Episode Transcript
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0:02
Welcome to Which Game First,
0:04
where we explore the hilariously
0:06
huge world of board games. Did
0:08
we find any hidden treasures
0:10
you've been missing out on? Let's
0:13
find out. First up this week,
0:15
we travel forward in time
0:17
so we can shop in a
0:19
mall from the 1990s in
0:21
Superstore 3,000. Next up, we built
0:24
pyramids to honor the gods one
0:26
block at a time in Imhotel.
0:29
And lastly, we find out
0:32
just how high numbers
0:34
can be stacked in
0:36
Inber 9. Stack them
0:38
up, stack them. I'm
0:40
your host, Evan Bernstein,
0:42
joined by my intrepid
0:44
game explorers, Mike Grenier.
0:46
That is me, everybody.
0:48
I am in the
0:50
house. And Edpovolitis. Hello,
0:52
everyone. Look at your
0:54
game. That's Ed, just
0:56
being Ed. All right
0:59
our first game up this
1:01
week is in fact Super
1:04
Store 3,000 designed by Rodrigo
1:06
published by Yeah
1:08
published by Space Cowboys
1:10
in 2024 number of
1:12
players two to four ages
1:15
ten and up playing time
1:17
30 to 45 minutes and
1:19
Mike you are going to tell
1:21
us what is in the box
1:25
The cover of the box shows us
1:27
a mall of the future, complete
1:29
with flying cars, super
1:32
tall, skyscraping structures, robotic
1:35
patrons, and advertisements that
1:37
practically scream for your
1:39
attention. When we throw the doors
1:42
open, we see 96 mall element tiles.
1:44
One dispenser 3,000! Whatever
1:46
that is 56 customers 16
1:49
attraction cards 14 attraction
1:51
tiles four main entrance tiles
1:53
one docking bay mini
1:55
board eight docking Bay tiles
1:58
12 starting money tiles, 12
2:00
balloon tokens, four rulers, and a first
2:02
player, Standy. And that's what's in the
2:04
box. Better to have balloon tokens than
2:06
token balloons, I guess. But before I
2:09
tell you, if we should store this
2:11
game away or not, I'm going to
2:13
give you a quick, quick, quick overview
2:15
on how it's played. Let's see if
2:17
I can do this justice. All right,
2:20
Super Store, $3,000 is a tile placement
2:22
game in which players... are designing a
2:24
retro futuristic mall in the year 2964.
2:26
The object of the game is to
2:28
build the tallest and most incredible mall
2:31
to satisfy as many customers as possible.
2:33
Each player builds their own mall by
2:35
placing shop tiles and being the first
2:37
to meet the criteria to collect the
2:39
unique attraction tiles that will make your
2:41
building even more exceptional. In turn, players
2:44
are going to purchase stores, entrances, and
2:46
other components that comprise a shopping mall.
2:48
They're going to build it piece by
2:50
piece in order to satisfy the customers
2:52
wants and desires as they come through
2:55
the entrance of the mall. For example,
2:57
your main entrance has three customers to
2:59
start. One of those customers might be
3:01
looking to shop, another one wants a
3:03
haircut, and the other one wants some
3:05
books. Well, you're going to want to
3:08
try to satisfy those customers by building
3:10
a shopping store, and then a barber
3:12
shop, and a bookstore. Make sure you
3:14
build these shops within three spaces of
3:16
that entrance. That was a lesson I
3:19
learned very difficult in a very difficult
3:21
way. Yeah, make sure you build it
3:23
within three spaces of that entrance because
3:25
that's as far as a customer is
3:27
willing to walk. Lazy people there are
3:30
2964 please. I mean 24 come on.
3:32
The more satisfied customers the more victory
3:34
points is also victory points for certain
3:36
set collections and bonuses for unleashing specialty
3:38
stores and attractions and attractions. All players
3:40
will buy their main stores from the
3:43
market for, well, zero, one, two, or
3:45
three dollars. ever since. We try to
3:47
have the most of the same type
3:49
of store in order to earn the
3:51
most VPs and don't forget those bonus
3:54
VPs along the way and as always
3:56
the most victory points wins the game
3:58
and they will receive an oversized set
4:00
of novelty scissors to cut the ribbon
4:02
at the opening of their award-winning super
4:05
store. Actually, scissors not include. We played
4:07
this game on board game arena. And
4:09
before we get into like how it
4:11
looked, which is what we usually start,
4:13
I am going to say that I
4:15
did, obviously we played online, but I
4:18
also looked at the components of the
4:20
physical game itself, I wish we had
4:22
played the physical game actually. I know,
4:24
it's a lot going on there. I
4:26
mean, I don't like paper money or
4:29
anything, but uh, well, I get that.
4:31
But no, it does look really cool,
4:33
the really vibrant colors and stuff like
4:35
that, and all the tiles sticking sticking
4:37
together, that that that that that would
4:39
be cool in person, that would be
4:42
cool in person. Yeah, I like the
4:44
art style of the game. They call
4:46
it retro, retro, futureistic. I definitely got
4:48
that Justin feel like in the art.
