Mark Mangini on Hollywood sounds, innovation and suspending disbelief

Mark Mangini on Hollywood sounds, innovation and suspending disbelief

Released Wednesday, 23rd April 2025
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Mark Mangini on Hollywood sounds, innovation and suspending disbelief

Mark Mangini on Hollywood sounds, innovation and suspending disbelief

Mark Mangini on Hollywood sounds, innovation and suspending disbelief

Mark Mangini on Hollywood sounds, innovation and suspending disbelief

Wednesday, 23rd April 2025
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0:05

Hello, and welcome to Things

0:07

You Can't Live Without, the podcast where

0:09

I, material scientist Dr Anna Pajaiski, ask

0:11

a special guest to tell us the

0:13

one thing that they can't live without. We

0:16

also interrogate a host of experts to

0:18

find out how these items are made,

0:20

where their components come from, and how

0:22

the future of those things is being

0:24

planned for. In this episode,

0:26

I am delighted to be joined by

0:28

Mark Mangini, two -time Oscar -winning sound

0:30

designer. Welcome, Mark. Good morning, Anna. Thank

0:32

you for having me. And also

0:34

with us is Didier Assagel, vice

0:36

president of technology at Rio Tinto,

0:38

who will be taking us through

0:40

ways of creating from a better

0:42

place, using repurposing and recycling. Welcome,

0:45

Didier. Hello, Mark. Hi. Hello, Emma. Very

0:47

pleased to be with you today. Thank

0:49

you for joining us. So, Mark, you

0:51

know the premise of the podcast. What is the

0:53

one item that you can't live without? unequivocally,

0:56

a microphone, my portal into

0:58

the world of sound. Which makes

1:00

complete sense. So what

1:02

we're going to do in this episode is we're

1:04

going to learn more about how the art of

1:06

sound design, first of all relies on

1:08

the technology of microphones, of course, but also

1:10

your massive sound library. I want to get into

1:12

that, how you've cultivated that over a lifetime. The

1:16

commonality between you two is this

1:18

idea of repurposing and recycling and

1:20

the materials that make up the

1:22

microphones. You know, it is, of

1:24

course, a physical object as well

1:26

as a portal into the sound

1:28

world. So we will be talking

1:30

about how those processes can hopefully

1:32

ensure that there'll be many generations

1:34

of sound artists to come and

1:36

that you'll be able to have your

1:38

sort of prize technology as a sustainable object

1:41

as well in the future. I just want

1:43

to get into a bit of the background

1:45

of your career mark. As a sound designer,

1:47

you've worked on lots of movies that our

1:49

listeners will have heard of, winning two Academy

1:51

Awards. June, Mad Max Fury Road, for those.

1:53

And you've also been nominated six times. You

1:55

are obviously at the top of your game.

1:57

Movies that people would have heard of, Blade

2:00

Runner, The Fifth Element, Gremlins,

2:02

Aladdin, Anchorman, any more favourites

2:04

to name? I'm

2:06

a big fan of June, so it's

2:08

a real privilege to be with

2:10

you today. Thank you. I'm glad you

2:12

mentioned Dune because Denis Villeneuve is

2:14

a very progressive filmmaker and Dune takes

2:16

place in a universe that doesn't

2:19

exist. So everything you hear,

2:21

we have to create bespoke. And

2:24

his way of framing that

2:26

universe was, I want

2:28

to hear my movie as if

2:30

We had dropped a documentary film

2:32

crew on the planet of Arrakis

2:34

and everything we hear could have

2:36

been captured by the boom mic.

2:38

Right, so that's important for listeners.

2:40

So we're not talking about a

2:43

soundtrack, we're talking about the sounds

2:45

that would happen in that scene

2:47

and more, right? I'm responsible for

2:49

everything that you hear, the dialogue,

2:51

the sound effects, the ambiances, the

2:53

foley. I'm responsible for everything except

2:55

for the music and that's an

2:57

important distinction. although I am a

2:59

musician and a composer, and

3:01

those skills deeply inform the way

3:04

I design sound because I

3:06

bring to bear all the skills

3:08

that a composer uses, the

3:10

thoughtfulness of timbre, time,

3:12

tempo, dynamic, but with sounds

3:14

that are non -melodic. I love that description.

