaped
30:21
set of slivers scallop their
30:23
way through the skin of
30:25
the soul of your foot
30:27
and into the muscle beneath.
30:29
The pain is incredible
30:32
eclipsing, but you feel a
30:34
tiny, tiny grief as the
30:36
initial flare of pain begins
30:38
to settle, and your brain
30:41
can begin to think again.
30:43
For a moment, the pain took
30:45
you away, but it was just
30:47
a moment, and part of
30:49
you wonders how nice it
30:51
might be if you could be
30:54
in pain like that more or
30:56
more conveniently. Mitch and Foulon
30:58
roll luck. Oof,
31:01
minus one. Also minus one?
31:04
I'll split it between you
31:06
then. Each of you take
31:08
two points of physical damage
31:11
that can't be avoided. As
31:13
a version of that pain
31:15
settles in your body, wherever
31:18
your body is, Mitch or
31:20
Foylon can now make another
31:23
attempt to separate yourself. I
31:25
think the pain as seductive
31:28
as that moment of release
31:30
was, it... helps Mitch remember
31:32
what they're here for.
31:35
Many years ago, Mitch kind
31:37
of chided pierce for not
31:39
riding out visions that were
31:41
given to him by the
31:44
reflecting pool. And in so
31:46
many situations like this, where
31:49
he's been transported or taken,
31:51
shown things that he could
31:53
never have normally seen, going
31:56
with the flow, has been
31:58
to his advantage. Here, the
32:00
idea that he could learn
32:03
from that pain, that he
32:05
could learn from this man,
32:07
Jeremy's father, is kind of
32:09
like one of the false
32:11
choices that the father gives
32:14
his son. This is not
32:16
a situation where Mitch is
32:18
going to mystically come to
32:20
himself. This is a trap.
32:22
There is not value or
32:25
wisdom here. There is overwhelming
32:27
waste and tragedy. So as
32:29
much as Mitch empathizes with
32:31
the young Jeremy and as
32:34
much as he grieves for
32:36
the soul, he sees being
32:38
lost here, he knows that
32:40
this happened. It already happened.
32:42
There's not anything he can
32:45
give to make this go
32:47
away. And along that same
32:49
line of thought, even Pierce
32:51
Kezek, in his ultimate moment
32:53
where time was not fully
32:56
a barrier to him. He
32:58
didn't change this. Nauseatingly, Jeremy
33:00
Stockton needed to be the
33:02
Jeremy Stockton you knew, for
33:04
the salvation of the world
33:07
that you represent to be
33:09
possible. You see no way
33:11
around it. And with that
33:13
grim thought, clutched, like a
33:15
blade, Mitch tries to break
33:18
free by remembering the truths
33:20
of himself. that while this
33:22
is convincing, this is all-encompassing,
33:24
he is not Jeremy, and
33:26
he is Mitch Hook, and
33:29
he does have something to
33:31
defeat. I'm basically trying to
33:33
use presence on myself. I
33:35
like it. With using all
33:38
my S-rank features, that gets
33:40
me to N8. Flaylin and
33:42
Mitch, you move on. The
33:44
house shrinks around you a
33:46
bit. Jeremy is older. and
33:49
you enter the basement where
33:51
you most hate to be.
33:53
Ishmael, you are... in a
33:55
mid-sized but very nicely furnished
33:57
office. There's a desk, there's
34:00
an inbox and an outbox,
34:02
there is a laptop, legal
34:04
pads, and sketchbooks and things
34:06
like that, and there may
34:08
be other things if you
34:11
think about them hard enough.
34:13
What Ishmael would like to
34:15
do is essentially try to
34:17
get his mind around what's
34:19
going on like so he
34:22
knows that these are memories
34:24
that they're being forced through
34:26
but from a metaphysical level
34:28
the the why or the
34:31
how that's happening is still
34:33
an itch that he's trying
34:35
to scratch so I think
34:37
what he's going to do
34:39
is focus really hard on
34:42
a drafting table and start
34:44
trying to architecturally draw out
34:46
what this magic looks like
34:48
both like incisuals and architecture
34:50
and see if he can
34:53
figure out ways to control
34:55
it on a much less
34:57
intense scale than when he
34:59
did that with the mega
35:01
structure but he is trying
35:04
to go for the same
35:06
flavor like when you look
35:08
at the magic eye pictures
35:10
and get the unfocused just
35:12
right he's trying to gain
35:15
a level of understanding and
35:17
then from there hopefully be
35:19
able to manipulate things and
35:21
protect his friends a little
35:23
bit. Maybe get out of
35:26
the thrall of these memories
35:28
and back towards stopping the
35:30
oblivion vault from devouring the
35:32
world. That could be good.
