Episode Transcript
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0:04
The days are getting shorter, the goose
0:06
is getting fat, and the last few
0:08
amazing games of 2024 are being delivered
0:10
to our doorstep. Welcome
0:13
to TripleClick, where we bring the games to
0:15
you. This week we do a video game
0:17
grab bag of recent games, Rise of the
0:19
Golden Idol, Stalker 2, Locomotive
0:22
and, yes, we're talking about it
0:24
yet again, Tactical Breach
0:26
Wizards. I'm
0:31
Maddie Myers. I'm Jason Schreier. And
0:33
I'm Kirk Hamilton, and hello, friends. Hello.
0:36
We're back again. Happy Thanksgiving. It
0:39
is that time of year when it gets
0:41
really dark, really early in here, and I
0:43
start thinking, should I get another light for
0:45
this room? And I'm looking at myself on
0:47
the screen talking to the two of you,
0:49
and I'm thinking the same thing
0:51
again. I look really dramatic right now. I
0:54
look like Dracula in
0:56
a castle, podcasting at you
0:58
live. But that's mostly because
1:00
of the vampire fangs you're wearing. Yeah,
1:04
all sorts of fangs. I'm celebrating
1:06
Nosferatu. All of it is here.
1:08
Well, we're a listener supported show here,
1:11
and we're part of the Maximum Fun
1:13
Network, which is pretty cool, if you
1:15
ask me. From the supportive
1:18
listeners like you, we're able to do something
1:20
like TripleQuest, which is a Dungeons
1:22
and Dragons campaign that we're currently
1:24
running on our bonus feed, and
1:27
eventually running on our main feed. We
1:29
already have episodes zero and one on
1:31
the main feed, and part two is in
1:34
the bonus feed right now. And
1:36
eventually part three will be out. But I
1:38
will say, once you hear
1:40
part two, I think you're really going to want to
1:43
hear part three. That's my
1:45
opinion, having lived it, folks. But
1:47
also, I guess I buried the lead. Woomst
1:50
is our dungeon master, but the one
1:52
and only Matthew Mercer. And how could
1:54
we do such a thing? Well, of
1:56
course, it was through listener support. We
1:59
were able to hire. him to do that for us.
2:01
And there are so many other things that we're able
2:03
to do because of that. We are able to record
2:05
all these wonderful bonus episodes for everybody once a month.
2:08
And that, for all those
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reasons and more, you should go to maximumfund.org
2:13
join and become a member. And once
2:15
you do that, you'll get to listen
2:18
to those D&D episodes earlier than everybody else. And
2:20
you'll get to support us. You'll get all those
2:22
warm fuzzies and you'll help me buy a new
2:24
light for this room. Really, it is really dark
2:26
in here. So I'll
2:28
keep everybody posted on that week by week.
2:31
But hey, that that's enough of that maximumfund.org join.
2:33
That's the URL. I already said that, but I
2:35
like to say it twice just in case somebody
2:37
wasn't listening the first time. But now I've said
2:40
it twice. But I'm the one
2:42
running the episode. I can't I can't throw it
2:44
to anyone. I'm throwing the ball in the air
2:46
and I'm the one catching it. And
2:48
now we're going to talk
2:50
about some video games. Oh,
2:53
yeah, this isn't just a triple play. We're
2:55
cramming them all in. We played a few
2:57
games here and we're going to talk about
2:59
each of them a little bit. And
3:01
the first of those video games is
3:04
the rise of
3:06
the Golden Idol, a much anticipated release
3:09
for us here on Triple Click. It
3:11
is the sequel to the case of the Golden Idol,
3:14
which was one of our three favorite mystery
3:16
point and click adventure games of 2023. Is
3:18
that is that really true? It only just
3:20
came out last year. Is that right? 2022
3:22
had to be right. Yeah, yeah, that makes
3:24
way more sense. 2022. And
3:27
pretty soon, though, afterward, the sequel
3:29
is out. Rise of the Golden
3:31
Idol, very similar title, but pretty
3:34
different in that it is the same
3:37
kind of point and click adventure style
3:39
where you're dragging and dropping words as
3:41
you discover them in a static scene
3:43
that you're viewing. Usually that scene is
3:45
depicting a murder. Sometimes it's depicting some
3:47
other thing that you have to figure
3:49
out. But most of the time it's
3:51
a murder. And as you drag and
3:53
drop those words around the screen, you're
3:55
filling up a series
3:57
of almost mad libs. And
3:59
once Once you've filled them up, you've discovered
4:02
what really happened in the scene that you
4:04
saw. And I would say the
4:06
main difference is that it is more difficult.
4:09
That's been my experience thus far with Rise of
4:11
the Golden Idol. I really had to crack open
4:13
my notebook earlier on when I was playing this.
4:16
But I want to hear from the two of
4:18
you. Kirk, how far have you gotten into
4:20
Rise of the Golden Idol and what are you thinking about
4:22
it so far? I
4:24
like it because I like these games. I've
4:27
definitely noticed it feels a little different playing
4:29
it compared with Case of the Golden Idol.
4:31
I think that's kind of a trajectory though
4:33
if you played the DLC for Case of
4:35
the Golden Idol up to Rise where I
4:37
think the DLC for Case of the Golden
4:39
Idol was also more complicated
4:41
and sort of required a little
4:43
bit more lateral thinking. And
4:46
for me, like a little bit more guessing, which
4:48
is actually something that I've had to do a
4:50
little bit more of in Rise and has left
4:52
me just feeling a little
4:54
less connected to it even though
4:57
I think it's great and I love it.
5:00
Like overall, I love the aesthetic. I love the writing.
5:02
I love the story. So
5:04
you know, I like it. I'm like
5:06
in the third act I'd say. Same.
5:09
I think it's chapter three. So you know
5:11
this game as we discussed in the past,
5:13
I think Jason, this was your one more
5:15
thing and we talked about it. There are
5:17
these acts which are usually three or four
5:20
of the cases or you
5:22
know, sort of scenes. So
5:24
each scene sort of starts out and you're looking
5:26
at a room and someone's standing there and
5:28
it's in medias, right? So it's like something
5:30
is going on and you need to figure
5:32
out what so you sort of slowly piece
5:34
that together. So when it comes to the
5:36
sequel, for whatever reason, I've just felt that
5:38
the game is more complicated and
5:41
sort of more demanding. I
5:43
started out playing it with a controller
5:45
because I actually played through the Case
5:47
of the Golden Idol entirely with Emily
5:49
and I was on the couch using
5:51
a controller. I got to say I
5:53
do not like the controller, like
5:56
playing this game with the controller. I've been doing that
5:58
too and it's not good. Yeah,
6:00
I don't like dragging the words with the thumbstick
6:02
and once I sat down at the
6:04
PC to just play it with a mouse and keyboard
6:06
I was like, oh, okay. Yeah, I'd actually never played
6:09
one of the games in that format, which is sort
6:11
of funny It's way easier It's how I played it
6:13
the first time around with case of the golden idol
6:15
played it all on PC And it
6:17
didn't even occur to me to try it with a
6:19
controller because dragging and dropping with a mouse is The
6:22
most natural behavior in the world to all of us
6:24
who use a mouse and keyboard nowadays But I tried
6:26
it on the steam deck at this time and they've
6:28
created a version of it where you can kind of
6:31
highlight Something and then drag and drop it but it
6:33
it feels I didn't care for it
6:35
I think mouse it works you can do it if you
6:38
have to but I do think playing with a mouse is
6:40
the ideal setup for these two
6:42
games Yeah, I've definitely
6:44
found that to be the case So then I
6:46
played a little bit with a friend of mine
6:48
who is in town using a sort of trackpad
6:50
keyboard Sure that I was plugged into my PC
6:52
and then streaming into the TV that worked Okay,
6:55
but it's really best I think just with the
6:57
snappiness of a mouse and I still find I
6:59
don't know I'm sort of it's it's
7:01
it's a great game I mean like
7:04
it's not it's really similar in terms
7:06
of design and writing and you know
7:08
vibe to Case of
7:10
the golden idol. It's not quite blowing me
7:12
away as much and I'm not blowing
7:15
me away That's the wrong way to put it. I don't think
7:17
the case of the golden idol blew me away it It
7:20
charmed me like I found it just really
7:22
engrossing and I'm enjoying Rise
7:24
but I'm sort of I feel a little held
7:26
at arm's length And I think some of it
7:28
is the complexity a little bit is the UI
7:31
and the act of playing it where I'm I
7:33
Struggle a little bit with all the windows that
7:35
have to be open and I know there are
7:37
keyboard shortcuts I'll let you get from one thing
7:39
to another thing quickly and I haven't learned them
7:41
all yet So some of it's on me, but
7:43
I have this feeling like I wish I could
7:46
use my multi-monitor like work Set
7:48
up to play this game like it'd be
7:50
really nice to just leave all of the
7:52
words open in another on another monitor You
7:54
know and like you know as you unlock
7:56
words in this game So as you explore
7:58
and you you find things you like, it
8:01
kind of adds to the number of words that
8:03
you have available to you that you can then
8:05
use to fill in the blanks on the description
8:07
of what happened. And this game kind of scaffolds
8:09
it a lot more than the first
8:11
game did where there are multiple descriptions
8:15
that you have to fill in. So you'll fill in one and
8:17
it'll unlock another. They've built in a
8:19
lot more sort of
8:21
tiers in the overall mystery
8:23
of the chapter. So you'll start with just
8:25
one thing, who's who? And
8:27
once you do that, it'll give you another thing and it's
8:29
like, okay, so what was the initial
8:33
series of events that led to this happening? And then
8:35
you'll get maybe one more. And the whole time you're
8:37
also trying to fill in the whole chapter story,
8:39
which is like the broader one. And so
8:43
there's kind of a lot to keep track of. There's
8:45
a lot of different windows that you're kind of opening
8:47
and closing. There's a big list of words. There's usually
8:49
a list of names where you've named everybody in the
8:51
scene. And then you also have to
8:53
look at the scene. And a lot of times
8:55
some of the best clues are not
8:57
actually just words and names. You
9:00
have to actually look at the environment and
9:02
realize, oh, I see now. There's an early
9:04
mystery, for example, where a guy
9:07
gets pushed out of a window. One character
9:09
sort of pulls the rug and someone tumbles out of
9:11
a window and you have to sort of figure out
9:13
what happened. And you can only do that by looking at the
9:15
scene. So between looking at the scene, looking
9:17
at the words, looking at all the lists, I sometimes
9:19
feel a little like I'm having to open and close
9:22
so many different windows that I'm not really quite in
9:24
a flow. So I've noticed that a
9:26
little bit. And I guess the last thing that I'll say
9:29
before Maddie and Jason, I know you've talked about it
9:31
a lot. Well, hold on. Just pause
9:33
for one second. I mean, one of the reasons you're
9:35
experiencing that, I think, is that you're trying to play
9:37
this on a TV, which seems a little bonkers to
9:39
me. No, I'm sorry. To be clear,
9:42
I am playing almost the entire game with a mouse and
9:44
keyboard on a computer. Oh, OK.
