Episode Transcript
Transcripts are displayed as originally observed. Some content, including advertisements may have changed.
Use Ctrl + F to search
0:00
Wiley Bleep is sponsored
0:02
by Signal Sounds. Christmas is
0:04
is here and I've
0:06
been the the mood in
0:08
the only way I
0:11
know how my my
0:13
lonely by buying by buying
0:15
things incredibly I'm buying incredibly
0:17
weird and mind -expanding
0:19
devices from SignalSounds .com myself
0:21
got myself the most
0:23
appropriately named device this offer
0:25
offer. It's the neutral
0:27
Scrooge! to normal drum machines. You're
0:30
the ghost of
0:32
Christmas past. I've
0:34
heard the future, tiny Tim, and
0:36
it's a glitchy fever
0:38
dream! Sounds like Mr. Wazzo,
0:40
falling down the stairs! I
0:42
suppose it is rather dry. So that's
0:45
rather dry, enough effects why
0:47
I also purchased wet
0:49
two million tons of Jacob's
0:51
crackers. First up on
0:53
the chain is the T-Rex
0:56
Benson Echo Rack. for slushy
0:58
repeats. techno Next up is
1:00
up the Echo E-F-X-2 T-E-PECO.
1:03
Perfect for slushy grimy
1:05
Dob techno repeats. And
1:07
finally on my
1:09
chain, chain, the even-time H-90. It's
1:11
perfect for for cavernish shimmer
1:13
and then slushy, slushy
1:15
grimy Dob techno repeats. Damn sounds
1:17
good in here, here. If only
1:20
I had friends to share my
1:22
turkey dinner with. Anyway, I'm going I'm to
1:24
level With all the money I've spent, the
1:26
only turkey I can afford this year is
1:28
a packet of I can afford this year is a
1:31
packet of turkey-flavored crisps.
1:33
God bless us. can't buy
1:35
you So all the buy you buy you
1:37
lot more friends. so visit buy you
1:39
bitch .com units and drum
1:42
.com. sounds.com.
1:45
Why we is also
1:47
sponsored by by Thong. This .uk
1:49
wanted me to let you know
1:52
wanted me to let you
1:54
know place called called and
1:56
what Thonk is is a place
1:58
that you can get get build
2:01
studio and urine modular synthesizers.
2:03
And are these kits easy
2:05
to build? Why yes they are. All
2:07
the kits are incredibly well
2:09
Organise! So you you get all
2:11
the little bits that you
2:13
need in the packet. It's like Lego.
2:15
Do you remember remember building Lego
2:17
when you were a little
2:19
kid? it can be like that can be
2:21
like that again it, at
2:23
the end of it you
2:25
have something that makes horrendous that
2:27
keeps all your your neighbors awake all
2:29
your your friends terribly jealous. So
2:32
if you're interested in building
2:34
in got a deal
2:36
for you. a deal are
2:38
offering are offering discount until
2:40
the the of January 2025.
2:43
You can apply You can
2:45
apply on % discount on store
2:47
on the store that
2:49
is not already on
2:52
sale They're already already tremendous
2:54
value. You can
2:56
take take everything else until
2:58
the else until the 1st code.
3:00
2025 the phrase Enter the phrase
3:02
love One word One word, love
3:04
sinth. You have till
3:06
the 1st of January of
3:08
to get some sweet
3:10
discounts on things you
3:12
can make yourself. Visit
3:16
on things
3:20
you .uk.
3:23
yourself. Visit
3:27
thong.co. UK.
3:30
end
3:45
Yes, indeed. Today I Today
3:47
I present a
3:50
conversation with none
3:52
other than Robert Henker.
3:54
You may may know
3:57
Robert Henker as
3:59
Mona Lake is a Lake
4:01
is a musical
4:03
project that started
4:06
with and Gerhard. I hope
4:08
I'm pronouncing your surname right Mr.
4:10
Gerhard. Who made beautiful and interesting
4:13
electronic music and continue to do
4:15
so. Robert. Actually, I should be
4:17
clear, is the solo person in
4:19
Mono Lake now, because Gearhard got
4:22
really busy with this other project
4:24
that these two are known for.
4:26
And that project is a piece
4:29
of software that I'm using this
4:31
very second to record this. It's
4:33
called Ableton Live. It's probably the
4:35
most used DAW, and certainly I
4:38
would argue in many respects the
4:40
most creative and bare! I can't
4:42
say interesting because all the AWEs
4:44
are interesting and it's all just
4:47
a question of what you put
4:49
into it. But Ableston Live has
4:51
become for many people the premier
4:54
way of conduiting their creativity. It's
4:56
how so many people make music
4:58
now. That, however, is not the
5:00
end of the story because tellingly
5:03
Robert uses a great deal of
5:05
hardware. I say great deal. Actually,
5:07
I mean, Robert would say, as
5:10
he says in here, that he's
5:12
kind of pared things down in
5:14
many respects, but he has got
5:16
amazing taste. He's got some really
5:19
interesting bits of kit that concern
5:21
this podcast, namely things like the
5:23
Sinclair Sinclair Sinclair. And in this
5:26
conversation, I wanted... to basically needle
5:28
someone who has so significantly blended
5:30
the world of hardware and software.
5:32
If you try to record hardware
5:35
and to blend the two together,
5:37
I think it's hard to do
5:39
well. I think it's too easy
5:41
to fix it on any one
5:44
particular thing. I find that when
5:46
I stare at the computer, it
5:48
has its own sort of influence
5:51
upon me, and when I limit
5:53
myself to a simple selection of
5:55
hardware, obviously, that then also imposes
5:57
its own limitations on it. The
6:00
The ability to just endlessly
6:02
add layer things up things up in
6:05
this tape tape machine is able to
6:07
live is both the both the greatest
6:09
thing in the world and
6:11
also a colossal and vast
6:13
trap. in this in this conversation
6:15
I had the opportunity to
6:18
ask Robert, a person who
6:20
is partially responsible for the
6:22
invention of Ableton Live, for
6:24
him and Gerhard created Ableton Live as a tool
6:26
that a tool that they
6:28
needed to help play has now
6:31
from it has now evolved
6:33
into this thing that millions
6:35
of people for as their vehicle
6:37
for producing music. So
6:39
this is a really interesting conversation
6:41
with someone who is basically responsible
6:43
for one of the most significant
6:46
pieces of music technology technology. of
6:48
all time but is is also
6:50
a person trying to use
6:52
it in his own way
6:54
to blend hardware and software together. It's a
6:56
really really interesting chat and
6:58
I hope that you I get
7:00
a lot from it. a lot
7:02
am it. I ever deeply indebted to
7:05
the beautiful people who consider
7:07
sponsoring Why We why we Patreon
7:09
and if you're enjoying Why
7:11
We Bleep please do consider sponsoring
7:13
on Patreon, it on .com forward
7:15
slash/mylion you can sponsor for
7:17
a paltry amount of paltry help
7:19
fund future future podcasts videos. So So
7:21
you are enjoying these please
7:23
consider hopping on there. I
7:26
would love I greatly you you
7:28
did. if you did. Without further ado let's
7:30
talk talk to Robert Hanker. of monarch
7:32
and ableton fine. Thanks. Talk
7:56
to you to you
7:58
about studios Obviously
8:00
got got I love the like
8:03
blurbs that that you've
8:05
got. with the new album,
8:07
which is, you know, about studios.
8:09
The whole thing of the, like,
8:12
being your sort of happy place,
8:14
your home, your cradle. But they,
8:16
as you well know, and not
8:19
that, like, Rome is not built
8:21
in a day. You will likely
8:23
go through many iterations throughout your
8:26
life as you find a good
8:28
way of working. And so I
8:30
guess, like, my first thing, I
8:32
would love to just pick your
8:35
brains about the studios you've had.
8:37
Like, particularly tell me about your
8:39
spaces you arrange it and then
8:42
can you tell me about how
8:44
it has evolved you know from
8:46
your first first spaces to now
8:49
what do you how do you
8:51
like to do it and what
8:53
do you give yourself what you
8:55
put around yourself I I had
8:58
a face where I thought I
9:00
can do everything in software of
9:02
course this was not a coincidence
9:05
a little bit after the first
9:07
version of life came out where
9:09
I thought, okay, I can get
9:12
rid of all these machines and
9:14
I can use a laptop and
9:16
headphones and this is my portable
9:18
paradise. And whilst it worked in
9:21
theory, I have to admit that
9:23
my engineer Soul kind of loves
9:25
machines and I get inspiration from
9:28
being surrounded by machines. and I
9:30
get some joy out of them.
9:32
It's like if you're sitting in
9:35
front of a beautiful old grand
9:37
piano, it makes you want to
9:39
make music. And I have a
9:41
similar feeling when I'm in my
9:44
studio and there's machines that I
9:46
really like. They suggest something to
9:48
me and they suggest a sound,
9:51
they suggest an expression and this
9:53
dialogue between the machines. in a
9:55
way also with the people who
9:58
built those machines in the first
10:00
place. For me is... kind of
10:02
it's joyful and it's playful and
10:04
yeah this is important for me
10:07
so after this short period of
10:09
having just a laptop in my
10:11
living room where I then added
10:14
one keyboard and then added another
10:16
keyboard and then there needed to
10:18
be an external effects unit and
10:21
a mixer and I suddenly realized
10:23
myself that I'm slowly rebuilding a
10:25
studio in my living room and
10:27
then I thought wait a moment
10:30
this is somehow the wrong approach
10:32
So I went back to find
10:34
a dedicated room and that's where
10:37
I am now. Can you tell
10:39
me about the layout and kind
10:41
of how you've, you know, for
10:44
those who can't see you, you
10:46
know, you've got like shelving and
10:48
you've got like effects and things
10:50
on a second shelf and stuff
10:53
below it, you have a sort
10:55
of quite a workshop vibe. See,
10:57
the centrepiece of my studio is
11:00
the big screen. So my main
11:02
listening position is not the mixing
11:04
desk but the big screen. I'm
11:07
too much a software person for
11:09
having the big mixing desk in
11:11
front of the speakers. So left
11:14
and right of the screen is
11:16
my main monitors and this is
11:18
where most of my music happens.
11:20
And then I have on the
11:23
left and on the right a
11:25
few dedicated keyboards and it's a
11:27
very small space I'm in here.
11:30
I try to really push on
11:32
the ergonomics of it so that
11:34
I can reach everything quickly and
11:37
that everything that I want to
11:39
adjust is in a position where
11:41
I can adjust it. I'm always
11:43
amazed if I look at these
11:46
photos from big studios and then
11:48
you see an eventite or lexicon
11:50
effect mounted in a wreck on
11:53
the bottom. Yeah, exactly. Who is
11:55
ever going to be on their
11:57
knees editing those and actually still
12:00
hearing something? So that makes no
12:02
sense to me. That's just for
12:04
sure. off and so on there's
12:06
a few keyboards on the left
12:09
side and there's a few keywords
12:11
on the right but overall it's
12:13
it's not a big space it's
12:16
not a big show of space
12:18
in terms see how many keyboards
12:20
I could buy everything in here
12:23
has a purpose and a personal
12:25
history and yeah that's it Do
12:28
you have their particular keyboards
12:30
that you've had and sold?
