Jason Played The Switch 2

Jason Played The Switch 2

Released Thursday, 3rd April 2025
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Jason Played The Switch 2

Jason Played The Switch 2

Jason Played The Switch 2

Jason Played The Switch 2

Thursday, 3rd April 2025
Good episode? Give it some love!
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Episode Transcript

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0:03

Man, wouldn't it be crazy

0:06

if Nintendo announced a switch-to

0:08

exclusive new from-soft game that

0:10

looks just like Bloodbourn and

0:13

then it turned out to be

0:15

multiplayer? Welcome to Triple Click, where

0:17

we bring the games and the

0:19

console reveals to you. Jason just

0:21

got back from a Nintendo press

0:24

event where he got to play a

0:26

bunch of stuff on the switch too. So,

0:28

I mean, that's what we're going to talk

0:30

about on this episode. Let's get

0:32

into it. And I'm Jason Shrier and

0:35

I just played the switch too. And

0:37

I didn't. I wish I had. In

0:39

case people are wondering, in case you

0:41

out there are a midnight listener, you

0:43

wake up in the middle of the

0:46

night Eastern time, or maybe your time

0:48

zone allows you to listen, as soon

0:50

as we air and you're wondering, why

0:52

is this episode nine hours late? It's

0:55

because we had to wait to hit

0:57

the embargo, because I just played the

0:59

switch too. We're going to talk about

1:01

the switch too. Yes, some preamble. We

1:03

are listener supported. You all know that.

1:06

And a lot of you signed up

1:08

to support us during Max Fund Drive.

1:10

And we really just wanted to say

1:12

thank you. Thank you. Thank you. Yay,

1:15

thanks. Yeah, to everybody who signed up.

1:17

And if you weren't able to sign

1:19

up, but you still want to get

1:21

that lowercase g gamer, there is a

1:23

pin sale going on. There will be

1:26

an ad for that I think during

1:28

the break. So you can learn more

1:30

about that every year. that all these

1:32

people sign up to support us to

1:34

continue making this show. So yeah, that's really

1:37

the main thing. The other thing to mention

1:39

is that every month we do a bonus

1:41

episode for our supporters. And we mentioned this

1:43

on last week's stream, but to put it

1:46

on the show, this month we are going

1:48

to do a beans cast on Severance season

1:50

two, which will be very exciting because Severance

1:52

season two was pretty crazy. A lot of

1:55

stuff happened. A lot. So there will be

1:57

a full spoiler cast of that going up

1:59

in. for supporters and of course there

2:01

is a ton of old bonus content

2:03

as well in the feed that you

2:05

can listen to. So yeah, thanks everyone

2:08

for being a member, thanks for supporting

2:10

us. Let's talk about the switch too.

2:12

Jason, take us away. Yeah man, okay

2:14

so big week Nintendo had a direct

2:16

where they announced that the switch to

2:18

is coming June 5th for 450 US

2:20

dollars. It's just a big big ticket

2:22

item. Can we just say that right

2:24

out the game? We can. We can

2:26

say that. They sure did give it

2:28

a big hefty price tag now, didn't

2:31

they? Heavy. And it's really $500 because

2:33

that's the bundle with Mario Cart, and

2:35

that's what everyone is probably going to

2:37

want to get. I mean, you could

2:39

just buy the console with no games.

2:41

That's how you're going to play it

2:43

is with that mouse. Nintendo and that's

2:45

a whole bunch of stuff. But to

2:47

take you all behind the scenes, I

2:49

was watching in New York City from

2:51

a midtown venue with a whole bunch

2:54

of other press and analysts and Nintendo

2:56

people because there was a big launch

2:58

event for the system where press got

3:00

to, we all kind of watched the

3:02

direct live stream together. It's funny to

3:04

imagine that you're actually watching the people

3:06

on stage in the little white room

3:08

and the camera might actually show you.

3:10

But instead. You're just sitting in a

3:12

room watching the same thing that we

3:14

all watched. However, was the version that

3:17

you watched, was the audio screwed up

3:19

in the version that you watched? Great

3:21

question. Sure wasn't the version that I

3:23

watched. I don't think so. Luckily, the

3:25

version we were watching was the twitch

3:27

one. I don't know if you guys

3:29

were watching, you too. Oh, we were.

3:31

No, I was watching the twitch version

3:33

in both. I don't know. It was,

3:35

it was, a lot of people were

3:37

like hooting and hooting and hooting and

3:39

hollering, hollering, so like hollering, so like,

3:42

like, like, like, like, like, like, like,

3:44

like, like, like, like, like, like, like,

3:46

like, like, like, like, like, like, like,

3:48

like, like, like, like, like, hooting, hooting,

3:50

hooting, hollering, hollering, like, like, like, like,

3:52

like, like, like, like, That's kind of

3:54

weird, hooting and holler. Well, I mean,

3:56

this crowd, like, it's a mix of,

3:58

like, you have your reporters, you have

4:00

your influencers, you have your kind of

4:02

people who hoot and holler, and who

4:05

even... That was who brought them in.

4:07

You know, it got the most shooting

4:09

and hollering was the announcement of Game

4:11

Cube games. So maybe that kind of

4:13

shows you the crowd. Kind of not

4:15

surprised about that. That was a big

4:17

hit in Polygon slack. So I could

4:19

see that being the case. The Game

4:21

Cube controller with a C button. Also,

4:23

we got some hooting and hollering for

4:25

the from software game because nobody knew

4:28

that it was going to later be

4:30

revealed to be revealed to be a

4:32

multiplayer game. But we'll get into that.

4:34

watching the direct I got to go

4:36

play a bunch of games I played

4:38

Mario card I played metro prime four

4:40

played Donkey Kong Bonanza I played some

4:42

third-party stuff I played Nintendo switch to

4:44

welcome tour and we can get into

4:46

all of that but I figure you

4:48

play welcome tour yet another game announced

4:51

on the stream yeah that's an interesting

4:53

one and we'll I want to get

4:55

into all that and we can kind

4:57

of beat by beat and talk about

4:59

our impressions of the direct and I'll

5:01

chime in with my hands-on thoughts because

5:03

I got to play some of this

5:05

stuff. But first, let's do some overall

5:07

kind of takes. After this week, after

5:09

all the information that we just got,

5:11

how are you two feeling about the

5:14

switch too? Is it the type of

5:16

thing where you're like, I really want

5:18

one, I can't wait to have it

5:20

on lunch, maybe I'll wait, what are

5:22

you two? Let's kind of give some

5:24

overall impressions. Maddie, why don't you start?

5:26

Sure, I mean I won't want one

5:28

at launch and I had to get

5:30

over my disappointment that Metro Prime Fort

5:32

still doesn't have a release date. I

5:34

prewrote a news post saying it would

5:36

have one. It remains unpublished. Someday it'll

5:39

go off. The saddest unpublished. At least

5:41

you can use that one day when

5:43

it is finally announced. It's like the

5:45

opposite of a pre-written obituary. Exactly. Everybody

5:47

knows what I'm talking about. Everybody who

5:49

pre-writes posts. A lot of journalists listen,

5:51

right? Anyway. So there is that, but

5:53

I also really am curious about Metro

5:55

Prime with a mouse. I was very

5:57

hesitant about... this one so I'm I

5:59

want to hear about that Jason but

6:02

just in general my big picture thought

6:04

is I was kind of surprised by

6:06

how hardcore gamer coded this direct was

6:08

a lot of tech talk a lot

6:10

of hardware specs, descriptions, Zelda has an

6:12

app now called Zelda Notes and it

6:14

has achievements. Like even the idea of

6:16

a Nintendo game having achievements is kind

6:18

of fascinating to me. The price of

6:20

the console being so high, I just

6:22

I think it signals a shift for

6:25

Nintendo, maybe not a huge one, but

6:27

but it's a shift that in tone

6:29

and just in how they're describing the

6:31

console and how they're marketing the console.

6:33

So that was interesting to see them

6:35

kind of doing a more boilerplate console

6:37

announcement. I mean, there's even a two

6:39

in the name. That's very Sony of

6:41

them. It's interesting you say that my

6:43

read on it, I don't think you're

6:45

wrong, but my read on it is

6:48

that this whole marketing cycle leading to

6:50

June is kind of the early adopter

6:52

hardcore appeal to those people type thing.

6:54

Especially the hardcore Nintendo fans who maybe

6:56

don't have other systems and will be

6:58

really excited to play games like Eldon

7:00

Ring on the switch too because they've

7:02

never played those games before. or they

7:04

want to play them on the go

7:06

and don't have a steamedek or whatever

7:08

else. I mean it feels to me

7:10

like this is reaching the early adopters

7:13

because they know that like no matter

7:15

what they're going to sell out all

7:17

their consoles in June when it comes

7:19

out what they want is to reach

7:21

the broader audiences by the holiday season

7:23

because that's when more people will be

7:25

buying consoles for the kind of their

7:27

kids getting Mario cart getting whatever's available

7:29

for the holiday season. with the the

7:31

C button section of the direct where

7:33

it's just like actors like talking about

7:36

how they're very natural ways of playing

7:38

games together. Just a really long chill

7:40

trailer of people just having fun little

7:42

conversations while playing. Mario Kart. It was

7:44

like the most slow chill part of

7:46

the direct. The other component here is

7:48

of course that Mario Kart is a

7:50

launch game which is like the ultimate

7:52

system seller. There's no game in the

7:54

world that can sell consoles better than

7:56

Mario Kart. Kirk, what were your kind

7:59

of takeaways from all this? I agree

8:01

that this event like this direct doesn't

8:03

necessarily indicate a new strategy for Nintendo.