4:50
Yes. Absolutely with the flying cars and
4:53
stuff on the cover. The one thing
4:55
I was going to say about that
4:57
too, just to add on to that,
4:59
is that they had an interesting task
5:01
of having to not only put this
5:04
game in the future, but making the
5:06
people that are there in the game
5:08
in the future. what they would imagine
5:10
the past would look like. Trying to
5:12
do both those things at the same
5:14
time, which is kind of funny. A
5:17
very good trick. Yeah, no, the color
5:19
palette's great. Very vibrant colors. And, you
5:21
know, just how it all works and
5:23
stacks together and even just things like
5:25
the board that, you know, the, what
5:28
was it called, the dispenser 3,000 or
5:30
the, yeah. Well, it's a super short
5:32
3,000. So the dispenser 3, got. Cotton
5:34
room for room for your customer! And
5:36
I like how they kind of slide
5:38
out almost almost like almost like a
5:41
vending machine Yeah, you guys, did you
5:43
see cabin in the woods where they
5:45
were like, all the horror creatures were
5:47
in boxes that they would like shift
5:49
around and slide, that's what it reminded
5:52
me of. All right, so we're building
5:54
a mall. All right, so we're building
5:56
a mall here and Mikey, what were
5:58
your kind of, what are your initial
6:00
impressions of this game? I mean, my
6:03
first thought was that it was a
6:05
little tricky to understand how I was
6:07
scoring and what I was scoring, just
6:09
mostly, partially because I was online and
6:11
I was like a book coordination. anything
6:13
so like when I was trying to
6:16
put my rooms together I know that
6:18
you were trying to collect sets that
6:20
are touching each other but the way
6:22
to actually score them was tricky because
6:24
you have to have a door and
6:27
then you have to have like certain
6:29
amount of spaces between the kind of
6:31
thing you're feeding into the room and
6:33
you need to have people to actually
6:35
go to the room so it took
6:37
me a couple rounds to figure out
6:40
what was actually going on. I think
6:42
I think I'm there with you and
6:44
how about you Ed? Yeah I mean
6:46
there's definitely a point- You are many
6:48
different ways to get points and you're
6:51
trying to build your, I mean I
6:53
like the idea here where the customers
6:55
walking into the mall and you're custom
6:57
making a store just for that one
6:59
customer. Yeah at that moment right? Holding.
7:02
Yeah. Like Billy Bob just walk in.
7:04
Let me get up a haircut salon
7:06
just for him right there. Boop. Yeah
7:08
new t-shirts and a haircut and a
7:10
haircut and you got two stores that
7:12
Billy Bob wants to go to. Isn't
7:15
that nice? You know, just a modular
7:17
world in the year 3000, I suppose.
7:19
I wish they could have expanded on
7:21
that a little bit and made you
7:23
be able to move the rooms around
7:26
a little bit. I think that would
7:28
be kind of fun, like, as if
7:30
somebody was walking in there to go
7:32
to them. Yeah, that's right. I don't
7:34
recall there being any kind of mechanism
7:36
to move a store once it's placed.
7:39
I think it stays stays. But there
7:41
is room for expansion, right? I mean,
7:43
both horizontally and vertically and vertically? Yeah,
7:45
especially vertically. They seem like a big
7:47
part of the game is trying to
7:50
build your mall up, up, up, up
7:52
and away. Man, like a tall mall
7:54
is good, yeah. And they had these
7:56
weird building like accessory sort of like
7:58
special rooms that you could build up
8:01
onto the like the higher levels of
8:03
it and you get a chunk of
8:05
points for them But you have to
8:07
meet certain criteria down below before you
8:09
can stack one of those kind of
8:11
stores up above there Yeah, I said
8:14
to call the attractions and yeah, like
8:16
you're building these rooms and all the
8:18
other rooms all like the same size
8:20
and shape and everything different color to
8:22
give you like the theme and symbols
8:25
that tell you what type But the
8:27
attraction does just flat out weird. Big
8:29
weird shaped buildings like L shape that
8:31
takes up like the space of like
8:33
six tiles, you know, like and so
8:35
you have to be planning ahead if
8:38
you want to stack those. things on
8:40
to your mall and they're worth a
8:42
significant amount of points so it's worth
8:44
thinking ahead on those. Yeah because you
8:46
can wind up blocking yourself if you
8:49
have a grand design and you do
8:51
wind up placing one of these odd-shaped
8:53
attractions in the mall that could really
8:55
mess up your planers. I was all
8:57
about that I ended up getting like
9:00
three or four of them when I
9:02
was just like I was all about
9:04
those big buildings that's where the majority
9:06
of my points came from. Yeah right
9:08
those special areas Mike you're all over
9:10
those oh yeah I love it just
9:13
made them all look weird and that's
9:15
what I wanted so but that's okay
9:17
it also you know unleashed some things
9:19
you know extra victory points and then
9:21
what there were also I think some
9:24
powers can be achieved or special movements
9:26
they're kind of like end-game bonuses like
9:28
if you you know for every number
9:30
of this room or whatever there's a
9:32
bunch of different things that you get
9:34
for having them or some one of
9:37
them was just like straight up chunk
9:39
of points by it so There's just
9:41
a bunch of points plus those weird
9:43
shape buildings allow you to get places
9:45
faster because they count it's one location
9:48
or like the people only want to
9:50
go three spaces. Oh that's true. Well
9:52
that giant room counts it's one face.