9:46
Then forgot I said that. Yeah.
9:49
I have two monitors hooked up to my PC,
9:51
and I kind of wish that I could drag
9:53
some things over onto the second one. You wanted on
9:55
two monitors instead of just one. Got it. I
9:58
thought you said you were playing with a friend and you're living with a mouse. I'm
10:00
having room with the trackpad. I played a
10:02
little bit with the trackpad and my friend. I was saying, you
10:04
can play it and share it with someone in that way, which
10:06
I think is a great way to play this kind of mystery.
10:08
It's fun to have two heads looking
10:11
at all the words and kind of bouncing off of
10:13
one another, same as how Emily and I played Obra
10:15
Dinn. But no, I've played the majority of the game
10:17
sitting at my computer. And so
10:19
I'm finding myself just feeling a little
10:21
constrained by the interface. And then,
10:23
so the last thing that I'll say is, I've also
10:25
found myself guessing more than I did in Golden
10:27
Idol. This was something we talked about, or sorry, with
10:30
Case of the Golden Idol. Yeah. This is something
10:32
we talked about with that game, that sometimes the
10:34
game just wants you to make
10:37
a leap that you're just not quite making. And
10:39
so when it tells you, oh, you have
10:41
two or one of these wrong,
10:44
but everything else is right, you can brute force
10:46
it. You can just start dragging in words. And
10:48
if it kicks it over to incorrect, you know
10:50
that that one's right. And then once you start,
10:52
you can kind of narrow in on what you've
10:54
got wrong and then figure it out. And
10:56
then you start yourself doing that more on
10:58
even the last two or three mysteries that
11:01
I've solved. And that doesn't feel great. Like,
11:03
it's not a big deal, but it's
11:05
just been, a lot of times I find myself just, I've
11:08
been staring at it for so long, and I'm sort of
11:10
not making the leap it wants me to make. And I'm
11:12
kind of falling asleep. Sometimes I'm just
11:14
sort of like, maybe it's late or I'm tired and
11:16
I'm like, I don't know, I just want to move
11:18
on to the next one. So I just brute force
11:20
it. And that is not quite as satisfying. So I
11:22
don't know. It could just be a me thing. So,
11:25
okay. So there are a million different things to respond
11:27
to in that monologue. But
11:29
I'll say that, like, I think I agree with
11:31
you having finished the game. I
11:34
agree with you that the complexity,
11:37
it's definitely ramped up in large
11:39
part because of those chapter wide
11:41
summaries. I think, and
11:44
yes, I mean, the guesswork, it really
11:46
kind of your mileage may vary. It's
11:49
like any adventure game or kind of
11:51
deductive game. You may click
11:53
with what the designer is trying to say, or you
11:55
may not. And it could be extremely frustrating when you
11:57
do not. I will say
11:59
that and
14:00
special and unique. And then when you come out
14:02
with this new game and maybe you try to
14:05
go bigger, you try to go more complicated, it
14:07
can fail to resonate with people like Kurt Hamilton
14:09
in the same way that the first one did.
14:11
And that's just
14:14
like natural. It's kind of oil.
14:17
I have to wonder if a little of that exhaustion maybe
14:19
comes through in the game. Yeah, maybe,
14:21
I don't know. I'm curious to hear your take when
14:23
you finish it. Cause one thing I'll say is that
14:25
like, I found the
14:27
overarching story to be absolutely fascinating.
14:30
And once you finish it, well,
14:32
I mean, once you finish it, there's some stuff
14:34
that like you guys don't know about yet, which
14:37
is what I'm referring to, which is that like
14:39
stuff at the very beginning really
14:41
starts to make a lot more sense. Once you've
14:43
finished the game and you kind of, you might
14:45
find yourself as I did going back and playing
14:48
the old cases with a newfound appreciation for what
14:50
they're doing and the little kind
14:52
of hidden secrets in them, which
14:55
I found really cool. And a
14:57
really enjoyable, delightful experience. So maybe
15:00
your opinion will change or maybe it
15:02
won't. I mean, I can't imagine once
15:04
again, just like having that feeling of
15:07
euphoria that at least I had,
15:09
I think all of us had when we first
15:11
played Kiss of the Golden Idol and we're just
15:13
like, holy crap. This is unlike anything else I
15:15
played before that can't
15:17
be recreated with a sequel. Yeah, I
15:20
mean, I will say I think I'm enjoying
15:22
it more because obviously I'm a super genius
15:24
and I haven't had to brute force anything
15:26
and just personally I
15:28
haven't had to, but the thing that
15:30
is happening to me that maybe is
15:32
also happening to you Kirk and I'd
15:34
be curious Jason what happened to you
15:36
is actually that there are more words
15:38
that are synonyms or like very similar
15:40
to each other. And I'm putting them
15:43
in and then realizing,
15:45
oh, even though I was
15:47
correct here technically, or like I know
15:50
what the answer to the mystery is,
15:52
like I've solved it in my own
15:54
mind. I'm struggling to get the game
15:56
to cooperate with me, which
15:58
is sort of like a close. classic mystery game
16:00
problem that I think we kind of talked about
16:02
in our episode about mystery games back in the
16:04
day. As one example, there
16:07
was a kind of fill in the blank situation
16:09
where I was talking about both the parts that
16:12
comprise the Golden Idol and also the Golden Idol
16:14
itself, and those were two different nouns. And
16:16
I was misusing Golden Idol versus the word
16:18
parts at various points. And I was like,
16:21
I understand what happened here. I just was
16:23
using the wrong nouns and I just couldn't
16:25
figure it out. And that was the only
16:27
time where I actually looked up a walkthrough
16:29
and I was like, oh, of course, obviously.
16:31
I didn't even feel bad looking it up
16:33
because I was like, I know I solved
16:35
this. I can tell I figured out what
16:38
happened here. I just am... something's wrong and
16:40
I don't know what it is. And that
16:42
I don't think happened as
16:44
often in the first one. I feel
16:46
like there were far fewer potentially synonymous
16:49
words because it was just less complex
16:51
overall and more minimalist as a game
16:53
because there were just fewer terms per
16:56
mystery. So that's another level that
16:58
just makes the game harder. But personally, that's
17:00
the only true kind
17:02
of problem I've run into. Other than that,
17:04
I've just found like, OK, if I just
17:06
look at everything for a really long time,
17:08
I'll figure it out. But Kirk, I agree.
17:11
I mean, it is difficult. I am spending
17:13
a lot of time just sitting there, which
17:15
is a weird way to play a video
17:17
game where you're just looking at something and
17:19
being like, well, let me really think about
17:21
this. That's the best way to play a
17:23
video game. I guess I should clarify that
17:25
I'm... The thing that's keeping me
17:27
at arm's length isn't exactly the difficulty. It's
17:29
the usability. It's like the experience of playing
17:31
it where I can't sift through the clues
17:34
as easily as I want to. And I'm
17:36
holding a lot of just sort of names.
17:38
There's a ton of names in my head
17:40
while I'm kind of clicking through a variety
17:42
of windows and trying to go back. And
17:44
the interface is like all those little question
17:47
marks. And I'm sort of just going around
17:49
to try to remember to click on the
17:51
one to see the letter that
17:53
has the layout of the thing
17:55
I'm trying to put together. And it's more like
17:57
the feeling of just sort of not wanting to
17:59
go through. everything to figure out
18:01
the one word that I've got wrong. So then I
18:03
just brute force it. It's not exactly feeling like, oh,
18:06
I'm stuck. Because usually, right, you look at the scene
18:08
and you're like, oh, I basically get what's going on.
18:11
This is cool. And you have those moments of joyful
18:13
sort of connection where you're like, oh, that guy isn't
18:15
the guy I thought he was. The actual guy in
18:18
the costume is over here in this car because of
18:20
the way the guy is talking to him. You
18:22
can tell that he thinks he's somebody else.
18:25
And you start to piece together all the deceptions
18:27
and the red herrings. And that's really cool.
18:29
But then getting that final 10% requires
18:32
a lot of memorization and navigation
18:34
of this very
18:36
sort of... The UI
18:39
is just not quite up to keeping all
18:41
of that as organized as I would like.
18:43
And so then I just wind up feeling
18:45
a little tired rather
18:47
than stuck exactly by the difficulty.
18:49
Yeah. Although this game over
18:51
there, as a sequel, it does have
18:53
some UI improvements. And the most notable
18:56
one is that you can move the
18:58
little kind of sub screens around, which
19:00
you cannot do in the first game.