12:33
I made the experience that
12:35
I tend to think a
12:37
lot before I buy something
12:39
and usually I either immediately
12:42
sell it because I made
12:44
a mistake or they stay
12:46
with me forever. The only
12:48
exception of a kind of
12:50
complicated love hate relationship was
12:53
the value of microwave microwave.
12:55
I bought it when it
12:57
came out. I hated it.
12:59
I sold it pretty much
13:01
immediately. I bought it again
13:04
two years later because so
13:06
many of my friends used
13:08
it to great effect. Then
13:10
I found it too dominant
13:12
in the mix everywhere. So
13:15
I sold it again. And
13:17
a year ago I saw
13:19
one in mint condition for
13:21
a very very low price
13:23
in a local shop and
13:26
I just bought it. And
13:28
now I really like it.
13:30
But most of the machines
13:32
here have been my kind
13:34
of companion since a long
13:37
time. And they have all
13:39
their own history and personal
13:41
value to me. I mean,
13:43
there's the S.Y. 77, which
13:45
is the first big FM
13:48
synthesizer I bought. And I
13:50
also had a TG 77,
13:52
which is basically the same
13:54
without keyboard and individual outputs.
13:56
Early monarch records are FM
13:59
drums created with this machine.
14:01
How are they? Yeah it's
14:03
down here. It's actually in
14:05
the bottom rubber I have
14:08
to admit but and it's
14:10
yeah you need an editor
14:12
it's I mean you can't
14:14
read the text anymore on
14:16
the buttons because they're completely
14:19
worn off. Tell me about
14:21
your that machine particularly because
14:23
I know it's like wave
14:25
tables and FM and drums
14:27
right that's the thing. It
14:30
went too far into this
14:32
kind of workstation direction, which
14:34
obscures the beauty of it.
14:36
So there is this quite
14:38
cheesy rum samples, like grand
14:41
piano or saxophone stuff. And
14:43
there's relatively cheesy drums. And
14:45
you can forget about all
14:47
of that, unless you want
14:49
to go for a dedicated
14:52
cheesiness, which can be fun
14:54
again. But there's also a
14:56
6 operator FM engine in
14:58
there and you can stack
15:00
two of them together. And
15:03
so in a way you
15:05
get something that is more
15:07
powerful than a DX1 into
15:09
that machine plus multi-termral plus
15:11
16 voices. And that is
15:14
quite cool. I only see
15:16
this as a very advanced
15:18
FM synthesizer and that's it.
15:20
Do you have a sort
15:22
of approach to programming FM
15:25
that makes it manageable because
15:27
there's sort of part of
15:29
me that's like daunted by
15:31
that many operators. I have
15:34
like a TX81Z as well
15:36
as I'm like, oh four,
15:38
you know, and some built
15:40
in waveforms. But do you,
15:42
what would you say is
15:45
like the approach to like
15:47
making FM fun? Using two
15:49
operators. and getting the basic
15:51
sound out of it and
15:53
then refining later. So because
15:56
with two operators you can
15:58
get the basic quality of
16:00
it. And this is why
16:02
so many simpler FM agents
16:04
just have these two operators
16:07
because that is for me
16:09
the core of it and
16:11
the rest is refining it.
16:13
But it's like with any
16:15
other form of synthesis or
16:18
machine, you either feel at
16:20
home with the way it
16:22
works or you don't. And
16:24
I would always say to
16:26
people, hey, if you don't
16:29
like a specific synthesizer, It's
16:31
completely fine, you know, if
16:33
everyone tells you that this
16:35
machine is great and you
16:37
say, okay, I don't like
16:40
it, then you don't like
16:42
it, period. Because there's nothing
16:44
absolute here. So many people,
16:46
for instance, the Oberham expand
16:48
as an interesting one. I
16:51
admire it as a technological
16:53
masterpiece. The complexity they managed
16:55
to get into this unit
16:57
back in these days is
17:00
stunning. It is really interesting
17:02
in terms of everything can
17:04
modulate everything. It's super powerful,
17:06
but in general I'm personally
17:08
not a friend of the
17:11
overall Oberheim sound aesthetics. So
17:13
I hear a lot of
17:15
great music that people make
17:17
with it. But for me
17:19
this kind of brassy, bright
17:22
sounds. It just doesn't, it's
17:24
not the color palette I'm
17:26
looking for. normally. And this
17:28
is just a very personal
17:30
feeling that I'm, it's not
17:33
my colours, but it doesn't
17:35
mean that it's a bad
17:37
or good machine. If you
17:39
had to like define the
17:41
quality and sense that you're
17:44
actually looking for, I mean
17:46
you said that you either
17:48
know or you don't know,
17:50
is there something in like
17:52
the interface or the sound
17:55
or a marriage of the
17:57
two, do you know what
17:59
it is that you, you,
18:01
gel with? I think I
18:03
like, I like... sounds that
18:06
are somehow lively. So that
18:08
there's some some oscillates. going
18:10
on in the background, something
18:12
complexity. I like dark tones.
18:14
I like inharmonic spectra, those
18:17
kinds of things. And all
18:19
the machines I have here
18:21
are either very gritty early
18:23
digital synthesizers that have their
18:25
very own life because of
18:28
the technical limitations, like early
18:30
sampling or early digital synthesizers.
18:32
or they are capable of
18:34
creating really nice darker tambres
18:37
with nice filters that allow
18:39
to really cut off everything
18:41
so that there's just this
18:43
nice low string distant, noisy
18:45
strings, stuff like that. So
18:48
that is for me a quality
18:51
I'm looking for. You know if
18:53
if I if I add reverb
18:55
to things I'm never looking for
18:57
the short rehearsal room drum kid
18:59
sound but I'm always looking for
19:01
the completely non realistic hyper cathedral
19:04
Corvassing you know and with you
19:06
on that yeah with like and
19:08
with cruft right with the sort
19:10
of do you like that kind
19:12
of early 80s, sort of the
19:15
digital scenes and the, yeah, the
19:17
texture. The age 3000, for instance,
19:19
it's noisy in a way and
19:21
it's, the modulation is very audible
19:23
in some cases, but I like
19:26
this because it feels alive. Because
19:28
if I want to have a
19:30
perfect crystal clear reverb, then I
19:32
use convolution these days and I
19:34
just... slap the impulse response of
19:36
saying whatever custodial on need and
19:39
there we go you know. Can
19:41
you talk about the sort of
19:43
the melding of software and hardware
19:45
as obviously there is you know
19:47
as you say I'm a computer
19:50
guy and as we know there
19:52
is a certain computer program that
19:54
you are well associated with and
19:56
it's like the marriage of software
19:58
and hardware I think he's I
20:01
think it's quite I find it
20:03
tricky personally I find that I
20:05
I tend to gravitate to one
20:07
or the other and I personally
20:09
actually find the blending of the
20:12
two to be quite difficult because
20:14
It probably illustrates a lack of
20:16
discipline on everybody's part. And I
20:18
think, well exactly, because you, I
20:20
think you fixate on what you're
20:22
looking at, you know, as you
20:25
say with the computer, you'll feel
20:27
looking at a screen if I'm
20:29
looking at Ableton Live, then I
20:31
fixate on that. And I don't
20:33
tend to like live with an
20:36
Ableton Live and something I've tried
20:38
to do consciously, I've not yet
20:40
set up in this new studio
20:42
abilities to like have a couple
20:44
of things next to my computer.
20:47
But then I will separately have
20:49
places that I make music with
20:51
just hardware. And so I don't
20:53
marry the two. And I suppose
20:55
I want to pick your brains
20:57
about how do you marry the
21:00
two because it seems to be
21:02
that you've found a good way
21:04
of doing it. It's of course
21:06
always an interesting question. What I'm
21:08
doing is that most of the
21:11
time I either work with the
21:13
computer and not touching any of
21:15
the other machines or I'm creating
21:17
sounds structures. themes with the old
21:19
machines and then I record them
21:22
but as soon as it's done
21:24
I'm back to software. So what
21:26
really never happens is that I
21:28
have a what I would call
21:30
a living hybrid set where there's
21:33
a set running in life and
21:35
I'm triggering five synthesizers and re-recording
21:37
them and working on this for
21:39
a month. I like the idea
21:41
that when I'm using hardware I
21:43
need to be decisive. So I
21:46
record a sound, I record a
21:48
riff and I say that's it.
21:50
And then afterwards I turn the
21:52
hardware off and I'm fine. And
21:54
this turned out to be quite
21:57
fruitful. What I also very often
21:59
do is... that I
22:01
have deliberate sessions where I'm
22:03
exploring hardware without any musical
22:05
idea in my mind in
22:07
the first place. So I'm
22:09
just saying, okay, I feel
22:11
like playing with, I don't
22:13
know, the Prophet vs again
22:15
and see what it can
22:17
do to me. And then
22:19
I make some presets if
22:21
I like them or I
22:23
immediately record some stuff. Like
22:25
this preset sounds really great
22:27
if I just play this
22:29
massive... minor seven, nine, whatever
22:32
chord on it. Let's just
22:34
record this for 30 seconds.
22:36
And maybe I end up
22:38
using it somewhere or I
22:40
don't. And I record a
22:42
lot of drums all the
22:44
time. I really enjoy creating
22:46
drum sounds and this means
22:48
when I'm working on a
22:50
piece and I have the
22:52
feeling that I would be
22:54
nice to have a different
22:56
snare here. I just can
22:58
go through a vast collection
23:00
of snares that I made.
23:02
or sounds that have a
23:04
similar function. And this way
23:06
I can combine the capabilities
23:08
of my studio and the
23:10
richness of my sound sources
23:12
with a very fast pace
23:14
of working. How do you
23:16
organize your samples as well?
23:18
You know, when you have
23:20
those kinds of sessions, isn't
23:22
it tempting to just leave
23:24
them within a live set
23:26
or do you... get them
23:28
out and name them and
23:30
how do you organize them
23:32
so you can actually find
23:34
them? For the drum samples
23:36
I wrote a little Max
23:38
for Life helper that allows
23:40
me to record individual hits
23:42
quickly and name them in
23:44
a successive naming so I
23:46
say oh and I always
23:48
wanted to make this public
23:50
but there's a few quirks
23:53
that I still need to
23:55
solve before doing it because
23:57
I don't want to release
23:59
something that is me finished.
24:01
you know, let's say, again,
24:03
stay with the Prophet V.
24:05
S. I made this kind
24:07
of resonant filtered Kraftberg-Ishtongk sound,
24:09
so I just named it.