8:05

It just felt like they kind of...

8:07

shows the way that they wanted this

8:09

to come off. And they were trying

8:11

to convince all the people who are

8:13

going to get really excited about getting

8:15

a, you know, $500 switch with Mario

8:17

card that they can then, you know,

8:19

buy a bunch of upgraded versions of

8:22

Zelda games for. Like it is definitely

8:24

appealing to people like us. As for

8:26

buying one, I mean, yeah, I'll buy

8:28

one, but I think we all will

8:30

or we'll try to get intended to

8:32

send them to us because we're going

8:34

to get intended to get intended to

8:36

get intended to get intended to get

8:38

intended to get intended to get intended

8:40

to get intended to get intended to

8:42

get intended to get intended to get

8:44

intended to get intended to get intended

8:47

to get intended to really stands for

8:49

much. But I do agree about the

8:51

holidays and the difference between this June

8:53

launch and what this system is going

8:55

to look like at the holidays. I

8:57

always think of my sister's family and

8:59

their kids as the kind of prototypical

9:01

switch family where their only game console

9:03

is a switch. like I said earlier

9:05

they didn't actually know about the switch

9:07

too I think they'll probably hear about

9:10

it now but again even then I

9:12

think it really won't fully get through

9:14

to them until the holidays because that's

9:16

when it's going to be you know

9:18

there's a bunch more stuff announced there's

9:20

maybe it by then they've announced a

9:22

few more of the kind of family

9:24

games like they love animal crossing so

9:26

maybe there will be something there or

9:28

just a couple more of those types

9:30

of games announced and it'll become a

9:33

much more enticing purchase for them than

9:35

it would be buying and it released

9:37

eight when yeah it's also going to

9:39

be a total paint to get and

9:41

there's probably not going to be enough

9:43

of them and so on and so

9:45

forth but yeah I mean I thought

9:47

it was a really fun direct it

9:49

had been a while since I'd watched

9:51

that kind of event just live with

9:53

everybody and I had a great time

9:56

I didn't even mind getting excited and

9:58

then sort of feeling a little faked

10:00

out about that from Soft King. God,

10:02

we'll talk about that in a couple

10:04

of minutes. Yeah, my initial impressions were,

10:06

I was, at first I was kind

10:08

of like, man, there's a lot of

10:10

stuff on here that I've already played

10:12

before because there was so much focus

10:14

on third-party publishers. I was actually, I

10:16

was laughing, I was laughing because there

10:18

were headlines a few days ago that

10:21

were like... Nobody has a Nintendo switch

10:23

to Devkit, like all these developers. Did

10:25

you guys see those headlines? It was

10:27

like a rumor that was floating around.

10:29

And I saw those and I didn't,

10:31

I was like playing blueprint so I

10:33

didn't like say anything. It was, it

10:35

was, it was, I had not, I

10:37

had not heard that. I had heard

10:39

something else entirely that a lot of

10:41

people had Devkets and it was smaller

10:44

studios that don't have them, but like,

10:46

I had heard that like, all this

10:48

plan to release, all these plans to

10:50

release all sorts, all sorts of like

10:52

Star Wars, like Star Wars, like Star

10:54

Wars, like Star Wars, I think it's

10:56

just the first of games, I think

10:58

it's just the first of games, seeing

11:00

all these companies come out and be

11:02

like bam bam bam bam yeah take

11:04

two like they're all here as a

11:07

city project red is releasing cyberpunk border

11:09

lines coming to switch all these games

11:11

are coming to switch two so that

11:13

was not it was it was a

11:15

little surprising how much focus there was

11:17

on that as opposed to first-party stuff

11:19

and really the first party stuff was

11:21

very limited I was a little surprised

11:23

we didn't see future Nintendo developed games

11:25

coming to switch to switch to Really,

11:27

all we've seen is all they released

11:30

is, so they have Mario Card on

11:32

Launch Day, Metroid coming later this year,

11:34

Donkey Kong coming in July. And was

11:36

there anything else? Maybe that mousse, Nintendo,

11:38

Zelda Warriors or whatever, Hiral Warriors, but

11:40

who cares about that? I was surprised

11:42

there wasn't like even a teaser for

11:44

a new Mario game coming this holiday

11:46

or something like that. Yeah, I was

11:48

expecting something like that too. And I

11:50

would kind of count Don Quixong as

11:52

within the launch window. It's six weeks

11:55

later, but I feel like three months

11:57

from now, none of us will remember

11:59

that. You know, it'll be a launch

12:01

game in all of our minds. And

12:03

I mean, I kind of thought Metro

12:05

would be in the mix there. And

12:07

not to keep bringing it up, but

12:09

it's weird. So just to finish the

12:11

kind of point, that was my initial

12:13

impression, impression that I was thinking about

12:15

it more, and I was like, okay,

12:18

this actually makes sense as a way

12:20

to start selling and start going to

12:22

market with this console, because this is

12:24

kind of the table setting, this is

12:26

kind of the table setting, this is

12:28

like, here's what we've got in the

12:30

near future, and then I very much

12:32

expect them, this is not inside info,

12:34

but I very much would predict that

12:36

in the next. year and that's when

12:38

they're like here's our big holiday game

12:41

because they don't have one of those

12:43

yet and that's when they really start

12:45

just like hammering on this thing and

12:47

this felt more like this is the

12:49

console this is what it can do

12:51

we're showing this third-party stuff to give

12:53

you an idea of like the power

12:55

level that we have here now we

12:57

have a system that can actually play

12:59

cyberpunk sort of, I'll get to that

13:01

in a bit. Now we have a

13:04

system that can play games like Madden

13:06

and yada yada yada, all the new

13:08

stuff, like we have that here on

13:10

switch two, here's a little bit of

13:12

stuff that's coming to launch, here's a

13:14

few indie surprises, enter the dungeon two,

13:16

new Delta Roon stuff is coming at

13:18

launch. Yeah, Delta Roon's a launch day.

13:20

That is a good one, that's like

13:22

a surprise, potential thing. Can I ask

13:24

the Delta Roone question, since I guess?

13:27

You have played some of it, Jason?

13:29

I have. I played the first chapter.

13:31

He's since released. Delta Roen is, of

13:33

course, the quote-on-quote sequel successor, let's call

13:35

it, two undertail. It's kind of like

13:37

a parallel story. And he has released

13:39

the first two chapters, I believe, for

13:41

free. Yeah, that's right. And the second

13:43

two are paid. And the second two

13:45

are paid, and so this is a

13:47

whole package of the first four chapters

13:49

that's coming to switch to on launch

13:52

day and coming to all platforms on

13:54

June 5th. And then there's gonna be

13:56

more. I don't know exactly how many

13:58

more. I think he said. That's my

14:00

question. Is this the whole game? No,

14:02

this is not the whole game. That's

14:04

too bad. He has said upcoming chapters

14:06

will be added as free updates But

14:08

yeah, I mean it's it's there's there's

14:10

I think he said that we're seven

14:12

of not 100% percent but yes there

14:15

are definitely more coming this is not

14:17

an unconventional release schedule definitely unconventional that

14:19

was my question just I'm waiting to

14:21

play that until the entire thing is

14:23

out yeah I mean I think it

14:25

feels like four chapters maybe that's enough

14:27

that you can play through it and

14:29

get a feel for it and get

14:31

a feel for it I'll probably still

14:33

wait but anyway so I after kind

14:35

of being initially underwhelmed at the lack

14:38

of first party stuff I by the

14:40

end of it originally thought. And to

14:42

me, it seems like the right move.

14:44

I think that there's definitely some sticker

14:46

shock with $450 to $500 for getting

14:48

one of these things. But I don't

14:50

know, maybe people are prepared for that.

14:52

Or maybe they're not, because everything is

14:54

about to get extremely expensive, and so

14:56

nobody's going to be able to afford

14:58

this thing. Yeah, this was also the

15:01

day as we're recording this that a

15:03

bunch of tariffs were announced to be

15:05

rolled out. So who knows what the

15:07

three of us might end up paying

15:09

for the switch to? Yeah, I really

15:11

wonder if the price will change. Yeah,

15:13

it's hard to imagine changing when they

15:15

already committed to this price. I mean,

15:17

I feel like maybe the sicker shock

15:19

won't happen for people because during the

15:21

pandemic when I bought Dina's, which... they

15:23

were so much more expensive because people

15:26

were just reselling them at a massive

15:28

up up charge or whatever you want

15:30

to call it. And that's what I

15:32

did because I wanted to get her

15:34

one with animal crossing. And I think

15:36

a lot of people were just like,

15:38

yes, which can easily be $500. That's

15:40

normal. I bought one during the pandemic

15:42

and that's how much it cost. So

15:44

I wonder if maybe that's why. People

15:46

will just not feel any type of

15:49

way about it. I haven't really seen

15:51

that many reactions to the price online

15:53

to be honest Maybe it'll kind of

15:55

unfold over the coming days, but like

15:57

that wasn't a big reaction that I

15:59

saw Oh, even though I expected it.

