STALKER 2, Rise of the Golden Idol, and More

STALKER 2, Rise of the Golden Idol, and More

Released Thursday, 28th November 2024
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STALKER 2, Rise of the Golden Idol, and More

STALKER 2, Rise of the Golden Idol, and More

STALKER 2, Rise of the Golden Idol, and More

STALKER 2, Rise of the Golden Idol, and More

Thursday, 28th November 2024
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Episode Transcript

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0:04

The days are getting shorter, the goose

0:06

is getting fat, and the last few

0:08

amazing games of 2024 are being delivered

0:10

to our doorstep. Welcome

0:13

to TripleClick, where we bring the games to

0:15

you. This week we do a video game

0:17

grab bag of recent games, Rise of the

0:19

Golden Idol, Stalker 2, Locomotive

0:22

and, yes, we're talking about it

0:24

yet again, Tactical Breach

0:26

Wizards. I'm

0:31

Maddie Myers. I'm Jason Schreier. And

0:33

I'm Kirk Hamilton, and hello, friends. Hello.

0:36

We're back again. Happy Thanksgiving. It

0:39

is that time of year when it gets

0:41

really dark, really early in here, and I

0:43

start thinking, should I get another light for

0:45

this room? And I'm looking at myself on

0:47

the screen talking to the two of you,

0:49

and I'm thinking the same thing

0:51

again. I look really dramatic right now. I

0:54

look like Dracula in

0:56

a castle, podcasting at you

0:58

live. But that's mostly because

1:00

of the vampire fangs you're wearing. Yeah,

1:04

all sorts of fangs. I'm celebrating

1:06

Nosferatu. All of it is here.

1:08

Well, we're a listener supported show here,

1:11

and we're part of the Maximum Fun

1:13

Network, which is pretty cool, if you

1:15

ask me. From the supportive

1:18

listeners like you, we're able to do something

1:20

like TripleQuest, which is a Dungeons

1:22

and Dragons campaign that we're currently

1:24

running on our bonus feed, and

1:27

eventually running on our main feed. We

1:29

already have episodes zero and one on

1:31

the main feed, and part two is in

1:34

the bonus feed right now. And

1:36

eventually part three will be out. But I

1:38

will say, once you hear

1:40

part two, I think you're really going to want to

1:43

hear part three. That's my

1:45

opinion, having lived it, folks. But

1:47

also, I guess I buried the lead. Woomst

1:50

is our dungeon master, but the one

1:52

and only Matthew Mercer. And how could

1:54

we do such a thing? Well, of

1:56

course, it was through listener support. We

1:59

were able to hire. him to do that for us.

2:01

And there are so many other things that we're able

2:03

to do because of that. We are able to record

2:05

all these wonderful bonus episodes for everybody once a month.

2:08

And that, for all those

2:11

reasons and more, you should go to maximumfund.org

2:13

join and become a member. And once

2:15

you do that, you'll get to listen

2:18

to those D&D episodes earlier than everybody else. And

2:20

you'll get to support us. You'll get all those

2:22

warm fuzzies and you'll help me buy a new

2:24

light for this room. Really, it is really dark

2:26

in here. So I'll

2:28

keep everybody posted on that week by week.

2:31

But hey, that that's enough of that maximumfund.org join.

2:33

That's the URL. I already said that, but I

2:35

like to say it twice just in case somebody

2:37

wasn't listening the first time. But now I've said

2:40

it twice. But I'm the one

2:42

running the episode. I can't I can't throw it

2:44

to anyone. I'm throwing the ball in the air

2:46

and I'm the one catching it. And

2:48

now we're going to talk

2:50

about some video games. Oh,

2:53

yeah, this isn't just a triple play. We're

2:55

cramming them all in. We played a few

2:57

games here and we're going to talk about

2:59

each of them a little bit. And

3:01

the first of those video games is

3:04

the rise of

3:06

the Golden Idol, a much anticipated release

3:09

for us here on Triple Click. It

3:11

is the sequel to the case of the Golden Idol,

3:14

which was one of our three favorite mystery

3:16

point and click adventure games of 2023. Is

3:18

that is that really true? It only just

3:20

came out last year. Is that right? 2022

3:22

had to be right. Yeah, yeah, that makes

3:24

way more sense. 2022. And

3:27

pretty soon, though, afterward, the sequel

3:29

is out. Rise of the Golden

3:31

Idol, very similar title, but pretty

3:34

different in that it is the same

3:37

kind of point and click adventure style

3:39

where you're dragging and dropping words as

3:41

you discover them in a static scene

3:43

that you're viewing. Usually that scene is

3:45

depicting a murder. Sometimes it's depicting some

3:47

other thing that you have to figure

3:49

out. But most of the time it's

3:51

a murder. And as you drag and

3:53

drop those words around the screen, you're

3:55

filling up a series

3:57

of almost mad libs. And

3:59

once Once you've filled them up, you've discovered

4:02

what really happened in the scene that you

4:04

saw. And I would say the

4:06

main difference is that it is more difficult.

4:09

That's been my experience thus far with Rise of

4:11

the Golden Idol. I really had to crack open

4:13

my notebook earlier on when I was playing this.

4:16

But I want to hear from the two of

4:18

you. Kirk, how far have you gotten into

4:20

Rise of the Golden Idol and what are you thinking about

4:22

it so far? I

4:24

like it because I like these games. I've

4:27

definitely noticed it feels a little different playing

4:29

it compared with Case of the Golden Idol.

4:31

I think that's kind of a trajectory though

4:33

if you played the DLC for Case of

4:35

the Golden Idol up to Rise where I

4:37

think the DLC for Case of the Golden

4:39

Idol was also more complicated

4:41

and sort of required a little

4:43

bit more lateral thinking. And

4:46

for me, like a little bit more guessing, which

4:48

is actually something that I've had to do a

4:50

little bit more of in Rise and has left

4:52

me just feeling a little

4:54

less connected to it even though

4:57

I think it's great and I love it.

5:00

Like overall, I love the aesthetic. I love the writing.

5:02

I love the story. So

5:04

you know, I like it. I'm like

5:06

in the third act I'd say. Same.