24:11
song and then I play
24:13
a note. If I like
24:15
it, I hit Capture and
24:17
it records it and creates
24:19
the file, makes the fade
24:21
out and everything. So the
24:23
process of going from playing
24:25
a drum sound or for
24:27
instance from my modular system,
24:29
creating a drum sound and
24:31
getting it as a file
24:33
into my life library is
24:35
very straightforward. That's good. Like
24:37
yeah, like an auto sampler
24:39
type thing, but something like
24:41
yeah, yeah, it goes in
24:43
this direction. Yes, there is
24:45
like simpler. Yeah, like sample
24:47
robot. I know it's like
24:49
a commercial piece of software
24:51
that I've sort of looked
24:53
out and I probably need
24:55
to invest. It feels like
24:57
surprised live doesn't do that
24:59
like life. Yeah, it has
25:01
sliced a new MIDI track
25:03
or whatever, but it doesn't,
25:05
you know. That's such a
25:07
nice and when you have
25:09
this then do you is
25:11
there a particular way that
25:14
you organize your sample library
25:16
do you do it by
25:18
like I know some people
25:20
who do it by like
25:22
years and I know that
25:24
some people do it differently
25:26
I'm curious how you organize
25:28
your structure you know structure
25:30
all of this collection because
25:32
you have a lot of
25:34
data. As pretty much every
25:36
library of every person I
25:38
know it is there's a
25:40
certain Shall we call it
25:42
organicness to it? Oh, I
25:44
like that. Yeah idiosyncrasies You
25:46
know where everything is, but
25:48
you wouldn't expect someone else
25:50
to exactly so I I
25:52
try to have a Kind
25:54
of consistent folder naming and
25:56
putting stuff in subfolders if
25:58
necessary But at the end
26:00
of the day, you know,
26:02
there's a folder called ASR10
26:04
and there's a folder called
26:06
drums and there's a folder
26:08
called ASR10 and then there's
26:10
a folder in by drums
26:12
that is called ASR10. Yeah,
26:14
okay. Fine, fine. I wanted
26:16
to ask you also about
26:18
limitations. There was, I watched
26:20
your loop talk from 2015
26:22
and like, there's like, my
26:24
favorite line that like leapt
26:26
out is like you said,
26:28
you know, speaking of electronic
26:30
musicians and speaking of limitations,
26:32
we can add the seventh
26:35
ninth and eleventh strength to
26:37
a string to a guitar
26:39
immediately instead of actually making
26:41
sense of the song. And
26:43
I wondered what are the...
26:45
What are the limitations that
26:47
you like to give yourself?
26:49
How do you actually stick
26:51
to them when you're making
26:53
music? That's an interesting question
26:55
again and again, because I
26:57
don't have one single, it
26:59
fits all answer to this.
27:01
Depending on what I want
27:03
to do, I try to
27:05
get some sort of mental
27:07
clarity first about... what it
27:09
is I'm approaching. And then
27:11
starting from that, I decide
27:13
which are the things I
27:15
might or might not do
27:17
to reach that goal. Things
27:19
are much easier actually when
27:21
I prepare performances because there
27:23
the limitations are much more
27:25
tangible. I need to be
27:27
able to carry stuff around.
27:29
I need to be able
27:31
to operate this stuff in
27:33
real time. I'm just right
27:35
now actually preparing a drone
27:37
ambient soundscape multi-channel performance that
27:39
I perform in Italy in
27:41
three days and it's clear
27:43
I have an easy jet
27:45
flight and I want to
27:47
travel of hand luggage so
27:49
my choice of controllers is
27:51
very limited and that means
27:53
that I try to fit
27:56
everything in a limited number
27:58
of tracks with a limited
28:00
number of effects but I
28:02
think very very closely about
28:04
How do I want to
28:06
articulate them? So there's this.
28:08
know, cheap, novational launch control
28:10
here in front of me.
28:12
And I spend a lot
28:14
of time thinking about exactly
28:16
what do these three knobs
28:18
above the fate are actually
28:20
doing for each. And is
28:22
it something that I can
28:24
play, articulate in a meaningful
28:26
way? What does it mean
28:28
in different parts of the
28:30
song? Do they need to
28:32
switch function or not? So
28:34
I try to... embrace the
28:36
limitation from a conceptual perspective
28:38
first. And when working on
28:40
tracks in the studio in
28:42
life where I have no
28:44
real limitations, I tried to
28:46
get an understanding at an
28:48
early stage, what is this
28:50
track actually about? What is
28:52
it I want to achieve
28:54
with it? And I feel
28:56
it's a... It's
28:58
a question of practice. It's much
29:01
easier for me these days to
29:03
say, no, I'm not adding another
29:05
layer than it was in the
29:07
earlier days. I had this really
29:09
interesting moment just a few days
29:12
ago where I was working on
29:14
something and I had the feeling
29:16
that I could add another very
29:18
high pitched note even theme somewhere.
29:20
because I was feeling it was
29:23
missing and then I tried it
29:25
out and I immediately noticed that
29:27
this new sound is alien to
29:29
the piece and it moves the
29:31
attention somewhere else and the piece
29:34
is completely fine as it is
29:36
and I actually removed a few
29:38
more elements because very often it
29:40
is the issue that when you're
29:42
working all yourself on electronic music
29:45
you're listening to it again and
29:47
again and again and again all
29:49
the time. and you get bored
29:51
by your own music. And this
29:54
is when you start to add
29:56
layers and layers and layers. And
29:58
then you go back to it
30:00
a year, a month or whatever
30:02
later, and you notice, oh my
30:05
God, it's a big mess, it's
30:07
all too much. And then you
30:09
mute 50% of the tracks, and
30:11
suddenly the magic is back. Yeah.
30:13
I suppose it's one of the
30:16
things with hardware that's so much
30:18
easier because you simply can't. Exactly.
30:20
If that is if you're doing
30:22
like live, you know, from a
30:24
MIDI sequencer. Yeah, I'm thinking like
30:27
today when we're speaking is the
30:29
day that able to have announced
30:31
the move control as well or
30:33
the move sequencer and I know
30:36
it's four tracks. Exactly. And this
30:38
was a deliberate decision and of
30:40
course a controversial decision and it
30:42
took long to get there because
30:44
it was a decision about the
30:47
size of the box, it was
30:49
a decision of the... necessary CPU
30:51
so there's a lot of constraints
30:53
that go into making such a
30:55
decision but of course it was
30:58
also a question of is this
31:00
enough or is this way too
31:02
little or can they still be
31:04
meaningful and there was endless debates
31:06
inside the company if this is
31:09
a make sense or not and
31:11
ultimately I think that it's so
31:13
limited. in a specific way, like
31:15
the four tracks, whilst being quite
31:17
open and potentially even more opening
31:20
at some later point, makes it
31:22
limited but interesting. And, well, for
31:24
the rest, we will see. You
31:26
said, I mean, you literally said
31:29
in that loop talk as well,
31:31
you know, I may be getting
31:33
your words wrong, but you said
31:35
words to the effect of, you
31:37
know, if your song isn't working
31:40
with 64 tracks, maybe you should
31:42
try eight. And by extension eight,
31:44
then four. I look at it
31:46
and I have no like maybe
31:48
I'm getting old enough that I
31:51
do have some of that or
31:53
what's the word I appreciate the
31:55
limitations in gear you know what
31:57
is the point of hardware if
31:59
not to be limited in some
32:02
interesting way you know that's the
32:04
I mean interesting candidate for me
32:06
is always drum machines because There
32:08
is no real need for a
32:10
drum machine anymore, unless you need
32:13
to carry it with you. Because
32:15
in the studio, if I want
32:17
to have a drum pattern, I
32:19
mean, there are so many ways
32:22
to do this in life or
32:24
in any software on this planet.
32:26
And having these 12 for what
32:28
they are sounds from the limb
32:30
drum in my folder is not
32:33
that hard. It's not that hard.
32:35
And I'm not going to engage
32:37
in the discussion of microscopic artifacts
32:39
that make all the difference of
32:41
the world. No one cares at
32:44
the end if the groove is
32:46
good. And, but still, I have
32:48
one drum computer, actually the limb
32:50
drum here, simply because of the
32:52
fact that sometimes I enjoy to
32:55
have the computer off and just
32:57
on the fly programming a drum
32:59
pattern. And programming, when sitting in
33:01
front of the computer, I can't
33:03
do this, playing it, doing two
33:06
or three overdubs, deleting a wrong
33:08
one, doing it again, and there's
33:10
the groove. And this is so
33:12
satisfying, because it is so much
33:15
the opposite of how I work
33:17
when programming, when sitting in front
33:19
of the computer, I can do
33:21
this late at night when I'm
33:23
really tired when I'm really tired
33:26
when I'm really tired when I'm
33:28
really tired when I'm really tired
33:30
when I'm really tired when I'm
33:32
really tired when I'm really tired
33:34
when I'm really tired when I'm
33:37
really tired when I'm tired when
33:39
I'm really tired when I'm tired
33:41
when I'm really tired when I'm
33:43
tired when I'm tired when I'm
33:45
tired when I'm tired when I'm
33:48
tired when I'm tired when I'm
33:50
really tired when I'm tired when
33:52
I'm tired when I'm tired when
33:54
I'm tired when I'm tired when
33:57
I and it puts me in
33:59
a different mindset. And this is
34:01
what I really like. And if
34:03
instead of the Lindberm, it would
34:05
be something like a more complex,
34:08
more contemporary drum machine, where the
34:10
first interaction would be selecting my
34:12
samples, I would immediately get lost
34:14
in trying to find the best
34:16
snare for that kick, and then
34:19
I run the best snare, and
34:21
then I find the hired is
34:23
wrong, and then I change the
34:25
kick, and then I go to
34:27
bad frustrated. the limitation actually allows
34:30
me to be creative. Yeah, I
34:32
mean, we don't need to invent
34:34
the wheel every time we make
34:36
a song. It is, but it
34:38
is, what's the word, a dichotomy
34:41
because as electronic musicians, I always
34:43
feel like we have an obligation
34:45
to reinvent the wheel and do
34:47
something that has never been heard
34:50
before because you can. But then
34:52
that has to be balanced with
34:54
the reality that... you have to
34:56
live with limitations and I suppose
34:58
it returns. What you said before
35:01
about, you know, the fact is
35:03
that you think ahead about what
35:05
the song is that you want
35:07
it to be, to me that
35:09
is the key difference I think
35:12
is a key point is that
35:14
if you don't think about the
35:16
song ahead of time, then when
35:18
you're faced with something like a
35:20
computer then potentially you have a,
35:23
you have no direction. To be
35:25
fair, I think there's also value
35:27
in not knowing at all how
35:29
things evolve and just playing around,
35:31
but at some point in time,
35:34
either an idea emerges or you
35:36
are just saying, okay, this was
35:38
a nice session tonight and it's
35:40
over. It's not so different from
35:43
the old days when I was
35:45
still working with Geard and we
35:47
were pretty much more or less...