9:54
Yes it does. And you can connect
9:56
to the end of it so like
9:59
you're getting all the way across the
10:01
mall and go back down on the
10:03
other side and it's like really really
10:05
cool. So Ed, were you going for
10:07
the big big big attractions? I mean,
10:09
obviously I was trying to. Mikey got
10:12
a good number of them. I was
10:14
trying to focus on like one of
10:16
the scoring categories was having the most
10:18
satisfied customers of a particular type. So
10:20
just bringing customers in and satisfying them
10:23
was a good way to get points.
10:25
Yeah, it's probably the best way to
10:27
get points if you're focused on it
10:29
from the beginning, I think. Like, I
10:31
did fall behind on that. because I
10:33
was trying to get to those other
10:36
criteria and they just didn't make up
10:38
enough of the difference. I think a
10:40
cool part of it with a sliding
10:42
market where you're kind of hoping that
10:44
blue room comes down so you can
10:47
buy it and afford it but not
10:49
so far down that Mikey takes it
10:51
before you can get it. Right. That's
10:53
what I was gonna say too is
10:55
the the randomness. This is my least
10:58
favorite part of the game probably. I
11:00
understood why it was there but like
11:02
you're trying to. trying to do something
11:04
here, you know, I'm waiting for a
11:06
cheeseburger building with a blue, like, you
11:08
know, color to it. And there's a
11:11
lot of, you know, there's a lot
11:13
of things that could come up. You
11:15
know what I mean? So the randomness
11:17
factor could have you waiting the whole
11:19
game for one perfect thing that you
11:22
never get. Yeah, there's only eight possible
11:24
stores you can ever choose from to
11:26
build. As far as the normal buildings
11:28
go, two columns, four stores per column
11:30
cost zero through three. and he had
11:32
to spend three dollars was tough. Yeah,
11:35
the money was tight in this game.
11:37
Yeah, money is, money is tight. Well,
11:39
you could always give a turn just
11:41
to clak cash. Yeah, that's true. But
11:43
that's, I mean, any game like this
11:46
where you're doing like a Cefoeffoe thing,
11:48
skipping a turn is a really rough
11:50
thing. I know. It's painful to have
11:52
to. You just fall behind immediately. Unless
11:54
everybody ends up getting forced to do
11:57
that, you really fall behind doing that.
11:59
Unless you can. Unless you have the
12:01
perfect play in mind then maybe it
12:03
might be worth it. Yeah, I mean
12:05
there's plenty of times where the zero
12:07
cost building is what somebody else really
12:10
wants and you don't need it at
12:12
all. You need the four cost building.
12:14
But by the time that other people
12:16
buy the cheap buildings they need, the
12:18
building you need gets swept up. So
12:21
it's just rough. It's really rough. It's
12:23
randomness wise. All right. Well, let's find
12:25
out if we are going to dig
12:27
up or bury Super Store 3000. We're
12:29
going to start with Mike. Um, you
12:31
know, I like the bright look of
12:34
the tiles, the fun art that was
12:36
like really, uh, really threaded the needle
12:38
for, you know, for the theme. But
12:40
the act of organizing the buildings while
12:42
relying on luck for those tiles to
12:45
show up for me was kind of
12:47
frustrating and at the same time not
12:49
super exciting. So, it was okay, but
12:51
I think I'm buried from the frustration
12:53
level for me. Uh, Ed. It's a
12:56
wacky race to build a best mall
12:58
you can. The weirdly shaped attractions keep
13:00
it interesting and a bit challenging. I
13:02
didn't quite bring me to the point
13:04
of wanting to buy this game. But
13:06
I'll play it again. It's placed on
13:09
the table. So for that reason, I'm
13:11
going to give it a light dig
13:13
up. Nice. Oh, okay. Well, for me,
13:15
Super Store 3,000, it kind of reminding
13:17
me of some other games we've played
13:20
where you know, you kind of... build
13:22
as you go in order to satisfy
13:24
customers or tourists or whatever it is
13:26
you have in front of you. This
13:28
game did kind of feel like designing
13:30
a mall to me so it's a
13:33
decent theme and I thought like most
13:35
games of this variety there's lots of
13:37
different ways to score and that leads
13:39
to or translates to good replayability and
13:41
I think those are good features you
13:44
want in a game and I do
13:46
want to go back and try to
13:48
build some more malls so I'm gonna
13:50
dig it up. What is the wackiest
13:52
mall attraction that you've ever seen? We
13:55
want to know! Please contact us! We
13:57
are at Which Game First on? All
13:59
social media! All
14:03
right, let's find out what's been
14:05
happening lately with which game first
14:07
Mike you got some things Yeah,
14:09
I mean I think our game
14:11
that we've been working on I'll
14:13
tell you that the working title
14:15
the game is care C-A-R-E And
14:18
it is up on tabletop simulator
14:20
now and it is playable. It's
14:22
early prototype still but it is
14:24
playable. So invites are going to
14:26
start going out to interested parties
14:28
so we can get some play
14:30
test done. Yeah, it's one of
14:32
the best and most tedious parts
14:34
of designing a game right now
14:37
happening. Definitely. So feel free to
14:39
reach a whole bunch of people
14:41
to come over and break it.
