Episode Transcript
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0:00
With a $5 meal deal with new Macvalue,
0:02
you pick a Macdouble or a Mac chicken,
0:04
then get a small fry, a small drink,
0:06
and a four-piece McNuggets. That's a lot of
0:09
McDonald's for not a lot of money. Prices
0:11
of participation may vary. Macdouble meal $6 in
0:13
some markets for a limited time only.
0:23
It's me, Jasper William Cartwright,
0:25
and I'm joined today
0:27
by... Kendas the Magnificent, pronouns
0:29
they, she, and a
0:31
sprinkle of he, and I'm
0:33
here with... Jeremy Cobb, pronouns
0:35
he, him, but Jacob Sewell
0:37
calls me Bear -a -me -Bob. Oh
0:40
my god! This is the wrong
0:42
dungeon and the wrong dragon. Full
0:45
Prince vibe, woo! This
0:47
makes them even more black!
1:04
We're about to get into something real big
1:06
now. This is, uh, we've had a
1:08
few A couple of baronies at this
1:10
show. Yeah. It's a strong reference. I feel
1:13
like it's mostly a reference to the Jeremy
1:15
Bearamy from The Good Place. But I have
1:17
also said in the past, I think one
1:19
of my initial nicknames, actually from the very
1:21
beginning of the show, was Jair Bear. I
1:23
had that, I forget, I think I had
1:25
that nickname back in like middle school or
1:27
elementary school. And only like one person called
1:29
me it. I've called you Jair Bear for
1:31
a couple times. It's
1:33
only in the tenderness of moments that I've called you
1:35
Jair Bear. Yeah, my friend did used
1:37
to call me chocolate bear. Huh.
1:40
Interesting. a
1:42
slippery slope. Yeah. How
1:44
much melanin did they have, if
1:46
you would sort of say... They
1:48
were not a white person. Okay, okay. They were
1:51
not a black person, but they were not a
1:53
white person either. Sure. Warmer
1:55
but colder. Okay. Yeah, yeah, yeah. I'll
1:57
let it, I'll let slide. It was, it was
1:59
very consensual. Okay, good, good, good, good.
2:01
very consensual. Yeah. It's just like if one of your
2:03
white friends just came out with it one day,
2:05
I'd be like, oh, no. No,
2:07
no. No. No. As
2:09
someone for whom that has happened, I can
2:11
confirm it is a very awkward conversation
2:13
when someone looks at you in your face
2:16
and says that. Oh, no.
2:18
There were, I think also, I will say,
2:20
in retrospect, I don't think anyone realized
2:22
it at the time, or at least neither
2:24
of us realized it at the time.
2:26
I think there were unintentional romantic undertones. I
2:28
don't even think they intended it that
2:30
way, I think, but it was. I
2:32
mean, chocolate does feel like a - It's a
2:34
lore dump. I'm not kidding. Yeah,
2:36
you can't give any further context. I
2:38
can't give any further context. But
2:40
yeah. Chocolate does feel a very sensual
2:42
food to refer to someone else. I
2:45
don't think you can - know,
2:47
it was also another man. So
2:49
the bear also I feel like
2:51
carries Oh under currents as well.
2:54
Yeah, it really does. It really
2:56
does I I'm trying to think
2:58
if I've had any potentially No,
3:00
all of my nicknames are kind
3:02
of not great like Jasper just
3:04
doesn't shorten well like Jay is
3:06
the best one But all of
3:08
my wife's family call her Jay
3:11
as well. So it's just it's
3:13
very confusing, honestly But like It's
3:15
just mostly jasp and jasps, which
3:17
I'm just a bit like, it's
3:19
fine. I just think jasp. It
3:21
just sounds, it feels a little weird in the
3:23
mouth. It's just a lot of s's, you
3:25
know, jasps or jasp. Jaspy? Jaspy
3:28
waspy? Yeah, so I mean, it's just, I
3:30
don't know, that's great. It kind of is a
3:32
little close like wasp. You know I mean?
3:34
I'm just, yeah. I'm good. Well, I
3:36
mean, sometimes your, sometimes your nickname just doesn't match
3:38
who you are as well. I imagine you as
3:40
a J. That's so,
3:42
that's weird to me, not into it. That's
3:45
so funny. My mom, my mom calls me
3:47
J, like exclusively my mom. That's what it feels
3:49
like. It feels a mom nickname. I feel
3:51
like there's no limit to mom nicknames. Like my
3:53
mom calls me candy, but no one should
3:55
call me that. No
3:57
one. Absolutely correct.
4:02
I have to preemptively ask Daniel to
4:04
cut this because I forgot. Daniel, cut
4:06
what I'm about say. You're putting your
4:08
life in the hands of else. But
4:11
I looked it up because I also
4:13
had a nickname for him. You
4:27
saying, oh, there was
4:30
some mild sexual undertones to
4:32
this relationship. Maybe unintentionally.
4:34
It wasn't that mild. Oh, yeah,
4:36
exactly. Maybe unintentional. And then
4:38
you being like, oh, yeah, but
4:40
by the way, I called him. That's
4:46
so funny. Can
4:49
I ask a potentially fiery
4:51
question? OK. Whoa. Is this
4:53
person Asian? Yes. There
5:01
you go, folks. Yeah, it was one of those
5:03
things that you look back on and you're like, the
5:05
annual fees cut out some of the things that
5:07
I said. Yeah, yeah. Well, for everyone coming back to
5:09
us now, we are shook by the revelations that
5:11
we just had from Jeremy. But as always, you know,
5:13
get any of us drunk enough in a bar
5:15
at a convention, and I'm sure, you know, you'll get
5:17
to be part of the story. Get
5:20
on that Patreon. Start a Patreon.
5:22
Yay! Just for the truth. The uncut
5:24
bro. The truth. man.
5:27
Oh, absolutely not. Check out Jeremy's
5:29
true social account. No, okay, too far.
5:33
But friend me personally. And
5:35
maybe I will tell you this particular
5:37
bit of information. Well, very, very
5:39
excited. Well, I actually, oh man, I just
5:41
made an awful Trump joke. And I guess actually
5:43
that it's actually quite a good segue. I
5:46
don't feel good about it, but
5:48
it's kind of true. We
5:51
just thought we would touch very lightly
5:53
on some of these tariffs because there
5:55
has been a number of people within
5:58
the community that have talked about being
6:00
affected by them. And
6:02
we are kind of working on
6:04
getting someone on the show who can
6:06
kind of talk more specifically about
6:08
what it means and how it's actually
6:10
manifesting. Because I think if there's
6:12
one thing that's become abundantly clear, no
6:14
one really knows what they're doing
6:16
or what the hell's going on. It
6:18
all seems a bit like a
6:20
higgledy -biggledy mess. What a surprise. But
6:23
I do think that it is
6:25
fascinating for such a small
6:29
kind of, I would go as far
6:31
as to say like, uh, surgent
6:33
kind of industry to go
6:35
through this as a, uh, you
6:37
know, as a kind of,
6:40
you know, moment in, in time,
6:42
because for anyone who has
6:44
literally no context, the, uh, these
6:46
tariffs have been bought in,
6:48
which essentially means that then, uh,
6:50
companies now, uh, American
6:52
companies who are getting goods
6:55
made. Abroad now
6:57
have to pay a
6:59
pretty sizable in some
7:01
cases tariff and tax
7:03
on those items as
7:05
they are then imported. For
7:08
anybody who doesn't read the news somehow,
7:10
can we give a little bit slightly
7:12
more detail? Yeah, so Donald Trump on,
7:14
was it April 2nd? You mean Liberation
7:16
Day. Yeah, American President Donald Trump. You
7:18
mean Liberation Day, let's give it his
7:20
proper. Yes, excuse me, Liberation Day, the
7:23
third or fourth Liberation Day in a
7:25
row that he's had. Introduced
7:27
a series of tariffs,
7:30
allegedly reciprocal tariffs, actually not
7:32
in reality, to Many,
7:34
like most of the countries on
7:36
earth, not every country, but almost
7:39
every country on earth, including places
7:41
that don't have people on them.
7:44
We have like tariffs
7:46
against Antarctica, I think. I
7:48
may be wrong about that. What
7:51
the hell is getting
7:53
sent from Antarctica? That
7:55
you need to tariff research. Yeah
7:57
But these tariffs are like they
7:59
are I think in some cases
8:01
as high as over 40 %
8:03
Which basically means a tariff if
8:06
you're not familiar means that American
8:08
people have to pay significantly more
8:10
for products that come from those
8:12
places and the reason that this
8:14
affects TT RPGs and other smaller
8:16
publishers so much is because when
8:18
they try to publish physical goods
8:20
very frequently in fact often the
8:22
majority of the time, many of
8:24
those materials will come from outside
8:26
of the United States, which means
8:28
that all of their prices to
8:31
buy those things and sell those
8:33
things have just gone way, way
8:35
up. They're not having to pay
8:37
significantly more, potentially 20, 30, 40 %
8:39
more in some cases, which most
8:41
companies do not have massive profit
8:43
margins like that. So having to
8:45
pay 20 or 30 % more
8:47
on a bunch of different things
8:49
threatens the existence of some of
8:51
these companies. something
8:54
else though that like really is problematic
8:56
is that because of the way that
8:58
our country has kind of gone in
9:00
on capitalism like before now, it's also
9:02
difficult for a lot of those companies
9:04
to pivot because a lot of the
9:06
work and the labor right has been
9:08
outsourced to these other. like the
9:10
other nations. I have been
9:12
very long in the works trying
9:14
to make a little toy company. And
9:16
I wanted to make sure that
9:18
like we had sustainable business practices and
9:20
that we had, you know, like
9:23
a positive relationship with, you know, the factory
9:25
and all that stuff. So, you know, there was
9:27
a lot of work and research and stuff
9:29
that my partner and I had started to do.
9:31
And it became pretty clear after a
9:33
while that a lot of the people
9:35
that can do the same thing in
9:38
America either have faded away out of
9:40
existence because they didn't have the startup
9:42
capital to do as good of a
9:44
job on scale as people overseas or
9:46
their prices are exorbitant and are putting
9:48
you right in the same kind of
9:50
area as the tariff situation, right? So
9:52
even your options are very limited because
9:54
of the way that past like American
9:56
policy is gone. Yeah. And that actually
9:58
leads into one of these companies, which
10:00
has talked about it, our friends of
10:02
the show, HeroForge. HeroForge, as
10:04
I understand it, is unable to get their
10:06
miniatures made in the US. There was
10:09
one, and I believe they closed some years
10:11
ago. So HeroForge gets their miniatures made,
10:13
I believe, in the Netherlands. And
10:15
they unfortunately had to make a post saying,
10:17
like, they're doing their best. They're trying to
10:19
figure out. But all of their, it says,
10:21
well, to read their exact, to read their
10:23
exact post, it says, as all of our
10:25
3D physical products are manufactured. in several international
10:27
locations, including the EU and India, Hero Forge
10:29
is no exception to these steep import taxes.
