Episode Transcript
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0:03
Man, wouldn't it be crazy
0:06
if Nintendo announced a switch-to
0:08
exclusive new from-soft game that
0:10
looks just like Bloodbourn and
0:13
then it turned out to be
0:15
multiplayer? Welcome to Triple Click, where
0:17
we bring the games and the
0:19
console reveals to you. Jason just
0:21
got back from a Nintendo press
0:24
event where he got to play a
0:26
bunch of stuff on the switch too. So,
0:28
I mean, that's what we're going to talk
0:30
about on this episode. Let's get
0:32
into it. And I'm Jason Shrier and
0:35
I just played the switch too. And
0:37
I didn't. I wish I had. In
0:39
case people are wondering, in case you
0:41
out there are a midnight listener, you
0:43
wake up in the middle of the
0:46
night Eastern time, or maybe your time
0:48
zone allows you to listen, as soon
0:50
as we air and you're wondering, why
0:52
is this episode nine hours late? It's
0:55
because we had to wait to hit
0:57
the embargo, because I just played the
0:59
switch too. We're going to talk about
1:01
the switch too. Yes, some preamble. We
1:03
are listener supported. You all know that.
1:06
And a lot of you signed up
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1:12
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thanks. Yeah, to everybody who signed up.
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1:43
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to do a beans cast on Severance season
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two, which will be very exciting because Severance
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season two was pretty crazy. A lot of
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stuff happened. A lot. So there will be
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a full spoiler cast of that going up
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in. for supporters and of course there
2:01
is a ton of old bonus content
2:03
as well in the feed that you
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can listen to. So yeah, thanks everyone
2:08
for being a member, thanks for supporting
2:10
us. Let's talk about the switch too.
2:12
Jason, take us away. Yeah man, okay
2:14
so big week Nintendo had a direct
2:16
where they announced that the switch to
2:18
is coming June 5th for 450 US
2:20
dollars. It's just a big big ticket
2:22
item. Can we just say that right
2:24
out the game? We can. We can
2:26
say that. They sure did give it
2:28
a big hefty price tag now, didn't
2:31
they? Heavy. And it's really $500 because
2:33
that's the bundle with Mario Cart, and
2:35
that's what everyone is probably going to
2:37
want to get. I mean, you could
2:39
just buy the console with no games.
2:41
That's how you're going to play it
2:43
is with that mouse. Nintendo and that's
2:45
a whole bunch of stuff. But to
2:47
take you all behind the scenes, I
2:49
was watching in New York City from
2:51
a midtown venue with a whole bunch
2:54
of other press and analysts and Nintendo
2:56
people because there was a big launch
2:58
event for the system where press got
3:00
to, we all kind of watched the
3:02
direct live stream together. It's funny to
3:04
imagine that you're actually watching the people
3:06
on stage in the little white room
3:08
and the camera might actually show you.
3:10
But instead. You're just sitting in a
3:12
room watching the same thing that we
3:14
all watched. However, was the version that
3:17
you watched, was the audio screwed up
3:19
in the version that you watched? Great
3:21
question. Sure wasn't the version that I
3:23
watched. I don't think so. Luckily, the
3:25
version we were watching was the twitch
3:27
one. I don't know if you guys
3:29
were watching, you too. Oh, we were.
3:31
No, I was watching the twitch version
3:33
in both. I don't know. It was,
3:35
it was, a lot of people were
3:37
like hooting and hooting and hooting and
3:39
hollering, hollering, so like hollering, so like,
3:42
like, like, like, like, like, like, like,
3:44
like, like, like, like, like, like, like,
3:46
like, like, like, like, like, like, like,
3:48
like, like, like, like, like, hooting, hooting,
3:50
hooting, hollering, hollering, like, like, like, like,
3:52
like, like, like, like, That's kind of
3:54
weird, hooting and holler. Well, I mean,
3:56
this crowd, like, it's a mix of,
3:58
like, you have your reporters, you have
4:00
your influencers, you have your kind of
4:02
people who hoot and holler, and who
4:05
even... That was who brought them in.
4:07
You know, it got the most shooting
4:09
and hollering was the announcement of Game
4:11
Cube games. So maybe that kind of
4:13
shows you the crowd. Kind of not
4:15
surprised about that. That was a big
4:17
hit in Polygon slack. So I could
4:19
see that being the case. The Game
4:21
Cube controller with a C button. Also,
4:23
we got some hooting and hollering for
4:25
the from software game because nobody knew
4:28
that it was going to later be
4:30
revealed to be revealed to be a
4:32
multiplayer game. But we'll get into that.
4:34
watching the direct I got to go
4:36
play a bunch of games I played
4:38
Mario card I played metro prime four
4:40
played Donkey Kong Bonanza I played some
4:42
third-party stuff I played Nintendo switch to
4:44
welcome tour and we can get into
4:46
all of that but I figure you
4:48
play welcome tour yet another game announced
4:51
on the stream yeah that's an interesting
4:53
one and we'll I want to get
4:55
into all that and we can kind
4:57
of beat by beat and talk about
4:59
our impressions of the direct and I'll
5:01
chime in with my hands-on thoughts because
5:03
I got to play some of this
5:05
stuff. But first, let's do some overall
5:07
kind of takes. After this week, after
5:09
all the information that we just got,
5:11
how are you two feeling about the
5:14
switch too? Is it the type of
5:16
thing where you're like, I really want
5:18
one, I can't wait to have it
5:20
on lunch, maybe I'll wait, what are
5:22
you two? Let's kind of give some
5:24
overall impressions. Maddie, why don't you start?
5:26
Sure, I mean I won't want one
5:28
at launch and I had to get
5:30
over my disappointment that Metro Prime Fort
5:32
still doesn't have a release date. I
5:34
prewrote a news post saying it would
5:36
have one. It remains unpublished. Someday it'll
5:39
go off. The saddest unpublished. At least
5:41
you can use that one day when
5:43
it is finally announced. It's like the
5:45
opposite of a pre-written obituary. Exactly. Everybody
5:47
knows what I'm talking about. Everybody who
5:49
pre-writes posts. A lot of journalists listen,
5:51
right? Anyway. So there is that, but
5:53
I also really am curious about Metro
5:55
Prime with a mouse. I was very
5:57
hesitant about... this one so I'm I
5:59
want to hear about that Jason but
6:02
just in general my big picture thought
6:04
is I was kind of surprised by
6:06
how hardcore gamer coded this direct was
6:08
a lot of tech talk a lot
6:10
of hardware specs, descriptions, Zelda has an
6:12
app now called Zelda Notes and it
6:14
has achievements. Like even the idea of
6:16
a Nintendo game having achievements is kind
6:18
of fascinating to me. The price of
6:20
the console being so high, I just
6:22
I think it signals a shift for
6:25
Nintendo, maybe not a huge one, but
6:27
but it's a shift that in tone
6:29
and just in how they're describing the
6:31
console and how they're marketing the console.
6:33
So that was interesting to see them
6:35
kind of doing a more boilerplate console
6:37
announcement. I mean, there's even a two
6:39
in the name. That's very Sony of
6:41
them. It's interesting you say that my
6:43
read on it, I don't think you're
6:45
wrong, but my read on it is
6:48
that this whole marketing cycle leading to
6:50
June is kind of the early adopter
6:52
hardcore appeal to those people type thing.
6:54
Especially the hardcore Nintendo fans who maybe
6:56
don't have other systems and will be
6:58
really excited to play games like Eldon
7:00
Ring on the switch too because they've
7:02
never played those games before. or they
7:04
want to play them on the go
7:06
and don't have a steamedek or whatever
7:08
else. I mean it feels to me
7:10
like this is reaching the early adopters
7:13
because they know that like no matter
7:15
what they're going to sell out all
7:17
their consoles in June when it comes
7:19
out what they want is to reach
7:21
the broader audiences by the holiday season
7:23
because that's when more people will be
7:25
buying consoles for the kind of their
7:27
kids getting Mario cart getting whatever's available
7:29
for the holiday season. with the the
7:31
C button section of the direct where
7:33
it's just like actors like talking about
7:36
how they're very natural ways of playing
7:38
games together. Just a really long chill
7:40
trailer of people just having fun little
7:42
conversations while playing. Mario Kart. It was
7:44
like the most slow chill part of
7:46
the direct. The other component here is
7:48
of course that Mario Kart is a
7:50
launch game which is like the ultimate
7:52
system seller. There's no game in the
7:54
world that can sell consoles better than
7:56
Mario Kart. Kirk, what were your kind
7:59
of takeaways from all this? I agree
8:01
that this event like this direct doesn't
8:03
necessarily indicate a new strategy for Nintendo.
8:05
It just felt like they kind of...
