Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers

RisingHighAcademy.com - Game Dev Studio & Training Resources.

Game Dev Podcast - The RisingHigh Extended Tea Break - Game…

A weekly Video Games, Education and Technology podcast

Good podcast? Give it some love!
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers

RisingHighAcademy.com - Game Dev Studio & Training Resources.

Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers

Episodes
Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers

RisingHighAcademy.com - Game Dev Studio & Training Resources.

Game Dev Podcast - The RisingHigh Extended Tea Break - Game…

A weekly Video Games, Education and Technology podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of Game Dev Podcast

Mark All
Search Episodes...
Today I sit down with Academy Member Chris Trudeau of Boston Trudeau Studios, who landed himself a Voodoo publishing deal with his latest game title Twenty48 Solitaire, so huge congrats to Chris, super excited at such an awesome success story.
After our Academy Anniversary month of July, we took some time for a lot of soul searching about what is next on the agenda for us as a Indie Game Studio and the company in general. The fact is, it has been way too many months since the product
Hyper Casual games are dominating the App Store Top Charts. In early in 2017, we saw the rise of Hyper-Casual games going main stream with publishers like Voodoo.io leading the way with their smash hit paper.io. These usually lightweight games,
To finish up our devlog style episodes for this month, we look ahead to what we’ll be working on for the 2nd half of 2018. With the imminent release of Buildbox 3 ( Beta ) in the coming weeks, we're super pumped to get back into our favourite g
More of a general chit chat this week as we’re on holiday, or at least we were supposed to be.   Following an impromptu decision to take some time out as I was approaching burnout, it soon became apparent that our schedule was completely shot a
As July marks the one year Anniversary of our Game Dev Training Academy, we decided it would be nice to sit down and have a chat about our journey so far, and revisit the reasons behind why we decided to set up the Rising High Academy.   Websit
For all you seasoned game developers out there, when September time rolls around and Apple releases new devices and iOS versions, more often than not we need to update something to ensure our old games still work correctly.   Whilst this can be
Working under constraints, especially in a creative field, can be a challenging but highly effective way to build up your inventiveness. Often when starting out a project, setting some kind of constraint can force you into action and get your b
We had an interesting question come in this week from Podcast listener Stuart, so we decided to have a chat about just how essential having a website and press kit is for your games.   Stuart says:   “I’m half way through building my game and I
Browsing around on the App Store has been part of our daily routine pretty much ever since we first started building our games. The App Store is the playground we play in, and thus it’s super important to keep a keen eye on the market. With the
This week we discuss our Top 5 hacks to ensure you stay motivated during your game development cycle. Keeping energised and focussed is critical to meeting those deadlines, however loose they may actually be. We all struggle with motivation fro
Defining success for any mobile game can come in many forms. You may be just starting out in the business, and, by the very fact that you have built a game and released it on the App Store, can be in of itself defined as a great success.   Visi
As game developers, shipping your finished game, whether you’re a hobbyist or part of a professional studio team, the goal you should always be heading for is to finish. We all know that at times, life just gets in the way, but there are a cert
So what exactly is game polish? It’s all in the details, details, details. It’s all about mastering the art of fine tuning and learning to be slightly obsessive. Mix this with a sprinkle of OCD thrown in for good measure and you’re on your way
So you’ve built your game, spent countless hours crafting each and every pixel, polished it to the end degree and now you’re ready to launch it to the world! But, just how are you going to make money from your brand new mobile game? You should
Your icon is arguably one of your most important assets when it comes to your App Store presence. It is usually the first opportunity to impress potential customers and therefore makes it critical to your overall branding. When speaking about
Defining Fun is certainly and tricky one for sure. What is fun for me, could quite possibly not be particularly fun for you. So how do we define fun when it comes to Game Development and in our games?  Rather than thinking of the word "Fun" in
Creating a Mood Board is an essential starting point when you're starting out on any new game / project. What is a Mood Board? Simply put, a Mood Board is a collection of images that you find inspirational, aspirational and aesthetically pleasi
With just a few precious seconds to grab players attention, your screenshots need to pack a punch and convince them to hit that get button. As the old adage goes, " A picture is worth a thousand words" and for your App Store screenshots, this i
This week we discuss the plans and goals any Indie Game Developer should follow when making games for the mobile platforms. Be it the Apple App Store, GooglePlay or Amazon, our advice is always the same whether you're an absolute beginner or ha
In today's show, we answered Podcast listener Brad's question on should we add a Game Trailer to our Appstore product page. With this in mind, we put together our Top 7 reasons for adding an App Preview on the Appstore and the 1 reason why you
In this episode, we compiled our Top 10 ways to add Surprise and Wonder moments into your games to create emotional reactions from your players. We all want our players to fall in love with our games, but what elements are you actually creating
In this special Spotlight episode, Kevin sits down with Buildbox CEO and Founder, Trey Smith. Trey began his game building journey back in 2011 with the launch of Kolo’s Journey where he met and hired now Buildbox CTO Nik Rudenko. This was the
In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out. We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when
Naming your game can be super tricky! Coming up with that all encompassing killer title can waste hours and have you scratching your head trying to settle on that perfect branding. This episode covers the importance of coming up with a name tha
Rate
Contact This Podcast

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features