Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:00
You know, everyone's talking
0:03
about this switch too, but
0:05
not enough people are talking
0:08
about switch to the polls.
0:10
Welcome to Triple Click
0:12
where we bring the games
0:14
to you. This week we
0:16
are talking about Nintendo's new
0:18
console. What is the deal
0:20
with that thing? Is it
0:23
really just a switch, but
0:25
bigger and better or worse? I'm
0:30
Jason Schreyer. I'm Kirk
0:33
Hamilton. And I'm Maddie
0:35
Myers. Hello! To another episode.
0:37
I hope you two are
0:39
doing just fine on this
0:41
cold winter day. Yeah, you
0:44
know, just ignoring everything
0:46
else. Yeah, I'm doing great.
0:48
Like me, personally. Yeah, you personally.
0:51
Being laser focused on the weather
0:53
and the screen in front of
0:55
me. Like if we're just talking about
0:57
me and like how I am, then
1:00
yeah, everything's good. Well, video games are
1:02
pretty cool. We should talk about them.
1:04
Sure are. Yeah, they're cool. If
1:06
you too like getting a distraction
1:08
from all of this and listening
1:10
to us talk about video games
1:12
every week, then you should. Become
1:14
a member of Maximum Fund network
1:16
on which our podcast is on,
1:18
on which our podcast is on,
1:20
on which our podcast lives. You're
1:22
a writer, not an editor is
1:24
fun. I'll pass that to Kirk
1:26
and Kirk I'll handle making that
1:29
into something good. See, this is
1:31
why we need to, we need
1:33
money because we have to pay
1:35
Kirk to edit our words into
1:37
coherence. Yeah, because Kirk
1:39
normally edits all of our words, like the
1:41
order of them in every episode. episode takes four months. I
1:43
have to take the extra time to take Jason's mistakes and
1:45
like loop them over and over and over so people really
1:47
hear them a bunch of time. Well that's yes the that's
1:49
the bonus content you'll get it. Speaking of bonus content we
1:51
have a lot of cool stuff that you'll get if you
1:53
become a member including a fresh hot
1:55
take Beans Cast, aka Spoiler Cast,
1:57
on Metafor Refundtazio, which the
2:00
three of us have recorded and
2:02
will be up shortly for
2:04
bonus feed subscribers for members of
2:06
the show. And you also
2:08
get to help make the show
2:10
possible because we don't have
2:12
ads. We just are able to
2:14
do this because of all
2:16
you fine folks out there. So
2:18
to those of you who
2:20
are already members, thank you very
2:22
much. And if you are
2:24
not, it is never too late
2:26
to join. Go to maximumfund .org/join
2:29
and you too can become a
2:31
member. Okay, before we get started with
2:33
today's main topic, I have a
2:35
little bonus treat for you guys, which
2:37
is that we got a question
2:39
for last week's that I wanted to
2:41
do for last week's burning questions
2:43
episode, but didn't get to for reasons
2:45
that'll make sense in a second.
2:47
So let me read out the question
2:49
and then I will explain the
2:51
deal. So this is a question from
2:53
Dan and Dan says, Hi, y 'all,
2:55
why do you so many modern
2:57
games include sections where you slide down
2:59
a slope, whether it's Jedi fallen
3:01
order, Final Fantasy 16 or Dragon Age,
3:03
the veil guard. I feel like
3:05
my character is always sliding down a
3:08
gravelly slope. Is
3:10
it just to hide a loading screen or
3:12
is it something else? Thanks, Dan. And
3:15
you two are wondering about this too, right?
3:17
Yeah, none of us had the answer, but
3:19
it's true. It's also it like requires
3:21
a whole bespoke animation sliding town.
3:23
So it seems like a heave of
3:25
that. So I texted a game
3:27
developer who worked on the Jedi games
3:29
and asked him, Hey, what's the
3:31
deal? And he was very, very graciously
3:34
gave some time to answer this
3:36
question. So this is from Justin Perez,
3:38
a designer formerly at Respawn, now
3:40
a giant school. And he gave me
3:42
permission to quote him and use
3:44
his name. And he says, I'm going
3:46
to redo a few of his
3:48
texts. He says it's primarily a more
3:50
interactive, action driven version of
3:52
a one way door. Speaking for
3:54
Jedi specifically, though I'm pretty
3:56
confident it would reply to other
3:58
examples as well. It was somewhere we
4:00
didn't want you to go back. We didn't
4:03
want you to be able to go
4:05
back the way you came. It was
4:07
also another way to break up the
4:09
standard cadence of walk, run, jump actions
4:11
and a change up to mix into
4:13
the platforming gameplay. It feels good to
4:16
mix and match traversal moves and a
4:18
slide, just like while run was a
4:20
useful tool to create opportunities to chain
4:22
them together. In the context of Dan's
4:24
question, though, mainly the one-way thing, and
4:26
also regarding the modern games piece of
4:29
the question, it's probably also because we
4:31
actually don't need the same loading screens
4:33
we used to, hidden or otherwise. So a
4:35
fast-moving slide is a way for us
4:37
to push you quickly into the next section,
4:39
where we used to just have to make
4:42
you wait to load that next chunk
4:44
of the level in. Now it's already ready
4:46
for you to go to immediately. That's
4:48
really cool. It makes sense. Kind of
4:50
the opposite. The opposite of the door.
4:52
Yeah, that does make sense. Because you
4:55
are seeing where you're going, so of course
4:57
it's there when you get there, and it
4:59
feels like you're in motion. I mean, I
5:01
get it. I didn't really think about the
5:04
fact that it is also a one-way door.
5:06
Of course, you can't go back up. Well,
5:08
that's the thing. It's like, one of those things
5:10
where you see behind the behind the curtain, it's
5:12
like. It's like, oh, we want you to be
5:15
funneled into this one area and you can't go
5:17
back. So this is how we're going to do
5:19
it. And you don't think about it because
5:21
it's a cool fly. Yeah. Interesting, right? So
5:23
yeah. So this, this, I had to
5:25
wait for, he didn't respond to me
5:28
until after we recorded last week's episode,
5:30
which is why, which is why we
5:32
didn't get to that. But here we
5:34
go. So thanks to Dan for asking
5:36
the question and thanks for Justin Perez
5:39
for just in Perez for just in
5:41
Perez for answering for answering it. Last
5:43
week, Kirk won a prediction when Nintendo
5:45
announced the switch too. Nintendo opened their
5:47
announcement by saying, congratulations. Kirk had a
5:50
typical click. Did you imagine it was
5:52
like big confetti? It was like, Kirk,
5:54
this one's for you. It was a
5:56
two and a half minute teaser trailer
5:59
that showed off. the new and
6:01
improved switch model and Promised
6:03
more to come much more
6:05
to come on April 2nd.
6:07
We saw a couple things.
6:09
There was a new Mario
6:11
Kart in there There were
6:13
Joy -cans that seemed to
6:15
snap with magnets instead of
6:18
those rails It's bigger. It's
6:20
got a Presumably it'll have
6:22
better specs because it's been
6:24
eight years since the Switch
6:26
came out. It's actually gonna have worse
6:28
specs is crazy And
6:38
It's a bunch of other things. I don't know.
6:40
What did you two think of the switch
6:42
to reveal? Does it make you pumped for a
6:44
new console? I mean,
6:46
yeah, I can't help it. I I enjoyed
6:49
it a lot. I I watched it.
6:51
I had a good time watching it I
6:53
also happened to really like Mario Kart
6:55
games, by the way And that's the only
6:57
game they showed us in the reveal
6:59
and given the fact that the reveal was
7:01
structured kind of like a Just a
7:03
hardware reveal it really didn't seem like we
7:05
were gonna get any games shown off
7:08
very different Structurally than the switch one reveal
7:10
that had a bunch of games bunch
7:12
of examples of people walking around town and
7:14
going to roof deck parties playing the
7:16
switch. This was like You
7:18
know blank background just looking at the
7:20
device So the fact that we got
7:22
a Mario Kart reveal was exciting to
7:24
me personally But if you don't like
7:26
Mario Kart, then I guess you might
7:28
be somebody out there who's like why
7:30
isn't there a new Mario game or?
7:33
Animal crossing if you don't like Mario Kart.
7:35
I don't know. Do these people exist? I
7:37
don't it's a great point Kirk, what am
7:39
I saying? Everyone likes it I'm not like a
7:41
huge Mario Kart first and I'll play it
7:43
and have fun playing it But I wouldn't
7:45
like it was something I would go to
7:47
nor like I've had a friend over neutral
7:49
play it Yeah, I'm neutral on Mario Kart.