5:09

I think it's chapter three. So you know

5:11

this game as we discussed in the past,

5:13

I think Jason, this was your one more

5:15

thing and we talked about it. There are

5:17

these acts which are usually three or four

5:20

of the cases or you

5:22

know, sort of scenes. So

5:24

each scene sort of starts out and you're looking

5:26

at a room and someone's standing there and

5:28

it's in medias, right? So it's like something

5:30

is going on and you need to figure

5:32

out what so you sort of slowly piece

5:34

that together. So when it comes to the

5:36

sequel, for whatever reason, I've just felt that

5:38

the game is more complicated and

5:41

sort of more demanding. I

5:43

started out playing it with a controller

5:45

because I actually played through the Case

5:47

of the Golden Idol entirely with Emily

5:49

and I was on the couch using

5:51

a controller. I got to say I

5:53

do not like the controller, like

5:56

playing this game with the controller. I've been doing that

5:58

too and it's not good. Yeah,

6:00

I don't like dragging the words with the thumbstick

6:02

and once I sat down at the

6:04

PC to just play it with a mouse and keyboard

6:06

I was like, oh, okay. Yeah, I'd actually never played

6:09

one of the games in that format, which is sort

6:11

of funny It's way easier It's how I played it

6:13

the first time around with case of the golden idol

6:15

played it all on PC And it

6:17

didn't even occur to me to try it with a

6:19

controller because dragging and dropping with a mouse is The

6:22

most natural behavior in the world to all of us

6:24

who use a mouse and keyboard nowadays But I tried

6:26

it on the steam deck at this time and they've

6:28

created a version of it where you can kind of

6:31

highlight Something and then drag and drop it but it

6:33

it feels I didn't care for it

6:35

I think mouse it works you can do it if you

6:38

have to but I do think playing with a mouse is

6:40

the ideal setup for these two

6:42

games Yeah, I've definitely

6:44

found that to be the case So then I

6:46

played a little bit with a friend of mine

6:48

who is in town using a sort of trackpad

6:50

keyboard Sure that I was plugged into my PC

6:52

and then streaming into the TV that worked Okay,

6:55

but it's really best I think just with the

6:57

snappiness of a mouse and I still find I

6:59

don't know I'm sort of it's it's

7:01

it's a great game I mean like

7:04

it's not it's really similar in terms

7:06

of design and writing and you know

7:08

vibe to Case of

7:10

the golden idol. It's not quite blowing me

7:12

away as much and I'm not blowing

7:15

me away That's the wrong way to put it. I don't think

7:17

the case of the golden idol blew me away it It

7:20

charmed me like I found it just really

7:22

engrossing and I'm enjoying Rise

7:24

but I'm sort of I feel a little held

7:26

at arm's length And I think some of it

7:28

is the complexity a little bit is the UI

7:31

and the act of playing it where I'm I

7:33

Struggle a little bit with all the windows that

7:35

have to be open and I know there are

7:37

keyboard shortcuts I'll let you get from one thing

7:39

to another thing quickly and I haven't learned them

7:41

all yet So some of it's on me, but

7:43

I have this feeling like I wish I could

7:46

use my multi-monitor like work Set

7:48

up to play this game like it'd be

7:50

really nice to just leave all of the

7:52

words open in another on another monitor You

7:54

know and like you know as you unlock

7:56

words in this game So as you explore

7:58

and you you find things you like, it

8:01

kind of adds to the number of words that

8:03

you have available to you that you can then

8:05

use to fill in the blanks on the description

8:07

of what happened. And this game kind of scaffolds

8:09

it a lot more than the first

8:11

game did where there are multiple descriptions

8:15

that you have to fill in. So you'll fill in one and

8:17

it'll unlock another. They've built in a

8:19

lot more sort of

8:21

tiers in the overall mystery

8:23

of the chapter. So you'll start with just

8:25

one thing, who's who? And

8:27

once you do that, it'll give you another thing and it's

8:29

like, okay, so what was the initial

8:33

series of events that led to this happening? And then

8:35

you'll get maybe one more. And the whole time you're

8:37

also trying to fill in the whole chapter story,

8:39

which is like the broader one. And so

8:43

there's kind of a lot to keep track of. There's

8:45

a lot of different windows that you're kind of opening

8:47

and closing. There's a big list of words. There's usually

8:49

a list of names where you've named everybody in the

8:51

scene. And then you also have to

8:53

look at the scene. And a lot of times

8:55

some of the best clues are not

8:57

actually just words and names. You

9:00

have to actually look at the environment and

9:02

realize, oh, I see now. There's an early

9:04

mystery, for example, where a guy

9:07

gets pushed out of a window. One character

9:09

sort of pulls the rug and someone tumbles out of

9:11

a window and you have to sort of figure out

9:13

what happened. And you can only do that by looking at the

9:15

scene. So between looking at the scene, looking

9:17

at the words, looking at all the lists, I sometimes

9:19

feel a little like I'm having to open and close

9:22

so many different windows that I'm not really quite in

9:24

a flow. So I've noticed that a

9:26

little bit. And I guess the last thing that I'll say

9:29

before Maddie and Jason, I know you've talked about it

9:31

a lot. Well, hold on. Just pause

9:33

for one second. I mean, one of the reasons you're

9:35

experiencing that, I think, is that you're trying to play

9:37

this on a TV, which seems a little bonkers to

9:39

me. No, I'm sorry. To be clear,

9:42

I am playing almost the entire game with a mouse and

9:44

keyboard on a computer. Oh, OK.

9:46

Then forgot I said that. Yeah.

9:49

I have two monitors hooked up to my PC,

9:51

and I kind of wish that I could drag

9:53

some things over onto the second one. You wanted on

9:55

two monitors instead of just one. Got it. I

9:58

thought you said you were playing with a friend and you're living with a mouse. I'm

10:00

having room with the trackpad. I played a

10:02

little bit with the trackpad and my friend. I was saying, you

10:04

can play it and share it with someone in that way, which

10:06

I think is a great way to play this kind of mystery.

10:08

It's fun to have two heads looking

10:11

at all the words and kind of bouncing off of

10:13

one another, same as how Emily and I played Obra

10:15

Dinn. But no, I've played the majority of the game

10:17

sitting at my computer. And so

10:19

I'm finding myself just feeling a little

10:21

constrained by the interface. And then,

10:23

so the last thing that I'll say is, I've also

10:25

found myself guessing more than I did in Golden

10:27

Idol. This was something we talked about, or sorry, with

10:30

Case of the Golden Idol. Yeah. This is something

10:32

we talked about with that game, that sometimes the

10:34

game just wants you to make

10:37

a leap that you're just not quite making. And

10:39

so when it tells you, oh, you have

10:41

two or one of these wrong,

10:44

but everything else is right, you can brute force

10:46

it. You can just start dragging in words. And

10:48

if it kicks it over to incorrect, you know

10:50

that that one's right. And then once you start,

10:52

you can kind of narrow in on what you've

10:54

got wrong and then figure it out. And

10:56

then you start yourself doing that more on

10:58

even the last two or three mysteries that

11:01

I've solved. And that doesn't feel great. Like,

11:03

it's not a big deal, but it's

11:05

just been, a lot of times I find myself just, I've

11:08

been staring at it for so long, and I'm sort of

11:10

not making the leap it wants me to make. And I'm

11:12

kind of falling asleep. Sometimes I'm just

11:14

sort of like, maybe it's late or I'm tired and

11:16

I'm like, I don't know, I just want to move

11:18

on to the next one. So I just brute force

11:20

it. And that is not quite as satisfying. So I

11:22

don't know. It could just be a me thing. So,

11:25

okay. So there are a million different things to respond

11:27

to in that monologue. But

11:29

I'll say that, like, I think I agree with

11:31

you having finished the game. I

11:34

agree with you that the complexity,

11:37

it's definitely ramped up in large

11:39

part because of those chapter wide

11:41

summaries. I think, and

11:44

yes, I mean, the guesswork, it really

11:46

kind of your mileage may vary. It's

11:49

like any adventure game or kind of

11:51

deductive game. You may click

11:53

with what the designer is trying to say, or you

11:55

may not. And it could be extremely frustrating when you

11:57

do not. I will say

11:59

that and

14:00

special and unique. And then when you come out

14:02

with this new game and maybe you try to

14:05

go bigger, you try to go more complicated, it

14:07

can fail to resonate with people like Kurt Hamilton

14:09

in the same way that the first one did.

14:11

And that's just

14:14

like natural. It's kind of oil.

14:17

I have to wonder if a little of that exhaustion maybe

14:19

comes through in the game. Yeah, maybe,

14:21

I don't know. I'm curious to hear your take when

14:23

you finish it. Cause one thing I'll say is that

14:25

like, I found the

14:27

overarching story to be absolutely fascinating.

14:30

And once you finish it, well,

14:32

I mean, once you finish it, there's some stuff

14:34

that like you guys don't know about yet, which

14:37

is what I'm referring to, which is that like

14:39

stuff at the very beginning really

14:41

starts to make a lot more sense. Once you've

14:43

finished the game and you kind of, you might

14:45

find yourself as I did going back and playing

14:48

the old cases with a newfound appreciation for what

14:50

they're doing and the little kind

14:52

of hidden secrets in them, which

14:55

I found really cool. And a

14:57

really enjoyable, delightful experience. So maybe

15:00

your opinion will change or maybe it

15:02

won't. I mean, I can't imagine once

15:04

again, just like having that feeling of

15:07

euphoria that at least I had,

15:09

I think all of us had when we first

15:11

played Kiss of the Golden Idol and we're just

15:13

like, holy crap. This is unlike anything else I

15:15

played before that can't

15:17

be recreated with a sequel. Yeah, I

15:20

mean, I will say I think I'm enjoying

15:22

it more because obviously I'm a super genius

15:24

and I haven't had to brute force anything

15:26

and just personally I

15:28

haven't had to, but the thing that

15:30

is happening to me that maybe is

15:32

also happening to you Kirk and I'd

15:34

be curious Jason what happened to you

15:36

is actually that there are more words

15:38

that are synonyms or like very similar

15:40

to each other. And I'm putting them

15:43

in and then realizing,

15:45

oh, even though I was

15:47

correct here technically, or like I know

15:50

what the answer to the mystery is,

15:52

like I've solved it in my own

15:54

mind. I'm struggling to get the game

15:56

to cooperate with me, which

15:58

is sort of like a close. classic mystery game

16:00

problem that I think we kind of talked about

16:02

in our episode about mystery games back in the

16:04

day. As one example, there

16:07

was a kind of fill in the blank situation

16:09

where I was talking about both the parts that

16:12

comprise the Golden Idol and also the Golden Idol

16:14

itself, and those were two different nouns. And

16:16

I was misusing Golden Idol versus the word

16:18

parts at various points. And I was like,

16:21

I understand what happened here. I just was

16:23

using the wrong nouns and I just couldn't

16:25

figure it out. And that was the only

16:27

time where I actually looked up a walkthrough

16:29

and I was like, oh, of course, obviously.

16:31

I didn't even feel bad looking it up

16:33

because I was like, I know I solved

16:35

this. I can tell I figured out what

16:38

happened here. I just am... something's wrong and

16:40

I don't know what it is. And that

16:42

I don't think happened as

16:44

often in the first one. I feel

16:46

like there were far fewer potentially synonymous

16:49

words because it was just less complex

16:51

overall and more minimalist as a game

16:53

because there were just fewer terms per

16:56

mystery. So that's another level that

16:58

just makes the game harder. But personally, that's

17:00

the only true kind

17:02

of problem I've run into. Other than that,

17:04

I've just found like, OK, if I just

17:06

look at everything for a really long time,

17:08

I'll figure it out. But Kirk, I agree.

17:11

I mean, it is difficult. I am spending

17:13

a lot of time just sitting there, which

17:15

is a weird way to play a video

17:17

game where you're just looking at something and

17:19

being like, well, let me really think about

17:21

this. That's the best way to play a

17:23

video game. I guess I should clarify that

17:25

I'm... The thing that's keeping me

17:27

at arm's length isn't exactly the difficulty. It's

17:29

the usability. It's like the experience of playing

17:31

it where I can't sift through the clues

17:34

as easily as I want to. And I'm

17:36

holding a lot of just sort of names.

17:38

There's a ton of names in my head

17:40

while I'm kind of clicking through a variety

17:42

of windows and trying to go back. And

17:44

the interface is like all those little question

17:47

marks. And I'm sort of just going around

17:49

to try to remember to click on the

17:51

one to see the letter that

17:53

has the layout of the thing

17:55

I'm trying to put together. And it's more like

17:57

the feeling of just sort of not wanting to

17:59

go through. everything to figure out

18:01

the one word that I've got wrong. So then I

18:03

just brute force it. It's not exactly feeling like, oh,

18:06

I'm stuck. Because usually, right, you look at the scene

18:08

and you're like, oh, I basically get what's going on.

18:11

This is cool. And you have those moments of joyful

18:13

sort of connection where you're like, oh, that guy isn't

18:15

the guy I thought he was. The actual guy in

18:18

the costume is over here in this car because of

18:20

the way the guy is talking to him. You

18:22

can tell that he thinks he's somebody else.

18:25

And you start to piece together all the deceptions

18:27

and the red herrings. And that's really cool.

18:29

But then getting that final 10% requires

18:32

a lot of memorization and navigation

18:34

of this very

18:36

sort of... The UI

18:39

is just not quite up to keeping all

18:41

of that as organized as I would like.