35:49
exclusively using hardware and drum computers
35:51
and hardware sequences or a small
35:54
max patch that worked as a
35:56
sequencer. The operation work was we
35:58
met and we were just playing
36:00
and recording it on a duct
36:02
tape. And maybe we played for
36:05
two hours and recorded two hours
36:07
and at the end of the
36:09
two hours we already knew that
36:11
this duct tape can be overwritten
36:13
the next session or we knew
36:16
that there is something on it
36:18
that is worth editing down. So
36:20
there's these two possibilities there. And
36:22
it's completely fine that not everything
36:24
you do needs to end up
36:27
in a track because ultimately... we
36:30
do what we do because
36:32
we enjoy it. And the
36:34
joy sometimes is just this
36:36
aimless happiness with exploring what
36:38
you have. But I want
36:40
to come back to this
36:42
idea of every sound has
36:44
to be new. I find
36:46
the great power of electronic
36:48
music. is not the fact
36:51
that you can do these
36:53
extremely complicated things. It is
36:55
the fact that by combining
36:57
a few simple things, you
36:59
can immediately reach novelty. Now
37:01
I take the output from
37:03
the Lindrum, let's say the
37:05
snare, and I put it
37:07
through a low-pass filter or
37:10
a high-pass filter from a
37:12
modular rig, and I piped
37:14
this into a 20 euro
37:16
flea market quadra web. Here
37:18
is my crazy, distorted, completely
37:20
different snare sound. It's right
37:22
there. And it did cost
37:24
me five minutes and was
37:26
a lot of fun to
37:28
do. And it's my unique
37:31
only sound. And it has
37:33
always been like this. Oh.
37:35
put a speaker in your
37:37
bathroom, play the bass drum
37:39
through the speaker in your
37:41
bathroom and put a microphone
37:43
in the bathroom and you
37:45
have the early-depth mode snare.
37:47
It's so rewarding to just
37:50
say, use your imagination and
37:52
use your tools and figure
37:54
out what... can do with
37:56
them. I think this is
37:58
always my advice if people
38:00
ask me, I want to
38:02
start producing music. What do
38:04
I need? I say the
38:06
smallest possible setup. Yeah, and
38:09
a bit of intent. I
38:11
suppose that's the thing. It's
38:13
just knowing to not, or
38:15
knowing where to place your
38:17
energies, you know, knowing that
38:19
you can just explore effects
38:21
with simple sounds. versus you
38:23
would just go on splice
38:25
and just look through the
38:27
sounds you know there's a
38:30
there is a difference there.
38:32
Also one of the things
38:34
I wanted to ask you
38:36
about which it could be
38:38
a way of doing that
38:40
is you know do you
38:42
do you separate the sound
38:44
design and the composition process
38:46
because for you it seems
38:49
your music is so innately
38:51
tied with sound design, it's
38:53
like a relishing of the
38:55
sounds and the composition of
38:57
sounds. But do you separate?
38:59
How? How do you do
39:01
it? No, no, the sound
39:03
design is absolutely integral. Take
39:05
a piece like cute little
39:07
aliens on their studio album.
39:10
The title came from the
39:12
fact that... I was playing
39:14
with recontuses on the Sinclair
39:16
and suddenly there was kind
39:18
of crap coming up that
39:20
immediately reminded me to a
39:22
foally sound of some weird
39:24
alien creature. And once I
39:26
had this association in my
39:29
mind, it became clear that
39:31
the track has to have
39:33
more of those sounds. So
39:35
I spent an afternoon or
39:37
two. trying different ways to
39:39
create sounds that I somehow
39:41
associated with this idea of
39:43
this classical sci-fi trope of
39:45
the cute little alien that
39:48
we all of course immediately
39:50
know when watching it it's
39:52
not cute but in the
39:54
movie they all think it's
39:56
still cute. because it's a
39:58
tiny and nice. And so
40:00
I spent quite some time
40:02
to think about sounds that
40:04
would fit in there and
40:06
then I added those little
40:09
aliens to this rhythm track
40:11
and then I once this
40:13
was done I thought what
40:15
is missing here is a
40:17
bit of an environment. So
40:19
I was then... checking my
40:21
library for water sounds because
40:23
I thought, okay, it needs
40:25
to be kind of, again,
40:28
alien, you know, water dripping,
40:30
wet kind of, all these
40:32
associations that are, of course,
40:34
cultural references. So this whole
40:36
sound design was based on
40:38
playing with cultural references. And
40:40
then I put the sounds
40:42
back in life to turn
40:44
them into a track. But
40:46
ultimately, of course, it has
40:49
to work musically, it has
40:51
to work musically. So I
40:53
ended up using only a
40:55
tiny fraction of the fully
40:57
sounds that I added. But
40:59
there's a few moments where
41:01
I'm particularly proud of. And
41:03
that's in a subtle background
41:05
things. There's one moment where
41:08
there is a chord coming
41:10
in or a pad. And
41:12
at the beginning of the
41:14
pad, there is the sound
41:16
of a wave splashing somewhere
41:18
on the ocean. And it's
41:20
just like shh. turning into
41:22
this pad sound. And if,
41:24
you know, it's completely unnoticeable,
41:27
but if you focus on
41:29
it, you realize that actually,
41:31
yes, there is a splashing
41:33
wave that is overlaid to
41:35
the synthetic string sound, and
41:37
this makes it special. And
41:39
I love that. I have
41:41
so much joy doing that.
41:43
That's where my fun comes
41:45
in. You know, my personal
41:48
joy of. creating these things.
41:50
Yeah yeah yeah. And I
41:52
was going to ask you,
41:54
like, obviously with this album
41:56
and with all others, like,
41:58
it would be interesting to
42:00
hear your process. How do
42:02
you, you know, what does
42:04
composition process, what does the
42:07
composition process look like for
42:09
you? How does it track?
42:11
I have more questions about
42:13
staying focused to its completion,
42:15
especially because, you know, they
42:17
seem like they're complex and
42:19
you talk in the liner
42:21
notes about. you know really
42:23
having taken your time to
42:25
ruminate which i think is
42:28
something that's very hard to
42:30
do you know in a
42:32
way of staying focused and
42:34
not tinkering endlessly so but
42:36
i suppose from the genesis
42:38
how do you how do
42:40
you compose these days and
42:42
how do you like to
42:44
do it i'm not sure
42:47
if i have that one
42:49
single recipe approach sometimes i
42:51
start composing because I found
42:53
an interesting sound and the
42:55
sound gives me an idea
42:57
what to do with it.
42:59
Like, oh my God, I
43:01
want to hear this sound
43:03
in a context. So for
43:06
instance, I mentioned the ASR10,
43:08
this old and sonic sampler,
43:10
which I am having since
43:12
a very long time and
43:14
which I'm rarely using these
43:16
days because operating it is
43:18
so tedious, but I occasionally
43:20
turn it on just to
43:22
verify if it's still booting.
43:24
And it did boot and
43:27
then I put a floppy
43:29
in to see if it's
43:31
still loads and it was
43:33
one of the early monoleg
43:35
sounds from 1995 or something
43:37
like that. And this classic
43:39
chord sample, you know, a
43:41
C minor chord. And I
43:43
played it on a keyboard
43:46
and it immediately shouts house.
43:48
And it shouts this old
43:50
school, late 1980s, early 1990s
43:52
house, with this kind of
43:54
shifts of the minor courts.
43:56
And I was very tempted
43:58
to just make a straight
44:00
kick drum and this, and
44:02
a bit of reverb and
44:04
a high head and, you
44:07
know, and a cool baseline.
44:09
So that sound definitely gave
44:11
me an idea for a
44:13
track. And sometimes it's, as
44:15
I said, this result of
44:17
just playing with the limb
44:19
drum for fun and then
44:21
suddenly a sound or a
44:23
groove emerges where I think,
44:26
oh, I should keep this.
44:28
This sometimes also happens, for
44:30
instance, when I'm working, testing
44:32
and exploring stuff at Ableton,
44:34
what I'm doing is, of
44:36
course, I'm using the software
44:38
in whatever state it is
44:40
in and with a prototype
44:42
of something. And, you know,
44:45
by using it, I create.
44:47
So, maybe, again, a drum
44:49
pattern emerges or a sound
44:51
emerges or anything, literally. And
44:53
then I notice, okay, this
44:55
might be a material, and
44:57
then I just save it.
44:59
So I have this huge
45:01
folder with sketches. And occasionally
45:03
I look at this folder
45:06
and I just go through
45:08
it and reevaluate what's in
45:10
there. And sometimes I feel
45:12
that... the stuff that I
45:14
considered important, it's not important,
45:16
then it goes to a
45:18
backup drive and gets forgotten
45:20
forever. But sometimes I have
45:22
this happy moments where I
45:25
notice, wow, what I did
45:27
a few days ago in
45:29
the evening is actually cool.
45:31
And then I decide, okay,
45:33
I gonna finish that. So
45:35
that is the deliberate thought,
45:37
I suppose, is a key
45:39
distinction. I am going to
45:41
finish it. Exactly. So making
45:43
this decision, if the material
45:46
is interesting enough to spend
45:48
more time with it. And
45:50
that decision of course also
45:52
can turn out to be
45:54
wrong. So I had situations
45:56
where I was working on
45:58
tracks for a very long
46:00
time again and again revising
46:02
them and ultimately feeling that
46:05
somehow I lost the magic
46:07
or the original idea was
46:09
not that cool. So I
46:11
could clearly see for instance
46:13
that the suggested early house
46:15
track is something that I
46:17
do for an hour and
46:19
afterwards I such thing, oh
46:21
that's silly. That's really silly.
46:24
Not going to fill my
46:26
album. Exactly. So and then
46:28
I stop. How do you
46:30
think about albums? Do you
46:32
say consciously that this is
46:34
the vision or is there
46:36
a point where you go
46:38
shit that you know the
46:40
stuff I've been doing over
46:42
the last six months feels
46:45
like this I should wrap
46:47
it in a bow you
46:49
know? It's a mix,
46:51
but it leans slightly towards
46:53
the later. So with Studio,
46:55
it was a very simple
46:57
scenario. I had an occasion
46:59
to play live, I think
47:01
last summer, or maybe time
47:03
flies so quickly, it's hard
47:06
to notice anymore. And it
47:08
was not a... an important
47:10
or significant event and I
47:12
didn't want to put too
47:14
much time in preparation but
47:16
I also didn't want to
47:18
play old stuff and this
47:20
is when I just opened
47:22
a few of the sketches
47:24
that I talked about and
47:26
just compiled them into, that
47:28
cut them into stems and
47:30
threw them in session view
47:33
just to be able to
47:35
play something and this was
47:37
a moment where I noticed
47:39
hey there's a few things
47:41
that are really fitting well
47:43
together and I just suddenly
47:45
got this confirmation that I
47:47
have actually enough material to
47:49
make an album. And that
47:51
was the birth of Studio.
