Episode Transcript
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0:05
Hello, and welcome to Things
0:07
You Can't Live Without, the podcast where
0:09
I, material scientist Dr Anna Pajaiski, ask
0:11
a special guest to tell us the
0:13
one thing that they can't live without. We
0:16
also interrogate a host of experts to
0:18
find out how these items are made,
0:20
where their components come from, and how
0:22
the future of those things is being
0:24
planned for. In this episode,
0:26
I am delighted to be joined by
0:28
Mark Mangini, two -time Oscar -winning sound
0:30
designer. Welcome, Mark. Good morning, Anna. Thank
0:32
you for having me. And also
0:34
with us is Didier Assagel, vice
0:36
president of technology at Rio Tinto,
0:38
who will be taking us through
0:40
ways of creating from a better
0:42
place, using repurposing and recycling. Welcome,
0:45
Didier. Hello, Mark. Hi. Hello, Emma. Very
0:47
pleased to be with you today. Thank
0:49
you for joining us. So, Mark, you
0:51
know the premise of the podcast. What is the
0:53
one item that you can't live without? unequivocally,
0:56
a microphone, my portal into
0:58
the world of sound. Which makes
1:00
complete sense. So what
1:02
we're going to do in this episode is we're
1:04
going to learn more about how the art of
1:06
sound design, first of all relies on
1:08
the technology of microphones, of course, but also
1:10
your massive sound library. I want to get into
1:12
that, how you've cultivated that over a lifetime. The
1:16
commonality between you two is this
1:18
idea of repurposing and recycling and
1:20
the materials that make up the
1:22
microphones. You know, it is, of
1:24
course, a physical object as well
1:26
as a portal into the sound
1:28
world. So we will be talking
1:30
about how those processes can hopefully
1:32
ensure that there'll be many generations
1:34
of sound artists to come and
1:36
that you'll be able to have your
1:38
sort of prize technology as a sustainable object
1:41
as well in the future. I just want
1:43
to get into a bit of the background
1:45
of your career mark. As a sound designer,
1:47
you've worked on lots of movies that our
1:49
listeners will have heard of, winning two Academy
1:51
Awards. June, Mad Max Fury Road, for those.
1:53
And you've also been nominated six times. You
1:55
are obviously at the top of your game.
1:57
Movies that people would have heard of, Blade
2:00
Runner, The Fifth Element, Gremlins,
2:02
Aladdin, Anchorman, any more favourites
2:04
to name? I'm
2:06
a big fan of June, so it's
2:08
a real privilege to be with
2:10
you today. Thank you. I'm glad you
2:12
mentioned Dune because Denis Villeneuve is
2:14
a very progressive filmmaker and Dune takes
2:16
place in a universe that doesn't
2:19
exist. So everything you hear,
2:21
we have to create bespoke. And
2:24
his way of framing that
2:26
universe was, I want
2:28
to hear my movie as if
2:30
We had dropped a documentary film
2:32
crew on the planet of Arrakis
2:34
and everything we hear could have
2:36
been captured by the boom mic.
2:38
Right, so that's important for listeners.
2:40
So we're not talking about a
2:43
soundtrack, we're talking about the sounds
2:45
that would happen in that scene
2:47
and more, right? I'm responsible for
2:49
everything that you hear, the dialogue,
2:51
the sound effects, the ambiances, the
2:53
foley. I'm responsible for everything except
2:55
for the music and that's an
2:57
important distinction. although I am a
2:59
musician and a composer, and
3:01
those skills deeply inform the way
3:04
I design sound because I
3:06
bring to bear all the skills
3:08
that a composer uses, the
3:10
thoughtfulness of timbre, time,
3:12
tempo, dynamic, but with sounds
3:14
that are non -melodic. I love that description.
3:17
That's incredible. And if listeners want to hear
3:19
more about Foley artists, I interviewed the wonderful
3:21
Shelly Rodin in series one, so you can
3:23
go back and listen to that. Didier, do
3:25
you have any favorite film sound
3:27
moments that spring to mind.