10:32
So they're trying to figure out a plan
10:34
that minimizes impact on the customers. But it's
10:36
what's also really frustrating for this. And as
10:38
you pointed out, Candice, like, or well, if
10:40
you read the comments on this, because I'm
10:42
looking at their Twitter post, I'm sure they
10:44
posted it across platforms. A lot of the
10:46
posts on the comments on Twitter are like,
10:48
well, it's time for you to move your
10:50
manufacturing to the US. And
10:53
the the like,
10:55
okay. What I want
10:57
to say is, look, theoretically,
10:59
if Hero Forge had tons
11:01
and tons of cash and
11:04
resources to build a manufacturing
11:06
center in the United States,
11:08
okay, great, but... Who knows
11:10
what'll happen in four years?
11:12
Because, and this is what a lot of companies
11:15
are saying, in four years, what happens if
11:17
every single one of these tariffs get repealed and
11:19
they can start making stuff cheaper in other
11:21
countries again? Then just wasted
11:23
potentially millions of dollars. Here's
11:25
the biggest issue that I have
11:27
with the whole concept is that none
11:29
of this has been done with
11:31
the actual infrastructure in mind. None of
11:34
this. So it's all well and
11:36
good saying, yes, absolutely, we want to create. jobs
11:39
and we want to create opportunities and manufacturing and
11:41
whatever and bring it back to the US. That's absolutely
11:43
fine. And absolutely, it would make
11:45
a ton of sense then for Hero
11:47
4 to just go, yep, great, it
11:49
makes a ton of sense for us
11:51
to just pick up, you know, but
11:53
there is not the facilities. The reason
11:55
why we outsource stuff is because you
11:57
can go to any number, probably, I
11:59
would say north of a thousand, probably more,
12:01
very large companies with a long track
12:03
record of manufacturing and you can say
12:05
to them, in China or wherever or
12:07
India or someone like that. And you
12:09
can say to them, Hey, can you make
12:12
me X toy? You can give them
12:14
you can send them the dimensions and
12:16
everything and you can send it off
12:18
and they will you will receive a
12:20
good product. Right. That does not exist in
12:22
the US. Like those places, those companies
12:24
do not exist. So there isn't the
12:26
possibility to even approach doing this because
12:28
there isn't the infrastructure. It's not like
12:30
the way that if this was ever
12:32
a good idea, I don't know because I
12:34
don't know enough about international tax law
12:36
or anything. But the only way that
12:38
this makes any sense to me is
12:40
if you're like, hey, this tariffs are
12:42
coming in 10 years. America
12:44
has 10 years to get
12:47
like... a bunch of factories. And
12:49
you know I mean? Because then there would
12:51
have been opportunity for people to go,
12:53
okay, we're going to seize on that opportunity.
12:55
And I'm going to build a big
12:57
manufacturing plant in X or Y, you know,
12:59
state or whatever it may be. But
13:01
there's just none of that. So it's essentially
13:03
saying, is it going to cost you
13:05
a lot of money? And oh, by the
13:07
way, unless you are a bit, I
13:09
think no matter what company of what scale,
13:11
I don't know, even if you're, I
13:13
don't know, like Ford or something, right? Or
13:16
Hasbro or whatever. TTRPGs. Exactly.
13:19
Even if you're Hasbro, right?
13:21
And in terms, in TTRPG terms,
13:23
has more money than, you
13:25
know, probably the GDP
13:27
of most small countries, right?
13:30
Even the idea that you are
13:32
going to be able to
13:35
build a manufacturing plant in the
13:37
US and have that produce
13:39
all of the different items that
13:41
you already produce is comical. Like
13:44
I genuinely think That would be
13:46
a eye -watering amount of money. You're
13:48
talking like hundreds of millions. Do
13:51
you know I mean? To produce
13:53
the scale of the infrastructure that they're
13:55
probably utilising in other places. It
13:57
is frankly ridiculous. All that's going to
13:59
happen is it's just going to cost
14:02
Americans, American companies a lot of money
14:04
as they continue to outsource all of
14:06
their stuff from overseas. Because it's not
14:08
even just a money thing, it's also
14:10
a time thing. It's like,
14:12
sure, yeah, Hierophore should do that. But it
14:14
would take them years to set up that kind of infrastructure, even
14:16
if they had the money. So, I
14:18
don't know. I mean, I'm with you as
14:20
well, Candice. I think, you know, I feel
14:22
for you in that, I just think that
14:24
situation of trying to, like, start a company
14:26
up in this environment is so difficult. And
14:28
like you said, because of how far down
14:30
the road we've gone with capitalism, it means
14:32
it's so hard to be ethical, right? It's
14:34
so, so difficult to actually be ethical. And
14:36
what makes it worth is so, so easy.
14:38
to be unethical like it's it's like you
14:40
could go on to any number of sites
14:42
and have those toys made tomorrow and it
14:44
would cost you it probably wouldn't even cost
14:47
you that much to get like a decent
14:49
amount of inventory on your hands you know
14:51
what i mean well it would now yeah
14:53
because you'd have to pay the tariff on
14:55
it but you know i mean it's uh
14:57
yeah i do feel for you that's a
14:59
really that's a a
15:01
shitty sandwich for sure Yeah.
15:04
These price hikes would be, I would probably
15:06
feel different about them if they weren't
15:08
tariffs and were instead all of those companies
15:10
paying their workers. yeah, costs of living
15:12
and stuff. Yeah. If the
15:14
manufacturers actually paid people like better wages, then
15:16
it would be a completely different conversation. If
15:18
you turn around and go, okay, these are
15:20
going to be in place unless you. you
15:23
start down the road of building infrastructure or
15:25
whatever in America. And if you do, and
15:27
if you can show us that you're doing
15:29
that, you'll be like exempt or whatever. You
15:31
know what I mean? Like, there's so many
15:33
ways that this could work that encourages people.
15:35
what Europe has been doing. That's what Europe
15:37
and the UK have been doing with electric
15:40
cars. Some years ago, they made, they were
15:42
like, hey, in a certain amount of, I
15:44
forget how many years, but they're like in
15:46
certain years. 2030 is the
15:48
goal, basically. Okay, the goal
15:50
is to have, believe, no... It will
15:52
no longer produce any... -elect like all
15:54
electric cars so all cars that are
15:57
produced from 2030 will be all electric Yeah,
15:59
and they said this I believe
16:01
in either the early 2020s or even
16:03
in the 2010s. I think it
16:05
was like to give themselves a huge
16:07
amount of time. Yeah to to
16:09
build up to this. Yeah, and you
16:11
know, it's a steady process like
16:13
it's it's happening, but it's that's something
16:16
that takes time. It takes a
16:18
huge like that's a huge industry. That's
16:20
millions of people who work in
16:22
it worldwide who are employed in this.
16:24
That's why I mean that's honestly
16:26
one of the many criticisms you could
16:28
level towards this entire administration. is
16:30
all of these sweeping changes that they
16:32
have made including firing literally tens
16:34
of thousands of federal employees in under
16:36
a hundred days have been Done
16:38
without any any attention to infrastructure or
16:40
transitioning a transition of power they have
16:42
done For those of you who have
16:44
not been paying attention to that or
16:46
just don't know about it The Elon
16:49
Musk and doge the Department of Government
16:51
Efficiency have come in and fired literally
16:53
over 10 ,000 I think it's way
16:55
over 10 ,000 I think it's tens of
16:57
thousands of government employees in just a
16:59
few just like a couple of months
17:01
and In some cases they've had to
17:03
go back and be like hey guys.
17:05
So we realized after fire you that
17:07
that was actually wrong to do. And
17:10
we actually desperately need you guys. Could
17:12
you please come back to work? Honestly.
17:14
But a lot of times these are
17:16
like neces, like they were gutting the
17:18
national park system. No one, look, tons
17:20
of Americans will tell you that there's
17:22
issues with government spending in America. Very
17:25
few people will be like, we spend
17:27
too much money keeping this from sea
17:29
to shining sea, looking pristine and beautiful.
17:31
You know who's really squeezing the government?
17:34
It's Park Rangers. what
17:36
it is. Yellowstone. They're
17:39
just absolutely bleeding us dry.
17:42
What are you talking about? I
17:46
have been paying attention to
17:48
this to the news and I
17:50
have been reading and all
17:52
that and I have been I
17:54
have been keeping abreast of
17:56
the disaster that is my homeland,
17:59
but also The the idea
18:01
that someone has named a new
18:03
government department after an existing
18:05
cryptocurrency So that meme no less
18:07
a meme so that they
18:09
can so that he can still
18:11
be Doge in the government. Because
18:14
this whole time I was just like, I
18:16
was like, why, what is, what stinks
18:19
about this? Why? I mean, obviously all of
18:21
it stinks. I don't really have the
18:23
bandwidth to go deeper, right? Like, what is
18:25
it about this? And right now in
18:27
this conversation, I'm like, Oh, that's what's upsetting
18:29
me is that I see Doge everywhere.
18:31
And I definitely associate that with a really
18:33
stupid old ass meme. And
18:35
this man's cryptocurrency and somehow that's now a
18:37
part of our government because they decided
18:39
to name it that like we are
18:41
in a frat. That's genuinely
18:44
embarrassing. Yeah. Yeah. Truly.
18:46
an American that's genuinely embarrassed. I
18:48
remember, I mean, this
18:50
is where I genuinely do have
18:52
sympathy for at least half
18:54
of America that saw this coming.
18:57
Yes. Right. Is I remember
18:59
so deeply We've
19:01
just had many many many years of
19:03
a conservative government and you know
19:06
honestly the main thing that I missed
19:08
the main thing that upset me
19:10
more than anything was that every single
19:12
week we just had stories about
19:14
like scandals and affairs and stuff like
19:16
this in the news and I
19:18
remember just being like I
19:20
kind of just I just want to
19:22
go back to my politics being
19:24
boring and just doing even if I
19:26
don't agree with the policies and
19:28
the whatever just getting back to a
19:30
point where it's like at least
19:32
we're just doing they're just talking about
19:34
like actually serious normal stuff you
19:36
know what I mean but it's so
19:39
we are just in a world
19:41
where it's so deeply unserious the idea
19:43
that Elon Musk is sat in
19:45
the or stood in the white in
19:47
the in the oval office giving
19:49
an address as an unelected, completely unelected
19:51
official, saying that his company, Doge,
19:53
will make some mistakes and that we
19:55
should just be okay with that,
19:57
is beyond farcical. You know what I
19:59
mean? We're no longer, like you
20:01
couldn't even, you can't even meme that
20:03
stuff properly. You can't even do
20:05
an SNL skit of it because it's
20:07
already just so far beyond the
20:09
pale. You know I mean? It's just, ugh.