14:43
That's right. Come break our game.
14:45
Isn't that the point? It must
14:47
be broken. Yes, we must break.
14:49
It is the scientific method of
14:51
game design. It is a scientific
14:54
method if you think it sure
14:56
is. So it definitely is reach
14:58
out to us and let us
15:00
know if you're interested in. playing
15:02
care, which Mikey has done a
15:04
great amount of work in putting
15:06
it all together. So thanks. Ed,
15:08
what do you have got going
15:10
on? Well, Monday night is our
15:13
wish game first game night. Yeah.
15:15
We're playing a new game that
15:17
most of us probably haven't played
15:19
before. And many of us haven't
15:21
read the rules. So it's just
15:23
an experience. Many isn't me. That's
15:25
okay. It's more entertaining that idea.
15:27
It is good for me to
15:29
learn on the spot like everybody
15:32
else is when they watch so
15:34
I enjoy doing that You know
15:36
it brings up the hitting rule
15:38
for the night. Yep Which is
15:40
it's so funny that it's always
15:42
unintentional. There's a rule that Ed
15:44
forgets to mention that ends up
15:46
being critically important about halfway through
15:48
the game somewhere and then And
15:51
then it snaps and we're like,
15:53
oh man, I wish I'd known
15:55
that since the beginning of the
15:57
game. And I know he's not
15:59
doing it on purpose. I know
16:01
it, but it happens a lot.
16:03
And it's fun. Part of the
16:05
fun of exploring games. And as
16:08
I said, that is every Monday
16:10
night it. 8 o'clock on the
16:12
east coast of the United States.
16:14
That's the time zone. So check
16:16
us out. We do try stream
16:18
it. In other words, we broadcast
16:20
it out to our YouTube and
16:22
our Twitch and our Facebook simultaneously.
16:24
So catch us at any of
16:27
those spots. Also, don't forget our
16:29
website, which game first.com. That is
16:31
the home base for all things,
16:33
which game first? All of our
16:35
episodes of there, everything we've reviewed
16:37
is there. And also what's there
16:39
is the become a patron button.
16:41
I don't know that we can
16:43
really do this, but thank you
16:46
so much. We were only asking,
16:48
we've only ever asked, we will
16:50
only ever ask a minimum, $3
16:52
a month. That is it. If
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you can do more, great, but
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$3 will get you an exclusive
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17:00
game first called? Bonus points. Bonus
17:02
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become part of the audience. We
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It's a fun little podcast and
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thank you for your continued support
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and always, which game first. Thank
17:36
you so much. Oh, hang on,
17:38
hang on, hang on. I got
17:41
a question. Wait, wait. We have
17:43
a breaking news from Mike. No,
17:45
no, it's just a question going
17:47
out to our people out there.
17:49
Go ahead. Would you like it
17:51
if we started using like an
17:53
Amazon partnership kind of thing to
17:55
throw the games that we reviewed
17:57
up on there so you can
18:00
get it through us? Let us
18:02
know what you think about that.
18:04
That's a good idea. I have
18:06
not explored through that possibility yet,
18:08
but I was wondering, you know,
18:10
you see all these brand new
18:12
games from us. that you've never
18:14
heard of before and if you
18:17
like what we said about them
18:19
you can just click right there
18:21
and go pick it up. Sounds
18:23
like a good idea to me
18:25
but we'd like your feedback as
18:27
well on that and we'll continue
18:29
to remind you to give us
18:31
feedback on that in the weeks
18:33
to come so thank you for
18:36
that. Now run the bumper. Oh
18:38
you want me to run it
18:40
again? Double bumper! Yeah! Our next
18:42
game up this week is Imhotep!
18:44
Imhotep! Designed by Rah and Osiras!
18:46
No! Design by... Originally designed by...
18:48
Original Concept by God! No, designed
18:50
by Phil Walker Harding. Published by
18:52
Cosmos in the year 2016, number
18:55
of players two to four ages
18:57
are ten and up. The playing
18:59
time is 40 minutes and Mikey,
19:01
hey tell us what's in the
19:03
box. The cover of the box
19:05
shows an ancient Egyptian engineer looking
19:07
down thoughtfully on a map, a
19:09
magical map, which is constructing a
19:11
future monument before his very eyes.
19:14
When we open the box we
19:16
discover 120 wooden cubes, five sightboards,
19:18
a scoring track, eight little ship
19:20
tokens, four supply sled tokens, 21
19:22
round cards, and 34 market cards.
19:24
And that's what's in the box.