3:30
Yes, it is Star Wars. a
3:33
great sounding film. The sound
3:35
designer Ben Burt achieved so much
3:37
greatness with the sounds from
3:39
that film. He used a similar
3:41
technique as Weave on Dune,
3:43
which was he built a universe
3:45
of sound out of found
3:47
sound. He didn't use a lot
3:49
of electronica synthesizers. He went
3:51
out into the real acoustic world,
3:53
as we did, to capture
3:55
the real world and repurpose it
3:57
in ways that you wouldn't
3:59
recognize. The wookie is a
4:01
baby bear sound. The lightsaber
4:03
is the sound of the arc
4:05
lamp of a film projector. That's
4:08
part of the fun and
4:10
the magic of what sound designers
4:12
do is this repurposing or
4:14
recontextualizing to make things feel unique
4:16
and yet oddly recognizable, but
4:19
you don't know why. Everything that
4:21
we can do in cinema
4:23
as artists to convince you that
4:25
a sound is real is
4:27
to start with something that is
4:29
real in the first place.
4:31
So there's this interesting antagonism in
4:34
my community of When do
4:36
we use electronic sound, which inherently
4:38
does not check that subconscious
4:40
box of, that sounds real?
4:42
One of my favorite sounds
4:44
is really, you know, the tight
4:46
fighters. Do you know how
4:48
they were produced? Absolutely. It
4:50
is made from an elephant's scream. He
4:52
didn't do anything to it. What? This
4:55
is the genius of Ben Burt.
4:57
He heard spaceship engine, and it's
4:59
just as... So,
5:03
he added a little bit of
5:05
doppler shift, you know, that change
5:08
in frequency when something travels by
5:10
you, the pitch shifts. That's
5:12
a tie fighter. That is so amazing.
5:14
And that really actually touches on the
5:16
point that I wanted to put to
5:18
you, Mark, which is that you must
5:20
have to have trained your mind to
5:23
have made those connections between sound and
5:25
totally random thing like an elephant screaming.
5:28
Yes, that's kind of the training
5:30
we go through, which is
5:32
to extrapolate or find metaphor in
5:34
the world. Yeah, I love
5:36
that. My example of my favorite
5:38
film sound is in Jurassic
5:40
Park. And particularly, you know, the
5:42
bass -y thump of the T -Rex's feet
5:44
before we see it for the first
5:46
time. It just transports you right there
5:48
into the car. You know, what's interesting
5:50
about that to me is the sort
5:53
psychological nature of that. It's
5:55
the audiences and our anticipation
5:57
that that's what a big
6:00
heavy thing should sound like.
6:02
Yeah. It should shake the
6:04
firmament and it should frighten
6:06
us. And in that idea
6:08
of being frightened comes a
6:10
deeply evolutionary thing going on
6:13
in sound, which is low
6:15
frequency sounds are terrifying because 100
6:17
,000 years ago, the things that
6:20
rumbled were things to truly be
6:22
frightened of, volcanoes and earthquakes. Now
6:24
we leverage that as a
6:26
cliche to induce fear that may
6:29
not have an actual origin,
6:31
especially in things like horror films.
