The Board Game Billionaire: From a $10k Kickstarter to $100M/Year Business

The Board Game Billionaire: From a $10k Kickstarter to $100M/Year Business

Released Monday, 21st April 2025
Good episode? Give it some love!
The Board Game Billionaire: From a $10k Kickstarter to $100M/Year Business

The Board Game Billionaire: From a $10k Kickstarter to $100M/Year Business

The Board Game Billionaire: From a $10k Kickstarter to $100M/Year Business

The Board Game Billionaire: From a $10k Kickstarter to $100M/Year Business

Monday, 21st April 2025
Good episode? Give it some love!
Rate Episode

Episode Transcript

Transcripts are displayed as originally observed. Some content, including advertisements may have changed.

Use Ctrl + F to search

0:00

launched this thing saying, all right, let's

0:02

aim for $10 ,000. We

0:04

hit our $10 ,000 goal in

0:06

seven minutes. And in the first

0:08

48 hours, we had $2 million. After

0:11

that is when the story

0:13

gets really interesting. Okay,

0:24

well, good. Sam, do you want me to kick it off? Yeah,

0:26

well, yeah, I do. First of all, Sean, how

0:29

did you guys even come in the same world? Craig.

0:31

So we invited Craig to

0:33

the event because Craig's one of my favorite people.

0:35

Even though he doesn't play basketball, we were like, Craig, you

0:37

got to be there. You're the exemption. You're

0:39

not the basketball guy, but we just want

0:41

you there for sure. And we told

0:44

him what it was. He got excited and he

0:46

goes, I have somebody who I think should come.

0:48

And we were like, OK, great. Who's the plus

0:50

one? And he was, I guess, how long have

0:52

you guys been friends? It's got to

0:54

be a decade now. It's so funny

0:56

because he called me up and he's

0:58

like, okay, I have the weirdest invitation

1:00

ever. It's a basketball event, but I'm

1:02

not going to be playing basketball. And

1:04

I was like, okay, that's as weird

1:06

as it gets. And then we started

1:08

talking and I'm so glad I went.

1:10

It was amazing. Yeah. That's actually

1:13

a big leap of faith for you because, you

1:15

know, we know Craig. So obviously, you know, there's

1:17

a personal connection there. What did he say that

1:19

made you get off the couch for that? I

1:21

mean, he didn't, he honestly didn't give me many

1:23

details, but, um, In

1:25

general, Craig is one of those people on this

1:27

list I have where if he says to try

1:29

something, I just try it and don't ask questions.

1:31

There's only like four people on that list, but

1:33

he's on there. So I'm so glad I did

1:35

it. Exactly. And ever

1:37

since we met you at that event, I was like,

1:39

okay, we have to have you on because you blew

1:41

us away. Just to give people

1:43

context. All right. So there's a room full

1:46

of people. Imagine 25, we tried to invite

1:48

the 25 most interesting, ambitious people that we

1:50

could find who also loved to play basketball

1:52

in this case. And the

1:54

room is like, I mean, it's basically like 30

1:57

% billionaire. And so there's a lot

1:59

of successful people in that room. And I would

2:01

say you blew us away the most. You gave this talk

2:03

that really kind of inspired us. And I would say you

2:05

blew us away for three reasons. Number one, your

2:08

business is like a giant dragon, but it

2:10

looks like a playful cute dragon. And

2:12

so, you know, people don't look at it

2:14

and think, wow, this is a juggernaut.

2:16

You have a board games

2:18

company. If anybody's ever seen the

2:20

games like Exploding Kittens, that's

2:22

your game. And not only is that your

2:24

game, you were telling us, we were like,

2:26

so like of the top games, like, you

2:28

know, is yours number one? And I don't

2:30

know if I want to paraphrase you exactly,

2:33

but you go, we have

2:35

number one, two, four and five of

2:37

the top five sold games in the

2:39

world. And I just thought that was

2:41

incredible. So you have this huge business,

2:43

but you have this artist spirit where

2:45

you're the nicest guy and you're creatively

2:47

driven. It didn't seem like you got

2:50

into this for the money. You

2:52

got into this to have fun and you gave

2:54

this talk at night, this little presentation, a little

2:56

10 minute presentation that blew us all away. So

2:58

that's why I wanted you to be here. You

3:00

can respond to that and then Sam, I want

3:02

to hear your impressions too before we jump in. Well,

3:06

first of all, even before, like I

3:08

would just love to say that is so

3:10

flattering. Like I showed up to that event. like

3:13

about as fish out of water as

3:15

it gets. And imposter syndrome, like, you

3:17

know, dripping out my ears. It was

3:19

just, this room is

3:21

filled with incredible people.

3:24

And Sean, I think it was

3:26

you. I think the very first

3:29

few minutes, I remember,

3:32

I asked you, like,

3:35

why are we here? Like, what is this

3:37

thing? And you had the best answer

3:39

ever. You said, Everyone in

3:41

this room is smarter than I am. I'm

3:43

going to spend the next three days learning

3:45

as much as I can. I hope you're

3:48

here for the same reasons. And I was

3:50

just like, holy crap, I have found my

3:52

tribe. Here's where I want to be. This

3:54

is so great. There was one moment when

3:56

I was with you in the sauna and

3:58

you asked me and maybe Austin Reed for

4:00

someone like that. You're like,

4:02

can I get your guys's opinion on something?

4:05

And you like express like, you know,

4:07

opinions on an investor conversation, something you're like,

4:09

can you just give me your take on

4:11

this? And we give you our opinions. And

4:13

you asked the question in a way where

4:15

I thought I was helping you. And then

4:17

I was like, how big is your business?

4:19

And then you said the numbers and my

4:21

reply was, why are

4:23

you asking me this question? Like you

4:25

are, you, it's so funny. You win the

4:27

award for most humble person because you're

4:29

acting like you are in this room of

4:31

big shots when like, Of all the

4:34

people there, you were the big shot. Are

4:36

you able to give any numbers, whatever

4:38

you're comfortable with, to give the audience a

4:40

sense of how big exploding kittens is?

4:42

Like if it's valuation, game sold, revenue, anything

4:44

you want. I have to

4:46

be a little careful because we have investors

4:48

who like to keep it under wraps. But

4:50

I'll tell you this. We sell,

4:53

we did this math.

4:55

This was so ridiculous. We

4:57

sell a game every

4:59

6 .4 seconds around the clock. Our

5:03

first, like we started our company

5:05

on Kickstarter. In 30 days,

5:07

we were trying to raise

5:10

$10 ,000, we raised almost

5:12

$9 million instead. Our first

5:14

print run was 700 ,000 units. And

5:16

that was mind blowing. Like

5:18

how the hell do you print

5:20

700 ,000 games? And for scale,

5:22

I'll tell you that is today, like

5:25

so such a tiny, print order for us.

5:28

Like I wouldn't even consider printing that

5:30

many because they'd sell out so fast it

5:32

wouldn't even be worth our while. One

5:34

of the coolest things was when you took

5:36

us, we went to Target and Walmart and

5:38

we were walking around the store and you

5:40

took us to the game's aisle of a

5:43

Target and you were just kind of breaking

5:45

it down. Like this shelf, a

5:47

shelf that I've walked by hundreds of times, don't

5:49

really pay much. You know, I don't even think

5:51

about it. I just either buy something or I

5:53

don't. I don't think about the business of the

5:55

shelf. And you talked about this sort of

5:57

like you know, this sort

5:59

of six foot space. And

6:02

it was like, this shelf is like, I

6:05

mean, I won't use your numbers, but I'll just give

6:07

a generic idea of like, this shelf

6:09

is like hundreds of millions of dollars. And every

6:11

inch of this shelf for target, the way

6:13

they think is like sales per square inch or

6:15

something like that. And you were describing how

6:17

that works. And then you were like, yeah,

6:20

you know, I'm trying to figure out our Walmart sales.

6:22

So I'm going to go work as a Walmart associate

6:24

for the next few weeks, just to get kind of

6:26

an underground look. And not like a

6:28

marketing stunt, you were like, no, I genuinely want

6:30

to know. And you said you were going

6:32

to do that right after our event. Did you

6:34

end up doing it? Yeah. And they postponed

6:36

it. This honestly, this tariff thing right now has

6:38

turned everything into quite turmoil, but it looks

6:40

like it's going to now be

6:42

scheduled for September. So I'll be going

6:45

to Arkansas to work at Walmart

6:47

for a bit. But the whole

6:49

reason, you're right, it's not a stunt. Like my

6:51

goal isn't like, hey, I want to tell

6:53

the world about this and get publicity. in

6:57

order to sell products at any retail location you

6:59

have to understand the customer and you have to

7:01

understand when they're walking into a space what are

7:03

they looking for and what turns them off and

7:05

what turns them on and if they pick up

7:07

a game and then put it back why did

7:09

they put it back and it's not so much

7:11

of it is contextual it's not necessarily the game

7:14

right it's not necessarily I looked at this game

7:16

and it wasn't for me it's I looked at

7:18

this game and then something else caught my eye

7:20

so I put this down and I picked it

7:22

up and and those are the stories I need

7:24

to hear in order to be as successful as

7:26

possible. And I just figured finally like the only way

7:28

I'm going to get this is by living there

7:30

and spending as long as it takes to talk to

7:32

people and figure out like why'd you put that

7:34

game down? Why'd you pick that one up? Why'd you

7:36

walk in here to begin with? And

7:38

yeah, I just think I have so much to

7:40

learn. I'm really excited to do it. How big is

7:43

the company in terms of employees and how old

7:45

is it? Company is we just

7:47

had our 10 -year anniversary.

7:49

So we just turned 10

7:51

we got about a hundred

7:53

employees a little less and

7:55

Yeah, we're based out of

7:58

Los Angeles although we've got

8:00

offices in Canada and in Europe and

8:02

kind of all over the place everywhere

8:04

We have a distribution center. We also

8:06

have an office. So give

8:08

us the origin story. So how do

8:10

you? How did you do this? Why

8:12

did you decide to create a board

8:14

game? And then how did you do

8:16

this Kickstarter that blew everybody's socks off?

8:18

You set out to raise 10K instead

8:20

you raised 9 million or something like

8:22

that. And then now it's this company

8:25

that's making, I

8:27

don't know exactly how much you're making, but you don't

8:29

have to confirm or deny. But I'll just put

8:31

it out there. I think you've built a billion dollar

8:33

games company and in a space that I think

8:35

most people, the cool part is most people

8:37

think you either are gonna choose something for the

8:39

money, I got to go do the

8:41

sweaty B2B, you know, business,

8:43

HR tech, whatever. Or I'm

8:45

going to have fun. I'm going to build something

8:47

cool that's fun, that won't give people delight and

8:50

joy. And you got both. You did

8:52

both. You did the fun thing and you ended up

8:54

with the money prize too. That's why I love

8:56

about your story. And so how the heck did this

8:58

happen? Can you just tell us the kind of

9:00

origins? Sure. Yeah. It's a bizarre story. I

9:03

used to work, I've been designing

9:05

games my whole life, but the most

9:07

notable place I worked was at

9:10

the Xbox. I was the chief design

9:12

officer there, building games for the

9:14

Xbox forever. And

9:16

I remember one day, so

9:18

one day my brother, he's got

9:20

two kids and I love them.