35:35
You begin to work and
35:37
you become aware of the
35:39
telephone ringing as you pick
35:41
it up and answer it.
35:43
You didn't even know there
35:46
was a phone on the
35:48
desk and the architect is
35:50
speaking on the line. Uh,
35:52
hello. You've accessed the floor.
35:54
plan, but you're coming from
35:57
someplace strange. Can you describe
35:59
it to me? Well, we
36:01
are at the Braddock House
36:03
and currently being forced through
36:05
memories of an abused child,
36:08
as far as I can
36:10
tell. I managed to extricate
36:12
myself, and I'm now what
36:14
looks like to be in
36:16
office of the Datalist Tower,
36:19
so I figured I would
36:21
give you a ring, magically
36:23
speaking. And so good of
36:25
you to call back. This
36:28
child, were they at some
36:30
time or are they presently
36:32
a host to the nemafage?
36:34
Yeah, I would say most
36:36
likely based on what we're
36:39
seeing, the memories seem to
36:41
be sort of a nemafage's
36:43
greatest hits of things it's
36:45
ate and thought were the
36:47
most tasty, which doesn't speak
36:50
well for the neutrality of
36:52
a cosmic force like this
36:54
because they're... Fucking nasty. It
36:56
may be that this post
36:58
had their most intense emotions
37:01
as negative ones. Unfortunately, that's
37:03
relatively common. You are working
37:05
in strange conditions. There is
37:07
a sizable amount of interference.
37:09
I understand the oblivion faults
37:12
on a reasonably deep level,
37:14
but I did not build
37:16
it myself. What a great
37:18
time for some research boss.
37:20
I can get you some
37:23
more info. Don't you really
37:25
enjoy that kind of thing?
37:27
That's I thought that's why
37:29
we get along for armed.
37:32
What is it that you're
37:34
hoping to accomplish? I need
37:36
to extricate my compatriots. They
37:38
are currently experiencing these memories
37:40
firsthand and that's gonna get
37:43
real gross real fast and
37:45
we need them in one
37:47
piece Oh, perfect. Yes. I
37:49
don't know necessarily where you
37:51
will catch up to them
37:54
when you reenter the... If
37:56
you imagine the oblivion... had
37:58
a door. That door has
38:00
been peeled outward like a
38:02
flower opening, a great and
38:05
expanding cone, a maelstrom that
38:07
pulls in new memories, new
38:09
consciousness. Eventually everything, or close
38:11
enough that it doesn't matter.
38:13
That's what it looks like
38:16
from here. But if you
38:18
were to draft in great
38:20
detail, an elevator... Okay, that's
38:22
actually exactly the kind of
38:25
advice I was hoping for,
38:27
thank you. The plan should
38:29
be in your desk. You
38:31
might be able to install
38:33
that elevator in an empty
38:36
space in the memories. Your
38:38
companions and you could use
38:40
it to exit the procession
38:42
of preserved memories and get
38:44
to where your bodies are.
38:47
Okay, that's actually exactly the
38:49
kind of advice I was
38:51
hoping for, thank you. You
38:53
don't need like a tribute
38:55
of blood or suffering for
38:58
that dude. Stop the oblivion
39:00
fault. That will suffice for
39:02
now. Okay, that's kind of
39:04
refreshing. And Aike will reach
39:06
down, open a drawer, and
39:09
start to rifle through the
39:11
papers looking for plans to
39:13
get started. Go ahead and
39:15
roll me a knowledge Eldrich
39:17
with the lower of your
39:20
dexterity or focus. That is
39:22
a negative two on the
39:24
die. I've already used my
39:26
re-roll, but I have not
39:29
yet replaced it with a
39:31
plus two, so I will
39:33
do that. And I will
39:35
spend three mental strain to
39:37
get that to an eight.
