Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds

Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds

Released Wednesday, 13th November 2024
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Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds

Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds

Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds

Decart’s Dean Leitersdorf on AI-Generated Video Games and Worlds

Wednesday, 13th November 2024
Good episode? Give it some love!
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Can GenAI allow us to connect our imagination to what we see on our screens? Decart’s Dean Leitersdorf believes it can.

In this episode, Dean Leitersdorf breaks down how Decart is pushing the boundaries of compute in order to create AI-generated consumer experiences, from fully playable video games to immersive worlds. From achieving real-time video inference on existing hardware to building a fully vertically integrated stack, Dean explains why solving fundamental limitations rather than specific problems could lead to the next trillion-dollar company.

Hosted by: Sonya Huang and Shaun Maguire, Sequoia Capital

00:00 Introduction03:22 About Oasis05:25 Solving a problem vs overcoming a limitation08:42 The role of game engines11:15 How video real-time inference works14:10 World model vs pixel representation17:17 Vertical integration34:20 Building a moat41:35 The future of consumer entertainment43:17 Rapid fire questions

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