Episode Transcript
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0:00
launched this thing saying, all right, let's
0:02
aim for $10 ,000. We
0:04
hit our $10 ,000 goal in
0:06
seven minutes. And in the first
0:08
48 hours, we had $2 million. After
0:11
that is when the story
0:13
gets really interesting. Okay,
0:24
well, good. Sam, do you want me to kick it off? Yeah,
0:26
well, yeah, I do. First of all, Sean, how
0:29
did you guys even come in the same world? Craig.
0:31
So we invited Craig to
0:33
the event because Craig's one of my favorite people.
0:35
Even though he doesn't play basketball, we were like, Craig, you
0:37
got to be there. You're the exemption. You're
0:39
not the basketball guy, but we just want
0:41
you there for sure. And we told
0:44
him what it was. He got excited and he
0:46
goes, I have somebody who I think should come.
0:48
And we were like, OK, great. Who's the plus
0:50
one? And he was, I guess, how long have
0:52
you guys been friends? It's got to
0:54
be a decade now. It's so funny
0:56
because he called me up and he's
0:58
like, okay, I have the weirdest invitation
1:00
ever. It's a basketball event, but I'm
1:02
not going to be playing basketball. And
1:04
I was like, okay, that's as weird
1:06
as it gets. And then we started
1:08
talking and I'm so glad I went.
1:10
It was amazing. Yeah. That's actually
1:13
a big leap of faith for you because, you
1:15
know, we know Craig. So obviously, you know, there's
1:17
a personal connection there. What did he say that
1:19
made you get off the couch for that? I
1:21
mean, he didn't, he honestly didn't give me many
1:23
details, but, um, In
1:25
general, Craig is one of those people on this
1:27
list I have where if he says to try
1:29
something, I just try it and don't ask questions.
1:31
There's only like four people on that list, but
1:33
he's on there. So I'm so glad I did
1:35
it. Exactly. And ever
1:37
since we met you at that event, I was like,
1:39
okay, we have to have you on because you blew
1:41
us away. Just to give people
1:43
context. All right. So there's a room full
1:46
of people. Imagine 25, we tried to invite
1:48
the 25 most interesting, ambitious people that we
1:50
could find who also loved to play basketball
1:52
in this case. And the
1:54
room is like, I mean, it's basically like 30
1:57
% billionaire. And so there's a lot
1:59
of successful people in that room. And I would
2:01
say you blew us away the most. You gave this talk
2:03
that really kind of inspired us. And I would say you
2:05
blew us away for three reasons. Number one, your
2:08
business is like a giant dragon, but it
2:10
looks like a playful cute dragon. And
2:12
so, you know, people don't look at it
2:14
and think, wow, this is a juggernaut.
2:16
You have a board games
2:18
company. If anybody's ever seen the
2:20
games like Exploding Kittens, that's
2:22
your game. And not only is that your
2:24
game, you were telling us, we were like,
2:26
so like of the top games, like, you
2:28
know, is yours number one? And I don't
2:30
know if I want to paraphrase you exactly,
2:33
but you go, we have
2:35
number one, two, four and five of
2:37
the top five sold games in the
2:39
world. And I just thought that was
2:41
incredible. So you have this huge business,
2:43
but you have this artist spirit where
2:45
you're the nicest guy and you're creatively
2:47
driven. It didn't seem like you got
2:50
into this for the money. You
2:52
got into this to have fun and you gave
2:54
this talk at night, this little presentation, a little
2:56
10 minute presentation that blew us all away. So
2:58
that's why I wanted you to be here. You
3:00
can respond to that and then Sam, I want
3:02
to hear your impressions too before we jump in. Well,
3:06
first of all, even before, like I
3:08
would just love to say that is so
3:10
flattering. Like I showed up to that event. like
3:13
about as fish out of water as
3:15
it gets. And imposter syndrome, like, you
3:17
know, dripping out my ears. It was
3:19
just, this room is
3:21
filled with incredible people.
3:24
And Sean, I think it was
3:26
you. I think the very first
3:29
few minutes, I remember,
3:32
I asked you, like,
3:35
why are we here? Like, what is this
3:37
thing? And you had the best answer
3:39
ever. You said, Everyone in
3:41
this room is smarter than I am. I'm
3:43
going to spend the next three days learning
3:45
as much as I can. I hope you're
3:48
here for the same reasons. And I was
3:50
just like, holy crap, I have found my
3:52
tribe. Here's where I want to be. This
3:54
is so great. There was one moment when
3:56
I was with you in the sauna and
3:58
you asked me and maybe Austin Reed for
4:00
someone like that. You're like,
4:02
can I get your guys's opinion on something?
4:05
And you like express like, you know,
4:07
opinions on an investor conversation, something you're like,
4:09
can you just give me your take on
4:11
this? And we give you our opinions. And
4:13
you asked the question in a way where
4:15
I thought I was helping you. And then
4:17
I was like, how big is your business?
4:19
And then you said the numbers and my
4:21
reply was, why are
4:23
you asking me this question? Like you
4:25
are, you, it's so funny. You win the
4:27
award for most humble person because you're
4:29
acting like you are in this room of
4:31
big shots when like, Of all the
4:34
people there, you were the big shot. Are
4:36
you able to give any numbers, whatever
4:38
you're comfortable with, to give the audience a
4:40
sense of how big exploding kittens is?
4:42
Like if it's valuation, game sold, revenue, anything
4:44
you want. I have to
4:46
be a little careful because we have investors
4:48
who like to keep it under wraps. But
4:50
I'll tell you this. We sell,
4:53
we did this math.
4:55
This was so ridiculous. We
4:57
sell a game every
4:59
6 .4 seconds around the clock. Our
5:03
first, like we started our company
5:05
on Kickstarter. In 30 days,
5:07
we were trying to raise
5:10
$10 ,000, we raised almost
5:12
$9 million instead. Our first
5:14
print run was 700 ,000 units. And
5:16
that was mind blowing. Like
5:18
how the hell do you print
5:20
700 ,000 games? And for scale,
5:22
I'll tell you that is today, like
5:25
so such a tiny, print order for us.
5:28
Like I wouldn't even consider printing that
5:30
many because they'd sell out so fast it
5:32
wouldn't even be worth our while. One
5:34
of the coolest things was when you took
5:36
us, we went to Target and Walmart and
5:38
we were walking around the store and you
5:40
took us to the game's aisle of a
5:43
Target and you were just kind of breaking
5:45
it down. Like this shelf, a
5:47
shelf that I've walked by hundreds of times, don't
5:49
really pay much. You know, I don't even think
5:51
about it. I just either buy something or I
5:53
don't. I don't think about the business of the
5:55
shelf. And you talked about this sort of
5:57
like you know, this sort
5:59
of six foot space. And
6:02
it was like, this shelf is like, I
6:05
mean, I won't use your numbers, but I'll just give
6:07
a generic idea of like, this shelf
6:09
is like hundreds of millions of dollars. And every
6:11
inch of this shelf for target, the way
6:13
they think is like sales per square inch or
6:15
something like that. And you were describing how
6:17
that works. And then you were like, yeah,
6:20
you know, I'm trying to figure out our Walmart sales.
6:22
So I'm going to go work as a Walmart associate
6:24
for the next few weeks, just to get kind of
6:26
an underground look. And not like a
6:28
marketing stunt, you were like, no, I genuinely want
6:30
to know. And you said you were going
6:32
to do that right after our event. Did you
6:34
end up doing it? Yeah. And they postponed
6:36
it. This honestly, this tariff thing right now has
6:38
turned everything into quite turmoil, but it looks
6:40
like it's going to now be
6:42
scheduled for September. So I'll be going
6:45
to Arkansas to work at Walmart
6:47
for a bit. But the whole
6:49
reason, you're right, it's not a stunt. Like my
6:51
goal isn't like, hey, I want to tell
6:53
the world about this and get publicity. in
6:57
order to sell products at any retail location you
6:59
have to understand the customer and you have to
7:01
understand when they're walking into a space what are
7:03
they looking for and what turns them off and
7:05
what turns them on and if they pick up
7:07
a game and then put it back why did
7:09
they put it back and it's not so much
7:11
of it is contextual it's not necessarily the game
7:14
right it's not necessarily I looked at this game
7:16
and it wasn't for me it's I looked at
7:18
this game and then something else caught my eye
7:20
so I put this down and I picked it
7:22
up and and those are the stories I need
7:24
to hear in order to be as successful as
7:26
possible. And I just figured finally like the only way
7:28
I'm going to get this is by living there
7:30
and spending as long as it takes to talk to
7:32
people and figure out like why'd you put that
7:34
game down? Why'd you pick that one up? Why'd you
7:36
walk in here to begin with? And
7:38
yeah, I just think I have so much to
7:40
learn. I'm really excited to do it. How big is
7:43
the company in terms of employees and how old
7:45
is it? Company is we just
7:47
had our 10 -year anniversary.
7:49
So we just turned 10
7:51
we got about a hundred
7:53
employees a little less and
7:55
Yeah, we're based out of
7:58
Los Angeles although we've got
8:00
offices in Canada and in Europe and
8:02
kind of all over the place everywhere
8:04
We have a distribution center. We also
8:06
have an office. So give
8:08
us the origin story. So how do
8:10
you? How did you do this? Why
8:12
did you decide to create a board
8:14
game? And then how did you do
8:16
this Kickstarter that blew everybody's socks off?
8:18
You set out to raise 10K instead
8:20
you raised 9 million or something like
8:22
that. And then now it's this company
8:25
that's making, I
8:27
don't know exactly how much you're making, but you don't
8:29
have to confirm or deny. But I'll just put
8:31
it out there. I think you've built a billion dollar
8:33
games company and in a space that I think
8:35
most people, the cool part is most people
8:37
think you either are gonna choose something for the
8:39
money, I got to go do the
8:41
sweaty B2B, you know, business,
8:43
HR tech, whatever. Or I'm
8:45
going to have fun. I'm going to build something
8:47
cool that's fun, that won't give people delight and
8:50
joy. And you got both. You did
8:52
both. You did the fun thing and you ended up
8:54
with the money prize too. That's why I love
8:56
about your story. And so how the heck did this
8:58
happen? Can you just tell us the kind of
9:00
origins? Sure. Yeah. It's a bizarre story. I
9:03
used to work, I've been designing
9:05
games my whole life, but the most
9:07
notable place I worked was at
9:10
the Xbox. I was the chief design
9:12
officer there, building games for the
9:14
Xbox forever. And
9:16
I remember one day, so
9:18
one day my brother, he's got
9:20
two kids and I love them.
9:23
My niece and nephew, they're the
9:25
best and Zeke and Kiki. And
9:27
I walked over to their house.