9:23

My niece and nephew, they're the

9:25

best and Zeke and Kiki. And

9:27

I walked over to their house.

9:29

I was so excited to see

9:31

them and they were

9:33

playing Xbox when I walked in. And

9:35

I was like, hey, how's everybody doing? And

9:37

they didn't even look up, didn't

9:39

even acknowledge my existence. And to add

9:42

insult to injury, they were playing a game

9:44

that I designed. And I was

9:46

like, oh, I've broken

9:48

something so fundamental here. This

9:50

just feels wrong. And

9:53

within two weeks, I

9:55

resigned from Xbox and

9:57

thought, whatever

9:59

I do it has to

10:01

capture what I remember in my

10:03

childhood, right? Like when I think about playing

10:06

games, you know, other than the NES,

10:08

there really weren't any consoles at all. So

10:10

we were playing around a table and

10:12

we were cheating and kicking each other under

10:14

the table and throwing food and making

10:16

all those like alliances and betraying each other

10:18

and all this fun stuff. I don't

10:20

even remember what the games were. I remember

10:22

the relationships. And it's because

10:24

we looked each other in the

10:27

eye and we could lie right

10:29

to each other's faces or secretly

10:31

conspire to make my younger brother

10:33

lose. That was a favorite activity.

10:35

But I remember all these really

10:37

fun things that were, I think,

10:39

very formative for me. And so

10:41

when I resigned, I thought, I want to return

10:43

to that. And certainly the first

10:45

step is really simple. I'm just going to design

10:47

this very simple card game And

10:49

see, Kickstarter exists. I'll put this

10:51

thing up on Kickstarter. I'll try to

10:53

raise just a little tiny bit

10:56

of money. What's a little bit? Like

10:58

$10 ,000 you thought? $10 ,000. And

11:00

$10 ,000 wasn't an arbitrary number. I

11:02

called up a printer and I said,

11:04

look. I want to do this

11:06

thing. What's the minimum print run? And he said,

11:08

you got to print out, you know, I

11:10

think it was like 400 units. And I was

11:12

like, OK, well, how much does that cost?

11:14

And it came out to just about $10 ,000.

11:16

And I was like, cool, there we go. And

11:18

this was really all because of you felt

11:20

some type of guilt about your family being using

11:23

screens. Yeah, I felt like I was on

11:25

the wrong path. I felt like I was part of the

11:27

problem instead of part of the solution. Was that

11:29

a big thing? Like, were you getting wealthy from

11:31

that? I mean, the chief design officer sounds like

11:33

you're you're a big deal. If

11:35

you had asked me then, the answer would have

11:37

been yes. Now my scale is a

11:39

little bit different. And so when you

11:41

do this, you've never made a card

11:43

game before, right? There's not something you grew

11:45

up doing. You're a beginner at this

11:47

stage. Totally. Literally my first try. But the

11:49

stakes are so low, right? Like if

11:52

I'm just going to be making a few

11:54

hundred units, even if the thing is

11:56

totally broken, that's okay. People, you know,

11:58

they're going to pay 20 bucks for this thing. They

12:00

know this is my first time ever

12:02

trying this. Like this will be

12:04

easy. Right. And I showed the game

12:06

to a bunch of friends. And

12:08

one of those friends was Matthew Itman,

12:10

and he is the creator of

12:12

the oatmeal, the online comic. It's

12:15

like the funniest guy I know, and

12:17

he's like, he's the audience whisperer. Like

12:19

he knows how to command a crowd,

12:21

and he knows how to get their

12:23

attention, and he knows how to keep

12:25

them engaged, and just this incredible, brilliant

12:27

mind. And I showed him this game,

12:29

and he said, what's it called? And I

12:31

said, it's called Bomb Squad, because We

12:34

got a deck of cards, and there's a few bombs in

12:36

the deck, and those are the bad ones. We try to avoid

12:38

the bombs, and all you're trying to do is get through

12:40

the deck and not draw a bomb. And he

12:42

said a few things. He said, one, this

12:45

is the best game I've ever played. I would really,

12:47

really like to work on this with you. Will you

12:49

please let me work on this with you? And I

12:51

was like, yes, like hell yes.

12:53

If the oatmeal ever asks you

12:55

if you can work on a game

12:58

with you, your answer is yes.

13:00

Like, holy crap, what an opportunity. And

13:02

he said, cool. The second thing

13:04

is, We can't call it bomb squad

13:06

because it's too obvious. Like bombs are bad.

13:08

Of course, you're scared of the bomb. There's bombs

13:10

in the deck. You're scared of the bombs. It's

13:12

called bomb squad. Who cares? You're going to forget

13:14

that in five seconds. What if instead the thing that

13:16

you were most scared of were cute,

13:18

adorable, fuzzy little kittens and we'll call the

13:21

game exploding kittens instead? And

13:23

that's really the origin story. Like that

13:25

one simple conversation happened to meet

13:27

the right person at the right time

13:30

and we decided to collaborate on

13:32

this thing. And then we had

13:34

the discussion with the distributor. And he's like,

13:36

Matt said, we're going to do more than 400

13:38

units. And I was like, I don't know.

13:40

I don't know. This is totally risky. Neither of

13:42

us ever made a game before. And

13:44

so a friend of mine, a guy

13:46

named Dan Shapiro, he runs Glowforge. He gave

13:48

me this incredible advice. When

13:51

I was talking to him about what number

13:53

to set our Kickstarter campaign, he

13:55

said, look, when this campaign runs, you

13:57

have no control. Like there's going

13:59

to be store, hopefully stories written about

14:01

your campaign, but you don't control

14:03

any of them. They get to set

14:05

the narrative and you just sort

14:07

of hold on. But what you can

14:09

control are the stories that are

14:11

like tried to raise X instead raised

14:13

Y, hit their goal in X

14:15

minutes, right? All of these statistics data

14:17

driven stories, you control those by

14:20

setting that one number that you have

14:22

control over, setting that at the

14:24

appropriate place. And he was totally right.

14:26

And so we set it at 10 ,000

14:28

knowing this is probably a little low, but

14:30

it is the truthful minimum that we

14:32

need for our order minimum. And now we

14:34

can control those stories. Were any of

14:36

you guys like famous back then? I know

14:38

what the oatmeal is, but is that

14:40

like big enough where you're like, where

14:43

he's like, dude, I'll blow this up. Just

14:45

like, tell me when. It turns out the

14:47

answer is yes, but none of us really

14:49

knew it at the time. So like we

14:51

launched this thing saying, all right, let's

14:54

aim for $10 ,000. Because

14:56

of Matt, Matt made a single post

14:58

saying, hey oatmeal fans, for the first time ever, I

15:00

made a game, I'm really proud of it, I hope you

15:02

like it, here it is. And

15:04

we hit our $10 ,000 goal

15:06

in seven minutes. And

15:09

it's because of Matt, 100 % of

15:11

Matt, he made one post, hit

15:13

$10 ,000, and then within the first

15:15

12 hours, maybe it was closer to

15:17

24, it was 10 years ago,

15:19

we raised a million dollars. 100

15:22

% because of Matt. And in

15:24

the first 48 hours, we had $2 million,

15:26

100 % because of Matt. After

15:29

that is when the story gets

15:31

really interesting, because 48 hours in, all

15:34

the oatmeal fans that are gonna back this

15:36

thing have backed it, right? They've seen

15:38

this post, they know they're interested in this

15:40

thing, or they decide they're not interested

15:42

in this thing, and they've either purchased it

15:44

or not, and that's it. The

15:46

sales price on that is $2 million. Amazing.

15:51

We are off to the races. We can do

15:53

anything now. We've raised $2 million. And

15:55

Matt and I sat down and we're like,

15:57

okay, we now have a choice either. We

16:00

can say we have raised $2 million. That

16:02

is one of the most successful Kickstarter

16:04

campaigns in history in the games category.

16:07

And we can just kind of ride

16:09

this thing out knowing that we're not going

16:11

to raise much more than that. Maybe

16:14

we'll get to 2 .5 and we'll declare

16:16

that a huge victory or we can bet

16:18

it all. Like, what if we just

16:20

went absolutely crazy and deployed every marketing strategy

16:22

either of us have ever heard of? And

16:25

we shook hands and said, let's

16:27

do it. Like, let's try as big

16:29

and as bold as this thing

16:31

can possibly be. And on

16:33

Kickstarter, they've got these things called stretch

16:35

goals, right? We've made our game, but...

16:39

if we get, I don't know, we've

16:41

raised $10 ,000. If instead we raise $20

16:43

,000, everybody gets a free carrying case.

16:45

$50 ,000, we're gonna add 10 more cards

16:47

into the game. Stretch goals,

16:49

right? They're trying to motivate people to

16:51

back the project. I

16:54

sat down and I thought, this whole

16:56

thing is crowdfunding. And

16:59

all of those stretch goals, every

17:01

strategy I've read, every YouTube video I've

17:03

watched, everything is based on funding.

17:05

Like they ignore the crowd part and

17:07

they're just... leisure focus on funding, funding,

17:09

funding, funding. And I was like, I

17:11

think that's backwards. I think instead

17:13

we're going ignore the funding because we've already

17:16

got two million bucks. And let's just focus on

17:18

the crowd part. And

17:20

instead of doing traditional stretch goals, all of

17:22

our stretch goals were based on the crowd.

17:24

So we're like, look, we don't care about

17:26

money anymore. Don't give us any more money.

17:28

We don't want any more money. Nothing we

17:30

talk about from now on is going to

17:32

be about money because the funding doesn't matter.

17:34

Let's have a party and everyone is invited. So

17:37

we're like, look, we're going to do those same

17:39

things. We're also going to give you a carrying

17:41

case and 10 extra cards and all that fun

17:43

stuff. But it's not based on how much money

17:45

you give us. It's based on how much fun

17:47

you have. So show us a picture of 10

17:49

Batman's in a hot tub. Whatever

17:52

the hell that means show us a

17:54

picture of that or show us a picture

17:56

of a hundred people dressed up as

17:58

cats or show us the Craziest and most

18:00

interesting things you can come up with and every

18:02

time you do that We're gonna make the

18:04

game better and you're not gonna pay us more

18:07

We're just gonna make the game better because

18:09

this is fun and we've already raised enough money

18:11

Let's have a party and we did that

18:13

for the next 28 days and we watched our

18:15

numbers Just skyrocket I'm

18:17

gonna focus on the crowd part here right like

18:19

we had I don't know. Let's say we

18:21

had a thousand backers at that point. By

18:24

the end of this thing, we

18:27

had 219 ,000 backers for this campaign.

18:29

That is so far in first

18:31

place of any Kickstarter campaign in

18:33

history to date. It's been 10

18:35

years and no one's even come

18:37

close to that record. And it's

18:39

because we said the funding is completely

18:41

irrelevant. All that matters is the crowd. The

18:43

funding was a really nice side effect though. But

18:45

it was eight. in half million dollars that

18:47

you got, right? Well, yeah, there was that too.