19:26
Well, before I tell you just
19:28
how well this game was built,
19:31
wasn't built in a day, I'll
19:33
give you the quick overview on
19:35
how it's played. Mhotep is a,
19:37
I'm calling it a worker placement
19:39
game. Where players become builders in
19:41
Egypt who want to emulate the
19:43
first and best-known architect there, namely
19:45
Imhotep. Over six rounds, players will
19:47
move stones, which are represented by
19:50
wooden cubes, by boat to create
19:52
five seminal monuments and on a
19:54
turn, players choose one of four
19:56
actions. They will procure new stones,
19:58
load stones onto a boat, bring
20:00
a boat to a monument, or...
20:02
Play an action card. Four choices.
20:04
There are several boats on which
20:06
to load your stones, and the
20:09
order in which the stones are
20:11
loaded are important. When a boat
20:13
is either mostly filled, meaning all
20:15
the spots are... taken except for
20:17
one, or if all the spaces
20:19
are filled, a player can then
20:21
choose to sell the boat to
20:23
a port of their choosing. Five
20:25
ports to choose from, the market,
20:28
the pyramid, the temple, the burial
20:30
chamber, and the obelisk. Each port
20:32
scores points differently. While this sounds
20:34
easy, naturally the other players constantly
20:36
thwart your building plans by carrying
20:38
out plans of their own. Only
20:40
those with the best timing and
20:42
the stones to back up their
20:45
plans will prove to be Egypt's
20:47
best builder. Nice one. We played
20:49
this, this is a sport game
20:51
arena, right? Yes. We did. We
20:53
did. We did. And I don't
20:55
know, what do you guys think
20:57
of how this game looked and
20:59
played on BGA? I mean, on
21:01
BGA, I think it looked pretty
21:04
cool because they did kind of
21:06
like emulate the block in a
21:08
way. And it's kind of a
21:10
shorter 3Dish faction in a way.
21:12
Yeah, there's like a dimensionality to
21:14
the game. I played it online
21:16
and in person. I mean, it
21:18
is a little more fun in
21:20
person, had little cubes that stack
21:23
and top of each other, but
21:25
yeah, online did give us a
21:27
sense of that verticality. And little
21:29
ship tokens were pretty cool too
21:31
to have on here. Again, it's
21:33
just like a flat token where
21:35
you put your little, you load
21:37
the stones on to and move
21:39
them to the location. It was
21:42
good. It was a good online
21:44
experience and a good offline experience.
21:46
It definitely has that classic euro
21:48
game look and feel. Oh yes.
21:50
Yeah. Anytime you see a cube,
21:52
you know. And cubes stacked up
21:54
the way they are in this
21:56
game. Like, okay, you're a game.
21:59
But these are not your small
22:01
euro cube. These are good-sized cubes.
22:03
They feel like you could build
22:05
something with them. It's like crazy.
22:07
No, I'm scared. They are big
22:09
and chunky though, for sure. Yeah,
22:11
it's the nice chunky cubes are
22:13
fun to stack in top of
22:15
each other. But like, you gotta
22:18
make sure you get them on
22:20
the ship in the right order.
22:22
Yeah, which is easier. than done
22:24
because what there's other players are
22:26
kind of not not following your
22:28
script uh-huh they think they're playing
22:30
their own game when they're not
22:32
playing and they're not playing your
22:34
game right so how dare them
22:37
or they are playing your game
22:39
and there's just getting in away
22:41
of it yeah my god it's
22:43
it's so crazy so like when
22:45
you're when the ship fills up
22:47
the person who filled it up
22:49
moves it to land but there's
22:51
only a few different places to
22:54
land and it does different stuff
22:56
depending where it lands. So like
22:58
you you could be thinking oh
23:00
man I got my cubes in
23:02
here in the perfect order but
23:04
then instead of building a monument
23:06
they go to like build the
23:08
pyramid or they go to build
23:10
something else and you're like oh
23:13
now they're completely wrong. Yeah. So
23:15
interesting how like yeah you put
23:17
I just put two cubes on
23:19
a boat awesome but Mikey's the
23:21
one to decide to move it
23:23
and move it. And you're going
23:25
to the wrong point. You're going
23:27
to the wrong point. No, I
23:29
don't need to go to the
23:32
library or a lot of stone.
23:34
Come on. Oh, it's the worst.
23:36
It's the worst. That happens a
23:38
lot in this game. It really
23:40
does. It really does. You really,
23:42
you have to be flexible. Yeah,
23:44
I think it makes sense to
23:46
diversify where you put your cube.
23:48
So at least you can do
23:51
something when you land, you know,
23:53
like. I definitely need to have
23:55
a backup plan, plan B, plan
23:57
C, plan C, plan C, plan
23:59
C. Remember the culture here, you
24:01
know, it's higher glyphs, we're talking
24:03
about, so you have to have
24:05
a plan cat, plan bird, plan
24:08
eyeball, plan, plan snake, yeah, plan,
24:10
walk that. I feel like there's
24:12
like a lot of simplicity here
24:14
in. what happens after the ship
24:16
sails? You know, there's not really
24:18
much choice. It's like you're here,
24:20
your cube is next to put
24:22
on the board, that's it. Yeah,
24:24
I like the simplicity in the
24:27
game. The rules are not that
24:29
hard to follow. Yeah, the complexity
24:31
is what everybody else is doing
24:33
to you. Yeah. It's true. It's
24:35
true. It's really loading the ships.