9:29
I was so excited to see
9:31
them and they were
9:33
playing Xbox when I walked in. And
9:35
I was like, hey, how's everybody doing? And
9:37
they didn't even look up, didn't
9:39
even acknowledge my existence. And to add
9:42
insult to injury, they were playing a game
9:44
that I designed. And I was
9:46
like, oh, I've broken
9:48
something so fundamental here. This
9:50
just feels wrong. And
9:53
within two weeks, I
9:55
resigned from Xbox and
9:57
thought, whatever
9:59
I do it has to
10:01
capture what I remember in my
10:03
childhood, right? Like when I think about playing
10:06
games, you know, other than the NES,
10:08
there really weren't any consoles at all. So
10:10
we were playing around a table and
10:12
we were cheating and kicking each other under
10:14
the table and throwing food and making
10:16
all those like alliances and betraying each other
10:18
and all this fun stuff. I don't
10:20
even remember what the games were. I remember
10:22
the relationships. And it's because
10:24
we looked each other in the
10:27
eye and we could lie right
10:29
to each other's faces or secretly
10:31
conspire to make my younger brother
10:33
lose. That was a favorite activity.
10:35
But I remember all these really
10:37
fun things that were, I think,
10:39
very formative for me. And so
10:41
when I resigned, I thought, I want to return
10:43
to that. And certainly the first
10:45
step is really simple. I'm just going to design
10:47
this very simple card game And
10:49
see, Kickstarter exists. I'll put this
10:51
thing up on Kickstarter. I'll try to
10:53
raise just a little tiny bit
10:56
of money. What's a little bit? Like
10:58
$10 ,000 you thought? $10 ,000. And
11:00
$10 ,000 wasn't an arbitrary number. I
11:02
called up a printer and I said,
11:04
look. I want to do this
11:06
thing. What's the minimum print run? And he said,
11:08
you got to print out, you know, I
11:10
think it was like 400 units. And I was
11:12
like, OK, well, how much does that cost?
11:14
And it came out to just about $10 ,000.
11:16
And I was like, cool, there we go. And
11:18
this was really all because of you felt
11:20
some type of guilt about your family being using
11:23
screens. Yeah, I felt like I was on
11:25
the wrong path. I felt like I was part of the
11:27
problem instead of part of the solution. Was that
11:29
a big thing? Like, were you getting wealthy from
11:31
that? I mean, the chief design officer sounds like
11:33
you're you're a big deal. If
11:35
you had asked me then, the answer would have
11:37
been yes. Now my scale is a
11:39
little bit different. And so when you
11:41
do this, you've never made a card
11:43
game before, right? There's not something you grew
11:45
up doing. You're a beginner at this
11:47
stage. Totally. Literally my first try. But the
11:49
stakes are so low, right? Like if
11:52
I'm just going to be making a few
11:54
hundred units, even if the thing is
11:56
totally broken, that's okay. People, you know,
11:58
they're going to pay 20 bucks for this thing. They
12:00
know this is my first time ever
12:02
trying this. Like this will be
12:04
easy. Right. And I showed the game
12:06
to a bunch of friends. And
12:08
one of those friends was Matthew Itman,
12:10
and he is the creator of
12:12
the oatmeal, the online comic. It's
12:15
like the funniest guy I know, and
12:17
he's like, he's the audience whisperer. Like
12:19
he knows how to command a crowd,
12:21
and he knows how to get their
12:23
attention, and he knows how to keep
12:25
them engaged, and just this incredible, brilliant
12:27
mind. And I showed him this game,
12:29
and he said, what's it called? And I
12:31
said, it's called Bomb Squad, because We
12:34
got a deck of cards, and there's a few bombs in
12:36
the deck, and those are the bad ones. We try to avoid
12:38
the bombs, and all you're trying to do is get through
12:40
the deck and not draw a bomb. And he
12:42
said a few things. He said, one, this
12:45
is the best game I've ever played. I would really,
12:47
really like to work on this with you. Will you
12:49
please let me work on this with you? And I
12:51
was like, yes, like hell yes.
12:53
If the oatmeal ever asks you
12:55
if you can work on a game
12:58
with you, your answer is yes.
13:00
Like, holy crap, what an opportunity. And
13:02
he said, cool. The second thing
13:04
is, We can't call it bomb squad
13:06
because it's too obvious. Like bombs are bad.
13:08
Of course, you're scared of the bomb. There's bombs
13:10
in the deck. You're scared of the bombs. It's
13:12
called bomb squad. Who cares? You're going to forget
13:14
that in five seconds. What if instead the thing that
13:16
you were most scared of were cute,
13:18
adorable, fuzzy little kittens and we'll call the
13:21
game exploding kittens instead? And
13:23
that's really the origin story. Like that
13:25
one simple conversation happened to meet
13:27
the right person at the right time
13:30
and we decided to collaborate on
13:32
this thing. And then we had
13:34
the discussion with the distributor. And he's like,
13:36
Matt said, we're going to do more than 400
13:38
units. And I was like, I don't know.
13:40
I don't know. This is totally risky. Neither of
13:42
us ever made a game before. And
13:44
so a friend of mine, a guy
13:46
named Dan Shapiro, he runs Glowforge. He gave
13:48
me this incredible advice. When
13:51
I was talking to him about what number
13:53
to set our Kickstarter campaign, he
13:55
said, look, when this campaign runs, you
13:57
have no control. Like there's going
13:59
to be store, hopefully stories written about
14:01
your campaign, but you don't control
14:03
any of them. They get to set
14:05
the narrative and you just sort
14:07
of hold on. But what you can
14:09
control are the stories that are
14:11
like tried to raise X instead raised
14:13
Y, hit their goal in X
14:15
minutes, right? All of these statistics data
14:17
driven stories, you control those by
14:20
setting that one number that you have
14:22
control over, setting that at the
14:24
appropriate place. And he was totally right.
14:26
And so we set it at 10 ,000
14:28
knowing this is probably a little low, but
14:30
it is the truthful minimum that we
14:32
need for our order minimum. And now we
14:34
can control those stories. Were any of
14:36
you guys like famous back then? I know
14:38
what the oatmeal is, but is that
14:40
like big enough where you're like, where
14:43
he's like, dude, I'll blow this up. Just
14:45
like, tell me when. It turns out the
14:47
answer is yes, but none of us really
14:49
knew it at the time. So like we
14:51
launched this thing saying, all right, let's
14:54
aim for $10 ,000. Because
14:56
of Matt, Matt made a single post
14:58
saying, hey oatmeal fans, for the first time ever, I
15:00
made a game, I'm really proud of it, I hope you
15:02
like it, here it is. And
15:04
we hit our $10 ,000 goal
15:06
in seven minutes. And
15:09
it's because of Matt, 100 % of
15:11
Matt, he made one post, hit
15:13
$10 ,000, and then within the first
15:15
12 hours, maybe it was closer to
15:17
24, it was 10 years ago,
15:19
we raised a million dollars. 100
15:22
% because of Matt. And in
15:24
the first 48 hours, we had $2 million,
15:26
100 % because of Matt. After
15:29
that is when the story gets
15:31
really interesting, because 48 hours in, all
15:34
the oatmeal fans that are gonna back this
15:36
thing have backed it, right? They've seen
15:38
this post, they know they're interested in this
15:40
thing, or they decide they're not interested
15:42
in this thing, and they've either purchased it
15:44
or not, and that's it. The
15:46
sales price on that is $2 million. Amazing.
15:51
We are off to the races. We can do
15:53
anything now. We've raised $2 million. And
15:55
Matt and I sat down and we're like,
15:57
okay, we now have a choice either. We
16:00
can say we have raised $2 million. That
16:02
is one of the most successful Kickstarter
16:04
campaigns in history in the games category.
16:07
And we can just kind of ride
16:09
this thing out knowing that we're not going
16:11
to raise much more than that. Maybe
16:14
we'll get to 2 .5 and we'll declare
16:16
that a huge victory or we can bet
16:18
it all. Like, what if we just
16:20
went absolutely crazy and deployed every marketing strategy
16:22
either of us have ever heard of? And
16:25
we shook hands and said, let's
16:27
do it. Like, let's try as big
16:29
and as bold as this thing
16:31
can possibly be. And on
16:33
Kickstarter, they've got these things called stretch
16:35
goals, right? We've made our game, but...
16:39
if we get, I don't know, we've
16:41
raised $10 ,000. If instead we raise $20
16:43
,000, everybody gets a free carrying case.
16:45
$50 ,000, we're gonna add 10 more cards
16:47
into the game. Stretch goals,
16:49
right? They're trying to motivate people to
16:51
back the project. I
16:54
sat down and I thought, this whole
16:56
thing is crowdfunding. And
16:59
all of those stretch goals, every
17:01
strategy I've read, every YouTube video I've
17:03
watched, everything is based on funding.
17:05
Like they ignore the crowd part and
17:07
they're just... leisure focus on funding, funding,
17:09
funding, funding. And I was like, I
17:11
think that's backwards. I think instead
17:13
we're going ignore the funding because we've already
17:16
got two million bucks. And let's just focus on
17:18
the crowd part. And
17:20
instead of doing traditional stretch goals, all of
17:22
our stretch goals were based on the crowd.
17:24
So we're like, look, we don't care about
17:26
money anymore. Don't give us any more money.
17:28
We don't want any more money. Nothing we
17:30
talk about from now on is going to
17:32
be about money because the funding doesn't matter.
17:34
Let's have a party and everyone is invited. So
17:37
we're like, look, we're going to do those same
17:39
things. We're also going to give you a carrying
17:41
case and 10 extra cards and all that fun
17:43
stuff. But it's not based on how much money
17:45
you give us. It's based on how much fun
17:47
you have. So show us a picture of 10
17:49
Batman's in a hot tub. Whatever
17:52
the hell that means show us a
17:54
picture of that or show us a picture
17:56
of a hundred people dressed up as
17:58
cats or show us the Craziest and most
18:00
interesting things you can come up with and every
18:02
time you do that We're gonna make the
18:04
game better and you're not gonna pay us more
18:07
We're just gonna make the game better because
18:09
this is fun and we've already raised enough money
18:11
Let's have a party and we did that
18:13
for the next 28 days and we watched our
18:15
numbers Just skyrocket I'm
18:17
gonna focus on the crowd part here right like
18:19
we had I don't know. Let's say we
18:21
had a thousand backers at that point. By
18:24
the end of this thing, we
18:27
had 219 ,000 backers for this campaign.
18:29
That is so far in first
18:31
place of any Kickstarter campaign in
18:33
history to date. It's been 10
18:35
years and no one's even come
18:37
close to that record. And it's
18:39
because we said the funding is completely
18:41
irrelevant. All that matters is the crowd. The
18:43
funding was a really nice side effect though. But
18:45
it was eight. in half million dollars that
18:47
you got, right? Well, yeah, there was that too.
