Episode Transcript
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0:07
Hello everyone, this is Rob,
0:10
and welcome back to Lore
0:12
Liars and Liars. Today we're going
0:14
to be discussing the City
0:16
on Fire arc of Season 3.
0:19
In City on Fire, Dan
0:21
plays Mitch, and Ben
0:23
plays Kay. City
0:27
on Fire, Part 1. In the
0:29
sewers beneath the nightmare city,
0:31
Mitch meets Kay, a leader in
0:33
the human resistance against the
0:35
city's monstrous masters. Kay recognizes Mitch's
0:37
baseball bat as an artifact
0:39
of the distant past, and turns
0:41
out to speak fluent English
0:44
due to his studies of ancient
0:46
magics. Kay takes Mitch
0:48
through the sprawling undercity, a result
0:50
of long years of work
0:52
reclaiming sunken districts from early and
0:54
unsuccessful attempts to raise a
0:56
city with stone magic. Mitch
0:59
demonstrates the nightmare hunting techniques of
1:01
Sycamore, along with his own fighting
1:03
style, with many of the resistance
1:05
watching and wishing to learn. Kay
1:07
deduces that Mitch comes from the past,
1:09
and guesses that Mitch's destiny is tied
1:11
to the work of Kay's master,
1:13
the sorcerer. With this discovery
1:15
in mind, Kay asks for Mitch's help
1:18
in an upcoming raid to free
1:20
a group of slave laborers, including Basha
1:22
and Pardo. City
1:24
on Fire, Part 2. Kay
1:27
explains to Mitch that they must secure
1:29
food and supplies before making any
1:31
big moves in case of a lockdown
1:34
response. He does neglect
1:36
to mention, though, that his certainty
1:38
of that response stems more
1:40
from the example -setting slaughter of
1:42
human overseers he has planned without
1:44
Mitch's knowledge. Kay plans
1:46
the operations, grappling with the difficulty
1:48
of navigating the magical security
1:50
alarms seeded throughout the city. He
1:53
and Mitch opt for a fast break
1:55
offensive strategy, focusing on getting as
1:57
many supplies as possible as quickly as
1:59
possible. visible, rather than spreading manpower too
2:01
thin in an uncertain bid to
2:03
silence the alarms. The supply
2:06
train is hemmed in by improvised
2:08
explosives and barricades, and the battle
2:10
is joined. The rebel plan initially
2:12
seems successful, but the revelation that
2:14
the train contains one of the
2:16
stone mages throws all into chaos
2:18
as the trap begins to grow
2:20
new exits. City
2:23
on Fire, Part 3 Mitch
2:26
and Kay hunt down the stone
2:28
mage through blood, flame, and the
2:30
chaos of battle, with Kay displaying
2:32
incredible arcane prowess throughout. While
2:34
they manage to find and assassinate
2:36
the mage, they're horrified to find that
2:38
time has run out. The Inquisition
2:41
has arrived. City
2:43
on Fire, Part 4 Kay
2:46
signals the retreat, and he and Mitch
2:48
make the decision to stay behind and
2:50
delay the Inquisitors to help secure the
2:52
Raiders' escape. Mitch unleashes his
2:54
full power, demolishing a huge wall
2:56
and dropping it on his monstrous
2:59
attackers. They use the momentary
3:01
opportunity to escape with the Raiders,
3:03
who celebrate their great victory. However,
3:06
while they tend to the ailing Vajra,
3:08
whose magic sustained the revolution through
3:10
its infancy until it consumed him, word
3:13
arrives that the nightmares are
3:15
executing a random human every 60
3:17
seconds until Mitch and Kay
3:19
are brought before them. City
3:21
on Fire, Part 5 Kay
3:25
and a young rebel fighter named Danad
3:27
scout ahead to find the best
3:29
exit from the undercity from which to
3:31
stage their desperate response to the
3:33
ruthless executions. They plan to
3:35
have Mitch collapse the stone magic -made
3:37
platform on which the slaughter proceeds
3:39
after seating the crowd with rumors
3:41
that the true rebellion begins today.
3:44
Meanwhile, the nightmares spout
3:46
vile propaganda against the rebellion. The
3:49
platform indeed does collapse into the
3:51
undercity under Mitch's force, and
3:53
Kay manages to disable the Inquisitor
3:55
performing the executions with an
3:57
arrow shot to the eye with
3:59
- than striking the death blow. Kay
4:02
emerges from the pit with the
4:04
head of the Inquisitor impaled on its
4:06
own pike, and the crowd explodes
4:08
into righteous violence. At the
4:10
same time, Vajra hijacks the magical
4:12
security systems to show the birth
4:14
of this rebellion to the entire
4:16
city. The resistance is
4:18
forced into a retreat, but the fire
4:20
is lit. Danad is
4:22
briefly possessed by Vajra who says he
4:24
has lost his human form but
4:27
has one last card to play as
4:29
he's located another stone mage who
4:31
is vulnerable to a surprise attack. Vajra
4:34
consumes the stone mage's stolen human
4:36
soul, granting a boon of healing
4:38
and vitality to his allies before
4:40
vanishing from this world. City
4:44
on Fire, Part 6 Mitch,
4:47
now partially possessed by the spirit of
4:49
the P -72, is compelled to get
4:51
back to the surface and join
4:53
the fight. Kay sends Danad to watch
4:55
his back, while Kay himself consults
4:58
the stars to gain insight into the
5:00
new future evolving in the city
5:02
and organizes the arming of as much
5:04
of the populace as possible. On
5:06
the surface, Mitch leads by example
5:08
and serves as a symbol of
5:10
inspiration, leading a horde of increasingly
5:12
armed civilians into the heart of
5:14
the Nightmare's power, a doomed effort
5:17
unless Kay has another trick up
5:19
his sleeve. Kay's sleeve,
5:21
in this case, is reassuringly
5:23
full. He's ready to execute a
5:25
long cultivated secret plan to
5:27
divert many of the Nightmare's guarding
5:29
the castle down into the
5:32
undercity, and there overload their senses
5:34
with delicious fear driving them
5:36
into a frenzy of cannibalism. Mitch
5:39
and the rebel horde attack the
5:41
now partially defended castle gate, while
5:43
Kay hunts down the Queen Mother,
5:45
a horrific eldritch enhanced human brood
5:47
sow who provides the Nightmare's with
5:50
the magically sensitive babies that fuel
5:52
their society, a tortured
5:54
innocent who must be killed to
5:56
protect the future. While searching
5:58
the fear factories the the Queen's
6:00
secret nursery, Kay is ambushed by
6:02
the necrotic magics of one of
6:05
the nightmare arbiters who floods the
6:07
prison with the living dead. The
6:09
castle gates open, and a
6:11
last desperate cavalry charge of
6:13
nightmares threatens to overwhelm and
6:15
break the rebellion. City on Fire,
6:17
Part 8. Kay fights through the factory,
6:20
sabotaging a fear extractor to make
6:22
himself and his allies more or
6:24
less invisible to the nightmares. though
6:26
at the cost of flooding the
6:28
place with pure fear. At the gate,
6:30
Basha and Pardo lead a new
6:33
force trained in the hunting technique
6:35
of Sycamore, who have a stolen
6:37
fear extractor of their own. They clear
6:39
the way for Mitch to enter the
6:41
castle, where he makes for 733's chambers,
6:43
but falls under the shadow of one
6:45
of the arbiters. Beneath the factory,
6:48
Kay executes the Queen Mother,
6:50
and the arbiter of decay
6:52
vows disproportionate revenge. Mitch, meanwhile,
6:54
faces the arbiter of despair, but draws
6:57
on the strength of all the people
6:59
who have supported and been inspired by
7:01
him to shatter the psychic darkness in
7:03
which he is immersed. He destroys the
7:06
arbiter and hears the tide turning all
7:08
over the city. They exit the castle,
7:10
and 733 announces that she is no
7:12
longer a princess. The people of the
7:15
city are now free. 733 decides that
7:17
she must leave the city, which is
7:19
better off forgetting the legacy she represents
7:21
she represents the legacy she represents. Kay's
7:24
parting gift to
7:27
Mitch is a
7:29
map leading to
7:32
a place called
7:34
the Inviolate
7:37
Stone, which is
7:40
said by his
7:42
master the sorcerer
7:45
to be the
7:48
next step in
7:50
Mitch's journey. tectonic
7:52
shifting society altering
7:55
arc. I have
7:57
with me perennial
7:59
co-host. Manhattan hello, it
8:01
is I Manhattan and the
8:03
breaker of stone himself
8:05
Dan How you doing doing
8:07
all right? Yeah? That
8:09
was a fucking wild arc
8:11
and so it was bananas. I
8:13
you know, there were a
8:16
couple things that I Remembered but
8:18
before we get there. I
8:20
think the first question that I
8:22
really have is what has
8:24
a higher DV flipping
8:26
a fan boat or
8:28
Knocking over a nightmare
8:32
With just like off like the side
8:34
because there was like a point
8:36
where you like you just you hoisted
8:38
a nightmare and Flipped it over so
8:41
that the people could eat him like not
8:43
eat him so that they could like
8:45
yon and people could stab him And I
8:47
was like what had a higher oh
8:49
the nightmare for sure although in fairness.