6:33
You're always introducing some kind
6:35
of rumble to get the audience
6:37
on edge. That's amazing. So
6:39
you're kind of an emotional manipulator
6:42
through sound as well. Oh,
6:44
very much so because we are
6:46
constantly navigating our world with
6:48
sound. What
6:54
sort of microphones do you use? Let's
6:56
get an idea about the tech and
6:58
then we can talk about what they're
7:00
made of. Well, I have somewhere on
7:02
the order of 50 microphones. Amazing. A
7:05
microphone for me is much like a
7:07
lens to a photographer. And
7:09
all of these microphones have a
7:11
very specific purpose. So most of
7:13
my microphones are traditional. diaphragm
7:16
-based capture devices, diaphragm meaning
7:18
there's a very sensitive piece
7:20
of material that receives sound
7:22
waves, sound moves in waves
7:24
and it vibrates the diaphragm
7:26
and the diaphragm converts those
7:28
movements into electrical impulses that
7:31
you can record. But
7:33
I have a lot of
7:35
other specialty microphones. I
7:37
have hydrophones. Microphones designed to
7:39
work underwater. I have
7:41
EMF microphones that capture electromagnetic
7:43
frequencies. I have contact
7:45
microphones. What other... kind of crazy
7:47
microphones do I have. I
7:49
have subsonic microphones designed to capture
7:52
only those frequencies well below
7:54
human hearing. So that's a broad
7:56
description of the types of
7:58
microphones that I have. That is
8:00
quite a box of tricks. I've
8:03
heard about your rig for
8:05
rain sounds and I really
8:07
want to hear more about
8:09
it. Well, that rig came
8:12
about as an outgrowth of my
8:14
philosophy, which is How do
8:16
I place my microphones, hence
8:18
the audience, as an extension
8:20
of the audience's ears? Rain
8:22
is particularly antagonistic to sound
8:24
recording because you don't want
8:26
to put expensive equipment out in
8:28
moisture. So I had to
8:30
figure out a way to
8:32
protect the equipment while capturing
8:35
rain the way we hear it when
8:37
we're stuck out in the rain
8:39
so I built a canopy for my
8:41
microphone rig but it had to
8:43
be an inert material because I didn't
8:45
want to hear the rain dropping
8:47
on my canopy I wanted it to
8:49
only capture the sound of the
8:51
rain around the microphone. So
8:53
I found a particular kind of foam
8:55
that would absorb water, that would
8:57
not reflect sound. You wouldn't hear tick,
8:59
tick, tick, tick, tick, because the
9:01
microphones are right there. And I could
9:03
run for about 10 minutes before
9:05
the sponge material absorbed enough water that
9:08
it would start to leak. Now,
9:10
mind you, I'm out in the middle
9:12
of the rain. So I could
9:14
only be out in the rain for
9:16
10 minutes till I had to
9:18
take off my cotton jacket and ring
9:20
it out. and then go back
9:22
out into the rain. Now, what that
9:24
achieved was recordings that I used
9:26
for Blade Runner 2049. We had a
9:28
lot of rain sounds. That is
9:30
incredible. You know, listening
9:32
to you, Marc, I think
9:34
what you describe is
9:36
really fantastic in terms of
9:38
innovation and breaking the
9:40
rules. It's thinking
9:42
out of anything. Really
9:45
impressive. So getting
9:47
back to... You mentioned
9:49
your microphones have got diaphragms in, they've
9:51
obviously got a structure. Any
9:53
guesses about what materials go into
9:55
making your microphones? The good microphones
9:58
almost always have an alloy like
10:00
aluminum as a casing, as the
10:02
body that contains the parts and
10:04
the shape of that body is
10:06
critical in terms of how the
10:08
microphone captures the sound and the
10:10
way you want it to capture
10:13
sound. And the diaphragms, I would
10:15
love to know more about the
10:17
science of those materials because the
10:19
diaphragm of a microphone mimics what
10:21
your eardrum does. Yeah, I did
10:23
some research into this and in
10:25
a way I was surprised to
10:28
read that sometimes those diaphragms are
10:30
made of very thin plastic material. Which
10:32
surprised me because we think of plastic
10:34
as being quite cheap and quite weak
10:36
as a material. But thinking about it,
10:39
it's probably one of the most similar
10:41
synthetic materials we have to human body
10:43
materials. So yeah, I was sort of
10:45
surprised to think like, oh, it's just
10:47
plastic membrane that's so important in the
10:49
working of it. Did you?
10:51
Any further guesses on microphone materials? I
10:53
think you say muddles. Yeah.
10:55
Yeah. If I think about
10:58
the materials that maybe Rio
11:00
Tinto would be, involved in.
11:02
In some microphones there are
11:04
magnets involved and probably sort
11:06
of alloys of iron, boron,
11:08
neodymium, maybe would be ones
11:10
that Rio would be involved
11:12
in. Yes, I would say
11:14
that the first one that
11:16
Mark was lighting, aluminium, Rio
11:18
Tinto. is really super well
11:20
involved. Aaron, as well,
11:23
you know, obviously, overall rehearse
11:25
is quite challenging for
11:28
different reasons. You know, it's
11:30
a type of material that economical and
11:32
environmental viability, it's a big technical challenge.