39:40
Okay, wow, you only lose
39:42
one point of humanity? Nice!
39:44
and you basically draft out
39:46
the plan and then just
39:48
roll it up, put it
39:51
in some secure internal pocket
39:53
of your harness and exit
39:55
the office back into the
39:57
memories. I'm imagining it fell...
39:59
kind of like going backstage
40:02
at a haunted house attraction,
40:04
like just popping out of
40:06
this darkly lit oppressive atmosphere
40:08
into a business setting, and
40:10
then going back the other
40:13
way takes a little bit
40:15
of centering on Aki's part.
40:18
Mitch and Phelan, you feel
40:20
the grit of the dirt
40:22
floor beneath you and the
40:25
irritation in your eyes and
40:27
nose and throat from breathing
40:29
too much of this dust,
40:32
but that is nothing compared
40:34
to the soreness in your
40:36
wrist, where your right hand
40:39
is handcuffed to an old
40:41
squat and almost heart-like iron
40:43
furnace. At the very least,
40:46
it is summer. The metal
40:48
of the handcuff will not
40:50
be heated to leave blisters
40:52
on your wrist. You may
40:55
get them, but getting them
40:57
from friction is slower and
40:59
less painful. Useless pain, it's
41:02
not the kind of pain
41:04
that helps you escape from
41:06
anything. But you were out
41:09
too late, so here you
41:11
will stay. The rotation of
41:13
your shoulder and your elbow,
41:16
more or less defining the
41:18
borders of your world. It's
41:20
just you, the furnace, the
41:23
floor, and the bucket to
41:25
piss and shit in. Father
41:27
may remember to feed you,
41:30
he may not. Foylon and
41:32
Mitch moving so quickly from
41:34
being six or eight years
41:37
old to being a teenager.
41:39
You feel the great, vertigious
41:41
sense of change in how
41:44
little there is emotionally now.
41:46
The great fear a father
41:48
as a force that is
41:51
incomprehensible, as a person who
41:53
you love or loved being
41:55
consumed by something bad inside
41:58
of him. That's almost all
42:00
gone. It's an echo. It's
42:02
a... fading, whispering memory. Now
42:04
there are just the things
42:07
that you want and the
42:09
things that you must endure
42:11
as you wait to get
42:14
them. And very little else.
42:16
And this is just another
42:18
pain, hunger, thirst, inability to
42:21
sleep due to discomfort. It's
42:23
just more of the backdrop,
42:25
the dull, poorly made mat
42:28
painting. in distinct in its
42:30
detail, in front of which
42:32
the real sets, the real
42:35
scenes that are real and
42:37
you can remember in clarity
42:39
take place, and those scenes
42:42
more often than not are
42:44
when you become powerful, when
42:46
you have an opportunity to
42:49
intimidate, to hurt, to coerce,
42:51
someone weaker than you. It
42:53
is summer. And so it
42:56
is very strange when the
42:58
rattling thud of the furnace
43:00
turning on takes place. Mitch
43:03
Orf Whelan, please roll a
43:05
check to separate your perspective.
43:07
Picking on those weaker in
43:10
order to make yourself feel
43:12
more powerful heavily goes against
43:14
their own personal principle of
43:16
how you have to treat.
43:19
being stronger than others. And
43:21
I think that allows them
43:23
to sort of snap out
43:26
of it for a moment
43:28
or two in order to
43:30
look for a way out.
43:33
I would say that's empathy,
43:35
thinking about what undergirds your
43:37
very different view of power
43:40
in its uses. Plus two
43:42
on the dice. I mean,
43:44
this is basically a principle.
43:47
The with great power comes
43:49
great responsibility. For sure. and
43:51
I will spend three strain
43:54
to bring that to an
43:56
eight. The noise to signal
43:58
ratio increases. It is very
44:01
strange that there is no
44:03
heat coming... from the furnace.
44:05
Stranger still, the rattling, the
44:08
low resonance that you feel
44:10
as much as here, is
44:12
not constant the way that
44:15
it should be. It almost
44:17
pulses in a wave or
44:19
a series, and somehow over
44:21
sleepless hours, as hunger and
44:24
thirst begin to truly set
44:26
in, either deliriously or enlightenedly.