18:43

And so then I just wind up feeling

18:45

a little tired rather

18:47

than stuck exactly by the difficulty.

18:49

Yeah. Although this game over

18:51

there, as a sequel, it does have

18:53

some UI improvements. And the most notable

18:56

one is that you can move the

18:58

little kind of sub screens around, which

19:00

you cannot do in the first game.

19:02

So at least you can organize your

19:04

screen to some degree. Yeah,

19:06

I think that's an improvement. Yeah, I guess it would be

19:09

nice to have a second monitor and just move some stuff

19:11

on the other one. Yeah, you just

19:13

got a full minority report with it and just have a

19:15

million gold medal screens. That's a notebook so

19:17

far. I think if you require that many open

19:19

windows, you actually like you do wind up kind

19:21

of wanting more real estate. Yeah. Using

19:24

a journal also just helped me so much

19:26

with what you're describing, Kirk. But I also

19:28

had the mental hurdle of like, do I

19:30

really need to do this? Like I need

19:32

to write down every single character's name and

19:34

then describe them in a little note

19:36

underneath their name to myself. And once I

19:38

started doing that, the game got easier. But

19:41

it is that mental hurdle of like, I

19:43

got to take out a piece of paper

19:45

at this point. And then once you do

19:47

that, you're just like, well, now I've already

19:49

got paper here. Now I'm already doing this.

19:51

Yeah, I've actually, I've considered screenshotting the game

19:53

and just opening the screenshots up on a

19:55

second monitor, which, you know, it's a workaround.

19:57

Yeah, for sure. Well, I'm really enjoying it.

20:00

I'll definitely check back in when I've finished it.

20:02

I love the story. Yes,

20:05

and for my criticisms, it's great.

20:07

Yeah, I'm really enjoying it. And the story

20:10

is so cool. And those moments, we really can't undersell

20:12

them of having that moment of realization of like, oh,

20:15

this guy isn't who I thought, or

20:18

like, oh, this actually played out completely differently

20:21

than what I thought it was. And I even had one where I

20:23

thought I had the solution, filled

20:25

out the entire solution, and got not

20:27

even a two or fewer incorrect. But

20:30

a flat out incorrect. And I was like, really?

20:33

And I was like completely wrong about what happened.

20:35

And I loved that because then I was like,

20:37

oh, I see, it's actually a

20:39

completely different person than I even thought it was. And

20:41

that was very fun for me and is like exactly

20:43

what I enjoyed about Case of the Golden Idol and

20:45

what I'm really liking about this game. And

20:48

just the story is so cool and weird

20:50

and just there's nothing else like the story.

20:52

The art is still second to none. The art

20:55

is wild. The art remains amazing. And

20:57

then there's Eugene. You

20:59

guys have both met Eugene. Eugene is

21:02

MVP. Yeah, oh my God.

21:04

There's always one. I like

21:06

these characters. So let's

21:08

move on. Let's talk about another

21:10

video game for a little bit.

21:12

So this next one, totally different

21:14

game. Also hard,

21:16

also difficult for

21:18

completely different reasons. This game is stalker

21:21

too. So only Kirk and I

21:23

have played this one. I could

21:25

not get my PC to run this game. And

21:27

this was a real moment where I discovered that

21:29

maybe I need to replace some parts of my

21:32

PC. But that's something that maybe I'll talk about

21:34

on a future episode. I

21:37

know it's also stalker two's fault.

21:39

The game launched with some performance

21:41

issues but it wouldn't

21:44

really run it at all for me. And

21:46

I looked at the specs and I was

21:48

like, okay, these are outpacing me. But

21:50

that's my own existential journey to go on. So

21:52

I've actually been playing this via Xbox Game Pass

21:54

and it runs pretty well on the Xbox but

21:58

there are still some problems. with

22:00

it and I'm enjoying it despite

22:02

that. I'm having a great time. This

22:04

is a kind of science fiction post-apocalyptic

22:07

game. It's set in the, in

22:09

Chernobyl. I can't remember what it's called, the exclusion

22:11

zone, but it's like kind of in another

22:14

version, an alt history version of the

22:16

world where there were multiple disasters there

22:19

as opposed to just the one which does

22:21

happen in the world of the game, but

22:23

there was an additional one and there are

22:25

all these other sort of supernatural events happening.

22:27

There's like kind of lightning storms

22:29

all the time and like items float in

22:31

front of your face and it's freaky.

22:34

And also there's a bunch of guys out

22:36

there just trying to survive in the zone

22:39

and steal each other's

22:41

stuff and or work together depending on

22:43

who they decide to trust. And

22:45

yeah, it's a real big vibes game.

22:47

And I really liked the vibe and

22:49

it was also made in Ukraine by

22:51

people who were living through the Russian

22:53

invasion while they were making the video

22:55

game. And the game really

22:57

reflects that sense of urgency at its best

23:00

in its best moments. I think that

23:02

emotion is really palpable in the game in ways that

23:04

are really impressive. And with each patch, I think it's

23:07

really improved. So I'm glad I've been sticking with it,

23:09

but Kirk, what do you think about it so far?

23:12

Yeah, I really like it. And yes,

23:14

it is rough. I'd say it's more of

23:16

a performance thing for me than an

23:19

issue with bugs. And there was kind

23:21

of an interesting review situation with this

23:23

game where I believe, I

23:26

had an early copy that I

23:29

played a little bit of and it was

23:31

quite buggy. Like there were missing gun sound

23:33

effects in the very first firefight I got

23:35

in. And I was like, okay, I'm gonna

23:37

maybe come back to this. And then they

23:39

released this massive day one patch that addressed

23:42

like a thousand bugs or something. And

23:44

I read reviews and it really

23:46

just seemed like reviews were written on that

23:48

version before the patch. And I've played a

23:50

lot of the game now post-patch. And it's,

23:53

I mean, it's not bad. It

23:55

is like rough. It doesn't run great. It's weird.

23:57

It has that stalker feeling, which, you know. I

23:59

know this game of course is a sequel

24:02

to a long overdue sequel to these 2000s

24:04

era games, the

24:07

earlier Stalker games, which were also

24:09

notoriously janky and kind of funny

24:11

and weird and required a lot of mods

24:13

and sort of gave rise to a whole

24:16

modding community that's already on the case with

24:18

Stalker 2. So between the fact that they

24:20

patched a lot of bugs out and

24:23

there are already performance mods and other kinds of

24:25

mods, there's like a mantling mod, there's a mod

24:27

where you can run without running out of stamina

24:29

because this game is huge and you have to

24:31

cover all this ground. So you can really already

24:34

begin to customize your experience on PC at least,

24:36

which is one reason to

24:38

recommend the PC version. So

24:41

I don't know, my experience actually hasn't

24:43

been super buggy. It's a

24:45

little janky in general, the facial animations,

24:47

the AI is pretty weird, enemies just

24:51

sort of appear sometimes. It's very unpredictable.

24:53

But all of it is charming in

24:55

a way that I'm kind of fine

24:57

with. It's been an interesting litmus

24:59

test for the types of bugs and the

25:01

types of jank that I don't actually mind

25:03

and the types of games that I don't

25:05

mind if they're janky versus I don't know

25:08

some other game that would have maybe a

25:10

lesser bug but it would bother me more.

25:12

And yeah, I'm really enjoying it. I mean this game

25:14

has big Far Cry 2

25:17

energy. It's definitely one of those

25:19

weird emergent hostile games. It's

25:22

not dissimilar from the Metro games though

25:25

it is a little

25:27

more systemic. It feels kind of like

25:29

PUBG, you know, like a single player

25:31

unknown's battlegrounds. And yeah, I'm really enjoying

25:34

it. I find it kind of cozy

25:36

actually. I find the vibes to be

25:38

fairly cozy a lot. That's a

25:41

wild statement. I mean I

25:43

guess it's cozy in the sense that

25:45

you're always kind of doing chores in this

25:47

game. I mean they're like survivalist chores

25:49

but like you're guns deteriorate. You need

25:51

to go back to town. You

25:54

have a weight limit in terms of how much

25:56

you can carry. You have to be picking up

25:58

food and paying attention to your food. your radiation

26:00

levels. I mean, it has

26:02

that kind of like survival sim feeling

26:05

to it. And yeah, there's combat, but also

26:07

you can avoid it, or at least I

26:09

do sometimes when I'm like, I really can't

26:11

handle that fight right now. I'm just gonna

26:13

go the other way, or I'm gonna like

26:15

go back and get some repairs done or

26:17

something, do something else. There's a lot of

26:20

that. I've found I can run away from

26:22

a lot of encounters if I am doing

26:24

poorly and I like need to regroup or

26:26

just find some weapons somewhere else. Kind

26:28

of reminds me of like a DayZ when I was

26:30

into that game. And I agree about PUBG in the

26:32

sense that obviously PUBG is about

26:34

a real, you're dealing with other players that

26:37

you happen upon all the time, but the

26:39

enemy AI when it works really well in

26:41

this game has that same sensation of like

26:43

almost running across a group

26:45

of other real people who are engaging

26:47

in a fight that you're not familiar

26:50

with. And you're kind of like, oh,

26:52

sorry guys, like I'm just passing through

26:54

here. Like that kind of energy is

26:57

interesting and it's something that

26:59

you need to live in and makes the world feel more

27:01

realistic in a cool way. And

27:04

like actual other people are there, which is the intent.