3:17

That's incredible. And if listeners want to hear

3:19

more about Foley artists, I interviewed the wonderful

3:21

Shelly Rodin in series one, so you can

3:23

go back and listen to that. Didier, do

3:25

you have any favorite film sound

3:27

moments that spring to mind.

3:30

Yes, it is Star Wars. a

3:33

great sounding film. The sound

3:35

designer Ben Burt achieved so much

3:37

greatness with the sounds from

3:39

that film. He used a similar

3:41

technique as Weave on Dune,

3:43

which was he built a universe

3:45

of sound out of found

3:47

sound. He didn't use a lot

3:49

of electronica synthesizers. He went

3:51

out into the real acoustic world,

3:53

as we did, to capture

3:55

the real world and repurpose it

3:57

in ways that you wouldn't

3:59

recognize. The wookie is a

4:01

baby bear sound. The lightsaber

4:03

is the sound of the arc

4:05

lamp of a film projector. That's

4:08

part of the fun and

4:10

the magic of what sound designers

4:12

do is this repurposing or

4:14

recontextualizing to make things feel unique

4:16

and yet oddly recognizable, but

4:19

you don't know why. Everything that

4:21

we can do in cinema

4:23

as artists to convince you that

4:25

a sound is real is

4:27

to start with something that is

4:29

real in the first place.

4:31

So there's this interesting antagonism in

4:34

my community of When do

4:36

we use electronic sound, which inherently

4:38

does not check that subconscious

4:40

box of, that sounds real?

4:42

One of my favorite sounds

4:44

is really, you know, the tight

4:46

fighters. Do you know how

4:48

they were produced? Absolutely. It

4:50

is made from an elephant's scream. He

4:52

didn't do anything to it. What? This

4:55

is the genius of Ben Burt.

4:57

He heard spaceship engine, and it's

4:59

just as... So,

5:03

he added a little bit of

5:05

doppler shift, you know, that change

5:08

in frequency when something travels by

5:10

you, the pitch shifts. That's

5:12

a tie fighter. That is so amazing.

5:14

And that really actually touches on the

5:16

point that I wanted to put to

5:18

you, Mark, which is that you must

5:20

have to have trained your mind to

5:23

have made those connections between sound and

5:25

totally random thing like an elephant screaming.

5:28

Yes, that's kind of the training

5:30

we go through, which is

5:32

to extrapolate or find metaphor in

5:34

the world. Yeah, I love

5:36

that. My example of my favorite

5:38

film sound is in Jurassic

5:40

Park. And particularly, you know, the

5:42

bass -y thump of the T -Rex's feet

5:44

before we see it for the first

5:46

time. It just transports you right there

5:48

into the car. You know, what's interesting

5:50

about that to me is the sort

5:53

psychological nature of that. It's

5:55

the audiences and our anticipation

5:57

that that's what a big

6:00

heavy thing should sound like.

6:02

Yeah. It should shake the

6:04

firmament and it should frighten

6:06

us. And in that idea

6:08

of being frightened comes a

6:10

deeply evolutionary thing going on

6:13

in sound, which is low

6:15

frequency sounds are terrifying because 100

6:17

,000 years ago, the things that

6:20

rumbled were things to truly be

6:22

frightened of, volcanoes and earthquakes. Now

6:24

we leverage that as a

6:26

cliche to induce fear that may

6:29

not have an actual origin,

6:31

especially in things like horror films.