7:51
I don't know so I had a good time
7:53
watching it Kirk here editing the episode and I
7:55
know I know there's a lot of people out there who
7:57
don't like Mario Kart That was just like a crack that
7:59
I made. It was just kind of a joke. I
8:02
definitely know that you're out there. I
8:04
shouldn't make that kind of joke anymore. It
8:06
just struck me as sort of funny in
8:08
the moment. Anyways, if you're out there
8:10
and you don't like Mario Cart, I see you.
8:12
I know that you exist. It's okay. Yeah,
8:15
to your point Maddie, it's interesting comparing
8:17
that. I re-watch the first one a
8:20
few times and then I watch this
8:22
one a few times. And it's really
8:24
interesting making that comparison point because for
8:27
the switch one, it had come out
8:29
just after the Wii U, which was
8:31
kind of this weird hybrid console where
8:34
there was a tablet attached to the
8:36
console and you could use the tablet
8:38
to play games like on the go,
8:41
but only within the like a short
8:43
radius of the console. And so they,
8:45
when they announced the switch, they really
8:47
had to show what it was. And so
8:49
that teaser trailer that they first announced for
8:52
that was a really good selling point for
8:54
it. It was like, okay, you instantly understood
8:56
that this person was playing the New Zelda
8:59
game, then they took their console on the
9:01
go, and then they brought it on an
9:03
airplane and played Skyram and so on and
9:05
so forth. With this one, they didn't need
9:08
to do that. They just needed to communicate
9:10
that this is just like a switch, except
9:12
better and bigger and bigger. that was like
9:14
we'll play all of your old switch
9:16
games or most of them it said
9:19
which I think is just like the
9:21
caveat here I think is that it
9:23
won't play like labo and other things
9:25
that require the very specific form of
9:27
the first JoyCon because these are new
9:29
JoyCon so I don't think you have
9:31
to worry about like your year old
9:33
I don't know shovel night not being
9:35
playable on the switch too but yeah
9:37
but but all they had to communicate
9:39
this time was hey it's a switch but
9:41
more But worse. But it sucks now. It's
9:44
way worse. But Kirk, what did you
9:46
think about it? Yeah, I mean, I'm
9:48
excited for it. I'm excited to be
9:50
excited about the switch again. I think,
9:52
you know, it's been a little while,
9:55
really since the steam deck came out,
9:57
since I sort of just replaced
9:59
the... as my go-to handheld for
10:01
most games. It's been a while since
10:03
I've been that excited about the switch.
10:05
I was excited about some switch games,
10:07
you know, Tears of the Kingdom, comes
10:10
to mind, as maybe the most recent
10:12
one that really got me excited. But
10:14
it's been a while since it felt
10:16
like Nintendo was really in the game.
10:18
And I think... You know, that's just
10:20
due to the somewhat extended feeling wait
10:22
for this new console. Like it's kind
10:25
of felt like Nintendo was waiting too.
10:27
I don't know if that was the
10:29
case or not, but there was just
10:31
that sense, like, well, they've got a
10:33
lot cooking, but they're waiting. And then,
10:35
you know, even things like echoes of
10:37
wisdom would come out and just actually
10:40
not run perfectly on the switch, and
10:42
there was just this feeling like, uh...
10:44
these developers might be kind of bummed
10:46
that it's coming out on the old
10:48
hardware because they maybe prepped it for
10:50
the new one. And so there's just
10:52
been this feeling for a while that
10:55
that Nintendo is kind of in a
10:57
holding position. And now they will, you
10:59
know, leave that holding position and get
11:01
back into the game, I think, in
11:03
a pretty exciting way. So I'm excited
11:05
for that. And I'm happy. I'm fine
11:07
with them not making any huge changes.
11:10
I really like the switch. So fine
11:12
for them to release a new one
11:14
that's just more powerful. Yeah, it's funny.
11:16
I feel the same way that I'm
11:18
fine for them to just be like,
11:20
hey, it's a switch, but better. But
11:22
at the same time, a little part
11:25
of me can't help but be disappointed
11:27
that Nintendo hasn't come out with some
11:29
big surprise. And maybe they're waiting. Maybe
11:31
bizarre? Like, well, none of us understand
11:33
at all, like alarm or whatever. I
11:35
mean, sometimes that stuff is fun. There
11:37
are a few hints that there are
11:40
a few hints that there might be
11:42
something like. a label. There are rumors
11:44
on the internet that it's like a
11:46
C button and it has some sort
11:48
of social features attached to it, but
11:50
it was notably unmarked in the reveal
11:52
trailer. And then the other big kind
11:55
of quirky hardware rumor is that the
11:57
joycans have these infrared sensors that can
11:59
make them function like computer mice. And
12:01
in fact, in the trailer, they hinted
12:03
at that too, where the controllers were
12:05
kind of placed on a table, a
12:07
surface of some sort, and moved around
12:10
as if they were mice. So those
12:12
seem to be the two quirky, innovative
12:14
elements of this. And maybe that will
12:16
be enough to add a whole host
12:18
of new, cool ideas that the first
12:20
switch didn't have. I think it might
12:22
be. And also, yeah, I've seen some
12:24
of the complaining about. you know, oh
12:27
this isn't Nintendo at their most inventive,
12:29
you know, people who love it when
12:31
Nintendo comes out with a genuinely weird
12:33
console with a bunch of new ideas.
12:35
Though it is worth keeping in mind...
12:37
that Nintendo does really well when they do
12:39
iteration, like the Super Nintendo, the Game Boy
12:42
Advance, I would even maybe, to me at
12:44
least the 3DS, kind of just feels like
12:46
an iteration, even though I know it had
12:49
the 3D. The 3D just wound up being
12:51
such an essential part of it, and it
12:53
was mostly just doing what the DS did
12:55
so well and that made the DS so
12:58
popular, just in a slightly more powerful, you
13:00
know, but very similar kind of a system.
13:02
So like, I'm happy for Nintendo to do
13:05
this, like... You know, video games benefit
13:07
from iteration in software and in hardware.
13:09
And Nintendo is nothing, if not inventive,
13:11
on the software side. There's also, you
13:13
know, there's one little thing that I
13:15
noticed about the Steam, or the, about
13:17
the switch to, that, um, I don't
13:19
know. I don't know what will come
13:21
of it, but it could open the
13:23
door to a lot of really cool
13:25
stuff, is that the system has a
13:27
second USB port. Yes. And that actually...
13:29
opens the door to a lot of
13:32
really cool stuff to just using accessories.
13:34
At the very least, you know, I
13:36
could see them selling like a USBC
13:38
headset. that does audio and also has
13:40
a microphone so there's like integrated chat
13:42
allowing for more online and maybe just
13:44
a better integrated online experience than the
13:46
switch one had which was of course
13:48
infamously terrible and you had to use
13:50
the phone for you had to like
13:52
use the phone app for chat it
13:54
was totally right a separate app on
13:56
your phone so you can play multiplayer
13:58
talk to your friends. if you're playing remotely
14:01
and who knows they haven't. show in
14:03
the accessories for this, but I could
14:05
imagine maybe the new pro controller will
14:08
have some kind of a plug-in it
14:10
that'll allow for that too. What if
14:12
you could charge your iPhone on the
14:15
switch too? Right, I mean, probably, right?
14:17
That's what it's for, you're right. And
14:19
then, you know, you go beyond that,
14:22
and it's like you can imagine Nintendo
14:24
releasing all kinds of cool accessories. And
14:26
you just picture things like, what's it
14:29
called, what's a lot they can
14:31
do that's inventive. outside of the
14:33
console itself needing to be some
14:35
weird freak show, you know, that
14:37
no one wanted. So I'm kind
14:39
of, I'm excited about the possibilities
14:41
there. Yeah, I'm with you, especially
14:43
since the weird freak show element
14:45
of the switch to, the mouse
14:47
potential of the Drey Cons is
14:49
something that I think is completely
14:51
unhinged and makes no sense at all.
14:53
Like I'm excited and love it in
14:55
the sense that it's... the most Nintendo
14:58
idea ever because I'm like, why would
15:00
you do this? Why would I want?