8:51
That's because the fan boat was in water
8:53
Like if a fan boat was just
8:55
sitting there all the fan boats don't fight
8:58
back. I don't know man Yeah,
9:01
probably the nightmare And
9:03
you still did it you like it's just
9:05
such a great image of like, you
9:07
know watching Oh, think of like thinking of
9:09
like a horse like a big horse
9:11
like falling over It's like when a it's
9:13
like when a like a big dog
9:15
stands on its legs And then like kind
9:17
of topples a little backwards. You're like,
9:19
oh no, none of this is gonna end
9:21
put right good for any of us
9:23
Yeah, like I Don't know
9:25
how much do you all
9:27
remember about actually playing the
9:30
that session because I
9:32
Have a shockingly There were things
9:34
I forgot I forgot that K kills
9:36
the Queen. I forgot I forgot that
9:39
Oh, man, that was like a whole
9:41
that was a whole thing. Yeah, this
9:43
actually I think came up at the
9:45
Q &A a little while ago I
9:47
had forgotten that Basha had died at
9:49
the end of the arc and I
9:52
think that's because it didn't happen on
9:54
screen Me yeah, we didn't play it
9:56
my my mind didn't latch onto it
9:58
like we played the scene perfectly fine
10:00
just like the the impact didn't
10:02
hit me over time just because
10:04
we heard about it and then there
10:06
was another gap and then mild
10:09
spoilers we did another arc yeah but
10:11
that was one of the ones
10:13
that I was sort of surprised
10:15
to forget there were other things that
10:17
I definitely had trouble remembering directly
10:19
like I remembered coming up out of
10:21
the ground with Vajra's sort of
10:23
dis -corporated spirit and that something crazy
10:26
happened but I'd forgotten exactly what
10:28
it was that he like basically like
10:30
ate a stone mage's stolen soul
10:32
and fed it to you
10:34
guys to get you back in
10:36
the fight yeah exactly yeah
10:38
he basically mama birded a human
10:41
soul into your mouth like
10:43
into everyone's mouth like but I
10:45
had and I the what
10:47
the real question that I have
10:49
is I am shockingly competent
10:51
and I don't mean to like
10:53
like like I was surprised
10:55
how competent K comes across oh
10:58
yeah like a fucking stone
11:00
cold badass general every time you
11:02
would pull out a skill that
11:04
was just ludicrously specific I
11:06
was clapping my hands yeah I
11:08
remember making it like by
11:10
the way here's the thing I've
11:12
been doing for the last
11:14
several months to allow me to
11:16
like we really see we
11:18
really see Batman killing the Justice
11:20
League here you know like
11:22
and I remember certain things being
11:24
Rob like when we started
11:26
playing you were like by the
11:28
way you have stolen a
11:30
fear your extra actor that wasn't Ben
11:32
Hatton's plan that was like you
11:34
had that I was like cool
11:36
and you were like okay great
11:39
but I couldn't remember other things
11:41
but I was just like is
11:43
it just the fact that I
11:45
only play such dumb characters like
11:47
such stupid dummies that when I
11:49
get a character where I'm not
11:52
dumbing myself down to play them
11:54
I can do like I'm really
11:56
not trying I know this is
11:58
coming across as boastful But I was
12:00
trying to remember like how much of
12:03
it we had so many conversations I
12:05
remember we had a lot of conversations
12:07
we Yeah, everything was so collaborative. They're
12:09
going underneath the hitting the the like
12:11
the the killing with the thing through
12:13
his eye. Like, there were so many
12:15
cool, like, it was, I remember just
12:17
having so much fun, all of us
12:20
just like playing and riffing with one
12:22
another, but I was like, how much,
12:24
I cannot remember for the life of
12:26
me, how much of this was me,
12:28
and how much of which was all
12:30
of us, and maybe it doesn't matter,
12:32
right? Like, maybe. Yeah, I mean, a
12:35
lot of that's on the cutting room
12:37
floor, like, like, it's been long enough,
12:39
I don't remember, I don't remember, with
12:41
the plan of versus like just stuff
12:43
we came up with. subjectively my memory
12:45
of it was a lot of like,
12:47
oh wouldn't it be cool if this
12:49
happened and then everyone throwing some ingredients
12:51
into the stew? Yeah there's a bit
12:53
where I say aloud I'm trying to
12:55
think of a cool thing to do
12:57
here instead of just bonk in a
12:59
guy and Rob you had the idea
13:02
of collapsing the sand pile that Mitch
13:04
was standing on and there was I
13:06
think that was indicative that was something
13:08
that made it on to the broadcast
13:10
that I think we were doing a
13:12
fair amount of just throughout the session just
13:14
like I would like for this to happen
13:16
or I would like to explore this and
13:19
then we would figure it out and
13:21
do it who's got a cool
13:23
image for this yeah yeah and
13:25
it was awesome and also like
13:27
So many good speeches, like Mitch
13:29
gave great speeches. It was just
13:31
like city of like really great
13:33
speeches was awesome. But I remember
13:35
one thing, like I remember wanting
13:37
it and I've actually waited so
13:39
long till we got here because
13:41
now it's silly because of how
13:43
much has happened. But I don't
13:45
remember if I don't know if
13:47
either of you remember how badly.