20:12
And unelected official, by the way, who
20:14
threw up multiple Seag Hiles. But
20:23
I didn't realize
20:25
that they meant like
20:28
Again, this is
20:30
in no way a
20:32
defense of the
20:34
Bush administration, but as
20:36
bad as Bush
20:39
was if during Bush's
20:41
inauguration Anyone frankly
20:43
that person would have
20:45
given a public
20:48
apology first of all
20:50
They would have
20:52
never It
20:55
would have been like, dude,
20:57
you are literally, you have
20:59
just said something I said
21:01
almost verbatim during Boris Johnson's
21:03
time. I literally said, I
21:05
sat there and when I
21:07
kind of miss David Cameron,
21:09
this dude, David Cameron, cost
21:11
me, no word of lie,
21:14
cost me 6 ,000 extra
21:16
pounds a year for three
21:18
years of my life. He
21:20
literally cost me 18 ,000 pounds.
21:23
I'm completely unnecessarily because he
21:25
decided the year before I
21:27
went to university to hike
21:29
university fees from $3 ,000
21:31
talking to Americans is probably
21:34
like boo -hoo I Realize
21:36
hey Daniel cut the bit
21:38
where I say the actual
21:40
numbers But in the UK
21:42
that's a very big big
21:44
deal what the point
21:46
I'm making is I remember
21:48
sitting there being like I can't
21:52
tell you how much I despised
21:54
David Cameron, but I was longing
21:56
just to have someone who was
21:58
vaguely serious in charge again. And
22:00
I feel like it's the same,
22:02
like hearing anyone say, okay,
22:04
I'm not defending George Bush, but like
22:06
that's a perfectly credible thing to say,
22:08
given the absolute lunacy that is taking
22:10
place right now. It's, well, what a
22:12
- I'm a pop culture fiend. I've
22:14
been, I've been doing some comfort rewatches.
22:16
I did a comfort rewatch of the
22:18
L word a couple of years ago.
22:20
I really honestly, Candace, for a second,
22:22
I thought you were going to say
22:24
it was like some old George Bush,
22:27
like press conference. No. I
22:30
mean, the shoe, the shoe conch
22:32
really. So
22:34
the L word is a show
22:36
that's primarily for American audiences. I'm
22:38
sure that lesbians the worldwide have
22:40
probably seen it, but I know
22:42
of the L word because my
22:44
mother. watched it religiously. Because it
22:46
was what we had at the
22:48
time. If you're a young queer
22:50
and you watch the L -word, just
22:53
go in knowing that it was a different time. But
22:56
I was re -watching it for
22:58
posterity. And there is an entire
23:00
episode devoted to this villainous monster
23:02
that's out to like really harm
23:04
America and nobody's safe under his
23:06
administration. And everybody's gotta fight. We've
23:09
gotta fight back. There needs to
23:11
be resistance because he's a maniac,
23:13
okay? And he's gonna let everything
23:15
just go to shit and everybody's
23:17
in danger. And George Bush must
23:19
be stopped. And I'm sitting there
23:21
watching it like... Yeah.
23:24
Yeah. It's crazy. Yeah.
23:29
It really is. Horrible.
23:31
Horrible. Like, yes, he did need to be
23:33
stopped, but my lord. Oh my god.
23:35
I'd rather fight that. Oh, yes. Two
23:37
thousands lesbians. You don't understand. Like, two thousands
23:39
queers. You don't understand how good
23:41
you actually kind of have it right now
23:43
somehow. Somehow. It's terrible, but somehow better than
23:45
this. And I think
23:47
as well, just to kind of go
23:50
back to... know to talk about like
23:52
the actual companies you just bought up
23:54
such an important point Candice and actually
23:56
your little injection manager. I mean, we
23:58
think like, you know that you'd rather
24:00
fight that because Because at least back
24:02
then you knew that they had a
24:04
rulebook too, right? They had a set
24:06
of rules which they had to adhere
24:08
to on some level, right? They had
24:10
even if they had special interests or
24:12
you know, they were being paid by
24:14
like, you know those lobbyists and all
24:16
that there was still like at least
24:18
some Mm -hmm checks and balances some
24:20
rules. Yeah, you know engagement, right?
24:22
And I think that for the for these
24:24
companies what feels so terrifying You know that
24:27
I feel like must just feel horrific right
24:29
now for all of them and I genuinely
24:31
you know Any condo like so many so
24:33
much condolences to any of our friends that
24:35
are in the community the community that are
24:37
suffering because of this Because they're just how
24:39
could you plan? How could you possibly plan
24:41
for it? How could you see it coming?
24:44
How could you know what it's going to
24:46
be? How can you know, like you said,
24:48
Jeremy, what it's going to be in five
24:50
years time or four years time? Sorry. You
24:52
know, there is just so many variables. How
24:55
do you know what Trump's going to do tomorrow? Do
24:57
you know what I mean? Yeah. Like he knows what
25:00
he's doing tomorrow. And there's just
25:02
no and there would be no
25:04
there would be absolutely no recompense
25:06
for it. There'd be no recourse
25:08
for it because they don't seem
25:10
to play by the same set
25:12
of rules. It just doesn't. Yeah.
25:14
We're not existing in the same
25:16
world. I will say
25:18
I do I do want to
25:20
add one other thing because as we're
25:22
talking about bush it occurs to
25:24
me that to some extent Americans while
25:27
we're saying. where I would say
25:29
our ability to say, hey, I really
25:31
prefer Bush or prefer Bush to
25:33
what we're getting now is on some
25:35
level a privileged position. I think
25:37
we need to acknowledge that as well
25:39
because for some people in some
25:42
parts of the world, they actually did
25:44
not it would not at all
25:46
prefer Bush, specifically if you're in the
25:48
Middle East with the countries that
25:50
the US invaded in the Middle East.
25:52
I think what we're experiencing on
25:54
some level, the idea of feeling like
25:57
the other side has no rules
25:59
and doesn't actually care about our rights.
26:01
or lives to an extent is
26:03
probably how people in Afghanistan and especially
26:05
Iraq felt during that war. Like
26:08
I think with the U .S. intervention
26:10
in that way and also people
26:12
throughout the global south have felt that
26:14
way like in South America, all
26:16
the various countries where the U .S.
26:18
is coming and toppled their existing like
26:20
democratically elected regimes so that we
26:22
can install governments that are
26:24
more favorable to our economic interests.
26:27
Like, I feel like what we're experiencing
26:29
now, unfortunately. Now, here's the interesting
26:31
thing. I do think if you're from
26:33
one of those countries, you may
26:35
already know this, but if you don't,
26:37
the overwhelming majority of Americans do
26:40
not realize the degree, like the scale
26:42
of how bad those acts
26:45
of the government and wars were
26:47
most people just don't like most Americans
26:49
don't even realize that America has
26:51
toppled multiple governments and just didn't talk
26:53
about it because it wasn't really
26:55
on the news. But I think from
26:57
their perspective, this is kind of
26:59
Chickens coming home to roost on some
27:01
level for America after treating the
27:04
Treating so much of the world the
27:06
way that we did now We
27:08
didn't do that to the same extent
27:10
in Europe although there certainly has
27:12
been some pretty contentious situations in Europe
27:14
as well But certainly throughout the
27:16
global south and in the Middle East
27:18
American intervention has been really ugly
27:20
and now it seems like the American
27:22
government is treating the American people
27:25
More the way that they were they
27:27
had been treating all those other
27:29
people for decades So I I'm not
27:31
saying America like I think from
27:33
some level from some level Unfortunately, this
27:35
is perhaps the price that Americans
27:37
are paying. I hope that we're able
27:39
to write the ship because unfortunately,
27:41
it's not just Americans It's the whole
27:43
world because of how powerful and
27:46
in ingrained America is into so many
27:48
other countries economic systems. This is
27:50
like I think all you need to
27:52
understand how bad this is is
27:54
that I believe China, Japan, and Korea
27:56
have all banded together. To
27:58
say that they're going to oppose this. That
28:01
is insane. Honestly, if you
28:03
manage to convince China and Korea,
28:06
yeah. Yeah, and Korea. Yeah,
28:08
it's just crazy. Japan
28:11
still hasn't apologized and both of those countries are
28:13
like, you know what, there are
28:15
differences aside. Yeah.
28:17
Yeah. That's how bad
28:19
it is, my lord. The enemy of
28:21
my enemy still sucks, but also
28:23
it's better than what's happening over there.
28:26
Yeah. It's just sad.
28:28
It's real sad. I think my, you know,
28:30
the main thing that I would take
28:32
away from this is, you know, anyone who
28:34
needs to, I'll see if I've got
28:36
any cousins, if anyone wants to kind of
28:38
marry someone and come over here and
28:40
live in the UK, it's, you know, it's
28:42
fine. It's not great. And I can't
28:44
promise we won't have a supreme idiot in,
28:47
you know, in a couple of years
28:49
time. But, you know, right now, things are
28:51
pretty chill. So, maybe
28:53
we'll get rejoin the EU. Maybe out
28:55
of desperation, we'll rejoin the EU.
28:57
That is currently the best thing that's
28:59
happened so far is I've seen
29:01
some very credible people talking about like,
29:03
you know, okay, Europe really needs
29:05
to band together now. Maybe we should
29:07
consider rejoining the EU and I'm
29:10
like, thank you, Senor Trump, for this
29:12
and this alone. So
29:14
here's what you got to do. Marry
29:16
a British person, move to the UK, Pray
29:19
that the UK rejoins the EU as soon
29:21
as they do move to an EU country.
29:23
Yep. Just stay there. And then stay there.
29:25
I'm ready. Yeah, yeah, yeah. But be careful
29:27
about which EU country, though, because a lot
29:29
of them are getting some, you know, there's
29:31
some populists showing up. That's true.
29:33
Yeah. Coming out of the woodwork.
29:35
Right now, New Zealand feels good. Like,
29:38
it just feels pretty, pretty out there,
29:40
you know what I mean? I
29:43
don't know that anyone's sort of dropping
29:45
a nuke on New Zealand. So...
29:48
Ah, that's my vote, is that we all
29:50
just, we all go there. Hop your way,
29:52
marry your way into New Zealand, just gradually.