16:01

Yeah, there's other aspects of the console

16:03

that I think are kind of

16:05

nickel and diming, including you have

16:07

to pay. You don't have to

16:10

pay for backwards compatibility, but you

16:12

do have to pay for enhanced

16:14

editions of games, like the Zelda

16:16

games. Although I believe there's also

16:18

parts of it that are included

16:20

if you have the online and

16:22

expansion pass, right? There's some games

16:24

that'll be included. But regardless, you're

16:26

paying something for that thing. And

16:28

also. So let's talk about the

16:30

first game I want to talk

16:32

about because this, it was a shocker

16:34

that they are charging for this. Nintendo

16:36

switched to Welcome Tour, which I actually,

16:38

I think that the direct me that

16:41

seemed like something a little bit different

16:43

than it actually is. The direct me

16:45

to seem like kind of a guide

16:47

to the system. I don't know how

16:50

much. But when I actually got hands

16:52

on with this thing, and it's more

16:54

like a collection of mini games, and

16:56

if anything, it actually kind of reminded

16:58

me of Mario Paint, of all things,

17:01

because you're using the mouse. And so

17:03

like one of these mini games, you

17:05

have to use the mouse, and you

17:07

have to use the mouse, and you

17:09

have to use the mouse, and you're

17:11

controlling this little thing, and you're controlling

17:13

this little speed with, moving around the

17:16

screen using your mouse, and it just

17:18

felt like a Mario Paint mini game.

17:20

the frame rate of certain things that

17:22

are moving. And it's like, is this

17:24

60 frames a second or 120 frames

17:26

a second? That's pretty fun. I joke

17:28

to the guy, the attending, I was

17:30

like, this is an internet forum argument,

17:32

come to life. So does that game

17:35

not work if you're not playing on

17:37

a 120 hertz TV? That is a

17:39

fantastic question. I don't know. That's a

17:41

very good question. It's like those touch

17:43

screen games for the switch that don't

17:45

work when it's doc. Exactly. Well, it's

17:47

like, well, it reminds me of one

17:49

two-stitch or it reminds me, well, I

17:52

guess one two-stitch they chart for, but

17:54

it reminds me of Nintendo Land or

17:56

like Wii Sports, where it's kind of

17:58

like here's a packing thing. That's just

18:00

like some fun little mini games that

18:02

you'll enjoy that'll show off the new

18:04

console. And so it is shocking that

18:07

they said they are charging for this

18:09

thing because it seems like such an

18:11

easy win to include this for free

18:13

and just give people something fun to

18:15

play around with. And who would buy

18:17

it? Like I don't think I'm gonna

18:20

buy it. I mean, some people probably,

18:22

but do we know what the prices?

18:24

You never know. No, they haven't said

18:26

the price as far as I know.

18:28

I know. I can't said the price

18:30

as far as far as I know.

18:32

As far as I can't. As far

18:35

as I can't. As far as I

18:37

know. As far as I can't. As

18:39

far as I can't. As far as

18:41

I know. As far as I can't.

18:43

As far as I can't. As far

18:45

as I can't. As far as I

18:48

know. As far as I know. As

18:50

far as I can't. As far as

18:52

I. As far as I. As far

18:54

as I. As far as It would

18:56

be a very fun pack-in, kind of

18:58

like Aster's Playroom. It seems like it's

19:01

got this kind of your character and

19:03

you're walking across this like model of

19:05

the switch to you and you can

19:07

go from the left JoyCon area to

19:09

the screen area where you ice skate

19:11

around the screen to the right JoyCon

19:13

area and within this are mini games

19:16

and you earn badges by like doing

19:18

well in the mini games and you

19:20

could use those badges to unlock other

19:22

mini games and other stuff and it

19:24

seems like a great tech demo. and

19:26

hopefully they change their minds because it

19:29

is truly bonkers that they were charged

19:31

for this. Yeah, that's something we didn't

19:33

really talk about when we talked about

19:35

console launch lineups, but can we take

19:37

this as the stand as a show

19:39

that all consoles should come with some

19:41

fun piece of software installed on the

19:44

console so that if you get one.

19:46

That is a good take. You open

19:48

it and then there's just something fun.

19:50

Okay, so when I was at this

19:52

event, I went up seeing a lot

19:54

of people, I hadn't seen in a

19:57

while, people I've been seeing in Nintendo

19:59

Events for a decade and a half

20:01

now, which is, I mean, a little

20:03

surreal. Terrifying, yeah. And had a lot

20:05

of conversations with people, and this one

20:07

guy won't name him, but he's listening

20:10

right now, because he told me he's

20:12

a big triple click fan, and this

20:14

guy is pretty... high up in Nintendo

20:16

and to him I just want to

20:18

say please make this game of packing

20:20

because we know you're listening yeah I

20:22

mean it will really it will really

20:25

it will It will make this console

20:27

a better offering. And the PR win

20:29

of being able to say, we listen

20:31

to your feedback and we're just going

20:33

to tie this into the console, is

20:35

like such a victory. Anyway, here's the

20:38

system seller. Mario Cart World. We got

20:40

to talk about this. That was kind

20:42

of the thing I played the most.

20:44

I played a couple different modes of

20:46

it. It looks phenomenal. This is a

20:48

game that is going to sell. a

20:51

bazillion copies. So for some context here,

20:53

Mario Card 8, I don't know how

20:55

many people know this, but if you

20:57

count Mario Card 8 and Deluxe, so

20:59

the Wii version and the switch version,

21:01

it is the fifth best-selling game of

21:03

all time. Yeah. Set more than 75

21:06

million copies. What are the top four,

21:08

just because I'm curious. I think I

21:10

could guess, but tell us. So the

21:12

top four on Wikipedia are Minecraft is

21:14

number one, GTA 5 is number two,

21:16

Wii Sports is number three, and Ark

21:19

Survival evolved is number four. I saw

21:21

that and I was like, there's no

21:23

way that's true. I think it's counting

21:25

like... copies installed so like downloads and

21:27

subscriptions and stuff so I'm not sure

21:29

if that's a real number but regardless.

21:32

Mario Carte, let's just say it sold

21:34

more than 75 million copies because we

21:36

know that. Mario Carte is almost as

21:38

good as Ark Survival Devolved. That's the

21:40

takeaway. The most popular game that we

21:42

all talk about all the time. Mario

21:44

Carte world is going to sell. Maybe

21:47

not quite as much as that but

21:49

is going to be bonkers. It is

21:51

a lot of fun. It is really

21:53

cool. There are three modes, or at

21:55

least three modes that I saw. The

21:57

main mode, which is just you're racing.

22:00

I raced against a colleague from Game

22:02

Informer and beat him. Just want to

22:04

brag a little bit. I played as

22:06

the cow because there's a cow in

22:08

this game. The beloved Mario character. And

22:10

when you win, when you win, you

22:12

get a crown. And so you have

22:15

this cow. I had a cow on

22:17

a bicycle with a crown. I got

22:19

a great photo that I show you

22:21

guys. And the. Second mode is called

22:23

knockout tour and it is so frantic

22:25

and fun because it essentially is Battle

22:28

Royale with Mario Cart and so you

22:30

start with 24 people and then there

22:32

are five checkpoints first checkpoint bottom four

22:34

get eliminated next checkpoint bottom four get

22:36

eliminated next checkpoint bottom four get eliminated

22:38

next checkpoint bottom four get eliminated oh

22:41

wow this is taking place on one

22:43

course one big course yeah yeah and

22:45

I don't know I don't know how

22:47

Mario Cart eight works exactly but with

22:49

this game it seems from when I

22:51

played like the laps aren't full circles

22:53

around the entire course. It's just like

22:56

one humongous course and the checkpoint. It

22:58

sort of depends. There are like Mount

23:00

Warrio is like the through composed kind

23:02

of deal, but then some of them,

23:04

you know, are just a circuit course.

23:06

Some of them are, some of them

23:09

are, some of them are, some of

23:11

them are, some of them are, some

23:13

of them are, some of them are,

23:15

some of them are, some of them

23:17

are, some of them are, some of

23:19

them lap, but yeah. you see the

23:22

milestone ahead of you and you just

23:24

like are frantically trying to get in

23:26

number 16. I came in second out

23:28

of 24. I was very sad to

23:30

not make it into first. That's a

23:32

great idea for a game mode for

23:34

Mario Kart. I'm kind of shocked they've

23:37

never done that before. It is perfect.

23:39

It is going to be so much

23:41

fun. It is so much fun. I

23:43

can imagine exactly how fun it is.

23:45

And obviously if you're just playing with

23:47

your family, like four people or something,

23:50

everybody else's CPU. So it's just like

23:52

four people or something, everybody else's CPU.

23:54

So it's just a four of you

23:56

trying to. we're just driving around a

23:58

massive open world and Mario Cart land.

24:00

I didn't get a sense, like I

24:02

don't know if they're gonna be like

24:05

goals or objectives or modes or quests

24:07

in that mode. I guess we'll see,

24:09

because I didn't get to play with

24:11

it much, but very curious about that.

24:13

But even just the piece gameplay, I

24:15

mean, obviously it's Mario Cart. So it

24:18

hasn't changed very much. But it feels

24:20

good. You drift. You got item. Phenomial.

24:22

All running. at least 60 frames a

24:24

second. I can't really tell if it's

24:26

like 60 or 120, but looks phenomenal

24:28

running incredibly smoothly. The animations are amazing.

24:31

All these flourishes that the characters have.

24:33

I was so impressed by that. It

24:35

feels like it is a system seller.

24:37

It is going to help move a

24:39

bajillion of these switch-toes because people will

24:41

see this game and be like, holy

24:43

crap, I have to have the new

24:46

Mario cart. And I'm not even like

24:48

a huge Mario cart guy, but this

24:50

game playing this game made me think,

24:52

make me think, I want to play

24:54

this with my kids. I'm very excited

24:56

for this game. And so I imagine

24:59

a lot of people will just buy

25:01

the bundle and be like, okay, this

25:03

is all I'm going to be playing

25:05

for the next month with my family

25:07

and friends and stuff. And especially combined

25:09

with the new kind of chat features

25:12

that they talked about, it feels like

25:14

it'll be a really good like online

25:16

play thing. The three of us could

25:18

stream it using the new game chat,

25:20

C button, C button. Not until after

25:22

March of 2026. They're going to lure

25:24

you in with a free C button

25:27

that will eventually be a paid button.