6:33

You're always introducing some kind

6:35

of rumble to get the audience

6:37

on edge. That's amazing. So

6:39

you're kind of an emotional manipulator

6:42

through sound as well. Oh,

6:44

very much so because we are

6:46

constantly navigating our world with

6:48

sound. What

6:54

sort of microphones do you use? Let's

6:56

get an idea about the tech and

6:58

then we can talk about what they're

7:00

made of. Well, I have somewhere on

7:02

the order of 50 microphones. Amazing. A

7:05

microphone for me is much like a

7:07

lens to a photographer. And

7:09

all of these microphones have a

7:11

very specific purpose. So most of

7:13

my microphones are traditional. diaphragm

7:16

-based capture devices, diaphragm meaning

7:18

there's a very sensitive piece

7:20

of material that receives sound

7:22

waves, sound moves in waves

7:24

and it vibrates the diaphragm

7:26

and the diaphragm converts those

7:28

movements into electrical impulses that

7:31

you can record. But

7:33

I have a lot of

7:35

other specialty microphones. I

7:37

have hydrophones. Microphones designed to

7:39

work underwater. I have

7:41

EMF microphones that capture electromagnetic

7:43

frequencies. I have contact

7:45

microphones. What other... kind of crazy

7:47

microphones do I have. I

7:49

have subsonic microphones designed to capture

7:52

only those frequencies well below

7:54

human hearing. So that's a broad

7:56

description of the types of

7:58

microphones that I have. That is

8:00

quite a box of tricks. I've

8:03

heard about your rig for

8:05

rain sounds and I really

8:07

want to hear more about

8:09

it. Well, that rig came

8:12

about as an outgrowth of my

8:14

philosophy, which is How do

8:16

I place my microphones, hence

8:18

the audience, as an extension

8:20

of the audience's ears? Rain

8:22

is particularly antagonistic to sound

8:24

recording because you don't want

8:26

to put expensive equipment out in

8:28

moisture. So I had to

8:30

figure out a way to

8:32

protect the equipment while capturing

8:35

rain the way we hear it when

8:37

we're stuck out in the rain

8:39

so I built a canopy for my

8:41

microphone rig but it had to

8:43

be an inert material because I didn't

8:45

want to hear the rain dropping

8:47

on my canopy I wanted it to

8:49

only capture the sound of the

8:51

rain around the microphone. So

8:53

I found a particular kind of foam

8:55

that would absorb water, that would

8:57

not reflect sound. You wouldn't hear tick,

8:59

tick, tick, tick, tick, because the

9:01

microphones are right there. And I could

9:03

run for about 10 minutes before

9:05

the sponge material absorbed enough water that

9:08

it would start to leak. Now,

9:10

mind you, I'm out in the middle

9:12

of the rain. So I could

9:14

only be out in the rain for

9:16

10 minutes till I had to

9:18

take off my cotton jacket and ring

9:20

it out. and then go back

9:22

out into the rain. Now, what that

9:24

achieved was recordings that I used

9:26

for Blade Runner 2049. We had a

9:28

lot of rain sounds. That is

9:30

incredible. You know, listening

9:32

to you, Marc, I think

9:34

what you describe is

9:36

really fantastic in terms of

9:38

innovation and breaking the

9:40

rules. It's thinking

9:42

out of anything. Really

9:45

impressive. So getting

9:47

back to... You mentioned

9:49

your microphones have got diaphragms in, they've

9:51

obviously got a structure. Any

9:53

guesses about what materials go into

9:55

making your microphones? The good microphones

9:58

almost always have an alloy like

10:00

aluminum as a casing, as the

10:02

body that contains the parts and

10:04

the shape of that body is

10:06

critical in terms of how the

10:08

microphone captures the sound and the

10:10

way you want it to capture

10:13

sound. And the diaphragms, I would

10:15

love to know more about the

10:17

science of those materials because the

10:19

diaphragm of a microphone mimics what

10:21

your eardrum does. Yeah, I did

10:23

some research into this and in

10:25

a way I was surprised to

10:28

read that sometimes those diaphragms are

10:30

made of very thin plastic material. Which

10:32

surprised me because we think of plastic

10:34

as being quite cheap and quite weak

10:36

as a material. But thinking about it,

10:39

it's probably one of the most similar

10:41

synthetic materials we have to human body

10:43

materials. So yeah, I was sort of

10:45

surprised to think like, oh, it's just

10:47

plastic membrane that's so important in the

10:49

working of it. Did you?

10:51

Any further guesses on microphone materials? I

10:53

think you say muddles. Yeah.

10:55

Yeah. If I think about

10:58

the materials that maybe Rio

11:00

Tinto would be, involved in.