29:54
Yeah, marry your way into New Zealand and
29:56
you'll be fine. But yes,
29:58
like I said, we're gonna get some
30:00
people, some folks in to talk who
30:02
have been actually affected and who can
30:04
kind of walk us through a little
30:06
bit of like, you know, the actual
30:08
ramifications and also if there is anything
30:10
that, you know, they found that it's
30:12
helped, you know, in any way, I'm
30:14
sure, you know, there must be... people
30:16
who are, you know, trying to mitigate
30:18
some of these circumstances or help in
30:20
some way. So it would be good
30:22
to find out if that stuff is
30:24
going on as well. See if we
30:26
can add a bit of a bit
30:28
of light to the shade. But
30:30
yeah, a strange and difficult
30:33
and pretty dark situation. Speaking
30:35
of dark situations. Hey,
30:38
I was wondering if you brought
30:41
the segue back from like from
30:43
the early 2000s, early to mid
30:45
2000s, early to the 2000s. I
30:48
thought that what we would do is, since
30:50
that we have our City of the Black
30:52
Rose Kickstarter coming up and or out, depending
30:54
on when this episode comes out, do apologize,
30:57
if it's already out, we could
30:59
talk a little bit about running
31:01
horror games. We've just
31:03
been through a pretty horrific
31:05
game. Can and
31:07
I played together in a
31:09
pretty scary little situation
31:11
there. I was there too.
31:13
Where you? thing
31:16
is, I don't know that you
31:18
were Jeremy because this guy that I'm
31:20
looking at right now, big smile, you
31:23
know, affable looking dude, very
31:26
neighborhood, you know what I
31:28
mean? Very neighborhood. Very neighborhood. even.
31:30
Friendly, even, maybe. You know, that's a
31:32
little bit. But what
31:35
I'm saying is, I don't know,
31:37
I'm looking into your eyes and
31:39
I'm seeing a different human, you
31:41
know I mean? To the one
31:43
that, to the one that. made
31:45
spoilers the one that made me
31:47
do made Duncan You know attack
31:49
himself in a pretty brutal way.
31:51
Do you know what I mean?
31:53
Yeah, I'm like little to no
31:55
blood thirst from this version of
31:57
Jeremy. Yes, the other version of
31:59
Jeremy much. That's all he wanted.
32:01
So yeah And it was made
32:03
even as well Yeah We thought
32:05
that we would jump in and
32:07
talk a little bit about running
32:11
running horror games, running
32:13
what the difference is
32:16
between, I guess, running
32:18
a standard game where
32:20
perhaps the tone might be
32:23
more comedic or more
32:25
adventurous and more empowering. And
32:27
actually, I think one of the big
32:29
topics, which maybe might even be a good
32:31
place for us to start, is
32:33
how do you balance the kind of game?
32:36
Uh, maybe I'll throw this one over to
32:38
you first, Jeremy, and then we can get
32:40
it from a player's perspective from Ucandes. How
32:42
do you feel like you balance the game
32:45
element, which generally, you know, you play a
32:47
game to win the game, uh, is the
32:49
sort of, sort of, by and large, the
32:51
sort of way that games work. Obviously, role
32:53
-playing games are slightly different, but you know,
32:55
that's at least the sort of, uh, a
32:57
part of it, at least. How
32:59
do you then balance that with
33:01
the sort of horror genre,
33:03
which is ultimately... know it's not
33:05
it's not empowering right it's
33:07
it's it's running for your life
33:09
it's being terrified it's big
33:11
consequences people dying you know in
33:13
a lot of instances the
33:15
kind of horror element is taking
33:17
away you know someone's agency
33:19
or whatever it may be and
33:21
and and making them feel
33:23
powerless and hopeless in a situation
33:25
so how do you find
33:27
as a GM marrying the horror
33:29
genre of that versus the
33:31
game that usually especially if it's
33:34
D &D wants players
33:36
to feel empowered and like the
33:38
central hero. So
33:40
if you're playing a TTRPG that
33:42
is mechanized to this episode of
33:44
the three black halflings podcast is
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sponsored by Huell new customers can
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first order plus a free gift. Hey
33:58
guys, producer Jess here. Jeremy,
34:00
Liv and Jasper are all currently running
34:02
around at D &D in a castle,
34:04
DMing various games while organizing the City
34:06
of the Black Rose Kickstarter and continuing
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to record episodes. Seriously, they
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episode of the Three Black Halflings podcast. Bye.
35:01
to take agency away from the PCs,
35:04
such as Call of
35:06
Cthulhu or Alien
35:08
RPG. Both of those, I
35:10
think, are very, or Walking Dead RPG. Both of
35:12
those have a lot of opportunities for players to
35:14
lose agency, so the horror is sort of built
35:16
into the system. Vampire of the Masquerade is another
35:18
one. then it's a lot
35:20
easier. But in a case where it's
35:23
a system that is not designed for
35:25
horror, such as Dungeons & Dragons or
35:27
Pathfinder, or like you said, any game
35:29
where empowerment is meant to be the
35:31
goal, you could say Thirsty
35:33
Sword Lesbians would be another example. The
35:35
number one thing you would definitely need
35:37
in a system like that would be
35:39
player buy -in. You need players who are
35:41
going to commit to being in that
35:43
horror space and be like, oh, okay,
35:46
that's part of the game. That's part
35:48
of the goal here. is for us
35:50
to be scared and for things to
35:52
feel hopeless or at times for characters
35:54
to feel powerless to overcome the threats
35:56
that are facing us down. So
35:58
that's part of it. It depends
36:00
really on the system. In the case
36:02
of something like D &D, one way
36:04
you can do it is by
36:06
introducing monsters that are incredibly powerful or
36:09
seem incredibly powerful. A lot of
36:11
this can be done via flavoring. So
36:13
like for example, when you guys
36:15
in City of the Black Rose, Harold
36:17
of Shadows, full name. Uh, when,
36:19
when the monkey is based, which is, uh,
36:21
you can run a version of, uh, right now,
36:23
if you go into the Kickstarter, which is
36:25
the city of black rice Kickstarter role play, press
36:27
Kickstarter right now. We're going to do the
36:30
whole thing. We must do the whole thing. You
36:32
know what I mean? Yeah. Might as well.
36:34
Might as well. Uh, the. the
36:36
like the monkey that you guys fought
36:38
was powerful for sure, but I definitely gave
36:40
descriptions of what he was doing that
36:42
were so bad that it made him feel
36:44
even worse. So it wasn't just like,
36:46
oh, he did a bunch of damage. It
36:48
was he did a bunch of damage
36:51
and then ripped into your flesh and sliced
36:53
your face open. It was like
36:55
it was. I don't know. I mean, he
36:57
did a bunch of damage. He did a
36:59
bunch of damage, but he
37:01
was not the tankiest fellow. He
37:03
seemed he was not as. Jasper
37:07
understands what you're saying, mechanically. Duncan is
37:09
like coming to your house right now.
37:11
I mean, quite frankly, offense from Hecate's
37:14
point of view. Okay, Hecate did some
37:16
like serious shit and like gave up
37:18
their life for this fucking monkey to
37:20
die. So for you to be like,
37:22
he really wasn't that big of a
37:24
deal. I'm like, yeah. Remember
37:27
when we said you weren't friendly
37:29
or neighborhood? That's right now. This
37:31
is Jeremy's way of saying to you, you know,
37:33
when you gave up your life. Yeah. That monkey
37:35
had three hit points left. Jokes
37:38
on you, friend. Jokes on
37:40
you. Gloss Tanner. But
37:46
that you can actually get a lot of
37:48
mileage out of how you describe things. Because
37:50
of course, the players really only window into
37:52
the world other than their own. Well, is
37:54
their own imaginations and their own imaginations are
37:56
being fueled by what you are describing and
37:58
what everybody else is describing. So as the
38:00
GM, if you're like, oh, you punch this
38:02
guy and you feel that it does do
38:05
damage, but you also feel your fist physically
38:07
sink into him and like you see your
38:09
your fist, your arm disappear up to the
38:11
forearm and you lose feeling in that. of
38:13
your arm even if there's nothing mechanical about
38:15
that that's alarming for a lot of people
38:17
and so they'll be like oh no we
38:19
got to get out of here even if
38:21
there is not necessarily a mechanical impact or
38:23
maybe it's like it's not as severe so
38:25
that is one way you can do it
38:28
is by flavoring things in such a way
38:30
i would encourage opponents in such a way
38:32
that they feel worse sorry to cut across
38:34
i was just i was gonna say i
38:36
would encourage uh and i'd love to just
38:38
hear what you think of this as well
38:40
kind of i would encourage the gms to
38:42
introduce a mechanical sort of
38:44
thing as well, right? It
38:47
may involve playing a little bit more
38:49
fast and loose with, you know, especially
38:51
like D &D rules where there isn't
38:53
as much kind of narrative freedom. But
38:55
like, I feel like for as a
38:57
player, when you describe my fist sinking
38:59
in and whatever, at like,
39:01
it then is alarming for me to
39:03
think like, oh, my hand is stuck
39:05
or whatever right now. Or, you know,
39:07
I'm in a very uncompromising position and
39:09
it gets me creatively thinking about
39:11
the situation that we're in and you know
39:13
it's like so I quite enjoy there being
39:15
then like a mechanical uh ramification as well
39:17
because it kind of it allows me to
39:19
think a little bit outside of the box
39:21
as a player uh where I think otherwise
39:23
you'll kind of put in quite a rigid
39:25
box by your character sheet whereas you giving
39:27
a description like that and and everything feels
39:29
makes me feel a little bit like oh
39:31
I can probably then be a little bit
39:33
more liberal in like the way that I
39:35
might describe the next thing or even the
39:37
impact that that would have on my character
39:39
whether that be good or bad. I
39:42
don't know how you feel about
39:44
that as a player in the game
39:46
having prompt. It's real 50
39:48
-50. Yeah, it's real 50 -50 for me.
39:50
I love the flavor text because... like to
39:52
Jeremy's point like I buy in right
39:55
like I buy in so differently when
39:57
there's flavor text because now I'm trying to
39:59
think creatively like I know with Alphage
40:01
if it was just down to mechanics I
40:03
probably wouldn't have tried blight but because
40:05
the flavor text was like plants plants
40:07
plants I was like guess yes you said
40:09
he's a motherfucking plant right like yeah,
40:11
so I've also been in a game So
40:14
I've I had never really faced down
40:16
like a beholder Before and I
40:18
was in a session of a show
40:20
called Godplain that my friends over at chaotic
40:22
wholesome did and it was awesome. It's
40:24
fantastic story But I didn't like we didn't
40:26
know that it was a beholder because
40:28
like that wasn't like that was the introduction
40:30
wasn't made right? It was instead described
40:32
So it was like you see an eye
40:34
glowing in the distance and then you
40:37
see several others and then it started to
40:39
attack us from the shadows So we
40:41
were like, oh, there's a bunch of creatures
40:43
out there right like there's a lot
40:45
of eyes so it must be with multiple
40:47
creatures. So people were very different about
40:49
how they tried to fight this thing. Whereas
40:51
if it's a beholder, if you know
40:53
that information you understand the game, the way
40:55
that you attack it is going to
40:57
be different in the moment, right? So the
40:59
mechanics would have really actually helped more
41:01
than hinder in that situation, knowing exactly what
41:03
it was. So it really comes down,
41:05
I think, to your purpose
41:08
and your intention. just
41:11
like you can use flavor text to
41:13
make something scary. You can also use
41:15
like the mechanics to make something more
41:17
mundane as well, right? I ran a
41:19
mothership game called Alone in the Deep.