18:50
So, wait, give us an example. So, you
18:52
said 10 Batman and about, what were the other
18:54
things that you did to get the crowd
18:56
to do so? Yeah, we said, so one of
18:58
the characters in our game is called Taco
19:00
Cat, which is my favorite character, right? Taco Cat
19:02
is a palindrome, spell Taco Cat backwards, and
19:04
you've still got Taco Cat. So, we had this
19:06
adorable character and we said, look, we don't
19:08
actually know what Taco Cat is, but show us
19:10
25 pictures of real Taco Cats, and we'll
19:12
make the game better. What do you say
19:14
show us? Do you mean like post in
19:16
the comments section? Post, yeah. So was basically
19:18
just like an online message board that you
19:20
were using. And whatever social media platform you
19:22
wanted, we just said, you know, tag us
19:24
on it, and that's all we care about.
19:27
And so that was the virality. They were
19:29
posting an image that didn't make any sense
19:31
in the feed and they tag you guys.
19:33
That got people curious to go check you
19:35
out. What the hell is it? Why have
19:37
you stuffed your cat into a burrito? What
19:39
is happening here? And on and on those pictures
19:41
went. One, we had this veterinarian who
19:43
worked in an animal shelter and she showed
19:45
us, all she did was she had
19:47
a picture of her holding this adorable cat
19:49
and a piece of paper. And the
19:51
piece of paper showed that she had legally
19:53
changed the cat's name to Taco Cat,
19:56
for real. And we're like, all right, that's
19:58
about as real a Taco Cat as it
20:00
gets. So we gave credit for that one
20:02
as well. And it just, it went on
20:04
and on and on like that for 30
20:06
days. Every time we thought, here's a challenge
20:08
way too hard, they absolutely smashed them. And
20:10
then we would just, our challenge was every
20:12
day, how do we come up with five
20:14
new challenges that's going to keep everyone entertained?
20:19
New York City founders, if you've listened to
20:21
my first million before, you know, I've got
20:23
this company called Hampton and Hampton is a community
20:25
for founders and CEOs. A lot of the
20:27
stories and ideas that I get for this podcast,
20:29
I actually got it from people who I
20:31
met in Hampton. We have this big community of
20:33
a thousand plus people and it's amazing. But
20:35
the main part is this eight person core group
20:37
that becomes your board of advisors for your
20:39
life and for your business and it's life changing.
20:42
Now. to the folks in New
20:44
York City. I'm building a in real
20:46
life core group in New York City. And
20:48
so if you meet one of the
20:50
following criteria, your business either does three million
20:52
in revenue or you've raised three million
20:54
in funding or you've started and sold the
20:56
company for at least $10 million, then
20:58
you are eligible to apply. So go to
21:00
joinhampton.com and apply. I'm going to be
21:02
reviewing all of the applications myself. So put
21:04
that you heard about this on MFM.
21:06
So I know to give you a little
21:08
extra love. Now back to the show. You
21:13
have these little one -liners that are like,
21:15
what if instead of the funding, we focused
21:17
on the crowd? It's like this like
21:19
simple idea that then you, and then you
21:21
run with them. So it's like that.
21:23
If I was going to describe you, I'd
21:25
say he takes silly ideas very seriously. Take
21:28
a simple idea and take it seriously. I
21:30
think yours is take a silly idea and
21:32
take it seriously. You do that with your
21:34
games, you do that with your marketing campaigns,
21:36
and you did this when we were at
21:38
the event. We do this
21:40
thing where we put everybody on the hot seat
21:42
and let's say somebody's like a real estate
21:45
mogul We'll just instead of saying
21:47
hey tell us about your business. We'll
21:49
just say All right, so how do
21:51
you make a billion dollars in real estate? Well,
21:53
what's the secret and like in your case like
21:55
what's the secret? How do you make? hit game
21:57
after hit game after hit game. In a hits
21:59
business, that normally sounds like something that's just a game
22:01
of chance, but you're doing it again and again and
22:03
again. You must know something and you said a great
22:05
line. Can you describe your philosophy around
22:08
games? Because you said it in one liner
22:10
that just stuck with me. Yeah. Oh,
22:12
I love that you focused on this
22:14
one. So the line is, games should
22:16
not be entertaining. Games should make the
22:18
people you're playing with entertaining. And
22:20
that simple line, which is
22:22
a very silly line, like, I remember the
22:24
first time we pitched it to our
22:26
investors, we're like, we're not going to make
22:29
entertaining games. And they're like, never say
22:31
that again. Like never put that in any
22:33
piece of writing ever. And instead we
22:35
put it as the first, as the first
22:37
line on our webpage, because games should
22:39
not be entertaining. If you're making an entertaining
22:41
game, you're trying way too hard. And
22:43
it's you versus the audience, which means when
22:45
you're done entertaining them, they're going to
22:47
go away and never come back. If instead
22:49
your goal is I'm just making a
22:51
tool set. My tool set is
22:53
going to make the people that
22:55
you are playing with the entertainment
22:57
Suddenly you've got an engine suddenly every time
22:59
they play it's different suddenly they constantly want
23:01
to come back They want to play it
23:03
over and over again. They want to take
23:05
it to new friends house You make a
23:08
piece of cardboard right a deck of cards
23:10
You've turned that into a viral engine and
23:12
that's the secret to success in the board
23:14
game industry But that's sort of is like
23:16
going to the Met and seeing a Picasso
23:18
and being like Dude, it's just
23:20
like scribbly lines. Like this is unimpressive. You
23:23
dismissing it as just
23:25
a... It doesn't explain
23:27
why your company is potentially worth billions of
23:29
dollars and makes potentially hundreds of millions
23:31
of dollars a year in revenue. What
23:34
is actually happening? Because we've
23:36
had all these rich
23:38
and successful billionaires on the pod and
23:40
I'll meet them and I'm like,
23:42
oh, you're really nice. And then I
23:44
start thinking like, well, no, this
23:46
guy's a shark. Like you must be
23:48
a shark to be this successful.
23:51
So like... else are you not telling
23:53
us that has allowed this company
23:55
to become a potentially, allegedly, multi -billion
23:57
dollar company? Yeah. Well, one is
23:59
you have to do it consistently, which is
24:01
hard, right? But how do you tell
24:03
if your game is a toolset to
24:05
make people entertaining? And unless
24:07
you have the litmus test, right?
24:09
Unless you can quantify the data
24:11
that you're putting in those boxes, Like,
24:14
then it's just a theory.
24:16
And I remember we started
24:19
taking submissions from external inventors,
24:21
and I just eventually started
24:23
rubber stamping them with, here's
24:25
why we're rejecting you, because
24:27
you're trying too hard to be entertaining.
24:29
And it was incredible, like hundreds
24:31
of these submissions, and every game designer
24:33
was making the same mistake where they're
24:36
like, I am building an entertaining thing,
24:38
and I kept having to remind them
24:40
we're not buying entertaining things. And
24:42
eventually we found like one or two inventors
24:44
we could work with. And then I
24:46
had to design all the others, which is totally cool
24:48
because I know what I'm looking for. But
24:50
how do you test it? Like how
24:52
do I know that I'm hitting that mark way
24:54
before the thing hits the market? Because by then
24:56
we could have already screwed it up. So
24:59
I figured out one bit of quantifiable
25:01
data that lets me back up that claim.
25:03
When I say a game is not entertaining,
25:05
it makes the players entertaining, I can back
25:07
that up. And the way I can back
25:09
it up is In
25:11
our testing procedure, we
25:13
have this group of 400 families called
25:15
the kitty test pilots. And all we
25:17
do is we send them games all
25:19
day long and we ask for feedback. And
25:22
it used to be, we would send them this
25:24
crazy Google form. We're like, how long did you
25:26
play? How many players? How old are they? What
25:28
was your favorite part? What was the part you
25:30
hated? What part needs work? You know, on and
25:32
on and on, like 30, 40 questions. And
25:35
I realized like, Nobody's reading
25:37
these like I'm I don't even care
25:39
about what this is and by the
25:41
time I finish reading their answers to
25:43
this questionnaire I haven't actually learned anything
25:45
about whether or not this game has
25:47
made the players entertaining and so We
25:49
now send out a questionnaire
25:51
and it has one question on it
25:53
just one start to finish one question
25:56
and that question is do you want
25:58
to play again and I
26:00
have found that that question
26:02
is the most direct heat -seeking missile
26:04
to answer the question, have you
26:06
made the players entertaining? Because if a
26:08
game is entertaining, you have extracted
26:11
almost all the entertainment from it on
26:13
your first time through. But if
26:15
the players are entertaining, you want to
26:17
play again. And we only
26:19
now ship games where 100 %
26:21
of that question's answer is yes.
26:23
We get even a single no,
26:26
we dive into that person and
26:28
we watch the videos and we
26:30
figure out what happened there because They
26:32
should want to play again. And if
26:35
they don't, we've got something to fix.
26:37
I think the most successful people, Sean,
26:39
have you ever studied like
26:41
personality tests and like, oh,
26:43
and read about disagree agreeableness and
26:46
how the people who are
26:48
most successful rank very low
26:50
on agreeableness? Disagreeable is
26:52
a positive trait for founders. Yeah. Because like
26:54
the very simple example is you just are
26:56
on, you don't accept how things are done.
26:58
You disagree with that. Therefore you want
27:00
to go make your own. Oftentimes
27:03
people who rank
27:05
high on disagreeableness are
27:07
jerks. You
27:09
are not a jerk.
27:11
You are objectively a
27:13
sweet person. But
27:16
you seem like
27:18
you are hiding
27:20
this disagreeableness because
27:23
For example, you have incredibly high standards, or
27:25
you just made a survey where a lot
27:27
of staff might be like, well, we have
27:29
to ask 10 questions, but can't just ask
27:31
one question. But you're like, no, no, no,
27:33
you see, this makes sense for this reason. Do
27:36
people enjoy working with you? Because
27:39
I guess I'm fascinated on
27:41
how your ability to be disagreeable, but
27:43
also polite, and it seems very effective. It
27:46
depends on who you ask. I
27:48
think my team likes working with
27:50
me. At the very least,
27:52
very few people ever quit. But
27:55
if you were to ask our printers, if
27:58
you're to ask our distribution partners, I
28:01
think they hate working with me. Like,
28:03
despise it. And the reason is because
28:05
I am absolutely a perfectionist. Like, what
28:07
I do for a living is make
28:09
little boxes of joy. And if you
28:11
open a box and there's something obvious
28:13
wrong with it, or the card quality
28:15
is not where it should be, or
28:17
like, In Exploding Kittens,
28:20
you don't know which card is in
28:22
Exploding Kitten. It has to be a
28:24
surprise, right? And that means the backs
28:26
of every card have to be identical.
28:28
And if I can detect one degree
28:30
off in the Pantone registry of
28:32
this card versus this one, I'm
28:35
sending the entire... I don't care how many
28:37
millions are in that shipment. I'm sending every
28:39
single one of them back and I'm not
28:41
paying a penny and you are gonna reprint
28:43
them for me. So they hate me and
28:45
I get it, but... I
28:47
don't think the company would be where it is today
28:49
if I said, yeah, we'll just ship it that way and
28:51
the next run will be better. I
28:54
love that. You also have a
28:56
approach to marketing that I
28:58
think is very different than most founders.