47:53
But what happened afterwards was
47:55
that I revived. every single
47:58
track a lot in the
48:00
process. So after sequencing them,
48:02
I figured out some of
48:04
them are too similar, some
48:06
of them don't feel right
48:08
if they play right after
48:10
one another. Some of them
48:12
changed completely. But from this
48:14
moment onwards, I really treated
48:16
every single track as part
48:18
of the album and reworked
48:20
every single track to fit
48:23
the overall picture. What started
48:25
as single tracks towards the
48:27
end of the creation process
48:29
of the album became a
48:31
movement within a bigger thing.
48:33
Yeah. It sounds like the
48:35
intent can come later. I
48:37
think the good thing about
48:39
rules is that you can
48:41
break them. It's good to
48:43
have rules, but it's also
48:45
important to understand when the
48:47
rule is in the way
48:50
of what you want to
48:52
do. Yeah. What was your
48:54
original intent with Live? And
48:56
how is your way of
48:58
using it? Has it changed
49:00
in any significant way? And
49:02
if you, you evolved with
49:04
it, or is it evolved
49:06
with you? Well, I mean,
49:08
this whole thing is of
49:10
course the product of a
49:12
lot of people's ideas and
49:15
work and coding and input.
49:17
And over the now 25
49:19
years. It's crazy. It became
49:21
something that, like the kids
49:23
growing older, you still have
49:25
a certain influence and a
49:27
certain amount of control, but
49:29
they develop on their own.
49:31
So I observe, I object,
49:33
I add, I advise, I
49:35
teach, but ultimately it's... It's
49:37
to a certain degree definitely
49:39
out of my control, which
49:42
is nice. But the original
49:44
thing as with... So many
49:46
things when they start, you
49:48
don't think about how it's
49:50
going to be in 25
49:52
years. You think how it's
49:54
going to be next week.
49:56
And it evolved from a
49:58
very niche tool that solved
50:00
a particularly rewarding issue in
50:02
a nice way and kind
50:04
of fun and innovative way,
50:07
this idea of playing all
50:09
these clips together synchronized and
50:11
having no timeline and having
50:13
this kind of free definition
50:15
of when things happen. I
50:17
also remember from, because I
50:19
used it since version 3
50:21
is you never had to
50:23
stop. You never have to
50:25
stop the timeline. And maybe
50:27
it's worth mentioning that when
50:29
we did this. That was
50:31
a time when the big
50:34
studios were using Pro Tools
50:36
with big hardware ricks. And
50:38
in Pro Tools, if you
50:40
wanted to insert an EQ,
50:42
or if you want to
50:44
change a track routing, or
50:46
if you want to create
50:48
a track, or delete a
50:50
track, you had to stop
50:52
transport. So you were in
50:54
the middle of the song
50:56
and everyone is happy and
50:59
you're listening to it. And
51:01
someone says, oh, can I
51:03
have a compressor in there?
51:05
And you say, sure, stop.
51:07
compressor, play again. And the
51:09
fact that in life you
51:11
could just throw in a
51:13
device whilst running, that really
51:15
killed people. And it was
51:17
easy for us to do
51:19
because our technical foundation was
51:21
15 years younger. And now
51:23
we are the old guys
51:26
and we have to fight
51:28
with an old code base
51:30
and things that are hard
51:32
for us to improve that
51:34
are easier to do for
51:36
people who just start writing
51:38
software now. That's how it
51:40
is. But I mean the
51:42
software changed as a result
51:44
of what users are doing
51:46
with it. We never intended
51:48
to build the AW. That
51:51
was not the original plan.
51:53
It was our users who
51:55
said, oh, we like this
51:57
so much and we have
51:59
so much fun with it,
52:01
but it would be nice
52:03
if the editing functions would
52:05
be a little bit better.
52:07
And so we had meaty.
52:09
Exactly and have meaty. And
52:11
so we step by step
52:13
ended where we are now.
52:15
It was really just aimed
52:18
at providing a solution for
52:20
people like Gehardt and me
52:22
and our friends to. get
52:24
complexity and interaction on stage
52:26
without the necessity to carry
52:28
around huge racks with samplers
52:30
and mixes. Yeah. I mean
52:32
before life we have been
52:34
carrying around literally half of
52:36
the studio like anyone else
52:38
in the 80s and the
52:40
90s. So I remember carrying
52:43
downstairs five flight cases with
52:45
samplers and effects and of
52:47
course half of it broke
52:49
on the tour and It
52:52
was really nice that at
52:54
some point laptop running life
52:56
could do a lot of
52:58
complexity without the hassle of
53:00
all that. What do you
53:02
think about the, you know,
53:04
the phenomenon of the laptop
53:06
electronic musician, you know, which
53:08
is something you help create?
53:10
You know, it's like, what
53:12
do you think? What do
53:14
you feel when you see
53:16
a musician on stage and
53:18
it's just a laptop? If
53:20
such a thing happens these
53:23
days, which it does. You
53:25
know, but this is almost
53:27
historically, there was a time,
53:29
maybe between 2000 and 2010,
53:31
where this was the big
53:33
thing, where people were really
53:35
discussing, you know, this trope
53:37
of, is this guy, mostly
53:39
a guy at this time,
53:41
checking their emails or not,
53:43
you know, but this is
53:45
not a question anymore. You
53:47
see so many. You see
53:49
so many. people nowadays performing
53:51
with laptops and modular rigs
53:53
or whatever. I feel that
53:55
this technology discussion is mostly
53:57
over and I'm very happy
53:59
about it. It transcends. People
54:02
using, if I look at
54:04
young generations of people making
54:06
music, they use what they
54:08
like to use. They don't
54:10
have any preconception anymore what
54:12
is right or wrong in
54:14
this regard. And I really
54:16
enjoy the fact that they
54:18
are so just doing what
54:20
they like to do. And
54:22
that is great. And if
54:24
we help them with our
54:26
software to do. to express
54:28
themselves I'm happy but if
54:30
they are using anything else
54:32
on stage I'm happy too.
54:34
I suppose then the question
54:36
really at the heart of
54:38
it for me is like
54:41
what you with using a
54:43
computer on stage and really
54:45
any live performance you know
54:47
speaking of you personally what
54:49
do you like to give
54:51
yourself to do you know
54:53
what and I suppose by
54:55
extension what do you think
54:57
are interesting things to have
54:59
to do live and what
55:01
things do you relieve to
55:03
the computer and offload? Okay,
55:05
there's reality and there's my
55:07
idealistic fantasy of it. In
55:09
reality, what I'm always having
55:11
control over because I find
55:13
it super essential is many,
55:15
many aspects of the sound.
55:17
So if I... If there's
55:20
real-time synthesis, then there's synthesis
55:22
parameters that I can control,
55:24
decay times, filters, modulation, index,
55:26
whatever. Just things that allow
55:28
me to shape something from,
55:30
let's say, a very sign-wavy
55:32
baseline into a screaming monster
55:34
and being able to articulate
55:36
that. This is the one
55:38
thing that I enjoy a
55:40
lot. The other thing where...
55:42
On a conceptual level I
55:44
have much more ideas than
55:46
what I ultimately end to
55:48
do is having access to
55:50
structure in in more complex
55:52
ways. What I mean with
55:54
that is the ability to
55:56
recompose a track immediately out
55:59
of a spontaneous feeling of
56:01
how the track has to
56:03
be, keeping the complexity of
56:05
it. And this is the
56:07
challenging one, because I could,
56:09
for instance. If I would
56:11
perform with a drum computer
56:13
on stage, it is so
56:15
easy to change the pattern.
56:17
If you have any drum
56:19
computer that has this 8
56:21
or 8 style button line,
56:23
then you can have so
56:25
much fun on the fly
56:27
changing the base drum snare,
56:29
whatever. The problem with this
56:31
approach is that if you
56:33
do this, your brain is
56:35
fully occupied with that and
56:38
that's it. And we saw
56:40
and we heard all these
56:42
sets where people are doing
56:44
this. and some of them
56:46
are really skilled with that
56:48
and it's great to watch
56:50
them but ultimately there's also
56:52
a limit of the complexity
56:54
you can reach with that
56:56
method. And do you mean
56:58
by the way like composing
57:00
on an XX style thing
57:02
live you know start with
57:04
a blank pattern or well
57:06
that the thing is not
57:08
every possible pattern is a
57:10
good one and not every
57:12
possible pattern fits with every
57:14
other possible element in your
57:17
composition. So if you are
57:19
creating a new pattern on
57:21
the fly on the fly
57:23
on stage. you have to
57:25
adhere to a certain formalistic
57:27
style in order to make
57:29
this a success. So if
57:31
you lay a straight for
57:33
a beat, you have certain
57:35
freedoms where to place elements
57:37
and still kind of danceable.
57:39
And this is what people
57:41
do. And it's great fun,
57:43
but it's also predictable. And
57:45
if you want to do
57:47
something that is more complex
57:49
rhythmically, more polyrhmic, more demanding,
57:51
then there is a lot
57:53
of things that simply can
57:56
go wrong. So you
57:58
might end up with. a ratio
58:00
of 90% of your time you're
58:02
trying to find something and 10%
58:05
of the time you are successful.
58:07
That is also not acceptable. And
58:10
that means if your goal is
58:12
to have, let's say, a really
58:14
complex drum pattern, but the ability
58:17
to actually perform it, you have
58:19
to come up with a clever
58:21
meta idea what this means. And
58:24
then ultimately at the end of
58:26
the day, If you think about
58:28
the effort it takes to build
58:31
something like this, then I personally
58:33
very often just give up and
58:36
say, yeah, I play a media
58:38
clip or, and that's it, you
58:40
know. Yeah. Or you could give
58:43
yourself like a use some Euclidean
58:45
generator maybe and constrain the parameters,
58:47
right? Something like that, exactly. But
58:50
then again, I end up with...
58:53
Some of the patterns are
58:56
good, but the patterns that
58:58
are good are also the
59:00
patterns that I could quickly
59:02
program by myself. So finding
59:04
a performance method that combines
59:07
an interesting aspect of surprise
59:09
and consistency at meaning is
59:11
a challenging one. An example
59:13
where... I've noticed and I
59:15
feel that a lot of
59:18
energy went into exactly that
59:20
question, and where the results
59:22
are in between acceptable and
59:24
mind-blowingly good is Ochakker. Yeah.
59:27
So, because for them, this
59:29
is obviously a decision that
59:31
they made at some point
59:33
to say, okay, we want
59:35
this ability to shape. And
59:38
the process of shaping is
59:40
so essential to the work.
59:42
that they build a system
59:44
that allows them to do
59:46
this. And yeah. So I
59:49
mean, do you know more
59:51
about them? Have you spoken
59:53
to them about how they
59:55
do it? because
59:57
I'm very interested
1:00:00
to understand what
1:00:02
they give themselves to do. what they give
1:00:05
mean, I understand a little
1:00:07
of it, but because I mean I understand
1:00:09
a patch on it. but it's
1:00:11
very neat and not very
1:00:13
revealing. but it's very neat and not very revealing.