27:07

Yeah, there's a kind of a granularity to the

27:09

inventory management. Like when you kill a guy, you

27:11

can unload his gun and take the bullets. There's

27:14

a kind of scarcity and it just

27:16

feels along the lines of those kind

27:18

of ARMA and ARMA mod type games

27:21

where there's just like a little bit

27:23

more detail and micromanagement. But I find

27:25

that stuff kind of pleasing

27:27

in a way because having to actually

27:30

engage with those sorts of things kind

27:32

of centers me in the world

27:34

a little bit more. And yeah, the coziness is

27:36

just, yeah, there are these

27:38

horrifying storms that come through that just murder you

27:41

if you're outside and there's something about having a

27:43

really bad storm coming and then running to a

27:45

town and seeing everybody running inside and you go

27:47

inside and then you're in the store and you're

27:50

waiting while like the red sky outside and the

27:52

storm goes by and you kind of eat like

27:54

some salami and you recover some

27:56

help. And like guys have guitars and they'll

27:59

tell stories. I mean that stuff is really

28:01

cool. Like it really does feel like you're

28:03

hanging out with some other dudes in the

28:05

zone. There are radios that

28:07

are playing all kinds of really cool Ukrainian music.

28:10

They have like this massive playlist of I believe

28:12

all the music or at least a lot of

28:14

it is are different Ukrainian artists Which is just

28:16

cool because it's all stuff I've never heard before

28:19

there's a really strong sense of place in this

28:21

game that I enjoy and yeah I mean There's

28:23

the same annoying stuff from the earlier stalker games

28:25

is here like there are mutants kind of monsters

28:27

that you have To fight yeah, and they're mostly

28:30

all a bummer at least all the ones I

28:32

fought are like not fun to fight and I

28:34

just run away from them. Like the invisible

28:36

guys I don't know what they're called, but those

28:38

guys aren't good to me. You just waste all

28:40

your bullets on them And you can usually just kind

28:43

of run around them and like grab whatever you want

28:45

and then get out of there and I've started Playing

28:47

that way. I've started doing that for sure. Dark soul

28:49

style Yeah, so there's there's

28:51

kind of a joy in this game I guess to

28:53

feeling like you're getting one over on the game, which

28:55

is like it's not a bad Sort

28:59

of second prize compared to a game where it's

29:01

really fun to fight the monsters and so you

29:03

do it voluntarily This is a

29:05

game where like it's not fun to fight the monsters really and

29:07

you waste like a bullet So you instead find a clever

29:09

way to just run around it and then feel I still

29:12

feel good at the end because I'm like ha ha I

29:14

got away and I didn't even have to shoot that thing

29:16

at all. So I don't know I find that sort of

29:18

satisfying That reminds me

29:20

of what playing Resident Evil 2 is like Mm-hmm.

29:23

I mean there are some horror elements in

29:25

soccer too. Oh sure I just mean

29:28

in the sense that like you Encounter

29:30

and it's better for you to avoid it because

29:32

there's no reason to fight it Yeah And you're

29:34

running out of bullets like in Resident Evil 2

29:36

like you also have to think about Every

29:39

single thing you're picking up and where it

29:41

is and so in that sense it is

29:43

like a survival horror experience But I don't

29:45

think it's that scary exactly No,

29:47

not really. It's not that Jason thought RE2 was scary.

29:49

He didn't so I guess it was a good comparison

29:52

for it But there's no like real jump scares even

29:54

when they're kind of been trying to engineer one the

29:56

game is I would say Rough enough

29:58

that there just isn't quite the smooth for the

30:00

timing to work for a jump scare. It's

30:03

more like, you know, that invisible doodle show up from

30:05

time to time. But like, those guys are kind of

30:07

everywhere. Like, any time you're- or

30:09

not, genuinely. It's just annoying. Right, I

30:11

don't- Yeah, I don't really know if it

30:13

is. But it's like a sort of

30:16

a scary situation. Right, a tense situation for sure.

30:18

But it still feels kind of janky and so

30:20

not that, not that scary. This

30:22

game has a really funny vibe. I've been kind of

30:24

alternating back and forth between the Ukrainian

30:26

voiceover and the English voiceover. Yeah. Which

30:29

I know, Maddie, you wrote an article about. I really

30:31

like the Ukrainian one. I think it's really cool. Yeah.

30:34

I think it's a cool way to experience the game,

30:36

for sure. It is. There are times where I find

30:39

I can't take on all of the dialogue.

30:41

I get that. Because it's just a little

30:43

too much to read it all, especially if

30:45

I'm playing and someone's talking. Yeah. But

30:48

I think generally the Ukrainian voice actors seem stronger.

30:51

It might be that like, I don't detect the shortcomings

30:53

in their performances because like, I don't speak Ukrainian, so

30:55

I don't know. Same. I

30:57

could also be just experiencing that. It's like

30:59

kind of the classic, oh, just like play

31:01

with the Japanese voice acting and then you

31:03

won't notice whether or not you like the

31:05

voice actors. It's like the equivalent of that.

31:07

The English voice acting is all over the

31:09

place. It's like a variety of accents. The

31:11

guy who plays, is his name? It's,

31:14

Skiff's voice is way better in Ukrainian than

31:16

in English. For sure. Some

31:19

of the other voices are kind of, you know, hit

31:21

or miss or there's a variety of accents and like

31:23

quality levels to the performance. I

31:25

got to tell you though, I just had this cutscene with a guy. It

31:28

was like the strangest sequence where you

31:30

come in, is

31:32

this guy's solder that you're looking for in the beginning.

31:34

And it goes into this cutscene where you're kind of

31:36

walking up to the door that he's behind and then,

31:39

you know, it goes into cutscene

31:41

mode so like you can't just go in and shoot him basically.

31:45

And in first person perspective, this cutscene plays out

31:47

where you go in there and he's

31:49

there and he sold you out early so you're pissed

31:51

at him and he has a gun and you're like

31:53

trading barbs about the gun and then you fight for

31:55

a while, you like wrestle over the gun and you're

31:57

trying to get to the gun and get it and

31:59

you point it at him and you're like, haha, now

32:02

I have the gun. And he's like, oh, whatever. And

32:04

he grabs a loaf of bread and he

32:06

is holding the bread and then you shoot

32:08

the bread. And he's like, ah. And

32:11

then he bites into the bread while talking

32:13

to you while you're interrogating him. And

32:16

he's shooting on the bread and then he starts to choke. And

32:19

so then in the middle of this cutscene,

32:21

he's choking and then your character hits him

32:23

on the back because there's bread crumbs flying

32:26

out of his mouth. And then he stops

32:28

choking and he's like, ah, this goddamn bread,

32:30

thanks. Like no problem anyway.

32:32

Tell me who sent you. And then he walks over

32:34

and he starts pouring some tea and then he throws

32:37

the tea kettle at you. This

32:39

cutscene is more involved and

32:41

bizarre than anything I was

32:43

expecting, especially anything that I'd seen

32:45

in the game up to that point. And I have no

32:48

idea who is responsible for it, but it's actually delightful. It

32:50

sounds great. I'm excited to get to it. It's seeing a

32:52

thing like that in this game. I was like, oh, is

32:54

there going to be more stuff like this? Because I really

32:56

hope there is. This type of strangeness was

32:58

not a type of strangeness that I was prepared

33:01

for and I really loved it. So

33:03

hopefully there's more of that in the game. It

33:05

made me want to keep playing to see more.

33:07

Yeah, I think there is kind of a general

33:09

energy of like, you never know who you can

33:11

trust. And even when you do trust someone, they're

33:13

always kind of on the verge of killing you

33:15

with that, which that cutscene, it's a designed one

33:18

to give you that sensation. I mean, at the

33:20

end of the conversation, you can choose to kill

33:22

him or not kill him. Right, of course. Yeah.

33:25

By accident or maybe on purpose a couple

33:27

of times, not in cutscene form where like

33:29

I sometimes just walk around without my gun

33:32

out because then people will still talk to

33:34

you sometimes and like you aren't considered a

33:36

threat, basically, if you just hide your weapons.

33:39

And so I like was just walking around and

33:41

found a quest that I had agreed to with

33:43

a bunch of guys that I was supposed to

33:45

kill. But I didn't know that. So I just

33:47

was like walking around having conversations with them. And

33:49

then eventually I was like, how am I supposed

33:51

to advance this quest? And then I was like,

33:53

oh, I'm supposed to just kill these guys. And

33:55

then I like took out

33:57

my gun and I was like, oh, well. Anyway,

34:00

it's been nice. I had to

34:02

just kill them all and then advance the quest line. Yeah,

34:04

I'm not really, I'm not sure how some of it works.

34:06

I've had that in like a bandit camp where I'm talking

34:08

to people, but I always have the dialogue option of like,

34:11

enough of that attack, you know. And then- For

34:14

whatever reason this time I didn't have that. And

34:16

I don't know why that was, because it took

34:18

me, I had to like look at my journal

34:20

and be like, so what am I supposed to

34:22

be doing here? Oh, killing all of you. I

34:24

see now. That was very funny to me. Yeah,

34:26

and it seems like there are repercussions for killing

34:28

some people. There are definitely factions. There's like a

34:30

tool tip or whatever, a tip at the loading

34:32

screen about like, you have to pay off faction

34:34

bosses. I haven't really interacted with that that much.

34:36

Me either. And I don't know how well it

34:38

works, but I guess we'll see. And

34:40

I think I'm sure I'm gonna screw up and kill

34:42

the wrong person. I'm sure I already have. I'm just

34:44

kinda winging it. And I

34:46

know there's also a thing where, and I

34:49

am not even trying with this. I've died

34:51

a million times in this game and I

34:53

don't care. But I know that if you

34:55

die fewer times, you get a different ending.

34:57

Or so I hear from previous Stalker games,

34:59

but I've already accepted it. I've accepted that

35:01

I'm not gonna get whatever that is. I've

35:03

just died a lot of times that I'm

35:05

moving on. Seven deaths, Hamilton is not showing

35:08

up for Stalker. No, absolutely not. We're like

35:10

20 something deaths, Hamilton. We're

35:12

in the dozens for sure.

35:15

We're 27 deaths, Maddie over here. So yeah,

35:17

it's not gonna work out, but I'm having

35:20

a good time and I'm really enjoying like

35:22

the kinda classic jank. And I think the

35:24

Xbox will continue to get patches.