41:21
That's a module written by, I believe,
41:23
S. Murphy. And there
41:25
are like these little abalests in that game,
41:27
right? These little sea creatures, right? Yeah. But
41:30
like they're not the big giant ones that
41:32
you get in D &D sometimes. They're like little
41:34
baby guys, right? So they do
41:36
like... That's actually quite terrifying. The idea of little
41:38
baby abalones. They're not good. They're
41:40
awful. And so what's cool
41:42
about that module is that
41:44
there's an escalation built into
41:46
the story. So someone
41:48
will see one or two and be like,
41:50
oh, no, that sucks. But there's not
41:53
one or two. There's a ton. There's a
41:55
ton. And the longer it takes your
41:57
crew to figure out what's happening and to
41:59
get to their escape. route right and
42:01
and to do something about it uh the
42:03
worse the problem gets and because their
42:05
damage is so small it tricks them into
42:07
a false sense of security which like
42:09
swarms for example swarms are terrifying especially if
42:11
in the beginning they're interacting with you
42:13
one on one and then you have you
42:16
like transform them into an actual proper
42:18
swarm where you're getting like big damage right
42:20
as like a yeah um it's a
42:22
it's a nice way to kind of low
42:25
Players that are having a really good
42:27
time with RP and just like
42:29
fucking off. It's a really way to
42:31
kind of turn up the heat
42:33
on them without them realizing it Yeah,
42:35
I love that and I think
42:37
there's a something that marries really nicely
42:39
with what something that Jeremy was
42:41
saying about kind of expectations which is
42:43
like really Saying to your players.
42:45
Hey, these are the consequences like these
42:47
these are the stakes like I
42:50
would genuinely counsel anyone who's thinking that
42:52
they want to run something scary Really
42:55
be so explicit to
42:57
your players. Hey. Like,
43:00
you know, this area of the map is
43:02
where the bad, bad people are, right? And
43:05
they don't fuck about. They have guns and
43:07
they they'll just like, and they're like, you
43:09
know, the deadliest, whatever. You know what I
43:11
mean? So like, if you're setting up a
43:13
maverick's game, right, you go like, this is
43:15
the part of town where like the, you
43:17
know, crime lords are going to meet up
43:19
and these crime lords. You know they they
43:21
kill dragons for breakfast or what do you
43:23
know I mean like whatever this kind of
43:25
thing is right and you kind of you
43:27
give them the clearest mental picture of this
43:29
like do do not mess around with these
43:31
and then this is where you have to
43:33
be brave as a GM because what you
43:35
then do is if those players charge to
43:37
that part the town you fuck them up
43:39
yeah you kill like if you have to
43:41
you you think of a Deus Ex that
43:43
will stop you from having a TPK or
43:45
whatever that you can have in your back
43:47
pocket but you teach them a lesson You
43:49
know what i mean but you're running in
43:51
maveros there are means of resurrection that you
43:53
can look at you and you'll be able
43:55
to see in the book in the book.
44:00
But that's what i mean it's
44:02
like you then you need to
44:04
present them with real consequences for
44:06
the actions yeah and say hey
44:08
yeah you fucked around now it's
44:10
time to find out because there's
44:13
nothing better. The i
44:15
found when running a horror game
44:17
than that moment where the
44:19
players go oh my god he
44:21
wasn't kidding. Like, literally, I
44:23
literally have had it set up
44:25
at one point. It
44:27
was actually a D &D in the
44:29
castle thing that I just ran. And
44:32
I basically, I
44:34
was talking to the players and I
44:36
kept on basically saying how I had
44:39
a version of Strahd in the game.
44:41
And I was like, I want to
44:43
do like a bit of a horror
44:45
section within the game, but not necessarily
44:47
the whole tone of the thing. So
44:49
like change this sort of and do
44:51
almost like a session. in that tone
44:53
and the way that I did that
44:55
was really established like hey this isn't
44:57
like you know a wafie kind of
44:59
strad you know who just sort of
45:01
chills in brovia or whatever this is
45:03
like some you know battle hardened you
45:05
know count Dracula stuff right this is
45:07
like this dude is like Vlad the
45:09
Impaler strad Vlad the Impaler type you
45:11
know this the disappears into a strad
45:14
the impaler yeah. Yeah,
45:16
this is the disappears into smoke, reappears
45:18
having severed the heads of like 10
45:20
dudes, you know what I mean? Like
45:22
that kind of a guy. And
45:24
there was a real moment when the players
45:26
met him or one of them started talking back
45:29
and he was just like cool and just
45:31
like swiftly did like 60 points of damage and
45:33
was like, do you want to go again?
45:35
And they were like, no. I
45:40
don't like I'm good It was
45:42
it was a real fun moment of
45:44
then you could see that the
45:46
tone at the table shifted so dramatically
45:48
when the players were like Oh,
45:50
we're not in Kansas anymore. You know
45:52
what I mean? And I feel
45:54
like that's the that's the vibe that
45:56
you want to aim for is
45:58
give players that moment of of realising
46:00
the stakes of the game. And
46:02
maybe it is that you need to
46:04
give them external stakes as well.
46:06
Maybe it is that threatening the players.
46:08
You know, maybe they're all like,
46:10
I will die in glorious combat. Maybe
46:12
you got a bunch of war
46:14
boys, you know, in your party. And
46:16
so, you know... Witness me! Witness
46:18
me, exactly. Like, you know, they don't...
46:20
But maybe a real fun NPC
46:22
that they have. Maybe they wake up
46:24
one day and that NPC has
46:26
been gutted or something and you're like...
46:28
And it's like, well, you went
46:30
and mess with the wrong people. So
46:32
they decided to, you know, they
46:34
decided to send you a message, right? Like,
46:37
like that kind of a thing. It could
46:39
be a really big way of getting people into
46:41
the right tone. Sorry. Yeah. No,
46:43
no, not at all. I'm sorry to interrupt. I
46:45
super agree. I got excited hearing this.
46:47
From you because I've actually had to
46:49
use that in a game the very
46:51
first game that I ever GMed Was
46:53
like over a pandemic and I did
46:56
like a stranger thingsy sort of savage
46:58
world setting called Monster Hunters Club and
47:00
I was we were coming from like
47:02
a horror campaign But we had kind
47:04
of played Savage Pathfinder for a while
47:06
and it was very like shit
47:08
postie I was I had a horny Bard
47:10
who flirted with everyone right like everybody was
47:12
kind of your your general archetype right it
47:14
was it was very much we're playing fantasy
47:16
guys and it was silly it was silly
47:18
as heck and I think that like when
47:21
I got that group together again and I
47:23
was the GM for the first time. First
47:25
of all, all of them were used to
47:27
our fancy GM that like used to lay
47:29
out like really amazing sets and stuff, right?
47:31
Like he's he's that immersive GM that like
47:33
makes like a whole village free to play
47:35
in with your minis, right? And I'm here
47:37
with the mind and no maps like, hey
47:39
guys, we're gonna play a game, right? So
47:41
they were already like anyway, right? And we
47:43
were online because it was during the pandemic
47:45
and they hadn't really played online before. So
47:47
I was really fighting an uphill battle and
47:49
people were not taking me seriously. Like only
47:51
my DM and my my nesting partner who
47:54
were both in the game took me seriously.
47:56
Everybody else was like fart sounds. So
47:58
I was like, what can I do
48:00
to set the tone in this entire
48:02
campaign? Because this is scary. Stranger
48:05
things has children in it, but it is scary,
48:07
right? And
48:09
in Savage Worlds, kids, player
48:11
character kids shouldn't die, right? other
48:14
children can die. It's brutal
48:16
and it's usually part of lines and fails.
48:19
So I didn't want to have anything where they
48:21
were going to see that happen. But there
48:23
was an issue where a little kid came to
48:25
them and was like, hey, I'm pretty sure
48:27
that I have to go live with my aunt
48:29
because there's a scary monster in my house.
48:31
And they were like, sure, sure, kid. Yeah, OK.
48:33
Sure, there's a scary monster. And they had
48:35
the opportunity to go and visit her. She called
48:38
them on their walkie -talkies at 1150 and was
48:40
like, hey, can you come by? And they
48:42
were like, yeah, we're playing video games. and didn't
48:44
go over. So the next day, 100%,
48:47
yeah, there's police tape outside,
48:49
right? Like, wait a minute. So
48:51
they didn't see anything bad,
48:53
but they knew something bad happened
48:55
because of the negligence, right? Yeah.
48:58
So like, I would have gone
49:00
further and had that kid start a
49:02
villain arc. Like, that kid comes
49:04
back as a big bad. Or
49:07
they like see, they see his spirit
49:09
appear. And they're like, He's like,
49:11
guys, you know, why didn't you come play
49:13
with me yesterday? I really wanted to play with
49:15
you. I admit, I went hard on the
49:17
shock value. So I didn't think they wanted to,
49:19
I didn't think they'd want to go inside
49:21
the house. They went into the house, right? They
49:23
were like, we got to break in, we
49:25
got to see what happened. So I was like,
49:27
well, I can't just have bodies in here,
49:29
right? If there's police tape, clearly they've been carted
49:31
away. So instead I described what was there,
49:33
which was a lot of blood in very specific
49:36
places. And
49:38
I'm like, you see tiny, tiny feet. in
49:40
the blood that look like doll shoes.
49:43
Didn't that little girl say there was a
49:45
weird doll in her house and everyone's like, oh
49:48
no, we caused this. I'm like, so next
49:50
time someone asks you for help, you're going to
49:52
chase the lead, right? Yeah, that's why you
49:54
always leave a note. Good. Jean
49:56
Parmesan jumps in. Absolutely.
49:58
Yeah, I fully agree. I think
50:01
set the tone. Yeah.