15:02
That, like, ergonomically, my living room is
15:04
in no way set up for that
15:06
and I have no plans for it
15:08
to be at any point in the
15:10
future. Just patently absurd. But I do
15:12
love the idea just because I'm like,
15:15
great, there's gonna be some sort of
15:17
bizarre functionality here that one specific switch
15:19
game, like in a one two switch
15:21
or a we sport situation, will launch
15:23
with it, it will be amazing in
15:25
that one game, and then no one
15:27
will ever use it again, because everyone
15:29
will be like why. at the very
15:32
least it does strike me as something
15:34
that will be in one game and
15:36
at lunch and then will never turn
15:38
up again that maybe not only in that
15:40
I can think of it as being good
15:42
for aiming for shooters yeah that's okay but
15:44
this is what I'm saying ergonomically like do
15:47
you really want to play all of metroid
15:49
prime force sitting at a desk like I
15:51
mean I'll do it I guess but you
15:53
could presumably imagine like holding the
15:56
switch with your left hand with
15:58
that joycon plugged in and then
16:00
you're right one, like sitting next to
16:02
you. You would just eat kind of
16:04
a surface next to you. You wouldn't
16:07
need to be at a desk. Are
16:09
they going to sell a surface? that
16:11
I put on my couch. This is
16:13
a good opportunity to remind everybody that
16:16
Jason likes to play switch games with
16:18
the two JoyCon in separate hands. Oh
16:20
my god, that's right. I forgot about
16:22
that. Jason, Jason games with his hands
16:24
at his side on the couch with
16:27
one JoyCon. Or at least you had
16:29
mentioned playing some games. You have. You
16:31
guys are thinking of the Wii. That's
16:33
what I did. Oh, okay. Is that
16:35
I kept him like in a weird
16:38
position. switch ones too but that's all
16:40
the I play it so rarely on
16:42
the TV like usually I'm playing it
16:44
right so okay so I want to
16:47
get at the kind of the elephant
16:49
in the room which is that Kirk
16:51
now has twice including once accidentally mentioned
16:53
the word steam deck and I think
16:55
that the thing about the switch too
16:58
that is like the biggest warning sign
17:00
for Nintendo is that it's entering a
17:02
way more crowded landscape that it created
17:04
because of the switch is success yes
17:06
so in 2017 The switch right up
17:09
the gate was was a massive hit
17:11
for multiple reasons One was the the
17:13
hardware itself another was launching with one
17:15
of the greatest games of all time
17:17
in Breath of the Wild on it
17:20
So that helped sell some systems and
17:22
then Mario cart shortly afterwards just like
17:24
set it on fire But at that
17:26
time like any time an indie game
17:29
developer would announce a game the first
17:31
question would be so when is it
17:33
coming to switch and what would happen
17:35
is in that first year of development,
17:37
and I've done a little bit of
17:40
reporting on this There were some games
17:42
that came out, some indie games, some
17:44
smaller games that came out that became
17:46
usually successful on the switch that might
17:48
not have otherwise because there was such
17:51
a massive, like rabid fan base of
17:53
switch owners who wanted stuff to play
17:55
on it. The Flame and the Flood
17:57
was one of those games. Shovel Night
18:00
was in Shovel Night. Shovel Night. But
18:02
then truly, exactly. Exactly. And that was
18:04
2018. So that was the second year
18:06
of the switch. So things have changed.
18:08
Like now when an indie game gets
18:11
announced, people are like, so how does
18:13
it run on the steam deck? Like
18:15
it's a very different conversation. And the
18:17
steam deck, even though it doesn't offer
18:19
the Nintendo library, the Nintendo first party
18:22
library, it does offer a lot of
18:24
advantages that the switch doesn't, including most
18:26
pivily that you can have your entire
18:28
seam library on there. and just go
18:31
back and forth. And a lot of
18:33
people have these kind of massive steam
18:35
libraries that they've been building up. And
18:37
steam, of course, has a whole lot
18:39
of games that don't need to be
18:42
separately ported to the switch in order
18:44
to run on your steam deck. So
18:46
the steam deck has a lot of
18:48
big advantages. We've also seen Xbox and
18:50
PlayStation are both, well, Xbox has said
18:53
they're entering the handheld realm. PlayStation is
18:55
reportedly reentering the handheld realm as well.
18:57
It's a different landscape. they still have
18:59
Mario Cart and Animal Crossing and
19:01
Zelda and so on and so
19:04
forth. I don't think it's quite the
19:06
same market where they can come out
19:08
with this thing and everyone will just
19:11
be hungry for stuff to play on
19:13
it and buying it up every time
19:15
it hits store shelves. I mean just
19:17
as an example from my own life,
19:20
it's from my own life, anecdotally, it
19:22
used to be from my own life,
19:24
anecdotally, it used to be 2018, 2019
19:26
or so, that like any time someone
19:29
sent me a code on PC and
19:31
I'll just like switch between my desktop
19:33
and... my steam deck. So I don't
19:35
know, granted the switch has sold 150
19:38
million units and the steam deck is
19:40
only in the in the millions, possibly
19:42
10 million at this point. So way
19:44
different, install bases at this point, but
19:46
like still, it feels different than it
19:49
did back then. What do you guys
19:51
make of the landscape for Nintendo right
19:53
now? Yeah, I think what's what's
19:55
really interesting about what you said
19:57
is the fact that Nintendo created
19:59
this. Like Nintendo came up with this. And
20:01
I remember when the switch was announced, I
20:03
was like, I don't. really know if I
20:06
want like a big weird handheld like I
20:08
don't really understand what this is. Meanwhile I
20:10
was like all I want is a big
20:12
weird handheld give me it. Okay but then
20:14
as soon as I have my hands and
20:16
I understood like the full potential of what
20:18
it can be I was like the Nintendo
20:20
trick right like they show you something in
20:23
a commercial and you're like that looks weird
20:25
and I don't understand how it fits into
20:27
my life like even seeing people at the
20:29
rooftop Mario Cart party I was like I
20:31
don't understand if that's really going to be
20:33
me. I've never played a switch on a
20:35
rooftop. I feel like I should. Anyway, it
20:37
doesn't matter. It is different now because I'm
20:40
like, well, I have multiple handhelds in my
20:42
life. I can play any game I want
20:44
on the handheld device of my choosing. I
20:46
have PS5 remote play on my steam deck.
20:48
I can play Xbox games on my steam
20:50
deck with the XB play app that I
20:52
mentioned a few episodes back. It's extremely easy
20:54
for me. my entire house that I own,
20:57
I can play on a handheld device. So
20:59
the switch just doesn't feel unique anymore. And
21:01
I don't know how many people feel that
21:03
way or if that's like going to drive
21:05
people to buy it or not, but it
21:07
does seem relevant, especially given that the switch
21:09
to is purely an upgrade situation. Like if
21:11
we leave aside the weird fun aspect of
21:14
the mouse part of the JoyCon and like
21:16
other, you know, see button reveals to come,
21:18
that the draw of the switch too is
21:20
like, well, it's a more powerful switch. it's
21:22
going to play Echoes of Wisdom or Future
21:24
Mario Cart with 24 racers or whatever you
21:26
can imagine. It's going to be more possible
21:28
to play these high intensity video games on
21:31
it. But is that enough to get people
21:33
to buy it? I'm not sure. Especially if
21:35
they already own a switch. And the switch
21:37
is like one of the most best-selling consoles
21:39
of all time. So people already have it.
21:41
They have it. Not only that, but Nintendo
21:43
hasn't yet running. into the
21:45
kind of the same
21:48
massive wall that Sony
21:50
and Microsoft both just
21:52
ran into, which is
21:54
that everybody can play
21:56
Fortnite on their old
21:58
console so they have
22:00
no reason to upgrade.
22:02
Nintendo hasn't at that
22:04
point yet because the
22:07
Switch came out in
22:09
2017, Switch plays Fortnite,
22:11
PS5 and Xbox Series
22:13
did, they both came
22:15
out in 2020, neither
22:17
has surpassed their predecessor
22:19
in large part because
22:21
people are just playing
22:24
their old games on
22:26
the PS4 and have
22:28
no need to upgrade. And
22:30
so if you own a Switch and
22:32
you already have Mario Kart 8 and
22:34
you already have Fortnite and you already
22:36
have Minecraft, do you really need to
22:39
pay $450 or whatever it is to
22:41
upgrade? Yeah. know.
22:43
I think it kind of goes both
22:45
ways for Nintendo. Like the fact that the
22:47
Switch 2 plays the same games that
22:49
you already have for the Switch 1 is
22:51
kind of a nice incentive to upgrade
22:53
whenever you decide to because you can just
22:55
play all those same games on the
22:57
Switch 2 and then presumably any games that
22:59
are only on the Switch 2, which
23:01
will probably be the most exciting games. And
23:03
then to me at least, I don't know,
23:05
it seems to me that the Switch
23:07
is just so locked in with families
23:09
and families with kids that the Steam
23:11
Deck like doesn't really provide
23:13
an alternative there. I mean, I'm really kind
23:16
of just looking at my nieces and
23:18
sort of the way that playing games works
23:20
for them, but like the idea of
23:22
them playing games on a Steam Deck is
23:24
just not even a thing. No, you're
23:26
right, you're right. Were they excited about the
23:28
Switch 2? Like, do they know about
23:30
it? We haven't talked about it
23:32
actually. I'm sure they are, I mean, they're excited
23:34
about games in general, so I'm sure they are.