44:28
You, Jeremy, become aware that
44:31
something is speaking through
44:33
the furnace, through these
44:35
vibrations. You realize that
44:37
it's one for yes,
44:39
two for no. From
44:41
your partially merged perspective,
44:43
you can see that
44:45
perhaps only questions that
44:48
make sense for Jeremy
44:50
to have will be
44:52
answered, but you feel like
44:54
if you concentrate. You can
44:56
actually ask these questions. There
44:59
is an opportunity to learn
45:01
something about whatever this strange
45:03
event was. One of the
45:06
first questions that comes to
45:08
mind is kind of, it's
45:10
one that my, like, role-playing
45:13
instinct tell me, no, no,
45:15
no, that would never be
45:17
helpful, but it seems like
45:19
one that Jeremy might ask,
45:22
and it's, is this real, or
45:24
is this really happening? Can
45:32
you get this
45:35
handcuff off me?
45:37
Can you get
45:40
me something
45:43
that would
45:45
get this handcuff
45:49
off me? Do
45:51
you want to
45:54
help me? Are
45:56
you important?
46:00
Help me then?
46:03
Do you
46:05
think I'm
46:08
important? Do you
46:10
need me to
46:12
help you? Can
46:15
I help you
46:18
from down
46:20
here? A series
46:23
of vibrations. Rapid
46:25
this time, pick
46:27
out some kind
46:29
of code, and
46:31
you realize that
46:34
with patience, you
46:36
can count the
46:38
groups of pulses,
46:40
and they can
46:42
correspond to letters. Book.
46:45
You need a book? It's
46:47
a book I could get
46:49
for you? Is the book
46:51
in this house? Will
46:56
I know it when
46:58
I see it? Is
47:00
it like a
47:03
like a textbook
47:05
a big serious
47:07
book? Is it
47:10
at the bookstore?
47:13
The library? Like
47:16
the town library?
47:19
Like the town
47:22
library? If I
47:24
get you the book, can
47:26
you do something for
47:28
me that would make me
47:31
able to do what I
47:33
want? Ooh, okay. It seems
47:35
so simple. Just get
47:38
a book for something,
47:40
get ahead in life.
47:42
Will anybody try to
47:45
stop me? There's no answer.
47:47
Okay. Jeremy Intuit's that as
47:50
a I don't know. Sure.
47:52
And then further, whether this
47:55
question comes from whatever he's
47:57
talking to or from himself...
48:00
He thinks, you think,
48:02
if they did, would I
48:04
care? And you know that that
48:06
answer is also no.
48:08
At this moment in
48:11
a hallway whose
48:13
darkness becomes infinite
48:16
as it progresses,
48:18
a light shines vertically,
48:20
expanding from a line
48:23
to a column and
48:25
ishmael. himself can
48:28
be seen exiting the
48:30
elevator that just opened.
48:32
And seeing Ishmael
48:34
himself allows you to
48:36
be aware of yourselves,
48:38
Mitch and Foylan, if in
48:41
a staticky, flickery way,
48:43
you now move as ghosts,
48:45
clearly unseen, unheard, unfelt,
48:48
by Jeremy Stockton somewhere
48:50
in the past. Hey,
48:53
sorry to kind of bug
48:55
out on you there. But
48:57
I'm back there. Where have
48:59
you been? And, well, I
49:02
guess also, where have we
49:04
been? As far as I can
49:06
tell, you, well, all of
49:08
us again, we are sort of
49:11
taking a guided tour of the
49:13
Nemophage's greatest hits. the memories that
49:15
were the strongest that it wanted
49:17
to keep while it was eating
49:20
things and that's part of why
49:22
these suck so bad but I
49:24
went sort of behind the scenes
49:27
had a talk with the new
49:29
boss man and this elevator can
49:31
just take us straight out of
49:34
here right now I don't know
49:36
if you want to continue to
49:38
see these horrible scenes of suffering
49:41
but we could take this elevator
49:43
avoid all these horrible thoughts and
49:45
if we can get Outside of
49:47
the maelstrom, hopefully, in theory, we
49:50
should be able to plug the
49:52
mouth and stop the impending death
49:54
of the universe, or at least
49:56
our corner of it. Thank you for
49:58
coming back, Icky. I don't mean
50:01
that to be sarcastic, just
50:03
it does really mean a
50:05
lot to me. Sorry, I
50:07
know I just kind of
50:09
blinked out of there. I
50:12
tried to tell you all,
50:14
but it was sort of
50:16
a closing door situation. I
50:18
don't normally just, I don't
50:21
know, is Irish goodbye offensive?