50:03
So with what we're it sounds like
50:05
what we're talking about with horror is established
50:07
tone with the players ahead of time,
50:09
flavor things in a scary way, include mechanical
50:11
things that also seem scary. So if
50:13
the fist disappears, you're grappled now or something
50:15
in that vein, establish scary things and
50:17
then follow through. So established. Oh, this monster
50:19
is scary, or this place is scary,
50:21
or this thing is dangerous if you drink
50:23
it. And then when they do it,
50:25
absolutely bring the hammer down. If they do
50:27
those things, I would add to this,
50:29
bring the scary to them as well. So
50:31
establish multiple things as scary. Once they
50:33
are scared, once they are established as scary,
50:35
you can just get a lot of
50:38
mileage out of that. So one, for example,
50:40
the monkey, part of why the monkey
50:42
felt so bad is for the audience, if
50:44
you're listening to it, you, the first
50:46
thing you hear is a horrible murder that
50:48
the monkey commits. And you're like, oh
50:50
no. And then when the monkey appears later,
50:52
the audience is like, oh no, but
50:54
I like these people. And for the
50:56
players, they're already in this like, what
50:58
happened? They're looking at this body that's
51:00
horribly mutilated and like, what is this?
51:02
Oh no, this is terrible. It is
51:05
this really dark. Scary scene and
51:07
then suddenly this weird scary monster this this
51:09
monkey thing pops up It's like, huh, what's
51:11
this? And it's kind of shocking and then
51:13
when it attacks. It's so savage in how
51:15
it attacks It's like, oh, no, and then
51:17
every time the monkey shows up after that
51:19
everybody's like, oh And that's that was what
51:22
allowed for example in episode two when you
51:24
guys were with Jules and Jules was like
51:26
Oh, yeah, he had his friend with him,
51:28
too And you guys like what do you
51:30
mean leave the friend who's been here with
51:32
you and you're like It
51:41
was especially terrible because Johnny
51:43
and I are looking at Jasper
51:45
like you don't understand And
51:47
I was like and Duncan was
51:49
like yeah, I could fight
51:51
it Nope. But
51:54
that's that's that's really like establishing
51:56
things as scary and having them it's
51:58
good to not have every single
52:01
villain who is scary immediately die. If
52:03
you can have villains, yes, you
52:05
establish as scary and then they can
52:07
recur. Yeah, that builds
52:09
suspense. You know, that the
52:11
more the more scary things are in play,
52:13
the more suspense you can build. And so
52:15
if you can give evidence, for example, that
52:17
the bad guy was here and you know
52:19
that they're somewhere in the area, now the
52:22
players are like, oh, no. There's a
52:24
sense of suspense ratcheting up. So would say the
52:26
last piece of advice, because I know we're getting closer,
52:28
or at least the next piece of advice I
52:30
can offer is to establish those scary things and then
52:32
put them in your player's way. And
52:34
ideally, try and find some that you
52:36
can reuse. But put
52:38
those scary things in your player's way
52:40
and create uncertainty, because that is what
52:42
suspense really is. You know something's coming.
52:44
You don't know exactly when, and you
52:46
don't know exactly how. But it's there.
52:49
And at any moment, it could pop
52:51
out. And that's when everybody's like on
52:53
the edge of their seats, like, oh,
52:55
no, no, when is this going to
52:57
go bad? Yeah. So yeah, that's
52:59
good for games that even aren't a horror on
53:01
a suspense. I am
53:03
I want to throw out to to.
53:05
little things which is I actually
53:07
don't I don't know when this comes
53:09
out whether these episodes have gone
53:11
out or not but I know that
53:13
at least it will definitely have
53:15
been announced by this point which is
53:17
I'm GMing a two -shot which is
53:19
a horror game for Critical Role And
53:23
that was, like, super fun building that out,
53:25
right? Because that was first of all. I
53:27
don't think you've congratulated you publicly. Huge congratulations.
53:30
That's amazing. Thank you. Thank you, thank you, thank you.
53:32
It's very, very cool. I sat here the
53:34
day before it's getting announced, so I have
53:36
no idea how people have reacted. It's a
53:38
very weird, like, in -between space. Who's the cast?
53:41
Who's the cast for anyone who hasn't heard
53:43
about it yet? So, if anyone hasn't heard
53:45
about it, we have an amazing cast of
53:47
Abubakar Salim, of this parish, of
53:49
City of the Black Grows
53:51
fame. a little thing called House
53:53
of Dragon, but whatever. There is
53:55
no one's heard of that. Jacqueline
53:57
Emerson, who was in Hunger
54:00
Games, and is also like the
54:02
sort of along with her
54:04
writing partner, Matt Linton, the brains
54:06
behind the sort of world
54:08
of Thresher. There is Mark
54:10
and Mara Humes from High Rollers,
54:12
Jane Douglas from Octaventure, and then
54:14
Noshiya Dalla, who is an incredible
54:16
voice actor, he's done a bunch
54:18
of stuff with Critical Role and
54:20
has been in several Star Wars
54:22
things, which I spent most of
54:24
the time grilling him about because
54:26
he was in Bad Batch. Another
54:28
property that no one has heard
54:30
of. Yeah, literally. But
54:32
he's in Bad Batch. He was in Jedi
54:34
Survivor as like one of the main
54:37
characters. And if you've played Jedi Survivor and
54:39
you know who Bode is, then if
54:41
you've played it, you've played it. You know
54:43
I'm saying? Very
54:45
cool character. But anyway, the
54:47
reason I bring it up is because
54:49
I had a really interesting conundrum with
54:51
that, which is like the expectation, I
54:53
think, from an audience perspective is going
54:55
to be really interesting to see how
54:57
people respond to it because this is
54:59
very explicitly horror. This is like I
55:01
went, all in making this
55:03
creepy and scary and, you know, uncomfortable.
55:06
And it was, what was I found really,
55:08
really interesting in GMing it, and this
55:11
is like one of the cleanest pieces of
55:13
advice I think I can give, is
55:15
do not overlook the tiny details. And
55:17
what I mean by the tiny details
55:19
is like, it's very easy to be
55:21
like, okay, it's horror to go full
55:23
like sore with your descriptions and how
55:25
everything, you know, they get ripped apart
55:27
and blood goes everywhere and blah, you
55:29
know what I mean? And if you've
55:31
ever watched a movie like Saw or
55:33
any of the sequels they kind of
55:35
increasingly get like unimpactful right as you
55:37
move through the series because by the
55:39
time you get to like Saw -Ray
55:41
you're kind of in such big elaborate
55:44
kind of ridiculous sort of scenarios that
55:46
it's no longer like credible and you
55:48
can't really connect to it anymore and
55:50
one of the things that I found
55:52
the most that got people the most
55:54
was like I would describe like the
55:56
skin peeling from like the tip of
55:58
your like cuticles on your finger. Right
56:00
and like stuff like that and that
56:02
really like viscerally got people because it
56:04
was like oh I can I can
56:06
almost I can empathize with that right
56:08
yeah I could imagine that happening to
56:10
me and that makes you feel and
56:12
so if you're trying to elicit a
56:14
reaction don't Sort of don't overlook those
56:16
little the little descriptions the little fun
56:18
of things one of the big things
56:20
that we played around with and I
56:22
don't think this is a spoiler is
56:24
That they're diving down uh, they're exploring
56:27
this underwater station. So they have like
56:29
an oxygen meter. So they know the
56:31
whole time that there's a world where
56:33
they can run out of oxygen and
56:35
if they panic in any situation, they
56:37
start to burn through more oxygen. And
56:39
so just a very simple thing of
56:41
knowing that they had, and I gave
56:43
them a little count, like a little
56:45
dice on their desk that, you know,
56:47
so they were looking down at like
56:49
two hours of oxygen or whatever it
56:51
was left and being like, oh boy,
56:53
you know, that's not a long time
56:55
and if I, you know, And I
56:57
think all of us can kind of
56:59
probably, you know, imagine the idea of
57:01
being underwater and suddenly running out of
57:03
oxygen, right? So I think it's very
57:05
easy to think of all these elaborate
57:07
kind of descriptors and stuff that you
57:09
need and they are good and you
57:12
don't you do definitely need them. But
57:14
sometimes the things that can get the
57:16
most visceral reaction from your players. Is
57:18
really those like tiny little details
57:20
that just make you feel uncomfortable right
57:22
that like that can be just
57:24
as impactful I think and then the
57:26
other thing that I wanted to
57:28
just flag really quickly on that was
57:30
was something you were saying there
57:32
about their villains Jeremy and I again
57:34
I'm not going to go into
57:36
any spoilers here if you haven't seen
57:38
it yet or if it's not
57:40
even out yet What I would say
57:42
is the thing that I really
57:45
enjoyed was thinking about What does, what
57:47
do my villains actually want from
57:49
the party? And can I give them
57:51
a want or a need from
57:53
the party that isn't just killing them?
57:55
Right? Like, can I make it
57:57
that the party may be, you know, if
57:59
you're, if you're sort of imagining a horror scenario
58:01
is a lot of the time it's taking
58:03
agency away from players. Can you give a bit
58:05
more agency to your villains? Can you
58:07
like give them, you know, can you put
58:09
them in a situation where they need to
58:11
get a piece of information? from your players
58:13
or they need to get an item from
58:15
your players or do you know what I
58:17
mean like where you flip the script a
58:19
little bit and you basically allow it to
58:21
be that the villain is the one that's
58:24
maybe seeking them but it's not just to
58:26
kill them outright or to you know maybe
58:28
it's the villain has a personal vendetta against
58:30
one of the players and just wants to
58:32
see that player suffer but maybe they don't
58:34
have any you know beef with the rest
58:36
of the party right what does that do
58:38
to our dynamic and it makes it so
58:40
much easier to then achieve the goal that
58:42
jerry was talking about which is having villains
58:44
reoccur because then you can have the villain
58:46
pop up. Like, you know,
58:48
they could do damage they can do whatever
58:50
but then they can peace and be like
58:52
well I've got what I needed I don't
58:54
need to stick around until I get until
58:56
you kill me because of your action economy
58:58
Yeah, I have an example of this in
59:00
maverose actually in a home game in a
59:03
home game It was there was a whole
59:05
thing where the PCs had managed to steal
59:07
a big artifact that had a bunch of
59:09
people were after tons of factions were after
59:11
this and they'd stolen it and were hiding
59:13
away in sort of their home base having
59:15
a meeting and partway through I
59:17
forget how I established it, but one
59:19
of them could see invisibilities. One of
59:21
them or their allies could see invisibility
59:23
and noticed that there was a scrying
59:25
orb there. And they were like, oh
59:27
no. They were trying to figure out
59:29
what to do with this artifact. They
59:31
recognized it was incredibly powerful and they're
59:33
like, we have to get out of
59:35
here. So they split into two groups,
59:37
one of which was traveling, one of
59:39
which they had a helper, a bodyguard
59:42
who could teleport through shadows. And so
59:44
they took the artifact and started teleporting
59:46
through shadows location that they decided upon.