29:00
It was really inspiring to me when
29:02
I started to hear these stories. Can
29:04
you talk about some of the unconventional hustle
29:06
things? Because if I'm listening to this right
29:08
now, I'm like, okay, cool. So
29:10
he was like, had a sick
29:13
job at Xbox. He quit. first
29:15
game, first hit wonder, hit
29:17
exploding kittens, which is like the number one game in the world
29:19
for, I don't know how many years now. Oh,
29:21
his buddy happened to be the oatmeal guy, so
29:23
he had instant distribution. Must be nice, right?
29:25
I'll just be a YouTube comment guy for a
29:27
second. You know, it must be nice
29:30
to be, you know, to have connected powerful
29:32
friends. Oh, that's why I'm not successful, right? That's
29:34
I think where most people land and stuff
29:36
like that. What they don't know is that
29:38
first there's all this That person's not
29:40
just your friend. There's actually like luck
29:42
that you create along the way to create
29:44
those types of opportunities. So
29:47
either you could talk about that or you
29:50
could talk about some of the hustle tactics
29:52
you guys did, like the vending machine, like
29:54
the other stuff you guys have done that
29:56
where you were not just like handed the
29:58
keys to the castle, but you actually
30:00
like scraped your way there. Yeah.
30:03
Yeah. I mean, look, the company you've
30:05
just described is a company that
30:07
would disappear in... 8 months, right? Like, there's
30:09
no longevity to that at all. So,
30:11
once you have a hit game, which requires
30:13
a lot of luck, but also a
30:15
lot of skill, once you've
30:17
gotten that... Now the skill really has to kick in
30:19
because now you have to make sure that thing
30:22
doesn't disappear. Now you have to make sure your next
30:24
10 games are also successful. You need to make
30:26
sure your profit margin on each game is where it
30:28
should be. You need to make sure you build
30:30
a community on and on and on. So I'll give
30:32
you a few examples. And
30:34
all kind of marketing. Like once you
30:36
have a company, once you have any
30:38
degree of success, you have to be
30:40
able to double down on that and
30:43
get your audience to care passionately. We
30:46
used to go to this convention
30:48
in Seattle called PAX, Penny Arcade Expo,
30:51
and we're a tiny company. We got
30:53
no money for marketing, right? We've
30:55
had this one successful Kickstarter campaign. We
30:57
spent literally every penny actually producing
31:00
the product and building the company, and
31:02
now our bank account is empty,
31:04
and we show up to this thing,
31:06
and we've got like no ability
31:08
to get people's attention. And
31:10
advertising is expensive, and they literally rent out
31:12
like every square inch of the walls in
31:14
there. And so anything you want to do
31:17
costs money, which we don't have. So
31:19
I had this idea. And this convention is
31:21
to impress other game makers or vendors to carry
31:23
your game. Exactly. All
31:26
of the above, right? So you're
31:28
building a fan base, you're
31:30
building other relationships, you're trying
31:32
to get distribution, you're trying to get into
31:34
retail stores. The only thing we had
31:36
ever sold is a single product on Kickstarter
31:38
and now we got nothing left. By
31:40
the way, these exhibits, if you go
31:43
to one of these, you become an exhibitor, your
31:45
booth, like the big games, they're spending hundreds of
31:47
thousands of dollars just on the booth. And
31:49
you're like, you also sign up to
31:51
be a booth, but you're just a fold
31:53
out picnic table in section F over,
31:55
you know, past the bathrooms and you're just
31:57
sitting there hoping somebody walks by your
31:59
shitty table. And you're like, how am I
32:02
supposed to compete with that? It's like Michael Scott
32:04
in the job fair episode where he's like,
32:06
you literally just have a table and you're trying
32:08
to convince people to do the crew to
32:10
you. I got the crappy sign that I printed
32:12
on my little inkjet printer and that's in
32:14
the folding table and that's it. And
32:16
so the very first year, I was very proud of this. I
32:19
knew we had to have marketing space
32:21
and I couldn't find any that we could
32:23
afford. So I made... I
32:25
mean, these little kittens, I cut them
32:27
out. Little adorable cute little kittens with
32:29
our logo on it. And the kitten
32:31
was holding a bomb and it said
32:33
exploding kittens and there was a fuse.
32:35
And I secretly put one of those
32:37
inside every urinal in the convention center.
32:40
So you had to pee on them
32:42
to extinguish the bomb. And
32:44
it like mobs our booth.
32:46
Like everyone wanted to see who
32:48
made these things. So much
32:50
so that the organizers came to
32:53
us and they said, you can't
32:55
do this. And I was like, well, Show
32:57
me the part of my contract where it says
32:59
I can't do this. I understand you don't
33:01
want me to do this, but show me where
33:03
I can't. And they said, they said, all
33:05
right, well. We're not
33:07
going to prohibit you from doing this because
33:09
you're right. You found a space that
33:11
is just nowhere in our guidelines, but we'll
33:13
tell you this. Next year, we're going
33:15
to start charging for that space. So I
33:17
think I haven't checked because we haven't
33:19
been back to PAX, but I think they
33:22
now charge for urinal advertising space thanks
33:24
to this little stunt we've got. Do you want to
33:26
go get them out of there or are you
33:28
expecting me to did not extract a single one
33:30
of those. It's actually genius. The second years when
33:32
you did the vending machine thing, this vending machine
33:34
thing is insane. Yeah, okay. So the
33:36
vending machine was trying to solve the problem on
33:38
a more permanent basis because like I do this
33:40
urinal thing and they shut it down. And honestly,
33:42
it just wasn't big enough. Like that got us
33:44
a few hundred people every day. But how do
33:46
I get thousands? How do I get tens of
33:48
thousands of people every day? So
33:50
I looked at our little folding
33:52
table and thought, you know, people
33:55
come up to this thing and they give us money,
33:57
they give us 20 bucks, they get a box and
33:59
they walk away. And they have no memory of
34:01
that transaction because all that really is
34:03
is a vending machine. You go, you put
34:05
money in the vending machine, you push
34:07
a button, you get your soft drink and
34:09
you walk away. And you have no
34:11
lasting memory of the interaction you just had,
34:13
because there's nothing remarkable about it. So
34:15
I thought, all right, if we're going to
34:17
be a vending machine, what if we
34:20
were the world's coolest vending machine? Like the
34:22
most spectacular vending machine the world has
34:24
ever seen. And so I took
34:26
an old refrigerator box I had in my
34:28
garage, so this big eight foot tall
34:30
cardboard box, and we cut some
34:32
holes in it. And we built, we,
34:35
sorry, we covered it with fur and these giant
34:37
googly eyes. So it looked like a cat. We
34:39
built a eight foot tall fur covered cat. And
34:42
it had a, cut out a hole
34:44
for a screen where we could like put
34:46
a display and it had little buttons
34:48
and it had a little credit card reader.
34:50
It had everything a vending machine should
34:52
have. And the experience was you walk up
34:55
to this thing, you put in your
34:57
money, you push a button and a game
34:59
comes out. Very, very simple. We're not
35:01
talking anything Crazy expensive or
35:03
really anything that remarkable yet other than
35:05
Okay, it's fur covered. It looks
35:07
like a cat. That's kind of adorable Nobody's
35:09
ever seen a vending machine like this before
35:11
and that attracted a crowd But then we
35:14
had to push it over the top So
35:16
I put in an extra button and the
35:18
extra button said random item one dollar Way
35:20
cheaper than a game. What the hell does that mean? And
35:22
so enough people were willing to
35:24
try this experiment. What happens if I
35:26
put a dollar in this and push random
35:28
item? And so they'd put a dollar
35:30
in and push random and out comes a
35:32
pineapple from the vending machine or a
35:34
hot burrito or a bag of rocks or
35:36
a plumber's. And it's just you behind
35:38
it just sticking your hand out with a
35:40
pineapple or what? This was the thing.
35:43
This is what we didn't tell anybody. Everyone
35:45
assumed this is the world's most sophisticated
35:47
vending machine because it can deliver 2 ,000
35:49
different objects and people literally brought up
35:51
chairs and they built little bleachers around this thing
35:53
just to watch it for hour after hour
35:55
after hour to see what the hell is going
35:57
to come out of this thing. And basically
35:59
for the listener, it looks like just a box,
36:01
but the box backed up to like a curtain. And
36:04
behind the curtain, I would imagine you
36:06
had a whole team of people
36:08
like. So there's the punchline. Instead of
36:10
it being a vending machine, it
36:12
was just a vending machine costume. There
36:14
was no robotics in there. There's
36:16
no computers. There's nothing. There's eight of
36:18
us sweating our asses off for
36:20
10 hours a day backstage. And
36:22
every time someone pushes that random item
36:24
button, we are literally pulling a random
36:26
item and throwing it out the front
36:28
of the machine. We
36:31
had our line got so long that
36:33
it blocked our aisle. It blocked all
36:35
the other super expensive, you know, million
36:37
dollar booths. Nobody could walk up to
36:39
those anymore because our line was so
36:41
long. It went out the door. It
36:43
went out of the convention center. It
36:46
went down the street and the line
36:48
for a silly little fur covered vending
36:50
machine was longer than the line to
36:52
get into the convention itself. And
36:54
all of that's just because like we
36:56
had no money and we had to think
36:58
creatively about like, what does it mean?
37:00
to build a community around a transaction.
37:02
And that's what we came up with.
37:05
Sean, have you ever read about
37:07
Dr. Feynman? Richard Feynman?
37:09
Richard Feynman, yeah, sorry. Have you ever
37:11
read about him? Yeah, a little
37:13
bit. Why? What comes to mind
37:15
here? He would get super hands
37:17
-on with the problem and question
37:19
everything. And he would start at
37:21
the very foundation of that question
37:23
and basically not accept any truth before
37:25
him. He would have to question each one
37:27
in order to solve a problem. One
37:30
big example of this is he helped
37:32
create the atomic bomb. And so like they
37:34
like questioned all these like previously thought
37:36
rules that he broke. And
37:39
Alon kind of has
37:41
that same thing. And I admire this
37:43
because I work really hard to have
37:45
this, but I still don't have it
37:47
entirely. This doesn't come naturally to me
37:49
and I don't excel at it. But
37:51
I think that for everyone listening, this
37:53
skill set is really important, which is
37:55
how do you be really
37:57
creative in the framework you
38:00
question everything at the
38:02
very beginning and don't assume anything that
38:04
you've ever been told is true. Is that right?
38:06
Yeah. I think that's accurate.
38:08
And also never take no for an
38:10
answer. It makes no sense to
38:13
ever have someone shut you down for
38:15
any reason. So the
38:17
vending machine is a great example. It's
38:19
one of my favorites of...
38:21
So we install this thing in
38:23
a convention center and we're
38:25
handing out pineapples and watermelons and...