24:37
It's funny because the strategy looks
24:39
like it would be on the
24:41
other side of the, you know,
24:43
on the other side of the
24:46
the denial there where you're actually
24:48
putting the cubes down. But really,
24:50
the complexity more like strategy comes
24:52
in when you're loading the ships
24:54
up. Yes. I think I agree
24:56
with that. And there's a certain...
24:58
uneasiness when you have to on
25:00
your turn you have no choice
25:02
but you have to procure new
25:05
stones right so it's like oh
25:07
no I have to basically give
25:09
up a turn of getting some
25:11
decent position on one of these
25:13
boats by only just getting more
25:15
stones and it's like oh please
25:17
I can't hold on a whole
25:19
other turn I have to wait
25:22
I tried a strategy of making
25:24
sure that I didn't miss a
25:26
turn of putting stones on there's
25:28
a couple things you can do
25:30
to like augment how many stones
25:32
you're putting on the ships But
25:34
I was like, you know, I'm
25:36
going to spread him out and
25:38
I'm going to have the most
25:41
stones going in. And there's not
25:43
really that many bad choices. But
25:45
man, Ed really stuck it to
25:47
me when he like a few
25:49
times. So I'm like, well, the
25:51
only one that would be bad
25:53
for me is if he did
25:55
this and then he'd do it
25:57
every time. Oh, really? Yeah. I
26:00
think for me, a lot of
26:02
it would. I want to get
26:04
these stones to certain places or
26:06
certain places. No, wait another turn
26:08
to see if I can load
26:10
it up some more. Yeah. I
26:12
could say, you know what, these
26:14
guys are gonna just get a
26:16
screw of me. I might as
26:19
well take this suboptimal both. Yes.
26:21
Oh yeah. But put it where
26:23
I needed to go rather than
26:25
waiting for it to be slightly
26:27
better and then go where I
26:29
don't need it. That's the constant
26:31
struggle between me and Ed and
26:33
any of these games. It's like
26:36
my greed versus Ed practical like
26:38
he'll take a hit just to
26:40
make sure he doesn't like, you
26:42
know. He gets at least some
26:44
of what he wants. I'm like,
26:46
I want all or nothing. M-O-T-T-It's
26:48
a nicely designed euro game. The
26:50
theme is nicely incorporated into the
26:52
mechanics of the game along with
26:55
its components. Big cube, yes! The
26:57
constant need to keep readjusting your
26:59
plan, it's fun, and keep the
27:01
game engaging. As you act your
27:03
opponent, why did you do that?
27:05
All right, Mike beat that. Yeah,
27:07
so I found it very important
27:09
in this game to be not
27:11
only flexible with your strategy, but
27:14
also not be too greedy, which
27:16
I did neither of. I was
27:18
maximally greedy and I got maximally
27:20
punished for it. Yeah, I got
27:22
crushed. But it didn't dull my
27:24
enjoyment in this game. I'll definitely
27:26
play it again, even if I
27:28
lose. So that's a good sign.
27:31
I definitely did this up. Immontep,
27:33
it's a relatively easy game to
27:35
learn and play. The keys, for
27:37
me, was the timing of the
27:39
sailing of those ships and trying
27:41
to dominate at least one of
27:43
the ports. You know, give me
27:45
one, please. Sail that ship prematurely
27:47
and watch your opponent's faces turn
27:50
to horror as they really needed
27:52
their block on that ship. No!
27:54
Why did you go to that,
27:56
or why did you go to
27:58
that port and block me? I
28:00
didn't need that. Frustrations abound, but
28:02
that's clearly part of the strategy
28:04
of this game, so get over
28:06
it or get off the boat.
28:09
Dig it up. Did you get
28:11
to... visit any pyramids? Please let
28:13
us know all about. We are
28:15
at which game first on all
28:17
of our social media. Our last
28:19
game up this week is M.
28:21
B. Nine that's spelled N. M.
28:23
B. R. And the number nine.
28:25
Oh, it's vowels. M. B. 9.
28:28
Designed by Peter Vichmann. Hope I
28:30
said that right? Peter Bankman? I
28:32
mean, yeah, ghostbusters. Published by Abacus
28:34
Spiele, 2017. Number of players one
28:36
to four, ages, eight and up,
28:38
playing time is 20 minutes. All
28:40
right, Mike Wood is in the
28:42
box. The
28:44
cover of the box shows a
28:47
kind of messy jumbled multi-colored Tetris-like
28:49
structure being stacked on top of
28:51
itself and it's surrounding the game
28:53
title on the cover of the
28:55
box When we swipe that away
28:57
we discover 80 number tiles and
28:59
20 number cards and that's it
29:01
man. That's what's in the box
29:03
9? 9? I'll give you the
29:05
very quick overview on how it
29:07
is played. Number 9? It's an
29:09
abstract tile stacking game where players
29:11
must stack numbers in order to
29:14
score points. Okay. The game includes
29:16
20 cards numbered 0 through 9,
29:18
twice, and 80 tiles numbered 0
29:20
to 9. So you have what?