59:48
The rest of the party
59:51
tried to cause a diversion
59:53
by driving to that location. And
59:55
so as they were driving, they
59:57
basically got attacked on the road
59:59
by a group of boogeymen, scary
1:00:02
people, boogey people that had been
1:00:04
hired by some shadowy, faceless individual.
1:00:06
And it was this really rough
1:00:08
fight. They got trapped in a
1:00:10
demi -plane, was Crazy, like people were
1:00:12
teleporting, people were getting smashed, beaten
1:00:14
up, things were blowing up. A
1:00:16
dude was driving around with a
1:00:18
car that could tear people apart.
1:00:20
It was crazy. And
1:00:22
one of their opponents kept trying to
1:00:24
read their minds over and over
1:00:26
and they kept making the save until
1:00:28
finally one of them failed the
1:00:30
save and she was like, where's it
1:00:32
going? And he was like,
1:00:35
and she heard like in his mind, it
1:00:37
was like, Cool. And immediately they leave.
1:00:39
Oh, my God. And they're like, what? Meanwhile,
1:00:41
the other PC, of course, has no way of
1:00:43
knowing this because they're across the city. So
1:00:46
they arrive there. And now, because everybody
1:00:48
is at the same table, essentially, I had
1:00:50
that player who was not in that
1:00:52
scene play the driver of the car. So
1:00:54
she was playing the driver. And then
1:00:56
she had to jump back to playing her
1:00:58
actual PC. Now it's just her and
1:01:00
her bodyguard arriving where they wanted to be.
1:01:02
And she's like, oh, my God. Like
1:01:04
everybody's sitting there like, ugh. because I don't
1:01:06
think they quite put together exactly what
1:01:08
was happening yet. And then when she arrives,
1:01:10
she sees like the assistant of the
1:01:12
person she'd come to see standing there. And
1:01:14
she's like, the assistant's like, oh, you're
1:01:16
here. I was told to speak to you
1:01:18
blah, blah, blah, blah, blah. And she's looking at
1:01:20
the person and she sees like there's blood. Like,
1:01:23
I think she notices that there's like a weird
1:01:25
amount of blood on their face or like their
1:01:27
face is slightly askew or something. It doesn't look
1:01:29
right. And so they tell, she tells her bodyguard
1:01:31
to grab the person and drag him into shadows.
1:01:33
So he does, disappears. Moments later,
1:01:35
the bodyguard then emerges and is like,
1:01:37
it is bleeding. like really cut
1:01:39
up and hurt. And it's like, madam,
1:01:42
we have to get out of here. And
1:01:44
she's like, oh, okay, comes forward, grabs him,
1:01:46
immediately feels all of his skin shift to
1:01:48
the side. And she's like, oh, no, he
1:01:50
proceeds to basically de -glove the top half
1:01:52
of her body, take the artifact, jump into
1:01:54
the shadows and leave. If you don't know
1:01:56
what de -gloving is, don't Google it. At
1:01:59
least don't Google image it. Hey, hey,
1:02:01
hey, listen, listen, you'll listen to this podcast
1:02:03
because you've probably played an imaginative game
1:02:05
at some point in your life. Just take
1:02:07
the words D -Glove. and apply it to
1:02:09
a human. I think that's probably all
1:02:11
you need to think about, right? And
1:02:14
then add in top half of
1:02:16
the body. Basically, she had that 90s
1:02:18
style where you wear a sweatshirt
1:02:20
around your waist, except the sweatshirt was
1:02:22
her flesh. So she
1:02:24
was not okay. But the bad guys
1:02:26
got a hold of what they
1:02:28
wanted. It was never about death.
1:02:30
It was always about, can we get what
1:02:33
we want? And the good guys, can we
1:02:35
keep them from getting what they want? And
1:02:37
now it's like, the good guys are on
1:02:39
the offensive, trying to go and track down
1:02:41
the bad guy and we have this you
1:02:43
know so there's but at the same time
1:02:45
the person who the person who could do
1:02:47
that uh who who attacked the party member
1:02:50
is uh basically can just de -glove people
1:02:52
and wear their skin uh and and impersonate
1:02:54
them in a very short amount of time
1:02:56
and so there's always the fear of like
1:02:58
this person could show up whenever uh that
1:03:00
person actually may appear in the uh city
1:03:02
of the black rose book uh in fact
1:03:04
a lot of the characters actually that i'm
1:03:07
talking about could appear and probably will appear
1:03:09
in some form or other in the city
1:03:11
of the black rose Rose book. So remember
1:03:13
to go check that out. But yeah, I
1:03:15
completely agree, Jasper, not only with the small
1:03:17
bits of horror, anything involving fingers or teeth
1:03:19
or eyes. Any of
1:03:21
that people are like, like
1:03:23
instinctively. Yeah, it's really
1:03:26
ugly. And actually, this is
1:03:28
I'll just really quickly jump on the back of
1:03:30
that. This is also a really, really, really,
1:03:32
really good example of why safety tools are awesome.
1:03:34
Because also what you can do is you
1:03:36
can what you you can find out for your
1:03:38
players. Okay, hey, does anyone have something that
1:03:40
they find makes them uncomfortable, but they're fine and
1:03:42
happy with it being in the game? Like
1:03:45
I've said that before, like I'm totally down. Like
1:03:47
if you want to like play on something
1:03:49
that will increase my level of immersion in the
1:03:51
game, I'm happy for you to use that,
1:03:53
right? I'll have stuff that I don't want you
1:03:55
to use. There's absolutely some other stuff that
1:03:57
I'm like, yeah, sure, like I hate snakes, but
1:03:59
I don't hate snakes in a way that
1:04:02
it like triggers me and makes me feel Like
1:04:04
actually sort of actively uncomfortable. I
1:04:06
just it just feels very visceral for
1:04:09
me So having and there's literally
1:04:11
a moment you can see it
1:04:13
happen. I'd sure the video exists somewhere
1:04:15
It was the first ever AP
1:04:17
that we have recorded. Yeah, I
1:04:19
think it must be on the
1:04:21
picture on somewhere of It was the
1:04:23
first ever episode with of the
1:04:25
cup in the caterpillar with mootie Yeah,
1:04:29
it really was. It was in my
1:04:31
living room in Manchester that we recorded that
1:04:33
and I push on a log and
1:04:35
Jeremy describes how it's not a log and
1:04:37
it's a snake and I literally jumped
1:04:39
out of the chair. Yeah,
1:04:41
you ran offscreen. Out
1:04:43
of the chair and offscreen. I
1:04:45
was like, nope. But
1:04:48
I loved it, right? It was
1:04:50
almost like getting a jump
1:04:52
scare in a horror movie, right?
1:04:54
But it's only kind of, I think, possible
1:04:57
to do that with an imaginative exercise
1:04:59
if you're kind of picking something that you
1:05:01
know someone will have a reaction to.
1:05:03
Otherwise, I feel like it's quite hard to
1:05:05
do. But yeah, just a
1:05:07
really good reason as to why you should gather all that
1:05:09
information. sit down, have a conversation
1:05:11
with your players about what they want, what
1:05:13
they like, what they don't like, because you
1:05:15
might well find that there's stuff that the
1:05:17
players are like, hey, I'm totally fine with
1:05:19
you using this or with you, you know,
1:05:21
incorporating this into the game. You know, like,
1:05:23
I know for a fact, like most people
1:05:25
hate clowns, but they don't probably hate clowns
1:05:27
in a way where it's like, no, I
1:05:29
need this to stop. It's like, oh, this
1:05:31
is horrible. I want to kill that fucking
1:05:33
clown so badly, right? Which could be actually
1:05:35
kind of fun. So I think it's like
1:05:37
another potential useful way to use stuff like
1:05:39
safety tools. Yeah, I
1:05:42
fully agree. Do
1:05:44
you have anything to add? Yeah, I
1:05:46
was to say. No, I think 'all
1:05:48
have said everything that I was thinking.
1:05:50
I also like using safety tools in
1:05:52
that manner. It lets you
1:05:54
know where your clear boundaries are, but
1:05:56
it also lets you know which
1:05:58
hazy areas you can tap dance on.
1:06:00
And that's very pleasing and delightful
1:06:03
for me. And I am pro -clown
1:06:05
in horror games. I have
1:06:07
actually been asked multiple times to
1:06:09
run clown -based horror. I
1:06:12
actually did so. So you're not in
1:06:14
favor of clowns. You are a professional
1:06:16
clown -includer. I mean, honestly,
1:06:18
I did get paid to run that game
1:06:20
at GenCon. So yes, I am a professional
1:06:22
clown -includer. Quite richly. My client,
1:06:24
Pinnacle, Savage Worlds, booked me
1:06:26
to run Pinebox Middle for
1:06:29
GenCon TV last year at
1:06:31
GenCon. I
1:06:33
had a very explicit request
1:06:35
for Clowns. Yes. And it was
1:06:37
a great game. I saw it live. Yes. That's
1:06:39
true. Thank you. Yes. It was a
1:06:41
great time. I had a wonderful time. But
1:06:43
my players were super squicked and it was
1:06:45
great. Absolutely
1:06:48
amazing. I
1:06:50
can attest to the squickness. They were
1:06:52
squicked. They were squicked.
1:06:55
Well, I think that probably is
1:06:57
going to be about time for us
1:06:59
on this particular episode. But
1:07:01
all of this has been in
1:07:03
service of teaching you a little
1:07:05
bit about how to run some
1:07:07
scary games, some spoopy games at
1:07:10
home. And hey, why don't
1:07:12
you do it by incorporating some Sinida Black
1:07:14
Rose stuff via the Kickstarter going if
1:07:16
it's not alive yet. go and check out
1:07:18
the page where you can follow it.
1:07:20
You'll get a notification as soon as it
1:07:22
goes live and then you can get
1:07:24
in there and back it if it's live
1:07:26
right now. Then what are you doing?
1:07:28
Go back the Kickstarter if you can. We
1:07:31
would really appreciate the help. It's
1:07:33
the first time that we have done
1:07:35
this. It is the first source
1:07:38
book, hopefully. I am sure the first
1:07:40
of many source books as authored
1:07:42
by our incredible Jeremy Cobb. And very
1:07:44
excited for the world to get
1:07:46
to see his work written down. in
1:07:50
this in such beautiful form.