25:29

This is the standard, right? I mean,

25:31

you have to pay to play online.

25:33

Yeah, I mean, it's just funny that

25:35

there's a button. But to be fair,

25:37

yeah, I mean, to Kirk's point, like,

25:40

would you really want to use this

25:42

if you're playing online anyway? So it

25:44

kind of makes sense that it's part

25:46

of that it's part of that package.

25:48

of how fun it is to play

25:50

with friends and this very pandemic coded

25:52

this whole section of the direct where

25:55

they're like you don't even have to

25:57

leave your house to have a great

25:59

time with all of your friends and

26:01

I was like yeah I know when

26:03

y'all developed this this part and it

26:05

makes total sense really brought me back

26:08

to that time period. feature that they

26:10

announced around this time was the the

26:12

fact that you can now do what

26:14

I think you used to be able

26:16

to do on the DS which is

26:18

play a game and beam it over

26:21

to somebody sitting there with you with

26:23

a switch yes I thought that was

26:25

pretty cool that's adding that was pretty

26:27

cool that adding that I mean kind

26:29

of re-adding that functionality or adding it

26:31

to the switch that'll be pretty fun

26:33

for a multiplayer it is very cool

26:36

yeah should we talk about Metro yeah

26:38

yeah let's get to it I really

26:40

thought this would be a launch title,

26:42

but no, it's still just 2025. So

26:44

they're still staking their claim for this

26:46

year, but they're not sure when, I

26:49

guess we'll find out. So yeah, I

26:51

played this game. There's a demo of

26:53

this game. I was actually a little

26:55

surprised, like I didn't know, there was

26:57

a demo of this game. I was

26:59

actually a little surprised, like I didn't

27:02

know there was going to be a

27:04

demo, there were a lot of people

27:06

there, so they split us up into

27:08

groups and funneled you through this kind

27:10

of events. Anyone who goes to the

27:12

Nintendo experience is going to have a

27:14

same sort of experience because this was

27:17

what will be available to the public

27:19

in a couple days. And so the

27:21

first... funnel was like a Mario Cartroom,

27:23

then another Mario Cartroom to check out

27:25

more games. And then they opened up

27:27

you up to a big show floor

27:30

that seems like it's only going to

27:32

be third party games when you get

27:34

in. First thing I saw was like

27:36

Hades II over here and I'm like,

27:38

looks cool, but this is just Hades

27:40

II. I played it before, looks exactly

27:42

the same. Then I saw Metroid in

27:45

the corner and was like, holy crap,

27:47

Metroid is you have. You have your

27:49

left controller, you hold it in your

27:51

hand, your right controller, you kind of,

27:53

you flip it around and you put

27:55

it on the table and move it

27:58

around like a mouse. And you can

28:00

use that to aim, like it's a

28:02

point and click shooter. But you're still

28:04

using Zlock because the game is designed

28:06

around Zlock and you have to use

28:08

Zlock to dodge and strafe and that's

28:11

how much. You're not getting a free

28:13

aim. You're kind of z-locking and then

28:15

also kind of aiming with the mouse,

28:17

which is a little strange. You also,

28:19

when you're holding the joy count in

28:21

your right hand, you have the... The

28:23

joystick is like kind of where your

28:26

right thumb is. And just naturally, if

28:28

you played a metro game or any

28:30

first person shooter, you kind of want

28:32

to move that to control the camera.

28:34

But when you move that, it doesn't

28:36

control the camera. You have to move

28:39

the mouse to control the camera. And

28:41

that takes them getting used to the

28:43

kind of the right button are on

28:45

a pretty similar plane. So your two

28:47

fingers that are using the mouse are

28:49

kind of a... parallel on a vertical

28:52

plane. With this, because of the way

28:54

the joy kind of shaped, your right

28:56

finger is a lot lower than your

28:58

left finger, which is another weird thing

29:00

to kind of try to get used

29:02

to. So definitely took some getting used

29:04

to. I was standing for the demo,

29:07

which was probably also kind of made

29:09

it a little tough to get a

29:11

feel for it. But here's the thing

29:13

that people might not realize. And this

29:15

is like. Awesome. You don't have to

29:17

change any settings or do any toggles

29:20

to switch between mouse mode and controller

29:22

mode. You literally just pick it up

29:24

and it switches for you. Like, so

29:26

I'm playing on the mouse, I just

29:28

pick up the right joek on, and

29:30

then I'm just playing in normal mode.

29:33

So it is the most seamless thing.

29:35

There is zero transition or anything. You

29:37

just do it. You just can flip

29:39

back and forth, just immediately. That's wild.

29:41

Yeah. I mean, on a lot of

29:43

PC games, I... they can do that

29:45

now and I really like that. Yeah.

29:48

CyberPunk comes to mind where you just

29:50

start playing with a mouse on the

29:52

keyboard and it goes to mouse and

29:54

keyboard and the whole HUD shifts. Yep.

29:56

And then you grab the controller and

29:58

the HUD shifts again. So driving I

30:01

would always play with the controller. This

30:03

is always play with the controller. This

30:05

is, this is exactly, that is exactly,

30:07

how it feels. This is exactly, that

30:09

is exactly how it feels. But I

30:11

can imagine this. Consoles. Well, they're going

30:13

to put fortnight on it. So that

30:16

also made me think, like, are people

30:18

going to be really competitive? Any game

30:20

with aiming, I could see that being

30:22

really great. Also games that are kind

30:24

of built from the ground up for

30:26

this. Metro clearly is a game that

30:29

has been in development, I think it

30:31

was announced six years ago. Yeah, 2017.

30:33

But then it was repeated. It was

30:35

announced 2017? Wow, that's eight years ago.

30:37

But then it was reboot. Yeah, yeah,

30:39

no, I know it was rebooted. But

30:42

yeah, that's still, I'm just thinking of

30:44

the announcing. I don't know that because

30:46

of this news post I wrote that

30:48

no one gets to leave yet. Okay,

30:50

yes, you have all the context in

30:52

front of you. So yeah. But surely

30:54

you're just gonna tell us everything that's

30:57

in that post over the course of

30:59

this episode. Yeah, right. Everybody needs to

31:01

know these facts. You can describe the

31:03

screenshot at the top of the post.

31:05

At least you got Metrod Dread in

31:07

the middle there. What a great game,

31:10

you know? Phenomial game. Anyway, the game,

31:12

all we saw of the game, the

31:14

demo itself, is just the kind of

31:16

like intro level. So there's not really

31:18

much to say about it. You're not.

31:20

trying any new Samis powers or anything.

31:23

It just feels like Metro. Yeah, you

31:25

don't get to try the psychic suit

31:27

or whatever. Nothing, nothing. It's just like

31:29

the first boss. You're just shooting. Cool

31:31

boss. You have to use your power.

31:33

Like you have to, he shoots out.

31:35

There are a lot of different mechanics

31:38

that he has. He like will shoot

31:40

out two different types of like damage

31:42

waves. Classic Metro. stuff yeah it felt

31:44

like Metro Prime 4 which it felt

31:46

like exactly what I expect there's nothing

31:48

new about it and looks amazing also

31:51

I think they said that will be

31:53

capable of 120 frames per second on

31:55

the switch to so that's pretty cool

31:57

60 frames a second in handheld mode

31:59

so that is perfect that is where

32:01

I will be playing that a tire

32:03

game oh yeah I mean I think

32:06

it'll be really fun in handheld I'm

32:08

excited for that. Yeah, it was good

32:10

stuff. I also played Don Qui-Kong, Bonanza.

32:12

Yeah, how was that? Yeah, it's... This

32:14

looked fun too. You get to destroy

32:16

a bunch of stuff as Don Qui-Kong?

32:19

It's very silly. I don't think it'll

32:21

be. I think it'll be one of

32:23

those B-tier Nintendo games, or it's just

32:25

like a little fun, but like not

32:27

the game of the year contender that

32:29

like a metroid might be, or even

32:32

a Mario cart might be. It's very

32:34

silly. Or even like a Mario Odyssey

32:36

that I think people would have expected

32:38

to be. what was announced today is

32:40

like a 3D Mario. I'm still kind

32:42

of holding out hope that there's one

32:44

of those coming later this year, but

32:47

I will say this game, it actually

32:49

kind of reminded me in structure of

32:51

Mario Odyssey because the way it works

32:53

is you play is Don Quixong. It's

32:55

very slapstick. There's a lot of funny

32:57

moments of him just like, dirt to

33:00

like shovel up and find gold under

33:02

and find hidden bananas and there's these

33:04

kind of semi-open world spaces sort of

33:06

like Odyssey where you have to find

33:08

big bananas sort of like you had

33:10

to find moons in Odyssey and when

33:13

you find a big banana you get

33:15

a little pop-up that is like the

33:17

name of this type of banana that

33:19

you found the same the same way

33:21

the power moons worked or it'll be

33:23

like under the fossil or whatever and

33:25

so it feels a lot like that.

33:28

but sillier than Odyssey. It's a lot

33:30

more slop-stick and just kind of silliness.

33:32

It seems like it'll be fun. I

33:34

think the three of us are going

33:36

to enjoy playing it. I just don't

33:38

know, like I wouldn't expect it to

33:41

be like revelatory or anything like that.