1:00:16
But I understand the, I
1:00:18
believe I I believe
1:00:20
I understand the motivation and the
1:00:22
underlying the underlying It seems that
1:00:24
I, It seems that, from
1:00:26
my understanding and correct me if
1:00:28
you you. do or disagree, they they
1:00:31
basically well Well, they have designed
1:00:33
sort of sort of meta patches that are like
1:00:35
modular synths, of course, of course
1:00:37
that have have and other components
1:00:39
they can probably put
1:00:41
in, probably put in And call and
1:00:43
it feels they have like
1:00:45
there's and they're like, you know,
1:00:47
hey, this is going to
1:00:49
be where they're like you know hey this is
1:00:51
gonna be intro and then they they they
1:00:53
controllers for it, you know,
1:00:55
do they? it have this, do
1:00:57
nice, this this nice monome style little
1:00:59
controllers. So they have, they have there's
1:01:01
definitely a tactile element element
1:01:04
is that buttons to choose?
1:01:06
And it's just buttons and and
1:01:08
in a way, the usual.
1:01:10
tiles yeah in a way the there's definitely
1:01:12
a lot of there's definitely
1:01:14
a lot of meta thinking like
1:01:16
a knob a a function that
1:01:18
controls the structure a of setting
1:01:20
or deleting a step on an
1:01:22
deleting a step on a head yeah and
1:01:24
I find really rewarding.
1:01:26
rewarding rewarding I was going to
1:01:28
say, it does it very quickly. seems like very if
1:01:31
I'm not mistaken that they play
1:01:33
live with the same things they compose
1:01:35
with. live with the same things they
1:01:37
compose with. Possibly. judge from
1:01:39
the outside. from the outside.
1:01:41
Because is an interesting approach
1:01:43
in and of itself, in you
1:01:45
have of You know, if You a
1:01:48
you that is so complex. is so
1:01:50
complex and turned out to work so
1:01:52
well. so well, why not not using it also
1:01:54
for the creation itself? itself?
1:01:56
In that regard, it makes complete
1:01:58
sense to me. sense to me. Like, what
1:02:00
did the monodeck do? What
1:02:03
did you give yourself to
1:02:05
do in physicality with that?
1:02:07
I was also going to
1:02:09
ask you, sorry, it's a
1:02:11
long question, but then I've
1:02:14
also seen you, I saw
1:02:16
you play, I think it
1:02:18
was Houghton, and you were
1:02:20
doing the quadrophonic thing in
1:02:22
like a warehouse, and you
1:02:25
had a circle on, and
1:02:27
I was like, which was
1:02:29
unexpected, what was the intent?
1:02:31
And with the monodeck, what
1:02:33
did it afford you? Well,
1:02:35
the monodeck was an interesting
1:02:38
one because I built it
1:02:40
at the time of Live3
1:02:42
and I started building it.
1:02:44
And it was basically really
1:02:46
my ideal physical controller for
1:02:49
life with the idea of
1:02:51
controlling 8 tracks with volume,
1:02:53
effect sense and 3 parameters
1:02:55
that I can assign. and
1:02:57
a effect section so that
1:03:00
really the I have a
1:03:02
physical representation in front of
1:03:04
me without menu diving that
1:03:06
is the the main mixing
1:03:08
and synthesis in the center
1:03:11
and the clip matrix and
1:03:13
on the left side the
1:03:15
individual effects delay and the
1:03:17
reverb with every parameter that
1:03:19
I wanted to control on
1:03:22
a knob and on the
1:03:24
right side everything that is
1:03:26
in the master channel and
1:03:28
That worked incredibly well and
1:03:30
was an enormous amount of
1:03:33
fun. The reason why I
1:03:35
stopped using it at some
1:03:37
point was very, very simple.
1:03:39
This thing is heavy. And
1:03:41
together with the flight case,
1:03:44
this was 20 kilograms. And
1:03:46
it was the only one
1:03:48
of its kind. And I
1:03:50
was traveling, for instance, through
1:03:52
South America with it. You
1:03:55
are at the immigration and
1:03:57
you are waiting for three
1:03:59
hours to the immigration. and
1:04:01
you think of your precious
1:04:03
flight case with your once
1:04:05
in the world existing device
1:04:07
where you spend nine months
1:04:10
building it, rotating on this
1:04:12
circle, a conveyor belt, where
1:04:14
literally every single person who
1:04:16
is interested in this case
1:04:18
can just grab it. And
1:04:20
what could possibly go wrong?
1:04:22
Exactly. And at some point
1:04:24
I thought, no, I'm not
1:04:26
going to do this anymore.
1:04:28
And now it's... It's in
1:04:30
my living room and people
1:04:32
occasionally comment on it. I
1:04:34
mean, I was going to
1:04:36
say, this is also the
1:04:38
problem is that, you know,
1:04:40
now, yeah, yeah, for those
1:04:42
who are not seeing it,
1:04:44
we're just holding up a
1:04:46
launch control. It's becoming a
1:04:48
solved problem and obviously like,
1:04:50
you know, Akai and then,
1:04:53
you know, everyone's now creating
1:04:55
controllers that, and so I
1:04:57
suppose, yeah, it begs that
1:04:59
question of do you. What's
1:05:01
the, you know, what kind,
1:05:03
the kinds of controls that
1:05:05
you give yourself to use?
1:05:07
And it sounds like they're
1:05:09
more metal ones these days
1:05:11
than specific. Well, you know,
1:05:13
the, I mean, the launch
1:05:15
control thing, it's, it's not
1:05:17
the most beautiful thing on
1:05:19
the planet, but it does
1:05:21
the job. And if it
1:05:23
breaks or if someone steals
1:05:25
it, I just go on
1:05:27
the Tuman website or whatsoever,
1:05:29
and next day I have
1:05:31
a new one. And... it
1:05:33
gives me just a little
1:05:36
bit more peace of mind.
1:05:38
And that is actually also
1:05:40
nice when performing. Yeah. The,
1:05:42
since you mentioned the Cerklon,
1:05:44
I really admire that product.
1:05:46
I know Colin the inventor
1:05:48
of it, he's a good
1:05:50
friend and I applaud him
1:05:52
for being so stubborn. Yeah,
1:05:54
because you know he's he's
1:05:56
building this box and he's
1:05:58
dedicating more or less his
1:06:00
life his professional life into
1:06:02
it and It is amazing
1:06:04
in one side. It is
1:06:06
tedious in other aspects, it
1:06:08
has personality, it's beautiful, it's
1:06:10
powerful, it's an instrument, it's
1:06:12
a true instrument with all
1:06:14
the pros and cons of
1:06:16
an instrument. And if I
1:06:19
would say in a planet
1:06:21
where life would not exist,
1:06:23
I could see myself using
1:06:25
really the circleon as the
1:06:27
centerpiece of my sequencing. But
1:06:30
yeah, Ableton Life exists the thing.
1:06:33
Sorry Colin. I have both. I
1:06:35
have got a circle and I
1:06:37
also have Ableton Live. Well, I
1:06:39
was going to ask you if
1:06:42
you do use the session view
1:06:44
or the arrangement view more in
1:06:46
live, because I reflect on the
1:06:48
fact that the, you know, I...
1:06:50
actually weirdly just bought an Atari
1:06:53
to try and use some of
1:06:55
the old sequences things like creator,
1:06:57
sweet notator, to bless their little
1:06:59
carton socks. And I'm reminded of
1:07:02
live in a way, you know,
1:07:04
I know that, you know, the
1:07:06
session view, well, you know, clip
1:07:08
view, this whole thing is sort
1:07:10
of trackery. It is also sort
1:07:13
of like creator and in a
1:07:15
way, you know, they feel related.
1:07:17
I wonder how you, you, you
1:07:19
know, you know, That way of
1:07:22
working, there are two different ways
1:07:24
of working, this top-down, this left-right
1:07:26
thing. And I know that when,
1:07:28
you know, when the Atari was
1:07:30
king, that when Q-Base came out,
1:07:33
everyone was just like, oh my
1:07:35
God, I will never go back
1:07:37
to the top-down, weird view. I
1:07:39
will never do that. I always
1:07:42
want to see my track laid
1:07:44
out in that way. I'm curious
1:07:46
about what you feel about those,
1:07:48
you know, that, that way of
1:07:50
working and what... There's pragmatism. When
1:07:53
I'm working in studio on tracks,
1:07:55
it's arrangement. But for this live
1:07:57
performance that I have in three
1:07:59
days where I want to improvise,
1:08:01
it's all session view. Yeah. And
1:08:04
in a studio, I use session
1:08:06
view very often to quickly. try
1:08:08
things out. You know, throwing a
1:08:10
sound in there, playing it, seeing
1:08:13
if it fits with the others,
1:08:15
or for recording quickly on the
1:08:17
fly. So it's a very non-pragmatic
1:08:19
switching between those two. Do you
1:08:21
tend to like when you're working
1:08:24
on sound design, do you throw
1:08:26
stuff into like a simpler or
1:08:28
a sampler or do you... put
1:08:30
the actual waveform on the timeline
1:08:33
and manipulate it in an individual
1:08:35
track. Most of the time I
1:08:37
put it in the timeline because
1:08:39
I like to explore what the
1:08:41
different kind of warping transposition stuff
1:08:44
is doing. So that is more
1:08:46
my way of working. But I
1:08:48
also throw things in samplers of
1:08:50
course. I've always wished
1:08:53
for a long time that
1:08:55
Ableton Live had a way
1:08:57
of putting effects on to
1:08:59
individual clips. Would you like
1:09:02
that? Yes, no, I mean
1:09:04
everyone wants that. Put in
1:09:06
a support ticket. The problem
1:09:08
with all these wishes is
1:09:10
from the outside, it might
1:09:13
seem that there's maybe 1050
1:09:15
wishes that everyone has. From
1:09:17
the inside, it is more
1:09:19
the... that I mention of
1:09:21
several thousand wishes and every
1:09:24
single of them is conceptual
1:09:26
or programming or both work
1:09:28
to implement and this is
1:09:30
sometimes really really kind of
1:09:33
borderline frustrating because you see
1:09:35
all these wishes and to
1:09:37
every single one I know.
1:09:39
It bothers me too. But
1:09:41
being on the inside, I
1:09:44
also know what it means
1:09:46
to change it. And this,
1:09:48
this, you know. the kind
1:09:50
of the running gag is
1:09:52
how hard can it be
1:09:55
just add a button? Yeah.
1:09:57
And said by someone who
1:09:59
has never built anything or
1:10:01
like understands that adding a
1:10:03
button can blow up another
1:10:06
button. Oh exactly and I
1:10:08
myself often fall into this
1:10:10
thinking of okay let's just
1:10:12
quickly change this because I
1:10:15
have a better idea how
1:10:17
it can work. then I'm
1:10:19
convinced that this is a
1:10:21
job of a few days
1:10:23
and it's non-controversial and everything.