8:07
shows the way that they wanted this
8:09
to come off. And they were trying
8:11
to convince all the people who are
8:13
going to get really excited about getting
8:15
a, you know, $500 switch with Mario
8:17
card that they can then, you know,
8:19
buy a bunch of upgraded versions of
8:22
Zelda games for. Like it is definitely
8:24
appealing to people like us. As for
8:26
buying one, I mean, yeah, I'll buy
8:28
one, but I think we all will
8:30
or we'll try to get intended to
8:32
send them to us because we're going
8:34
to get intended to get intended to
8:36
get intended to get intended to get
8:38
intended to get intended to get intended
8:40
to get intended to get intended to
8:42
get intended to get intended to get
8:44
intended to get intended to get intended
8:47
to get intended to really stands for
8:49
much. But I do agree about the
8:51
holidays and the difference between this June
8:53
launch and what this system is going
8:55
to look like at the holidays. I
8:57
always think of my sister's family and
8:59
their kids as the kind of prototypical
9:01
switch family where their only game console
9:03
is a switch. like I said earlier
9:05
they didn't actually know about the switch
9:07
too I think they'll probably hear about
9:10
it now but again even then I
9:12
think it really won't fully get through
9:14
to them until the holidays because that's
9:16
when it's going to be you know
9:18
there's a bunch more stuff announced there's
9:20
maybe it by then they've announced a
9:22
few more of the kind of family
9:24
games like they love animal crossing so
9:26
maybe there will be something there or
9:28
just a couple more of those types
9:30
of games announced and it'll become a
9:33
much more enticing purchase for them than
9:35
it would be buying and it released
9:37
eight when yeah it's also going to
9:39
be a total paint to get and
9:41
there's probably not going to be enough
9:43
of them and so on and so
9:45
forth but yeah I mean I thought
9:47
it was a really fun direct it
9:49
had been a while since I'd watched
9:51
that kind of event just live with
9:53
everybody and I had a great time
9:56
I didn't even mind getting excited and
9:58
then sort of feeling a little faked
10:00
out about that from Soft King. God,
10:02
we'll talk about that in a couple
10:04
of minutes. Yeah, my initial impressions were,
10:06
I was, at first I was kind
10:08
of like, man, there's a lot of
10:10
stuff on here that I've already played
10:12
before because there was so much focus
10:14
on third-party publishers. I was actually, I
10:16
was laughing, I was laughing because there
10:18
were headlines a few days ago that
10:21
were like... Nobody has a Nintendo switch
10:23
to Devkit, like all these developers. Did
10:25
you guys see those headlines? It was
10:27
like a rumor that was floating around.
10:29
And I saw those and I didn't,
10:31
I was like playing blueprint so I
10:33
didn't like say anything. It was, it
10:35
was, it was, I had not, I
10:37
had not heard that. I had heard
10:39
something else entirely that a lot of
10:41
people had Devkets and it was smaller
10:44
studios that don't have them, but like,
10:46
I had heard that like, all this
10:48
plan to release, all these plans to
10:50
release all sorts, all sorts of like
10:52
Star Wars, like Star Wars, like Star
10:54
Wars, like Star Wars, I think it's
10:56
just the first of games, I think
10:58
it's just the first of games, seeing
11:00
all these companies come out and be
11:02
like bam bam bam bam yeah take
11:04
two like they're all here as a
11:07
city project red is releasing cyberpunk border
11:09
lines coming to switch all these games
11:11
are coming to switch two so that
11:13
was not it was it was a
11:15
little surprising how much focus there was
11:17
on that as opposed to first-party stuff
11:19
and really the first party stuff was
11:21
very limited I was a little surprised
11:23
we didn't see future Nintendo developed games
11:25
coming to switch to switch to Really,
11:27
all we've seen is all they released
11:30
is, so they have Mario Card on
11:32
Launch Day, Metroid coming later this year,
11:34
Donkey Kong coming in July. And was
11:36
there anything else? Maybe that mousse, Nintendo,
11:38
Zelda Warriors or whatever, Hiral Warriors, but
11:40
who cares about that? I was surprised
11:42
there wasn't like even a teaser for
11:44
a new Mario game coming this holiday
11:46
or something like that. Yeah, I was
11:48
expecting something like that too. And I
11:50
would kind of count Don Quixong as
11:52
within the launch window. It's six weeks
11:55
later, but I feel like three months
11:57
from now, none of us will remember
11:59
that. You know, it'll be a launch
12:01
game in all of our minds. And
12:03
I mean, I kind of thought Metro
12:05
would be in the mix there. And
12:07
not to keep bringing it up, but
12:09
it's weird. So just to finish the
12:11
kind of point, that was my initial
12:13
impression, impression that I was thinking about
12:15
it more, and I was like, okay,
12:18
this actually makes sense as a way
12:20
to start selling and start going to
12:22
market with this console, because this is
12:24
kind of the table setting, this is
12:26
kind of the table setting, this is
12:28
like, here's what we've got in the
12:30
near future, and then I very much
12:32
expect them, this is not inside info,
12:34
but I very much would predict that
12:36
in the next. year and that's when
12:38
they're like here's our big holiday game
12:41
because they don't have one of those
12:43
yet and that's when they really start
12:45
just like hammering on this thing and
12:47
this felt more like this is the
12:49
console this is what it can do
12:51
we're showing this third-party stuff to give
12:53
you an idea of like the power
12:55
level that we have here now we
12:57
have a system that can actually play
12:59
cyberpunk sort of, I'll get to that
13:01
in a bit. Now we have a
13:04
system that can play games like Madden
13:06
and yada yada yada, all the new
13:08
stuff, like we have that here on
13:10
switch two, here's a little bit of
13:12
stuff that's coming to launch, here's a
13:14
few indie surprises, enter the dungeon two,
13:16
new Delta Roon stuff is coming at
13:18
launch. Yeah, Delta Roon's a launch day.
13:20
That is a good one, that's like
13:22
a surprise, potential thing. Can I ask
13:24
the Delta Roone question, since I guess?
13:27
You have played some of it, Jason?
13:29
I have. I played the first chapter.
13:31
He's since released. Delta Roen is, of
13:33
course, the quote-on-quote sequel successor, let's call
13:35
it, two undertail. It's kind of like
13:37
a parallel story. And he has released
13:39
the first two chapters, I believe, for
13:41
free. Yeah, that's right. And the second
13:43
two are paid. And the second two
13:45
are paid, and so this is a
13:47
whole package of the first four chapters
13:49
that's coming to switch to on launch
13:52
day and coming to all platforms on
13:54
June 5th. And then there's gonna be
13:56
more. I don't know exactly how many
13:58
more. I think he said. That's my
14:00
question. Is this the whole game? No,
14:02
this is not the whole game. That's
14:04
too bad. He has said upcoming chapters
14:06
will be added as free updates But
14:08
yeah, I mean it's it's there's there's
14:10
I think he said that we're seven
14:12
of not 100% percent but yes there
14:15
are definitely more coming this is not
14:17
an unconventional release schedule definitely unconventional that
14:19
was my question just I'm waiting to
14:21
play that until the entire thing is
14:23
out yeah I mean I think it
14:25
feels like four chapters maybe that's enough
14:27
that you can play through it and
14:29
get a feel for it and get
14:31
a feel for it I'll probably still
14:33
wait but anyway so I after kind
14:35
of being initially underwhelmed at the lack
14:38
of first party stuff I by the
14:40
end of it originally thought. And to
14:42
me, it seems like the right move.
14:44
I think that there's definitely some sticker
14:46
shock with $450 to $500 for getting
14:48
one of these things. But I don't
14:50
know, maybe people are prepared for that.
14:52
Or maybe they're not, because everything is
14:54
about to get extremely expensive, and so
14:56
nobody's going to be able to afford
14:58
this thing. Yeah, this was also the
15:01
day as we're recording this that a
15:03
bunch of tariffs were announced to be
15:05
rolled out. So who knows what the
15:07
three of us might end up paying
15:09
for the switch to? Yeah, I really
15:11
wonder if the price will change. Yeah,
15:13
it's hard to imagine changing when they
15:15
already committed to this price. I mean,
15:17
I feel like maybe the sicker shock
15:19
won't happen for people because during the
15:21
pandemic when I bought Dina's, which... they
15:23
were so much more expensive because people
15:26
were just reselling them at a massive
15:28
up up charge or whatever you want
15:30
to call it. And that's what I
15:32
did because I wanted to get her
15:34
one with animal crossing. And I think
15:36
a lot of people were just like,
15:38
yes, which can easily be $500. That's
15:40
normal. I bought one during the pandemic
15:42
and that's how much it cost. So
15:44
I wonder if maybe that's why. People
15:46
will just not feel any type of
15:49
way about it. I haven't really seen
15:51
that many reactions to the price online
15:53
to be honest Maybe it'll kind of
15:55
unfold over the coming days, but like
15:57
that wasn't a big reaction that I
15:59
saw Oh, even though I expected it.
16:01
Yeah, there's other aspects of the console
16:03
that I think are kind of
16:05
nickel and diming, including you have
16:07
to pay. You don't have to
16:10
pay for backwards compatibility, but you
16:12
do have to pay for enhanced
16:14
editions of games, like the Zelda
16:16
games. Although I believe there's also
16:18
parts of it that are included
16:20
if you have the online and
16:22
expansion pass, right? There's some games
16:24
that'll be included. But regardless, you're
16:26
paying something for that thing. And
16:28
also. So let's talk about the
16:30
first game I want to talk
16:32
about because this, it was a shocker
16:34
that they are charging for this. Nintendo
16:36
switched to Welcome Tour, which I actually,
16:38
I think that the direct me that
16:41
seemed like something a little bit different
16:43
than it actually is. The direct me
16:45
to seem like kind of a guide
16:47
to the system. I don't know how
16:50
much. But when I actually got hands
16:52
on with this thing, and it's more
16:54
like a collection of mini games, and
16:56
if anything, it actually kind of reminded
16:58
me of Mario Paint, of all things,
17:01
because you're using the mouse. And so
17:03
like one of these mini games, you
17:05
have to use the mouse, and you
17:07
have to use the mouse, and you
17:09
have to use the mouse, and you're
17:11
controlling this little thing, and you're controlling
17:13
this little speed with, moving around the
17:16
screen using your mouse, and it just
17:18
felt like a Mario Paint mini game.