1:07:52
So yeah, go check that
1:07:54
out. But since I'm sort of
1:07:56
gushing and talking about you, Jeremy, why don't
1:07:58
you go ahead and start us off with
1:08:00
anything that you would like to plug? Yeah,
1:08:03
so I'm not sure when this is coming
1:08:05
out. But if you if it comes out in
1:08:07
time, I believe on, is it May the
1:08:09
4th, May the 5th? I can never remember what
1:08:12
day I'm doing I be with you? Are
1:08:14
you on Sunday? Uh,
1:08:16
let me I'm gonna look I'm
1:08:18
a look on the calendar may
1:08:20
yes may the fourth. Yes may
1:08:22
the fourth be with you I'm
1:08:24
participating I was in it last
1:08:26
year. I ran a thirsty sword
1:08:28
lesbians game this year. I'm running
1:08:30
a I'm running a an alien
1:08:32
RPG Star Wars themed. That's right.
1:08:34
It's a it's a BIPOC Star
1:08:36
Wars event tail -tail hearts I
1:08:38
believe tail -tail hearts the production studio
1:08:40
etc. They're putting together another put
1:08:43
this they did this last year
1:08:45
it was so much fun this
1:08:47
year. They're doing it again. And
1:08:49
I'm closing out the event with
1:08:51
an alien RPG Star Wars themed
1:08:53
game. So if you want to
1:08:55
see horror, a game,
1:08:57
if you want to see me run a
1:08:59
game that is designed for horror and
1:09:01
designed for panic, but using Star Wars monsters
1:09:03
and Star Wars characters and ideas, come
1:09:05
check that out. And if it's already happened,
1:09:07
go watch the VOD. I'm sure the
1:09:09
VOD has been posted to YouTube at this
1:09:11
point. So go check that out because
1:09:13
I'm it's gonna be a really cool game
1:09:15
I have a shout out to I'm
1:09:18
gonna shout out the cast really quickly Wait,
1:09:20
I have I want to say that
1:09:22
I want to say people's names. So we
1:09:24
have kendo kendo Smith I guess well,
1:09:26
he's I don't know if he's a friend
1:09:28
of the show. Yeah, but he's a
1:09:30
friend of me and a friend of Candice
1:09:32
Solid person. They're awesome. And
1:09:34
we also have Oh,
1:09:36
what is their name? Heather
1:09:38
Silva Um. I
1:09:41
believe who is also playing the
1:09:43
game. We have Sebastian UA. And
1:09:45
we have Lola, whose last name I have
1:09:47
to look up really quickly. Lola,
1:09:49
I don't have it. They don't
1:09:52
have it listed. All right, Lola.
1:09:55
You'll know who they are
1:09:58
by the end of
1:10:00
the stream. But yeah, it's
1:10:02
going to be awesome. Me and four other people
1:10:04
are playing Alien RPG. It's
1:10:06
going to be sick. And also, if you're in the
1:10:08
Cincinnati area, it's going to
1:10:10
be more late May, early June. I'm
1:10:12
actually going to be doing
1:10:14
a live theatrical production called
1:10:16
Yes and D &D. It
1:10:19
is a live improvised D &D
1:10:21
game featuring, like
1:10:23
it's sort of acted out,
1:10:25
featuring audience suggestions. It'll
1:10:27
be really, really fun. I'm going to be
1:10:29
the Dungeon Master for that. Hell yeah, that's
1:10:31
so cool. It's part of the
1:10:33
Cincinnati Fringe Festival. Yeah, the Cincinnati
1:10:35
Fringe. Very,
1:10:38
very exciting. Damn. So much awesome
1:10:40
stuff. Go check Jeremy's stuff out. Check
1:10:43
out the book that he's... We
1:10:49
should mention the book at least once,
1:10:51
yeah. We should at least once, otherwise we'll
1:10:53
get in trouble. Caddis,
1:10:55
the magnificent, please. Yes. What do you
1:10:57
have going on? Yes, I will be
1:10:59
doing, on the 17th, which I think
1:11:01
this might not be out yet, but
1:11:04
you can watch the VOD. I will
1:11:06
be doing a charity stream for the
1:11:08
ACLU on Guild Superior's channel, running some...
1:11:10
17th of April? Yes, 17th of April,
1:11:12
running some mothership. then you
1:11:14
can catch me also at BIPOC Star
1:11:16
Wars Day. I am opening the event. I
1:11:19
am super duper excited for it. I'm going to
1:11:21
be running some Savage Worlds because, you know, I
1:11:23
can't get enough. You guys know I'm a big dork
1:11:25
for that. My cast includes
1:11:27
Brito, who I believe is a
1:11:29
friend of the show, as well
1:11:31
as Critical Bard, Omega Jones, Jay
1:11:34
Justice, who was a fantastic
1:11:36
cosplayer and up -and -coming TTRPG
1:11:38
'er, and Jeremy Cobb from
1:11:40
Three Black Halflings. What? Sounds
1:11:43
friendly and neighborhood. Come
1:11:46
on play. Yes. Check us out.
1:11:48
It's going to be Thursday, May
1:11:50
the doing backwards math
1:11:52
the second. Maybe doing
1:11:54
backwards math. Is it the first? I
1:11:57
don't know. Whatever. Whatever. It's
1:11:59
on the Thursday. Is it on the Thursday? Thursday.
1:12:01
Then it's on the first, May
1:12:03
1st. There you go. So May
1:12:05
1st, you can catch me at
1:12:08
2 .30 Eastern time over on
1:12:10
Telltale Hearts, who, as Jeremy said,
1:12:12
is producing. DC
1:12:14
LaSaire. producing my specific one, so
1:12:16
I'm very yeah! DC is fantastic, and I'm
1:12:18
very lucky. I should say who's producing mine.
1:12:20
Yeah. Ambe. I don't think I know Ambe.
1:12:22
Oh, Ambe is great. I've played with Ambe. Oh
1:12:25
cool. Yeah, so yeah, if you are
1:12:27
interested, please check that out You can
1:12:29
also hear me on bloomin blight, which
1:12:31
is a girl by moonlight podcast as
1:12:33
well as check out You know it
1:12:35
check out wayward autumnal y 'all I
1:12:37
did a collab with and the gnome
1:12:39
and blackwater D &D if you'd like scratch
1:12:41
Then you've heard em from blackwater D
1:12:43
&D on the show Wayward autumnal has
1:12:45
been getting some some circuits of a
1:12:47
word show nominations and such and it's
1:12:49
been really nice We're playing under the
1:12:51
autumn strangely, which is a GM list
1:12:53
game by Graham Gents over at Mythworks,
1:12:55
and I'm really proud of it. So
1:12:57
please check it out. Heck yeah! What
1:13:00
about you Jasper? Tell us
1:13:02
about it bro. Yeah,
1:13:04
well I guess go and
1:13:06
check out Thresher which will
1:13:08
be coming out on the
1:13:11
24th of April part one
1:13:13
and the 1st of May
1:13:15
part two. I already told
1:13:17
you about the epic cast. I will
1:13:19
say This is a particularly big
1:13:21
moment for me, not just because
1:13:23
I'm GMing a Thursday slot of
1:13:25
Critical Role, which I'm still... kind
1:13:27
of haven't really wrapped my head
1:13:29
around or fully come to terms
1:13:31
with yet, not thinking about that. But
1:13:34
also, not only have I GM'd
1:13:36
it, it is actually my production company
1:13:39
along with the amazing Paragon Pictures.
1:13:41
So 12 -Siders Studios, which is my
1:13:43
production company and another company based out
1:13:45
of Manchester, England called Paragon Pictures,
1:13:47
have actually done full production on it
1:13:49
as well. So everything
1:13:51
that you're seeing on
1:13:53
screen, that was all shot.
1:13:55
up in our studio
1:13:57
in and around Manchester and
1:13:59
it is just it's
1:14:01
been a herculean effort to
1:14:03
make it. Everyone has
1:14:05
worked so so hard to do it and to
1:14:08
make it as epic as possible and it you
1:14:10
know hopefully it will come across but it feels
1:14:12
like you know something a little unique for the
1:14:14
actual play scene so I'm really excited to see
1:14:16
how people respond to it and everything and I'll
1:14:18
do a I'll probably do a proper episode sort
1:14:20
of talking a bit more in depth about it
1:14:22
because it feels like a really cool moment and
1:14:24
a very big moment for me personally, and
1:14:27
you know, my company getting to
1:14:29
work with Critical Role and not only
1:14:31
that, being the first company that
1:14:33
Critical Role has ever outsourced production to,
1:14:35
which is, you know, feels like
1:14:37
a pretty epic moment and win for
1:14:39
us. So, yeah, very
1:14:41
exciting. So awesome. We are
1:14:43
so proud you. Hope people like it. Thank
1:14:46
you. the
1:14:49
most obscene amount of hours of
1:14:51
work over the last few months.
1:14:53
But we're getting there. The edit
1:14:55
is pretty much locked in. So
1:14:57
we're refining now, which is an
1:15:00
exciting place to be. So yeah,
1:15:02
go and check out Thresher over
1:15:04
on Critical Role, Beacon, YouTube, Twitch.
1:15:06
I think it's all going to
1:15:08
be all over that place, all
1:15:10
those places. So yeah, go check
1:15:12
that out. My other show, Rotating
1:15:14
Heroes podcast, we've just launched into
1:15:16
our campaign two. We're
1:15:18
off into space
1:15:20
doing an epic
1:15:22
kind of steam
1:15:24
punky, space punky
1:15:26
type adventure, very
1:15:29
treasure planet inspired
1:15:31
and we're having an
1:15:33
absolute blast. Yes,
1:15:36
I've got John Mackie, Erin Keefe, and
1:15:39
George Brombera in Arc One. And if
1:15:41
you haven't heard, Erin and
1:15:43
John improvised together, you need to because
1:15:45
it's a treat. They are
1:15:47
just the most amazing duo together.
1:15:49
So yeah, go and check that
1:15:51
out. Otherwise, I will just keep
1:15:53
continuing to plug the Kickstarter. This
1:15:56
is such a huge moment for us at
1:15:58
3BH. And it would mean
1:16:00
the world to us if you
1:16:02
would be a part of helping
1:16:04
make this thing that putting so
1:16:07
much time and effort into a
1:16:09
success. And I hope
1:16:11
that you enjoy it. We've seen
1:16:13
the cover already, it
1:16:15
looks sick. It's so, so cool. And
1:16:18
the contents is to be even
1:16:20
more incredible. So if you
1:16:22
can, please go and check that out. That would
1:16:24
mean a lot. That was a lot
1:16:26
of words. That was a big episode.
1:16:28
Thank you so much for everyone who listened. Thank
1:16:30
you to my wonderful co
1:16:33
-hosts. of this episode and
1:16:35
we will be back very
1:16:37
soon. So I guess
1:16:39
that's it for us this week.
1:16:41
So long, Shiavo. So
1:16:43
long, Shiavo. So
1:16:46
long, Shiavo. Pervert
1:16:49
pervert. That
1:17:28
was a hit podcast.
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