50:23
Probably. Not really. I don't
50:25
normally leave without saying anything.
50:27
So now that we're somewhat
50:30
separated from the experience, we're
50:32
not Ian Jeremy's experience, so...
50:34
tangibly. Yeah, it's become a
50:36
scene rather than a memory.
50:39
Right. But Mitch understands that
50:41
we're we're going to not
50:43
see something. That's that's what
50:45
he expects is that we'll
50:48
get in the elevator. We
50:50
won't have to see whatever
50:52
thing was going to happen
50:54
to Jeremy next, although he
50:57
has some guesses. And there
50:59
is that part of him
51:01
right now that really does
51:03
want to kind of honor
51:06
the loss to grieve for,
51:08
well, I was going to
51:10
say could have been, but
51:12
given Pierce's plans that... maybe
51:14
isn't appropriate to say, but
51:17
still, there was a loss
51:19
here. There was a failure
51:21
in the face of evil,
51:23
not a personal failure on
51:26
Mitch's part or on the
51:28
part of, certainly on the
51:30
part of someone, I guess,
51:32
but it's sad. It's sad
51:35
and it's awful, and Mitch
51:37
doesn't want to just skip
51:39
away from it. He kind
51:41
of takes a moment to
51:44
look at Jeremy there in
51:46
the scene and just feel
51:48
that moment of... real empathy,
51:50
kind of a wish into
51:53
the universe that things didn't
51:55
have to be this way.
51:57
And with that remembrance or
51:59
grief, you're able to move
52:02
your consciousness into the elevator
52:04
that Ishmael has constructed, and
52:06
the three of you find
52:08
yourselves fully yourselves as the
52:11
door closes. So the inside
52:13
of this elevator is all
52:15
brass and gilt and lots
52:17
of overlapping geometry. It's very
52:19
ornate. And the control, rather
52:22
than being a panel of
52:24
buttons, there is a stool.
52:26
and a handle that looks
52:28
like you would use to
52:31
control a, like a subway
52:33
train or something, where there
52:35
would normally be an attendant.
52:37
Aiki looks to the other
52:40
two and says, going down,
52:42
I guess, and throws the
52:44
handle to the... The floor-marked
52:46
crucible house, one assumes. Yeah.
52:49
Which will line up the
52:51
door of this elevator to
52:53
a doorway. in the Braddock
52:55
House rather than in this
52:58
vortex of memories. Mitch, as
53:00
the floors ding by, you
53:02
realize that you are holding
53:04
in your hands a small
53:07
stack of papers. Distinctive, the
53:09
children's illustration style of Henry
53:11
Colfax. You see the simplified
53:13
illustration, though still quite recognizable.
53:16
of Jeremy Stockton, retrieving the
53:18
long-legged Larry children's book from
53:20
the Chester High School library,
53:22
you see at home a
53:25
picture of Jeremy lying naked
53:27
in a bathtub completely covered
53:29
in pages rather than water.
53:31
He has disassembled the book
53:33
and you see that he
53:36
has cut himself all over.
53:38
and that the blood doesn't
53:40
touch or soak the pages.