17:20
the frame rate of certain things that
17:22
are moving. And it's like, is this
17:24
60 frames a second or 120 frames
17:26
a second? That's pretty fun. I joke
17:28
to the guy, the attending, I was
17:30
like, this is an internet forum argument,
17:32
come to life. So does that game
17:35
not work if you're not playing on
17:37
a 120 hertz TV? That is a
17:39
fantastic question. I don't know. That's a
17:41
very good question. It's like those touch
17:43
screen games for the switch that don't
17:45
work when it's doc. Exactly. Well, it's
17:47
like, well, it reminds me of one
17:49
two-stitch or it reminds me, well, I
17:52
guess one two-stitch they chart for, but
17:54
it reminds me of Nintendo Land or
17:56
like Wii Sports, where it's kind of
17:58
like here's a packing thing. That's just
18:00
like some fun little mini games that
18:02
you'll enjoy that'll show off the new
18:04
console. And so it is shocking that
18:07
they said they are charging for this
18:09
thing because it seems like such an
18:11
easy win to include this for free
18:13
and just give people something fun to
18:15
play around with. And who would buy
18:17
it? Like I don't think I'm gonna
18:20
buy it. I mean, some people probably,
18:22
but do we know what the prices?
18:24
You never know. No, they haven't said
18:26
the price as far as I know.
18:28
I know. I can't said the price
18:30
as far as far as I know.
18:32
As far as I can't. As far
18:35
as I can't. As far as I
18:37
know. As far as I can't. As
18:39
far as I can't. As far as
18:41
I know. As far as I can't.
18:43
As far as I can't. As far
18:45
as I can't. As far as I
18:48
know. As far as I know. As
18:50
far as I can't. As far as
18:52
I. As far as I. As far
18:54
as I. As far as It would
18:56
be a very fun pack-in, kind of
18:58
like Aster's Playroom. It seems like it's
19:01
got this kind of your character and
19:03
you're walking across this like model of
19:05
the switch to you and you can
19:07
go from the left JoyCon area to
19:09
the screen area where you ice skate
19:11
around the screen to the right JoyCon
19:13
area and within this are mini games
19:16
and you earn badges by like doing
19:18
well in the mini games and you
19:20
could use those badges to unlock other
19:22
mini games and other stuff and it
19:24
seems like a great tech demo. and
19:26
hopefully they change their minds because it
19:29
is truly bonkers that they were charged
19:31
for this. Yeah, that's something we didn't
19:33
really talk about when we talked about
19:35
console launch lineups, but can we take
19:37
this as the stand as a show
19:39
that all consoles should come with some
19:41
fun piece of software installed on the
19:44
console so that if you get one.
19:46
That is a good take. You open
19:48
it and then there's just something fun.
19:50
Okay, so when I was at this
19:52
event, I went up seeing a lot
19:54
of people, I hadn't seen in a
19:57
while, people I've been seeing in Nintendo
19:59
Events for a decade and a half
20:01
now, which is, I mean, a little
20:03
surreal. Terrifying, yeah. And had a lot
20:05
of conversations with people, and this one
20:07
guy won't name him, but he's listening
20:10
right now, because he told me he's
20:12
a big triple click fan, and this
20:14
guy is pretty... high up in Nintendo
20:16
and to him I just want to
20:18
say please make this game of packing
20:20
because we know you're listening yeah I
20:22
mean it will really it will really
20:25
it will It will make this console
20:27
a better offering. And the PR win
20:29
of being able to say, we listen
20:31
to your feedback and we're just going
20:33
to tie this into the console, is
20:35
like such a victory. Anyway, here's the
20:38
system seller. Mario Cart World. We got
20:40
to talk about this. That was kind
20:42
of the thing I played the most.
20:44
I played a couple different modes of
20:46
it. It looks phenomenal. This is a
20:48
game that is going to sell. a
20:51
bazillion copies. So for some context here,
20:53
Mario Card 8, I don't know how
20:55
many people know this, but if you
20:57
count Mario Card 8 and Deluxe, so
20:59
the Wii version and the switch version,
21:01
it is the fifth best-selling game of
21:03
all time. Yeah. Set more than 75
21:06
million copies. What are the top four,
21:08
just because I'm curious. I think I
21:10
could guess, but tell us. So the
21:12
top four on Wikipedia are Minecraft is
21:14
number one, GTA 5 is number two,
21:16
Wii Sports is number three, and Ark
21:19
Survival evolved is number four. I saw
21:21
that and I was like, there's no
21:23
way that's true. I think it's counting
21:25
like... copies installed so like downloads and
21:27
subscriptions and stuff so I'm not sure
21:29
if that's a real number but regardless.
21:32
Mario Carte, let's just say it sold
21:34
more than 75 million copies because we
21:36
know that. Mario Carte is almost as
21:38
good as Ark Survival Devolved. That's the
21:40
takeaway. The most popular game that we
21:42
all talk about all the time. Mario
21:44
Carte world is going to sell. Maybe
21:47
not quite as much as that but
21:49
is going to be bonkers. It is
21:51
a lot of fun. It is really
21:53
cool. There are three modes, or at
21:55
least three modes that I saw. The
21:57
main mode, which is just you're racing.
22:00
I raced against a colleague from Game
22:02
Informer and beat him. Just want to
22:04
brag a little bit. I played as
22:06
the cow because there's a cow in
22:08
this game. The beloved Mario character. And
22:10
when you win, when you win, you
22:12
get a crown. And so you have
22:15
this cow. I had a cow on
22:17
a bicycle with a crown. I got
22:19
a great photo that I show you
22:21
guys. And the. Second mode is called
22:23
knockout tour and it is so frantic
22:25
and fun because it essentially is Battle
22:28
Royale with Mario Cart and so you
22:30
start with 24 people and then there
22:32
are five checkpoints first checkpoint bottom four
22:34
get eliminated next checkpoint bottom four get
22:36
eliminated next checkpoint bottom four get eliminated
22:38
next checkpoint bottom four get eliminated oh
22:41
wow this is taking place on one
22:43
course one big course yeah yeah and
22:45
I don't know I don't know how
22:47
Mario Cart eight works exactly but with
22:49
this game it seems from when I
22:51
played like the laps aren't full circles
22:53
around the entire course. It's just like
22:56
one humongous course and the checkpoint. It
22:58
sort of depends. There are like Mount
23:00
Warrio is like the through composed kind
23:02
of deal, but then some of them,
23:04
you know, are just a circuit course.
23:06
Some of them are, some of them
23:09
are, some of them are, some of
23:11
them are, some of them are, some
23:13
of them are, some of them are,
23:15
some of them are, some of them
23:17
are, some of them are, some of
23:19
them lap, but yeah. you see the
23:22
milestone ahead of you and you just
23:24
like are frantically trying to get in
23:26
number 16. I came in second out
23:28
of 24. I was very sad to
23:30
not make it into first. That's a
23:32
great idea for a game mode for
23:34
Mario Kart. I'm kind of shocked they've
23:37
never done that before. It is perfect.
23:39
It is going to be so much
23:41
fun. It is so much fun. I
23:43
can imagine exactly how fun it is.
23:45
And obviously if you're just playing with
23:47
your family, like four people or something,
23:50
everybody else's CPU. So it's just like
23:52
four people or something, everybody else's CPU.
23:54
So it's just a four of you
23:56
trying to. we're just driving around a
23:58
massive open world and Mario Cart land.
24:00
I didn't get a sense, like I
24:02
don't know if they're gonna be like
24:05
goals or objectives or modes or quests
24:07
in that mode. I guess we'll see,
24:09
because I didn't get to play with
24:11
it much, but very curious about that.
24:13
But even just the piece gameplay, I
24:15
mean, obviously it's Mario Cart. So it
24:18
hasn't changed very much. But it feels
24:20
good. You drift. You got item. Phenomial.
24:22
All running. at least 60 frames a
24:24
second. I can't really tell if it's
24:26
like 60 or 120, but looks phenomenal
24:28
running incredibly smoothly. The animations are amazing.
24:31
All these flourishes that the characters have.
24:33
I was so impressed by that. It
24:35
feels like it is a system seller.
24:37
It is going to help move a
24:39
bajillion of these switch-toes because people will
24:41
see this game and be like, holy
24:43
crap, I have to have the new
24:46
Mario cart. And I'm not even like
24:48
a huge Mario cart guy, but this
24:50
game playing this game made me think,
24:52
make me think, I want to play
24:54
this with my kids. I'm very excited
24:56
for this game. And so I imagine
24:59
a lot of people will just buy
25:01
the bundle and be like, okay, this
25:03
is all I'm going to be playing
25:05
for the next month with my family
25:07
and friends and stuff. And especially combined
25:09
with the new kind of chat features
25:12
that they talked about, it feels like
25:14
it'll be a really good like online
25:16
play thing. The three of us could
25:18
stream it using the new game chat,
25:20
C button, C button. Not until after
25:22
March of 2026. They're going to lure
25:24
you in with a free C button
25:27
that will eventually be a paid button.
25:29
This is the standard, right? I mean,
25:31
you have to pay to play online.
25:33
Yeah, I mean, it's just funny that
25:35
there's a button. But to be fair,
25:37
yeah, I mean, to Kirk's point, like,
25:40
would you really want to use this
25:42
if you're playing online anyway? So it
25:44
kind of makes sense that it's part
25:46
of that it's part of that package.
