This week we’re recapping the first 10 interviews of Game Dev Deconstructed. It seems not that long ago I had the idea for making a gamedev podcast where I could sit down with other game developers and talk about the industry. In the short time
This week we’re coming to you live from a panel discussion at Dallas Startup Week. The panel, titled Indie Game Studio Founders, features myself and Amir Rajan along with moderators Chirag Gupta and Courtney Garza. In this episode, Amir and I d
Chris Bryant (@TruFun202) of TRU FUN Entertainment is the co-creator of the 80's pop culture, Game Boy-inspired, Mega Man-esque game, Rad Raygun, and the follow-up, Super Rad Raygun. In this episode we connect on a lot of topics including: moon
Tony Chan (@gamedevloadout) is the host of Game Dev Loadout where he chats with game industry professionals to explore the experiences of people who make games. We had a great time talking about what he has learned from 80+ gamedev interviews,
Ali Mirza (@AliMirza2k) is an experienced Marketing Strategists and Growth Evangelist. While you were debating rather to post that picture of your lunch or not to Instagram, he has been experimenting on social media. He has been doing this for
Chris DeLeon (@ChrisDeLeon) has been making games for 20 years. He's worked with startups and AAA games, taught game creation at Georgia Tech, and spoken at more than 10 conferences (including GDC, IndieCade, and SIEGE). Over 115,000 students h
Silviu "Game Dev Seal" Stana (@GameDevSeals) is a YouTuber posting daily videos about the Gamedev process. In this conversation we talk about Finding Your Audience, GaryVee Takeaways, & Overcoming Failure. Tune in every week for new episodes
Michael Duffy (@muckyrobot) is the Programming Department Manager of Game Circus, a mobile games studio in Dallas with a string of chart topping titles including Taps to Riches, Coin Dozer, & Prize Claw. Prior to working at Game Circus, Michael
Alex Sian (@shoutscion) is a highly respected freelance pixel artist and currently working on Jack & Casie, an 'Inventory Action Game' that was successfully funded on Kickstarter. Our talk focuses on his perspectives on Jack & Casie's Kickstart
Welcome to GDD! Today we are trying something different — I asked the Indie Game Chat Facebook group "Why Do You Make Games?" 140 game developers answered, and I hope you enjoy hearing the results. To summarize everyone's answer into one statem
Britton Peele (@brittonpeele) is an editor, producer and geek critic for GuideLive and the Dallas Morning News. Our talk focuses on his perspectives as a member of the gaming press--covering topics like the do’s and don’ts of contacting press,
Today's episode is a Indie Spotlight with the creator of Circuit Dude, Jonathan Holmes (@crait). We talk about a wide array of topics including Arduboy, the port of Circuit Dude to Steam, limiting scope, game development, and a few chicken puns
In this episode I'm speaking with Storm Hughes (@boxheadpixelart) about his soon to be released Steam game - Really Good Battle (RGB). Storm & I have spent hours talking about game development, and I'm excited to bring this conversation to you
Hello and welcome to episode 0 of Game Dev Deconstructed — a podcast exploring the process of game development providing you with an in-depth, tactical blueprint for navigating the game's industry. I’m your host, Nick Culbertson. Join me on thi