53:42
It rolls of its own
53:45
accord, seemingly out of the
53:47
bathtub and onto the floor,
53:49
and you see little bits
53:51
of the illustrations where they
53:54
touch his skin bleeding out
53:56
of the book, the color
53:58
and vibrancy draining into the
54:00
wounds. Then you see Jeremy
54:03
again clothed with a sinister
54:05
look, clutching a stack of
54:07
dull pages. And then the
54:09
pages begin to overlap with
54:12
memories you have, or at
54:14
least things adjacent to your
54:16
memory. You know how Jeremy
54:18
gave that essence back to
54:21
the book. He did not
54:23
bleed to feed the book
54:25
he bled to make room
54:27
for what the book would
54:30
give him that he then
54:32
had to repay. And it
54:34
had to be repaid through
54:36
the means of Jeremy's understanding
54:38
of power. And you saw
54:41
where that came from and
54:43
what shape it took. Jeremy's
54:45
imaginary friend. from the book,
54:47
offered him everything he could
54:50
ever want, power to do
54:52
what he wishes, to ignore
54:54
what he does not wish,
54:56
and a perfect and painless
54:59
oblivion, the best part of
55:01
pain, without any of the
55:03
hardship. You can tell that
55:05
the truth of this story
55:08
is that Jeremy Stockton was
55:10
never more happy than when
55:12
he was feeding the nemafage,
55:14
hosting it, nurturing it, and
55:17
helping it to destroy. You
55:19
get the shaking in your
55:21
hands under control, and as
55:23
the sound of the papers
55:26
shuddering, quiet, you realize that
55:28
you are no longer holding
55:30
them. They have vanished like
55:32
smoke, and you are alone
55:35
in the elevator. Foylan and
55:37
Ishmael take Memento Mori as
55:39
you are removed from the
55:41
scene. Ding! Crucible house. The
55:43
doors open. As the doors
55:46
open, and as I... ready
55:48
myself for what comes next
55:50
to what do I see?
55:52
As far as you can
55:55
tell the bratik house as
55:57
it always is, but when
55:59
you take a step out
56:01
of the elevator there is
56:04
a little lurch of difficult
56:06
balance and a sudden whining
56:08
in your ears thunder in
56:10
your chest you have suddenly
56:13
transitioned from where you were
56:15
to being physically in the
56:17
bratik house in a state
56:19
A fighter flight of panic.
56:22
It's like you've gone from
56:24
one night into a waking
56:26
physical experience that mimics a
56:28
nightmare. You have an overwhelming
56:31
awareness of being hunted, of
56:33
being chased down, and you
56:35
hear the hammering of enormous
56:37
arachnid legs, as the nemafage
56:40
makes its way through the
56:42
house toward you. What do
56:44
you do? It seems too
56:46
simple to say, but it's
56:49
really the only thing to
56:51
do. I draw my sword
56:53
and strike. You lock a
56:55
firm and sure grip on
56:57
the hilt of Excalibur, and
57:00
the blade will not come
57:02
forth. The footsteps grow slower
57:04
but closer. The creature is
57:06
savoring these last moments. This
57:09
powerlessness is like a nightmare
57:11
as well, but it is
57:13
all too real. What is
57:15
it? that Mitch reaches to
57:18
is his own first and
57:20
oldest background to some place
57:22
where he can fight on
57:24
more even ground. Excalibur is
57:27
a blade wielded on many
57:29
battlefields, now across much of
57:31
the world, but what Mitch
57:33
reaches to is his own
57:36
first and oldest battleground. The
57:38
baseball diamond. Fuck yeah! And
57:40
so you are there on
57:42
the baseball diamond, in the
57:45
place where so many hard-fought
57:47
victories and instructive defeats took
57:49
place, in many ways a
57:51
place of power for you.
57:54
But it is not as
57:56
you remember it. It is
57:58
in horrible disrepair. One of
58:00
the dugouts, the roof has
58:02
crumbled in. Some of the
58:05
fences are rusted through or
58:07
fallen over. the lines that
58:09
define the diamond. barely visible,
58:11
growth of various weeds, and
58:14
the occasional wildflower piercing the
58:16
turf. Morbid curiosity carries you
58:18
to the dugout to look
58:20
where the little plaques hang,
58:23
commemorating various championships. And they
58:25
are not as they should
58:27
be. Mitch, you realize that
58:29
you are in a version
58:32
of Chester, Illinois, where Mitch
58:34
Hook never was. and the
58:36
sun is going down. The
58:38
lengthening shadows do not behave
58:41
as they should. They swallow
58:43
the buildings, the street lamps
58:45
that they come from. And
58:47
this darkening seems to be
58:50
a contracting circle that you
58:52
on some level simply know
58:54
is death. And so you
58:56
run. You run as few
58:59
people can. and your steps
59:01
uneringly take you to the
59:03
Braddock House, because that is
59:05
the center of the circle.