35:27

So will my PC in a different form, in

35:29

a more physical form in the future. Yeah, I

35:32

would say to close out, just as a recommendation

35:34

for this game, that if this stuff sounds good,

35:36

like if you're already into this kinda game, you'll

35:38

probably enjoy it as it is. I do think

35:40

this game will get better and better over time.

35:42

Agreed. Especially because it seems like Microsoft

35:45

is actually like really supporting it and helping them patch

35:47

it. And then like I was saying earlier, I think

35:49

there will be more and more mods as time goes

35:51

by. And I bet that in a few months, this

35:53

game will be a much better version of itself. So

35:55

you could also wait. I think you could kinda go

35:57

either way, but I'm actually, yeah, I'm having. plenty of

36:00

fun with it now. Yeah, same. And the fact

36:02

that it's on Game Pass, I mean, if you already have

36:04

that, it costs nothing to try it, other than what you're

36:06

already paying for Game Pass, which is kind of like it

36:08

costing nothing. So there you go. All

36:10

right, so Jason, you have a game here

36:13

that only you played called Locomotive. You want

36:15

to tell us about it? Yeah,

36:18

so Locomotive is this new game that

36:20

just came out. It's from this British

36:23

studio founded by a couple of

36:25

brothers. And it's a

36:27

kind of old school point

36:29

and click adventure, very

36:32

reminiscent of Monkey Island and Day of the

36:34

Tentacle and such. It's set on this

36:36

train. It's a murder mystery. You play, at least in

36:38

the first part, you play as multiple characters. But in

36:40

the first part, you play as this

36:43

estate lawyer who

36:45

is on this train to

36:47

help do some

36:50

amendments to the will of this elderly

36:52

rich woman. And the woman dies. She

36:54

is killed. And you

36:56

have to figure out exactly what happened. And

37:00

in true point and click adventure style, that means

37:02

going around and talking to people and clicking on

37:04

things and putting them in your pockets and then

37:06

taking them out and using them to solve puzzles.

37:08

Heck yeah. And it's very charming. It's a very

37:10

charming game. And I

37:13

am really enjoying the writing and

37:15

the characters and the animations, which

37:18

are very silly, very old school LucasArts

37:20

style silly of you just taking a

37:22

massive object and putting it in your

37:24

pants, that sort of Guy Burstein type

37:28

stuff and other kind of silly animations

37:30

and other silly, just

37:32

funny happenings. The

37:35

thing that is annoying about it is the

37:38

thing that is annoying about all point and

37:40

click adventures, which is that sometimes the logic

37:42

doesn't actually make any sense. And you find

37:44

yourself kind of frustrated looking things up. It's

37:46

unlike Rise of the Golden Idol. You

37:49

can't brute force some of

37:51

these puzzles. You have to really just go and look

37:53

up what the fuck to do, which

37:55

can be pretty frustrating. But it's

37:57

a solid adventure if you like point and click You'll

38:00

probably like this one too. I'm enjoying it.

38:02

Yeah, sounds great. How's the story? The story,

38:05

I don't know. I haven't finished it yet.

38:07

I'm like in through the first act, you

38:09

kind of it changes characters after you get

38:11

through this first big chunk. I'm

38:15

playing this annoying, this very delightful

38:17

portion where like you, the

38:20

second character you play as is

38:23

this detective fiction writer. And

38:25

his chapter starts off with him

38:27

in the publishing office, pitching a

38:30

manuscript to three editors, but

38:32

the editors use this giant machine called

38:34

the board that uses algorithms to determine

38:36

whether a manuscript should be accepted or

38:38

not. The Docker Big Board. And you

38:40

have to, it's not, no, it's like

38:42

an AI. It's like

38:45

a big, like spinning AI thing that

38:47

is like, oh, this does not have

38:49

this, this and this. Like it goes

38:51

through like bullet points of like, so

38:53

it's like an AI thing. It's

38:56

very silly and you have to figure out how to

38:58

disable it in some way and get your manuscript approved.

39:00

So it's just a very funny game. The

39:02

overall story, I mean, I don't know. I don't really have

39:05

thoughts on that yet because you

39:07

kind of have to see where the murder mystery is

39:10

going and who the culprit is. But

39:12

yeah, very charming. Cool. And

39:15

you're also playing something else, Jason, if

39:17

you want to introduce us as well.

39:20

I've been playing also a bunch

39:22

of tactical breach wizards, which is

39:25

which rules just like you guys

39:27

said it did. And

39:30

that game I'm also really enjoying.

39:34

I don't remember if either of you made the

39:36

comparison, but my immediate reaction is like, oh, this

39:38

is like a more elaborate version of Into the

39:40

Breach, which is a game that we all really

39:42

enjoyed a few years ago. I think it's kind

39:44

of make that comparison. Oh, you did. Okay. Who's

39:48

counting? Who's going back? Who's going back to old

39:50

footage? No one said this. I think Jason came

39:53

up with this. It's like Into the Breach. I

39:55

did. I was the first to make that comparison

39:57

point. Because the reason I bring that up is

39:59

because it seems on its face, you look at

40:02

it and you look at the way it functions

40:04

and the camera angle and the conceit

40:06

of it all and you think of XCOM because it's kind

40:08

of like an isometric grid based like you

40:11

have three shooting characters, you can like upgrade

40:13

their abilities and so on and so forth.

40:15

But it's really nothing like XCOM, it's really

40:18

a lot more of a puzzle solving game

40:20

than it is kind of like a tactical

40:22

RPG where you're like customizing characters and figuring

40:24

out the best loadouts and stuff. This is

40:26

more, you have pretty, pretty strict suite of

40:29

abilities, you can do some upgrades and customization

40:31

but they're pretty limited. Mostly you're just kind

40:33

of figuring out how to ideally

40:36

solve each puzzle and if

40:38

you really want to go all the way you

40:40

solve the optional objectives too. Anyway, I'm really loving

40:42

it, it's a really cool game. I'm

40:46

about halfway through I guess and I

40:48

just finished the second kind of act

40:50

and it's like a four act structure. Got it.

40:53

Anyway, that's it, I mean it's really cool. Yeah,

40:55

it's really good, I'm glad you're playing it.

40:57

Kirk, was it you who was sharing the

40:59

FAQ in our chat about all the different

41:01

things that the game is not? I thought

41:04

that was really funny and I was thinking

41:06

about it as Jason was saying the game

41:08

looks like XCOM and it's not XCOM and

41:10

people being like well is this game a

41:12

roguelike and it seems almost like it would

41:14

be when you start playing it but it's

41:16

not a roguelike at all and they have

41:18

a funny answer to that where they're like

41:20

we don't know why people are saying this

41:22

but it's like each level is because every

41:24

indie game is a roguelike in

41:27

the 20th. Each level is really discreetly designed

41:29

to be a very specific puzzle that

41:31

can be solved but also to kind

41:34

of tell you something about the characters

41:36

who are in the puzzle as well

41:38

because it's ultimately a story game

41:40

like in addition to being a strategy game it's

41:42

a story and I just think that's so cool.

41:45

That part of it also isn't really like Into

41:47

the Breach or really like anything else I've ever

41:50

played and is something that I really love about

41:52

that game. It's cool. I'm glad you're playing it

41:54

Jason. We bullied you effectively. Good

41:57

job. I think the Steam page and

41:59

really all of the

42:01

meta-textual stuff around this game,

42:04

all of which I would imagine is written by

42:06

Tom Francis. It all has that Tom Francis enemy.

42:08

Just as a PC gamer reporter, he understands the

42:11

language of a Steam game and of how to

42:19

describe a game. There's just something a little

42:21

self-aware about it. In the

42:23

marketing materials, yeah, that they're like, it's not

42:25

actually like XCOM. It looks like XCOM, but

42:27

XCOM is this, like Jason just described, and

42:30

this game is actually very different. And then

42:32

also, well, yes, it has Breach in the

42:34

title, and it is somewhat likened to the

42:36

Breach because both games are grid-based and have

42:38

a time mechanic where you can rewind turns,

42:40

which is actually a pretty significant mechanical similarity.

42:42

But then he actually very clearly articulates

42:44

the difference, which I can't remember the

42:47

exact language, but basically that in Tactical

42:49

Breach Wizards, there's a far greater suite

42:52

of options available to you, especially as your

42:54

team expands on any given turn. And where

42:56

Into the Breach is a much more linear

42:58

or much more rigid kind of design. And

43:00

I do think that's something you'll find as

43:02

you play more, Jason, is that it becomes

43:04

less and less of a puzzle game as

43:07

it goes. I actually heard some people disappointedly

43:09

describing the game as, oh, it's actually just

43:11

a puzzle game. And I really wouldn't, I

43:13

know you weren't saying that, but I really

43:15

wouldn't say that, especially the more I've played

43:17

because once you have a full team and

43:20

you've kind of customized all of your different

43:23

team members, there is a variety of different

43:25

approaches you can take depending on how you

43:27

do your builds. And

43:29

then you have all these different options for taking

43:31

people out. And then the only time it really

43:33

gets puzzle-y is when you start trying to do

43:36

those side objectives, which are such a great little

43:38

idea. Like Ubisoft games used to do

43:40

this, I guess maybe some of them

43:42

still do, but I love this approach

43:44

where there are these optional objectives that

43:46

both give you a fun challenge and

43:49

it's usually very rigid. Like a lot

43:51

of times it'll be knock out five

43:53

people with Jen on the first move

43:55

or only go twice. A lot of

43:57

times it's like only take two turns

43:59

and then come complete this scenario. What's

44:01

cool about that optional objective is both that it

44:04

gives you a fun challenge to try to do,

44:06

and it also tells you that it's

44:08

possible to figure out a way to

44:10

do this. It's kind of a

44:12

double-edged sword in that I find myself sometimes chasing

44:15

that a little too hard, and the game really

44:18

tries to remind you over and over, these are

44:20

optional. These are for people who are finding the

44:22

game too easy. You definitely don't have to do

44:24

them. You're not going to unlock anything right. You

44:26

unlock outfits or something if you do that. But

44:29

I still found myself sometimes chasing them, but I kind

44:31

of liked that and thought it was fine. And I

44:34

just like when a game tells you some really difficult

44:36

thing that you can pull off. And I think this

44:38

game communicates with the player very well. Yeah,

44:40

same. I'm also very capable of just giving up

44:42

if I'm like, I tried this a few times

44:45

and I'm not having fun. I'm going to continue

44:47

on so I can see the story and have

44:49

a good time. But I also like knowing, like,

44:51

oh, I could have done this in two moves

44:53

or whatever if I had figured it

44:56

out. And I'm sure somebody out there is really good at

44:58

this kind of thing and they know how to do it. Plus

45:00

there are those like optional challenge rooms that unlock each

45:02

chapter and there are more and more and more of

45:04

them as you go. And I didn't even do all

45:06

of them. Some of them are really hard and they're

45:08

all really distinct. Those

45:10

are very puzzle-y. Like one room with an

45:12

extremely specific scenario that you have to figure

45:14

out. Those are fun in a kind of

45:16

different way than the more open-ended campaign missions.