18:50

So, wait, give us an example. So, you

18:52

said 10 Batman and about, what were the other

18:54

things that you did to get the crowd

18:56

to do so? Yeah, we said, so one of

18:58

the characters in our game is called Taco

19:00

Cat, which is my favorite character, right? Taco Cat

19:02

is a palindrome, spell Taco Cat backwards, and

19:04

you've still got Taco Cat. So, we had this

19:06

adorable character and we said, look, we don't

19:08

actually know what Taco Cat is, but show us

19:10

25 pictures of real Taco Cats, and we'll

19:12

make the game better. What do you say

19:14

show us? Do you mean like post in

19:16

the comments section? Post, yeah. So was basically

19:18

just like an online message board that you

19:20

were using. And whatever social media platform you

19:22

wanted, we just said, you know, tag us

19:24

on it, and that's all we care about.

19:27

And so that was the virality. They were

19:29

posting an image that didn't make any sense

19:31

in the feed and they tag you guys.

19:33

That got people curious to go check you

19:35

out. What the hell is it? Why have

19:37

you stuffed your cat into a burrito? What

19:39

is happening here? And on and on those pictures

19:41

went. One, we had this veterinarian who

19:43

worked in an animal shelter and she showed

19:45

us, all she did was she had

19:47

a picture of her holding this adorable cat

19:49

and a piece of paper. And the

19:51

piece of paper showed that she had legally

19:53

changed the cat's name to Taco Cat,

19:56

for real. And we're like, all right, that's

19:58

about as real a Taco Cat as it

20:00

gets. So we gave credit for that one

20:02

as well. And it just, it went on

20:04

and on and on like that for 30

20:06

days. Every time we thought, here's a challenge

20:08

way too hard, they absolutely smashed them. And

20:10

then we would just, our challenge was every

20:12

day, how do we come up with five

20:14

new challenges that's going to keep everyone entertained?

20:19

New York City founders, if you've listened to

20:21

my first million before, you know, I've got

20:23

this company called Hampton and Hampton is a community

20:25

for founders and CEOs. A lot of the

20:27

stories and ideas that I get for this podcast,

20:29

I actually got it from people who I

20:31

met in Hampton. We have this big community of

20:33

a thousand plus people and it's amazing. But

20:35

the main part is this eight person core group

20:37

that becomes your board of advisors for your

20:39

life and for your business and it's life changing.

20:42

Now. to the folks in New

20:44

York City. I'm building a in real

20:46

life core group in New York City. And

20:48

so if you meet one of the

20:50

following criteria, your business either does three million

20:52

in revenue or you've raised three million

20:54

in funding or you've started and sold the

20:56

company for at least $10 million, then

20:58

you are eligible to apply. So go to

21:00

joinhampton.com and apply. I'm going to be

21:02

reviewing all of the applications myself. So put

21:04

that you heard about this on MFM.

21:06

So I know to give you a little

21:08

extra love. Now back to the show. You

21:13

have these little one -liners that are like,

21:15

what if instead of the funding, we focused

21:17

on the crowd? It's like this like

21:19

simple idea that then you, and then you

21:21

run with them. So it's like that.

21:23

If I was going to describe you, I'd

21:25

say he takes silly ideas very seriously. Take

21:28

a simple idea and take it seriously. I

21:30

think yours is take a silly idea and

21:32

take it seriously. You do that with your

21:34

games, you do that with your marketing campaigns,

21:36

and you did this when we were at

21:38

the event. We do this

21:40

thing where we put everybody on the hot seat

21:42

and let's say somebody's like a real estate

21:45

mogul We'll just instead of saying

21:47

hey tell us about your business. We'll

21:49

just say All right, so how do

21:51

you make a billion dollars in real estate? Well,

21:53

what's the secret and like in your case like

21:55

what's the secret? How do you make? hit game

21:57

after hit game after hit game. In a hits

21:59

business, that normally sounds like something that's just a game

22:01

of chance, but you're doing it again and again and

22:03

again. You must know something and you said a great

22:05

line. Can you describe your philosophy around

22:08

games? Because you said it in one liner

22:10

that just stuck with me. Yeah. Oh,

22:12

I love that you focused on this

22:14

one. So the line is, games should

22:16

not be entertaining. Games should make the

22:18

people you're playing with entertaining. And

22:20

that simple line, which is

22:22

a very silly line, like, I remember the

22:24

first time we pitched it to our

22:26

investors, we're like, we're not going to make

22:29

entertaining games. And they're like, never say

22:31

that again. Like never put that in any

22:33

piece of writing ever. And instead we

22:35

put it as the first, as the first

22:37

line on our webpage, because games should

22:39

not be entertaining. If you're making an entertaining

22:41

game, you're trying way too hard. And

22:43

it's you versus the audience, which means when

22:45

you're done entertaining them, they're going to

22:47

go away and never come back. If instead

22:49

your goal is I'm just making a

22:51

tool set. My tool set is

22:53

going to make the people that

22:55

you are playing with the entertainment

22:57

Suddenly you've got an engine suddenly every time

22:59

they play it's different suddenly they constantly want

23:01

to come back They want to play it

23:03

over and over again. They want to take

23:05

it to new friends house You make a

23:08

piece of cardboard right a deck of cards

23:10

You've turned that into a viral engine and

23:12

that's the secret to success in the board

23:14

game industry But that's sort of is like

23:16

going to the Met and seeing a Picasso

23:18

and being like Dude, it's just

23:20

like scribbly lines. Like this is unimpressive. You

23:23

dismissing it as just

23:25

a... It doesn't explain

23:27

why your company is potentially worth billions of

23:29

dollars and makes potentially hundreds of millions

23:31

of dollars a year in revenue. What

23:34

is actually happening? Because we've

23:36

had all these rich

23:38

and successful billionaires on the pod and

23:40

I'll meet them and I'm like,

23:42

oh, you're really nice. And then I

23:44

start thinking like, well, no, this

23:46

guy's a shark. Like you must be

23:48

a shark to be this successful.

23:51

So like... else are you not telling

23:53

us that has allowed this company

23:55

to become a potentially, allegedly, multi -billion

23:57

dollar company? Yeah. Well, one is

23:59

you have to do it consistently, which is

24:01

hard, right? But how do you tell

24:03

if your game is a toolset to

24:05

make people entertaining? And unless

24:07

you have the litmus test, right?

24:09

Unless you can quantify the data

24:11

that you're putting in those boxes, Like,

24:14

then it's just a theory.

24:16

And I remember we started

24:19

taking submissions from external inventors,

24:21

and I just eventually started

24:23

rubber stamping them with, here's

24:25

why we're rejecting you, because

24:27

you're trying too hard to be entertaining.

24:29

And it was incredible, like hundreds

24:31

of these submissions, and every game designer

24:33

was making the same mistake where they're

24:36

like, I am building an entertaining thing,

24:38

and I kept having to remind them

24:40

we're not buying entertaining things. And

24:42

eventually we found like one or two inventors

24:44

we could work with. And then I

24:46

had to design all the others, which is totally cool

24:48

because I know what I'm looking for. But

24:50

how do you test it? Like how

24:52

do I know that I'm hitting that mark way

24:54

before the thing hits the market? Because by then

24:56

we could have already screwed it up. So

24:59

I figured out one bit of quantifiable

25:01

data that lets me back up that claim.

25:03

When I say a game is not entertaining,

25:05

it makes the players entertaining, I can back

25:07

that up. And the way I can back

25:09

it up is In

25:11

our testing procedure, we

25:13

have this group of 400 families called

25:15

the kitty test pilots. And all we

25:17

do is we send them games all

25:19

day long and we ask for feedback. And

25:22

it used to be, we would send them this

25:24

crazy Google form. We're like, how long did you

25:26

play? How many players? How old are they? What

25:28

was your favorite part? What was the part you

25:30

hated? What part needs work? You know, on and

25:32

on and on, like 30, 40 questions. And

25:35

I realized like, Nobody's reading

25:37

these like I'm I don't even care

25:39

about what this is and by the

25:41

time I finish reading their answers to

25:43

this questionnaire I haven't actually learned anything

25:45

about whether or not this game has

25:47

made the players entertaining and so We

25:49

now send out a questionnaire

25:51

and it has one question on it

25:53

just one start to finish one question

25:56

and that question is do you want

25:58

to play again and I

26:00

have found that that question

26:02

is the most direct heat -seeking missile

26:04

to answer the question, have you

26:06

made the players entertaining? Because if a

26:08

game is entertaining, you have extracted

26:11

almost all the entertainment from it on

26:13

your first time through. But if

26:15

the players are entertaining, you want to

26:17

play again. And we only

26:19

now ship games where 100 %

26:21

of that question's answer is yes.

26:23

We get even a single no,

26:26

we dive into that person and

26:28

we watch the videos and we

26:30

figure out what happened there because They

26:32

should want to play again. And if

26:35

they don't, we've got something to fix.

26:37

I think the most successful people, Sean,

26:39

have you ever studied like

26:41

personality tests and like, oh,

26:43

and read about disagree agreeableness and

26:46

how the people who are

26:48

most successful rank very low

26:50

on agreeableness? Disagreeable is

26:52

a positive trait for founders. Yeah. Because like

26:54

the very simple example is you just are

26:56

on, you don't accept how things are done.

26:58

You disagree with that. Therefore you want

27:00

to go make your own. Oftentimes

27:03

people who rank

27:05

high on disagreeableness are

27:07

jerks. You

27:09

are not a jerk.

27:11

You are objectively a

27:13

sweet person. But

27:16

you seem like

27:18

you are hiding

27:20

this disagreeableness because

27:23

For example, you have incredibly high standards, or

27:25

you just made a survey where a lot

27:27

of staff might be like, well, we have

27:29

to ask 10 questions, but can't just ask

27:31

one question. But you're like, no, no, no,

27:33

you see, this makes sense for this reason. Do

27:36

people enjoy working with you? Because

27:39

I guess I'm fascinated on

27:41

how your ability to be disagreeable, but

27:43

also polite, and it seems very effective. It

27:46

depends on who you ask. I

27:48

think my team likes working with

27:50

me. At the very least,

27:52

very few people ever quit. But

27:55

if you were to ask our printers, if

27:58

you're to ask our distribution partners, I

28:01

think they hate working with me. Like,

28:03

despise it. And the reason is because

28:05

I am absolutely a perfectionist. Like, what

28:07

I do for a living is make

28:09

little boxes of joy. And if you

28:11

open a box and there's something obvious

28:13

wrong with it, or the card quality

28:15

is not where it should be, or

28:17

like, In Exploding Kittens,

28:20

you don't know which card is in

28:22

Exploding Kitten. It has to be a

28:24

surprise, right? And that means the backs

28:26

of every card have to be identical.

28:28

And if I can detect one degree

28:30

off in the Pantone registry of

28:32

this card versus this one, I'm

28:35

sending the entire... I don't care how many

28:37

millions are in that shipment. I'm sending every

28:39

single one of them back and I'm not

28:41

paying a penny and you are gonna reprint

28:43

them for me. So they hate me and

28:45

I get it, but... I

28:47

don't think the company would be where it is today

28:49

if I said, yeah, we'll just ship it that way and

28:51

the next run will be better. I

28:54

love that. You also have a

28:56

approach to marketing that I

28:58

think is very different than most founders.