19:02
So at least you can organize your
19:04
screen to some degree. Yeah,
19:06
I think that's an improvement. Yeah, I guess it would be
19:09
nice to have a second monitor and just move some stuff
19:11
on the other one. Yeah, you just
19:13
got a full minority report with it and just have a
19:15
million gold medal screens. That's a notebook so
19:17
far. I think if you require that many open
19:19
windows, you actually like you do wind up kind
19:21
of wanting more real estate. Yeah. Using
19:24
a journal also just helped me so much
19:26
with what you're describing, Kirk. But I also
19:28
had the mental hurdle of like, do I
19:30
really need to do this? Like I need
19:32
to write down every single character's name and
19:34
then describe them in a little note
19:36
underneath their name to myself. And once I
19:38
started doing that, the game got easier. But
19:41
it is that mental hurdle of like, I
19:43
got to take out a piece of paper
19:45
at this point. And then once you do
19:47
that, you're just like, well, now I've already
19:49
got paper here. Now I'm already doing this.
19:51
Yeah, I've actually, I've considered screenshotting the game
19:53
and just opening the screenshots up on a
19:55
second monitor, which, you know, it's a workaround.
19:57
Yeah, for sure. Well, I'm really enjoying it.
20:00
I'll definitely check back in when I've finished it.
20:02
I love the story. Yes,
20:05
and for my criticisms, it's great.
20:07
Yeah, I'm really enjoying it. And the story
20:10
is so cool. And those moments, we really can't undersell
20:12
them of having that moment of realization of like, oh,
20:15
this guy isn't who I thought, or
20:18
like, oh, this actually played out completely differently
20:21
than what I thought it was. And I even had one where I
20:23
thought I had the solution, filled
20:25
out the entire solution, and got not
20:27
even a two or fewer incorrect. But
20:30
a flat out incorrect. And I was like, really?
20:33
And I was like completely wrong about what happened.
20:35
And I loved that because then I was like,
20:37
oh, I see, it's actually a
20:39
completely different person than I even thought it was. And
20:41
that was very fun for me and is like exactly
20:43
what I enjoyed about Case of the Golden Idol and
20:45
what I'm really liking about this game. And
20:48
just the story is so cool and weird
20:50
and just there's nothing else like the story.
20:52
The art is still second to none. The art
20:55
is wild. The art remains amazing. And
20:57
then there's Eugene. You
20:59
guys have both met Eugene. Eugene is
21:02
MVP. Yeah, oh my God.
21:04
There's always one. I like
21:06
these characters. So let's
21:08
move on. Let's talk about another
21:10
video game for a little bit.
21:12
So this next one, totally different
21:14
game. Also hard,
21:16
also difficult for
21:18
completely different reasons. This game is stalker
21:21
too. So only Kirk and I
21:23
have played this one. I could
21:25
not get my PC to run this game. And
21:27
this was a real moment where I discovered that
21:29
maybe I need to replace some parts of my
21:32
PC. But that's something that maybe I'll talk about
21:34
on a future episode. I
21:37
know it's also stalker two's fault.
21:39
The game launched with some performance
21:41
issues but it wouldn't
21:44
really run it at all for me. And
21:46
I looked at the specs and I was
21:48
like, okay, these are outpacing me. But
21:50
that's my own existential journey to go on. So
21:52
I've actually been playing this via Xbox Game Pass
21:54
and it runs pretty well on the Xbox but
21:58
there are still some problems. with
22:00
it and I'm enjoying it despite
22:02
that. I'm having a great time. This
22:04
is a kind of science fiction post-apocalyptic
22:07
game. It's set in the, in
22:09
Chernobyl. I can't remember what it's called, the exclusion
22:11
zone, but it's like kind of in another
22:14
version, an alt history version of the
22:16
world where there were multiple disasters there
22:19
as opposed to just the one which does
22:21
happen in the world of the game, but
22:23
there was an additional one and there are
22:25
all these other sort of supernatural events happening.
22:27
There's like kind of lightning storms
22:29
all the time and like items float in
22:31
front of your face and it's freaky.
22:34
And also there's a bunch of guys out
22:36
there just trying to survive in the zone
22:39
and steal each other's
22:41
stuff and or work together depending on
22:43
who they decide to trust. And
22:45
yeah, it's a real big vibes game.
22:47
And I really liked the vibe and
22:49
it was also made in Ukraine by
22:51
people who were living through the Russian
22:53
invasion while they were making the video
22:55
game. And the game really
22:57
reflects that sense of urgency at its best
23:00
in its best moments. I think that
23:02
emotion is really palpable in the game in ways that
23:04
are really impressive. And with each patch, I think it's
23:07
really improved. So I'm glad I've been sticking with it,
23:09
but Kirk, what do you think about it so far?
23:12
Yeah, I really like it. And yes,
23:14
it is rough. I'd say it's more of
23:16
a performance thing for me than an
23:19
issue with bugs. And there was kind
23:21
of an interesting review situation with this
23:23
game where I believe, I
23:26
had an early copy that I
23:29
played a little bit of and it was
23:31
quite buggy. Like there were missing gun sound
23:33
effects in the very first firefight I got
23:35
in. And I was like, okay, I'm gonna
23:37
maybe come back to this. And then they
23:39
released this massive day one patch that addressed
23:42
like a thousand bugs or something. And
23:44
I read reviews and it really
23:46
just seemed like reviews were written on that
23:48
version before the patch. And I've played a
23:50
lot of the game now post-patch. And it's,
23:53
I mean, it's not bad. It
23:55
is like rough. It doesn't run great. It's weird.
23:57
It has that stalker feeling, which, you know. I
23:59
know this game of course is a sequel
24:02
to a long overdue sequel to these 2000s
24:04
era games, the
24:07
earlier Stalker games, which were also
24:09
notoriously janky and kind of funny
24:11
and weird and required a lot of mods
24:13
and sort of gave rise to a whole
24:16
modding community that's already on the case with
24:18
Stalker 2. So between the fact that they
24:20
patched a lot of bugs out and
24:23
there are already performance mods and other kinds of
24:25
mods, there's like a mantling mod, there's a mod
24:27
where you can run without running out of stamina
24:29
because this game is huge and you have to
24:31
cover all this ground. So you can really already
24:34
begin to customize your experience on PC at least,
24:36
which is one reason to
24:38
recommend the PC version. So
24:41
I don't know, my experience actually hasn't
24:43
been super buggy. It's a
24:45
little janky in general, the facial animations,
24:47
the AI is pretty weird, enemies just
24:51
sort of appear sometimes. It's very unpredictable.
24:53
But all of it is charming in
24:55
a way that I'm kind of fine
24:57
with. It's been an interesting litmus
24:59
test for the types of bugs and the
25:01
types of jank that I don't actually mind
25:03
and the types of games that I don't
25:05
mind if they're janky versus I don't know
25:08
some other game that would have maybe a
25:10
lesser bug but it would bother me more.
25:12
And yeah, I'm really enjoying it. I mean this game
25:14
has big Far Cry 2
25:17
energy. It's definitely one of those
25:19
weird emergent hostile games. It's
25:22
not dissimilar from the Metro games though
25:25
it is a little
25:27
more systemic. It feels kind of like
25:29
PUBG, you know, like a single player
25:31
unknown's battlegrounds. And yeah, I'm really enjoying
25:34
it. I find it kind of cozy
25:36
actually. I find the vibes to be
25:38
fairly cozy a lot. That's a
25:41
wild statement. I mean I
25:43
guess it's cozy in the sense that
25:45
you're always kind of doing chores in this
25:47
game. I mean they're like survivalist chores
25:49
but like you're guns deteriorate. You need
25:51
to go back to town. You
25:54
have a weight limit in terms of how much
25:56
you can carry. You have to be picking up
25:58
food and paying attention to your food. your radiation
26:00
levels. I mean, it has
26:02
that kind of like survival sim feeling
26:05
to it. And yeah, there's combat, but also
26:07
you can avoid it, or at least I
26:09
do sometimes when I'm like, I really can't
26:11
handle that fight right now. I'm just gonna
26:13
go the other way, or I'm gonna like
26:15
go back and get some repairs done or
26:17
something, do something else. There's a lot of
26:20
that. I've found I can run away from
26:22
a lot of encounters if I am doing
26:24
poorly and I like need to regroup or
26:26
just find some weapons somewhere else. Kind
26:28
of reminds me of like a DayZ when I was
26:30
into that game. And I agree about PUBG in the
26:32
sense that obviously PUBG is about
26:34
a real, you're dealing with other players that
26:37
you happen upon all the time, but the
26:39
enemy AI when it works really well in
26:41
this game has that same sensation of like
26:43
almost running across a group
26:45
of other real people who are engaging
26:47
in a fight that you're not familiar
26:50
with. And you're kind of like, oh,
26:52
sorry guys, like I'm just passing through
26:54
here. Like that kind of energy is
26:57
interesting and it's something that
26:59
you need to live in and makes the world feel more
27:01
realistic in a cool way. And
27:04
like actual other people are there, which is the intent.
27:07
Yeah, there's a kind of a granularity to the
27:09
inventory management. Like when you kill a guy, you
27:11
can unload his gun and take the bullets. There's
27:14
a kind of scarcity and it just
27:16
feels along the lines of those kind
27:18
of ARMA and ARMA mod type games
27:21
where there's just like a little bit
27:23
more detail and micromanagement. But I find
27:25
that stuff kind of pleasing
27:27
in a way because having to actually
27:30
engage with those sorts of things kind
27:32
of centers me in the world
27:34
a little bit more. And yeah, the coziness is
27:36
just, yeah, there are these
27:38
horrifying storms that come through that just murder you
27:41
if you're outside and there's something about having a
27:43
really bad storm coming and then running to a
27:45
town and seeing everybody running inside and you go
27:47
inside and then you're in the store and you're
27:50
waiting while like the red sky outside and the
27:52
storm goes by and you kind of eat like
27:54
some salami and you recover some
27:56
help. And like guys have guitars and they'll
27:59
tell stories. I mean that stuff is really
28:01
cool. Like it really does feel like you're
28:03
hanging out with some other dudes in the
28:05
zone. There are radios that
28:07
are playing all kinds of really cool Ukrainian music.