23:36
So anyways, yeah, I think that there are a
23:38
lot of families out there who are just like,
23:40
oh yeah, Switch 2, sick, we'll get one for
23:42
Christmas. And it's just gonna be like totally like a
23:44
done deal. There's not gonna be any like, oh
23:46
well, PC gaming, et cetera, partly because oh, we can
23:48
just play all the games we already have, plus
23:50
there's a new Mario or a new Mario Kart or
23:52
whatever, and then whatever comes down the road. Like
23:54
Nintendo has been very good to a lot of those
23:56
families. So, and that's just families. I think there
23:59
are also just a of... a lot of people out there
24:01
who just play games on switch and are like,
24:03
yeah, I'll just buy the new one. It plays
24:05
all the games I already have and it's more
24:07
powerful. So that's a big advantage for them, despite,
24:09
like you said, the fact that it's a more
24:11
crowded field and especially for like Capital G
24:13
gamers or whatever like the core market.
24:15
There is some more competition now with
24:17
the steam deck and the rock ally
24:20
and whatever all these other handouts. The
24:22
Capital G gamers are the ones who
24:24
are like don't play games. They just
24:26
post about the gameers. They just post
24:28
about. That's your low-paced gameers can use.
24:30
We all have steam decks and we're
24:32
lower-case gameers. It's true. But still
24:34
like the the more intense audience
24:36
that owns multiple consoles as opposed
24:38
to somebody who's somebody who's like
24:40
all I have. animal crossing which
24:42
represents I think a pretty sizable
24:45
percentage of those millions of switch
24:47
owners which there's nothing wrong with
24:49
that I think that makes perfect
24:51
sense and those people I'm kind of
24:53
being convinced by your argument Kirk that those
24:55
people might just be like well yeah of
24:57
course I want the next Mario cart I
24:59
bought this one so I could have that
25:01
other Mario card and now I'm gonna get
25:04
the next one but it's Nintendo so they're
25:06
probably gonna put the new Mario cart on
25:08
the switch one. No, no, no, no, no, no.
25:10
Oh, no, no, no, no. Oh, that would be
25:12
new for them, though. Well, the whole
25:14
point out of this. Like, even Breath
25:16
of the Wild was on the
25:18
Wii U. Well, the new Mario
25:21
card has like 24 racers or
25:23
something. Like, it's like a more
25:25
advanced game. And Maddie, that's just
25:27
because it was announced for Wii
25:29
U. That's true. And Maddie, that's
25:31
just because it was announced that
25:33
like, like, like, like, loading it's
25:36
worth keeping it. Right. And in
25:38
April, it's just going to be
25:40
like, bam, like, new 3D Mario.
25:42
Like, bam, Mario Cart looks totally
25:44
sick. Like, three other things, like
25:46
Splatoon 4 coming next year, like a
25:48
bunch of other stuff. And it's like, oh
25:51
my God, like, this is so exciting. Plus
25:53
a ton of third party games that run
25:55
on it. And it's going to be like,
25:57
I think the same people that we're talking
25:59
about. that if that's the way that
26:01
it goes and just be like, oh
26:03
yeah, of course, obviously we'll just buy
26:05
this, you know, when they have a
26:07
bundle over the holiday. It's like, it's
26:10
an easy, easy decision. Yeah, if you're
26:12
a switch owner, maybe now you get
26:14
to play Eldon Ring or like Red
26:16
Dead Redemption too. Yeah, which would be
26:18
pretty cool. Like that opens all those
26:20
bigger games. Yeah, I mean, something that
26:22
I think is really, really worth pointing
26:24
out here and is a really, really,
26:26
really worth pointing out here and is
26:28
a really, everything about this is crystal
26:30
clear. For all of the, and I've
26:32
seen a lot of hot takes about
26:34
like, oh, Nintendo was missing its like
26:37
innovative, like innovation, like there's no surprising
26:39
and delighting here. I will never forget
26:41
sitting in at E3, 2011, I believe
26:43
it was, sitting next to Kezam McDonald,
26:45
and we were at the Nintendo E3
26:47
presentation, and they announced the Wii U,
26:49
and Reggie came up on stage, and
26:51
they showed off this weird thing, and
26:53
it's. and Kaza turning turns to me
26:55
and she's like, was that a new
26:57
council or an accessory for the week?
26:59
And that was Nintendo's eternal problem to
27:01
this day. I think most people don't
27:03
even know that they released a console
27:06
called the Wii U. With this, this
27:08
is fun fact, the first time in
27:10
Nintendo's history that they've ever announced a
27:12
new console that has like a two
27:14
at the end, that is like a
27:16
successive release, as opposed to like the
27:18
era of new three. Super Nintendo. Yeah.
27:20
Game Boy Advance was a little bit
27:22
clearer at least, but like they did
27:24
some super confusing branding stuff. This is
27:26
very clear and it will be very
27:28
clear. I imagine in April when they're
27:30
like all of these games are for
27:32
switch two only. You cannot play these
27:35
on switch two only. I think they
27:37
will make that crystal clear because if
27:39
they don't, then like the selling point
27:41
of this thing will be nil. Like
27:43
they can't do what Sony did and
27:45
do the whole cross-gen release strategy and
27:47
I think it's very to run on
27:49
switch one. They won't be, switch one
27:51
won't be powerful enough for it. This
27:53
is also. Speculative by the way, this
27:55
is not inside info, but this is...
27:57
Yeah. I'm just saying that for reset
27:59
era for when they make a threat
28:01
about this. My sense is kind of
28:04
that the switch will still have a
28:06
like fairly healthy life for several more
28:08
years just because like Indies are going
28:10
to keep releasing on it right like
28:12
there will be a lot of people
28:14
with a good incentive to just be
28:16
like well a ton of people still
28:18
have switches I'm going to put this
28:20
game out on switch and switch to
28:22
and switch. I'm going to put this
28:24
game out on switch and switch to
28:26
and switch to and switch and switch
28:28
to and steam. Yeah. I'm going to
28:30
put this on. all pretty seamless. But
28:33
yeah, I mean, the brand identity of
28:35
this thing, like from the beginning of
28:37
that trailer, it was very clear, like,
28:39
you see that switch? Yep, this is
28:41
different. This is bigger. It's a new
28:43
one. It says it has a two
28:45
on the controller. It has a two
28:47
on the system. It's like really trying
28:49
to show you. This thing is new.
28:51
This is a new console. If you
28:53
want to switch two, if you want
28:55
to play a new part Mario cart,
28:57
you get a switch too. Yeah, and
28:59
you make a good point in comparing
29:02
it to the Wii U, which has
29:04
really been something I've been thinking about
29:06
this entire time, is how the Wii
29:08
U is like the comparison point that
29:10
I hope this, I hope it isn't
29:12
a comparison point. I hope we're looking
29:14
at a Game Boy Advance situation, a
29:16
Super Nintendo list goes on, pick your
29:18
Nintendo iteration. That's obviously what I would.
29:20
prefer here is a console where I
29:22
feel like it's an actual upgrade. It
29:24
has a reason to exist, but I
29:26
keep thinking about the Wii U because
29:29
it's so recent and because it just
29:31
felt like such an example of a
29:33
notable failure. 13 years ago. I mean,
29:35
it's like the most recent one before
29:37
the switch itself. So it is recent
29:39
enough in my memory anyway. But yeah,
29:41
it is also an example of a
29:43
thing where they were trying something that
29:45
they hadn't fully baked yet with that
29:47
tablet. And at the time, again, I
29:49
was like, I don't understand the point
29:51
of this and it never made sense
29:53
until the switch one came out. And
29:55
then I was like, oh. That's what
29:58
they were trying to do. I get
30:00
it now. So the Wii was just
30:02
like the weird one and it's not
30:04
going to be an expectation setting thing
30:06
where we need to compare everything to
30:08
that. Yeah, with each subsequent Nintendo console
30:10
it becomes clear that the Wii is
30:12
very much the outlier. Most Nintendo systems
30:14
are just a thing that plays games
30:16
in a controller with buttons on a
30:18
bit used to play the game. Well,
30:20
no, that's not true. I mean, the
30:22
N64 came out and it was like
30:25
cartridges when the rest of the industry
30:27
was going to disks and also. It
30:29
had this controller with like three. Yes,
30:31
but like compared to the we remote
30:33
and the motion control. But every, every,
30:35
every, I mean the DS was like
30:37
blue people, like everyone was like a touch
30:39
screen? Like what the hell? Of course, yes.