11:02

In some microphones there are

11:04

magnets involved and probably sort

11:06

of alloys of iron, boron,

11:08

neodymium, maybe would be ones

11:10

that Rio would be involved

11:12

in. Yes, I would say

11:14

that the first one that

11:16

Mark was lighting, aluminium, Rio

11:18

Tinto. is really super well

11:20

involved. Aaron, as well,

11:23

you know, obviously, overall rehearse

11:25

is quite challenging for

11:28

different reasons. You know, it's

11:30

a type of material that economical and

11:32

environmental viability, it's a big technical challenge.

11:34

Yeah, and actually that brings me on

11:36

to what I wanted to talk to

11:38

you about in terms of sustainability and

11:40

recycling, because we think of metals, we're

11:42

familiar with the fact that they are

11:44

recycled, we put them in our recycling

11:46

bins. But I wanted dig

11:48

much deeper into those processes and

11:50

how recycling is only going to

11:52

become a much more important part

11:54

in both the Rio business, but

11:56

also in the products that are

11:58

ultimately made out of their materials

12:00

and how that fits into a

12:02

circular economy. Didier, how

12:05

does repurposing and recycling come

12:07

into your very different line of

12:09

work? Yeah, very different. I

12:12

think there is no ideal recipe.

12:15

I really believe It's all

12:17

about having an open

12:19

mindset by looking to what

12:21

is already available externally

12:23

in the open world, but

12:26

as well internally. It's

12:28

about having no hesitation to

12:30

take, to adjust, and

12:33

to adapt to your current situation

12:35

and purpose. I believe it's

12:37

really about having an open mind.

12:39

An open mind is so vital

12:41

in cinema, certainly in cinema sound,

12:43

because to create, to

12:45

design sound is to be

12:47

open to anything, to sort

12:50

of approach a problem with

12:52

no preconceived notions. Exactly. You

12:54

know, these things maybe

12:57

20 years ago from

12:59

an economical technology standpoint

13:01

were possible, but that

13:03

now became possible. The

13:05

world is dynamic, technology

13:07

is evolving. One

13:10

best example is what

13:12

we call it leaching. It

13:14

bleaching is about recycling

13:16

copper tails via bacteria which

13:18

will process this tail.

13:20

So that's an example of

13:22

how you're sort of

13:24

repurposing what would otherwise be

13:26

classified as waste and

13:28

getting useful stuff from it.

13:30

Exactly. It's a

13:32

way to maximise what's the

13:35

nature, the earth. Geethers.

13:37

You just made me think of a

13:39

nice little wooded area behind my home

13:41

and there's a lovely barn owl that

13:43

I wanted to record. But of course

13:45

you can't ask a barn owl to

13:47

speak on command. So we put out

13:49

what we call a drop rig. We

13:52

put a recorder out there and we

13:54

turn it on and we leave it

13:56

for 24 hours in the tree branch

13:58

right near where the owl existed. And

14:00

I recorded for 24 hours and I

14:02

came back and I put that recording

14:04

of 24 hours into my timeline, my

14:07

sound processing tool, and

14:09

in that 24 hours

14:12

was about 15 seconds

14:14

of great owl vocalizations.

14:16

Amazing. Didier, tell us

14:18

about biocarbon and what that's all about.

14:20

Yes, for sure. Biocarbon

14:22

is a project

14:24

that we are developing

14:27

within the context

14:29

of our decarbonization strategy.