11:34
Yeah, and actually that brings me on
11:36
to what I wanted to talk to
11:38
you about in terms of sustainability and
11:40
recycling, because we think of metals, we're
11:42
familiar with the fact that they are
11:44
recycled, we put them in our recycling
11:46
bins. But I wanted dig
11:48
much deeper into those processes and
11:50
how recycling is only going to
11:52
become a much more important part
11:54
in both the Rio business, but
11:56
also in the products that are
11:58
ultimately made out of their materials
12:00
and how that fits into a
12:02
circular economy. Didier, how
12:05
does repurposing and recycling come
12:07
into your very different line of
12:09
work? Yeah, very different. I
12:12
think there is no ideal recipe.
12:15
I really believe It's all
12:17
about having an open
12:19
mindset by looking to what
12:21
is already available externally
12:23
in the open world, but
12:26
as well internally. It's
12:28
about having no hesitation to
12:30
take, to adjust, and
12:33
to adapt to your current situation
12:35
and purpose. I believe it's
12:37
really about having an open mind.
12:39
An open mind is so vital
12:41
in cinema, certainly in cinema sound,
12:43
because to create, to
12:45
design sound is to be
12:47
open to anything, to sort
12:50
of approach a problem with
12:52
no preconceived notions. Exactly. You
12:54
know, these things maybe
12:57
20 years ago from
12:59
an economical technology standpoint
13:01
were possible, but that
13:03
now became possible. The
13:05
world is dynamic, technology
13:07
is evolving. One
13:10
best example is what
13:12
we call it leaching. It
13:14
bleaching is about recycling
13:16
copper tails via bacteria which
13:18
will process this tail.
13:20
So that's an example of
13:22
how you're sort of
13:24
repurposing what would otherwise be
13:26
classified as waste and
13:28
getting useful stuff from it.
13:30
Exactly. It's a
13:32
way to maximise what's the
13:35
nature, the earth. Geethers.
13:37
You just made me think of a
13:39
nice little wooded area behind my home
13:41
and there's a lovely barn owl that
13:43
I wanted to record. But of course
13:45
you can't ask a barn owl to
13:47
speak on command. So we put out
13:49
what we call a drop rig. We
13:52
put a recorder out there and we
13:54
turn it on and we leave it
13:56
for 24 hours in the tree branch
13:58
right near where the owl existed. And
14:00
I recorded for 24 hours and I
14:02
came back and I put that recording
14:04
of 24 hours into my timeline, my
14:07
sound processing tool, and
14:09
in that 24 hours
14:12
was about 15 seconds
14:14
of great owl vocalizations.
14:16
Amazing. Didier, tell us
14:18
about biocarbon and what that's all about.
14:20
Yes, for sure. Biocarbon
14:22
is a project
14:24
that we are developing
14:27
within the context
14:29
of our decarbonization strategy.
14:31
The purpose of
14:33
that is really to
14:35
replace fossil anthracite,
14:37
fossil coal. And biocarbon
14:39
is a high -quality
14:41
metallurgical carbon which
14:43
could be used in
14:45
our processes based
14:48
on wood recycling and
14:50
with no incremental
14:52
CO2 emissions. That's
14:54
biocarbon. So is it a material that
14:56
would be used when you process
14:58
iron ore, you need a lot of
15:00
carbon involved? Would it be instead
15:02
of using coke and coal, you could
15:04
use this carbon that came from
15:06
wood. Exactly. Assuming it
15:08
works, it could be a
15:10
key element to decarbonise the steel
15:12
industry, which is one of the largest
15:15
industries in the world. But as
15:17
well, it could be
15:19
titanium feedstock production, because
15:21
you need to remove oxygen
15:23
from the ore, and
15:25
a way to remove
15:27
the oxygen is using
15:29
carbon. But the value,
15:31
the beauty of biocarbon
15:34
is you develop high
15:36
quality carbon with no
15:38
incremental CO2 emissions. And
15:40
you don't need to mine for
15:42
cilantro site. Knowing that would
15:44
be based on wood and
15:46
especially on wood residues. Brilliant. One
15:49
thing that really surprised me
15:51
is it's not just about sort
15:53
of repurposing and recycling in
15:55
an outward looking. where you're
15:57
kind of taking feedstocks and
15:59
you're recycling and making existing products
16:01
greener. It's also about looking
16:03
internally and finding ways that you
16:05
can repurpose and recycle in
16:07
terms of your own processes, your
16:09
own ways of doing things
16:11
that aren't actually about making products.