38:28
objects. And we're putting googly eyes on
38:30
them and giving them mohawks and all
38:32
kinds of fun stuff. And we got
38:34
to a convention in Indianapolis and they
38:36
said, you can't do this
38:39
because we cannot let you
38:41
ship the produce backstage to
38:43
your space on the convention floor.
38:45
And I said, why? And
38:47
they said, because you've exceeded what
38:49
they called like a casual
38:51
purchase. And now you have to,
38:53
the only way that we
38:55
can accept that much produce is
38:57
to a registered grocer. And
39:00
you're not a registered grocer, so you can't do this
39:02
anymore. And I remember thinking like,
39:05
my whole team was like, okay,
39:07
well, here's a dead end. We need
39:09
to think through like, what objects
39:11
can we do instead? And
39:13
I got so frustrated, I was like, You're
39:15
you're just accepting the dead end here, and
39:17
I don't think we need to and it
39:20
turns out It's easy Trivial
39:22
to become a registered grocer I went
39:24
to a website and you fill out
39:26
a form you pay like a hundred
39:28
bucks and today Exploding kittens is a
39:30
registered grocer in Indiana You know where
39:32
else we're registered grocer 14 other states
39:34
because it's that easy as well And
39:36
so every convention we go to we
39:39
can now accept the shipments backstage because
39:41
exploding kittens is also a grocery store
39:45
I love that. You know, when
39:47
we were doing our event, Mr. Beast
39:49
is there, Jimmy Donaldson and his
39:51
production document. So like his training document
39:53
for his team, like an older
39:55
one, but had leaked online. And
39:57
it's really fascinating to read this because
39:59
here you have a guy who wrote this probably
40:01
when he was 22, 23, 24 years old, right?
40:04
So it's kind of like he's an expert at 24.
40:07
But he is an expert in YouTube. He'd actually
40:09
been doing it for over a decade. He's the
40:11
most successful YouTuber on the planet. And
40:14
he's like, I know how to make videos that people
40:16
watch. And one of the things that he talks about
40:18
in there, he goes, push past the no. Just
40:20
because you receive an initial no from
40:22
somebody, absolutely does not mean that it's a
40:24
no forever, that it's a no under
40:26
any circumstance, that there's a no without some
40:28
caveats. And if you come back and
40:31
you just say, I asked, you
40:33
know, they said no. that's
40:35
not an acceptable answer in our org, right?
40:37
So he's like, you know, I wanted the
40:39
pyramids for a video, the Egyptian pyramids. And
40:41
they were like, his team told him no.
40:43
And he goes, what you mean? Like, who
40:45
told you no? Egypt told you no? Who'd
40:47
you call? What did they say? Why'd they say
40:49
no? Did you call the other guy?
40:51
Who's the other guy? Give me the number. Let's call
40:53
them. Do they have kids? Let's FaceTime their kids. Let's
40:55
see if that works. They're like, what are the different
40:57
ways that we could do this just to accept an
40:59
initial no? It's basically
41:01
out of, it was a culturally unacceptable. at
41:04
the company. Yeah. I
41:06
think that trait
41:09
more than anything is what I've seen
41:11
in successful business owners. And
41:13
I don't know if it can be taught. It's
41:15
more just that when you hear
41:17
the word no, there are two
41:19
possible reactions. One is, damn
41:21
it. And the other is, I
41:23
didn't hear that properly. Let me dig
41:25
deeper. It has to be
41:27
instinctual. Like every time you hear the word
41:29
no, you have to think, okay, I didn't
41:31
hear that properly. Let me dig deeper over
41:33
and over and over again. I love that.
41:35
Like it's not just being a jerk and
41:38
saying, you know, just pushing, just pushing on
41:40
them, but being curious or being like clever
41:42
or being playful and trying to figure out
41:44
like if I had a trillion dollars, maybe
41:46
you'd say yes. Okay. So like, let's just
41:48
agree. It's not physically impossible to do this.
41:50
Right. Okay. Once it's not physically impossible, that
41:52
means now there is a way. Let's just see
41:54
what that way might look like. It's so.
41:56
Maybe the better way to phrase it is, when
41:58
someone tells you no, instead of assuming that that's
42:00
the answer, assume you ask the wrong
42:02
question. Hey, Sean, we did this
42:04
thing. I was talking to David, the guy
42:06
who hosted the podcast founders the other day. And
42:09
we did a show called
42:11
The Anti -Business Billionaires. And
42:13
there's like a handful of people out
42:15
there who are these
42:17
billionaires who they shockingly don't care
42:20
about revenue and profit. And they're
42:22
like very passionate about whatever it
42:24
is they're making. The guy who started Patagonia
42:26
is one of them, where he just doesn't seem like
42:28
he cares about money, or the guy who started Dyson,
42:30
James Dyson. He's another guy,
42:32
where oddly he's obsessed with making
42:34
vacuums. Do you care at all
42:36
about revenue and profit, or
42:38
do you just see it as a...
42:40
Do you care about business? I didn't
42:43
originally. Now, once
42:45
I figured out how to look
42:47
at businesses, another game that can
42:49
be won, I suddenly started caring
42:51
passionately about business. I used to
42:53
think, All right. I don't actually want to be
42:55
CEO of this company. What I want to be is
42:57
lead designer. I'm going to hire a CEO. And
43:00
we tried that for a while. And
43:02
what I realized is like, everyone
43:04
we hired into that spot was playing the
43:06
game the wrong way. And I
43:08
want to play instead. And so now
43:10
I actually love strategy meetings. I love business
43:13
meetings. I love when we go in
43:15
and talk about the next 10 years and
43:17
or how we're going to solve this
43:19
very particular problem about this convention or this
43:21
next game launch or this next partnership
43:23
because That is such a
43:25
fun game. In
43:27
high school, I
43:30
loved physics. Physics was my favorite
43:32
topic until I realized I need to
43:34
switch to computer science. The reason
43:36
I needed to switch was because for
43:39
physics, everything they were teaching us, the
43:41
answer was in the back of the book. If you
43:43
had a problem, you could just flip to the back of
43:45
the book. And
43:47
I realized that computer science was very
43:49
different because computer science was like the
43:51
cutting edge. Like there were no answers
43:53
in the back of the book at
43:55
all. You had to figure everything out
43:57
as you go. And that was really
43:59
exciting for me. That was like a life
44:01
changing moment when I was 16. That's
44:04
what business is to me. There are no
44:06
answers at the back of the book.
44:08
And if you want to win this game,
44:10
you've got to figure out what the
44:12
rules are, invent your own where you need
44:15
to and get to that finish line
44:17
before anybody else. Look at Sean's hands. And
44:19
I just realized that whenever we do
44:21
this, you got us. You're
44:24
talking to a girl that puts
44:26
her hair behind her ear. There's
44:28
some indicator of like, of attraction.
44:30
When you're talking about this, I'm
44:32
like, ah, this is beautiful. I
44:34
mean, just the way you're describing this, like there's no
44:36
answers in the back of the book. Like, dude, that's inspiring.
44:38
I love that. I love that stuff. I
44:41
also think there's other things we can learn from you.
44:43
So. I've learned from
44:45
you on the marketing side and maybe we'll
44:47
just close the loop on the marketing
44:49
idea, which is it's one thing to hear
44:51
the idea of the vending machine and
44:53
be like, oh, wow, that's a great idea.
44:55
I'm interested in what is the mindset
44:57
that creates that idea? What are the questions
44:59
that you ask? How do you brainstorm? What
45:02
are you doing differently that's leading
45:04
you to crazy answers like that that
45:06
actually work? So like, I
45:08
don't know if you can describe it or if this is
45:10
like, asking, you know, Steph Curry had to shoot a
45:12
jump shot. He's like, I don't know, I just kind of
45:15
flick my wrist. It just goes in when actually a
45:17
thousand little things are happening that he's not even attuned to.
45:19
But like, you know, for example, you said something like, what
45:22
if? And like, I know what,
45:24
what if questions are just like a great,
45:26
like a great tool in the tool belt for a
45:28
creative thinker. It's very different
45:30
than we should. It's just
45:32
like the language changes everything. What are some other things
45:35
you do when you brainstorm? I
45:37
love parameters. I hate blue sky brainstorming.
45:39
Like the idea that like, hey, let's
45:41
sit down and create a game is
45:43
the most terrifying experience in the world
45:45
for me. Or let's sit down and
45:47
brainstorm anything and we don't know what
45:49
it is. So what are the parameters
45:52
for the last handful of meetings that
45:54
you've had? Yeah, so okay, let me
45:56
back up and say like, you
45:58
asked about marketing for
46:00
a convention, right? I
46:02
told you the story about the vending machine,
46:04
but I also told you the parameters are
46:07
baked into there. We didn't start by saying,
46:09
what's the coolest experience we can have at
46:11
a convention? We started by
46:13
saying, this is a vending
46:15
machine transaction. There's our parameters.
46:17
What is the coolest vending machine experience
46:19
we can craft? We also said, how
46:21
do we get tens of thousands of
46:23
people to come without spending money? Instead
46:25
of 300, a sort of an unreasonable
46:28
target. Unreasonable is totally reasonable. It's
46:30
fine to set your goals that high
46:32
as long as you understand the parameters
46:34
of the problem. If I were to
46:36
sit down and say, how do we
46:38
get 10 ,000 people to come to
46:40
our booth? I'm not going to get
46:42
anywhere. I just have no
46:44
chance of success there. But if I
46:46
sit down and say, I am going
46:48
to build a vending machine that must
46:50
attract 10 ,000 people, now I'm running. Now
46:52
I'm busy for the next 10 months
46:54
building that thing because I know what
46:56
that is. That's shockingly a useful tip because
46:58
I do the other thing, right? Just say, how do
47:00
I get this? How do I get the 10 ,000? How
47:02
do I get 10 ,000 people to come? Yeah.
47:05
Yeah. No, I, I, there are people who
47:07
are great at it. Like, you know,
47:09
you mentioned Mr. Beast, Jimmy, he is
47:11
exceptional at that. Like if you were
47:14
to tell him just like, I listened
47:16
to your interview with him, right? And
47:18
you're, you're spitting out random nouns and
47:20
he's coming up with incredible ideas. He
47:23
is exceptionally talented at that thing. I
47:25
suck at it I need to know
47:27
exactly the shape of the box and
47:29
I will build you the coolest contents
47:31
for that box in history But unless
47:33
I understand what that box is capable
47:35
of holding I just I have no
47:37
chance of success So it sounds like
47:40
one way to put it is creativity loves
47:42
constraints and you use the constraint you
47:44
start with the constraint rather than starting
47:46
with the just the desired
47:48
outcome. The desired outcome is there, it's
47:50
part of the goal, it's the
47:52
parameters, but you actually start with a
47:54
constraint in order to get yourself
47:56
to think a little bit differently. Do
47:58
you have any other examples of this
48:00
constraint style of thinking? We're
48:03
asked to build a board game
48:05
for a few different NFL
48:07
teams. And what does that mean?