30:41
I don't mean to say that they're all
30:44
identical or anything. I just mean that like
30:46
by and large. Nintendo's at its
30:48
best when you're just playing games with a
30:50
controller. Some of those controllers are more similar
30:52
than other ones, but like, the Wii was
30:55
just like dramatically different than pretty much any
30:57
other Nintendo console when you zoom out to
30:59
a certain distance. Sure, the point I was
31:01
thinking was just that a lot of them
31:03
have been innovative in other ways. And again,
31:06
I mean, in a few months we could
31:08
be talking about how like this weird mouse
31:10
thing has really changed everything has really changed
31:12
everything and like who knows what kind of
31:15
possibilities it will bring. Well Mario being
31:17
seems like a logical use for the
31:19
mouse I've seen that floated a lot
31:21
but every time somebody's like Maddie Metro
31:23
Prime 4 with the mouse I'm like
31:25
I don't want to play that game
31:27
with a freaking mouse like I I'm
31:29
worried about my arm I played Metrode
31:31
hunters with the stylus and that was
31:34
pretty cool yeah you never know I
31:36
mean it's rare for an Nintendo game
31:38
to come out and like it not
31:40
to feel good in your hand so
31:42
like I think if they're doing a
31:44
mouse it'll probably It'll probably work. It'll
31:46
probably be pretty good. For Mario Maker
31:48
and also for like, you know, like
31:50
Zelda Maker, like some of those other
31:52
Maker type games, in addition to Mario
31:54
Paint and all of the like more
31:56
user-generated creative games, that yeah, a mouse
31:58
could be incredibly useful. And there's just like
32:00
a subset of Nintendo sickos who do amazing things in
32:03
those games, giving those sickos, the sicko tools they need.
32:05
And I'm all in favor. Yeah, same. Or like PC
32:07
ports that are way better with the mouse. RTS games
32:09
are like other kind of like, I don't know, Civ7.
32:11
That's probably going to be on the next issue. They
32:13
got to put out some type of gamer pillow. If
32:15
they're going to make me play Civ7 with that JoyCon,
32:17
I need something. I'm picturing you remember the the attachment
32:19
for the 3DS with the insane second like thumbwheel that
32:22
you could stick onto it. Like they'll come out with
32:24
some kind of lap. thing that's like the licensed Nintendo
32:26
mouse head. Like a TV tray, like a licensed Nintendo
32:28
TV tray, but instead of like eating my meal off
32:30
of it, I'm playing Civ7 on the switch too and
32:32
I'm frantically clicking the JoyCon. I really am excited to
32:34
feel it in my hands. He's like, that's the thing.
32:36
It's like, just actually touching it and it's bigger, which
32:39
I actually approve of as well. We haven't really talked
32:41
about like the size of it, but... Those joycons, the
32:43
original ones, always felt a little fiddily to me. So
32:45
I'm also happy to see like those other ergonomic changes
32:47
while I'm talking about ergonomics so much. They look more
32:49
comfortable to my eye. I think they probably will be.
32:51
The button to detach the joycons is a lot bigger
32:53
now. I'm excited about that. Another rumor that's been going
32:55
around is that there'll be hall effect sticks for those
32:58
joysticks. I'm really hoping that's true. to prevent JoyCon drift,
33:00
which has been kind of the bane of Nintendo's existence
33:02
throughout the switch one life cycle. So I'm just excited
33:04
for like a very literal hardware upgrade here in terms
33:06
of everything working better, having more longevity, feeling better in
33:08
my hands. Like those JoyCons are little, and I have
33:10
little hands. Yes. Maddie, did you ever play Mario Pain
33:12
on the Super Nintendo? Because it came with a mouse
33:15
and. Oh my God. That's a good sign for Mark.
33:17
Mario Paint to come out
33:19
that if there was a
33:21
previous oh yeah, I'm I'm
33:23
so if there's like a
33:25
Mario Paint 2 I'll I
33:27
will play the hell I
33:29
played so many so many
33:31
ours that came they have
33:34
this like a musical like
33:36
Conducting thing. Oh my god.
33:38
It's so good one again
33:40
for kids I mean man
33:42
like my nieces will love
33:44
that shit if they come
33:46
out with a Mario Paint
33:48
game for this wish like
33:50
every kid Is gonna play
33:53
that like and that again
33:55
like it's just such a
33:57
great selling point for the
33:59
console if that's what they
34:01
do It's exciting. So yeah,
34:03
well, we'll put a pin
34:05
in this discussion because it's
34:07
still so early April 2nd
34:10
is the Nintendo Direct that
34:12
they've said where they're gonna
34:14
talk more about this thing
34:16
and that's when we can
34:18
expect like the real Lowdown
34:20
the release date the price
34:22
the launch lineup like what
34:24
teases they have for future
34:26
games coming to this thing
34:29
That'll be really exciting. So
34:31
we'll we'll count down the
34:33
days until then real quick
34:35
story before we move on
34:37
to another quick topic Which
34:39
is that last Wednesday Do
34:41
you remember there were all
34:43
those rumors flying around like
34:46
oh? Nintendo switch to is
34:48
gonna be revealed tomorrow like
34:50
on Thursday. So on Wednesday
34:52
I went into the city
34:54
and I was working at
34:56
our coffee shop for a
34:58
bit and I kid you
35:00
guys not I'm sitting there
35:02
at this kind of big
35:05
table in Starbucks and next
35:07
to me a group of
35:09
teenage girls three of them
35:11
sits down They pull out
35:13
a switch. They prop it
35:15
on the table pull off
35:17
the jaco joy cons and
35:19
start playing Mario Oh my
35:21
god like it on the
35:24
rooftop in that commercial like
35:26
in the commercials. Was there
35:28
a filming crew behind them?
35:31
And were they all like Bennett on
35:34
ad beautiful? I was like, this
35:36
is an omen the switch to is
35:38
definitely getting You were right. It
35:40
wasn't omen. You were part of an
35:42
ARG actually I'm
35:45
gonna be in the next reveal trailer
35:48
Real quick, we don't a time but
35:50
we should talk a little bit about
35:52
the other big news from last week, which
35:54
is that a website called bloom
35:57
bar Oh
36:00
yeah, I remember that I read
36:02
that I think. Bloomberg. It's like
36:05
a kind of like a sub
36:07
stack thing. Yeah, it's a sub
36:09
stack. It's a billionaire. They're building
36:11
it out, but it's a... I
36:14
think they're gonna make it. Bloomberg
36:16
News reported, some guy named Jason,
36:18
I don't know, whatever. Bloomberg News
36:21
reported that PlayStation canceled two more
36:23
games, two more live service games
36:25
from Sony Bend, which was the
36:28
developer behind Days. Soles remake and
36:30
the shadow of the Colossus remake
36:32
and was purchased by Sony a
36:34
couple years ago. And Blue Point
36:36
is especially noteworthy, I think, because
36:38
for many years now, since Stephen
36:40
Soles, people have been theorizing and
36:42
speculating about what they've been working
36:44
on. And yes, as I reported
36:46
last week, it turns out, it's
36:48
a live service game. This one
36:50
was a god of war, live
36:52
service game. The Sony Ben game
36:54
was a new IP. But it's
36:56
worth noting, PlayStation said in 2022
36:58
that they were going to release
37:01
a dozen live service games
37:03
by 2025. And I think
37:05
they've released two, maybe? Does
37:07
Destiny Count? Hell Divers 2,
37:10
they released. That was a
37:12
hit. Concord. Concord they released.
37:15
Did not the well. was pulled
37:17
from SORS after less than two
37:19
weeks, and then they canceled a
37:21
bunch, canceled Nadi Dogs, last of
37:23
us online, canceled Spider-Man online, canceled
37:26
Twisted Metal, canceled the London Studio
37:28
game, canceled these two, and they've
37:30
announced a game called Fair Games
37:32
with a dollar sign. They've announced
37:35
Marathon, they've announced or hinted at
37:37
the Horizon game from Gorilla Horizon
37:39
Live service, which is different from
37:42
the Horizon MMO that was made
37:44
in Korea. That was just reported.
37:46
canceled this week, two different
37:48
projects. Horizon Online is actually
37:50
made by Gorilla Games, the
37:53
makers of Horizon. So that
37:55
initiative has not worked out
37:57
quite the way Sony might have hoped.
37:59
Man, this is such a waste.
38:02
Really just looking at this. There
38:04
really is. It's such an unbelievable
38:06
waste. Like, I can't believe the
38:08
magnitude of the fuck up here.