13:50
I wanted to kill
13:52
733 like I wanted
13:54
I wanted I wanted
13:56
K to kill 733
13:58
or try to and
14:00
then have to fight Mitch. Now look at listening
14:02
to it, I was like, oh, that would have
14:04
been a terrible idea and it wouldn't have worked
14:06
and blah blah blah. But I do remember like
14:09
the two of you just like subtly being like,
14:11
all right, we're gonna go over here now. All
14:13
right, we're gonna go over here now. I do
14:15
not remember that. No. Yeah. I'll try to
14:17
say it. Like, yeah, there was a lot of
14:20
like, hey Rob, what do you think if I
14:22
was just like gonna try to try to kill
14:24
733? Well here is someone like in a square
14:26
like what do you think if I tried to
14:29
kill well now you've got to kill these stone
14:31
majors and I was it was there was a
14:33
lot of like hey let's just turn Ben's ADHD
14:35
head over this way oh my god I kind
14:37
of remember that a little bit as I remember
14:40
listening to it just now thinking being kind of
14:42
like there's only a bit of that that comes
14:44
out into the show like Kay is kind
14:46
of considering how much of a,
14:48
how big a blast ridious his
14:50
regicide is going to need to
14:52
be against the human oral family.
14:55
And so it comes up a
14:57
little bit, but we kind of
14:59
brush past it fairly quickly. But
15:01
I kind of remember that there
15:03
was like, are a member feeling
15:05
a bit protective of 733 in
15:07
that session? And so if you
15:09
kind of remember being like, oh
15:11
yeah, be so dramatic to off
15:13
this child, that I can, that
15:15
makes my recollection to make a
15:17
degree of sense. Yeah. Everybody's got
15:19
to say everybody's got to die.
15:22
It was one of those things.
15:24
One of those things. arcs where
15:26
you know you go like the
15:28
first one's like zero to 30
15:30
right mitches you know scrubbing himself
15:32
getting some pumice stone working out
15:34
you know and then two through
15:36
eight is just like we have
15:38
to hold we have to floor
15:40
it for the rest of the
15:42
art yeah everyone was kind of
15:44
getting ready and recovering from the
15:46
last one and then like the
15:48
rest of the arc was just
15:50
development after development in this
15:53
ongoing escalation where you kind
15:55
of end up turning the
15:57
populace against their oppressors. Which
16:00
that's a theme that I really
16:02
enjoyed in this is that like
16:04
you needed to get the overall
16:07
population on your side like there
16:09
just wasn't enough even if you
16:11
did everything perfect Right you needed
16:13
every rock every stick every fingernail
16:16
and tooth you know all working
16:18
toward the same goal regardless of
16:20
how strong or weak they are
16:22
individually Yeah, no, it's very true
16:24
is that and it's kind of
16:27
feels good you know, you think
16:29
about it with everything going and
16:31
being what it is. It was
16:33
just, and then looking back on
16:35
what was happening, if I remember
16:37
correctly, these were like, right, like
16:39
2019, I think this was. I
16:41
think Rob mentions that at the
16:43
beginning of the, uh, the last
16:46
episode in the artwork Rob talks
16:48
about. Yeah, is that, is that,
16:50
oh, I sure hope 2020 2020
16:52
is a good year for everyone.
16:54
And then just like, and then
16:56
just like, Jesus, Jesus, fucking. Right
16:58
like But I need to keep
17:00
my fucking mouth shut is
17:02
what I'm learning here Yeah,
17:05
we did have some ups
17:07
in the in the show
17:09
coming up as far as
17:11
like not for the characters
17:13
I wouldn't say but like
17:16
in terms of quality like
17:18
some good stuff happened in
17:20
the show in 2020. Oh
17:22
definitely. I was reminded of
17:25
diaspora being the next arc
17:27
which I had just sort
17:29
of forgotten about and I'm
17:32
looking forward to talking about
17:34
that one if I'm on
17:36
if I'm on those episodes.
17:38
like how can we make
17:41
the next one crazy right
17:43
like you've got first there's
17:45
the raid for supplies and
17:47
then the like stopping of
17:50
the slaughter of innocent people
17:52
and then I mean this
17:54
was to date Mitch's
17:56
largest damage like
17:58
this held record
18:00
for a long time. For
18:02
a long time. It was
18:04
like 32 points of damage.
18:07
It's a lot of damage.
18:09
It is. Oh yeah. Everyone's
18:11
like getting obliterated all the
18:13
time. It was just really
18:15
interesting. I thought it was
18:17
really interesting. I really, there
18:19
were a lot of cool.
18:21
In some ways it to
18:23
me, it plays into the
18:25
most kingly Mitch appears in
18:27
a really long time. Yeah. Also
18:30
to circle back to the
18:32
supply raid just it struck
18:34
me listening to it man
18:36
it just like a fight
18:38
a set-piece fight in a
18:40
tabletop role-playing game can benefit
18:42
so enormously from having unique
18:44
interesting terrain that it's taking
18:46
place on yeah because so
18:48
much crazy shit happens in
18:50
that fight that is just
18:52
because it is a kind
18:54
of unique strange setting for the
18:56
fight. Yeah the terraces with the
18:59
ramps between them with the carts
19:01
on the terraces and going up
19:03
the ramps like the sheer number
19:05
of things that can happen especially
19:08
when somebody is playing oh what's
19:10
the name of that game that
19:12
was so famous for having destructible
19:15
terrain red faction yeah the ancient
19:17
one yeah yeah when somebody's playing
19:19
red faction in the middle of
19:21
your your role-playing game session it's
19:24
yeah it's really a pearl of
19:26
wisdom to take away for GM's
19:28
is like having that developed terrain situation
19:30
in a set piece fight. Even if
19:33
you don't have everything planned out exactly
19:35
how it works, like the players are
19:37
going to come up with really cool
19:40
shit because they're imagining something more than
19:42
just like the final fantasy lineup going
19:44
back and forth hitting each other. Right.
19:47
And so it's like they're going to
19:49
come up with really cool cinematic stuff.
19:51
It's like even if you don't know
19:54
every detail of exactly how all this
19:56
terrain stuff's going to work and
19:58
everything that's possible. way. Yeah and
20:00
if you're playing a game like Orpheus
20:02
that has a good resource system kind of
20:05
economy it's a good spot like one of
20:07
the things that I really appreciated listening to
20:09
was when Mitch is trying to break up
20:11
stone and then drop it on the inquisitor's
20:14
heads. I asked about whether I would have
20:16
to overload or use one of the ranks
20:18
and Rob basically gave me the option to
20:20
do a role for a probable
20:23
result and a lower expenditure of
20:25
humanity or use the overload and
20:27
to definitely get what I was
20:29
angling for without having to roll. Yeah,
20:32
yeah. And that's just a good,
20:34
that's a good thing to remember,
20:36
that if your players are willing
20:38
to expend resources or take disadvantages
20:40
or whatever, then yeah, give them
20:42
stuff, because now they've hurt themselves.