1:10:26
And then, you know, someone
1:10:28
looks at it for the
1:10:30
first time and says, yeah,
1:10:32
but now I can't do
1:10:34
a multi-selection anymore over several
1:10:37
clips because blah blah. And
1:10:39
then you look at it
1:10:41
and I think, oh shit.
1:10:43
I didn't consider that problem.
1:10:45
And then you ultimately say,
1:10:48
well... We don't have a
1:10:50
good answer for that. So
1:10:52
let's go back to the
1:10:54
old version. And yeah, this
1:10:57
is something where making a
1:10:59
product that has a huge
1:11:01
user base and people rely
1:11:03
on that certain workflows are
1:11:05
how they are. Everything you
1:11:08
change, even if you think
1:11:10
it's an improvement, it might
1:11:12
be a problem for someone
1:11:14
else. And yeah. It's tricky.
1:11:16
But we're working on it.
1:11:19
So some of the things
1:11:21
that people complained about for
1:11:23
a long time will ultimately
1:11:25
at some point be improved.
1:11:27
I mean every single release
1:11:30
we are improving things that
1:11:32
are really high on the
1:11:34
wish list of people. We
1:11:36
do our best. I was
1:11:39
going to reflect on the
1:11:41
fact that it also weirdly
1:11:43
feels like if you look
1:11:45
at pictures of like live
1:11:47
one. It doesn't actually look
1:11:50
that different to how it
1:11:52
is like intrinsically. Yeah. But
1:11:54
this is good and bad
1:11:56
at the same time. It's
1:11:58
good because it showed that
1:12:01
the initial concept was valuable
1:12:03
and it's good because it
1:12:05
gives the sense of feeling
1:12:07
at home. But this is
1:12:09
also an aspect where occasionally
1:12:12
I wish we could have
1:12:14
some broad ideas or actually
1:12:16
we have broad ideas like
1:12:18
radical ideas. But then when
1:12:21
we try to iterate through
1:12:23
We run in all these
1:12:25
kind of problems and Sometimes
1:12:27
it would be so much
1:12:29
more fun to just start
1:12:32
over from scratch and make
1:12:34
a new product. But of
1:12:36
course, that's not That's not
1:12:38
what we're going to do
1:12:40
because There are a lot
1:12:43
of people that rely on
1:12:45
it for it. It's responsible
1:12:47
for it. Yeah, also you
1:12:49
have just created the move
1:12:51
and you've got like, you
1:12:54
know, there's there's things like
1:12:56
this and you know, there
1:12:58
are other ways of using
1:13:00
live in a set in
1:13:03
effect in effect I wanted
1:13:05
to ask you about some
1:13:07
favorite devices, but I'm curious,
1:13:09
you seem to be a
1:13:11
Sinclair head. Would that be
1:13:14
fair to say, can you
1:13:16
talk a bit about that?
1:13:18
That machine and what you,
1:13:20
have you, I have read
1:13:22
somewhere, I don't know if
1:13:25
this is true, that you
1:13:27
were, that live, part of
1:13:29
lives inspiration comes from the
1:13:31
Sinclair. parts of life's inspiration
1:13:33
comes from everything. Yeah. Is
1:13:36
that true? Is it true?
1:13:38
Is the... Is it? No,
1:13:40
I wouldn't call it like
1:13:42
that. The Sinclair is at
1:13:45
the same point amazing as
1:13:47
it is ridiculous. So, the...
1:13:49
So, if someone today wants
1:13:51
to start making music, and
1:13:53
money is not the objection.
1:13:56
The last thing I would
1:13:58
recommend that question is getting
1:14:00
an old Sinclair. It makes
1:14:02
no sense whatsoever. It did
1:14:04
make a lot of sense
1:14:07
40 years ago, or 30.
1:14:09
It started as a university
1:14:11
project, based around a mini-computer,
1:14:13
a mini-computer in opposition to
1:14:15
micro-computer, so big computer, with
1:14:18
some synthesis capabilities at Dartmouth
1:14:20
Mouse College in the US.
1:14:22
It turned into a commercial
1:14:24
product a little bit later,
1:14:27
which was a very kind
1:14:29
of crude and strange FM
1:14:31
synthesizer with a built-in sequencer
1:14:33
and music printing facility, so
1:14:35
you could connect a printer,
1:14:38
since it was a computer
1:14:40
system. Of course. It could
1:14:42
also do a very early
1:14:44
on 16-bit monophonic sampling to
1:14:46
hard disk at a time
1:14:49
where no one else did
1:14:51
do this. So you could
1:14:53
run whole backtracks for pieces.
1:14:55
from the hard disk at
1:14:57
a time where people were
1:15:00
still spinning tape around. So
1:15:02
all that was super cool.
1:15:04
And they managed to get
1:15:06
a user interface concept together
1:15:09
with this big jog wheel
1:15:11
and a lot of buttons
1:15:13
and LEDs that once you
1:15:15
were used to it was
1:15:17
really really fast to operate.
1:15:20
So early Sinclair users loved
1:15:22
the fact that they could
1:15:24
be so quick. This is
1:15:26
why a lot of musicians
1:15:28
who could afford such a
1:15:31
system also enjoyed using it
1:15:33
on stage or as a
1:15:35
centerpiece for composition. I mean,
1:15:37
most notable people like Frank
1:15:39
Zappa, but Petmethini, Kavk had
1:15:42
a certain clavier system, a
1:15:44
big one and so on.
1:15:46
And later they added polyphonic
1:15:48
sampling. which, with 16 bits,
1:15:51
they were sampling at 100
1:15:53
kilohertz at a time where
1:15:55
the competition had, I don't
1:15:57
know, 8 bit, 12 bits
1:15:59
and much. So the idea
1:16:02
was always, let's build the
1:16:04
biggest, most expensive, most crazy
1:16:06
system you can build. And
1:16:08
then they got eaten by
1:16:10
companies like Emu Systems and
1:16:13
Sonic Archive who made much
1:16:15
much much more affordable systems
1:16:17
that basically ultimately could do
1:16:19
nearly as much for a
1:16:21
few percent of the price.
1:16:24
Exactly. And that was the
1:16:26
death of it. So the
1:16:28
question is why would you
1:16:30
want to engage with such
1:16:33
a system nowadays? As far
1:16:35
as the small FM version
1:16:37
is concerned, because it sounds
1:16:39
so gnarly. So it sounds
1:16:41
really, really completely different from
1:16:44
what you would expect from
1:16:46
Yamaha or any FM software
1:16:48
synthesizer, because it's the way
1:16:50
they do the math in
1:16:52
there is brutal. It's shifting
1:16:55
bits around if it's 8
1:16:57
bit integer table look up
1:16:59
stuff for those who know
1:17:01
what this means. It's rough.
1:17:03
It's noisy. It's dirty. And
1:17:06
for some strange reason, this
1:17:08
makes it extremely musical in
1:17:10
a really weird way. There
1:17:12
is some fascination to the
1:17:15
dirt there. So this is
1:17:17
the one aspect. And there
1:17:19
is a similar aspect to
1:17:21
the sampling. that
1:17:23
whatever you throw in, if you
1:17:26
transpose it a lot down, it
1:17:28
exposes, it's like slowing tape down
1:17:30
but not, there is some magic
1:17:33
to it. I did interview the
1:17:35
guy from a Sinclair and it's
1:17:37
like he did try to explain
1:17:40
it. I've had other people try
1:17:42
to explain what is happening there
1:17:45
and it interests me, you know,
1:17:47
especially when I know there's a
1:17:49
talk of warping in Ableton is
1:17:52
sort of... I know like since
1:17:54
Live 8 there was this whole
1:17:56
controversy that like warping is making
1:17:59
your sound bad you know and
1:18:01
but like it's interesting that concept
1:18:04
of time. time stretching well and
1:18:06
time stretching badly and I don't
1:18:08
know what the difference is. Ultimately,
1:18:11
it's a dinosaur and it's still
1:18:13
very fast in operating for certain
1:18:15
things. So it has this big
1:18:18
keyboard here and I can just
1:18:20
call up a sample, let's say
1:18:23
a single piano note and I
1:18:25
hit one other button which is
1:18:27
record and I just play. And
1:18:30
it records it as a sequence.
1:18:32
That's it. And this alone is
1:18:34
such a great thing. And if
1:18:37
I've played something for half an
1:18:39
hour and I liked it, then
1:18:42
I have the recording and then
1:18:44
I can actually export this as
1:18:46
meaty and do something with it.
1:18:49
Or I can record the sound
1:18:51
or whatever. But the reason why
1:18:53
I got this system, the big
1:18:56
one, is actually because... I know
1:18:58
it technically very well because I'm
1:19:01
curious and this system was intended
1:19:03
to be sold and I was
1:19:05
hired as a technical advisor so
1:19:08
I looked at the system and
1:19:10
checked if it's working and I
1:19:12
wrote down what is all broken
1:19:15
and a lot was broken and
1:19:17
I gave an estimation of the
1:19:20
value and all these kind of
1:19:22
things but I never wanted to
1:19:24
have it. because it's a huge
1:19:27
wreck that's now sitting here in
1:19:29
the way. And it was from
1:19:31
a person died and it was,
1:19:34
you know, stuff that belonged to
1:19:36
that person and they wanted to
1:19:39
get rid of it and at
1:19:41
some point they really begged me
1:19:43
to take it. So I got
1:19:46
it basically for the material value
1:19:48
and then I invested, I don't
1:19:50
know, half a six-month repairing. sourcing
1:19:53
parts, talking of other experts to
1:19:55
get in and back to run.
1:19:58
And now I have it. since
1:20:00
I have it, I use it,
1:20:02
but it's not something that I
1:20:05
would have had on my bucket
1:20:07
list. Does it, what does it
1:20:09
teach you then? I mean, is
1:20:12
there still, to feel it still
1:20:14
has beyond its narliness and its
1:20:17
speed, is that it? What can
1:20:19
we learn from it? Yes, in
1:20:21
detail there's some nice clever user
1:20:24
interface elements, how things work, you
1:20:26
know? So if it comes to
1:20:28
how you control a sequencer via
1:20:31
hardware, there's definitely some details that
1:20:33
are nicely done and you can
1:20:36
grab ideas from that. The other
1:20:38
thing it teaches is listening because
1:20:40
it comes with this computer screen
1:20:43
in a terminal but most of
1:20:45
the operation is just happening from
1:20:47
the keyboard with all the buttons
1:20:50
on it and that means the
1:20:52
only display you have is for
1:20:55
that time a pretty fancy but
1:20:57
it's basically one line of text.