45:19

Yeah, yeah. So I feel

45:21

like I should list all the games we

45:23

just said just in case somebody wants to

45:25

hear them again. I'll just run them down.

45:27

It's only four games. So we talked about

45:29

Rise of the Golden Idol at the beginning.

45:31

That's the one that's the sequel, the point

45:33

and click adventure sequel to Case of the

45:36

Golden Idol. And then we talked about Stalker

45:38

2. That's our Eurojank, FBS, sci-fi post-apocalyptic game.

45:40

I saw someone call it Slavjank, which I

45:42

felt was kind of funny. Very

45:44

good. Very good. It would be

45:46

a little more specific regionally. Yeah, yeah, yeah, yeah.

45:48

Let's be specific with it. And then Jason talked

45:50

about Locomotive, which is like

45:52

a mystery game that he's playing. And

45:54

then last but not least, Tactical Breach

45:57

Wizards. One of our faves. Probably going to come

45:59

up when we talk about that. talk about our Godis.

46:01

We'll see. We're getting to that time

46:03

of year. And so with that,

46:05

we've discussed some video games. Let's take a break

46:07

and then we'll be back for one more thing.

46:13

Dr. Game shows a podcast where we play games

46:15

submitted by listeners with colors from all around the

46:18

world. And this is a game to get you

46:20

to listen. Name three reasons

46:22

to listen to Dr. Game Show.

46:24

Kyla and Lunar from Freedom! Main.

46:27

Dishes. Folding the laundry. Doing

46:30

cat grooming. Okay,

46:32

thank you. Great. Oh,

46:34

things you could do while listening. Yeah. I

46:38

love that the read, I'm like, why do you listen

46:40

to this show? And Lunar's like, dishes. Fantastic.

46:43

Manolo. Number one is

46:45

that it will inspire you.

46:47

You're going to be like,

46:49

oh, I could do that. That's all we have

46:52

time for, but you'll just have to find Dr.

46:54

Game Show on Maximum Fun to find out for

46:56

yourself. Do

46:59

you like stuff? Things? Items?

47:02

Because maxfunstore.com has tons of stuff

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You deserve it. maxfunstore.com.

47:32

Go get something special or

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kinda dumb. We've got it

47:37

all. And

47:42

we are back for one more thing. Kirk, why don't

47:44

you go first? Sure. So my

47:46

one more thing quite a while back was

47:49

the Apple TV show Slow Horses, which has

47:52

continued to be great. And they just finished, what,

47:54

their fourth season or something? And every season the

47:56

show has been great. It's really gotten better as

47:58

it's gone. My one more

48:01

thing is actually the Slough House

48:03

books by McCarran, which the show

48:05

is based on. I

48:07

actually found the first book, which is called Slow Horses.

48:09

It was published in 2010. I

48:11

found it among my dad's stuff when we were clearing

48:13

out my parents' stuff over the summer. And I was like,

48:15

oh, that's cool. I didn't even know he was reading

48:18

this. It was kind of a very, kind of a sad

48:20

moment of like, oh, I watched the show and it

48:22

would have been nice to talk to him about it. So

48:24

I was like, well, I'm going to take this book

48:26

with me. I'll take it home and read it. So

48:28

now I have his copy of Slow Horses. And

48:31

I read it even though I had already watched

48:33

the season, the first season of the show, because

48:36

the show does follow the books in order. And there are

48:38

like 12 books or something. And they've

48:40

just gone straight up in order. Every single one

48:42

is a pretty faithful adaptation of the book. So

48:44

I'd already seen the season. I knew what was

48:47

going to happen. And I actually found that I

48:49

enjoyed the book even more as a result. I

48:51

knew where we were going. I knew what kind

48:53

of a story to expect, like what kind of

48:56

a spy story, I guess, because there are a

48:58

lot of different kinds of spy stories. So from

49:00

there, I just kind of kept reading the books.

49:02

I started checking them out from the library. And

49:05

I read the first three. And now I'm

49:07

reading the fourth book after having finished

49:09

the fourth season, which just aired. The

49:12

fourth book is called, I think it's called

49:14

Spook Street. See, Joes are spies. And

49:16

Spook Street is like where the spies have to go.

49:20

So these books are like the

49:22

show based on the

49:24

sort of MI5, like British spy stuff. But

49:26

with a slightly comedic bent, I would say

49:29

like a dark comedic bent. It's not really

49:31

a comedy. The books are very funny. I'd

49:33

say the books are almost funnier than the

49:35

show. Though the show is also often quite

49:38

funny. It's about a group of spies assigned

49:41

to an outfit called Slough House, which is the

49:43

house that they all work out of. They're

49:45

MI5 agents who have screwed up in some way or another.

49:47

So they're like one is a drug addict, one is a

49:49

gambling addict. One like made a huge mistake

49:51

during his training, even though he was supposed to do

49:54

well, and also kind of got sold out by some

49:56

people. So all of them have been screwed over in

49:58

some way. And then. Lamb,

50:00

who is the kind of, that's the name

50:02

of the guy who's in charge of everyone.

50:05

He is kind of the worst of all.

50:07

He's like an old Cold War spy who's

50:09

this kind of horrible, unkempt,

50:11

smelly, farting, belching asshole

50:14

who's in charge of them all. But also,

50:16

of course, he is an incredible spy. And

50:19

you always, you get the sense that on some

50:21

level he cares about his people, even though he'd

50:23

never really let you know. He's played by Gary

50:26

Oldman on the show

50:28

and is a really incredible performance.

50:30

Jackson Lamb is his full name. So

50:32

it's kind of all about all of these

50:34

different misfits who work for Jackson Lamb. They

50:37

keep winding up getting sucked into some

50:40

kind of shenanigans or another. A

50:42

lot of times it's like a problem

50:44

of MI5's own making, where they're just

50:46

caught up in some internal politics, where

50:48

their adversaries are also members of MI5.

50:51

Occasionally it gets a little more international, but it's not

50:53

quite like a spy story. There are spies from another

50:55

country. Most of the time it's like, oh, our chickens

50:58

are coming home to roost because of some shit we

51:00

did during the Cold War or whatever. Anyways,

51:03

the books are really funny. Mick Herron is a

51:05

very, very funny writer, even

51:07

though in the end they're really

51:09

like these hard-boiled, kind of well put together

51:11

spy capers. He writes with a

51:13

great amount of momentum. He does a lot

51:15

of editing where he cuts in between multiple

51:17

scenes that are happening at the same time.

51:20

And the show feels that way too. It's

51:22

pretty breathless, especially, I think it's

51:24

season three. Once things get cooking,

51:26

it almost unfolds in real time. And most

51:29

of the books are that way too, so they're super

51:31

readable. You just get started, and once it

51:33

gets cooking, which doesn't take long, you really kind of just

51:35

go through to the end. So anyways, for anyone out there

51:37

who likes the show, I just thought I'd recommend the books.

51:40

They're really fun, and actually reading the books after

51:42

watching the show has been a really rewarding experience

51:45

and has made me appreciate the show even more.

51:47

When there's a new season, I feel like I

51:49

just have more insight into the characters and appreciate

51:51

them even more. So yeah, they're great books, and

51:53

I recommend them. So are you not

51:55

going to continue because you don't want to spoil the

51:58

show? Or you're kind of at a start. That is

52:00

a question that I actually have the next

52:02

book on my Kindle from the library and

52:04

when I finish the one I'm reading I'm

52:06

going to have to make that decision. They

52:08

shoot them really far ahead of time. I

52:10

think they've got the next season in the

52:12

can but I'm guessing it won't hit Apple

52:14

TV for a while. So I don't know,

52:16

I'm going to have to make that decision and I'm not sure what I'm going to

52:18

do. Yeah, because I feel like that

52:20

would change the paradigm for you where then you'd be

52:23

watching the show already knowing what's going to happen. And

52:25

that's happened. I think I did that with Game of

52:27

Thrones. That would be okay. Of course, yeah. I'm going

52:29

to try it the other way around and see how

52:31

it is. But I haven't decided. Yeah, that's always a

52:33

tough one. When it's like all the books are out

52:36

but the show is only now coming out. I mean,

52:38

at least they're all done. I think the books are

52:40

all done. That's unlike Game of Thrones. Sure,

52:42

there are so many. I'm not sure if he

52:45

and because there hasn't been one since 22. Yeah,

52:47

it's not that kind of thing, right? It's like

52:49

a serial. It's not like there's going

52:51

to be nothing. No, it's an ongoing story. Especially

52:53

now he's introducing more and more stuff that's

52:55

probably going to come back in future books.