28:10
They have like this massive playlist of I believe
28:12
all the music or at least a lot of
28:14
it is are different Ukrainian artists Which is just
28:16
cool because it's all stuff I've never heard before
28:19
there's a really strong sense of place in this
28:21
game that I enjoy and yeah I mean There's
28:23
the same annoying stuff from the earlier stalker games
28:25
is here like there are mutants kind of monsters
28:27
that you have To fight yeah, and they're mostly
28:30
all a bummer at least all the ones I
28:32
fought are like not fun to fight and I
28:34
just run away from them. Like the invisible
28:36
guys I don't know what they're called, but those
28:38
guys aren't good to me. You just waste all
28:40
your bullets on them And you can usually just kind
28:43
of run around them and like grab whatever you want
28:45
and then get out of there and I've started Playing
28:47
that way. I've started doing that for sure. Dark soul
28:49
style Yeah, so there's there's
28:51
kind of a joy in this game I guess to
28:53
feeling like you're getting one over on the game, which
28:55
is like it's not a bad Sort
28:59
of second prize compared to a game where it's
29:01
really fun to fight the monsters and so you
29:03
do it voluntarily This is a
29:05
game where like it's not fun to fight the monsters really and
29:07
you waste like a bullet So you instead find a clever
29:09
way to just run around it and then feel I still
29:12
feel good at the end because I'm like ha ha I
29:14
got away and I didn't even have to shoot that thing
29:16
at all. So I don't know I find that sort of
29:18
satisfying That reminds me
29:20
of what playing Resident Evil 2 is like Mm-hmm.
29:23
I mean there are some horror elements in
29:25
soccer too. Oh sure I just mean
29:28
in the sense that like you Encounter
29:30
and it's better for you to avoid it because
29:32
there's no reason to fight it Yeah And you're
29:34
running out of bullets like in Resident Evil 2
29:36
like you also have to think about Every
29:39
single thing you're picking up and where it
29:41
is and so in that sense it is
29:43
like a survival horror experience But I don't
29:45
think it's that scary exactly No,
29:47
not really. It's not that Jason thought RE2 was scary.
29:49
He didn't so I guess it was a good comparison
29:52
for it But there's no like real jump scares even
29:54
when they're kind of been trying to engineer one the
29:56
game is I would say Rough enough
29:58
that there just isn't quite the smooth for the
30:00
timing to work for a jump scare. It's
30:03
more like, you know, that invisible doodle show up from
30:05
time to time. But like, those guys are kind of
30:07
everywhere. Like, any time you're- or
30:09
not, genuinely. It's just annoying. Right, I
30:11
don't- Yeah, I don't really know if it
30:13
is. But it's like a sort of
30:16
a scary situation. Right, a tense situation for sure.
30:18
But it still feels kind of janky and so
30:20
not that, not that scary. This
30:22
game has a really funny vibe. I've been kind of
30:24
alternating back and forth between the Ukrainian
30:26
voiceover and the English voiceover. Yeah. Which
30:29
I know, Maddie, you wrote an article about. I really
30:31
like the Ukrainian one. I think it's really cool. Yeah.
30:34
I think it's a cool way to experience the game,
30:36
for sure. It is. There are times where I find
30:39
I can't take on all of the dialogue.
30:41
I get that. Because it's just a little
30:43
too much to read it all, especially if
30:45
I'm playing and someone's talking. Yeah. But
30:48
I think generally the Ukrainian voice actors seem stronger.
30:51
It might be that like, I don't detect the shortcomings
30:53
in their performances because like, I don't speak Ukrainian, so
30:55
I don't know. Same. I
30:57
could also be just experiencing that. It's like
30:59
kind of the classic, oh, just like play
31:01
with the Japanese voice acting and then you
31:03
won't notice whether or not you like the
31:05
voice actors. It's like the equivalent of that.
31:07
The English voice acting is all over the
31:09
place. It's like a variety of accents. The
31:11
guy who plays, is his name? It's,
31:14
Skiff's voice is way better in Ukrainian than
31:16
in English. For sure. Some
31:19
of the other voices are kind of, you know, hit
31:21
or miss or there's a variety of accents and like
31:23
quality levels to the performance. I
31:25
got to tell you though, I just had this cutscene with a guy. It
31:28
was like the strangest sequence where you
31:30
come in, is
31:32
this guy's solder that you're looking for in the beginning.
31:34
And it goes into this cutscene where you're kind of
31:36
walking up to the door that he's behind and then,
31:39
you know, it goes into cutscene
31:41
mode so like you can't just go in and shoot him basically.
31:45
And in first person perspective, this cutscene plays out
31:47
where you go in there and he's
31:49
there and he sold you out early so you're pissed
31:51
at him and he has a gun and you're like
31:53
trading barbs about the gun and then you fight for
31:55
a while, you like wrestle over the gun and you're
31:57
trying to get to the gun and get it and
31:59
you point it at him and you're like, haha, now
32:02
I have the gun. And he's like, oh, whatever. And
32:04
he grabs a loaf of bread and he
32:06
is holding the bread and then you shoot
32:08
the bread. And he's like, ah. And
32:11
then he bites into the bread while talking
32:13
to you while you're interrogating him. And
32:16
he's shooting on the bread and then he starts to choke. And
32:19
so then in the middle of this cutscene,
32:21
he's choking and then your character hits him
32:23
on the back because there's bread crumbs flying
32:26
out of his mouth. And then he stops
32:28
choking and he's like, ah, this goddamn bread,
32:30
thanks. Like no problem anyway.
32:32
Tell me who sent you. And then he walks over
32:34
and he starts pouring some tea and then he throws
32:37
the tea kettle at you. This
32:39
cutscene is more involved and
32:41
bizarre than anything I was
32:43
expecting, especially anything that I'd seen
32:45
in the game up to that point. And I have no
32:48
idea who is responsible for it, but it's actually delightful. It
32:50
sounds great. I'm excited to get to it. It's seeing a
32:52
thing like that in this game. I was like, oh, is
32:54
there going to be more stuff like this? Because I really
32:56
hope there is. This type of strangeness was
32:58
not a type of strangeness that I was prepared
33:01
for and I really loved it. So
33:03
hopefully there's more of that in the game. It
33:05
made me want to keep playing to see more.
33:07
Yeah, I think there is kind of a general
33:09
energy of like, you never know who you can
33:11
trust. And even when you do trust someone, they're
33:13
always kind of on the verge of killing you
33:15
with that, which that cutscene, it's a designed one
33:18
to give you that sensation. I mean, at the
33:20
end of the conversation, you can choose to kill
33:22
him or not kill him. Right, of course. Yeah.
33:25
By accident or maybe on purpose a couple
33:27
of times, not in cutscene form where like
33:29
I sometimes just walk around without my gun
33:32
out because then people will still talk to
33:34
you sometimes and like you aren't considered a
33:36
threat, basically, if you just hide your weapons.
33:39
And so I like was just walking around and
33:41
found a quest that I had agreed to with
33:43
a bunch of guys that I was supposed to
33:45
kill. But I didn't know that. So I just
33:47
was like walking around having conversations with them. And
33:49
then eventually I was like, how am I supposed
33:51
to advance this quest? And then I was like,
33:53
oh, I'm supposed to just kill these guys. And
33:55
then I like took out
33:57
my gun and I was like, oh, well. Anyway,
34:00
it's been nice. I had to
34:02
just kill them all and then advance the quest line. Yeah,
34:04
I'm not really, I'm not sure how some of it works.
34:06
I've had that in like a bandit camp where I'm talking
34:08
to people, but I always have the dialogue option of like,
34:11
enough of that attack, you know. And then- For
34:14
whatever reason this time I didn't have that. And
34:16
I don't know why that was, because it took
34:18
me, I had to like look at my journal
34:20
and be like, so what am I supposed to
34:22
be doing here? Oh, killing all of you. I
34:24
see now. That was very funny to me. Yeah,
34:26
and it seems like there are repercussions for killing
34:28
some people. There are definitely factions. There's like a
34:30
tool tip or whatever, a tip at the loading
34:32
screen about like, you have to pay off faction
34:34
bosses. I haven't really interacted with that that much.
34:36
Me either. And I don't know how well it
34:38
works, but I guess we'll see. And
34:40
I think I'm sure I'm gonna screw up and kill
34:42
the wrong person. I'm sure I already have. I'm just
34:44
kinda winging it. And I
34:46
know there's also a thing where, and I
34:49
am not even trying with this. I've died
34:51
a million times in this game and I
34:53
don't care. But I know that if you
34:55
die fewer times, you get a different ending.
34:57
Or so I hear from previous Stalker games,
34:59
but I've already accepted it. I've accepted that
35:01
I'm not gonna get whatever that is. I've
35:03
just died a lot of times that I'm
35:05
moving on. Seven deaths, Hamilton is not showing
35:08
up for Stalker. No, absolutely not. We're like
35:10
20 something deaths, Hamilton. We're
35:12
in the dozens for sure.
35:15
We're 27 deaths, Maddie over here. So yeah,
35:17
it's not gonna work out, but I'm having
35:20
a good time and I'm really enjoying like
35:22
the kinda classic jank. And I think the
35:24
Xbox will continue to get patches.
35:27
So will my PC in a different form, in
35:29
a more physical form in the future. Yeah, I
35:32
would say to close out, just as a recommendation
35:34
for this game, that if this stuff sounds good,
35:36
like if you're already into this kinda game, you'll
35:38
probably enjoy it as it is. I do think
35:40
this game will get better and better over time.