59:08
That is the last place
59:10
that will go, and throwing
59:12
open the door, nearly pitching
59:14
yourself in to the entry
59:16
hall of the Braddock House,
59:19
you realize with a twist
59:21
in your stomach that you
59:23
have come back to the
59:25
same nightmare, only somehow worse
59:28
this time. You know that
59:30
even if you reach for
59:32
Excalibur... It isn't that you
59:34
wouldn't be able to bring
59:37
it forth, it won't be
59:39
there for you this time.
59:41
You hear the scurrying footfalls
59:43
getting closer but wandering from
59:46
floor to wall to ceiling
59:48
back to floor. And you
59:50
know that you need another
59:52
source of strength before the
59:55
creature reaches you. What is
59:57
it that you reach for
59:59
this time? I reach for
1:00:01
another battlefield, another... place of
1:00:04
victory, but this time one
1:00:06
of both victory and loss.
1:00:08
I reach for the day
1:00:10
of revolution in the nightmare
1:00:13
city, a day where Mitch
1:00:15
Hook stood tall and led
1:00:17
people to overthrow a great
1:00:19
evil, but a day not
1:00:21
of triumph entirely as good
1:00:24
friends were lost along the
1:00:26
way. The day that the
1:00:28
palace was breached and the
1:00:30
hold of the nightmares on
1:00:33
that city. irrevocably broken, you
1:00:35
realized that no matter how
1:00:37
great your personal strength, there
1:00:39
is a greater power in
1:00:42
inspiring others, to be as
1:00:44
strong as they can be,
1:00:46
to work for a common
1:00:48
good. And so, on the
1:00:51
wings of that great triumph
1:00:53
dearly bought with blood and
1:00:55
loss for the promise of
1:00:57
a free tomorrow, you again
1:01:00
breach. You again breach. the
1:01:02
castle gates of the nightmare
1:01:04
city, and enter not the
1:01:06
soaring vaulted stone mage wrought
1:01:09
ceilings of the palace, but
1:01:11
again the entry of the
1:01:13
bratic house, this time palpably
1:01:15
more dark, the creaking and
1:01:18
settling of the ancient home
1:01:20
laden with an impossible personified
1:01:22
malice. The strength of your
1:01:24
arm was not sufficient to
1:01:26
break this spell. Even the
1:01:29
strength that you kindle in
1:01:31
others was not enough to
1:01:33
break this chain of fear
1:01:35
and destruction and darkness that
1:01:38
now coils around your neck
1:01:40
as the shadow of an
1:01:42
impossibly tall and thin humanoid
1:01:44
figure, with limbs emerging at
1:01:47
odd angles, and that all
1:01:49
too familiar top hat. is
1:01:51
cast from down a hall
1:01:53
onto the wall next to
1:01:56
you, dwarfing you in its
1:01:58
proportion. At this uttermost end...
1:02:00
where all seems lost, what
1:02:02
do you reach for? Well,
1:02:05
at first, I looked
1:02:07
to triumph, and then
1:02:09
to a bitter sweet
1:02:11
victory. And so in
1:02:13
turn, my mind goes
1:02:16
to a place and
1:02:18
a time that Mitch
1:02:20
sees as an unmitigated
1:02:22
loss. Necessary, perhaps, but...