29:00

It was really inspiring to me when

29:02

I started to hear these stories. Can

29:04

you talk about some of the unconventional hustle

29:06

things? Because if I'm listening to this right

29:08

now, I'm like, okay, cool. So

29:10

he was like, had a sick

29:13

job at Xbox. He quit. first

29:15

game, first hit wonder, hit

29:17

exploding kittens, which is like the number one game in the world

29:19

for, I don't know how many years now. Oh,

29:21

his buddy happened to be the oatmeal guy, so

29:23

he had instant distribution. Must be nice, right?

29:25

I'll just be a YouTube comment guy for a

29:27

second. You know, it must be nice

29:30

to be, you know, to have connected powerful

29:32

friends. Oh, that's why I'm not successful, right? That's

29:34

I think where most people land and stuff

29:36

like that. What they don't know is that

29:38

first there's all this That person's not

29:40

just your friend. There's actually like luck

29:42

that you create along the way to create

29:44

those types of opportunities. So

29:47

either you could talk about that or you

29:50

could talk about some of the hustle tactics

29:52

you guys did, like the vending machine, like

29:54

the other stuff you guys have done that

29:56

where you were not just like handed the

29:58

keys to the castle, but you actually

30:00

like scraped your way there. Yeah.

30:03

Yeah. I mean, look, the company you've

30:05

just described is a company that

30:07

would disappear in... 8 months, right? Like, there's

30:09

no longevity to that at all. So,

30:11

once you have a hit game, which requires

30:13

a lot of luck, but also a

30:15

lot of skill, once you've

30:17

gotten that... Now the skill really has to kick in

30:19

because now you have to make sure that thing

30:22

doesn't disappear. Now you have to make sure your next

30:24

10 games are also successful. You need to make

30:26

sure your profit margin on each game is where it

30:28

should be. You need to make sure you build

30:30

a community on and on and on. So I'll give

30:32

you a few examples. And

30:34

all kind of marketing. Like once you

30:36

have a company, once you have any

30:38

degree of success, you have to be

30:40

able to double down on that and

30:43

get your audience to care passionately. We

30:46

used to go to this convention

30:48

in Seattle called PAX, Penny Arcade Expo,

30:51

and we're a tiny company. We got

30:53

no money for marketing, right? We've

30:55

had this one successful Kickstarter campaign. We

30:57

spent literally every penny actually producing

31:00

the product and building the company, and

31:02

now our bank account is empty,

31:04

and we show up to this thing,

31:06

and we've got like no ability

31:08

to get people's attention. And

31:10

advertising is expensive, and they literally rent out

31:12

like every square inch of the walls in

31:14

there. And so anything you want to do

31:17

costs money, which we don't have. So

31:19

I had this idea. And this convention is

31:21

to impress other game makers or vendors to carry

31:23

your game. Exactly. All

31:26

of the above, right? So you're

31:28

building a fan base, you're

31:30

building other relationships, you're trying

31:32

to get distribution, you're trying to get into

31:34

retail stores. The only thing we had

31:36

ever sold is a single product on Kickstarter

31:38

and now we got nothing left. By

31:40

the way, these exhibits, if you go

31:43

to one of these, you become an exhibitor, your

31:45

booth, like the big games, they're spending hundreds of

31:47

thousands of dollars just on the booth. And

31:49

you're like, you also sign up to

31:51

be a booth, but you're just a fold

31:53

out picnic table in section F over,

31:55

you know, past the bathrooms and you're just

31:57

sitting there hoping somebody walks by your

31:59

shitty table. And you're like, how am I

32:02

supposed to compete with that? It's like Michael Scott

32:04

in the job fair episode where he's like,

32:06

you literally just have a table and you're trying

32:08

to convince people to do the crew to

32:10

you. I got the crappy sign that I printed

32:12

on my little inkjet printer and that's in

32:14

the folding table and that's it. And

32:16

so the very first year, I was very proud of this. I

32:19

knew we had to have marketing space

32:21

and I couldn't find any that we could

32:23

afford. So I made... I

32:25

mean, these little kittens, I cut them

32:27

out. Little adorable cute little kittens with

32:29

our logo on it. And the kitten

32:31

was holding a bomb and it said

32:33

exploding kittens and there was a fuse.

32:35

And I secretly put one of those

32:37

inside every urinal in the convention center.

32:40

So you had to pee on them

32:42

to extinguish the bomb. And

32:44

it like mobs our booth.

32:46

Like everyone wanted to see who

32:48

made these things. So much

32:50

so that the organizers came to

32:53

us and they said, you can't

32:55

do this. And I was like, well, Show

32:57

me the part of my contract where it says

32:59

I can't do this. I understand you don't

33:01

want me to do this, but show me where

33:03

I can't. And they said, they said, all

33:05

right, well. We're not

33:07

going to prohibit you from doing this because

33:09

you're right. You found a space that

33:11

is just nowhere in our guidelines, but we'll

33:13

tell you this. Next year, we're going

33:15

to start charging for that space. So I

33:17

think I haven't checked because we haven't

33:19

been back to PAX, but I think they

33:22

now charge for urinal advertising space thanks

33:24

to this little stunt we've got. Do you want to

33:26

go get them out of there or are you

33:28

expecting me to did not extract a single one

33:30

of those. It's actually genius. The second years when

33:32

you did the vending machine thing, this vending machine

33:34

thing is insane. Yeah, okay. So the

33:36

vending machine was trying to solve the problem on

33:38

a more permanent basis because like I do this

33:40

urinal thing and they shut it down. And honestly,

33:42

it just wasn't big enough. Like that got us

33:44

a few hundred people every day. But how do

33:46

I get thousands? How do I get tens of

33:48

thousands of people every day? So

33:50

I looked at our little folding

33:52

table and thought, you know, people

33:55

come up to this thing and they give us money,

33:57

they give us 20 bucks, they get a box and

33:59

they walk away. And they have no memory of

34:01

that transaction because all that really is

34:03

is a vending machine. You go, you put

34:05

money in the vending machine, you push

34:07

a button, you get your soft drink and

34:09

you walk away. And you have no

34:11

lasting memory of the interaction you just had,

34:13

because there's nothing remarkable about it. So

34:15

I thought, all right, if we're going to

34:17

be a vending machine, what if we

34:20

were the world's coolest vending machine? Like the

34:22

most spectacular vending machine the world has

34:24

ever seen. And so I took

34:26

an old refrigerator box I had in my

34:28

garage, so this big eight foot tall

34:30

cardboard box, and we cut some

34:32

holes in it. And we built, we,

34:35

sorry, we covered it with fur and these giant

34:37

googly eyes. So it looked like a cat. We

34:39

built a eight foot tall fur covered cat. And

34:42

it had a, cut out a hole

34:44

for a screen where we could like put

34:46

a display and it had little buttons

34:48

and it had a little credit card reader.

34:50

It had everything a vending machine should

34:52

have. And the experience was you walk up

34:55

to this thing, you put in your

34:57

money, you push a button and a game

34:59

comes out. Very, very simple. We're not

35:01

talking anything Crazy expensive or

35:03

really anything that remarkable yet other than

35:05

Okay, it's fur covered. It looks

35:07

like a cat. That's kind of adorable Nobody's

35:09

ever seen a vending machine like this before

35:11

and that attracted a crowd But then we

35:14

had to push it over the top So

35:16

I put in an extra button and the

35:18

extra button said random item one dollar Way

35:20

cheaper than a game. What the hell does that mean? And

35:22

so enough people were willing to

35:24

try this experiment. What happens if I

35:26

put a dollar in this and push random

35:28

item? And so they'd put a dollar

35:30

in and push random and out comes a

35:32

pineapple from the vending machine or a

35:34

hot burrito or a bag of rocks or

35:36

a plumber's. And it's just you behind

35:38

it just sticking your hand out with a

35:40

pineapple or what? This was the thing.

35:43

This is what we didn't tell anybody. Everyone

35:45

assumed this is the world's most sophisticated

35:47

vending machine because it can deliver 2 ,000

35:49

different objects and people literally brought up

35:51

chairs and they built little bleachers around this thing

35:53

just to watch it for hour after hour

35:55

after hour to see what the hell is going

35:57

to come out of this thing. And basically

35:59

for the listener, it looks like just a box,

36:01

but the box backed up to like a curtain. And

36:04

behind the curtain, I would imagine you

36:06

had a whole team of people

36:08

like. So there's the punchline. Instead of

36:10

it being a vending machine, it

36:12

was just a vending machine costume. There

36:14

was no robotics in there. There's

36:16

no computers. There's nothing. There's eight of

36:18

us sweating our asses off for

36:20

10 hours a day backstage. And

36:22

every time someone pushes that random item

36:24

button, we are literally pulling a random

36:26

item and throwing it out the front

36:28

of the machine. We

36:31

had our line got so long that

36:33

it blocked our aisle. It blocked all

36:35

the other super expensive, you know, million

36:37

dollar booths. Nobody could walk up to

36:39

those anymore because our line was so

36:41

long. It went out the door. It

36:43

went out of the convention center. It

36:46

went down the street and the line

36:48

for a silly little fur covered vending

36:50

machine was longer than the line to

36:52

get into the convention itself. And

36:54

all of that's just because like we

36:56

had no money and we had to think

36:58

creatively about like, what does it mean?

37:00

to build a community around a transaction.

37:02

And that's what we came up with.

37:05

Sean, have you ever read about

37:07

Dr. Feynman? Richard Feynman?

37:09

Richard Feynman, yeah, sorry. Have you ever

37:11

read about him? Yeah, a little

37:13

bit. Why? What comes to mind

37:15

here? He would get super hands

37:17

-on with the problem and question

37:19

everything. And he would start at

37:21

the very foundation of that question

37:23

and basically not accept any truth before

37:25

him. He would have to question each one

37:27

in order to solve a problem. One

37:30

big example of this is he helped

37:32

create the atomic bomb. And so like they

37:34

like questioned all these like previously thought

37:36

rules that he broke. And

37:39

Alon kind of has

37:41

that same thing. And I admire this

37:43

because I work really hard to have

37:45

this, but I still don't have it

37:47

entirely. This doesn't come naturally to me

37:49

and I don't excel at it. But

37:51

I think that for everyone listening, this

37:53

skill set is really important, which is

37:55

how do you be really

37:57

creative in the framework you

38:00

question everything at the

38:02

very beginning and don't assume anything that

38:04

you've ever been told is true. Is that right?

38:06

Yeah. I think that's accurate.

38:08

And also never take no for an

38:10

answer. It makes no sense to

38:13

ever have someone shut you down for

38:15

any reason. So the

38:17

vending machine is a great example. It's

38:19

one of my favorites of...

38:21

So we install this thing in

38:23

a convention center and we're

38:25

handing out pineapples and watermelons and...

38:28

objects. And we're putting googly eyes on

38:30

them and giving them mohawks and all

38:32

kinds of fun stuff. And we got

38:34

to a convention in Indianapolis and they

38:36

said, you can't do this

38:39

because we cannot let you

38:41

ship the produce backstage to

38:43

your space on the convention floor.