33:43

But yeah, it's fun. I mean, you're

33:45

just, you're smashing stuff. You're just going

33:47

around smashing things. There's no precise platforming.

33:49

I mean, like one of the big

33:51

mechanics in the demo mechanics in the

33:53

demo area is that you see. brick

33:56

that is purple and you use Donkey

33:58

Kong, you use one of the triggers

34:00

to grab a... chunk of this rock

34:02

and then you can use it to

34:04

throw at other things to like make

34:06

them explode or dismantle them or whatever.

34:09

So, sure. Smashing things. How did the

34:11

switch to feel in your hands?

34:13

Like was it noticeably different? Did

34:15

it kind of feel the same?

34:17

So the demos, there were a few different

34:19

ways to play the demos. One was the

34:22

whole thing in handheld mode, another was the

34:24

switch pro controller, and another was the two

34:26

joy cons, like on that docking thing controller.

34:28

The two joy cons on the docking thing

34:31

and the switch pro controller just felt identical

34:33

to switch one. Switch pro, two pro controller

34:35

has under buttons, which I'm sure Kirk is

34:37

excited about. I thought that was cool. I'm

34:40

excited to see it. Love it. As far

34:42

as I could tell. There isn't, I

34:44

mean, DocuCon didn't seem to have

34:46

button remapping. I played the Zelda,

34:48

like switch two enhanced versions, those

34:50

did not have button remapping, so

34:53

I'm not sure what you can

34:55

even do with the under buttons.

34:57

That's funny, I remember them announcing

34:59

button remapping for the classic games,

35:01

like the Game Cube games that

35:03

they were releasing, which was funny

35:06

because I've always wanted to play.

35:08

wind waker and be able to invert the

35:10

thumbstick. But now I've trained myself to play

35:12

without an inverted thumbstick. So I actually don't

35:14

need that anymore. And they finally added it.

35:16

Anyways, they did mention remapping. for those games,

35:18

but there was no mention of it

35:20

anywhere else. Funny, by the way, that

35:22

they announced Winwaker, but not Winmaker HD.

35:24

It's just like, here's the game group

35:27

version. Enjoy it. And no Twilight Princess,

35:29

so. Kind of a main of HD

35:31

version of it. When they said it'll

35:33

be higher resolution or something. Yeah, they're

35:35

forgetting that they made an HD version

35:37

already. They did. I do think with

35:39

the under buttons, they did say that

35:41

you can decide what buttons you want

35:43

them to be. So rather than, so

35:46

it's like system level button remapping with

35:48

that. Okay, that makes sense. That's kind of

35:50

how it works with the, um, the dual

35:52

sense edge where maybe you have some presets

35:54

or something that you can switch between. That

35:56

makes sense. Something on that level. By the

35:58

way, trippy to play Zelda both. and Tears

36:00

of the kingdom at like 60 plus

36:02

frames per second. Oh yeah. Kind of

36:05

as excited about that as anything else.

36:07

I have so much Tears of the

36:09

Kingdom left to play and I'm gonna

36:11

play the hell out of it. It's

36:13

kind of, yeah, it's kind of a

36:16

good excuse to replay those games or

36:18

like get back into those games. Play

36:20

master mode from the rest of the

36:22

while. Oh man, oh God, that'll be,

36:24

yeah, that'll be fun. I also, I

36:27

played them some third party stuff that

36:29

they even got the game run. on

36:31

switch two. So there's a performance mode

36:33

and a graphics mode. Graphics mode is

36:36

30 frames a second. Performance mode I

36:38

believe is 40 frames a second, they

36:40

told me. I was going to ask

36:42

about that. Can I, can we hang

36:44

on 40 frames per second for a

36:47

minute? Sure. I was curious if this

36:49

console is capable of that, since that's

36:51

something that the steam deck has established

36:53

as a kind of new norm, that

36:55

now the PS5 can do as well

36:58

on like variable refresh rate. some games

37:00

would be able to do. 40 frames

37:02

per second, which would be super cool.

37:04

Anyways, I don't know if you know

37:07

for sure or anything, but it's neat

37:09

that they at least mentioned that as

37:11

an option. I don't know the answer

37:13

to that because I was playing it

37:15

on a TV screen, not in the

37:18

handhelds. So I don't know if the

37:20

screen itself is going to be capable

37:22

of that. But that said, I mean,

37:24

playing cyberpunk when I'm used to playing

37:26

on my PC at like 60 plus

37:29

frames per second. It's hard. whatever they

37:31

can take at. I was like, man,

37:33

if like if this thing can't even

37:35

get Cyberpunk, a game for 2020, running

37:38

at 60 frames a second, that does

37:40

not bode well for third party games

37:42

that come out even in like two

37:44

years. So while Nintendo's direct made all

37:46

this big hullabaloo about like, oh, all

37:49

these games, all these third party games

37:51

are coming here. How much longer is

37:53

that going to be possible? I don't

37:55

know. I wonder. I mean, first off,

37:57

there's a lot of games in that

38:00

window in between, you know, the switch.

38:02

and the switch too that are now

38:04

going to be playable on this thing,

38:06

pretty much all the games that play

38:09

well on the steam deck. And also,

38:11

handheld is a pretty big difference. I

38:13

mean, you know, running at a 1080P,

38:15

if it can run at 40 hertz,

38:17

it might look fine on a smaller

38:20

screen. I've played cyberpunk on the steam

38:22

deck. I would certainly not play it,

38:24

overplay it on my PC with all

38:26

the ray tracing and then Oled screen

38:28

and everything. But playing it on steam

38:31

deck. I guess I was playing it

38:33

before Oled, I now have an Oled

38:35

steam deck. But anyways, playing it on

38:37

steam deck, it's fine. Like it's partable

38:40

and that's pretty cool. And I don't

38:42

know, I could see it being okay

38:44

on the switch too. And I don't

38:46

think that necessarily means that the switch

38:48

too is going to be super limited

38:51

when it comes to third party games.

38:53

It's always necessarily limited because it has

38:55

to have handheld mode and docked mode.

38:57

I mean, we've talked about this, like

38:59

they've kind of locked themselves into an

39:02

inherent limitation by nature of the design

39:04

that everyone loves, including me. I love

39:06

the fact that you can just pick

39:08

it up and play it in handheld

39:11

mode, but that means that it can

39:13

only run. games that can do that.

39:15

And I think there probably is a

39:17

longer term time limit on that, but

39:19

also maybe there isn't because everybody likes

39:22

playing games in handheld modes so much

39:24

that maybe developers just have to accept

39:26

that that's something people like. And now,

39:28

this was a thing with the switch

39:30

as well, where there would be third

39:33

party games that were kind of pushing

39:35

it, and that you really only wanted

39:37

to play in handheld mode. Like, I

39:39

don't know, maybe some people liked playing

39:41

The Witch or Three on a huge

39:44

TV, blown up looking terrible, running at

39:46

whatever the switch could manage. But that

39:48

game really, it looked fine in the

39:50

handheld mode, and that was kind of...

39:53

why you would want to play it

39:55

on a switch at all. That'll probably

39:57

still be the case here. So it's,

39:59

I don't know if it'll hurt him

40:01

that much. I said to Radik, who

40:04

is CD Project's PR guy, who I've

40:06

known for many, many years. I said

40:08

to him, hey man, no offense, but

40:10

I'm going to be playing witch or

40:12

four on my PC. He said I

40:15

understand. 7 which is a hard game

40:17

to demo a little bit crusty I

40:19

played with the mouse yeah and again

40:21

it takes it's getting used to I

40:24

think like you it's gonna take some

40:26

time before I get adjusted to that

40:28

thing the main thing is the the

40:30

left and right buttons not being on

40:32

the same plane like that really takes

40:35

some getting your hand being in a

40:37

different orientation and that kind of inherently

40:39

feeling Not quite right. It doesn't feel

40:41

like you're holding a mouse. It feels

40:43

like you're holding something abnormal and something

40:46

unfamiliar. And so that takes them getting

40:48

adjusting to, which maybe in a couple

40:50

months when we've had this thing and

40:52

used it for a while, maybe we'll

40:55

feel like, oh, this is second nature

40:57

to us to use this as a

40:59

mouse. I got the sense, I don't

41:01

know, a very early take, I got

41:03

the sense that I will be using

41:06

it a lot more in traditional mode

41:08

for something like Metroid than I will

41:10

be for, especially with the Zelock thing

41:12

for Metroid, but yeah, I mean, we'll

41:14

see with other games how it works

41:17

and there's a lot of time for

41:19

developers to get used to it, there's

41:21

a lot of time to get for

41:23

us to get accustomed to it. Could

41:26

be that by the time, Bordismus. Yeah,

41:28

I'm excited about it conceptually just because

41:30

when you think about controllers and what

41:32

they're really good at. the mouse is

41:34

really good at being a right thumbstick

41:37

and the left thumbstick is really good

41:39

at being a left thumbstick and the

41:41

limitation always runs into when you try

41:43

to either make the wazzy keys be

41:45

the left thumbstick or make the thumbstick

41:48

be the thumbstick or make the thumbstick

41:50

be the thumbstick be the thumbstick. I

41:52

did it I got them all right

41:54

because the thumbstick if you're controlling the

41:57

camera with the thumbstick and it's so

41:59

much more precise. when you're using Wazde,

42:01

if you play PC games, you always

42:03

run into that weird thing where you

42:05

have to map caps. to walk and

42:08

then you're turning cap slot on and

42:10

off because you just run all the

42:12

time because there's only a you know

42:14

there's an up and it down there's

42:16

no analog controls the way there are

42:19

with a stick and they make these

42:21

PC left-hand things where you can have

42:23

Wazdi instead be a stick, but then

42:25

you're also using the mouse and it's

42:28

kind of elaborate and I haven't ever

42:30

used when they're probably very expensive. It

42:32

is very cool to see one of

42:34

the main console manufacturers starting to play

42:36

with the idea that actually a mouse

42:39

could be really great if you could

42:41

also use the thumbstick with the left

42:43

hand. So anyways, I just am kind

42:45

of excited about that just as a

42:47

controller. It is, yes, it is a

42:50

cool concept, you're right. And this thing...