48:09
How do you get an NFL audience to
48:11
play with a board game? And
48:14
if you were to just leave
48:16
it there, you kind of
48:18
don't have a chance. You're basically saying, build
48:20
a good game, go. And
48:23
me personally, I'm going
48:25
to suck at that task. But
48:27
what we started to do was - And you're
48:29
like the best in the world at doing this.
48:31
Yeah. So if you're going to suck at it,
48:33
we're all going to suck at that. no chance
48:35
of success. I promise you, zero chance of success.
48:37
So instead, we sat down and we said, okay,
48:39
what is football? Like what are the best moments? And
48:42
I started writing
48:44
this list and my
48:46
list was the magical
48:48
moment where a player catches
48:50
the ball against all odds.
48:52
Everyone's covering them. It's impossible.
48:54
It's impossible. Somehow it was
48:56
a perfect throw, a perfect
48:58
catch and off they went
49:00
to score. And I personally really
49:03
focused on that. Do you even
49:05
care about football? Football matters very
49:07
little to me, but only because It
49:09
is very hard for me to watch
49:11
people having fun without wanting to do
49:13
that same thing myself. Well, that's pretty
49:16
funny. But the reason I'm asking is
49:18
because this is your perspective as a
49:20
total outsider where you just created the
49:22
rules. Yeah, yeah,
49:24
yeah. It's watching other people, right? Like my
49:26
family is obsessed with it. So I watch
49:28
them watch football and I'm like, oh, that
49:30
moment there. Okay, that moment there. And
49:32
so we eventually built this game, it's called Catchables.
49:34
And all it is, we made these cute little
49:36
foam figures, and we had an increasing series of
49:38
challenges defined by the other players, because the other
49:40
players have to provide the entertainment, where you have
49:42
to throw an object this little character in the
49:45
air and just catch it. So simple. Throw it.
49:47
Catch it. Really easy. But now players are going
49:49
to start throwing cards at you. You have to
49:51
do a blindfolded. You have to spin around before
49:53
you catch it. You can only use one hand.
49:55
You can only use two fingers. And like, what
49:57
if I give you 10 of those cards at
49:59
the same time? Now that very simple
50:01
throw and catch has become really,
50:03
really entertaining for everyone to watch you
50:06
defy the odds. And at the
50:08
last moment, pull it off despite... expectation
50:10
and the crowd goes wild. This
50:12
sounds so trivial. This is actually pretty
50:14
groundbreaking. So let's give a very
50:16
specific example that's not related to you.
50:19
So Sean works in the e
50:22
-commerce industry. Let's just say that
50:24
Sean sells shoes. Sean owns
50:26
a shoe company and let's say
50:28
growth has stagnated and he comes
50:30
to a meeting and he goes, our
50:33
company needs to improve. We
50:35
have to be better. What would
50:37
be interesting constraints in order to make
50:40
Sean's company better and make the meeting productive.
50:43
Yeah. What you'd want to do with
50:45
a shoe company, I've never worked in shoes before, so
50:47
bear with me. But I will,
50:50
anything you throw at me, I'm gonna
50:52
try to tie it back to a
50:54
community. I'm gonna try to tie it
50:56
back to how do I, by wearing
50:58
these things, form more lasting, reasonable, exciting
51:00
connections with other people. So
51:02
what if
51:04
you started printing out beautiful,
51:07
incredible shoes that you'd be proud to
51:09
wear. You'd love every single shoe that
51:11
you make, but everyone has
51:13
half a secret message
51:15
on it. And somebody else has
51:17
the other half of that. Get your
51:19
shoe next to them to read it, right? Like
51:21
suddenly you have a reason to go not
51:23
only tell your friends to buy some or buy
51:25
more yourself, but suddenly you have a reason
51:27
to go seek them out in the world. You're
51:29
walking through a crowded airport and you see
51:32
someone with those shoes, walk right over them, put
51:34
your foot next to theirs. Let's check if
51:36
we're the match. Yeah, exactly. There's
51:39
a very low percentage hit there, and so
51:41
you'd have to probably redesign it to
51:44
have a much higher percentage hit, and that's
51:46
very achievable. But again, the
51:48
first thing I'm going to do is define
51:50
a constraint and say, a successful shoe equals
51:52
a reason to look for more of those
51:54
shoes out in the world because then more
51:57
of those shoes are going to sell. That's
51:59
pretty great. Wow. Just yesterday, I was with my
52:01
wife and we're walking out somewhere and this woman
52:03
had a little Trader Joe's bag and she goes, hey,
52:05
sorry to bother you, but is that that
52:07
bag that everyone's going crazy about online? In
52:09
my mind, I'm like, people are going crazy about
52:11
Trader Joe's bags nowadays. What's
52:13
going on? I guess there's
52:15
a certain design of a Trader
52:17
Joe's bag. And it's not even like
52:19
limited edition or luxury. I don't know what the
52:21
full story is, but it kind of highlighted
52:23
to me, it's like, man, you could take any
52:26
moment. It's like the moments
52:28
in between the moments. And if you
52:30
do something interesting there, you give
52:32
people a reason to feel special, a
52:34
reason to connect, a reason to
52:36
collect, a reason to do one of
52:38
those things. It's like, damn,
52:40
how much wasted surface area is there
52:42
in my businesses where we're not. just
52:44
by applying creativity, we create magic.
52:46
We create, it's alchemy, right? We create
52:48
value for people if we just
52:50
were a little more intentional versus just
52:53
going on autopilot. And I think
52:55
99 % the time I'm just on
52:57
autopilot in my businesses. I totally get
52:59
it. And I've been there as
53:01
well. Can I tell you a story
53:03
about, I'm so proud of
53:05
Particular Solve for that problem. So
53:08
my daughter, Exploding Kittens is not
53:11
the number one selling game in the world. It's the number
53:13
two best selling game in the world. Number one is a game
53:15
called Hurry Up Chicken Butt. Hurry Up
53:17
Chicken Butt, I
53:19
designed with my daughter. And
53:22
when she turned four, I was so excited,
53:24
because most of the games are like ages four
53:26
and up. And when she turned four, we
53:28
went out and we bought all the games, right?
53:30
We got Candyland and we got Zingo, all
53:32
the games and took them home and we started
53:34
playing and I immediately noticed a problem, which
53:37
was, I am having
53:39
a miserable time. She's happy, she's playing
53:41
with her dad, she's getting to see
53:43
bright flashy colors like all the stuff
53:45
is designed for kids. but I am
53:47
bored out of my mind. And what
53:49
the results in is when we're done
53:51
playing the game, one, I've let her
53:53
win, because I got to let her
53:55
win, because if I try at all,
53:57
I'm going to crush this poor four -year
53:59
-old. And two is when we're done, she
54:01
says, hey, Daddy, can we play again? And
54:03
all I'm thinking is, oh, God, no, I
54:05
am so miserable. I did it. I did
54:07
my time. We played the game. I'm
54:10
going to go do something fun now. And
54:12
I remember having that reaction.
54:14
and it must have shown on
54:16
my face. And my daughter said, what's
54:18
wrong? And I said, I think this
54:21
game is broken. And she
54:23
said, something brilliant. She said,
54:25
let's fix it. And
54:28
like fireworks started going off in my
54:30
head because I was like, yeah,
54:33
let's fix it. Like, why are
54:35
we not fixing this? And I
54:37
spent the next month, we
54:40
split the work. My daughter started drawing pictures,
54:42
like all the fun games, everything fun that
54:44
she wanted in a game. And I started
54:46
writing this list of what success looks like. And
54:49
for me, it was my daughter has
54:51
to beat me without me letting her
54:53
win. And I have to
54:55
look forward to playing again. The
54:58
game cannot be luck based. I
55:00
have to watch my daughter get better at
55:02
this game every time we play. I have to
55:04
feel like she's learning something and there cannot
55:06
be any losers. She can win. but
55:09
nobody can lose. So those are your constraints.
55:11
Those are my five. And by
55:13
the way, did you start with just things you
55:15
hated? Yeah, for sure. Yeah, yeah. I'm saying this like,
55:17
oh, overnight I came up with these five things,
55:19
but the list was like 25 things long. And I
55:21
narrowed it down to those five, which were the
55:23
most important. I'm writing this book on creativity right now.
55:25
And Jerry Seinfeld has this great quote. He says, irritation
55:28
is what causes innovation. And he's based, he created
55:30
comedians and cars getting coffee because he just hated
55:33
going, he was so sick of going on late
55:35
night talk shows and doing the same thing every
55:37
time. He's like, All right, a talk show
55:39
that has none of those things. In fact, my irritation is
55:41
going to be my source of innovation. It sounds like
55:43
for you, all of those things you
55:45
talked about were sources of personal irritation for
55:47
you. Every one of them, for sure. There
55:49
were the things that everybody was doing wrong
55:51
and was the industry standard. Nobody had raised
55:53
their hand and said, this
55:55
is broken. Like, this is not fun
55:57
for half the players who this game,
56:00
that half being the adults. Did you
56:02
present those five things to your daughter
56:04
or did you? No, she didn't care
56:06
about those things. So you were the
56:08
one. What I'm trying to get at
56:10
is, can you present those five things
56:13
to people at your company and they
56:15
be just as creative in effect? Like,
56:17
could they make hit games? Like,
56:19
is this a transferable skill,
56:21
a teachable skill? Absolutely,
56:23
yes. Again,
56:26
you're not teaching
56:28
problem solving. You're teaching
56:30
problem identification. And
56:32
then creative people will be able to solve
56:34
those problems. But if you try to solve,
56:36
if you try to teach how to be
56:38
creative, you never get anywhere. All you're really
56:41
teaching is how to identify a problem, how
56:43
to know what success looks like, and then
56:45
you just hire creative people to work within
56:47
those constraints. But then do you, as the
56:49
leader, define if you have a hit? Yes.
56:52
Well, Well, hurry up
56:54
chicken butts an easy way is an easy definition
56:56
because again as soon as it went out to
56:58
testing party This was one of those games where
57:00
when we send it out to testing not only
57:02
was it a hundred percent? Yes, I want to
57:04
play again Nobody sent the games back. This is
57:07
a huge problem for us like we send them
57:09
out We want you to send them back so
57:11
we can tweak them and then send them back
57:13
out again Nobody would send that game back to
57:15
us It was ridiculous. We lost so many copies
57:17
of that game. So, bridge the gap there, because
57:19
I play this game. I play it literally with
57:21
my daughter, who's five. I bought it after we
57:23
met, and I was a career chicken butt, and we played at
57:25
home with my son and my daughter. It's a
57:27
great time, but I've seen the end output,
57:29
and now you've described your initial conditions. Is there
57:31
anything else interesting in how you kind of figured
57:33
out how you bridge that gap? So,
57:35
we go through tons and tons and tons of
57:37
versions, and I sit with my daughter. I'm like,
57:39
look, I want, I
57:42
know We want a game and
57:44
she's like, I want to run around. Cool.