25:48
of how fun it is to play
25:50
with friends and this very pandemic coded
25:52
this whole section of the direct where
25:55
they're like you don't even have to
25:57
leave your house to have a great
25:59
time with all of your friends and
26:01
I was like yeah I know when
26:03
y'all developed this this part and it
26:05
makes total sense really brought me back
26:08
to that time period. feature that they
26:10
announced around this time was the the
26:12
fact that you can now do what
26:14
I think you used to be able
26:16
to do on the DS which is
26:18
play a game and beam it over
26:21
to somebody sitting there with you with
26:23
a switch yes I thought that was
26:25
pretty cool that's adding that was pretty
26:27
cool that adding that I mean kind
26:29
of re-adding that functionality or adding it
26:31
to the switch that'll be pretty fun
26:33
for a multiplayer it is very cool
26:36
yeah should we talk about Metro yeah
26:38
yeah let's get to it I really
26:40
thought this would be a launch title,
26:42
but no, it's still just 2025. So
26:44
they're still staking their claim for this
26:46
year, but they're not sure when, I
26:49
guess we'll find out. So yeah, I
26:51
played this game. There's a demo of
26:53
this game. I was actually a little
26:55
surprised, like I didn't know, there was
26:57
a demo of this game. I was
26:59
actually a little surprised, like I didn't
27:02
know there was going to be a
27:04
demo, there were a lot of people
27:06
there, so they split us up into
27:08
groups and funneled you through this kind
27:10
of events. Anyone who goes to the
27:12
Nintendo experience is going to have a
27:14
same sort of experience because this was
27:17
what will be available to the public
27:19
in a couple days. And so the
27:21
first... funnel was like a Mario Cartroom,
27:23
then another Mario Cartroom to check out
27:25
more games. And then they opened up
27:27
you up to a big show floor
27:30
that seems like it's only going to
27:32
be third party games when you get
27:34
in. First thing I saw was like
27:36
Hades II over here and I'm like,
27:38
looks cool, but this is just Hades
27:40
II. I played it before, looks exactly
27:42
the same. Then I saw Metroid in
27:45
the corner and was like, holy crap,
27:47
Metroid is you have. You have your
27:49
left controller, you hold it in your
27:51
hand, your right controller, you kind of,
27:53
you flip it around and you put
27:55
it on the table and move it
27:58
around like a mouse. And you can
28:00
use that to aim, like it's a
28:02
point and click shooter. But you're still
28:04
using Zlock because the game is designed
28:06
around Zlock and you have to use
28:08
Zlock to dodge and strafe and that's
28:11
how much. You're not getting a free
28:13
aim. You're kind of z-locking and then
28:15
also kind of aiming with the mouse,
28:17
which is a little strange. You also,
28:19
when you're holding the joy count in
28:21
your right hand, you have the... The
28:23
joystick is like kind of where your
28:26
right thumb is. And just naturally, if
28:28
you played a metro game or any
28:30
first person shooter, you kind of want
28:32
to move that to control the camera.
28:34
But when you move that, it doesn't
28:36
control the camera. You have to move
28:39
the mouse to control the camera. And
28:41
that takes them getting used to the
28:43
kind of the right button are on
28:45
a pretty similar plane. So your two
28:47
fingers that are using the mouse are
28:49
kind of a... parallel on a vertical
28:52
plane. With this, because of the way
28:54
the joy kind of shaped, your right
28:56
finger is a lot lower than your
28:58
left finger, which is another weird thing
29:00
to kind of try to get used
29:02
to. So definitely took some getting used
29:04
to. I was standing for the demo,
29:07
which was probably also kind of made
29:09
it a little tough to get a
29:11
feel for it. But here's the thing
29:13
that people might not realize. And this
29:15
is like. Awesome. You don't have to
29:17
change any settings or do any toggles
29:20
to switch between mouse mode and controller
29:22
mode. You literally just pick it up
29:24
and it switches for you. Like, so
29:26
I'm playing on the mouse, I just
29:28
pick up the right joek on, and
29:30
then I'm just playing in normal mode.
29:33
So it is the most seamless thing.
29:35
There is zero transition or anything. You
29:37
just do it. You just can flip
29:39
back and forth, just immediately. That's wild.
29:41
Yeah. I mean, on a lot of
29:43
PC games, I... they can do that
29:45
now and I really like that. Yeah.
29:48
CyberPunk comes to mind where you just
29:50
start playing with a mouse on the
29:52
keyboard and it goes to mouse and
29:54
keyboard and the whole HUD shifts. Yep.
29:56
And then you grab the controller and
29:58
the HUD shifts again. So driving I
30:01
would always play with the controller. This
30:03
is always play with the controller. This
30:05
is, this is exactly, that is exactly,
30:07
how it feels. This is exactly, that
30:09
is exactly how it feels. But I
30:11
can imagine this. Consoles. Well, they're going
30:13
to put fortnight on it. So that
30:16
also made me think, like, are people
30:18
going to be really competitive? Any game
30:20
with aiming, I could see that being
30:22
really great. Also games that are kind
30:24
of built from the ground up for
30:26
this. Metro clearly is a game that
30:29
has been in development, I think it
30:31
was announced six years ago. Yeah, 2017.
30:33
But then it was repeated. It was
30:35
announced 2017? Wow, that's eight years ago.
30:37
But then it was reboot. Yeah, yeah,
30:39
no, I know it was rebooted. But
30:42
yeah, that's still, I'm just thinking of
30:44
the announcing. I don't know that because
30:46
of this news post I wrote that
30:48
no one gets to leave yet. Okay,
30:50
yes, you have all the context in
30:52
front of you. So yeah. But surely
30:54
you're just gonna tell us everything that's
30:57
in that post over the course of
30:59
this episode. Yeah, right. Everybody needs to
31:01
know these facts. You can describe the
31:03
screenshot at the top of the post.
31:05
At least you got Metrod Dread in
31:07
the middle there. What a great game,
31:10
you know? Phenomial game. Anyway, the game,
31:12
all we saw of the game, the
31:14
demo itself, is just the kind of
31:16
like intro level. So there's not really
31:18
much to say about it. You're not.
31:20
trying any new Samis powers or anything.
31:23
It just feels like Metro. Yeah, you
31:25
don't get to try the psychic suit
31:27
or whatever. Nothing, nothing. It's just like
31:29
the first boss. You're just shooting. Cool
31:31
boss. You have to use your power.
31:33
Like you have to, he shoots out.
31:35
There are a lot of different mechanics
31:38
that he has. He like will shoot
31:40
out two different types of like damage
31:42
waves. Classic Metro. stuff yeah it felt
31:44
like Metro Prime 4 which it felt
31:46
like exactly what I expect there's nothing
31:48
new about it and looks amazing also
31:51
I think they said that will be
31:53
capable of 120 frames per second on
31:55
the switch to so that's pretty cool
31:57
60 frames a second in handheld mode
31:59
so that is perfect that is where
32:01
I will be playing that a tire
32:03
game oh yeah I mean I think
32:06
it'll be really fun in handheld I'm
32:08
excited for that. Yeah, it was good
32:10
stuff. I also played Don Qui-Kong, Bonanza.
32:12
Yeah, how was that? Yeah, it's... This
32:14
looked fun too. You get to destroy
32:16
a bunch of stuff as Don Qui-Kong?
32:19
It's very silly. I don't think it'll
32:21
be. I think it'll be one of
32:23
those B-tier Nintendo games, or it's just
32:25
like a little fun, but like not
32:27
the game of the year contender that
32:29
like a metroid might be, or even
32:32
a Mario cart might be. It's very
32:34
silly. Or even like a Mario Odyssey
32:36
that I think people would have expected
32:38
to be. what was announced today is
32:40
like a 3D Mario. I'm still kind
32:42
of holding out hope that there's one
32:44
of those coming later this year, but
32:47
I will say this game, it actually
32:49
kind of reminded me in structure of
32:51
Mario Odyssey because the way it works
32:53
is you play is Don Quixong. It's
32:55
very slapstick. There's a lot of funny
32:57
moments of him just like, dirt to
33:00
like shovel up and find gold under
33:02
and find hidden bananas and there's these
33:04
kind of semi-open world spaces sort of
33:06
like Odyssey where you have to find
33:08
big bananas sort of like you had
33:10
to find moons in Odyssey and when
33:13
you find a big banana you get
33:15
a little pop-up that is like the
33:17
name of this type of banana that
33:19
you found the same the same way
33:21
the power moons worked or it'll be
33:23
like under the fossil or whatever and
33:25
so it feels a lot like that.
33:28
but sillier than Odyssey. It's a lot
33:30
more slop-stick and just kind of silliness.
33:32
It seems like it'll be fun. I
33:34
think the three of us are going
33:36
to enjoy playing it. I just don't
33:38
know, like I wouldn't expect it to
33:41
be like revelatory or anything like that.
33:43
But yeah, it's fun. I mean, you're
33:45
just, you're smashing stuff. You're just going
33:47
around smashing things. There's no precise platforming.
33:49
I mean, like one of the big
33:51
mechanics in the demo mechanics in the
33:53
demo area is that you see. brick
33:56
that is purple and you use Donkey
33:58
Kong, you use one of the triggers
34:00
to grab a... chunk of this rock
34:02
and then you can use it to
34:04
throw at other things to like make
34:06
them explode or dismantle them or whatever.
34:09
So, sure. Smashing things. How did the
34:11
switch to feel in your hands?