42:52

Like hopefully I mean in theory the

42:54

switch to will be the primary Nintendo

42:56

console for the next six seven years

42:59

So there will be a lot of

43:01

time to get used to that concept

43:03

and maybe it'll feel really good soon

43:05

We got to talk about a game

43:07

I didn't play which is called the

43:10

dusk Bloods. Yes. Blood-born too, you mean?

43:12

God. So, so like, I'm sitting next

43:14

to our pal Russ Freshstick during this

43:16

direct. Oh man. We see, we see

43:18

this, this thing show up. It looks

43:21

like blood-born. We're both looking at each

43:23

other. Like, what the hell is this?

43:25

The probe software logo appears. It's like,

43:27

holy crap. They're talking about blood in.

43:30

there. Switch to exclusive. We're all like,

43:32

holy crap. Which is wild in and

43:34

of itself that it's switched to exclusive.

43:36

God, what a crazy thing. Everyone's like,

43:38

oh my god, from software's next game.

43:41

Switch to exclusive. This is like a

43:43

killer app for like hardcore gamers. Like,

43:45

holy crop. How is this happening? It's

43:47

April 2nd, not April 1st. Like what

43:49

is going on here? And then the

43:52

other shoe drops in a press release

43:54

that it's a multiplayer PVPVE game for

43:56

eight players. And that to me is

43:58

bonkers. Not only the fact, I mean

44:01

the fact that they like teased it.

44:03

in that way made it seem like

44:05

it was something else like there's it's

44:07

very hard to tell from that trailer

44:09

that it feels like a multiplayer game.

44:12

I mean watching it I was like

44:14

I'm kind of getting multiplayer vibes from

44:16

this because they show a lot of

44:18

characters that look like player characters and

44:20

from games with like very different energies

44:23

there's rocket pack guy there's cool lady

44:25

with the dress there's vampire dude like

44:27

it did feel a little like oh

44:29

is this gonna be kind of a

44:32

multiplayer thing I assume they were Also

44:34

the context here is that from software

44:36

has a multiplayer game, Eldering Night Ring,

44:38

coming out in a couple months. Is

44:40

this all they're doing now? They're just

44:43

going to play the games. So it's

44:45

like, yeah, that's what's really crazy. It

44:47

seems to me like they're trying to

44:49

get like one. ongoing multiplayer game going

44:51

so they can just kind of have

44:54

that generating money because certainly they're working

44:56

on another Eldon ring or whatever like

44:58

another crowd pleaser and they're maybe taking

45:00

a couple of shots at multiplayer but

45:02

yeah I certainly agree that when I'm

45:05

watching it I was losing my mind

45:07

in our discord thinking oh my god

45:09

it's basically blood-borne too and I that

45:11

took the wind out of my sales

45:14

a little bit took here it was

45:16

multiplayer even though it may well be

45:18

a fabulous multiplayer yeah I mean it's

45:20

especially weird because night rain isn't Yeah.

45:22

Like if Night rain had come out

45:25

and was really good, then I would

45:27

know how to feel about this. But

45:29

as it is, I'm not, I'm just

45:31

not really sure. Yeah. I'm in the

45:33

same boat. I also wasn't as much

45:36

of a blood-borne person per se, so

45:38

I wasn't like immediately heartbroken. But I

45:40

was like... It's okay, Mattie. Nobody's perfect.

45:42

All right, we're just doing multiplayer again,

45:45

huh? Can you imagine like a from

45:47

software dialogue that is like where we

45:49

dropping boys but like in Eldering dialects?

45:51

I can't imagine that because that's apparently

45:53

what we drop in the blood. And

45:56

yeah, any other kind of big beats

45:58

we should talk about, I think those

46:00

are all the games I played. I

46:02

don't think I played anything else at

46:04

the switch two event. I saw that

46:07

one game, that one weird game where

46:09

you're like... What was it called Dragon

46:11

Race or something? Dragex Race? Yeah, Dragex

46:13

Drive. Dragex Drive. Dragex Drive. There were

46:16

demos for that, but I didn't get

46:18

a chance to play it. There was

46:20

the sort of murder ball, like realtor

46:22

basketball game. Yeah, that's what I just,

46:24

that's what I just, that's what I

46:27

just mentioned. Oh, I didn't know the

46:29

name. Yeah. I thought that looked mechanically,

46:31

but actually aesthetically, just really bland. So

46:33

it just didn't. It didn't really make

46:35

me that excited. I heard from people

46:38

who played it that it's mechanically like

46:40

a chore of laborious. Yeah. Like I

46:42

get what they're kind of going for,

46:44

but it didn't do a lot for

46:47

me. So they did, you know, they

46:49

did have Silk Song there. They did

46:51

say Silk Song's coming in 2025. Yeah.

46:53

You should at least mention that. They

46:55

did. They showed Silk Song for one

46:58

second with the numbers 2025 on the

47:00

screen next to Hollow. That's right. That's

47:02

what it actually meant. I mean, it

47:04

seems like it's coming out in 2025,

47:06

but it actually means that... When they

47:09

would never show it at a console

47:11

press conference and say it's coming out

47:13

and then have it not come out?

47:15

No, they'd never do that. That would

47:18

never happen. It would never happen. Wait,

47:20

that totally happened. It makes sense to

47:22

me that it would be relegated to

47:24

a Ciceroa here, here, because Xbox has

47:26

the marketing deal. So it's probably going

47:29

to be that they never will, you

47:31

know? Maybe. Yeah. Someone, I mean, someone

47:33

asked me this today. Someone was like,

47:35

hey, why do you think Still Song

47:37

hasn't come out yet? I was like,

47:40

we've talked about this on the show

47:42

before, but like when you have a

47:44

hit that is that successful, you have

47:46

two issues. One is that you're financially

47:49

sad and you never have to worry

47:51

about, you have no pressure to release

47:53

a game again. And two is you

47:55

have the creative pressure of having to

47:57

surpass that. hit. So this is what

48:00

happened to George R. Martin. This has

48:02

happened to so many people. You never

48:04

finish your thing because you have those

48:06

two competing, like lack of financial pressure.

48:08

So there's no incentive to do it.

48:11

And perfectionism that is like, hey, you

48:13

have to surpass the last thing. But

48:15

that said, I think signs are pointing

48:17

to that game, like actually getting released

48:20

this year. Yeah, I'm just messing around.

48:22

I think they are going to release

48:24

it. I think signs are pointing to

48:26

that game being probably pretty good. I

48:28

mean, it's no blueprints. Okay, which by

48:31

the way, the number of conversations I

48:33

had at this event, we've just about

48:35

blueprints, people wishing they were home playing

48:37

blueprints, people just asking me about blueprints.

48:39

It was, it's something. That's funny. More

48:42

on that next week. Yeah. We'll talk

48:44

about it more. Oh, there was a

48:46

Bravely default HD. Yeah, I can't believe

48:48

we did. One of the great soundtracks.

48:51

Next to us. Ask about that. Yeah,

48:53

man, remember, Adia's, oh man, Maddie, I

48:55

don't know if you know this, here's

48:57

a very fun fact, Bradley default, has

48:59

a character named Adia, who has this

49:02

like... like limit break type move that

49:04

plays this amazing saxophone track. And when

49:06

Kirk and I were starting to talk

49:08

a split screen 10 years ago, my

49:10

cue to him for like the music

49:13

theme was like, this should, why don't

49:15

we do something like in this style

49:17

of a theme? And he came out,

49:19

came up with that banger, uh, intro

49:22

riff that we had for the entirety

49:24

of Kentucky split screen. Yes, that was

49:26

the inspiration for the split screen. Or

49:28

no, it wasn't the entirety at first,

49:30

you had this kind of like NPR-ish-ish

49:33

theme, and then, and then you. did

49:35

the new one. There was like a

49:37

four-note shine that wasn't even a theme

49:39

song. It was like NPR-ish? Yeah. We

49:41

needed a real theme song and yes

49:44

that was the that was the prompt.

49:46

It was like what if we just

49:48

made it like it used even? I

49:50

was like all right I can do

49:53

that electric guitars and saxophone let's go.

49:55

Yeah yeah yeah I realize I didn't

49:57

finish a thought before but I had

49:59

said that the switch pro controller and

50:01

the Joyons felt exactly the same as

50:04

the other ones. I didn't finish the

50:06

thought, which is that the, when you're

50:08

playing in a handheld mode, it feels

50:10

maybe marginally different because it's bigger. So

50:12

it feels a little bit bigger. The

50:15

one thing that feels a little heavier,

50:17

a little heavier, a little heavier, I'm

50:19

so used to the steam deck. I

50:21

didn't bring, I should have brought my

50:24

steam deck to compare the weights. I

50:26

brought my switch OG to compare the

50:28

sizes. I'm sure that's out there on

50:30

the internet. Yeah, I'm sure. But I

50:32

brought my switch Oled to compare the

50:35

sizes. I didn't really get enough time

50:37

with it to compare like the Oled

50:39

screen versus the LCD screen. So we'll

50:41

see. That feels like it's going to

50:43

be a downgrade, which is unfortunate. Yeah,

50:46

but it feels good. But like it

50:48

generally, like. Other than the size, if

50:50

a normal person picked up the switch

50:52

too, they would just not be able

50:54

to tell any difference between that and

50:57

the switch. It is like functionally identical.