16:13
It's just about making the
16:15
business more efficient. Exactly. Mark,
16:23
I want to touch on your
16:25
relationship with recycling because we talked a
16:27
bit earlier about you reusing sounds
16:29
and I'd love to know to what
16:31
extent is recycling or do you
16:33
think of recycling as part of your
16:36
portfolio? I've never made that direct
16:38
association but in that context it's certainly
16:40
a way to look at the
16:42
way I work, which is to say
16:44
there's this universe that all of
16:46
us in sound aspire to, which is
16:48
to have everything that you hear
16:50
in a film be an original recording
16:52
for that project. But time
16:54
and budget have never allowed for
16:56
that and may never allow for
16:58
that. Thus, We record
17:00
sounds constantly and master them
17:02
to be part of a
17:04
sound library, a collection of
17:06
sounds that is browsable and
17:09
recallable. So I am constantly
17:11
recycling, if you will, sounds
17:13
from my sound library when
17:15
I'm not able to go
17:17
out and record the new
17:19
sounds that I desire to
17:21
use. Do you have
17:23
any questions for Didier about what elements
17:25
might be recycled or recycled in the future?
17:27
Well, I have a sort
17:30
of a personal concern because
17:32
it's harder and harder to
17:34
find a recycling center here
17:36
in Los Angeles. And I
17:38
generate a fair amount of
17:40
electronic waste. And I know
17:42
there's a lot of rare
17:44
elements in my electronic waste
17:47
that could or aren't extracted
17:49
or repurposed. And I'm just
17:51
curious what the future is
17:53
for electronic equipment. Are there
17:55
advances being made on how
17:57
to recycle electronic waste? Well,
17:59
it's a super challenge equation,
18:01
but the fundamental element is
18:04
how can we develop technologies
18:06
which will allow to recycle
18:08
these things in an economic
18:10
way. You need to target
18:12
multi metals, multi elements, you
18:14
know, in order to be
18:16
able to build the business
18:18
case, the business value. and
18:20
address the cost issue. Another
18:23
way to recycle sometimes is
18:25
about using an existing asset,
18:27
an existing process, which is
18:29
already in place and recover
18:31
material like rehearse. In
18:33
Rio Tinto, an example is
18:35
we are recovering Scandium,
18:37
which is a type of
18:40
critical material, type of
18:42
rehearse, access challenges. How
18:44
can you make economically
18:46
viable? One of the
18:48
potential avenue is exactly
18:50
that is developing synergies
18:52
with an existing already
18:54
processes in place, which
18:56
will address the cost
18:58
dimension. Electronics, they're
19:00
so complicated. There are
19:02
so many elements that
19:04
go into making those
19:06
sorts of components. And
19:09
if you think about all of the energy
19:11
that it takes and effort to extract all
19:13
of those different elements and process the parts
19:15
and then construct them all together into an
19:17
amplifier or a phone or a laptop or
19:19
whatever. To then try and
19:21
reverse that process. And
19:23
if you had 50 elements that
19:25
went into it, to try and
19:28
get 50 piles of all of
19:30
those different elements out of it
19:32
again is virtually impossible. These components
19:34
that we make are so finely
19:36
engineered that the materials are mixed
19:38
at such a small level that
19:40
we can never really hope to
19:42
extract them all and recycle them.
19:44
as if they were fresh. I
19:46
guess that's the importance of the
19:48
repurposing part, is that we wouldn't
19:50
necessarily want to turn an amplifier
19:52
into piles of material again. We
19:54
might want to turn it into
19:56
a different type of amplifier or
19:58
into a microphone, even changing what
20:00
it is, but not exactly deconstructing
20:03
it. down to its individual part.