34:13
Like was it noticeably different? Did
34:15
it kind of feel the same?
34:17
So the demos, there were a few different
34:19
ways to play the demos. One was the
34:22
whole thing in handheld mode, another was the
34:24
switch pro controller, and another was the two
34:26
joy cons, like on that docking thing controller.
34:28
The two joy cons on the docking thing
34:31
and the switch pro controller just felt identical
34:33
to switch one. Switch pro, two pro controller
34:35
has under buttons, which I'm sure Kirk is
34:37
excited about. I thought that was cool. I'm
34:40
excited to see it. Love it. As far
34:42
as I could tell. There isn't, I
34:44
mean, DocuCon didn't seem to have
34:46
button remapping. I played the Zelda,
34:48
like switch two enhanced versions, those
34:50
did not have button remapping, so
34:53
I'm not sure what you can
34:55
even do with the under buttons.
34:57
That's funny, I remember them announcing
34:59
button remapping for the classic games,
35:01
like the Game Cube games that
35:03
they were releasing, which was funny
35:06
because I've always wanted to play.
35:08
wind waker and be able to invert the
35:10
thumbstick. But now I've trained myself to play
35:12
without an inverted thumbstick. So I actually don't
35:14
need that anymore. And they finally added it.
35:16
Anyways, they did mention remapping. for those games,
35:18
but there was no mention of it
35:20
anywhere else. Funny, by the way, that
35:22
they announced Winwaker, but not Winmaker HD.
35:24
It's just like, here's the game group
35:27
version. Enjoy it. And no Twilight Princess,
35:29
so. Kind of a main of HD
35:31
version of it. When they said it'll
35:33
be higher resolution or something. Yeah, they're
35:35
forgetting that they made an HD version
35:37
already. They did. I do think with
35:39
the under buttons, they did say that
35:41
you can decide what buttons you want
35:43
them to be. So rather than, so
35:46
it's like system level button remapping with
35:48
that. Okay, that makes sense. That's kind of
35:50
how it works with the, um, the dual
35:52
sense edge where maybe you have some presets
35:54
or something that you can switch between. That
35:56
makes sense. Something on that level. By the
35:58
way, trippy to play Zelda both. and Tears
36:00
of the kingdom at like 60 plus
36:02
frames per second. Oh yeah. Kind of
36:05
as excited about that as anything else.
36:07
I have so much Tears of the
36:09
Kingdom left to play and I'm gonna
36:11
play the hell out of it. It's
36:13
kind of, yeah, it's kind of a
36:16
good excuse to replay those games or
36:18
like get back into those games. Play
36:20
master mode from the rest of the
36:22
while. Oh man, oh God, that'll be,
36:24
yeah, that'll be fun. I also, I
36:27
played them some third party stuff that
36:29
they even got the game run. on
36:31
switch two. So there's a performance mode
36:33
and a graphics mode. Graphics mode is
36:36
30 frames a second. Performance mode I
36:38
believe is 40 frames a second, they
36:40
told me. I was going to ask
36:42
about that. Can I, can we hang
36:44
on 40 frames per second for a
36:47
minute? Sure. I was curious if this
36:49
console is capable of that, since that's
36:51
something that the steam deck has established
36:53
as a kind of new norm, that
36:55
now the PS5 can do as well
36:58
on like variable refresh rate. some games
37:00
would be able to do. 40 frames
37:02
per second, which would be super cool.
37:04
Anyways, I don't know if you know
37:07
for sure or anything, but it's neat
37:09
that they at least mentioned that as
37:11
an option. I don't know the answer
37:13
to that because I was playing it
37:15
on a TV screen, not in the
37:18
handhelds. So I don't know if the
37:20
screen itself is going to be capable
37:22
of that. But that said, I mean,
37:24
playing cyberpunk when I'm used to playing
37:26
on my PC at like 60 plus
37:29
frames per second. It's hard. whatever they
37:31
can take at. I was like, man,
37:33
if like if this thing can't even
37:35
get Cyberpunk, a game for 2020, running
37:38
at 60 frames a second, that does
37:40
not bode well for third party games
37:42
that come out even in like two
37:44
years. So while Nintendo's direct made all
37:46
this big hullabaloo about like, oh, all
37:49
these games, all these third party games
37:51
are coming here. How much longer is
37:53
that going to be possible? I don't
37:55
know. I wonder. I mean, first off,
37:57
there's a lot of games in that
38:00
window in between, you know, the switch.
38:02
and the switch too that are now
38:04
going to be playable on this thing,
38:06
pretty much all the games that play
38:09
well on the steam deck. And also,
38:11
handheld is a pretty big difference. I
38:13
mean, you know, running at a 1080P,
38:15
if it can run at 40 hertz,
38:17
it might look fine on a smaller
38:20
screen. I've played cyberpunk on the steam
38:22
deck. I would certainly not play it,
38:24
overplay it on my PC with all
38:26
the ray tracing and then Oled screen
38:28
and everything. But playing it on steam
38:31
deck. I guess I was playing it
38:33
before Oled, I now have an Oled
38:35
steam deck. But anyways, playing it on
38:37
steam deck, it's fine. Like it's partable
38:40
and that's pretty cool. And I don't
38:42
know, I could see it being okay
38:44
on the switch too. And I don't
38:46
think that necessarily means that the switch
38:48
too is going to be super limited
38:51
when it comes to third party games.
38:53
It's always necessarily limited because it has
38:55
to have handheld mode and docked mode.
38:57
I mean, we've talked about this, like
38:59
they've kind of locked themselves into an
39:02
inherent limitation by nature of the design
39:04
that everyone loves, including me. I love
39:06
the fact that you can just pick
39:08
it up and play it in handheld
39:11
mode, but that means that it can
39:13
only run. games that can do that.
39:15
And I think there probably is a
39:17
longer term time limit on that, but
39:19
also maybe there isn't because everybody likes
39:22
playing games in handheld modes so much
39:24
that maybe developers just have to accept
39:26
that that's something people like. And now,
39:28
this was a thing with the switch
39:30
as well, where there would be third
39:33
party games that were kind of pushing
39:35
it, and that you really only wanted
39:37
to play in handheld mode. Like, I
39:39
don't know, maybe some people liked playing
39:41
The Witch or Three on a huge
39:44
TV, blown up looking terrible, running at
39:46
whatever the switch could manage. But that
39:48
game really, it looked fine in the
39:50
handheld mode, and that was kind of...
39:53
why you would want to play it
39:55
on a switch at all. That'll probably
39:57
still be the case here. So it's,
39:59
I don't know if it'll hurt him
40:01
that much. I said to Radik, who
40:04
is CD Project's PR guy, who I've
40:06
known for many, many years. I said
40:08
to him, hey man, no offense, but
40:10
I'm going to be playing witch or
40:12
four on my PC. He said I
40:15
understand. 7 which is a hard game
40:17
to demo a little bit crusty I
40:19
played with the mouse yeah and again
40:21
it takes it's getting used to I
40:24
think like you it's gonna take some
40:26
time before I get adjusted to that
40:28
thing the main thing is the the
40:30
left and right buttons not being on
40:32
the same plane like that really takes
40:35
some getting your hand being in a
40:37
different orientation and that kind of inherently
40:39
feeling Not quite right. It doesn't feel
40:41
like you're holding a mouse. It feels
40:43
like you're holding something abnormal and something
40:46
unfamiliar. And so that takes them getting
40:48
adjusting to, which maybe in a couple
40:50
months when we've had this thing and
40:52
used it for a while, maybe we'll
40:55
feel like, oh, this is second nature
40:57
to us to use this as a
40:59
mouse. I got the sense, I don't
41:01
know, a very early take, I got
41:03
the sense that I will be using
41:06
it a lot more in traditional mode
41:08
for something like Metroid than I will
41:10
be for, especially with the Zelock thing
41:12
for Metroid, but yeah, I mean, we'll
41:14
see with other games how it works
41:17
and there's a lot of time for
41:19
developers to get used to it, there's
41:21
a lot of time to get for
41:23
us to get accustomed to it. Could
41:26
be that by the time, Bordismus. Yeah,
41:28
I'm excited about it conceptually just because
41:30
when you think about controllers and what
41:32
they're really good at. the mouse is
41:34
really good at being a right thumbstick
41:37
and the left thumbstick is really good
41:39
at being a left thumbstick and the
41:41
limitation always runs into when you try
41:43
to either make the wazzy keys be
41:45
the left thumbstick or make the thumbstick
41:48
be the thumbstick or make the thumbstick
41:50
be the thumbstick be the thumbstick. I
41:52
did it I got them all right
41:54
because the thumbstick if you're controlling the
41:57
camera with the thumbstick and it's so
41:59
much more precise. when you're using Wazde,
42:01
if you play PC games, you always
42:03
run into that weird thing where you
42:05
have to map caps. to walk and
42:08
then you're turning cap slot on and
42:10
off because you just run all the
42:12
time because there's only a you know
42:14
there's an up and it down there's
42:16
no analog controls the way there are
42:19
with a stick and they make these
42:21
PC left-hand things where you can have
42:23
Wazdi instead be a stick, but then
42:25
you're also using the mouse and it's
42:28
kind of elaborate and I haven't ever
42:30
used when they're probably very expensive. It
42:32
is very cool to see one of
42:34
the main console manufacturers starting to play
42:36
with the idea that actually a mouse
42:39
could be really great if you could
42:41
also use the thumbstick with the left
42:43
hand. So anyways, I just am kind
42:45
of excited about that just as a
42:47
controller. It is, yes, it is a
42:50
cool concept, you're right. And this thing...