1:20:59
And that means instead of looking
1:21:02
at a filter graph or looking
1:21:04
at a wayform or anything like
1:21:06
this, you just play and you
1:21:09
adjust and you listen. And I
1:21:11
find it often problematic that when
1:21:14
you use software, that you spend
1:21:16
so much time actually looking at
1:21:18
things. You know, you define where
1:21:21
the break has to be according
1:21:23
to the look of the piece.
1:21:25
and not according to what you're
1:21:28
hearing. And very often I deliberately
1:21:30
turn off the screen when listening
1:21:33
to my music. And I just
1:21:35
hit stop when I think there
1:21:37
something needs to change. And I
1:21:40
don't care if it is then
1:21:42
one minute or three minutes or
1:21:44
whatever. And these old machines, including
1:21:47
the Sinclair, tell you to play
1:21:49
and listen. I am sure I
1:21:52
saw a Max patch or Max
1:21:54
for Live patch that makes the
1:21:56
screen go black when you hit
1:21:59
baseball. Yeah, I made that one.
1:22:01
Thank you for that. I might
1:22:03
have to install it because that's
1:22:06
a good one. It's simply called
1:22:08
black. Yeah, I mean you can
1:22:11
close your eyes I know but
1:22:13
it's sometimes we forget because we're
1:22:15
so visual as creatures. If you
1:22:18
had to choose an analog since
1:22:20
to take on a desert island
1:22:22
do you have one or something
1:22:25
close to one? That is a
1:22:27
challenging question. I mean,
1:22:30
it's all very difficult
1:22:32
with a synthesizer in
1:22:34
general, but if it's
1:22:36
analog, I have to
1:22:38
admit I'm a bit
1:22:41
tempted to have a
1:22:43
closer look at the
1:22:45
MOOC muse, which seems
1:22:47
to be very powerful
1:22:49
and nicely done, but
1:22:52
I never touched it
1:22:54
or actually seen it.
1:22:56
I might consider a
1:22:58
small portable uorac case
1:23:00
with a... a dedicated
1:23:02
selection of modules, maybe
1:23:05
the thing to do,
1:23:07
simply because of the
1:23:09
amount of possibilities. Maybe
1:23:11
a small euro rack
1:23:13
thing and a four-track
1:23:16
tape recorder. Yes, so
1:23:18
a Fostex four-track tape
1:23:20
recorder, an unlimited stock
1:23:22
of working tape cassette
1:23:24
cassette. Exactly. And a
1:23:27
small modular rig. That
1:23:29
should be. What is
1:23:31
the future of music
1:23:33
technology? Oh God. What
1:23:35
would you like the
1:23:38
future music technology to
1:23:40
be I suppose is
1:23:42
more the question the
1:23:44
problem is? I'm personally,
1:23:46
I'm pretty much in
1:23:48
peace with what I
1:23:51
have. My, the older
1:23:53
I get, the more
1:23:55
I'm concerned with expressing
1:23:57
myself in a meaningful
1:23:59
way with the things
1:24:02
I already have at
1:24:04
my disposal. I'm not
1:24:06
looking for new gear,
1:24:08
I'm not looking for
1:24:10
new features, whatever I
1:24:13
really... And no new
1:24:15
way of working. Exactly.
1:24:17
This can always be
1:24:19
improved. There's always details
1:24:21
that I hate. There's
1:24:24
always things that I
1:24:26
would do better. But
1:24:28
it's not that I
1:24:30
say, oh my God,
1:24:32
I can't continue being
1:24:34
professional without tool X,
1:24:37
Y, Z. This days
1:24:39
are long over. But
1:24:41
it's also clear that
1:24:43
I mean the big
1:24:45
elephant in the room
1:24:48
is of course AI.
1:24:50
We're just at the
1:24:52
beginning and it's very
1:24:54
clear that it will
1:24:56
change. a lot of
1:24:59
creative industries and a
1:25:01
lot of ways how
1:25:03
people create and there's
1:25:05
no way around it.
1:25:07
We are as a
1:25:10
company looking into it
1:25:12
of course every company
1:25:14
is doing this because
1:25:16
well it's going to
1:25:18
affect what people expect
1:25:20
that is possible and
1:25:23
I see interesting things
1:25:25
there. But
1:25:27
ultimately, where this is going
1:25:29
to end and how much
1:25:32
of it ultimately really will
1:25:34
change how the majority of
1:25:37
people is actually creating, it's
1:25:39
really hard to foresee. You
1:25:41
could argue that for many
1:25:44
people, this idea of typing
1:25:46
in a prompt and getting
1:25:49
a track out is what
1:25:51
they want. If you consider
1:25:53
it a job. writing, uplifting
1:25:56
music and D major forward.
1:25:58
a car car
1:26:01
commercial, the AI
1:26:03
can take AI can take over
1:26:05
that job. know, why should know,
1:26:07
why through I go through brass libraries
1:26:10
and fire fire up 10
1:26:12
instances of spectra sonics
1:26:14
to get the correct
1:26:16
sound design for contemporary
1:26:18
car commercials? know,
1:26:21
that is gone. that
1:26:23
That's already more or
1:26:25
less dead. already more or less dead.
1:26:27
I can choose between
1:26:29
sitting in front of
1:26:31
my Sinclair via playing
1:26:33
some piano sample at
1:26:35
night with some lexicon
1:26:38
reverb on it with figuring
1:26:40
out what my fingers
1:26:42
actually can do and figuring
1:26:44
typing in fingers actually can do
1:26:46
or typing in Chopin like 127 BPM F
1:26:48
flat major, you major, I know that
1:26:50
know, then I know
1:26:52
that I personally would
1:26:54
prefer actually training my
1:26:56
fingers. And this
1:26:58
is the, I think in between
1:27:01
there is the reality of what
1:27:03
we are facing in the future.
1:27:05
facing in the future. still want
1:27:07
to do the manual labor
1:27:09
of moving MIDI notes around
1:27:11
and editing audio and playing
1:27:13
instruments and moving knobs. and moving
1:27:16
people will also want to
1:27:18
be able to type in
1:27:20
some commands to create some commands to
1:27:22
that they could never be
1:27:24
able to play. could never be able
1:27:26
to play. Well,
1:27:29
what this means for
1:27:31
software, we will see.
1:27:33
we will see. Well, thank you
1:27:36
very much. very Thank
1:27:38
you. It was a
1:27:40
long talk. was a long talk. Thank
1:27:42
you. I
1:27:59
liked having a long
1:28:01
with you Robert. Robert's new album
1:28:03
Studio, of which we were talking
1:28:05
about, is out now along with
1:28:07
all the other beautiful things he
1:28:10
creates and the live shows that
1:28:12
he does. You can go and
1:28:14
find his album. Go and look
1:28:16
it up, Mono Lake Studio and
1:28:18
all his other music and projects.
1:28:21
he is a wonderful person to
1:28:23
talk to and a font of
1:28:25
knowledge of a person who is
1:28:27
so legitimately making it happen on
1:28:29
a daily basis and yeah his
1:28:32
whole thing about my key takeaway
1:28:34
was how are you blending how
1:28:36
are you using ableton live and
1:28:38
not fixating too much on it
1:28:40
when you also have hardware around
1:28:43
you it was very interesting to
1:28:45
hear him say the thing that
1:28:47
you know he basically ingest all
1:28:49
the sounds does all the sound
1:28:51
design as one process and then
1:28:54
he does the music making is
1:28:56
the second process. It seems he
1:28:58
separates the sound design from the
1:29:00
music writing and that seems to
1:29:02
be such a significant way of
1:29:05
doing something like this because it
1:29:07
is so easy to go down
1:29:09
worm holes especially if you try
1:29:11
and use things like modular since
1:29:13
they are by their definition vastly
1:29:16
time-consuming and fixating things. You just
1:29:18
cannot quickly go to a modular
1:29:20
synth. and patch a sound from
1:29:22
scratch, that is not a thing.
1:29:24
But you absolutely can spend a
1:29:27
whole afternoon just enjoying yourself on
1:29:29
a modular synth and spitting out
1:29:31
sounds. Like I don't do the
1:29:33
thing that he does, I've just
1:29:35
let's make some sounds. And actually
1:29:38
what I end up doing is
1:29:40
I just sort of fine little
1:29:42
loops and noodles that I might
1:29:44
like to save later and throw
1:29:46
them into a folder. But I
1:29:49
don't actually want loops and noodles,
1:29:51
I want one shots. when it
1:29:53
comes to it. And so his
1:29:55
thing about just I just make
1:29:57
drum hits and single sounds. I
1:30:00
think that is just so obviously
1:30:02
like the better way of doing
1:30:04
it. Filling up folders with one
1:30:06
shots. It's actually something that I've,
1:30:09
a realization I had recently was
1:30:11
like, I'm gonna do that more
1:30:13
when I have like a patch
1:30:15
set up or an interesting sound,
1:30:17
just record one hit of it
1:30:20
and stick it in a folder.
1:30:22
No more than one hit, you
1:30:24
know, or maybe at C3 and
1:30:26
C1. But like, that's all you
1:30:28
need, just, that's useful. And then
1:30:31
you think about making music and
1:30:33
things like trackers, then that would
1:30:35
be just pure gold. Yes. Some
1:30:37
things are so bleedingly obvious, it
1:30:39
takes 20 years to work it
1:30:42
out. Every day is school day.
1:30:44
So yes, thank you Robert. I
1:30:46
hope you found this interesting and
1:30:48
I would encourage you to check
1:30:50
out his album studio as well
1:30:53
as all his other music. Thank
1:30:55
you to the beautiful people of
1:30:57
Sunk. who sponsored this episode, that
1:30:59
is Love Sinthe, you remember that,
1:31:01
Love Sinthe, to get 10% off
1:31:04
until the first of January 2025.
1:31:06
Sorry to you, if you're listening
1:31:08
or I so, you missed it,
1:31:10
but still worth going to funk.
1:31:12
And obviously, thank you, Signal Sounds,
1:31:15
for sponsoring once again and so
1:31:17
wonderfully. If you have enjoyed this,
1:31:19
please consider sponsoring future bleeps. It's
1:31:21
been real folks. That's 2024. And
1:31:23
I will now leave you with
1:31:26
the thought that the next year
1:31:28
is 2025 and we're halfway through
1:31:30
the like 20s. The 20s? I
1:31:32
honestly in my mind think it's
1:31:34
still like just been the 90s
1:31:37
and somehow we're a quarter of
1:31:39
a century into a new century.
1:31:41
It is not okay in any
1:31:43
way shape or form. Can someone
1:31:45
please stop time or at least
1:31:48
slow it down a little bit?
1:31:50
I hope you will find some
1:31:52
time to be chill and enjoy
1:31:54
yourself. in this
1:31:56
holiday period and
1:31:59
I wish you
1:32:01
the most wonderful
1:32:03
of new years. Thanks
1:32:06
very much and we'll see
1:32:08
you next time. we'll see you Bye.
Podchaser is the ultimate destination for podcast data, search, and discovery. Learn More