38:10
Honestly, like looking at it and
38:12
thinking about it, like the amount
38:14
of money wasted, the amount of
38:16
people who threw themselves at projects
38:18
that were canceled, and just thinking
38:21
of the opportunity cost there, it's
38:23
really mind-boggling for me, the number
38:25
of different things that they could
38:27
have been doing instead of this.
38:29
The only other thought I have
38:31
looking at it is that this
38:33
is one of those hindsight is
38:35
2020 kind of deals. But as
38:37
we've seen, you can't release a
38:39
whole bunch of live service games
38:42
because people only like play one
38:44
or two of them. And so
38:46
you reach market saturation to a
38:48
certain point. And like, again, I
38:50
am a... saxophonist. I don't know
38:52
about this kind of thing. I
38:54
don't think this is hindsight of
38:56
2020. We've been saying that like
38:58
we said this back then too
39:01
to be clear. Okay. Yeah. I
39:03
mean, it seemed it seemed evident
39:05
at the time, but like we
39:07
now are really seeing that play
39:09
out. And it's like my God,
39:11
it's the most colossal mistake. It's
39:13
it's it's it's it's blows my
39:15
mind. So you know it's really
39:17
the real shame here and the
39:20
real colossal mistake is everything you
39:22
said is accurate is accurate. Many
39:24
of these companies that Sony has
39:26
had on live service games are
39:28
single-player studios or studios made up
39:30
of people. So not only is
39:32
the opportunity cost of like, oh,
39:34
they're not going to release something
39:36
until the PS6, but it's also
39:39
like, it's like, oh, they're not
39:41
going to release something until the
39:43
PS6, but it's like trying to
39:45
fit around PEG into a square
39:47
hole or vice versa. It's like
39:49
taking these people who have all
39:51
these experience working on single player
39:53
games and making them to a
39:55
redfall. It's very upsetting and I
39:58
mean even just thinking about, it's
40:00
hard to imagine how much money
40:02
was poured into this, if you
40:04
really add up all of the titles
40:06
together. It is an unfathomable amount, and
40:08
then to stack on top of that
40:10
the human cost of people working on
40:12
these projects that they weren't suited for
40:14
because they wanted to be making single-player
40:16
games, or they were just specialized in
40:18
that, regardless of what they wanted to
40:20
do. They had specialties. Like, it is
40:23
actually unfathomable, the size and scope
40:25
of this. So that's cool. It's definitely, we
40:27
don't know exactly how much money, I bet
40:29
it was enough money to remake Bloodbourn, just
40:31
saying, I bet it was enough money to
40:34
do that. Yeah. get it on the switch
40:36
too I say just thrown it out there
40:38
could have done that maybe for small percentage
40:40
of this money I suspect there are other
40:43
reasons that game has never been remade I'm
40:45
just I'm just saying just to put things
40:47
in some some sort of helpful context but
40:50
yeah in Blue Points case you know it's
40:52
crazy about the Blue Point case is that
40:54
like they were a studio that remade
40:56
things and remade things very well and
40:58
then got an opportunity to make a
41:00
new game but instead of kind of
41:03
starting a little bit small and being
41:05
like hey we We've never made our
41:07
own thing. We've never designed our own
41:09
game. We don't have a ton of
41:11
design experience at this studio. We've only
41:13
made things more beautiful and redone them.
41:15
Maybe we should start small and like
41:18
do something in a couple years. It
41:20
was like, no, we're going to do
41:22
a live service thing. And they did.
41:24
Most of them actually worked on God
41:26
of War, Ragnarok. So it's the last
41:28
few years that they've been doing this
41:30
other, this new thing, but it was
41:32
clear, I think, to a lot of
41:34
people on that team, that it was
41:36
never going to work out. Because when
41:38
you have a bunch of single player
41:41
people, like, assigned to a live service
41:43
game, it almost never comes together, because
41:45
it's really, really hard to make a
41:47
live service game at all, let alone
41:49
if you haven't done it before. Man.
41:51
There's an argument to be made that
41:53
fortnight has single-handedly destroyed the video game
41:55
industry and Through no fault exactly of
41:57
its own. No, no, no, no, no,
41:59
no. making everyone want to emulate it
42:01
by being good. Well, but it's not
42:03
just that two ways. One is by
42:05
making everyone a copy of the other
42:07
is by taking players who would otherwise
42:09
like be buying new games every year
42:11
and having them just play fortnight. So
42:13
it's kind of consuming like both the
42:15
player base and the developer base into
42:17
the fortnight. Sphere and yeah, it's all
42:19
just very sad the the story of
42:21
PlayStation over the last few years and
42:23
if you think about it We're now
42:26
almost five years into the well not
42:28
almost four just after four just over
42:30
four years into the life cycle of
42:32
the PS5 and At this point in
42:34
the PS4 era I feel like we
42:36
have a lot more night and day
42:38
Night and day comparison. This puts it
42:40
in context, just the magnitude of the
42:42
failure and all the games that we
42:44
don't have as a result of this,
42:46
like the different and probably better games
42:48
that we didn't get as a result.
42:50
Yeah, but at least we have fair
42:52
games. Yeah, I can't wait for fair
42:54
games. I mean, hey, maybe it'll be
42:56
great. It might be great. Hopefully it
42:58
will be. I feel like I keep...
43:00
thinking about that suicide squad story you
43:02
did Jason and all the other kind
43:04
of versions of it where the people
43:06
who are actually making the game know
43:08
it's not going to work like there
43:10
needs to be some type of mechanism
43:12
I can't imagine what it would be
43:14
because clearly getting lower people to communicate
43:16
with leadership in a way that works
43:18
for them is like one of the
43:20
inherent difficulties of a corporate hierarchy no
43:22
matter where it is located but just
43:24
thinking about those hundreds of people or
43:26
thousands of people depending on which project
43:28
we're talking about and all of them
43:30
knowing this isn't working this isn't going
43:32
to sell we already know this and
43:34
then just having to continue to trudge
43:36
down that doomed road is very overwhelming
43:38
emotionally to me and I wasn't even
43:40
there like all I've done is read
43:42
an article about it like being in
43:44
it. I think that's a little more
43:46
complicated yeah well I don't think it's
43:48
this is like I know this isn't
43:51
going to work because sometimes you you
43:53
can't you don't really have the full
43:55
picture. Yeah, and you always have hope
43:57
surely. You have hope or you feel
43:59
like, oh, there must be something I'm
44:01
missing. I don't have the bird's eye
44:03
doing the entire project, just like the
44:05
little sphere that I'm working on. But
44:07
yeah, I mean, I don't know, these
44:09
things are so complicated. And the live
44:11
service games, especially this idea of having
44:13
a game that is so good and
44:15
so fun and so compelling that people
44:17
won't want to play it infinitely, is
44:19
so difficult to create that, the fact
44:21
that Tony was like, yeah, we're going
44:23
to make 12 of them, great, great,
44:25
great idea. And I've seen it theorized
44:27
on the internet that like Sony took
44:29
this approach because they were like, hey,
44:31
we'll put out 12 and maybe two
44:33
of them will be such big hits
44:35
that they make up for the rest
44:37
of them. I don't think that was
44:39
a strategy here because I think that
44:41
these games are too expensive to justify
44:43
the costs of that. Like a lot
44:45
of these studios are hundreds of people
44:47
who are being paid for years of
44:49
development. I mean, the last of us
44:51
online alone must have cost. like upwards
44:54
into the nine figures just because it's
44:56
like a hundred a couple hundred people
44:58
on LA salaries working for four years.
45:00
Doesn't the fact that they cancel so many
45:02
of these games like disprove that theory just
45:04
on its face? Like they cancel the game.
45:06
Yeah I mean unless the theory is like
45:08
oh we'll take a bunch of shots and
45:10
maybe some of them will get canceled and
45:12
some of them will work out. I don't
45:14
know. But yeah, I don't know. And then
45:16
you have a flop as big as Concord.
45:18
I don't know. There's a bigger conversation to
45:20
be had here that maybe. Yeah,
45:22
and one of them needs to
45:24
be as big as fortnight to
45:26
even remotely imagine breaking even. Right.
45:28
It needs to be the most
45:31
big game in the world that
45:33
every single person has heard of.
45:35
And we don't have all the
45:37
numbers, because companies are opaque about
45:39
this. There's no way. There's also
45:41
the cost of forcing all of
45:43
these single player studios to make
45:45
a service game where they don't want to
45:47
do it. I'm sure you have a lot
45:49
of attrition there. Yeah, that's true. Everyone's suffering
45:51
through making a game that you then cancel.