35:42
Agreed. Especially because it seems like Microsoft
35:45
is actually like really supporting it and helping them patch
35:47
it. And then like I was saying earlier, I think
35:49
there will be more and more mods as time goes
35:51
by. And I bet that in a few months, this
35:53
game will be a much better version of itself. So
35:55
you could also wait. I think you could kinda go
35:57
either way, but I'm actually, yeah, I'm having. plenty of
36:00
fun with it now. Yeah, same. And the fact
36:02
that it's on Game Pass, I mean, if you already have
36:04
that, it costs nothing to try it, other than what you're
36:06
already paying for Game Pass, which is kind of like it
36:08
costing nothing. So there you go. All
36:10
right, so Jason, you have a game here
36:13
that only you played called Locomotive. You want
36:15
to tell us about it? Yeah,
36:18
so Locomotive is this new game that
36:20
just came out. It's from this British
36:23
studio founded by a couple of
36:25
brothers. And it's a
36:27
kind of old school point
36:29
and click adventure, very
36:32
reminiscent of Monkey Island and Day of the
36:34
Tentacle and such. It's set on this
36:36
train. It's a murder mystery. You play, at least in
36:38
the first part, you play as multiple characters. But in
36:40
the first part, you play as this
36:43
estate lawyer who
36:45
is on this train to
36:47
help do some
36:50
amendments to the will of this elderly
36:52
rich woman. And the woman dies. She
36:54
is killed. And you
36:56
have to figure out exactly what happened. And
37:00
in true point and click adventure style, that means
37:02
going around and talking to people and clicking on
37:04
things and putting them in your pockets and then
37:06
taking them out and using them to solve puzzles.
37:08
Heck yeah. And it's very charming. It's a very
37:10
charming game. And I
37:13
am really enjoying the writing and
37:15
the characters and the animations, which
37:18
are very silly, very old school LucasArts
37:20
style silly of you just taking a
37:22
massive object and putting it in your
37:24
pants, that sort of Guy Burstein type
37:28
stuff and other kind of silly animations
37:30
and other silly, just
37:32
funny happenings. The
37:35
thing that is annoying about it is the
37:38
thing that is annoying about all point and
37:40
click adventures, which is that sometimes the logic
37:42
doesn't actually make any sense. And you find
37:44
yourself kind of frustrated looking things up. It's
37:46
unlike Rise of the Golden Idol. You
37:49
can't brute force some of
37:51
these puzzles. You have to really just go and look
37:53
up what the fuck to do, which
37:55
can be pretty frustrating. But it's
37:57
a solid adventure if you like point and click You'll
38:00
probably like this one too. I'm enjoying it.
38:02
Yeah, sounds great. How's the story? The story,
38:05
I don't know. I haven't finished it yet.
38:07
I'm like in through the first act, you
38:09
kind of it changes characters after you get
38:11
through this first big chunk. I'm
38:15
playing this annoying, this very delightful
38:17
portion where like you, the
38:20
second character you play as is
38:23
this detective fiction writer. And
38:25
his chapter starts off with him
38:27
in the publishing office, pitching a
38:30
manuscript to three editors, but
38:32
the editors use this giant machine called
38:34
the board that uses algorithms to determine
38:36
whether a manuscript should be accepted or
38:38
not. The Docker Big Board. And you
38:40
have to, it's not, no, it's like
38:42
an AI. It's like
38:45
a big, like spinning AI thing that
38:47
is like, oh, this does not have
38:49
this, this and this. Like it goes
38:51
through like bullet points of like, so
38:53
it's like an AI thing. It's
38:56
very silly and you have to figure out how to
38:58
disable it in some way and get your manuscript approved.
39:00
So it's just a very funny game. The
39:02
overall story, I mean, I don't know. I don't really have
39:05
thoughts on that yet because you
39:07
kind of have to see where the murder mystery is
39:10
going and who the culprit is. But
39:12
yeah, very charming. Cool. And
39:15
you're also playing something else, Jason, if
39:17
you want to introduce us as well.
39:20
I've been playing also a bunch
39:22
of tactical breach wizards, which is
39:25
which rules just like you guys
39:27
said it did. And
39:30
that game I'm also really enjoying.
39:34
I don't remember if either of you made the
39:36
comparison, but my immediate reaction is like, oh, this
39:38
is like a more elaborate version of Into the
39:40
Breach, which is a game that we all really
39:42
enjoyed a few years ago. I think it's kind
39:44
of make that comparison. Oh, you did. Okay. Who's
39:48
counting? Who's going back? Who's going back to old
39:50
footage? No one said this. I think Jason came
39:53
up with this. It's like Into the Breach. I
39:55
did. I was the first to make that comparison
39:57
point. Because the reason I bring that up is
39:59
because it seems on its face, you look at
40:02
it and you look at the way it functions
40:04
and the camera angle and the conceit
40:06
of it all and you think of XCOM because it's kind
40:08
of like an isometric grid based like you
40:11
have three shooting characters, you can like upgrade
40:13
their abilities and so on and so forth.
40:15
But it's really nothing like XCOM, it's really
40:18
a lot more of a puzzle solving game
40:20
than it is kind of like a tactical
40:22
RPG where you're like customizing characters and figuring
40:24
out the best loadouts and stuff. This is
40:26
more, you have pretty, pretty strict suite of
40:29
abilities, you can do some upgrades and customization
40:31
but they're pretty limited. Mostly you're just kind
40:33
of figuring out how to ideally
40:36
solve each puzzle and if
40:38
you really want to go all the way you
40:40
solve the optional objectives too. Anyway, I'm really loving
40:42
it, it's a really cool game. I'm
40:46
about halfway through I guess and I
40:48
just finished the second kind of act
40:50
and it's like a four act structure. Got it.
40:53
Anyway, that's it, I mean it's really cool. Yeah,
40:55
it's really good, I'm glad you're playing it.
40:57
Kirk, was it you who was sharing the
40:59
FAQ in our chat about all the different
41:01
things that the game is not? I thought
41:04
that was really funny and I was thinking
41:06
about it as Jason was saying the game
41:08
looks like XCOM and it's not XCOM and
41:10
people being like well is this game a
41:12
roguelike and it seems almost like it would
41:14
be when you start playing it but it's
41:16
not a roguelike at all and they have
41:18
a funny answer to that where they're like
41:20
we don't know why people are saying this
41:22
but it's like each level is because every
41:24
indie game is a roguelike in
41:27
the 20th. Each level is really discreetly designed
41:29
to be a very specific puzzle that
41:31
can be solved but also to kind
41:34
of tell you something about the characters
41:36
who are in the puzzle as well
41:38
because it's ultimately a story game
41:40
like in addition to being a strategy game it's
41:42
a story and I just think that's so cool.
41:45
That part of it also isn't really like Into
41:47
the Breach or really like anything else I've ever
41:50
played and is something that I really love about
41:52
that game. It's cool. I'm glad you're playing it
41:54
Jason. We bullied you effectively. Good
41:57
job. I think the Steam page and
41:59
really all of the
42:01
meta-textual stuff around this game,
42:04
all of which I would imagine is written by
42:06
Tom Francis. It all has that Tom Francis enemy.
42:08
Just as a PC gamer reporter, he understands the
42:11
language of a Steam game and of how to
42:19
describe a game. There's just something a little
42:21
self-aware about it. In the
42:23
marketing materials, yeah, that they're like, it's not
42:25
actually like XCOM. It looks like XCOM, but
42:27
XCOM is this, like Jason just described, and
42:30
this game is actually very different. And then
42:32
also, well, yes, it has Breach in the
42:34
title, and it is somewhat likened to the
42:36
Breach because both games are grid-based and have
42:38
a time mechanic where you can rewind turns,
42:40
which is actually a pretty significant mechanical similarity.
42:42
But then he actually very clearly articulates
42:44
the difference, which I can't remember the
42:47
exact language, but basically that in Tactical
42:49
Breach Wizards, there's a far greater suite
42:52
of options available to you, especially as your
42:54
team expands on any given turn. And where
42:56
Into the Breach is a much more linear
42:58
or much more rigid kind of design. And
43:00
I do think that's something you'll find as
43:02
you play more, Jason, is that it becomes
43:04
less and less of a puzzle game as
43:07
it goes. I actually heard some people disappointedly
43:09
describing the game as, oh, it's actually just
43:11
a puzzle game. And I really wouldn't, I
43:13
know you weren't saying that, but I really
43:15
wouldn't say that, especially the more I've played
43:17
because once you have a full team and
43:20
you've kind of customized all of your different
43:23
team members, there is a variety of different
43:25
approaches you can take depending on how you
43:27
do your builds. And
43:29
then you have all these different options for taking
43:31
people out. And then the only time it really
43:33
gets puzzle-y is when you start trying to do
43:36
those side objectives, which are such a great little
43:38
idea. Like Ubisoft games used to do
43:40
this, I guess maybe some of them
43:42
still do, but I love this approach
43:44
where there are these optional objectives that
43:46
both give you a fun challenge and
43:49
it's usually very rigid. Like a lot
43:51
of times it'll be knock out five
43:53
people with Jen on the first move
43:55
or only go twice. A lot of
43:57
times it's like only take two turns
43:59
and then come complete this scenario. What's
44:01
cool about that optional objective is both that it
44:04
gives you a fun challenge to try to do,
44:06
and it also tells you that it's
44:08
possible to figure out a way to
44:10
do this. It's kind of a
44:12
double-edged sword in that I find myself sometimes chasing
44:15
that a little too hard, and the game really
44:18
tries to remind you over and over, these are
44:20
optional. These are for people who are finding the
44:22
game too easy. You definitely don't have to do
44:24
them. You're not going to unlock anything right. You
44:26
unlock outfits or something if you do that. But
44:29
I still found myself sometimes chasing them, but I kind
44:31
of liked that and thought it was fine. And I
44:34
just like when a game tells you some really difficult
44:36
thing that you can pull off. And I think this
44:38
game communicates with the player very well. Yeah,
44:40
same. I'm also very capable of just giving up
44:42
if I'm like, I tried this a few times
44:45
and I'm not having fun. I'm going to continue
44:47
on so I can see the story and have
44:49
a good time. But I also like knowing, like,
44:51
oh, I could have done this in two moves
44:53
or whatever if I had figured it
44:56
out. And I'm sure somebody out there is really good at
44:58
this kind of thing and they know how to do it. Plus
45:00
there are those like optional challenge rooms that unlock each
45:02
chapter and there are more and more and more of
45:04
them as you go. And I didn't even do all
45:06
of them. Some of them are really hard and they're
45:08
all really distinct. Those
45:10
are very puzzle-y. Like one room with an
45:12
extremely specific scenario that you have to figure
45:14
out. Those are fun in a kind of
45:16
different way than the more open-ended campaign missions.