20:44
Like, right. Yeah, the juice is
20:46
reduced. like and that that means
20:48
they're gonna have more problems later
20:50
with something and like that's fine
20:52
like that's a fine way to
20:54
do it on that note it
20:57
is funny how much the two
20:59
of us were kind of panicking
21:01
about getting to 50 humanity maybe
21:03
we should talk about that more
21:05
in the spoiler zone but uh
21:07
I mean oh quaint old times
21:09
I mean the fact that you
21:11
get you get down to 24
21:13
I do get down pretty rapidly
21:16
I'm like oh no I hit
21:18
50 oh no I hit 25
21:20
Well, like, like, like, what's so
21:22
funny to me is you just
21:24
keep hearing me mutter? Like, the
21:26
whole, like, holy shit, 24, like,
21:28
like, there are a number of
21:31
times, and then I'm below
21:33
50, and then da, da,
21:35
and then we're at 40.
21:37
Yeah, no, everyone's so low
21:40
in humanity the whole time.
21:42
It is basically one giant.
21:44
challenge, right? We don't have
21:46
a lot of, I think
21:49
we maybe rolled for initiative
21:51
like three or four times,
21:53
but most of it was
21:56
trading, like hindering versus proactive
21:58
versus hindering, right? And there
22:00
wasn't so as much, I guess
22:02
the way I think about it
22:04
is, as I was listening to
22:06
it, it kind of felt like
22:08
we were always going to make
22:10
it. It was just what stage
22:12
would we be in when we
22:14
got down there? Yeah, to an
22:16
extent, that's true. I think it.
22:18
feels like a challenge rather than
22:20
like a more granular blow-by-blow fight
22:22
because so much of what happened
22:25
in this arc Mitch and Kay
22:27
were super important for but there
22:29
were dozens if not hundreds of
22:31
other people totally doing stuff like
22:33
it was all like a very
22:36
broad cinematic scale until a couple
22:38
of like individual encounters which often
22:40
played out more as like a
22:43
narrative conversation than as a death
22:45
match For example, Mitch, using
22:47
the power of friendship to overcome
22:50
the arbiter of despair near the
22:52
end. Right! Just one of the
22:54
most cliched things I've done in
22:56
the Orpheus protocol and I make
22:58
no apologies. Like it was so
23:00
fucking good. It was good. Yeah,
23:02
and you get like, that scene
23:05
wrenched some real emotion out of
23:07
me, even listening to it kind
23:09
of rapidly to get caught up
23:11
for the recap, I could tell...
23:13
you know, that I, at least
23:15
my performance, was like, pretty genuine.
23:17
I think power of friendship isn't
23:20
the problem. Power of friendship, when
23:22
you haven't built up the value
23:24
of that friendship and the kind
23:26
of darkness that it's balanced against
23:28
in the world, like that's probably
23:31
more of the issue, because I
23:33
think it does in fact work
23:35
here. I think so. And having
23:37
sort of false... using you to
23:39
hurt you Walter and also complicated
23:42
relationship with Walter on like opposite
23:44
sides of that vision I think
23:46
is part of why it works
23:48
totally I feel like and
23:50
I could have gone back and
23:52
checked that the two most common
23:54
roles that we made were athletic
23:56
checks and presence checks that's what
23:58
it felt like like and
24:01
horror and Like
24:03
like get places inspire people
24:05
deal with how fucked up it
24:07
is. Yeah, those probably are
24:09
the three top of it right
24:11
the act like the fact
24:13
that we were acclimated to so
24:16
much was really interesting and
24:18
I remember Failing to kill the
24:20
art like the pestilence Arbiter.
24:22
I do remember that I remember
24:24
being like bummed out that
24:27
I couldn't do But I again,
24:29
I had like forgotten Like the
24:31
the spore zombies. I had forgotten
24:33
all of that and I don't know
24:35
if I just blocked it out
24:37
But that was really fucked up like
24:40
I like oh, yeah, no, it
24:42
got it was you were
24:44
in a bad place down there
24:46
It was like very like
24:48
proto Holocaust like it was Really
24:50
fucked up and I like
24:52
the like I just yeah, there
24:54
was a lot going
24:56
on there It was really yeah,
24:58
I don't know. It was cool.
25:00
It was I really enjoyed like
25:02
re -listening found it like a lot
25:05
of fun and Do you remember
25:07
though? I guess the question is
25:09
I don't remember this Do you
25:11
remember making the decision Rob? Eight
25:13
was a long arc going mm
25:15
-hmm I can't take my foot
25:17
off of of this like do
25:20
you remember making that decision to
25:22
be like I have to just
25:24
like it doesn't work Right, it
25:26
could have certainly been an arc
25:28
where we took a breath. We
25:30
healed yeah I think what
25:33
happened primarily is just that like
25:35
the temperature on the conflict
25:37
in the nightmare city rose so
25:39
high Through episode 2 the
25:41
the battle on the terrace that
25:43
I was like now This
25:46
is just this is gonna be
25:48
at a fever pitch like
25:50
whatever happens is going to happen
25:52
very rapidly now mm -hmm, it
25:54
would just not be quite as
25:57
good to like flip back to
25:59
the past And do an arc
26:01
with different characters like there was
26:03
this sense of momentum with commoners
26:05
joining the fight and The sort
26:07
of methods of control that this
26:09
fascist society was using Starting to
26:11
lose their grip and crumble a
26:13
bit and I didn't want to
26:16
stop that momentum once there is
26:18
that overall feeling of momentum where
26:20
like this is going to come
26:22
to a head and These forces
26:24
are going to boil over and
26:26
at the end of this there
26:28
will be a different society here
26:30
Now maybe it's the same people
26:32
in charge But like Unstoppably there
26:35
will be a great change at
26:37
that point. It would just have
26:39
felt basically like shit to To
26:41
change the channel one of the
26:43
spots that I got really interested
26:45
in listening was kind of a
26:47
big turning point So right after
26:49
we had killed the inquisitor right
26:51
after Kay had shot the inquisitor
26:53
in the eyeball We then did
26:56
then Vajra sort of gifted us
26:58
the death of the Stone mage and
27:00
at that point Kay goes back
27:02
to prepare to re -up her metasist
27:04
abilities to get sort of the long
27:06
-running plans in motion and Mitch goes
27:08
out and Fights alongside the populace,
27:10
but in those scenes like Kay is
27:12
pushing Mitch to come back with
27:14
him Kay wants Mitch to come back
27:16
like he sort of he doesn't
27:19
want to risk Mitch just dying out
27:21
there Yeah, and I wonder I
27:23
just wondered I know that we don't
27:25
have the answers But it was
27:27
a thing that I wondered about was
27:29
like, okay What if I had
27:31
just gone back and spent
27:33
and had Mitch spend three
27:35
hours climbing the walls? We
27:37
didn't get back out there
27:39
like because a lot of
27:41
what Kay does once they're
27:43
separated is start the the
27:45
big nightmare cannibal frenzy war
27:47
crime the infiltration of the
27:49
Fear factories and the killing
27:51
of the Queen Birthing chamber
27:54
like a lot of the
27:56
stuff that Kay does without
27:58
Mitch is like really really
28:00
dark and I wondered just like
28:02
would you have brought Mitch on those
28:04
things would you have sort of
28:06
sent Mitch out to be a figurehead
28:08
somewhere else like I wondered what
28:10
K might have done differently if Mitch
28:12
would actually not just led a
28:14
huge uprising in the upper city. I
28:16
think it's interesting that like here
28:18
we are heading towards like the climax
28:20
of the story of it and
28:22
we split a party of two
28:24
like that was like a weird
28:26
choice to and you were just
28:28
like no I gotta go start
28:30
keep some shit going and I
28:32
don't yeah the life of me
28:35
remember why that decision was made
28:37
well I think it's because Mitch
28:39
was being partially possessed by the
28:41
spirit of the bat that needed
28:43
to continue to take action right
28:45
and I think despite the risk
28:47
involved with Mitch I think Kay
28:49
decided like maybe it's better for
28:51
Mitch to not see some of the
28:53
things we have to do to
28:56
make this actually successful yeah I
28:58
think it made narrative sense and
29:00
I think from a mechanical sense
29:02
I was tapped and I needed
29:04
to redo my things although I
29:06
had the overload which lets me
29:09
rewind a whole scene astrology where
29:11
you get to like rewind like
29:13
five minutes and I never used
29:15
it once in the whole game
29:17
and I like that's an intimidating
29:19
ability to pull out to be like
29:21
everybody let's let's try this again especially
29:24
with how collaborative things had been I
29:26
think in a situation where you feel
29:28
like okay we just got screwed we
29:30
didn't know we were going into let's
29:32
try that one over again it would
29:34
have made good sense but given that
29:36
especially from the split up on all
29:38
of what Kay is doing is stuff
29:40
that Kay has been planning to do
29:42
for a long time and there's not
29:44
a ton of stuff that the like
29:47
rewind would have helped with now basically
29:49
the plan to get the nightmares to
29:51
eat each other went off just fine
29:53
and the plan to infiltrate the
29:55
yeah I mean like people people died
29:57
doing that plan but like rewinding
29:59
wouldn't really changed that. That was not
30:01
a plan that was going to
30:04
be no losses. Yeah, slightly different
30:06
people probably would have died if
30:08
you had done it again. But
30:10
there's no guarantee that even fewer
30:12
people would have died, yeah. Although
30:14
that's an interesting point. Have you
30:16
ever, and I guess you both
30:18
run games a ton at this
30:20
point, have you ever seen someone
30:22
use that overload and then well
30:25
or at all? I
30:27
haven't really had very many Hermeticist players,
30:29
is the thing. Neither have I.