45:54
It's horrible for morale. There's so much cost
45:56
here beyond just a monetary cost. If that
45:58
was, in fact, this strategy does a terrible.
46:00
strategy but I feel like it couldn't
46:02
possibly have been. I'm sure they wanted
46:05
these games to be good. It was
46:07
just a total a total failure. All
46:09
right on that lovely note let's take
46:12
a break and then we'll be back
46:14
for one more thing. The
46:19
Flop House is a podcast
46:21
where we watch a bad
46:23
movie and then we talk
46:25
about it. Guys, how does
46:27
E.T. poop? Well, he's not
46:29
that regular, but as he's
46:31
gotten older, he has two
46:33
Cloagas, one under each arm.
46:35
No, I was just looking
46:38
forward to you going through
46:40
the other ways in which
46:42
Wild, Wild, West, is historically
46:44
inaccurate. You know how much
46:46
movies cost nowadays? New episodes
46:48
every Saturday. Find it at
46:50
maximum fun.org. Eggo Sum John
46:52
Hodgman at Eggo Sum Janet
46:54
Varni. And we're the host
46:57
of E. Pluribus motto, a
46:59
podcast dedicated to exploring the
47:01
mottos of every state in
47:03
the Union. Every episode we
47:05
will spotlight one state and
47:07
discuss its official symbols. The
47:09
motto, flowers, birds, beverages, songs,
47:11
and even official state muffins.
47:13
Plus, we'll hear from guests
47:15
whose lives have been inspired
47:18
by the state's iconography and
47:20
from residents who call that
47:22
state home. Bring some snacks
47:24
a map and your travel
47:26
journal because this podcast is
47:28
a virtual journey like no
47:30
other. Audi nostrame, Plurabismato, Quailiba,
47:32
Talia, Lunai, Luna, Di Maximum
47:34
Fun. And for the Latin
47:37
Challenge among you and us, listen to
47:39
E Plurabismato every other Monday on maximum
47:41
fun. What's your one more thing? My
47:43
one more thing is a television show
47:45
that Deena and I watched all of
47:47
over the course of a weekend because
47:49
it's just feel good. And if you're
47:51
out there listeners and you're like, I
47:53
just want to watch something that's going
47:55
to make me feel really good inside,
47:57
I recommend this show. So it's an
47:59
eight. HGTV show, which means it's about
48:02
building things. And we love HGTV
48:04
shows, but this one's a little
48:06
different. So it's called Building Outside
48:09
the Lines, and it's a father-daughter
48:11
building team. But the daughter is
48:13
only 14 years old. and the
48:16
father is a middle-aged fan and
48:18
he does construction and design and
48:21
their dynamic is the cutest thing
48:23
you've ever seen in your life.
48:25
She is like a design prodigy
48:28
of sorts, like has genuinely incredible
48:30
creative ideas, is inspiring to watch.
48:32
Her father is so supportive of
48:35
that, that it just will warm
48:37
your heart in all these projects
48:39
that they do. And also their
48:42
projects are really cool. So they
48:44
aren't just like, oh, they're flipping
48:46
houses and they like sell an
48:49
apartment or something, which is like
48:51
a lot of what HGTV does. And I
48:53
watch plenty of those shows that enjoy
48:55
them. I'm not trying to say those
48:57
aren't fun to watch in their own
48:59
ways. These are like... they'll build a
49:01
tree house for somebody or they'll build
49:03
like a she shed for a single
49:06
mom who's like I just want somewhere
49:08
cool to go and like you know
49:10
make art for myself or like And
49:12
they often use like unconventional materials because
49:14
they're like repurposing them for their builds
49:16
in a cool way. So they'll like
49:18
take like a water tank or something
49:20
and turn it into a hot tub
49:22
and they take like this old grain
49:24
silo and turn it into like a
49:26
cookout location. It's so so cool. And
49:29
we've like learned a lot about building
49:31
strategies from watching this and also just
49:33
had a really good time watching this
49:35
amazing father daughter duo that's just incredibly
49:37
charismatic and sweet to watch. So yeah,
49:39
really recommend it. Just watch the first
49:42
episode. And if you like the vibe,
49:44
you will like the entire show. It
49:46
is called Building Outside the Lines. And
49:48
it probably says a thing that about
49:50
what kind of mood we were in that
49:52
we were like, this is all we want to
49:54
watch. It sounds awesome. I feel like Emily
49:57
will love that show. We'll totally check
49:59
it out. She will. It's really pure and
50:01
good. As a father of a daughter,
50:03
I love a good father-daughter duo. It's
50:05
so, that part of it is so,
50:07
like, just gentle and you're like, oh,
50:09
like, they're working together and he's such
50:11
a good dad. It's like, I don't
50:14
know. It's just really good. Kirk, what's
50:16
your one more thing? My one more
50:18
thing is a movie that I watched
50:20
on a plane this weekend. A great
50:22
plane movie. I was going to say
50:24
this, this movie sounds like a great
50:26
plane movie. I want to hear more.
50:28
Yeah, it was perfect. This is Trapp,
50:31
the recent thriller directed by M. Knight
50:33
Sha Milan. It's... A movie that I
50:35
would say is great for the first
50:37
45 minutes and then becomes bad. And
50:39
it's still worth watching for those first
50:41
45 minutes, though I was very disappointed
50:43
by in the end like the script
50:45
and just the kind of the second
50:48
maybe half-ish of the movie. But the
50:50
first half is so much fun and
50:52
the premise is so good that it's
50:54
worth watching just for that and also
50:56
for sort of the weird beauty of
50:58
a perfect premise that kind of was
51:00
then... spoiled by its own execution. I
51:03
don't know. This is a movie about
51:05
a father and a daughter. The father
51:07
is Josh Harknet. His name is Cooper,
51:09
I believe. He's a firefighter. Real all-American
51:11
guy, aka, you know, upstanding, handsome white
51:13
guy with his daughter, takes her to
51:15
a concert that's essentially like, I would
51:17
say, it's been compared a lot to
51:20
the Taylor Swift Era's tour. It struck
51:22
me a little more like an Olivia
51:24
Rodrigo. who incidentally is played by M.
51:26
Knight Chamlon's daughter, Salika, or Salika, I'm
51:28
not sure how to pronounce her name,
51:30
but she plays the Olivier Rodrigo type
51:32
performer. So this dad is being such
51:34
a good dad and he's taking his
51:37
daughter to this big concert in Philadelphia
51:39
and they go in and it's so
51:41
exciting and she's so excited and she
51:43
sees. so cool and supportive and such
51:45
a goofy dad and then you notice
51:47
there's like a lot of police at
51:49
the at this concert for some reason
51:52
you notice him noticing them and he
51:54
keeps kind of looking at the police
51:56
in a way that seems like he's
51:58
maybe uneasy about how many police there
52:00
are here and then of course it
52:02
is revealed and as something that anyone
52:04
who's heard about this movie knows that
52:06
he is in fact a serial killer
52:09
known as the butcher who is currently
52:11
got a victim tied up in his
52:13
in a basement somewhere that he's checking
52:15
in with on his phone and Turns
52:17
out the police, like the FBI and
52:19
this master profiler, have learned that he's
52:21
going to be at this concert. And
52:24
the whole concert has been set up
52:26
as a trap to capture him finally
52:28
because he's killed so many people and
52:30
he's eluded them. So then the movie
52:32
becomes basically watching this guy, Josh Hartnett,
52:34
who is very good at being very
52:36
charming, but also very terrifying, kind of
52:38
put on his friendly dad face and
52:41
charm people to try to figure out
52:43
a way to escape this building that's
52:45
been set up. up to capture him.
