Episode 140: Alex breaks down Pieter Levels’ AI-coded flying game, which hit $67,000 in monthly revenue in just 3 weeks. Here’s what to expect:
The stats & story behind Levels’ flying game
Key lessons to take from this business
Understanding critiques of the game
—Show Notes:(0:00) A note from our sponsor(2:26) Welcome back to Founder’s Journal(3:09) Peter Levels’ AI-coded flying game(6:17) The power of AI in game development(8:00) The value of trusted distribution(13:24) Vibe marketing explained(15:58) Addressing critiques(20:15) Conclusion—Thanks to our presenting sponsor, Gusto. Head to www.gusto.com/alex—Episode Links:• Flying game - https://fly.pieter.com/• Levels on X - https://x.com/levelsio• Andrej Karpathy - https://www.youtube.com/@AndrejKarpathyCheck Out Alex’s Stuff:• storyarb - https://www.storyarb.com/• CTA - https://www.creatortalentagency.co/• X - https://x.com/businessbarista• Linkedin - https://www.linkedin.com/in/alex-lieberman/Learn more about your ad choices. Visit megaphone.fm/adchoices
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