30:31
I think we've had Hermeticists like as
30:33
part of their thing. A lot
30:35
of people dip into Hermeticists for like
30:37
panacea. Sure. But like, I have
30:39
not seen a ton of like primary
30:41
Hermeticists really going into astrology. You
30:43
know, listeners if you're doing your home
30:45
games, sound off on the discord
30:47
I guess. Yeah, it just sounds like
30:50
such a, like, and I guess
30:52
this is like from a step back,
30:54
like looking at the mechanics. Like
30:56
let's say you all have played a
30:58
scene out and someone's like fuck it,
31:00
I'm gonna use this power. As
31:02
a game master, would you be like,
31:04
wait, I gotta get my head
31:06
back on. You know what I mean?
31:08
Like would that strike you as
31:10
odd? Like this, I guess outside of
31:12
this narrative. It'd have to be
31:14
a, it'd have to be a conversation.
31:16
Like if somebody, I would want
31:18
somebody to be able to use the
31:20
power that they want to use.
31:22
Sure. If it's been an extremely complicated
31:24
scene, I think the higher the
31:26
emotional input that's going into the scene, the more I
31:28
would be hesitant to be like, yeah, we're just
31:30
going to do that one over again. But
31:33
I think it kind of depends somewhat on
31:35
like, especially for somebody who's really deep in
31:38
Hermeticists, like what is the hubris factor of
31:40
doing this? Like I would love it if
31:42
a player was like, okay, so I call
31:44
my girlfriend and I explain to her what's
31:46
going on and it goes badly and they're like,
31:48
all right, let's try that one again. I'd be like, yeah, you
31:50
get to do that one. We're going to do this scene again. I
31:55
think for me, it's
31:57
definitely a storytelling decision.
32:00
Like, how much proceeds the same way it
32:02
did? What's the part that the player is
32:04
the most, like, invested in changing? What can
32:06
that foreknowledge do? that makes the way it
32:08
proceeds interesting. It's basically, especially in an actual
32:10
play, like much more so in an actual
32:12
play than in a home game, but still
32:15
in a home game too. The focus would
32:17
be on avoiding laboriously going through something that
32:19
is the same, because that's boring. Right. So
32:21
like focusing on what can be different and
32:23
why it's different is probably where the good
32:25
juice is there. Right. Yeah, I guess, like
32:27
I say, I want the player to be
32:30
able to use it. They took the ability
32:32
there, they kind of... have a right to
32:34
use it, but it'd be, we'd want to
32:36
talk about intent, we'd want to talk about
32:38
like what specifically you're trying to accomplish by
32:40
turning back time in this situation. And if
32:42
the answer was just like, well I just
32:45
want all my roles to be better, and
32:47
maybe I'd be like, I think there's other
32:49
mechanisms for having made that happen. Like if
32:51
you want to make different decisions and approach
32:53
things differently, I think that's what we would
32:55
do, but like... I wouldn't want to just
32:58
run a scene back and see if the
33:00
roles were better the second time around. And
33:02
if even we did, I guess, if that
33:04
was what they insisted on, and I was
33:06
like, okay, we'll do that. We wouldn't even
33:08
do the full narration. We would just do
33:10
a bunch of re-rolls and to see if
33:13
that changed. Yeah, let's, yeah, like figure out
33:15
a couple of checks that would determine if
33:17
it really changes course, like significantly, like, like,
33:19
significantly, fully re-rollplay everything, you could kind of
33:21
pick and choose, sort of go back through
33:23
the time stream and pluck out the parts
33:25
that would be interesting to try again, rather
33:28
than being like, no, we actually have to
33:30
redo everything. One person's like, what if I
33:32
turn to the right as opposed to the
33:34
left? What if, you know? What if I
33:36
didn't listen to that stupid caterpillar? Just gone
33:38
straight. It's true. Just gone
33:40
straight to the castle
33:43
the the movie proceeds
33:45
the way it does
33:47
for a reason I
33:49
just like that that's
33:51
a funny example to
33:53
me. Oh, yeah No,
33:56
I like to think
33:58
that that caterpillar knew
34:00
exactly what he was
34:02
doing He just saw
34:04
like the the little
34:06
sprout icon or like
34:08
the level one around
34:11
her name plate and
34:13
You got to like
34:15
go level up No,
34:17
not that way. I
34:19
mean I love that
34:21
fucking caterpillar like that
34:23
bath would have taken
34:26
you straight to the
34:28
castle Did you say hello,
34:30
No, I said hello,
34:34
but same. Anyway
34:37
fuzzy Muppet caterpillars aside, you know,
34:39
I love Yone as a
34:42
character I'd like I remember I
34:44
didn't remember her name, but
34:46
I remembered like her and I
34:48
thought she was cool Like
34:50
again, it's just it had this
34:53
whole thing is like what
34:55
if Lea Miz and Rob had
34:57
a baby And
35:01
it was really Well, and
35:03
I listening to it again I'm getting
35:05
to talk about it did kind of
35:08
make me want to do like we
35:10
did we didn't quite do at the
35:12
That's spoiler. Anyway, it does make me
35:14
want to know what's going on with
35:16
these characters Maybe you want to know
35:18
what they're up to How things are
35:20
going for them what adventures they've gone
35:22
on because like Yone did not and
35:24
K would be a fun Three -person
35:26
party. Yeah. Yeah Yeah, that would be
35:29
yeah like fighting the city for the
35:31
rat last of the control of like
35:33
and and you are very Good Pardo could be
35:35
there too like you know Four
35:37
players to go in all of
35:39
them are not quite, you know,
35:41
there's still things to be done
35:43
Yeah, no, it would have I
35:45
that would be cool, too, but
35:47
yeah, I love K. I appreciated
35:49
him a lot more With time
35:51
I think this I appreciated him
35:53
a lot more Listening in a
35:55
way that I was disconnected. I
35:57
could be more impressed with the
35:59
decision that ended up happening with