42:52
Like hopefully I mean in theory the
42:54
switch to will be the primary Nintendo
42:56
console for the next six seven years
42:59
So there will be a lot of
43:01
time to get used to that concept
43:03
and maybe it'll feel really good soon
43:05
We got to talk about a game
43:07
I didn't play which is called the
43:10
dusk Bloods. Yes. Blood-born too, you mean?
43:12
God. So, so like, I'm sitting next
43:14
to our pal Russ Freshstick during this
43:16
direct. Oh man. We see, we see
43:18
this, this thing show up. It looks
43:21
like blood-born. We're both looking at each
43:23
other. Like, what the hell is this?
43:25
The probe software logo appears. It's like,
43:27
holy crap. They're talking about blood in.
43:30
there. Switch to exclusive. We're all like,
43:32
holy crap. Which is wild in and
43:34
of itself that it's switched to exclusive.
43:36
God, what a crazy thing. Everyone's like,
43:38
oh my god, from software's next game.
43:41
Switch to exclusive. This is like a
43:43
killer app for like hardcore gamers. Like,
43:45
holy crop. How is this happening? It's
43:47
April 2nd, not April 1st. Like what
43:49
is going on here? And then the
43:52
other shoe drops in a press release
43:54
that it's a multiplayer PVPVE game for
43:56
eight players. And that to me is
43:58
bonkers. Not only the fact, I mean
44:01
the fact that they like teased it.
44:03
in that way made it seem like
44:05
it was something else like there's it's
44:07
very hard to tell from that trailer
44:09
that it feels like a multiplayer game.
44:12
I mean watching it I was like
44:14
I'm kind of getting multiplayer vibes from
44:16
this because they show a lot of
44:18
characters that look like player characters and
44:20
from games with like very different energies
44:23
there's rocket pack guy there's cool lady
44:25
with the dress there's vampire dude like
44:27
it did feel a little like oh
44:29
is this gonna be kind of a
44:32
multiplayer thing I assume they were Also
44:34
the context here is that from software
44:36
has a multiplayer game, Eldering Night Ring,
44:38
coming out in a couple months. Is
44:40
this all they're doing now? They're just
44:43
going to play the games. So it's
44:45
like, yeah, that's what's really crazy. It
44:47
seems to me like they're trying to
44:49
get like one. ongoing multiplayer game going
44:51
so they can just kind of have
44:54
that generating money because certainly they're working
44:56
on another Eldon ring or whatever like
44:58
another crowd pleaser and they're maybe taking
45:00
a couple of shots at multiplayer but
45:02
yeah I certainly agree that when I'm
45:05
watching it I was losing my mind
45:07
in our discord thinking oh my god
45:09
it's basically blood-borne too and I that
45:11
took the wind out of my sales
45:14
a little bit took here it was
45:16
multiplayer even though it may well be
45:18
a fabulous multiplayer yeah I mean it's
45:20
especially weird because night rain isn't Yeah.
45:22
Like if Night rain had come out
45:25
and was really good, then I would
45:27
know how to feel about this. But
45:29
as it is, I'm not, I'm just
45:31
not really sure. Yeah. I'm in the
45:33
same boat. I also wasn't as much
45:36
of a blood-borne person per se, so
45:38
I wasn't like immediately heartbroken. But I
45:40
was like... It's okay, Mattie. Nobody's perfect.
45:42
All right, we're just doing multiplayer again,
45:45
huh? Can you imagine like a from
45:47
software dialogue that is like where we
45:49
dropping boys but like in Eldering dialects?
45:51
I can't imagine that because that's apparently
45:53
what we drop in the blood. And
45:56
yeah, any other kind of big beats
45:58
we should talk about, I think those
46:00
are all the games I played. I
46:02
don't think I played anything else at
46:04
the switch two event. I saw that
46:07
one game, that one weird game where
46:09
you're like... What was it called Dragon
46:11
Race or something? Dragex Race? Yeah, Dragex
46:13
Drive. Dragex Drive. Dragex Drive. There were
46:16
demos for that, but I didn't get
46:18
a chance to play it. There was
46:20
the sort of murder ball, like realtor
46:22
basketball game. Yeah, that's what I just,
46:24
that's what I just, that's what I
46:27
just mentioned. Oh, I didn't know the
46:29
name. Yeah. I thought that looked mechanically,
46:31
but actually aesthetically, just really bland. So
46:33
it just didn't. It didn't really make
46:35
me that excited. I heard from people
46:38
who played it that it's mechanically like
46:40
a chore of laborious. Yeah. Like I
46:42
get what they're kind of going for,
46:44
but it didn't do a lot for
46:47
me. So they did, you know, they
46:49
did have Silk Song there. They did
46:51
say Silk Song's coming in 2025. Yeah.
46:53
You should at least mention that. They
46:55
did. They showed Silk Song for one
46:58
second with the numbers 2025 on the
47:00
screen next to Hollow. That's right. That's
47:02
what it actually meant. I mean, it
47:04
seems like it's coming out in 2025,
47:06
but it actually means that... When they
47:09
would never show it at a console
47:11
press conference and say it's coming out
47:13
and then have it not come out?
47:15
No, they'd never do that. That would
47:18
never happen. It would never happen. Wait,
47:20
that totally happened. It makes sense to
47:22
me that it would be relegated to
47:24
a Ciceroa here, here, because Xbox has
47:26
the marketing deal. So it's probably going
47:29
to be that they never will, you
47:31
know? Maybe. Yeah. Someone, I mean, someone
47:33
asked me this today. Someone was like,
47:35
hey, why do you think Still Song
47:37
hasn't come out yet? I was like,
47:40
we've talked about this on the show
47:42
before, but like when you have a
47:44
hit that is that successful, you have
47:46
two issues. One is that you're financially
47:49
sad and you never have to worry
47:51
about, you have no pressure to release
47:53
a game again. And two is you
47:55
have the creative pressure of having to
47:57
surpass that. hit. So this is what
48:00
happened to George R. Martin. This has
48:02
happened to so many people. You never
48:04
finish your thing because you have those
48:06
two competing, like lack of financial pressure.
48:08
So there's no incentive to do it.
48:11
And perfectionism that is like, hey, you
48:13
have to surpass the last thing. But
48:15
that said, I think signs are pointing
48:17
to that game, like actually getting released
48:20
this year. Yeah, I'm just messing around.
48:22
I think they are going to release
48:24
it. I think signs are pointing to
48:26
that game being probably pretty good. I
48:28
mean, it's no blueprints. Okay, which by
48:31
the way, the number of conversations I
48:33
had at this event, we've just about
48:35
blueprints, people wishing they were home playing
48:37
blueprints, people just asking me about blueprints.
48:39
It was, it's something. That's funny. More
48:42
on that next week. Yeah. We'll talk
48:44
about it more. Oh, there was a
48:46
Bravely default HD. Yeah, I can't believe
48:48
we did. One of the great soundtracks.
48:51
Next to us. Ask about that. Yeah,
48:53
man, remember, Adia's, oh man, Maddie, I
48:55
don't know if you know this, here's
48:57
a very fun fact, Bradley default, has
48:59
a character named Adia, who has this
49:02
like... like limit break type move that
49:04
plays this amazing saxophone track. And when
49:06
Kirk and I were starting to talk
49:08
a split screen 10 years ago, my
49:10
cue to him for like the music
49:13
theme was like, this should, why don't
49:15
we do something like in this style
49:17
of a theme? And he came out,
49:19
came up with that banger, uh, intro
49:22
riff that we had for the entirety
49:24
of Kentucky split screen. Yes, that was
49:26
the inspiration for the split screen. Or
49:28
no, it wasn't the entirety at first,
49:30
you had this kind of like NPR-ish-ish
49:33
theme, and then, and then you. did
49:35
the new one. There was like a
49:37
four-note shine that wasn't even a theme
49:39
song. It was like NPR-ish? Yeah. We
49:41
needed a real theme song and yes
49:44
that was the that was the prompt.
49:46
It was like what if we just
49:48
made it like it used even? I
49:50
was like all right I can do
49:53
that electric guitars and saxophone let's go.
49:55
Yeah yeah yeah I realize I didn't
49:57
finish a thought before but I had
49:59
said that the switch pro controller and
50:01
the Joyons felt exactly the same as
50:04
the other ones. I didn't finish the
50:06
thought, which is that the, when you're
50:08
playing in a handheld mode, it feels
50:10
maybe marginally different because it's bigger. So
50:12
it feels a little bit bigger. The
50:15
one thing that feels a little heavier,
50:17
a little heavier, a little heavier, I'm
50:19
so used to the steam deck. I
50:21
didn't bring, I should have brought my
50:24
steam deck to compare the weights. I
50:26
brought my switch OG to compare the
50:28
sizes. I'm sure that's out there on
50:30
the internet. Yeah, I'm sure. But I
50:32
brought my switch Oled to compare the
50:35
sizes. I didn't really get enough time
50:37
with it to compare like the Oled
50:39
screen versus the LCD screen. So we'll
50:41
see. That feels like it's going to
50:43
be a downgrade, which is unfortunate. Yeah,
50:46
but it feels good. But like it
50:48
generally, like. Other than the size, if
50:50
a normal person picked up the switch
50:52
too, they would just not be able
50:54
to tell any difference between that and
50:57
the switch. It is like functionally identical.