45:19
Yeah, yeah. So I feel
45:21
like I should list all the games we
45:23
just said just in case somebody wants to
45:25
hear them again. I'll just run them down.
45:27
It's only four games. So we talked about
45:29
Rise of the Golden Idol at the beginning.
45:31
That's the one that's the sequel, the point
45:33
and click adventure sequel to Case of the
45:36
Golden Idol. And then we talked about Stalker
45:38
2. That's our Eurojank, FBS, sci-fi post-apocalyptic game.
45:40
I saw someone call it Slavjank, which I
45:42
felt was kind of funny. Very
45:44
good. Very good. It would be
45:46
a little more specific regionally. Yeah, yeah, yeah, yeah.
45:48
Let's be specific with it. And then Jason talked
45:50
about Locomotive, which is like
45:52
a mystery game that he's playing. And
45:54
then last but not least, Tactical Breach
45:57
Wizards. One of our faves. Probably going to come
45:59
up when we talk about that. talk about our Godis.
46:01
We'll see. We're getting to that time
46:03
of year. And so with that,
46:05
we've discussed some video games. Let's take a break
46:07
and then we'll be back for one more thing.
46:13
Dr. Game shows a podcast where we play games
46:15
submitted by listeners with colors from all around the
46:18
world. And this is a game to get you
46:20
to listen. Name three reasons
46:22
to listen to Dr. Game Show.
46:24
Kyla and Lunar from Freedom! Main.
46:27
Dishes. Folding the laundry. Doing
46:30
cat grooming. Okay,
46:32
thank you. Great. Oh,
46:34
things you could do while listening. Yeah. I
46:38
love that the read, I'm like, why do you listen
46:40
to this show? And Lunar's like, dishes. Fantastic.
46:43
Manolo. Number one is
46:45
that it will inspire you.
46:47
You're going to be like,
46:49
oh, I could do that. That's all we have
46:52
time for, but you'll just have to find Dr.
46:54
Game Show on Maximum Fun to find out for
46:56
yourself. Do
46:59
you like stuff? Things? Items?
47:02
Because maxfunstore.com has tons of stuff
47:04
from a bunch of shows. Want
47:06
a shirt? We got them. Bumper
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47:11
They're here. Drinkwear. Sweatshirts.
47:14
Tiny bit of fur, your
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yours at maxfunstore.com. And
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Now is the time to shop for the MaxFun fans
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in your life, including yourself.
47:30
You deserve it. maxfunstore.com.
47:32
Go get something special or
47:34
kinda dumb. We've got it
47:37
all. And
47:42
we are back for one more thing. Kirk, why don't
47:44
you go first? Sure. So my
47:46
one more thing quite a while back was
47:49
the Apple TV show Slow Horses, which has
47:52
continued to be great. And they just finished, what,
47:54
their fourth season or something? And every season the
47:56
show has been great. It's really gotten better as
47:58
it's gone. My one more
48:01
thing is actually the Slough House
48:03
books by McCarran, which the show
48:05
is based on. I
48:07
actually found the first book, which is called Slow Horses.
48:09
It was published in 2010. I
48:11
found it among my dad's stuff when we were clearing
48:13
out my parents' stuff over the summer. And I was like,
48:15
oh, that's cool. I didn't even know he was reading
48:18
this. It was kind of a very, kind of a sad
48:20
moment of like, oh, I watched the show and it
48:22
would have been nice to talk to him about it. So
48:24
I was like, well, I'm going to take this book
48:26
with me. I'll take it home and read it. So
48:28
now I have his copy of Slow Horses. And
48:31
I read it even though I had already watched
48:33
the season, the first season of the show, because
48:36
the show does follow the books in order. And there are
48:38
like 12 books or something. And they've
48:40
just gone straight up in order. Every single one
48:42
is a pretty faithful adaptation of the book. So
48:44
I'd already seen the season. I knew what was
48:47
going to happen. And I actually found that I
48:49
enjoyed the book even more as a result. I
48:51
knew where we were going. I knew what kind
48:53
of a story to expect, like what kind of
48:56
a spy story, I guess, because there are a
48:58
lot of different kinds of spy stories. So from
49:00
there, I just kind of kept reading the books.
49:02
I started checking them out from the library. And
49:05
I read the first three. And now I'm
49:07
reading the fourth book after having finished
49:09
the fourth season, which just aired. The
49:12
fourth book is called, I think it's called
49:14
Spook Street. See, Joes are spies. And
49:16
Spook Street is like where the spies have to go.
49:20
So these books are like the
49:22
show based on the
49:24
sort of MI5, like British spy stuff. But
49:26
with a slightly comedic bent, I would say
49:29
like a dark comedic bent. It's not really
49:31
a comedy. The books are very funny. I'd
49:33
say the books are almost funnier than the
49:35
show. Though the show is also often quite
49:38
funny. It's about a group of spies assigned
49:41
to an outfit called Slough House, which is the
49:43
house that they all work out of. They're
49:45
MI5 agents who have screwed up in some way or another.
49:47
So they're like one is a drug addict, one is a
49:49
gambling addict. One like made a huge mistake
49:51
during his training, even though he was supposed to do
49:54
well, and also kind of got sold out by some
49:56
people. So all of them have been screwed over in
49:58
some way. And then. Lamb,
50:00
who is the kind of, that's the name
50:02
of the guy who's in charge of everyone.
50:05
He is kind of the worst of all.
50:07
He's like an old Cold War spy who's
50:09
this kind of horrible, unkempt,
50:11
smelly, farting, belching asshole
50:14
who's in charge of them all. But also,
50:16
of course, he is an incredible spy. And
50:19
you always, you get the sense that on some
50:21
level he cares about his people, even though he'd
50:23
never really let you know. He's played by Gary
50:26
Oldman on the show
50:28
and is a really incredible performance.
50:30
Jackson Lamb is his full name. So
50:32
it's kind of all about all of these
50:34
different misfits who work for Jackson Lamb. They
50:37
keep winding up getting sucked into some
50:40
kind of shenanigans or another. A
50:42
lot of times it's like a problem
50:44
of MI5's own making, where they're just
50:46
caught up in some internal politics, where
50:48
their adversaries are also members of MI5.
50:51
Occasionally it gets a little more international, but it's not
50:53
quite like a spy story. There are spies from another
50:55
country. Most of the time it's like, oh, our chickens
50:58
are coming home to roost because of some shit we
51:00
did during the Cold War or whatever. Anyways,
51:03
the books are really funny. Mick Herron is a
51:05
very, very funny writer, even
51:07
though in the end they're really
51:09
like these hard-boiled, kind of well put together
51:11
spy capers. He writes with a
51:13
great amount of momentum. He does a lot
51:15
of editing where he cuts in between multiple
51:17
scenes that are happening at the same time.
51:20
And the show feels that way too. It's
51:22
pretty breathless, especially, I think it's
51:24
season three. Once things get cooking,
51:26
it almost unfolds in real time. And most
51:29
of the books are that way too, so they're super
51:31
readable. You just get started, and once it
51:33
gets cooking, which doesn't take long, you really kind of just
51:35
go through to the end. So anyways, for anyone out there
51:37
who likes the show, I just thought I'd recommend the books.
51:40
They're really fun, and actually reading the books after
51:42
watching the show has been a really rewarding experience
51:45
and has made me appreciate the show even more.
51:47
When there's a new season, I feel like I
51:49
just have more insight into the characters and appreciate
51:51
them even more. So yeah, they're great books, and
51:53
I recommend them. So are you not
51:55
going to continue because you don't want to spoil the
51:58
show? Or you're kind of at a start. That is
52:00
a question that I actually have the next
52:02
book on my Kindle from the library and
52:04
when I finish the one I'm reading I'm
52:06
going to have to make that decision. They
52:08
shoot them really far ahead of time. I
52:10
think they've got the next season in the
52:12
can but I'm guessing it won't hit Apple
52:14
TV for a while. So I don't know,
52:16
I'm going to have to make that decision and I'm not sure what I'm going to
52:18
do. Yeah, because I feel like that
52:20
would change the paradigm for you where then you'd be
52:23
watching the show already knowing what's going to happen. And
52:25
that's happened. I think I did that with Game of
52:27
Thrones. That would be okay. Of course, yeah. I'm going
52:29
to try it the other way around and see how
52:31
it is. But I haven't decided. Yeah, that's always a
52:33
tough one. When it's like all the books are out
52:36
but the show is only now coming out. I mean,
52:38
at least they're all done. I think the books are
52:40
all done. That's unlike Game of Thrones. Sure,
52:42
there are so many. I'm not sure if he
52:45
and because there hasn't been one since 22. Yeah,
52:47
it's not that kind of thing, right? It's like
52:49
a serial. It's not like there's going
52:51
to be nothing. No, it's an ongoing story. Especially
52:53
now he's introducing more and more stuff that's
52:55
probably going to come back in future books.