57:46
That's going to be part of the game
57:48
running around. I want to act silly. Cool.
57:50
That's going to be part of the game
57:52
acting silly. And then the back in my
57:54
mind, I'm like, I need tension, right? Like
57:56
a game without any form of tension is
57:58
a broken game because you need something to
58:00
push you forward. In most games, it's competition
58:02
with the other players, but here that's
58:04
not going to be present. So I need
58:06
something else to insert the tension, the
58:08
pulse of the game. And we did that
58:11
with an electric timer, right? It's essentially
58:13
the way the game works. It's hot potato.
58:15
You've got this adorable cute little chicken that
58:17
clocks and eventually screams and you pass
58:19
the chicken around. And if you're holding the
58:22
chicken when it screams, you have lost
58:24
a point and everybody else proceeds. But
58:26
the tricky part, it actually works
58:28
where the person before you wins the
58:30
whole game. Again, no losers, only winners.
58:32
Are you like Pixar where you have
58:34
like your five or eight trustworthy people
58:36
in a room and you're just banging
58:38
this out? Absolutely, yes. And how long
58:41
are the meetings and how many meetings
58:43
were there between idea to iteration one
58:45
to final iteration? Okay, so
58:47
we sit down, we'll meet for like
58:49
two hours and we'll just discuss parameters,
58:51
what success looks like, let's brainstorm
58:53
in that space. And we'll usually come
58:55
up with like, I
58:57
don't know, let's say five or six interesting
58:59
things to explore, then everybody goes off and
59:01
does their own thing. Everyone's got an assignment.
59:03
play with this one, and we're gonna come
59:05
back and we're gonna try all these games. And
59:08
in this case, we actually had
59:10
like, I don't know, 15 or 16
59:12
different ideas that we were playing around with, and
59:15
they all sucked. Like they all, everything fell
59:17
apart in one regard or another, except
59:19
for this one. That's not true, except for
59:21
four games. Four games made it out
59:23
the door. Two were
59:25
almost immediate failures, and
59:27
two of them... was hurry up chicken butt and
59:30
the other is called the best worst ice cream,
59:32
which is like, I think it's ranked number eight
59:34
in the world right now. So it's up there.
59:36
I only look at the top five because that's
59:38
the scoreboard I like to keep, but it's
59:40
doing great. Could
59:43
this apply? Let's say
59:45
I owned a B2B SaaS
59:47
software. Could I use
59:49
this process in my company? I'm
59:52
tempted to say yes. I
59:54
don't know definitively the answer,
59:56
but I believe that the best
59:58
ideas come out of constraint and
1:00:00
defining success. And I
1:00:02
can't imagine there'd be
1:00:04
many creative -based endeavors
1:00:07
that would not benefit from that
1:00:09
approach. You just did a
1:00:11
game with Tim Ferriss, and I think he
1:00:13
was a part of creating it. I'm just
1:00:15
curious, what was
1:00:17
that like? What were
1:00:19
the main things you taught Tim? And then
1:00:21
did Tim teach you anything? Or did you
1:00:23
sort of modify any of your process? Because
1:00:25
Tim is such an interesting guy that maybe
1:00:27
he could bring a little bit of a
1:00:29
different approach to what you were doing. Yeah.
1:00:32
So I went on Tim's podcast like two years
1:00:34
ago. He just wanted to know what's the game
1:00:36
industry like? What is it that you
1:00:38
would do for a living? And so we talked
1:00:40
for a while and at the end of it,
1:00:42
after we finished recording, he said, I've always wanted
1:00:44
to make a game. Can we talk
1:00:46
about making a game? And I was
1:00:48
like, absolutely. That's like when Matt asks
1:00:50
you if he can be your partner.
1:00:52
The answer is yes. Right. Yes. Yes.
1:00:54
Yes. Let's do it. And so we
1:00:56
started talking and he is obsessed with
1:00:58
one of my games called poetry for
1:01:01
Neanderthals. And it's a really simple, really
1:01:03
fun game. in the top
1:01:05
five. And he just loves,
1:01:07
loves, loves that game. He plays it with
1:01:09
all his friends. He plays it all the time.
1:01:11
He's constantly sending me pictures of him playing
1:01:13
that game with his group of friends. And he
1:01:15
keeps saying like, I need a game at
1:01:17
least this good. And The first
1:01:19
few meetings were me just going
1:01:21
over to his place with suitcases full
1:01:23
of games, like all my favorites,
1:01:26
but they all tried to scratch that
1:01:28
same itch. Like, I know what's
1:01:30
great about poetry for Neanderthals. There's a
1:01:32
creativity component, it's heavily players entertaining
1:01:34
other players, and it's fast, funny. You
1:01:36
can learn it in one minute and
1:01:38
you play it in 10 minutes, right?
1:01:40
Like, I knew, I knew that was
1:01:42
his version of what success looks like.
1:01:44
And so we started playing a bunch
1:01:46
of games like that. And we started
1:01:48
honing in on what things he liked the
1:01:50
most, what games he liked the most, which ones
1:01:53
he didn't. And it fast became clear, okay,
1:01:56
none of these are right. Like not a single,
1:01:58
I must have shown him a hundred different games. the
1:02:00
answer was, yeah, none of these. At
1:02:02
one point we were on this walk, we'd
1:02:04
been walking for like six hours. And
1:02:07
at one point I was like, okay,
1:02:09
let's start as basic as it gets.
1:02:11
What if we started with Rock Paper
1:02:13
Scissors? Tim happens to like Rock
1:02:15
Paper Scissors and I was like, okay, Rock Paper
1:02:17
Scissors is actually no fun at all until you
1:02:19
play it a bunch of times. Playing Rock Paper
1:02:21
Scissors once is stupid, but playing it again, now
1:02:23
we're playing a game because now I'm thinking, what
1:02:25
did he do last time? What am I gonna
1:02:27
do this time? But he knows that I know
1:02:29
that he knows that I know, right? Like all
1:02:31
that stuff starts to kick in at game two
1:02:33
and it's not present at all in game number
1:02:35
one. So I was like, what if we
1:02:37
start there? Really, really basic. And
1:02:40
instead of three activities, rock, paper,
1:02:42
scissors, what if we had 25? And
1:02:45
what if there was a hierarchy between all
1:02:47
of those things? And what if we're all
1:02:49
playing at the exact same time? And we
1:02:51
just started with crazy statements like that. I
1:02:53
don't know what that game is. I don't know how
1:02:55
those things make sense. But his eyes lit up, and my
1:02:57
eyes lit up, and it was like, something? Okay,
1:03:00
what if also we made it rhythm -based,
1:03:02
and we ran to the house, and
1:03:04
we just started scribbling on cards, fast as
1:03:06
we could. My buddy, Ken Grewl, was there
1:03:08
too. was an incredibly talented designer. And
1:03:10
between the three of us, we just
1:03:12
started crafting cards as fast as we
1:03:14
could. And the first version of the
1:03:16
game, of course, sucked. But it was
1:03:18
at least something. It was at least
1:03:20
like, hey, We are playing
1:03:22
a game where every single person playing
1:03:24
this game has a task. You have
1:03:26
to do this symbol. You have to
1:03:28
do a peace sign. You have to
1:03:30
pretend you're a ballerina and you have
1:03:32
one second to do the right thing. And
1:03:35
we started playing around with, all right, that's
1:03:37
a little too easy. What if we made
1:03:39
that harder? What if we had to switch roles? What if every
1:03:41
role had a color and now we have to skip all
1:03:43
the red ones? What if we had to go twice as fast?
1:03:45
What if we had to whisper? What if we had to
1:03:47
shout? What if, what if, what if, what if? And we started
1:03:49
writing all these cards fast and furious. until
1:03:51
we eventually got to this
1:03:53
thing where we had been playing for like
1:03:56
four hours. And I looked around the room and
1:03:58
I was like, okay, anybody want to play again? And
1:04:00
both of them were like, hell yes. And
1:04:02
so we kept doing that. And then we started
1:04:04
to invite other friends over and they started
1:04:06
playing and we said, do you want to
1:04:08
play again? And they said, yes. And so
1:04:10
we just kept doing this thing, rinse and repeat,
1:04:12
remove a card, write a new card. I
1:04:14
use these blank cards. where
1:04:16
I can create them super fast. I buy these
1:04:18
like by the truckload on Amazon. did that
1:04:21
when we were at Sean's event. You basically, you
1:04:23
were literally on your hands and needs like
1:04:25
dealing out cards. That's right. then you were
1:04:27
like, you know, I don't like this one. And
1:04:29
you pull that like a blank card and
1:04:31
you had a pen and you like wrote new
1:04:33
rules. I live and breathe those cards because
1:04:35
you know, it's beautiful without those cards. They're not
1:04:37
just cards. Like obviously you can use them
1:04:40
to make any game you want. But like, let's
1:04:42
say you need a six -sided die. right? And
1:04:44
you don't have a six -sided die. You've got
1:04:46
six cards, right? One, two, three, four, five, six on
1:04:48
the cards and shuffle them up and draw one.
1:04:50
Now you got a six -sided die, right? Like if
1:04:52
you need a board, you can make it out of
1:04:54
a grid of cards. If you need a spinner,
1:04:56
you can make that out of cards. Like I walk
1:04:58
around, my backpack is so much heavier than it
1:05:00
should be because it's loaded with blank cards because I
1:05:02
never know when the next idea is coming. You
1:05:05
have this quite great quote. You said, I took a week
1:05:07
-long skydiving course and at the end of it, I asked
1:05:09
the instructor, do you ever get bored of this? And
1:05:11
the guy said, Do you ever get bored
1:05:13
of having sex?" And I thought, that's exactly
1:05:15
it. This is how I feel about
1:05:17
games. That's how I feel about
1:05:19
this job. It's not the thing with
1:05:21
an expiration. It's a little dopamine factory for me
1:05:23
and the people who get to have these
1:05:25
experiences. I don't know how you can get
1:05:27
bored of that and it's just eternal. So
1:05:29
that was a quote that you had and
1:05:32
I read that. It's like, I want to
1:05:34
feel that way about just anything in my life. I
1:05:36
know, right? I know. Like, you know, like you see
1:05:38
kids playing with bubbles, and you're like, I wish I
1:05:40
felt any way about this kid, how this feels about
1:05:42
bubbles. And I see this, and I'm like, Elon's,
1:05:45
he's got the answer. This guy
1:05:47
has, this is the answer to
1:05:49
life. Go ahead. I was at
1:05:52
an airport, and our flight had
1:05:54
just been canceled. It was so terrible
1:05:56
because everyone was miserable. Last flight out,
1:05:58
they're starting to hand out hotels, but
1:06:00
they're like, hey, the flight might come
1:06:02
back, so everyone's got to stay in the
1:06:04
terminal for hours and hours and hours.
1:06:06
And every hour, they delayed us again, and
1:06:08
it was awful. And everyone is miserable.