50:59
The biggest difference is probably the way
51:01
the joycons attach. And so instead of
51:03
little buttons on the back, you have
51:06
these triggers that are a lot healthier,
51:08
a lot sturdier, you have to really
51:10
press them in to detach, and then
51:12
you have the magnet attachments rather than
51:14
the rails, which I think is an
51:17
improvement. Seems like a win. Yeah, did
51:19
it feel cool to take the joycons
51:21
on and off? Magnets are fun. Yes,
51:23
it is fun to take them on
51:25
or off. It seems like it would
51:28
be very sad. But it was fun
51:30
to take the original such joycons on
51:32
and off too. Yeah, that's true. It
51:34
was fun to put them on, taking
51:37
them off as a little bit more
51:39
fitly. That little button. Well, I mean,
51:41
I mean, when I first like demoed
51:43
it and got to play around with
51:45
it. It was fun. What else? The,
51:48
yeah, it feels functionally the same. Was
51:50
there anything else that stood out to
51:52
you guys? Didn't get to test out
51:54
any of the C button stuff that
51:56
wasn't there. There were game cubes there.
51:59
They looked fine. They looked like game
52:01
cube games really well. Like game cube
52:03
games, really well. And they had a
52:05
game cube controller there? Or just the
52:08
game. Oh, I didn't see if they
52:10
of the game. But I mean, that
52:12
just looks like a game cube controller.
52:14
Yeah, which I do think it's funny
52:16
that they're never going to let that
52:19
controller die. Like as a company, Nintendo
52:21
has just had to preserve that. For
52:23
smash players, for no one else. Do
52:25
you have to like make an account
52:27
to preorder it? I feel like there
52:30
are just so many game cube controllers
52:32
that goes out there, who are going
52:34
to buy that thing, who have 17
52:36
different versions of the game cube controller.
52:39
Yeah, like they're going to have a
52:41
webcam that's. But you can also just
52:43
buy your own, I guess. I guess,
52:45
as my closing thought, I'm really curious
52:47
about the peripheral game on the switch,
52:50
too, and if people are going to
52:52
start using kind of off-brand mice, for
52:54
one, I'm really curious if people get
52:56
that working. And just in general, the
52:58
fact that there's multiple USBC ports feels
53:01
like an invitation for people to get
53:03
super weird with the switch, too. I'm
53:05
excited to see what happens when people
53:07
actually have it in their hands, and
53:10
they can. get all PC gaming about
53:12
it. Yeah, we didn't, so we saw
53:14
a few indie, cool, indie announcements. Enter
53:16
the Gungeon 2 was a fun announcement.
53:18
I wrote about those guys, Dodroll, and
53:21
Enter the Gungeon in my second book
53:23
press reset. And one of the things
53:25
they told me that I captured in
53:27
the book is that the switch really
53:29
boosted their sale. So it's not surprising
53:32
to see them come out and support
53:34
the switch too. Same with Super Giant,
53:36
with Hades, with Hades, too. the top
53:38
tier Indies in Nintendo's view made an
53:41
appearance there. Obviously Delta Roon was there.
53:43
I was surprised that we didn't see
53:45
Yacht Club games. I really thought they
53:47
would be there with their new game,
53:49
Mina the Hollower. Maybe we'll see them
53:52
over the summer and maybe they'll do
53:54
some sort of announcement. And yeah, I
53:56
really think this really feels like the
53:58
kind of the setup for like another
54:00
big kind of E3 style sequence of
54:03
announcements. Which is what they did with
54:05
the switch. one if you look at
54:07
the the market strategy they had to
54:09
back game. They did a hardware teaser
54:12
sort of like switch two did that
54:14
was about two months before a blowout
54:16
just like what just happened this week
54:18
for the switch two and then they
54:20
launched the console so that was January
54:23
the blowout then they launched a console
54:25
in March and then they had a
54:27
big E3. showing in June. And what
54:29
they had done, they teased Mario Odyssey
54:31
in January, but then they really, they
54:34
showed it off in June. Like you
54:36
didn't know anything about it until June,
54:38
not even the hat stuff and like
54:40
controlling things until that June E3 event.
54:43
So again, I wouldn't be super surprised
54:45
if they had some big holiday title,
54:47
maybe a 3D Mario, that they were
54:49
saving to reveal in June. Yeah, we'll
54:51
see. We will see. And of course
54:54
the three of us will get our
54:56
hands on this thing more when it
54:58
comes out in just two months. Day
55:00
before Summer Games Fest, so I might
55:02
be scrambling in Los Angeles to go
55:05
and like try to find one. We'll
55:07
see. We'll see how things go there.
55:09
Yeah, I'm talking very funny. Very strange.
55:11
timing. And yeah, obviously we'll be talking
55:14
more about this thing, but that's what
55:16
we know so far. $450. Very curious
55:18
to see if people got this thing.
55:20
All right, why don't we take a
55:22
break and we'll be back with one
55:25
more thing. A special thank you to
55:27
the Max Fund members who joined, boosted,
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you to everyone who supports Max Fun,
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56:04
Film has had the same slogan. The
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podcast that's not just a bunch of
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straight white guys. Oh, we've learned something
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over the years. Some people out there
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I'm Effie, a comedian who was on
56:24
strike last year in two different unions.
56:27
I'm Dreya. I've been a producer and
56:29
film festival programmer for decades. And I'm
56:31
Alonzo, a film critic who literally wrote
56:33
the book on queer Hollywood and the
56:35
moviebiz and the moviebiz and the moviebiz
56:38
every... week on maximum film. We may
56:40
not be straight white guys, but we
56:42
love movies and we know what we're
56:44
talking about. Listen to maximum film on
56:46
maximum fun or wherever you listen to
56:49
podcasts. And we are
56:51
back, I'm gonna go fast. So I'll
56:53
go first. I played a game called
56:55
Saga Frontier 2 that was kind of
56:57
Shadow dropped or Day 1 launched. Yeah,
56:59
Shadow Drop last week during the Nintendo
57:02
Direct. That was last week. Did you
57:04
guys remember? There's a Nintendo Direct last
57:06
week too. Sure do. And that is
57:08
a weird ask game. I don't know
57:10
if you guys have played any saga
57:12
games, have you? No. They're so fucking
57:15
weird, man. They're so strange. There's this
57:17
guy at Square Enix, Kawazu, who's been
57:19
there since the 80s and he just
57:21
gets free reign to make these weird-ass
57:23
games. This is a remastered version of
57:26
a PlayStation 1 game that I had
57:28
remembered playing on the PS1, which is
57:30
one of the reasons I wanted to
57:32
check it out. And man, it's so
57:34
frig and weird mechanics where like you
57:36
can only game... skills by like using
57:39
commands over and over again, but then
57:41
man, I won't even get into it.
57:43
I'll just say this game's freaking weird.
57:45
And there are a bunch of saga
57:47
heads out there and props to them,
57:49
but this is one JRPG series that
57:52
I will just never. Never really get
57:54
into I played a lot of the
57:56
first saga frontier is a little more
57:58
traditional than this one This one is
58:00
just Super weird man super weird you
58:02
like there's a system where like you
58:05
control characters and then you control their
58:07
descendants and have to pass along their
58:09
stats to each other's descendants Man, it's
58:11
a weird game if you want to
58:13
play a weird game if you're like
58:16
into crunchy weird mechanics dare PG style
58:18
games. Go check out Sacrifron's here too.
58:20
That's all I'll say about it. Maddie,
58:22
what's your one more thing? Mine is
58:24
a television show that Dina and I
58:26
watched all of. I think it's like
58:29
eight episodes. It's called The Residents, spelled
58:31
D-E-N-C-E at the end, as opposed to
58:33
like a plural of resident. Blueprints style.
58:35
Yeah, kind of, yeah. It's a reference
58:37
to the White House, which is often
58:39
referred to as the residents, especially by
58:42
people who work there. And it's a
58:44
murder mystery that takes place in sort
58:46
of like a closed room. White House,
58:48
but it's a huge party that happens
58:50
there. And this show, especially watching this
58:52
after Paradise, which is also kind of
58:55
a closed room murder mystery where you
58:57
like see the body in the first
58:59
episode and then you like solve it
59:01
over eight apps. And it's also kind
59:03
of like about the White House and
59:06
Secret Service. It's kind of like a
59:08
weird opposite of Paradise because the residence
59:10
is like a goofy slapstick comedy heightened
59:12
reality. Like sometimes I had to really
59:14
reset my brain when we were setting
59:16
down to watch an episode of the
59:19
residence and be like, right, I'm in
59:21
a weird... goofy version of the world
59:23
that is nothing like our political reality
59:25
now or any political reality we've ever
59:27
had it takes place in like an
59:29
alternate history where the president is like
59:32
a gay man but like that isn't
59:34
even a political commentary on anything it's
59:36
just like part of a silly series
59:38
of plot points if that makes sense
59:40
like it's almost like an intentionally a
59:42
political show which that may or may
59:45
not be something you're in the mood
59:47
for right now. I occasionally was like,
59:49
this show might be making me feel
59:51
onward from reality in a bad way.
59:53
But it also made me laugh a
59:56
lot. So I don't know. Uso Aduba
59:58
stars, people might know her as crazy
1:00:00
eyes from Orange's The New Black. I
1:00:02
think it's really cool that she gets
1:00:04
to play so many different roles now.