52:58
Each book stand each story stands alone. Okay,
53:00
fair enough. All right. People get
53:02
killed. There's like things change and then the
53:04
story kind of unfolds. There's things that could
53:06
be maybe spoiled that you would be like,
53:08
okay, well, now I know this is going
53:10
to happen. But whatever that's books. That's shows.
53:12
You got to make your decisions. All right,
53:14
I'll go next. So
53:16
I watched a movie, the movie
53:18
adaptation of the musical Les Miserables from
53:21
2012. It's a very controversial movie.
53:23
I don't know if you two know this. I'm really showing
53:25
my theater kid. I've never seen that.
53:27
Pride here. So this
53:29
movie is really hated
53:31
by people who love Les
53:33
Miserables because it made
53:36
the controversial choice to have all
53:38
of the actors sing live. And
53:41
you can really tell like it's not like,
53:43
oh, you know, they're bad singers or something.
53:45
Some of them are excellent singers, but you
53:48
can definitely tell that they're really singing live
53:50
on a soundstage and they're being miked as
53:52
such. And sometimes there's a lot
53:54
of variability in volume because of that.
53:57
And also the other controversial choice is
53:59
that the orchestra. follows the
54:01
singers. So and this is
54:03
very unusual across the board for a musical
54:05
is that the singer could set the pace
54:07
of a song and kind of like take
54:09
dramatic pauses when they choose to and the
54:11
orchestra would follow them. And it's
54:14
really strange, but I thought it was fascinating. I
54:16
expected to dislike it. So then I liked it
54:18
more than I thought I would just because I
54:21
expected to not like it. And because I had
54:23
heard from so many people that it was terrible.
54:25
And if you hear something's bad and then it's
54:27
okay, you kind of are like, all right, well,
54:29
I'm going to like kind of see what's what's
54:31
interesting about this. And I do
54:33
think it's it's a fascinating project. And I
54:35
was glad I finally got around to watching
54:38
it. Huge Ackman stars in it as Valjean.
54:40
I don't think he I
54:43
actually really like his performance, but his
54:45
singing voice, he really struggles with some
54:47
of the range of that role. It's
54:49
a really, really hard role to sing.
54:51
It's like a huge range of high
54:53
notes that he doesn't really have. And
54:55
Russell Crowe plays Javert and famously doesn't
54:58
have the right. I mean,
55:00
people say Russell Crowe can't sing. He can sing
55:02
fine. It's just he's not performing the role the
55:04
way that I feel
55:06
like Javert's normally performed. And that's really
55:09
weird to watch. He's a really understated
55:11
performance and it's like he's giving nothing.
55:14
But I enjoyed it anyway.
55:16
And I thought some of the moments of
55:18
the live singing were really moving like
55:21
Anne Hathaway's performance. I thought was amazing.
55:23
And I don't know if you two
55:25
are familiar with Les Mis at all,
55:27
but it's like an extremely sad musical.
55:29
It's very, very melodramatic. Like to say
55:31
the very least about it. It's not
55:34
called Les Joyous. It's
55:36
so melodramatic. This is the kind of thing
55:38
I liked as a teenager because who doesn't
55:40
love melodrama when they're a teenager. So all
55:42
of these songs are the kinds of songs
55:44
where if somebody was saying these words to
55:46
you, you could picture them sobbing while
55:48
saying them like pretty much every song kind
55:51
of works that way where you're like someone
55:53
would be crying while doing this. And a
55:55
lot of times the actors are crying while
55:57
they're singing and that's part of why the
55:59
performances are so unusual. because when you're crying,
56:01
it's really hard to sing, obviously.
56:03
And so, like, this live performance of
56:05
it is kind of moving in a
56:07
very different way because the actors are
56:09
really bringing it in that way. And
56:12
Anne Hathaway is sobbing
56:14
throughout I Dreamed a Dream. Like, just
56:16
full-on, raw, sobbing, like, drool coming out
56:18
of her mouth, just really bringing it
56:21
in this. And, like, I
56:23
liked it. I couldn't believe I liked it,
56:25
but I was like, this is really working.
56:27
I do think she's kind of a genius,
56:29
though, and I don't know that it works
56:31
when everyone else does it. And I also
56:33
read, you know, some people hate that performance
56:35
because she chooses to do that,
56:38
but I thought it really worked. So, if you're
56:40
like me and you were kind of putting off
56:42
watching this because you were like,
56:44
I don't know what I'll think of
56:46
it, I'm glad I watched it finally.
56:48
I did palette cleanse afterwards by watching
56:50
my favorite version of Les Mis, which
56:52
is called, quote, The Dreamcast. It has
56:54
Lea Salonga's Eponine and Colm Wilkinson.
56:57
As Jean-Ruelle Jean and I watched it, I was
56:59
like, this is just taking me back. I just
57:01
love this shit. I could watch this a million
57:03
times. So, like, I did kind of, like, you
57:05
know, double feature Les Mis for myself.
57:07
But I do recommend it if you're
57:10
hesitant. I think there's something interesting about it,
57:12
even though it doesn't always work. And I
57:14
feel like after this movie failed in that
57:16
way with people, the whole
57:18
idea was thrown out. But I think there's
57:21
something to it for certain songs, if that
57:23
makes sense, and it could work. Doesn't Wicked
57:25
do this, though? Does it? Oh, interesting.
57:27
I feel like I've thought of Wicked having some
57:30
live singing in it. That's cool. I wonder if
57:32
they do some live singing and some not. Because
57:34
I feel like that's a better way to approach
57:36
something like this. I assure you, we're
57:38
in thinking of people talking about singing
57:40
in the movie. No, I believe. I
57:43
believe I saw this all being in if I'm wrong, but
57:45
I believe I saw that some of the performances in Wicked
57:48
are sung on set. But then there's also live singing
57:50
of people who just can't help but sing in the
57:52
movie theater. Then also in the movie theater, unfortunately.
57:57
Yeah, so that's Les Mis from 2012. Jason,
58:00
why don't you go last? My one
58:03
more thing is Thanksgiving. Yay!
58:05
Thanksgiving is my favorite holiday. I love Thanksgiving.
58:07
It's so good. You got your family, you
58:09
got your football, and you got your food.
58:11
And every year for Thanksgiving, I cook. And
58:14
so I wanted to give you guys and our
58:16
listeners a couple of useful tips in case you
58:18
are hosting Thanksgiving or would like to one day
58:21
host Thanksgiving. So I'm going to give you guys
58:23
a couple of tips. And
58:25
number one is, Kirk, you know what's coming.
58:27
Oh, boy. Gotta spatchcock that turkey. You got
58:29
to. Seth, who said it? Every year. You
58:31
got to take that turkey and you get
58:34
some good kitchen shears, like a good knife,
58:36
and cut out the backbone, and then just
58:38
kind of flatten it as much as you
58:40
can. Crack the wishbone, flatten it as much
58:42
as you can. Put it on a wire rack over some veggies. And
58:46
you stick that thing in the oven at 450 degrees. It'll be done in
58:48
80 minutes, 90 minutes stops, depending on
58:50
how big your turkey is. And your guests will
58:52
be like, wait a minute, you made the turkey
58:54
in an hour and a half? I've been sitting
58:57
here doing a four-hour basting every 20 minutes,
58:59
like ritual. And Thanksgiving is miserable because of
59:02
that. But no, there is an easier way.
59:04
And a couple other things you can do
59:06
to make the turkey even better, you can
59:08
dry brine it, which is
59:10
another kind of key tip. And here is
59:12
the real pro tip is you take it and
59:15
you use your spatchcock again, and you put it on the
59:17
wire rack and stuff. And you put
59:19
it in the fridge for 24 hours uncovered before
59:22
you cook it. And that dries
59:24
out the skin and makes it super, super crispy. You
59:26
can do this with a chicken, by the way.
59:29
Every time I make chicken or something, I do
59:31
the same thing, spatchcocking. And I don't always have
59:33
time to do like drying into the fridge, but
59:35
that also helps make for like crispier skin and
59:38
much better bird. So
59:40
that's tip number one. If you want to make
59:42
your Thanksgiving hosting experience like less miserable because the
59:44
turkey is so hard to cook, this is what
59:46
you do. And it'll make things so simple and
59:48
easy. Well, you're freeing up the oven for most
59:50
of the day, too. So you're freeing up the
59:52
oven for most of the day. You can work
59:54
on other stuff. Yeah. A lot of people have
59:56
to do like all their stuffing and pies and
59:58
sweet potatoes or whatever else before. hand because like
1:00:00
they need to reserve the oven for the turkey
1:00:02
all day. But nope, you don't have to do
1:00:04
that. You can cook everything
1:00:06
like that morning of my
1:00:10
prep. I have some other prep. My
1:00:12
Thanksgiving is a little
1:00:14
bit unique because my
1:00:17
some of my family keeps kosher so we
1:00:19
do non-dairy side so I can't do like
1:00:21
mac and cheese or like mashed potatoes smothered
1:00:23
in butter. But I do do a couple
1:00:25
of things that I think are really key
1:00:27
to like making a really good Thanksgiving meal
1:00:29
or making a good meal in general. And
1:00:31
they're all really easy. None of this is
1:00:34
like difficult to pull off. One of them
1:00:36
is making homemade chicken stock or turkey stock
1:00:38
for like as like a base
1:00:40
for your gravy. You got to make homemade gravy.