36:02
him, then I think say
36:04
what ended up happening with
36:07
Emmett, because Emmett was
36:09
such a trashy asshole
36:11
in storage. I was never impressed
36:13
with Emmett, but I was, I
36:15
was like, his story is over,
36:17
he's a dumb ass. And the
36:20
only thing that like really was
36:22
wonderful that came out of that
36:24
other than Kathleen is the fact
36:26
that Arley and I laughed and
36:28
so hard at the idea of
36:31
touching tips, right? Like that classic
36:33
blooper, right? But like, there is
36:35
stories of Yone, or when Pardo's
36:37
like, I'm not gonna go back,
36:39
I'm gonna hang out here. and
36:42
like carries the scarification which also
36:44
is a really cool like you
36:46
can see that fade right because
36:48
like parto carves in the silhouette
36:51
of a woman in front of
36:53
a sunrise and then you're like
36:55
and it's a sunrise in a
36:57
few days that niche and 733
37:00
set like that yes doing doing
37:02
the watchman transition yeah you could
37:04
see that like you could see
37:06
that dissolve you know what I
37:09
mean like that was very much
37:11
there. Yeah, we'll just star wipe
37:13
it. But it was really good. And
37:15
I love the fact that like the
37:17
word of the bat, the bat becomes
37:19
the symbol of things. Yes, the baseball
37:22
bat is like the symbol of the
37:24
rebellion was cool as hell. I'd actually
37:26
forgotten that. At me too. Oh and
37:28
of course something I another thing I'm
37:30
very satisfied with listening back because it's
37:32
been so long I forgot about this.
37:35
Yeah like I knew Basha and Pardo
37:37
were present at the final battle
37:39
at the castle gate but like I
37:41
had forgotten that they had secretly trained
37:43
a bunch of slaves in the hunting
37:46
techniques of Sycamore and like that was
37:48
the thing that like finally turned the
37:50
tide enough for Mitch to make it
37:52
into the castle. That was a fun
37:55
like full circle thing because that's multiple
37:57
arcs back. That is from the very
37:59
first... that Mitch set foot in the
38:01
future. The nightmares, this way
38:03
of hunting them, the people
38:05
of Sycamore, that becoming like a
38:08
critical moment was like a really
38:10
fun full circle thing for like
38:12
a set of arcs. Yeah, yeah.
38:14
I really liked that because it
38:16
had been sort of hanging over
38:19
Mitch for this whole arc that
38:21
like his friends were still captured,
38:23
his friends were still trapped, but
38:25
have them sort of reclaim their
38:27
agency remind us that they were
38:30
sort of the heroes of their
38:32
their homeland. Yeah, they haven't just
38:34
been lying around them waiting. They
38:36
have been acting. They are their
38:38
own people. Yeah, such and it's
38:40
you know, very like Battle of
38:42
Helm's Deep, right? Like the riders
38:44
of really like, oh, and here
38:46
they are out of the fucking
38:48
nowhere with their spears and they're
38:50
just killing everyone. Look down the
38:53
steps on the third day. Bam.
38:55
Yeah, it was awesome. Very, yeah.
38:57
You know, very. Big, big, it's
38:59
a big set piece, a big
39:01
reveal. You hear the music swell.
39:03
I think that's an awesome vibe.
39:05
But yeah, it was just a
39:07
fun arc. And you know, I
39:09
don't know listeners at home how
39:11
many of you go back and
39:13
listen to it, like listen to
39:15
the arcs as we're talking about
39:17
them, or if you just use
39:19
them for summary and stuff. But
39:21
like, if it's been a minute
39:23
since you've listened to City on
39:25
fire, I really do recommend. It
39:27
is such a fun arc. there's
39:29
not like real stakes and fucked
39:31
up stuff and all that and
39:33
there is like just one role
39:35
for hopelessness after another but it really
39:38
is cool it's a really good arc
39:40
well like it feels more like the
39:42
victorious end of a sports movie than
39:44
most arcs do like when you get
39:47
to the end yeah And I think
39:49
it's also it is the end of
39:51
in some ways act and and you
39:54
say it right it's the end of
39:56
act one of Mitch's journey in in
39:58
the land and it It feels
40:00
like the end of Act 1
40:03
of Mitch's journey. It is a
40:05
real change. Yeah, and little
40:07
did we know, future
40:09
spoilers, that what was
40:11
meant to be the
40:14
next small chunk of
40:16
Mitch's journey turned into
40:18
this sprawling enormous thing
40:20
that lasted the rest
40:22
of the future art. Right.
40:24
Right. Act 2 certainly becomes
40:27
its own monster. Right. other people like
40:29
being able to like rejoin us on
40:31
LLL which will also be interesting. Are
40:34
there any other major things we want
40:36
to talk about before like super spoilery
40:38
stuff? No. I've got some stuff for
40:40
the spoiler zone so I think I'm
40:43
ready to move on. The concrete factory
40:45
is singing the song of its people
40:47
recording is worthless anyway and then we
40:50
will go to the spoiler zone. With
40:57
the fiendish next-door
40:59
concrete factory once
41:01
again subsided into
41:03
slumber, we now
41:05
find ourselves in
41:08
an aural environment
41:10
conducive to recording
41:12
the spoiler zone. Welcome to the
41:14
spoiler zone. You live next to
41:16
a snorlax. Like it gets up
41:19
and it causes you problems then
41:21
it goes back to sleep. I
41:23
guess the snorlax is a bigger
41:26
problem when it's asleep than it's
41:28
awake. So you have a reverse
41:30
snorlax situation. Yeah, we've got a
41:32
real reverse snorlax situation. What's interesting
41:35
to me, now that we've listened
41:37
to a fair amount, is the
41:39
number of... Sorry, let me do
41:41
that without burping. It's gross.
41:44
What I found interesting...
41:46
Oh my god, now
41:48
I'm burping and pick
41:50
giving, like I can't
41:52
stop making like... Okay,
41:55
okay, I've got it.
41:57
Now what I found
41:59
interesting... is how you
42:01
were able to drop
42:03
in places that Mitch
42:05
was going to visit
42:07
in a way that.
42:09
did not suggest that
42:11
Mitch was going to visit them.