38:45

And I said, why? And

38:47

they said, because you've exceeded what

38:49

they called like a casual

38:51

purchase. And now you have to,

38:53

the only way that we

38:55

can accept that much produce is

38:57

to a registered grocer. And

39:00

you're not a registered grocer, so you can't do this

39:02

anymore. And I remember thinking like,

39:05

my whole team was like, okay,

39:07

well, here's a dead end. We need

39:09

to think through like, what objects

39:11

can we do instead? And

39:13

I got so frustrated, I was like, You're

39:15

you're just accepting the dead end here, and

39:17

I don't think we need to and it

39:20

turns out It's easy Trivial

39:22

to become a registered grocer I went

39:24

to a website and you fill out

39:26

a form you pay like a hundred

39:28

bucks and today Exploding kittens is a

39:30

registered grocer in Indiana You know where

39:32

else we're registered grocer 14 other states

39:34

because it's that easy as well And

39:36

so every convention we go to we

39:39

can now accept the shipments backstage because

39:41

exploding kittens is also a grocery store

39:45

I love that. You know, when

39:47

we were doing our event, Mr. Beast

39:49

is there, Jimmy Donaldson and his

39:51

production document. So like his training document

39:53

for his team, like an older

39:55

one, but had leaked online. And

39:57

it's really fascinating to read this because

39:59

here you have a guy who wrote this probably

40:01

when he was 22, 23, 24 years old, right?

40:04

So it's kind of like he's an expert at 24.

40:07

But he is an expert in YouTube. He'd actually

40:09

been doing it for over a decade. He's the

40:11

most successful YouTuber on the planet. And

40:14

he's like, I know how to make videos that people

40:16

watch. And one of the things that he talks about

40:18

in there, he goes, push past the no. Just

40:20

because you receive an initial no from

40:22

somebody, absolutely does not mean that it's a

40:24

no forever, that it's a no under

40:26

any circumstance, that there's a no without some

40:28

caveats. And if you come back and

40:31

you just say, I asked, you

40:33

know, they said no. that's

40:35

not an acceptable answer in our org, right?

40:37

So he's like, you know, I wanted the

40:39

pyramids for a video, the Egyptian pyramids. And

40:41

they were like, his team told him no.

40:43

And he goes, what you mean? Like, who

40:45

told you no? Egypt told you no? Who'd

40:47

you call? What did they say? Why'd they say

40:49

no? Did you call the other guy?

40:51

Who's the other guy? Give me the number. Let's call

40:53

them. Do they have kids? Let's FaceTime their kids. Let's

40:55

see if that works. They're like, what are the different

40:57

ways that we could do this just to accept an

40:59

initial no? It's basically

41:01

out of, it was a culturally unacceptable. at

41:04

the company. Yeah. I

41:06

think that trait

41:09

more than anything is what I've seen

41:11

in successful business owners. And

41:13

I don't know if it can be taught. It's

41:15

more just that when you hear

41:17

the word no, there are two

41:19

possible reactions. One is, damn

41:21

it. And the other is, I

41:23

didn't hear that properly. Let me dig

41:25

deeper. It has to be

41:27

instinctual. Like every time you hear the word

41:29

no, you have to think, okay, I didn't

41:31

hear that properly. Let me dig deeper over

41:33

and over and over again. I love that.

41:35

Like it's not just being a jerk and

41:38

saying, you know, just pushing, just pushing on

41:40

them, but being curious or being like clever

41:42

or being playful and trying to figure out

41:44

like if I had a trillion dollars, maybe

41:46

you'd say yes. Okay. So like, let's just

41:48

agree. It's not physically impossible to do this.

41:50

Right. Okay. Once it's not physically impossible, that

41:52

means now there is a way. Let's just see

41:54

what that way might look like. It's so.

41:56

Maybe the better way to phrase it is, when

41:58

someone tells you no, instead of assuming that that's

42:00

the answer, assume you ask the wrong

42:02

question. Hey, Sean, we did this

42:04

thing. I was talking to David, the guy

42:06

who hosted the podcast founders the other day. And

42:09

we did a show called

42:11

The Anti -Business Billionaires. And

42:13

there's like a handful of people out

42:15

there who are these

42:17

billionaires who they shockingly don't care

42:20

about revenue and profit. And they're

42:22

like very passionate about whatever it

42:24

is they're making. The guy who started Patagonia

42:26

is one of them, where he just doesn't seem like

42:28

he cares about money, or the guy who started Dyson,

42:30

James Dyson. He's another guy,

42:32

where oddly he's obsessed with making

42:34

vacuums. Do you care at all

42:36

about revenue and profit, or

42:38

do you just see it as a...

42:40

Do you care about business? I didn't

42:43

originally. Now, once

42:45

I figured out how to look

42:47

at businesses, another game that can

42:49

be won, I suddenly started caring

42:51

passionately about business. I used to

42:53

think, All right. I don't actually want to be

42:55

CEO of this company. What I want to be is

42:57

lead designer. I'm going to hire a CEO. And

43:00

we tried that for a while. And

43:02

what I realized is like, everyone

43:04

we hired into that spot was playing the

43:06

game the wrong way. And I

43:08

want to play instead. And so now

43:10

I actually love strategy meetings. I love business

43:13

meetings. I love when we go in

43:15

and talk about the next 10 years and

43:17

or how we're going to solve this

43:19

very particular problem about this convention or this

43:21

next game launch or this next partnership

43:23

because That is such a

43:25

fun game. In

43:27

high school, I

43:30

loved physics. Physics was my favorite

43:32

topic until I realized I need to

43:34

switch to computer science. The reason

43:36

I needed to switch was because for

43:39

physics, everything they were teaching us, the

43:41

answer was in the back of the book. If you

43:43

had a problem, you could just flip to the back of

43:45

the book. And

43:47

I realized that computer science was very

43:49

different because computer science was like the

43:51

cutting edge. Like there were no answers

43:53

in the back of the book at

43:55

all. You had to figure everything out

43:57

as you go. And that was really

43:59

exciting for me. That was like a life

44:01

changing moment when I was 16. That's

44:04

what business is to me. There are no

44:06

answers at the back of the book.

44:08

And if you want to win this game,

44:10

you've got to figure out what the

44:12

rules are, invent your own where you need

44:15

to and get to that finish line

44:17

before anybody else. Look at Sean's hands. And

44:19

I just realized that whenever we do

44:21

this, you got us. You're

44:24

talking to a girl that puts

44:26

her hair behind her ear. There's

44:28

some indicator of like, of attraction.

44:30

When you're talking about this, I'm

44:32

like, ah, this is beautiful. I

44:34

mean, just the way you're describing this, like there's no

44:36

answers in the back of the book. Like, dude, that's inspiring.

44:38

I love that. I love that stuff. I

44:41

also think there's other things we can learn from you.

44:43

So. I've learned from

44:45

you on the marketing side and maybe we'll

44:47

just close the loop on the marketing

44:49

idea, which is it's one thing to hear

44:51

the idea of the vending machine and

44:53

be like, oh, wow, that's a great idea.

44:55

I'm interested in what is the mindset

44:57

that creates that idea? What are the questions

44:59

that you ask? How do you brainstorm? What

45:02

are you doing differently that's leading

45:04

you to crazy answers like that that

45:06

actually work? So like, I

45:08

don't know if you can describe it or if this is

45:10

like, asking, you know, Steph Curry had to shoot a

45:12

jump shot. He's like, I don't know, I just kind of

45:15

flick my wrist. It just goes in when actually a

45:17

thousand little things are happening that he's not even attuned to.

45:19

But like, you know, for example, you said something like, what

45:22

if? And like, I know what,

45:24

what if questions are just like a great,

45:26

like a great tool in the tool belt for a

45:28

creative thinker. It's very different

45:30

than we should. It's just

45:32

like the language changes everything. What are some other things

45:35

you do when you brainstorm? I

45:37

love parameters. I hate blue sky brainstorming.

45:39

Like the idea that like, hey, let's

45:41

sit down and create a game is

45:43

the most terrifying experience in the world

45:45

for me. Or let's sit down and

45:47

brainstorm anything and we don't know what

45:49

it is. So what are the parameters

45:52

for the last handful of meetings that

45:54

you've had? Yeah, so okay, let me

45:56

back up and say like, you

45:58

asked about marketing for

46:00

a convention, right? I

46:02

told you the story about the vending machine,

46:04

but I also told you the parameters are

46:07

baked into there. We didn't start by saying,

46:09

what's the coolest experience we can have at

46:11

a convention? We started by

46:13

saying, this is a vending

46:15

machine transaction. There's our parameters.

46:17

What is the coolest vending machine experience

46:19

we can craft? We also said, how

46:21

do we get tens of thousands of

46:23

people to come without spending money? Instead

46:25

of 300, a sort of an unreasonable

46:28

target. Unreasonable is totally reasonable. It's

46:30

fine to set your goals that high

46:32

as long as you understand the parameters

46:34

of the problem. If I were to

46:36

sit down and say, how do we

46:38

get 10 ,000 people to come to

46:40

our booth? I'm not going to get

46:42

anywhere. I just have no

46:44

chance of success there. But if I

46:46

sit down and say, I am going

46:48

to build a vending machine that must

46:50

attract 10 ,000 people, now I'm running. Now

46:52

I'm busy for the next 10 months

46:54

building that thing because I know what

46:56

that is. That's shockingly a useful tip because

46:58

I do the other thing, right? Just say, how do

47:00

I get this? How do I get the 10 ,000? How

47:02

do I get 10 ,000 people to come? Yeah.

47:05

Yeah. No, I, I, there are people who

47:07

are great at it. Like, you know,

47:09

you mentioned Mr. Beast, Jimmy, he is

47:11

exceptional at that. Like if you were

47:14

to tell him just like, I listened

47:16

to your interview with him, right? And

47:18

you're, you're spitting out random nouns and

47:20

he's coming up with incredible ideas. He

47:23

is exceptionally talented at that thing. I

47:25

suck at it I need to know

47:27

exactly the shape of the box and

47:29

I will build you the coolest contents

47:31

for that box in history But unless

47:33

I understand what that box is capable

47:35

of holding I just I have no

47:37

chance of success So it sounds like

47:40

one way to put it is creativity loves

47:42

constraints and you use the constraint you

47:44

start with the constraint rather than starting

47:46

with the just the desired

47:48

outcome. The desired outcome is there, it's

47:50

part of the goal, it's the

47:52

parameters, but you actually start with a

47:54

constraint in order to get yourself

47:56

to think a little bit differently. Do

47:58

you have any other examples of this

48:00

constraint style of thinking? We're

48:03

asked to build a board game

48:05

for a few different NFL

48:07

teams. And what does that mean?

48:09

How do you get an NFL audience to

48:11

play with a board game? And

48:14

if you were to just leave

48:16

it there, you kind of

48:18

don't have a chance. You're basically saying, build

48:20

a good game, go. And

48:23

me personally, I'm going

48:25

to suck at that task. But

48:27

what we started to do was - And you're

48:29

like the best in the world at doing this.

48:31

Yeah. So if you're going to suck at it,

48:33

we're all going to suck at that. no chance

48:35

of success. I promise you, zero chance of success.