20:05
And this is what we mean
20:07
by circular economy, right, is that
20:09
the repair culture just has to
20:11
become much more embedded in these
20:13
products that we use. Maybe the
20:15
innovation, you know, technology improvement can
20:17
bring part of the solution. That's
20:19
where we need to keep going
20:21
in terms of innovation and maybe
20:23
it would partly look at dress
20:25
with concern. I want to end
20:27
on an optimistic note. And
20:30
Didier, I'll come to you first. When
20:32
it comes to this repurposing and recycling
20:34
work, what outcomes are you
20:36
hoping for? What impact do you want to
20:38
have? Well, I
20:40
would expect the least
20:42
impact from an environmental
20:44
standpoint and the best
20:46
outcome. to our
20:48
in terms of communities. What
20:50
do you mean by that? In fact,
20:52
you know, bringing the best to the
20:54
society and our community. Practically,
20:57
what does it mean? Can
20:59
we avoid waste? Can we
21:01
maximize, you know, what the
21:03
earth gave us? What about
21:05
the sort of the size
21:07
and the scale of this?
21:09
What does it mean at
21:11
scale for Fariotinto? It's all
21:13
about improving performance, improving
21:15
energy efficiency. We
21:18
have an active development
21:20
in renewable energy. Wind,
21:22
solar, we are testing
21:25
electric car, trucks, bioiron,
21:28
biocarbon. New way
21:30
of producing titanium metal, fantastic
21:32
metal, you know, which has
21:34
a fantastic ratio, weight and
21:36
strength, which will open as
21:38
well, new field for the
21:40
world. We are still work.
21:42
But we're focusing on that.
21:45
And Mark, how about for you?
21:47
What will future technology allow us
21:49
to do when it comes to
21:51
sound design in your work? I
21:53
would say the first is
21:56
the development of microphones that can
21:58
capture in a true binaural,
22:00
meaning the way we hear, receiving
22:02
with two points of access,
22:04
immersive. content. The other area is
22:06
artificial intelligence. Of course. The
22:09
ability of artificial intelligence to inform
22:11
sound in a film through
22:13
the creation of sounds that we've
22:15
never heard before. Going back
22:17
to our conversation at the start,
22:19
the way that you've trained
22:22
your mind to make those connections
22:24
between... Yeah. a physical object
22:26
and a sound that would represent
22:28
something entirely different. That skill
22:30
is something that you've honed over
22:32
decades of work. You could
22:35
maybe put a description into an
22:37
AI, make a thing that
22:39
sounds like this. But you still
22:41
need your skill set to be able
22:43
to make those connections. Hopefully. Thank
22:45
you for saying that. You led me
22:47
right into what I wanted to
22:49
say, which is that it can only
22:51
generate through iteration from something that
22:53
has already existed. So that
22:55
in and of itself speaks to
22:57
this idea that AI, to
23:00
me, is never very original. It
23:02
can originate ad infinitum, but
23:04
it will always be reflective of
23:06
something that has already existed.
23:08
The corpus is built out of
23:10
my work. To
23:14
me, creativity is about
23:16
the fusion of two disparate
23:18
ideas into something that
23:20
is greater than the sum
23:22
of its parts. 100%. Maybe
23:25
in a few years time you'll
23:27
have completely sustainable titanium microphone made
23:29
with bio -iron and all sorts. I'm
23:32
looking forward to that. Whoever's on the end of
23:34
the boom mic will thank you for that, I'm
23:36
sure. Well, it takes to hold a boom pole.
23:39
Oh my God, the arm shake. Well,
23:42
we've come to the end of our
23:44
conversation. A huge thank you to my
23:46
guests this episode, sound designer Mark Mangini
23:48
and Rio Tinto's vice president of technology,
23:51
Didier Arsagell. Thank you both so much.
23:53
Thank you, Anna. Thank you. You
23:58
can listen to more episodes of things
24:00
you can't live without wherever you get your
24:02
podcasts. And don't forget to follow Raight
24:04
Emery US to make sure that you don't
24:06
miss an episode.
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