29:22
4 of each of those. Each
29:24
number tile is composed of squares
29:26
in some arrangement. So it's like
29:28
this 8 bit. sort of cube
29:30
version of the numbers. If you
29:32
can picture that. Yeah, sure. When
29:34
the first card is revealed, each
29:36
player takes a number tile matching
29:39
the card and places it on
29:41
the table. Okay. With each new
29:43
card drawn after that, each player
29:45
takes the appropriate number tile. then
29:47
adds to the tiles that they
29:49
already have in play with each
29:51
player building their own arrangement of
29:53
tiles. The new tile must touch
29:55
at least one other tile on
29:57
the same level along one side
29:59
of a square. A tile can
30:01
also be placed on top of
30:03
two or more other tiles as
30:06
long as it's not part of
30:08
the new tile overhang. As long
30:10
as no part of the new
30:12
tile overhangs the tiles below it.
30:14
Right? So it has to be.
30:16
No dangling. No dangling off the
30:18
second floor. No dangling. No, you
30:20
can't do that. New tiles placed
30:22
on the same level must touch
30:24
at least one other tile while
30:26
also covering parts of at least
30:28
two tiles and again, not overhanging.
30:31
Once all the cards have been
30:33
drawn in the tiles placed, players
30:35
take turns calculating their score. A
30:37
tile on the first level, the
30:39
bottom level, is zero. You're gonna
30:41
score zero points, but a tile
30:43
on the first level above this
30:45
is worth as many points as
30:47
the number that is placed on
30:49
it So if you have a
30:51
nine on the second Basically floor
30:53
or level that's one times nine
30:55
nine nine if you had a
30:58
nine and a seven on that
31:00
floor that would be nine plus
31:02
seven sixteen times one is sixteen
31:04
But on the second level it's
31:06
worth twice Multiply it by by
31:08
two and if you get to
31:10
a third well then you're better
31:12
player than I am Because I
31:14
don't even think I got to
31:16
the second level. Whoever scores the
31:18
most points wins for everyone else
31:20
their numbers up. So, once again,
31:23
played it on board game arena.
31:25
And, okay, what do we think
31:27
about how this game looked? What
31:29
do you want to do? Mike.
31:31
Mike. Okay. So, I'll start by
31:33
saying it was on board game
31:35
arena. When Ed described the rules,
31:37
for some reason, my brain did
31:39
not pick up the fact that
31:41
we were stacking them on top
31:43
of each other. And the fact
31:45
that there was a flat? Yeah,
31:48
it's like a bird's eye, but
31:50
like. going up towards the sky.
31:52
So I was like, man, I'm
31:54
organizing them all nice, clipping them
31:56
in together, leaving no gaps on
31:58
the bottom level. And I'm like,
32:00
you're totally playing Tetris vertically. I
32:02
was playing a 2D game that
32:04
was supposed to be 3D. And
32:06
this game invites you, it puts
32:08
your brain into a Tetris mode
32:10
because it's that kind of block
32:12
shape to these numbers. Yeah, it's
32:15
kind of neat. All the numbers
32:17
are in that polyomino shapes and
32:19
some of those numbers are a
32:21
little weird. Yeah. They had to
32:23
make them different looking, you know,
32:25
like like a two is four
32:27
like four blocks up top, four
32:29
blocks offset underneath that and then
32:31
one block on the end. It's
32:33
like right to form the two.
32:35
And think of the spaces around
32:37
that block that you're trying to,
32:40
you know, get to fit neatly.
32:42
Yeah, when you're trying to stack
32:44
to the next level, like, let's
32:46
say you have a zero, you
32:48
can't put something over the hole
32:50
in the zero either. So, you
32:52
know, but you want to get
32:54
your low numbers as a base
32:56
and you want to make a
32:58
nice base so you can get
33:00
up to at least times two,
33:02
you know, on there somewhere. Yeah,
33:04
but the card flips are random.
33:07
It dictates what number you have
33:09
to play. Exactly. It's random, but
33:11
everybody gets the same flip. Go
33:13
in theory. We could all have
33:15
the same midjack layout, although we
33:17
were wildly diverse. What fun would
33:19
that be? For obvious reasons for
33:21
me. Yeah. It takes a little
33:23
getting used to. Yeah, yeah, it's
33:25
true. I mean, the example picture
33:27
we have here has somebody up
33:29
to level three with sevens and
33:32
eights on the third level there.
33:34
So they got a ton of
33:36
points. Yeah, that's tough. Yeah, I
33:38
know it can't be done. I
33:40
think I did get one up
33:42
on the third level at least
33:44
I had two on the third
33:46
level But they were low numbers.
33:48
I didn't have any good draws
33:50
at the end there. Yeah and
33:52
my problem was that I forgot
33:54
about the adjacency rule. Yeah, especially
33:56
on the second level as I
33:59
was building. I'm like, all right,
34:01
finally, I have a number on
34:03
the second level. I think I
34:05
put a seven up. And then
34:07
I'm like, oh, I have this
34:09
perfect spot where I can really
34:11
put another high number right over.
34:13
Wait, what do you mean I
34:15
can't? Why? The game's broken. Oh,
34:17
wait, what? It has to touch.