48:37

So instead, we sat down and we said, okay,

48:39

what is football? Like what are the best moments? And

48:42

I started writing

48:44

this list and my

48:46

list was the magical

48:48

moment where a player catches

48:50

the ball against all odds.

48:52

Everyone's covering them. It's impossible.

48:54

It's impossible. Somehow it was

48:56

a perfect throw, a perfect

48:58

catch and off they went

49:00

to score. And I personally really

49:03

focused on that. Do you even

49:05

care about football? Football matters very

49:07

little to me, but only because It

49:09

is very hard for me to watch

49:11

people having fun without wanting to do

49:13

that same thing myself. Well, that's pretty

49:16

funny. But the reason I'm asking is

49:18

because this is your perspective as a

49:20

total outsider where you just created the

49:22

rules. Yeah, yeah,

49:24

yeah. It's watching other people, right? Like my

49:26

family is obsessed with it. So I watch

49:28

them watch football and I'm like, oh, that

49:30

moment there. Okay, that moment there. And

49:32

so we eventually built this game, it's called Catchables.

49:34

And all it is, we made these cute little

49:36

foam figures, and we had an increasing series of

49:38

challenges defined by the other players, because the other

49:40

players have to provide the entertainment, where you have

49:42

to throw an object this little character in the

49:45

air and just catch it. So simple. Throw it.

49:47

Catch it. Really easy. But now players are going

49:49

to start throwing cards at you. You have to

49:51

do a blindfolded. You have to spin around before

49:53

you catch it. You can only use one hand.

49:55

You can only use two fingers. And like, what

49:57

if I give you 10 of those cards at

49:59

the same time? Now that very simple

50:01

throw and catch has become really,

50:03

really entertaining for everyone to watch you

50:06

defy the odds. And at the

50:08

last moment, pull it off despite... expectation

50:10

and the crowd goes wild. This

50:12

sounds so trivial. This is actually pretty

50:14

groundbreaking. So let's give a very

50:16

specific example that's not related to you.

50:19

So Sean works in the e

50:22

-commerce industry. Let's just say that

50:24

Sean sells shoes. Sean owns

50:26

a shoe company and let's say

50:28

growth has stagnated and he comes

50:30

to a meeting and he goes, our

50:33

company needs to improve. We

50:35

have to be better. What would

50:37

be interesting constraints in order to make

50:40

Sean's company better and make the meeting productive.

50:43

Yeah. What you'd want to do with

50:45

a shoe company, I've never worked in shoes before, so

50:47

bear with me. But I will,

50:50

anything you throw at me, I'm gonna

50:52

try to tie it back to a

50:54

community. I'm gonna try to tie it

50:56

back to how do I, by wearing

50:58

these things, form more lasting, reasonable, exciting

51:00

connections with other people. So

51:02

what if

51:04

you started printing out beautiful,

51:07

incredible shoes that you'd be proud to

51:09

wear. You'd love every single shoe that

51:11

you make, but everyone has

51:13

half a secret message

51:15

on it. And somebody else has

51:17

the other half of that. Get your

51:19

shoe next to them to read it, right? Like

51:21

suddenly you have a reason to go not

51:23

only tell your friends to buy some or buy

51:25

more yourself, but suddenly you have a reason

51:27

to go seek them out in the world. You're

51:29

walking through a crowded airport and you see

51:32

someone with those shoes, walk right over them, put

51:34

your foot next to theirs. Let's check if

51:36

we're the match. Yeah, exactly. There's

51:39

a very low percentage hit there, and so

51:41

you'd have to probably redesign it to

51:44

have a much higher percentage hit, and that's

51:46

very achievable. But again, the

51:48

first thing I'm going to do is define

51:50

a constraint and say, a successful shoe equals

51:52

a reason to look for more of those

51:54

shoes out in the world because then more

51:57

of those shoes are going to sell. That's

51:59

pretty great. Wow. Just yesterday, I was with my

52:01

wife and we're walking out somewhere and this woman

52:03

had a little Trader Joe's bag and she goes, hey,

52:05

sorry to bother you, but is that that

52:07

bag that everyone's going crazy about online? In

52:09

my mind, I'm like, people are going crazy about

52:11

Trader Joe's bags nowadays. What's

52:13

going on? I guess there's

52:15

a certain design of a Trader

52:17

Joe's bag. And it's not even like

52:19

limited edition or luxury. I don't know what the

52:21

full story is, but it kind of highlighted

52:23

to me, it's like, man, you could take any

52:26

moment. It's like the moments

52:28

in between the moments. And if you

52:30

do something interesting there, you give

52:32

people a reason to feel special, a

52:34

reason to connect, a reason to

52:36

collect, a reason to do one of

52:38

those things. It's like, damn,

52:40

how much wasted surface area is there

52:42

in my businesses where we're not. just

52:44

by applying creativity, we create magic.

52:46

We create, it's alchemy, right? We create

52:48

value for people if we just

52:50

were a little more intentional versus just

52:53

going on autopilot. And I think

52:55

99 % the time I'm just on

52:57

autopilot in my businesses. I totally get

52:59

it. And I've been there as

53:01

well. Can I tell you a story

53:03

about, I'm so proud of

53:05

Particular Solve for that problem. So

53:08

my daughter, Exploding Kittens is not

53:11

the number one selling game in the world. It's the number

53:13

two best selling game in the world. Number one is a game

53:15

called Hurry Up Chicken Butt. Hurry Up

53:17

Chicken Butt, I

53:19

designed with my daughter. And

53:22

when she turned four, I was so excited,

53:24

because most of the games are like ages four

53:26

and up. And when she turned four, we

53:28

went out and we bought all the games, right?

53:30

We got Candyland and we got Zingo, all

53:32

the games and took them home and we started

53:34

playing and I immediately noticed a problem, which

53:37

was, I am having

53:39

a miserable time. She's happy, she's playing

53:41

with her dad, she's getting to see

53:43

bright flashy colors like all the stuff

53:45

is designed for kids. but I am

53:47

bored out of my mind. And what

53:49

the results in is when we're done

53:51

playing the game, one, I've let her

53:53

win, because I got to let her

53:55

win, because if I try at all,

53:57

I'm going to crush this poor four -year

53:59

-old. And two is when we're done, she

54:01

says, hey, Daddy, can we play again? And

54:03

all I'm thinking is, oh, God, no, I

54:05

am so miserable. I did it. I did

54:07

my time. We played the game. I'm

54:10

going to go do something fun now. And

54:12

I remember having that reaction.

54:14

and it must have shown on

54:16

my face. And my daughter said, what's

54:18

wrong? And I said, I think this

54:21

game is broken. And she

54:23

said, something brilliant. She said,

54:25

let's fix it. And

54:28

like fireworks started going off in my

54:30

head because I was like, yeah,

54:33

let's fix it. Like, why are

54:35

we not fixing this? And I

54:37

spent the next month, we

54:40

split the work. My daughter started drawing pictures,

54:42

like all the fun games, everything fun that

54:44

she wanted in a game. And I started

54:46

writing this list of what success looks like. And

54:49

for me, it was my daughter has

54:51

to beat me without me letting her

54:53

win. And I have to

54:55

look forward to playing again. The

54:58

game cannot be luck based. I

55:00

have to watch my daughter get better at

55:02

this game every time we play. I have to

55:04

feel like she's learning something and there cannot

55:06

be any losers. She can win. but

55:09

nobody can lose. So those are your constraints.

55:11

Those are my five. And by

55:13

the way, did you start with just things you

55:15

hated? Yeah, for sure. Yeah, yeah. I'm saying this like,

55:17

oh, overnight I came up with these five things,

55:19

but the list was like 25 things long. And I

55:21

narrowed it down to those five, which were the

55:23

most important. I'm writing this book on creativity right now.

55:25

And Jerry Seinfeld has this great quote. He says, irritation

55:28

is what causes innovation. And he's based, he created

55:30

comedians and cars getting coffee because he just hated

55:33

going, he was so sick of going on late

55:35

night talk shows and doing the same thing every

55:37

time. He's like, All right, a talk show

55:39

that has none of those things. In fact, my irritation is

55:41

going to be my source of innovation. It sounds like

55:43

for you, all of those things you

55:45

talked about were sources of personal irritation for

55:47

you. Every one of them, for sure. There

55:49

were the things that everybody was doing wrong

55:51

and was the industry standard. Nobody had raised

55:53

their hand and said, this

55:55

is broken. Like, this is not fun

55:57

for half the players who this game,

56:00

that half being the adults. Did you

56:02

present those five things to your daughter

56:04

or did you? No, she didn't care

56:06

about those things. So you were the

56:08

one. What I'm trying to get at

56:10

is, can you present those five things

56:13

to people at your company and they

56:15

be just as creative in effect? Like,

56:17

could they make hit games? Like,

56:19

is this a transferable skill,

56:21

a teachable skill? Absolutely,

56:23

yes. Again,

56:26

you're not teaching

56:28

problem solving. You're teaching

56:30

problem identification. And

56:32

then creative people will be able to solve

56:34

those problems. But if you try to solve,

56:36

if you try to teach how to be

56:38

creative, you never get anywhere. All you're really

56:41

teaching is how to identify a problem, how

56:43

to know what success looks like, and then

56:45

you just hire creative people to work within

56:47

those constraints. But then do you, as the

56:49

leader, define if you have a hit? Yes.

56:52

Well, Well, hurry up

56:54

chicken butts an easy way is an easy definition

56:56

because again as soon as it went out to

56:58

testing party This was one of those games where

57:00

when we send it out to testing not only

57:02

was it a hundred percent? Yes, I want to

57:04

play again Nobody sent the games back. This is

57:07

a huge problem for us like we send them

57:09

out We want you to send them back so

57:11

we can tweak them and then send them back

57:13

out again Nobody would send that game back to

57:15

us It was ridiculous. We lost so many copies

57:17

of that game. So, bridge the gap there, because

57:19

I play this game. I play it literally with

57:21

my daughter, who's five. I bought it after we

57:23

met, and I was a career chicken butt, and we played at

57:25

home with my son and my daughter. It's a

57:27

great time, but I've seen the end output,

57:29

and now you've described your initial conditions. Is there

57:31

anything else interesting in how you kind of figured

57:33

out how you bridge that gap? So,

57:35

we go through tons and tons and tons of

57:37

versions, and I sit with my daughter. I'm like,

57:39

look, I want, I

57:42

know We want a game and

57:44

she's like, I want to run around. Cool.

57:46

That's going to be part of the game

57:48

running around. I want to act silly. Cool.

57:50

That's going to be part of the game

57:52

acting silly. And then the back in my

57:54

mind, I'm like, I need tension, right? Like

57:56

a game without any form of tension is

57:58

a broken game because you need something to

58:00

push you forward. In most games, it's competition

58:02

with the other players, but here that's

58:04

not going to be present. So I need

58:06

something else to insert the tension, the

58:08

pulse of the game. And we did that

58:11

with an electric timer, right? It's essentially

58:13

the way the game works. It's hot potato.