52:47
It's like the best premise for a
52:49
movie I've ever heard. It's so good
52:51
just as a like pulp nonsense kind
52:53
of just fun dumb thriller and it
52:55
is that for the first 45 minutes
52:58
and then it just gets too complicated
53:00
they introduce more characters. The action moves
53:02
outside of the arena. He keeps making
53:04
these increasingly outlandish escapes that rely on
53:06
the police being just morons. And it's
53:08
just very frustrating. Like there's a point
53:10
where I was like, why, why, why
53:13
didn't you just do this as like
53:15
a reverse diehard where the whole movie
53:17
takes place in the concert and like
53:19
we build up to, you know, finally
53:21
going backstage and like interacting with the
53:23
singer? So I mean... You know, it's
53:25
like a really flawed movie, but a
53:27
movie that I really enjoyed and I
53:30
do think actually that Selika Shammelon is
53:32
really great. Like it's it's very funny
53:34
that it's a movie about a father
53:36
like doting on his daughter and doing
53:38
this very nice thing for her when
53:40
the movie itself is like and night
53:42
Shammelon taking his actual singer daughter and
53:44
then like casting her as the biggest
53:47
act in the world or now she's
53:49
a live here. Rodriguez and she gets
53:51
to put on this huge show and
53:53
she really sells it and she's also
53:55
very good in the dramatic scenes that
53:57
she has to do so I was
53:59
his his gambit paid off and you
54:02
know that that worked out and I
54:04
really thought she was great but really
54:06
Josh Hartnett is kind of the reason
54:08
to see it he's a lot of
54:10
fun he was great in Oppenheimer too
54:12
and I think he's great in this
54:14
and it's still like It's a good
54:16
plane movie. It's a good, just want
54:19
to watch a dumb, fun thing kind
54:21
of movie. And I do recommend it
54:23
for all the critiques I could make
54:25
of it. So that's Trapp. It's, I
54:27
don't know if it's streaming. I watched
54:29
it on a plane. So I'm not
54:31
really sure. So I'm not really sure.
54:34
So I'm not really sure. But I'm
54:36
not really sure. But I'm not really
54:38
sure. But I'm not really sure. So
54:40
I'm going to be saying. I watch
54:42
it on a creative control. He kind
54:44
of like, I don't know if he
54:46
does every, like he kind of just
54:48
has his own little, like, team that
54:51
he, and he writes and directs the
54:53
movie and there's no other writing credit.
54:55
And I would have to think that
54:57
if some, like a group of writers
54:59
were working on this, they would just
55:01
be like, there would be someone in
55:03
the writer's room saying, you can't leave
55:05
the, you can't leave the concert, this
55:08
whole thing has to take place there.
55:10
and they don't do that and instead
55:12
there's all this nonsense with his family
55:14
and they like leave and then it
55:16
just becomes a sort of a really
55:18
boring thriller so yeah it's too bad.
55:20
My one more thing is also about
55:23
dads and daughters. Wow! So a few
55:25
weeks ago we got an email to
55:27
the Triple Click account from a game
55:29
developer guy named Parker Crane and he
55:31
said hey I got a game I'm
55:33
a big fan and I got a
55:35
game that you guys might enjoy and
55:37
enjoy and it's called um... And it's
55:40
called the puzzle maker Colin Seba's Odyssey,
55:42
which not the most inviting name, sorry
55:44
of Parker, but I thought I'd like
55:46
pretty cool. Yeah, we will. I thought
55:48
it looked pretty cool because it looks
55:50
just kind of like a grid, kind
55:52
of like a fire emblem thing, but
55:55
it's actually, and the way he explained
55:57
it was that it's kind of like
55:59
an. into the breach style puzzle game.
56:01
And I was like, OK, sounds really
56:03
interesting. And so I downloaded it and
56:05
started playing it on my steam deck.
56:07
And I have since played through all
56:09
200 plus puzzles, because it's really, really
56:12
good. So the reason this game is
56:14
about dads and daughters is because there's
56:16
also a little story attached. It's kind
56:18
of told in these little vignettes between
56:20
each of the puzzles that involves a
56:22
dad and his daughter. And it's surprisingly
56:24
heart warming and heart-wrenching also. But putting
56:26
that aside, because the real, the real.
56:29
made of this game as the puzzles.
56:31
This game, it's kind of reminiscent
56:33
of Into the Reach, but it also
56:36
really reminded me of, of all things,
56:38
those Queen's Blood challenges in Final Medicine,
56:40
a rebirth where you had to like
56:42
put cards in specific positions to cause
56:45
chain reactions and stuff. So that's the
56:47
way this game functions. So like there
56:49
might be, you might start off with
56:51
like a slime and a night is
56:53
next to the slime and all you
56:56
have to do is have the night
56:58
attack the slime and the slime knives
57:00
and then you win. And then the
57:02
next puzzle is like, okay, now there's
57:05
a hole next to the slime and
57:07
there's a. this little mechanism that pushes
57:09
the rock and you have to figure
57:11
out how to get the night down
57:13
to the lever to push it and
57:15
manipulate the rock into the hole so
57:17
then you can kill the slime and
57:20
it gets increasingly complex from there because
57:22
there are a ton of different types
57:24
of characters and enemies and level manipulating
57:26
tools that you can use along the
57:28
way. There are teleporters and then there
57:30
are priests who can give each of
57:32
your characters an extra turn because normally
57:35
each of your characters. can only go
57:37
once as part of the puzzle flow.
57:39
And it gets really, really interesting and
57:41
fun and addictive because it's got that
57:43
kind of bite size like one more
57:45
level sort of feel where you do
57:47
one and you feel really smart and
57:49
you're like, oh I can do just
57:51
one more before I go to bed
57:53
and before in long you've played 20
57:55
of them because they really, it has
57:57
so much variety with all the different.
58:00
types of enemies and characters that the
58:02
game is constantly introducing that it just
58:04
never really gets old. A few downsides,
58:06
it's a little bit sloppy, it feels,
58:08
or I shouldn't say sloppy, it feels
58:10
a little amateur in that there's some
58:12
kind of... Like a lot of the
58:14
hint messages for example are kind of
58:16
off or like tell you the wrong
58:18
thing or like there's some kind of
58:21
Names that are wrong. It feels like
58:23
they they needed to be in need
58:25
of the level of polish to it
58:27
The game itself doesn't have any bugs
58:29
or anything like that But there are
58:31
a few puzzles here and there where
58:33
like it feels like you can kind
58:35
of break them or beat them in
58:37
a way that is unintentional because like
58:39
usually most of the puzzles require you
58:41
to use all of the characters you
58:44
have at your disposal but your disposal
58:46
but like a your disposal I found
58:48
puzzles where I could just beat it
58:50
with only using two characters or something
58:52
and totally broke it. But for the
58:54
most part, it's just so good. I
58:56
really enjoyed it. And I think both
58:58
of you would enjoy it quite a
59:00
bit as well. It is very much
59:02
like a cerebral tactical game. Into the
59:05
breeches is a good comparison. Tactical breach
59:07
wizards, but like at the beginning of
59:09
tactical breach wizards when it feels more
59:11
puzzleish and less like ex-comi like trying
59:13
to strategies. puzzles where each character can
59:15
do a specific thing and you have
59:17
to like maneuver your way through it
59:19
and it's very easy to like undo
59:21
so you can just press a button
59:23
and then undo your last move or
59:26
press another button and reset the whole
59:28
thing so you can really experiment with
59:30
like all the different mechanisms and what
59:32
does what and as it gets more
59:34
complicated it gets really interesting because you
59:36
can play around with these abilities to
59:38
do combinations in ways you wouldn't expect
59:40
like hey you know this enemy will
59:42
punch something and move it to one
59:44
square over. So then if you cast
59:47
ice to like make a slide, you
59:49
can have it punch something and that
59:51
thing will slide all the way over
59:53
here and then it'll trigger this thing
59:55
and trigger that thing and you can
59:57
turn it into a whole Rub Goldberg-esque
59:59
device and yeah, just a super fun
1:00:01
game. I recommend people check it out
1:00:03
again. It's called the puzzle maker Seba's
1:00:05
Odyssey. It's on steam I really enjoyed
1:00:08
it and play through the whole thing
1:00:10
which is more than I can say
1:00:12
for a lot of games that I
1:00:14
try. Check it out. It's really cool.
1:00:16
Awesome. Yeah, I'll play it for sure.
1:00:18
All right, and that is it for
1:00:20
this week's episode Kirk Mani. See you
1:00:22
both next time. Yep. See you both
1:00:24
next week. Bye Triple
1:00:27
Click is produced by Jason Schreyer, Maddie Myers,
1:00:29
and me, Kirk Hamilton. I edit and mix
1:00:31
the show and also wrote our theme music.
1:00:33
Our show art is by Tom D.J. Some
1:00:35
of the games and products we talked about
1:00:37
on this episode may have been sent to
1:00:39
us for free for review consideration. You can
1:00:41
find a link to our ethics policy in
1:00:43
the show notes. Triple Click is a proud
1:00:46
member of the Maximum Fun Podcast Network, and
1:00:48
if you like our show, we hope you'll
1:00:50
consider supporting us by becoming a member at
1:00:52
maximum fun.org/join. Join. Find us on Twitter at
1:00:54
Triple Quick Pods. Send email the Triple Click
1:00:56
at maximum fun.org and find a link to
1:00:58
our discord in the show notes. Thanks for
1:01:00
listening for listening. See you next time. maximum
1:01:25
fun. A worker-owned network
1:01:27
of artist-owned shows. Supported
1:01:30
directly by you.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More