1:00:06
She plays the detective in this and
1:00:09
she's like just a delight to watch
1:00:11
because she's so annoying in the way
1:00:13
that like Sherlock Holmes is and is
1:00:15
also just. constantly removing herself from scenarios
1:00:17
and commenting on them in weird ways
1:00:19
and everyone else there is like, I
1:00:22
can't believe she's not just directly solving
1:00:24
the mystery right away and is like
1:00:26
irritated by her machinations and that's always
1:00:28
fun to watch. Randall Park is in
1:00:30
it and he's kind of like her
1:00:32
straight man. I always enjoy him and
1:00:35
everything. Jean Carlo Esposito plays the character
1:00:37
who dies in episode one and it's
1:00:39
his murder that you're solving the entire
1:00:41
time, but you get a ton of
1:00:43
flashbacks where you get to see him
1:00:46
being like a really fun persnickety house
1:00:48
manager of the entire White House kind
1:00:50
of a character. So yeah, I mean,
1:00:52
if you like a mystery and you're
1:00:54
like okay with just setting politics aside
1:00:56
entirely, really silly though. It's like Almost
1:00:59
like the movie clue levels of silly
1:01:01
like for lack of a better comparison
1:01:03
I mean I think clue is a
1:01:05
significantly better I don't want people think
1:01:07
I'm saying this is as good as
1:01:09
clue a few things are but it's
1:01:12
kind of in at home in that
1:01:14
genre where it's very silly and like
1:01:16
yeah somebody died but it's not like
1:01:18
that you know what I mean you
1:01:20
didn't mention John Carly John Carlo esposido
1:01:22
Ken Marino Randall Randall Randall Randall Randall
1:01:25
Randall Randall Park. Yeah, what a character
1:01:27
is so funny. in this. I love
1:01:29
Ken Marino and everything he's ever in
1:01:31
and he is so good in this
1:01:33
show. So you could maybe just watch
1:01:36
it for him. I don't know. I
1:01:38
always got some great. This is a
1:01:40
great cast, Jason Lee in there. Yeah.
1:01:42
The guy who played, the guy who
1:01:44
played, um, Clay. Davis on the Wire,
1:01:46
this is a. Yeah, this is a
1:01:49
Shonda Land Show. It is a Shonda
1:01:51
Land Show. This is a show. I'm
1:01:53
at Emily's house, we're visiting their new
1:01:55
puppy this week, and her parents have
1:01:57
suggested that maybe we could watch this
1:01:59
since we had watched Reacher together, but
1:02:02
we already watched that. For that, for
1:02:04
that exact setting. Like something to watch
1:02:06
with your significant others parents. I think
1:02:08
that's perfect. But nobody, everybody will go
1:02:10
home happy, you know? It's not going
1:02:12
to start any fights. Yeah, but that's
1:02:15
always best. It just seems like light
1:02:17
entertainment. Yeah, for sure. Sounds fun. Sounds
1:02:19
good. Kirk, finishes off. I will finish
1:02:21
this off with a bit of a
1:02:23
like a journey through several books. So
1:02:26
I mentioned of course you're reading of
1:02:28
course you know classic. I love this.
1:02:30
I'm whatever you did like three things
1:02:32
for your one more thing last week
1:02:34
and then tried to somehow still make
1:02:36
that my fault. Classic Kirk Hamilton. I
1:02:39
mean four more things. So I've mentioned
1:02:41
I've been reading the murder bot books
1:02:43
and slot house books which like I've
1:02:45
already talked about on the show. And
1:02:47
so I kind of rewound myself a
1:02:49
little bit to then. talk about a
1:02:52
book I read somewhat recently, which is
1:02:54
Tress of the Emerald Sea, a Brandon
1:02:56
Sanderson book that just randomly came in
1:02:58
at the library. That's a pretty fun
1:03:00
book. It's fine. It's very different mode
1:03:02
for him. And the whole time I
1:03:05
was reading it, I was thinking, man,
1:03:07
this really reminds me of the Princess
1:03:09
Bride. And then I got to the
1:03:11
end, and in his afterward, he described
1:03:13
how he kind of wrote the book
1:03:16
in secret in the whole time. It
1:03:18
was a little inside joke between him
1:03:20
and his wife and his wife. influenced
1:03:22
by the Princess Bride, and that made
1:03:24
me remember the Princess Bride, which I
1:03:26
wanted to mention on the show, because
1:03:29
have either of you read The Princess
1:03:31
Bride by William Goldman? I haven't. I've
1:03:33
always intended to. No. So Maddie, you
1:03:35
say you haven't but you've always intended
1:03:37
to. Almost everyone that I talked to
1:03:39
about The Princess Bride says exactly that,
1:03:42
so it's a very helpful response. I
1:03:44
know, right? For a long time, that
1:03:46
was me as well. I had never
1:03:48
read it. I'd seen the movie a
1:03:50
billion times. A go-to, sick day movie
1:03:52
when I was a kid. I could
1:03:55
quote it still by heart. But I
1:03:57
never read the book, and I read
1:03:59
it probably five or six years ago.
1:04:01
The full title of... The Princess Bride,
1:04:03
S. Morgan Stern's classic tale of true
1:04:06
love and high adventure, The Good Parts
1:04:08
version, by William Goldman. And this book
1:04:10
is fantastic, and I just want to
1:04:12
mention it on the show. mention it
1:04:14
for anyone out there who's looking for
1:04:16
some fun, enjoyable book who's maybe seen
1:04:19
the movie, maybe loves the movie, maybe
1:04:21
has never seen the movie and just
1:04:23
wants to read something really cool. It
1:04:25
is similar to the movie, a frame
1:04:27
narrative, it is playing with a lot
1:04:29
of metatextual stuff, but in a much
1:04:32
more elaborate and funny way. I found
1:04:34
it to be actually even funnier than
1:04:36
the movie, which I've always thought the
1:04:38
movie to be very funny, to be
1:04:40
very funny. It's buried in layer upon
1:04:42
layer of meta text where William Goldman
1:04:44
is describing his own journey to find
1:04:47
the S. Morgenstern. copy of the book,
1:04:49
but the William Goldman that is narrating
1:04:51
the book is different from the actual
1:04:53
William Goldman, the author of the book,
1:04:55
in subtle ways. And you start to
1:04:57
learn this as you're reading it, you
1:05:00
realize, like, wait a minute. It's like a
1:05:02
Philip Roth. Like he wrote Butch Cassidy in
1:05:04
the Sundance Kid, William Goldman did. And then
1:05:06
he talks about that in the forwards and
1:05:09
in the asides in the book, but he
1:05:11
says stuff that couldn't possibly be true,
1:05:13
like about how Morgan Stern's book influenced the
1:05:15
script influenced the script for the for the,
1:05:18
for the, for the, for the like,
1:05:20
the Morgenstern book doesn't actually exist, it's a
1:05:22
made-up book. And so the whole thing is
1:05:24
actually like him, the reinterpreting stories that
1:05:26
he used to tell to his kids. I
1:05:28
think he had two daughters and one wanted
1:05:31
a story about a princess and the other
1:05:33
one of the story about a bride. So
1:05:35
he was like, I'll tell you the story
1:05:37
about the princess. So he was like, I'll
1:05:39
tell you the story about the princess bride.
1:05:42
And it'll tell you the princess. of the
1:05:44
sword, of course, and like this epic sort
1:05:46
of legend that becomes such an important part
1:05:48
of his story and is in the movie,
1:05:50
but you don't quite get as much of
1:05:52
a sense for it. So I hope the
1:05:55
two of you will read it because it's
1:05:57
really, really great. I want to reread it
1:05:59
and reading... of the Emerald Sea as
1:06:01
fun as it was made me remember
1:06:03
like the true brilliance of the Princess
1:06:06
Bride. So that's my one more thing.
1:06:08
I hope I will inspire some people
1:06:10
out there to finally Stop thinking, I
1:06:13
should really read that and go and
1:06:15
just get it from the library and
1:06:17
read it because it was a fantastic
1:06:19
book. Yeah, it really sounds like my
1:06:22
thing. I like a meta book. I
1:06:24
enjoy that kind of thing a lot.
1:06:26
It's just great. You would both love
1:06:29
it. Fake stuff about a book that
1:06:31
doesn't exist. That's all my thing. Sounds
1:06:33
very fun. Okay, cool. That is that
1:06:35
for this week's episode. Guys, I'm very
1:06:38
excited for next week's episode. All I've
1:06:40
been doing, all I did on the
1:06:42
plane, all I've been doing here, so
1:06:45
far. I do, I too am only
1:06:47
doing this now. It's just eating our
1:06:49
brains. It's all we're doing. Starting next
1:06:51
week, we'll eat the brains of the
1:06:54
world. All right, see you both next
1:06:56
week. Yep, see you next week. Bye.
1:06:58
Some of the games and products we
1:07:01
talked about on this episode may have
1:07:03
been sent to us for free for
1:07:05
review consideration. You can find a link
1:07:07
to our ethics policy in the show
1:07:10
notes. Triple Click is a proud member
1:07:12
of the Maximum Fund Podcast Network, and
1:07:14
if you like our show, we hope
1:07:17
you'll consider supporting us by becoming a
1:07:19
member at maximum fun.org/join. Find us on
1:07:21
Twitter at Triple Quick Pods. Send email
1:07:24
the Triple Click at maximum fun.org and
1:07:26
find a link to our discord in
1:07:28
the show notes. Thanks for listening for
1:07:30
listening. See you next. Maximum
1:07:54
Fun. A worker-owned network
1:07:57
of artist-owned shows. Supporting.
1:07:59
Directly. by you.
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