58:15

You've got this adorable cute little chicken that

58:17

clocks and eventually screams and you pass

58:19

the chicken around. And if you're holding the

58:22

chicken when it screams, you have lost

58:24

a point and everybody else proceeds. But

58:26

the tricky part, it actually works

58:28

where the person before you wins the

58:30

whole game. Again, no losers, only winners.

58:32

Are you like Pixar where you have

58:34

like your five or eight trustworthy people

58:36

in a room and you're just banging

58:38

this out? Absolutely, yes. And how long

58:41

are the meetings and how many meetings

58:43

were there between idea to iteration one

58:45

to final iteration? Okay, so

58:47

we sit down, we'll meet for like

58:49

two hours and we'll just discuss parameters,

58:51

what success looks like, let's brainstorm

58:53

in that space. And we'll usually come

58:55

up with like, I

58:57

don't know, let's say five or six interesting

58:59

things to explore, then everybody goes off and

59:01

does their own thing. Everyone's got an assignment.

59:03

play with this one, and we're gonna come

59:05

back and we're gonna try all these games. And

59:08

in this case, we actually had

59:10

like, I don't know, 15 or 16

59:12

different ideas that we were playing around with, and

59:15

they all sucked. Like they all, everything fell

59:17

apart in one regard or another, except

59:19

for this one. That's not true, except for

59:21

four games. Four games made it out

59:23

the door. Two were

59:25

almost immediate failures, and

59:27

two of them... was hurry up chicken butt and

59:30

the other is called the best worst ice cream,

59:32

which is like, I think it's ranked number eight

59:34

in the world right now. So it's up there.

59:36

I only look at the top five because that's

59:38

the scoreboard I like to keep, but it's

59:40

doing great. Could

59:43

this apply? Let's say

59:45

I owned a B2B SaaS

59:47

software. Could I use

59:49

this process in my company? I'm

59:52

tempted to say yes. I

59:54

don't know definitively the answer,

59:56

but I believe that the best

59:58

ideas come out of constraint and

1:00:00

defining success. And I

1:00:02

can't imagine there'd be

1:00:04

many creative -based endeavors

1:00:07

that would not benefit from that

1:00:09

approach. You just did a

1:00:11

game with Tim Ferriss, and I think he

1:00:13

was a part of creating it. I'm just

1:00:15

curious, what was

1:00:17

that like? What were

1:00:19

the main things you taught Tim? And then

1:00:21

did Tim teach you anything? Or did you

1:00:23

sort of modify any of your process? Because

1:00:25

Tim is such an interesting guy that maybe

1:00:27

he could bring a little bit of a

1:00:29

different approach to what you were doing. Yeah.

1:00:32

So I went on Tim's podcast like two years

1:00:34

ago. He just wanted to know what's the game

1:00:36

industry like? What is it that you

1:00:38

would do for a living? And so we talked

1:00:40

for a while and at the end of it,

1:00:42

after we finished recording, he said, I've always wanted

1:00:44

to make a game. Can we talk

1:00:46

about making a game? And I was

1:00:48

like, absolutely. That's like when Matt asks

1:00:50

you if he can be your partner.

1:00:52

The answer is yes. Right. Yes. Yes.

1:00:54

Yes. Let's do it. And so we

1:00:56

started talking and he is obsessed with

1:00:58

one of my games called poetry for

1:01:01

Neanderthals. And it's a really simple, really

1:01:03

fun game. in the top

1:01:05

five. And he just loves,

1:01:07

loves, loves that game. He plays it with

1:01:09

all his friends. He plays it all the time.

1:01:11

He's constantly sending me pictures of him playing

1:01:13

that game with his group of friends. And he

1:01:15

keeps saying like, I need a game at

1:01:17

least this good. And The first

1:01:19

few meetings were me just going

1:01:21

over to his place with suitcases full

1:01:23

of games, like all my favorites,

1:01:26

but they all tried to scratch that

1:01:28

same itch. Like, I know what's

1:01:30

great about poetry for Neanderthals. There's a

1:01:32

creativity component, it's heavily players entertaining

1:01:34

other players, and it's fast, funny. You

1:01:36

can learn it in one minute and

1:01:38

you play it in 10 minutes, right?

1:01:40

Like, I knew, I knew that was

1:01:42

his version of what success looks like.

1:01:44

And so we started playing a bunch

1:01:46

of games like that. And we started

1:01:48

honing in on what things he liked the

1:01:50

most, what games he liked the most, which ones

1:01:53

he didn't. And it fast became clear, okay,

1:01:56

none of these are right. Like not a single,

1:01:58

I must have shown him a hundred different games. the

1:02:00

answer was, yeah, none of these. At

1:02:02

one point we were on this walk, we'd

1:02:04

been walking for like six hours. And

1:02:07

at one point I was like, okay,

1:02:09

let's start as basic as it gets.

1:02:11

What if we started with Rock Paper

1:02:13

Scissors? Tim happens to like Rock

1:02:15

Paper Scissors and I was like, okay, Rock Paper

1:02:17

Scissors is actually no fun at all until you

1:02:19

play it a bunch of times. Playing Rock Paper

1:02:21

Scissors once is stupid, but playing it again, now

1:02:23

we're playing a game because now I'm thinking, what

1:02:25

did he do last time? What am I gonna

1:02:27

do this time? But he knows that I know

1:02:29

that he knows that I know, right? Like all

1:02:31

that stuff starts to kick in at game two

1:02:33

and it's not present at all in game number

1:02:35

one. So I was like, what if we

1:02:37

start there? Really, really basic. And

1:02:40

instead of three activities, rock, paper,

1:02:42

scissors, what if we had 25? And

1:02:45

what if there was a hierarchy between all

1:02:47

of those things? And what if we're all

1:02:49

playing at the exact same time? And we

1:02:51

just started with crazy statements like that. I

1:02:53

don't know what that game is. I don't know how

1:02:55

those things make sense. But his eyes lit up, and my

1:02:57

eyes lit up, and it was like, something? Okay,

1:03:00

what if also we made it rhythm -based,

1:03:02

and we ran to the house, and

1:03:04

we just started scribbling on cards, fast as

1:03:06

we could. My buddy, Ken Grewl, was there

1:03:08

too. was an incredibly talented designer. And

1:03:10

between the three of us, we just

1:03:12

started crafting cards as fast as we

1:03:14

could. And the first version of the

1:03:16

game, of course, sucked. But it was

1:03:18

at least something. It was at least

1:03:20

like, hey, We are playing

1:03:22

a game where every single person playing

1:03:24

this game has a task. You have

1:03:26

to do this symbol. You have to

1:03:28

do a peace sign. You have to

1:03:30

pretend you're a ballerina and you have

1:03:32

one second to do the right thing. And

1:03:35

we started playing around with, all right, that's

1:03:37

a little too easy. What if we made

1:03:39

that harder? What if we had to switch roles? What if every

1:03:41

role had a color and now we have to skip all

1:03:43

the red ones? What if we had to go twice as fast?

1:03:45

What if we had to whisper? What if we had to

1:03:47

shout? What if, what if, what if, what if? And we started

1:03:49

writing all these cards fast and furious. until

1:03:51

we eventually got to this

1:03:53

thing where we had been playing for like

1:03:56

four hours. And I looked around the room and

1:03:58

I was like, okay, anybody want to play again? And

1:04:00

both of them were like, hell yes. And

1:04:02

so we kept doing that. And then we started

1:04:04

to invite other friends over and they started

1:04:06

playing and we said, do you want to

1:04:08

play again? And they said, yes. And so

1:04:10

we just kept doing this thing, rinse and repeat,

1:04:12

remove a card, write a new card. I

1:04:14

use these blank cards. where

1:04:16

I can create them super fast. I buy these

1:04:18

like by the truckload on Amazon. did that

1:04:21

when we were at Sean's event. You basically, you

1:04:23

were literally on your hands and needs like

1:04:25

dealing out cards. That's right. then you were

1:04:27

like, you know, I don't like this one. And

1:04:29

you pull that like a blank card and

1:04:31

you had a pen and you like wrote new

1:04:33

rules. I live and breathe those cards because

1:04:35

you know, it's beautiful without those cards. They're not

1:04:37

just cards. Like obviously you can use them

1:04:40

to make any game you want. But like, let's

1:04:42

say you need a six -sided die. right? And

1:04:44

you don't have a six -sided die. You've got

1:04:46

six cards, right? One, two, three, four, five, six on

1:04:48

the cards and shuffle them up and draw one.

1:04:50

Now you got a six -sided die, right? Like if

1:04:52

you need a board, you can make it out of

1:04:54

a grid of cards. If you need a spinner,

1:04:56

you can make that out of cards. Like I walk

1:04:58

around, my backpack is so much heavier than it

1:05:00

should be because it's loaded with blank cards because I

1:05:02

never know when the next idea is coming. You

1:05:05

have this quite great quote. You said, I took a week

1:05:07

-long skydiving course and at the end of it, I asked

1:05:09

the instructor, do you ever get bored of this? And

1:05:11

the guy said, Do you ever get bored

1:05:13

of having sex?" And I thought, that's exactly

1:05:15

it. This is how I feel about

1:05:17

games. That's how I feel about

1:05:19

this job. It's not the thing with

1:05:21

an expiration. It's a little dopamine factory for me

1:05:23

and the people who get to have these

1:05:25

experiences. I don't know how you can get

1:05:27

bored of that and it's just eternal. So

1:05:29

that was a quote that you had and

1:05:32

I read that. It's like, I want to

1:05:34

feel that way about just anything in my life. I

1:05:36

know, right? I know. Like, you know, like you see

1:05:38

kids playing with bubbles, and you're like, I wish I

1:05:40

felt any way about this kid, how this feels about

1:05:42

bubbles. And I see this, and I'm like, Elon's,

1:05:45

he's got the answer. This guy

1:05:47

has, this is the answer to

1:05:49

life. Go ahead. I was at

1:05:52

an airport, and our flight had

1:05:54

just been canceled. It was so terrible

1:05:56

because everyone was miserable. Last flight out,

1:05:58

they're starting to hand out hotels, but

1:06:00

they're like, hey, the flight might come

1:06:02

back, so everyone's got to stay in the

1:06:04

terminal for hours and hours and hours.

1:06:06

And every hour, they delayed us again, and

1:06:08

it was awful. And everyone is miserable.