42:13
I mean, okay, yeah, like, especially
42:16
when we were talking about the
42:18
books that we had or that
42:20
Kay has, and I'm like, yeah,
42:23
he looks up stuff about the
42:25
American Revolution or Vietnam, and you're
42:27
like, oh, and the uprising of
42:29
the ghoul fleet and the human
42:32
rebellion in the Amaranth kingdom. And
42:34
like, yeah, and I had completely
42:36
forgotten that those specific names. had
42:39
come up this early in the
42:41
show. Right? Like Amaranth Kingdom, I
42:43
thought the first time I'd ever
42:45
heard that was when we were
42:47
going there, but no, it was
42:49
here back in season 3.A. Right? And
42:51
that was really cool to me.
42:54
I remember you saying things, but
42:56
I also remember being like, oh,
42:58
this is Rob just like riffing
43:00
or Rob knows, you know, some
43:03
timeline stuff, but it never in
43:05
a million years will I been
43:07
like, oh, this is something that
43:09
that Mitch is going to fight.
43:12
These are acts. actual, like hand
43:14
showing things. And that was cool.
43:16
And that was cool. Yeah, I
43:18
sort of knew the largest and
43:21
most important world powers between Mitch
43:23
and where you needed to go.
43:25
So I felt like it would
43:27
be prudent to like do that
43:30
little seating thing just as a
43:32
fun Easter egg. Yeah. So that
43:34
when we go back, we're like,
43:36
aha, look, it's been there all
43:38
along. The Ameren's kingdom was there.
43:41
all along. And then
43:43
the other thing you
43:45
also hint at the
43:48
much much larger arc
43:50
that Mitch is going
43:52
to take when Kay
43:55
asks Mitch to use
43:57
the bat to hear
44:00
Vajra and Vajra
44:02
looks at the
44:04
bat and says
44:06
healing is the
44:08
antithesis of this bat
44:10
right. Mitch is now
44:12
like becomes like the bearer
44:14
of death and there is
44:16
something inherent in the bat
44:19
itself right like the idea
44:21
of beating something into being
44:23
healed it's opposite or it's
44:25
like a positive and a
44:27
And what's what's a funny
44:29
point of interest is that
44:31
I legitimately at this point
44:33
don't remember whether that was
44:36
something that I was already
44:38
thinking of or if this
44:40
discussion of the bats inability
44:42
to heal was like the
44:44
seed or a seed of
44:46
where we went later I
44:48
don't remember I thought my arcane
44:50
logic made sense in that scene
44:53
of like I can smack
44:55
the magic out of stuff but
44:57
like this guy is all
44:59
magic I can't it seems like
45:01
he'll just be a couple
45:04
weird little scraps if I do
45:06
that yeah fingernail and a
45:08
Christmas morning memory yeah had Christmas
45:10
but but yeah like though that
45:12
was over days in the sorcerer yeah
45:14
anyway well maybe the nightmares were
45:16
just before Christmas but
45:22
yeah I thought that was
45:24
cool like again there are some
45:27
real seeds here for everything
45:29
that we're going to end up
45:31
seeing and it is one
45:33
of those things and as you've
45:35
said like go back and
45:37
like re if you're if you
45:39
record it re listen go
45:41
back and look at your notes
45:43
right that the thing that
45:45
makes this you can't have Easter
45:47
eggs unless you make them
45:50
pay off and the only
45:52
way that they pay off
45:54
is if you're paying attention
45:56
to the the important things that
45:58
you're putting down right? And that's
46:01
a really good thing. I, you
46:03
know, I think one of the
46:05
weaknesses that when I GM games
46:07
is I want to have figured
46:09
out all the Easter eggs ahead
46:12
so that and start dropping them
46:14
kind of like an off thing
46:16
here and off thing there. But
46:18
that may not make things organic,
46:20
right? Like yeah, because then you're
46:23
sort of almost, you're not fully
46:25
laying down track, but you kind
46:27
of are. Right, right, exactly. You're,
46:29
yeah. Now you create obligations for
46:31
yourself later, which can work. It's
46:34
just, you can sort of lay,
46:36
you can plant those seeds without
46:38
knowing what they're going to turn
46:40
into. Right. Yeah, and I think
46:42
that's an important lesson another thing
46:45
it is important to let those
46:47
Easter eggs Plant themselves. I guess
46:49
is the way to think about
46:51
it like you don't have to
46:53
have figured out every every clue
46:56
or hook and and been like
46:58
I've been thinking about this since
47:00
minute one Yeah, well, that's part
47:02
of the magic trick I was
47:04
actually thinking about sort of the
47:07
magic trick of GM and when
47:09
you talked about playing as K
47:11
and being so impressed with how
47:13
K works was like, when you
47:15
were in Kay's shoes, you couldn't
47:18
really see the magic happening because
47:20
you were doing the trick. You
47:22
knew what hand the ball was
47:24
in. But listening to it, with
47:26
only sort of a dim memory
47:29
of having done those things, you
47:31
get to see the trick without
47:33
seeing all the stuff behind it.
47:35
And with GMming, it's much the
47:37
same where like... There's so many
47:40
GMs I talk to who are
47:42
like, oh yeah. One of the
47:44
players came up with a much
47:46
funnier thing or much cooler thing
47:48
than what my plan was or
47:51
I didn't have a plan. The
47:53
players came up with something or
47:55
I came up with something on
47:57
the spot that was different from
47:59
what my notes said. But if
48:02
you just do that, that's what's
48:04
real. All the notes you took
48:06
all of the painstaking, Honestly, the
48:08
only thing that I really remembered
48:10
about K. I remember the fight
48:13
on the. on the thing. I
48:15
remember Mitch shooting the Stone Mage
48:17
in the head and I remember
48:19
the swantan bomb of case. The
48:21
unavoidable siren song of having machinations
48:24
of the timeless like I have
48:26
to just blow myself up it's
48:28
so cool. Right? Just like, oh
48:30
you know if if John's gonna
48:32
drive Pierce into like a gas
48:34
I might as well just jump
48:37
like 35 feet and also blow
48:39
myself up, right? I feel like
48:41
that was, I feel like that
48:43
might have been part of why
48:45
my occultist seemed kind of unfair.
48:48
It was one of many reasons.
48:50
I'm like, occultist seemed unfair in
48:52
the like PVP tournament, but that
48:54
like I used machinations for extra
48:56
lives instead of as like a
48:58
damage multiplier. So people would. not
49:01
be able to kill me as fast
49:03
as other characters. It is a good
49:05
damage multiplier. Like machinations is very good
49:07
at putting a grenade exactly where you
49:10
want it to be. But it also
49:12
can be used defensively. It can be
49:14
used to prolong your life. No, it's
49:16
true. Yeah, I mean, it was
49:18
designed as a, it was designed
49:20
as a defensive ability, like, but
49:23
it's none of my business what's
49:25
happened since then. You're just, you
49:27
will call to sit home, keep
49:29
on doing whatever it is you're
49:31
going to do. I know I
49:33
can't stop you. Keep blowing yourself
49:35
up. I mean, it's really like,
49:37
it's like that, uh... that Golden
49:40
Age superhero, the human bomb, whose
49:42
whole power is just
49:44
blowing himself up and
49:46
putting himself back together
49:49
to blow up again. Like,
49:51
it's just weird. Anyway,
49:53
but I had forgotten
49:55
about those themes were
49:57
already popping up that the
50:00
Places were already there. I
50:02
remembered us talking about how
50:04
Even though K had been
50:06
raised by the sorcerer He
50:08
had no idea who the
50:10
sorcerer was because the sorcerer
50:12
can change their Appearance, so
50:14
I thought that was cool.