1:06:10
Everyone is miserable, and they're frowning, and they're
1:06:13
grumpy, and they're screaming at the port
1:06:15
gate agent, and it's awful, except... this group
1:06:17
of six kids sitting in the corner
1:06:19
giggling and laughing. And I could not help
1:06:21
myself. I had to walk up and
1:06:23
see what they were doing. And of course
1:06:25
they're playing Exploding Kittens. And I remember
1:06:27
thinking like, this is
1:06:29
it. Like this, all the chemicals going through
1:06:31
my body right now, like this is
1:06:33
why I have this job. This is the
1:06:35
greatest feeling in the world. And I
1:06:37
just want to keep delivering this every opportunity
1:06:40
I have. That's
1:06:42
so good. I was gonna say, you
1:06:44
know, my, I have these kind of people
1:06:46
I admire for different reasons. So it's like,
1:06:48
know, you can admire a great athlete for
1:06:50
how they, how disciplined they are, how they
1:06:52
train the body, how they just, they just
1:06:54
never give up, right? Or you can admire
1:06:56
Elon for, you know, thinking big and sort
1:06:58
of defying the odds and really going all
1:07:00
in on his bets and being like, you
1:07:02
know what? I need to have that all
1:07:04
in mode. And you're to me on this,
1:07:06
like, on that very short
1:07:09
list of people because you build
1:07:11
things for the joy and from a
1:07:14
place of joy. You're like a more pure
1:07:16
artist, I think, as your career. I
1:07:18
see you as, know, you're not like a CEO who's
1:07:20
got a ballpoint pen. You're an artist with a brush. And
1:07:23
then the second part of
1:07:25
it is like the limitless thinking
1:07:27
in terms of there's kind of nothing out
1:07:29
of bounds. Like, yeah, okay, I can register myself
1:07:31
as a grocer or we can create this
1:07:33
vending machine that what if it distributed any item,
1:07:35
right? Like I would be scared to go
1:07:37
there. because how and what if, what if things
1:07:40
go wrong? And I think you just think
1:07:42
about things a little bit differently. That inspires me.
1:07:44
And then the last bit is like the
1:07:46
simplicity, like figuring out when you
1:07:48
look at something like, oh, the game
1:07:50
is fun, not because the game itself
1:07:52
is fun, because it makes the players
1:07:54
fun. It's like, oh, that explains charades
1:07:56
and Pictionary and all the games I
1:07:58
grew up playing thousands of times and not
1:08:00
just once or twice. It's because of
1:08:02
that core insight or, you know,
1:08:04
instead of doing focus groups and surveys, you're like,
1:08:06
One question, you want to play the game again,
1:08:09
that simplicity. So to me,
1:08:11
those are the three big things that you
1:08:13
do that I'm like, if I can get
1:08:15
10 % of
1:08:17
what you're doing there, I level up if
1:08:19
I do that. I love to
1:08:21
hear that. But I'll also say
1:08:23
it doesn't just have to apply to games. I
1:08:26
remember during COVID,
1:08:29
all of our plants shut down.
1:08:31
And once stuff comes in
1:08:33
from China, it goes into these
1:08:35
giant warehouses and it has
1:08:37
to be unboxed and then repackaged
1:08:39
with all the correct labeling
1:08:41
and then off it goes to
1:08:44
all the retailers. And
1:08:46
during COVID, no one could go
1:08:48
into those facilities. Like they just
1:08:50
wouldn't allow anybody in and that was going to
1:08:52
tank our business. there's
1:08:54
no way for us to survive
1:08:56
zero sales for, you know, six
1:08:58
or 12 or two years, right?
1:09:01
Like no way to do it.
1:09:03
And so most games companies shut
1:09:05
down for at least a little
1:09:07
while there. And I remember thinking
1:09:09
like there, this is a no.
1:09:11
Like this, absolutely people are telling me
1:09:13
no. So to use the earlier
1:09:15
quote, like, so I must be asking
1:09:17
the wrong question. And instead of calling these
1:09:19
warehouse owners over and over again, saying,
1:09:21
when are you opening your doors? When are
1:09:23
you opening your doors? I finally asked
1:09:25
a different question. It was, what
1:09:28
are you doing with your parking lots? And
1:09:30
the answer was nothing, because nobody's
1:09:32
at work, so our parking lots
1:09:34
are empty. And was like, cool,
1:09:36
can I park three 18 -wheeler trucks in
1:09:38
your parking lot? And they said, sure,
1:09:41
why not? And so I brought the
1:09:43
games over in these 18 -wheeler trucks
1:09:45
and I had one person per truck
1:09:47
go inside and repackage our games because
1:09:49
all I needed was the space. It
1:09:51
occurred to me, I didn't need the
1:09:53
warehouse, I just need the square footage.
1:09:55
And they've got that in their parking
1:09:57
lot and there's no restrictions there. There's
1:09:59
only restrictions inside the facility. And the
1:10:01
reason I bring that up is
1:10:03
because that's just a game,
1:10:05
right? Like that's just somebody saying, here's
1:10:07
a roadblock. Everybody else is saying,
1:10:10
ah, a roadblock. I can't get through
1:10:12
this roadblock. It's time to shut
1:10:14
down my business. When the reality is,
1:10:16
just ask a different question. There's a different
1:10:18
way through this roadblock if you're willing to
1:10:21
play the game. I used to have this
1:10:23
high school cross -country coach that was like, I'm going
1:10:25
to teach you all about running and everything, but
1:10:27
I'm really trying to teach you about this other
1:10:29
pastime that we have called life. And
1:10:32
that's sort of how I feel about
1:10:34
you and this podcast is you came
1:10:36
to talk a little bit about business,
1:10:38
a little bit about creativity, but
1:10:41
we're really learning like a good way
1:10:43
to live. That makes
1:10:45
me so happy. To be
1:10:47
passionate, to be passionate about what
1:10:49
we, about certain things we're doing, to find
1:10:52
the positive, to look positively and things
1:10:54
that could potentially be negative and to solve
1:10:56
problems in creative ways. You're
1:10:58
awesome. We appreciate you. Thank you so much
1:11:00
for saying that. Hey, where should people follow
1:11:02
you? Because I'm following you on TikTok, where
1:11:04
you're doing like, it's amazing. I
1:11:06
don't understand. Have you seen his TikToks? No,
1:11:08
I'm not 12, so I don't use TikTok. Well,
1:11:11
you should, because I need
1:11:13
to live more like him and
1:11:15
be positive thinking. Here's what's
1:11:17
happening. Basically, the world's
1:11:19
best game designer is on TikTok, teaching
1:11:22
people how to design games, little
1:11:24
simple tricks and tips in like 30
1:11:26
-second nuggets, and it'll get
1:11:28
like... views, because TikTok's algorithm doesn't know
1:11:30
yet who they're messing with. And
1:11:32
I can't believe it's like, you
1:11:35
couldn't pay. I could not pay you
1:11:37
for this type of information. Dude, you
1:11:39
only have 170 followers. I
1:11:42
just started doing this. Here's what I
1:11:44
realized. I teach these
1:11:46
classes at my company. Once
1:11:48
a week and we will tackle whatever topic. Here's
1:11:50
how we write instructions. Here's what we put on
1:11:52
the front of the box. Here's what we put
1:11:54
on the back of the box Here's game design
1:11:56
like all over and over and over again, and
1:11:58
we don't record any of them and I kind
1:12:00
of realized like hi This is all
1:12:02
gonna just disappear like nobody's recording it. I
1:12:04
have no motivation to record it So
1:12:06
I hired a social media team and all
1:12:09
they are they it's like it's like
1:12:11
hiring a trainer at a gym They come
1:12:13
over once a week and they force
1:12:15
me to have a camera on me and
1:12:17
give the same class that I gave
1:12:19
at the company just for free online. And
1:12:22
so we've been recording them and posting them.
1:12:24
And it's, yeah, like you said, nobody knows
1:12:26
they're there yet, but if you've ever wanted
1:12:28
to learn how to make a game, or
1:12:30
more importantly, how to apply those lessons to
1:12:32
anything in the whole wide world, because it's
1:12:34
all applicable, I'm gonna just keep
1:12:36
posting these things. Are you gonna
1:12:38
give your team some constraint? Like, you
1:12:42
know, without any money, and only
1:12:44
teaching creativity lessons. Without making
1:12:46
me dance on TikTok. Yeah,
1:12:48
like get this to 500 ,000 views per
1:12:50
video. Yeah, I should absolutely do that. Is
1:12:52
that what the constraints would be? Basically,
1:12:55
that's what the concerns would be. It
1:12:57
would be how to stay true
1:12:59
to what I want to deliver
1:13:01
without dancing. But yeah,
1:13:03
how to increase the viewership on this. And
1:13:05
to be fair, nobody has been tasked with
1:13:08
that yet. My goal for the last, I
1:13:10
don't know, it's been probably like two months
1:13:12
has just been, let me just create the
1:13:14
content, put it in a place, and then
1:13:16
once it's there, then it's probably worth promoting
1:13:18
because now there's enough there to make it
1:13:20
worthwhile. You're
1:13:23
badass. You're awesome. You got the
1:13:25
googly eyes from us. All
1:13:28
right, shout out. Where should people follow you?
1:13:30
Just shout out your handles. Yeah, if
1:13:32
you just search for the kind of hub of
1:13:34
everything is just Ilan Lee on YouTube. That's where
1:13:36
I'm putting the long form stuff. And then
1:13:38
from there, it links out to all of the
1:13:40
TikToks and Instagrams and everything else where you can
1:13:42
find it in shorter form. Awesome. Thanks
1:13:44
for coming on, dude. It's such a
1:13:47
pleasure. Thanks for having me. And yeah,
1:13:49
just a huge fan. I'm so, so grateful.
1:13:51
that you wanted to chat with me.
1:13:53
What a thrill. Of course. By
1:13:55
the way, look at how many games are behind
1:13:57
them, just within site right there. Isn't
1:14:00
that ridiculous? Yeah, that's one of two shelves.
1:14:02
There's another one over there that's equally
1:14:04
packed. We've got 90
1:14:06
games now. We have 60
1:14:08
games, but 90 total because
1:14:10
there's like weird expansions and
1:14:12
variations and stuff. Yeah,
1:14:15
it's stupid. It doesn't
1:14:17
make any sense to me anymore. All
1:14:21
right,
1:14:23
thank you,
1:14:25
man.
1:14:27
That's it.
1:14:29
That's
1:14:31
a pod
1:14:33
Hey Sean
1:14:37
here, I want to take a minute to tell you
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a David Ogilvy story one of the great ad
1:14:41
men he said remember The consumer is not a moron,
1:14:43
she's your wife. You wouldn't lie
1:14:45
to your own wife, so don't lie to mine.
1:14:47
And I love that. You guys, you're my family, you're like
1:14:49
my wife, and I won't lie to you either, so
1:14:51
I'll tell you the truth. For every company
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I own right now, six companies, I use Mercury
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1:15:27
the episode.
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