14:31

The purpose of

14:33

that is really to

14:35

replace fossil anthracite,

14:37

fossil coal. And biocarbon

14:39

is a high -quality

14:41

metallurgical carbon which

14:43

could be used in

14:45

our processes based

14:48

on wood recycling and

14:50

with no incremental

14:52

CO2 emissions. That's

14:54

biocarbon. So is it a material that

14:56

would be used when you process

14:58

iron ore, you need a lot of

15:00

carbon involved? Would it be instead

15:02

of using coke and coal, you could

15:04

use this carbon that came from

15:06

wood. Exactly. Assuming it

15:08

works, it could be a

15:10

key element to decarbonise the steel

15:12

industry, which is one of the largest

15:15

industries in the world. But as

15:17

well, it could be

15:19

titanium feedstock production, because

15:21

you need to remove oxygen

15:23

from the ore, and

15:25

a way to remove

15:27

the oxygen is using

15:29

carbon. But the value,

15:31

the beauty of biocarbon

15:34

is you develop high

15:36

quality carbon with no

15:38

incremental CO2 emissions. And

15:40

you don't need to mine for

15:42

cilantro site. Knowing that would

15:44

be based on wood and

15:46

especially on wood residues. Brilliant. One

15:49

thing that really surprised me

15:51

is it's not just about sort

15:53

of repurposing and recycling in

15:55

an outward looking. where you're

15:57

kind of taking feedstocks and

15:59

you're recycling and making existing products

16:01

greener. It's also about looking

16:03

internally and finding ways that you

16:05

can repurpose and recycle in

16:07

terms of your own processes, your

16:09

own ways of doing things

16:11

that aren't actually about making products.

16:13

It's just about making the

16:15

business more efficient. Exactly. Mark,

16:23

I want to touch on your

16:25

relationship with recycling because we talked a

16:27

bit earlier about you reusing sounds

16:29

and I'd love to know to what

16:31

extent is recycling or do you

16:33

think of recycling as part of your

16:36

portfolio? I've never made that direct

16:38

association but in that context it's certainly

16:40

a way to look at the

16:42

way I work, which is to say

16:44

there's this universe that all of

16:46

us in sound aspire to, which is

16:48

to have everything that you hear

16:50

in a film be an original recording

16:52

for that project. But time

16:54

and budget have never allowed for

16:56

that and may never allow for

16:58

that. Thus, We record

17:00

sounds constantly and master them

17:02

to be part of a

17:04

sound library, a collection of

17:06

sounds that is browsable and

17:09

recallable. So I am constantly

17:11

recycling, if you will, sounds

17:13

from my sound library when

17:15

I'm not able to go

17:17

out and record the new

17:19

sounds that I desire to

17:21

use. Do you have

17:23

any questions for Didier about what elements

17:25

might be recycled or recycled in the future?

17:27

Well, I have a sort

17:30

of a personal concern because

17:32

it's harder and harder to

17:34

find a recycling center here

17:36

in Los Angeles. And I

17:38

generate a fair amount of

17:40

electronic waste. And I know

17:42

there's a lot of rare

17:44

elements in my electronic waste

17:47

that could or aren't extracted

17:49

or repurposed. And I'm just

17:51

curious what the future is

17:53

for electronic equipment. Are there

17:55

advances being made on how

17:57

to recycle electronic waste? Well,

17:59

it's a super challenge equation,

18:01

but the fundamental element is

18:04

how can we develop technologies

18:06

which will allow to recycle

18:08

these things in an economic

18:10

way. You need to target

18:12

multi metals, multi elements, you

18:14

know, in order to be

18:16

able to build the business

18:18

case, the business value. and

18:20

address the cost issue. Another

18:23

way to recycle sometimes is

18:25

about using an existing asset,

18:27

an existing process, which is

18:29

already in place and recover

18:31

material like rehearse. In

18:33

Rio Tinto, an example is

18:35

we are recovering Scandium,

18:37

which is a type of

18:40

critical material, type of

18:42

rehearse, access challenges. How

18:44

can you make economically

18:46

viable? One of the

18:48

potential avenue is exactly

18:50

that is developing synergies

18:52

with an existing already

18:54

processes in place, which

18:56

will address the cost

18:58

dimension. Electronics, they're

19:00

so complicated. There are

19:02

so many elements that

19:04

go into making those

19:06

sorts of components. And

19:09

if you think about all of the energy

19:11

that it takes and effort to extract all

19:13

of those different elements and process the parts

19:15

and then construct them all together into an

19:17

amplifier or a phone or a laptop or

19:19

whatever. To then try and

19:21

reverse that process. And

19:23

if you had 50 elements that

19:25

went into it, to try and

19:28

get 50 piles of all of

19:30

those different elements out of it

19:32

again is virtually impossible. These components

19:34

that we make are so finely

19:36

engineered that the materials are mixed

19:38

at such a small level that

19:40

we can never really hope to

19:42

extract them all and recycle them.

19:44

as if they were fresh. I

19:46

guess that's the importance of the

19:48

repurposing part, is that we wouldn't

19:50

necessarily want to turn an amplifier

19:52

into piles of material again. We

19:54

might want to turn it into

19:56

a different type of amplifier or

19:58

into a microphone, even changing what

20:00

it is, but not exactly deconstructing

20:03

it. down to its individual part.