50:16
I remember what's talking about
50:18
that in general I thought
50:20
it was cool that like
50:22
I also know that it
50:24
wasn't my decision To
50:27
have K'd have no idea
50:29
where the sorcerer was that was a
50:31
discussion that you like that wasn't mine
50:33
alone Yeah, that was a discussion that
50:35
all he had was like if if
50:37
Mitch makes it this far on his
50:39
journey This is the signpost that you
50:41
give him. Yeah. All right,
50:43
so the so my last
50:46
big question is how or
50:48
if are Ellie and seven
50:50
three three connected in any
50:52
way shape or form metaphorically,
50:54
you know what I mean
50:56
like it's It's the idea
50:58
of like there is no
51:00
grace for innocence in this
51:02
struggle I'm like this between
51:05
these mighty forces Okay, cuz
51:07
I know for a while
51:09
I was convinced that Ellie was
51:11
like seven three four Like
51:13
oh sure cuz we still don't
51:16
know where we know that we
51:18
still don't really know Where Ellie
51:20
is fraught like Ellie's bag, right?
51:22
We know that not really like
51:24
yeah Not yet not till the
51:26
end of season three. Do we
51:28
have answers on that? Right,
51:30
right? But there's still in some
51:32
ways no like Ellie semi -colon origins
51:34
where We're like What's his
51:36
face plays Ellie because they
51:39
might it would have been
51:41
funnier if I had remembered
51:43
Ryan Reynolds. No, the other
51:45
guy Wolverine
51:50
fucking huge. Yeah, yeah,
51:52
Hugh Jackman as Ellie. Yeah,
51:54
that is funnier if
51:56
I just fucking arguments over
51:58
juice boxes, right? If only
52:00
I'd gotten the fucking word out
52:02
the first time as opposed to,
52:04
you know, what's his name, whomp,
52:07
whomp, it's not funny. Whatever
52:09
been, like, this is a
52:11
podcast that I produce, it
52:13
is an ADHD safe space.
52:16
Yeah, it's true, because... Uh,
52:18
you're literally, you're the only
52:21
person I've ever met with
52:23
more ADHD than I have.
52:25
Yeah, take that, nerds. Yeah,
52:28
see, uh, you will always
52:30
have an honored spot here.
52:33
Oh, I get to be,
52:35
I am the king of
52:37
the ADHD hill. Want to
52:40
ride bikes? Blah! the ones
52:42
that Ben has had. But
52:44
I, uh, another thing that
52:47
Ben, you talking about playing
52:49
Kay brought up for me
52:51
was that I am very
52:54
excited to do the LLL
52:56
for, um, the penitent's tale,
52:58
because playing tome in that,
53:01
uh, in that arc was
53:03
such a different thing from
53:05
playing Mitch, like Kay is
53:08
put together, focus driven. Taylor
53:10
made to lead this revolution
53:13
and your other characters are
53:15
not typically as focused. Even
53:17
Strykalov, who is a smart
53:20
character, is a smart dude,
53:22
is a dumb smart dude. Yes, very
53:24
true. Yeah. So I just I like
53:26
the contrast of like. It's fun to
53:28
play a character other than your main
53:31
sort of archetype and get to do
53:33
it well. Like I think that's that's
53:35
just part of why I'm looking forward
53:37
to that is because kind of my
53:39
my playing tome and getting to be
53:41
a very different character than Mitch but
53:43
still get to do a good job
53:45
of it was just a really fun
53:48
experience and I'm glad that you got
53:50
to do something similar to that with
53:52
Kay of getting to play somebody who's
53:54
like just got it all together still
53:56
very human like Kay is hardly a
53:59
revolution leading robot, but he does
54:01
have all of his shit together. He
54:03
leads people effectively. He never says, he
54:05
leaves all the saying weird shit to
54:08
me in this, so I appreciated getting
54:10
to say a bunch of dumb crap
54:12
as Mitch, in situations where
54:14
still nobody understood what I
54:17
was getting at. but it
54:19
was a good time. And
54:21
yes, I chose the name
54:23
K because of Arthurian legend.
54:26
Usually, K is the first
54:28
night of the roundtable. That
54:30
is why I chose his
54:32
name. Perfect choice. Love him.
54:34
Although in authoritarian legends, he's
54:37
usually a dush bag, like
54:39
a drunk dush bag. Like
54:41
he's... He's often mouthy. He's
54:43
generally pretty mouthy and people
54:46
are pretty happy to give
54:48
him his comeuppance. Yeah, it's
54:50
true. We're going to get
54:52
Hakim and Waukim pretty soon.
54:55
No, we've already had Waukeim.
54:57
It's just, it's just, it's
54:59
just hakeem. Yeah. But but
55:02
he's already but Dan's already
55:04
played Waukeem in Oh, that's
55:06
true. No true. Yeah, I
55:09
forget Well, Hakeem made a much
55:11
bigger impression on on me and
55:13
And that arc man, I wish
55:15
we could have an impression on
55:17
Nick, I think. Well, Kim was
55:20
doing his best. We can appreciate
55:22
him from afar, but he... Sure.
55:24
He did not, he did not
55:26
leave much of an impression except
55:29
for an impression in one of
55:31
the balls. From a baseball bat.
55:33
Yeah. Yeah. Yeah, do we have, do
55:35
we have any other major stuff to
55:37
go through? Well, this was a, this
55:40
was a fun ass arc, a really
55:42
cinematic sort of propulsive... And yeah, very
55:44
helms deep ass stuff happening at the
55:46
end. Big change of pace next time
55:49
we're going to be back for the
55:51
diaspora arc where we get a look
55:53
sort of inside the operations of Sol
55:56
Invictus back in the past. Oh, oh,
55:58
this reminds me. Present past. reminds me
56:00
of one last thing that I had
56:02
to think of because I said something
56:05
in this arc where we talked
56:07
about fighting nightmares like he is
56:09
like can you fight an inquisitor
56:11
and Mitch is like I don't
56:13
know man if there were if
56:15
there were a whole lot of
56:17
me maybe we could. Funny you
56:19
should mention that! Yeah. And the
56:21
other funny part is just like,
56:23
you're like, I think I just
56:26
killed nine. And like, K is
56:28
like, every time, like, you and
56:30
the first arc opened your mouth.
56:32
Could it really be true that
56:34
you killed all these snipers? I
56:36
actually think it was more like
56:38
nine and not, like, 12 or
56:40
whatever it was. Like, I've seen,
56:42
like, 15 of them die. And
56:44
I think I've had a hand
56:46
in nine. Yeah. This is good.
56:49
It's like the like staggering humble
56:51
brag without doing it on purpose.
56:53
Yeah. Yeah. Yeah. Yeah. Good good
56:55
times. Good. We will see a
56:57
very different side of Mitch Hook as
56:59
well as the debut of a true
57:02
and enduring fan favorite when we come
57:04
back next time for war liars
57:06
and liars in the diaspora arc.
57:08
Yeah. But yes, for war liars
57:10
and liars. Thank you all for
57:12
listening. I've been Rob. I continue
57:14
to be Ben. I've been Dan.
57:16
I've been Dan. And we will
57:19
see you next time.
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