34:19
I forgot. Oh man. That was
34:21
a weird rule. Like you have
34:24
to be adjacent to another tile
34:26
on the level you're on. On
34:28
the level you're on and perfectly
34:30
overlapping. So if you made a
34:32
mistake and put a gap on
34:34
that level. Yeah. What you can
34:36
do. You can base that whole
34:38
area. Over that gap. And you're
34:40
like, oh no, how do I
34:42
do this? Yeah, exactly. And don't
34:44
forget the third rule about that,
34:46
about going up levels. You have
34:48
to, you have to straddle it
34:51
out over two different numbers. So
34:53
you can't take a nine and
34:55
put a nine right on top
34:57
of it in the exact same
34:59
arrangement. It prevents nine. It could
35:01
be good, right? Nope. No, yeah.
35:03
You have to straddle two different
35:05
tiles at a minimum. So you're,
35:07
so you've got these three components
35:09
basically that you have to. have
35:11
occurred in order to start stacking
35:13
on these next levels. And that's
35:16
a lot, to me it was
35:18
harder. And the shapes are weird.
35:20
The shapes are not easy to
35:22
work with. Like the seven is
35:24
like a T shape and then
35:26
another like little chunk on the
35:28
side of that. Like so you're
35:30
like, what the heck? And once
35:32
you put a one that has
35:34
a lot of little spaces in
35:36
it like that somewhere, it's really
35:38
hard to get something else on
35:40
top of that afterwards. Yeah. It
35:43
is a little weird. You kind
35:45
of have to, you're allowed to
35:47
rotate them around as much as
35:49
you like, but it is, it's
35:51
kind of like, kind of, it's
35:53
like a flip it, but you
35:55
can't. Yeah. No, can't flip it.
35:57
I mean, I'd love to put
35:59
an eight on top of another
36:01
eight directly on top of it,
36:03
but you can't. No, you can't
36:05
do it. You have to offset
36:08
it at least a little. Don't
36:10
cover the zero and follow the
36:12
rules and don't have fun. All
36:14
right, well, that's about all there
36:16
really is to this game. Not
36:18
a whole lot to it. Yeah,
36:20
I mean, once you get to
36:22
stack, and I mean, I don't
36:24
know what else I have to
36:26
say about it, I like the
36:28
symmetry and balance of things in
36:30
real life, so this game really.
36:32
burn my mind. Yeah, it kind
36:35
of tests your limits for that.
36:37
You have to make it asymmetrical
36:39
and weird. Like there's no way
36:41
that you can score without doing
36:43
it. Gosh. And your early decisions
36:45
in this game? Oh, man, they
36:47
could ruin the rest of your
36:49
game. And Mike knows from experience.
36:51
Oh yeah. All right, it's time
36:53
to dig up or Barry, number
36:55
nine. We're gonna start with Mike.
36:57
I was like mostly annoyed but
37:00
also simultaneously bored somehow. That's not
37:02
the best combination. No, it's a
37:04
bad combo. I don't know how
37:06
you'd prevent somebody from playing the
37:08
physical game version from actually cheating
37:10
to by accident just because there's
37:12
so many ways to accidentally put
37:14
a piece where it doesn't belong.
37:16
So I think the online version
37:18
at least helped you not to
37:20
cheat. I don't think everyone's going
37:22
to be as uneasy as I
37:24
was about this game, but for
37:27
me I have to bury it
37:29
just for my mental health. Ed.
37:31
The challenge of trying to stop
37:33
the polyamino numbers is interesting. You
37:35
know you want to get that
37:37
nine at the top if you
37:39
can, and it's not great when
37:41
it's the first number off the
37:43
deck. Yep, right. Yep. I know
37:45
I don't really think this is
37:47
a bad game, but after experiencing
37:49
it and I'm like... Yeah, no,
37:52
I don't know if I need
37:54
to do this again. Yeah. I
37:56
feel like that. I'll give it
37:58
a light. Yeah. Yeah, number nine
38:00
has a few basic rules, but
38:02
it was really something to build
38:04
it, something that you can be
38:06
proud of. Neat freaks are going
38:08
to have a hard time with
38:10
all the gaps. that are going
38:12
to occur in this game. And
38:14
those who do aim for perfection
38:17
are unlikely to be rewarded. Like
38:19
Ed, I'm just not sure how
38:21
much sustainability this game has after
38:23
a few plays. It's novel, it's
38:25
a little novel, tiny bit clever,
38:27
but I'll turn to some other
38:29
number games before this one. I
38:31
do. We'll bury it. Well, we
38:33
want to know how you stack
38:35
your polyaminos. Tell us all about
38:37
it. We are at which game
38:39
first on. Oh, social media. It
38:41
looks like that takes us to
38:44
the end of our episode. But
38:46
we look forward to hearing all
38:48
about your game exploring experience. If
38:50
you'd like more perks and contents
38:52
from our show, including exclusive episodes,
38:54
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39:00
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39:02
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39:21
The numbers! They haunt me! You
39:23
gotta go to the Superstore 3,000
39:25
and the adventure 3,000 for the
39:27
haircut 3,000. Yeah. 3,000, 3,000.
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