52:58

Each book stand each story stands alone. Okay,

53:00

fair enough. All right. People get

53:02

killed. There's like things change and then the

53:04

story kind of unfolds. There's things that could

53:06

be maybe spoiled that you would be like,

53:08

okay, well, now I know this is going

53:10

to happen. But whatever that's books. That's shows.

53:12

You got to make your decisions. All right,

53:14

I'll go next. So

53:16

I watched a movie, the movie

53:18

adaptation of the musical Les Miserables from

53:21

2012. It's a very controversial movie.

53:23

I don't know if you two know this. I'm really showing

53:25

my theater kid. I've never seen that.

53:27

Pride here. So this

53:29

movie is really hated

53:31

by people who love Les

53:33

Miserables because it made

53:36

the controversial choice to have all

53:38

of the actors sing live. And

53:41

you can really tell like it's not like,

53:43

oh, you know, they're bad singers or something.

53:45

Some of them are excellent singers, but you

53:48

can definitely tell that they're really singing live

53:50

on a soundstage and they're being miked as

53:52

such. And sometimes there's a lot

53:54

of variability in volume because of that.

53:57

And also the other controversial choice is

53:59

that the orchestra. follows the

54:01

singers. So and this is

54:03

very unusual across the board for a musical

54:05

is that the singer could set the pace

54:07

of a song and kind of like take

54:09

dramatic pauses when they choose to and the

54:11

orchestra would follow them. And it's

54:14

really strange, but I thought it was fascinating. I

54:16

expected to dislike it. So then I liked it

54:18

more than I thought I would just because I

54:21

expected to not like it. And because I had

54:23

heard from so many people that it was terrible.

54:25

And if you hear something's bad and then it's

54:27

okay, you kind of are like, all right, well,

54:29

I'm going to like kind of see what's what's

54:31

interesting about this. And I do

54:33

think it's it's a fascinating project. And I

54:35

was glad I finally got around to watching

54:38

it. Huge Ackman stars in it as Valjean.

54:40

I don't think he I

54:43

actually really like his performance, but his

54:45

singing voice, he really struggles with some

54:47

of the range of that role. It's

54:49

a really, really hard role to sing.

54:51

It's like a huge range of high

54:53

notes that he doesn't really have. And

54:55

Russell Crowe plays Javert and famously doesn't

54:58

have the right. I mean,

55:00

people say Russell Crowe can't sing. He can sing

55:02

fine. It's just he's not performing the role the

55:04

way that I feel

55:06

like Javert's normally performed. And that's really

55:09

weird to watch. He's a really understated

55:11

performance and it's like he's giving nothing.

55:14

But I enjoyed it anyway.

55:16

And I thought some of the moments of

55:18

the live singing were really moving like

55:21

Anne Hathaway's performance. I thought was amazing.

55:23

And I don't know if you two

55:25

are familiar with Les Mis at all,

55:27

but it's like an extremely sad musical.

55:29

It's very, very melodramatic. Like to say

55:31

the very least about it. It's not

55:34

called Les Joyous. It's

55:36

so melodramatic. This is the kind of thing

55:38

I liked as a teenager because who doesn't

55:40

love melodrama when they're a teenager. So all

55:42

of these songs are the kinds of songs

55:44

where if somebody was saying these words to

55:46

you, you could picture them sobbing while

55:48

saying them like pretty much every song kind

55:51

of works that way where you're like someone

55:53

would be crying while doing this. And a

55:55

lot of times the actors are crying while

55:57

they're singing and that's part of why the

55:59

performances are so unusual. because when you're crying,

56:01

it's really hard to sing, obviously.

56:03

And so, like, this live performance of

56:05

it is kind of moving in a

56:07

very different way because the actors are

56:09

really bringing it in that way. And

56:12

Anne Hathaway is sobbing

56:14

throughout I Dreamed a Dream. Like, just

56:16

full-on, raw, sobbing, like, drool coming out

56:18

of her mouth, just really bringing it

56:21

in this. And, like, I

56:23

liked it. I couldn't believe I liked it,

56:25

but I was like, this is really working.

56:27

I do think she's kind of a genius,

56:29

though, and I don't know that it works

56:31

when everyone else does it. And I also

56:33

read, you know, some people hate that performance

56:35

because she chooses to do that,

56:38

but I thought it really worked. So, if you're

56:40

like me and you were kind of putting off

56:42

watching this because you were like,

56:44

I don't know what I'll think of

56:46

it, I'm glad I watched it finally.

56:48

I did palette cleanse afterwards by watching

56:50

my favorite version of Les Mis, which

56:52

is called, quote, The Dreamcast. It has

56:54

Lea Salonga's Eponine and Colm Wilkinson.

56:57

As Jean-Ruelle Jean and I watched it, I was

56:59

like, this is just taking me back. I just

57:01

love this shit. I could watch this a million

57:03

times. So, like, I did kind of, like, you

57:05

know, double feature Les Mis for myself.

57:07

But I do recommend it if you're

57:10

hesitant. I think there's something interesting about it,

57:12

even though it doesn't always work. And I

57:14

feel like after this movie failed in that

57:16

way with people, the whole

57:18

idea was thrown out. But I think there's

57:21

something to it for certain songs, if that

57:23

makes sense, and it could work. Doesn't Wicked

57:25

do this, though? Does it? Oh, interesting.

57:27

I feel like I've thought of Wicked having some

57:30

live singing in it. That's cool. I wonder if

57:32

they do some live singing and some not. Because

57:34

I feel like that's a better way to approach

57:36

something like this. I assure you, we're

57:38

in thinking of people talking about singing

57:40

in the movie. No, I believe. I

57:43

believe I saw this all being in if I'm wrong, but

57:45

I believe I saw that some of the performances in Wicked

57:48

are sung on set. But then there's also live singing

57:50

of people who just can't help but sing in the

57:52

movie theater. Then also in the movie theater, unfortunately.

57:57

Yeah, so that's Les Mis from 2012. Jason,

58:00

why don't you go last? My one

58:03

more thing is Thanksgiving. Yay!

58:05

Thanksgiving is my favorite holiday. I love Thanksgiving.

58:07

It's so good. You got your family, you

58:09

got your football, and you got your food.

58:11

And every year for Thanksgiving, I cook. And

58:14

so I wanted to give you guys and our

58:16

listeners a couple of useful tips in case you

58:18

are hosting Thanksgiving or would like to one day

58:21

host Thanksgiving. So I'm going to give you guys

58:23

a couple of tips. And

58:25

number one is, Kirk, you know what's coming.

58:27

Oh, boy. Gotta spatchcock that turkey. You got

58:29

to. Seth, who said it? Every year. You

58:31

got to take that turkey and you get

58:34

some good kitchen shears, like a good knife,

58:36

and cut out the backbone, and then just

58:38

kind of flatten it as much as you

58:40

can. Crack the wishbone, flatten it as much

58:42

as you can. Put it on a wire rack over some veggies. And

58:46

you stick that thing in the oven at 450 degrees. It'll be done in

58:48

80 minutes, 90 minutes stops, depending on

58:50

how big your turkey is. And your guests will

58:52

be like, wait a minute, you made the turkey

58:54

in an hour and a half? I've been sitting

58:57

here doing a four-hour basting every 20 minutes,

58:59

like ritual. And Thanksgiving is miserable because of

59:02

that. But no, there is an easier way.

59:04

And a couple other things you can do

59:06

to make the turkey even better, you can

59:08

dry brine it, which is

59:10

another kind of key tip. And here is

59:12

the real pro tip is you take it and

59:15

you use your spatchcock again, and you put it on the

59:17

wire rack and stuff. And you put

59:19

it in the fridge for 24 hours uncovered before

59:22

you cook it. And that dries

59:24

out the skin and makes it super, super crispy. You

59:26

can do this with a chicken, by the way.

59:29

Every time I make chicken or something, I do

59:31

the same thing, spatchcocking. And I don't always have

59:33

time to do like drying into the fridge, but

59:35

that also helps make for like crispier skin and

59:38

much better bird. So

59:40

that's tip number one. If you want to make

59:42

your Thanksgiving hosting experience like less miserable because the

59:44

turkey is so hard to cook, this is what

59:46

you do. And it'll make things so simple and

59:48

easy. Well, you're freeing up the oven for most

59:50

of the day, too. So you're freeing up the

59:52

oven for most of the day. You can work

59:54

on other stuff. Yeah. A lot of people have

59:56

to do like all their stuffing and pies and

59:58

sweet potatoes or whatever else before. hand because like

1:00:00

they need to reserve the oven for the turkey

1:00:02

all day. But nope, you don't have to do

1:00:04

that. You can cook everything

1:00:06

like that morning of my

1:00:10

prep. I have some other prep. My

1:00:12

Thanksgiving is a little

1:00:14

bit unique because my

1:00:17

some of my family keeps kosher so we

1:00:19

do non-dairy side so I can't do like

1:00:21

mac and cheese or like mashed potatoes smothered

1:00:23

in butter. But I do do a couple

1:00:25

of things that I think are really key

1:00:27

to like making a really good Thanksgiving meal

1:00:29

or making a good meal in general. And

1:00:31

they're all really easy. None of this is

1:00:34

like difficult to pull off. One of them

1:00:36

is making homemade chicken stock or turkey stock

1:00:38

for like as like a base

1:00:40

for your gravy. You got to make homemade gravy.