1:02:24
another moment of powerlessness
1:02:27
of impotence. He thinks
1:02:29
of being in the
1:02:31
presence of the king
1:02:33
in yellow and of
1:02:35
the world fire that
1:02:38
that presence took from
1:02:40
him. You reach and
1:02:42
strain and strive to
1:02:44
grasp even the tiniest
1:02:46
ember of that flame
1:02:49
of that contained cataclysm
1:02:51
that you carried within
1:02:53
yourself. The destruction. that
1:02:55
it represents surely must
1:02:57
be strong enough to
1:03:00
bore a hole in
1:03:02
this prison and free
1:03:04
it you to act
1:03:06
in your own defense
1:03:08
and something unexplainable occurs
1:03:11
you are fully and
1:03:13
certainly conscious of the
1:03:15
absolute absence of the
1:03:17
world fire inside yourself
1:03:19
for a moment you
1:03:22
despair the yellow king's
1:03:24
removal. of the world
1:03:26
fire to his custody
1:03:28
appears perfectly complete. And
1:03:30
so you are taken
1:03:33
utterly aback by your
1:03:35
hand closing on that
1:03:37
very ember of the
1:03:39
flame that you had
1:03:41
hoped to find to
1:03:44
turn against this overmastering
1:03:46
crushing pressure being put
1:03:48
on you by the
1:03:50
nemefage. You knew that
1:03:52
it was not there
1:03:55
and yet you have
1:03:57
found it. The pain
1:03:59
of a burning spreads
1:04:01
from your palm over
1:04:03
most of your body.
1:04:06
As you cough, your
1:04:08
eyes water fiercely, and
1:04:10
you experience a rush
1:04:12
of vertigo, along with
1:04:14
the pain of being
1:04:17
burned, you are violently
1:04:19
disgorged from one of
1:04:21
the many mouths of
1:04:23
the nemophage, that gnarled
1:04:25
cancerous spider full of
1:04:28
devoured galaxies, you find
1:04:30
yourself... tumbled to a
1:04:32
prostrate position on the
1:04:34
inert stone slab that
1:04:36
was once the reflecting
1:04:39
pool behind the bratik
1:04:41
house. Instinctually you rise
1:04:43
to your feet, drawing
1:04:45
a scalliber, and the
1:04:47
glint of light that
1:04:49
travels along the blade
1:04:52
as you ready it,
1:04:54
you realize is supplied
1:04:56
by the fire that
1:04:58
burned you out of
1:05:00
the nemophages maw. Mitch,
1:05:03
you look past your
1:05:05
old foe and through
1:05:07
that broken window at
1:05:09
the back of the
1:05:11
bratic house, lit by
1:05:14
the fire that burns
1:05:16
upon him, you see
1:05:18
Walter Marchand, and your
1:05:20
eyes meet. The
1:05:41
Orpheus Protocol is a game
1:05:43
by Varklec Press, available for
1:05:45
purchase now on itch. I-O,
1:05:47
and Drive Through Our PG.
1:05:49
This show is made possible
1:05:52
by the generosity of our
1:05:54
amazing backers on Patreon. To
1:05:56
support the show and for
1:05:58
bonus episodes, bloopers, and more.
1:06:00
Please visit patron.com/Orpheus Protocol. If
1:06:02
you like what you've heard
1:06:04
so far, please consider giving
1:06:06
us a review on iTunes.
1:06:08
It's the best way for
1:06:10
us to recruit new operatives.
1:06:12
You can follow me on
1:06:15
Twitter at Lord of the
1:06:17
Stith and follow the show
1:06:19
at Orpheus Protocol. I'm at
1:06:21
Just Ann Online on Twitter
1:06:23
and at various lerps around
1:06:25
the Pacific Northwest when I
1:06:27
get the chance. You can
1:06:29
find me as a player
1:06:31
and producer on the Space
1:06:33
Adventure Actual Play podcast, Tabletop
1:06:35
Squadron. And you can find
1:06:38
me on Twitter at Cheerio
1:06:40
underscore buffet. Yes, like the
1:06:42
cereal. You can find me
1:06:44
on my other podcasts, Tabletop
1:06:46
Squadron, a Star Wars actual
1:06:48
play podcast where IGM, and
1:06:50
a Night of Shreds and
1:06:52
Patches, a Genesis system, diesel-punk,
1:06:54
post-post-apocalyptic actual play podcast. Next
1:07:20
time, on the
1:07:23
Orpheus Protocol. Mitch
1:07:25
Hook and Walter
1:07:27
Marchand must face
1:07:29
one another at
1:07:31
long last. And
1:07:34
Foulon and Ishmael
1:07:36
must contend with
1:07:38
the weight of
1:07:40
the past. Old
1:07:42
sins demand their
1:07:44
wage, next time,
1:07:47
in reckonings, part
1:07:49
one.
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