50:59

The biggest difference is probably the way

51:01

the joycons attach. And so instead of

51:03

little buttons on the back, you have

51:06

these triggers that are a lot healthier,

51:08

a lot sturdier, you have to really

51:10

press them in to detach, and then

51:12

you have the magnet attachments rather than

51:14

the rails, which I think is an

51:17

improvement. Seems like a win. Yeah, did

51:19

it feel cool to take the joycons

51:21

on and off? Magnets are fun. Yes,

51:23

it is fun to take them on

51:25

or off. It seems like it would

51:28

be very sad. But it was fun

51:30

to take the original such joycons on

51:32

and off too. Yeah, that's true. It

51:34

was fun to put them on, taking

51:37

them off as a little bit more

51:39

fitly. That little button. Well, I mean,

51:41

I mean, when I first like demoed

51:43

it and got to play around with

51:45

it. It was fun. What else? The,

51:48

yeah, it feels functionally the same. Was

51:50

there anything else that stood out to

51:52

you guys? Didn't get to test out

51:54

any of the C button stuff that

51:56

wasn't there. There were game cubes there.

51:59

They looked fine. They looked like game

52:01

cube games really well. Like game cube

52:03

games, really well. And they had a

52:05

game cube controller there? Or just the

52:08

game. Oh, I didn't see if they

52:10

of the game. But I mean, that

52:12

just looks like a game cube controller.

52:14

Yeah, which I do think it's funny

52:16

that they're never going to let that

52:19

controller die. Like as a company, Nintendo

52:21

has just had to preserve that. For

52:23

smash players, for no one else. Do

52:25

you have to like make an account

52:27

to preorder it? I feel like there

52:30

are just so many game cube controllers

52:32

that goes out there, who are going

52:34

to buy that thing, who have 17

52:36

different versions of the game cube controller.

52:39

Yeah, like they're going to have a

52:41

webcam that's. But you can also just

52:43

buy your own, I guess. I guess,

52:45

as my closing thought, I'm really curious

52:47

about the peripheral game on the switch,

52:50

too, and if people are going to

52:52

start using kind of off-brand mice, for

52:54

one, I'm really curious if people get

52:56

that working. And just in general, the

52:58

fact that there's multiple USBC ports feels

53:01

like an invitation for people to get

53:03

super weird with the switch, too. I'm

53:05

excited to see what happens when people

53:07

actually have it in their hands, and

53:10

they can. get all PC gaming about

53:12

it. Yeah, we didn't, so we saw

53:14

a few indie, cool, indie announcements. Enter

53:16

the Gungeon 2 was a fun announcement.

53:18

I wrote about those guys, Dodroll, and

53:21

Enter the Gungeon in my second book

53:23

press reset. And one of the things

53:25

they told me that I captured in

53:27

the book is that the switch really

53:29

boosted their sale. So it's not surprising

53:32

to see them come out and support

53:34

the switch too. Same with Super Giant,

53:36

with Hades, with Hades, too. the top

53:38

tier Indies in Nintendo's view made an

53:41

appearance there. Obviously Delta Roon was there.

53:43

I was surprised that we didn't see

53:45

Yacht Club games. I really thought they

53:47

would be there with their new game,

53:49

Mina the Hollower. Maybe we'll see them

53:52

over the summer and maybe they'll do

53:54

some sort of announcement. And yeah, I

53:56

really think this really feels like the

53:58

kind of the setup for like another

54:00

big kind of E3 style sequence of

54:03

announcements. Which is what they did with

54:05

the switch. one if you look at

54:07

the the market strategy they had to

54:09

back game. They did a hardware teaser

54:12

sort of like switch two did that

54:14

was about two months before a blowout

54:16

just like what just happened this week

54:18

for the switch two and then they

54:20

launched the console so that was January

54:23

the blowout then they launched a console

54:25

in March and then they had a

54:27

big E3. showing in June. And what

54:29

they had done, they teased Mario Odyssey

54:31

in January, but then they really, they

54:34

showed it off in June. Like you

54:36

didn't know anything about it until June,

54:38

not even the hat stuff and like

54:40

controlling things until that June E3 event.

54:43

So again, I wouldn't be super surprised

54:45

if they had some big holiday title,

54:47

maybe a 3D Mario, that they were

54:49

saving to reveal in June. Yeah, we'll

54:51

see. We will see. And of course

54:54

the three of us will get our

54:56

hands on this thing more when it

54:58

comes out in just two months. Day

55:00

before Summer Games Fest, so I might

55:02

be scrambling in Los Angeles to go

55:05

and like try to find one. We'll

55:07

see. We'll see how things go there.

55:09

Yeah, I'm talking very funny. Very strange.

55:11

timing. And yeah, obviously we'll be talking

55:14

more about this thing, but that's what

55:16

we know so far. $450. Very curious

55:18

to see if people got this thing.

55:20

All right, why don't we take a

55:22

break and we'll be back with one

55:25

more thing. A special thank you to

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straight white guys. Oh, we've learned something

56:11

over the years. Some people out there

56:13

really do not like that slogan. Listen,

56:16

we love straight white guys. Well, some

56:18

of them. But if there's one thing

56:20

we can't change, it's who we are.

56:22

I'm Effie, a comedian who was on

56:24

strike last year in two different unions.

56:27

I'm Dreya. I've been a producer and

56:29

film festival programmer for decades. And I'm

56:31

Alonzo, a film critic who literally wrote

56:33

the book on queer Hollywood and the

56:35

moviebiz and the moviebiz and the moviebiz

56:38

every... week on maximum film. We may

56:40

not be straight white guys, but we

56:42

love movies and we know what we're

56:44

talking about. Listen to maximum film on

56:46

maximum fun or wherever you listen to

56:49

podcasts. And we are

56:51

back, I'm gonna go fast. So I'll

56:53

go first. I played a game called

56:55

Saga Frontier 2 that was kind of

56:57

Shadow dropped or Day 1 launched. Yeah,

56:59

Shadow Drop last week during the Nintendo

57:02

Direct. That was last week. Did you

57:04

guys remember? There's a Nintendo Direct last

57:06

week too. Sure do. And that is

57:08

a weird ask game. I don't know

57:10

if you guys have played any saga

57:12

games, have you? No. They're so fucking

57:15

weird, man. They're so strange. There's this

57:17

guy at Square Enix, Kawazu, who's been

57:19

there since the 80s and he just

57:21

gets free reign to make these weird-ass

57:23

games. This is a remastered version of

57:26

a PlayStation 1 game that I had

57:28

remembered playing on the PS1, which is

57:30

one of the reasons I wanted to

57:32

check it out. And man, it's so

57:34

frig and weird mechanics where like you

57:36

can only game... skills by like using

57:39

commands over and over again, but then

57:41

man, I won't even get into it.

57:43

I'll just say this game's freaking weird.

57:45

And there are a bunch of saga

57:47

heads out there and props to them,

57:49

but this is one JRPG series that

57:52

I will just never. Never really get

57:54

into I played a lot of the

57:56

first saga frontier is a little more

57:58

traditional than this one This one is

58:00

just Super weird man super weird you

58:02

like there's a system where like you

58:05

control characters and then you control their

58:07

descendants and have to pass along their

58:09

stats to each other's descendants Man, it's

58:11

a weird game if you want to

58:13

play a weird game if you're like

58:16

into crunchy weird mechanics dare PG style

58:18

games. Go check out Sacrifron's here too.

58:20

That's all I'll say about it. Maddie,

58:22

what's your one more thing? Mine is

58:24

a television show that Dina and I

58:26

watched all of. I think it's like

58:29

eight episodes. It's called The Residents, spelled

58:31

D-E-N-C-E at the end, as opposed to

58:33

like a plural of resident. Blueprints style.

58:35

Yeah, kind of, yeah. It's a reference

58:37

to the White House, which is often

58:39

referred to as the residents, especially by

58:42

people who work there. And it's a

58:44

murder mystery that takes place in sort

58:46

of like a closed room. White House,

58:48

but it's a huge party that happens

58:50

there. And this show, especially watching this

58:52

after Paradise, which is also kind of

58:55

a closed room murder mystery where you

58:57

like see the body in the first

58:59

episode and then you like solve it

59:01

over eight apps. And it's also kind

59:03

of like about the White House and

59:06

Secret Service. It's kind of like a

59:08

weird opposite of Paradise because the residence

59:10

is like a goofy slapstick comedy heightened

59:12

reality. Like sometimes I had to really

59:14

reset my brain when we were setting

59:16

down to watch an episode of the

59:19

residence and be like, right, I'm in

59:21

a weird... goofy version of the world

59:23

that is nothing like our political reality

59:25

now or any political reality we've ever

59:27

had it takes place in like an

59:29

alternate history where the president is like

59:32

a gay man but like that isn't

59:34

even a political commentary on anything it's

59:36

just like part of a silly series

59:38

of plot points if that makes sense

59:40

like it's almost like an intentionally a

59:42

political show which that may or may

59:45

not be something you're in the mood

59:47

for right now. I occasionally was like,

59:49

this show might be making me feel

59:51

onward from reality in a bad way.

59:53

But it also made me laugh a

59:56

lot. So I don't know. Uso Aduba

59:58

stars, people might know her as crazy

1:00:00

eyes from Orange's The New Black. I

1:00:02

think it's really cool that she gets

1:00:04

to play so many different roles now.