1:06:10

Everyone is miserable, and they're frowning, and they're

1:06:13

grumpy, and they're screaming at the port

1:06:15

gate agent, and it's awful, except... this group

1:06:17

of six kids sitting in the corner

1:06:19

giggling and laughing. And I could not help

1:06:21

myself. I had to walk up and

1:06:23

see what they were doing. And of course

1:06:25

they're playing Exploding Kittens. And I remember

1:06:27

thinking like, this is

1:06:29

it. Like this, all the chemicals going through

1:06:31

my body right now, like this is

1:06:33

why I have this job. This is the

1:06:35

greatest feeling in the world. And I

1:06:37

just want to keep delivering this every opportunity

1:06:40

I have. That's

1:06:42

so good. I was gonna say, you

1:06:44

know, my, I have these kind of people

1:06:46

I admire for different reasons. So it's like,

1:06:48

know, you can admire a great athlete for

1:06:50

how they, how disciplined they are, how they

1:06:52

train the body, how they just, they just

1:06:54

never give up, right? Or you can admire

1:06:56

Elon for, you know, thinking big and sort

1:06:58

of defying the odds and really going all

1:07:00

in on his bets and being like, you

1:07:02

know what? I need to have that all

1:07:04

in mode. And you're to me on this,

1:07:06

like, on that very short

1:07:09

list of people because you build

1:07:11

things for the joy and from a

1:07:14

place of joy. You're like a more pure

1:07:16

artist, I think, as your career. I

1:07:18

see you as, know, you're not like a CEO who's

1:07:20

got a ballpoint pen. You're an artist with a brush. And

1:07:23

then the second part of

1:07:25

it is like the limitless thinking

1:07:27

in terms of there's kind of nothing out

1:07:29

of bounds. Like, yeah, okay, I can register myself

1:07:31

as a grocer or we can create this

1:07:33

vending machine that what if it distributed any item,

1:07:35

right? Like I would be scared to go

1:07:37

there. because how and what if, what if things

1:07:40

go wrong? And I think you just think

1:07:42

about things a little bit differently. That inspires me.

1:07:44

And then the last bit is like the

1:07:46

simplicity, like figuring out when you

1:07:48

look at something like, oh, the game

1:07:50

is fun, not because the game itself

1:07:52

is fun, because it makes the players

1:07:54

fun. It's like, oh, that explains charades

1:07:56

and Pictionary and all the games I

1:07:58

grew up playing thousands of times and not

1:08:00

just once or twice. It's because of

1:08:02

that core insight or, you know,

1:08:04

instead of doing focus groups and surveys, you're like,

1:08:06

One question, you want to play the game again,

1:08:09

that simplicity. So to me,

1:08:11

those are the three big things that you

1:08:13

do that I'm like, if I can get

1:08:15

10 % of

1:08:17

what you're doing there, I level up if

1:08:19

I do that. I love to

1:08:21

hear that. But I'll also say

1:08:23

it doesn't just have to apply to games. I

1:08:26

remember during COVID,

1:08:29

all of our plants shut down.

1:08:31

And once stuff comes in

1:08:33

from China, it goes into these

1:08:35

giant warehouses and it has

1:08:37

to be unboxed and then repackaged

1:08:39

with all the correct labeling

1:08:41

and then off it goes to

1:08:44

all the retailers. And

1:08:46

during COVID, no one could go

1:08:48

into those facilities. Like they just

1:08:50

wouldn't allow anybody in and that was going to

1:08:52

tank our business. there's

1:08:54

no way for us to survive

1:08:56

zero sales for, you know, six

1:08:58

or 12 or two years, right?

1:09:01

Like no way to do it.

1:09:03

And so most games companies shut

1:09:05

down for at least a little

1:09:07

while there. And I remember thinking

1:09:09

like there, this is a no.

1:09:11

Like this, absolutely people are telling me

1:09:13

no. So to use the earlier

1:09:15

quote, like, so I must be asking

1:09:17

the wrong question. And instead of calling these

1:09:19

warehouse owners over and over again, saying,

1:09:21

when are you opening your doors? When are

1:09:23

you opening your doors? I finally asked

1:09:25

a different question. It was, what

1:09:28

are you doing with your parking lots? And

1:09:30

the answer was nothing, because nobody's

1:09:32

at work, so our parking lots

1:09:34

are empty. And was like, cool,

1:09:36

can I park three 18 -wheeler trucks in

1:09:38

your parking lot? And they said, sure,

1:09:41

why not? And so I brought the

1:09:43

games over in these 18 -wheeler trucks

1:09:45

and I had one person per truck

1:09:47

go inside and repackage our games because

1:09:49

all I needed was the space. It

1:09:51

occurred to me, I didn't need the

1:09:53

warehouse, I just need the square footage.

1:09:55

And they've got that in their parking

1:09:57

lot and there's no restrictions there. There's

1:09:59

only restrictions inside the facility. And the

1:10:01

reason I bring that up is

1:10:03

because that's just a game,

1:10:05

right? Like that's just somebody saying, here's

1:10:07

a roadblock. Everybody else is saying,

1:10:10

ah, a roadblock. I can't get through

1:10:12

this roadblock. It's time to shut

1:10:14

down my business. When the reality is,

1:10:16

just ask a different question. There's a different

1:10:18

way through this roadblock if you're willing to

1:10:21

play the game. I used to have this

1:10:23

high school cross -country coach that was like, I'm going

1:10:25

to teach you all about running and everything, but

1:10:27

I'm really trying to teach you about this other

1:10:29

pastime that we have called life. And

1:10:32

that's sort of how I feel about

1:10:34

you and this podcast is you came

1:10:36

to talk a little bit about business,

1:10:38

a little bit about creativity, but

1:10:41

we're really learning like a good way

1:10:43

to live. That makes

1:10:45

me so happy. To be

1:10:47

passionate, to be passionate about what

1:10:49

we, about certain things we're doing, to find

1:10:52

the positive, to look positively and things

1:10:54

that could potentially be negative and to solve

1:10:56

problems in creative ways. You're

1:10:58

awesome. We appreciate you. Thank you so much

1:11:00

for saying that. Hey, where should people follow

1:11:02

you? Because I'm following you on TikTok, where

1:11:04

you're doing like, it's amazing. I

1:11:06

don't understand. Have you seen his TikToks? No,

1:11:08

I'm not 12, so I don't use TikTok. Well,

1:11:11

you should, because I need

1:11:13

to live more like him and

1:11:15

be positive thinking. Here's what's

1:11:17

happening. Basically, the world's

1:11:19

best game designer is on TikTok, teaching

1:11:22

people how to design games, little

1:11:24

simple tricks and tips in like 30

1:11:26

-second nuggets, and it'll get

1:11:28

like... views, because TikTok's algorithm doesn't know

1:11:30

yet who they're messing with. And

1:11:32

I can't believe it's like, you

1:11:35

couldn't pay. I could not pay you

1:11:37

for this type of information. Dude, you

1:11:39

only have 170 followers. I

1:11:42

just started doing this. Here's what I

1:11:44

realized. I teach these

1:11:46

classes at my company. Once

1:11:48

a week and we will tackle whatever topic. Here's

1:11:50

how we write instructions. Here's what we put on

1:11:52

the front of the box. Here's what we put

1:11:54

on the back of the box Here's game design

1:11:56

like all over and over and over again, and

1:11:58

we don't record any of them and I kind

1:12:00

of realized like hi This is all

1:12:02

gonna just disappear like nobody's recording it. I

1:12:04

have no motivation to record it So

1:12:06

I hired a social media team and all

1:12:09

they are they it's like it's like

1:12:11

hiring a trainer at a gym They come

1:12:13

over once a week and they force

1:12:15

me to have a camera on me and

1:12:17

give the same class that I gave

1:12:19

at the company just for free online. And

1:12:22

so we've been recording them and posting them.

1:12:24

And it's, yeah, like you said, nobody knows

1:12:26

they're there yet, but if you've ever wanted

1:12:28

to learn how to make a game, or

1:12:30

more importantly, how to apply those lessons to

1:12:32

anything in the whole wide world, because it's

1:12:34

all applicable, I'm gonna just keep

1:12:36

posting these things. Are you gonna

1:12:38

give your team some constraint? Like, you

1:12:42

know, without any money, and only

1:12:44

teaching creativity lessons. Without making

1:12:46

me dance on TikTok. Yeah,

1:12:48

like get this to 500 ,000 views per

1:12:50

video. Yeah, I should absolutely do that. Is

1:12:52

that what the constraints would be? Basically,

1:12:55

that's what the concerns would be. It

1:12:57

would be how to stay true

1:12:59

to what I want to deliver

1:13:01

without dancing. But yeah,

1:13:03

how to increase the viewership on this. And

1:13:05

to be fair, nobody has been tasked with

1:13:08

that yet. My goal for the last, I

1:13:10

don't know, it's been probably like two months

1:13:12

has just been, let me just create the

1:13:14

content, put it in a place, and then

1:13:16

once it's there, then it's probably worth promoting

1:13:18

because now there's enough there to make it

1:13:20

worthwhile. You're

1:13:23

badass. You're awesome. You got the

1:13:25

googly eyes from us. All

1:13:28

right, shout out. Where should people follow you?

1:13:30

Just shout out your handles. Yeah, if

1:13:32

you just search for the kind of hub of

1:13:34

everything is just Ilan Lee on YouTube. That's where

1:13:36

I'm putting the long form stuff. And then

1:13:38

from there, it links out to all of the

1:13:40

TikToks and Instagrams and everything else where you can

1:13:42

find it in shorter form. Awesome. Thanks

1:13:44

for coming on, dude. It's such a

1:13:47

pleasure. Thanks for having me. And yeah,

1:13:49

just a huge fan. I'm so, so grateful.

1:13:51

that you wanted to chat with me.

1:13:53

What a thrill. Of course. By

1:13:55

the way, look at how many games are behind

1:13:57

them, just within site right there. Isn't

1:14:00

that ridiculous? Yeah, that's one of two shelves.

1:14:02

There's another one over there that's equally

1:14:04

packed. We've got 90

1:14:06

games now. We have 60

1:14:08

games, but 90 total because

1:14:10

there's like weird expansions and

1:14:12

variations and stuff. Yeah,

1:14:15

it's stupid. It doesn't

1:14:17

make any sense to me anymore. All

1:14:21

right,

1:14:23

thank you,

1:14:25

man.

1:14:27

That's it.

1:14:29

That's

1:14:31

a pod

1:14:33

Hey Sean

1:14:37

here, I want to take a minute to tell you

1:14:39

a David Ogilvy story one of the great ad

1:14:41

men he said remember The consumer is not a moron,

1:14:43

she's your wife. You wouldn't lie

1:14:45

to your own wife, so don't lie to mine.

1:14:47

And I love that. You guys, you're my family, you're like

1:14:49

my wife, and I won't lie to you either, so

1:14:51

I'll tell you the truth. For every company

1:14:53

I own right now, six companies, I use Mercury

1:14:55

for all of them. So I'm proud to partner

1:14:58

with Mercury because I use it for all of

1:15:00

my banking needs across my personal account, my business

1:15:02

accounts, and anytime I start a new company, this

1:15:04

is my first move, I go open up a

1:15:06

Mercury account. I'm very confident in recommending it because

1:15:08

I actually use it. I've used it for years.

1:15:10

It is the best product on the market. So

1:15:13

if you want to be like me

1:15:15

and 200 ,000 other ambitious founders, go

1:15:17

to mercury.com and apply in minutes. And

1:15:19

remember, Mercury is a financial technology company,

1:15:21

not a bank. Banking services provided by

1:15:23

Choice Financial Group and Evolve Bank and

1:15:25

Trust members FDIC. All right, back to

1:15:27

the episode.

Rate

Join Podchaser to...

  • Rate podcasts and episodes
  • Follow podcasts and creators
  • Create podcast and episode lists
  • & much more

Episode Tags

Do you host or manage this podcast?
Claim and edit this page to your liking.
,

Unlock more with Podchaser Pro

  • Audience Insights
  • Contact Information
  • Demographics
  • Charts
  • Sponsor History
  • and More!
Pro Features