1:00:42

You can't do that mixed stuff. And

1:00:44

chicken stock is really like surprisingly easy to

1:00:46

make at home and tastes like exponentially better

1:00:49

than the canned stuff. It's one of those

1:00:51

things. They're like a few things you learn

1:00:53

as a home cook that like really elevate

1:00:55

your cooking that are actually surprised like deceptively

1:00:57

easy and making homemade chicken stock is one

1:01:00

of them. You just need time. So like

1:01:02

basically you take your chicken cut

1:01:04

the skin off if you want it to be healthy

1:01:06

or just take some chicken breasts like boneless chicken or

1:01:09

not boneless but skinless chicken breasts. You want the bones

1:01:11

in there too or even just bones. You can do

1:01:13

it with a lot of different types of chicken. Stick

1:01:15

it in a pot with some water a bunch of

1:01:17

vegetables onions carrots celeries like leeks potatoes I sometimes put

1:01:19

in there. You can do this with like the gross

1:01:22

like the vegetables that are like on their way towards

1:01:24

rotten on the bottom of your fridge.

1:01:26

And it's totally fine as long as they're not like

1:01:28

actually rotten and you just

1:01:30

let it simmer for about a few hours and

1:01:32

it turns into delicious stock that you can then

1:01:34

use for your gravy and for your to moisten

1:01:37

your stuffing and stuff like that. And

1:01:39

then if you're like me and you have to

1:01:41

cook a Thanksgiving meal without butter something

1:01:44

else that I do is I make what's called schmaltz.

1:01:46

And so we do that is you take your chicken

1:01:48

skins and this is where you can do two things

1:01:50

at once you could cut the you had a big

1:01:52

chicken cut the skin off use

1:01:54

the chicken itself the carcass itself for the stock

1:01:57

and then the skins for this which is you

1:01:59

take these skins. a bunch of skins and you

1:02:01

put them in a saute pan and you cook

1:02:03

them on like low heat for like a solid

1:02:05

45 minutes you just let them sweat out and

1:02:07

all the fat will render out. At some point

1:02:10

you can put in an onion in there for

1:02:12

flavor too but the fat will run out and

1:02:14

it'll just kind of sit there and the skins

1:02:16

themselves will like turn into these crispy delicious treats.

1:02:18

You take the fat you pour it into a

1:02:20

container or something and you can use that essentially

1:02:23

as butter or as oil or anything and add

1:02:25

all this flavor to something. So like what I

1:02:27

do is I'll take a bunch of chicken sticks

1:02:29

make the skins make those I'll serve the

1:02:31

skins as like a little bit of an

1:02:33

appetizer for guests because they're delicious especially with

1:02:36

some onions or like you

1:02:38

can you can do a bunch of stuff with

1:02:40

them. You can kind of use them as a

1:02:42

topping on like green beans and have that nice

1:02:44

crispy flavoring on green beans and then use the

1:02:46

schmaltz to just flavor add a shitload of flavor

1:02:48

to anything you're making. So I'll use it in

1:02:52

as the base for the gravy instead of butter

1:02:54

use the schmaltz and then some flour and make

1:02:56

a little roux again super easy add your chicken

1:02:59

stock or turkey stock and mix it up and

1:03:01

make some gravy. I also

1:03:04

use it instead of butter for my stuffing. I'll just

1:03:06

stick a bunch of schmaltz in there and it adds

1:03:08

all this flavor to it. Not

1:03:10

quite butter, but you can't use schmaltz

1:03:12

for pies unfortunately if you're doing dessert

1:03:14

you really gotta go butter unless you're

1:03:16

gonna go like vegan butter or shortening

1:03:18

or something like that. Yeah there's some

1:03:21

ways around it, but it's very hard to not

1:03:23

use butter. It's hard. So if you're making

1:03:25

a pie, I feel like you really gotta

1:03:27

use butter. Is this

1:03:29

where the word schmaltz comes from like malzi

1:03:31

performance does one precede the other really so

1:03:33

schmaltz was first the cooking? A

1:03:36

Yiddish word I assume? Well, I don't

1:03:38

know which was first, but they're both Yiddish or just the

1:03:40

same word schmaltz. Wherever the origin

1:03:42

is. Amazing. Yeah, I'm not sure why

1:03:44

it also means like sappy but

1:03:47

yeah schmaltz is like dripping in glee I guess.

1:03:50

Kinda gooey I guess. Yeah, I can see that.

1:03:52

Yeah, yeah, yeah. It's rich. It's too much. Yeah,

1:03:54

I kind of feel the connection. It kind of

1:03:56

makes a sort of sense. Yeah, I can see it. One

1:03:59

more thing. is that everyone, when they hear about

1:04:01

spatchcocking, there is like, okay, interesting. Like I'm intrigued

1:04:03

at this idea of like only having to cook

1:04:05

a bird for 90 minutes and it seems like

1:04:07

you gotta, especially if you see my pictures, I

1:04:10

just posted one on Blue Sky. If you see

1:04:12

my pictures, it looks incredible. Like

1:04:15

it looks so crispy and delicious. And the

1:04:17

inside is so moist because one of the

1:04:19

things spatchcocking does is that it

1:04:21

allows, it makes it so you're

1:04:23

not overcooking the white meat while you're trying to get

1:04:25

the dark meat to the proper temperature. Cause usually the

1:04:27

dark meat needs to be at a higher internal temperature

1:04:30

and the white meat overcooks the growth. Which is

1:04:32

why everyone has all these memories of like dry,

1:04:35

like Thanksgiving turkey that just tastes gross. And you

1:04:37

need to cover it with gravy and cranberry sauce

1:04:39

just to like make it taste like anything. But

1:04:41

no, this makes it all cook perfectly.

1:04:44

A lot of people are like, but then

1:04:46

you can't stick stuffing in the middle of

1:04:48

the bird, which is true. But what you

1:04:50

can do is you cook it over some

1:04:52

like carrots and celery and onions and stuff.

1:04:54

And at the end of the process, not

1:04:56

only will you get these vegetables that are

1:04:59

delicious and turkey flavored and fatty and incredible,

1:05:01

you can use those in your stuffing or

1:05:03

in something else. Or you could just take

1:05:05

the turkey drippings themselves. Like there will be

1:05:07

a layer of liquid under the vegetables too.

1:05:09

You could pour that into your stuffing and

1:05:11

then before you cook it and then throw

1:05:13

it in the oven and it'll taste just

1:05:15

as good as if it was inside of

1:05:17

a turkey. So there's really no downsides to

1:05:20

spatchcocking the turkey. I would say, unless you

1:05:22

really want to show off to your guests

1:05:24

like a giant fat turkey, but like whatever,

1:05:26

you just carve it and put it on

1:05:28

a plate and it'll be just as cool,

1:05:30

just as good looking. So

1:05:32

those are my Thanksgiving tips. I

1:05:35

like how every year this is your,

1:05:37

this is like you're trying to slowly convert

1:05:39

everyone on the world to spatchcocking their turkey.

1:05:41

It's a good mission. It's worth it. It's

1:05:44

worth it. It's like so, it's such a, the

1:05:47

reward for the amount of like effort. I'm

1:05:49

a big fan of things that are very

1:05:51

low effort for very high reward. Yeah, what's

1:05:54

better than that? The tips I just described

1:05:56

are some of them. You

1:05:58

really, if you're hosting Thanksgiving, which... I

1:06:00

recommend you can really do it in like

1:06:02

a low effort way that does not require

1:06:04

any sort of fancy cooking like Techniques or

1:06:07

anything like that. I mean a lot of

1:06:09

the Thanksgiving classics are really easy to make

1:06:11

which is why they're so great It's because

1:06:13

they're just really simple and comforting and they're

1:06:15

like a special once a year Like we

1:06:17

could be making stuffing all year round, but

1:06:19

we don't it's for Thanksgiving. There's just something

1:06:22

about it. It's funny We're we're not hosting

1:06:24

this year. We're going to a friend's house

1:06:26

and I think we're gonna have brisket But

1:06:29

I think Emily I think there was like a

1:06:31

turkey that was super cheap or something and so

1:06:33

she just bought it anyways So we have a

1:06:35

turkey and so we will at some point I

1:06:37

think we're gonna have some friends over and do

1:06:39

a kind of week after Thanksgiving Let

1:06:45

me know if you need I'll

1:06:48

send you some pictures of me shop cutting

1:06:50

out the spine of my I can't wait

1:06:54

Mine is 20 pounds. So I'm looking

1:06:57

forward to missing that tomorrow morning. Yeah,

1:06:59

it's a real weightlifting situation 20 pounds

1:07:02

Okay. Wow. All right Obviously,

1:07:04

this is coming out on Thanksgiving So everybody's listening while

1:07:06

they're having some turkey or they live in another country

1:07:08

and they're just having a nice day And

1:07:12

it's just a regular Thursday for you and that's fine.

1:07:14

Well if they live in another country, it might be

1:07:16

Friday That's a great point. It

1:07:18

could you can actually listen to triple click on any day

1:07:20

you Can't stop you We're

1:07:29

gonna keep it the same way it has when it'll

1:07:32

come out on Thursdays You can listen whenever you want

1:07:34

and we'll be back again next Thursday with

1:07:36

another one of these. Yeah, see you then

1:07:39

See you both next week. Bye I

1:07:44

Triple click is produced by Jason Schreier of

1:07:46

Mattie Meyers and me Kirk Hamilton I had

1:07:48

it mixed the show and also wrote our

1:07:50

theme music our show art is by Tom

1:07:52

DJ Some of the games and products

1:07:54

we talked about on this episode may have been sent to us

1:07:56

for free for review consideration You can find a link to our

1:07:59

ethics policy in the show show notes. TripleClick

1:08:01

is a proud member of the Maximum

1:08:03

Fun Podcast Network, and if you like

1:08:05

our show, we hope you'll consider supporting

1:08:07

us by becoming a member at maximumfun.org/join.

1:08:10

Find us on Twitter at TripleClickPods, send email

1:08:12

to tripleclick at maximumfun.org, and find a link

1:08:14

to our Discord in the show notes. Thanks

1:08:16

for listening, see you next time! Maximum

1:08:42

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1:08:45

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1:08:47

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