1:00:06

She plays the detective in this and

1:00:09

she's like just a delight to watch

1:00:11

because she's so annoying in the way

1:00:13

that like Sherlock Holmes is and is

1:00:15

also just. constantly removing herself from scenarios

1:00:17

and commenting on them in weird ways

1:00:19

and everyone else there is like, I

1:00:22

can't believe she's not just directly solving

1:00:24

the mystery right away and is like

1:00:26

irritated by her machinations and that's always

1:00:28

fun to watch. Randall Park is in

1:00:30

it and he's kind of like her

1:00:32

straight man. I always enjoy him and

1:00:35

everything. Jean Carlo Esposito plays the character

1:00:37

who dies in episode one and it's

1:00:39

his murder that you're solving the entire

1:00:41

time, but you get a ton of

1:00:43

flashbacks where you get to see him

1:00:46

being like a really fun persnickety house

1:00:48

manager of the entire White House kind

1:00:50

of a character. So yeah, I mean,

1:00:52

if you like a mystery and you're

1:00:54

like okay with just setting politics aside

1:00:56

entirely, really silly though. It's like Almost

1:00:59

like the movie clue levels of silly

1:01:01

like for lack of a better comparison

1:01:03

I mean I think clue is a

1:01:05

significantly better I don't want people think

1:01:07

I'm saying this is as good as

1:01:09

clue a few things are but it's

1:01:12

kind of in at home in that

1:01:14

genre where it's very silly and like

1:01:16

yeah somebody died but it's not like

1:01:18

that you know what I mean you

1:01:20

didn't mention John Carly John Carlo esposido

1:01:22

Ken Marino Randall Randall Randall Randall Randall

1:01:25

Randall Randall Park. Yeah, what a character

1:01:27

is so funny. in this. I love

1:01:29

Ken Marino and everything he's ever in

1:01:31

and he is so good in this

1:01:33

show. So you could maybe just watch

1:01:36

it for him. I don't know. I

1:01:38

always got some great. This is a

1:01:40

great cast, Jason Lee in there. Yeah.

1:01:42

The guy who played, the guy who

1:01:44

played, um, Clay. Davis on the Wire,

1:01:46

this is a. Yeah, this is a

1:01:49

Shonda Land Show. It is a Shonda

1:01:51

Land Show. This is a show. I'm

1:01:53

at Emily's house, we're visiting their new

1:01:55

puppy this week, and her parents have

1:01:57

suggested that maybe we could watch this

1:01:59

since we had watched Reacher together, but

1:02:02

we already watched that. For that, for

1:02:04

that exact setting. Like something to watch

1:02:06

with your significant others parents. I think

1:02:08

that's perfect. But nobody, everybody will go

1:02:10

home happy, you know? It's not going

1:02:12

to start any fights. Yeah, but that's

1:02:15

always best. It just seems like light

1:02:17

entertainment. Yeah, for sure. Sounds fun. Sounds

1:02:19

good. Kirk, finishes off. I will finish

1:02:21

this off with a bit of a

1:02:23

like a journey through several books. So

1:02:26

I mentioned of course you're reading of

1:02:28

course you know classic. I love this.

1:02:30

I'm whatever you did like three things

1:02:32

for your one more thing last week

1:02:34

and then tried to somehow still make

1:02:36

that my fault. Classic Kirk Hamilton. I

1:02:39

mean four more things. So I've mentioned

1:02:41

I've been reading the murder bot books

1:02:43

and slot house books which like I've

1:02:45

already talked about on the show. And

1:02:47

so I kind of rewound myself a

1:02:49

little bit to then. talk about a

1:02:52

book I read somewhat recently, which is

1:02:54

Tress of the Emerald Sea, a Brandon

1:02:56

Sanderson book that just randomly came in

1:02:58

at the library. That's a pretty fun

1:03:00

book. It's fine. It's very different mode

1:03:02

for him. And the whole time I

1:03:05

was reading it, I was thinking, man,

1:03:07

this really reminds me of the Princess

1:03:09

Bride. And then I got to the

1:03:11

end, and in his afterward, he described

1:03:13

how he kind of wrote the book

1:03:16

in secret in the whole time. It

1:03:18

was a little inside joke between him

1:03:20

and his wife and his wife. influenced

1:03:22

by the Princess Bride, and that made

1:03:24

me remember the Princess Bride, which I

1:03:26

wanted to mention on the show, because

1:03:29

have either of you read The Princess

1:03:31

Bride by William Goldman? I haven't. I've

1:03:33

always intended to. No. So Maddie, you

1:03:35

say you haven't but you've always intended

1:03:37

to. Almost everyone that I talked to

1:03:39

about The Princess Bride says exactly that,

1:03:42

so it's a very helpful response. I

1:03:44

know, right? For a long time, that

1:03:46

was me as well. I had never

1:03:48

read it. I'd seen the movie a

1:03:50

billion times. A go-to, sick day movie

1:03:52

when I was a kid. I could

1:03:55

quote it still by heart. But I

1:03:57

never read the book, and I read

1:03:59

it probably five or six years ago.

1:04:01

The full title of... The Princess Bride,

1:04:03

S. Morgan Stern's classic tale of true

1:04:06

love and high adventure, The Good Parts

1:04:08

version, by William Goldman. And this book

1:04:10

is fantastic, and I just want to

1:04:12

mention it on the show. mention it

1:04:14

for anyone out there who's looking for

1:04:16

some fun, enjoyable book who's maybe seen

1:04:19

the movie, maybe loves the movie, maybe

1:04:21

has never seen the movie and just

1:04:23

wants to read something really cool. It

1:04:25

is similar to the movie, a frame

1:04:27

narrative, it is playing with a lot

1:04:29

of metatextual stuff, but in a much

1:04:32

more elaborate and funny way. I found

1:04:34

it to be actually even funnier than

1:04:36

the movie, which I've always thought the

1:04:38

movie to be very funny, to be

1:04:40

very funny. It's buried in layer upon

1:04:42

layer of meta text where William Goldman

1:04:44

is describing his own journey to find

1:04:47

the S. Morgenstern. copy of the book,

1:04:49

but the William Goldman that is narrating

1:04:51

the book is different from the actual

1:04:53

William Goldman, the author of the book,

1:04:55

in subtle ways. And you start to

1:04:57

learn this as you're reading it, you

1:05:00

realize, like, wait a minute. It's like a

1:05:02

Philip Roth. Like he wrote Butch Cassidy in

1:05:04

the Sundance Kid, William Goldman did. And then

1:05:06

he talks about that in the forwards and

1:05:09

in the asides in the book, but he

1:05:11

says stuff that couldn't possibly be true,

1:05:13

like about how Morgan Stern's book influenced the

1:05:15

script influenced the script for the for the,

1:05:18

for the, for the, for the like,

1:05:20

the Morgenstern book doesn't actually exist, it's a

1:05:22

made-up book. And so the whole thing is

1:05:24

actually like him, the reinterpreting stories that

1:05:26

he used to tell to his kids. I

1:05:28

think he had two daughters and one wanted

1:05:31

a story about a princess and the other

1:05:33

one of the story about a bride. So

1:05:35

he was like, I'll tell you the story

1:05:37

about the princess. So he was like, I'll

1:05:39

tell you the story about the princess bride.

1:05:42

And it'll tell you the princess. of the

1:05:44

sword, of course, and like this epic sort

1:05:46

of legend that becomes such an important part

1:05:48

of his story and is in the movie,

1:05:50

but you don't quite get as much of

1:05:52

a sense for it. So I hope the

1:05:55

two of you will read it because it's

1:05:57

really, really great. I want to reread it

1:05:59

and reading... of the Emerald Sea as

1:06:01

fun as it was made me remember

1:06:03

like the true brilliance of the Princess

1:06:06

Bride. So that's my one more thing.

1:06:08

I hope I will inspire some people

1:06:10

out there to finally Stop thinking, I

1:06:13

should really read that and go and

1:06:15

just get it from the library and

1:06:17

read it because it was a fantastic

1:06:19

book. Yeah, it really sounds like my

1:06:22

thing. I like a meta book. I

1:06:24

enjoy that kind of thing a lot.

1:06:26

It's just great. You would both love

1:06:29

it. Fake stuff about a book that

1:06:31

doesn't exist. That's all my thing. Sounds

1:06:33

very fun. Okay, cool. That is that

1:06:35

for this week's episode. Guys, I'm very

1:06:38

excited for next week's episode. All I've

1:06:40

been doing, all I did on the

1:06:42

plane, all I've been doing here, so

1:06:45

far. I do, I too am only

1:06:47

doing this now. It's just eating our

1:06:49

brains. It's all we're doing. Starting next

1:06:51

week, we'll eat the brains of the

1:06:54

world. All right, see you both next

1:06:56

week. Yep, see you next week. Bye.

1:06:58

Some of the games and products we

1:07:01

talked about on this episode may have

1:07:03

been sent to us for free for

1:07:05

review consideration. You can find a link

1:07:07

to our ethics policy in the show

1:07:10

notes. Triple Click is a proud member

1:07:12

of the Maximum Fund Podcast Network, and

1:07:14

if you like our show, we hope

1:07:17

you'll consider supporting us by becoming a

1:07:19

member at maximum fun.org/join. Find us on

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Twitter at Triple Quick Pods. Send email

1:07:24

the Triple Click at maximum fun.org and

1:07:26

find a link to our discord in

1:07:28

the show notes. Thanks for listening for

1:07:30

listening. See you next. Maximum

1:07:54

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1:07:57

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1:07:59

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