20:05

And this is what we mean

20:07

by circular economy, right, is that

20:09

the repair culture just has to

20:11

become much more embedded in these

20:13

products that we use. Maybe the

20:15

innovation, you know, technology improvement can

20:17

bring part of the solution. That's

20:19

where we need to keep going

20:21

in terms of innovation and maybe

20:23

it would partly look at dress

20:25

with concern. I want to end

20:27

on an optimistic note. And

20:30

Didier, I'll come to you first. When

20:32

it comes to this repurposing and recycling

20:34

work, what outcomes are you

20:36

hoping for? What impact do you want to

20:38

have? Well, I

20:40

would expect the least

20:42

impact from an environmental

20:44

standpoint and the best

20:46

outcome. to our

20:48

in terms of communities. What

20:50

do you mean by that? In fact,

20:52

you know, bringing the best to the

20:54

society and our community. Practically,

20:57

what does it mean? Can

20:59

we avoid waste? Can we

21:01

maximize, you know, what the

21:03

earth gave us? What about

21:05

the sort of the size

21:07

and the scale of this?

21:09

What does it mean at

21:11

scale for Fariotinto? It's all

21:13

about improving performance, improving

21:15

energy efficiency. We

21:18

have an active development

21:20

in renewable energy. Wind,

21:22

solar, we are testing

21:25

electric car, trucks, bioiron,

21:28

biocarbon. New way

21:30

of producing titanium metal, fantastic

21:32

metal, you know, which has

21:34

a fantastic ratio, weight and

21:36

strength, which will open as

21:38

well, new field for the

21:40

world. We are still work.

21:42

But we're focusing on that.

21:45

And Mark, how about for you?

21:47

What will future technology allow us

21:49

to do when it comes to

21:51

sound design in your work? I

21:53

would say the first is

21:56

the development of microphones that can

21:58

capture in a true binaural,

22:00

meaning the way we hear, receiving

22:02

with two points of access,

22:04

immersive. content. The other area is

22:06

artificial intelligence. Of course. The

22:09

ability of artificial intelligence to inform

22:11

sound in a film through

22:13

the creation of sounds that we've

22:15

never heard before. Going back

22:17

to our conversation at the start,

22:19

the way that you've trained

22:22

your mind to make those connections

22:24

between... Yeah. a physical object

22:26

and a sound that would represent

22:28

something entirely different. That skill

22:30

is something that you've honed over

22:32

decades of work. You could

22:35

maybe put a description into an

22:37

AI, make a thing that

22:39

sounds like this. But you still

22:41

need your skill set to be able

22:43

to make those connections. Hopefully. Thank

22:45

you for saying that. You led me

22:47

right into what I wanted to

22:49

say, which is that it can only

22:51

generate through iteration from something that

22:53

has already existed. So that

22:55

in and of itself speaks to

22:57

this idea that AI, to

23:00

me, is never very original. It

23:02

can originate ad infinitum, but

23:04

it will always be reflective of

23:06

something that has already existed.

23:08

The corpus is built out of

23:10

my work. To

23:14

me, creativity is about

23:16

the fusion of two disparate

23:18

ideas into something that

23:20

is greater than the sum

23:22

of its parts. 100%. Maybe

23:25

in a few years time you'll

23:27

have completely sustainable titanium microphone made

23:29

with bio -iron and all sorts. I'm

23:32

looking forward to that. Whoever's on the end of

23:34

the boom mic will thank you for that, I'm

23:36

sure. Well, it takes to hold a boom pole.

23:39

Oh my God, the arm shake. Well,

23:42

we've come to the end of our

23:44

conversation. A huge thank you to my

23:46

guests this episode, sound designer Mark Mangini

23:48

and Rio Tinto's vice president of technology,

23:51

Didier Arsagell. Thank you both so much.

23:53

Thank you, Anna. Thank you. You

23:58

can listen to more episodes of things

24:00

you can't live without wherever you get your

24:02

podcasts. And don't forget to follow Raight

24:04

Emery US to make sure that you don't

24:06

miss an episode.

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