1:00:42
You can't do that mixed stuff. And
1:00:44
chicken stock is really like surprisingly easy to
1:00:46
make at home and tastes like exponentially better
1:00:49
than the canned stuff. It's one of those
1:00:51
things. They're like a few things you learn
1:00:53
as a home cook that like really elevate
1:00:55
your cooking that are actually surprised like deceptively
1:00:57
easy and making homemade chicken stock is one
1:01:00
of them. You just need time. So like
1:01:02
basically you take your chicken cut
1:01:04
the skin off if you want it to be healthy
1:01:06
or just take some chicken breasts like boneless chicken or
1:01:09
not boneless but skinless chicken breasts. You want the bones
1:01:11
in there too or even just bones. You can do
1:01:13
it with a lot of different types of chicken. Stick
1:01:15
it in a pot with some water a bunch of
1:01:17
vegetables onions carrots celeries like leeks potatoes I sometimes put
1:01:19
in there. You can do this with like the gross
1:01:22
like the vegetables that are like on their way towards
1:01:24
rotten on the bottom of your fridge.
1:01:26
And it's totally fine as long as they're not like
1:01:28
actually rotten and you just
1:01:30
let it simmer for about a few hours and
1:01:32
it turns into delicious stock that you can then
1:01:34
use for your gravy and for your to moisten
1:01:37
your stuffing and stuff like that. And
1:01:39
then if you're like me and you have to
1:01:41
cook a Thanksgiving meal without butter something
1:01:44
else that I do is I make what's called schmaltz.
1:01:46
And so we do that is you take your chicken
1:01:48
skins and this is where you can do two things
1:01:50
at once you could cut the you had a big
1:01:52
chicken cut the skin off use
1:01:54
the chicken itself the carcass itself for the stock
1:01:57
and then the skins for this which is you
1:01:59
take these skins. a bunch of skins and you
1:02:01
put them in a saute pan and you cook
1:02:03
them on like low heat for like a solid
1:02:05
45 minutes you just let them sweat out and
1:02:07
all the fat will render out. At some point
1:02:10
you can put in an onion in there for
1:02:12
flavor too but the fat will run out and
1:02:14
it'll just kind of sit there and the skins
1:02:16
themselves will like turn into these crispy delicious treats.
1:02:18
You take the fat you pour it into a
1:02:20
container or something and you can use that essentially
1:02:23
as butter or as oil or anything and add
1:02:25
all this flavor to something. So like what I
1:02:27
do is I'll take a bunch of chicken sticks
1:02:29
make the skins make those I'll serve the
1:02:31
skins as like a little bit of an
1:02:33
appetizer for guests because they're delicious especially with
1:02:36
some onions or like you
1:02:38
can you can do a bunch of stuff with
1:02:40
them. You can kind of use them as a
1:02:42
topping on like green beans and have that nice
1:02:44
crispy flavoring on green beans and then use the
1:02:46
schmaltz to just flavor add a shitload of flavor
1:02:48
to anything you're making. So I'll use it in
1:02:52
as the base for the gravy instead of butter
1:02:54
use the schmaltz and then some flour and make
1:02:56
a little roux again super easy add your chicken
1:02:59
stock or turkey stock and mix it up and
1:03:01
make some gravy. I also
1:03:04
use it instead of butter for my stuffing. I'll just
1:03:06
stick a bunch of schmaltz in there and it adds
1:03:08
all this flavor to it. Not
1:03:10
quite butter, but you can't use schmaltz
1:03:12
for pies unfortunately if you're doing dessert
1:03:14
you really gotta go butter unless you're
1:03:16
gonna go like vegan butter or shortening
1:03:18
or something like that. Yeah there's some
1:03:21
ways around it, but it's very hard to not
1:03:23
use butter. It's hard. So if you're making
1:03:25
a pie, I feel like you really gotta
1:03:27
use butter. Is this
1:03:29
where the word schmaltz comes from like malzi
1:03:31
performance does one precede the other really so
1:03:33
schmaltz was first the cooking? A
1:03:36
Yiddish word I assume? Well, I don't
1:03:38
know which was first, but they're both Yiddish or just the
1:03:40
same word schmaltz. Wherever the origin
1:03:42
is. Amazing. Yeah, I'm not sure why
1:03:44
it also means like sappy but
1:03:47
yeah schmaltz is like dripping in glee I guess.
1:03:50
Kinda gooey I guess. Yeah, I can see that.
1:03:52
Yeah, yeah, yeah. It's rich. It's too much. Yeah,
1:03:54
I kind of feel the connection. It kind of
1:03:56
makes a sort of sense. Yeah, I can see it. One
1:03:59
more thing. is that everyone, when they hear about
1:04:01
spatchcocking, there is like, okay, interesting. Like I'm intrigued
1:04:03
at this idea of like only having to cook
1:04:05
a bird for 90 minutes and it seems like
1:04:07
you gotta, especially if you see my pictures, I
1:04:10
just posted one on Blue Sky. If you see
1:04:12
my pictures, it looks incredible. Like
1:04:15
it looks so crispy and delicious. And the
1:04:17
inside is so moist because one of the
1:04:19
things spatchcocking does is that it
1:04:21
allows, it makes it so you're
1:04:23
not overcooking the white meat while you're trying to get
1:04:25
the dark meat to the proper temperature. Cause usually the
1:04:27
dark meat needs to be at a higher internal temperature
1:04:30
and the white meat overcooks the growth. Which is
1:04:32
why everyone has all these memories of like dry,
1:04:35
like Thanksgiving turkey that just tastes gross. And you
1:04:37
need to cover it with gravy and cranberry sauce
1:04:39
just to like make it taste like anything. But
1:04:41
no, this makes it all cook perfectly.
1:04:44
A lot of people are like, but then
1:04:46
you can't stick stuffing in the middle of
1:04:48
the bird, which is true. But what you
1:04:50
can do is you cook it over some
1:04:52
like carrots and celery and onions and stuff.
1:04:54
And at the end of the process, not
1:04:56
only will you get these vegetables that are
1:04:59
delicious and turkey flavored and fatty and incredible,
1:05:01
you can use those in your stuffing or
1:05:03
in something else. Or you could just take
1:05:05
the turkey drippings themselves. Like there will be
1:05:07
a layer of liquid under the vegetables too.
1:05:09
You could pour that into your stuffing and
1:05:11
then before you cook it and then throw
1:05:13
it in the oven and it'll taste just
1:05:15
as good as if it was inside of
1:05:17
a turkey. So there's really no downsides to
1:05:20
spatchcocking the turkey. I would say, unless you
1:05:22
really want to show off to your guests
1:05:24
like a giant fat turkey, but like whatever,
1:05:26
you just carve it and put it on
1:05:28
a plate and it'll be just as cool,
1:05:30
just as good looking. So
1:05:32
those are my Thanksgiving tips. I
1:05:35
like how every year this is your,
1:05:37
this is like you're trying to slowly convert
1:05:39
everyone on the world to spatchcocking their turkey.
1:05:41
It's a good mission. It's worth it. It's
1:05:44
worth it. It's like so, it's such a, the
1:05:47
reward for the amount of like effort. I'm
1:05:49
a big fan of things that are very
1:05:51
low effort for very high reward. Yeah, what's
1:05:54
better than that? The tips I just described
1:05:56
are some of them. You
1:05:58
really, if you're hosting Thanksgiving, which... I
1:06:00
recommend you can really do it in like
1:06:02
a low effort way that does not require
1:06:04
any sort of fancy cooking like Techniques or
1:06:07
anything like that. I mean a lot of
1:06:09
the Thanksgiving classics are really easy to make
1:06:11
which is why they're so great It's because
1:06:13
they're just really simple and comforting and they're
1:06:15
like a special once a year Like we
1:06:17
could be making stuffing all year round, but
1:06:19
we don't it's for Thanksgiving. There's just something
1:06:22
about it. It's funny We're we're not hosting
1:06:24
this year. We're going to a friend's house
1:06:26
and I think we're gonna have brisket But
1:06:29
I think Emily I think there was like a
1:06:31
turkey that was super cheap or something and so
1:06:33
she just bought it anyways So we have a
1:06:35
turkey and so we will at some point I
1:06:37
think we're gonna have some friends over and do
1:06:39
a kind of week after Thanksgiving Let
1:06:45
me know if you need I'll
1:06:48
send you some pictures of me shop cutting
1:06:50
out the spine of my I can't wait
1:06:54
Mine is 20 pounds. So I'm looking
1:06:57
forward to missing that tomorrow morning. Yeah,
1:06:59
it's a real weightlifting situation 20 pounds
1:07:02
Okay. Wow. All right Obviously,
1:07:04
this is coming out on Thanksgiving So everybody's listening while
1:07:06
they're having some turkey or they live in another country
1:07:08
and they're just having a nice day And
1:07:12
it's just a regular Thursday for you and that's fine.
1:07:14
Well if they live in another country, it might be
1:07:16
Friday That's a great point. It
1:07:18
could you can actually listen to triple click on any day
1:07:20
you Can't stop you We're
1:07:29
gonna keep it the same way it has when it'll
1:07:32
come out on Thursdays You can listen whenever you want
1:07:34
and we'll be back again next Thursday with
1:07:36
another one of these. Yeah, see you then
1:07:39
See you both next week. Bye I
1:07:44
Triple click is produced by Jason Schreier of
1:07:46
Mattie Meyers and me Kirk Hamilton I had
1:07:48
it mixed the show and also wrote our
1:07:50
theme music our show art is by Tom
1:07:52
DJ Some of the games and products
1:07:54
we talked about on this episode may have been sent to us
1:07:56
for free for review consideration You can find a link to our
1:07:59
ethics policy in the show show notes. TripleClick
1:08:01
is a proud member of the Maximum
1:08:03
Fun Podcast Network, and if you like
1:08:05
our show, we hope you'll consider supporting
1:08:07
us by becoming a member at maximumfun.org/join.
1:08:10
Find us on Twitter at TripleClickPods, send email
1:08:12
to tripleclick at maximumfun.org, and find a link
1:08:14
to our Discord in the show notes. Thanks
1:08:16
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1:08:42
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1:08:45
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